A kind of virtual reality touch feedback and motion capture device
Technical field
The utility model is related to virtual reality auxiliary equipment field, more particularly to a kind of virtual reality touch feedback with
Motion capture device.
Background technology
Virtual reality (Virtual Reality, abbreviation VR) is a kind of Multi-source Information Fusion, interactive Three-Dimensional Dynamic
What comes into a driver's and the system emulation of entity behavior, it allows user to be immersed in the simulated environment.Virtual reality technology has merged net
Network transmission, phonetic entry output, real-time three-dimensional Computer Graphic Demonstration, wide-angle stereoscopic display, visual angle tracking, motion capture and
The multiple technologies such as touch feedback.In order to strengthen the feeling of immersion of user, various virtual realities auxiliary equipment layer in virtual reality
Go out not poor.
At present, virtual reality technology has been had been applied in multiple industries such as civil defence, education, medical treatment, amusement, but existing
Virtual reality technology needs to rely on expensive motion capture sensor, thus be difficult put into extensively common consumption market it
In.In addition, touch feedback be in virtual reality strengthen user's feeling of immersion important measures, but existing haptic feedback technology with
When family hand grabs dummy object, sense of touch can be fed back only at finger tip, this greatly reduces the sense of reality.
The content of the invention
For above-mentioned weak point of the prior art, the utility model provide a kind of virtual reality touch feedback with
Motion capture device, it is not only simple in structure, is low-cost, motion capture can be carried out to hand exercise, and can be in user
The touch feedback that hand often saves phalanges is obtained when capturing dummy object, so as to which the sense of reality of gripping is substantially improved.
The purpose of this utility model is achieved through the following technical solutions:
A kind of virtual reality touch feedback and motion capture device, including:Central handgrip 1, elastic feeler 2, gloves 3,
Displacement transducer 4 and brake 5;Central handgrip 1 is provided with 14 feeler mounting holes that corresponding single hand 14 saves phalanges position, and
And an elastic feeler 2 to stretch out is respectively installed on each feeler mounting hole;The top of each elastic feeler 2 respectively with list
The position connection of hand phalanges is corresponded on gloves 3, and these elastic feelers 2 correspond to hand phalanges with single gloves 3
Position corresponds;Described elastic feeler 2 is provided with the telescopic tube of back-moving spring, and in each sleeve pipe of telescopic tube
The displacement transducer 4 for detecting the telescopic extension degree is equipped with, and the adjacent casing junction of telescopic tube is equipped with use
In the brake 5 for preventing the telescopic tube from being compressed.
Preferably, the maximum compression degree of the elastic feeler 2 is compressed to completely in central handgrip 1.
Preferably, described elastic feeler 2 is three layers of telescopic tube, and is provided with the telescopic tube and is used to make this flexible
Sleeve pipe recovers the back-moving spring of stretching, extension.
Preferably, described central handgrip 1 and elastic feeler 2 are made of light plastic, and the central handgrip 1
Profile meet hand grip when ergonomic designs.
Virtual reality provided by the utility model, which is used, it can be seen from above-mentioned technical scheme provided by the utility model touches
Feel that feedback is provided with 14 elastic feelers 2 of corresponding single hand 14 section phalanges with motion capture device in central handgrip 1, and
The top of each elastic feeler 2 is connected one to one with corresponding to the position of hand phalanges on single gloves 3, while each elasticity is touched
Displacement transducer 4 and brake 5 are provided with angle 2, so as to when the virtual reality touch feedback in user's wearing and action
After trap setting, each finger joint of hand is contacted by gloves 3 with corresponding elastic feeler 2;It can be obtained by displacement transducer 4
Motion capture is realized in the motion for obtaining each finger joint of hand;If necessary to capture dummy object, then can be according to dummy object
Shape and size control brake 5 operates, when making each elastic feeler 2 to be compressed to meet the true shaped objects of crawl
Hand corresponds to finger joint and the distance of object, so as to which the collective effect of all elastic feeler 2 allows for the degree of crook of each finger
Consistent with degree of crook when capturing the true shaped objects, human body is formed the illusion of the true shaped objects, and this is significantly
Improve the sense of reality of gripping.It is possible thereby to virtual reality touch feedback provided by the utility model fills with motion capture
Put and be not only simple in structure, be low-cost, motion capture can be carried out to hand exercise, and dummy object can be captured in user
When obtain hand and often save the touch feedback of phalanges, so as to which the sense of reality of gripping is substantially improved, enable virtual reality technology
More preferably utilized.
Brief description of the drawings
It is required in being described below to embodiment in order to illustrate more clearly of the technical scheme of the utility model embodiment
The accompanying drawing used is briefly described, it should be apparent that, drawings in the following description are only some implementations of the present utility model
Example, on the premise of not paying creative work, can also be according to these accompanying drawings for one of ordinary skill in the art
Obtain other accompanying drawings.
Fig. 1 provides the structural representation of virtual reality touch feedback and motion capture device for the utility model embodiment
One.
Fig. 2 provides the structural representation of virtual reality touch feedback and motion capture device for the utility model embodiment
Two.
Fig. 3 provides the structural representation of virtual reality touch feedback and motion capture device for the utility model embodiment
Three.
Fig. 4 provides the structural representation of virtual reality touch feedback and motion capture device for the utility model embodiment
Four.
Fig. 5 provides the structural representation one of central handgrip 1 for the utility model embodiment.
Fig. 6 provides the structural representation two of central handgrip 1 for the utility model embodiment.
Embodiment
With reference to the accompanying drawing in the utility model embodiment, the technical scheme in the embodiment of the utility model is carried out clear
Chu, it is fully described by, it is clear that described embodiment is only the utility model part of the embodiment, rather than whole realities
Apply example.Based on embodiment of the present utility model, those of ordinary skill in the art are obtained under the premise of creative work is not made
The every other embodiment obtained, belongs to the scope of protection of the utility model.
Virtual reality provided by the utility model is described in detail with touch feedback and motion capture device below.
Embodiment 1
As shown in Figure 1, Figure 2, shown in Fig. 3, Fig. 4, Fig. 5 and Fig. 6, a kind of virtual reality touch feedback and motion capture device,
Its concrete structure can include:Central handgrip 1, elastic feeler 2, gloves 3, displacement transducer 4 and brake 5;In central handgrip 1
14 feeler mounting holes of phalanges position are saved provided with corresponding single hand 14, and be respectively provided with each feeler mounting hole one to
The elastic feeler 2 of outer extension;The top of each elastic feeler 2 corresponds to the position connection of hand phalanges with single gloves 3 respectively,
And the position that these elastic feelers 2 correspond to hand phalanges with single gloves 3 corresponds.
Wherein, the virtual reality touch feedback and each part of motion capture device can use embodiment party in detail below
Case:
(1) central handgrip 1:Described central handgrip 1 is made of light plastic, and the profile of the central handgrip 1
Meet ergonomic designs when hand grips, this can make central handgrip 1 have well true in virtual reality use
Gripping sense.
(2) elastic feeler 2:Described elastic feeler 2 is provided with the telescopic tube of back-moving spring, and telescopic tube is every
It is equipped with the displacement transducer 4 for detecting the telescopic extension degree in individual sleeve pipe, and the adjacent casing junction of telescopic tube
It is equipped with the brake 5 for preventing the telescopic tube from being compressed;The back-moving spring is used to make the telescopic tube recover stretching, extension.
The maximum compression degree of elastic feeler 2 is compressed to completely in central handgrip 1, and now the virtual reality touch feedback is with moving
Handle use can be worked as by making trap setting.In actual applications, elastic feeler 2 is preferably three layers of telescopic tube, and elasticity is touched
Angle 2 is made preferably with light plastic, and this can strengthen true gripping sense of the user in virtual reality use.
(3) gloves 3:The gloves 3 can use conventional gloves of the prior art, simply need elastic feeler 2 and single
The position that hand phalanges is corresponded on gloves 3 connects one to one.User is being caught using the virtual reality with touch feedback and action
, it is necessary to first put on one's gloves when catching device.
(4) displacement transducer 4:Described displacement transducer 4 can use can detect telescopic extension degree in the prior art
Miniature displacement transducer.Telescopic level by detecting each sleeve pipe can draw the integral telescopic amount of each elastic feeler 2, from
And it can realize and motion capture is carried out to the hand exercise of user.
(5) brake 5:Described brake 5 can use to be used for telescopic tube compression process system in the prior art
Dynamic micro actuator.Touched by being controlled controllable each elasticity to each brake 5 located at adjacent casing junction
The entirety at angle 2 is referred to by compression degree so as to can obtain hand under different gripping degree when user captures dummy object and often save
The touch feedback of bone, this can significantly strengthen true gripping sense of the user in virtual reality use.
Specifically, the virtual reality touch feedback and the application method of motion capture device are as follows:The virtual reality is used
Touch feedback supports the use with motion capture device and existing virtual reality device;Put on one's gloves 3 during use, central handgrip 1
Displacement transducer 4 and brake 5 are all connected on existing virtual reality device in the palm of the hand, and using data wire, so as to
The gathered data of displacement transducer 4 can be obtained by existing virtual reality device and control brake 5 operates.Existing void
Intend real world devices by displacement transducer 4 can obtain each elastic feeler 2 by compression degree, so as to analyze hand
The motion state of phalanges is often saved, realizes the motion capture to hand exercise.When user needs to capture dummy object, finger can be to
Interior bending, existing virtual reality device can be obtained by displacement transducer 4 each elastic feeler 2 by compression degree, and root
Operated according to the shape and size control brake 5 of dummy object, each elastic feeler 2 is compressed to and meet crawl truly
The distance of phalanges and object is corresponded to during the shaped objects, so as to which the collective effect of all elastic feeler 2 makes the bending of each finger
Degree is consistent with degree of crook when capturing the true shaped objects, and human body can forms the illusion of the true shaped objects,
The sense of reality of gripping can be substantially improved in this;When crawl dummy object for elastomeric objects (such as:Ball, spring etc.) when, elasticity
Feeler 2 can give the certain elastic feedback of finger, and this can allow the impression of user to have more authenticity;When unclamping finger, system
Dynamic device 5 brakes off.When user need not capture dummy object, can control during all elastic feeler 2 is all compressed to
In heart handle 1, so as to which elastic feeler 2 will not produce resistance to hand, finger can do free movement.
As fully visible, the utility model embodiment is not only simple in structure, is low-cost, hand exercise can be acted
Catch, and the touch feedback that hand often saves phalanges can be obtained when user captures dummy object, so as to be substantially improved
The sense of reality of gripping, enables virtual reality technology more preferably to be utilized.
It is described above, the only preferable embodiment of the utility model, but the scope of protection of the utility model is not
This is confined to, any one skilled in the art can readily occur in the technical scope that the utility model discloses
Change or replacement, should all cover within the scope of protection of the utility model.Therefore, the scope of protection of the utility model should
It is defined by the protection domain of claims.