CN209879840U - Systems and Kits for Teaching Programming Skills - Google Patents
Systems and Kits for Teaching Programming Skills Download PDFInfo
- Publication number
- CN209879840U CN209879840U CN201820200948.5U CN201820200948U CN209879840U CN 209879840 U CN209879840 U CN 209879840U CN 201820200948 U CN201820200948 U CN 201820200948U CN 209879840 U CN209879840 U CN 209879840U
- Authority
- CN
- China
- Prior art keywords
- movable member
- housing
- individually movable
- readable instructions
- elements
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Active
Links
- 230000033001 locomotion Effects 0.000 claims description 14
- 241001465754 Metazoa Species 0.000 claims description 3
- 239000011159 matrix material Substances 0.000 claims description 3
- 230000000875 corresponding effect Effects 0.000 description 11
- 241000282472 Canis lupus familiaris Species 0.000 description 10
- 230000009471 action Effects 0.000 description 9
- 238000000034 method Methods 0.000 description 8
- 241001290864 Schoenoplectus Species 0.000 description 4
- 238000004891 communication Methods 0.000 description 3
- 238000005516 engineering process Methods 0.000 description 3
- 230000005540 biological transmission Effects 0.000 description 2
- 230000008131 children development Effects 0.000 description 2
- 230000026058 directional locomotion Effects 0.000 description 2
- 230000003993 interaction Effects 0.000 description 2
- 230000003287 optical effect Effects 0.000 description 2
- 230000003213 activating effect Effects 0.000 description 1
- 230000001149 cognitive effect Effects 0.000 description 1
- 230000001276 controlling effect Effects 0.000 description 1
- 230000006870 function Effects 0.000 description 1
- 238000003384 imaging method Methods 0.000 description 1
- 230000002452 interceptive effect Effects 0.000 description 1
- 239000003550 marker Substances 0.000 description 1
- 230000002093 peripheral effect Effects 0.000 description 1
- 230000008569 process Effects 0.000 description 1
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H33/00—Other toys
- A63H33/26—Magnetic or electric toys
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H11/00—Self-movable toy figures
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H17/00—Toy vehicles, e.g. with self-drive; ; Cranes, winches or the like; Accessories therefor
- A63H17/26—Details; Accessories
- A63H17/36—Steering-mechanisms for toy vehicles
- A63H17/395—Steering-mechanisms for toy vehicles steered by program
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63H—TOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
- A63H2200/00—Computerized interactive toys, e.g. dolls
Landscapes
- Toys (AREA)
- Position Input By Displaying (AREA)
- Electrically Operated Instructional Devices (AREA)
Abstract
本实用新型公开了一种用于教导编程技巧的系统和套件。本实用新型公开了显示表示被编码在其中的至少一个或多个机器可读指令的人类可读标记的多个元件。输入装置检测该机器可读指令,该机器可读指令随后由控制器接收。控制器调整在壳体之下的纵向构件和横向构件的相交的位置以及与其接合的对象的位置。
The utility model discloses a system and a kit for teaching programming skills. A plurality of elements displaying human-readable indicia representing at least one or more machine-readable instructions encoded therein are disclosed. The input device detects the machine-readable instructions, which are subsequently received by the controller. The controller adjusts the position of the intersection of the longitudinal and transverse members beneath the housing and the position of objects engaged therewith.
Description
技术领域technical field
本实用新型涉及教育玩具,具体地,本实用新型涉及教育玩具的系统和套件,其将按照顺序的一系列步骤与物理对象的对应动作相联系。The present invention relates to educational toys, and in particular, the present invention relates to educational toy systems and kits that link a sequential series of steps with corresponding actions of physical objects.
背景技术Background technique
随着现今世界中的技术的普及,孩子们已经可以接触移动和平板计算机上的一些游戏。这些游戏向参与者和游戏创作者提供了自由的选择,其中,许多游戏涉及引导抽象角色通过虚拟世界中的各个目标或者任务。这些游戏中的一些游戏已经被开发以进一步包括教育内容。With the prevalence of technology in today's world, children already have access to some games on mobile and tablet computers. These games provide freedom of choice to participants and game creators, many of which involve guiding abstract characters through various objectives or quests in a virtual world. Some of these games have been developed to further include educational content.
除了由这样的虚拟游戏提供的娱乐之外,许多孩子还有实物玩具,这些实物玩具具有大量的刺激物,其包括移动和被移动的能力、闪光灯、声音和噪声;所有这些被设计为刺激儿童并且吸引他们的注意力。In addition to the entertainment provided by such virtual games, many children have physical toys with a wide range of stimuli including the ability to move and be moved, flashing lights, sounds, and noises; all designed to stimulate the child and grab their attention.
也已经研发了一系列教育玩具,以便从年幼时期开发和教育幼儿来接触技术(特别是编程概念)。A range of educational toys has also been developed to develop and educate young children about technology (particularly programming concepts) from an early age.
一种这样的教育玩具是实体玩具,其具有用于以某种顺序读取指令卡的机载扫描仪。接着,玩具根据所扫描的顺序来移动并且执行动作。另一种是从实物卡或者块接收输入的实体玩具,实物卡或者块以期望的顺序被放置在主控制台中形成为矩阵形式的凹部中,该凹部用于从控制台到实体玩具的无线传输。One such educational toy is a physical toy that has an on-board scanner for reading instruction cards in a certain sequence. The toy then moves and performs actions according to the scanned sequence. The other is a physical toy that receives input from physical cards or blocks that are placed in a desired sequence in recesses formed in a matrix in the main console for wireless transmission from the console to the physical toy .
在又一布置中,通过布置要由装配到便携式电子设备(例如,移动电话或者平板计算机)的照相机来成像和处理的卡或者块,来指定要被执行的动作序列。该动作序列在该设备的屏幕上创建虚拟角色,以执行所提供的动作序列。In yet another arrangement, the sequence of actions to be performed is specified by arranging a card or block to be imaged and processed by a camera fitted to the portable electronic device (eg mobile phone or tablet computer). The motion sequence creates a virtual character on the device's screen to perform the provided motion sequence.
然而,这些布置均存在各种缺陷。However, these arrangements suffer from various drawbacks.
由于孩子们的灵巧性和精细运动技能仍然在发展,所以指令卡/块需要大到使得他们能够容易地按照期望的顺序来布置。如果这些卡/块接着由同一对象的执行动作序列的部分来“扫描”或者“读取”,那么这意味着该对象必须相对大,这降低了其可操纵性。当使用成像和无线传输方面时,产生了额外的成本和复杂性。此外,考虑到孩子在观看卡通和玩交互游戏中已经有了大量的“屏幕时间”,因此一些父母更希望的是,不要与虚拟特征(即使在教育环境下)有进一步交互。Since children's dexterity and fine motor skills are still developing, the instruction cards/blocks need to be large enough that they can be easily arranged in the desired order. If these cards/blocks are then "scanned" or "read" by a part of the same object performing a sequence of actions, then this means that the object must be relatively large, which reduces its manipulability. Additional cost and complexity arises when imaging and wireless transmission aspects are used. Also, given that children already have a lot of "screen time" watching cartoons and playing interactive games, some parents would prefer that there be no further interaction with virtual characters (even in an educational setting).
因此,本实用新型的目的是提供解决或者改良这些缺陷中的至少一些缺陷的系统。It is therefore an object of the present invention to provide a system which solves or ameliorates at least some of these drawbacks.
发明内容Contents of the invention
本实用新型的特征和优点将在以下的描述中进行阐述,并且部分地将从该描述中显而易见,或者可以通过本文公开的原理的实施而了解。本实用新型的特征和优点可以借助于在所附的权利要求中特别指出的仪器和组合来实现和获得。Features and advantages of the present invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the principles disclosed herein. The features and advantages of the invention may be realized and obtained by means of the instruments and combinations particularly pointed out in the appended claims.
本实用新型的第一方面提供一种用于教导编程技巧的教育系统,该系统包括:A first aspect of the utility model provides an educational system for teaching programming skills, the system comprising:
多个元件,其中,每个元件上显示人类可读标记,该人类可读标记表示被编码在其中的至少一个或多个机器可读指令,a plurality of elements, wherein each element displays human-readable indicia representing at least one or more machine-readable instructions encoded therein,
具有平面的壳体,该平面之下至少具有第一可单独移动构件和第二可单独移动构件,其中,该第一可单独移动构件和该第二可单独移动构件相交于一点处,a housing having a plane below which at least a first individually movable member and a second individually movable member intersect at a point,
对象,其可移动地被支撑在该平面上,并且可与该第一可移动构件和该第二可移动构件的相交点接合,an object movably supported on the plane and engageable with the intersection of the first movable member and the second movable member,
输入装置,其被构造为检测来自从该多个元件中选择的一系列元件中的每个元件的该机器可读指令,an input device configured to detect the machine-readable instructions from each element in a series of elements selected from the plurality of elements,
控制器,其被构造为从该输入装置接收该机器可读指令,并且顺序地调整在该壳体之下的可移动构件的相交的位置以及与其接合的该对象的位置。A controller configured to receive the machine-readable instructions from the input device and to sequentially adjust the position of the intersection of the movable member beneath the housing and the position of the object engaged therewith.
优选地,该输入装置和该控制器附接到该壳体。Preferably, the input device and the controller are attached to the housing.
优选地,该第一可单独移动构件横向地延伸穿过该壳体,而该第二可单独移动构件沿着该壳体纵向地延伸。Preferably, the first individually movable member extends transversely through the housing and the second individually movable member extends longitudinally along the housing.
优选地,该可单独移动构件一起定义可寻址的位置矩阵,该位置矩阵包括行值和列值。Preferably, the individually movable members together define an addressable position matrix comprising row and column values.
优选地,该对象可与该可移动构件在其相交点处磁性地接合。Preferably, the object is magnetically engageable with the movable member at its point of intersection.
优选地,该机器可读指令是磁性地、光学地或者物理地被编码到该元件中的。Preferably, the machine readable instructions are magnetically, optically or physically encoded into the element.
优选地,该对象是从包括以下各项的群组中选择的:车辆、动物、人和怪兽。Preferably, the object is selected from the group comprising: vehicles, animals, people and monsters.
优选地,该对象是一装置,该装置用于标记支撑在该平面壳体的表面上的薄片。Preferably, the object is a device for marking a sheet supported on the surface of the planar housing.
优选地,该对象是一装置,该装置用于标记该壳体的该平面。Preferably, the object is a device for marking the plane of the housing.
优选地,该对象是钢笔或者铅笔。Preferably, the object is a pen or pencil.
优选地,该系统还包括:多个物件,其在该对象的移动的预定位置处附近关于该平面是可定位的。Preferably, the system further comprises a plurality of objects positionable with respect to the plane in the vicinity of a predetermined location of movement of the object.
优选地,该物件在该平面上的位置与在所提供的多个图形表示中的一个图形表示中的相同物件的位置相对应。Preferably, the position of the object on the plane corresponds to the position of the same object in one of the provided graphical representations.
优选地,该机器可读指令是从包括以下各项的群组中选择的参数:向左方向、向右方向、向上方向、向下方向、用作预确定移动距离的乘数的一个或多个数值、开始和结束。Preferably, the machine readable instructions are parameters selected from the group consisting of: left direction, right direction, upward direction, downward direction, one or more value, start and end.
本实用新型的第二方面提供一种用于教导编程技巧的套件,该套件包括:A second aspect of the present utility model provides a kit for teaching programming skills, the kit includes:
多个元件,其中,每个元件上显示人类可读标记,该人类可读标记表示与编码在其中的至少一个或多个机器可读指令相对应,a plurality of elements, wherein each element displays human-readable indicia corresponding to at least one or more machine-readable instructions encoded therein,
具有平面的壳体,该平面之下至少具有第一可单独移动构件和第二可单独移动构件,其中,该第一可单独移动构件横向地延伸穿过该壳体,以与该第二可单独移动构件相交于相交点处,A housing having a plane with at least a first individually movable member and a second individually movable member below the plane, wherein the first individually movable member extends transversely through the housing to align with the second independently movable member Individual moving members intersect at the intersection point,
对象,其可移动地被支撑在该平面上,并且可与该相交点接合,object, which is movably supported on the plane and which can be joined to the intersection point,
输入装置,其被构造为检测来自由该多个元件选择的一系列元件中的每个元件的该机器可读指令,an input device configured to detect the machine readable instructions from each element in a series of elements selected from the plurality of elements,
控制器,其被构造为从该输入装置接收该机器可读指令,并且顺序地调整在该壳体之下的该第二可单独移动构件和该第一可单独移动构件的相交的位置以及与其接合的该对象的位置。a controller configured to receive the machine-readable instructions from the input device and sequentially adjust the position of the intersection of the second individually movable member and the first individually movable member under the housing and The position of this object to be joined.
附图说明Description of drawings
为了描述能够获得本实用新型的上述和其它优点和特征的方式,将通过参照在附图中示出的其特定实施例,来提供对以上简要描述的原理的更具体的描述。在理解这些图仅描绘了本实用新型的示例性实施例,并且因此并不被视为限制其范围的情况下,通过使用附图,利用额外的特殊性和细节来描述和解释本文的原理。In order to describe the manner in which the above and other advantages and features of the present invention are attained, a more particular description of the principles briefly described above will be rendered by reference to specific embodiments thereof which are illustrated in the appended drawings. The principles herein are described and explained with additional particularity and detail through the use of the accompanying drawings, with the understanding that these drawings depict only exemplary embodiments of the invention, and are therefore not to be considered limiting of its scope.
以下将通过举例的方式并且参照附图,进一步详细地解释本实用新型的优选实施例,其中:Below will explain the preferred embodiment of the present utility model in further detail by way of example and with reference to accompanying drawing, wherein:
图1描绘了本实用新型的在组装状态下的一种构造中的系统的示例性实施例。Figure 1 depicts an exemplary embodiment of the system of the present invention in one configuration in an assembled state.
图2是图1中描绘的实施例的分解版本。FIG. 2 is an exploded version of the embodiment depicted in FIG. 1 .
图3A至图3D是在图1中示出的系统中描绘的示例性物理对象的透视图。3A-3D are perspective views of exemplary physical objects depicted in the system shown in FIG. 1 .
图4a描绘了可以与图1中描绘的系统一起使用的示例性“任务卡”的正面和背面。Figure 4a depicts the front and back of an exemplary "task card" that may be used with the system depicted in Figure 1 .
图4b描绘了可以与和在图1中描绘的系统类似的简化系统一起使用的另外的示例性“任务卡”的正面和背面。Figure 4b depicts the front and back of an additional exemplary "task card" that may be used with a simplified system similar to the system depicted in Figure 1 .
图5a是可以与图1中描绘的系统一起使用的编程元件的示例性视图。Figure 5a is an exemplary view of a programming element that may be used with the system depicted in Figure 1 .
图5b是可以与图1中描绘的系统一起使用的编程元件的替代实施例的示例性视图。FIG. 5b is an exemplary view of an alternative embodiment of a programming element that may be used with the system depicted in FIG. 1 .
图6a是壳体的内部的平面图之下的透视图,其中,盖已经被移除。Figure 6a is a perspective view below the plan view of the interior of the housing with the cover removed.
图6b是在壳体的另一实施例中的壳体的内部的平面图之下的透视图,其中,盖已经被移除。Figure 6b is a perspective view below a plan view of the interior of the housing in another embodiment of the housing, where the cover has been removed.
图7是描述在使用图1中描绘的系统时的各个步骤的流程图的示例性视图。FIG. 7 is an exemplary view of a flowchart describing various steps in using the system depicted in FIG. 1 .
具体实施方式Detailed ways
以下详细地讨论了本实用新型的各个实施例。虽然讨论了特定实现方式,但是应当理解的是,这仅是出于说明目的而作出的。本领域技术人员将可以认识到的是,在不脱离本实用新型的精神和范围的情况下,可以使用其它组件和构造。Various embodiments of the present invention are discussed in detail below. While specific implementations are discussed, it should be understood that this is done for illustration purposes only. A person skilled in the art will recognize that other components and configurations may be used without departing from the spirit and scope of the invention.
所公开的技术解决了本领域中针对以有趣且通用的方式来鼓励孩子理解编程的基本原理的需求。The disclosed technology addresses a need in the art for a fun and versatile way to encourage children to understand the fundamentals of programming.
参照图1,描绘了本实用新型的系统的示例性实施例。系统10包括具有平面22的壳体20,在平面22上的多个标记(或者洞)24,其用于标明行和列。Referring to FIG. 1 , an exemplary embodiment of the system of the present invention is depicted. The system 10 includes a housing 20 having a flat surface 22 with a plurality of marks (or holes) 24 in the flat surface 22 for designating rows and columns.
可以在表面上引导对象29,以在平面上从原始位置到最终位置在道具(item)或者障碍物26之间经过。将可以理解的是,该对象可以是车辆和动物、人或者怪兽、或者如本文进一步描述的可以从原始位置移动到最终位置的任何其它类似的化身或者小塑像。The object 29 may be guided on the surface to pass between items or obstacles 26 on the plane from the original position to the final position. It will be appreciated that the objects can be vehicles and animals, people or monsters, or any other similar avatar or figurine that can move from an original position to a final position as further described herein.
虽然在所描绘的布置中,壳体20还包括形成该壳体的部分的输入装置30,但是本领域技术人员将可以理解到的是,在不脱离本实用新型的范围的情况下,可以将这样的输入装置从壳体移除。Although in the depicted arrangement the housing 20 also includes an input device 30 forming part of the housing, those skilled in the art will appreciate that the Such an input device is removed from the housing.
如所描绘的,还示出了多个元件50和卡40,其将在适当的时候更详细地论述。As depicted, a number of elements 50 and card 40 are also shown, which will be discussed in more detail in due course.
输入装置可以检测与被编码到元件中的机器指令相对应的信息。这可以通过与在元件中在合适的位置处形成的突起部/凹部相互作用,来磁性地、光学地或者物理地检测。替代地,将可以理解到的是,可以以条形码或者其它机器可读标记的形式对该信息进行编码。The input device may detect information corresponding to machine instructions encoded into the element. This can be detected magnetically, optically or physically by interacting with protrusions/recesses formed at appropriate locations in the element. Alternatively, it will be appreciated that the information may be encoded in the form of a barcode or other machine readable indicium.
现在参照图2,描绘了在图1中描绘的系统的分解版本,其中,可以更详细地看到各个组件。具体地,可以看出抽屉28被接收在壳体内,并且为卡40、元件50和/或道具/障碍物24提供有用的存储位置。Referring now to FIG. 2 , an exploded version of the system depicted in FIG. 1 is depicted wherein various components can be seen in greater detail. In particular, it can be seen that drawer 28 is received within the housing and provides a useful storage location for cards 40 , elements 50 and/or props/obstacles 24 .
还将可以理解到的是,在不脱离本实用新型的情况下,所描绘的平面可以包括各个图形场景。对象29、道具/障碍物26以及平面22可以被选择为使得具有相同的“主题”,例如,在所描绘的实施例中,该主题是狗从起始位置移动通过栅栏和隧道的道具而到达家的位置。It will also be understood that the depicted planes may include various graphical scenes without departing from the invention. Objects 29, props/obstacles 26, and planes 22 may be selected so as to have the same "theme", e.g. home location.
现在参照图3A至图3D描绘多个示例性障碍物:26a是隧道,26b 是房屋,26c是转角,以及26d是墙壁。将可以理解到的是,这些障碍物仅是指示性的并且为了参照而示出的,在不脱离本实用新型的情况下,各种其它障碍物也是可能的。可以将这样的对象包括在平面上,以提供参与者对本实用新型的进一步的兴趣和参与。A number of exemplary obstacles are now depicted with reference to FIGS. 3A-3D : 26a is a tunnel, 26b is a house, 26c is a corner, and 26d is a wall. It will be appreciated that these obstacles are indicative only and shown for reference and that various other obstacles are possible without departing from the invention. Such objects can be included on the plane to provide further interest and engagement of the participants with the invention.
现在参照图4a,示出了“任务”卡的示例性表示,在“任务”卡中,表示了用于与系统交互的参数。Referring now to Figure 4a, there is shown an exemplary representation of a "task" card in which parameters for interacting with the system are represented.
如所描绘的,任务卡制定了多个不同的级别,其中,在为了完成“任务”所要求的移动的数量和或序列方面的复杂度级别不断增加。As depicted, the mission cards enact a number of different levels, with increasing levels of complexity in terms of the number and or sequence of moves required to complete the "task."
在该页面的左手侧描绘的任务卡中,为了完成任务以使得对象从起始位置移动到结束位置所要求的动作序列需要由孩童使用基本逻辑分析来确定。In the task cards depicted on the left hand side of the page, the sequence of actions required to complete the task such that the object moves from the starting position to the ending position needs to be determined by the child using basic logical analysis.
在该页面的右手侧(与卡的正面相对应),以两种不同的方式在视觉上呈现出为了完成“任务”所要求的答案序列。On the right-hand side of the page (corresponding to the front of the card), the sequence of answers required to complete the "task" is visually presented in two different ways.
查看图的最上行中描绘的任务卡,可以看出,在左手侧的狗41a需要移动到与房屋42a相同的方格—向右三个方格。Looking at the task card depicted in the top row of the figure, it can be seen that the dog 41a on the left hand side needs to move to the same square as the house 42a - three squares to the right.
在该页面的右手侧的卡上示出了该任务的解决方案(使得狗从起始位置移动到最终位置所要求的编程序列)。如所示出的,狗需要采取的动作序列要求输入“START(开始)”元件、“向右”方向元件、乘数“3”元件以及“GO(出发)”元件。在任务卡44b的答案侧的中间部分中描绘了这些序列,以及下面在标记为45a位置处示出对应网格表示(后者没有开始/出发命令)。The solution to the task (programming sequence required to move the dog from the starting position to the final position) is shown on the card on the right-hand side of the page. As shown, the sequence of actions the dog needs to take requires the input of a "START" element, a "RIGHT" direction element, a multiplier "3" element, and a "GO" element. These sequences are depicted in the middle portion of the answer side of the task card 44b, and a corresponding grid representation is shown below at the position marked 45a (the latter without the start/go command).
类似地,参照位于图的中间的任务卡,狗41b需要返回家42b,避开在路上的栅栏43b。可以看出,狗的起始位置已经向上移动三个方格(相对于在第一张卡上狗的起始位置而言),并且因此,狗必须从该位置采取合适的移动。Similarly, referring to the task card located in the middle of the figure, the dog 41b needs to return home 42b, avoiding the fence 43b in the way. It can be seen that the dog's starting position has been moved up three squares (relative to the dog's starting position on the first card), and therefore, the dog must take the appropriate move from that position.
现在参照在用于该任务的卡的正面所要求的答案和编程序列,可以看出,行里面示出一系列命令44b,并在下面在45b处以网格示出所要求的一系列命令的图形表示。Referring now to the answers and programming sequences required on the front of the card for this task, it can be seen that a series of commands 44b are shown within a row and a graphical representation of the required series of commands is shown below in a grid at 45b .
也就是说,所指定的序列是程序需要开始接收程序;向上移动一个方格;向右移动三个方格;向下移动三个方格以及然后执行程序。一旦这些指令中的每个指令都已经被输入到系统中,那么现实世界的对象将相应地移动。That is, the sequence specified is that the program needs to start receiving the program; move up one square; move three squares to the right; move down three squares and then execute the program. Once each of these instructions has been entered into the system, real-world objects will move accordingly.
最后,参照卡上最底部的任务,可以看出,狗41c需要以相对复杂的一系列移动来移动,以便到达该网格中右上角位置的“家”。转向该卡的正面,同样在44c处指定所要求的指令,以及在45c处给出各个命令的伴随的图形描绘。Finally, referring to the bottommost task on the card, it can be seen that dog 41c needs to move in a relatively complex series of moves in order to reach "home" at the upper right corner location in the grid. Turning to the front of the card, the command required is also specified at 44c, and the accompanying graphical depiction of each command is given at 45c.
如可以看出的,狗必须向右行进2步、向上行进2步、向右行进2 步、向下行进1步、向右行进2步以及向上行进3步,以便到达家目的地。As can be seen, the dog must travel 2 steps to the right, 2 steps up, 2 steps to the right, 1 step down, 2 steps to the right, and 3 steps up in order to reach the home destination.
当然,将可以理解到的是,所描绘的示例性实施例绝对不是限制性的,而可以指定任何数量的可能的“任务”。Of course, it will be understood that the depicted exemplary embodiments are in no way limiting, but may specify any number of possible "tasks".
这些任务中的每个任务由使得对象在具有或者不具有障碍物的情况下在特定方向上移动多个方格的概念构成。相应地,可以对障碍物、编程卡和对象作出改变,以使得孩子可以接触到对壳体的平面上的怪兽、人或者另一小塑像中的任何一个的移动和动作进行编程。Each of these tasks consists of the concept of having an object move a number of squares in a particular direction with or without obstacles. Accordingly, changes may be made to the obstacles, programming cards, and objects so that a child has access to programming the movement and actions of any one of a monster, a person, or another figurine on the plane of the housing.
类似地,虽然没有示出,但是将可以理解到的是,可以使得标记对象(例如,钢笔或者铅笔)以与狗41a、41b、41c或者其它对象类似的方式移动穿过平面。以这种方式,该对象将是钢笔或者铅笔。如果该对象被诸如此类的标记对象替换,那么应当明白的是,这本质上是使用编程序列来对绘图仪进行编程。Similarly, although not shown, it will be appreciated that a marking object (eg, pen or pencil) can be caused to move across the plane in a similar manner to dogs 41a, 41b, 41c or other objects. In this way, the object will be a pen or pencil. If this object is replaced by a marker object such as this, it should be understood that this is essentially programming the plotter using a programming sequence.
现在参照图4b,示出了在另外的实施例中的“任务”卡的示例性表示,在这些“任务”卡中,表示了用于与系统进行交互的参数。Referring now to Figure 4b, there is shown an exemplary representation of "task" cards in a further embodiment in which parameters for interacting with the system are represented.
如所描绘的,任务卡制定了多个不同的级别,其中,在为了完成“任务”所要求的移动的数量和或序列方面的复杂度级别不断增加。这些任务卡与图4a中描绘的那些任务卡是不同的,其用于与图5b中描绘的并且以下更详细地讨论的另一壳体和不同的元件50一起使用。As depicted, the mission cards enact a number of different levels, with increasing levels of complexity in terms of the number and or sequence of moves required to complete the "task." These task cards are different from those depicted in Figure 4a for use with another housing and a different element 50 depicted in Figure 5b and discussed in more detail below.
在图4a中的页面的左手侧描绘的任务卡中,为了完成任务以从起始位置行进到结束位置所需要的动作序列需要由孩子使用基本逻辑分析来确定。In the task card depicted on the left hand side of the page in Figure 4a, the sequence of actions required to complete the task to travel from the start position to the end position needs to be determined by the child using basic logical analysis.
在该页面的右手侧,与卡的正面相对应,以两种不同的方式视觉上呈现出为了完成“任务”所要求的答案序列。On the right-hand side of the page, corresponding to the front of the card, the sequence of answers required to complete the "task" is visually presented in two different ways.
查看在图的顶行中所描绘的任务卡,可以看出,我们需要从左手侧的POINT A(点A)(41d)向右行进两个方格,到达FINISH(终点)(42d)。这是要完成的容易的任务。Looking at the task card depicted in the top row of the figure, it can be seen that we need to travel two squares to the right from POINT A (point A) on the left hand side (41d) to reach FINISH (end point) (42d). This is an easy task to accomplish.
在该页面的右手侧示出的卡的正面上,示出了该任务的解决方案(为了从起始位置移动到最终位置所要求的编程序列)。如图所示,需要被执行的动作序列要求输入START元件、向右方向元件、乘数“2”元件和“GO”元件。在任务卡44d的答案侧的下面部分中描绘了这些序列,以及在下面在标记为45d位置处示出了对应的网格表示(后者没有开始/出发命令)。On the front of the card shown on the right-hand side of the page, the solution to the task (the programming sequence required to move from the starting position to the final position) is shown. As shown, the sequence of actions to be performed requires input of a START element, a right direction element, a multiplier "2" element and a "GO" element. These sequences are depicted in the lower portion of the answer side of the task card 44d, and the corresponding grid representation is shown below at the location marked 45d (the latter without the start/go command).
类似地,参照位于图的中间的任务卡,我们需要从POINT C(点C) (41e)行进到结束点(42e),避开其之间的方格43e。Similarly, referring to the task card located in the middle of the figure, we need to travel from POINT C (point C) (41e) to the end point (42e), avoiding the square 43e in between.
现在参照在用于该任务的卡的正面要求的答案和编程序列,可以看出,在行中表示出一系列命令44e,以及在下面在45e处给出以网格表示的所要求的一系列命令的图形表示。Referring now to the answers and programming sequences required on the face of the card for this task, it can be seen that a series of commands 44e are shown in a row, and the required series of commands are given below in a grid at 45e Graphical representation of the command.
也就是说,所指定的序列是程序需要开始接收程序;向上移动一个空格;向左移动三个空格;向下移动一个空格,以及然后执行程序。一旦这些指令中的每个指令都已经被输入到系统中,那么现实世界的对象将相应地移动。That is, the sequence specified is that the program needs to start receiving the program; move up one space; move left three spaces; move down one space, and then execute the program. Once each of these instructions has been entered into the system, real-world objects will move accordingly.
最后,参照卡上最底下的任务,可以看出,在“硬模式”中,我们需要从点B(41f)行进到结束点(42f)。转向卡的正面,再次在44f处指定所要求的命令,以及在45f处给出各个命令的伴随的图形描绘。Finally, referring to the bottommost task on the card, it can be seen that in "hard mode" we need to travel from point B (41f) to the end point (42f). Turning to the front of the card, again at 44f the required commands are specified, and at 45f an accompanying graphical depiction of each command is given.
可以看出,为了移动,我们需要开始、向下移动2格、向左移动2 格、以及然后出发,以便到达结束目的地。It can be seen that in order to move, we need to start, move down 2 spaces, move left 2 spaces, and then go in order to reach the end destination.
当然,将可以理解到的是,所描绘的示例性实施例决不是限制性的,而可以指定具有与其相关联的各种难度级别的、任何数量的可能的“任务”。Of course, it will be appreciated that the depicted exemplary embodiments are in no way limiting, but may specify any number of possible "tasks" with various levels of difficulty associated therewith.
现在参照图5a,描绘了更详细地讨论的多个编程元件50。所描绘的这些元件包括人可读字母、方向箭头或者数字,其与在元件中包含的经编码的机器可读信息相对应。本领域技术人员将可以理解到的是,在不脱离本实用新型的范围的情况下,还可以描绘其它信息。Referring now to Figure 5a, there is depicted a plurality of programming elements 50 discussed in more detail. These elements are depicted as including human readable letters, directional arrows, or numbers that correspond to encoded machine readable information contained in the elements. Those skilled in the art will understand that other information may also be depicted without departing from the scope of the present invention.
一个元件是START(开始)元件51,其在突起部51b处与在其它元件50中形成的对应凹部接合。以这种方式,START元件将总是该系列中第一个元件。One element is a START element 51 which engages at a protrusion 51 b with a corresponding recess formed in the other element 50 . In this way, the START element will always be the first element in the series.
在这种情况中,START元件51被示为可与向上方向箭头52在凹部 52a处接合。该方向箭头50还可与数值元件53接合,在这种情况中,与在START元件的右手侧的数字四53接合。此外,这种布置通过数字元件53b上的突起部与方向元件52b上的凹部相互作用来调整。In this case, START element 51 is shown engageable with upward direction arrow 52 at recess 52a. The directional arrow 50 may also engage a numerical element 53, in this case the number four 53 on the right-hand side of the START element. Furthermore, this arrangement is adjusted by the interaction of the protrusions on the number element 53b with the recesses on the direction element 52b.
类似地,向右方向元件54可经由对应的突起部和凹部与向上方向元件52和具有值5的数值元件55、以及向下元件56接合。Similarly, rightward directional element 54 is engageable with upward directional element 52 and numerical element 55 having a value of 5, and downward element 56 via corresponding protrusions and recesses.
最后,向下方向元件56被示为可与GO(出发)命令元件58以及具有值2的数值元件57接合。Finally, a down direction element 56 is shown engageable with a GO (Go) command element 58 and a value element 57 having a value of two.
以这种方式,可以通过将元件布置在一起,来组合简单的程序中的步骤。该系列的步骤可以与为了在平面上将对象从起始位置运送到最终位置所要求的步骤的数量和方向移动相对应。In this way, steps in simple programs can be combined by arranging elements together. The series of steps may correspond to the number of steps and directional movements required to transport the object on the plane from the starting position to the final position.
将可以理解到的是,在不脱离本实用新型的范围的情况下,编程元件中的每个元件的单个单位表示的距离可以根据平面和壳体的尺寸来调整。It will be appreciated that the distance expressed in a single unit of each of the programming elements may be adjusted according to the dimensions of the plane and housing without departing from the scope of the present invention.
将可以理解到的是,在图5a中描绘的编程元件的布置中,将检测到以下序列:It will be appreciated that in the arrangement of programming elements depicted in Figure 5a, the following sequence will be detected:
·一旦检测到START元件,输入装置就准备好接收程序:· Once the START element is detected, the input device is ready to receive the program:
·向上移动4个单位· Move up 4 units
·向右移动5个单位,·Move 5 units to the right,
·向下移动2个单位,· Move down 2 units,
·一旦扫描到GO元件,就开始该序列。• The sequence begins as soon as a GO element is scanned.
以这种方式,方向和数字元件可以用于指定在虚拟不受限的布置中的各种各样的命令,其使得孩子能够变得熟悉对指令序列进行编程的概念。In this way, direction and number elements can be used to specify a wide variety of commands in a virtually unlimited arrangement, which enables a child to become familiar with the concept of programming sequences of instructions.
指定对象随后遵照的一系列命令的概念形成理解计算机中的程序的操作如何运作的基础。The concept of a sequence of commands that a given object then follows forms the basis for understanding how the operation of a program in a computer works.
将可以理解到的是,在不脱离本实用新型的范围的情况下,编程元件可以以多种方式中的任何一种方式与输入装置相互作用。例如,编程元件可以利用能够由输入装置检测到的磁性、物理或者光学输入来进行编码。将可以理解到的是,在所描绘的实施例中,编程元件、大小和形状可以被构造为使得被接收在壳体的凹部中,以方便在这些元件中包含的信息输入到输入装置中。It will be appreciated that the programming element may interact with the input device in any of a variety of ways without departing from the scope of the present invention. For example, a programming element may be encoded using a magnetic, physical or optical input detectable by an input device. It will be appreciated that, in the depicted embodiment, the programming elements, size and shape may be configured so as to be received in recesses of the housing to facilitate entry of information contained in these elements into the input device.
各个元件的物理形状控制如何将这些元件进行组合—这是对应的凹部和突起部的位置。The physical shape of the individual elements controls how the elements are combined—this is the location of the corresponding recesses and protrusions.
在各块上印刷的该鲜明的数字标记和方向连同大尺寸一起辅助引导孩子的逻辑的开发以及以正确的顺序(开始-命令(方向/数字)-出发) 制定一系列命令。The distinctive number markings and directions printed on each block, along with the large size, aid in guiding the child's development of logic and formulating a series of commands in the correct order (start-command (direction/number)-go).
参照图5b,还可以在本实用新型的替代实施例中提供编程元件50 的简化版本,其与图4b中描绘的任务相对应。Referring to Figure 5b, it is also possible in an alternative embodiment of the invention to provide a simplified version of the programming element 50, which corresponds to the task depicted in Figure 4b.
所描绘的这些元件包括人可读字母、方向箭头或者数字,其与在元件中包含的经编码的机器可读信息相对应。本领域技术人员将可以理解到的是,在不脱离本实用新型的范围的情况下,还可以描绘其它信息。These elements are depicted as including human readable letters, directional arrows, or numbers that correspond to encoded machine readable information contained in the elements. Those skilled in the art will understand that other information may also be depicted without departing from the scope of the present invention.
一个元件是START元件51,其被示为布置在系列的起始处,该系列订明从对象在POINT A(点A)(如通过POINT A元件52所编码的)处的位置开始的指令。One element is a START element 51 , which is shown arranged at the beginning of a sequence specifying instructions starting from the object's position at POINT A (as encoded by POINT A element 52 ).
在所描绘的序列中,在已经被布置为用于特定任务的指令序列中, POINT A(点A)元件52在向下箭头元件54和向右箭头56、以及GO (出发)元件58之上。In the depicted sequence, a POINT A (point A) element 52 is above a down arrow element 54 and a right arrow element 56, and a GO (go out) element 58 in the sequence of instructions that have been arranged for a particular task .
在他的特定指令序列中还没有使用额外的元件POINT C(点C)59a、向左方向59b、向上方向59c、POINT B(点B)59d和POINT D(点D) 59e,但是为了完整性目的,将其包括在内。The additional elements POINT C (point C) 59a, left direction 59b, up direction 59c, POINT B (point B) 59d and POINT D (point D) 59e have not been used in his particular instruction sequence, but for completeness purpose, to include it.
以这种方式,在简单的程序中的方向和步骤可以通过将这些元件布置在一起来组合。该系列的步骤可以与为了在平面上将对象从起始位置或者特定点运送到最终位置或者其它特定点所需要的方向移动相对应。In this way, directions and steps in simple programs can be combined by arranging these elements together. The series of steps may correspond to the directional movements required to transport the object on a plane from a starting position or specific point to a final position or other specific point.
指定对象随后遵照的一系列命令的概念形成理解计算机中的程序的操作如何运作的基础。The concept of a sequence of commands that a given object then follows forms the basis for understanding how the operation of a program in a computer works.
将可以理解到的是,在不脱离本实用新型的范围的情况下,编程元件可以以多种方式中的任何一种方式与输入装置相互作用。例如,编程元件可以利用能够由输入装置检测到的磁性、物理或者光学输入来进行编码。将可以理解到的是,在所描绘的实施例中,编程元件、大小和形状可以被构造为使得被接收在壳体的凹部中,以方便在这些元件中包含的信息输入到输入装置中。It will be appreciated that the programming element may interact with the input device in any of a variety of ways without departing from the scope of the present invention. For example, a programming element may be encoded using a magnetic, physical or optical input detectable by an input device. It will be appreciated that, in the depicted embodiment, the programming elements, size and shape may be configured so as to be received in recesses of the housing to facilitate entry of information contained in these elements into the input device.
在各块上印刷的点和方向连同大尺寸一起辅助引导孩子的逻辑的开发以及以正确的顺序(开始-命令(方向/数字)-出发)制定一系列命令。The dots and directions printed on each block, along with the large size, aid in guiding the child's development of logic and formulating a series of commands in the correct order (start - command (direction/number) - go).
现在参照图6a,描绘了在图1中描绘的壳体的实施例的底面,其中,外部的盖已经被移除以说明通过布置元件来指定的指令序列如何在物理世界中执行。Referring now to FIG. 6a , there is depicted the underside of the embodiment of the housing depicted in FIG. 1 , wherein the outer cover has been removed to illustrate how the sequence of instructions specified by arranging the elements is executed in the physical world.
可以看出,具有电池60,其在控制器66的控制之下向第一电动机 62和第二电动机64供应电力。It can be seen that there is a battery 60 which supplies power to a first electric motor 62 and a second electric motor 64 under the control of a controller 66 .
该控制器控制两个开关68和69的操作,从而打开和关闭到电动机 62、64的电力。如本领域技术人员可以理解的,控制器66可以是微处理器,例如,Arduino系列微计算机。虽然没有示出,但是在图1的相应视图中可以看到,输入装置30与控制器66进行电子通信。The controller controls the operation of two switches 68 and 69 to turn power to the motors 62,64 on and off. As can be understood by those skilled in the art, the controller 66 may be a microprocessor, for example, an Arduino series microcomputer. Although not shown, it can be seen in the corresponding view of FIG. 1 that the input device 30 is in electronic communication with the controller 66 .
第一电动机62联接到齿轮箱72,齿轮箱进而联接到齿形皮带74。经由齿轮箱将电动机62的旋转传递给与皮带74啮合的齿轮,从而使得皮带移动穿过平面。构件80联接到皮带并且与皮带一起移动,在这种情况下,是在横向延伸穿过壳体的方向上移动。The first electric motor 62 is coupled to a gearbox 72 which in turn is coupled to a toothed belt 74 . The rotation of the motor 62 is transmitted via a gearbox to a gear meshing with a belt 74 causing the belt to move across the plane. Member 80 is coupled to the belt and moves with the belt, in this case in a direction extending transversely through the housing.
类似地,在控制器66激活开关69时,经由齿轮箱76将第二电动机 64的运动传递给第二皮带78,从而引起皮带78相对于平面的运动。Similarly, when the controller 66 activates the switch 69, motion of the second motor 64 is transmitted to the second belt 78 via the gearbox 76, thereby causing motion of the belt 78 relative to the plane.
另一构件或者杆82联接到第二皮带78,其随着皮带移动而移动。Another member or rod 82 is coupled to the second belt 78 which moves as the belt moves.
构件或者杆80、82在交叉点86处以它们能够相对于彼此移动的方式相互联接。因此,当皮带74在电动机62的操作之下移动时,可以使得横向延伸的构件在纵向延伸的构件82上向左或者向右移动,从而使得交叉点86向左或者向右移动。The members or rods 80 , 82 are coupled to each other at an intersection 86 in such a manner that they are movable relative to each other. Thus, when the belt 74 is moved under operation of the motor 62, the transversely extending member may be caused to move to the left or right over the longitudinally extending member 82, thereby causing the crossing point 86 to move to the left or to the right.
如果皮带78还在电动机64的操作下移动,那么交叉点在横向延伸的构件80上上下移动。这种移动可以同时或者顺序地发生。If the belt 78 is also moved under the operation of the motor 64 , the point of intersection moves up and down on the transversely extending member 80 . Such movement can occur simultaneously or sequentially.
如所描绘的,还在交叉点处包括磁铁88,其由此在第一构件和第二构件80和82的操作之下平移。该磁铁可以与在壳体的顶部上的对象29 接合,从而使得该对象随着第一构件和第二构件的移动而移动。As depicted, a magnet 88 is also included at the point of intersection whereby it translates under operation of the first and second members 80 and 82 . The magnet can engage an object 29 on top of the housing such that the object moves with the movement of the first and second members.
相应地,将明白的是,这些电动机中的任一个或者二者的操作意味着在构件的交叉点处的磁铁88的位置可以改变为平面上的几乎任何点。因此,X-Y绘图仪本质上是通过在壳体的下面操作的横向和纵向延伸的构件的操作来形成的。Accordingly, it will be appreciated that operation of either or both of these motors means that the position of the magnet 88 at the intersection of the members can be changed to almost any point on the plane. Thus, the X-Y plotter is essentially formed by the operation of laterally and longitudinally extending members operating on the underside of the housing.
相应地,本实用新型教导了本质上以吸引且有趣的方式教导孩子对 X-Y绘图仪的移动进行编程的方式。将可以理解到的是,可以部署构件 80和82的布置方面的变化,如果它们能够被放置在壳体周围的各个位置处而不会有损于本实用新型的话。例如,第一构件可以单独地被控制为使得以独立的形式可沿着第二构件移动,其中,第一构件完全无需延伸穿过壳体。Accordingly, the present invention teaches a way of teaching children to program the movement of an X-Y plotter in an essentially engaging and entertaining manner. It will be appreciated that variations in the arrangement of members 80 and 82 may be deployed if they can be placed at various locations around the housing without detracting from the invention. For example, the first member may be individually controllable so as to be independently movable along the second member, wherein the first member need not extend through the housing at all.
参照图6b,描绘了在图1中描绘的壳体的底面的另一实施例的示例性表示,其中,外部的盖已经被移除以说明通过布置元件来指定的指令序列如何在物理世界中执行。Referring to Figure 6b, there is depicted an exemplary representation of another embodiment of the underside of the housing depicted in Figure 1, wherein the outer cover has been removed to illustrate how the sequence of instructions specified by arranging the elements would appear in the physical world implement.
该实施例与图6a中描绘的实施例类似,其中,构件80和82在点86 处相交。然而,如图所示,两个横向延伸的皮带78a/78b联接到构件82 的任一端,以使得在电动机62、64和齿轮箱(没有标记)的操作时该构件的两端一起上下移动壳体。类似地,纵向延伸的皮带74a、74b联接到构件80的任一端,以提供横向延伸的构件80的移动。This embodiment is similar to that depicted in FIG. 6 a , where members 80 and 82 intersect at point 86 . However, as shown, two laterally extending belts 78a/78b are coupled to either end of the member 82 so that both ends of the member together move the housing up and down upon operation of the motors 62, 64 and gearbox (not labeled). body. Similarly, longitudinally extending straps 74a, 74b are coupled to either end of the member 80 to provide movement of the transversely extending member 80 .
该实施例的其它方面与图6a中描绘的其它方面类似。Other aspects of this embodiment are similar to those depicted in Figure 6a.
为了构件80和82的定位的更高的准确度,设置了距离测量单元81(a) (用于测量沿着X轴的移动)以及81(b)(用于测量沿着Y轴的移动)。指示LED 83被设置在读取器上,以提供关于对编程元件的成功扫描的反馈。For greater accuracy in the positioning of members 80 and 82, distance measuring units 81(a) (for measuring movement along the X-axis) and 81(b) (for measuring movement along the Y-axis) are provided . An indicator LED 83 is provided on the reader to provide feedback on a successful scan of the programming element.
在所描绘的实施例中,可见许多印刷电路板89a、89b,其与电动机 62、64、读取器30、电池60进行电子通信。将可以理解到的是,两个电路板89a、89b可以容易地被组合为一个电路板,并且位于在壳体之下的另一位置处,而不会影响本实用新型的范围。In the depicted embodiment, a number of printed circuit boards 89a, 89b in electronic communication with the motors 62, 64, reader 30, battery 60 are visible. It will be appreciated that the two circuit boards 89a, 89b could easily be combined into one circuit board and located at another location under the housing without affecting the scope of the present invention.
再来看图7,提供了本实用新型的简单的流程图。在步骤110处,由操作者将START(开始)元件扫描到输入装置中,以信号方式通知程序序列的开始。Referring to Fig. 7 again, a simple flow chart of the present utility model is provided. At step 110, the operator scans a START element into the input device to signal the beginning of the program sequence.
在步骤112处,对方向元件进行选择和扫描或者以其它方式传递给输入装置以便读取。在步骤114处,将数字元件传递给输入装置以便读取。一旦在116处已经将数据验证为被读取(其可以通过触发灯或者声音来表明),在步骤118处就可以将数据保存为指令或者代码。如果来自数字或者条形码的数据不正确或者还没有被读取,那么还可以重新输入(并且可以使用灯或者声音建议操作者)。At step 112, the directional element is selected and scanned or otherwise passed to the input device for reading. At step 114, the digital element is passed to the input device for reading. Once the data has been verified as read at 116 (which may be indicated by activating a light or sound), the data may be saved as instructions or code at step 118 . If the data from the number or barcode is incorrect or has not been read, it can also be re-entered (and the operator can be advised using a light or sound).
在步骤120处,可以对已经通过对各个元件的读取提供的信息进行评估,以确定指令是否应当被执行。如果不是,那么可以检查另外的方向或者数字元件。(这本质上涉及考虑“GO(出发)”元件是否已经被扫描—其表明该阶段的结束或者由操作者提供指令)。At step 120, the information that has been provided by reading the various elements may be evaluated to determine whether the instruction should be executed. If not, then another orientation or digital element can be checked. (This essentially involves considering whether a "GO" element has already been scanned - either indicating the end of the phase or providing an instruction by the operator).
假设在120处已经提供“GO(出发)”命令,那么输入装置可以向控制器提供命令,如步骤122处所示,在程序和动作结束(步骤124)之前,控制器随后控制电动机的操作,以便如前关于图6中描述地对横向和纵向构件进行操作。Assuming a "GO" command has been provided at 120, the input device may provide the command to the controller, as shown at step 122, which then controls the operation of the motor before the program and action ends (step 124), to operate on the transverse and longitudinal members as previously described with respect to FIG. 6 .
本实用新型提供了针对幼龄孩子开发编程的概念的方式。这是一种通用、友好且有趣的方式,其通过鼓励孩子考虑需要哪些步骤来使得对象从第一位置移动到最终位置,来使得孩子开发他们的认知和参与技巧。对象的类型的形式、所要求的复杂度和指令、障碍物存在、场景以及命令的数量的变化意味着各种级别是可用的,其中,选项本质上是不受限制的。The utility model provides a way for young children to develop the concept of programming. This is a versatile, friendly, and fun way for children to develop their cognitive and engagement skills by encouraging them to consider what steps are needed to move an object from a first location to a final location. Variations in the form of the type of object, the complexity and number of commands required, the presence of obstacles, the scene and the commands mean that various levels are available, where the options are essentially unlimited.
以这种方式,孩子能够了解对一系列指令进行编程的基本原理,而无需与移动电话或者平板屏幕交互,而是通过控制物理世界中的某种东西。In this way, a child can learn the fundamentals of programming a series of commands without interacting with a mobile phone or tablet screen, but by controlling something in the physical world.
然而,将可以理解到的是,这样的构造将未必是强制的,而各种其它构造将是可能的。However, it will be appreciated that such a configuration would not necessarily be mandatory, and that various other configurations would be possible.
例如,可以设想的是,在不脱离本实用新型的范围的情况下,控制器和输入装置可以位于远离壳体的距离处,并且经由无线或者有线通信将命令发送给在图6中描绘的X-Y绘图仪的开关和电动机。For example, it is contemplated that the controller and input device could be located at a distance from the housing and send commands via wireless or wired communication to the X-Y depicted in FIG. 6 without departing from the scope of the present invention. Switches and motors of the plotter.
应当清楚的是,本领域技术人员将理解所描绘的方向、任务、障碍物和对象仅是出于说明性目的,而不应当被视为是限制性的。It should be clear that those skilled in the art will understand that the depicted directions, tasks, obstacles and objects are for illustrative purposes only and should not be viewed as limiting.
以上实施例仅是通过举例方式来描述的。在不脱离如所附的权利要求限定的本实用新型的范围的情况下,许多变型是可能的。The above embodiments are described by way of example only. Many variations are possible without departing from the scope of the invention as defined in the appended claims.
为了解释清楚,在一些实例中,本实用新型的技术可以被呈现为包括单独的功能框,其包括装置、装置组件、体现在软件或者硬件和软件的组合中的方法中的步骤或者例程。For clarity of explanation, in some instances, the techniques of the present invention may be presented as comprising individual functional blocks comprising means, means components, steps or routines in a method embodied in software or a combination of hardware and software.
根据上述例子的方法可以使用被存储在计算机可读介质中或者以其它方式可从计算机可读介质中获得的计算机可执行指令来实现。计算机可执行指令可以是例如二进制、中间格式指令,例如,汇编语言、固件或者源代码。可以用于存储所使用的指令、信息和/或在根据所描述的例子的方法期间创建的信息的计算机可读介质的例子包括闪速存储器、非易失性存储器等。Methods according to the above examples may be implemented using computer-executable instructions stored on or otherwise available from a computer-readable medium. Computer-executable instructions may be, for example, binary, intermediate format instructions such as assembly language, firmware, or source code. Examples of computer-readable media that can be used to store instructions used, information and/or information created during methods according to the described examples include flash memory, non-volatile memory, and the like.
实现根据本实用新型的方法的装置可以包括硬件、固件和/或软件,并且可以采取各种外形因素中的任何一种。举例而言,本文描述的功能还可以体现在外围设备中,或者在不同芯片之间的电路板上或者以单个装置执行的不同过程上实现。Means for implementing methods according to the present invention may include hardware, firmware, and/or software, and may take any of a variety of form factors. For example, the functions described herein may also be embodied in peripheral devices, or implemented on circuit boards between different chips or in different processes performed in a single device.
指令、用于传达这样的指令的介质、用于执行它们的计算资源以及用于支持这样的计算资源的其它结构是用于提供这些公开内容中描述的功能的手段。The instructions, the media for conveying such instructions, the computing resources for executing them, and other structures for supporting such computing resources are the means for providing the functionality described in these disclosures.
虽然使用各种例子以及其它信息来解释所附的权利要求的范围内的各方面,但是并不应当基于这样的例子中的特定特征或者步骤暗示对权利要求的任何限制,因为本领域技术人员能够使用这些例子推导出各种实现。While various examples and other information were used to explain aspects within the scope of the appended claims, no limitations should be implied on the claims based on specific features or steps in such examples, as those skilled in the art would be able to Various implementations are derived using these examples.
进一步地,虽然已经以特定于结构特征和/或方法步骤的例子的语言描述了某个主题,但是应理解的是,在所附的权利要求中限定的主题未必限于这些描述的特征或者动作。例如,这样的功能可以以不同的方式分布在与本文标识的那些组件不同的组件中或者在其中执行。确切而言,将所描述的特征和步骤作为所附的权利要求的范围内的系统的组件和方法的例子进行公开。Further, although certain subject matter has been described in language specific to examples of structural features and/or methodological steps, it is to be understood that the subject matter defined in the appended claims is not necessarily limited to these described features or acts. For example, such functionality may be distributed or performed in different ways in different components than those identified herein. Rather, the described features and steps are disclosed as examples of components of a system and methods within the scope of the appended claims.
Claims (14)
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
HK17110100 | 2017-10-06 | ||
HK17110100.7 | 2017-10-06 |
Publications (1)
Publication Number | Publication Date |
---|---|
CN209879840U true CN209879840U (en) | 2019-12-31 |
Family
ID=65995032
Family Applications (2)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201820200948.5U Active CN209879840U (en) | 2017-10-06 | 2018-02-06 | Systems and Kits for Teaching Programming Skills |
CN201821626083.5U Active CN209842951U (en) | 2017-10-06 | 2018-10-08 | Educational system and kit for teaching programming |
Family Applications After (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN201821626083.5U Active CN209842951U (en) | 2017-10-06 | 2018-10-08 | Educational system and kit for teaching programming |
Country Status (3)
Country | Link |
---|---|
CN (2) | CN209879840U (en) |
HK (1) | HK1252594A2 (en) |
WO (1) | WO2019069278A1 (en) |
Families Citing this family (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN111625003B (en) * | 2020-06-03 | 2021-06-04 | 上海布鲁可积木科技有限公司 | Mobile robot toy and use method thereof |
CN113299154B (en) * | 2021-05-28 | 2022-07-08 | 杭州优必学科技有限公司 | Modular programming building block capable of being placed at will and positioning method |
Family Cites Families (4)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN105396295B (en) * | 2015-11-17 | 2018-07-17 | 卢军 | A kind of space programming robot toy towards children |
CN205680078U (en) * | 2016-05-09 | 2016-11-09 | 福建省闽骏科教设备有限公司 | A kind of graphic programming system |
CN206421664U (en) * | 2016-12-01 | 2017-08-18 | 华南理工大学 | A kind of educational robot of building block system programming |
CN107149768A (en) * | 2017-06-01 | 2017-09-12 | 杨军 | A kind of labyrinth programming table-top game device and method |
-
2018
- 2018-02-06 CN CN201820200948.5U patent/CN209879840U/en active Active
- 2018-10-05 WO PCT/IB2018/057747 patent/WO2019069278A1/en active Application Filing
- 2018-10-05 HK HK18112741A patent/HK1252594A2/en unknown
- 2018-10-08 CN CN201821626083.5U patent/CN209842951U/en active Active
Also Published As
Publication number | Publication date |
---|---|
CN209842951U (en) | 2019-12-24 |
HK1252594A2 (en) | 2019-05-31 |
WO2019069278A1 (en) | 2019-04-11 |
Similar Documents
Publication | Publication Date | Title |
---|---|---|
US10737187B2 (en) | Coding toy, block, stage, figure body toy and coding method | |
Kim et al. | Introduction for freshmen to embedded systems using LEGO Mindstorms | |
KR102435699B1 (en) | Game system | |
Sapounidis et al. | Educational robots driven by tangible programming languages: A review on the field | |
García-Peñalvo et al. | Evaluation of existing resources (study/analysis) | |
CN110075550B (en) | Programming toy set | |
JP3215614U (en) | Educational toys | |
US10363486B2 (en) | Smart video game board system and methods | |
US20200027371A1 (en) | Learning toy, mobile body for learning toy, panel for learning toy, and portable information processing terminal for learning toy | |
KR20180013487A (en) | ROBOT SYSTEM for SOFTWARE EDUCATION | |
JP2009011838A (en) | Intellectual training game system and its method | |
US11645944B2 (en) | Learning toy, mobile body for learning toy, and panel for learning toy | |
CN209879840U (en) | Systems and Kits for Teaching Programming Skills | |
CA2944377A1 (en) | Color- or grayscale-sensing, magnetic, mobile, marking robot | |
US20130300061A1 (en) | Three dimensional puzzle with interactive features | |
CN106097848B (en) | A kind of entity programming trolley and programmed method | |
Martin | Children, cybernetics, and programmable turtles | |
KR20190059068A (en) | A puzzle assembling system for a grid map using augmented reality and the method thereof | |
Alves et al. | Web based robotic simulator for tactode tangible block programming system | |
KR20190120052A (en) | Educational toy | |
CN213159402U (en) | Programming language materialized building block programming system | |
CN206097648U (en) | Entity programming dolly | |
Noble | Building a LEGO-based robotics platform for a 3rd grade classroom | |
KR101952647B1 (en) | Science story practice teaching material wiht information and communication technology for children | |
KR20160000681U (en) | Vehicle shape learning apparatus for children with patten scanning function |
Legal Events
Date | Code | Title | Description |
---|---|---|---|
GR01 | Patent grant | ||
GR01 | Patent grant |