CN210473051U - Mathematics toy good for intelligence - Google Patents
Mathematics toy good for intelligence Download PDFInfo
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- CN210473051U CN210473051U CN201920963887.2U CN201920963887U CN210473051U CN 210473051 U CN210473051 U CN 210473051U CN 201920963887 U CN201920963887 U CN 201920963887U CN 210473051 U CN210473051 U CN 210473051U
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- 229910010293 ceramic material Inorganic materials 0.000 claims description 4
- 238000000034 method Methods 0.000 description 6
- 230000008901 benefit Effects 0.000 description 3
- 238000005096 rolling process Methods 0.000 description 2
- 238000004026 adhesive bonding Methods 0.000 description 1
- 230000004075 alteration Effects 0.000 description 1
- 230000009286 beneficial effect Effects 0.000 description 1
- 210000004556 brain Anatomy 0.000 description 1
- 239000012141 concentrate Substances 0.000 description 1
- 230000004438 eyesight Effects 0.000 description 1
- 238000005192 partition Methods 0.000 description 1
- 238000006467 substitution reaction Methods 0.000 description 1
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Abstract
A mathematical educational toy (1000) is disclosed. The mathematical intelligence toy (1000) may include a container (100), the container (100) may include S sub-containers (10) disposed therein, where S is an integer greater than or equal to 4, a polyhedral die (20) is disposed within each sub-container (10), the polyhedral die (20) having T faces, where T is an integer greater than or equal to 10, each face being marked with a numeric indicia, which is a numeric symbol or a symbol representing a number. The mathematical intelligence toy (1000) of the present disclosure may randomly generate different numbers when shaken by a user, thereby allowing the user to conveniently and rapidly perform an arithmetic game such as a clever 24 points. The mathematics educational toy (1000) of this disclosure can increase the learning interest of children to mathematics through simple physical motion, effectively temper children's mathematical thinking simultaneously.
Description
Technical Field
The present disclosure relates to the field of toys, and more particularly to a mathematical educational toy.
Background
With the development of information technology in recent years, most children usually fall into the surrounding of electronic products at present, so that the eyesight is weakened and the thinking is stiff. Therefore, there is an urgent need to develop more non-electronic educational toys that attract children.
The 'clever 24 points' is a traditional mathematics intelligence-developing game, the game mode is simple and easy to learn, and the game can strengthen the brain and develop intelligence, and is a very beneficial activity. Its play is generally as follows: a deck of playing cards is taken, and after the queen is drawn, 52 cards (1 represented by A, 11 represented by J, 12 represented by Q and 13 represented by K) are left 1-13, or after the queen and J, Q, K are drawn, 40 cards (1 represented by A) are left 1-10. Any 4 cards are drawn, and the number on the card surface is calculated to be 24 by adding, subtracting, multiplying and dividing. Each card must be used and can only be used once. For example, if the extracted cards are 3, 8, and 9, the formula is (9-8) × 8 × 3 — 24. However, as can be seen from the above, each time the game is played, it is necessary to remove the queen or king and J, Q, K from the playing cards, which is time-consuming and laborious. In addition, playing cards have the disadvantage of being easily damaged and lost.
SUMMERY OF THE UTILITY MODEL
The following presents a simplified summary of the disclosure in order to provide a basic understanding of some aspects of the disclosure. However, it should be understood that this summary is not an exhaustive overview of the disclosure. It is not intended to identify key or critical elements of the disclosure or to delineate the scope of the disclosure. Its sole purpose is to present some concepts of the disclosure in a simplified form as a prelude to the more detailed description that is presented later.
In view of the above, it is an object of the present invention to provide a mathematical puzzle for an arithmetic game such as a clever 24 points, which solves one or more of the above-mentioned problems of the prior art.
According to an aspect of the present disclosure, there is provided a mathematical intelligence toy comprising a container including S sub-containers disposed therein, wherein S is an integer greater than or equal to 4, a polyhedral die disposed in each sub-container, the polyhedral die having T faces, wherein T is an integer greater than or equal to 10, each face being marked with a number mark, the number mark being a number symbol or a mark symbol representing a number.
According to one embodiment of the present disclosure, the containers are rectangular boxes or square boxes, and the S sub-containers are arranged in an mxn array, where M is the number of rows and N is the number of columns. Preferably, M is 1 and N is 4.
According to another embodiment of the present disclosure, the container is a circular box, the M sub-containers being arranged around a central axis of the circular box.
According to another embodiment of the disclosure, the container comprises a cover which is wholly or partly transparent, or the sub-container comprises a cover which is wholly or partly transparent.
According to another embodiment of the disclosure, the polyhedral die is a regular polyhedral die.
According to another embodiment of the disclosure, the polyhedral die is a regular dodecahedral die, and 11 of the 12 faces of the polyhedral die are marked with numerical labels 1-11, respectively, and the remaining 1 face is marked with a label symbol representing 12 or 13.
According to another embodiment of the disclosure, the polyhedral die is a regular icosahedral die, and 13 of the 20 faces of the polyhedral die are marked with numerical labels 1-13, respectively, and the remaining 7 faces are marked with 7 numerical labels selected from the numerical labels 1-13, respectively.
According to another embodiment of the disclosure, the sub-container is a bowl. Preferably, the bowl is made of a ceramic material.
Thus, when the mathematical intelligence toy of the present disclosure is shaken by a user, the polyhedral dice therein may randomly generate different numbers, thereby enabling the user to conveniently and rapidly perform an arithmetic game such as a clever 24 points. The mathematics educational toy of this disclosure can increase children's interest in learning of mathematics through simple physical motion, effectively temper children's mathematical thinking simultaneously.
Drawings
The disclosure may be better understood by reference to the following detailed description taken in conjunction with the accompanying drawings, in which like or similar reference numerals are used throughout the figures to designate like or similar components. The accompanying drawings, which are incorporated in and form a part of the specification, further illustrate preferred embodiments of the present disclosure and explain the principles and advantages of the present disclosure, are incorporated in and form a part of the specification. Wherein:
FIG. 1 is a schematic structural perspective view of a mathematical puzzle according to an embodiment of the present disclosure;
FIG. 2 is a schematic top view of a mathematical puzzle according to an embodiment of the present disclosure;
FIG. 3 is a schematic elevational perspective view of a mathematical educational toy according to an embodiment of the present disclosure; and
fig. 4 is a schematic side perspective view of a mathematical puzzle according to an embodiment of the present disclosure.
Detailed Description
Exemplary embodiments of the present disclosure will be described hereinafter with reference to the accompanying drawings. In the interest of clarity and conciseness, not all features of an actual implementation are described in the specification. It will of course be appreciated that in the development of any such actual embodiment, numerous implementation-specific decisions must be made to achieve the developers' specific goals, such as compliance with system-related and business-related constraints, which will vary from one implementation to another. Moreover, it will be appreciated that such a development effort might be complex and time-consuming, but would nevertheless be a routine undertaking for those of ordinary skill in the art having the benefit of this disclosure.
In addition, it should be noted that, in order to avoid obscuring the present disclosure with unnecessary details, only the device structure closely related to the scheme according to the present disclosure is shown in the drawings, and other well-known details not so relevant to the present disclosure are omitted.
Embodiments of the present disclosure will be described in detail below with reference to fig. 1 to 4.
As shown in fig. 1 to 4, the mathematical intelligence toy 1000 according to the present embodiment may include a container 100. The container 100 may include four sub-containers 10 disposed therein. These sub-containers 10 may be separate compartments formed in the container 100 by means of partitions or the like, or may be separate containers previously made fixed in the container 100 by means of gluing or the like. Each sub-container 10 has a regular dodecahedral die 20 placed therein. Each face of the regular dodecahedral die 20 is marked with a numerical indicia, where the numerical indicia may be engraved or printed on each face of the regular dodecahedral die 20, which may be the original numerical symbols such as 1, 2 … …, or the indicia representing numbers, such as A, J, Q, K in playing cards, or the point pattern symbols on conventional regular hexahedral dice, etc.
In fig. 1, the container 100 is a rectangular box. However, it should be understood by those skilled in the art that the present invention is not so limited and that the container 100 may be any other suitable shape, such as a circular box.
Further, in fig. 1, the number of the sub-containers 10 is 4, the shape is a square, and the 4 sub-containers 10 are arranged in a line in the container 100. However, it should be understood by those skilled in the art that the number of sub-containers 10 is not limited to 4, and the number of sub-containers 10 may be greater than 4 depending on the particular application. Further, the sub-tank 10 may have any other suitable shape not limited to a square shape, and the arrangement of the sub-tank 10 is not limited thereto. For example, in the case where the container 100 is a circular box, the sub-containers 10 may be fan-shaped and arranged around the central axis of the circular box. Furthermore, according to an embodiment of the present disclosure, the sub-container 10 may be a bowl fixed in the container 100 that is more suitable for the dice rolling, and preferably, the sub-container 10 may be made of a ceramic material, so that the impact sound of the dice and the sub-container is more crisp and pleasant. Further, according to one embodiment of the present disclosure, the sub-containers 10 may be arranged in an M × N array, where M is the number of rows and N is the number of columns. For example, the container 100 may be a square box, and the four sub-containers 10 may be arranged in a 2 × 2 array.
Further, in order to avoid the dice rolling out of the sub-containers 10 when shaking the mathematical intelligence toy, the container 100 may be integrally closed and some or all of the top surface of the container 100 may be transparent according to one embodiment of the present disclosure. According to another embodiment of the present disclosure, the container 100 may be provided with a cover that is partially or fully transparent. According to another embodiment of the present disclosure, the sub-containers 10 may each be integrally closed, and part or all of the top surfaces of the sub-containers 10 are transparent. According to another embodiment of the present disclosure, the sub-containers 10 may each be provided with a cover, which is partially or entirely transparent.
According to one embodiment of the present disclosure, the 12 faces of the regular dodecahedral die 20 may be labeled with numerical labels 1-12, respectively. Preferably, according to another embodiment of the present disclosure, in order to more closely match the card face numbers in the playing cards, thereby making more familiar to users familiar with playing "clever 24 o' clock" games with playing cards, 11 of the 12 faces of the regular dodecahedron 20 may be labeled with the number symbols 1-11, respectively, and the remaining 1 face may be labeled with the symbol representing 12 or 13, e.g.? . Here, is? The number may be preset as one of 12 and 13 before the game, or may be counted as either of 12 and 13.
Furthermore, it will be appreciated by those skilled in the art that the present invention is not limited to a regular dodecahedral die 20, and that the present invention may be employed with regular polyhedral dice having a face number greater than twelve, such as regular icosahedral dice and the like. Further, according to the specific application, the utility model discloses can adopt the polyhedron dice that the face number is more than or equal to ten.
Preferably, in accordance with one embodiment of the present disclosure, in order to more closely match the card face numbers in the playing cards, and thereby make more used by users familiar with playing a "clever 24-point" game with playing cards, when the number of faces of the polyhedral dice is greater than thirteen, 13 faces of the polyhedral dice are labeled with number indicia 1-13, respectively, and the remaining faces are labeled with one of the number indicia 1-13, respectively. For example, in the case where the polyhedral die is a regular icosahedral die, 13 of the 20 faces of the polyhedral die may be labeled with numerical indicia 1-13, respectively, and the remaining 7 faces may be labeled with 7 numerical indicia selected from numerical indicia 1-13, respectively, such as numerical indicia 1-7.
According to the above-mentioned embodiments of the present disclosure, when the mathematical intelligence toy of the present disclosure is shaken by a user, the polyhedral dice therein may randomly generate different numbers, thereby enabling the user to conveniently and rapidly perform an arithmetic game such as a clever 24 points. In addition, because the sound that the dice and the sub-container collide when shaking the mathematics educational toy of this disclosure arouses children user's attention to concentrate easily to increased children user's interest in learning of mathematics, improved children user's digital thinking exercise efficiency simultaneously.
According to an embodiment of the present disclosure, the following additional notes are also disclosed:
supplementary notes 1. a mathematical intelligence-promoting toy (1000) includes a container (100), the container (100) including S sub-containers (10) disposed therein, where S is an integer greater than or equal to 4, a polyhedral die (20) disposed within each sub-container (10), the polyhedral die (20) having T faces, where T is an integer greater than or equal to 10, each face being marked with a numeric indicia, the numeric indicia being a numeric symbol or a symbol representing a number.
Supplementary note 2. the mathematical intelligence toy (1000) according to the supplementary note 1, wherein the container (100) is a rectangular box or a square box, and the S sub-containers (10) are arranged in an M × N array, where M is the number of rows and N is the number of columns.
Supplementary note 3. the mathematical intelligence toy (1000) according to the supplementary note 2, wherein M is 1 and N is 4.
Supplementary note 4. the mathematical intelligence toy (1000) according to the supplementary note 1, wherein the container (100) is a circular box and the S sub-containers (10) are arranged around a central axis of the circular box.
Supplementary note 5. the mathematical intelligence toy (1000) according to the supplementary note 1, wherein the container (100) comprises a totally or partially transparent cover or the sub-container (10) comprises a totally or partially transparent cover.
Appendix 6. the mathematical intelligence toy (1000) according to appendix 1, wherein the polyhedral die (20) is a regular polyhedral die.
Supplementary note 7. the mathematical intelligence toy (1000) according to the accessory 6, wherein the polyhedral die (20) is a regular dodecahedral die, and 11 faces of 12 faces of the polyhedral die (20) are marked with numeral signs 1 to 11, respectively, and the remaining 1 face is marked with a sign representing 12 or 13.
Supplementary note 8. the mathematical intelligence toy (1000) according to the accessory 6, wherein the polyhedral die (20) is a regular icosahedral die, and 13 faces of the 20 faces of the polyhedral die (20) are marked with numerical marks 1 to 13, respectively, and the remaining 7 faces are marked with 7 numerical marks selected from the numerical marks 1 to 13, respectively.
Supplementary note 9. the mathematical intelligence toy (1000) according to the accessory 1, wherein the sub-container (10) is a bowl.
Although the present disclosure and its advantages have been described in detail, it should be understood that various changes, substitutions and alterations can be made herein without departing from the spirit and scope of the disclosure as defined by the appended claims. Also, the terms "comprises," "comprising," or any other variation thereof, of the embodiments of the present disclosure are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
Claims (10)
1. A mathematical intelligence toy (1000), wherein the mathematical intelligence toy (1000) comprises a container (100), the container (100) comprising S sub-containers (10) disposed therein, wherein S is an integer greater than or equal to 4, a polyhedral die (20) disposed within each sub-container (10), the polyhedral die (20) having T faces, wherein T is an integer greater than or equal to 10, each face bearing a number indicia, the number indicia being a number symbol or a number-representing indicia symbol.
2. The mathematical intelligence toy (1000) of claim 1 wherein the container (100) is a rectangular box or a square box, the S sub-containers (10) being arranged in an M x N array, where M is the number of rows and N is the number of columns.
3. The mathematical intelligence developmental toy (1000) according to claim 2 wherein M is 1 and N is 4.
4. The mathematical intelligence toy (1000) of claim 1 wherein the container (100) is a circular box and the S sub-containers (10) are arranged around a central axis of the circular box.
5. The mathematical intelligence toy (1000) of claim 1 wherein the container (100) comprises a cover that is wholly or partially transparent or the sub-container (10) comprises a cover that is wholly or partially transparent.
6. The mathematical intelligence toy (1000) of claim 1 wherein the polyhedral die (20) is a regular polyhedral die.
7. The mathematical intelligence toy (1000) of claim 6 wherein the polyhedral die (20) is a regular dodecahedral die and 11 of the 12 faces of the polyhedral die (20) are marked with numerical labels 1-11, respectively, and the remaining 1 face is marked with a label symbol representing 12 or 13.
8. The mathematical intelligence toy (1000) of claim 6 wherein the polyhedral die (20) is a regular icosahedral die and 13 of the 20 faces of the polyhedral die (20) are marked with numerical indicia 1-13, respectively, and the remaining 7 faces are marked with 7 numerical indicia selected from numerical indicia 1-13, respectively.
9. The mathematical intelligence developmental toy (1000) of claim 1 wherein the sub-container (10) is a bowl.
10. The mathematical intelligence developmental toy (1000) of claim 9 wherein the bowl is made of a ceramic material.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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CN201920963887.2U CN210473051U (en) | 2019-06-25 | 2019-06-25 | Mathematics toy good for intelligence |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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CN201920963887.2U CN210473051U (en) | 2019-06-25 | 2019-06-25 | Mathematics toy good for intelligence |
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CN210473051U true CN210473051U (en) | 2020-05-08 |
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CN201920963887.2U Expired - Fee Related CN210473051U (en) | 2019-06-25 | 2019-06-25 | Mathematics toy good for intelligence |
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CN (1) | CN210473051U (en) |
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2019
- 2019-06-25 CN CN201920963887.2U patent/CN210473051U/en not_active Expired - Fee Related
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CF01 | Termination of patent right due to non-payment of annual fee | ||
CF01 | Termination of patent right due to non-payment of annual fee |
Granted publication date: 20200508 |