TWI615182B - Game system and its location identification and instant notification method - Google Patents

Game system and its location identification and instant notification method Download PDF

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TWI615182B
TWI615182B TW103128102A TW103128102A TWI615182B TW I615182 B TWI615182 B TW I615182B TW 103128102 A TW103128102 A TW 103128102A TW 103128102 A TW103128102 A TW 103128102A TW I615182 B TWI615182 B TW I615182B
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mobile device
internet
server
store
information
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TW103128102A
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TW201605522A (en
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Chiu Hao Cheng
Tien Yu Wu
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Zeroplus Technology Co Ltd
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Description

遊戲系統及其位置辨識與即時通知之方法 Game system and its location identification and instant notification method

本發明係與遊戲機台有關;特別是指一種遊戲系統及其位置辨識與即時通知之方法。 The invention relates to a game machine; in particular, to a game system and a method for position recognition and instant notification thereof.

近年來,隨著人們生活品質的提升,人們愈來愈重視休閒活動,期以透過休閒活動能釋放生活中的壓力,並增進人與人之間的情感交流。而隨著遊戲產業的蓬勃發展,各式各樣的網路遊戲或單機遊戲,已成為人們重要的休閒活動與生活之調劑品。 In recent years, with the improvement of people's quality of life, people are paying more and more attention to leisure activities. Through leisure activities, they can release the pressure in life and enhance the emotional communication between people. With the vigorous development of the game industry, a variety of online games or stand-alone games have become important adjustments for people's leisure activities and life.

然而,市面上之大型遊戲機(Arcade Machine)所提供之遊戲程式大多僅能於該台遊戲機所在之店家進行連線遊玩而已,而無法令使用者與其他店家遊玩該遊戲之其他玩家進行比賽。 However, most of the game programs provided by the Arcade Machines on the market can only be connected to the stores where the game consoles are located, and cannot be played by other users who play other games with other players. .

換言之,使用者遊戲所得之分數並無法與其它店家或玩家分享,且當分數超出其他玩家分數時,亦無法分享突破的喜悅,進而容易使玩家失去遊玩之意願。 In other words, the scores obtained by the user's game cannot be shared with other stores or players, and when the score exceeds the scores of other players, the joy of breaking through is not shared, and the player is easily lost.

除此之外,隨著行動裝置(平板電腦、智慧型手機)的普及與電子資訊時代的來臨,我們可以利用行動裝置連結無線網際網路以進行資料處理、衛星導航以及地圖位置查詢。一般來說,當我們想要藉由行動裝置找尋一地圖位置,其中一個方法是安裝電子地圖搜尋系統的行動應用程式(Mobile Application,APP)於行動裝置中,市面上有許多關於電子地圖的應用程式,像是利用Google所提供的電子地圖 服務Google Map來作地圖搜尋。其使用模式為,於一搜尋列輸入欲搜尋的店家、地址等資訊,Google Map接收使用者輸入的搜尋關鍵字之後,再根據輸入的關鍵字獲取搜尋結果,將搜尋結果回傳給使用者之行動裝置介面,提供使用者參考。 In addition, with the popularity of mobile devices (tablets, smart phones) and the advent of the electronic information age, we can use mobile devices to connect to the wireless Internet for data processing, satellite navigation and map location query. Generally speaking, when we want to find a map location by mobile device, one of the methods is to install the mobile application (APP) of the electronic map search system in the mobile device. There are many applications on the electronic map in the market. Program, like using the electronic map provided by Google Serve Google Map for map search. The usage mode is: inputting the information of the store, the address, and the like to be searched in a search column, and after receiving the search keyword input by the user, the Google Map obtains the search result according to the input keyword, and returns the search result to the user. Mobile device interface for user reference.

此一地圖搜尋方法係藉由使用者主動提供一資料作為地圖搜尋的關鍵字,再自地圖資料庫作資料的比對,提取相關性高的資料並回饋給使用者參考,此一地圖搜尋系統是被動地提供地圖資料給使用者,並且所提供的地圖資料與使用者目前所在的位置座標未必是一個最接近的地址與最佳搜尋結果,而且是一個龐大而分散的資料,往往需要再藉由使用者自己手動設定一些搜尋的限制條件(縣市、鄉鎮區、工商類別等),使用者才能獲取所想要的適當位置資訊。 The map search method is based on the user actively providing a data as a keyword for map search, and then comparing the data from the map database, extracting highly relevant data and giving feedback to the user for reference. This map search system It is passive to provide map information to users, and the map information provided is not necessarily the closest address and best search result, and it is a large and scattered data, which often needs to be borrowed. The user can manually set some search restriction conditions (county, city, township, industrial and commercial categories, etc.) so that the user can obtain the desired location information.

然而,有些能見度不高、鮮為普羅大眾所熟知的電玩機台之店家,難以在該些電子地圖搜尋系統輕易地查詢到確切的所在地點,有時候甚至隔了一條小巷子就因此擦身而過。又或者,某些店家正在舉辦活動,若因為資訊的不充足而無法得知特賣訊息,而錯失了機會,徒留遺憾。 However, some shopkeepers of video games that are not well-known and rarely known to the general public are difficult to find the exact location in these electronic map search systems. Sometimes even a small alley is used to wipe the body. Over. Or, some stores are holding events. If the information is not enough, they can't know the sale information, and they miss the opportunity.

有鑑於此,本發明之目的用於提供一種遊戲系統及其位置辨識與即時通知之方法,可整合各地遊戲機台所得之分數,並可供遊戲者即時地查知分數及對應之排名,除此之外,亦可主動辨識使用者之所在位置與店家位置,並主動且即時地通知符合辨識結果之資訊。 In view of this, the object of the present invention is to provide a game system and a method for location identification and instant notification, which can integrate scores obtained by game machines in various places, and can be used by players to instantly find scores and corresponding rankings, except In addition, the user's location and store location can be actively identified, and the information matching the identification result can be notified actively and immediately.

緣以達成上述目的,本發明所提供遊戲系統及其位置辨識與即時通知之方法包含一伺服器、複數遊戲機台、以及複數行動裝置。其中,該伺服器與網際網路連線。 該等遊戲機台分設於不同店家,並用以依據遊戲結果產生對應之分數。該等行動裝置與網路網路無線連線,並各別用以接收各該遊戲機台所產生之分數,並透過網際網路上傳至該伺服器。 In order to achieve the above object, the game system and the method for position recognition and instant notification provided by the present invention comprise a server, a plurality of game machines, and a plurality of mobile devices. The server is connected to the Internet. The game machines are located in different stores and are used to generate corresponding scores according to the game results. The mobile devices are wirelessly connected to the network and are each used to receive the scores generated by each of the gaming machines and uploaded to the server via the Internet.

藉此,當該伺服器接收到其中一該行動裝置所傳送之分數後,儲存所接收的分數及對應之行動裝置的相關資料,並依據先前所儲存的分數對所接收之分數進行比對,並依據比對結果對各該等行動裝置進行排名,且該等行動裝置可透過網際網路連線至該伺服器查看排名結果。 Thereby, after the server receives the score transmitted by one of the mobile devices, storing the received score and related data of the corresponding mobile device, and comparing the received scores according to the previously stored score, Each of the mobile devices is ranked according to the comparison result, and the mobile devices can connect to the server through the Internet to view the ranking result.

依據上述構思,各該行動裝置包含一無線網路模組與一定位模組,其中該定位模組用以取得該行動裝置所在處之一位置資訊;該無線網路模組與該定位模組電性連結,並透過無線訊號與網際網路連線,且用以將該位置資訊主動地傳送至網際網路;該伺服器則包含一網路模組、一資料庫模組以及一處理器,該網路模組係與網際網路連線,並自網際網路接收該位置資訊;該資料庫模組存有複數店家之資訊;該處理器與該資料庫模組以及該網路模組電性連結,用以解析該網路模組接收之位置資訊,以取得該行動裝置之所在位置,並判斷該行動裝置之所在位置是否接近該等店家其中之一者一預定距離內,若是,則將所接近之店家的資訊透過網際網路主動地傳送予該行動裝置之無線網路模組。 According to the above concept, each of the mobile devices includes a wireless network module and a positioning module, wherein the positioning module is configured to obtain location information of a location of the mobile device; the wireless network module and the positioning module Electrically connected and connected to the Internet via a wireless signal, and used to actively transmit the location information to the Internet; the server includes a network module, a database module, and a processor The network module is connected to the Internet and receives the location information from the Internet; the database module stores information of a plurality of stores; the processor and the database module and the network module a group of electrical connections for parsing location information received by the network module to obtain a location of the mobile device, and determining whether the location of the mobile device is within a predetermined distance of one of the stores, if The information of the nearest store is actively transmitted to the wireless network module of the mobile device through the Internet.

依據上述構思,本發明更提供有一種適用於前述遊戲機台之位置辨識與即時通知的方法,包含有下列步驟:A.該行動裝置藉由該定位模組取得該行動裝置之位置資訊,再藉由該無線網路模組與網際網路連結,並自動傳輸該行動裝置之位置資訊; B.該伺服器藉由該網路模組連結網際網路,並取得該行動裝置之位置資訊;C.該處理器以該行動裝置之位置資訊與該資料庫內之店家位置資訊作距離比對分析;D.當該行動裝置位置資訊之位置座標與該資料庫內之至少一店家的位置座標接近一預定距離之後,該處理器隨即自該資料庫模組提取該店家資訊,並經由該網路模組傳輸至該行動裝置。 According to the above concept, the present invention further provides a method for location identification and instant notification of the foregoing gaming machine, comprising the following steps: A. The mobile device obtains the location information of the mobile device by using the positioning module, and then The wireless network module is connected to the Internet, and the location information of the mobile device is automatically transmitted; B. The server connects to the Internet through the network module, and obtains location information of the mobile device; C. The processor uses the location information of the mobile device to be compared with the location information of the store in the database. For analysis; D. after the location coordinates of the location information of the mobile device are close to a predetermined distance of the location coordinates of at least one store in the database, the processor then extracts the store information from the database module, and The network module is transmitted to the mobile device.

如此一來,透過上述之設計,便可整合各店家之遊戲機台所得之分數,並可供遊戲者即時地查知分數及對應之排名。除此之外,亦可主動辨識使用者之所在位置與店家位置,並主動且即時地通知符合辨識結果之資訊。 In this way, through the above design, the scores obtained by the game machines of each store can be integrated, and the players can instantly find the scores and corresponding rankings. In addition, it can also actively identify the user's location and store location, and proactively and immediately notify the information that meets the identification results.

10‧‧‧伺服器 10‧‧‧Server

12‧‧‧網路模組 12‧‧‧Network Module

14‧‧‧資料庫模組 14‧‧‧Database Module

141‧‧‧店家資料庫 141‧‧‧Store database

142‧‧‧地圖資料庫 142‧‧‧Map Database

16‧‧‧處理器 16‧‧‧ Processor

21~23‧‧‧遊戲機台 21~23‧‧‧Game machine

211‧‧‧螢幕 211‧‧‧ screen

31~33‧‧‧行動裝置 31~33‧‧‧Mobile devices

311‧‧‧無線網路模組 311‧‧‧Wireless network module

312‧‧‧定位模組 312‧‧‧ Positioning Module

Q‧‧‧二維條碼 Q‧‧‧2D barcode

圖1係本發明一較佳實施例之遊戲系統的架構圖;圖2揭示遊戲機台以二維條碼輸出分數;圖3揭示行動裝置連線至伺服器查看排名結果。 1 is an architectural diagram of a game system according to a preferred embodiment of the present invention; FIG. 2 discloses that the gaming machine outputs a score in a two-dimensional barcode; FIG. 3 discloses that the mobile device is connected to the server to view the ranking result.

圖4揭示行動裝置顯示店家活動訊息。 Figure 4 shows the mobile device displaying the store activity information.

圖5揭示行動裝置與伺服器之電路方塊圖。 Figure 5 is a block diagram showing the circuit of the mobile device and the server.

圖6係本發明位置辨識與即時通知方法之流程圖。 6 is a flow chart of the location recognition and instant notification method of the present invention.

圖7係本發明上述較佳實施例之預定距離的示意圖。 Figure 7 is a schematic illustration of a predetermined distance of the above preferred embodiment of the present invention.

為能更清楚地說明本發明,茲舉較佳實施例並 配合圖示詳細說明如後,請參圖1所示,本發明一較佳實施例之遊戲系統包含一伺服器10、複數遊戲機台21~23、以及複數行動裝置31~33。其中:該伺服器10係與網際網路連線,且用以供儲存,並內建有一程式用以處理所儲存之數位資訊。 In order to more clearly illustrate the invention, the preferred embodiment is DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENT As shown in FIG. 1, a game system according to a preferred embodiment of the present invention includes a server 10, a plurality of game machines 21-23, and a plurality of mobile devices 31-33. The server 10 is connected to the Internet and is used for storage, and has a built-in program for processing the stored digital information.

該等遊戲機21~23係分設於不同店家,舉例而言,該遊戲機台21設於位於台北之甲店家、該遊戲機台22設於位於台中的乙店家,而該遊戲機台23則設置於位於高雄的丙店家。該等遊戲機台21~23分別儲存有一遊戲程式供遊戲者遊玩,並依據遊戲者的遊戲結果產生對應之分數。另外,請參閱圖2,於本實施例中,以該遊戲機台21為例,各該遊戲機台21包含有一以螢幕211及處理器(圖未示)組成之編譯輸出裝置,用以將所產生之分數編譯成一二維條碼Q後輸出至螢幕上顯示。於本實施例中,該二維條碼Q係以快速反應碼(Quick Response Code,QR Code)為例,但實際實施上亦可使用漢信碼、PDF417碼等二維條碼代替,且除使用二維條碼外,亦可編譯成其他輸出媒介(如一維條碼或特定的亂碼字群等)。另外,在其他實施態樣上,亦可利用增設印表機(圖未示)以列印之方式輸出該二維條碼Q。 The game machines 21 to 23 are located in different stores. For example, the game machine 21 is located at a store in Taipei, and the game machine 22 is located at a store in Taichung, and the game machine 23 It is located at the C shop in Kaohsiung. The game machines 21 to 23 respectively store a game program for the player to play, and generate corresponding scores according to the game result of the player. In addition, referring to FIG. 2, in the embodiment, the game machine 21 includes a screen output device including a screen 211 and a processor (not shown) for using the game machine 21 as an example. The generated score is compiled into a two-dimensional barcode Q and output to the screen for display. In this embodiment, the two-dimensional barcode Q is exemplified by a Quick Response Code (QR Code), but the actual implementation may also be replaced by a two-dimensional barcode such as a Hanxin code or a PDF417 code, and In addition to the bar code, it can also be compiled into other output media (such as one-dimensional bar code or a specific garbled word group). In addition, in other implementations, the two-dimensional barcode Q may be output by printing using an additional printer (not shown).

該等行動裝置31~33係可透過行動網路(如4G、3G、GPRS等)或是無線網路(如WiFi)等方式與網路網路無線連線,另外,各該行動裝置31~33內建有一程式,並以該程式註冊一帳號,且各該行動裝置31~33包含有一以鏡頭及處理器(圖未示)組成之攝像解譯裝置,用以透過攝影或是拍照之方式擷取該二維條碼Q之影像後,將其解譯還原成成分數。而後,各該行動裝置31~33便會執行該程式並透過網際網路將分數以該帳號上傳至該伺服器10。 The mobile devices 31~33 can be wirelessly connected to the network through a mobile network (such as 4G, 3G, GPRS, etc.) or a wireless network (such as WiFi). In addition, each mobile device 31~ 33 has a built-in program, and an account is registered with the program, and each of the mobile devices 31-33 includes a camera interpreting device composed of a lens and a processor (not shown) for taking photos or taking photos. After capturing the image of the two-dimensional barcode Q, the interpretation is reduced to the component number. Then, each of the mobile devices 31~33 executes the program and uploads the score to the server 10 via the Internet.

當然,在實際實施上,除使用將分數編譯成二 維條碼外,亦可利用無線訊號傳遞之方式來達到上述之目的,意即,可於各該遊戲機台21~23設置包含有一無線輸出裝置(圖未示)將所產生之分數編譯成無線訊號(如藍芽、WiFi訊號等)後輸出,且各該行動裝置31~33包含有一無線接收裝置(圖未示)接收該遊戲機台21~23所輸出之無線訊號並解譯成分數。 Of course, in actual implementation, in addition to using the score to compile into two In addition to the bar code, the wireless signal transmission method can also be used to achieve the above purpose, that is, each of the game machines 21 to 23 can be equipped with a wireless output device (not shown) to compile the generated score into a wireless device. The signals (such as Bluetooth, WiFi signal, etc.) are output, and each of the mobile devices 31-33 includes a wireless receiving device (not shown) that receives the wireless signals output by the gaming machines 21 to 23 and interprets the number of components.

藉此,當該伺服器10接收到其中一該行動裝置31之帳號所傳送之分數後,便會將所接收的分數及對應行動電話行動裝置31之帳號的相關資料進行儲存,而後,便會依據先前所儲存的分數對所接收之分數進行比對,並依據比對結果進行排名,且當該分數超過其他分數時,該伺服器便會發出一通知,並透過網際網路傳送該通知予分數被超過之行動裝置32~33,以達到即時通知之效果,進而達到吸引遊戲者前往遊玩之目的。 Therefore, when the server 10 receives the score transmitted by one of the mobile device 31 accounts, the received score and the related data of the account of the corresponding mobile phone mobile device 31 are stored, and then the data is stored. The received scores are compared according to the previously stored scores, and the results are ranked according to the comparison results, and when the score exceeds other scores, the server sends a notification and transmits the notification to the Internet. The scores are exceeded by the mobile devices 32~33 to achieve the effect of instant notification, thereby achieving the purpose of attracting the player to play.

而後,如圖3所示,該等行動裝置31~33可利用內建之程式透過網際網路連線至該伺服器10查看排名結果。另外,當該等行動裝置31~33透過網際網路連線至該伺服器10查看排名結果時,將一併顯示各排名之分數、對應之行動裝置31~33的相關資料(於本實施例中為對應之帳號名稱)、以及產生該分數之遊戲機台21~23及所在店家的相關資料。 Then, as shown in FIG. 3, the mobile devices 31-33 can use the built-in program to connect to the server 10 via the Internet to view the ranking results. In addition, when the mobile devices 31 to 33 are connected to the server 10 via the Internet to view the ranking result, the scores of the rankings and the related data of the corresponding mobile devices 31 to 33 are displayed together (in this embodiment). In the middle of the corresponding account name), and the game machine 21~23 that generated the score and related information of the store.

再者,產生最高分數之遊戲機台21~23及所在店家(於本實施例中為店家甲)於該行動裝置31~33上顯示其相關資料之大小,大於其他店家(於本實施例中為店家乙、丙等)於該行動裝置31~33上顯示之大小,而使得可使得分數較高的店家能達到較佳且較為醒目的宣傳效果,使遊戲者登入時能即刻矚目於分數較高的店家資訊上,進而可刺激店家常舉辦活動以吸引較多遊戲者前往遊玩以創造較高 分數之目的。 Furthermore, the game machines 21 to 23 and the store (in the present embodiment, store A) which generate the highest scores display the size of the related data on the mobile devices 31 to 33, which is larger than other stores (in this embodiment) The size displayed on the mobile devices 31~33 for the store B, C, etc., so that the store with higher scores can achieve a better and more prominent publicity effect, so that the player can immediately notice the score when logging in. High store information, in turn, can stimulate the store to often organize activities to attract more players to play to create higher The purpose of the score.

值得一提的是,透過上述之架構設計,當店家欲舉辦相關的遊戲活動時,請參閱圖4,店家便可透過網際網路連線至該伺服器10輸入一活動訊息(如甲店家於1/2 PM 0200舉辦遊戲挑戰賽),該伺服器10便會將該活動訊息透過網際網路傳送至該等行動裝置31~33通知遊戲者,除可提醒遊戲者前往活動外,亦可達到宣傳店家的效果。 It is worth mentioning that, through the above-mentioned architecture design, when the store wants to organize related game activities, please refer to Figure 4, the store can connect to the server 10 through the Internet to input an activity message (such as a store home) 1/2 PM 0200 holds a game challenge), the server 10 will transmit the activity message to the mobile devices 31~33 via the Internet to notify the player, in addition to reminding the player to go to the event, Promote the effect of the store.

除此之外,遊戲者亦可欲相約其他遊戲者於特定時間點前往某店家一同遊玩,舉例來說,遊戲者可於其行動裝置31之程式中鍵入一訊息(如1/2 PM 0100甲店家見)並透過網際網路傳送至該伺服器10,且其他遊戲者以其行動裝置32~33連線至該伺服器10後,便可查看到該訊息知悉要於該時間點前往遊玩的消息,進而增加遊戲者的便利性,而可大幅地增加玩家遊玩之意願。 In addition, the player may also like to meet other players to go to a store at a specific time, for example, the player can type a message in the program of his mobile device 31 (such as 1/2 PM 0100 A) The store sees it and transmits it to the server 10 via the Internet, and other players connect to the server 10 with their mobile devices 32-33, and can view the message to know that they want to go to the game at that time. The message, in turn, increases the convenience of the player, and can greatly increase the player's willingness to play.

另外,請參圖5所示,以行動裝置31為例,其更包含有一無線網路模組311以及一定位模組312,該無線網路模組311與該定位模組312電性連結,該無線網路模組311係透過無線訊號與網際網路連線,並可作發送與接收訊息之通信功能。該定位模組312係用以取得該行動裝置31所在處之一位置資訊。該定位模組312係可根據環繞地球之衛星訊號進行定點定位,藉以取得該行動裝置31之位置資訊。 In addition, as shown in FIG. 5 , the mobile device 31 further includes a wireless network module 311 and a positioning module 312 . The wireless network module 311 is electrically connected to the positioning module 312 . The wireless network module 311 is connected to the Internet through a wireless signal, and can communicate with sending and receiving messages. The positioning module 312 is configured to obtain location information of a location of the mobile device 31. The positioning module 312 can perform fixed-point positioning according to the satellite signal surrounding the earth to obtain the location information of the mobile device 31.

該伺服器10包含一網路模組12、一資料庫模組14以及一處理器16,該網路模組12係用以與網際網路連線,並可自網際網路接收該行動裝置31所上傳之該位置資訊。該資料庫模組14更包含有一店家資料庫141以及一地圖資料庫142,該店家資料庫141係儲存複數店家之位置座標、評價、廣告以及活動等資訊。該地圖資料庫142係藉 由衛星影像、航空影像等地圖資料來源建置對應之電子地圖資料。該處理器16係與該網路模組12以及該資料庫模組14電性連結,用以解析該網路模組12所接收之該位置資訊,以取得該行動裝置31之所在位置資訊,並判斷該行動裝置31之所在位置是否接近該等店家其中之一者一預定距離內,若是,則將所接近之店家的資訊、周遭地理資訊以及電子地圖,透過網際網路主動地傳送予該行動裝置31之無線網路模組311。而該處理器16係應用全球定位系統(Global Positioning System,GPS)以及地理信息系統(Geographic Information System,GIS),以進一步解析該位置資訊之環境、地形地貌等,並建置出可提供該行動裝置之使用者一清楚且明確的電子地圖,用以將使用者導航至符合該預定距離內之店家。其中該預定距離係為1公里,此距離的選定係統計國人行走之自然頻率以及步伐習慣而得出,步行至1公里內之目的地對一般人來說是可輕鬆到達的,並不會因為距離的限制,而使得人前往的意願降低,反之,超出1公里以外的目的地,會使得人前往的意願下降。該預定距離係為本較佳實施例之一較佳距離,在其他應用上更可以進一步設定其他距離,而不以此為限。 The server 10 includes a network module 12, a database module 14 and a processor 16 for connecting to the Internet and receiving the mobile device from the Internet. 31 location information uploaded by the location. The database module 14 further includes a store database 141 and a map database 142 for storing information such as location coordinates, evaluations, advertisements, and events of the plurality of stores. The map database 142 is borrowed The corresponding electronic map data is constructed from satellite imagery, aerial imagery and other map data sources. The processor 16 is electrically coupled to the network module 12 and the database module 14 for parsing the location information received by the network module 12 to obtain location information of the mobile device 31. And determining whether the location of the mobile device 31 is within a predetermined distance of one of the stores, and if so, actively transmitting the information of the approaching store, the surrounding geographic information, and the electronic map to the network through the Internet The wireless network module 311 of the mobile device 31. The processor 16 applies a Global Positioning System (GPS) and a Geographic Information System (GIS) to further analyze the environment, terrain, and the like of the location information, and constructs the action. The user of the device has a clear and unambiguous electronic map for navigating the user to a store that meets the predetermined distance. The predetermined distance is 1 km, and the selected system of the distance is derived from the natural frequency of walking and the pace of walking. The destination within 1 km is easy for the average person to reach, and not because of the distance. The restrictions make people's willingness to go lower, and conversely, destinations beyond 1 km will make people's willingness to go down. The predetermined distance is a preferred distance of the preferred embodiment, and other distances may be further set in other applications, without limitation.

透過上述之設計,同時參照圖5所示之方法,便可達到位置辨識與即時通知之效果,而該方法具有下列步驟:該行動裝置31藉由該定位模組312與環繞地球軌道之衛星訊號進行衛星定位,以取得該行動裝置31所在地之位置資訊。而後,該無線網路模組311與網際網路連結,並且主動上傳該行動裝置31之位置資訊至網際網路,該伺服器10經由該網路模組12連結網際網路之後,接收該行動裝置31所上傳之位置資訊。 Through the above design, and referring to the method shown in FIG. 5, the effect of position recognition and instant notification can be achieved, and the method has the following steps: the mobile device 31 and the satellite signal surrounding the earth orbit by the positioning module 312 Satellite positioning is performed to obtain location information of the location of the mobile device 31. Then, the wireless network module 311 is connected to the Internet, and actively uploads the location information of the mobile device 31 to the Internet. After the server 10 connects to the Internet via the network module 12, the server 10 receives the action. Location information uploaded by device 31.

該伺服器10之該處理器16隨即解析該位置資訊,並於該地圖資料庫142進行定位,之後藉由該位置資訊所提供之經緯度座標與該店家資料庫141內複數店家的位置進行比對分析,並判斷該行動裝置31之位置與該店家資料庫141中店家之位置是否接近該預定距離(即1公里)之內。若是,該處理器16隨即提取至少一符合之店家資訊,並且建置出欲提供予該行動裝置31參閱之電子地圖,而後,該伺服器10透過該網路模組12主動地傳輸符合之店家資訊以及該電子地圖予該行動裝置31。 The processor 16 of the server 10 then parses the location information and locates the map database 142, and then compares the latitude and longitude coordinates provided by the location information with the locations of the plurality of stores in the store database 141. The analysis is made and it is judged whether the location of the mobile device 31 is within a predetermined distance (i.e., 1 km) from the location of the store in the store database 141. If so, the processor 16 then extracts at least one of the corresponding store information and constructs an electronic map to be provided to the mobile device 31. Then, the server 10 actively transmits the matching store through the network module 12. The information and the electronic map are given to the mobile device 31.

為了更清楚解釋本發明之遊戲系統之位置辨識與即時通知之方法中,所述之接近該預定距離內之定義,請參照圖3,圖中具有一店家A、一店家B以及一店家C,其中虛線部分係表示以該行動裝置31為中心,依該預定距離為半徑所劃分之一區域,其中該店家A位於該區域之外,該店家B與該店家C位於該區域之內,如此一來,當該伺服器接收到該行動裝置上傳之位置資訊後,其處理器16便可判定該店家B與該店家C符合接近該預定距離內之條件,而該店家A則不符合,故該伺服器10將僅主動傳送該店家B以及該店家C之資訊予該行動裝置。 In order to more clearly explain the method for position recognition and instant notification of the game system of the present invention, the definition is within the predetermined distance, please refer to FIG. 3, which has a store A, a store B, and a store C. The dotted line portion represents an area centered on the mobile device 31 and divided by the predetermined distance, wherein the store A is located outside the area, and the store B and the store C are located in the area, such that After the server receives the location information uploaded by the mobile device, the processor 16 can determine that the store B and the store C meet the conditions within the predetermined distance, and the store A does not meet, so The server 10 will only actively transmit the information of the store B and the store C to the mobile device.

綜上所述可知悉,本發明遊戲系統及其位置辨識與即時通知之方法不僅可整合各店家之遊戲機台21~23所得之分數,以可供遊戲者即時地查知分數及對應之排名,更可當作店家以及遊戲者交流的平台,進而提升店家舉辦活動、以及遊戲者遊玩的意願。除此之外,本發明所提供之位置辨識與即時通知之方法,無須使用者進行任何搜尋條件的設定,只需攜帶任一具有無線上網功能之行動裝置,本發明主動式位置辨識與即時通知系統即可主動辨識行動裝置的所在位置,並且即時地主動提供店家之資訊、廣告、活動訊 息以及電子地圖予使用者參考。 In summary, it can be known that the game system of the present invention and the method for location identification and instant notification can not only integrate the scores of the game machines 21~23 of each store, so that the players can instantly find the scores and corresponding rankings. It can also be used as a platform for the store and the players to communicate, thus enhancing the store's activities and the willingness of the players to play. In addition, the method for location identification and instant notification provided by the present invention does not require any user to set any search condition, and only needs to carry any mobile device with wireless Internet access function, and the active location identification and instant notification of the present invention The system can actively identify the location of the mobile device, and actively provide information, advertisements, and activities of the store. Information and electronic maps are available to users for reference.

另外,以上所述僅為本發明較佳可行實施例而已,舉凡應用本發明說明書及申請專利範圍所為之等效變化,理應包含在本發明之專利範圍內。 In addition, the above description is only for the preferred embodiment of the present invention, and equivalent changes to the scope of the present invention and the scope of the patent application are intended to be included in the scope of the present invention.

10‧‧‧伺服器 10‧‧‧Server

21~23‧‧‧遊戲機台 21~23‧‧‧Game machine

31~33‧‧‧行動裝置 31~33‧‧‧Mobile devices

Claims (11)

一種遊戲系統,包括:一伺服器,與網際網路連線;複數遊戲機台,分設於不同店家,並用以依據遊戲結果產生對應之分數;複數行動裝置,與網路網路無線連線,並各別用以接收各該遊戲機台所產生之分數,並透過網際網路上傳至該伺服器;藉此,當該伺服器接收到其中一該行動裝置所傳送之分數後,儲存所接收的分數及對應之行動裝置的相關資料,並依據先前所儲存的分數對所接收之分數進行比對,並依據比對結果對各該等行動裝置進行排名,且該等行動裝置可透過網際網路連線至該伺服器查看排名結果;其中,該伺服器接收到其中一該行動裝置所傳送之分數後,當該分數超過其他分數時,該伺服器便會發出一通知,並透過網際網路傳送該通知予分數被超過之行動裝置。 A game system includes: a server connected to the Internet; a plurality of game machines, which are located in different stores and used to generate corresponding scores according to the game result; a plurality of mobile devices, wirelessly connected to the network And separately for receiving the scores generated by each of the gaming machines, and uploading to the server through the Internet; thereby, when the server receives the score transmitted by one of the mobile devices, the storage receives the And the corresponding information of the corresponding mobile device, and comparing the received scores according to the previously stored scores, and ranking the mobile devices according to the comparison results, and the mobile devices can be accessed through the Internet The router connects to the server to view the ranking result; wherein, after the server receives the score transmitted by one of the mobile devices, when the score exceeds other scores, the server sends a notification and sends a notification through the Internet. The notification is transmitted to the mobile device whose score is exceeded. 一種遊戲系統,包括:一伺服器,與網際網路連線;複數遊戲機台,分設於不同店家,並用以依據遊戲結果產生對應之分數;複數行動裝置,與網路網路無線連線,並各別用以接收各該遊戲機台所產生之分數,並透過網際網路上傳至該伺服器; 藉此,當該伺服器接收到其中一該行動裝置所傳送之分數後,儲存所接收的分數及對應之行動裝置的相關資料,並依據先前所儲存的分數對所接收之分數進行比對,並依據比對結果對各該等行動裝置進行排名,且該等行動裝置可透過網際網路連線至該伺服器查看排名結果;其中,該等行動裝置透過網際網路連線至該伺服器查看排名結果時,一併顯示各排名之分數、對應之行動裝置的相關資料、以及產生該分數之遊戲機台及所在店家的相關資料;其中,產生最高分數之遊戲機台及所在店家於該行動裝置上顯示其相關資料之大小,大於其他店家於該行動裝置上顯示之大小。 A game system includes: a server connected to the Internet; a plurality of game machines, which are located in different stores and used to generate corresponding scores according to the game result; a plurality of mobile devices, wirelessly connected to the network And each is used to receive the scores generated by each of the gaming machines, and uploaded to the server through the Internet; Thereby, after the server receives the score transmitted by one of the mobile devices, storing the received score and related data of the corresponding mobile device, and comparing the received scores according to the previously stored score, And ranking the mobile devices according to the comparison result, and the mobile devices can connect to the server through the Internet to view the ranking result; wherein the mobile devices connect to the server through the Internet When viewing the ranking results, the scores of each ranking, the corresponding information of the corresponding mobile device, and the related information of the game machine and the store where the score is generated are displayed together; wherein the game machine and the store where the highest score is generated are The size of the related data displayed on the mobile device is greater than the size displayed by other stores on the mobile device. 如請求項1或2所述之遊戲系統,其中各該行動裝置可產生一訊息並透過網際網路傳送至該伺服器,且該等行動裝置可透過網際網路連線至該伺服器查看該訊息。 The game system of claim 1 or 2, wherein each of the mobile devices generates a message and transmits the message to the server via the Internet, and the mobile device can connect to the server via the Internet to view the message. 如請求項1或2所述之遊戲系統,其中該等店家可透過網際網路連線至該伺服器輸入一活動訊息,且該伺服器便會將該活動訊息透過網際網路傳送該等行動裝置。 The game system of claim 1 or 2, wherein the store can connect to the server via the Internet to input an activity message, and the server transmits the activity message through the Internet. Device. 如請求項1或2所述之遊戲系統,其中該遊戲機台包含有一編譯輸出裝置,用以將所產生之分數編譯成一輸出媒介後輸出;各該行動裝置包含有一攝像解譯裝置,用以擷取該輸出媒介之影像,並解譯成分數後,各該行動裝置再透過網際網路將分數上傳至該伺服器。 The game system of claim 1 or 2, wherein the game machine comprises a compiling output device for compiling the generated score into an output medium and outputting; each of the mobile devices includes a camera interpreting device for After capturing the image of the output medium and interpreting the component number, each mobile device uploads the score to the server through the Internet. 如請求項5所述之遊戲系統,其中所述之輸出媒介為快速反應碼(Quick Response Code,QR Code)。 The game system of claim 5, wherein the output medium is a Quick Response Code (QR Code). 如請求項1或2所述之遊戲系統,其中該遊戲機台包含有一無線輸出裝置,用以將所產生之分數編譯成無線訊號後輸出;各該行動裝置包含有一無線接收裝置,用以接收該遊戲機台所輸出之無線訊號,並解譯成分數後,各該行動裝置再透過網際網路將分數上傳至該伺服器。 The game system of claim 1 or 2, wherein the gaming machine includes a wireless output device for compiling the generated score into a wireless signal and outputting the mobile device; each of the mobile devices includes a wireless receiving device for receiving After the wireless signal output by the gaming machine and the number of components are interpreted, each mobile device uploads the score to the server through the Internet. 如請求項1或2所述之遊戲系統,其中各該行動裝置包含一無線網路模組與一定位模組,其中該定位模組用以取得該行動裝置所在處之一位置資訊;該無線網路模組與該定位模組電性連結,並透過無線訊號與網際網路連線,且用以將該位置資訊主動地傳送至網際網路;該伺服器則包含一網路模組、一資料庫模組以及一處理器,該網路模組係與網際網路連線,並自網際網路接收該位置資訊;該資料庫模組存有複數店家之資訊;該處理器與該資料庫模組以及該網路模組電性連結,用以解析該網路模組接收之位置資訊,以取得該行動裝置之所在位置,並判斷該行動裝置之所在位置是否接近該等店家其中之一者一預定距離內,若是,則將所接近之店家的資訊透過網際網路主動地傳送予該行動裝置之無線網路模組。 The game system of claim 1 or 2, wherein each of the mobile devices includes a wireless network module and a positioning module, wherein the positioning module is configured to obtain location information of a location of the mobile device; The network module is electrically connected to the positioning module, and is connected to the Internet through a wireless signal, and is used to actively transmit the location information to the Internet; the server includes a network module, a database module and a processor, the network module is connected to the Internet, and receives the location information from the Internet; the database module stores information of a plurality of stores; the processor and the The database module and the network module are electrically connected to analyze the location information received by the network module to obtain the location of the mobile device, and determine whether the location of the mobile device is close to the store. One of them is within a predetermined distance, and if so, the information of the nearest store is actively transmitted to the wireless network module of the mobile device via the Internet. 如請求項8所述之遊戲系統,其中該伺服器之該處理器係應用全球定位系統(Global Positioning System,GPS)以及地理信息系統(Geographic Information System,GIS),藉以解析該行動裝置之位置資訊,以及整合該行動裝置周遭之一地 理資訊,該處理器藉由該位置資訊、該地理資訊以及該資料庫模組建構出一電子地圖,並提供該電子地圖予該行動裝置。 The game system of claim 8, wherein the processor of the server applies a Global Positioning System (GPS) and a Geographic Information System (GIS) to analyze the location information of the mobile device. And integrating one of the perimeters of the mobile device For information, the processor constructs an electronic map by using the location information, the geographic information, and the database module, and provides the electronic map to the mobile device. 如請求項9所述之遊戲系統,其中該資料庫模組更具有一店家資料庫以及一地圖資料庫,該店家資料庫係儲存店家之位置座標、評價、廣告以及活動等資訊;該地圖資料庫係藉由衛星影像、航空影像等地圖資料來源所建置之電子地圖資料庫,該地圖資料庫可提供該伺服器建構電子地圖之資源。 The game system of claim 9, wherein the database module further has a store database and a map database, wherein the store database stores information such as location coordinates, evaluations, advertisements, and activities of the store; The library is an electronic map database built by satellite imagery, aerial imagery and other map data sources. The map database can provide resources for the server to construct an electronic map. 一種適用於如請求項8所述之遊戲系統的位置辨識與即時通知之方法,具有下列步驟:A.該行動裝置藉由該定位模組取得該行動裝置之位置資訊,再藉由該無線網路模組與網際網路連結,並自動傳輸該行動裝置之位置資訊;B.該伺服器藉由該網路模組連結網際網路,並取得該行動裝置之位置資訊;C.該處理器以該行動裝置之位置資訊與該資料庫內之店家位置資訊作距離比對分析;D.當該行動裝置位置資訊之位置座標與該資料庫內之至少一店家的位置座標接近一預定距離之後,該處理器隨即自該資料庫模組提取該店家資訊,並經由該網路模組傳輸至該行動裝置。 A method for location recognition and instant notification of a game system as claimed in claim 8 has the following steps: A. the mobile device obtains location information of the mobile device by using the positioning module, and then uses the wireless network The road module is connected to the Internet and automatically transmits the location information of the mobile device; B. The server connects to the Internet through the network module, and obtains the location information of the mobile device; C. The processor Comparing the location information of the mobile device with the location information of the store in the database; D. after the location coordinates of the location information of the mobile device are close to a predetermined distance of the location coordinates of at least one store in the database The processor then extracts the store information from the database module and transmits the store information to the mobile device via the network module.
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