CN201689446U - Study and entertainment interaction system utilizing radio-frequency identification and wireless sensor network - Google Patents

Study and entertainment interaction system utilizing radio-frequency identification and wireless sensor network Download PDF

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Publication number
CN201689446U
CN201689446U CN2010200329764U CN201020032976U CN201689446U CN 201689446 U CN201689446 U CN 201689446U CN 2010200329764 U CN2010200329764 U CN 2010200329764U CN 201020032976 U CN201020032976 U CN 201020032976U CN 201689446 U CN201689446 U CN 201689446U
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radio
frequency
identification
study
user side
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王青方
黄伟俊
谢宗兴
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Abstract

The utility model discloses a study and entertainment interaction system utilizing radio-frequency identification and a wireless sensor network, which comprises a solid object, a sensing antenna, a radio-frequency read-write identification module and a user side host. A radio-frequency identification chip, a sensing coil and an internal storage unit are embedded in the solid object, the radio-frequency identification chip is electrically connected with the sensing coil, the sensing antenna consists of an impedance matching circuit and a filter circuit, the radio-frequency read-write identification module comprising an impedance matching circuit is electrically connected with the sensing antenna, a wireless network sensing device is disposed in the radio-frequency read-write identification module, and study and entertainment software, firmware and hardware are disposed in the user side host which is in communication connection with the radio-frequency read-write identification module in a wired or wireless manner. By utilizing the network study and entertainment mechanism provided by the study and entertainment interaction system, a user can start dramas in the study and entertainment software and trigger preset actions of the solid object by aids of identification data and sensor data in the solid object, thereby achieving the purpose of interacting study and entertainment.

Description

Utilize the interactive learning and the entertainment systems of radio-frequency (RF) identification and wireless sensor network
Technical field
The utility model relates to a kind of network interdynamic study and entertainment systems, and is particularly a kind of in conjunction with radio-frequency (RF) identification (RadioFrequency Identification; RFID) technology and wireless sensor network (Wireiess Sensor Network; WSN) network interdynamic study and entertainment systems.
Background technology
Progress along with science and technology, learning system is gradually from plane books, graph card originally ... etc. common object, to utilizing the dvd playback learning content, the user who designs to electronic technology utilizes the keyboard input or utilizes object to start the entity switch to trigger sound, also occur simultaneously pointing close or touching screen and just can obtain learning content, the also favourable in addition mode with the optics sensing reads the learning systems such as bar code of the sheet that the user holds or the page.
The utility model content
The technical problems to be solved in the utility model provides a kind of interactive learning and entertainment systems in conjunction with radio-frequency (RF) identification and wireless sensor network, can come start-up system with antenna in contactless mode by the radio-frequency (RF) identification chip in the entity object, sensor (Sensor), to reach the purpose of interactive learning, amusement.
In order to solve the problems of the technologies described above, the utility model adopts following technical scheme: a kind of interactive learning and entertainment systems that utilizes radio-frequency (RF) identification and wireless sensor network mainly comprises with the lower part:
Entity object, entity object can be divided into power supply and two kinds of kenels of non-transformer, is embedded with radio-frequency (RF) identification chip and inductive coil etc., and this radio-frequency (RF) identification chip and this inductive coil electrically connect, and inside is provided with internal storage location, the store identification data; The entity object finished of encapsulation comprises building blocks, model, public young, toy (comprises wooden toy, flannelette stuffed toy, plastic toy, rubber toy, paper pulp toy ... Deng), card (comprising star's card, sportsman's card, English alphabet card, digital card, the figure card made with paper, plastics or other material) etc. is the entity object that purpose is made with interactive learning and amusement, this entity object inside or surface encapsulation have devices such as wireless sensing device, radio-frequency (RF) identification chip, sensor and antenna, and antenna and sensor all electrically connect with wireless sensing device.Each entity object have uniqueness identification code (UID) but with the internal memory of encryption, have antiforge function; Inside has the internal storage location that can repeatedly read and write, and information such as the personnel that can will at every turn learn, incident, time, place, object are noted; Also can and pass the user side main frame back by built-in sensor in addition with sense data (for example: temperature, pressure, direction of motion, heartbeat, pulse, light, infrared ray etc.) write memory;
Induction antenna: contain 50 ohms impedance match circuit and filtering circuits, can allow the radiofrequency signal of 125KHz, 13.56MHz, 433MHz, 900MHz, 2.4GHz or other special frequency channel pass through;
Radio frequency identification read-write module: contain 50 ohm or other impedance matching circuit and induction antenna electric connection, can read the recognition data and the memory content of the radio-frequency (RF) identification chip in the entity object; Also be provided with the wireless network sensing apparatus in the radio frequency identification read-write module, can provide sense data for the user side main frame, the radio frequency identification read-write module can be used wired or wireless mode and user side host communication;
The user side main frame: interactive learning and entertainment software, firmware (firmware) and hardware are contained in inside, by wired or wireless mode and radio frequency identification read-write module communication, and receive the recognition data that this radio frequency identification read-write module is read, wherein this recognition data is redefined for the specific learning functionality of representative and writes down and is stored in this user side main frame, when study was carried out, this user side main frame meeting was judged according to the recognition data that receives and is carried out interactive mode and react.
Further, this interactive learning and entertainment systems comprise a plurality of radio frequency identification read-write modules, all electrically connect with the user side main frame.
Further, this interactive learning and entertainment systems also comprise the webserver, and this user side main frame transmits through the Internet and the online line data of going forward side by side of this webserver.
Further, have a plurality of relevant databases in the described webserver, the related service data be noted and be provided to this database can with the study and the related data of amusement.
The utility model also provides another kind of interactive learning and the entertainment systems that utilizes radio-frequency (RF) identification and wireless sensor network, this study and entertainment systems possess interactive learning and entertainment software and firmware, respond to existing of the entity object that includes radio-frequency (RF) identification chip and sensor in the noncontact mode, and the recognition data of reading and writing this entity object inside mainly comprises with the lower part learning and entertainment interactive:
Induction antenna contains impedance matching circuit, and this impedance matching circuit can send and receive the radio-frequency (RF) signal of special frequency channel, and forms the radio frequency induction zone in its peripheral scope;
The radio frequency identification read-write module electrically connects with induction antenna, sends and received RF signal through induction antenna, and wherein this radio-frequency (RF) signal tool special frequency channel can read with recognition data in the frequency range radio frequency recognition volume label and sensing data;
The user side main frame, inner interactive learning and the entertainment software installed, electrically connect with this radio frequency identification read-write module, receive the recognition data that this radio frequency identification read-write module is read, wherein this recognition data be redefined for tool represent specific learning functionality and the record be stored in this user side main frame, when study was carried out, this user side main frame meeting was judged according to this recognition data that receives and is carried out interactive mode and react.
The webserver, inner interactive learning and entertainment server end software and a plurality of relevant database installed to provide digital content to the user side main frame, writes down the related data of interactive learning and amusement simultaneously; The webserver also possesses the user charge management and opens the server software program of card operation, also possesses the server of checking the entity object true and false and controlled entity object, manage, sell and open the flow process of card operation at user charge in addition, server end also is provided with associated server end software program at cash flow and logistics; At above function, the relevant database in the webserver comprises: user's database, entity object database, user side host data base, multimedia video database, networking telephone database, prepayment points database, cash flow and logistics data storehouse etc.
The beneficial effects of the utility model are: can with noncontact mode start-up system, reach the purpose of interactive learning, amusement by the entity object of embedded RFID chip.Also can and pass the user side main frame back by the sensor that entity object is built-in with sense data (for example: temperature, pressure, direction of motion, heartbeat, pulse, light, infrared ray etc.) write memory.By the webserver, can provide digital content to the user side main frame, write down the related data of interactive learning and amusement simultaneously, constitute network interdynamic study and entertainment systems.
Description of drawings
Below in conjunction with the drawings and specific embodiments the utility model is described in further detail.
Fig. 1 utilizes the interactive learning of radio-frequency (RF) identification and wireless sensor network and the synoptic diagram of entertainment systems for the utility model.
Fig. 2 is a kind of entity object synoptic diagram of the utility model.
Fig. 3 is the synoptic diagram of the another kind of entity object of the utility model.
Among the figure:
10 entity objects
12 induction antennas
14 radio frequency identification read-write modules
16 user side main frames
18 webservers
20 radio-frequency (RF) signal
Wired or wireless communication link between 22 radio frequency identification read-write modules and the user side main frame
Wired or wireless communication link between 24 user side main frames and the Internet
26 the Internets
Wired or wireless communication link between 28 webservers and the Internet
30 single or multiple relevant databases
Inductive coil in 40 entity objects
Radio-frequency (RF) identification chip in 42 entity objects
Antenna in 44 entity objects
Wireless sensing device in 46 entity objects
Power supply and battery module in 48 entity objects
Output and input control device in 50 entity objects
Other electronics and mechanical hook-up (for example: motor, LED etc.) in 52 entity objects
Sensor in 54 entity objects
Embodiment
As shown in Figure 1, a kind of interactive learning of radio-frequency (RF) identification and wireless sensor network and entertainment systems of utilizing of the utility model mainly comprises parts such as entity object 10, induction antenna 12, radio frequency identification read-write module 14 and user side main frame 16, wherein, user side main frame 16 can also be connected with the webserver 18 by the Internet, constitutes network-type interactive learning and entertainment systems.
In conjunction with reference to Fig. 3, entity object 10 is embedded with radio-frequency (RF) identification chip 42 and inductive coil 40, and this radio-frequency (RF) identification chip 42 electrically connects with inductive coil 40, and inside also is provided with internal storage location, the store identification data.
Induction antenna 12 contains 50 ohms impedance match circuit and filtering circuits, can allow the radiofrequency signal of 125KHz, 13.56MHz, 433MHz, 900MHz, 2.4GHz or other special frequency channel pass through.This impedance matching circuit also can send the radio-frequency (RF) signal 20 of special frequency channel, and forms the radio frequency induction zone in its peripheral scope;
Radio frequency identification read-write module 14 contains 50 ohm or other impedance matching circuit and induction antenna 12 electric connections, can read the recognition data and the memory content of radio-frequency (RF) identification chip 42 in the entity object 10; Also be provided with the wireless network sensing apparatus in the radio frequency identification read-write module 14, can provide sense data for user side main frame 16, radio frequency identification read-write module 14 can be used wired or wireless mode and 16 communications of user side main frame.
Interactive learning and entertainment software, firmware (firmware) and hardware are contained in user side main frame 16 inside, by wired or wireless mode 22 and 14 communications of radio frequency identification read-write module, and receive the recognition data that this radio frequency identification read-write module 14 is read, wherein this recognition data is redefined for the specific learning functionality of representative and writes down and is stored in the user side main frame 16, when study was carried out, these user side main frame 16 meetings were judged according to the recognition data that receives and are carried out interactive mode and react.Can there be a plurality of radio frequency identification read-write modules 14 to be connected with user side main frame 16.
User side main frame 16 can also be connected with the Internet 26 by wired or wireless mode 24.The webserver 18 also is connected with the Internet 26 by wired or wireless mode 28, thereby user side main frame 16 can transmit with the webserver 18 online line data of going forward side by side.The webserver 18 can provide digital content to user side main frame 16, writes down the related data of interactive learning and amusement simultaneously.Have one or more relevant databases 30 in the webserver 18, the related service data be noted and be provided to this database 30 can with the study and the related data of amusement.The webserver 18 also possesses the user charge management and opens the server software program of card operation, also possesses the server of checking entity object 10 true and falses and controlled entity object 10, manage, sell and open the flow process of card operation at user charge in addition, server end also is provided with associated server end software program at cash flow and logistics; At above function, the relevant database in the webserver 10 comprises: user's database, entity object database, user side host data base, multimedia video database, networking telephone database, prepayment points database, cash flow and logistics data storehouse etc.
Entity object 10 can be divided into power supply and two kinds of kenels of non-transformer, and the entity object that encapsulation is finished comprises building blocks, model, public son, toy (comprising wooden toy, flannelette stuffed toy, plastic toy, rubber toy, clay toy, paper pulp toy etc.), card (comprising star's card, sportsman's card, English alphabet card, digital card, the figure card made with paper, plastics or other material) etc.
A kind of entity object of more complex functions as shown in Figure 2, these entity object 10 inside or surface encapsulation have radio-frequency (RF) identification chip 42 and inductive coil 40, also be packaged with wireless sensing device 46, sensor 54, antenna 44 and other electronics and mechanical hook-up 52 etc. in addition, antenna 44 and sensor 54 all electrically connect with wireless sensing device 46, power supply and battery module 48 can be wireless sensing device 46 power supply are provided, and 46 of wireless sensing devices are connected with mechanical hook-up 52 with other electronics with input control device 50 by output.Each entity object 10 have uniqueness identification code (UID) but with the internal memory of encryption, have antiforge function; Inside has the internal storage location that can repeatedly read and write, and information such as the personnel that can will at every turn learn, incident, time, place, object are noted.In conjunction with Fig. 1, radio frequency identification read-write module 14 can read with the recognition data in the frequency range radio-frequency (RF) identification chip, memory content and sensing data by induction antenna 12, and can and pass user side main frame 16 back with sense data (for example: temperature, pressure, direction of motion, heartbeat, pulse, light, the infrared ray etc.) write memory of sensor 54.
Radio frequency identification read-write module 14 built-in serial or parallel wire communication devices (for example: RS232, IEEE1394, USB, PS/2 ... Deng) or wireless communication device is (for example: blue bud, Zigbee, WiFi, RuBee, Wibree, infrared ray etc.), can follow 16 communications of user side main frame, have rechargeable battery also, can utilize the communication interface charging (for example: USB and IEEE1394 etc.) on external or built-in power supply unit or the user side main frame 16, after treating that frequency read/write possesses enough electric power, promptly can pull out connecting line separates with main frame, mode by wireless telecommunications is connected with user side main frame 16 then, and reads the recognition data and the memory content of radio-frequency (RF) identification chip in the entity object 10.
User side main frame 16 can be personal computer, notebook computer, flat computer, Portable action equipment (UltraMobile Devices; UMD), mini Mobile computing machine (Ultra Mobile PC; UMPC), single-chip computing machine or other microcontroller device of Eee PC, OLPC (OneLaptop Per Child), PDA, intelligent mobile phone or ARM framework.User side main frame 16 also possesses storage device, and this storage device comprises: hard disk, memory card, flash memory (Flash Memory), solid state hard disc (Solid-state drive; SSD), E2ROM ... Deng, in order to store study and entertainment software and firmware, also can store above-mentioned is the related data of the entity object of purpose manufacturing with study and amusement, and this related data comprises personnel, incident, time, place, object, sensor (Sensor) data etc.User side main frame 16 also possesses the Internet (Internet) concatenation ability, can by wired (for example: ADSL, ISDN, optical fiber ... Deng) or wireless (WiFi, Bluetooth, GPRS, PHS, WCDMA, 3G, 3.5G, WiMax etc.) mode connect the Internet and with the webserver 18 communications, to transmit and to receive related data and interactive learning content.
The utility model mainly is to utilize REID (RFID) and wireless sensor network (WSN), the radio-frequency unit and the sensor that include chip and antenna are implanted building blocks, paper card, plastic cards, toy, public young ... Deng being in the object made of purpose with interactive learning and amusement, cooperate the radio frequency identification read-write module to link personal computer, the single-chip computing machine of mobile computer or ARM framework or other microcontroller device, trigger the interior software of this device by way of electromagnetic induction, firmware or hardware, in the storage device of user side main frame 16 or the webserver, obtain study and entertainment content, and utilize user side main frame 16 controlled entity objects with image, sound, light or mechanical action etc. produce response, feed back to the user, and simultaneously the content and the data of interaction are write back in the entity object and the webserver that includes radio-frequency (RF) identification chip, to reach the purpose of interactive learning and amusement.
Simple, in order to allow entity object 10 and the sound and light program in the virtual world be changed mutually and control, has particular color, the entity object 10 of shape and pattern (for example: the identification code (it has uniqueness) that stores red apple building blocks), can by induction antenna 12 and radio frequency identification read-write module 14 read and after by checking, make entity object 10 confirm the true and false of this entity object 10 by radio frequency identification read-write module 14, as be genuine piece, then trigger software effect and hardware effect (for example: the relevant animation of apple play by the main frame screen and loudspeaker send the English voice of Apple) in the user side main frame 6, and, trigger default effect (for example: the leaf on the apple begins to teetertotter and send green glow) by user side main frame 16 controlled entity objects 10.User side main frame 16 also can be passed relevent information back the webserver 18 in addition, writes down the existence and the corresponding incremental data (for example: user's name and time) of this entity object 10, and downloads relevant update content in the storage device of user side main frame 16.
In the process of identification recognition data, need five parts, i.e. entity object 10, induction antenna 12, radio frequency identification read-write module 14, the user side main frame 16 and the webserver 18.Study and amusement end program and the webserver 18 communications that move in user side main frame 16 also store legal recognition data, and verify the recognition data in the entity object 10 in view of the above, therefore can judge whether identification code is legal.If empirical tests is when being legal, just trigger correct effect, and controlled entity object 10 produces correct reaction, and the internal memory in entity object 10 writes correct related data, to reach the purpose of e-learning and amusement from study and amusement main frame 16.
In sum, utilize e-learning provided by the utility model and amusement mechanism, just can rely on recognition data and sensor (Sensor) data in the entity object 10, the story of a play or opera in startup study and the entertainment software and the deliberate action of triggering entity object 10, and then reach the purpose of interactive learning and amusement.

Claims (7)

1. an interactive learning and an entertainment systems that utilizes radio-frequency (RF) identification and wireless sensor network is characterized in that, comprising:
Entity object is embedded with radio-frequency (RF) identification chip, inductive coil and is used for the internal storage location of store identification data, and this radio-frequency (RF) identification chip and inductive coil electrically connect;
Induction antenna contains impedance matching circuit and filtering circuit, is used to allow the radiofrequency signal of special frequency channel pass through;
The radio frequency identification read-write module contains impedance matching circuit, electrically connects with described induction antenna, is provided with the wireless network sensing apparatus in the radio frequency identification read-write module;
User side main frame, inside contain firmware and hardware, are connected with described radio frequency identification read-write module communication by wired or wireless mode.
2. interactive learning according to claim 1 and entertainment systems is characterized in that, also comprise wireless sensing device, antenna and sensor in the described entity object, and described antenna and sensor all electrically connect with wireless sensing device.
3. interactive learning according to claim 1 and entertainment systems is characterized in that, described radio frequency identification read-write module has a plurality of, all are connected with described user side main frame.
4. interactive learning according to claim 1 and entertainment systems is characterized in that, also comprise the webserver, and described user side main frame is connected with the described webserver by the Internet.
5. interactive learning according to claim 1 and entertainment systems is characterized in that, the internal storage location in the described entity object is erasable internal storage location.
6. interactive learning according to claim 1 and entertainment systems is characterized in that, described entity object is building blocks, model, public son, toy or card.
7. an interactive learning and entertainment systems that utilizes radio-frequency (RF) identification and wireless sensor network, this study and entertainment systems possess firmware, respond to the entity object that includes radio-frequency (RF) identification chip and sensor in the noncontact mode, and read and write the recognition data of this entity object inside, it is characterized in that, comprising:
Induction antenna contains impedance matching circuit, and this impedance matching circuit can send and receive the radio-frequency (RF) signal of special frequency channel, and forms the radio frequency induction zone in peripheral scope;
The radio frequency identification read-write module electrically connects with described induction antenna;
The user side main frame electrically connects with described radio frequency identification read-write module;
The webserver.
CN2010200329764U 2010-01-12 2010-01-12 Study and entertainment interaction system utilizing radio-frequency identification and wireless sensor network Expired - Fee Related CN201689446U (en)

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Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN103996326A (en) * 2014-05-12 2014-08-20 吉林铁道职业技术学院 Locomotive equipment nameplate
CN105396292A (en) * 2013-03-01 2016-03-16 刘乐凝 Checkpoint type recreation facility
CN105472284A (en) * 2015-11-27 2016-04-06 厦门正景智能工程有限公司 Children' animation virtuality and reality combined interaction system and method
CN106297434A (en) * 2015-06-03 2017-01-04 李璇 A kind of intelligent infant educational system and operational approach thereof
CN106874972A (en) * 2017-02-09 2017-06-20 深圳市乐源实业股份有限公司 Thing system is known by a kind of early education robot based on RFID technique
CN109035911A (en) * 2018-08-10 2018-12-18 安徽爱依特科技有限公司 A kind of child's mutual education robot system based on instruction of swiping the card
CN108288411B (en) * 2018-03-08 2023-12-19 安徽晨光电子科技有限公司 Intelligent interactive learning machine and system thereof

Cited By (7)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN105396292A (en) * 2013-03-01 2016-03-16 刘乐凝 Checkpoint type recreation facility
CN103996326A (en) * 2014-05-12 2014-08-20 吉林铁道职业技术学院 Locomotive equipment nameplate
CN106297434A (en) * 2015-06-03 2017-01-04 李璇 A kind of intelligent infant educational system and operational approach thereof
CN105472284A (en) * 2015-11-27 2016-04-06 厦门正景智能工程有限公司 Children' animation virtuality and reality combined interaction system and method
CN106874972A (en) * 2017-02-09 2017-06-20 深圳市乐源实业股份有限公司 Thing system is known by a kind of early education robot based on RFID technique
CN108288411B (en) * 2018-03-08 2023-12-19 安徽晨光电子科技有限公司 Intelligent interactive learning machine and system thereof
CN109035911A (en) * 2018-08-10 2018-12-18 安徽爱依特科技有限公司 A kind of child's mutual education robot system based on instruction of swiping the card

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CF01 Termination of patent right due to non-payment of annual fee

Granted publication date: 20101229

Termination date: 20120112