CN209500739U - Fetching game machine - Google Patents

Fetching game machine Download PDF

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Publication number
CN209500739U
CN209500739U CN201821677136.6U CN201821677136U CN209500739U CN 209500739 U CN209500739 U CN 209500739U CN 201821677136 U CN201821677136 U CN 201821677136U CN 209500739 U CN209500739 U CN 209500739U
Authority
CN
China
Prior art keywords
game machine
clamping jaw
generate
signal
module
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Expired - Fee Related
Application number
CN201821677136.6U
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Chinese (zh)
Inventor
魏铭山
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Paokai Electronic Enterprise Co Ltd
Original Assignee
Paokai Electronic Enterprise Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
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Application granted granted Critical
Publication of CN209500739U publication Critical patent/CN209500739U/en
Expired - Fee Related legal-status Critical Current
Anticipated expiration legal-status Critical

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Abstract

A fetching game machine for solving the problem that the prior fetching game machine needs skilled operators to perform skills, which comprises: the machine table body is provided with a containing chamber and an operation module, the operation module is provided with a displacement part, and the displacement part is used for inputting at least one movement instruction so as to generate at least one movement signal; the clamping device is positioned in the accommodating chamber and provided with an actuating assembly and a clamping jaw, the clamping jaw is combined with the actuating assembly, and the actuating assembly is used for driving the clamping jaw to move; and the processor module is positioned on the machine table body, is electrically connected with the operation module and the clamping device, receives and records the at least one moving signal so as to generate a moving sequence, and controls the clamping jaw to continuously swing according to the moving sequence and control the clamping jaw to lift and generate a clamping action after receiving a function signal.

Description

Take object game machine
Technical field
The utility model relates to a kind of game machines more particularly to one kind to put skill to good use using function key assistance, in turn Can be promoted take object success rate take object game machine.
Background technique
The type of game machine is too numerous to enumerate, and playing method is even more multifarious, even continued to bring out in new-type entertainment selection Today, the fashionable degree of game machine be still it is just like one's old self, how to add to new meaning in outmoded game item, and intrinsic Clever thought is assigned under playing method type, is the target that game research staff endeavours to pursue always.
For example, existing to take object type game machine for user's driving clamping jaw to grab article, and then user is made to exist The excitement for taking object is obtained in game.Also, player takes the success rate of object in order to be promoted, or even develops many crawl skills, Such as: using the snap action of control stick, the movement such as getting rid of pawl, get rid of and tiltedly get rid of to be formed, and then this is made to take the folder of object type game machine Grabbed article can be thrown to outlet in crawl article moment by pawl, to improve the probability for obtaining the crawl article.On however, Crawl skill is stated for most of new hand player, acquires a certain degree of difficulty in study and operation, easily leads to player in the mistake of practice Because of continuous failure in journey, wish of playing is reduced instead.
In view of this, existing take object type game machine still to have improvedd necessity really.
Utility model content
To solve the above problems, the purpose of this utility model is to provide one kind to take object game machine, function key can be utilized Special skill is put in assistance to good use, to promote the success rate for taking object.
The one of the utility model is designed to provide one kind and takes object game machine, can be manipulated and be swum by network remote It plays.
Utility model
The utility model takes object game machine, comprising: and a platform body has a room and an operation module, The operation module has a displacement portion, and the displacement portion is for inputting at least one move, to generate at least one movement Signal;One clamp device is located in the room, which has an actuating assembly and a clamping jaw, the clamping jaw knot Together in the actuating assembly, the actuating assembly is for driving the clamping jaw to act;And a processor module, be located at the platform body and It is electrically connected the operation module and the clamp device, which receives and record at least one movable signal, to produce A raw mobile sequence after the processor module receives a function signal, controls the clamping jaw and continues according to movement sequence Whipping, and control clamping jaw lifting and generate and grab folder movement.
Accordingly, the utility model takes object game machine, can allow user energy by the way that the function key is arranged for users to use Enough quick, simple put to good use out such as get rid of pawl special skill, and then can promote the success rate for taking object.In this way, the utility model Take object game machine can have promoted entertainment effect.
Wherein, which also has a function key, which is somebody's turn to do for inputting a function command with generating Function signal.In this way, the utility model takes object game machine to be capable of providing user to manipulate the function key in a manner of more intuitive It puts special skill to good use, has the effect of promoting ease of handling.
Wherein, the quantity of the movable signal is at least two, and the processor module is for analyzing at least two mobile letter Whether a time difference between number is lower than a time threshold value, if analysis result be it is yes, according to this at least two move Signal generates the function signal.In this way, the utility model takes object game machine that can be suitable for not having for putting to good use simultaneously The existing of the function key of special skill takes object type game machine, has the effect of promoting versatility.
Wherein, for the processor module by obtaining a Move Mode in the movement sequence, the Move Mode is suitable by the movement The motion direction of the last one or multiple movable signals reciprocal in sequence is formed.In this way, the utility model takes object game machine It is capable of providing user and repeats the direction for controlling the clamping jaw whipping, until the whipping direction that the Move Mode meets user needs It asks, has the effect of promoting control clamping jaw direction accuracy.
Wherein, the moving direction of the move includes being selected from front, rear, left, right, left front, left back, the right side At least one motion direction in front and right back.In this way, the utility model takes object game machine to have promotion manipulation accurate The effect of degree.
Wherein, which is a Touch Screen, a substantial game bar, an entity button or above-mentioned group It closes.In this way, the utility model takes object game machine to be capable of providing the different operation interface of user, has and operate multifarious effect Fruit.
The utility model takes object game machine that can also watch including at least one camera unit, a transmission module and one End is taken, which is placed in the indoor article of the appearance, to generate at least one real-time pictures, the transmission module for shooting with video-corder The processor module and the camera unit are coupled, which is used for transmission at least one real-time pictures, the server-side coupling The transmission module is connect, and passes through one application program of installation, or the mode remote control of browsing webpage for an operating device The clamp device.In this way, the utility model takes object game machine to have the effect of playing by network remote manipulation.
Detailed description of the invention
Fig. 1 is the perspective view of one first embodiment of the utility model.
Fig. 2 is the usage state diagram of the clamping jaw of one first embodiment of the utility model.
Description of symbols
(the utility model)
1 platform body
11 room, 12 operation module
121 displacement portions
Arrow key 121b Right Arrow before 121a
Arrow key 121d left arrow after 121c
122 function keys 123 take object key
13 junk mouth, 14 taking mouth
15 coin-boxs
2 clamp devices
21 actuating assembly, 22 clamping jaw
221 pawl feet
3 processor module, 4 camera unit
5 transmission module, 6 server-side.
Specific embodiment
To enable the above-mentioned and other purposes, feature and advantage of the utility model to be clearer and more comprehensible, hereafter spy enumerates this reality With novel preferred embodiment, and cooperate attached drawing, be described in detail below:
The utility model directionality as described below or its approximate term, for example, "front", "rear", "left", "right", " on (top) ", " under (bottom) ", "inner", "outside", " side " etc., mostly in reference to the direction of attached drawing, each side's tropism or its approximate term are only To aid in illustrating and understand each embodiment of the utility model, not to limit the utility model.
It please refers to shown in Fig. 1, is the first embodiment for taking object game machine of the utility model comprising a board 1, clamp device 2 of ontology and a processor module 3, the clamp device 2 are located in the platform body 1, the processor die Block 3 is located in the platform body 1, and is electrically connected the clamp device 2.
The platform body 1 can be any existing construction for taking object type game machine, which can have one Room 11 and an operation module 12, the room 11 can be used in placing such as: cloth idol, model, ornaments, electronic product or other objects Product.The operation module 12 can for control the Touch Screen of associated components (such as: clamping jaw) of the platform body 1, substantial game bar, Entity button or combinations of the above etc..
Specifically, the operation module 12 may include a displacement portion 121, it preferably may include a function key 122 And one take object key 123.The displacement portion 121 inputs at least one move for providing user, to generate at least one shifting Dynamic signal, the motion direction of the move may include before front, rear, left, right, left front, left back, the right side At least one motion direction in side and right back.The function key 122 inputs a function command (such as: getting rid of for providing user Pawl pauses and gets rid of or tiltedly get rid of), to generate a function signal, in the present embodiment, which is explained with getting rid of pawl instruction. This takes object key 123 to take object to instruct for providing user's input one, takes object signal to generate one.
Preferably, the wall surface of the room 11 of the platform body 1 can also include a junk mouth 13 and a taking mouth 14, The junk mouth 13 is connected to the room 11, which is connected to the junk mouth 13, so that user can pass through the taking mouth 14 Obtain the article dropped out from the junk mouth 13.More preferably, which can also include a coin-box 15, the coin-box 15 can be used in providing user's token for putting into a predetermined number, to generate at least one inductive signal.
The clamp device 2 can be located in the room 11, which can have an actuating assembly 21 and one Clamping jaw (claw) 22, the clamping jaw 22 are incorporated into the actuating assembly 21, and the kenel of the clamping jaw 22 is not limited in the present invention System, for example, the size of the clamping jaw 22 can be big pawl, median claw, unguiculus or mini pawl, and the pawl number of the clamping jaw 22 can be two Pawl, three-jaw, four paws or other quantity pawl number, in the present embodiment, which is explained with the unguiculus with three-jaw.It should Actuating assembly 21 can be used in that the clamping jaw 22 is driven to act, to clamp article in the room 11.
The processor module 3 can be located in the platform body 1, and be electrically connected the operation module 12, the coin-box 15 And the clamp device 2, the processor module 3 can be any electronics dress that function is generated with data storage, operation and signal It sets, such as: can program logic controller (PLC), digital signal processor (DSP), microcontroller (MCU) or the electricity for having above-mentioned function Road plate etc..The processor module 3 can start the platform body 1 according at least one inductive signal, and control the clamping jaw 22 It carries out continuing whipping according at least one movable signal, to put special skill to good use.
Specifically, the processor module 3 can receive at least one inductive signal, and judge to receive this at least Whether the number of one inductive signal meets a stipulated number, if the determination result is YES, then starts the platform body 1, for User's operation is played;If judging result be it is no, the platform body 1 can not be started.When user carries out the platform body 1 When operation is played, which can continue to receive and record at least one movement letter caused by the displacement portion 121 Number, to generate a mobile sequence.When the processor module 3 receives the function signal, which can be by this A Move Mode is obtained in mobile sequence, and controls the clamping jaw 22 and carries out continuing whipping according to the Move Mode, to put spy to good use Different skill (such as: getting rid of pawl, pause and get rid of or tiltedly get rid of).In addition, the whipping amplitude (amplitude) of the clamping jaw 22 can be fixed, cumulative, decrescence Or combinations of the above, so as to user's operation.The whipping speed (frequency) of the clamping jaw 22 can be fixed, cumulative, decrescence or above-mentioned Combination, so as to user's operation.
For example, which can be by the shifting of the last one in the movement sequence or multiple movable signals reciprocal Dynamic orientation is formed.When the Move Mode is formed by the motion direction of the last one movable signal, and the last one movement letter Number motion direction when being front, which can be from front toward rear sustained oscillation, that is, the processor module 3 control The clamping jaw 22 is from front toward rear sustained oscillation, to put special skill to good use;Or when the motion direction is left, then at this It manages device module 3 and controls the clamping jaw 22 from left toward right sustained oscillation, to put special skill to good use.
On the other hand, when the Move Mode is formed with the motion direction of multiple movable signals reciprocal, such as can be for When several two and respective motion direction are front and right, then the Move Mode can persistently be put from right front toward left back It is dynamic, that is, the processor module 3 controls the clamping jaw 22 from right front toward left back sustained oscillation, to put special skill to good use.Also, When the Move Mode is formed with the motion direction of at least three movable signals reciprocal, and the shifting of at least three motion direction When dynamic sequence is in arranged counterclockwise, such as: when at least three motion direction is sequentially left, left back and rear respectively, Then the Move Mode can be sustained oscillation in a counterclockwise manner, that is, the processor module 3 controls the clamping jaw 22 with side counterclockwise Formula sustained oscillation, to put special skill to good use.In addition, when the mobile sequence of at least three motion direction is in arranged clockwise When, such as: when at least three motion direction is sequentially right front, right and right back respectively, then the processor module 3 is controlled The sustained oscillation in clockwise manner of clamping jaw 22 is made, to put special skill to good use.
When the clamping jaw 22 is swung with the Move Mode, which can take object signal according to this, lead to Cross the actuating assembly 21 control the clamping jaw 22 lifting and generate grab folder movement, such as: the pawl foot 221 of the clamping jaw 22 by be bonded to out and under After dropping a height, the pawl foot 221 is by opening to merging the article clamped in the room 11 for being placed in the platform body 1, the clamping jaw 22 articles grabbed during rising, can with whipping when inertia and fallen by being loosened on the pawl foot 211, and towards this 13 direction of object mouth swings and falls within the taking mouth 14.Wherein, which controls the clamping jaw 22 lifting and generates to grab to press from both sides and move The mode of work, other than considering whether that receiving this takes object signal, when which can also be by one game of confirmation Between whether be zeroed, with control the clamping jaw lifting and generate grab folder movement.Also, user can also decline the height in the clamping jaw 22 It before degree, takes object key 123 in addition to generate one with this and takes object signal, so that user voluntarily selected the pawl foot 221 grabs folder opportunity. Preferably, the processor module 3 can also control the actuating assembly 21 together and return to one when the clamping jaw 22 rises when highest point A initial position, and the pawl foot 221 is controlled by being bonded to out, so that the article grabbed is fallen by the junk mouth 13 to the taking mouth 14。
The object game machine that takes of the utility model can also include 4, transmission modules 5 of at least one camera unit and one Server-side 6, the camera unit 4 can be any photographic goods, such as but without limitation, it can be a CCD camera or one A CMOS video camera, at least one camera unit 4 can be set up in 1 side of platform body (such as: platform body front), be used in combination To shoot with video-corder the article being placed in the room 11, to generate at least one real-time pictures.Preferably, at least one camera unit 4 quantity is two, and is set up in the front and side of the platform body 1 respectively, to generate two real-time shadows of different perspectives Picture.
The transmission module 5 can couple the processor module 3 and at least one camera unit 4, and the transmission module 5 is for example It can be the wireless transmission interfaces such as Wi-Fi or mobile phone communication system (Global System for Mobile, GSM).It should Transmission module 5 can be used in transmitting at least one real-time pictures.
The server-side 6 couples the transmission module 5, which for example can have high computing capability to be any, and can Multiple users computer for using special services is provided simultaneously by network, such as can be workgroup server, one A departmental server or an enterprise-level server.The server-side 6 can be used in providing user to have a network connection And an operating device of the functions such as man-machine interface, remote control clamp device 2, to grab the article in the platform body 1. Wherein, user is able to use the operating device, in a manner of through one application program (App) of installation or browsing webpage etc., leads to That crosses that network remote manipulation plays the utility model takes object game machine.
In detail, which can be used in showing at least one real-time pictures and refer to for user's one operation of input It enables, which is sent to the processor module 3 for the operational order, makes the processor module 3 according to the operational order control It makes the clamping jaw 22 lifting and generates and grab folder movement.Preferably, being used when the quantity of at least one camera unit 4 is two Person can also switch two real-time pictures by the operating device, obtain a clamping position with judgement.
The utility model takes the second embodiment of object game machine, and different from the first embodiment is to be not required to have to be somebody's turn to do Function key 122(makes as depicted in FIG. 1).Specifically, the producing method of the function signal, can be connect by a processor module At least two movable signals are received, and analyze whether a time difference between at least two movable signal is lower than a time Threshold value, if analysis result be it is yes, generate the function signal according at least two movable signal;If analysis result be it is no, The function signal will not then be generated.Wherein, the corresponding motion direction of at least two movable signal, such as can be control Displacement portion 121(makes as depicted in FIG. 1) it is continuously mobile twice towards left, or control the displacement portion 121 toward left it is mobile after, stand It is i.e. mobile toward right, it is without restriction in the present invention.The utility model second embodiment can be used in not having on the market There is function key 122(to make as depicted in FIG. 1) it is existing take object game machine, but not limited to this.
By aforementioned structure, user can be put into the token to the coin-box 15 of a predetermined number, make the board sheet Body 1 is converted to starting state by standby mode.The processor module 3 checks whether the clamp device had within a waiting time Be triggered, if inspection result be it is no, directly control the clamping jaw 22 lifting and generate grab folder movement;If inspection result be it is yes, Can a playtime reciprocal, and continue to receive and record at least one movable signal caused by the displacement portion 121, to produce A raw mobile sequence.The processor module 3 can confirm whether the function key 122 is triggered in the playtime, if really When to recognize result be that the no and playtime is zeroed, then the processor module 3 directly controls the clamping jaw 22 lifting and generates that grab folder dynamic Make;If confirmation result be it is yes, the processor module 3 can by the movement sequence acquirement one Move Mode.
Please with reference to Fig. 2, for example, which has a preceding arrow key 121a, a Right Arrow 121b, an arrow key 121c and left arrow 121d after one are respectively used to control the clamping jaw 22 by the actuating assembly 21 Forward, rear, left, right, left front, left back, right front or right back are mobile.When the function key 122 being triggered Corresponding to getting rid of pawl skill, and when right back of user's article orientation to be grabbed relative to the junk mouth 13, user can It first controls after the clamping jaw 22 is moved to an appropriate location, presses the Right Arrow 121b and rear arrow key 121c, make at this The Move Mode is set as from right back toward left front sustained oscillation by reason device module 3, i.e., the processor module 3 can control this Clamping jaw 22 gets rid of pawl skill from right back toward left front sustained oscillation, to put to good use.Also, when the clamping jaw 22 with the Move Mode into When row is rocked to highest point, which can take object signal according to this, control the clamping jaw 22 by the actuating assembly 21 Folder movement is grabbed in decline and generation.The article that the clamping jaw 22 is grabbed during rising, can with whipping when inertia and By being loosened on the pawl foot 211, and is swung towards 13 direction of junk mouth and fall within the taking mouth 14.
On the other hand, user can also be manipulated by operating devices such as mobile device, desktop computers by network remote The clamp device 2.For example, user can install an application program by mobile phone-downloaded, to be taken by the server-side 6 At least one real-time pictures is obtained and presents, user passes through the pseudo operation key manipulated in the application program again, keeps the mobile phone defeated Enter an operational order and the processor module 3 is sent to by the server-side 6, and then remotely controls the clamping jaw 22 lifting and produce It is raw to grab folder movement.
In conclusion the utility model takes object game machine, use can be allowed by the way that the function key is arranged for users to use Person, which can quickly, simply put to good use out, such as gets rid of pawl special skill, and then can promote the success rate for taking object.In this way, this is practical Novel takes object game machine to can have the effect for promoting entertainment.

Claims (7)

1. one kind takes object game machine characterized by comprising
One platform body, has a room and an operation module, which has a displacement portion, the displacement portion For inputting at least one move, to generate at least one movable signal;
One clamp device is located in the room, which has an actuating assembly and a clamping jaw, which combines In the actuating assembly, the actuating assembly is for driving the clamping jaw to act;And
One processor module positioned at the platform body and is electrically connected the operation module and the clamp device, the processor die Block receives and records at least one movable signal, and to generate a mobile sequence, which receives a function After signal, the clamping jaw is controlled according to movement sequence and continues whipping, and control clamping jaw lifting and generate and grab folder movement.
2. taking object game machine as described in claim 1, which is characterized in that the operation module also has a function key, the function Energy key is for inputting a function command, to generate the function signal.
3. taking object game machine as described in claim 1, which is characterized in that the quantity of the movable signal is at least two, at this Whether the time difference that reason device module is used to analyze between at least two movable signal is lower than a time threshold value, if point Analysis result be it is yes, then generate the function signal according at least two movable signal.
4. taking object game machine as described in claim 1, which is characterized in that the processor module is by obtaining one in the movement sequence A Move Mode, the Move Mode by the last one or multiple movable signals reciprocal in the movement sequence motion direction institute shape At.
5. taking object game machine as described in claim 1, which is characterized in that the moving direction of the move includes before being selected from At least one motion direction in side, rear, left, right, left front, left back, right front and right back.
6. taking object game machine as described in claim 1, which is characterized in that the operation module is a Touch Screen, a reality Body joystick, an entity button or combinations of the above.
7. taking object game machine Ru described in any one of claims 1 to 6, which is characterized in that this take object game machine further include to A few camera unit, a transmission module and a server-side, the camera unit are placed in the indoor object of the appearance for shooting with video-corder Product, to generate at least one real-time pictures, which couples the processor module and the camera unit, which uses In transmitting at least one real-time pictures, which couples the transmission module, and passes through installation one for an operating device Application program, or browse the mode remote control of the webpage clamp device.
CN201821677136.6U 2018-09-25 2018-10-16 Fetching game machine Expired - Fee Related CN209500739U (en)

Applications Claiming Priority (2)

Application Number Priority Date Filing Date Title
TW107213005U TWM573649U (en) 2018-09-25 2018-09-25 Object-retrieving game machine
TW107213005 2018-09-25

Publications (1)

Publication Number Publication Date
CN209500739U true CN209500739U (en) 2019-10-18

Family

ID=64998621

Family Applications (1)

Application Number Title Priority Date Filing Date
CN201821677136.6U Expired - Fee Related CN209500739U (en) 2018-09-25 2018-10-16 Fetching game machine

Country Status (3)

Country Link
JP (1) JP3219612U (en)
CN (1) CN209500739U (en)
TW (1) TWM573649U (en)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
TWI712940B (en) * 2019-08-09 2020-12-11 飛騰精密科技有限公司 Setting device of item selection vending machine

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Publication number Publication date
JP3219612U (en) 2019-01-10
TWM573649U (en) 2019-02-01

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CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20191018

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