CN206342895U - A kind of interactive gaming system - Google Patents

A kind of interactive gaming system Download PDF

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Publication number
CN206342895U
CN206342895U CN201621124265.3U CN201621124265U CN206342895U CN 206342895 U CN206342895 U CN 206342895U CN 201621124265 U CN201621124265 U CN 201621124265U CN 206342895 U CN206342895 U CN 206342895U
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slave
game
unit
sensor
data
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CN201621124265.3U
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Chinese (zh)
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凯澜
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Abstract

The utility model discloses a kind of interactive gaming system, the system includes a main frame and at least one slave, and having between main frame and slave being capable of interactive transmission game data between space length, and main frame and slave, between any two slave.Virtual online game pattern is converted into the game mode that real child may participate in, children must complete game by ceaselessly running, and obtain higher fraction, and the motion enthusiasm of child has effectively been encouraged during game.Attract the notice and interest in game play of child by sending sound, light or vibration, further promote the Sporting interest of child.The problem of solving present child's seat and play playtime before screen too much, and lack outdoor exercises.

Description

Interactive game system
Technical Field
The utility model belongs to the game machine field, concretely relates to interactive game system.
Background
With the rapid development of electronic games, children have more and more choices for electronic games, however, at present, most electronic game machines play video modes through a display screen, thus, children can spend too much time sitting in front of the screen, the exercise time is greatly reduced, for young children, they are not yet mature enough to understand, need to do a certain amount of physical exercise every day, it is important for their development that they spend a great deal of time sitting in front of the gaming machine, and that children play video or screen games in a manner that they follow in a virtual world guided by virtual characters, the virtual character is controlled and awakened in the virtual world, children are attracted to play through a simple game mode, the virtual character is controlled to run and jump in the virtual world, and much scores are obtained in a limited time. All gaming models are based on virtual worlds rather than real life, which means that children do not follow "natural" gaming models, most of the time being spent in video games or screens (smart phones, tablets, games, televisions, etc.).
The disadvantage of the game products of the most popular children is that the whole game process needs to be carried out by a screen (television or mobile phone or game machine), they no longer have enough movement every day, and the physical activity necessary for health development is lacking.
Children are not enough in movement, the consequences are serious from the perspective of the children and the society, and unhealthy life styles can be caused due to lack of physical activities in the hours for the children. Many diseases follow, such as diabetes, obesity, and various diseases caused by lack of exercise.
For society, people's unhealthy lifestyle, which is a result of long periods of inactivity and sedentary, will make public health conditions worse and worse, and costs for maintaining public health will increase, and it is therefore of great importance to ensure that the young generation will develop an active and healthy lifestyle from time to time.
Disclosure of Invention
The utility model discloses the technical problem that will solve is: the interactive game system and the control method thereof solve the problem that children lack movement when sitting in front of a screen for a long time to play games.
The utility model discloses a solve above-mentioned technical problem and adopt following technical scheme:
an interactive game system comprises a master machine and at least one slave machine, wherein a space distance is reserved between the master machine and the slave machine, and game data can be interactively transmitted between the master machine and the slave machine and between any two slave machines.
The host and the slave can be connected with the Internet.
The host comprises a central processing unit, a display unit, a keyboard input unit, a data transmission unit, a storage unit and a data output unit,
the keyboard input unit is used for inputting game operation instructions;
the display unit is used for displaying a game interface, a game mode and a real-time state;
the data transmission unit is used for sending a control instruction to the slave and receiving a feedback instruction of the slave;
the storage unit is used for storing game data;
the data output unit is used for outputting sound, light or vibration prompt instructions;
the central processing unit is used for processing the received instruction and sending out a control instruction.
The data output unit comprises at least one of a buzzer, a light emitting element and a vibration element.
The game data are transmitted between the host and the slave in a wired and/or wireless mode.
The slave machine comprises an instruction input unit, a data receiving unit, a data transmitting unit, an indicating unit and a data processing unit, wherein,
the instruction input unit is used for receiving an external operation instruction;
the data receiving unit is used for receiving instruction information sent by the host computer or any slave computer;
the data sending unit is used for sending feedback data to the host or sending a prompt instruction to any slave;
the indicating unit is used for emitting sound, light or vibration indicating signals;
the data processing unit is used for processing the received data and sending out corresponding control information.
The instruction input unit comprises at least one of a touch sensor, a motion sensor, a magnetic sensor, an infrared sensor, a humidity sensor, a temperature sensor, a speed sensor, an acceleration sensor, a position sensor, a pressure sensor and a tension sensor.
The indicating unit comprises at least one of a light sensor, a color sensor, an acoustic sensor, an ultrasonic sensor and an electric sensor.
The system also comprises a timing unit which is used for setting the triggered time of the slave machine for timing.
Compared with the prior art, the utility model discloses following beneficial effect has:
1. the game host and the slave have automatically settable space distance, and children must obtain higher scores through running continuously, so that the enthusiasm of the children in the game process is effectively stimulated.
2. The sports interest of the children is further promoted by making sounds, lights or vibrations to attract the attention and game interest of the children.
3. The game system has a plurality of game modes, different games can be downloaded through the Internet, the game content is enriched, the attention of children is attracted, and the children can participate in games and sports more.
Drawings
Fig. 1 is a block diagram of the interactive game system of the present invention.
Fig. 2 is a schematic diagram of the structure of the interactive game system of the present invention.
Fig. 3 is a flow chart of the system control method of the present invention.
Wherein, the labels in the figure are:
1-a connecting member; 2-shockproof outer shell; 3-constructing a shell; 4-a processor; 5-a loudspeaker; 6-USB port; 7-battery box.
Detailed Description
The structure and working process of the present invention will be further explained with reference to the accompanying drawings.
An interactive game system comprises a master machine and at least one slave machine, wherein a space distance is reserved between the master machine and the slave machine, and game data can be interactively transmitted between the master machine and the slave machine and between any two slave machines.
As shown in fig. 1, the interactive game system is a set of network modular products, and includes a host and a plurality of slaves, the host is provided with a display screen, an input command button and a speaker, the host and the slaves, and two adjacent slaves can both communicate with each other in two ways, the host and the slaves can both connect with an external control terminal (mobile phone, computer, television, etc.) through internet or local area network, and the external control terminal (mobile phone, computer, television, etc.) can be used as the host to control the system; the slave machines are independent units, each slave machine is provided with at least one of a light-emitting element, a sound-emitting element and a vibration element, and at least one sensor is arranged on the slave machine. The slave machine and the host machine are communicated in a wired and/or wireless mode.
The utility model discloses a from the constructional view as shown in fig. 2, including adapting unit 1, shockproof shell 2, structure shell 3, treater 4, speaker 5, USB port 6, battery case 7, wherein, structure shell 3 divide into two parts that detain each other together, set up speaker 5 between two parts, set up USB port 6 on the casing, the outside of USB port 6 sets up the silica gel lid that is used for waterproof and protection, USB port 6 can be used to data transmission and charges; the upper end of the upper part construction shell is provided with a processor 4, the processor 4 is connected with a color identifier, a sensor and a radio frequency module, and the color identifier, the sensor and the radio frequency module are also arranged between the construction shell 3 and the shockproof shell 2; the upper part of the processor 4 is provided with a shockproof shell 2, and the shockproof shell 2 is made of shockproof materials which are the same as covering materials of the fighter; the shockproof shell 2 and the structural shell 3 are connected through the connecting part 1 to seal the processor 4, and the connecting part 1 is firm in material and installation and effectively avoids falling off; the bottom of the lower part of the structure is provided with a power supply box 7, the power supply box 7 is an integrated battery box mode and is suitable for installing AA batteries, 3 AA batteries can be selected in the embodiment, and super-durable environment-friendly ABB and PC materials are used for the structure shell 3.
The working principle of the system is as follows:
the main machine and the plurality of slave machines are arranged at different physical positions, a certain space distance is reserved between two adjacent devices, a game mode is set through the main machine, the game mode can be downloaded to the storage unit of the main machine through the Internet through the storage unit preset in the main machine, game parameters are set through a screen of the main machine, after the game mode is set, the main machine sends a game mode instruction to all the slave machines, the main machine and all the slave machines complete an initialization process, for example, the game mode can be a simple video game mode similar to 'temple fleeing' or 'runner' or a complex game mode, all games required by the system are independently researched and developed, high-end customization can be carried out according to user requirements, the game mode is the same as that in the prior art, novelty of the game is guaranteed, and the attraction to users is larger.
When the game starts, the slave machines are in a standby state and cannot send any light, sound or vibration signals, all the master machines need to be deactivated and deactivated based on the triggering of the players, the master machines send control instructions to any slave machine, the slave machines receiving the control instructions send light or sound to prompt players to trigger the slave machines within a certain time, in this way, the player is attracted to run or jump to the slave to be triggered in the shortest time and trigger the slave, when the player triggers the slave in the specified time, the light or sound emitted by the slave machine is changed, or a vibration signal is emitted to indicate that the slave machine is triggered, and a next control instruction is emitted to instruct the player to play the next game, meanwhile, a trigger completion instruction is fed back and sent to the host computer, and the host computer receives the instruction, and the corresponding game score is increased or corresponding operation is carried out. The game and game score data may be stored in a host memory unit, a back-office controller, or a network virtual memory space.
Thus, in one game period, the host calculates time and points and gives a prompt to the player in real time, so that the player always tries positively to improve his or her score or the score of a teammate. By the mode, the player can be effectively stimulated to continuously move, and the inherent movement power of the player is stimulated. To obtain a higher score, the player may run, jump, or otherwise move more.
The slave of the system has various structures, one of which is shown in figure 2 and comprises a cover body, a shell, a loudspeaker, an interface, a power box and a processor, wherein the shell comprises two parts, the two parts of the shell can form a closed cavity, the loudspeaker, the interface and the power box are arranged in the closed cavity, the upper part of the closed cavity is provided with a groove, the processor is arranged in the groove, the upper part of the groove is provided with a shockproof sealing upper cover, and the lower part of the power box is provided with a sealing lower cover.
Examples of sensor elements of the slave include at least one of touch sensors, motion sensors, light sensors, color sensors, magnetic sensors, infrared sensors, humidity sensors, moisture sensors, speed sensors, position sensors, distance sensors, pressure sensors, temperature sensors, speed sensors, force sensors, torque sensors, electrical sensors, sound sensors, ultrasonic sensors, acceleration sensors or other sensors or RFID reading devices.
The host computer processes the received signals sent by different sensors, and can simultaneously receive and distinguish the signals of several different sensors.
The system also comprises a programmable controller, the programmable controller can be integrated on a host, or can adopt a separate controller, or can realize control through application software of a smart phone, a tablet personal computer and a PC, and the programmable controller has the following working processes:
(a) editing a game control process, wherein the game control process is realized by a series of continuous network game actions, and each continuous action is edited in sequence;
(b) game actions in the game progress are received by input from one or more sensors on the slave;
(c) and the slave computer is activated after receiving the input action and sends the next action notice in the game action series according to the preset sequence until the whole game process is completed.
Typical embodiments of the system utilize wireless networks, but may include wired connections between masters, slaves, or other components.
The structure and the working principle of the system of the present scheme are described in detail by the specific embodiments below.
In a first embodiment of the present invention, a first,
the utility model provides an interactive game system, including a host computer and a plurality of follow machines, the host computer is at first to any one of them from the machine control command that sends, receives this control command from the machine to next from machine control command that sends, every is followed the machine and is included one or more suggestion components (such as light efficiency, audio, vibration effect etc.) to including one or more sensing element, these sensing element are used for receiving outside touch-control information, and to next from machine control command that sends.
Each slave may include one or more lights that are turned on to be visible to the game player; may include one or more sound emitters capable of emitting sounds audible to a game player; one or more vibration emitters capable of emitting vibrations may be included. The lights may be provided as a single light, or there may be a cluster of lights, and if there are multiple lights, any combination of one or more lights may be turned on simultaneously or in any order, depending on the game control process. Likewise, the sound emitter may be provided singly or in plurality, and may take any conventional form of sound, such as a beep or a ring tone, or any combination of sounds, which may be set by the programmable controller. The vibration transmitter may also have different vibration modes.
In a second embodiment of the present invention, a second,
in this embodiment, the system includes an audio speaker, and the programmable controller sets the game logic mode and sets the speaker mode to control the audio output of the speaker. The loudspeaker can be arranged on a host computer and a slave computer, and can also be used as an independent component in the system to communicate with the programmable controller. The speakers may be connected to the internet to play any form of music file.
In the third embodiment,
the system includes a digital music player that is controlled by a programmable controller in accordance with a game logic, the digital music player being communicable with an audio speaker. The digital music player can be integrated into a host computer or a slave computer, or can be used as an independent component in the system and is communicated with the programmable controller and the loudspeaker. The programmable controller can be connected to a remote server or an application program through the Internet to transmit data related to games, and the operation of the loudspeaker and the digital music player can be controlled through the network.
In the fourth embodiment, the first embodiment of the present invention,
the system includes a sequencer controlled by a programmable controller for generating a series of controls for the master and slave machines and a timer for recording the interval between sequential trigger inputs in the series. The interval reflects the time that the player triggers the different devices twice; the sequence generator includes a number of sequences that can be selected or generates a random sequence during each game cycle.
In the concrete example of the fifth embodiment,
the embodiment is a control method of the interactive game system, the method downloads the network game at first, sets the logic control flow of the network game, activates the master according to the game logic, continues to activate all slaves in sequence according to the correct game logic control flow, then activates the corresponding indicating units in the system, feeds back the activating signals to the master, and finally, the master processes the feedback information, and the activating control signals and the indicating units work independently without mutual influence.
In the sixth embodiment, in the first embodiment,
an interactive game system with acousto-optic prompt, a loudspeaker, an LED lamp and a timer are arranged on a master computer and each slave computer, and the control method of the system is shown in figure 3 and comprises the following steps:
step 1, initializing a host and all slaves, and setting a game control mode of the host;
step 2, the control host sends sound and photoelectric instruction information to the first slave;
step 3, the slave machine which receives the sound and photoelectric instruction information controls a loudspeaker on the slave machine to make sound, lights an LED lamp, starts a self timer to time and waits for an external trigger signal;
step 4, judging whether an external trigger signal exists, if so, executing step 5, otherwise, executing step 6;
step 5, judging whether the game is finished or not, if not, sending sound and photoelectric execution information to the next slave, and repeatedly executing the step 3 and the step 4, otherwise, executing the step 7;
step 6, judging whether the timing time is greater than a preset time threshold, if so, sending a delay non-triggering mark to the host, otherwise, returning to execute the step 3;
and 7, sending a game ending instruction to the host.
This embodiment may include a player or players taking a series of slave-triggering actions, a player moving in sequence triggering all slaves, or multiple players moving simultaneously. In general, all the slaves are included in the game control flow, but this is not necessarily the case, and only some of the slaves may be included; each slave is not necessarily included in each game cycle. Can be freely combined according to the game mode, and any slave can be triggered for multiple times in the game period.
In addition, a game cycle may involve an internal iterative process. For example, a game cycle may include that after the slave data is fed back to the master or the programmable controller, the master or the programmable controller controls the next slave to operate, and the master or the programmable controller is used as a "home base station" that needs to be marked.
The exemplary system includes a variety of indicator elements including any audible element that emits a sound, a light emitting element that emits a light, a vibratory element that produces a vibration, or any combination of such elements, such as both a cue light and a sound, and the audible element may include any form of sound emitter that emits a beep or ring tone, or any conventional sound emitter, or an audio speaker.
The sound emitted by the speaker is used as an indication and may be complex, such as music or a ring tone, in addition to simple, such as a buzzing or ringing sound. The use of sound is optional as a prompt so that even if the slave is placed out of sight, it attracts the player's attention to it, triggering it.
The mixed use of sound and light has more flexibility, not only can be used for sending out common prompt notice, but also can be modified appropriately according to the visually-impaired or acoustically-impaired players, and is suitable for the players to play games.
The timer may also record the interval between two adjacent transmissions of the trigger signal.
In this embodiment, the prior art video game mode is copied into the system, and a simple video game is changed into a mode in which the game can be completed by combining the scene and the physical position change of the player and triggering the slave, and the player must chase after different sounds, lights and touch to be able to proceed with the next process. Thus, the game mode is familiar to the players, only stimulates the players to run and jump everywhere, and can be completed by combining physical activities, thereby increasing the interest and the participation sense.
At present, with the development of electronic technology, countless 'intelligent devices' are flooded in the life of children, so that the children have great interest in high-tech intelligent devices in life, the system utilizes the great interest of the children in high technology, combines the current situation of less and less movement of the children, and adopts the combination of wireless communication and a plurality of sensors to stimulate the children to explore in leisure time, so that the game can have enough time for playing, running, jumping and moving.
In the seventh embodiment, the first step is carried out,
the embodiment of the system adopts a fractional game control mode, firstly starts the host and the slave, waits for the system initialization to be completed, performs fractional display zero clearing, and secondly, respectively executes respective processes of the host and the slave, wherein the specific steps of the host control method are as follows:
step A, sending sound and photoelectric instruction information to a first slave;
b, judging whether a slave machine triggered instruction is received, if so, adding 1 to the score, otherwise, executing the step C;
and step C, judging whether the game is finished, if so, outputting the total score of the game period, otherwise, outputting the prompt information that the game is not finished, and outputting the current game score.
The slave control method comprises the following specific steps:
step a, a slave computer which receives sound and photoelectric instruction information controls a loudspeaker on the slave computer to make sound and light an LED lamp, starts a self timer to time, and waits for an external trigger signal;
b, judging whether an external trigger signal exists, if so, executing the step c, otherwise, executing the step d;
c, sending triggered information to the host computer, and turning off a loudspeaker and an LED lamp of the host computer; judging whether the game is finished, if not, sending sound and photoelectric execution information to the next slave, and repeatedly executing the step a and the step b, otherwise, executing the step e;
d, judging whether the timing time is greater than a preset time threshold, if so, sending a delay non-triggering mark to the host, otherwise, returning to execute the step 3;
and e, sending a game ending instruction to the host.
The system consists of a master machine and a plurality of slave machines, wherein a plurality of sensors are arranged on the master machine and the slave machines, the slave machines and the sensors can form a modular expansion product, and the system can consist of an infinite number of modular expansion products. The extension product can be used independently or can be applied integrally.
The slave can be configured in a variety of different shapes, have triggered sensing modules, and can communicate with the master in a wired and/or wireless manner. The game system and all the expansion products thereof are managed through a dynamic software platform.
All game modes can be extended by the basic game control method.
The master and slave of the system may also be provided with an RFID reading device stored on an RFID chip for storing user information of the player.
The system can change the total time of the game and the movement speed of the player, including triggering the duration between two slaves, and after triggering one slave, if the next slave is not triggered within a certain time, the result of the game score is influenced. This may encourage the player to increase the speed and capture more points.
The system comprises the functions of remaining time reminding, current scoring condition, game remaining step reminding and the like, and is convenient for a player to master the game progress in real time.
The parameters of the game period and the speed of the player can be set arbitrarily by the host computer or the programmable controller, and different parameters can be set for different players.
All players can be registered as individual players or join in a team as team members, and the individual data and team data can be stored in a local database and the information of the individual data is convenient for downloading and sharing the data.
All game data can be transmitted to a remote database for storage, a player can store the unfinished game, the remotely stored data is downloaded after player information is input next time, and the last game is continued.
In order to make the game mode more interesting, players can set the game mode by themselves through the display screen, and the combination of various sensors and different knowledge elements is customized to realize the reproduction of a video game in real life.
The benefits of physical activity on the healthy growth of children are undoubted. In a more and more sedentary life, children spend most of the time playing electronic games in front of the screen, the harm to the growth of the children is very big, and it is very important to find a way every day to make the children take part in some outdoor sports for a period of time far away from the screen. The system and the method of the scheme copy the video game mode which is liked by children, and the children can participate in the game through the sports modes of running, jumping, playing and the like, so that the children can be far away from the screen, and the children are helped to establish a more active and healthier life style.

Claims (7)

1. An interactive gaming system, characterized by: the game system comprises a host and at least one slave, wherein a space distance is reserved between the host and the slave, and game data can be interactively transmitted between the host and the slave and between any two slaves; the host comprises a central processing unit, a display unit, a keyboard input unit, a data transmission unit, a storage unit and a data output unit; the slave machine comprises an instruction input unit, a data receiving unit, a data sending unit, an indicating unit and a data processing unit; wherein,
the keyboard input unit is used for inputting game operation instructions;
the display unit is used for displaying a game interface, a game mode and a real-time state;
the data transmission unit is used for sending a control instruction to the slave and receiving a feedback instruction of the slave;
the storage unit is used for storing game data;
the data output unit is used for outputting sound, light or vibration prompt instructions;
the central processing unit is used for processing the received instruction and sending out a control instruction;
the instruction input unit is used for receiving an external operation instruction;
the data receiving unit is used for receiving instruction information sent by the host computer or any slave computer;
the data sending unit is used for sending feedback data to the host or sending a prompt instruction to any slave;
the indicating unit is used for emitting sound, light or vibration indicating signals;
the data processing unit is used for processing the received data and sending out corresponding control information.
2. The interactive gaming system of claim 1, wherein: the host and the slave can be connected with the Internet.
3. The interactive gaming system of claim 1, wherein: the data output unit comprises at least one of a buzzer, a light emitting element and a vibration element.
4. The interactive gaming system of claim 1, wherein: the game data are transmitted between the host and the slave in a wired and/or wireless mode.
5. The interactive gaming system of claim 1, wherein: the instruction input unit comprises at least one of a touch sensor, a motion sensor, a magnetic sensor, an infrared sensor, a humidity sensor, a temperature sensor, a speed sensor, an acceleration sensor, a position sensor, a pressure sensor and a tension sensor.
6. The interactive gaming system of claim 1, wherein: the indicating unit comprises at least one of a light sensor, a color sensor, an acoustic sensor, an ultrasonic sensor and an electric sensor.
7. The interactive gaming system of claim 1, wherein: the system also comprises a timing unit which is used for setting the triggered time of the slave machine for timing.
CN201621124265.3U 2016-10-14 2016-10-14 A kind of interactive gaming system Expired - Fee Related CN206342895U (en)

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109381861A (en) * 2017-08-04 2019-02-26 瑞昱半导体股份有限公司 For from end game machine in control circuit
CN109381859A (en) * 2017-08-04 2019-02-26 瑞昱半导体股份有限公司 For the control circuit in the game machine of main side

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN109381861A (en) * 2017-08-04 2019-02-26 瑞昱半导体股份有限公司 For from end game machine in control circuit
CN109381859A (en) * 2017-08-04 2019-02-26 瑞昱半导体股份有限公司 For the control circuit in the game machine of main side
CN109381859B (en) * 2017-08-04 2022-07-29 瑞昱半导体股份有限公司 Control circuit for main-end game machine

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