WO2019202725A1 - Virtual field action storage system, and method and program therefor - Google Patents

Virtual field action storage system, and method and program therefor Download PDF

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Publication number
WO2019202725A1
WO2019202725A1 PCT/JP2018/016251 JP2018016251W WO2019202725A1 WO 2019202725 A1 WO2019202725 A1 WO 2019202725A1 JP 2018016251 W JP2018016251 W JP 2018016251W WO 2019202725 A1 WO2019202725 A1 WO 2019202725A1
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virtual field
action
virtual
storage system
user
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PCT/JP2018/016251
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French (fr)
Japanese (ja)
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林 大介
栗原 洋介
航洋 竹之下
将仁 谷口
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株式会社ウフル
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Priority to PCT/JP2018/016251 priority Critical patent/WO2019202725A1/en
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce
    • G06Q30/02Marketing; Price estimation or determination; Fundraising
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06QINFORMATION AND COMMUNICATION TECHNOLOGY [ICT] SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL OR SUPERVISORY PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Information and communication technology [ICT] specially adapted for implementation of business processes of specific business sectors, e.g. utilities or tourism
    • G06Q50/10Services

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  • the present invention relates to a virtual field action storage system, and more specifically, to a system for storing an action in a virtual field linked to a real place, and a method and program thereof.
  • Such a virtual boundary is called a geofence, and a technology related to the use of the geofence and a technology for solving a technical problem in realizing the geofence have been developed.
  • Patent Literature 1 when a disaster occurs, an optimal evacuation is performed based on information on several evacuation centers, not necessarily the nearest evacuation area, using geofence technology. A system that recommends a place has been proposed (Patent Document 1).
  • the present invention has been made in view of the above problems, and provides a system and method and program capable of gathering people in a real place by local revitalization while enjoying cooperation between the virtual space and the real world.
  • the purpose is to do.
  • the present invention provides the following solutions.
  • the invention according to the first feature is a virtual field action storage system for storing an action in a virtual field linked to a real place, and can be used in the virtual field and a generation means for generating the virtual field
  • a virtual field action storage system comprising: issuing means for issuing an ID; and storage means for storing predetermined data in a virtual space corresponding to an actual action occurring in the virtual field in association with the ID provide.
  • the storage device stores predetermined data in the virtual space corresponding to the actual action that has occurred in the virtual field, and the actual action is stored in the virtual space in the virtual space.
  • Virtual field action storage system that can attract users to the real place by local revitalization, etc. while attracting users' interests and enjoying the collaboration between the virtual space and the real world Can provide.
  • the invention according to the second feature is the invention according to the first feature, wherein after the issuing means issues an ID, whether or not the user to whom the ID is issued is located in the virtual field Provides a virtual field action storage system in which the storage means stores.
  • the virtual field action storage system in which the storage means can store data with a simple configuration. Can provide.
  • the invention according to a third feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises:
  • a virtual field action storage system is provided that detects payment processing of a predetermined product or service, and the storage unit stores the product or service corresponding to the detected payment processing as data of the product or service for the avatar.
  • the action when purchase of a predetermined product or service is specified as an action, the action is detected by detecting settlement information of the product or service, and the corresponding product or service is virtually A virtual field action storage system that can further arouse the user's interest because it is possible to give the avatar the actually purchased product by storing it as data on the product or service for the avatar in the space. it can.
  • the invention according to a fourth feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises: A virtual field action storage system is provided that detects whether or not a predetermined place has been visited and the storage means stores data corresponding to the detected place.
  • the action when an action is designated to go to a predetermined place, the action is detected by detecting whether or not the action is taken, and data corresponding to the detected place is stored. By doing so, it is possible to obtain data related to the place where the user actually performed, so that it is possible to provide a virtual field action storage system that can further stimulate the user's interest.
  • the invention according to a fifth feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises: An SNS posting is detected, and the storage means provides a virtual field action storage system for storing data corresponding to the SNS posting.
  • the action when posting to the SNS is specified as an action, the action is detected by detecting whether or not there is posting to the SNS, and data corresponding to the posting of the SNS is stored.
  • data related to the posted article can be acquired, it is possible to provide a virtual field action storage system that can further arouse the user's interest.
  • a virtual field action storage system a method and a program thereof that can collect people in a real place by local revitalization while enjoying cooperation between the virtual space and the real world.
  • FIG. 1 is a block diagram showing a hardware configuration and software functions of a virtual field action storage system 1 in the present embodiment.
  • FIG. 2 is a flowchart showing the virtual field action storage method in the present embodiment.
  • FIG. 3 is a schematic diagram illustrating an example of a virtual field.
  • FIG. 4 is an example of the action database 31.
  • FIG. 5 is an example of the association database 32.
  • FIG. 1 is a block diagram for explaining the hardware configuration and software functions of a virtual field action storage system 1 in this embodiment.
  • the virtual field action storage system 1 includes a control unit 10 that controls data, a communication unit 20 that communicates with other systems, a storage unit 30 that stores data, and an input unit 40 that receives input of information from a user. And a display unit 50 that outputs data and images controlled by the control unit 10.
  • the virtual field action storage system 1 is configured as a hardware from a management computer and a device (terminal) used by a user, and may be realized by enabling these to communicate.
  • the management computer may include the control unit 10, the communication unit 20, and the storage unit 30, and the user device may include the input unit 40 and the display unit 50.
  • the management computer and the user device transmit and receive data to each other to realize the virtual field action storage system 1.
  • the user device may include some modules of the control unit 10 and some databases of the storage unit 30 instead of the management computer.
  • the control unit 10 includes a CPU (Central Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
  • a CPU Central Processing Unit
  • RAM Random Access Memory
  • ROM Read Only Memory
  • the communication unit 20 includes a device for enabling communication with other systems, for example, a Wi-Fi (Wireless Fidelity) compatible device compliant with IEEE 802.11.
  • Wi-Fi Wireless Fidelity
  • the control unit 10 reads a predetermined program and realizes a generation module 11, an issue module 12, a notification module 13, and an entry detection module 14.
  • the storage unit 30 is a device that stores data and files, and includes a data storage unit such as a hard disk, a semiconductor memory, a recording medium, and a memory card.
  • the storage unit 30 stores an action database 31 and a linking database 32 described later.
  • the type of the input unit 40 is not particularly limited. Examples of the input unit 40 include a keyboard, a mouse, and a touch panel.
  • the type of the display unit 50 is not particularly limited. Examples of the display unit 50 include a monitor and a touch panel.
  • FIG. 2 is a flowchart showing a virtual field action storage method using the virtual field action storage system 1.
  • FIG. 3 is a diagram illustrating an example of the set virtual field
  • FIG. 4 is a diagram illustrating an example of the action database 31
  • FIG. 5 is a diagram illustrating an example of the association database 32. The processing executed by each hardware and the software module described above will be described with reference to FIGS.
  • Step S10 Generation of Virtual Field
  • the control unit 10 of the virtual field action storage system 1 executes the generation module 11 to specify a predetermined location in the map, and generates a virtual field (a constant area in the real world) (step S10).
  • the designated place to be designated is a concentric range centered on a specific point (a specific address or a specific facility) on the map, as well as a station, department store, etc. It may be specified by direct input of a specific facility, a specific area name, latitude / longitude, and GPS information.
  • a concentric range having a predetermined radius centered on a station displayed on the map is designated as a virtual field to be generated.
  • Step S20 Issue ID
  • the control unit 10 executes the issuing module 12, shares that the virtual field has been generated for the user, and issues an ID for each user (step S20).
  • the ID is issued to a user who has performed a procedure for participating in this event, and is notified to each user's device.
  • Step S30 Notification of Action
  • the control unit 10 executes the notification module 13 and cooperates with the storage unit 30 to notify the device of the user who issued the ID of the action to be performed in the virtual field.
  • a person is guided to the virtual field (step S30).
  • the virtual field action storage system 1 provides information to the user's device, guides the user to a predetermined location in the real world corresponding to the specified virtual field, and prompts the user to execute the action specified at the location. This notification is performed, for example, on a device owned by each user.
  • the action in step S30 is, for example, purchasing a predetermined product or service, visiting a predetermined facility, posting an article to a predetermined site on SNS (Social Network Service) or the Internet. , Taking a photo, posting a photo to a predetermined site on the SNS or the Internet, dancing, etc., which are selected from the action list stored in the action database 31 of the storage unit 30.
  • the action database 31 of the storage unit 30 For example, by notifying the user to the virtual field by notifying the user that “If you purchase a drink at a store in the virtual field, you can give a drink to the avatar in the game.” It becomes possible to do.
  • step S30 The content of the action in step S30 is not informed at the stage of ID issuance, the content is kept secret only by suggesting the action, and the user arrives at a predetermined location in the real world corresponding to the designated virtual field. You may make it notify only to the user who arrived at the location. By doing in this way, a user's surprise and excitement can be produced.
  • Step S40 Detect that the user has entered the virtual field
  • the control unit 10 executes the entry detection module 14 and detects that the user's device has entered a predetermined location in the real world corresponding to the designated virtual field (step S40).
  • detection may be detected from GPS information of a device possessed by the user.
  • the device possessed by the user is set to always notify the management computer of the virtual field action storage system 1 of the position information using the GPS signal, and the entry detection module 14 of the control unit 10 Whether or not the user has entered the virtual field can be detected from the GPS signal.
  • the virtual field action storage system 1 can immediately detect the entry. That is, when the user enters the virtual field, the entry detection module 14 detects that the user has entered the virtual field based on the GPS information of the device.
  • Step S50 Detect that the user has performed a predetermined action
  • the control unit 10 executes the action execution detection module 15 and detects whether the user has executed the action notified in step S30 at a predetermined location in the real world in cooperation with the storage unit 30.
  • This detection method varies depending on the action to be performed, but is performed through a device owned by the user.
  • the detection means corresponding to each action is stored in the action database 31 shown in FIG. 4.
  • the designated action is purchase of a predetermined product or service such as purchase of a drink
  • purchase is made.
  • the execution of the action can be detected by detecting the settlement process.
  • electronic payment for purchase may be executed using a device owned by the user, and the payment information may be detected.
  • the detection can be performed using the GPS signal indicating the position information of the device, as in step S40.
  • detection can be performed from the posting data of an application installed on the device.
  • the designated action is a dance or the like
  • Step S60 Store the action corresponding to the action executed by the user]
  • the control unit 10 executes the storage module 16 and cooperates with the storage unit 30 to detect that the user has executed the designated action, the control unit 10 associates the user with the ID of the virtual field. Predetermined data in the virtual space corresponding to the actual action that occurred inside is stored in the association database 32.
  • FIG. 5 shows an example of the association database 32.
  • the designated action is purchase of a predetermined product or service
  • the purchased product or service is converted into a product for avatar or avatar in the virtual space. It is configured to store as service data.
  • the drink can be given to the avatar in the virtual space when the drink is purchased at the store.
  • the designated action is to visit a predetermined facility or go to a predetermined place
  • data corresponding to that place is stored.
  • it can also be set as the data which gives an item to an avatar when it goes to the designated place.
  • the accelerometer provided on the user's device and the photo data of the dancing are stored, so the dancing action is detected and the avatar in the virtual space Can learn the same dance as the user.
  • the action in the virtual space corresponding to the action is stored, that is, by setting the action in the virtual space as a bonus, the user can go to a predetermined place and take action Can be motivated to perform.
  • step S40 when it is detected that the user enters the virtual field, the process immediately proceeds to step S60, and the storage module 16 may be executed and stored.
  • the storage module 16 may be executed and stored. For example, when the action notified in step S30 is entering the virtual field, it is possible to detect the execution of the action by detecting whether the user is positioned in the virtual field. In such a case, it is only necessary to detect entry / exit of the user.
  • the action execution can be detected by acceleration detection means mounted on a device possessed by the user.
  • the ID issued in step S20 may be a resident number of a pseudo resident card in the virtual field, and an image of the resident card may be displayed when the ID is issued.
  • the action may be detected by an arrangement camera arranged in a store in a virtual field, in addition to the user device.
  • the system always receives video from multiple placement cameras placed in the virtual field, and displays multiple placement cameras placed near the current location of the device on the device from the GPS information of the user's device.
  • the user selects the placement camera from among them, and associates the user ID with the placement camera ID.
  • it can be set as the structure which judges the detection of an action because the arrangement

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Abstract

[Problem] To provide a system capable of gathering people to a place in reality through, for example, regional economic development projects while enjoying cooperation of a virtual space and the real world. [Solution] A virtual field action storage system 1 for storing actions in a virtual field based on a real place according to the present invention comprises: generation means for generating a virtual field; issuing means for issuing an ID available in the virtual field; and storage means for storing predetermined data in a virtual space corresponding to a real action occurring in the virtual field in association with the ID.

Description

仮想フィールドアクション記憶システム及び、その方法とプログラムVirtual field action storage system, method and program thereof
 本発明は、仮想フィールドアクション記憶システムに関し、具体的には、現実の場所に紐づいた仮想フィールドでのアクションを記憶するシステム及び、その方法とプログラムに関する。 The present invention relates to a virtual field action storage system, and more specifically, to a system for storing an action in a virtual field linked to a real place, and a method and program thereof.
 近年、デジタルの地図上にある指定地域に対する仮想境界を設定し、スマートフォンのような通信可能なデバイスを携帯している利用者が仮想境界で設定された仮想フィールドに入場した場合に、当該仮想フィールドに関連する情報を提供するサービスを実現するための試みが行われている。 In recent years, when a virtual boundary is set for a designated area on a digital map and a user carrying a communicable device such as a smartphone enters the virtual field set at the virtual boundary, the virtual field Attempts have been made to realize a service that provides information related to.
 このような仮想境界はジオフェンスと呼ばれ、ジオフェンスの利用に関する技術や、ジオフェンスを実現するに際しての技術的課題を解決するための技術が開発されている。 Such a virtual boundary is called a geofence, and a technology related to the use of the geofence and a technology for solving a technical problem in realizing the geofence have been developed.
 例えば、特許文献1によると、災害が発生したときに、ジオフェンスの技術を用いて、避難者に対して、必ずしも最寄りの避難所ではなく、いくつかの避難所に関する情報に基づいて最適な避難所を推奨するシステムが提案されている(特許文献1)。 For example, according to Patent Literature 1, when a disaster occurs, an optimal evacuation is performed based on information on several evacuation centers, not necessarily the nearest evacuation area, using geofence technology. A system that recommends a place has been proposed (Patent Document 1).
特開2015-195030号公報Japanese Patent Laying-Open No. 2015-195030
 ところで、近年の都市集中化や局地化に伴い、都市部以外の地域における人口の流出が顕著であり、そのため、地域における経済の活性化や、生きがいのある街づくりの観点から、地域活性化及び中心市街地活性化に関する様々な試みが検討されている。 By the way, with the recent urban concentration and localization, the outflow of population in areas other than urban areas has been remarkable. Therefore, regional revitalization from the viewpoint of revitalizing the economy in the area and creating a viable city. Various attempts to revitalize the city center are being studied.
 これらの取り組みにおいては、その地域の魅力を肌で感じてもらうことが重要であり、そのためには、多くの人にその地域に足を運んでもらう必要がある。多くの人にその地域のことを知ってもらうためには、インターネットを利用した周知が効果的であり、特に、スマートフォンのように、通信可能で携帯可能なデバイスが普及している近年においては、スマートフォンのようなデバイスを活用した地域おこしの手法が望まれる。 In these efforts, it is important to let the people feel the charm of the area with their skin. For that purpose, it is necessary to have many people visit the area. In order to let many people know about the area, it is effective to use the Internet, especially in recent years when devices that can communicate and are portable, such as smartphones, A local revitalization method using a device such as a smartphone is desired.
 本発明は、上記の課題に鑑みてなされたものであり、仮想空間と現実世界の連携を楽しみながら、地域おこしなどで現実の場所に人を集めることが可能なシステム及び、その方法とプログラムを提供することを目的とする。 The present invention has been made in view of the above problems, and provides a system and method and program capable of gathering people in a real place by local revitalization while enjoying cooperation between the virtual space and the real world. The purpose is to do.
 本発明では、以下のような解決手段を提供する。 The present invention provides the following solutions.
 第1の特徴に係る発明は、現実の場所に紐づいた仮想フィールドでのアクションを記憶する仮想フィールドアクション記憶システムであって、前記仮想フィールドを生成する生成手段と、前記仮想フィールドで利用可能なIDを発行する発行手段と、前記IDに紐づけて、前記仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを記憶する記憶手段と、を備える仮想フィールドアクション記憶システムを提供する。 The invention according to the first feature is a virtual field action storage system for storing an action in a virtual field linked to a real place, and can be used in the virtual field and a generation means for generating the virtual field A virtual field action storage system comprising: issuing means for issuing an ID; and storage means for storing predetermined data in a virtual space corresponding to an actual action occurring in the virtual field in association with the ID provide.
 第1の特徴に係る発明によれば、仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを記憶する記憶手段を備えており、現実のアクションを仮想空間内の仮想的なアクションとして変換して記憶することができるため、利用者の興味を引き出し、仮想空間と現実世界の連携を楽しみながら、地域おこしなどで現実の場所に人を集めることが可能な仮想フィールドアクション記憶システムを提供できる。 According to the first aspect of the invention, the storage device stores predetermined data in the virtual space corresponding to the actual action that has occurred in the virtual field, and the actual action is stored in the virtual space in the virtual space. Virtual field action storage system that can attract users to the real place by local revitalization, etc. while attracting users' interests and enjoying the collaboration between the virtual space and the real world Can provide.
 第2の特徴に係る発明は、第1の特徴に係る発明であって、前記発行手段がIDを発行した後は、前記IDが発行された利用者が前記仮想フィールド内に位置するかしないかによって、前記記憶手段が記憶を行う、仮想フィールドアクション記憶システムを提供する。 The invention according to the second feature is the invention according to the first feature, wherein after the issuing means issues an ID, whether or not the user to whom the ID is issued is located in the virtual field Provides a virtual field action storage system in which the storage means stores.
 第2の特徴に係る発明によれば、IDを発行したあとは、入退場だけの検出にすることができるため、簡易な構成で記憶手段がデータを記憶することが可能な仮想フィールドアクション記憶システムを提供できる。 According to the second aspect of the invention, after the ID is issued, only entry / exit can be detected, so the virtual field action storage system in which the storage means can store data with a simple configuration. Can provide.
 第3の特徴に係る発明は、第1又は第2の特徴に係る発明であって、前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、前記検知手段は、所定の商品またはサービスの決済処理を検知し、前記記憶手段は、検知した決済処理に対応した商品又はサービスを、アバター用の商品又はサービスのデータとして記憶する、仮想フィールドアクション記憶システムを提供する。 The invention according to a third feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises: A virtual field action storage system is provided that detects payment processing of a predetermined product or service, and the storage unit stores the product or service corresponding to the detected payment processing as data of the product or service for the avatar.
 第3の特徴に係る発明によれば、アクションとして所定の商品又はサービスの購入が指定された場合、当該商品又はサービスの決済情報を検知することでアクションを検知し、対応する商品又はサービスを仮想空間内のアバター用の商品またはサービスのデータとして記憶することにより、実際に購入した商品をアバターに与えることができるため、利用者の興味をいっそう喚起することが可能な仮想フィールドアクション記憶システムを提供できる。 According to the third aspect of the invention, when purchase of a predetermined product or service is specified as an action, the action is detected by detecting settlement information of the product or service, and the corresponding product or service is virtually A virtual field action storage system that can further arouse the user's interest because it is possible to give the avatar the actually purchased product by storing it as data on the product or service for the avatar in the space. it can.
 第4の特徴に係る発明は、第1又は第2の特徴に係る発明であって、前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、前記検知手段は、所定の場所に行ったかを検知し、前記記憶手段は、検知した場所に対応したデータを記憶する、仮想フィールドアクション記憶システムを提供する。 The invention according to a fourth feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises: A virtual field action storage system is provided that detects whether or not a predetermined place has been visited and the storage means stores data corresponding to the detected place.
 第4の特徴に係る発明によれば、アクションとして所定の場所に行くことが指定された場合、当該場所に行ったかどうかを検知することでアクションを検知し、検知した場所に対応したデータを記憶することにより、実際に行った場所に関連するデータを取得することができるため、利用者の興味をいっそう喚起することが可能な仮想フィールドアクション記憶システムを提供できる。 According to the fourth aspect of the invention, when an action is designated to go to a predetermined place, the action is detected by detecting whether or not the action is taken, and data corresponding to the detected place is stored. By doing so, it is possible to obtain data related to the place where the user actually performed, so that it is possible to provide a virtual field action storage system that can further stimulate the user's interest.
 第5の特徴に係る発明は、第1又は第2の特徴に係る発明であって、前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、前記検知手段は、SNSでの投稿を検知し、前記記憶手段は、前記SNSの投稿に対応したデータを記憶する、仮想フィールドアクション記憶システムを提供する。 The invention according to a fifth feature is the invention according to the first or second feature, comprising a detection means for detecting whether or not an actual action that has occurred in the virtual field has occurred, wherein the detection means comprises: An SNS posting is detected, and the storage means provides a virtual field action storage system for storing data corresponding to the SNS posting.
 第5の特徴に係る発明によれば、アクションとしてSNSへの投稿が指定された場合、SNSへの投稿があったかどうかを検知することでアクションを検知し、SNSの投稿に対応したデータを記憶することにより、投稿した記事に関連するデータを取得することができるため、利用者の興味をいっそう喚起することが可能な仮想フィールドアクション記憶システムを提供できる。 According to the fifth aspect of the invention, when posting to the SNS is specified as an action, the action is detected by detecting whether or not there is posting to the SNS, and data corresponding to the posting of the SNS is stored. Thus, since data related to the posted article can be acquired, it is possible to provide a virtual field action storage system that can further arouse the user's interest.
 本発明によれば、仮想空間と現実世界の連携を楽しみながら、地域おこしなどで現実の場所に人を集めることが可能な仮想フィールドアクション記憶システム及び、その方法とプログラムを提供できる。 According to the present invention, it is possible to provide a virtual field action storage system, a method and a program thereof that can collect people in a real place by local revitalization while enjoying cooperation between the virtual space and the real world.
図1は、本実施形態における仮想フィールドアクション記憶システム1のハードウェア構成とソフトウェア機能を示すブロック図である。FIG. 1 is a block diagram showing a hardware configuration and software functions of a virtual field action storage system 1 in the present embodiment. 図2は、本実施形態における仮想フィールドアクション記憶方法を示すフローチャートである。FIG. 2 is a flowchart showing the virtual field action storage method in the present embodiment. 図3は、仮想フィールドの一例を示す模式図である。FIG. 3 is a schematic diagram illustrating an example of a virtual field. 図4は、アクションデータベース31の一例である。FIG. 4 is an example of the action database 31. 図5は、紐づけデータベース32の一例である。FIG. 5 is an example of the association database 32.
 以下、本発明を実施するための形態について図を参照しながら説明する。なお、これはあくまでも一例であって、本発明の技術的範囲はこれに限られるものではない。 Hereinafter, modes for carrying out the present invention will be described with reference to the drawings. This is merely an example, and the technical scope of the present invention is not limited to this.
[仮想フィールドアクション記憶システム1の構成]
 図1は、本実施形態における仮想フィールドアクション記憶システム1のハードウェア構成とソフトウェア機能を説明するためのブロック図である。
[Configuration of Virtual Field Action Storage System 1]
FIG. 1 is a block diagram for explaining the hardware configuration and software functions of a virtual field action storage system 1 in this embodiment.
 仮想フィールドアクション記憶システム1は、データを制御する制御部10と、他のシステムと通信を行う通信部20と、データを記憶する記憶部30と、利用者からの情報の入力を受け付ける入力部40と、制御部10で制御したデータや画像を出力する表示部50とを備える。 The virtual field action storage system 1 includes a control unit 10 that controls data, a communication unit 20 that communicates with other systems, a storage unit 30 that stores data, and an input unit 40 that receives input of information from a user. And a display unit 50 that outputs data and images controlled by the control unit 10.
 仮想フィールドアクション記憶システム1は、ハードウェアとして、管理コンピュータと、利用者が使用するデバイス(端末)と、から構成され、これらが通信可能となることで実現されてよい。例えば、管理コンピュータが制御部10、通信部20、記憶部30を備え、利用者のデバイスが、入力部40、表示部50を備えてよい。管理コンピュータと利用者のデバイスは互いにデータを送受信して仮想フィールドアクション記憶システム1を実現する。また、利用者のデバイスは、制御部10の一部のモジュールや、記憶部30の一部のデータベースを、管理コンピュータの代わりに備えてもよい。 The virtual field action storage system 1 is configured as a hardware from a management computer and a device (terminal) used by a user, and may be realized by enabling these to communicate. For example, the management computer may include the control unit 10, the communication unit 20, and the storage unit 30, and the user device may include the input unit 40 and the display unit 50. The management computer and the user device transmit and receive data to each other to realize the virtual field action storage system 1. Further, the user device may include some modules of the control unit 10 and some databases of the storage unit 30 instead of the management computer.
 制御部10は、CPU(Central Processing Unit)、RAM(Random Access Memory)、ROM(Read Only Memory)等を備える。 The control unit 10 includes a CPU (Central Processing Unit), a RAM (Random Access Memory), a ROM (Read Only Memory), and the like.
 通信部20は、他のシステムと通信可能にするためのデバイス、例えば、IEEE802.11に準拠したWi-Fi(Wireless Fidelity)対応デバイスを備える。 The communication unit 20 includes a device for enabling communication with other systems, for example, a Wi-Fi (Wireless Fidelity) compatible device compliant with IEEE 802.11.
 制御部10は、所定のプログラムを読み込み、生成モジュール11と、発行モジュール12と、通知モジュール13と、進入検知モジュール14とを実現する。 The control unit 10 reads a predetermined program and realizes a generation module 11, an issue module 12, a notification module 13, and an entry detection module 14.
 記憶部30は、データやファイルを記憶する装置であって、ハードディスクや半導体メモリ、記録媒体、メモリカード等による、データのストレージ部を備える。記憶部30は、後に説明するアクションデータベース31及び紐づけデータベース32を記憶する。 The storage unit 30 is a device that stores data and files, and includes a data storage unit such as a hard disk, a semiconductor memory, a recording medium, and a memory card. The storage unit 30 stores an action database 31 and a linking database 32 described later.
 入力部40の種類は、特に限定されない。入力部40として、例えば、キーボード、マウス、タッチパネル等が挙げられる。 The type of the input unit 40 is not particularly limited. Examples of the input unit 40 include a keyboard, a mouse, and a touch panel.
 表示部50の種類は、特に限定されない。表示部50として、例えば、モニタ、タッチパネル等が挙げられる。 The type of the display unit 50 is not particularly limited. Examples of the display unit 50 include a monitor and a touch panel.
[仮想フィールドアクション記憶システム1を用いた仮想フィールドアクション記憶方法を示すフローチャート]
 図2は、仮想フィールドアクション記憶システム1を用いた仮想フィールドアクション記憶方法を示すフローチャートである。また、図3は、設定される仮想フィールドの一例を示す図であり、図4はアクションデータベース31の一例を示す図、図5は紐づけデータベース32の一例を示す図である。図2~図5を用いて、上述した各ハードウェアと、ソフトウェアモジュールが実行する処理について説明する。
[Flowchart showing Virtual Field Action Storage Method Using Virtual Field Action Storage System 1]
FIG. 2 is a flowchart showing a virtual field action storage method using the virtual field action storage system 1. FIG. 3 is a diagram illustrating an example of the set virtual field, FIG. 4 is a diagram illustrating an example of the action database 31, and FIG. 5 is a diagram illustrating an example of the association database 32. The processing executed by each hardware and the software module described above will be described with reference to FIGS.
〔ステップS10:仮想フィールドの生成〕
 最初に、仮想フィールドアクション記憶システム1の制御部10は、生成モジュール11を実行し、地図内の所定箇所を指定させ、仮想フィールド(現実世界における一定領域)を生成する(ステップS10)。指定される所定箇所は、例えば、図3に示されるように、地図上における特定の点(特定の住所や特定の施設)を中心とした同心円状の範囲が指定されるほか、駅やデパート等の特定の施設、特定の地域名、緯度・経度、GPS情報の直接入力により指定されるものであっても構わない。図3に示す例では、生成する仮想フィールドとして、地図に表示されている駅を中心とした所定の半径を有する同心円状の範囲が指定されている。
[Step S10: Generation of Virtual Field]
First, the control unit 10 of the virtual field action storage system 1 executes the generation module 11 to specify a predetermined location in the map, and generates a virtual field (a constant area in the real world) (step S10). For example, as shown in FIG. 3, the designated place to be designated is a concentric range centered on a specific point (a specific address or a specific facility) on the map, as well as a station, department store, etc. It may be specified by direct input of a specific facility, a specific area name, latitude / longitude, and GPS information. In the example shown in FIG. 3, a concentric range having a predetermined radius centered on a station displayed on the map is designated as a virtual field to be generated.
〔ステップS20:IDの発行〕
 次に、制御部10は、発行モジュール12を実行し、利用者に仮想フィールドが生成されたことを共有し、利用者ごとにIDを発行する(ステップS20)。IDの発行は、例えば、このイベントに参加するための手続きを行った利用者に対して行われ、各利用者のデバイスに通知される。
[Step S20: Issue ID]
Next, the control unit 10 executes the issuing module 12, shares that the virtual field has been generated for the user, and issues an ID for each user (step S20). For example, the ID is issued to a user who has performed a procedure for participating in this event, and is notified to each user's device.
〔ステップS30:アクションの通知〕
 IDを発行すると、制御部10は、通知モジュール13を実行し、記憶部30と協働することで、IDを発行した利用者のデバイスに対し、仮想フィールドで行うべきアクションを通知して、利用者を仮想フィールドに誘導する(ステップS30)。つまり、仮想フィールドアクション記憶システム1は、利用者のデバイスに対し情報提供することで、指定した仮想フィールドに対応する現実世界における所定箇所に誘導し、当該箇所で指定するアクションを実行するよう促す。この通知は、例えば、各々の利用者が所持するデバイスに対して行われる。
[Step S30: Notification of Action]
When the ID is issued, the control unit 10 executes the notification module 13 and cooperates with the storage unit 30 to notify the device of the user who issued the ID of the action to be performed in the virtual field. A person is guided to the virtual field (step S30). In other words, the virtual field action storage system 1 provides information to the user's device, guides the user to a predetermined location in the real world corresponding to the specified virtual field, and prompts the user to execute the action specified at the location. This notification is performed, for example, on a device owned by each user.
 ステップS30におけるアクションとは、図4に示すように、例えば、所定の商品又はサービスを購入する、所定の施設を見学する、SNS(Social Network Service)やインターネット上の所定のサイトに記事を投稿する、写真を撮影する、SNSやインターネット上の所定のサイトに写真を投稿する、踊る、などであり、記憶部30のアクションデータベース31に記憶されているアクション一覧から選択される。その際、例えば、利用者に対し「仮想フィールド内の〇×店でドリンクを購入すると、ゲーム内のアバターにドリンクをあげられます。」といったメッセージを通知することで、利用者を仮想フィールドに誘導することが可能となる。 As shown in FIG. 4, the action in step S30 is, for example, purchasing a predetermined product or service, visiting a predetermined facility, posting an article to a predetermined site on SNS (Social Network Service) or the Internet. , Taking a photo, posting a photo to a predetermined site on the SNS or the Internet, dancing, etc., which are selected from the action list stored in the action database 31 of the storage unit 30. At that time, for example, by notifying the user to the virtual field by notifying the user that “If you purchase a drink at a store in the virtual field, you can give a drink to the avatar in the game.” It becomes possible to do.
 ステップS30におけるアクションの内容は、ID発行の段階ではあえて知らせず、アクションの示唆のみにして内容は秘密とし、指定した仮想フィールドに対応する現実世界における所定箇所に利用者が到着したのちに、当該箇所に到着した利用者のみに通知するようにしてもよい。このようにすることにより、利用者の驚きや興奮を演出することができる。 The content of the action in step S30 is not informed at the stage of ID issuance, the content is kept secret only by suggesting the action, and the user arrives at a predetermined location in the real world corresponding to the designated virtual field. You may make it notify only to the user who arrived at the location. By doing in this way, a user's surprise and excitement can be produced.
〔ステップS40:利用者が仮想フィールドに進入したことを検知〕
 続いて、制御部10は、進入検知モジュール14を実行し、指定した仮想フィールドに対応する現実世界における所定箇所に利用者のデバイスが進入したことを検知する(ステップS40)。このような検知は、利用者が所持するデバイスのGPS情報から検知するようにしてよい。その際、利用者が所持するデバイスは、常時、GPS信号を利用した位置情報を、仮想フィールドアクション記憶システム1の管理コンピュータに通知するよう設定しており、制御部10の進入検知モジュール14は、上記GPS信号から利用者が仮想フィールドに進入したかどうかを検知できるようになっている。
[Step S40: Detect that the user has entered the virtual field]
Subsequently, the control unit 10 executes the entry detection module 14 and detects that the user's device has entered a predetermined location in the real world corresponding to the designated virtual field (step S40). Such detection may be detected from GPS information of a device possessed by the user. At that time, the device possessed by the user is set to always notify the management computer of the virtual field action storage system 1 of the position information using the GPS signal, and the entry detection module 14 of the control unit 10 Whether or not the user has entered the virtual field can be detected from the GPS signal.
 このように進入検知モジュール14を構成することにより、利用者が仮想フィールドの中に進入すると、仮想フィールドアクション記憶システム1は直ちに進入を検知することができる。すなわち、利用者が仮想フィールドの中に進入すると、デバイスのGPS情報に基づいて、進入検知モジュール14は利用者が仮想フィールド内に進入したことを検知する。 By configuring the entry detection module 14 in this way, when the user enters the virtual field, the virtual field action storage system 1 can immediately detect the entry. That is, when the user enters the virtual field, the entry detection module 14 detects that the user has entered the virtual field based on the GPS information of the device.
〔ステップS50:利用者が所定のアクションを行ったことを検知〕
 続いて、制御部10は、アクション実行検知モジュール15を実行し、記憶部30と協働して、利用者が現実世界における所定箇所で、ステップS30において通知されたアクションを実行したかどうかを検知する(ステップS50)。この検知の方法は、実行するアクションによって異なるが、利用者が所持するデバイスを通じて行われる。
[Step S50: Detect that the user has performed a predetermined action]
Subsequently, the control unit 10 executes the action execution detection module 15 and detects whether the user has executed the action notified in step S30 at a predetermined location in the real world in cooperation with the storage unit 30. (Step S50). This detection method varies depending on the action to be performed, but is performed through a device owned by the user.
 各アクションに対応する検知手段は、図4に示すアクションデータベース31に記憶されており、例えば、指定されたアクションが、ドリンクの購入などのように、所定の商品又はサービスの購入である場合、購入の決済処理を検知することで、アクションの実行を検知することができる。その際、利用者が所持するデバイスを用いて購入の電子決済を実行し、その決済情報を検知するようにしてよい。 The detection means corresponding to each action is stored in the action database 31 shown in FIG. 4. For example, when the designated action is purchase of a predetermined product or service such as purchase of a drink, purchase is made. The execution of the action can be detected by detecting the settlement process. At that time, electronic payment for purchase may be executed using a device owned by the user, and the payment information may be detected.
 また、指定されたアクションが、施設の見学や、所定の場所に行くことである場合、ステップS40と同様に、デバイスの位置情報を示すGPS信号を利用して検知を行うことができる。 Further, when the designated action is a tour of the facility or going to a predetermined place, the detection can be performed using the GPS signal indicating the position information of the device, as in step S40.
 また、指定されたアクションが、SNSや所定のインターネットサイトへの記事の投稿である場合、デバイスにインストールされているアプリケーションの投稿データから検知を行うことができる。 Also, when the specified action is posting an article to an SNS or a predetermined Internet site, detection can be performed from the posting data of an application installed on the device.
 また、指定されたアクションが、踊るなどの場合、デバイスに搭載されたカメラで写真や動画を撮影し、その画像データや動画データを所定のサーバにアップロードすることにより検知を行うことができる。このようにして、利用者が指定のアクションを実行したかどうかを、利用者が所持するデバイスを用いて検知することができる。 In addition, when the designated action is a dance or the like, it is possible to detect by taking a picture or a moving picture with a camera mounted on the device and uploading the image data or the moving picture data to a predetermined server. In this way, it is possible to detect whether or not the user has performed a specified action using the device possessed by the user.
〔ステップS60:利用者が実行したアクションに対応するアクションを記憶〕
 そして、制御部10は、記憶モジュール16を実行し、記憶部30と協働して、利用者が指定されたアクションを実行したことを検知すると、その利用者のIDに紐づけて、仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを紐づけデータベース32に記憶する。
[Step S60: Store the action corresponding to the action executed by the user]
When the control unit 10 executes the storage module 16 and cooperates with the storage unit 30 to detect that the user has executed the designated action, the control unit 10 associates the user with the ID of the virtual field. Predetermined data in the virtual space corresponding to the actual action that occurred inside is stored in the association database 32.
 図5には紐づけデータベース32の一例が示されており、例えば、指定されたアクションが、所定の商品又はサービスの購入である場合、購入した商品又はサービスを、仮想空間におけるアバター用の商品又はサービスのデータとして記憶するよう構成されている。具体的には、指定されたアクションが、所定の店舗におけるドリンクの購入である場合、当該店舗においてドリンクを購入すると、仮想空間内のアバターにドリンクをあげることができる。 FIG. 5 shows an example of the association database 32. For example, when the designated action is purchase of a predetermined product or service, the purchased product or service is converted into a product for avatar or avatar in the virtual space. It is configured to store as service data. Specifically, when the designated action is purchase of a drink at a predetermined store, the drink can be given to the avatar in the virtual space when the drink is purchased at the store.
 また、指定されたアクションが、所定の施設の見学や、所定の場所に行くことである場合、指定された場所に行くと、その場所に対応したデータを記憶する。あるいは、指定された場所に行くと、アバターにアイテムを付与するというデータとすることも可能である。 Also, if the designated action is to visit a predetermined facility or go to a predetermined place, when the designated action is taken, data corresponding to that place is stored. Or it can also be set as the data which gives an item to an avatar when it goes to the designated place.
 また、指定されたアクションが、SNSにおける記事の投稿である場合、SNSの投稿に対応したデータを記憶する。 If the specified action is posting an article in SNS, data corresponding to the posting in SNS is stored.
 また、指定されたアクションが、踊るである場合、利用者のデバイスに備えられた加速度センサや、踊りを撮影した写真データが記憶されたことから、踊りのアクションを検知し、仮想空間内のアバターに、利用者と同じ踊りを覚えさせることができる。このように、利用者のアクションの実行に伴い、そのアクションに対応する仮想空間内のアクションを記憶する、すなわち、仮想空間内のアクションをボーナスとして設定することで、利用者に所定場所に行きアクションを実行する動機付けを与えることができる。 If the specified action is dancing, the accelerometer provided on the user's device and the photo data of the dancing are stored, so the dancing action is detected and the avatar in the virtual space Can learn the same dance as the user. In this way, as the user's action is executed, the action in the virtual space corresponding to the action is stored, that is, by setting the action in the virtual space as a bonus, the user can go to a predetermined place and take action Can be motivated to perform.
 なお、ステップS40において、利用者が仮想フィールド内に進入することを検知すると、直ちにステップS60に進み、記憶モジュール16を実行して、記憶させるよう構成しても構わない。例えば、ステップS30で通知されるアクションが仮想フィールド内に進入することであるような場合、利用者が仮想フィールドに位置するかしないか検知することによって、アクションの実行を検知することができる。そのような場合、利用者の入退場の検知のみすればよい。 In step S40, when it is detected that the user enters the virtual field, the process immediately proceeds to step S60, and the storage module 16 may be executed and stored. For example, when the action notified in step S30 is entering the virtual field, it is possible to detect the execution of the action by detecting whether the user is positioned in the virtual field. In such a case, it is only necessary to detect entry / exit of the user.
 このほかにも、アクションとして、ボールを投げる、斧を振り下ろす、サンドバッグを殴る、といったことも可能である。この場合、アクション実行の検知は、利用者が所持するデバイスに搭載された加速度検知手段により検知することができる。そのほかにも、デバイスに搭載されたカメラで撮影した画像を解析することにより検知する構成、または、仮想フィールド内の複数の場所に配置された配置カメラの映像を解析することにより検知する構成としても構わない。 In addition to this, it is also possible to throw a ball, swing an ax, and hit a sandbag as actions. In this case, the action execution can be detected by acceleration detection means mounted on a device possessed by the user. In addition to this, it is possible to detect by analyzing images taken by the camera mounted on the device, or to detect by analyzing images from cameras placed at multiple locations in the virtual field. I do not care.
 また、アバターの住所である仮想フィールドにおける仮想住所に基づく仮想住民票を発行する構成としてもよい。このとき、ステップS20における発行されるIDを、仮想フィールド内の擬似的な住民票の住民番号とし、住民票の画像をID発行時に表示する構成としてもよい。 Also, it may be configured to issue a virtual resident card based on the virtual address in the virtual field that is the address of the avatar. At this time, the ID issued in step S20 may be a resident number of a pseudo resident card in the virtual field, and an image of the resident card may be displayed when the ID is issued.
 また、アクションの検知は、利用者のデバイス以外に、仮想フィールドにおける店舗内などに配置された配置カメラで検知する構成としてもよい。すなわち、仮想フィールド内に配置された複数の配置カメラの映像をシステムが常に受信しており、利用者のデバイスのGPS情報から、デバイスの現在地近くに配置された複数の配置カメラをデバイスに表示し、その中から利用者が配置カメラを選択することで、利用者のIDと配置カメラのIDとを紐づける。そして、利用者によって選択された配置カメラが利用者のアクションを撮影することで、アクションの検知を判断する構成とすることができる。 Further, the action may be detected by an arrangement camera arranged in a store in a virtual field, in addition to the user device. In other words, the system always receives video from multiple placement cameras placed in the virtual field, and displays multiple placement cameras placed near the current location of the device on the device from the GPS information of the user's device. The user selects the placement camera from among them, and associates the user ID with the placement camera ID. And it can be set as the structure which judges the detection of an action because the arrangement | positioning camera selected by the user image | photographs a user's action.
 以上のように構成することで、仮想空間と現実世界の連携を楽しみながら、地域おこしなどで現実の場所に人を集めることが可能なシステムを提案することができる。 By configuring as described above, it is possible to propose a system capable of gathering people in a real place by revitalizing the area while enjoying the cooperation between the virtual space and the real world.
 以上、本発明の実施形態について説明したが、本発明は上述したこれらの実施形態に限るものではない。また、本発明の実施形態に記載された効果は、本発明から生じる最も好適な効果を列挙したに過ぎず、本発明による効果は、本発明の実施形態に記載されたものに限定されるものではない。 As mentioned above, although embodiment of this invention was described, this invention is not limited to these embodiment mentioned above. The effects described in the embodiments of the present invention are only the most preferable effects resulting from the present invention, and the effects of the present invention are limited to those described in the embodiments of the present invention. is not.
 1  仮想フィールドアクション記憶システム
 10 制御部
 11 生成モジュール
 12 発行モジュール
 13 通知モジュール
 14 進入検知モジュール
 15 実行検知モジュール
 16 記憶モジュール
 20 通信部
 30 記憶部
 31 アクションデータベース
 32 紐づけデータベース
 40 入力部
 50 表示部

 
DESCRIPTION OF SYMBOLS 1 Virtual field action storage system 10 Control part 11 Generation module 12 Issue module 13 Notification module 14 Ingress detection module 15 Execution detection module 16 Storage module 20 Communication part 30 Storage part 31 Action database 32 Linking database 40 Input part 50 Display part

Claims (7)

  1.  現実の場所に紐づいた仮想フィールドでのアクションを記憶する仮想フィールドアクション記憶システムであって、
     前記仮想フィールドを生成する生成手段と、
     前記仮想フィールドで利用可能なIDを発行する発行手段と、
     前記IDに紐づけて、前記仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを記憶する記憶手段と、
     を備える仮想フィールドアクション記憶システム。
    A virtual field action storage system that stores actions in a virtual field linked to a real place,
    Generating means for generating the virtual field;
    Issuing means for issuing an ID usable in the virtual field;
    Storage means for storing predetermined data in a virtual space corresponding to an actual action occurring in the virtual field in association with the ID;
    A virtual field action storage system comprising:
  2.  前記発行手段がIDを発行した後は、前記IDが発行された利用者が前記仮想フィールド内に位置するかしないかによって、前記記憶手段が記憶を行う、
     請求項1に記載の仮想フィールドアクション記憶システム。
    After the issuing means has issued the ID, the storage means stores depending on whether the user to whom the ID has been issued is located in the virtual field,
    The virtual field action storage system of claim 1.
  3.  前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、
     前記検知手段は、所定の商品またはサービスの決済処理を検知し、
     前記記憶手段は、検知した決済処理に対応した商品又はサービスを、アバター用の商品又はサービスのデータとして記憶する、
     請求項1又は2に記載の仮想フィールドアクション記憶システム。
    Detecting means for detecting whether or not an actual action that occurred in the virtual field has occurred;
    The detection means detects a settlement process of a predetermined product or service,
    The storage means stores a product or service corresponding to the detected payment process as data of a product or service for an avatar.
    The virtual field action storage system according to claim 1 or 2.
  4.  前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、
     前記検知手段は、所定の場所に行ったかを検知し、
     前記記憶手段は、検知した場所に対応したデータを記憶する、
     請求項1又は2に記載の仮想フィールドアクション記憶システム。
    Detecting means for detecting whether or not an actual action that occurred in the virtual field has occurred;
    The detecting means detects whether or not a predetermined place has been reached,
    The storage means stores data corresponding to the detected location;
    The virtual field action storage system according to claim 1 or 2.
  5.  前記仮想フィールドで起きた現実のアクションが起こったか否かを検知する検知手段を備え、
     前記検知手段は、SNSでの投稿を検知し、
     前記記憶手段は、前記SNSの投稿に対応したデータを記憶する、
     請求項1又は2に記載の仮想フィールドアクション記憶システム。
    Detecting means for detecting whether or not an actual action that occurred in the virtual field has occurred;
    The detection means detects a post on SNS,
    The storage means stores data corresponding to the posting of the SNS.
    The virtual field action storage system according to claim 1 or 2.
  6.  現実の場所に紐づいた仮想フィールドでのアクションをコンピュータに記憶する方法であって、
     前記仮想フィールドを生成するステップと、
     前記仮想フィールドで利用可能なIDを発行するステップと、
     前記IDに紐づけて、前記仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを記憶するステップと、
     を備える方法。
    A method of storing actions in a virtual field linked to a real place in a computer,
    Generating the virtual field;
    Issuing an ID available in the virtual field;
    Storing the predetermined data in the virtual space corresponding to the actual action occurring in the virtual field in association with the ID;
    A method comprising:
  7.  現実の場所に紐づいた仮想フィールドでのアクションを記憶する仮想フィールドアクション記憶システムに、
     前記仮想フィールドを生成するステップ、
     前記仮想フィールドで利用可能なIDを発行するステップ、
     前記IDに紐づけて、前記仮想フィールド内で起きた現実のアクションに対応する仮想空間内の所定のデータを記憶するステップ、
     を実行させるためのコンピュータで実行可能なプログラム。
    In the virtual field action storage system that memorizes the action in the virtual field linked to the real place,
    Generating the virtual field;
    Issuing an ID available in the virtual field;
    Storing predetermined data in a virtual space corresponding to an actual action occurring in the virtual field in association with the ID;
    A computer-executable program for executing
PCT/JP2018/016251 2018-04-20 2018-04-20 Virtual field action storage system, and method and program therefor WO2019202725A1 (en)

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Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008217142A (en) * 2007-02-28 2008-09-18 Copcom Co Ltd Program and computer system
JP2016062273A (en) * 2014-09-17 2016-04-25 株式会社リコー Shop customer attraction supporting system, server device, program, and method
JP2017068421A (en) * 2015-09-29 2017-04-06 株式会社日本総合研究所 Privilege providing server and method for privilege provision
JP2018005438A (en) * 2016-06-30 2018-01-11 株式会社セガゲームス Information processing device and game program

Patent Citations (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP2008217142A (en) * 2007-02-28 2008-09-18 Copcom Co Ltd Program and computer system
JP2016062273A (en) * 2014-09-17 2016-04-25 株式会社リコー Shop customer attraction supporting system, server device, program, and method
JP2017068421A (en) * 2015-09-29 2017-04-06 株式会社日本総合研究所 Privilege providing server and method for privilege provision
JP2018005438A (en) * 2016-06-30 2018-01-11 株式会社セガゲームス Information processing device and game program

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