CN202355828U - Game system and operating device - Google Patents

Game system and operating device Download PDF

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Publication number
CN202355828U
CN202355828U CN 201120378445 CN201120378445U CN202355828U CN 202355828 U CN202355828 U CN 202355828U CN 201120378445 CN201120378445 CN 201120378445 CN 201120378445 U CN201120378445 U CN 201120378445U CN 202355828 U CN202355828 U CN 202355828U
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game
device
data
terminal
sequentially
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CN 201120378445
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Chinese (zh)
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川井英次
竹田玄洋
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任天堂株式会社
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Abstract

The utility model provides a game system capable of performing novel game operations and an operating device. The game system comprises an arrangement type game device and a terminal device. The terminal device which comprises a touch panel and an inertia sensor is applied for sending operation data including data output by the touch panel and the inertia sensor to the game device in a wireless way. The game device receives operation data from the terminal device and executes game processing according to the operation data. First game images and second game images are sequentially generated based on the game processing. First game images are sequentially compressed and the compressed image data are sequentially sent to the terminal device in a wireless way. Second game images are sequentially output to an external display device independent of the terminal device and then displayed. The terminal device sequentially receives the compressed image data from the game device and decompresses the received compressed image data. In this way, the first game images are sequentially displayed on the display part of the terminal device. Thus novel game operations are achieved.

Description

游戏系统和操作装置 The game system and the operating device

技术领域 FIELD

[0001] 本实用新型涉及一种包括能够由玩家移动操作的操作装置的游戏系统和该游戏系统中的操作装置。 [0001] The present invention relates to a game system comprising means operable means operated by a player and the game system in the move operation.

背景技术 Background technique

[0002] 以往,存在一种能够由玩家移动操作装置本身来进行游戏操作的游戏系统(例如参照专利文献I)。 [0002] Conventionally, there is a game system can be operated by a game player moves the operation device itself (e.g., refer to Patent Document I). 例如在专利文献I所记载的游戏系统中,操作装置具备加速度传感器、摄像元件这样的部件,游戏装置能够利用这些部件来计算(推测)操作装置的移动。 For example, in the game system described in Patent Document I, the operating device includes an acceleration sensor such member, the imaging device, a game device using these components can be calculated (estimated) operation of the mobile device. 由此,玩家能够通过移动操作装置本身来进行游戏操作,因此与仅操作按钮、摇杆的情况相比,能够进行更直观的操作、更真实的操作或更复杂的操作等。 Accordingly, the player can be performed by moving the operation device itself game operation, as compared with the case where only the operation button, joystick, operation can be more intuitive, more realistic operation or a more complex operation.

[0003] 专利文献I :日本专利第4265814号说明书 [0003] Patent Document I: Japanese Patent No. 4265814 specification

实用新型内容 SUMMARY

_4] 实用新型要解决的问题 _4] new practical problems to be solved

[0005] 在专利文献I所记载的游戏系统中,游戏图像显示在独立于操作装置的显示装置上,玩家一边观看显示装置的画面一边利用手持的操作装置来进行游戏操作。 [0005] In the game system described in Patent Document I, the game image is displayed on the display device independent of the operating means, the player while watching a display screen while the device performs the game operation by the operation of a handheld device. 因而,在上述游戏系统中,玩家无法对画面上所显示的游戏图像进行直接操作。 Accordingly, in the above game system, the game player can not be displayed on the screen image for direct operation. 即,玩家虽然能够进行例如通过使操作装置朝向画面的方向来指示画面上的期望位置的操作,但是无法进行例如直接触摸画面这样的操作、或移动画面本身的操作。 That is, although a player can perform a desired operation, for example, to indicate the position on the screen by the operation means in the direction toward the screen, but can not, for example, a direct touch operation of such an operation screen, or the moving picture itself.

[0006]因此,本实用新型的目的在于提供一种能够进行新式的游戏操作的游戏系统和操 [0006] Accordingly, the present invention aims to provide a new type of game can be operated and operation of a game system

作装置。 Means for.

_7] 用于解决问题的方案 [7] Solution to Problem

[0008] 为了解决上述问题,本实用新型采用下面的⑴〜(10)的结构。 [0008] In order to solve the above problems, the present invention adopts the following configuration ⑴~ (10) is.

[0009] (I)本实用新型的一例是包括安置型的游戏装置和第一操作装置的游戏系统。 [0009] (I) of the present practical example is a novel game system and the game device disposed a first type operating device.

[0010] 游戏装置具备第一操作数据接收部、游戏处理部、图像生成部、游戏图像压缩部、游戏图像发送部以及图像输出部。 [0010] The game device includes a first operation data receiving unit, a game processing unit, an image generating unit, a game image compression unit game image transmitting unit and an image output section. 第一操作数据接收部从第一操作装置接收第一操作数据。 The first operation data receiving unit receives the first operation data from the first operation means. 游戏处理部根据第一操作数据执行游戏处理。 The game processing section performs game processing in accordance with a first operation data. 图像生成部基于游戏处理依次生成第一游戏图像和第二游戏图像。 The image generating unit sequentially generates a first game image and the second game image based on the game processing. 游戏图像压缩部将第一游戏图像依次压缩来生成压缩图像数据。 The first game image compression unit generates game images are sequentially compressed image data compression. 游戏图像发送部通过无线向第一操作装置依次发送压缩图像数据。 Game image transmission unit sequentially transmits the compressed image data to the first wireless device operation. 图像输出部将第二游戏图像依次输出到独立于第一操作装置的外部显示装置。 The image output unit sequentially outputs the second game image independently of the first operating means external display device.

[0011] 另外,第一操作装置具备显示部、触摸面板、惯性传感器、第一操作数据发送部、游戏图像接收部以及游戏图像解压缩部。 [0011] Further, the first operating means includes a display unit, a touch panel, an inertial sensor, a first operation data transmission unit, the reception unit game image and the game image decompression unit. 触摸面板设置在显示部的屏幕上。 The touch panel provided on the screen of the display unit. 第一操作数据发送部通过无线向游戏装置发送包含触摸面板和惯性传感器的输出数据的第一操作数据。 A first transmission unit transmits the operation data comprises a first operation data and the output data of the touch panel of the inertial sensor to the wireless game device. 游戏图像接收部从游戏装置依次接收压缩图像数据。 Game image receiving unit sequentially receives compressed image data from the game device. 游戏图像解压缩部依次对压缩图像数据进行解压缩来得到第一游戏图像。 Game image decompression unit sequentially decompresses the compressed image data to obtain a first game image. 显示部依次显示通过解压缩得到的第一游戏图像。 Sequentially displayed by the display section a first game image decompression obtained.

[0012] 上述“游戏装置”只要是执行游戏处理并基于游戏处理生成图像的信息处理装置,就可以是任意装置。 [0012] The "game apparatus" as long as it performs a game process and the process of generating a game image based on the information processing apparatus, may be any means. 上述游戏装置既可以是游戏专用的信息处理装置,也可以是如一般的个人计算机那样的多用途的信息处理装置。 The above-described game device may be a dedicated game information processing apparatus may be a personal computer as a general-purpose information processing apparatus such as a. [0013] 上述“第一操作装置”只要至少具备上述显示部、触摸面板、惯性传感器、第一操作数据发送部、游戏图像接收部以及游戏图像解压缩部即可,既可以如后述的实施方式中的終端装置那样具备其它结构,也可以不具备其它结构。 Provided they have at least the display unit, a touch panel, an inertial sensor, a first operation data transmission unit, the reception unit game image and the game image decompression unit can, may be in embodiment [0013] The "first operating means" as the terminal apparatus as described provided with other structures, other structures may not be provided.

[0014] 上述“游戏系统”只要包括游戏装置和第一操作装置即可,既可以包括显示第二游戏图像的上述外部显示装置,也可以不包括该外部显示装置。 [0014] The "game system" and as long as the game apparatus comprises a first operating means to both the external display may include a second game image display device may not include the external display device. 即,既可以以不包括该外部显示装置的方式来提供游戏系统,也可以以包括该外部显示装置的方式来提供游戏系统。 That is, both devices may be displayed in a manner not include the outer to provide the game system, it can also be an external display device including the same manner to provide a game system.

[0015] 上述“外部显示装置”只要独立于第一操作装置即可,除了后述的实施方式中的电视机2以外,只要是能够显示由游戏装置生成的第二游戏图像的装置,就可以是任意装置。 [0015] The "external display device" as long as the first operating means can be independent, except for later-described embodiment of the television 2, as long as it can be generated by the game apparatus of the second game image display device, can be is any device. 例如,外部显示装置也可以与游戏装置形成为一体(在ー个壳体内)。 For example, an external display device may be formed integrally with the game device (in ー within a housing).

[0016] 根据上述(I)的结构,第一操作装置具备触摸面板和惯性传感器,游戏装置根据包含触摸面板和惯性传感器的输出数据的第一操作数据来执行游戏处理。 [0016] The structure (I) above, the first operating means and the inertial sensor includes a touch panel, a game apparatus to perform game processing based on the first operation data and the inertial sensor comprises a touch panel output data. 由此,玩家能够通过直接触摸第一操作装置的画面或移动画面本身(第一操作装置本身)来进行游戏操作。 Accordingly, the game player can be operated by directly touching the first operation screen or a moving picture apparatus itself (first operation device itself). 即,根据上述(I)的结构,能够向玩家提供对画面上所显示的游戏图像进行直接操作这样的新式游戏操作。 That is, according to the structure (I) above, it is possible to provide to a player of a game image displayed on a screen is directly operated such new game operation.

[0017] 此外,在上述(I)的结构中,显示在第一操作装置的画面上的第一游戏图像大多为用于利用触摸面板进行操作的游戏图像。 [0017] Further, in the structure (I) above, the first game image displayed on the screen of the first operating device for a game image mostly operate the touch panel. 根据游戏内容,也有时想要显示并非用于利用触摸面板来进行操作的图像,但是在触摸面板上进行操作的同时还要显示这种图像是较为困难的。 According to the content of the game, sometimes you want to display images are not used to using the touch panel to operate, but at the same operation on the touch panel display of this image is even more difficult. 对于这一点,在上述(I)的结构中,能够在外部显示装置上显示第二游戏图像,因此能够向玩家呈现不同的两种游戏图像。 In this regard, in the structure (I) above, the second game image displayed on the external display device capable of, it is possible to show different images to two game players. 因而,例如能够将适于触摸面板的操作的第一游戏图像显示在第一操作装置的画面上,将适于掌握游戏空间的第二游戏图像显示在外部显示装置上等,利用两种游戏图像来以各种方法表现游戏空间。 Thus, for example, can be adapted to operate the touch panel of the first game image displayed on the screen of the first control device, adapted to control the game space displayed on the display device of the second game image in the upper outside, using two game image space to show the game in various ways. 因而,根据上述(I)的结构,能够向玩家呈现更易于观察、更易于进行游戏操作的游戏图像。 Thus, according to the structure (I) above can be rendered easier to observe the player, a game image is easier to perform game operation.

[0018] 另外,根据上述(I)的结构,第一操作装置只要至少执行图像数据的解压缩处理即可,而游戏处理只要在游戏装置侧执行即可。 [0018] Further, according to the structure (I) above, the solution as long as the first operating means to perform at least the image data to compression processing, the game processing can be executed as long as the game apparatus side. 即使游戏处理复杂,也只需增加游戏装置侧的处理,而几乎不对第一操作装置中的图像的解压缩处理的处理量产生影响,因此,即使在需要复杂的游戏处理的情况下,也能够将第一操作装置侧的处理负荷抑制在规定范围内,从而不会对第一操作装置要求高的信息处理能力。 Even complex game, simply increasing the processing apparatus side is also a game, and the amount of the processing solution almost no image of the first operating means of the impact compression process, and therefore, even when the game requires a complicated process, it is possible the processing load on the side of the first operating means suppressed within a predetermined range, so as not to operate the first apparatus requires a high information processing capability. 因此,易于将由用户手持使用的第一操作装置小型化、轻量化,制造也变得容易。 Thus, the size of the first operation device held by the user easy to use, lightweight, can be easily manufactured.

[0019] 并且,根据上述(I)的结构,第一游戏图像在被压缩后从游戏装置发送到第一操作装置,因此能够高速地无线发送游戏图像,从而能够减少从进行游戏处理到显示游戏图像为止的延迟。 [0019] Further, according to the structure (I) above, the first game image is compressed and transmitted from the game device to the first operating means, it is possible to transmit high-speed wireless game image, thereby reducing the processing from game to game display image up delay.

[0020] (2)游戏系统也可以还包括第二操作装置。 [0020] (2) The game system may further comprise a second operating means. 第二操作装置具备第二操作数据发送部,该第二操作数据发送部通过无线向游戏装置发送表示对该第二操作装置进行的操作的第二操作数据。 Second operation means includes a second operation data transmission unit, the second operation data transmission unit transmits operation data representing a second operation performed by the operation means to the second game device via radio. 另外,游戏装置还具备接收第二操作数据的第二操作数据接收部。 Further, the game device further includes a second operation data receiving portion receiving the second operation data. 游戏处理部根据第二操作数据执行游戏处理。 The game processing section performs game processing in accordance with the second operation data.

[0021] 上述“第二操作装置”并不限于后述的实施方式中的控制器,只要是能够向游戏装置无线发送操作数据(第二操作数据)的装置即可。 [0021] The above-mentioned "second operating means" is not limited to the embodiments described later of the controller, as long as it is capable of operating data (second operation data) to the game apparatus can be transmitted wirelessly. [0022] 根据上述(2)的结构,玩家不仅能够使用第一操作装置进行游戏操作,还能够使用第二操作装置进行游戏操作。 [0022] According to the above configuration (2), the player can use not only the first operation means performs a game operation, a game operation can also be performed using the second operation means. 使用第二操作装置的玩家能够一边观看显示在外部显示装置上的游戏图像一边进行游戏,因此根据上述(2)的结构,能够由两个玩家分别观看外部显示装置和第一操作装置的画面来进行游戏。 Using the second player to the operating device while viewing a game image displayed on the display device while the external game, so the configuration of the above (2), can be viewed by the two players each, the first operation screen of the external display device to game.

[0023] (3)游戏装置也可以还具备游戏声音生成部、游戏声音输出部以及游戏声音发送部。 [0023] (3) the game device may further include a game sound generating unit, and a game sound output unit game sound transmitting unit. 游戏声音生成部根据游戏处理来生成第一游戏声音和第二游戏声音。 Game sound generating unit generates a first game and the second game sound according to the game sound processing. 游戏声音输出部将第二游戏声音输出到独立于第一操作装置的外部音响装置。 Game sound output unit to the second game sound output means independent of the first external sound operation device. 游戏声音发送部通过无线向第一操作装置发送第一游戏声音。 A first transmission unit transmits the game sound to a game sound through a first wireless device operation. 另外,第一操作装置还具备游戏声音接收部和扬声器。 Further, the first operating means further includes a game sound receiving unit and a speaker. 游戏声音接收部从游戏装置接收第一游戏声音。 A first sound receiving unit receives game play sounds from the game apparatus. 扬声器输出由游戏声音接收部接收到的第一游戏声音。 Speaker output is received by the sound receiving unit to play a first game sound.

[0024] 在上述(3)中,从游戏装置无线发送到第一操作装置的第一游戏声音既可以如后述的实施方式那样在被压缩后进行发送,也可以不压缩而进行发送。 [0024] In (3) above, is transmitted from the wireless game device to the first control device as a first game sound may be transmitted, it may be transmitted without compression in the compressed mode as described later.

[0025] 根据上述(3)的结构,与游戏图像同样地,对于游戏声音也能够输出两种游戏声音。 [0025] According to the above configuration (3), and the game image in the same manner, it is possible for a game sound output two kinds of game sound. 因而,在第一操作装置中,能够输出与第一游戏图像相符的游戏声音,并且能够从外部音响装置输出与第二游戏图像相符的第二游戏声音。 Accordingly, in a first operating device, capable of outputting a first game image matching game sound and external sound can be outputted from the matching with the second image of the second game game sound.

[0026] (4)第一操作装置也可以还具备麦克风。 [0026] (4) a first operation device may further include a microphone. 此时,第一操作数据发送部还通过无线向游戏装置发送麦克风所检测到的声音的数据。 At this time, the first operation data transmission unit further transmits the microphone detected sound data to the game device through a wireless connection.

[0027] 在上述(4)中,从第一操作装置无线发送到游戏装置的声音的数据既可以如后述的实施方式那样在被压缩后进行发送,也可以不压缩而进行发送。 [0027] In (4) above, the radio transmission from the first operation means to the sound data of the game device that may be transmitted or may not be compressed is compressed and embodiments as described later and transmitted.

[0028] 根据上述(4)的结构,第一操作装置的麦克风所检测到的声音(麦克风声音)被发送到游戏装置。 [0028] is transmitted to the game device according to the above-described structure (4), the first operating means microphone detected sound (microphone sound). 因而,游戏装置能够将麦克风声音用于游戏声音,或者将对麦克风声音进行声音识别处理后得到的结果用作游戏输入。 Accordingly, the game device can be a microphone for a sound game sound, the sound will be a microphone or the voice recognition result obtained after processing used as a game input.

[0029] (5)第一操作装置也可以还具备摄像头和摄像头图像压缩部。 [0029] (5) a first operation device may further include a camera and a camera image compression section. 摄像头图像压缩部对摄像头所拍摄到的摄像头图像进行压缩来生成压缩摄像数据。 Compression unit of the camera images captured by the camera to the camera image is compressed to generate compressed image data. 此时,第一操作数据发送部通过无线向游戏装置还发送压缩摄像数据。 At this time, the first operation data transmission unit further transmits the compressed image data to the game device through a wireless connection. 另外,游戏装置还具备对压缩摄像数据进行解压缩来得到摄像头图像的摄像头图像解压缩部。 Further, the game device further includes a camera image decompressing the compressed image data is decompressed to obtain the camera image compression section.

[0030] 根据上述(5)的结构,由第一操作装置的摄像头拍摄到的摄像头图像被发送到游戏装置。 [0030] The structure of the above (5), captured by the camera device to the first operation of the camera image is transmitted to the game apparatus. 因而,游戏装置能够将摄像头图像用于游戏图像,或者将对摄像头图像进行图像识别处理后得到的结果用作游戏输入。 Results Thus, the game device can be used for game image camera images, camera images or image recognition processing will be used as a game input obtained. 另外,根据上述(5)的结构,摄像头图像在被压缩后进行发送,因此能够高速地无线发送摄像头图像。 Further, the configuration of the above (5), the camera transmits an image after being compressed, it is possible to wirelessly transmit a high speed camera images.

[0031] (6)第一操作装置也可以还具备多个正面操作按钮和能够指示方向的方向输入部。 [0031] (6) the first operating means may further include a plurality of front surface operation buttons and a directional input unit capable of indicating a direction. 多个正面操作按钮被设置在设置有显示部的屏幕和触摸面板的正面平面上的该屏幕的两侧。 A plurality of front surface operation buttons disposed on the front side is provided with a flat screen and a touch panel display portion of both sides of the screen. 方向输入部被设置在正面平面上的屏幕的两侧。 Direction input section is provided on the front side of the screen plane. 此时,第一操作数据还包含表示对多个正面操作按钮和方向输入部进行的操作的数据。 At this time, the first operation data further includes data representing a plurality of front surface operation buttons and the operation direction of the input section.

[0032] 根据上述(6)的结构,在第一操作装置的屏幕两侧设置操作按钮和方向输入部。 [0032] According to the configuration (6) above, the input unit provided on both sides of the screen and the direction of the first operation of the operation button means. 因而,玩家能够在握持第一操作装置的状态下(典型的是用双手的拇指)对操作按钮和方向输入部进行操作,因此即使在进行移动第一操作装置的操作的过程中,也能够容易地对操作按钮和方向输入部进行操作。 Accordingly, the player can be operated in a state where the first gripping means (typically with thumbs of both hands) of the operation buttons and the operation direction input unit, so even when the operation during the first operation of the mobile device, it is also possible to easily the operation button and the operation direction input unit.

[0033] (7)第一操作装置也可以还具备多个背面操作按钮和多个侧面操作按钮。 [0033] (7) a first operating means may further include a plurality of operation buttons and a plurality of sides of the back surface operation buttons. 多个背面操作按钮被设置在背面平面上。 A plurality of back side operation button is arranged on the back plane. 背面平面是设置有显示部的屏幕和触摸面板的正面平面的相反侧的面。 The back plane is provided with a surface opposite to the display screen and a touch panel portion of the front plane. 多个侧面操作按钮被设置在正面平面与背面平面之间的侧面上。 A plurality of side surface operation buttons are arranged on the side between the front plane and the back plane. 此时,第一操作数据还包含表示对多个背面操作按钮和侧面操作按钮进行的操作的数据。 At this time, the first operation data further includes data representing a plurality of operations of operation buttons and the back surface side of the operation buttons.

[0034] 根据上述(7)的结构,第一操作装置的背面平面和侧面上设置有操作按钮。 [0034] According to the configuration (7) above, there is provided an operation button on the back surface side of the first plane and the operation of the device. 因而,玩家能够在握持第一操作装置的状态下(典型的是用食指或中指)对这些操作按钮进行操作,因此即使在进行移动第一操作装置的操作的过程中,也能够容易地对操作按钮进行操作。 Accordingly, the player can be operated in a state where the first gripping means (typically by index or middle finger) operating these operation buttons, so even when the operation during the first operation of the mobile device, the operation can be easily button operation. [0035] (8)第一操作装置也可以还具备磁传感器。 [0035] (8) a first operation device may further include a magnetic sensor. 此时,第一操作数据还包含磁传感器的检测结果的数据。 At this time, the first operation data further comprises a data detection results of the magnetic sensor.

[0036] 根据上述(8)的结构,第一操作装置具备磁传感器,在游戏装置中磁传感器的输出结果被用在游戏处理中。 [0036] According to the configuration (8) above, the first operating means includes a magnetic sensor, the output of the magnetic sensor in the game apparatus is used in the game process. 因而,玩家能够通过移动第一操作装置来进行游戏操作。 Accordingly, the player is able to perform a game operation by moving the first operating means. 另外,游戏装置能够根据磁传感器的输出结果来判断第一操作装置在实际空间中的绝对姿势,因此能够通过使用例如惯性传感器的输出结果和磁传感器的输出结果来正确地计算出第一操作装置的姿势。 Further, the game device capable of determining the absolute posture of the first operation means in the real space based on the output of the magnetic sensor, it is possible to accurately calculated by using the first operation means, for example, the output of the magnetic sensor and the output of the inertial sensor posture.

[0037] (9)惯性传感器可以是任意的惯性传感器,例如可以包括三轴加速度传感器和三轴陀螺仪传感器。 [0037] (9) may be any inertial sensor inertial sensor, for example, may comprise a triaxial acceleration sensor and a triaxial gyro sensor.

[0038] 根据上述(9)的结构,通过使用加速度传感器和陀螺仪传感器这两种传感器作为惯性传感器,能够正确地计算出第一操作装置的移动、姿势。 [0038] According to the above configuration (9), which moves the two sensors as the inertial sensor can be accurately calculated by the first control device using an acceleration sensor and a gyro sensor, a posture.

[0039] (10)游戏装置也可以还具备读取部、网络通信部以及电力提供部。 [0039] (10) the game device may further include a reading unit, a network communication unit and a power supply unit. 读取部从记录有游戏程序的外部记录介质读取信息,该外部记录介质相对于上述游戏装置能够安装和拆卸。 Reading section reads information from the external recording medium recording a game program, and the external recording medium with respect to the above-described game apparatus capable of mounting and dismounting. 网络通信部能够与网络进行连接,与能够通过该网络进行通信的信息处理装置之间进行通信。 The network communication unit can be connected to the network, and communication can be performed between the information processing apparatus through the communication network. 电カ提供部从游戏装置的外部的电源向该游戏装置内的各部提供电力。 Ka portion provides electrical power is supplied from an external power supply to each part of the game device in the game device. 游戏处理部根据由读取部读取出的游戏程序来执行游戏处理。 The game processing section performs game processing in accordance with the read out by the reading portion of the game program.

[0040] 根据上述(10)的结构,通过更换记录有游戏程序的外部记录介质,能够容易地变更在游戏装置中执行的游戏程序。 [0040] The structure (10) above, by replacing the external recording medium recording a game program can be easily changed in the game program executed by the game apparatus. 另外,游戏装置能够通过网络进行通信,因此能够通过例如经由网络下载新的应用程序、数据来使游戏装置的功能或在游戏装置中执行的游戏的内容更为充实。 Further, the game device capable of communicating via a network, can be downloaded via a network such as a new application, the functional data to the game device or the content of the game executed in the game device more substantial. 另外,如后述的“7.游戏系统的其它动作例”所述,能够使用終端装置7作为经由网络与其它信息处理装置进行通信时的接ロ。 Further, "other acts Example 7. The game system" as the later, can be used as a ground terminal device 7 when ro communicate via a network with another information processing apparatus.

[0041] (11)本实用新型的另一例也可以是操作装置,其能够与安置型的游戏装置进行无线通信,该操作装置具备:显示部;触摸面板,其设置在显示部的屏幕上;惯性传感器;操作数据发送部,其通过无线向游戏装置发送包含触摸面板和惯性传感器的输出数据的操作数据;游戏图像接收部,其从游戏装置依次接收压缩图像数据,该压缩图像数据是在游戏装置中对基于根据操作数据执行的游戏处理生成的游戏图像实施压缩处理而得到的;以及游戏图像解压缩部,其依次对压缩图像数据进行解压缩来得到游戏图像,其中,显示部依次显示通过解压缩得到的游戏图像。 [0041] (11) of the present invention other embodiments may be operating means which can communicate wirelessly with the game device placement type, the operating device comprising: a display unit; a touch panel provided on the screen of the display unit; inertial sensor; operation data transmission unit, operation data comprising a touch panel and inertial sensors by radio to a game distribution device output data; game image receiving unit that sequentially receives the compressed image data from the game device, the compressed image data in the game means for compression processing based on the processing generated based on the game data to perform operations game image embodiment is obtained; and a game image decompression unit which sequentially compressed image data is decompressed to obtain a game image, wherein the display unit sequentially displays by unzip game image obtained.

[0042] 另外,作为本实用新型的另外一例,也能够以上述⑴〜(10)中的第一操作装置的方式来实施本实用新型。 [0042] Further, as another example of the present invention, it is possible to operate the first embodiment in the above-described apparatus ⑴~ (10) to implement the present invention.

[0043] 实用新型的效果 [0043] Advantageous Effects

[0044] 根据本实用新型,基于对具备触摸面板和惯性传感器的操作装置进行的操作来执行游戏处理,由此能够进行新式的游戏操作。 [0044] According to the present invention, performs game processing based on an operation of the operating device includes a touch panel and performs the inertial sensor, whereby the new game operation can be performed.

附图说明 BRIEF DESCRIPTION

[0045] 图I是游戏系统I的外观图。 [0045] FIG. I I is an external view of a game system.

[0046] 图2是表示游戏装置3的内部结构的框图。 [0046] FIG. 2 is a block diagram showing an internal configuration of the game apparatus 3.

[0047] 图3是表示控制器5的外观结构的立体图。 [0047] FIG. 3 is a perspective view showing the external configuration of the controller 5.

[0048] 图4是表示控制器5的外观结构的立体图。 [0048] FIG. 4 is a perspective view showing an external configuration of the controller 5.

[0049] 图5是表示控制器5的内部构造的图。 [0049] FIG. 5 is a diagram showing the internal structure of the controller 5.

[0050] 图6是表示控制器5的内部构造的图。 [0050] FIG. 6 is a diagram showing the internal structure of the controller 5.

[0051] 图7是表示控制器5的结构的框图。 [0051] FIG. 7 is a block diagram of the controller 5.

[0052] 图8是表示终端装置7的外观结构的图。 [0052] FIG. 8 is a diagram showing the external configuration of the terminal device 7.

[0053] 图9是表示用户握持终端装置7的情形的图。 [0053] FIG. 9 shows a case where a user holds the terminal device 7.

[0054] 图10是表示终端装置7的内部结构的框图。 [0054] FIG. 10 is a block diagram showing an internal configuration of the terminal device 7.

[0055] 图11是表示在游戏处理中使用的各种数据的图。 [0055] FIG. 11 is a diagram showing various data used in the game process.

[0056] 图12是表示在游戏装置3中执行的游戏处理的流程的主流程图。 [0056] FIG. 12 is a main flowchart showing a flow of the game executed in the game apparatus 3 processes.

[0057] 图13是表示游戏控制处理的详细流程的流程图。 [0057] FIG. 13 is a flowchart showing the details of the game control process.

[0058] 图14是表示第一游戏例中的电视机2的画面和终端装置7的图。 [0058] FIG. 14 is a diagram showing a first embodiment of a television game screen of FIG. 7 and the terminal device 2.

[0059] 图15是表示第二游戏例中的电视机2的画面和终端装置7的图。 [0059] FIG. 15 shows a second embodiment of a television game screen of FIG. 7 and the terminal device 2.

[0060] 图16是表示在第三游戏例中显示在电视机2上的电视机用游戏图像的一例的图。 [0060] FIG. 16 is a diagram showing one example of a television game image on the TV 2 is used in the third embodiment in the game.

[0061] 图17是表示在第三游戏例中显示在终端装置7上的终端用游戏图像的一例的图。 [0061] FIG 17 is a diagram displayed on the terminal on the terminal 7 illustrating an example of a game image of the game apparatus in the third embodiment.

[0062] 图18是表示在第四游戏例中显示在电视机2上的电视机用游戏图像的一例的图。 [0062] FIG. 18 is a diagram of a television on the television 2 illustrating an example of a game image displayed in a fourth embodiment of the game.

[0063] 图19是表示在第四游戏例中显示在终端装置7上的终端用游戏图像的一例的图。 [0063] FIG. 19 is a diagram displayed on the terminal on the terminal 7 illustrating an example of a game image of the game apparatus in a fourth embodiment.

[0064] 图20是表示第五游戏例中的游戏系统I的使用情形的图。 [0064] FIG. 20 shows a case of using a fifth embodiment of the game in the game system I.

[0065] 图21是表示通过网络与外部装置进行连接时的游戏系统I所包括的各装置的连接关系的图。 [0065] FIG. 21 is a diagram showing the connection relationship of each device connected to the game system via a network I included in the external device.

[0066] 附图标记说明 [0066] REFERENCE NUMERALS

[0067] I :游戏系统;2 :电视机;3 :游戏装置;4 :光盘;5 :控制器;6 :标记装置(markerdevice) ;7 :终端装置;10 :CPU ;lle :内部主存储器;12 :外部主存储器;19 :控制器通信模块;28 :终端通信模块;35 :摄像信息运算部;37 :加速度传感器;44 :无线模块;48 :陀螺仪传感器;51 :IXD ;52 :触摸面板;53 :类比摇杆(Analog Stick) ;54 :操作按钮;55 :标记部;56 :摄像头;62 :磁传感器;63 :加速度传感器;64 :陀螺仪传感器;66 :编解码器LSI (Large-scale integration :大规模集成电路);67 :扬声器;69 :麦克风;70 :无线模块;90 :控制器操作数据;97 :终端操作数据;98 :摄像头图像数据;99 :麦克风声音数据。 [0067] I: game system; 2: TV; 3: game device; 4: optical disks; 5: a controller; 6: marking means (markerdevice); 7: the terminal apparatus; 10: CPU; lle: internal main memory; 12: external main memory; 19: controller communication module; 28: terminal communication module; 35: an imaging information calculation unit; 37: an acceleration sensor; 44: wireless module; 48: gyro sensor; 51: IXD; 52: touch panel ; 53: analog stick (Analog Stick); 54: an operation button; 55: tag portion; 56: camera; 62: magnetic sensor; 63: an acceleration sensor; 64: gyro sensor; 66: codec LSI (Large- scale integration: LSI); 67: speaker; 69: microphone; 70: wireless module; 90: controller operation data; 97: data terminal operation; 98: camera image data; 99: microphone sound data.

具体实施方式 detailed description

[0068] [I.游戏系统的整体结构] [0068] [I. overall structure of a game system]

[0069] 下面,参照附图来说明本实用新型的一个实施方式所涉及的游戏系统I。 [0069] Hereinafter, the game system described with reference to an embodiment of the present invention related to embodiment accompanying drawings I. 图I是游戏系统I的外观图。 Figure I I is an external view of a game system. 在图I中,游戏系统I包括以电视接收器等为代表的安置型的显示装置(下面记载为“电视机”)2、安置型的游戏装置3、光盘4、控制器5、标记装置6以及终端装置7。 In Figure I, the game system I includes a display device disposed in a television receiver of the type as represented by (hereinafter referred to as "TV") 2, a game apparatus 3 disposed type, an optical disc 4, a controller 5, labeling means 6 and the terminal device 7. 游戏系统I根据利用控制器5进行的游戏操作,在游戏装置3中执行游戏处理,将通过游戏处理得到的游戏图像显示在电视机2和/或終端装置7上。 The game system I, the game processing executed in the game apparatus 3 in accordance with the game operation performed using the controller 5, obtained by the game processing of the game image is displayed on the TV 2 and / or the terminal device 7.

[0070] 在游戏装置3中可安装和拆卸地插入光盘4,该光盘4是针对该游戏装置3可更换地使用的信息存储介质的一例。 [0070] In the game apparatus 3 may be inserted into the mounting and dismounting of the disc 4, the disc 4 is example of an information storage medium for the game apparatus 3 may use exchangeable. 光盘4中存储有用于在游戏装置3中执行的信息处理程序(典型的是游戏程序)。 Optical disk 4 stores a program for information processing executed in the game device 3 (typically, a game program). 在游戏装置3的前表面上设置有光盘4的插入口。 On the front surface of the game apparatus 3 is provided with a disc insertion port 4. 游戏装置3通过读取并执行插入到插入ロ中的光盘4所存储的信息处理程序来执行游戏处理。 The game apparatus 3 by reading and executing ro inserted into the insertion of the optical disc 4 storing the information processing program to perform game processing.

[0071] 游戏装置3通过连接线(cord)与电视机2相连接。 [0071] The game apparatus 3 is connected to the TV 2 through a connection wire (cord). 电视机2显示通过在游戏装置3中执行的游戏处理而得到的游戏图像。 The television 2 displays a game image in the game processing by executing the game apparatus 3 is obtained. 电视机2具有扬声器2a(图2),扬声器2a输出进行上述游戏处理的结果所得到的游戏声音。 A speaker 2a of the television 2 (FIG. 2), the speaker 2a game sound output result of the game processing obtained. 此外,在其它实施方式中,也可以将游戏装置3与安置型的显示装置形成为一体。 Further, in other embodiments, the game apparatus 3 may be formed with the display apparatus arranged as one type. 另外,游戏装置3与电视机2之间的通信也可以是无线通信。 Further, the communication between the game apparatus 3 and the television 2 may be a wireless communication.

[0072] 在电视机2的屏幕的周边(在图I中为屏幕的上側)设置有标记装置6。 [0072] 6 is provided with marking means at the periphery of the screen of the television 2 (the screen is in the upper side in FIG. I). 用户(玩家)能够进行移动控制器5的游戏操作,标记装置6用于由游戏装置3计算控制器5的移动、位置、姿势等,详情在后面叙述。 User (player) can move the game operation controller 5, a mark 6 means for calculating from the game apparatus 3 moves the controller 5, the position, posture, details will be described later. 标记装置6在其两端具备两个标记器(marker) 6R和6し标记器6R (标记器6L也相同)具体来说是ー个以上的红外LED (Light Emitting Diode :发光二极管),朝向电视机2的前方输出红外光。 6 includes marking means at its two ends two marker (marker) 6R 6 and shi marker 6R (also the same marker 6L) is specifically ー least one infrared LED (Light Emitting Diode: LED), toward television the front unit 2 outputs an infrared light. 标记装置6与游戏装置3相连接,游戏装置3能够控制标记装置6所具备的各红外LED的点亮。 Marking apparatus 63 is connected to the game apparatus, the game apparatus 3 can control each infrared LED of the marker device 6 provided in the lighting. 此外,标记装置6是便携式装置,用户能够将标记装置6设置在任意的位置处。 Furthermore, the marking device is a portable device 6, the user can be provided at any position 6 of the marking device. 在图I中示出了标记装置6被设置在电视机2上方的状态,但是设置标记装置6的位置和朝向是任意的。 In FIG. I shows a state of the flag means 6 is provided above the TV 2, but the position and orientation of the marking device is provided 6 is arbitrary.

[0073] 控制器5用于对游戏装置3提供表示对该控制器5进行的操作的内容的操作数据。 [0073] The controller 5 for operation data indicating the operation content of the controller 5 provides the game apparatus 3. 控制器5与游戏装置3能够通过无线通信进行通信。 The controller 5 and the game apparatus 3 can communicate by wireless communication. 在本实施方式中,在控制器5与游戏装置3之间的无线通信中例如使用Bluetooth(蓝牙)(注册商标)的技木。 In the present embodiment, for example, using Bluetooth (Bluetooth) (registered trademark) technology of wood 3 in the wireless communication between the controller 5 and the game apparatus. 此外,在其它实施方式中,控制器5与游戏装置3也可以通过有线方式进行连接。 Further, in other embodiments, the controller 5 and the game apparatus 3 may be connected by cable. 另外,在本实施方式中,将游戏系统I所包含的控制器5设为ー个,但是游戏装置3能够与多个控制器进行通信,通过同时使用规定台数的控制器,能够多人玩游戏。 Further, in the present embodiment, the controller 5 included in the game system I ー a set, but the game apparatus 3 is capable of communicating with a plurality of controllers, while the controller by a predetermined number of units, capable of playing multiplayer games . 控制器5的详细结构在后面叙述。 Detailed structure of the controller 5 described later.

[0074] 終端装置7具有用户能够握持的程度的大小,用户能够手持終端装置7来将其移动或者将终端装置7配置在任意的位置,来使用该终端装置7。 [0074] The user terminal device 7 has a size capable of holding a degree, the user is able to hand held terminal device 7 or to the mobile terminal apparatus 7 disposed at an arbitrary position, the terminal device 7 is used. 終端装置7具备作为显示单元的LCD (Liquid Crystal Display :液晶显示装置)51和输入单元(后述的触摸面板52、陀螺仪传感器64等),详细的结构在后面叙述。 The terminal apparatus 7 includes a LCD (Liquid Crystal Display: a liquid crystal display device) as a display unit and an input unit 51 (the touch panel 52 to be described later, the gyro sensor 64, etc.), the detailed structure will be described later. 終端装置7与游戏装置3能够通过无线方式(也可以是有线方式)进行通信。 7 and the game apparatus terminal apparatus 3 can communicate wirelessly (which may be wired). 終端装置7从游戏装置3接收在游戏装置3中生成的图像(例如游戏图像)的数据,并将图像显示在LCD 51上。 Terminal apparatus 7 receives the image data (e.g., a game image) generated in the game apparatus 3 from the game apparatus 3, and displays the image on the LCD 51. 此外,在本实施方式中,将LCD用作显示装置,但是终端装置7例如也可以具有利用了EL(Electro Luminescence :电致发光)的显示装置等其它任意的显示装置。 In the present embodiment, the LCD used as a display device, but the terminal device 7 may have, for example, use of the EL: other arbitrary (Electro Luminescence electroluminescence) display device such as a display device. 另外,終端装置7将表示对该终端装置7进行的操作的内容的操作数据发送到游戏装置3。 The terminal device 7 transmits the operation data indicating the operation contents to the terminal device 7 to the game apparatus 3.

[0075] [2.游戏装置3的内部结构] [0075] [3 2. The internal configuration of the game device]

[0076] 接着,參照图2来说明游戏装置3的内部结构。 [0076] Next, with reference to FIG. 2 will be described the internal structure of the game apparatus 3. 图2是表示游戏装置3的内部结构的框图。 FIG 2 is a block diagram of the internal configuration of the game apparatus 3. 游戏装置3具有CPU (Central Processing Unit :中央处理器)10、系统LSI 11、外部主存储器12、R0M/RTC 13、盘驱动器14以及AV-IC 15等。 Game apparatus 3 includes a CPU (Central Processing Unit: Central Processing Unit) 10, a system LSI 11, an external main memory 12, R0M / RTC 13, disc drive 14 and the AV-IC 15 and the like.

[0077] CPU 10通过执行存储在光盘4中的游戏程序来执行游戏处理,该CPU 10作为游戏处理器而发挥功能。 [0077] CPU 10 performs game processing by the game program stored in the optical disc 4 is executed, the CPU 10 functions as a game processor. CPU 10与系统LSI 11相连接。 CPU 10 is connected to the system LSI 11. 系统LSI 11上除了连接有CPU 10以夕卜,还连接有外部主存储器12、ROM/RTC 13、盘驱动器14以及AV-IC 15。 11 except that the system LSI 10 is connected to Xi Bu to the CPU, a main memory connected to the external 12, ROM / RTC 13, disc drive 14 and the AV-IC 15. 系统LSI 11进行以下处理等:对与其相连接的各结构要素之间的数据传输进行控制;生成要显示的图像;从外部装置获取数据。 The system LSI 11 performs the following processing: the data transmission between the components connected thereto are controlled; generating an image to be displayed; obtaining data from an external device. 此外,系统LSI 11的内部结构在后面叙述。 Further, the internal structure of the system LSI 11 will be described later. 易失性的外部主存储器12用于存储从光盘4读取出的游戏程序、从快闪存储器(Flash memory) 17读取出的游戏程序等程序或存储各种数据,该外部主存储器12被用作CPU 10的工作区域、缓冲区域。 The volatile external main memory 12 for storing a game program read from the optical disc 4, program or store various data from the flash memory (Flash memory) 17 read out the game program and the like, the external main memory 12 is as a work area of ​​the CPU 10, the buffer area. ROM/RTC 13具有安装有游戏装置3的启动用程序的ROM(所谓的引导ROM)和进行计时的时钟电路(RTC(Real Time Clock):实时时钟)。 ROM / RTC 13 has started the game device 3 is mounted with a program ROM (so-called boot ROM) and a circuit for counting clock (RTC (Real Time Clock): real time clock). 盘驱动器14从光盘4读取程序数据、纹理数据等,将所读取出的数据写入到后述的内部主存储器Ile或外部主存储器12中。 Disk 4 from the optical disk drive 14 reads program data, texture data, etc., the internal or the external main memory Ile written to main memory after the read-out data 12 to be described later.

[0078] 在系统LSI 11中,设置有输入输出处理器(I/O处理器)lla、GPU(GraphicProcessor Unit :图形处理器)lib、DSP (Digital Signal Processor :数字信号处理器)llC、VRAM(Video RAM:视频RAM) Ild以及内部主存储器lie。 [0078] In system LSI 11 is provided with an input output processor (I / O processor) lla, GPU (GraphicProcessor Unit: a graphics processor) lib, DSP (Digital Signal Processor: digital signal processor) llC, VRAM ( video RAM: video RAM) Ild and an internal main memory lie. 虽然省略了图示,但是这些结构要素Ila〜lie是通过内部总线而相互连接。 Although not shown, these components Ila~lie are interconnected by an internal bus.

[0079] GPU Ilb形成描绘单元的一部分,按照来自CPU 10的制图命令(GraphicsCommand)来生成图像。 [0079] GPU Ilb form part of the rendering unit, according to the drawing command (GraphicsCommand) of the CPU 10 is generated from an image. VRAM Ild存储GPU Ilb执行制图命令所需的数据(多边形数据、纹理数据等数据)。 VRAM Ild GPU Ilb memory required to execute drawing command data (polygon data, texture data and the like). 在生成图像时,GPU Ilb使用存储在VRAM Ild中的数据来制作图像数据。 In generating an image, GPU Ilb using data stored in the VRAM Ild to produce image data. 此外,在本实施方式中,游戏装置3生成显示在电视机2上的游戏图像和显示在终端装置7上的游戏图像这两者。 In the present embodiment, the game apparatus 3 generates a game image displayed on the TV 2 and display a game image in both the terminal 7 on the apparatus. 下面,有时将显示在电视机2上的游戏图像称为“电视机用游戏图像”,将显示在终端装置7上的游戏图像称为“终端用游戏图像”。 Hereinafter, sometimes the game image displayed on the TV 2 is referred to as "television game image", the game image displayed on the terminal device 7 referred to as "end-use game image."

[0080] DSP Ilc作为音频处理器而发挥功能,使用存储在内部主存储器lie、外部主存储器12中的语音数据(sound data)、声音波形(音色)数据来生成声音数据。 [0080] DSP Ilc functions as an audio processor, stored in the internal main memory Lie, voice data (sound data) in the external main memory 12, the sound waveform (tone color) data to generate the audio data. 此外,在本实施方式中,针对游戏声音,也与游戏图像同样地生成从电视机2的扬声器输出的游戏声音和从终端装置7的扬声器输出的游戏声音这两者。 In the present embodiment, for the game sound, generate both output from the speaker of the television game sound 2 and game sound speaker output from the terminal apparatus 7 in the same manner with the game image. 下面,有时将从电视机2输出的游戏声音称为“电视机用游戏声音”,将从终端装置7输出的游戏声音称为“终端用游戏声音”。 Hereinafter, sometimes the second output from the television game sound called "television game with sound", the output from the terminal apparatus 7 game sound known as "end-use game sound."

[0081] 如上所述那样在游戏装置3中生成的图像和声音中的要在电视机2中输出的图像和声音的数据是通过AV-IC 15读取的。 [0081] As described above, in the data generated in the game apparatus 3 image and audio to the television image and sound is output in two by the AV-IC 15 read. AV-IC 15通过AV连接器16将读取出的图像数据输出到电视机2,并且将读取出的声音数据输出到内置于电视机2的扬声器2a。 AV-IC 15 outputs the output read out via the AV connector 16. The image data to the television 2 and the read audio data to a speaker built into the television 2 2a. 由此,在电视机2上显不图像,并且从扬声器2a输出声音。 Accordingly, substantially no image on the TV 2, and the sound output from the speaker 2a.

[0082] 另外,在游戏装置3中生成的图像和声音中的要在终端装置7中输出的图像和声音的数据是通过输入输出处理器Ila发送到终端装置7的。 [0082] Further, in the game apparatus 3 and the image generated in the image and sound to the audio data output terminal 7 is transmitted to the terminal apparatus via the input-output processor apparatus 7 Ila. 利用输入输出处理器Ila等对终端装置7进行的数据发送在后面叙述。 Using the input output processor Ila like described later to transmit the data to the terminal device 7.

[0083] 输入输出处理器Ila在与其相连接的结构要素之间执行数据的发送接收,或者执行从外部装置的数据下载。 Data transmission and reception [0083] The input-output processor Ila performed between the components connected thereto, or downloads data from the external apparatus performs the. 输入输出处理器Ila与快闪存储器17、网络通信模块18、控制器通信模块19、扩展连接器20、存储卡用连接器21、编解码器(codec)LSI 27相连接。 Ila input output processor and the flash memory 17, a network communication module 18, a communication controller module 19, an expansion connector 20, the memory card 21, a codec (codec) LSI 27 is connected with the connector. 另外,网络通信模块18上连接有天线22。 Further, connected to the network communication module 18 antenna 22. 控制器通信模块19上连接有天线23。 The controller module 19 is connected to the communication antenna 23. 编解码器LSI27与终端通信模块28相连接,终端通信模块28上连接有天线29。 LSI27 codec and the communication module 28 is connected to the terminal, an antenna terminal 29 connected to the communication module 28.

[0084] 游戏装置3能够连接到因特网等网络上来与外部信息处理装置(例如其它游戏装置、各种服务器等)进行通信。 [0084] The game device 3 can be connected up to a network such as the Internet to communicate with external information processing apparatus (e.g., another game device, various servers, etc.). 即,输入输出处理器Ila通过网络通信模块18及天线22与因特网等网络进行连接,从而能够与连接在网络上的外部信息处理装置进行通信。 That is, the input-output processor Ila be connected via a network communication module 18 and the antenna 22 such as the Internet network, thereby communicating with an external information processing apparatus connected to the network. 输入输出处理器Ila定期访问快闪存储器17,检测是否存在需要发送到网络上的数据,在存在该数据的情况下,通过网络通信模块18和天线22将该数据发送到网络上。 Ila input output processor accessing flash memory 17 periodically detects whether data needs to be sent over the network, in the presence of the data transmitted to the network via the network communication module 18 and the antenna 22 the data. 另外,输入输出处理器Ila通过网络、天线22以及网络通信模块18来接收从外部信息处理装置发送过来的数据、从下载服务器下载的数据,将接收到的数据存储在快闪存储器17中。 Further, the input-output processor Ila through the network, the antenna 22 and a network communication module 18 receives data transmitted from the external information processing apparatus over, data downloaded from the download server, the received data is stored in the flash memory 17. CPU 10通过执行游戏程序来读取存储在快闪存储器17中的数据并在游戏程序中利用。 The CPU 10 reads data stored in flash memory 17 by executing a game program in the game program and use. 在快闪存储器17中,除了存储有在游戏装置3与外部信息处理装置之间发送接收的数据以外,还可以存储有利用游戏装置3玩过的游戏的存档数据(游戏的结果数据或中途数据)。 In the flash memory 17, in addition to storing data transmitted and received between the game apparatus 3 and the external information processing apparatus, it also may store archived data played using the game apparatus 3 game (result data or intermediate data of a game ). 另外,在快闪存储器17中也可以存储游戏程序。 Further, in the flash memory 17 may also store the game program.

[0085]另外,游戏装置3能够接收来自控制器5的操作数据。 [0085] Further, the game apparatus 3 is able to receive operational data from the controller 5. 即,输入输出处理器I Ia通过天线23和控制器通信模块19接收从控制器5发送的操作数据,并将该操作数据存储(暂时存储)在内部主存储器Ile或外部主存储器12的缓冲区域中。 That is, the input-output processor I Ia received by the antenna 23 and a communication controller module 19 operation data transmitted from the controller 5, and the operation data is stored (temporarily stored) in the internal main memory or the external main memory Ile buffer area 12 in.

[0086] 另外,游戏装置3能够与终端装置7之间发送接收图像、声音等数据。 [0086] Further, the game apparatus 3 is capable of transmitting and receiving terminal image, sound, and other data between the device 7. 在要向终端装置7发送游戏图像(終端用游戏图像)的情况下,输入输出处理器Ila将GPU Ilb所生成的游戏图像的数据输出到编解码器LSI 27。 To a case where the terminal apparatus 7 transmits a game image (game image with the terminal), the input output processor Ila Ilb the GPU output data of the generated game image to the codec LSI 27. 编解码器LSI 27对来自输入输出处理器Ila的图像数据进行规定的压缩处理。 Codec LSI 27 processes the input compressed image data output from the processor Ila for the predetermined. 終端通信模块28与終端装置7之间进行无线通信。 Terminal communication module 28 performs wireless communication with the terminal device 7 between. 因而,由終端通信模块28通过天线29将被编解码器LSI 27压缩后的图像数据发送给终端装置7。 Thus, by the terminal communication module 28 via the antenna 29 to be the codec LSI 27, the compressed image data transmitted to the terminal apparatus 7. 此外,在本实施方式中,从游戏装置3发送到終端装置7的图像数据是用于游戏的数据,如果在游戏中显示的图像发生延迟则会对游戏的操作性造成不良影响。 In the present embodiment, the game apparatus 3 transmits the image data to the terminal apparatus 7 from the data for a game, if the image display delay occurs in the game would adversely affect the operability of the game. 因此,优选的是,关于从游戏装置3向終端装置7的图像数据的发送,尽量避免发生延迟。 Accordingly, it is preferable that the terminal transmits on the image data from the device 7 to the game apparatus 3, to avoid delay occurs. 因而,在本实施方式中,编解码器LSI 27例如使用H. 264标准这一高效压缩技术来压缩图像数据。 Accordingly, in the present embodiment, the codec LSI 27 using, for example H. 264 standard This efficient compression techniques to compress image data. 此外,也可以使用除此以外的压缩技木,在通信速度足够快的情况下还可以构成为不压缩图像数据而发送的结构。 Further, may also be used other than wood compression technology, communication at a sufficiently fast speed may be configured as a structure is not transmitted compressed image data. 另外,终端通信模块28例如是受到Wi-Fi (wireless fidelity :无线相容性认证)认证的通信模块,既可以使用例如在IEEE 802. Iln标准下采用的MM0(MultipleInput Multiple Output :多输入多输出)的技术来高速地进行与终端装置7之间的无线通信,也可以使用其它通信方式。 In addition, terminal communication module 28 by, for example, Wi-Fi (wireless fidelity: the Wi-Fi) communication module authentication, for example, may be employed in the standard IEEE 802. Iln MM0 (MultipleInput Multiple Output: Multiple Input Multiple Output ) technology to high speed wireless communication between the terminal apparatus 7, another communication method may be used.

[0087] 另外,游戏装置3除了将图像数据发送给终端装置7以外,还将声音数据发送给终端装置7。 [0087] Further, the game apparatus 3, except that the image data is transmitted to the terminal apparatus 7 outside, voice data is also transmitted to the terminal apparatus 7. 即,输入输出处理器Ila通过编解码器LSI 27将DSP Ilc所生成的声音数据输出到終端通信模块28。 That is, the input-output processor DSP Ilc Ila 27 outputs the generated sound data to the terminal communication module 28 by using the codec LSI. 与图像数据同样地,编解码器LSI 27对声音数据也进行压缩处理。 Similarly to the image data, the codec LSI 27 also sound data compression processing. 针对声音数据的压缩方式可以是任何方式,优选压缩率高且声音的劣化少的方式。 For audio data compression method may be any way that is less susceptible to deterioration, and preferably a high compression sound. 另外,在其它实施方式中,也可以不压缩声音数据而发送。 Further, in other embodiments, the compressed audio data may not be transmitted. 終端通信模块28通过天线29将压缩后的图像数据和声音数据发送给终端装置7。 To the terminal device 7 through the terminal communication module 28 transmits the image data and the audio data 29 compressed antennas.

[0088] 并且,除了上述图像数据和声音数据以外,游戏装置3还根据需要向終端装置7发送各种控制数据。 [0088] Further, in addition to the image data and voice data, the game apparatus 3 also transmits various control data to the terminal apparatus 7 according to need. 控制数据是表示对终端装置7所具备的结构要素的控制指示的数据,例如表示控制标记部(图10所示的标记部55)的点亮的指示、控制摄像头(图10所示的摄像头56)的拍摄的指示等。 Control data for the control instruction data indicating structural elements provided in the terminal device 7, for example, represent a control flag indicating the lighting unit (tag portion 10 shown in FIG. 55) controls the camera (the camera shown in FIG. 10 56 ) taken indications. 输入输出处理器Ila与CPU 10的指示相应地将控制数据发送给终端装置7。 Input output processor Ila indicative of the CPU 10 transmits control data corresponding to the terminal device 7. 此外,在本实施方式中编解码器LSI 27不对该控制数据进行数据的压缩处理,但是在其它实施方式中也可以对该控制数据进行压缩处理。 Further, the codec LSI 27 according to the present embodiment does not control the data compression processing of the data, but compression processing may be performed in other embodiments the control data described above. 此外,可以根据需要对从游戏装置3发送到終端装置7的上述数据进行加密,也可以不加密。 Furthermore, the transmission may be encrypted from the game apparatus 3 to said data terminal apparatus 7 according to the need, may not be encrypted.

[0089] 另外,游戏装置3能够从终端装置7接收各种数据。 [0089] Further, the game apparatus 3 can receive various data from the terminal 7. 在本实施方式中,終端装置7发送操作数据、图像数据以及声音数据,详情在后面叙述。 In the present embodiment, the terminal apparatus 7 transmits operation data, image data and audio data, details will be described later. 由终端通信模块28通过天线29接收从终端装置7发送的各数据。 29 receives various data transmitted from the terminal device 7 by the communication module 28 via the antenna terminal. 在此,来自终端装置7的图像数据和声音数据被实施与从游戏装置3发送到终端装置7的图像数据和声音数据同样的压缩处理。 Here, image data and voice data from the terminal device 7 is the same embodiment of the compression processing image data and voice data 7 transmitted to the game apparatus 3 from the terminal apparatus. 因而,将这些图像数据和声音数据从终端通信模块28发送到编解码器LSI 27,在由编解码器LSI 27实施解压缩处理后输出到输入输出处理器11a。 Accordingly, these image data and voice data transmitted from the terminal communication module 28 to the codec LSI 27, in the embodiment of the codec LSI 27 outputs to the input output processor 11a after the decompression process. 另一方面,来自终端装置7的操作数据与图像、声音相比数据量较少,因此也可以不实施压缩处理。 On the other hand, the operation of the image data from the terminal device 7, a relatively small amount compared to the voice data, the compression process may not be performed. 另外,可以根据需要进行加密,也可以不加密。 Further, according to need can be encrypted, or may not be encrypted. 因而,操作数据在被终端通信模块28接收之后经由编解码器LSI27输出到输入输出处理器11a。 Accordingly, the operation data 28 is received after the communication terminal module LSI27 outputted to the input-output processor 11a via the codec. 输入输出处理器Ila将从终端装置7接收到的数据存储(暂时存储)在内部主存储器lie或外部主存储器12的缓冲区域中。 Ila input from the terminal apparatus output processor 7 stores the received data (temporary storage) Lie buffer area or the external main memory 12 in the internal main memory.

[0090] 另外,游戏装置3能够与其它设备、外部存储介质进行连接。 [0090] Further, the game apparatus 3 can be connected to other devices, an external storage medium. S卩,在输入输出处理器Ila上连接有扩展连接器20和存储卡用连接器21。 Jie S is connected to the extension connector 20 and the memory card connector 21 to the input output processor Ila. 扩展连接器20是用于USB、SCSI (Smail Computer System Interface :小型计算机系统接口)这样的接口的连接器。 Expansion connector 20 is a USB, SCSI (Smail Computer System Interface: Small Computer System Interface) interfaces such as a connector. 能够在扩展连接器20上连接外部存储介质这样的介质、或连接其它控制器等外围设备、或通过连接有线的通信用连接器来代替网络通信模块18而与网络进行通信。 In such a connection can be extended medium of the external storage medium connector 20, or other controller connected to peripheral devices, or communicate with the network through a wired communication connector module 18 instead of the communication network. 存储卡用连接器21是用于连接存储卡这样的外部存储介质的连接器。 Memory card connector 21 is a connector for memory card connector such external storage medium. 例如,输入输出处理器Ila能够通过扩展连接器20、存储卡用连接器21访问外部存储介质,来将数据保存在外部存储介质中或从外部存储介质读取数据。 For example, the input-output processor 20 can be Ila, memory card connector accessing the external storage medium via the extension connector 21 to the data stored in the external storage medium or read data from the external storage medium.

[0091] 游戏装置3上设置有电源按钮24、复位按钮25以及弹出按钮26。 [0091] The game apparatus 3 is provided with a power button 24, a reset button 25 and eject button 26. 电源按钮24和复位按钮25与系统LSI 11相连接。 Power button 24 and the reset button 25 is connected to the system LSI 11. 当电源按钮24接通时,通过未图示的AC适配器从外部的电源对游戏装置3的各结构要素提供电力。 When the power button 24 is turned on, the respective components of the AC adapter (not shown) of the game apparatus 3 from an external power source to provide power. 当按下复位按钮25时,系统LSI 11将游戏装置3的启动程序重启。 When the reset button 25 is pressed, the system LSI 11 starts the game apparatus 3 program restart. 弹出按钮26与盘驱动器14相连接。 Eject button 26 is connected to 14 disk drives. 当按下弹出按钮26时,从盘驱动器14退出光盘4。 When the eject button 26 is pressed, the disk drive 14 exits from the optical disc 4.

[0092] 此外,在其它实施方式中,游戏装置3所具备的各结构要素中的几个结构要素也可以构成为独立于游戏装置3的扩展设备。 [0092] Further, in other embodiments, the number of components the respective components included in the game apparatus 3 in the expansion apparatus may be configured separately from the game apparatus 3. 此时,扩展设备例如也可以通过上述扩展连接器20与游戏装置3相连接。 At this time, the expansion device 20 may be, for example, with the game apparatus 3 are connected via the expansion connector. 具体地说,扩展设备例如也可以具备上述编解码器L SI27、终端通信模块28以及天线29的各结构要素,相对于扩展连接器20可安装和拆卸。 Specifically, for example, expansion devices may be provided with the above-described codec L SI27, the terminal communication module 28 and the antenna element structure 29 with respect to the extension connector 20 may be mounted and detached. 由此,通过将上述扩展设备连接在不具备上述各结构要素的游戏装置上,能够使该游戏装置构成为能够与终端装置7进行通信的结构。 Thus, by connecting the expansion device does not have the above-described constituent elements of the game device, the game device can be configured so as to be in communication 7 with the terminal device configuration.

[0093] [3.控制器5的结构] [Structure of the controller 5 3] [0093]

[0094] 接着,参照图3〜图7来说明控制器5。 [0094] Next, the controller 5 will be described with reference to FIG. 7 3 ~ FIG. 图3是表示控制器5的外观结构的立体图。 FIG 3 is a perspective view showing the external configuration of the controller 5. 图4是表示控制器5的外观结构的立体图。 FIG 4 is a perspective view showing an external configuration of the controller 5. 图3是从控制器5的上侧后方观察控制器5的立体图,图4是从控制器5的下侧前方观察控制器5的立体图。 3 is a perspective view of the controller 5 from the rear side viewed controller 5, FIG. 4 is a front from the lower side of the controller 5 as viewed in the perspective view of the controller 5.

[0095] 在图3和图4中,控制器5具有例如通过塑料成型而形成的壳体31。 [0095] In FIG. 3 and FIG. 4, the controller 5 has a housing 31 formed by plastic molding, for example. 壳体31具有以其前后方向(图3所示的Z轴方向)为长度方向的大致长方体形状,整体为大人或小孩可一只手握持的大小。 Housing 31 having a longitudinal direction thereof (Z-axis direction shown in FIG. 3) to the longitudinal direction of the substantially rectangular parallelepiped shape as a whole may be a child or an adult hand held size. 用户能够通过按下设置在控制器5上的按钮以及移动控制器5本身而改变其位置、姿势(倾斜),来进行游戏操作。 The user can be provided by pressing a button on the controller 5, and moving the controller 5 itself to change its position, the posture (inclination) to game play.

[0096] 壳体31上设置有多个操作按钮。 [0096] housing 31 is provided with a plurality of operation buttons. 如图3所示,在壳体31的上表面,设置有十字按钮32a、I号按钮32b、2号按钮32c、A按钮32d、减(-)按钮32e、home按钮32f、加(+)按钮32g以及电源按钮32h。 3, the upper surface of the housing 31 is provided 32a, I number button 32b, No. 2 button 32c with a cross button, A button 32d, minus (-) button 32e, home button 32f, plus (+) button 32g and the power button 32h. 在本说明书中,有时将设置有这些按钮32a〜32h的壳体31的上表面称为“按钮面”。 In the present specification, may be provided on the surface of these buttons 32a~32h housing 31 is referred to as "button surface." 另ー方面,如图4所示,壳体31的下表面上形成有凹部,在该凹部的后面侧倾斜面上设置有B按钮32i。ー another aspect, as a concave portion on a lower surface 4, the housing 31, behind the recess B button 32i is provided with a side inclined surface. 对这些各操作按钮32a〜32i适当地分配与游戏装置3所执行的信息处理程序相应的功能。 32a~32i appropriate allocation corresponding to the information processing program executed by the game apparatus 3 functions, each of these operation buttons. 另外,电源按钮32h用于远程接通/断开游戏装置3主体的电源。 Further, the power button 32h for remotely turning on / off power game apparatus body 3. home按钮32f和电源按钮32h被设置成其上表面低于壳体31的上表面。 the home button 32f and the power button 32h is provided on the surface thereof below the upper surface of the housing 31. 由此,能够防止用户错误按下home按钮32f或电源按钮32h。 Accordingly, it is possible to prevent user errors pressing the home button 32f or the power button 32h.

[0097] 壳体31的后表面上设置有连接器33。 [0097] A connector 33 is provided on the rear surface of the housing 31. 连接器33用于将其它设备(例如其它传感器単元、控制器)连接在控制器5上。 The connector 33 for the other devices (e.g. other sensor element radiolabeling, the controller) connected to the controller 5. 另外,在壳体31的后表面上的连接器33两侧设置有卡定孔33a,以防止上述其它设备容易地脱离。 Further, the connector 33 is provided on both sides on the rear surface of the housing 31 has a locking hole 33a, in order to prevent the above-mentioned other devices easily detached.

[0098] 在壳体31上表面的后部设置有多个(在图3中为四个)LED34a〜34d。 [0098] In the rear of the upper surface of the housing 31 is provided with a plurality of (four in FIG. 3) LED34a~34d. 在此,为了与其它控制器相区別,对控制器5分配控制器类别(编号)。 Here, in order to distinguish from other controllers, distribution controller category (ID) of the controller 5. 各LED 34a〜34d用于以下等目的:向用户通知对控制器5当前设定的上述控制器类别,或者向用户通知控制器5的电池余量。 Each LED 34a~34d used for the following purposes: a notification to the controller 5 and the controller category currently set, or notifies the controller 5 of the battery remaining amount to the user to user. 具体地说,在使用控制器5进行游戏操作吋,与上述控制器类别相应地,多个LED34a〜34d中的某ー个点亮。 Specifically, the game operation performed using the controller 5 inches, and said controller category Accordingly, a plurality LED34a~34d ー a light.

[0099] 另外,控制器5具有摄像信息运算部35 (图6),如图4所示,在壳体31前表面上设置有摄像信息运算部35的光入射面35a。 [0099] Further, the controller 5 has an imaging information calculation section 35 (FIG. 6), as shown, is provided with an imaging information calculation section 35 of the light incident surface 35a on the front surface of the housing 31 4. 光入射面35a由至少透射来自标记器6R和6L的红外光的材质构成。 The light incident surface 35a is made of a material at least from the transmission markers 6R and 6L of the infrared light.

[0100] 在壳体31上表面的I号按钮32b和home按钮32f之间,形成有用于将来自内置于控制器5的扬声器47 (图5)的声音放出到外部的出声孔31a。 [0100] In the housing 31 between the upper surface of the I, buttons 32b and the home button 32f, formed from a speaker built in the controller 47 (FIG. 5). 5 of the sound emitted to the outside of the ventilation holes 31a.

[0101] 接着,參照图5和图6来说明控制器5的内部构造。 [0101] Next, with reference to FIGS. 5 and 6 will be described an internal structure of the controller 5. 图5和图6是表示控制器5的内部构造的图。 5 and FIG. 6 is a diagram showing the internal structure of the controller 5. 此外,图5是表示将控制器5的上壳体(壳体31的一部分)拆下的状态的立体图。 Further, FIG. 5 is a perspective view of the removed upper housing (housing part 31) of the controller 5 in the state. 图6是表示将控制器5的下壳体(壳体31的一部分)拆下的状态的立体图。 FIG 6 is a perspective view of the lower housing is removed (a portion of the housing 31) of the controller 5 in the state. 图6所示的立体图为从背面观察图5所示的基板30的立体图。 The picture shows a perspective view shown in FIG. 6 a perspective view of the substrate shown in FIG. 5 seen from the back 30.

[0102] 在图5中,在壳体31的内部固定地设置有基板30,该基板30的上主面上设置有各操作按钮32a〜32h、各LED 34a〜34d、加速度传感器37、天线45以及扬声器47等。 [0102] In FIG. 5, the interior of the housing 31 is fixedly provided with a substrate 30, on the main surface of the substrate 30 is provided with a respective operating buttons 32a~32h, each LED 34a~34d, an acceleration sensor 37, an antenna 45 and a speaker 47 and so on. 它们通过形成于基板30等上的布线(未图示)与微计算机(Micro Computer :微机)42(參照图6)相连接。 Thereof through a wiring (not shown) to the microcomputer 30 and the like is formed on a substrate: linked (Micro Computer microcomputer) 42 (see FIG. 6). 在本实施方式中,加速度传感器37被配置在X轴方向上偏离控制器5的中心的位置处。 In the present embodiment, the acceleration sensor 37 is arranged at a position offset from the center of the controller 5 in the X-axis direction. 由此,易于计算出使控制器5绕Z轴旋转时的控制器5的移动。 Thus, the controller 5 ambassador easy to calculate movement about the Z axis when the controller 5 is rotated. 另外,加速度传感器37被配置在长度方向(Z轴方向)上比控制器5的中心靠前方的位置处。 Further, the acceleration sensor 37 is arranged in the longitudinal direction (Z axis direction) at a position on the front of the controller 5 than the center. 另外,利用无线模块44(图7)和天线45,控制器5作为无线控制器而发挥功能。 Further, using a wireless module 44 (FIG. 7) and the antenna 45, the controller 5 functions as a wireless controller.

[0103] 另ー方面,在图6中,在基板30的下主面上的前端边缘处设置有摄像信息运算部 [0103] Another aspect ー, in FIG. 6, the imaging information arithmetic unit is provided at the front end edge of the main surface of the lower substrate 30

35。 35. 摄像信息运算部35从控制器5的前方起依次具备红外线滤波器38、透镜39、摄像元件40以及图像处理电路41。 The imaging information calculation section 35 sequentially from the front of the controller 5 includes an infrared filter 38, lens 39, the imaging device 40 and the image processing circuit 41. 这些部件38〜41分别安装在基板30的下主面上。 These components 38~41 are installed in the main surface of the substrate 30.

[0104] 并且,在基板30的下主面上,设置有上述微机42和振动器46。 [0104] Then, the main surface of the substrate 30, is provided with a microcomputer 42 and a vibrator 46 above. 振动器(vibrator) 46例如是振动马达、螺线管(solenoid),通过形成于基板30等上的布线与微机42相连接。 Vibrator (vibrator) 46, for example, a vibration motor, a solenoid (Solenoid), connected by wires to the microcomputer 30 and the like is formed on the substrate 42. 振动器46根据微机42的指示来进行动作,由此使控制器5产生振动。 Vibrator 46 operates according to an instruction of the microcomputer 42, thereby causing the controller 5 to vibrate. 由此,能够实现向握持控制器5的用户的手传递该振动的所谓的支持振动的游戏。 Accordingly, it is possible to support a so-called vibration transmitted to the vibration of the game to the user holding the controller 5 of the hand. 在本实施方式中,振动器46配置于壳体31的略靠前方的位置。 In the present embodiment, the vibrator 46 is arranged at a position slightly in front of the housing 31. S卩,振动器46配置在比控制器5的中心靠端侧的位置,由此能够通过振动器46的振动使控制器5整体产生较大的振动。 S Jie, the vibrator 46 is disposed on the controller 5 than the center side of the end, thereby enabling the vibration of the vibrator 46 of the controller 5 by the overall generating large vibration. 另外,连接器33被安装在基板30的下主面上的后端边缘处。 Further, the connector 33 is mounted at the rear edge of the main surface of the substrate 30. 此外,除图5和图6所示的以外,控制器5还具备生成微机42的基本时钟的晶体振子、对扬声器47输出声音信号的放大器等。 Further, in addition to FIG. 5 and FIG. 6, the controller 5 further includes a microcomputer 42 generates a basic clock of the crystal oscillator, the output sound signal from the speaker amplifier 47 and the like.

[0105] 此外,图3〜图6所示的控制器5的形状、各操作按钮的形状、加速度传感器和振动器的数量以及设置位置等只不过是一个例子,也可以是其它的形状、数量以及设置位置。 [0105] Further, the shape of the controller shown in FIG 3 ~ FIG. 65, the shape of each operation button, the number of the acceleration sensor and the vibrator as well as the installation position just an example, and may be other shapes, number and set position. 另外,在本实施方式中,摄像单元的拍摄方向是Z轴正方向,但是拍摄方向也可以是任一个方向。 Further, in the present embodiment, the imaging direction of the imaging means is the positive Z-axis direction, but the capturing direction may be any direction. 即,摄像信息运算部35在控制器5中的位置(摄像信息运算部35的光入射面35a)也可以不是壳体31的前表面,只要能够从壳体31的外部取入光即可,也可以设置于其它面。 That is, the position of the imaging information arithmetic unit 35 in the controller 5 (the imaging information calculation section 35 is a light incident surface 35a) may be the front surface of the housing 31 is not as long as light is entered from the outside of the housing 31 can, It may be provided on the other surface. [0106] 图7是表示控制器5的结构的框图。 [0106] FIG. 7 is a block diagram of the controller 5. 控制器5具备操作部32 (各操作按钮32a〜32Ϊ)、摄像信息运算部35、通信部36、加速度传感器37以及陀螺仪传感器48。 The controller 5 includes the operation section 32 (operation buttons 32a~32Ϊ), the imaging information calculation section 35, a communication unit 36, an acceleration sensor 37 and gyro sensor 48. 控制器5将表示对该控制器5进行的操作内容的数据作为操作数据发送给游戏装置3。 The controller 5 the data representing the content of the operation performed by the controller 5 to the game apparatus 3 as operation data. 此外,下面,有时将控制器5所发送的操作数据称为“控制器操作数据”,将终端装置7所发送的操作数据称为“终端操作数据”。 Furthermore, following, the controller 5 transmits operation data referred to as "operational data controller", the terminal apparatus 7 transmits the operation data is called a "terminal operation data."

[0107] 操作部32包括上述各操作按钮32a〜32i,将表示针对各操作按钮32a〜32i的输入状态(是否按下了各操作按钮32a〜32i)的操作按钮数据输出到通信部36的微机42。 Output [0107] Operation portion 32 includes the respective operating buttons 32a~32i, for representing the input state of each operation button 32a~32i (whether or not each operation button is pressed 32a~32i) operation button data to the microcomputer 36 of the communication unit 42.

[0108] 摄像信息运算部35是用于对摄像单元拍摄到的图像数据进行分析来辨别出其中亮度高的区域并计算该区域的重心位置、尺寸等的系统。 [0108] the imaging information calculation section 35 is for the imaging unit to capture image data is analyzed to identify where the high luminance region and calculates the position of the center of gravity, the size of the system area and the like. 摄像信息运算部35例如具有最大200帧/秒左右的采样周期,因此即使是对较高速的控制器5的移动也能够跟踪并进行分析。 The imaging information calculation section 35 has, for example, a maximum of about 200 / second sampling period, and therefore even for relatively high-speed movement of the controller 5 can also be tracked and analyzed.

[0109] 摄像信息运算部35包括红外线滤波器38、透镜39、摄像元件40以及图像处理电路41。 [0109] the imaging information calculation section 35 includes an infrared filter 38, lens 39, the imaging device 40 and the image processing circuit 41. 红外线滤波器38仅使从控制器5前方入射的光中的红外线通过。 Only the infrared filter 38 in front of the controller 5 from the incident light in the infrared rays. 透镜39将通过了红外线滤波器38的红外线会聚并使其入射到摄像元件40。 The infrared lens 39 through the infrared filter 38 and allowed to converge incident to the imaging element 40. 摄像元件40例如是CMOS传感器或CCD传感器这样的固体摄像元件,接收由透镜39会聚的红外线并输出图像信号。 The imaging device 40, for example, a CMOS sensor or a solid-state image pickup element such as a CCD sensor, receives infrared light 39 converged by the lens and outputting image signals. 在此,作为摄像对象的终端装置Ί的标记部55和标记装置6由输出红外光的标记器构成。 Here, as a marker of the terminal apparatus Ί imaging target 55 and the output of the marking device 6 is constituted by infrared light marker. 因而,通过设置红外线滤波器38,摄像元件40仅接收通过了红外线滤波器38的红外线来生成图像数据,因此能够更加正确地拍摄摄像对象(标记部55和/或标记装置6)的图像。 Thus, by providing the infrared filter 38, the image pickup element 40 receives only the infrared rays through the infrared filter 38 to generate image data, so that the image (marker portion 55 and / or the marking device 6) can be more accurately captured subject image. 下面,将由摄像元件40拍摄到的图像称为摄像图像。 Next, the image pickup element 40 by the image captured image is referred imaging. 在图像处理电路41中对由摄像元件40生成的图像数据进行处理。 Processing the image data generated by the imaging device 40 in the image processing circuit 41. 图像处理电路41计算摄像对象在摄像图像内的位置。 The image processing circuit 41 calculates the imaging position of the object within the captured image. 图像处理电路41将表示计算出的位置的坐标输出到通信部36的微机42。 The image processing circuit 41 outputs coordinates indicating the calculated position to the microcomputer 42 of the communication unit 36. 由微机42将该坐标的数据作为操作数据发送到游戏装置3。 Transmitting data to the game apparatus 3 by the microcomputer 42 as operation data of the coordinates. 下面,将上述坐标称为“标记器坐标”。 Hereinafter, the coordinate referred to as "marker coordinates." 标记器坐标与控制器5本身的朝向(倾斜角度)、位置相对应地发生变化,因此游戏装置3能够使用该标记器坐标来计算控制器5的朝向、位置。 Marker coordinate controller 5 itself orientation (inclination angle), the relative position change should occur, and therefore the game apparatus 3 can use the marker coordinates to calculate the orientation of the controller 5, position.

[0110] 此外,在其它实施方式中,控制器5也可以是不具备图像处理电路41的结构,也可以将摄像图像本身从控制器5发送到游戏装置3。 [0110] Further, in other embodiments, the controller 5 may not include the image processing circuit 41, the captured image itself may be transmitted from the controller 5 to the game apparatus 3. 此时,游戏装置3也可以具有与图像处理电路41具有相同功能的电路或程序,来计算上述标记器坐标。 In this case, the game apparatus 3 may have a circuit or a program having the same function as the image processing circuit 41 calculates the coordinates of the marker.

[0111] 加速度传感器37检测控制器5的加速度(包括重力加速度),即检测施加给控制器5的力(包括重力)。 [0111] The acceleration sensor 37 detects acceleration of the controller 5 (including gravitational acceleration), i.e., the controller 5 of the force (including gravity) applied to the detector. 加速度传感器37检测施加于该加速度传感器37的检测部的加速度中的沿传感轴方向的直线方向的加速度(直线加速度)的值。 Value of the acceleration in a linear direction along a sensing axis of the acceleration sensor 37 detects acceleration applied to the detection portion of the acceleration sensor 37 in a direction (linear acceleration). 例如,在双轴以上的多轴加速度传感器的情况下,分别检测沿各轴的成分的加速度来作为施加于加速度传感器的检测部的加速度。 For example, in the case of biaxial or more multi-axial acceleration sensor detect acceleration along each axis component by the acceleration sensor for detecting acceleration applied to the unit. 此外,加速度传感器37例如为静电电容式的MEMS (Micro Electro MechanicalSystem :微机电系统)型加速度传感器,但是也可以使用其它方式的加速度传感器。 Further, the acceleration sensor 37, for example, an electrostatic capacitance type MEMS (Micro Electro MechanicalSystem: micro-electromechanical system) type acceleration sensor, the acceleration sensor may be used but other means.

[0112] 在本实施方式中,加速度传感器37分别检测以控制器5为基准的上下方向(图3所示的Y轴方向)、左右方向(图3所示的X轴方向)以及前后方向(图3所示的Z轴方向)这三个轴方向的直线加速度。 [0112] In the present embodiment, the acceleration sensor 37 respectively detect the controller 5 with reference to the vertical direction (Y axis direction shown in FIG. 3), the horizontal direction (FIG. 3 X-axis direction) and longitudinal direction ( Z-axis direction shown in FIG. 3) of the three-axis linear acceleration. 由于加速度传感器37检测与沿各轴的直线方向有关的加速度,因此来自加速度传感器37的输出表示三轴各自的直线加速度的值。 Since 37 detects linear direction related to an acceleration of each axis of the acceleration sensor, and therefore the output from the acceleration sensor 37 represents a value of linear acceleration in each of three axis. 即,检测出的加速度被表示为以控制器5为基准而设定的XYZ坐标系(控制器坐标系)上的三维矢量。 That is, the detected acceleration is represented in three-dimensional vector on the controller 5 is set as a reference XYZ coordinate system (controller coordinate system).

[0113] 表示加速度传感器37所检测到的加速度的数据(加速度数据)被输出到通信部 Acceleration data (acceleration data) [0113] represents the acceleration sensor 37 is detected to output to the communication unit

36。 36. 此外,加速度传感器37所检测到的加速度与控制器5本身的朝向(倾斜角度)、移动相对应地发生变化,因此游戏装置3能够使用获取到的加速度数据来计算控制器5的朝向、移动。 Further, the acceleration sensor 37 and the acceleration detected by the controller 5 itself orientation (inclination angle), the relative movement should be changed, and therefore the game apparatus 3 can calculate the orientation of the controller 5, the mobile using the acceleration data acquired. 在本实施方式中,游戏装置3根据获取到的加速度数据来计算控制器5的姿势、倾斜角 In the present embodiment, the game apparatus 3 calculates the posture of the controller 5 based on the acquired acceleration data, the tilt angle

昨坐反寸。 Anti-inch ride yesterday.

[0114] 此外,能够由游戏装置3的处理器(例如CPU 10)或控制器5的处理器(例如微机42)等计算机根据从加速度传感器37 (关于后述的加速度传感器63也相同)输出的加速度的信号来进行处理,由此推测或计算(判断)出与控制器5有关的更多的信息,本领域技术人员能够根据本说明书的说明容易地理解这些。 [0114] Further, it is possible (e.g. the microcomputer 42) from the acceleration sensor and the like according to a computer 37 (described later on the acceleration sensor 63 is also the same) by a processor (e.g., CPU 10) or the processor of the controller 5 is outputted from the game apparatus 3 processing the acceleration signal, inferred or calculated (determined) with the additional information to the controller 5, those skilled in the art can readily understand the instructions of this specification. 例如,在以装载加速度传感器37的控制、器5处于静止状态为前提来执行计算机侧的处理的情况下(即,在设加速度传感器检测到的加速度仅为重力加速度来执行处理的情况下),如果控制器5实际上处于静止状态,则能够根据检测到的加速度来获知控制器5的姿势是否相对于重力方向倾斜或倾斜多少程度。 For example, in order to control the loading of the acceleration sensor 37, 5 in a stationary state as a precondition to performing the processing of the case where the computer side (i.e., the acceleration sensor is provided only gravitational acceleration detected by the case where the processing is performed), If the controller 5 is actually in a static state, it is possible to know whether the posture of the controller 5 is inclined with respect to the direction of gravity or how much the tilt according to the detected acceleration. 具体地说,在以加速度传感器37的检测轴朝向铅垂下方向的状态为基准时,能够根据是否被施加IG (重力加速度)来获知控制器5相对于基准是否傾斜,还能够根据其大小来获知相对于基准倾斜了何种程度。 More specifically, when the state detection axes of the acceleration sensor 37 in the vertical downward direction as a reference, it is possible to learn the controller 5 is inclined with respect to whether the reference is applied according to whether IG (acceleration of gravity), can also be learned according to their size tilted relative to the reference to what extent. 另外,在多轴的加速度传感器37的情况下,能够通过进ー步对各轴的加速度的信号实施处理来更加详细地获知控制器5相对于重力方向倾斜了多少程度。 Further, in the case of multi-axial acceleration sensor 37, it is possible to step through the intake ー informed the controller 5 in more detail with respect to the direction of gravity inclined embodiment of how much the signal processing of the acceleration of each axis. 在这种情况下,处理器既可以根据来自加速度传感器37的输出来计算控制器5的倾斜角度,也可以不计算该倾斜角度而计算控制器5的倾斜方向。 In this case, the processor may be used to calculate the inclination angle of the controller 5 based on the output from the acceleration sensor 37 may not calculate the inclination angle of the controller 5 calculates the inclination direction. 这样,通过将加速度传感器37与处理器组合使用,能够判断出控制器5的倾斜角度或姿势。 Thus, by using the acceleration sensor 37 in combination with the processor, the tilt angle can be determined that the controller 5 or posture.

[0115] 另ー方面,在以控制器5处于动态的状态(控制器5正在移动的状态)为前提的情况下,加速度传感器37除了检测重力加速度以外还检测与控制器5的移动相应的加速度,因此能够通过规定的处理来从检测到的加速度中去除重力加速度的成分,由此获知控制器5的移动方向。 [0115] Another aspect ー, to the controller 5 is in dynamic state (the controller 5 is moving state) as a precondition, the detection of the acceleration sensor 37 in addition to gravitational acceleration corresponding to the detected further movement of the acceleration of the controller 5 , it is possible to remove the gravitational acceleration component by a predetermined process from the detected acceleration, whereby the moving direction of the controller 5 is known. 另外,即使在以控制器5处于动态的状态为前提的情况下,也能够通过规定的处理来从检测到的加速度中去除与加速度传感器的移动相应的加速度的成分,由此获知控制器5相对于重力方向的傾斜。 Further, even in a case where the controller 5 is in a dynamic state as a precondition, it is possible to remove the movement component corresponding to the acceleration sensor through predetermined processing of the acceleration from the detected acceleration, thereby opposing the controller 5 is known inclined to the direction of gravity. 此外,在其它实施例中,加速度传感器37也可以具备用于在将由内置的加速度检测单元检测到的加速度信号输出到微机42之前对该加速度信号进行规定处理的嵌入式的处理装置或其它种类的专用处理装置。 Further, in other embodiments, the acceleration sensor 37 may be provided with an embedded processing means for outputting an acceleration signal by the built-in acceleration detection means before the detected microcomputer 42 performs a predetermined processing on the acceleration signal, or other types of special purpose processing apparatus. 例如在加速度传感器37用于检测静态加速度(例如重力加速度)的情况下,嵌入式或专用处理装置也可以将加速度信号转换为倾斜角(或者其它优选參数)。 For example, when an acceleration sensor 37 for detecting a static acceleration (e.g., gravitational acceleration), the embedded or dedicated processing apparatus may convert the acceleration signal into a tilt angle (or other preferred parameters).

[0116] 陀螺仪传感器48检测绕三个轴(在本实施方式中为XYZ轴)的角速度。 [0116] The gyro sensor 48 detects about three axes (XYZ axes in the present embodiment is the embodiment) in the angular velocity. 在本说明书中,以控制器5的拍摄方向(Z轴正方向)为基准,将绕X轴的旋转方向称为俯仰方向(pitch direction),将绕Y轴的旋转方向称为横摆方向(yaw direction),将绕Z轴的旋转方向称为侧倾方向(roll direction)。 In the present specification, the direction of rotation, to take the direction of the controller 5 (Z-axis plus direction) as a reference, is referred to as the pitch about the X axis direction (pitch direction), a Y-axis direction of the rotation about the yaw direction is referred to as ( yaw direction), the rotation direction about the Z axis is called roll direction (roll direction). 陀螺仪传感器48只要能够检测绕三个轴的角速度即可,所使用的陀螺仪传感器的数量和组合可以是任意的。 As long as the gyro sensor 48 capable of detecting angular velocities about three axes, numbers and combinations of the gyro sensor to be used may be arbitrary. 例如,陀螺仪传感器48可以是三轴陀螺仪传感器,也可以将双轴陀螺仪传感器与单轴陀螺仪传感器进行组合来检测绕三个轴的角速度。 For example, the gyro sensor 48 may be a three-axis gyro sensor, and a gyro sensor and a biaxial uniaxial gyro sensor may be combined to detect angular velocities about three axes. 表示由陀螺仪传感器48检测到的角速度的数据被输出到通信部36。 The angular velocity data detected by the gyro sensor 48 is outputted to the communication section 36. 另夕卜,陀螺仪传感器48也可以检测绕一个或两个轴的角速度。 Another Bu Xi, the gyro sensor 48 may detect an angular velocity about one or two axes.

[0117] 通信部36包括微机42、存储器43、无线模块44以及天线45。 [0117] The communication unit 36 ​​includes a microcomputer 42, a memory 43, a wireless module 44 and an antenna 45. 微机42在进行处理时将存储器43用作存储区域,并且微机42对无线模块44进行控制,该无线模块44将微机42所获取到的数据无线发送给游戏装置3。 During processing microcomputer 42 of the memory 43 as a storage area, and the microcomputer 42 controls the wireless module 44, the wireless module 44 to the microcomputer 42 wirelessly transmits acquired data to the game device 3.

[0118] 从操作部32、摄像信息运算部35、加速度传感器37以及陀螺仪传感器48输出到微机42的数据被暂时保存在存储器43中。 [0118] The imaging information calculation section 35, the acceleration sensor outputs to the operation unit 3237 and the data from the gyro sensor 48 of the microcomputer 42 is temporarily stored in the memory 43. 这些数据作为操作数据(控制器操作数据)被发送给游戏装置3。 These data as the operation data (operation data controller) is transmitted to the game apparatus 3. 即,当向游戏装置3的控制器通信模块19进行发送的发送时刻到来时, 微机42将保存在存储器43中的操作数据输出到无线模块44。 I.e. data output operation, when the transmission time of transmitting the communication to the controller module 19 of the game apparatus 3 arrives, the microcomputer 42 will be stored in the memory 43 to the wireless module 44. 无线模块44例如使用蓝牙(Bluetooth)(注册商标)的技术,以操作数据调制规定频率的载波,从天线45发射该微弱电波信号。 For example using Bluetooth wireless module 44 (the Bluetooth) (registered trademark) technology to modulate the operation data predetermined carrier frequency, transmitting the weak radio wave signal from an antenna 45. 即,操作数据被无线模块44调制为微弱电波信号而从控制器5进行发送。 That is, the operation data is modulated radio module 44 from the controller 5 is transmitted to the weak radio wave signal. 微弱电波信号被游戏装置3侧的控制器通信模块19所接收。 Weak radio signal by the controller communication module of the game apparatus 3 side received 19. 通过对接收到的微弱电波信号进行解调、解码,游戏装置3能够获取操作数据。 Demodulates and decodes the weak radio signal by the game apparatus 3 can acquire the received operation data. 然后,游戏装置3的CPU 10使用从控制器5获取到的操作数据进行游戏处理。 Then, CPU 10 of the game apparatus 3 from the controller 5 using the acquired operation data to the game process. 此外,每隔规定的周期逐次进行从通信部36向控制器通信模块19的无线发送,而游戏的处理一般是以1/60秒为单位(作为一帧时间)进行的,因此优选以小于等于该时间的周期进行发送。 Moreover, every predetermined period of successive wirelessly transmitted from the communication unit 36 ​​to the communication module 19 of the controller, and the game is generally processed in units of 1/60 second (as a time), it is preferable to less the period of time for transmission. 控制器5的通信部36例如以1/200秒一次的比例将操作数据输出到游戏装置3的控制器通信模块19。 The communication unit 36 ​​of the controller 5, for example, in a ratio of 1/200 of a second operation means outputs the data to the game controller 19 of the communication module 3.

[0119] 如上所述,控制器5能够发送标记器坐标数据、加速度数据、角速度数据以及操作按钮数据,来作为表示对该控制器5的操作的操作数据。 [0119] As described above, the controller 5 is capable of transmitting marker coordinate data, acceleration data, angular velocity data and operation button data as the operation data indicating the operation of the controller 5. 另外,游戏装置3将上述操作数据用作游戏输入来执行游戏处理。 Further, the game apparatus 3 as the operation data input to the game executing the game process. 因而,通过使用上述控制器5,用户除了能够进行按下各操作按钮的以往的一般的游戏操作以外,还能够进行移动控制器5本身的游戏操作。 Thus, by using the controller 5, in addition to the user of a conventional general game operation of pressing the operation buttons can be performed, and also capable of moving the controller 5 itself, the game operation. 例如,能够进行以任意的姿势倾斜控制器5的操作、利用控制器5指示画面上的任意位置的操作以及移动控制器5本身的操作等。 For example, capable of operation in an arbitrary posture of the controller 5 is inclined, the instruction operation by the controller 5 and the operation of moving the controller 5 itself to any position on the screen or the like.

[0120] 另外,在本实施方式中,控制器5不具有显示游戏图像的显示单元,但是也可以具有用于显示例如表示电池余量的图像等的显示单元。 [0120] Further, in the present embodiment, the controller 5 does not have a display unit to display a game image, but may have, for example, denotes a display unit for displaying an image such as a battery remaining amount.

[0121] [4.终端装置7的结构] [0121] [4 terminal structure 7]

[0122] 接着,参照图8〜图10来说明终端装置7的结构。 [0122] Next, with reference to FIG. 10 to FIG 8~ structure 7 will be described terminal apparatus. 图8是表示终端装置7的外观结构的图。 FIG 8 is a diagram showing an external configuration of the terminal device 7. 图8中的(a)图是终端装置7的主视图,(b)图是俯视图,(C)图是右视图,(d)图是仰视图。 FIG 8 (a) is a front view of the terminal apparatus in FIG. 7, (b) is a plan view of FIG, (C) is a right side view of FIG, (d) is a bottom view of FIG. 另外,图9是表示用户握持终端装置7的情形的图。 Further, FIG. 9 shows a case where a user holds the terminal device 7.

[0123] 如图8所示,终端装置7具备大致呈横长的长方形的板状形状的壳体50。 [0123] As shown, terminal apparatus 87 includes a housing 50 shown in a substantially horizontally long rectangular plate-like shape. 壳体50具有用户能够握持的程度的大小。 The user can grip the housing 50 having the size of an extent. 因而,用户能够拿着并移动终端装置7、或者变更终端装置7的配置位置。 Accordingly, the user can hold and the mobile terminal apparatus 7, or changing the position of the terminal apparatus 7 is arranged.

[0124] 终端装置7在壳体50的正面上具有IXD 51。 [0124] the terminal device 7 has IXD 51 on the front side of the housing 50. IXD 51被设置在壳体50的正面的中央附近。 IXD 51 is disposed near the center of the front housing 50. 因而,用户通过如图9所示那样拿着IXD 51的两侧部分的壳体50,能够一边观看IXD 51的画面一边拿着并移动终端装置。 Accordingly, as shown by the user holding the housing 51 on both sides of the portion 50 IXD, IXD is possible while watching the screen 51 and while holding the mobile terminal apparatus shown in Fig. 此外,在图9中,示出了用户通过拿着IXD 51的左右两侧的部分的壳体50来横向(以横向长的朝向)握持终端装置7的例子,但是也能够纵向(以纵向长的朝向)握持終端装置7。 Further, in FIG 9, shows a user holding the housing 50 IXD lateral portion 51 of the left and right sides (laterally toward long) Example 7 holds the terminal device, but can also be longitudinal (longitudinal long orientation) holds the terminal device 7.

[0125] 如图8的(a)图所示,終端装置7在IXD 51的屏幕上具有触摸面板52来作为操作単元。 [0125] As shown in (a), FIG. 8, the terminal apparatus 7 having a touch panel 52 on a screen 51 to IXD radiolabeling as the operation element. 在本实施方式中,触摸面板52是电阻膜方式的触摸面板。 In the present embodiment, the touch panel 52 is a touch panel of resistive film. 但是,触摸面板不限于电阻膜方式,例如也能够使用静电电容方式等任意方式的触摸面板。 However, the touch panel is not limited to the resistive film, for example, a touch panel can be used in any embodiment of the capacitive type and the like. 另外,触摸面板52既可以是单点触摸方式,也可以是多点触摸方式。 Further, the touch panel 52 may be a single touch manner, and may be multi-touch manner. 在本实施方式中,作为触摸面板52,利用与LCD 51的分辨率相同分辨率(检测精确度)的触摸面板。 In the present embodiment, as the touch panel 52 by the LCD 51 of the same resolution as the resolution (detection accuracy) of touch panel. 但是,触摸面板52的分辨率与LCD 51的分辨率未必一定要一致。 However, the resolution of the LCD touch panel 52 with a resolution of 51 may not necessarily be consistent. 通常使用触控笔对触摸面板52进行输入,但是不限于触控笔,用户也能够用手指对触摸面板52进行输入。 Typically use a stylus input to the touch panel 52, but is not limited to the stylus, the user can perform input to the touch panel 52 with a finger. 此外,在壳体50上也可以设置有收纳孔,该收纳孔用来收纳用于对触摸面板52进行操作的触控笔。 Further, the housing 50 may also be provided with a housing hole, the accommodation hole for accommodating the stylus 52 for operating the touch panel. 这样,由于终端装置7具备触摸面板52,因此用户能够ー边移动终端装置7 —边操作触摸面板52 。 Thus, since the terminal apparatus 7 includes a touch panel 52, the user can move with the terminal device 7 ー Edge - operating the touch panel 52. 也就是说,用户能够在移动LCD 51的屏幕的同吋,对该屏幕直接(通过触摸面板52)进行输入。 That is, the user can move with inch LCD screen 51, an input (touch panel 52) directly to the screen.

[0126] 如图8所示,终端装置7具备两个类比摇杆53A和53B以及多个按钮54A〜54L来作为操作単元。 [0126] As shown, the terminal apparatus shown in FIG. 87 includes two analog stick and a plurality of buttons 53A and 53B as the operation radiolabeling 54A~54L element. 各类比摇杆53A和53B是指示方向的设备。 All kinds than the rocker 53A and 53B are device indicates direction. 各类比摇杆53A和53B构成为能够使通过用户的手指进行操作的摇杆部相对于壳体50的表面沿任意方向(上下左右以及斜方向的任意的角度)滑动或傾斜。 53A and 53B than all types of rocker configured to be able to operate the rocker portion by a user's finger with respect to the surface of the housing 50 (vertical and horizontal and any angle in an oblique direction) to slide or tilt in any direction. 另外,左类比摇杆53A设置在LCD 51的屏幕的左侦牝右类比摇杆53B设置在LCD51的屏幕的右側。 Further, the left analog stick 53A LCD51 setting screen in the right side of the left female investigation of the LCD screen 51 of the right analog stick 53B. 因而,无论用户用左右哪只手都能够使用类比摇杆进行指示方向的输入。 Thus, regardless of the user with which the left and right hand are able to use the analog stick input indicating a direction. 另外,如图9所示,各类比摇杆53A和53B设置在用户能够在握持終端装置7的左右部分的状态下对它们进行操作的位置处,因此用户即使在拿着并移动终端装置7的情况下,也能够容易地操作各类比摇杆53A和53B。 Further, as shown in FIG, 53A and 53B all types than joystick can be provided at the user holds the terminal device 9 at the position thereof in a state where the left and right operating portion 7, and therefore even if the user holds the mobile terminal apparatus 7 under the circumstances, it is possible to easily operate all kinds than the rocker 53A and 53B.

[0127] 各按钮54A〜54L是用于进行规定的输入的操作単元。 [0127] 54A~54L each button is used for a predetermined input operation element radiolabeling. 如下面所示,各按钮54A〜54L被设置在用户能够在握持終端装置7的左右部分的状态下进行操作的位置处(參照图9)。 As shown below, each button is provided in a state 54A~54L user to the right or left of the grip portion 7 is operated at a terminal position (see FIG. 9). 因而,用户即使在拿着并移动終端装置7的情况下,也能够容易地对这些操作单元进行操作。 Accordingly, even in a case the user holding the mobile terminal apparatus and the case 7, it is possible to easily perform operations on the operation unit.

[0128] 如图8的(a)图所示,在壳体50的正面上设置有各操作按钮54A〜54L中的十字按钮(方向输入按钮)54A以及按钮54B〜54H。 [0128] FIG. 8 (a) shown below, on the front face of the housing 50 is provided with a cross button (direction input button) in the operation buttons 54A and a button 54A~54L 54B~54H. 也就是说,这些按钮54A〜54H被配置在用户能够用拇指操作的位置处(參照图9)。 That is, these buttons are arranged at a position 54A~54H user can operate the thumb (see FIG. 9).

[0129] 十字按钮54A被设置在IXD 51的左侧且在左类比摇杆53A的下侧。 [0129] The cross button 54A is disposed on the left side in IXD 51 and 53A of the left analog stick. 也就是说,十字按钮54A被配置在用户能够用左手操作的位置处。 That is, the cross button 54A is disposed at a position with a left-handed user to operate. 十字按钮54A具有十字的形状,是能够指示上下左右的方向的按钮。 54A has the shape of a cross cross button, the button is capable of indicating the vertical and horizontal directions. 另外,按钮54B〜54D设置在IXD 51的下側。 Further, provided on the lower side of the button 54B~54D of IXD 51. 这三个按钮54B〜54D被配置在用左右两只手都能够进行操作的位置处。 54B~54D three buttons is arranged at a position capable of operating with both right and left hands. 另外,四个按钮54E〜54H被设置在IXD 51的右侧且在右类比摇杆53B的下側。 Also, four buttons are provided on the right side 54E~54H IXD 51 and the lower side of the right analog stick 53B. 也就是说,四个按钮54E〜54H被配置在用户能够用右手操作的位置处。 That is, four buttons 54E~54H is arranged at a position with a right-handed user to operate. 并且,四个按钮54E〜54H被配置成(相对于四个按钮54E〜54H的中心位置)形成上下左右的位置关系。 Also, four buttons are arranged 54E~54H (with respect to the center position of the four buttons 54E~54H) formed in vertical and lateral positional relationship. 因而,終端装置7还能够使四个按钮54E〜54H作为用于使用户指示上下左右的方向的按钮而发挥功能。 Thus, the terminal apparatus 7 further enables 54E~54H four buttons as buttons for the user to indicate the direction of up and down functions.

[0130] 另外,如图8的(a)图、(b)图以及(C)图所不,第一L按钮541和第一R按钮54J被设置在壳体50的斜上侧部分(左上侧部分和右上侧部分)。 [0130] Further, as shown in FIG. 8 (a) of FIG, (b) and FIG. (C) to FIG not, the first L button 541 and a first R button 54J is provided on the oblique side portion of the housing 50 (the upper left an upper right side portion and side portion). 具体地说,第一L按钮541被设置在板状的壳体50的上侧侧面的左端,从上侧和左侧的侧面露出。 Specifically, the first L button 541 is disposed on the left side surface of the plate-shaped housing 50, are exposed from the upper side and left side. 另外,第一R按钮54J被设置在壳体50的上侧侧面的右端,从上侧和右侧的侧面露出。 Further, the first R button 54J is provided on the right side surface of the housing 50, are exposed from the upper side and right side. 这样,第一L按钮541被配置在用户能够用左手食指操作的位置处,第一R按钮54J被配置在用户能够用右手食指操作的位置处(参照图9)。 Thus, the first L button 541 is arranged at a position the user can use the index finger of the left hand, the first R button 54J is disposed at a position of the user can be operated with the right index finger (refer to FIG. 9).

[0131] 另外,如图8的(b)图和(C)图所示,第二L按钮54K和第二R按钮54L被配置在突出设置于板状的壳体50的背面(S卩,与设置LCD 50的正面相反的面)的脚部59A和59B上。 [0131] Further, as shown in FIG. 8 (b) and FIG. (C), FIG., The second 54K L button 54L and the R button a second protrusion is disposed on the rear surface is provided (S Jie-shaped housing 50, LCD 50 is provided on the front side and the opposite side) of the leg portions 59A and 59B. 具体地说,第二L按钮54K设置在壳体50背面的左侧(从正面侧观察时的左侧)稍靠上方的位置,第二R按钮54L设置在壳体50背面的右侧(从正面侧观察时的右侧)稍靠上方的位置。 Specifically, the second L button 54K is provided on the left side of the rear surface of the housing 50 (left side when viewed from the front side) is slightly above a second R button 54L provided on the right back of the housing 50 (from right side when viewed from the front) is slightly above a. 换言之,第二L按钮54K设置在与被设置于正面的左类比摇杆53A大致相反侧的位置处,第二R按钮54L设置在与被设置于正面的右类比摇杆53B大致相反侧的位置处。 In other words, the second L button 54K is provided on the front surface provided left analog stick 53A at a position substantially opposite side, it is provided with the front surface 53B of the right analog stick substantially opposite side of the button 54L is provided with a second R place. 这样,第二L按钮54K被配置在用户能够用左手中指操作的位置处,第二R按钮54L被配置在用户能够用右手中指操作的位置处(参照图9 )。 Thus, the second L button 54K is disposed at a position the user can use the left hand middle finger, and the second R button 54L is disposed at a position of the user can be operated with the right hand middle finger (refer to FIG. 9). 另外,第二L按钮54K和第二R按钮54L如图8的(c)图所示那样被设置在上述脚部59A和59B的朝向斜上方的面上,具有朝向斜上方的按钮面。 The second 54K L button 54L and the R button a second FIG. (C) as shown in FIG. 8 is provided in the surface of the leg portion 59A and 59B is directed obliquely upward, and a push button surface facing obliquely upward. 一般认为在用户握持终端装置7的情况下中指沿上下方向移动,因此通过使按钮面朝向上方,易于使用户按下第二L按钮54K和第二R按钮54L。 In the case that the middle finger is generally the user holds the terminal device 7 is moved in the vertical direction, the upward side by the push button, the user presses the second easy-to 54K and the second L button R button 54L. 另外,通过在壳体50的背面设置脚部,用户易于握持壳体50,并且,通过在脚部上设置按钮,容易在握持壳体50的状态下进行操作。 Further, by providing the leg portions on the back surface of the housing 50, a user can easily grip the housing 50, and, by providing a button on the leg, easily operated in a state of holding the housing 50.

[0132] 此外,关于图8所示的终端装置7,由于第二L按钮54K和第二R按钮54L被设置在背面,因此在以LCD 51的屏幕(壳体50的正面)朝上的状态载置终端装置7的情况下,有时屏幕不完全处于水平。 [0132] Further, on the terminal apparatus 7 shown in FIG. 8, since the second 54K L button 54L and the R button a second is provided on the back, so the state of the screen of the LCD 51 (front housing 50) upward a case where the mounting terminal apparatus 7, sometimes the screen is not entirely level. 因此,在其它实施方式中,也可以在壳体50的背面形成三个以上的脚部。 Thus, in other embodiments, three or more may be formed on the back of the leg portion 50 of the housing. 由此,在LCD 51的屏幕朝上的状态下,通过脚部接触载置面,能够将终端装置7载置在载置面上,因此能够以屏幕处于水平的方式载置终端装置7。 Accordingly, in the LCD screen 51 facing upward, by placing the foot contacting surface, it can be placed on the mounting surface 7 in the terminal apparatus as a screen can be placed at the level of the terminal apparatus 7. 另外,也可以通过追加可安装和拆卸的脚部,来水平地载置终端装置7。 Further, by adding a leg portion may be attachable and detachable to the terminal apparatus is placed horizontally 7.

[0133] 对各按钮54A〜54L适当地分配与游戏程序相应的功能。 [0133] appropriately distributed game program corresponding to the function of each button 54A~54L. 例如,十字按钮54A以及按钮54E〜54H也可以用于方向指示操作、选择操作等,各按钮54B〜54E也可以用于确定操作、取消操作等。 For example, the cross button, and the button 54A may also be used 54E~54H direction instruction operation, selection operation, each button can be used to determine 54B~54E operation, cancel operation.

[0134] 此外,虽然没有图示,但是终端装置7具有用于接通/断开终端装置7的电源的电源按钮。 [0134] Furthermore, although not shown, the terminal device 7 has for turning on / off the power of the terminal apparatus 7 power button. 另外,终端装置7也可以具有用于开启/关闭LCD 51的画面显示的按钮、用于进行与游戏装置3的连接设定(配对)的按钮、用于调节扬声器(图10所示的扬声器67)的音量的按钮。 Further the speaker 67, the terminal apparatus 7 may also have a ON / OFF button display screen LCD 51, for connection with the game device 3 is set (pair) of a button, for adjusting the loudspeaker (10 in FIG. ) the volume button.

[0135] 如图8的(a)图所不,终端装置7在壳体50的正面上具备由标记器55A和标记器55B构成的标记部(图10所不的标记部55)。 [0135] FIG. 8 (a) to FIG not, the terminal device 7 by the mark portion constituted marker markers 55A and 55B (FIG. 10 does not mark portion 55) is provided on the front side of the housing 50. 标记部55被设置在IXD 51的上侧。 Mark portion 55 is provided on the side of IXD 51. 各标记器55A和标记器55B与标记装置6的各标记器6R和6L同样地由一个以上的红外LED构成。 55A and each of the markers in each marker and the marker 6R 55B 6L and the marking device 6 similarly constituted by one or more infrared LED. 与上述标记装置6同样地,在游戏装置3计算控制器5的移动等时使用标记部55。 6 similarly to the above-described marker, using marker portion 55 and the like when the controller 3 calculates a moving device 5 and a game. 另夕卜,游戏装置3能够控制标记部55所具备的各红外LED的点亮。 Another Bu Xi, the game apparatus 3 is capable of controlling each infrared LED lighting portion 55 includes the marker.

[0136] 终端装置7具备作为摄像单元的摄像头56。 [0136] the terminal apparatus 7 includes a camera 56 as imaging means. 摄像头56包括具有规定的分辨率的摄像元件(例如CCD图像传感器、CMO S图像传感器等)和透镜。 Camera 56 includes an imaging element (e.g. a CCD image sensor, CMO S image sensor) and a lens having a predetermined resolution. 如图8所示,在本实施方式中,摄像头56设置于壳体50的正面。 As shown, in the present embodiment, the camera 56 is provided on the front surface 8 of the housing 50. 因而,摄像头56能够拍摄拿着终端装置7的用户的脸,例如能够拍摄正在一边观看LCD 51 一边进行游戏时的用户。 Accordingly, the camera 56 can capture the face of a user holding the terminal device 7, for example, is captured while viewing the LCD 51 when the user side of the game.

[0137] 此外,终端装置7具备作为声音输入单元的麦克风(图10所示的麦克风69)。 [0137] Further, the terminal apparatus 7 is provided (FIG. 10 Microphone 69) as the microphone sound input unit. 在壳体50的正面设置有麦克风用孔60。 A front housing 50 is provided with a microphone hole 60. 麦克风69设置于该麦克风用孔60内的、壳体50的内部。 A microphone to the microphone 69 disposed within the internal bore 60, the housing 50. 麦克风检测用户的声音等终端装置7周围的声音。 Microphone detects sound, the user terminal apparatus 7 surrounding sounds. [0138] 终端装置7具备作为声音输出单兀的扬声器(图10所不的扬声器67)。 [0138] the terminal device 7 includes a sound output unit as a speaker Wu (FIG. 10 are not the speaker 67). 如图8的 FIG. 8

(d)图所不,在壳体50的下侧侧面上设置有扬声器孔57。 (D) not to FIG, 57 on a side surface of the lower case 50 is provided with a speaker hole. 从该扬声器孔57输出扬声器67的输出声音。 67 Output speaker output sound from the speaker holes 57. 在本实施方式中,终端装置7具备两个扬声器,在左扬声器和右扬声器的位置处分别设置有扬声器孔57。 In the present embodiment, the terminal device 7 includes two speakers, speaker holes 57 are provided at positions of the left and right speakers.

[0139] 另外,終端装置7具备用于将其它装置连接在終端装置7上的扩展连接器58。 [0139] Further, the terminal apparatus 7 is provided with other means for connecting the terminal apparatus 58 on expansion connector 7. 在本实施方式中,如图8的(d)图所示,扩展连接器58设置在壳体50的下侧侧面上。 In the present embodiment, as shown in (D) in FIG. 8, the extended connector 58 is provided on the side surface 50 of the lower housing. 此外,与扩展连接器58连接的其它装置可以是任意的装置,例如可以是在特定的游戏中使用的控制器(枪型的控制器等)、键盘等输入装置。 In addition, other devices connected to the expansion connector 58 may be any means, for example, the controller (gun-type controller or the like), an input device such as a keyboard used in a particular game. 如果不需要连接其它装置,则也可以不设置扩展连接器58。 If no other device is connected, it may not be extended connector 58 is provided. [0140] 此外,关于图8所示的終端装置7,各操作按钮、壳体50的形状、各结构要素的数量以及设置位置等只不过是一个单纯的例子,也可以是其它形状、数量以及设置位置。 [0140] Further, on the terminal apparatus 7 shown in FIG. 8, each of the operation buttons, the shape of the housing 50, and the amount of each component is just like a set position of mere example, also other shapes, number, and setting position.

[0141] 接着,參照图10来说明终端装置7的内部结构。 [0141] Next, with reference to FIG. 10 will be described an internal configuration of the terminal apparatus 7. 图10是表示終端装置7的内部结构的框图。 FIG 10 is a block diagram showing an internal configuration of the terminal device 7. 如图10所示,終端装置7除了具备图8所示的结构以外,还具备触摸面板控制器61、磁传感器62、加速度传感器63、陀螺仪传感器64、用户接ロ控制器(Π控制器)65、编解码器LSI 66、扬声器67、语音IC(Integrated Circuit :集成电路)68、麦克风69、无线模块70、天线71、红外线通信模块72、快闪存储器73、电源IC 74以及电池75。 As shown, the terminal apparatus 107 is provided in addition to the structure shown in FIG. 8, further comprising a touch panel controller 61, the magnetic sensor 62, an acceleration sensor 63, a gyro sensor 64, ro subscriber access controller (Controller [pi) 65, the codec LSI 66, a speaker 67, a voice IC (Integrated Circuit: Integrated Circuit) 68, a microphone 69, a wireless module 70, antenna 71, the infrared communication module 72, a flash memory 73, a power supply IC 74 and a battery 75. 这些电子部件被安装在电子电路基板上而收纳在壳体50内。 These electronic components are mounted on the electronic circuit substrate 50 accommodated in the housing.

[0142] UI控制器65是用于控制对于各种输入输出部的数据的输入输出的电路。 [0142] UI controller 65 is a control circuit for the various input output data of the output unit. UI控制器65与触摸面板控制器61、类比摇杆53 (类比摇杆53A和53B)、操作按钮54 (各操作按钮54A〜54L)、标记部55、磁传感器62、加速度传感器63以及陀螺仪传感器64相连接。 UI controller 65 and the touch panel controller 61, the analog stick 53 (analog stick 53A and 53B), the operation buttons 54 (operation buttons 54A~54L), labeled portion 55, the magnetic sensor 62, an acceleration sensor 63 and gyro sensor 64 is connected. 另夕卜,Π控制器65与编解码器LSI 66和扩展连接器58相连接。 Another Bu Xi, Π codec controller 65 and the LSI 66 and the expansion connector 58 is connected. 另外,Π控制器65上连接有电源IC 74,通过Π控制器65向各部分提供电力。 Further, [pi controller is connected with a power supply 65 on the IC 74, the controller 65 supplies power to each part by [pi. 电源IC 74上连接有内置的电池75以提供电力。 IC 74 is connected to the power supply built-in battery 75 to provide power. 另外,能够将可从外部电源获取电カ的充电器76或线缆通过连接器等连接在电源IC 74上,能够使用该充电器76或线缆对終端装置7进行从外部电源的电カ提供以及充电。 Further, it is possible to be acquired from an external electrical power charger ka 76 connected by a cable or the like connected to the power supply IC 74, the charger 76 can be used for a cable or a terminal device 7 is supplied from an external power source electrically ka and charging. 此外,也可以通过将终端装置7安装在未图示的具有充电功能的底座(cradle)上来对终端装置7进行充电。 Further, by the terminal device 7 mounted on the base (Cradle) having a charging function for charging (not shown) onto the terminal device 7.

[0143] 触摸面板控制器61与触摸面板52相连接,是对触摸面板52进行控制的电路。 [0143] The touch panel controller 61 is connected with the touch panel 52, it is a circuit for controlling the touch panel 52. 触摸面板控制器61根据来自触摸面板52的信号生成规定形式的触摸位置数据并输出到UI控制器65。 The touch panel controller 61 in accordance with a predetermined form of touch position data from the touch panel 52 generates a signal and outputs to the UI controller 65. 触摸位置数据表示在触摸面板52的输入面上进行了输入的位置的坐标。 The touch position data represents a position coordinate input performed on the input surface of the touch panel 52. 此外,触摸面板控制器61以每隔规定时间进行一次的比例来读取来自触摸面板52的信号以及生成触摸位置数据。 Further, the touch panel controller 61 is proportional to a predetermined time interval to read the signal from the touch panel 52 and generates touch position data. 另外,从Π控制器65向触摸面板控制器61输出针对触摸面板52的各种控制指不。 Further, the controller 65 controls the Π for various touch panel 52 outputs a touch panel controller 61 does not refer to.

[0144] 类比摇杆53向Π控制器65输出表示由用户用手指进行操作的摇杆部滑动(或傾斜)的方向以及量的摇杆数据。 Direction [0144] 53 represents the output of the analog stick Π Joystick controller 65 to the operation section by a user slides a finger (or tilt) of the joystick and the amount of data. 另外,操作按钮54向Π控制器65输出表示对各操作按钮54A〜54L的输入状况(是否被按下)的操作按钮数据。 Further, the operation button data 54 represents an operation button on the input state of each of the operation buttons 54A~54L (is depressed) the controller 65 outputs to Π.

[0145] 磁传感器62通过检测磁场的大小和方向来检测方位。 [0145] The magnetic sensor 62 detects a position by detecting the magnitude and direction of the magnetic field. 表示所检测到的方位的方位数据被输出到UI控制器65。 Orientation data representing the detected position is output to the controller 65 UI. 另外,从UI控制器65向磁传感器62输出针对磁传感器62的控制指示。 Further, the controller 65 controls the UI from the magnetic sensor 62 outputs an indication for the magnetic sensor 62. 关于磁传感器62,有利用MI(磁阻杭)元件、磁通门传感器(Fluxgatesensor)、霍尔兀件、GMR (giant magneto-resistive ;巨磁电阻)兀件、TMR (tunnel magneto-resistance ;隧道磁电阻)兀件、或者AMR (anisotropicmagneto-resistance ;各向异性磁电阻)元件等的传感器,但是只要能够检测方位,就可以使用任意的传感器。 About the magnetic sensor 62, use of MI (Hang magnetoresistive) element, a fluxgate sensor (Fluxgatesensor), Wu Hall element, GMR (giant magneto-resistive; giant magnetoresistance) element Wu, TMR (tunnel magneto-resistance; Tunnel magneto resistance) Wu member, or AMR (anisotropicmagneto-resistance; anisotropic magneto resistance) sensor element or the like, but as long as the position can be detected, any sensor can be used. 此外,严格来说,在产生了除地磁场以外的磁场的场所,所得到的方位数据并不表示方位,但是即使在这种情况下,由于在终端装置7进行移动时方位数据发生变化,因此也能够计算出终端装置7的姿势的变化。 Further, strictly speaking, a magnetic field is generated a place other than the earth's magnetic field, the orientation data obtained does not indicate the orientation, but even in this case, since a change in orientation data when the terminal device 7 moves, so it is possible to calculate the change in the posture of the terminal apparatus 7.

[0146] 加速度传感器63设置在壳体50的内部,检测沿三轴(图8的(a)图所示的xyz轴)方向的直线加速度的大小。 [0146] The acceleration sensor 63 is provided inside the housing 50, the size of a three-axis linear direction along detection (FIG. 8 (a) xyz axis shown in FIG.) Of the acceleration. 具体地说,加速度传感器63以壳体50的长边方向为X轴,以壳体50的短边方向为y轴,以与壳体50的正面垂直的方向为z轴,来检测各轴的直线加速度的大小。 Specifically, the acceleration sensor 63 in the longitudinal direction of the housing 50 of the X-axis to the short side direction of the casing 50 as y-axis, a direction perpendicular to the front housing 50 and the z-axis, the respective axes detected the size of the linear acceleration. 表示所检测出的加速度的加速度数据被输出到Π控制器65。 Acceleration data representing the acceleration detected is output to the controller 65 Π. 另外,从Π控制器65向加速度传感器63输出针对加速度传感器63的控制指示。 Further, the controller 65 controls Π from the acceleration sensor 63 outputs an indication for the acceleration sensor 63. 加速度传感器63在本实施方式中例如为静电电容式的MEMS型加速度传感器,但是在其它实施方式中也可以使用其它方式的加速度传感器。 The acceleration sensor 63 is a MEMS acceleration sensor or electrostatic capacitance type, but the acceleration sensor may also be used in other ways in other embodiments of the present embodiment, for example. 另外,加速度传感器63也可以是检测单轴或双轴方向的加速度传感器。 Further, the acceleration sensor 63 detects an acceleration sensor may be uniaxial or biaxial direction.

[0147] 陀螺仪传感器64设置在壳体50的内部,检测绕上述X轴、y轴以及z轴这三个轴的角速度。 [0147] The gyro sensor 64 disposed inside the housing 50, around the X-axis detection, y-axis and z-axis of the three axes of the angular velocity. 表示所检测出的角速度的角速度数据被输出到Π控制器65。 Represents the angular velocity data detected angular velocity is output to the controller 65 Π. 另外,从Π控制器65向陀螺仪传感器64输出针对陀螺仪传感器64的控制指示。 Further, the output from the sensor 65 to the controller Π gyro 64 controls the indication for the gyro sensor 64. 此外,用于检测三轴的角速度的陀螺仪传感器的数量和组合可以是任意的,陀螺仪传感器64也可以与陀螺仪传感器48同样地由双轴陀螺仪传感器和单轴陀螺仪传感器构成。 In addition, the number and composition for detecting the angular velocity of the three-axis gyro sensor may be arbitrary, the gyro sensor 64 may be 48 configured similarly to the gyro sensor by a biaxial gyro sensor and single-axis gyro sensor. 另外,陀螺仪传感器64还可以是检测单轴或双轴方向的陀螺仪传感器。 Further, the gyro sensor 64 also may be a gyroscope sensor for detecting the uniaxial or biaxial direction.

[0148] UI控制器65将包含从上述各结构要素接收到的触摸位置数据、摇杆数据、操作按钮数据、方位数据、加速度数据以及角速度数据的操作数据输出到编解码器LSI 66。 [0148] UI controller 65 includes a touch position data received from each of the components to, the joystick data outputting operation data, the operation button data, azimuth data, angular velocity data and acceleration data to the codec LSI 66. 此外,在通过扩展连接器58将其它装置连接在终端装置7上的情况下,也可以使上述操作数据还包含表示对该其它装置进行的操作的数据。 In addition, when the expansion connector 58 through the other devices connected to the terminal device 7 may be made of the operation data further includes data representations of operations performed by the other devices.

[0149] 编解码器LSI 66是对向游戏装置3发送的数据进行压缩处理以及对从游戏装置3发送的数据进行解压缩处理的电路。 [0149] codec LSI 66 is transmitted to the data compression processing of the game apparatus 3, and a circuit for processing decompressed data 3 transmitted from the game device. 编解码器LSI 66上连接有IXD 51、摄像头56、语音IC68、无线模块70、快闪存储器73以及红外线通信模块72。 Connected IXD 51, camera 56, voice IC68, the wireless module 70, a flash memory 73, and the infrared communication module 72 on the codec LSI 66. 另外,编解码器LSI66包括CPU77和内部存储器78。 Further, the codec LSI66 includes an internal memory 78 and the CPU77. 终端装置7是不进行游戏处理本身的结构,但是需要执行用于终端装置7的管理、通信的最小限度的程序。 Is not the terminal apparatus 7 performs the game process structure itself, but the need to perform minimum management for the terminal apparatus 7, the communication program. 在接通电源时,通过将保存在快闪存储器73中的程序读取到内部存储器78中来由CPU 77执行该程序,从而启动终端装置7。 When power is turned on, by reading stored in the flash memory 73 to the internal program memory 78. CPU 77 executes the program reason, the terminal apparatus 7 thus starts. 另外,内部存储器78的一部分区域被用作用于IXD51的VRAM。 Further, a portion of the area of ​​the internal memory 78 is used as a VRAM for IXD51.

[0150] 摄像头56按照来自游戏装置3的指示拍摄图像,将拍摄到的图像数据输出到编解码器LSI 66。 [0150] 56 camera accordance with an instruction from the game apparatus 3 captured image, and outputs captured image data to the codec LSI 66. 另外,从编解码器LSI 66向摄像头56输出图像的摄像指示等针对摄像头56的控制指示。 Further, the codec LSI 66 from the control instruction to the camera 56 outputs an imaging instruction of an image for the camera 56 and the like. 此外,摄像头56还能够进行运动图像的摄影。 Further, the camera 56 is also capable of photographing a moving image. 即,摄像头56也能够反复进行拍摄来将图像数据反复输出到编解码器LSI 66。 That is, the camera 56 photographing can be repeated to repeatedly outputs the image data to the codec LSI 66.

[0151] 语音IC 68与扬声器67及麦克风69相连接,是控制针对扬声器67和麦克风69的声音数据的输入输出的电路。 [0151] voice IC 68 and the microphone 69 and the speaker 67 are connected, is a circuit for input and output of the sound from the speaker 67 and the microphone 69 of the control data. 即,在从编解码器LSI 66接收到声音数据的情况下,语音IC 68向扬声器67输出对该声音数据进行D/A转换后得到的声音信号,从扬声器67输出声音。 That is, after the sound signal, upon receiving from the codec LSI 66 to the audio data, voice IC 68 performs D / A converter 67 to the speaker output the audio data obtained from the speaker 67 outputs sound. 另外,麦克风69检测传入终端装置7的声音(用户的声音等),将表示该声音的声音信号输出到语音IC 68。 Further, the microphone 69 detects sound of an incoming terminal apparatus 7 (the user's voice, etc.), it outputs a signal indicating the speech sound of the sound IC 68. 语音IC 68对来自麦克风69的声音信号进行A/D转换,将规定形式的声音数据输出到编解码器LSI 66。 IC 68 voice sound signals from the microphone 69 is A / D conversion, the output of a predetermined format audio data to the codec LSI 66.

[0152] 编解码器LSI 66通过无线模块70将来自摄像头56的图像数据、来自麦克风69的声音数据以及来自UI控制器65的操作数据作为終端操作数据发送给游戏装置3。 [0152] codec LSI 66 via the wireless module 56, image data from the camera 70, the audio data from the microphone 69 and the operation data from the UI controller 65 transmits to the game apparatus 3 as operation data terminal. 在本实施方式中,编解码器LSI 66对图像数据和声音数据进行与编解码器LSI 27同样的压缩处理。 In the present embodiment, the codec LSI 66 of the image data 27 and audio data compression processing and the same codec LSI. 上述終端操作数据以及压缩后的图像数据和声音数据作为发送数据被输出到无线模块70。 The terminal operation data and the compressed image data and voice data is output to the wireless module 70 as transmission data. 在无线模块70上连接有天线71,无线模块70通过天线71向游戏装置3发送上述发送数据。 An antenna connected to the wireless module 7071, a wireless module 7071 transmits the transmission data to the game apparatus 3 via the antenna. 无线模块70具有与游戏装置3的終端通信模块28相同的功能。 The wireless module 70 has the same function of the terminal communication module 28 of the game apparatus 3. 即,无线模块70具有例如通过遵循IEEE 802. Iln标准的方式与无线LAN进行连接的功能。 That is, the wireless module 70 has a function for connection, for example, by following the standard IEEE 802. Iln way wireless LAN. 可以根据需要对发送的数据进行加密,也可以不加密。 You may need to encrypt data transmitted in accordance with, or may not be encrypted.

[0153] 如上所述,从终端装置7向游戏装置3发送的发送数据包含操作数据(終端操作数据)、图像数据以及声音数据。 [0153] As described above, from the terminal apparatus 7 includes an operation data (terminal operation data) to the transmission data transmitted from the game apparatus 3, the image data and audio data. 此外,在通过扩展连接器58将其它装置连接在終端装置7上的情况下,也可以使上述发送数据还包含从该其它装置接收到的数据。 Further, when passing through the expansion connector 58 is connected to the other means of the terminal apparatus 7, so that the transmission data may further comprise data received from the other device to. 另外,红外线通信模块72与其它装置之间进行例如遵照IRDA(Infrared Data Association :红外数据协会)标准的红外线通信。 Further, the infrared communication module 72 in accordance with, for example, between other devices and IRDA: infrared communication standard (Infrared Data Association Infrared Data Association). 编解码器LSI 66也可以根据需要使通过红外线通信接收到的数据包含于上述发送数据中后发送到游戏装置3。 Codec LSI 66 may be required to make the data received via infrared communication transmits to the game apparatus 3 is included in the transmission data.

[0154] 另外,如上所述,从游戏装置3向終端装置7发送压缩后的图像数据和声音数据。 [0154] As described above, the terminal 3 to the image data and the compressed audio data is transmitted from the game device 7 apparatus. 这些数据通过天线71和无线模块70被编解码器LSI 66所接收。 These data are received by the antenna 70 and wireless module 71 codec LSI 66. 编解码器LSI 66对接收到的图像数据和声音数据进行解压缩。 Codec LSI 66 image data and voice data received decompressed. 解压缩后的图像数据被输出到LCD 51,从而图像被显示在IXD 51上。 Decompressed image data is output to the LCD 51, so that an image is displayed on the IXD 51. 另外,解压缩得到的声音数据被输出到语音IC 68,语音IC 68从扬声器67输出声音。 Further, the sound data decompression obtained is outputted to the voice IC 68, IC 68 voice from the speaker 67 outputs sound.

[0155] 另外,在从游戏装置3接收到的数据中包含控制数据的情况下,编解码器LSI 66和UI控制器65对各部分进行按照控制数据的控制指示。 [0155] Further, in the case where the control data from the data containing the game apparatus 3 receives, the codec LSI 66 and the UI controller 65 controls each portion in accordance with the control data indicates. 如上所述,控制数据是表示针对終端装置7所具备的各结构要素(在本实施方式中,摄像头56、触摸面板控制器61、标记部55、各传感器62〜64以及红外线通信模块72)的控制指示的数据。 As described above, the control data for each of the components is a device 7 provided in the terminal (in the present embodiment, the camera 56, the touch panel controller 61, labeled portion 55, and each sensor 62~64 infrared communication module 72) the control data indicates. 在本实施方式中,作为控制数据所表示的控制指示,考虑使上述结构要素进行动作或使动作中止(停止)的指示。 In the present embodiment, the control data indicating control as represented consideration so that the components operate or to abort the operation (stop) indication. 即,也可以为了抑制电カ消耗而中止游戏中不使用的结构要素,在这种情况下,设为从終端装置7向游戏装置3发送的发送数据不包含来自己中止的结构要素的数据。 That is, it is possible to suppress power consumption ka suspended components are not used in the game, in this case, a data set from the terminal device 7 to their suspension components does not contain the transmission data transmitted from the game apparatus 3. 此外,标记部55是红外LED,因此控制仅需启动/停止电カ提供即可。 Moreover, the LED is an infrared marker portion 55, thus controlling only start / stop grades can be provided.

[0156] 如上所述,終端装置7具备触摸面板52、类比摇杆53以及操作按钮54这样的操作単元,但是在其它实施方式中,也可以是代替这些操作单元而具备其它操作単元的结构或者既具备这些操作单元还具备其它操作単元的结构。 [0156] As described above, the terminal apparatus 7 includes a touch panel 52, the analog sticks 53, and the operation button 54 membered radiolabeling such operation, in other embodiments, these operations may be replaced by other operating unit is provided with structure elements or radiolabeling the operation unit comprises both further includes a configuration element other operations radiolabeling.

[0157] 另外,終端装置7具备磁传感器62、加速度传感器63以及陀螺仪传感器64来作为用于计算終端装置7的移动(包括位置、姿势或者位置的变化、姿势的变化)的传感器,但是在其它实施方式中,也可以是仅具备这些传感器中的一个或两个传感器的结构。 [0157] Further, the terminal apparatus 762, an acceleration sensor and a gyro sensor 63 includes a magnetic sensor 64 is used as a mobile computing terminal 7 (including change in the position, posture, or position, the posture change) of the sensor device, but in other embodiments may be provided with only one of these sensors or sensors of the two structures. 另外,在其它实施方式中,也可以是代替这些传感器而具备其它传感器的结构或者既具备这些传感器还具备其它传感器的结构。 Further, in other embodiments, it may be provided in place of these sensors and other sensors of the structure, or both further includes a sensor structure which includes other sensors.

[0158] 另外,終端装置7是具备摄像头56和麦克风69的结构,但是在其它实施方式中,也可以不具备摄像头56和麦克风69,还可以仅具备摄像头56和麦克风69中的某ー个。 [0158] Further, the terminal device 7 is a configuration includes a camera 56 and a microphone 69, but in other embodiments may not include a camera 56 and microphone 69, may be provided with only the camera 56 and the microphone 69 a ー months.

[0159] 另外,終端装置7构成为具备标记部55来作为用于计算终端装置7与控制器5之间的位置关系(从控制器5观察的終端装置7的位置和/或姿势等)的结构,但是在其它实施方式中,也可以构成为不具备标记部55的结构。 [0159] Further, the terminal apparatus 7 configured to include a flag portion (the controller 5 as viewed from the position of the terminal apparatus 7 and / or posture) of the positional relationship between the controller 7 and 555 as a terminal apparatus for calculating structure, in other embodiments, the structure may be configured not have the marker portion 55. 另外,在其它实施方式中,終端装置7也可以具备其它单元来作为用于计算上述位置关系的结构。 Further, in other embodiments, the terminal apparatus 7 may also be provided with other means as described above for calculating the positional relationship structure. 例如,在其它实施方式中,也可以构成为控制器5具备标记部而终端装置7具备摄像元件。 For example, in other embodiments, the controller 5 may be configured as a terminal apparatus includes a marker portion 7 is provided with an imaging element. 并且在这种情况下,标记装置6也可以构成为代替红外LED而具备摄像元件的结构。 And in this case, the marking device 6 in place may be configured as a structure comprising an infrared LED and an imaging element.

[0160] [5.游戏处理] [0160] [5. Game Processing]

[0161] 接着,详细说明在本游戏系统中执行的游戏处理。 [0161] Next, game processing executed in the game system described in detail. 首先,针对在游戏处理中使用的各种数据进行说明。 First, for a variety of data used in the game process will be described. 图11是表示在游戏处理中使用的各种数据的图。 FIG 11 is a diagram showing various data used in the game process. 图11是表示游戏装置3的主存储器(外部主存储器12或者内部主存储器lie)中所存储的主要数据的图。 FIG. 11 shows a main data main memory (the external main memory 12 or the internal main memory Lie) of the game apparatus 3 is stored. 如图11所示,在游戏装置3的主存储器中存储游戏程序90、接收数据91以及处理用数据106。 As shown in FIG. 11, in the main memory 90 of the game apparatus 3, the game program 91 stored in the reception data processing, and data 106. 此外,在主存储器中除了存储图11所示的数据以外,还存储游戏中出现的各种对象的图像数据、游戏中使用的声音数据等游戏所需要的数据。 Further, in addition to the main memory 11 stores the data shown in Fig further stores image data of various objects appearing in the game, the game data of the audio data and the like used in the game needs.

[0162] 在对游戏装置3接通电源后的适当的时刻从光盘4读入游戏程序90的一部分或者全部并存储到主存储器中。 [0162] at the appropriate timing after the game apparatus 3 is powered from the optical disc 4 is read game program and a portion of or all 90 stored in the main memory. 此外,也可以代替光盘4而从快闪存储器17或者游戏装置3的外部装置(例如经由因特网)获取游戏程序90。 Further, instead of the optical disc 4 acquires the game program from the flash memory 17 or the external device (e.g., via the Internet) 90 of the game apparatus 3. 另外,也可以将游戏程序90中包含的一部分程序(例如用于计算控制器5和/或終端装置7的姿势的程序)预先存储到游戏装置3内。 Further, the game program 90 may be included in part of the program (e.g., a program for calculation controller 5 and / or the posture of the terminal apparatus 7) previously stored in the game apparatus 3.

[0163] 接收数据91是从控制器5和終端装置7接收到的各种数据。 [0163] received data 91 is various data received from the controller 5 to 7 and a terminal device. 接收数据91包含控制器操作数据92、終端操作数据97、摄像头图像数据104以及麦克风声音数据105。 The controller 91 comprises a data receiving operation data 92, terminal operation data 97, the camera image data, audio data 104 and a microphone 105. 在连接多个控制器5的情况下,控制器操作数据92也变成多个。 In the case of connecting a plurality of controller 5, the controller 92 also becomes a plurality of operation data. 在连接多个终端装置7的情况下,終端操作数据97、摄像头图像数据104以及麦克风声音数据105也变成多个。 In the case of connecting a plurality of terminal apparatus 7, the terminal operation data 97, the image data of the camera 104 and a microphone 105 into a plurality of audio data.

[0164] 控制器操作数据92是表示用户(玩家)对控制器5的操作的数据。 [0164] The controller 92 is a user operation data (player) of the data of the operation of the controller 5. 控制器操作数据92从控制器5被发送后由游戏装置3获取,并被存储到主存储器中。 The controller 92 acquires operation data from the controller 5 is transmitted by the game apparatus 3, and stored into the main memory. 控制器操作数据92包含第一操作按钮数据93、第一加速度数据94、第一角速度数据95以及标记器坐标数据96。 The controller 92 comprises a first operation data operation button data 93, 94 of the first acceleration data, angular velocity data 95 and the first marker coordinate data 96. 此外,在主存储器中也可以从最新的(最后获取到的)数据开始按顺序存储规定个数的控制器操作数据。 Further, in the main memory controller can start the operation of the number of data stored in a predetermined order from the latest (last obtained) data.

[0165] 第一操作按钮数据93是表示对设置在控制器5上的各操作按钮32a〜32i的输入状态的数据。 [0165] First operation button data 93 is data indicating an input state of each of the operation buttons provided on the controller 5 32a~32i. 具体地说,第一操作按钮数据93表示各操作按钮32a〜32i是否被按下。 Specifically, the first operation button data indicating whether or not each operation button 93 is pressed 32a~32i.

[0166] 第一加速度数据94是表示由控制器5的加速度传感器37检测出的加速度(加速度矢量)的数据。 [0166] The first acceleration data 94 is data representing acceleration (acceleration vector) detected by the acceleration sensor 37 of the controller 5. 在此,第一加速度数据94表示将与图3所示的XYZ三轴方向有关的加速度作为各成分的三维加速度,但是在其它实施方式中,只要表示与ー个以上的任意的方向有关的加速度即可。 Here, 94 shows a first acceleration data associated with the XYZ-axis direction of FIG. 3 shown as three-dimensional acceleration acceleration of each component, but in other embodiments, as long as any of the above indicates the direction ー th related acceleration It can be.

[0167] 第一角速度数据95是表示由控制器5中的陀螺仪传感器48检测出的角速度的数据。 [0167] a first angular velocity data 95 is data detected by the gyro sensor 48 of the controller 5 in angular velocity. 在此,第一角速度数据95表示绕图3所示的XYZ三轴方向的各个角速度,但是在其它实施方式中,只要表示绕ー个以上的任意的轴的角速度即可。 Here, each of the first angular velocity data 95 represents angular velocities XYZ-axis direction shown in FIG. 3 is about, but in other embodiments, as long as angular velocities ー represents about any axis or more of these.

[0168] 标记器坐标数据96是表示由摄像信息运算部35的图像处理电路41计算的坐标、即上述标记器坐标的数据。 [0168] marker coordinate data 96 is calculated by the image processing circuit 35 of the imaging information calculation section 41 coordinates, i.e., data of the marker coordinates. 以用于表示与摄像图像相对应的平面上的位置的ニ维坐标系来表现标记器坐标,标记器坐标数据96表示该ニ维坐标系中的坐标值。 For Ni-dimensional coordinate system representing the position on the imaging plane of the image corresponding to the marker coordinate is expressed, marker coordinate data 96 represents a coordinate value of the ni-dimensional coordinate system.

[0169] 此外,控制器操作数据92只要是表示操作控制器5的用户的操作的数据即可,也可以仅包含上述各数据93〜96中的一部分。 [0169] Further, the controller 92 operation data to operate as long as the data indicative of the user's operation of the controller 5, and may include only part of the respective data 93~96. 另外,在控制器5具有其它输入单元(例如触摸面板、类比摇杆等)的情况下,控制器操作数据92也可以包含表示对该其它输入单元的操作的数据。 In addition, when the controller 5 having the other input means (e.g. touch panel, analog joystick, etc.), the controller 92 may also contain operational data to the data indicating the operation of the other input unit. 此外,在如本实施方式那样将控制器5本身的移动用作游戏操作的情况下,使控制器操作数据92包含如第一加速度数据94、第一角速度数据95或者标记器坐标数据96那样值与控制器5本身的移动相应地变化的数据。 Further, as in the case of the present embodiment moves the controller 5 itself used as a game operation, causing the controller 92 the operation data 94 comprising the first acceleration data, angular velocity data 95 or the first marker coordinate data as values ​​96 mobile data controller 5 itself to change accordingly. [0170] 终端操作数据97是表示用户对终端装置7的操作的数据。 [0170] Data terminal 97 is a user operating the terminal device 7 data operation. 终端操作数据97从终端装置7被发送后由游戏装置3获取,并被存储到主存储器中。 Terminal operation data 97 from the terminal device 7 after being transmitted by the acquisition game apparatus 3, and stored into the main memory. 终端操作数据97包含第二操作按钮数据98、摇杆数据99、触摸位置数据100、第二加速度数据101、第二角速度数据102以及方位数据。 The terminal 97 includes a second operation data operation button data 98, the joystick data 99, touch position data 100, the second acceleration data 101, the angular velocity data 102 and the second azimuth data. 此外,在主存储器中也可以从最新的(最后获取到的)数据开始按顺序存储规定个数的终端操作数据。 Further, in the main memory may be stored in a predetermined order starting from the number of data terminal operation latest (last obtained) data.

[0171 ] 第二操作按钮数据98是表示对设置在终端装置7上的各操作按钮54A〜54L的输入状态的数据。 [0171] The second operation button data 98 ​​is data indicating an input state of each operation button provided on the terminal apparatus 7 is 54A~54L. 具体地说,第二操作按钮数据98表示各操作按钮54A〜54L是否被按下。 Specifically, the second operation button data indicating whether or not each operation button 98 is pressed 54A~54L.

[0172] 摇杆数据99是表示类比摇杆53 (类比摇杆53A和53B)的摇杆部所滑动的(或者倾斜的)方向和量的数据。 [0172] Rocker 99 is a data (or oblique) direction and the amount of data the analog stick 53 slides (analog stick 53A and 53B) of the rocker portions. 上述方向和量例如也可以表示为二维坐标或者二维矢量。 Direction and amount of the above-described example, may be represented as a two-dimensional vector or a two-dimensional coordinate.

[0173] 触摸位置数据100是表示在触摸面板52的输入面上进行输入的位置(触摸位置)的数据。 [0173] Touch location data 100 is a data input position (touch position) on the input face of the touch panel 52. 在本实施方式中,触摸位置数据100表示用于示出上述输入面上的位置的二维坐标系上的坐标值。 In the present embodiment, the touch position data 100 represents a coordinate value on said input face for illustrating the position of the two-dimensional coordinate system. 此外,在触摸面板52是多点触摸方式的情况下,触摸位置数据100有时也表不多个触摸位置。 Further, in a case where the touch panel 52 is a multi-touch mode, the touch position data table 100 may not be a plurality of touch positions.

[0174] 第二加速度数据101是表示由加速度传感器63检测出的加速度(加速度矢量)的数据。 [0174] The second acceleration data 101 is data representing acceleration (acceleration vector) detected by the acceleration sensor 63. 在本实施方式中,第二加速度数据101表示将与图8所示的xyz三轴方向有关的加速度作为各成分的三维加速度,但是在其它实施方式中,只要表示与一个以上的任意方向有关的加速度即可。 In the present embodiment, the second acceleration data 101 related to the xyz shows a three-axis direction shown in FIG 8 a three-dimensional acceleration components of the acceleration, in other embodiments, as long as the arbitrary direction represents one or more relevant acceleration can be.

[0175] 第二角速度数据102是表示由陀螺仪传感器64检测出的角速度的数据。 [0175] The second data 102 is data representing angular velocity detected by the gyro angular velocity sensor 64. 在本实施方式中,第二角速度数据102表示绕图8所示的xyz三轴的各个角速度,但是在其它实施方式中,只要表示绕一个轴以上的任意轴的角速度即可。 In the present embodiment, the second angular velocity data 102 represents the respective angular velocity about xyz triaxial shown in FIG. 8, but in other embodiments, as long as more than about any axis represents an axis angular velocities.

[0176] 方位数据103是表示由磁传感器62检测出的方位的数据。 [0176] orientation data 103 is data detected by the magnetic sensor 62 orientation. 在本实施方式中,方位数据103以终端装置7为基准表示规定的方位(例如北)的朝向。 In the present embodiment, the orientation data 103 to the terminal apparatus 7 showing the orientation of a predetermined reference (e.g., north) direction. 但是,在产生了除地磁场以外的磁场的场所中,方位数据103虽然不会严格表示绝对的方位(北等),但是表示终端装置7相对于该场所的磁场方向的相对方向,因此在这种情况下也能够计算终端装置7的姿势变化。 However, in place of the magnetic field generated in addition to the magnetic field, though not strictly orientation data 103 represents the absolute orientation (north, etc.), but the terminal apparatus 7 indicates the relative direction of the magnetic field direction of the place, so that the case can be calculated to the terminal apparatus 7 posture change.

[0177] 此外,终端操作数据97只要是表示操作终端装置7的用户的操作的数据即可,也可以仅包含上述各数据98〜103中的某一个。 [0177] In addition, the terminal can operate the operation data 97 of the user data 7 as long as the terminal apparatus is operating, may be included in only one of the respective data 98~103. 另外,在终端装置7具有其它输入单元(例如触控板、控制器5的摄像单元等)的情况下,终端操作数据97也可以包含表示对该其它输入单元的操作的数据。 Further, in the case where the terminal apparatus 7 have other input means (e.g. touch panel, the controller 5 of the imaging unit or the like), the operation of the data terminal 97 may also comprise data representative of the operation of the other input unit. 此外,在如本实施方式那样将终端装置7本身的移动用作游戏操作的情况下,使终端操作数据97包含如第二加速度数据101、第二角速度数据102或者方位数据103那样值与终端装置7本身的移动相应地变化的数据。 Further, as in the present embodiment, as a mobile terminal apparatus 7 itself is used as the game operation, so that the terminal 97 comprising the operational data of the second acceleration data 101, the angular velocity data 102 or the second orientation data values ​​as the terminal device 103 moving data changes accordingly 7 itself.

[0178] 摄像头图像数据104是表示由终端装置7的摄像头56拍摄到的图像(摄像头图像)的数据。 [0178] Camera image data 104 is data representing the captured image (camera image) of the camera 567 by the terminal device. 摄像头图像数据104是将来自终端装置7的压缩后的图像数据通过编解码器LSI 27解压缩得到的图像数据,由输入输出处理器I Ia将其存储到主存储器中。 The image data of the camera 104 is an image data compression apparatus 7 from the terminal after the LSI 27 decompresses the image data obtained by the codec, the input output processor I Ia stores it into main memory. 此外,在主存储器中也可以从最新的(最后获取到的)数据开始按顺序存储规定个数的摄像头图像数据。 Further, in the main memory can start the camera image data of a predetermined number are sequentially stored from the latest (last obtained) data.

[0179] 麦克风声音数据105是表示由终端装置7的麦克风69检测出的声音(麦克风声音)的数据。 [0179] microphone 105 is sound data representing sound (microphone sound) data detected by the microphone 697 of the terminal apparatus. 麦克风声音数据105是将从終端装置7发送过来的压缩后的声音数据通过编解码器LSI 27解压缩得到的声音数据,由输入输出处理器Ila将其存储到主存储器中。 Microphone audio data from the terminal apparatus 105 is a compressed audio data sent from the LSI 7 27 decompressed audio data obtained by the codec from the input output processor Ila stores it into main memory.

[0180] 处理用数据106是在后述的游戏处理(图12)中使用的数据。 [0180] processing data 106 is used in the game process (FIG. 12) described later. 处理用数据106包含控制数据107、控制器姿势数据108、終端姿势数据109、图像识别数据110以及声音识别数据111。 Process control data 106 contains data 107, the controller 108 gesture data, gesture data terminal 109, the image recognition data 110 and speech recognition data 111. 此外,除了图11所示的数据以外,处理用数据106还包含表示对在游戏中出现的各种对象设定的各种參数的数据等在游戏处理中使用的各种数据。 Further, in addition to the data shown in FIG 11, further comprising processing data 106 represents various data of various parameters of various objects appearing in the game set and the like used in the game process.

[0181] 控制数据107是表示对终端装置7所具备的结构要素的控制指示的数据。 [0181] Control data 107 is data representing control instruction components of the terminal apparatus 7 is provided. 控制数据107例如表示控制标记部55的点亮的指示、控制摄像头56的拍摄的指示等。 For example, control data 107 indicating a control flag portion 55 of the lighting control indication imaging camera 56, and the like. 控制数据107在适当的时刻被发送到終端装置7。 Control data 107 is transmitted at a proper timing to the terminal device 7.

[0182] 控制器姿势数据108是表示控制器5的姿势的数据。 [0182] The controller data 108 is data indicating the posture of the posture of the controller 5. 在本实施方式中,控制器姿势数据108是根据包含在上述控制器操作数据92中的第一加速度数据94、第一角速度数据95以及标记器坐标数据96计算出的。 In the present embodiment, the controller 94 is the posture data 108, the angular velocity data 95 and the first marker coordinate data 96 is calculated based on the first acceleration data contained in the operation data and the controller 92. 关于控制器姿势数据108的计算方法,稍后在步骤S23中记述。 A method of calculating posture data controller 108, described later in step S23.

[0183] 終端姿势数据109是表示終端装置7的姿势的数据。 [0183] Data terminal posture data 109 is a terminal apparatus 7 gesture. 在本实施方式中,終端姿势数据109是根据包含在上述終端操作数据97中的第二加速度数据101、第二角速度数据102以及方位数据103计算出的。 In the present embodiment, the terminal 109 is calculated from gesture data according to the second acceleration data contained in the operation data 97 of the terminal 101, the angular velocity data 102 and the second orientation data 103. 关于终端姿势数据109的计算方法,稍后在步骤S24中记述。 Calculated posture data on the terminal 109, in step S24 described later.

[0184] 图像识别数据110是表示对上述摄像头图像进行的规定的图像识别处理的结果的数据。 [0184] The image recognition data 110 is data representing the result of the image recognition processing of the above-described predetermined image in the camera. 该图像识别处理只要是从摄像头图像中检测某些特征并输出其结果的处理,就可以是任意的处理,例如可以是从摄像头图像中抽取规定的对象(例如用户的脸或者标记器等)并计算与抽取出的对象有关的信息的处理。 The image recognition processing as long as it detects certain features from the camera image, and outputs the result of the processing may be any processing, for example, may be extracted (e.g., the user's face, or marker, etc.) specified from the camera image, and processing information associated with the extracted object computing.

[0185] 声音识别数据111是表示对上述麦克风声音进行的规定的声音识别处理的结果的数据。 [0185] voice recognition data 111 is data representing the result of voice recognition processing of the above-described predetermined sound to the microphone. 该声音识别处理只要是从麦克风声音中检测某些特征并输出其结果的处理,就可以是任意的处理,例如既可以是检测用户的语言的处理,也可以是仅输出音量的处理。 The voice recognition processing as long as certain features detected sound from the microphone and outputs the result of the processing may be any processing, for example, either a process of detecting the user's language, may be only the output processing volume.

[0186] 接着,參照图12详细说明在游戏装置3中进行的游戏处理。 [0186] Next, with reference to FIG. 12 a detailed game process performed in the game apparatus 3 will be described. 图12是表示在游戏装置3中执行的游戏处理的流程的主要流程图。 FIG 12 is a main flowchart of the game process executed in the game apparatus 3. 当游戏装置3的电源被接通时,游戏装置3的CPU 10执行存储在未图示的引导ROM中的启动程序,由此将主存储器等各单元进行初始化。 When the power of the game apparatus 3 is turned on, the CPU 10 executes the program to start the game apparatus 3 is stored in a boot ROM (not shown), whereby the respective units of the main memory is initialized. 然后,将存储在光盘4中的游戏程序读入到主存储器中,由CPU 10开始执行该游戏程序。 Then, the game program stored in the optical disc 4 is read into the main memory, the CPU 10 starts executing the game program. 此外,在游戏装置3中,既可以是在电源接通后立即执行存储在光盘4中的游戏程序的结构,也可以是在电源接通后首先执行显示规定的菜单画面的内置程序并在此之后在由用户指示游戏开始时执行存储在光盘4中的游戏程序的结构。 Further, the game device 3, may be either performed immediately after power-on structure of the game program stored in the optical disk 4, and may be performed first built-in program displays a menu screen after a predetermined power is turned on and this after the structure of the game indicated by the user game program stored in the optical disk 4 is performed at the beginning. 图12所示的流程图是表示在以上处理完成后进行的处理的流程图。 Flowchart shown in FIG. 12 is a flowchart of a process performed after the above processing is completed.

[0187] 此外,图12所示的流程图的各步骤的处理只是ー个例子,只要能够得到同样的结果,也可以改变各步骤的处理顺序。 [0187] In addition, the processing of each step in the flowchart shown in FIG. 12 ー just an example, so long as the same result can be obtained, the processing order may be changed in each step. 另外,变量的值、在判断步骤中使用的阈值也都只是ー个例子,可以根据需要采用其它的值。 Further, the value of the variable, the threshold value used in the judgment step also only ー example, may need to use other values. 另外,在本实施方式中,设为由CPU 10执行上述流程图的各步骤的处理来进行说明,但是也可以由CPU 10以外的处理器或者专用电路执行上述各步骤的一部分步骤的处理。 Further, in the present embodiment, it is assumed to be described by the processing steps performed in each of the above-described flowchart of the CPU 10, but a part of the processing steps of the steps may be performed by a processor 10 other than the specific circuits or CPU. [0188] 首先,在步骤SI中,CPU 10执行初始处理。 [0188] First, in the step SI, CPU 10 performs an initial process. 初始处理例如是如下处理:构建虚拟的游戏空间并将在游戏空间中出现的各对象配置在初始位置处,或者对在游戏处理中使用的各种参数的初始值进行设定。 The initial process is a process, for example: each object constructing a virtual game space and will appear in the game space is disposed at the initial position, or the initial values ​​of various parameters used in the game process is set.

[0189] 另外,在本实施方式中,在初始处理中,CPU 10根据游戏程序的种类来控制标记装置6和标记部55的点亮。 [0189] Further, in the present embodiment, in the initial processing, CPU 10 for controlling the lighting means 6 and a marker portion 55 of the marker according to the type of the game program. 在此,游戏系统I具有标记装置6和终端装置7的标记部55这两者来作为控制器5的摄像单元(摄像信息运算部35)的摄像对象。 Here, I game system having an imaging target marking means marking portion 6 and the terminal device 557 is used as both an imaging unit (imaging information calculation section 35) of the controller 5. 根据游戏内容(游戏程序的种类)的不同,使用标记装置6和标记部55中的某一方或者使用两方。 Depending on the content of the game (game program type) using a marking device 6 and the marker portion 55 to use either or both. 此外,在游戏程序90中包含有表示是否使各标记装置6和标记部55点亮的数据。 Further, the game program 90 contains 55 indicates whether or not the flag data of each lighting device 6 and the marker portion. CPU 10读取出该数据并判断是否点亮。 CPU 10 reads out the data and determines whether or not lit. 然后,在要使标记装置6和/或标记部55点亮的情况下,执行下面的处理。 Then, in the case where the lighting or 55 to make the marking means 6 and / marking unit, executes the following process. [0190] S卩,在要点亮标记装置6的情况下,CPU 10向标记装置6发送表示使标记装置6所具备的各红外LED点亮的控制信号。 [0190] S Jie, in a case where the marking device to the lighting 6, CPU 10 transmits to the marking means marking device 6 of each infrared LED lighting control signal 6 included. 该控制信号的发送也可以只是提供电力的意思。 Transmitting the control signal may only provide power means. 与此相应地标记装置6的各红外LED被点亮。 Correspondingly marking means each infrared LED 6 is lit. 另一方面,在要点亮标记部55的情况下,CPU 10生成表示将标记部55点亮的指示的控制数据并存储到主存储器中。 On the other hand, in the case where the marker portion 55 to light up, CPU 10 generates control data indicating the marker lighting unit 55 and stored in the main memory. 所生成的控制数据在后述的步骤SlO中被发送到终端装置7。 The generated control data is transmitted at step SlO will be described later to the terminal device 7. 由终端装置7的无线模块70接收到的控制数据通过编解码器LSI 66被发送到UI控制器65,UI控制器65对标记部55进行点亮的指示。 Control data wireless module 70 of the terminal apparatus 7 receives the UI is transmitted to the controller 65 by the codec LSI 66, UI control section 55 markers 65 pairs of indicator lights. 由此,标记部55的红外LED点亮。 Thus, the infrared LED lighting marker portion 55. 此外,上述内容说明了使标记装置6和标记部55点亮的情况,但也能够通过与点亮的情况同样的处理来进行标记装置6和标记部55的熄灭。 Further, the foregoing described the case where the marking device 6 and the marker portion 55 is illuminated, it is also possible to mark off means 6 and the marker portion 55 by the same process as in the case of lighting.

[0191] 在以上的步骤SI之后执行步骤S2的处理。 [0191] In step S2 executes the processing after the above steps SI. 以后,由步骤S2〜Sll的一系列处理形成的处理循环以每隔规定时间(一帧时间)进行一次的比例来重复执行。 After the processing loop formed by a series of process steps S2~Sll proportionally at a predetermined time interval (one frame time) is repeatedly executed.

[0192] 在步骤S2中,CPU 10获取从控制器5发送过来的控制器操作数据。 [0192] In step S2, CPU 10 acquires operation data transmitted from the controller over the controller 5. 控制器5向游戏装置3反复发送控制器操作数据,因此在游戏装置3中,控制器通信模块19依次接收该控制器操作数据,并将接收到的控制器操作数据通过输入输出处理器Ila依次存储到主存储器中。 The controller 53 repeatedly transmits the operation data to the game device controller, and therefore the game apparatus 3, the controller 19 sequentially receives the communication module controller operation data and operation data received via the input controller output processor sequentially Ila stored in the main memory. 优选的是发送接收的间隔比游戏的处理时间短,例如1/200秒。 Preferably the transmission and reception interval is shorter than the processing time of the game, for example, 1/200 sec. 在步骤S2中,CPU 10从主存储器读取最新的控制器操作数据92。 In step S2, CPU 10 reads the latest controller 92 operation data from the main memory. 在步骤S2之后执行步骤S3的处理。 Step S3 is executed after the processing of step S2.

[0193] 在步骤S3中,CPU 10获取从终端装置7发送过来的各种数据。 [0193] In step S3, CPU 10 acquires various data from the terminal apparatus 7 is transmitted over. 终端装置7向游戏装置3反复发送终端操作数据、摄像头图像数据以及麦克风声音数据,因此游戏装置3依次接收这些数据。 The terminal device 73 repeatedly transmits the terminal operation data, camera image data and voice data to the game device microphone, so the game apparatus 3 sequentially receives these data. 在游戏装置3中,终端通信模块28依次接收这些数据,由编解码器LSI27对摄像头图像数据和麦克风声音数据依次实施解压缩处理。 In the game apparatus 3, the terminal communication module 28 sequentially receives these data, the codec LSI27 image data from a camera and microphone sound data decompression process sequentially embodiment. 然后,输入输出处理器Ila将终端操作数据、摄像头图像数据以及麦克风声音数据依次存储到主存储器中。 Then, the input-output processor Ila terminal operation data, the image data of the camera and the microphone audio data are sequentially stored into the main memory. 在步骤S3中,CPU 10从主存储器读取最新的终端操作数据97。 In step S3, CPU 10 reads the latest terminal operation data from the main memory 97. 在步骤S3之后执行步骤S4的处理。 Process step S4 after step S3.

[0194] 在步骤S4中,CPU 10执行游戏控制处理。 [0194] In step S4, CPU 10 executes the game control process. 游戏控制处理是按照用户进行的游戏操作来执行使游戏空间内的对象进行动作的处理等来推进游戏的处理。 A game control process according to the game operation by the user is performed so that an object in the game space processing operation processing and the like to advance a game. 在本实施方式中,用户能够利用控制器5和/或终端装置7进行各种游戏。 In the present embodiment, a user can perform various game using the controller 7 5 and / or the terminal device. 下面,参照图13说明游戏控制处理。 Next, with reference to FIG. 13 illustrates a game control process.

[0195] 图13是表示游戏控制处理的详细流程的流程图。 [0195] FIG. 13 is a flowchart showing the details of the game control process. 此外,图13所示的一系列处理是在将控制器5和终端装置7用作操作装置的情况下能够执行的各种处理,但是不需要执行各处理的全部,可以根据游戏的种类、内容的不同,仅执行一部分处理。 In addition, the processing shown in FIG. 13 is a series of various processes in the case where the terminal apparatus and the controller 5 serving as an operation means 7 can be executed, but need not perform all of each process, according to the type of game, the contents of different, only a part of the implementation process.

[0196] 在游戏控制处理中,首先,在步骤S21中,CPU 10判断是否变更要使用的标记器。 [0196] In the game control process, first, in step S21, CPU 10 determines whether to change the flag to be used. 如上所述,在本实施方式中,在开始游戏处理时(步骤SI),执行对标记装置6和标记部55的点亮进行控制的处理。 As described above, in the present embodiment, at the start of the game process (step the SI), the marking device 6 performs lighting and marking unit 55 performs process control. 在此,还考虑到根据游戏的不同而在游戏中途变更标记装置6和标记部55之中要使用的(要点亮的)对象的情況。 Here, also taking into account (to be lit) depending on the object of the game in the middle of the game device 6 and the change flag among the marker portion 55 to be used. 另外,也考虑到根据游戏的不同而使用标记装置6和标记部55这两方的情形,但是如果使两方都点亮,则有可能导致将一方的标记器错误地检测为另一方的标记器。 In addition, also contemplated depending on the use situation flag of the game device 6 and both the marker portion 55, but if the both parties are lit, it is possible to cause one of the marker erroneously detected as other markers device. 因此,也有时优选在游戏过程中以仅点亮某一方的方式切换点亮来使用。 Thus, during the game sometimes preferable to only either one of the lighting lighting mode switching is used. 步骤S21的处理是考虑到上述情况而判断在游戏中途是否变更要点亮的对象的处理。 Processing of step S21 in consideration of the above circumstances in the middle of a game is determined whether to change the object to be lit process. [0197] 例如能够通过下面的方法进行上述步骤S21的判断。 [0197] for example, the above-described step S21 is determined by the following method. S卩,CPU 10能够根据游戏状况(游戏的平台或者操作对象等)是否发生了变化来进行上述判断。 S Jie, CPU 10 can be based on the game situation (game platform or operating object, etc.) is changed to the above-described determination. 这是因为考虑到在游戏状况发生变化的情况下,要在朝向标记装置6来操作控制器5的操作方法与朝向标记部55来操作控制器5的操作方法之间变更操作方法。 This is because the changes taking into account the situation in the game, to the marking device 6 toward the operation of the operation method of the controller 5 and the marker portion 55 toward the operation for changing the method of operation between operation method of the controller 5. 另外,CPU 10能够根据控制器5的姿势进行上述判断。 Further, CPU 10 can be performed according to the determination of the posture of the controller 5. 即,能够根据控制器5是朝向标记装置6还是朝向标记部55来进行上述判断。 That is, the controller 5 means 6 towards or orientation mark according to the above marker determination section 55. 此外,能够根据例如加速度传感器37、陀螺仪传感器48的检测结果来计算出控制器5的姿势(參照后述的步骤S23)。 Further, it is possible, for example, according to the posture controller is calculated (see later-described step S23) 5 to 37, a gyro sensor of the detection result of the acceleration sensor 48. 另外,CPU 10也能够根据是否存在用户进行的变更指示来进行上述判断。 Further, CPU 10 can be performed by the user indicating whether to change to the presence of the determination performed in accordance with.

[0198] 在上述步骤S21的判断结果是肯定的情况下,执行步骤S22的处理。 [0198] In the determination result of step S21 is affirmative, step S22 is performed. 另ー方面,在上述步骤S21的判断结果是否定的情况下,跳过步骤S22的处理而执行步骤S23的处理。ー another aspect, in the case where the judgment result at Step S21 is negative, the process skips step S22 and executes the processing of step S23.

[0199] 在步骤S22中,CPU 10控制标记装置6和标记部55的点亮。 [0199] In step S22, the marking device 10 controls the lighting and the CPU 6 of the marker portion 55. 即,对标记装置6和/或标记部55的点亮状态进行变更。 That is, the lighting status and / or the marker portion 55 of the marking device 6 changes. 此外,能够与上述步骤SI的情况同样地进行点亮或者熄灭标记装置6和/或标记部55的具体处理。 Further, in the case of the lighting can be performed similarly to the above step SI specific process or device 6 and / or the marker portion 55 turns off the flag. 在步骤S22之后执行步骤S23的处理。 Step S23 is executed after the processing in step S22.

[0200] 如上所述,根据本实施方式,通过上述步骤SI的处理,能够与游戏程序的种类相应地控制标记装置6和标记部55的发光(点亮),并且通过上述步骤S21和S22的处理,能够与游戏状况相应地控制标记装置6和标记部55的发光(点亮)。 [0200] As described above, according to the present embodiment, the processing by the above-described step SI, the control can be correspondingly labeled with the type of game program means 6 and the light emission of the marker portion 55 (lighting), and by the above-described steps S21 and S22 process, the game status can be controlled correspondingly labeled with the light emitting device 6 and the marker portion 55 (lighting).

[0201] 在步骤S23中,CPU 10计算控制器5的姿势。 [0201] In step S23, CPU 10 calculates the posture of the controller 5. 在本实施方式中,根据第一加速度数据94、第一角速度数据95以及标记器坐标数据96来计算控制器5的姿势。 In the present embodiment, the 94, 95 and the angular velocity data of a first marker coordinate data 96 to calculate the posture of the controller 5 based on the first acceleration data. 下面,针对控制器5的姿势的计算方法进行说明。 Next, the calculation method will be described for the posture of the controller 5.

[0202] 首先,CPU 10根据存储在主存储器中的第一角速度数据95来计算控制器5的姿势。 [0202] First, CPU 10 95 calculates the posture of the controller 5 according to the first angular velocity data stored in the main memory. 根据角速度计算控制器5的姿势的方法可以是任意的方法,利用前次的姿势(前次计算出的姿势)和本次的角速度(本次处理循环中的步骤S2中获取的角速度)来计算该姿势。 The method of calculating the angular velocity posture of the controller 5 may be any method, using the previous posture (the posture calculated last time) and the current angular velocity (the current processing cycle angular velocity acquired in step S2) to calculate this posture. 具体地说,CPU 10通过使前次的姿势以本次的角速度旋转单位时间来计算姿势。 Specifically, CPU 10 at this angular velocity per unit time calculated by the posture of the previous posture. 此外,利用存储在主存储器中的控制器姿势数据108来表示前次的姿势,利用存储在主存储器中的第一角速度数据95来表示本次的角速度。 In addition, the controller using the gesture data stored in the main memory 108 to represent the previous position, a first angular velocity using the stored data in the main memory 95 to indicate the current angular velocity. 因而,CPU 10从主存储器读取控制器姿势数据108和第一角速度数据95,来计算控制器5的姿势。 Accordingly, CPU 10 reads the controller data 108 and a first posture angular velocity data from the main memory 95, the posture of the controller 5 is calculated. 表示如上述那样计算出的“基于角速度的姿势”的数据被存储到主存储器中。 He expressed as the calculated "based on the angular velocity posture" of the above-described data is stored in the main memory.

[0203] 此外,在根据角速度计算姿势的情况下,最好事先确定初始姿势。 [0203] Further, in the case of calculating the angular velocity posture, is preferably determined in advance an initial posture. 也就是说,在根据角速度计算控制器5的姿势的情况下,CPU 10最初事先计算出控制器5的初始姿势。 That is, in the case where the posture of the controller 5 calculates the angular velocity, CPU 10 initially calculated in advance an initial posture of the controller 5. 控制器5的初始姿势可以根据加速度数据进行计算,也可以通过在将控制器5形成特定的姿势的状态下使玩家进行规定操作来将在进行了规定操作的时刻的特定姿势用作初始姿势。 An initial posture of the controller 5 can be calculated from the acceleration data, may be by the player in a state where the controller 5 is formed to be a predetermined posture specific to the operation of a particular gesture is performed a predetermined time as an initial operation position. 此外,在控制器5的姿势被计算为以空间中的规定方向为基准的绝对姿势的情况下最好计算上述初始姿势,但是例如在控制器5的姿势被计算为以游戏开始时刻的控制器5的姿势为基准的相对姿势的情况下,也可以不计算上述初始姿势。 Further, in a case where the posture of the controller 5 is calculated as a predetermined direction in space as a reference absolute posture is preferably calculates the initial position, but, for example, is calculated as the time to start the game controller in a posture of the controller 5 5 is a case where a reference posture relative attitude, and may not be for calculating the initial position.

[0204] 接着,CPU 10利用第一加速度数据94来校正根据角速度计算出的控制器5的姿势。 [0204] Next, CPU 10 using the first acceleration data 94 is corrected angular velocity posture of the controller 5 is calculated. 具体地说,CPU 10首先从主存储器读取第一加速度数据94,根据第一加速度数据94来计算控制器5的姿势。 Specifically, CPU 10 first reads the first acceleration data from the main memory 94, 94 to calculate the posture of the controller 5 according to the first acceleration data. 在此,在控制器5几乎静止的状态下,意味着对控制器5施加的加速度是重力加速度。 Here, the controller 5 at almost stationary state, the controller 5 means that the acceleration applied to the acceleration of gravity. 因而,在该状态下,能够利用由加速度传感器37输出的第一加速度数据94来计算重力加速度的方向(重力方向),因此能够根据该第一加速度数据94计算控制器5相对于重力方向的朝向(姿势)。 Accordingly, in this state, it is possible using the first acceleration data outputted by the acceleration sensor 3794 to calculate the direction of gravitational acceleration (gravity direction), toward the controller 5 can be calculated with respect to the direction of gravity based on the first acceleration data 94 (posture). 表示如上述那样计算出的“基于加速度的姿势”的数据被存储到主存储器中。 It represents calculated as "gesture-based acceleration" is the above-described data stored in the main memory.

[0205] 当计算出基于加速度的姿势时,CPU 10接着利用基于加速度的姿势来校正基于角速度的姿势。 [0205] When the posture calculated based acceleration, CPU 10 then use a posture based on the acceleration corrected based on the angular velocity posture. 具体地说,CPU 10从主存储器读取出表示基于角速度的姿势的数据和表示基于加速度的姿势的数据,进行使基于角速度数据的姿势以规定的比例向基于加速度数据的姿势接近的校正。 Specifically, CPU 10 reads from the main memory based on the data representing the angular velocity of the gesture and the gesture-based data representing acceleration, angular velocity proportional to make gesture-based data in a predetermined posture based on the acceleration data close to the correction. 该规定的比例可以是预先决定的固定值,也可以根据第一加速度数据94所表示的加速度等进行设定。 The predetermined ratio may be a predetermined fixed value, or may be set in accordance with a first acceleration represented by the acceleration data 94. 另外,关于基于加速度的姿势,无法针对以重力方向为轴的旋转方向计算姿势,因此CPU 10也可以关于该旋转方向不进行校正。 Further, based on the posture of the acceleration, the posture can not be calculated for the rotation axis direction to the direction of gravity, and therefore CPU 10 with respect to the rotational direction may be no correction. 在本实施方式中,表示如上所述获得的校正后的姿势的数据被存储到主存储器中。 In the present embodiment, the posture after the correction indicates data obtained as described above is stored in the main memory.

[0206] 在如上所述那样校正了基于角速度的姿势之后,CPU 10利用标记器坐标数据96对校正后的姿势进一步进行校正。 [0206] As angular velocity posture after the correction based on, CPU 10 using the marker coordinate data 96 after the posture correction is further corrected as described above. 首先,CPU 10根据标记器坐标数据96来计算控制器5的姿势(基于标记器坐标的姿势)。 First, CPU 10 96 calculates the posture of the controller 5 according to the marker coordinate data (marker coordinate based on the posture). 标记器坐标数据96表示标记器6R和6L在摄像图像内的位置,因此能够根据这些位置来计算与侧倾方向(绕Z轴的旋转方向)有关的控制器5的姿势。 Marker coordinate data 96 represents a position of the markers 6R and 6L in the captured image, the posture can be calculated in accordance with the position of the roll direction (rotation direction about the Z axis) relating to the controller 5. 也就是说,能够根据在摄像图像内将标记器6R的位置与标记器6L的位置连接得到的直线的斜率来计算与侧倾方向有关的控制器5的姿势。 That is, it is possible to calculate the direction of the roll associated with the posture of the controller 5 based on the slope of the position marker 6R and a marker 6L position of a straight line connecting the obtained within the captured image. 另外,在能够确定控制器5相对于标记装置6的位置的情况下(例如在能够假定为控制器5位于标记装置6的正面的情况下),能够根据标记装置6在摄像图像内的位置,计算与俯仰方向和横摆方向有关的控制器5的姿势。 Further, the controller 5 can be determined with respect to the case where the mark position 6 of the apparatus (e.g. the controller 5 is capable of assuming the marking device located at the front of the case 6), the position of the marking means 6 can be in the captured image, orientation calculation relating to the pitch direction and the yaw direction controller 5. 例如,在摄像图像内标记器6R和6L的位置移动到左边的情况下,能够判断为控制器5将朝向(姿势)变为向右。 For example, the position markers 6R and 6L of movement in the case where the captured image to the left, the controller 5 can be determined that the direction (posture) turns to the right. 这样,能够根据标记器6R和标记器6L的位置来计算与俯仰方向和横摆方向有关的控制器5的姿势。 Thus, the posture can be calculated relating to the pitch direction and the yaw direction of the controller 5 according to the position markers 6R and 6L of the marker. 通过上述处理,能够根据标记器坐标数据96来计算控制器5的姿势。 Through the above processing, it is possible to calculate the posture of the controller 5 96 according marker coordinate data.

[0207] 当计算出基于标记器坐标的姿势时,CPU 10接着利用基于标记器坐标的姿势来对上述校正后的姿势(利用基于加速度的姿势进行校正后的姿势)进行校正。 [0207] When (the posture by the posture is corrected based on the acceleration) calculated based marker coordinate posture, CPU 10 then utilized for the correction of the posture of the marker coordinates based on the posture is corrected. 即,CPU 10进行将校正后的姿势以规定的比例向基于标记器坐标的姿势接近的校正。 That is, CPU 10 performs posture after the correction ratio to a predetermined posture based on the marker coordinate proximity correction. 该规定的比例可以是预先决定的固定值。 The predetermined ratio may be a fixed value determined in advance. 另外,利用基于标记器坐标的姿势进行的校正也可以是仅对侧倾方向、俯仰方向以及横摆方向中的任一个方向或者任意两个方向进行。 Further, using the marker coordinates based on the posture correction may be only the roll direction, the pitch direction and the yaw direction in either direction, or in any two directions. 例如,在利用标记器坐标数据96的情况下,能够针对侧倾方向高精确度地计算姿势,因此CPU 10也可以利用基于标记器坐标数据96的姿势仅对侧倾方向进行校正。 For example, in the case of using the marker coordinate data 96, the posture can be calculated for a highly precise roll direction, so CPU 10 can be corrected based on the gesture using only the direction of the roll 96 of the marker coordinate data. 另外,在由控制器5的摄像元件40没有拍摄到标记装置6或者标记部55的情况下,无法计算基于标记器坐标数据96的姿势,因此在这种情况下也可以不执行利用标记器坐标数据96的校正处理。 Further, in the case where the imaging element 40 of the controller 5 is not captured by the marking device 6 or the marker portion 55 can not be calculated based on the marker coordinate data 96 of the posture, so in this case may not be performed with the coordinate marker 96 data correction processing.

[0208] 根据上述内容,CPU 10利用第一加速度数据94和标记器坐标数据96对根据第一角速度数据95计算出的控制器5的第一姿势进行了校正。 [0208] According to the above, CPU 10 using the first acceleration data 94 and marker coordinate data 96 based on the calculated first position of the first angular velocity data 95 of the controller 5 is corrected. 在此,通过用于计算控制器5的姿势的方法中的利用角速度的方法,无论控制器5正在如何移动,都能够计算姿势。 Here, the method using the method of calculating the posture of the controller 5 is used by the angular velocity, regardless of how the controller 5 is being moved, the posture can be calculated. 另一方面,在利用角速度的方法中,通过累加依次检测出的角速度来计算姿势,因此有可能由于误差累积等而导致精确度变差,或者由于所谓的温度漂移的问题而导致陀螺仪传感器的精确度变差。 On the other hand, in the method using the angular velocity sequentially detected angular speed is calculated by summing the posture, it is possible due to the accumulation of errors and the like cause deterioration of the accuracy, or the so-called due to problems caused by the temperature drift of the gyro sensor accuracy deteriorates. 另外,利用加速度的方法不会累积误差,但是在使控制器5剧烈移动的状态下,(由于无法正确地检测重力方向)无法高精确度地计算姿势。 Further, the acceleration process is not accumulated error, but causes the controller 5 in a state moved vigorously, (inability to accurately detect the direction of gravity) can not be calculated highly precise posture. 另外,利用标记器坐标的方法能够(特别是关于侧倾方向)高精确度地计算姿势,但是在拍摄不到标记部55的状态下,无法计算姿势。 Further, the method using a marker capable of coordinates (particularly with regard to the roll direction) is calculated with high accuracy position, but not in the photographing portion 55 of the marked state, the posture can not be calculated. 对此,根据本实施方式,如上述那样利用优点不同的三种方法,因此能够更正确地计算控制器5的姿势。 In this regard, according to the present embodiment, as described above, to take advantage of the different three methods, the posture of the controller 5 can be calculated more accurately. 此外,在其它实施方式中,也可以利用上述三种方法中的任ー种或者任意两种方法来计算姿势。 Further, in other embodiments, the gesture may be calculated using any of the above three methods ー or any of the two methods. 另外,在上述步骤SI或者S22的处理中进行标记器的点亮控制的情况下,优选的是,CPU 10至少利用标记器坐标来计算控制器5的姿势。 Further, the case where the lighting control or SI in step S22, labeling processing is preferable that, CPU 10 calculates the posture of the controller 5 using the marker coordinate least.

[0209] 在上述步骤S23之后执行步骤S24的处理。 [0209] Step S24 performs the processing after the above step S23. 在步骤S24中,CPU 10计算终端装置7的姿势。 In step S24, CPU 10 calculates the posture of the terminal apparatus 7. 即,从终端装置7获取的終端操作数据97包含第二加速度数据101、第二角速度数据102以及方位数据103,因此CPU 10根据这些数据来计算终端装置7的姿势。 That is, the operation terminal 7 acquires data from the terminal apparatus 97 includes a second acceleration data 101, the angular velocity data 102 and the second orientation data 103, so the CPU 10 calculates the posture of the terminal apparatus 7 based on these data. 在此,CPU 10能够根据第二角速度数据102获知终端装置7每单位时间的旋转量(姿势的变化量)。 Here, CPU 10 can be informed of the terminal apparatus 7 102 rotation amount (the amount of change of the posture) per unit time according to the second angular velocity data. 另外,在終端装置7几乎静止的状态下,意味着对终端装置7施加的加速度是重力加速度,因此根据第二加速度数据101能够获知对终端装置7施加的重力方向(即,以重力方向为基准的終端装置7的姿势)。 Further, the terminal apparatus 7 in almost a stationary state means that the terminal device 7 is gravitational acceleration is applied, and therefore able to know the direction of gravity 101 is applied to the terminal apparatus 7 according to the second acceleration data (i.e., in the direction of gravity as a reference the posture of the terminal apparatus 7). 另外,根据方位数据103能够获知以终端装置7为基准的规定的方位(即,以规定的方位为基准的終端装置7的姿势)。 Further, depending on the orientation data 103 to the terminal apparatus 7 can recognize a predetermined reference azimuth (i.e., a predetermined position as a reference posture of the terminal device 7). 此外,在产生了地磁场以外的磁场的情况下,也能够获知終端装置7的旋转量。 Further, in a case where a magnetic field is outside the magnetic field, it is possible to know the rotation amount of the terminal apparatus 7. 因而,CPU 10能够根据这些第二加速度数据101、第二角速度数据102以及方位数据103来计算终端装置7的姿势。 Thus, CPU 10 can be in accordance with the second acceleration data 101, the angular velocity data 102 and the second orientation data 103 to calculate the posture of the terminal apparatus 7. 此外,在本实施方式中,根据上述三个数据计算终端装置7的姿势,但是在其它实施方式中,也可以根据上述三个数据中的一个或两个数据来计算姿势。 In the present embodiment, the data calculated based on the three terminal device 7 posture, but in other embodiments, the gesture may be calculated according to one of the three data or both data.

[0210] 此外,終端装置7的姿势的具体计算方法可以是任意的方法,例如考虑利用第二加速度数据101和方位数据103来对根据第二角速度数据102所表示的角速度计算出的姿势进行校正的方法。 [0210] In addition, the specific method of calculating the posture of the terminal apparatus 7 may be any method, for example, consider using the second acceleration data 101 and position data 103 according to a second angular velocity to the angular velocity data 102 represents the posture calculated correction Methods. 具体地说,CPU 10首先根据第二角速度数据102计算终端装置7的姿势。 Specifically, CPU 10 firstly the angular velocity data according to the second terminal 102 calculates the posture of the device 7. 此外,根据角速度计算姿势的方法可以与上述步骤S23中的方法相同。 Further, the above step S23 may be the same method of calculating the angular velocity posture method. 接着,CPU 10在适当的时刻(例如在終端装置7接近静止状态的情况下),利用根据第二加速度数据101计算出的姿势和/或根据方位数据103计算出的姿势来对根据角速度计算出的姿势进行校正。 Next, CPU 10 at an appropriate timing (e.g., the terminal apparatus 7 in the stationary state close the case), using the calculated acceleration data according to the second gesture 101 and / or calculated based on the orientation data 103 is calculated from the angular velocity posture of the posture correction. 此外,用基于加速度的姿势来对基于角速度的姿势进行校正的方法可以是与计算控制器5的姿势的上述情况相同的方法。 Further, a method to correct the acceleration based on the posture of the posture angular velocity can be calculated with the above posture of the controller 5 in the same manner. 另外,在用基于方位数据的姿势来对基于角速度的姿势进行校正的情况下,CPU 10也可以使基于角速度的姿势以规定的比例向基于方位数据的姿势接近。 Further, in a case where a correction is performed based on the orientation of the angular velocity posture gesture-based data, CPU 10 may be based on that the ratio of the angular velocity posture at a predetermined position close to the gesture-based data. 根据以上内容,CPU 10能够正确地计算终端装置7的姿势。 From the above, CPU 10 can accurately calculate the posture of the terminal apparatus 7.

[0211 ] 此外,控制器5具备作为红外线检测单元的摄像信息运算部35,因此游戏装置3能够获取标记器坐标数据96。 [0211] Further, the controller 5 includes an imaging information calculation section 35 as the infrared ray detecting means, and therefore the game apparatus 3 can obtain marker coordinate data 96. 因此,游戏装置3能够从标记器坐标数据96获知控制器5在实际空间中的绝对姿势(在实际空间设定的坐标系中控制器5处于哪种姿势)。 Thus, the game apparatus 3 can be informed of the controller 96 in real space 5 absolute posture of the marker from the coordinate data (in the real space coordinate system set in any posture controller 5). 另ー方面,终端装置7不具备如摄像信息运算部35那样的红外线检测单元。ー another aspect, the terminal apparatus 7 is not provided with detection means such as infrared imaging information calculation section 35. 因此,游戏装置3仅从第二加速度数据101和第二角速度数据102无法获知实际空间中的关于以重力方向为轴的旋转方向的绝对姿势。 Thus, the game apparatus 3 second acceleration data 101 and the second angular velocity data 102 can not only know the absolute posture of the actual space on the rotation axis direction is the direction of gravity. 因此,在本实施方式中,设终端装置7为具备磁传感器62的结构,游戏装置3获取方位数据103。 Accordingly, in the present embodiment, the terminal apparatus 7 is provided comprising the structure of the magnetic sensor 62, the game apparatus 3 acquires position data 103. 由此,游戏装置3能够根据方位数据103计算实际空间中的关于以重力方向为轴的旋转方向的绝对姿势,从而能够更正确地计算终端装置7的姿势。 Thus, according to the game apparatus 3 can calculate the real space position data 103 in the posture of the absolute direction of rotation about the axis of the direction of gravity, it is possible to more accurately calculate the posture of the terminal apparatus 7.

[0212] 作为上述步骤S24的具体处理,CPU 10从主存储器中读取第二加速度数据101、第二角速度数据102以及方位数据103,根据这些数据计算终端装置7的姿势。 [0212] Examples of the specific process in step S24 is, CPU 10 reads from the main memory 101 of the second acceleration data, angular velocity data 102 and the second orientation data 103. The posture data terminal device 7 is calculated. 然后,将表示计算出的终端装置7的姿势的数据作为终端姿势数据109存储到主存储器中。 Then, the terminal device indicating the calculated posture data of the posture of the terminal 7 as a main memory 109 stores the data. 在步骤S24之后执行步骤S25的处理。 Process of step S25 after step S24.

[0213] 在步骤S25中,CPU 10执行摄像头图像的识别处理。 [0213] In step S25, CPU 10 performs an image recognition process camera. 即,CPU 10对摄像头图像数据104进行规定的识别处理。 That is, CPU 10 from a camera image data processing 104 performs predetermined recognition. 该识别处理只要是从摄像头图像中检测某些特征并输出其结果的处理,就可以是任意的处理。 The recognition process as long as certain features are detected from the camera image, and outputs the result of the processing may be any processing. 例如,在摄像头图像包含有玩家的脸的情况下,也可以是识别脸的处理。 For example, in a case where the camera image including a player's face may be a face recognition process. 具体地说,既可以是检测脸的一部分(眼、鼻、口等)的处理,也可以是检测脸的表情的处理。 More specifically, the detection may be a part of the face (eyes, nose, mouth, etc.) processing may be processing of detecting a face expression. 另外,表示识别处理的结果的数据作为图像识别数据110而被存储到主存储器中。 Further, data indicating the result of the recognition process 110 is stored in the main memory as the image recognition data. 在步骤S25之后执行步骤S26的处理。 The process of step S26 is performed after step S25.

[0214] 在步骤S26中,CPU 10执行麦克风声音的识别处理。 [0214] In step S26, CPU 10 performs voice recognition processing microphone. 即,CPU 10对麦克风声音数据105进行规定的识别处理。 That is, CPU 10 microphone audio data 105 to identify predetermined process. 该识别处理只要是从麦克风声音中检测某些特征并输出其结果的处理,就可以是任意的处理。 The recognition process as long as certain features detected sound from the microphone and outputs the result of the processing may be any processing. 例如,既可以是从麦克风声音中检测玩家的指示的处理,也可以是仅检测麦克风声音的音量的处理。 For example, the detection process may be indicative of a player from the microphone in the sound, the processing volume may be only sound detection microphone. 另外,表示识别处理的结果的数据作为声音识别数据111被存储到主存储器中。 Further, data indicating the result of the recognition process 111 is stored in the main memory as the voice recognition data. 在步骤S26之后执行步骤S27的处理。 Performing the processing of step S27 after step S26.

[0215] 在步骤S27中,CPU 10执行与游戏输入相应的游戏处理。 [0215] In step S27, CPU 10 executes game processing corresponding to the game input. 在此,游戏输入只要是从控制器5或者终端装置7发送过来的数据或者根据该数据得到的数据,就可以是任意的数据。 Here, as long as the game input data transmitted from the controller 5 or 7 over the terminal device or the data of the data obtained, it may be arbitrary data. 具体地说,游戏输入除了是控制器操作数据92和终端操作数据97中包含的各数据以夕卜,还可以是根据该各数据得到的数据(控制器姿势数据108、终端姿势数据109、图像识别数据110以及声音识别数据111)。 Specifically, the game operation data input in addition to the controller 92 and terminal operation data 97 included in the respective data Xi Bu, may also be (gesture data controller 108, the terminal posture data 109 based on the data obtained to the data of each image identification data 110, and voice recognition data 111). 另外,步骤S27中的游戏处理的内容可以是任意的,例如可以是使出现在游戏中的对象(角色)进行动作的处理、控制虚拟摄像机的处理、或者对显示在画面上的光标进行移动的处理。 Further, the content of game processing in step S27 may be arbitrary, for example, may be resorted to objects in the game now (character) for processing operation, the virtual camera control process, or displayed on a screen cursor movement deal with. 另外,还可以是将摄像头图像(或者其一部分)用作游戏图像的处理、或者将麦克风声音用作游戏声音的处理等。 Further, the camera may be an image (or part thereof) is used as the image processing of the game, or a game sound processing sound as a microphone, and the like. 此外,关于上述游戏处理的例子,稍后记述。 In addition, with regard to the example above game processing, described later. 在步骤S27中,例如将对出现在游戏中的角色(对象)设定的各种参数的数据、与配置在游戏空间的虚拟摄像机有关的参数的数据、得分的数据等表示游戏控制处理的结果的数据存储到主存储器中。 In step S27, the character data of various parameters (objects) in the game set with the data in the relevant parameters of the virtual game space camera configuration such as will appear, the game score data representation control processing of results the data stored in the main memory. 在步骤S27之后,CPU 10结束步骤S4的游戏控制处理。 After the step S27, CPU 10 ends the game processing control step S4.

[0216] 返回图12的说明,在步骤S5中,由CPU 10和GPU Ilb生成用于显示在电视机2上的电视机用游戏图像。 [0216] Referring back to FIG. 12 described, in step S5, the CPU 10 and GPU Ilb used for displaying television on the television 2, a game image. S卩,CPU 10和GPUllb从主存储器中读取表示步骤S4的游戏控制处理的结果的数据,另外,从VRAM Ild读取生成游戏图像所需的数据,来生成游戏图像。 S Jie, CPU 10 and GPUllb read from the main memory represents a step in a game result data S4 of the control process, further, to read the required data from the generated game image VRAM Ild, a game image is generated. 游戏图像只要表示步骤S4的游戏控制处理的结果,就可以通过任意的方法生成。 As long as a game image showing a result of step S4 game control process, it can be generated by any method. 例如,游戏图像的生成方法既可以是将虚拟摄像机配置在虚拟的游戏空间内来计算从虚拟摄像机观察到的游戏空间并由此生成三维的CG图像的方法,也可以是(不使用虚拟摄像机而)生成二维的图像的方法。 For example, the game image generation method may be a method of the virtual camera in the virtual game space viewed from the virtual game space is calculated to the camera and thereby generating a three-dimensional configuration of a CG image, or may be (but without using the virtual camera ) the method of generating a two-dimensional image. 所生成的电视机用游戏图像被存储到VRAM Ild中。 The generated television set is stored in the VRAM Ild game image. 在上述步骤S5之后执行步骤S6的处理。 Step S6 is the processing after the above step S5. [0217] 在步骤S6中,由CPU 10和GPU Ilb生成用于显示在终端装置7上的终端用游戏图像。 [0217] In step S6, the CPU 10 generates a GPU Ilb and displayed on the terminal on the terminal apparatus 7 with the game image. 终端用游戏图像也与上述电视机用游戏图像同样地只要表示步骤S4的游戏控制处理的结果,就可以通过任意的方法生成。 Terminal with said television game image also represents the same manner as in step S4 as long as the result of a game control process, can be generated by any method game image. 另外,终端用游戏图像既可以通过与上述电视机用游戏图像同样的方法生成,也可以通过不同的方法生成。 Further, the terminal may be a game image generated by the above-described television game image with the same method, it may be generated by various methods. 所生成的终端用游戏图像被存储至IJ VRAM Ild中。 The generated terminal is stored in the IJ VRAM Ild game image. 此外,根据游戏内容,电视机用游戏图像与終端用游戏图像可以相同,在这种情况下,也可以不在步骤S6中执行游戏图像的生成处理。 Further, according to the game content, the game image may be the same television set and a terminal with the game image, in this case, may be a game image generation processing executed in step S6 is not. 在上述步骤S6之后执行步骤S7的处理。 Step S7 is executed after the above step S6.

[0218] 在步骤S7中,生成用于输出到电视机2的扬声器2a的电视机用游戏声音。 [0218] In step S7, a television set for output to the speaker 2a 2 with the television game sound. 即,CPU10使DSP Ilc生成与步骤S4的游戏控制处理的结果相应的游戏声音。 That is, the CPU 10 makes the DSP Ilc generated game result of the processing in step S4 controls the respective game sound. 此外,所生成的游戏声音例如可以是游戏的效果音、出现在游戏中的角色的声音、背景音(BGM)等。 In addition, the generated game sound, for example, may be a game sound effects, appears in the role of the game's sound, background sound (BGM) and so on. 在上述步骤S7之后执行步骤S8的处理。 After the above processing step S7, step S8 is executed.

[0219] 在步骤S8中,生成用于输出到終端装置7的扬声器67的終端用游戏声音。 [0219] In step S8, the terminal generates an output to the terminal apparatus 67 of the speaker 7 with the game sound. 即,CPU10使DSP Ilc生成与步骤S4的游戏控制处理的结果相应的游戏声音。 That is, the CPU 10 makes the DSP Ilc generated game result of the processing in step S4 controls the respective game sound. 此外,终端用游戏声音可以与上述电视机用游戏声音相同,也可以不同。 In addition, the terminal can be used with the same game sound and the sound of the television game, it may be different. 另外,例如也可以如效果音不同但BGM 相同那样,仅一部分不同。 Further, for example, as a sound effect may be different but the same as BGM, only a different part. 此外,在电视机用游戏声音与終端用游戏声音相同的情况下,也可以不在步骤S8中执行游戏声音的生成处理。 Further, in a television game terminal with game sounds and sound the same, may not perform generation processing in step S8, game sound. 在上述步骤S8之后执行步骤S9的处理。 After the above processing executed in step S8 step S9.

[0220] 在步骤S9中,CPU 10向电视机2输出游戏图像和游戏声音。 [0220] In step S9, CPU 10 outputs a game image and game sound to the TV 2. 具体地说,CPU 10向AV-IC 15发送存储在VRAM Ild中的电视机用游戏图像的数据和在步骤S7中由DSP Ilc生成的电视机用游戏声音的数据。 Specifically, the game image data to the CPU 10 of the television transmission AV-IC 15 are stored in the VRAM Ild and in step S7 DSP Ilc generated by the television game sound data. 与此相应地,AV-IC 15通过AV连接器16向电视机2输出图像和声音的数据。 Correspondingly, AV-IC 15 outputs the data 16 to the television 2 via the AV picture and audio connectors. 由此,电视机用游戏图像被显示在电视机2上,并且从扬声器2a输出电视机用游戏声音。 Thus, the television game image is displayed on the TV 2, and outputs from the speaker 2a with the television game sound. 在步骤S9之后执行步骤SlO的处理。 Step SlO processing after step S9.

[0221] 在步骤SlO中,CPU 10向终端装置7发送游戏图像和游戏声音。 [0221] In the step SlO, CPU 10 transmits to the terminal apparatus 7 game images and game sounds. 具体地说,由CPU10将存储在VRAM Ild中的终端用游戏图像的图像数据和在步骤S8中由DSP Ilc生成的声音数据发送到编解码器LSI 27,并由编解码器LSI 27进行规定的压缩处理。 Specifically, image data is transmitted from the terminal with the game image stored in the VRAM Ild CPU10 is generated in step S8 and the audio data by the DSP Ilc LSI 27 to the codec, the codec LSI 27 by performing a predetermined compression processing. 并且,被实施了压缩处理的图像和声音的数据通过終端通信模块28经由天线29发送到終端装置7。 And it is implemented compressed image and sound data processing terminal through the communication module 28 via the antenna 29 to the terminal device 7. 終端装置7利用无线模块70接收从游戏装置3发送过来的图像和声音的数据,由编解码器LSI 66进行规定的解压缩处理。 The terminal apparatus 7 using the wireless module 70 receives data transmitted from the game apparatus 3 over the image and sound of the predetermined codec LSI 66 by the decompression process. 进行了解压缩处理后的图像数据被输出到IXD 51,进行了解压缩处理后的声音数据被输出到语音IC 68。 To understand the compressed image data is output to the processing IXD 51, to understand the compressed audio data is outputted to the voice processing IC 68. 由此,終端用游戏图像被显示在IXD 51上,并且从扬声器67输出终端用游戏声音。 Thus, the terminal is a game image displayed on IXD 51, and a game sound output from the speaker 67 terminals. 在步骤SlO之后执行步骤Sll的处理。 The process of step Sll after step SlO.

[0222] 在步骤Sll中,CPU 10判断是否结束游戏。 [0222] In the step Sll, CPU 10 determines whether to end the game. 例如根据是否变成了游戏结束的状态或者用户是否进行了中止游戏的指示等来进行步骤Sll的判断。 For example, according to determination in step Sll whether the end of the game becomes a state or the like indicating whether or not a user suspended the game. 在步骤Sll的判断结果是否定的情况下,再次执行步骤S2的处理。 In step Sll the determination result is negative, the process of step S2 is performed again. 另ー方面,在步骤Sll的判断结果是肯定的情况下,CPU 10结束图12所示的游戏处理。ー another aspect, the judgment result in the step Sll is affirmative, the CPU 10 of the game processing shown in FIG. 12 ends. 以后,重复执行步骤S2〜Sll的一系列处理直到在步骤Sll中判断为结束游戏为止。 After Repeat steps S2~Sll series of processes until it is determined in step Sll till the end of the game.

[0223] 如上所述,在本实施方式中,終端装置7具备触摸面板52、加速度传感器63或者陀螺仪传感器64这样的惯性传感器,将触摸面板52和惯性传感器的输出作为操作数据发送到游戏装置3,来用作游戏的输入(步骤S3、S4)。 [0223] As described above, in the present embodiment, the terminal apparatus 7 includes a touch panel 52, an acceleration sensor or a gyro sensor 63 such as an inertial sensor 64, the output of the touch panel 52 and the inertial sensor as the operation data to the game device 3, to serve as inputs to a game (step S3, S4). 并且,終端装置7具备显示装置(IXD 51),将通过游戏处理得到的游戏图像显示在IXD 51上(步骤S6、S10)。 The terminal device 7 includes a display device (IXD 51), obtained by the game process on the game image display IXD 51 (step S6, S10). 因而,用户能够利用触摸面板52进行直接触摸游戏图像的操作,(由于由惯性传感器检测终端装置7的移动)还能够进行使显示游戏图像的IXD 51本身移动的操作。 Accordingly, the user can operate the touch panel 52 directly touching a game image, (due to movement of the inertial sensor 7 is detected by the terminal apparatus) capable of further display a game image itself IXD 51 moving operation. 通过这些操作,用户能够以如直接对游戏图像进行操作那样的操作感觉进行游戏,因此例如能够提供如后述的第一和第二游戏例子那样的新式的操作感觉的游戏。 , The user can perform a game operation feeling as to operate directly on a game image by such operations as, for example, so as to provide new operational feeling of the game of the first and second examples as described later game.

[0224] 并且,在本实施方式中,终端装置7具备能够在握持终端装置7的状态下进行操作的类比摇杆53和操作按钮54,游戏装置3能够将对类比摇杆53和操作按钮54的操作用作游戏的输入(步骤S3、S4)。 State [0224] Further, in the present embodiment, the terminal apparatus 7 can be provided with gripping means 7 in the terminal 53 and analog stick operation button 54 is operated, the game apparatus 3 will be capable of operating buttons 53 and analog stick 54 It is used as a game operation input (step S3, S4). 因而,在如上述那样对游戏图像直接进行操作的情况下,用户也能够通过按钮操作、摇杆操作来进行更详细的游戏操作。 Thus, in the case of a game image that operates directly as described above, the user is able to perform game operation in more detail by button operation, joystick.

[0225] 并且,在本实施方式中,终端装置7具备摄像头56和麦克风69,将由摄像头56拍摄到的摄像头图像的数据和由麦克风69检测到的麦克风声音的数据发送到游戏装置3 (步骤S3)。 [0225] Further, in the present embodiment, the terminal apparatus 7 includes a camera 56 and a microphone 69, by sending data 56 captured by the camera images of the camera and detected by the microphone 69 microphone sound data to the game apparatus 3 (step S3 ). 因而,游戏装置3能够将上述摄像头图像和/或麦克风声音用作游戏输入,因此用户还能够通过由摄像头56拍摄图像的操作、向麦克风69输入声音的操作来进行游戏操作。 Thus, the game apparatus 3 can image the above-described camera and / or microphone input sound as the game, the user is also possible to perform game operation input sound to an operator microphone 69 by operating the captured image by the camera 56. 此外,由于能够在握持终端装置7的状态下进行这些操作,因此通过在如上所述那样对游戏图像直接进行操作的情况下进行这些操作,用户能够进行更多样的游戏操作。 Further, since the state capable of holding the terminal device 7 in these operations by performing these operations so in the case of a game image that operate directly as described above, the user can perform more various game operations.

[0226] 另外,在本实施方式中,由于在便携式终端装置7的IXD 51上显示游戏图像(步骤S6、S10),因此用户能够自由地配置终端装置7。 [0226] Further, in the present embodiment, since the display a game image (step S6, S10), the user terminal can be arranged freely on IXD 51 7 in the portable terminal device 7. 因而,在将控制器5朝向标记器进行操作的情况下,用户通过将终端装置7配置在任意的位置处,能够将控制器5朝向任意的方向进行游戏,能够提高对控制器5进行操作的自由度。 Thus, in the case where the controller 5 is operated towards the marker, the user terminal apparatus 7 at a position at an arbitrary configuration, the controller 5 can be oriented in any direction in the game, it is possible to improve the operation of the controller 5 degrees of freedom. 另外,由于能够将终端装置7配置在任意的位置处,因此例如后述的第五游戏例子那样,能够通过将终端装置7配置在适合于游戏内容的位置处来提供具有更强现实感的游戏。 Further, since the terminal apparatus 7 can be disposed at any position, for example, the fifth example of the game so as to be described later, by the terminal apparatus 7 can be disposed at a position suitable for the game content, to provide a game with more realistic feeling .

[0227] 另外,根据本实施方式,游戏装置3从控制器5和终端装置7获取操作数据等(步骤S2、S3),因此用户能够将控制器5和终端装置7这两个装置用作操作单元。 [0227] Further, according to the present embodiment, the game apparatus 3 from the controller 5 and the terminal device 7 acquires operation data and the like (step S2, S3), the user can control the terminal 5 and 7 of the two devices is used as the operating device unit. 因而,在游戏系统I中,也能够由多位用户使用各装置来多人进行游戏,还能够由一位用户使用两个装置来进行游戏。 Thus, in the game system I, it is also possible to use each of the multiplayer game devices by multiple users, the game can also be performed using two devices by a user.

[0228] 另外,根据本实施方式,游戏装置3生成两种游戏图像(步骤S5、S6),能够使电视机2和终端装置7显示游戏图像(步骤S9、S10)。 [0228] Further, according to the present embodiment, two kinds of the game apparatus 3 generates a game image (step S5, S6), enables the television 2 and the terminal device 7 displays a game image (step S9, S10). 这样,通过使不同的装置显示两种游戏图像,能够提供对于用户来说更容易观看的游戏图像,能够提高游戏的操作性。 Thus, by means show two different game image, it is possible to provide a game image easier to view for the user, it is possible to improve the operability of the game. 例如,在两人进行游戏的情况下,如后述的第三或第四游戏例子那样,通过将对于其中一位用户来说容易观看的视点的游戏图像显示在电视机2上,将对于另一位用户来说容易观看的视点的游戏图像显示在终端装置7上,各玩家能够以容易观看的视点进行游戏。 For example, in the case where both of the game, as in the third or fourth example of the game as described later, by a game image wherein a viewpoint for the user to easily view displayed on the TV 2, the other for a user easily viewable display image of a viewpoint in the game terminal device 7, each player to view the game can be easily viewed. 另外,例如即使在一人进行游戏的情况下,也如后述的第一、第二以及第五游戏例子那样,通过以不同的两个视点显示两种游戏图像,玩家能够更容易地掌握游戏空间的样子,能够提高游戏的操作性。 Further, for example, even in a case where a person playing the game, also as in the first, second, and fifth example of the game as described later, two game by displaying two images with different viewpoints of the player can more easily grasp the game space It looks, can improve the operability of the game.

[0229] [6.游戏例子] [0229] [Game 6. Examples]

[0230] 接着,针对在游戏系统I中进行的游戏的具体例进行说明。 [0230] Next, a specific example of a game performed in the game system I will be described. 此外,在下面要说明的游戏例子中也存在不利用游戏系统I中的各装置的一部分结构的情况,还存在不执行图12和图13所示的一系列处理中的一部分处理的情况。 Further, in the game to be described in the following example there are cases where part of the configuration of each device without using a game system I, where there is also a series of processing shown in FIGS. 12 and 13 are part of the processing is not performed. 也就是说,游戏系统I也可以不具备上述所有的结构,另外,游戏装置3也可以不执行图12和图13所示的一系列处理的一部分处理。 That is, the game system I may not have all of the above-described configuration, further, the game apparatus 3 may not perform part of the processing of the series of processes shown in FIGS. 12 and 13.

[0231](第一游戏例子) [0231] (Examples of the first game)

[0232] 第一游戏例子是通过操作终端装置7来在游戏空间内使对象(手里剑)飞出的游戏。 [0232] The first example is a game by operating the terminal device 7 to make the object (hand sword) flying game in the game space. 玩家能够通过改变终端装置7的姿势的操作和在触摸面板52上画线的操作,来指示发射手里剑的方向。 The player can operate the operation and the posture of objects 7 on the touch panel 52 by changing the terminal apparatus, to indicate the direction the hands-emitting sword.

[0233] 图14是表示第一游戏例子中的电视机2的屏幕和终端装置7的图。 [0233] FIG. 14 is a view showing a first example of the game 7 in the screen of the television 2 and the terminal device. 在图14中,在电视机2和终端装置7的IXD 51上显示有表示游戏空间的游戏图像。 In Figure 14, displayed on the television 2 IXD 51 and the terminal device 7, a game image representing the game space. 在电视机2上显示有手里剑121、控制面122以及靶123。 2 is displayed on the TV shuriken 121, 122 and a target control plane 123. 在IXD 51上显示有控制面122 (以及手里剑121)。 On IXD 51 displays control surface 122 (and the hands of the sword 121). 在第一游戏例子中,玩家通过利用終端装置7的操作使手里剑121飞出并命中靶123来玩游戏。 In a first example of the game, the player terminal by using the operation device 7 to make flying shuriken 121 hits target 123 and play the game.

[0234] 在使手里剑121飞出的情况下,玩家首先通过操作終端装置7的姿势来改变配置在虚拟的游戏空间内的控制面122的姿势使其成为期望的姿势。 [0234] In the case where the flying hand sword 121, the posture of the player terminals by operating the first 7 to change the configuration of the control plane in the virtual game space 122 make it a desirable posture means a posture. S卩,CPU 10根据惯性传感器(加速度传感器63和陀螺仪传感器64)以及磁传感器62的输出来计算终端装置7的姿势(步骤S24),根据计算出的姿势来改变控制面122的姿势(步骤S27)。 S Jie, CPU 10 and the output of the magnetic sensor 62 to calculate the terminal apparatus posture 7 according to the inertial sensor (an acceleration sensor 63 and a gyro sensor 64) (step S24), control to change the surface 122 of the posture (step based on the calculated posture S27). 在第一游戏例子中,控制面122的姿势被控制成与終端装置7在实际空间中的姿势相应的姿势。 In the first game example, the control surface 122 is controlled to the posture of the terminal apparatus 7 corresponding to the posture of the posture in real space. 也就是说,玩家通过改变終端装置7 (显示在終端装置7上的控制面122)的姿势, 能够改变在游戏空间内控制面122的姿势。 That gesture player (displayed on the terminal apparatus 122 on the control plane 7) by changing the terminal device 7, it is possible to change the posture control surface 122 in the game space. 此外,在第一游戏例子中,控制面122的位置被固定在游戏空间中的规定位置。 In the first example of the game, the predetermined position of the control surface 122 is fixed to a position in the game space.

[0235] 接着,玩家利用触控笔124等在触摸面板52上进行画线的操作(參照图14所示的箭头)。 [0235] Next, the player using the stylus pen 124 or the like to operate the line drawn on the touch panel 52 (see an arrow shown in FIG. 14). 在此,在第一游戏例子中,在终端装置7的IXD 51上以触摸面板52的输入面与控制面122相对应的方式显示控制面122。 Here, the game in the first example, the terminal device 122 corresponding to the displayed control surface 122 to the control input surface and the surface of the touch panel 52 of IXD 51 7. 因而,根据在触摸面板52上画出的线,能够计算出在控制面122上的方向(该线所表示的方向)。 Thus, according to the touch panel 52 to draw a line, it can be calculated on the control surface 122 in a direction (direction indicated by the line). 手里剑121向通过这样決定的方向发射。 Shuriken 121 emitted by the thus determined direction. 根据以上内容,CPU 10根据触摸面板52的触摸位置数据100来计算在控制面122上的方向,进行使手里剑121向计算出的方向移动的处理(步骤S27)。 From the above, CPU 10 according to the touch position of the touch panel 52 to calculate direction data 100 in the control plane 122 performs the process of moving the hands 121 in the direction of the sword calculated (step S27). 此外,CPU 10例如也可以根据线的长度、画线的速度来控制手里剑121的速度。 Further, CPU 10 may, for example, to control the speed according to the speed shuriken 121 line length, line drawing.

[0236] 如上所述,根据第一游戏例子,游戏装置3通过将惯性传感器的输出用作游戏输入,能够与终端装置7的移动(姿势)相应地移动控制面122,并且通过将触摸面板52的输出用作游戏输入,能够确定在控制面122上的方向。 [0236] As described above, according to the first example of the game, the game device 3 used as a game by inputting the output of the inertial sensor, it is possible to correspondingly move the mobile terminal 122 and the control plane 7 (posture) of the device, and the touch panel 52 by the output is used as gaming input, it is possible to determine the direction of the control surface 122. 由此,玩家能够移动显示在終端装置7上的游戏图像(控制面122的图像)或者对该游戏图像进行触摸操作,因此能够以如对游戏图像直接进行操作那样的新式的操作感觉进行游戏。 Accordingly, the player can move the game image displayed on the terminal (122 controls the image plane) or a touch operation on the game image on the device 7, it is possible to play the game as a game image on the direct operational feeling that the new operation.

[0237] 另外,在第一游戏例子中,通过将惯性传感器和触摸面板52的传感器输出用作游戏输入,能够容易地对三维空间中的方向进行指示。 [0237] Further, in the first game instance, it can be easily three-dimensional space in the direction indicated by the sensor output of the inertial sensor and a touch panel 52 used as a game input. 即,玩家通过用ー只手实际调整終端装置7的姿势,用另ー只手在触摸面板52上以线的方式输入方向,能够通过如在空间内实际输入了方向那样的直观的操作容易地指示方向。 That is, the player through ー only the actual adjustment terminal apparatus posture of 7 hand, with another ー hand on the touch panel 52 to input the direction way line, through such as in the space actual input direction as intuitive operation easily indicate direction. 并且,玩家能够同时并行地进行对終端装置7的姿势的操作和对触摸面板52的输入操作,因此能够迅速地进行对三维空间中的方向进行指示的操作。 Further, the player can be performed simultaneously in parallel operation and the input terminal 7 of the operating position on the touch panel 52 of the apparatus, it is possible to operate the three-dimensional space in the direction indicated by rapidly.

[0238]另外,根据第一游戏例子,为了容易地对控制面122进行触摸输入的操作,在終端装置7上全屏显示控制面122。 [0238] Further, according to a first example of the game, in order to easily control the surface 122 of the touch input operation, the terminal apparatus 7 in the full-screen display control surface 122. 另ー方面,在电视机2上显示包含整个控制面122和靶123的游戏空间的图像,使得容易掌握控制面122的姿势且容易瞄准靶123(參照图14)。ー another aspect, the display on the television set 2 comprises a control surface of the entire game space image 122 and the target 123, so that the posture control surface 122 is easy to grasp and readily sighting mark 123 (refer to FIG. 14). BP,在上述步骤S27中,用于生成电视机用游戏图像的第一虚拟摄像机被设定成将整个控制面122和靶123包含在视场范围内,并且用于生成終端用游戏图像的第二虚拟摄像机被设定成IXD 51的画面(触摸面板52的输入面)与控制面122在画面上相一致。 On BP, in the above-described step S27, the television set for generating a virtual camera is set to a first game image to the entire control surface 122 and the target 123 is included in the field of view, and the first terminal for generating the game image two virtual camera is set to be IXD screen 51 (touch panel input surface 52) and the control surface 122 relative to the screen consistent. 因而,在第一游戏例子中,通过在电视机2和終端装置7上显示从不同的视点观察到的游戏空间的图像,更容易进行游戏操作。 Accordingly, in a first example of the game by displaying an image of the game space viewed from a different viewpoint on the terminal 7 and the television apparatus 2, the game operation more easily.

[0239](第二游戏例子) [0239] (a second example of the game)

[0240] 此外,将惯性传感器和触摸面板52的传感器输出用作游戏输入的游戏不限于上述第一游戏例子,能够想到各种游戏例子。 [0240] Further, the inertial sensor and the touch panel sensor 52 serving as the output of input game play limited to the first example of the game, the game can be a variety of conceivable examples. 第二游戏例子与第一游戏例子同样地是通过操作终端装置7来在游戏空间内使对象(大炮的炮弹)飞出的游戏。 Examples of the first game and the second game is similar to the example 7 to make the object in the game space (artillery shells) by operating the terminal apparatus flying game. 玩家通过改变终端装置7的姿势的操作和指定触摸面板52上的位置的操作,能够指示发射炮弹的方向。 And the player operates the operation specified position on the touch panel 52 by changing the posture of the terminal apparatus 7, capable of indicating the direction of emission of the shell.

[0241] 图15是表示第二游戏例子中的电视机2的屏幕和终端装置7的图。 [0241] FIG. 15 is a diagram showing a second example of the game 7 in the screen of the television 2 and the terminal device. 在图15中,在电视机2上显示有大炮131、炮弹132以及靶133。 In FIG 15, is displayed on the TV 2 131 artillery shells 132 and a target 133. 在终端装置7上显示有炮弹132和靶133。 In the terminal device 7 are displayed on the shells 132 and 133 targets. 显示在终端装置7上的终端用游戏图像是从大炮131的位置观察游戏空间得到的图像。 Is an image displaying the game space viewed from the position of the cannon obtained game image 131 of the terminal 7 on the terminal device.

[0242] 在第二游戏例子中,玩家通过操作终端装置7的姿势,能够改变作为终端用游戏图像而显示在终端装置7上的显示范围。 [0242] In the second example of the game, the posture of the player by operating the terminal apparatus 7, the terminal can be changed as a game image displayed on the display range of the terminal device 7. S卩,CPU 10根据惯性传感器(加速度传感器63和陀螺仪传感器64)以及磁传感器62的输出来计算终端装置7的姿势(步骤S24),根据计算出的姿势来控制用于生成终端用游戏图像的第二虚拟摄像机的位置和姿势(步骤S27)。 S Jie, CPU 10 and the output of the magnetic sensor 62 to calculate the posture of the terminal apparatus 7 according to the inertial sensor (an acceleration sensor 63 and a gyro sensor 64) (step S24), to control the terminal for generating a game image based on the calculated posture the second virtual camera position and posture (step S27). 具体地说,第二虚拟摄像机被设置在大炮131的位置处,根据终端装置7的姿势来控制其朝向(姿势)。 Specifically, the second virtual camera is provided at a position 131 cannon to control the orientation (posture) of the terminal apparatus 7 according to the posture. 这样,玩家能够通过改变终端装置7的姿势,来改变显示在终端装置7上的游戏空间的范围。 Thus, the player can be changed by the posture of the terminal apparatus 7 to change the display range of the game space on the terminal device 7.

[0243]另外,在第二游戏例子中,玩家通过在触摸面板52上输入点的操作(触摸的操作)来指定炮弹132的发射方向。 [0243] Further, in the second example of the game, a player by an input operation (touch operation) point on the touch panel 52 to specify the direction of emission of the shell 132. 具体地说,作为上述步骤S27的处理,CPU 10计算与触摸位置相对应的游戏空间内的位置(控制位置),计算从游戏空间内的规定位置(例如大炮131的位置)朝向控制位置的方向来作为发射方向。 Specifically direction, as the above-described process steps, the position of the CPU 10 calculates a touch position corresponding to the game space S27 (position control), calculates a predetermined position (e.g. the position of the cannon 131) towards the control position within the game space as the emission direction. 然后,进行使炮弹132向发射方向移动的处理。 Then, the process 132 moves the projectile emission direction. 这样,在上述第一游戏例子中,玩家进行在触摸面板52上画线的操作,但是在第二游戏例子中,进行指定触摸面板52上的点的操作。 Thus, in the first example of the game, the player performs operation on the touch panel 52 to draw the line, but in the second example of the game, the operating point on the touch panel 52 is specified. 此外,能够通过设定与上述第一游戏例子相同的控制面(但在第二游戏例子中未显示控制面)来计算上述控制位置。 Further, it is possible by setting the same as the first example of the game control surface (but not in the second example, the game control plane shown) calculates the control position. 即,通过与第二虚拟摄像机的姿势相应地配置控制面使其与终端装置7的显示范围相对应(具体地说,控制面以大炮131的位置为中心而与终端装置7的姿势的变化相应地进行旋转移动),能够计算与触摸位置相对应的控制面上的位置来作为控制位置。 That is, through the configuration control plane and the second virtual camera posture corresponding to display range of the terminal apparatus 7 corresponding to (specifically, the position control plane cannons 131 as a center with the posture of the terminal device 7 change accordingly perform a rotational movement) can be calculated touch position corresponding to the position control as a control surface position.

[0244] 根据上述第二游戏例子,游戏装置3通过将惯性传感器的输出用作游戏输入,能够与终端装置7的移动(姿势)相应地改变终端用游戏图像的显示范围,并且通过将指定该显示范围内的位置的触摸输入用作游戏输入,能够确定游戏空间内的方向(炮弹132的发射方向)。 [0244] According to the second example of the game, the game device 3 used as a game by inputting the output of the inertial sensor, the display range can be changed accordingly game image terminal and the mobile terminal 7 (posture) of the device, and by designating the touch input position within the display range is used as gaming input, it is possible to determine the direction (direction of emission of the shell 132) in the game space. 因而,在第二游戏例子中也与第一游戏例子同样地,玩家能够移动显示在终端装置7上的游戏图像或者对该游戏图像进行触摸操作,因此能够以如对游戏图像直接进行操作那样的新式的操作感觉进行游戏。 Thus, in the second example of the game are also similar to the example of the first game, the player can move the game image displayed on the terminal device 7 or the touch operation on the game image, the game can be such as to directly operate the image as the new operation feel for the game.

[0245] 另外,在第二游戏例子中也与第一游戏例子同样地,玩家通过用一只手实际调整终端装置7的姿势,用另一只手对触摸面板52进行触摸输入,能够通过如在空间内实际输入方向那样的直观的操作来容易地指示方向。 [0245] Further, in the second example of the game is also similar to the example of the first game, the player with one hand by the actual adjustment of the posture of the terminal apparatus 7, a touch input to the touch panel 52 with the other hand, such as through in the space direction as the actual input operation easily intuitively indicate direction. 并且,玩家能够同时并行地进行对终端装置7的姿势的操作和对触摸面板52的输入操作,因此能够迅速地进行对三维空间中的方向进行指示的操作。 Further, the player can be performed simultaneously in parallel operation and the input terminal 7 of the operating position on the touch panel 52 of the apparatus, it is possible to operate the three-dimensional space in the direction indicated by rapidly.

[0246] 此外,在第二游戏例子中,显示在电视机2上的图像也可以是从与终端装置7相同的视点观察到的图像,但是在图15中,设为游戏装置3显示从不同的视点观察到的图像。 [0246] In the second example, the game image is displayed on the television 2 may be the same viewpoint image 7 viewed from the terminal apparatus, but in FIG. 15, the game apparatus 3 to display different viewpoint image observed. 即,用于生成终端用游戏图像的第二虚拟摄像机被设定在大炮131的位置处,相对于此,用于生成电视机用游戏图像的第一虚拟摄像机被设定在大炮131后方的位置处。 That is, the terminal for generating a second game image of the virtual camera is set at a position of the cannon 131, whereas, for generating a television set 131 at the rear of the cannon with the first virtual camera position of the game image place. 在此,例如通过使电视机2显示终端装置7的画面上所看不到的范围,能够实现如玩家看着电视机2的画面来瞄准在終端装置7的画面上看不到的靶133那样的游戏方式。 Here, for example by the television screen of the terminal device 2 on the display 7 the invisible range, can be realized as a player watching the television screen of the screen 2 to the terminal device 7 aiming viewed as less than 133 target gameplay. 这样,通过使电视机2和終端装置7的显示范围不同,不仅更容易掌握游戏空间内的样子,还能够进ー步提高游戏的趣味性。 Thus, by the television 2 and the terminal device 7 is different from the display range, not only easier to grasp like in the game space, it is possible to further improve ー into the game interesting.

[0247] 如上所述,根据本实施方式,由于能够将具备触摸面板52和惯性传感器的終端装置7用作操作装置,因此能够实现如上述第一和第二游戏例子那样的对游戏图像直接进行操作的操作感觉的游戏。 [0247] As described above, according to the present embodiment, since a terminal can be provided with a touch panel 52 and the inertial sensor 7 serving as an operation means, as described above can be realized directly on the game image and the second game of the first example as operation feeling of the operation of the game.

[0248](第三游戏例子) [0248] (The third example of the game)

[0249] 下面,參照图16和图17来说明第三游戏例子。 [0249] Next, with reference to FIGS. 16 and 17 illustrate a third example of the game. 第三游戏例子是两位玩家对战的形式的棒球游戏。 The third example is the two players to play against the game in the form of a baseball game. 即,第一玩家利用控制器5操作击球员,第二玩家利用終端装置7操作投手。 That is, the first player using the controller 5 batsman operation, the second player using the terminal device 7 is operating a pitcher. 另外,在电视机2和終端装置7上显示对于各玩家来说容易进行游戏操作的游戏图像。 Further, a game image display for easy operation of the game for each player on the television 2 and 7 in the terminal device.

[0250] 图16是表示在第三游戏例子中显示在电视机2上的电视机用游戏图像的一例的图。 [0250] FIG. 16 is a diagram showing one example of a television game image on the TV 2 is used in the third example of the game. 图16所示的电视机用游戏图像是主要为第一玩家提供的图像。 FIG 16 is a television image of the main player to provide for a first game image. 即,电视机用游戏图像表示从作为第一玩家的操作对象的击球员(击球员对象)141侧观察作为第二玩家的操作对象的投手(投手对象)142得到的游戏空间。 That is, the television game space represented as the operation target from the batter of the first player (batsman object) 141 is viewed as a second operation target player pitcher (pitcher object) 142 obtained game image. 用于生成电视机用游戏图像的第一虚拟摄像机以从击球员141朝向投手142的方式配置在击球员141后方的位置。 Television sets for generating a first game image to the virtual camera from a position disposed toward the pitcher embodiment hitter 141 142 141 rearward batsman.

[0251] 另ー方面,图17是表示在第三游戏例子中显示在終端装置7上的終端用游戏图像的一例的图。 [0251] Another aspect ー, FIG. 17 is a diagram displayed on the terminal on the terminal 7 illustrating an example of a game image by means of a third example of the game. 图17所示的終端用游戏图像是主要为第二玩家提供的图像。 Terminal game image is an image shown in FIG. 17 provided for the second main player. 即,終端用游戏图像表示从作为第二玩家的操作对象的投手142侧观察作为第一玩家的操作对象的击球员141得到的游戏空间。 That is, the terminal 142 is represented by a game image viewed from the second operation target player as the game space pitcher first operation target player 141 obtained hitters. 具体地说,在上述步骤S27中,CPU 10根据终端装置7的姿势来控制为了生成終端用游戏图像而使用的第二虚拟摄像机。 More specifically, in step S27, CPU 10 in accordance with the posture of the terminal 7 controls the second virtual camera in order to generate the game image using the terminal device. 与上述第二游戏例子同样地,与終端装置7的姿势相对应地计算第二虚拟摄像机的姿势。 Posture and the second example of the game in the same manner, the terminal apparatus 7 corresponding to the calculated posture of the second virtual camera. 另外,第二虚拟摄像机的位置被固定在预先决定的规定位置。 In addition, the position of the second virtual camera is fixed at a predetermined position determined in advance. 此外,終端用游戏图像包含用于表示投手142投球的方向的光标143。 In addition, the terminal comprising a game image for indicating the direction of cursor 142 143 pitcher pitching.

[0252] 此外,第一玩家对击球员141的操作方法和第二玩家对投手142的操作方法可以是任意的方法。 [0252] Further, the first player to hit the player 141 and a second player operation method of the operation method of the pitcher 142 may be any method. 例如,CPU 10也可以根据控制器5的惯性传感器的输出数据来检测对控制器5的挥动操作,根据挥动操作来使击球员141进行挥动球杆的动作。 For example, CPU 10 may detect the operation of the swing of the controller 5 based on the output data of the inertial sensor controller 5, to make the batter according to the swing of the club swing operation 141 operation. 另外,例如CPU 10也可以按照对类比摇杆53的操作来移动光标143,在操作按钮54中的规定按钮被按下的情况下,使投手142进行朝向光标143所指示的位置投球的动作。 Further, the CPU 10 may be, for example, according to the operation of the analog stick 53 to move the cursor 143, when a predetermined button in the operation button 54 is pressed, so that the pitcher pitching position 142 toward the operation indicated by the cursor 143. 另外,也可以代替对类比摇杆53的操作而根据終端装置7的姿势来移动光标143。 Further, instead of the operation of the analog stick 53 in accordance with the posture of the terminal apparatus 7 to move the cursor 143.

[0253] 如上所述,在第三游戏例子中,通过在电视机2和終端装置7上以互不相同的视点生成游戏图像,来提供对于各玩家来说容易观看且容易操作的游戏图像。 [0253] As described above, in the third example of the game by 7 to mutually different viewpoints to generate a game image, to provide for easy viewing and easy to operate each of the players, a game image in the television 2 and the terminal device.

[0254] 另外,在第三游戏例子中,在一个游戏空间内设定两个虚拟摄像机,分别显示从各虚拟摄像机观察游戏空间得到的两种游戏图像(图16和图17)。 [0254] Further, in the third example of the game, the two virtual cameras set in a game space, a game show two kinds of observation images (FIGS. 16 and 17) of the game space obtained from the respective virtual cameras. 因而,关于在第三游戏例子中生成的两种游戏图像,由于对游戏空间的游戏处理(游戏空间内的对象的控制等)几乎是相同的,且只要在相同的游戏空间内进行两次描绘处理就能够生成各游戏图像,因此与分别进行该游戏处理的情况相比,具有处理效率高的优点。 Thus, on two game game image generated in the third example, since the game processing (control object within the game space) on the game space is almost the same, and twice as long as is depicted in the same game space processing each game image can be generated as compared with the case where the game processing respectively, has the advantage of high efficiency.

[0255] 另外,在第三游戏例子中,表示投球方向的光标143仅显示在终端装置7侧,因此第一玩家看不到光标143所指示的位置。 [0255] Further, in the third example of the game, the cursor 143 represents the pitching direction displays only the terminal device 7 side, and thus the first player can not see the position indicated by the cursor 143. 因此,不会产生第一玩家得知投球方向而对第二玩家不利这样的游戏上的不合理。 Therefore, no pitching direction unreasonable that the first player on this game and detrimental to the second player. 这样,在本实施方式中,在如果一位玩家看到该游戏图像则对另一位玩家会产生游戏上的不合理的情况下,只要将该游戏图像显示在終端装置7上即可。 Thus, in the present embodiment, in a case where if the game player to see the game image is unreasonable to produce another player, as long as the game image can be displayed on the terminal device 7. 由此,能够防止游戏的战略性下降等问题。 This can prevent the game's strategic decline and other issues. 此外,在其它实施方式中,根据游戏的内容(例如在即使被第一玩家看到終端用游戏图像也不会产生如上所述的不合理的情况下),游戏装置3也可以将终端用游戏图像与电视机用游戏图像一起显示在电视机2上。 Further, in other embodiments, the game based on the content (see the first example, even if the player terminal generates the game image in the case described above is not unreasonable), the game apparatus 3 may use a game terminal TV image is displayed on the TV 2, together with the game image.

[0256](第四游戏例子) [0256] (a fourth example of the game)

[0257] 下面,參照图18和图19来说明第四游戏例子。 [0257] Next, with reference to FIGS. 18 and 19 illustrate a fourth example of the game. 第四游戏例子是两位玩家合作的形式的射击游戏。 The fourth game is an example of cooperation in the form of two players shooting game. 即,第一玩家利用控制器5进行使飞机移动的操作,第二玩家利用終端装置7进行控制飞机的大炮的发射方向的操作。 That is, the first player using the controller 5 performs an operation of moving the aircraft, the second player using the terminal device 7 operates the emission direction control aircraft artillery. 在第四游戏例子中也与第三游戏例子同样地,在电视机2和終端装置7上显示对于各玩家来说容易进行游戏操作的游戏图像。 In a fourth example of the game also in the third example of the game in the same manner, the television 2 displays a game image and the terminal performs a game operation is easy for players on each device 7.

[0258] 图18是表示在第四游戏例子中显示在电视机2上的电视机用游戏图像的一例的图。 [0258] FIG. 18 is a diagram showing one example of a television game image on the TV 2 is used in the fourth example of the game. 另外,图19是表示在第四游戏例子中显示在終端装置7上的終端用游戏图像的一例的图。 Further, FIG 19 is a diagram displayed on the terminal on the terminal 7 illustrating an example of a game image in the apparatus in a fourth example of the game. 如图18所示,在第四游戏例子中,在虚拟的游戏空间内出现飞机(飞机对象)151和靶(气球对象)153。 18, in the fourth example of the game, the plane (the object plane) 151 and the target (balloon objects) 153 appear in the virtual game space. 另外,飞机151具有大炮(大炮对象)152。 In addition, the aircraft has a 151 artillery (cannons objects) 152.

[0259] 如图18所示,作为电视机用游戏图像,显示包含飞机151的游戏空间的图像。 [0259] As shown in FIG 18, a game image as a television, comprising an image display plane 151 of the game space. 用于生成电视机用游戏图像的第一虚拟摄像机被设定成生成从后方观察飞机151得到的游戏空间的图像。 For generating a television set is set to generate an image plane of the game space obtained 151 seen from the rear with a first virtual camera in a game image. 即,第一虚拟摄像机以飞机151被包含在摄影范围(视场范围)中的姿势被配置在飞机151后方的位置处。 Position posture i.e., the first virtual camera is included in the imaging range (field of view range) to the aircraft 151 is disposed behind the plane 151. 另外,控制第一虚拟摄像机使其随着飞机151的移动进行移动。 In addition, it controls the first virtual camera with the movement of aircraft 151 will be moved. 也就是说,CPU 10在上述步骤S27的处理中根据控制器操作数据来控制飞机151的移动,并且控制第一虚拟摄像机的位置和姿势。 That is, CPU 10 in the above-described process of step S27 to control the aircraft movement controller 151 according to the operation data, and controls the position and attitude of the first virtual camera. 这样,与第一玩家的操作相应地控制第一虚拟摄像机的位置和姿势。 Thus, the first player to control operation of the first virtual camera position and orientation accordingly.

[0260] 另ー方面,如图19所示,作为终端用游戏图像,显示从飞机151 (更具体地说是大炮152)看到的游戏空间的图像。 [0260] Another aspect ー, as shown in FIG. 19, as the terminal with the game image, the display image from the aircraft 151 (more specifically cannon 152) to see a game space. 因而,用于生成終端用游戏图像的第二虚拟摄像机被配置在飞机151的位置(更具体地说是大炮152的位置)上。 Thus, the terminal for generating a game image with a second virtual camera 151 is disposed at the position of the aircraft (more specifically, 152 artillery position). CPU 10在上述步骤S27的处理中,根据控制器操作数据来控制飞机151的移动,并且控制第二虚拟摄像机的位置。 CPU 10 executes the process of step S27, the controller operates in accordance with data to control the movement of the aircraft 151, and controls the position of the second virtual camera. 此外,第二虚拟摄像机也可以配置在飞机151或者大炮152周边的位置(例如比大炮152稍靠后方的位置)上。 Further, the second virtual camera may be disposed at a position 151 or aircraft artillery periphery 152 (e.g., slightly more than 152 cannon positioned further rearward) on. 如上所述,通过(操作飞机151的移动的)第一玩家的操作来控制第二虚拟摄像机的位置。 As described above, by (moving operation of the aircraft 151) of the first player to control the operation position of the second virtual camera. 因而,在第四游戏例子中,第一虚拟摄像机和第二虚拟摄像机相联动地进行移动。 Thus, in the fourth example of the game, the first virtual camera and the second virtual camera move in conjunction with.

[0261]另外,作为终端用游戏图像,显示沿大炮152的发射方向的朝向观察到的游戏空间的图像。 [0261] Further, the image observed as the game image toward the terminal, the emission direction of the display 152 cannon game space. 在此,以与終端装置7的姿势相对应的方式控制大炮152的发射方向。 Here, the posture of the terminal apparatus 7 corresponding to the emission direction is controlled cannon 152. 也就是说,在本实施方式中,控制第二虚拟摄像机的姿势使得第二虚拟摄像机的视线方向与大炮152的发射方向相一致。 That is, in the present embodiment, the posture control such that the second virtual camera sight line direction of the second virtual camera coincides with the direction of emission of 152 cannons. CPU 10在上述步骤S27的处理中与在上述步骤S24中计算出的终端装置7的姿势相应地控制大炮152的朝向和第二虚拟摄像机的姿势。 CPU 10 executes the processing of step S27 and the above-calculated in step S24 the terminal 7 corresponding posture control gesture toward the virtual camera and the second device 152 cannon. 这样,根据第二玩家的操作来控制第二虚拟摄像机的姿势。 In this way, according to the second operation of the player to control the posture of the second virtual camera. 另外,第二玩家能够通过改变终端装置7的姿势来改变大炮152的发射方向。 Further, the second player can be changed by the posture of the terminal 7 to change the emission direction of a device 152 cannon.

[0262] 此外,在从大炮152发射炮弹的情况下,第二玩家按下终端装置7的规定的按钮。 [0262] Further, in the case of cannon firing shells from 152, the second player presses a predetermined button terminal device 7. 当规定的按钮被按下时,向大炮152的朝向发射炮弹。 When the predetermined button is pressed, the cannon fired shells 152 orientation. 在终端用游戏图像中,在LCD 51的画面中央显示猫准光标154,向猫准光标154所指示的方向发射炮弹。 In the end-use game image, the LCD screen 51 in the center of a meet cursor 154 displayed cat, cat emission shells meet cursor 154 in a direction indicated. [0263] 如上所述,在第四游戏例子中,第一玩家主要观察电视机用游戏图像(图18)的同时操作飞机151 (例如使其向期望的靶153的方向移动),该电视机用游戏图像表示沿飞机151的行进方向观察到的游戏空间。 [0263] As described above, in the fourth example of the game, the first player with TV game main observation image (FIG. 18) while the operation of the aircraft 151 (e.g., moved in the direction of the desired target 153), the television It represents the game space observed along the direction of travel of 151 aircraft game image. 另一方面,第二玩家主要观察终端用游戏图像(图19)的同时操作大炮152,该终端用游戏图像表示沿大炮152的发射方向观察到的游戏空间。 On the other hand, the second player terminal used mainly to observe the game image (FIG. 19) while the cannon operation 152, the terminal game space observed indicates the emission direction of the game image 152 cannon. 这样,在第四游戏例子中,能够在两位玩家合作的形式的游戏中将对于各个玩家来说容易观察且容易操作的游戏图像分别显示在电视机2和终端装置7上。 Thus, in the fourth example of the game, the game image can be easily observed and easily handled are shown in the television 2 and the terminal device 7 for the respective players in the form of two co-player game. [0264] 另外,在第四游戏例子中,根据第一玩家的操作来控制第一虚拟摄像机和第二虚拟摄像机的位置,根据第二玩家的操作来控制第二虚拟摄像机的姿势。 [0264] Further, in the fourth example of the game, the player's operation according to the first to control the position of the first virtual camera and the second virtual camera, the posture of the second virtual camera is controlled according to the second operation of the player. 也就是说,在本实施方式中,根据各玩家各自的游戏操作而虚拟摄像机的位置或者姿势发生变化,其结果,显示在各显示装置上的游戏空间的显示范围发生变化。 That is, in the present embodiment, the virtual camera in accordance with the respective game play of each player position or posture is changed, as a result, the range of the game space displayed on display devices is changed. 由于显示在显示装置上的游戏空间的显示范围与各玩家的操作相应地发生变化,因此各玩家能够实际感觉到自己的游戏操作被充分反映在游戏进行过程中,能够充分地享受游戏。 Since the display changes the display range of the game space on each player operating device correspondingly, and therefore each player can actually feel the operation of the game is fully reflected in the game is in progress, is possible to sufficiently enjoy the game on the display.

[0265] 此外,在第四游戏例子中,从飞机151的后方观察到的游戏图像显示在电视机2上,从飞机151的大炮的位置观察到的游戏图像显示在终端装置7上。 [0265] Further, in the fourth example of the game, the airplane 151 viewed from the rear of the game image displayed on the TV 2, as seen from the position 151 to the aircraft artillery game image displayed on the terminal device 7. 在此,在其它游戏例子中,游戏装置3也可以使终端装置7显示从飞机151的后方观察到的游戏图像,使电视机2显示从飞机151的大炮152的位置观察到的游戏图像。 Here, in another example of the game, the game apparatus 3 may cause the terminal apparatus 7 displays a game image viewed from the rear of the aircraft 151 to the television 2 displays a game image viewed from the position of the aircraft cannon 152 to 151. 此时,也可以使各玩家的角色与上述第四游戏例子相互调换,第一玩家利用控制器5进行大炮152的操作,第二玩家利用终端装置7进行飞机151的操作。 In this case, it is also possible role of each player in the fourth example of the game interchanged, a first player using the controller 5 operates cannon 152, the second player using the terminal device 7 of the operation of the aircraft 151.

[0266](第五游戏例子) [0266] (fifth example of the game)

[0267] 下面,参照图20说明第五游戏例子。 [0267] Next, with reference to FIG. 20 illustrates a fifth example of the game. 第五游戏例子是玩家利用控制器5进行操作的游戏,终端装置7被用作显示装置而不是操作装置。 The fifth example of the game is the player using the controller 5 operates the game terminal device 7 is used as a display device instead of the operating means. 具体地说,第五游戏例子是高尔夫游戏,与玩家将控制器5像高尔夫球杆那样挥动的操作(挥杆操作)相应地,游戏装置3使虚拟的游戏空间中的玩家人物进行高尔夫的挥杆动作。 Specifically, the fifth example of the game is a golf game, and the players as the controller 5 as a golf club swing operation (swing operation) Accordingly, the game apparatus 3 causes the player character in the virtual game space of the golf swing lever action.

[0268] 图20是表示第五游戏例子中的游戏系统I的使用情形的图。 [0268] FIG. 20 shows a case where the fifth example of the game using the game system in the I. 在图20中,在电视机2的屏幕上显示包含玩家人物(的对象)161和高尔夫球杆(的对象)162的游戏空间的图像。 (Object) in FIG. 20, on the TV screen display contains 2 character 161 players and golf clubs (object) image of the game space 162. 此外,在图20中,由于隐藏于高尔夫球杆162而未被显示但配置在游戏空间中的球(的对象)163也被显示在电视机2上。 Further, in FIG. 20, since the golf club 162 is hidden and is not displayed but the configuration of the ball in the game space (object) 163 is also displayed on the TV 2. 另一方面,如图20所示,终端装置7以IXD 51的屏幕朝铅垂向上的方式配置在电视机2的前方正面的地面上。 On the other hand, as shown, the terminal apparatus 7 as a screen IXD 51 toward the vertical direction is disposed on the floor in front of front surface 20 of the television 2. 在终端装置7上显示有表示球163的图像、表示高尔夫球杆162的一部分(具体地说是高尔夫球杆的杆头162a)的图像以及表示游戏空间的地面的图像。 Displayed on the terminal apparatus 7 shows an image of the ball 163, 162 represents a portion of the golf club (specifically, the golf club head 162a) of the image and the image representing the game space floor. 终端用游戏图像是从上方观察球的周围得到的图像。 The terminal is an image around the sphere viewed from above obtained game image.

[0269] 在进行游戏时,玩家160站在终端装置7附近,进行将控制器5像高尔夫球杆那样挥动的挥杆操作。 When [0269] during the game, the player terminal 160 standing near the apparatus 7 performs the swing operation as the controller 5 as a golf club swung. 此时,CPU 10在上述步骤S27中与通过上述步骤S23的处理计算出的控制器5的姿势相应地控制高尔夫球杆162在游戏空间中的位置和姿势。 At this time, CPU 10 accordingly controls the position and orientation of the golf club 162 in the game space in S27 is calculated by the processing of step S23 and the posture of the controller 5 of the above-described steps. 具体地说,以如下方式控制高尔夫球杆162 :在控制器5的前端方向(图3所示的Z轴正方向)朝向显示在IXD 51上的球163的图像的情况下游戏空间内的高尔夫球杆162击中球163。 More specifically, in the following manner to control the golf club 162: Golf toward the display image in the case where the ball 163 IXD 51 on the game space in the distal direction (Z-axis positive direction shown in FIG. 3) of the controller 5 162 club hit the ball 163.

[0270] 另外,在控制器5的前端方向朝向IXD 51的情况下,表示高尔夫球杆162的一部分的图像(杆头图像)164被显示在IXD 51上(参照图20)。 In the case [0270] Further, the controller 5 in the distal direction toward IXD 51, showing an image (head image) 162 of a portion of the golf club 164 is displayed on the IXD 51 (see FIG. 20). 此外,关于终端用游戏图像,为了增加现实感,也可以以实物大小显示球163的图像,也可以以杆头图像164的朝向与控制器5绕Z轴的旋转相应地进行旋转的方式进行显示。 In addition, the game image on the terminal, to increase the sense of realism, the image may be displayed in the physical size of the ball 163, may also be correspondingly rotate toward the controller 5 to the head image 164 around the rotation axis Z of the display . 另外,终端用游戏图像既可以利用设置在游戏空间中的虚拟摄像机来生成,也可以利用预先准备的图像数据来生成。 Further, the terminal may be a game image using the virtual camera provided in the game space to generate, using the image data may be prepared in advance to generate. 在利用预先准备的图像数据生成的情况下,能够以小的处理负荷生成详细且真实的图像,而无需详细地构建高尔夫球场的地形模型。 In the case where the image data is generated using the previously prepared, it is possible to generate detailed and realistic images with a small processing load, without having to construct the golf course terrain model in detail.

[0271] 当玩家160通过进行上述挥杆操作来挥动了高尔夫球杆162的结果为高尔夫球杆162击中球163时,球163移动(飞出)。 [0271] When the player 160 by performing the above operation to swing the swing a golf club 162 as a result of the golf club hit the ball 162 163, the ball 163 move (fly). BP,CPU 10在上述步骤S27中判断高尔夫球杆162是否接触到球163,在接触到的情况下,使球163移动。 BP, CPU 10 determines the golf club at step S27 162 163 the ball is in contact, in the case of the contact, the ball 163 moves. 在此,以包含移动后的球163的方式生成电视机用游戏图像。 In this manner comprises a ball 163 after the movement generated by the television game image. 即,CPU 10控制用于生成电视机用游戏图像的第一虚拟摄像机的位置和姿势以使移动的球被包含在第一虚拟摄像机的摄影范围内。 That is, the CPU 10 controls the television sets for generating a first game image of the virtual camera position and posture of the moving ball to be included within the imaging range of the first virtual camera. 另ー方面,在終端装置7中,当高尔夫球杆162击中球163时,球163的图像移动并立即消失在画面外。ー another aspect, the terminal device 7, 162 when the golf club hit the ball 163, the ball 163 and the moving picture immediately disappear outside the screen. 因而,在第五游戏例子中,球移动的情形主要显示在电视机2上,玩家160能够通过电视机用游戏图像来确认通过挥杆操作而飞出的球的轨迹。 Accordingly, in the fifth example of the game, the ball moves the case mainly displayed on the TV 2, the player 160 can be confirmed by the operation of the swing trajectory of the ball flying through the TV game image.

[0272] 如上所述,在第五游戏例子中,玩家160能够通过挥动控制器5来挥动高尔夫球杆162 (使玩家人物161挥动高尔夫球杆162)。 [0272] As described above, in the fifth example of the game, the player 160 can be 5 to swing a golf club swings the controller 162 (the player character swinging the golf club 161 162). 在此,在第五游戏例子中,以如下方式进行控制:在控制器5的前端方向朝向显示在IXD 51上的球163的图像的情况下,使游戏空间内的高尔夫球杆162击中球163。 Here, in the fifth example of the game, control is performed in the following manner: the case of displaying an image toward the ball 163 in the distal direction IXD 51 in the controller 5, 162 so that the golf club hit the ball in the game space 163. 因而,玩家通过挥杆操作能够获得一种如同正在挥动实际的高尔夫球杆那样的感觉,从而能够更有现实感地进行挥杆操作。 Thus, the swing operation by the player can obtain a like swinging a golf club as a practical sense, it is possible to carry out a more realistic sense of swing operation.

[0273] 在第五游戏例子中,还在控制器5的前端方向朝向终端装置7的情况下将杆头图像164显示在IXD 51上。 In the case [0273] In a fifth example of the game, the controller 5 is also the distal direction toward the terminal apparatus 7 will be displayed on the head image 164 IXD 51. 因而,玩家通过使控制器5的前端方向朝向終端装置7,能够获得一种虚拟空间中的高尔夫球杆162的姿势与实际空间中的控制器5的姿势相对应的感觉,从而能够更有现实感地进行挥杆操作。 Accordingly, the player by the controller 5 in the distal direction toward the terminal apparatus 7 can be obtained with the posture of the real space in a virtual room golf club 162 in the posture of the controller 5 corresponding feeling, it can be more practical sense to perform swing operation.

[0274] 如上所述,第五游戏例子在将终端装置7用作显示装置的情况下,通过将终端装置7配置在合适的位置处,能够更有现实感地进行利用控制器5的操作。 [0274] As described above, in the fifth example of the game terminal apparatus 7 is used as the display device, by the terminal apparatus 7 disposed at a suitable location can be a more realistic manner as by the controller 5.

[0275] 另外,在上述第五游戏例子中,終端装置7配置在地面上,在終端装置7上显示有仅表示球163周边的游戏空间的图像。 [0275] Further, in the fifth example of the game, the terminal apparatus 7 is disposed on the ground, only the displayed image representing the game space on the periphery of the ball 163 in the terminal device 7. 因此,在終端装置7上无法显示游戏空间中的高尔夫球杆162整体的位置、姿势,并且在終端装置7上无法显示挥杆操作后球163移动的情形。 Thus, not the entire display position of the golf club 162 in the game space, the posture of the terminal apparatus 7, and the case can not be displayed after operation of the swing movement of the ball 163 on the terminal device 7. 因此,在第五游戏例子中,在球163移动前将高尔夫球杆162整体显示在电视机2上,在球163移动后将球163移动的情形显示在电视机2上。 Thus, in the fifth example of the game, the ball moves in front of the golf club 162 overall 163 displayed on the TV 2, the ball moving in the ball 163 moves the case 163 displayed on the TV 2. 这样,根据第五游戏例子,能够向玩家提供有现实感的操作,并且能够通过电视机2和終端装置7的两个画面来向玩家呈现容易观看的游戏图像。 Thus, according to the fifth example of the game, the operation sense of reality can be provided to the player, and the game image can be viewed easily be presented to the player through the screen of the television 2 and the terminal 7 of the two means.

[0276]另外,在上述第五游戏例子中,为了计算控制器5的姿势,而利用終端装置7的标记部55。 [0276] Further, in the fifth example of the game in order to calculate the posture of the controller 5, the terminal apparatus 557 of the marker portion. S卩,CPU 10在上述步骤SI的初始处理中使标记部55点亮(标记装置6不点亮),CPU 10在上述步骤S23中根据标记器坐标数据96计算控制器5的姿势。 S Jie, CPU 10 in the initial process of the above step SI manipulation portion 55 is illuminated marker (marker 6 is not lighted), CPU 10 calculates the posture of the controller 5 in step S23 in accordance with the above-described marker coordinate data 96. 由此,能够正确地判断是否为控制器5的前端方向朝向标记部55的姿势。 Accordingly, it is possible to correctly judge whether the posture flag portion 55 toward the front end direction of the controller 5. 此外,在上述第五游戏例子中,也可以不执行上述步骤S21和S22,但是在其它游戏例子中,也可以通过执行上述步骤S21和S22的处理来在游戏中途变更要点亮的标记器。 Further, in the fifth example, the game may not perform the above-described steps S21 and S22, but in other instances the game, may be performed by the above-described S21 and S22 of the processing steps to change the mark to be lit in the middle of a game. 例如,CPU 10也可以在步骤S21中根据第一加速度数据94来判断控制器5的前端方向是否朝向重力方向,在步骤S22中进行如下控制:如果朝向重力方向,则使标记部55点亮,如果不朝向重力方向,则使标记装置6点亮。 For example, CPU 10 in step S21 may be determined according to whether or not the first acceleration data 94 in the distal direction of the controller 5 toward the gravity direction, the following control is performed in Step S22: If the direction of gravity, the marking portion 55 is lit, If no direction of gravity, so that the marking device 6 is lighted. 由此,在控制器5的前端方向朝向重力方向的情况下,通过获取标记部55的标记器坐标数据,能够高精确度地计算控制器5的姿势,并且在控制器5的前端方向朝向电视机2的情况下,通过获取标记装置6的标记器坐标数据,能够高精确度地计算控制器5的姿势。 Accordingly, when the direction of gravity in the direction of the front end of the controller 5, and marker coordinate data acquired by the marker portion 55 can be high-precision calculation controller 5 of the posture in the distal direction toward the television controller 5 in the case of machine 2, by obtaining marker coordinate data of the marking device 6 can be a high accuracy calculation controller 5 to the position.

[0277] 如上述第五游戏例子所说明的那样,游戏系统I能够将终端装置7设置在任意的位置来用作显示装置。 [0277] As described in the fifth example of the game, the game system of the terminal apparatus 7 I can be disposed at an arbitrary position as a display device. 由此,在将标记器坐标数据用作游戏输入的情况下,除了将控制器5朝向电视机2来使用以外,还能够通过将终端装置7设定在期望的位置处来将控制器5朝向任意的方向来使用。 Accordingly, in a case where the marker coordinate data is used as gaming input, the controller 5 in addition to the TV set 2 is used, it is possible by means 7 at the location of the terminal is set in a desired orientation to the controller 5 It is used in an arbitrary direction. 即,根据本实施方式,能够使用控制器5的朝向不受限制,因此能够提高控制器5的操作的自由度。 That is, according to the present embodiment, it is possible to use the controller 5 toward unrestricted, it is possible to improve the degree of freedom of operation of the controller 5.

[0278] [7.游戏系统的其它动作例] [Other Operation Example The game system] [0278]

[0279] 上述游戏系统I能够如上述所说明的那样进行用于进行各种游戏的动作。 [0279] The game system I can be used for various game operation as explained above. 终端装置7也能够用作便携式显示器或者第二显示器,另一方面,也能够用作进行触摸输入、通过移动进行输入的控制器,根据上述游戏系统1,能够实施广泛的游戏。 The terminal apparatus 7 can also be used as a portable display or the second display, on the other hand, can be used as a touch input, the input is performed by moving the controller, according to the game system 1, the game can be implemented in a wide range. 另外,还能够进行除游戏以外的用途也包括在内的如下的动作。 Further, the following operation is also possible in addition to use of the game are also included.

[0280](玩家仅利用终端装置7玩游戏的动作例) [0280] (only the player to play the game using the terminal apparatus operation example 7)

[0281] 在本实施方式中,终端装置7作为显示装置而发挥功能,并且还作为操作装置而发挥功能。 [0281] In the present embodiment, the terminal apparatus 7 functions as a display device, and also functions as an operation means. 因此,不使用电视机2和控制器5而将终端装置7用作显示单元和操作单元,由此还能够像便携式的游戏装置那样使用终端装置7。 Thus, without using the controller 5 and the television 2 and the terminal apparatus 7 as the display unit and the operating unit, whereby also be used as a terminal apparatus 7 as a portable game device.

[0282] 按照图12所示的游戏处理具体进行说明,CPU 10在步骤S3中从终端装置7获取终端操作数据97,在步骤S4中仅将终端操作数据97用作游戏输入(不使用控制器操作数据),来执行游戏处理。 [0282] The game processing shown in FIG. 12 will be described specifically, CPU 10 7 acquires operation data terminal 97 in step S3 from the terminal apparatus, in step S4, only the terminal 97 is used as game operation data input (without using a controller operation data), performs game processing. 然后,在步骤S6中生成游戏图像,在步骤SlO中将游戏图像发送到终端装置7。 Then, at step S6, generates a game image, transmitted to the terminal apparatus 7 in the game image at step SlO. 此外,此时,也可以不执行步骤S2、S5以及S9。 Also in this case, it may not be performed in step S2, S5 and S9. 根据以上内容,与对终端装置7的操作相应地进行游戏处理,将表示游戏处理结果的游戏图像显示在终端装置7上。 According to the above, and the operation of the terminal apparatus 7 performs the game process Accordingly, a game image representing the game processing result is displayed on the terminal device 7. 通过这样,(虽然实际上由游戏装置执行游戏处理,但是)也能够将终端装置7用作便携式的游戏装置。 By this, (though in fact, a game process executed by the game apparatus, however) can be a portable terminal apparatus 7 is used as the game device. 因而,根据本实施方式,即使在由于正在使用电视机2 (例如他人正在观看电视广播)等而无法在电视机2上显示游戏图像的情况下,用户也能够利用终端装置7来进行游戏。 Thus, according to the present embodiment, even in a case where because it is using the television 2 (e.g., another person is viewing a television broadcast) or the like can not display a game image on the television 2, the user is able to play the game using the terminal device 7.

[0283] 此外,不限于游戏图像,CPU 10也可以将关于电源接通后显示的上述菜单画面的图像发送到终端装置7进行显示。 [0283] In addition, the game image is not limited to, CPU 10 may be an image of the menu screen displayed after power is turned on is transmitted to the terminal device 7 are displayed. 由此,玩家能够从最开始就不使用电视机2而进行游戏,很方便。 Accordingly, the player can not use the TV 2 and from the very beginning the game, very convenient.

[0284] 并且,在上述内容中,还能够在游戏过程中将显示游戏图像的显示装置从终端装置7变更为电视机2。 [0284] Further, in the above description, the display device further capable of displaying a game image is changed from the terminal 7 to the television apparatus 2 in the course of the game. 具体地说,CPU 10只要进一步执行上述步骤S9,将游戏图像输出到电视机2即可。 Specifically, CPU 10 further performs as long as the above-described step S9, the image output to the TV 2 to the game. 此外,在步骤S9中输出到电视机2的图像与在步骤SlO中发送到终端装置7的游戏图像相同。 Further, the output image to the same game with the television 2 transmits to the terminal device at step SlO 7 in step S9. 由此,通过将电视机2的输入切换成显示来自游戏装置3的输入,就能够将与终端装置7相同的游戏图像显示在电视机2上,因此能够将显示游戏图像的显示装置变更为电视机2。 Thus, the input from the game apparatus 3, the terminal 7 can be the same game image displayed on the TV 2, it is possible to display a game image is changed to the television apparatus via the input device 2 is switched to the television display 2 machine. 此外,也可以在电视机2上显示游戏图像之后,关闭终端装置7的画面显不O [0285] 此外,在游戏系统I中,也能够从红外线输出单元(标记装置6、标记部55或者红外线通信模块72)输出针对电视机2的红外线遥控信号。 Further, it may also be displayed on the TV 2, after a game image, the terminal device 7 closes the screen was not O [0285] Further, in the game system I, can be output from the infrared unit (6 marking device, marking portion 55 or the infrared the communication module 72) outputs infrared remote control signals for the television 2. 由此,游戏装置3通过与对终端装置7的操作相应地从红外线输出单元输出上述红外线遥控信号,能够进行对电视机2的操作。 Thus, the game apparatus 3 via the output terminal of the operation device 7 respectively from the infrared remote control infrared signal output unit, able to operate the television 2. 在这种情况下,用户能够利用终端装置7操作电视机2而无需操作电视机2的遥控器,因此在如上述那样对电视机2的输入进行切换的情况等中很方便。 In this case, the user can operate the television terminal apparatus 7 without operating the TV 2 and the remote controller 2, so that as in the case of the input of the television 2 of the switch and the like is very convenient. [0286](经由网络与其它装置进行通信的动作例) [0286] (Operation example for communication with other devices via a network)

[0287] 如上所述,游戏装置3具有与网络进行连接的功能,因此在经由网络与外部装置进行通信的情况下也能够利用游戏系统I。 [0287] As described above, the game apparatus 3 has a function for connection to the network, so in the case of communicating with an external device via a network, it is possible to use the game system I. 图21是表示经由网络与外部装置相连接的情况下的游戏系统I中包含的各装置的连接关系的图。 FIG 21 is a diagram showing the connection relationship of each device in the case where the game system I via a network connected with an external device included. 如图21所示,游戏装置3能够经由网络200与外部装置201进行通信。 21, the game apparatus 3 is capable of communicating with an external device 200 via a network 201.

[0288] 如上所述,在外部装置201与游戏装置3能够进行通信的情况下,在游戏系统I中能够将终端装置7作为接ロ与外部装置201之间进行通信。 [0288] As described above, in a case where an external device capable of communicating 201 with a game apparatus 3, the game system can be I, the terminal apparatus 7 as the communication between the external device 201 connected ro. 例如,通过在外部装置201与終端装置7之间发送接收图像和声音,能够将游戏系统I用作电视电话。 For example, by transmitting and receiving images and sounds in an external device 7 between the terminal device 201, it can be used as a TV telephone system I game. 具体地说,游戏装置3经由网络200接收来自外部装置201的图像和声音(电话对方的图像和声音),并将接收到的图像和声音发送到終端装置7。 Specifically, the game apparatus 3 receives image and sound from the external apparatus 201 (image and sound of the other party phone) via a network 200, and stores the received image and sound transmitted to the terminal apparatus 7. 由此,終端装置7将来自外部装置201的图像显示在IXD 51上,并且从扬声器67输出来自外部装置201的声音。 Thus, the terminal apparatus 7 to the external apparatus 201 from the display image on IXD 51, and from an external device 201 outputs sound from the speaker 67. 另外,游戏装置3从终端装置7接收由摄像头56拍摄到的摄像头图像和由麦克风69检测到的麦克风声音,将摄像头图像和麦克风声音经由网络200发送到外部装置201。 Further, the game device receives from the terminal device 3 taken by the camera 56 to the camera 7 and the image detected by the microphone sound microphone 69, the microphone sound and camera images to the external device 201 via a network 200. 游戏装置3通过与外部装置201之间重复进行上述图像和声音的发送接收,能够将游戏系统I用作电视电话。 By repeating the game apparatus 3 receives the image and sound transmission between the external apparatus 201 and can be used as a TV telephone system I game.

[0289] 此外,在本实施方式中,終端装置7是便携式装置,因此用户能够在任意的位置处使用終端装置7、或者使摄像头56朝向任意的方向。 [0289] In the present embodiment, the terminal device 7 is a portable device, the user can use the terminal device 7 at an arbitrary position, or to the camera 56 toward an arbitrary direction. 另外,在本实施方式中,終端装置7具备触摸面板52,因此游戏装置3还能够将针对触摸面板52的输入信息(触摸位置数据100)发送到外部装置201。 Further, in the present embodiment, the terminal apparatus 7 includes a touch panel 52, and therefore the game apparatus 3 can also input information (the touch position data 100) for the touch panel 52 is transmitted to the external apparatus 201. 例如,在将来自外部装置201的图像和声音通过终端装置7输出且将用户写在触摸面板52上的文字等发送到外部装置201的情况下,也能够将游戏系统I用作在线教学系统(E-Learning System) I。 Text, etc. For example, the output 7 from the external device 201 in the image and sound by a terminal device and the user to write on the touch panel 52 is transmitted to the external apparatus 201 case, the game system can be used as I-line teaching system ( E-Learning System) I.

[0290](与电视广播相联动的动作例) [0290] (TV broadcasts in conjunction with the operation of Example)

[0291] 另外,游戏系统I也能够在通过电视机2观看电视广播的情况下与电视广播相联动地进行动作。 [0291] Further, the game system I can also be performed in interlock with the operation of the television broadcast in the case where watching a television broadcast through the TV 2. 即,在通过电视机2正在观看电视节目的情况下,游戏系统I使終端装置7输出与该电视节目有关的信息等。 That is, in the case where 2 is viewing a television program by a television, a game system I from the terminal apparatus information relating to the television program output 7. 下面,说明游戏系统I与电视广播相联动地进行动作时的动作例。 Next, an operation example when a game system I television broadcast in conjunction with the operation performed.

[0292] 在上述动作例中,游戏装置3能够经由网络与服务器进行通信(換言之,图21所示的外部装置201是服务器。)。 [0292] In the above operation example, the game apparatus 3 can communicate (in other words, the external device 201 shown in FIG. 21 server) via a network server. 服务器针对电视广播的每个频道存储有与电视广播相关联的各种信息(电视信息)。 The server has a variety of information associated with the television broadcast (TV information) is stored for each channel television broadcasts. 该电视信息可以是字幕、演员信息等与节目有关的信息,还可以是EPG(电子节目表)的信息、作为数据广播进行广播的信息。 The television program information may be information related to the subtitle, actor information, etc., may also be information EPG (electronic program guide), and broadcast information as data broadcasting. 另外,电视信息也可以是图像、声音、或者文字、或者它们的组合的信息。 Further, the television information may be an image, sound, or text, or a combination thereof information. 另外,服务器不需要是ー个,也可以针对电视广播的每个频道、或者每个节目设置服务器,游戏装置3能够与各服务器进行通信。 Further, the server need not be a ー, the server may be provided for each television broadcast channel, the or each program, the game apparatus 3 is capable of communicating with the server.

[0293] 在电视机2中正在输出电视广播的影像、声音的情况下,游戏装置3让用户利用终端装置7输入正在观看的电视广播的频道。 [0293] television broadcast image is output in the television 2, the case where the sound, the game apparatus 3 allows the user television broadcast channels using the input terminal 7 being viewed. 然后,经由网络请求服务器发送与所输入的频道相对应的电视信息。 Then, via a network server a request to transmit the channels corresponding to the input of the television information. 与此相应地,服务器发送与上述频道相对应的电视信息的数据。 Correspondingly, the server transmits data corresponding to the above-described television channel information. 当接收到从服务器发送过来的数据时,游戏装置3将接收到的数据输出到終端装置7。 When receiving the data transmitted from the server over, the game apparatus 3 outputs the received data to the terminal device 7. 終端装置7将上述数据中的图像和文字的数据显示在IXD 51上,从扬声器输出声音的数据。 The terminal apparatus 7 in the above-described image data and text data displayed on IXD 51, a sound data output from the speaker. 根据以上内容,用户能够利用終端装置7享受与当前正在观看的电视节目有关的信息等。 From the above, the user can enjoy using the terminal device 7 and the information currently viewed television program related.

[0294] 如上所述,游戏系统I通过经由网络与外部装置(服务器)进行通信,还能够将与电视广播相联动的信息通过终端装置7提供给用户。 [0294] As described above, the information I by the game system communicate via a network with an external device (server), can also be linked with the television broadcast by the terminal apparatus 7 provided to the user. 特别地,在本实施方式中,終端装置7是便携式装置,因此用户能够在任意的位置处使用终端装置7,从而便利性高。 In particular, in the present embodiment, the terminal device 7 is a portable device, the user can use the terminal device 7 at an arbitrary position, thereby facilitating high.

[0295] 如上所述,在本实施方式中,用户除了在游戏中使用终端装置7以外,还能够在各种用途、方式中使用终端装置7。 [0295] As described above, in the present embodiment, the user terminal device except the game 7, the terminal apparatus 7 can also be used in various applications, ways.

[0296] [8.变形例] [0296] [Modification 8]

[0297] 上述实施方式是实施本实用新型的一例,在其它实施方式中例如也能够通过下面要说明的结构来实施本实用新型。 [0297] The above embodiment is an example of practical embodiment of the present novel, in other embodiments, for example, can be implemented by the configuration of the present invention to be described below.

[0298](具有多个终端装置的变形例) [0299] 在上述实施方式中,游戏系统I是仅具有一个终端装置的结构,但是游戏系统I也可以是具有多个终端装置的结构。 [0298] (Modification having a plurality of terminal devices) [0299] In the above-described embodiment, the game system having the structure I is only one terminal apparatus, but the game system having the structure I may be a plurality of terminal devices. 即,游戏装置3也可以是如下结构:能够与多个终端装置分别进行无线通信,将游戏图像的数据、游戏声音的数据以及控制数据发送到各终端装置,从各终端装置接收操作数据、摄像头图像数据以及麦克风声音数据。 That is, the game apparatus 3 may be the following structure: is capable of a plurality of terminal apparatuses perform wireless communication, transmits the game data of the image data game sound and control data to each terminal device, each terminal device receives from the operation data, the camera microphone sound data and image data. 此外,游戏装置3与多个终端装置分别进行无线通信,此时,游戏装置3既可以分时地与各终端装置进行无线通信,也可以分配频带来进行通信。 Further, the game apparatus 3 and the plurality of terminals, respectively a wireless communication apparatus, this time, the game apparatus 3 may be performed in time division wireless communication with each terminal device, a frequency band can be allocated for communication.

[0300] 在如上所述那样具有多个终端装置的情况下,能够利用游戏系统进行更多种类的游戏。 In the case [0300] having a plurality of terminal devices as described above, a wider variety of games can be performed using a game system. 例如,在游戏系统I具有两个终端装置的情况下,游戏系统I具有三个显示装置,因此能够生成分别为三位玩家提供的游戏图像,并使各显示装置进行显示。 For example, when the game system I having two terminal device, a game system I has three display device, it is possible to generate a game image for three players are provided, and each of the display device for display. 另外,在游戏系统I具有两个终端装置的情况下,在将控制器和终端装置作为一组来使用的游戏(例如上述第五游戏例子)中,两位玩家能够同时进行游戏。 In the case where the game system I having two terminal device in the game (e.g., the fifth example of the game) controller and the terminal apparatus is used as a set, two players can play the game simultaneously. 并且,在根据从两个控制器输出的标记器坐标数据进行上述步骤S27的游戏处理的情况下,两位玩家能够各自进行将控制器朝向标记器(标记装置6或者标记部55)进行的游戏操作。 Further, in the case where the step S27 is performed according to the game processing two marker coordinate data outputted from the controller, each player can perform two controller toward the marker (marker marking means 6 or 55) for a game operating. 即,一位玩家能够使控制器朝向标记装置6来进行游戏操作,另一位玩家能够使控制器朝向标记部55进行游戏操作。 That is, a player is possible to control the marking device 6 toward to the game operation, enables the controller to another player marker portion 55 toward the game play.

[0301](与终端装置的功能有关的变形例) [0301] (associated with the modification of the function of the terminal apparatus)

[0302] 在上述实施方式中,终端装置7作为不执行游戏处理的所谓的瘦客户端(thinclient)而发挥功能。 [0302] In the above embodiment, the terminal device 7 does not perform the game processing as a so-called thin client (ThinClient) functions. 在此,在其它实施方式中,在上述实施方式中由游戏装置3执行的一系列游戏处理中的一部分处理也可以由终端装置7等其它装置来执行。 Here, in other embodiments, the above embodiments described a series of part of the game processing executed in the game processing may be performed by the 3 terminal apparatus 7 other like means. 例如,也可以使终端装置7执行一部分处理(例如终端用游戏图像的生成处理)。 For example, the terminal apparatus 7 may also perform part of the processing (e.g. processing terminal generates the game image). 另外,例如在具有能够相互通信的多个信息处理装置(游戏装置)的游戏系统中,该多个信息处理装置也可以分担执行游戏处理。 Further, for example, capable of having a plurality of information processing apparatus (game apparatus) of a game system communicate with each other, the plurality of information processing apparatus for executing game processing can be shared.

[0303] 产业上的可利用件 [0303] INDUSTRIAL available member

[0304] 如上所述,本实用新型以使玩家进行新式的游戏操作等为目的,例如能够作为游戏系统、游戏系统中使用的终端装置等来利用。 [0304] As described above, the present invention is to enable a player for the new game operation for the purpose of, for example, as a game system, a game terminal devices used in the system utilized.

Claims (12)

  1. 1. 一种游戏系统,其特征在于,包括安置型的游戏装置和第一操作装置, 上述游戏装置具备: 第一操作数据接收部,其从上述第一操作装置接收第一操作数据; 游戏处理部,其根据上述第一操作数据执行游戏处理; 图像生成部,其基于上述游戏处理依次生成第一游戏图像和第二游戏图像; 游戏图像压缩部,其将上述第一游戏图像依次压缩来生成压缩图像数据; 游戏图像发送部,其通过无线向上述第一操作装置依次发送上述压缩图像数据;以及图像输出部,其将上述第二游戏图像依次输出到独立于上述第一操作装置的外部显示装置, 上述第一操作装置具备: 显示部; 触摸面板,其设置在上述显示部的屏幕上; 惯性传感器; 第一操作数据发送部,其通过无线向上述游戏装置发送包含上述触摸面板和惯性传感器的输出数据的第一操作数据; 游戏 1. A game system comprising a game device and arranged a first type of operating device, said game apparatus comprising: a first operation data receiving unit, the data from the first operation means receiving a first operation; game processing unit, which performs a game based on the first data processing operation; an image generating unit that sequentially generates a first game image and the second game image based on the game process; unit game image compression, which compression in the first game image is generated sequentially compressed image data; game image transmitting unit that transmits the compressed image data sequentially by radio to the first operation means; and an image output unit that sequentially outputs the second game image to the first operation is independent of the external display device means, said first operating means includes: a display unit; a touch panel provided on the screen of the display unit; inertial sensor; a first operation data transmission unit, which transmits a touch panel including the inertial sensor and to the game device through a wireless the output data of the first operation data; Games 像接收部,其从上述游戏装置依次接收上述压缩图像数据;以及游戏图像解压缩部,其依次对上述压缩图像数据进行解压缩来得到上述第一游戏图像, 其中,上述显示部依次显示通过解压缩得到的上述第一游戏图像。 Image receiving unit that receives from the game device successively the compressed image data; and a game image decompression unit which sequentially the compressed image data is decompressed to obtain the first game image, wherein the display unit sequentially displays by solution compressing the first game image obtained.
  2. 2.根据权利要求I所述的游戏系统,其特征在于, 上述游戏系统还包括第二操作装置, 上述第二操作装置具备第二操作数据发送部,该第二操作数据发送部通过无线向上述游戏装置发送表示对该第二操作装置进行的操作的第二操作数据, 上述游戏装置还具备第二操作数据接收部,该第二操作数据接收部接收上述第二操作数据, 上述游戏处理部根据上述第二操作数据执行游戏处理。 The game system according to claim I, wherein said game system further comprises a second operating means, said second operating means includes a second operation data transmission unit, the second operation data transmitted by the wireless unit to the operation of the game device transmits a second operation performed by means of a second operation data, the game device further includes a second operation data receiving portion, the second operation data receiving portion for receiving the second operation data, said game processing unit in accordance with the second operation data for executing game processing.
  3. 3.根据权利要求I或2所述的游戏系统,其特征在于, 上述游戏装置还具备: 游戏声音生成部,其基于上述游戏处理生成第一游戏声音和第二游戏声音; 游戏声音输出部,其将上述第二游戏声音输出到独立于上述第一操作装置的外部音响装置;以及游戏声音发送部,其通过无线向上述第一操作装置发送上述第一游戏声音, 上述第一操作装置还具备: 游戏声音接收部,其从上述游戏装置接收上述第一游戏声音;以及扬声器,其输出由上述游戏声音接收部接收到的上述第一游戏声音。 3. The game system of claim I or claim 2, wherein said game apparatus further comprising: game sound generation unit, which generates the above-described game processing a first game and the second game sound based on the sound; game sound output unit, above which the second game sound output means operating independently of said first external acoustic apparatus; and a game sound transmitting unit that transmits the first game sound to the operating means by the first radio, the first operation means further includes : game sound receiving unit that receives from the game device a first game sound; and a speaker, which outputs the first game sound received by the sound receiving unit game.
  4. 4.根据权利要求I所述的游戏系统,其特征在于, 上述第一操作装置还具备麦克风, 上述第一操作数据发送部通过无线向上述游戏装置还发送上述麦克风所检测到的声音的数据。 The game system according to claim I, wherein said operation means further includes a first microphone, the first operation data transmission unit further transmits the wireless game device to the microphone detected sound data.
  5. 5.根据权利要求I所述的游戏系统,其特征在于, 上述第一操作装置还具备: 摄像头;以及摄像头图像压缩部,其对上述摄像头所拍摄到的摄像头图像进行压缩来生成压缩摄像数据, 上述第一操作数据发送部通过无线向上述游戏装置还发送上述压缩摄像数据, 上述游戏装置还具备摄像头图像解压缩部,该摄像头图像解压缩部对上述压缩摄像数据进行解压缩来得到摄像头图像。 The gaming system I according to claim, wherein said first operation means further comprising: a camera; and a video camera an image compression unit for compressing the above-described camera captured camera image to generate compressed image data, the first operation data transmission unit further transmits the compressed image data to the game device through a wireless, said game apparatus further includes a camera image decompression unit, the camera image decompression portion of the compressed image data is decompressed to obtain the camera image.
  6. 6.根据权利要求I所述的游戏系统,其特征在于, 上述第一操作装置还具备: 多个正面操作按钮,上述多个正面操作按钮被设置在设置有上述显示部的屏幕和上述触摸面板的正面平面上的该屏幕的两侧;以及方向输入部,其被设置在上述正面平面上的上述屏幕的两侧,能够指示方向, 上述第一操作数据还包含表示对上述多个正面操作按钮和上述方向输入部进行的操作的数据。 The game system according to claim I, wherein said first operation means further includes: a plurality of front surface operation buttons, said plurality of operation buttons are provided on the front side is provided with a screen of the display unit and the touch panel both sides of the screen on the front plane; and, on both sides of which are provided on the front plane of the screen, a direction input unit, can indicate the direction of the first operation data further comprises a representation of said plurality of operation buttons front and the above-described direction input operation performed by data unit.
  7. 7.根据权利要求I或6所述的游戏系统,其特征在于, 上述第一操作装置还具备: 多个背面操作按钮,上述多个背面操作按钮被设置在背面平面上,该背面平面是设置有上述显示部的屏幕和上述触摸面板的正面平面的相反侧的平面;以及多个侧面操作按钮,上述多个侧面操作按钮被设置在上述正面平面与上述背面平面之间的侧面上, 上述第一操作数据还包含表示对上述多个背面操作按钮和侧面操作按钮进行的操作的数据。 7. The game system of claim I or claim 6, wherein said first operating means further includes: a plurality of operation buttons back surface, the back surface of the plurality of operation buttons are provided on the back surface plane, the back plane is provided which the above-described screen display and the touch panel portion of the front side of the plane opposite to the plane; and a plurality of side surface operation buttons, said plurality of side surface operation buttons are provided on the side between the front plane and the back plane, the first operational data further comprises a data representation of said plurality of operations of operation buttons and the back surface side of the operation buttons.
  8. 8.根据权利要求I所述的游戏系统,其特征在于, 上述第一操作装置还具备磁传感器, 上述第一操作数据还包含上述磁传感器的检测结果的数据。 The game system according to claim I in claim 1, wherein said first means further includes a magnetic sensor operation, the first operation data further comprises a data detection results of the magnetic sensor.
  9. 9.根据权利要求I所述的游戏系统,其特征在于, 上述惯性传感器包括三轴加速度传感器和三轴陀螺仪传感器。 The game system according to claim I in claim 1, wherein the inertial sensor comprises a triaxial acceleration sensor and a triaxial gyro sensor.
  10. 10.根据权利要求I所述的游戏系统,其特征在于, 上述游戏装置还具备: 读取部,其从记录有游戏程序的外部记录介质读取信息,该外部记录介质相对于上述游戏装置能够安装和拆卸; 网络通信部,其能够与网络进行连接,与能够通过该网络进行通信的信息处理装置之间进行通信;以及电力提供部,其从上述游戏装置的外部的电源向该游戏装置内的各部提供电力, 其中,上述游戏处理部根据由上述读取部读取出的游戏程序来执行游戏处理。 10. The gaming system of claim I, wherein the game device further comprising: a reading unit that reads information from the external recording medium recording a game program, and the external recording medium with respect to the above-described game apparatus capable of mounting and dismounting; network communication unit, which can be connected to the network, and communication can be performed between the information processing apparatus through the communication network; and a power supply unit which power supply to the outside of the game device from the game device provide power to each part, wherein the game processing section performs game processing in accordance with the read out by the reading section of the game program.
  11. 11. 一种游戏系统,其特征在于,包括安置型的游戏装置和第一操作装置, 上述游戏装置具备: 第一操作数据接收部,其从上述第一操作装置接收第一操作数据;游戏处理部,其根据上述第一操作数据执行游戏处理; 图像生成部,其基于上述游戏处理依次生成第一游戏图像和第二游戏图像; 游戏图像压缩部,其将上述第一游戏图像依次压缩来生成压缩图像数据; 游戏图像发送部,其通过无线向上述第一操作装置依次发送上述压缩图像数据; 图像输出部,其将上述第二游戏图像依次输出到独立于上述第一操作装置的外部显示装置; 游戏声音生成部,其基于上述游戏处理生成第一游戏声音和第二游戏声音; 游戏声音输出部,其将上述第二游戏声音输出到独立于上述第一操作装置的外部音响装置; 游戏声音发送部,其通过无线向上述第一操作装置发 A game system comprising a game device and arranged a first type of operating device, said game apparatus comprising: a first operation data receiving unit, the data from the first operation means receiving a first operation; game processing unit, which performs a game based on the first data processing operation; an image generating unit that sequentially generates a first game image and the second game image based on the game process; unit game image compression, which compression in the first game image is generated sequentially an image display output section, which the second game image are sequentially outputted to the first operation is independent of the external device; compressed image data; game image transmitting unit that transmits the compressed image data to the first operation means sequentially by radio ; game sound generating unit, which generates the above-described game processing a first game and the second game sound based on the sound; game sound output unit, which outputs the second game sound to an external sound device independent of said first operation means; game sound transmission unit, which means the first operation sent to the wireless 送上述第一游戏声音, 摄像头图像解压缩部,其对上述压缩摄像数据进行解压缩来得到摄像头图像; 读取部,其从记录有游戏程序的外部记录介质读取信息,该外部记录介质相对于上述游戏装置能够安装和拆卸; 网络通信部,其能够与网络进行连接,与能够通过该网络进行通信的信息处理装置之间进行通信;以及电力提供部,其从上述游戏装置的外部的电源向该游戏装置内的各部提供电力,其中,上述游戏处理部根据由上述读取部读取出的游戏程序来执行游戏处理; 上述第一操作装置具备: 显示部; 触摸面板,其设置在上述显示部的屏幕上; 惯性传感器; 第一操作数据发送部,其通过无线向上述游戏装置发送包含上述触摸面板和惯性传感器的输出数据的第一操作数据; 游戏图像接收部,其从上述游戏装置依次接收上述压缩图像数据; 游戏图 Sending the first game sound, camera image decompression unit that decompresses the compressed image data to obtain an image camera; reading unit that reads information from the external recording medium recording a game program, and the external recording medium relative to the game apparatus capable of mounting and dismounting; network communication unit which can be connected to the network, for communication between an information processing apparatus capable of communication through the network; and a power supply unit, an external power source from which the game device is to each part in the game device to provide power, wherein the game processing section performs game processing in accordance with the read-out by the game program reading section; said first operating means includes: a display unit; a touch panel, which is provided in the displayed on the screen portion; inertial sensor; a first operation data transmission unit, which transmits a first operation data and the touch panel of the inertial sensor output data to the game device via the wireless; game image receiving unit, from which the game device sequentially receives the compressed image data; FIG Games 像解压缩部,其依次对上述压缩图像数据进行解压缩来得到上述第一游戏图像,其中,上述显示部依次显示通过解压缩得到的上述第一游戏图像; 游戏声音接收部,其从上述游戏装置接收上述第一游戏声音; 扬声器,其输出由上述游戏声音接收部接收到的上述第一游戏声音; 麦克风,上述第一操作数据发送部通过无线向上述游戏装置还发送上述麦克风所检测到的声音的数据; 摄像头; 摄像头图像压缩部,其对上述摄像头所拍摄到的摄像头图像进行压缩来生成压缩摄像数据,上述第一操作数据发送部通过无线向上述游戏装置还发送上述压缩摄像数据; 多个正面操作按钮,上述多个正面操作按钮被设置在设置有上述显示部的屏幕和上述触摸面板的正面平面上的该屏幕的两侧; 方向输入部,其被设置在上述正面平面上的上述屏幕的两侧,能够指示方 Image decompression unit which sequentially the compressed image data is decompressed to obtain the first game image, wherein the display unit sequentially displays the first game image compression obtained by solving; game sound receiving unit, said game from which means for receiving said first game sound; a speaker that outputs received by the sound receiving portion of the first game game sound; microphone, the first operation data transmitted by the wireless unit to said game device further transmits the detected microphone voice data; camera; camera image compression unit which performs the above-described camera captured camera image compression to generate compressed image data, the first operation data transmission unit further transmits the compressed image data to the game device via the wireless; multiple a front surface operation buttons, said plurality of front surface operation buttons are disposed on both sides of a plane provided on the front side and the touch panel screen of the display portion of the screen; direction input section which is provided on the front plane of the sides of the screen, it is possible instructing party 向,上述第一操作数据还包含表示对上述多个正面操作按钮和上述方向输入部进行的操作的数据;多个背面操作按钮,上述多个背面操作按钮被设置在背面平面上,该背面平面是设置有上述显示部的屏幕和上述触摸面板的正面平面的相反侧的平面;多个侧面操作按钮,上述多个侧面操作按钮被设置在上述正面平面与上述背面平面之间的侧面上,上述第一操作数据还包含表示对上述多个背面操作按钮和侧面操作按钮进行的操作的数据; 磁传感器,上述第一操作数据还包含上述磁传感器的检测结果的数据; 上述惯性传感器包括三轴加速度传感器和三轴陀螺仪传感器; 上述游戏系统还包括第二操作装置, 上述第二操作装置具备第二操作数据发送部,该第二操作数据发送部通过无线向上述游戏装置发送表示对该第二操作装置进行的操作的第二操作数据, Data representing a plurality of operations on the above-described operation buttons and said front section to the input direction, the first operation data further comprising; a plurality of operation buttons back surface, the back surface of the plurality of operation buttons are provided on the back surface plane, the plane back surface is provided with a flat front portion of the above-described screen display and the touch panel of the opposite side of the plane; a plurality of side surface operation buttons, said plurality of side surface operation buttons are provided on the side between the front plane and the back plane of the the first operation data further includes data representing the operation of the plurality of operation buttons and side surface operation buttons for back surface; a magnetic sensor, the first operation data further comprises a data detection results of the magnetic sensor; and the inertial sensor comprises a triaxial accelerometer triaxial sensor and a gyro sensor; said game system further comprises a second operating means, said second operating means includes a second operation data transmission unit, the second transmission unit transmits the operation data to the game apparatus represented by the second radio the second operation data for operating the operation means, 上述游戏装置还具备第二操作数据接收部,该第二操作数据接收部接收上述第二操作数据, 上述游戏处理部根据上述第二操作数据执行游戏处理。 Said game apparatus further includes a second operation data receiving portion, the second operation data receiving portion for receiving the second operation data, said game processing unit for executing game processing based on the second operation data.
  12. 12. —种操作装置,其特征在于,能够与安置型的游戏装置进行无线通信,该操作装置具备: 显示部; 触摸面板,其设置在上述显示部的屏幕上; 惯性传感器; 操作数据发送部,其通过无线向上述游戏装置发送包含上述触摸面板和惯性传感器的输出数据的操作数据; 游戏图像接收部,其从上述游戏装置依次接收压缩图像数据,该压缩图像数据是在上述游戏装置中对基于根据上述操作数据执行的游戏处理生成的游戏图像实施压缩处理而得到的;以及游戏图像解压缩部,其依次对上述压缩图像数据进行解压缩来得到上述游戏图像, 其中,上述显示部依次显示通过解压缩得到的上述游戏图像。 12. - modes of operation means, wherein, capable of wireless communication with game device disposed type, the operating device comprising: a display unit; a touch panel provided on the screen of the display unit; inertial sensor; operation data transmission unit , the operation data of the output data of which transmission comprising the touch panel and inertial sensors by radio to said game device; game image receiving unit that sequentially receives the compressed image data from the game device, the compressed image data is in the game device based on the processing generated based on the game the operation data performs game image compression process obtained; and a game image decompression unit which sequentially the compressed image data is decompressed to obtain the above-described game image, wherein the display unit sequentially displays by the above-described game image decompression obtained.
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