CN211097491U - Virtual scene experience room - Google Patents

Virtual scene experience room Download PDF

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Publication number
CN211097491U
CN211097491U CN202020443305.0U CN202020443305U CN211097491U CN 211097491 U CN211097491 U CN 211097491U CN 202020443305 U CN202020443305 U CN 202020443305U CN 211097491 U CN211097491 U CN 211097491U
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CN
China
Prior art keywords
fixedly connected
frame
lifting device
experience room
connecting rod
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Expired - Fee Related
Application number
CN202020443305.0U
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Chinese (zh)
Inventor
王和讯
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Hainan Smart City Technology Co ltd
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Hainan Smart City Technology Co ltd
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Priority to CN202020443305.0U priority Critical patent/CN211097491U/en
Application granted granted Critical
Publication of CN211097491U publication Critical patent/CN211097491U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

The utility model discloses a room is experienced to virtual sight, including experiencing the room body, experience the anterior fixedly connected with VR control cabinet of lower inner wall of room body, the lower inner wall middle part of experiencing the room body is provided with removes the frame, remove the medial surface right part and the first elevating gear of the different fixedly connected with of medial surface left part and second elevating gear of medial surface left part of frame, the common fixedly connected with anticollision frame in upper end and the second elevating gear of first elevating gear, the medial surface rear portion fixedly connected with connecting seat of anticollision frame, the connecting seat is located between first elevating gear and the second elevating gear, the upper end fixedly connected with buffer of anticollision frame, there is the inside equal fixedly connected with electric putter of first elevating gear and the inside equal fixedly connected with electric putter of second elevating gear, remove the upper end fixedly connected with control box of frame. A room is experienced to virtual sight, can provide synchronous safety protection to the visitor, improved the visitor's the safety of experiencing and playing.

Description

Virtual scene experience room
Technical Field
The utility model relates to a VR technical field, in particular to room is experienced to virtual sight.
Background
The virtual reality technology is a computer simulation system capable of creating and experiencing a virtual world, a simulation environment is generated by a computer, the simulation environment is a multi-source information fusion interactive three-dimensional dynamic scene and system simulation of entity behaviors, a user is immersed in the simulation environment, and the virtual reality technology (VR) mainly comprises aspects of simulation environment, perception, natural skills, sensing equipment and the like. The simulated environment is a three-dimensional realistic image generated by a computer and dynamic in real time. The room is experienced to current virtual sight, does not be equipped with the relevant equipment that can protect visitor self safety in the use, takes place various accidents when the visitor immerses in virtual sight easily, has reduced visitor's the experience of playing, has reduced visitor's the security of playing. We propose a new type of virtual scenario experience room.
SUMMERY OF THE UTILITY MODEL
A primary object of the present invention is to provide a virtual scene experience room, which can effectively solve the problems of the background art.
In order to achieve the above purpose, the utility model adopts the following technical scheme:
a virtual scene experience room comprises an experience room body, wherein a VR control console is fixedly connected to the front portion of the lower inner wall of the experience room body, a moving frame is arranged in the middle of the lower inner wall of the experience room body, the right portion of the inner side face and the left portion of the inner side face of the moving frame are respectively and fixedly connected with a first lifting device and a second lifting device, the upper end of the first lifting device and the upper end of the second lifting device are jointly and fixedly connected with an anti-collision frame, the rear portion of the inner side face of the anti-collision frame is fixedly connected with a connecting seat, the connecting seat is positioned between the first lifting device and the second lifting device, a VR handle is inserted into the upper end of the connecting seat, the upper end of the anti-collision frame is fixedly connected with a buffer device, electric push rods are fixedly connected to the inner portions of the first lifting device and the second lifting device, a control box is fixedly connected to the upper, the lower extreme of universal wheel and the lower inner wall swing joint who experiences the room body.
Preferably, first elevating gear includes first balladeur train, sliding connection has second slider and first slider in proper order backward in the past in the inside of first balladeur train, there is first connecting rod on the upper portion of first slider through pivot swing joint, there is the second connecting rod on the upper portion of second slider through pivot swing joint, pivot swing joint is passed through with the middle part of second connecting rod in the middle part of first connecting rod, the common swing joint of the upper end of first connecting rod and second connecting rod has the second balladeur train, the upper end middle part of first balladeur train and electric putter's lower extreme fixed connection, electric putter's output and the front end fixed connection of first slider, first elevating gear and second elevating gear structure are unanimous.
Preferably, buffer includes the supporting seat, the upper end ball joint of supporting seat has the bracing piece, the upper end fixedly connected with connecting block of bracing piece, the left end of connecting block and the equal ball joint of right-hand member have the buffer beam, the lower extreme fixedly connected with spring of buffer beam, the lower extreme of spring and the lower extreme of supporting seat all with the upper end fixed connection of anticollision frame.
Preferably, the VR handle is connected with the VR console through Bluetooth.
Preferably, the electric push rod is electrically connected with the control box.
Preferably, the VR console is connected with the control box through Bluetooth.
Compared with the prior art, the utility model discloses following beneficial effect has:
1. the utility model discloses in, can prevent through setting up buffer and anticollision frame that the visitor from falling down or bumping against with the wall of experiencing the room, buffer bar on the buffer is connected with the connecting block ball, and the connecting block passes through the bracing piece supporting seat ball and connects, when using, the buffer block can move along with the action of visitor, provide effectual guarantee under the prerequisite for the visitor, the at utmost has reduced the bad experience that the buffer bar produced to the visitor, improved visitor's play security when having guaranteed visitor's play and experiencing.
2. The utility model discloses in, send relevant signal to the control box through the control cabinet, when the visitor squat or when standing the motion along with the change of virtual sight, control box control electric putter motion to make electric putter lift or reduce buffer when the visitor squats or stands, make buffer's the change that highly can follow the visitor's height and change, thereby provide synchronous safety protection to the visitor, improved visitor's play and experienced and play the security.
Drawings
Fig. 1 is a schematic view of an overall structure of a virtual scene experience room according to the present invention;
fig. 2 is an overall schematic view of an internal structure of a virtual scene experience room according to the present invention;
fig. 3 is a schematic view of the overall structure of the first lifting device of the virtual scene experience room of the present invention;
fig. 4 is a schematic view of the overall structure of the buffering device of the virtual scene experience room of the present invention;
fig. 5 is a schematic sectional view of a virtual scene experience room of the present invention;
fig. 6 is the utility model relates to a virtual sight experiences B department of room and locates the sectional structure sketch map.
In the figure: 1. an experience room body; 2. a VR console; 3. a movable frame; 4. a first lifting device; 5. a second lifting device; 6. an anti-collision frame; 7. a connecting seat; 8. a buffer device; 9. a VR handle; 10. an electric push rod; 11. a control box; 12. a universal wheel; 41. a first carriage; 42. a first slider; 43. a second slider; 44. a first link; 45. a second link; 46. a second carriage; 81. a supporting seat; 82. a support bar; 83. connecting blocks; 84. a buffer rod; 85. a spring.
Detailed Description
In order to make the technical means, creation features, achievement purposes and functions of the present invention easy to understand, the present invention is further described below with reference to the following embodiments.
In the description of the present invention, it should be noted that the terms "upper", "lower", "inner", "outer", "front end", "rear end", "both ends", "one end", "the other end" and the like indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplification of description, but do not indicate or imply that the device or element to which the reference is made must have a specific orientation, be constructed in a specific orientation, and be operated, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first" and "second" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
In the description of the present invention, it is to be noted that, unless otherwise explicitly specified or limited, the terms "mounted," "disposed," "connected," and the like are to be construed broadly, and for example, "connected" may be either fixedly connected or detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meaning of the above terms in the present invention can be understood in specific cases to those skilled in the art.
As shown in fig. 1-6, a virtual scene experience room comprises an experience room body 1, a VR console 2 is fixedly connected to the front portion of the lower inner wall of the experience room body 1, a moving frame 3 is arranged in the middle portion of the lower inner wall of the experience room body 1, the right portion and the left portion of the inner side of the moving frame 3 are respectively fixedly connected with a first lifting device 4 and a second lifting device 5, the upper end of the first lifting device 4 and the upper end of the second lifting device 5 are jointly and fixedly connected with an anti-collision frame 6, the rear portion of the inner side of the anti-collision frame 6 is fixedly connected with a connecting seat 7, the connecting seat 7 is positioned between the first lifting device 4 and the second lifting device 5, a VR handle 9 is inserted into the upper end of the connecting seat 7, the upper end of the anti-collision frame 6 is fixedly connected with a buffer device 8, an electric push rod 10 is fixedly connected to both the inside of the first lifting device 4 and the inside of, the lower extreme fixedly connected with universal wheel 12 of removal frame 3, the lower extreme of universal wheel 12 and the lower inner wall swing joint who experiences room body 1.
The first lifting device 4 comprises a first sliding frame 41, a second sliding block 43 and a first sliding block 42 are sequentially connected inside the first sliding frame 41 from front to back in a sliding manner, a first connecting rod 44 is movably connected to the upper portion of the first sliding block 42 through a rotating shaft, a second connecting rod 45 is movably connected to the upper portion of the second sliding block 43 through a rotating shaft, the middle portion of the first connecting rod 44 is movably connected with the middle portion of the second connecting rod 45 through a rotating shaft, a second sliding frame 46 is movably connected to the upper end of the first connecting rod 44 and the upper end of the second connecting rod 45 together, the middle portion of the upper end of the first sliding frame 41 is fixedly connected with the lower end of the electric push rod 10, the output end of the electric push rod 10 is fixedly connected with the front end of the first sliding block 42, the second sliding frame 46 can, therefore, the height of the anti-collision frame 6 and the height of the buffer device 8 can be adjusted, and the second first lifting device 4 and the second lifting device 5 are consistent in structure; the buffer device 8 comprises a supporting seat 81, a supporting rod 82 is connected to the upper end of the supporting seat 81 in a ball joint mode, a connecting block 83 is fixedly connected to the upper end of the supporting rod 82, buffer rods 84 are connected to the left end and the right end of the connecting block 83 in a ball joint mode, a spring 85 is fixedly connected to the lower end of each buffer rod 84, the buffer rods 84 can move freely, safety protection can be provided for tourists on the premise that optimal game experience is provided for the tourists, the playing safety of the tourists is improved, and the lower ends of the spring 85 and the supporting seat 81 are fixedly connected with the upper end of the anti-collision frame 6; the VR handle 9 is connected with the VR console 2 through Bluetooth, so that virtual scene experience can be provided for tourists; the electric push rod 10 is electrically connected with the control box 11 and can play a role in controlling the movement of a piston of the electric push rod 10; VR control cabinet 2 is connected through the bluetooth with between the control box 11, can make control box 11 provide real-time safety guarantee for the visitor according to the motion of virtual sight control electric putter 10.
It should be noted that, the utility model relates to a virtual scene experience room, when in use, a tourist stands in a space formed by a buffer device 8 and an anti-collision frame 6, a worker wears a VR helmet and a VR handle 9 for the tourist, a virtual scene is created for the tourist through a VR console 2, when the tourist is immersed in the virtual scene, the buffer device 8 and the anti-collision frame 6 can move along with the tourist through universal wheels 12, so as to provide real-time protection for the tourist, a buffer rod 84 used for providing protection on the buffer device 8 can move up and down and left and right, and can move along with the action of the tourist, on the premise of providing effective guarantee for the tourist, the bad experience of the buffer rod 84 to the tourist is reduced to the maximum extent, meanwhile, related signals are sent to a control box 11 through the VR console 2, when the tourist squats or stands along with the change of the virtual scene, the control box 11 controls the electric putter 10 to move, thereby enabling the electric putter 10 to lift the buffering device 8 or lower the buffering device 8 when the guest squats or stands, thereby providing synchronous safety protection for the guest, and improving the playing experience and playing safety of the guest.
The basic principles and the main features of the invention and the advantages of the invention have been shown and described above. It will be understood by those skilled in the art that the present invention is not limited to the above embodiments, and that the foregoing embodiments and descriptions are provided only to illustrate the principles of the present invention without departing from the spirit and scope of the present invention. The scope of the invention is defined by the appended claims and equivalents thereof.

Claims (6)

1. A virtual scenario experience room, comprising an experience room body (1), characterized in that: the front part of the lower inner wall of the experience room body (1) is fixedly connected with a VR control console (2), the middle part of the lower inner wall of the experience room body (1) is provided with a moving frame (3), the right part and the left part of the inner side of the moving frame (3) are respectively fixedly connected with a first lifting device (4) and a second lifting device (5), the upper end of the first lifting device (4) and the upper end of the second lifting device (5) are fixedly connected with an anti-collision frame (6) together, the rear part of the inner side of the anti-collision frame (6) is fixedly connected with a connecting seat (7), the connecting seat (7) is positioned between the first lifting device (4) and the second lifting device (5), the upper end of the connecting seat (7) is inserted with a VR handle (9), the upper end of the anti-collision frame (6) is fixedly connected with a buffer device (8), and electric push rods (10) are fixedly connected with the inner parts of the first lifting device (4) and the second, the upper end fixedly connected with control box (11) of removal frame (3), the lower extreme fixedly connected with universal wheel (12) of removal frame (3), the lower extreme of universal wheel (12) and the lower inner wall swing joint who experiences room body (1).
2. A virtual scenic experience room as claimed in claim 1, wherein: the first lifting device (4) comprises a first sliding frame (41), a second sliding block (43) and a first sliding block (42) are sequentially connected with the interior of the first sliding frame (41) in a sliding way from front to back, the upper part of the first sliding block (42) is movably connected with a first connecting rod (44) through a rotating shaft, the upper part of the second sliding block (43) is movably connected with a second connecting rod (45) through a rotating shaft, the middle part of the first connecting rod (44) is movably connected with the middle part of the second connecting rod (45) through a rotating shaft, the upper end of the first connecting rod (44) and the upper end of the second connecting rod (45) are jointly movably connected with a second sliding frame (46), the middle part of the upper end of the first sliding frame (41) is fixedly connected with the lower end of the electric push rod (10), the output end of the electric push rod (10) is fixedly connected with the front end of the first slide block (42), the first lifting device (4) and the second lifting device (5) are consistent in structure.
3. A virtual scenic experience room as claimed in claim 1, wherein: buffer (8) are including supporting seat (81), the upper end ball joint of supporting seat (81) has bracing piece (82), the upper end fixedly connected with connecting block (83) of bracing piece (82), the equal ball of the left end and the right-hand member of connecting block (83) is connected with buffer beam (84), the lower extreme fixedly connected with spring (85) of buffer beam (84), the lower extreme of spring (85) and the lower extreme of supporting seat (81) all with the upper end fixed connection of anticollision frame (6).
4. A virtual scenic experience room as claimed in claim 1, wherein: VR handle (9) and VR control cabinet (2) are connected through the bluetooth.
5. A virtual scenic experience room as claimed in claim 1, wherein: the electric push rod (10) is electrically connected with the control box (11).
6. A virtual scenic experience room as claimed in claim 1, wherein: VR control cabinet (2) and control box (11) are connected through the bluetooth.
CN202020443305.0U 2020-03-31 2020-03-31 Virtual scene experience room Expired - Fee Related CN211097491U (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202020443305.0U CN211097491U (en) 2020-03-31 2020-03-31 Virtual scene experience room

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202020443305.0U CN211097491U (en) 2020-03-31 2020-03-31 Virtual scene experience room

Publications (1)

Publication Number Publication Date
CN211097491U true CN211097491U (en) 2020-07-28

Family

ID=71719924

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202020443305.0U Expired - Fee Related CN211097491U (en) 2020-03-31 2020-03-31 Virtual scene experience room

Country Status (1)

Country Link
CN (1) CN211097491U (en)

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GR01 Patent grant
CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20200728

Termination date: 20210331

CF01 Termination of patent right due to non-payment of annual fee