CN108288411B - Intelligent interactive learning machine and system thereof - Google Patents

Intelligent interactive learning machine and system thereof Download PDF

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Publication number
CN108288411B
CN108288411B CN201810190704.8A CN201810190704A CN108288411B CN 108288411 B CN108288411 B CN 108288411B CN 201810190704 A CN201810190704 A CN 201810190704A CN 108288411 B CN108288411 B CN 108288411B
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China
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slave
host
machine
card
learning
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CN108288411A (en
Inventor
薛文武
周月利
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Anhui Chenguang Electronic Technology Co ltd
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Anhui Chenguang Electronic Technology Co ltd
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Priority to CN201810190704.8A priority Critical patent/CN108288411B/en
Priority to PCT/CN2018/079859 priority patent/WO2019169665A1/en
Publication of CN108288411A publication Critical patent/CN108288411A/en
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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/06Electrically-operated educational appliances with both visual and audible presentation of the material to be studied
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances
    • G09B5/04Electrically-operated educational appliances with audible presentation of the material to be studied
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • G09B19/003Repetitive work cycles; Sequence of movements
    • G09B19/0038Sports

Abstract

The invention discloses an intelligent interactive learning machine and system, comprising at least one slave machine for reading different tag cards with unique electronic codes, an interactive information which is intelligently spliced with the slave machine and is used for playing the corresponding tag cards, and a host machine for controlling interactive operation. According to the invention, at least one slave computer is intelligently spliced through the host computer, the host computer and the slave computers are mutually and rapidly spliced and fixed through the splicing module, and communication connection is realized through the communication module. When the slave computer reads the unique electronic code of the tag card, the unique electronic code is transmitted to the host computer through the communication module, the host computer reads the interactive information corresponding to the unique electronic code of the tag card and plays the interactive information, so that the playing of the interactive information is realized, and when the interactive information needs to be replaced for entertainment learning, the corresponding tag card is only required to be placed on the slave computer, so that the operation is convenient, the content is rich, the interestingness is strong, the practical ability of children can be fully exerted, and the creativity is stimulated.

Description

Intelligent interactive learning machine and system thereof
Technical Field
The invention relates to the technical field of intelligent learning, in particular to an intelligent interactive learning machine and a system thereof.
Background
With the popularization of the early education concept of children, millions of parents invest a great deal of manpower and financial resources to early teach children. In China, most parents use traditional education modes such as oral, gesture, cartoon and the like to carry out cognitive education on children. Children are also in a cognitive world, being interested in surrounding dynamic things, because of their young ages.
The traditional children education tool mainly carries out education of infants and primary school stages in modes of high-quality cards, wall paper and the like, but cannot actively speak, and the fixed mode method is difficult to lift the interests of the children and the power of active learning. The traditional learning machine is mainly in a flat plate shape, the display screen of the learning machine is easy to cause the vision of children to be reduced, learning content is fixed, and the learning machine is carried out according to the existing content and cannot cultivate the practical ability and creativity of the children.
Disclosure of Invention
The invention aims to solve the technical problem of providing an intelligent interactive learning machine and system aiming at the defects in the prior art.
The technical scheme adopted for solving the technical problems is as follows: the intelligent interactive learning machine comprises at least one slave machine for reading different tag cards with unique electronic codes, and a host machine which is intelligently spliced with the slave machine and is used for playing the interaction information and interaction operation control corresponding to the unique electronic codes of the tag cards.
Preferably, the host comprises a host shell, a host splicing module arranged on the side wall of the host shell and used for being spliced and fixed with the slave, a control device arranged in the host shell and used for controlling, a host communication module connected with the control device and used for communicating with the slave, a storage module connected with the control device and used for storing interaction information, a voice broadcasting module connected with the control device and used for carrying out voice broadcasting on the interaction information corresponding to the tag card read by the slave, a power module connected with the control device and used for supplying power, and a power supply module connected with the control device and used for supplying power to the slave intelligently spliced by the host.
Preferably, the host also comprises a wireless communication module connected with the control device and used for carrying out wireless communication with the intelligent terminal, a host key connected with the control device and used for interactive operation, a host indicator light connected with the control device and used for indicating, and a USB interface connected with the control device and the power module and used for data transmission and charging; the host key comprises a host switch key connected with the control device and used for switching, and a host operation key connected with the control device and used for interactive operation.
Preferably, the slave comprises a slave shell, a slave splicing module arranged on four side walls of the slave shell and used for being spliced and fixed with a master or other slaves, a microcontroller arranged in the slave shell and used for controlling, a unique electronic code reading module connected with the microcontroller and used for reading different tag cards, a slave communication module connected with the microcontroller and used for communicating with the master or other slaves, a power management module connected with the microcontroller and used for power management, a slave indicator lamp connected with the microcontroller and used for indicating, and a slave key connected with the microcontroller and used for interactive operation control.
Preferably, the slave communication modules are arranged on four side walls of the slave housing and used for communicating with a master communication module of a master or slave communication modules of other slaves; the power management module comprises power receiving modules which are arranged on four side walls of the slave machine shell and used for receiving power from the power supply module of the master machine or supplying power to the power management modules of other slave machines.
Preferably, the host communication module and the power supply module are host POGO PIN connectors arranged on the side wall of the host, and the host POGO PIN connectors are POGO PIN connectors of the master base.
Preferably, the four side walls of the slave machine are sequentially provided with a first POGO PIN connector, a second POGO PIN connector, a third POGO PIN connector and a fourth POGO PIN connector; the first POGO PIN connector and the second POGO PIN connector are POGO PIN connectors of a public seat; the third POGO PIN connector and the fourth POGO PIN connector are POGO PIN connectors of the mother seat; the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector and the fourth POGO PIN connector all comprise a slave communication module and a power receiving module.
Preferably, the ports of the host POGO PIN connector are a GND port, a TX_COM port, a RX_COM port, a COM_ACK port, a TX port, an RX port and a VDD port in sequence; the ports of the first POGO PIN connector and the second POGO PIN connector are a GND port, an RX_COM port, a TX_COM port, a COM_ACK port, an RX port, a TX port and a VDD port in sequence; the ports of the third POGO PIN connector and the fourth POGO PIN connector are a VDD port, a RX port, a TX port, a COM_ACK port, a RX_COM port, a TX_COM port and a GND port in sequence.
Preferably, the host splicing module is a first magnet which is arranged on the same side wall of the host shell as the host POGO PIN connector; the slave machine splicing module is a second magnet which is arranged on the four side walls of the slave machine shell and used for being spliced and fixed with a host machine splicing module of the host machine or other slave machine splicing modules of other slave machines.
Preferably, the slave splicing module is a second magnet of a different-name magnetic pole arranged on the opposite side wall of the slave housing.
Preferably, the tag card comprises a plurality of learning cards with unique electronic codes and/or at least one read-through card with unique electronic codes; the electronic code of the learning card corresponds to the unique interaction information stored in the host computer, and the electronic code of the read-through card corresponds to the read-through command for read-through control stored in the host computer; when the slave machine reads the learning card, the unique electronic code of the learning card is sent to the host machine, and the host machine plays the interaction information corresponding to the electronic code; when the slave machine reads the continuous reading card, the unique electronic code of the continuous reading card is sent to the host machine, the host machine reads the continuous reading command corresponding to the electronic code, so that the plurality of slave machines are controlled to read the unique electronic codes of the plurality of learning cards parallel to the continuous reading card, and interactive information corresponding to the plurality of electronic codes is continuously read and played.
Preferably, the learning card and the continuous reading card of the tag card are RFID cards with unique electronic codes; the reading module is an RFID reader for reading a unique electronic code of the RFID card.
Preferably, the RFID card sequentially comprises a card cover, an RFID chip and a soft rubber magnet, wherein pictures corresponding to the interaction information are printed on the surface of the card cover, and the unique electronic code is arranged on the RFID chip; the slave key is arranged at the top of the slave shell; the upper surface of the slave button is provided with a receiving coil of the RFID reader and an iron ring which is magnetically attracted and fixed with a soft rubber magnet of the RFID card.
The invention also provides an intelligent interactive learning system, which comprises at least one slave machine, a host machine which is intelligently spliced with the slave machine and used for playing interactive information and controlling interactive operation, and a plurality of different tag cards which are read by the slave machine and have unique electronic codes; wherein the tag card comprises a plurality of learning cards with unique electronic codes and/or at least one read-through card with unique electronic codes; the electronic code of the learning card corresponds to the unique interaction information stored in the host computer, and the electronic code of the read-through card corresponds to the read-through command for read-through control stored in the host computer; when the slave machine reads the learning card, the unique electronic code of the learning card is sent to the host machine, and the host machine plays the interaction information corresponding to the electronic code; when the slave computer reads the continuous reading card, the unique electronic code of the continuous reading card is sent to the host computer, the host computer reads the continuous reading command corresponding to the electronic code, so as to control the slave computer to read the electronic codes of a plurality of learning cards connected in series with the continuous reading card, and the interactive information corresponding to the electronic codes is continuously read and played.
The implementation of the technical scheme of the intelligent interactive learning machine has the following advantages or beneficial effects: according to the intelligent splicing system, the slave machine is intelligently spliced by the host machine, the host machine and the slave machine are quickly spliced and fixed by the splicing module, and communication connection is realized by the communication module. When the slave computer reads the unique electronic code of the tag card, the unique electronic code is transmitted to the host computer through the communication module, the host computer reads the interactive information corresponding to the unique electronic code of the tag card and plays the interactive information, so that the playing of the interactive information is realized, and when the interactive information needs to be replaced for entertainment learning, the corresponding tag card is only required to be placed on the slave computer, so that the operation is convenient, the content is rich, the interestingness is strong, the practical ability of children can be fully exerted, and the creativity is stimulated.
Drawings
For a clearer description of the technical solutions of embodiments of the present invention, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present invention, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art, in which:
FIG. 1 is a schematic diagram of an embodiment of an intelligent interactive learning system of the present invention;
FIG. 2 is a schematic diagram of a host module of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 3 is a schematic diagram of a slave module of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 4 is a schematic diagram of a host structure of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 5 is a schematic view of a slave structure of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 6 is a schematic diagram of a POGO PIN connector of a slave machine in accordance with an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 7 is a schematic diagram of a tag card of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 8 is a flow chart of an intelligent interactive learning method according to an embodiment of the invention;
FIG. 9 is a schematic diagram of a continuous reading flow of an intelligent interactive learning method according to an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 10 is a flowchart of the intelligent interactive learning method according to the embodiment of the invention in step S104;
FIG. 11 is a flowchart of step S0 of the intelligent interactive learning method according to the embodiment of the intelligent interactive learning machine of the present invention;
FIG. 12 is a schematic diagram of a Chinese learning process of an intelligent interactive learning method according to an embodiment of the invention;
FIG. 13 is a schematic diagram of a Pinyin read-through process of an intelligent interactive learning method according to an embodiment of the invention;
FIG. 14 is a schematic diagram of a continuous reading flow of Chinese characters of an intelligent interactive learning method according to an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 15 is a schematic diagram of a Pinyin single-reading flow of an intelligent interactive learning method according to an embodiment of the invention;
FIG. 16 is a schematic diagram of English learning flow of the intelligent interactive learning method according to the embodiment of the intelligent interactive learning machine of the present invention;
FIG. 17 is a schematic diagram of a letter read-through process of an intelligent interactive learning method according to an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 18 is a word single-reading flow diagram of an intelligent interactive learning method of an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 19 is a schematic diagram of a mathematical learning flow of an intelligent interactive learning method according to an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 20 is a schematic diagram of a digital read-through process of an intelligent interactive learning method according to an embodiment of the intelligent interactive learning machine of the present invention;
FIG. 21 is a schematic diagram of the computational judgment flow of the intelligent interactive learning method according to the embodiment of the intelligent interactive learning machine of the present invention;
FIG. 22 is a schematic diagram of a learning flow of a learning method of the intelligent interactive learning machine of the embodiment of the invention.
Detailed Description
For a better understanding of the objects, technical solutions and advantages of the present invention, reference should be made to the various embodiments described hereinafter with reference to the accompanying drawings, which form a part hereof, and in which are described various embodiments which may be employed in practicing the invention. It is to be understood that other embodiments may be utilized and structural and functional modifications may be made from the embodiments recited herein without departing from the scope and spirit of the present invention.
Example 1
As shown in fig. 1-7, the present invention provides an intelligent interactive learning machine embodiment, which includes at least one slave machine 200 for reading different tag cards 300 with unique electronic codes, and a host machine 100 intelligently spliced with the slave machine 200 and used for playing interactive information and interactive operation control corresponding to the unique electronic codes of the tag cards 300. Specifically, when the slave 200 reads the unique electronic code of the tag card 300, the host 100 reads the interaction information corresponding to the unique electronic code of the tag card 300, and plays and/or interacts with the interaction information.
More specifically, the interactive information is stored in the host 100, and the interactive information may be pre-stored or updated in the host 100 through an intelligent terminal, a computer, etc., and the interactive information may be language learning information, math learning information, english learning information, and/or happy entertainment information, etc. The tag card 300 includes a plurality of learning cards 301 having unique electronic codes and/or at least one read-through card 302 having unique electronic codes; wherein the electronic code of the learning card 301 corresponds to the unique interactive information stored in the host, and the electronic code of the read-through card 302 corresponds to the read-through command for read-through control stored in the host.
In this embodiment, when the slave 200 is pressed or when an adjacent slave 200 transmits a wake-up signal, the slave 200 starts a card reading program, and when the slave 200 reads the learning card 301, the unique electronic code of the learning card 301 is transmitted to the host 100, and the host 100 plays the interaction information corresponding to the electronic code. Specifically, when the user operates the slave machine 200 to read the learning card 301 placed on the slave machine 200, the slave machine 200 reads the unique electronic code of the learning card 301 and sends the electronic code to the host machine 100, and the host machine 100 recognizes the electronic code and retrieves the interaction information corresponding to the electronic code and displays and plays the interaction information.
In this embodiment, when the slave machine 200 reads the read-through card 302, the unique electronic code of the read-through card 302 is sent to the host machine 100, and the host machine 100 reads the read-through command corresponding to the electronic code to further control the slave machines 200 to read the unique electronic codes of the learning cards 301 parallel to the read-through card 302, and perform read-through playing on the interaction information corresponding to the electronic codes. Specifically, when a user operates a certain slave machine 200 to read a serial-read card 302 placed on the slave machine 200, the slave machine 200 sends a unique electronic code of the serial-read card 302 to the host machine 100, the host machine 100 controls a plurality of other slave machines 200 near the certain slave machine 200 to read learning cards 301 placed on the slave machine, the plurality of other slave machines 200 send the electronic code of each learning card 301 read by the slave machine to the host machine 100, and the host machine 100 performs serial-read playing on interactive information corresponding to the plurality of electronic codes. More specifically, a plurality of other slaves 200 may be connected in series with a certain slave 200, or may be disposed around a certain slave 200, for example, a plurality of other slaves 200 may be disposed between a certain slave 200 and the master 100, or may be disposed in a position opposite to a certain slave 200 and the master 100.
For example, when the host 100 is connected with 4 slaves 200 in series, for convenience of description, the slaves 200 close to the host 100 are sequentially defined as a first slave, a second slave, a third slave and a fourth slave, wherein the first slave is placed with a learning card, the learning content of the learning card is "x", the second slave is placed with a learning card, the learning content of the learning card is "i", the third slave is placed with a learning card, the learning content of the learning card is "ao", and the fourth slave is placed with a continuous reading card; when the read-through card of the fourth slave is pressed, the master 100 controls the first slave, the second slave and the third slave to read the corresponding learning cards, and performs read-through playing on the read contents, such as "xiao" and the like, and so on.
Similarly, the interaction information of the plurality of slaves 200 may be set as a control instruction, for example, the learning content of the first slave is "up", the learning content of the second slave is "down", the learning content of the third slave is "left", and the learning content of the fourth slave is "right", so that the interaction information may be used as a simple remote controller for controlling an intelligent terminal, and the intelligent terminal may be a remote control toy or an interaction cognition and control system formed by the intelligent terminal and APP of a device such as a tablet, a mobile phone, etc.
In this embodiment, the host 100 includes a host housing 101, a host splicing module 102 disposed on a side wall of the host housing 101 and used for splicing and fixing with the slave 200, a control device 103 disposed in the host housing 101 and used for controlling, a host communication module 104 connected with the control device 103 and used for communicating with the slave 200, a storage module 105 connected with the control device 103 and used for storing interaction information, a voice broadcasting module 106 connected with the control device 103 and used for voice broadcasting interaction information corresponding to the tag card 300 read by the slave 200, a power module 107 connected with the control device 103 and used for supplying power, and a power module 108 connected with the control device 103 and used for supplying power to the slave 200 intelligently spliced with the host 100.
Specifically, the host splicing module 102 is disposed on one side wall of the host housing 101, or may be disposed on 2 side walls of the host housing 101; it is also possible that one side wall is provided with two master splice modules 102, i.e. one side wall of the master housing 101 can splice 2 slaves 200, etc. The storage module 105 stores not only the interaction information, but also unique electronic codes of the learning cards 301, and a corresponding relationship between the electronic codes and the interaction information, that is, when the host 100 obtains the unique electronic code from the slave 200, the interaction information corresponding to the electronic code is retrieved from the storage module 105 and displayed and played by the voice broadcast module 106. The power module 107 is required to supply power to not only the master 100 but also the plurality of slaves 200 through the power module 108. Preferably, the power module 107 is a rechargeable battery.
In this embodiment, the host 100 further includes a wireless communication module 109 connected to the control device 103 for wireless communication with the intelligent terminal, a host key 110 connected to the control device 103 for interactive operation, a host indicator 111 connected to the control device 103 for indication, and a USB interface 112 connected to the control device 103 and the power module 107 for data transmission and charging. More specifically, the host key 109 includes a host switch key 113 connected to the control device 103 for switching, and a host operation key 114 connected to the control device 103 for interactive operation. Preferably, the master indicator 111 is used for displaying information such as a power on/off state of the master 100, a splice state with the slave 200, and a pairing state with the intelligent terminal.
Specifically, the wireless communication module 107 of the host 100 performs wireless communication with the intelligent terminal, so that the intelligent terminal can perform remote operation control on the host 100, such as updating the content stored in the host 100, upgrading the internal program thereof, and the like, and learn about the interest, process, time, law, and the like of the learning content of the user through the host 100, so as to provide more targeted learning content and better planning advice. Preferably, the communication between the host 200 and the intelligent terminal adopts a wireless manner, the intelligent terminal and the host 100 adopt the same communication protocol to control and execute related functions, and the wireless communication module 107 may be, but is not limited to, a bluetooth module, a Wifi module, an RF module, and the like. The matched intelligent terminal can be an intelligent toy, an intelligent house, a flat plate, an intelligent mobile phone and the like.
In this embodiment, the slave 200 includes a slave housing 201, a slave splicing module 202 disposed on four sidewalls of the slave housing 201 for splicing and fixing with the master 100 or other slave 200, a microcontroller 203 disposed in the slave housing 201 for controlling, a unique electronic code reading module 204 connected with the microcontroller 203 for reading different tag cards 300, a slave communication module 205 connected with the microcontroller 203 for communicating with the master 100 or other slave 200, a power management module 206 connected with the microcontroller 203 for power management, a slave indicator 207 connected with the microcontroller 203 for indicating, and a slave key 208 connected with the microcontroller 203 for interactive operation control. Preferably, the slave indicator lamp 207 is used for displaying information such as a splice state with the master 100.
Specifically, the slave 200 is not provided with a power module, and is powered by the host 100, that is, is connected to the power supply module 108 of the host 100 through the power management module 206, and obtains power from the host 100 to the slave 200, and meanwhile, the slave 200 needs to be powered by other slave 200 that are spliced and fixed with the slave through the power management module 206. When the slave 200 does not read the tag card 300, the slave 200 is in a sleep state, and only when a user operates, or the master transmits a wake-up instruction, or the slave 200 starts to read the tag card 300 and performs a corresponding information transmission action when an adjacent slave transmits the wake-up instruction. Only after the electronic encoder that starts reading the tag card when the slave 200 is activated transmits the relevant data, all other times sleep.
In this embodiment, the host communication module 104 and the power supply module 108 are host POGO PIN connectors disposed on the side walls of the host, and the host POGO PIN connectors are POGO PIN connectors of the master socket; the plug-in type POGO PIN connector can also be a host POGO PIN connector of a male seat, if the host POGO PIN connector of the male seat is adopted, the plug-in type POGO PIN connector is convex and is not attractive, and for the whole attractive degree of the host, the host POGO PIN connector of a female seat is generally adopted. Specifically, the ports of the host POGO PIN connector are GND, tx_com, rx_com, com_ack, TX, RX and VDD in order.
In the present embodiment, the slave communication modules 204 are disposed on four sidewalls of the slave housing 201 for communicating with the master communication module 104 of the master 100 or the slave communication modules 204 of the other slaves 200; the power management module 206 includes power receiving modules 210 disposed on four sidewalls of the slave housing 201 for receiving power from the power supply module 108 of the master 100 or supplying power to the power management module 206 of the other slave 200, where the power receiving modules 210 may supply power to the other slaves or receive power from the other slaves, and so on.
In this embodiment, corresponding to the host POGO PIN connector of the host, the four sidewalls of the slave 200 are sequentially provided with a first POGO PIN connector, a second POGO PIN connector, a third POGO PIN connector and a fourth POGO PIN connector; the first POGO PIN connector and the second POGO PIN connector are POGO PIN connectors of a public seat; the third POGO PIN connector and the fourth POGO PIN connector are POGO PIN connectors of the mother seat; the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector, and the fourth POGO PIN connector all include a slave communication module 205 and a power receiving module 210.
In this embodiment, corresponding to a host POGO PIN connector of a master socket of a host, specifically, ports of the first POGO PIN connector and the second POGO PIN connector are a GND port, an rx_com port, a tx_com port, a com_ack port, an RX port, a TX port and a VDD port in order; the ports of the third POGO PIN connector and the fourth POGO PIN connector are a VDD port, a RX port, a TX port, a COM_ACK port, a RX_COM port, a TX_COM port and a GND port in sequence. In this embodiment, each side wall of the slave housing 201 of the slave 200 is provided with a slave communication module 204 and a power receiving module 210, and the slave communication module 204 and the power receiving module 210 of the slave 200 are POGO PIN connectors, preferably, the POGO PIN connectors of the four side walls of the slave housing 201 are POGO PIN connectors of 7 PINs, more specifically, the POGO PIN connectors of 2 adjacent side walls of the slave housing 201 are female ends of POGO PIN connectors of 7 PINs, and the POGO PIN connectors of the other two adjacent side walls are male ends of POGO PIN connectors of 7 PINs. The data interface definition of the 7PIN POGO PIN connector is the same as the same 7 data interface definition of the host 100, but the order is adjusted so that the slave and the host, the slave and the slave communicate with each other, mainly for the realisation of the communication.
More specifically, the specific number of ports of the host POGO PIN connector, the first POGO PIN connector, the second POGO PIN connector, the third POGO PIN connector and the fourth POGO PIN connector can be set as required, and can be increased or reduced, and currently, the POGO PIN connector with 7 PINs is adopted, and the function description of each specific port is shown in the following table, wherein the VDD port is used for taking power from the host and supplying power to the adjacent spliced slaves, so that the cost of the slaves is reduced, and the safety and the charging convenience are realized; the TX port is used for transmitting data to the adjacent spliced slaves for communication and transmitting feedback commands to the upper-level slaves, such as a wake-up command and the like; the RX port is used for receiving data from the adjacent slave machine to communicate and receiving feedback commands of the next-stage slave machine, such as a wake-up command and the like; the COM_ACK port is used for the priority control of communication with the host, and the TX_COM port is used for mutually sending communication data between the COM_ACK port and the host, such as sending a read-through command, electronic coding and the like; RX_COM is used for mutually receiving data between the RX_COM and a host, such as receiving a read-through command, electronic coding and the like; the GND port is used for ground or negative, etc.
Name of the name Type(s) Description of the functionality
VDD + Positive power supply connection output
RX IN Initializing data inputs
TX OUT Initializing data output terminal
COM_ACK OUT Bus control line
RX_COM IN Bus data input terminal
TX_COM OUT Bus data output terminal
GND - Power ground connection
In the present embodiment, the communication flow between the master 100 and the slave 200, and between the slave 200 and the slave 200 is as follows:
(1) The TX port and the RX port are used for data communication when two adjacent devices (slave 200 and slave 200) are in data communication. When the TX port transmits data, the RX port of the next device wakes up the device first, and then transmits the relevant command.
(2) When the slave 200 and the host 100 communicate information of the tag card, the slave 200 first pulls down the com_ack port to a low level signal to control the priority of the bus, and the tx_com port transmits data to the rx_com port of the host 100, and the tx_com port of the host 100 confirms that the data has been received to the rx_com port of the slave 200 transmitting the data, and after the data transmission of the slave 200 is completed, the com_ack port is restored to a high level signal to enter a sleep state, and the com_ack port of the slave 200 is restored to a high level to allow other slaves to start communicating with the host. All slaves 200 need to query whether the com_ack port is a low signal before communicating with the master 100.
In this embodiment, the host splicing module 102 is a first magnet disposed on the same side wall of the host housing 101 as the host communication module 104; the slave splicing module 202 is a second magnet disposed on four side walls of the slave housing 201 and used for splicing and fixing with the master splicing module 102 of the master 100 or the slave splicing module 202 of another slave 200, and specifically, the first magnet and the second magnet are the same, which is only required to be distinguished from the name for the description. The slave splice module 202 is a magnet of a magnetic pole of a different name provided on the opposite side wall of the slave housing 201. More specifically, the host splice module 102 and the host communication module 104 are disposed on the same side wall of the host housing 101, and preferably, the host splice module 102 is two magnets disposed on two sides of the POGO PIN connector, such as N-pole magnets. Meanwhile, the slave splice modules 202 are disposed at four sidewalls of the slave housing 201, and preferably, the slave splice modules 202 are magnets of different-name poles disposed at opposite sidewalls of the slave housing 201, such as N-poles and S-poles of the magnets disposed at opposite sidewalls of the slave housing 201, respectively. Accordingly, the polarities of the magnets provided on the four side walls of the casing 201 are N pole, S pole, and S pole, respectively, in order.
More specifically, the host communication module 104 and the power supply module 108 of the host 100 are the POGO PIN connectors of the female end, the host splicing module 102 is an N-pole magnet, the slave splicing module 202 of the side wall fixed to the host is an S-pole magnet, and the slave 200 and the host 100 are spliced and fixed together through magnetic attraction, and meanwhile, the slave communication module 205 and the power receiving module 210 of the side wall are the POGO PIN connectors of the male end, so that the host 100 can communicate with the slave 200 and supply power to the slave 200. And so on, the splice fixing manner between slaves 200 is similar.
In this embodiment, the tag card 300 includes a plurality of learning cards 301 corresponding to different interaction information and at least one read-through card 302 for read-through control; both the learning card 301 and the read-through card 302 are RFID cards with unique electronic codes; the reading module 204 of the slave 200 is a unique electronically encoded RFID reader for reading RFID cards.
In this embodiment, the RFID card includes a card cover 303 with a picture corresponding to the interactive information printed on a surface thereof, an RFID chip 304 with a unique electronic code, and a soft magnetic body 305; the slave key 208 is provided on top of the slave housing 201; the upper surface of the slave button 208 is provided with a receiving coil of the RFID reader and an iron ring which is magnetically attracted and fixed with a soft rubber magnet of the RFID card. More specifically, the RFID card has the RFID chip 304, and the iron ring on the upper surface of the slave button 208 avoids the RFID chip 304, so that the signal is not blocked, and the RFID card with the soft rubber magnet 305 can be very conveniently adsorbed on the upper surface of the slave button 208 of the slave 200 and is easy to take and place. The RFID card is attached to the slave 200, and the RFID card does not drop even if the slave 200 is reversed.
In this embodiment, the plurality of slaves includes a first slave, a second slave, a third slave and a fourth slave that are sequentially spliced, and the first slave, the second slave, the third slave and the fourth slave are all identical, and here, for convenience of description only, 4 slaves are described, in practice, not just 4 slaves, and the specific number is not limited. For example, the host is sequentially spliced with a fourth slave, a third slave, a second slave and a first slave, the host is connected with a first POGO PIN connector (or a second POGO PIN connector) of the fourth slave through a POGO PIN connector of the master, a third POGO PIN connector (or a fourth POGO PIN connector) of the fourth slave is connected with a first POGO PIN connector (or a second POGO PIN connector) of the third slave, a third POGO PIN connector (or a fourth POGO PIN connector) of the third slave is connected with a first POGO PIN connector (or a second POGO PIN connector) of the second slave, and a third POGO PIN connector (or a fourth POGO PIN connector) of the second slave is connected with a first POGO PIN connector (or a second POGO PIN connector) of the first slave.
Example two
As shown in fig. 1, the present invention further provides an embodiment of an intelligent interactive learning system, which includes at least one slave 200, a master 100 intelligently spliced with the slave 200 and used for playing interactive information and interactive operation control, and a plurality of different tag cards 300 for reading by the slave 200 and having unique electronic codes as described in the embodiment. More specifically, the tag card 300 includes a plurality of learning cards 301 having unique electronic codes and/or at least one read-through card 302 having unique electronic codes; the electronic code of the learning card 301 corresponds to unique interactive information stored in the host, and the electronic code of the read-through card 302 corresponds to a read-through command for read-through control stored in the host. Detailed descriptions of the host 100, the slave 200 and the tag card 300 are shown in the first embodiment, and will not be repeated here.
According to the invention, at least one slave computer is intelligently spliced through the host computer, the host computer and the slave computers are mutually and rapidly spliced and fixed through the splicing module, and communication connection is realized through the communication module. When the slave computer reads the unique electronic code of the tag card, the unique electronic code is transmitted to the host computer through the communication module, the host computer reads the interaction information corresponding to the unique electronic code of the tag card and plays and/or interacts the interaction information, so that the playing of the interaction information is realized, and when the interaction information needs to be replaced for entertainment learning, the corresponding tag card is only required to be placed on the slave computer, so that the operation is convenient, the content is rich, the interestingness is strong, the practical ability of children can be fully exerted, and the creativity is stimulated.
Example III
In order to learn more about the workflow and method for describing the intelligent interactive learning machine, a corresponding intelligent interactive learning method is provided, as shown in fig. 8-11, the complete intelligent interactive learning method specifically comprises the following steps:
s0, waking up at least one slave.
Specifically, the action of waking up the slave machine may be that the user presses a button of the slave machine to wake up, or that the master machine or other slave machines send a wake-up command to wake up the slave machine. All the slaves are in a dormant state at ordinary times, and wake-up is started when a user operates or the master or other slaves send wake-up commands, so that the slaves are ensured to be low-power consumption, the whole intelligent interactive learning system is low-power consumption, the master is powered by a battery, and the master can splice more slaves, so that the learning function of the slaves is more powerful.
S100, at least one slave computer respectively reads the tag card placed on the slave computer and sends the electronic code to the host computer; more specifically, the electronic code is 32 bits in total of 4 bytes, the first bit is 0 or 1, namely 1 is read-through, and 0 is read-only; the second and third digits are interactive, i.e., 00 is Chinese, 01 is math, 10 is English, 11 is entertainment, etc., and so on, and the detailed information is shown in the following table.
S200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if so, step S300 is performed.
Specifically, the prompt for the correct interaction type may be that the current correct interaction type is confirmed through a host key according to the prompt of a host indicator lamp. The interaction type may include a chinese learning type, an english learning type, a mathematical learning type, or a happy learning type.
And S300, the host plays and/or interacts the interaction information corresponding to the electronic code according to the interaction type.
In this embodiment, the tag card includes a plurality of learning cards having unique electronic codes and/or at least one read-through card having unique electronic codes; the electronic code of the learning card corresponds to the unique interactive information stored in the host computer, and the electronic code of the read-through card corresponds to the read-through command for read-through control stored in the host computer. That is, the unique electronic code of each learning card corresponds to one interactive information stored in the host computer, and the unique electronic code of each continuous reading card corresponds to one continuous reading command stored in the host computer, and is used for controlling a plurality of slaves to read a plurality of learning cards placed on the continuous reading command, and one learning card or continuous reading card is placed on one slave. Specifically, the interactive information is stored in the host, and can be pre-stored or updated to the host through terminals such as an intelligent terminal, a computer, a tablet and the like, and the interactive information can be Chinese learning information, mathematic learning information, english learning information, and/or happy entertainment information and the like. The reading of the tag card comprises a single mode and a continuous reading mode, and when the read tag card is a learning card, the read tag card is in a single reading mode; when the read tag card is a continuous reading card, the continuous reading mode is adopted.
In this embodiment, when the tag card is a learning card, it is in a single-read mode, i.e. the electronic code of the learning card (tag card) on the slave is read, and the detailed steps are as follows:
s10, a user presses the slave to wake up the slave;
s100, reading a learning card placed on the slave machine and sending a unique electronic code of the learning card to the host machine;
s200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if yes, executing step S300;
and S300, the host plays the interaction information corresponding to the electronic code according to the interaction type.
More specifically, step S300 is specifically:
s301, a host identifies a unique electronic code of a learning card sent by a slave machine, and reads interaction information corresponding to the electronic code;
s302, the host displays and plays the interaction information corresponding to the electronic code.
The single-reading operation of the intelligent interactive learning method is very simple, for example, the content of a learning card placed on a slave computer is an electronic code corresponding to the pinyin "x", when a user presses the slave computer, the electronic code corresponding to the pinyin "x" is sent to a host computer, and the host computer retrieves the pinyin "x" corresponding to the electronic code stored on a storage module of the host computer and plays the pinyin "x" through a voice playing module. And by analogy, when learning cards of other interactive information are placed on other slaves, the operation flow and the operation method are the same.
In this embodiment, the read-through mode is entered when the tag card includes at least one read-through card and a plurality of learning cards, i.e., when the user presses the read-through card placed on the slave. The plurality of slaves comprise a first slave, a second slave, a third slave and a fourth slave which are intelligently spliced in sequence, the continuous reading card is placed on the first slave, the second slave, the third slave and the fourth slave are respectively provided with a corresponding learning card, and when the first slave is pressed, the continuous reading card is read by the first slave, and then the continuous reading mode is entered.
As shown in fig. 9, the intelligent interactive learning method specifically includes the following steps:
s10, the first slave machine reads the read-through card placed on the first slave machine and sends the unique electronic code of the read-through card to the host machine;
s20, the host identifies a unique electronic code of the read-through card sent by the first slave machine, and sends a read-through command corresponding to the electronic code to the first slave machine; specifically, the read-through command includes a read-through direction;
s30, the first slave machine sends a wake-up command to an RX port of a third POGO PIN connector or a fourth POGO PIN connector of the second slave machine spliced with the first slave machine through a TX port of the first POGO PIN connector or the second POGO PIN connector so as to wake up the second slave machine. Specifically, the first slave machine sends a wake-up command to the RX port of the third POGO PIN connector (or the fourth POGO PIN connector) of the second slave machine spliced with the first slave machine through the TX port of the first POGO PIN connector (or the second POGO PIN connector), and then wakes up the second slave machine through the wake-up command. And after the second slave wakes up, starting to read the information of the tag card placed on the second slave and sending the information to the host, sending a wake-up command to the third slave and waiting for feedback of the third slave, and if no response is sent, sending traversal ending information to the host. And so on.
S100, at least one slave computer respectively reads the tag card placed on the slave computer and sends the electronic code to the host computer; specifically, step S100 includes:
s101, traversing the slave according to the reading direction, and judging whether the slave is the last position; if yes, executing step S102; if not, executing step S103;
s102, judging whether a learning card is placed on the slave machine, if not, finishing the traversal; if so, step S105 is performed.
S103, judging whether a learning card is placed on the slave machine, and if not, executing the step S101; if yes, go to step S104;
s104, the slave machine sends the electronic code of the learning card to the host machine, and jumps to execute the step S101;
and S105, the slave machine sends the electronic code of the learning card to the master machine, and the traversal is finished.
As shown in fig. 10, specifically, step S104 specifically includes:
s111, the second slave machine reads the unique electronic code of the learning card placed on the second slave machine;
s112, the second slave unit pulls down a COM_ACK port of the first POGO PIN connector (or the second POGO PIN connector) to be a low-level signal, and establishes communication connection with the host unit according to the preferred sequence; when the second slave computer communicates with the host computer, the COM_ACK port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave computer is pulled down to be a low-level signal, the priority of the bus is controlled, and then the communication with the host computer is carried out according to the sequence.
S113, the second slave machine sends the electronic code of the learning card to the master machine through a TX_COM port of the first POGO PIN connector or the second POGO PIN connector; i.e. the second slave sends the electronic code to the rx_com port of the master via the tx_com port of the first POGO PIN connector (or the second POGO PIN connector).
Specifically, the tx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave is connected to the rx_com port of the third POGO PIN connector (or the fourth POGO PIN connector) of the third slave, the tx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the third slave is connected to the rx_com port of the third POGO PIN connector (or the fourth POGO PIN connector) of the fourth slave, and the tx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the fourth slave is connected to the rx_com port of the host POGO PIN connector of the host, so that the electronic code read by the second slave can be transmitted to the host. More specifically, when the second slave machine communicates with the host machine, the third slave machine and the fourth slave machine which serve as routes in the middle cannot wake up, power supply cannot be consumed, and further low-power-consumption operation of the slave machines is guaranteed.
S114, the host computer sends a feedback signal to the second slave computer through a TX_COM port of the host computer POGO PIN connector; that is, the host sends a feedback signal to the rx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave through the tx_com port of the host POGO PIN connector, specifically, the tx_com port of the host POGO PIN connector of the host is connected to the rx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the fourth slave, the tx_com port of the third POGO PIN connector (or the fourth POGO PIN connector) of the fourth slave is connected to the rx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the third slave, and the tx_com port of the third POGO PIN connector (or the fourth POGO PIN connector) of the third slave is connected to the rx_com port of the first POGO PIN connector (or the second POGO PIN connector) of the second slave, so that the feedback signal of the host can be sent to the second slave.
S115, the second slave machine sends a wake-up command to the third slave machine through the first POGO PIN connector or a TX port of the second POGO PIN connector; that is, the second slave sends a wake-up command to the RX port of the third POGO PIN connector (or the fourth POGO PIN connector) of the third slave through the TX port of the first POGO PIN connector (or the second POGO PIN connector), thereby waking up the third slave.
S116, the second slave machine restores the COM_ACK port of the first POGO PIN connector or the second POGO PIN connector to a high level signal to enter a dormant state, namely, the second slave machine restores the COM_ACK port of the first POGO PIN connector (or the second POGO PIN connector) to a high level signal, and the second slave machine completes the task to enter the dormant state.
S200, the host identifies a plurality of electronic codes and judges whether the interaction type of the host is met; if not, prompting the correct interaction type, and returning to the step S100; if so, step S300 is performed. Specifically, the correct interaction type is determined for the electronic code sent by the second slave, if the electronic code does not accord with the correct interaction type, the correct interaction type is prompted, or error information is prompted; if so, step S300 is performed.
And S300, the host machine carries out continuous reading playing and/or interaction on a plurality of interaction information corresponding to a plurality of electronic codes according to the interaction type.
Specifically, the step S300 specifically includes:
s311, the host identifies the electronic codes of a plurality of learning cards sent by a plurality of slaves (a second slave, a third slave and a fourth slave);
s312, the host reads a plurality of interaction information corresponding to the electronic codes, and puts the interaction information corresponding to the electronic codes into the area to be read; specifically, the area to be read stores a plurality of interactive information according to a first-in first-out principle;
and S313, the host machine reads and plays the plurality of interaction information continuously according to the interaction rule. More specifically, the interaction rules are corresponding interaction rules according to different interaction types.
In order to describe the technical scheme of the invention in more detail, the intelligent interactive learning method in the first embodiment is further analyzed in detail by specific embodiments for different interaction types.
When the slave computer reads the unique electronic code of the tag card, the unique electronic code is transmitted to the host computer, the host computer reads the interaction information corresponding to the unique electronic code of the tag card and plays and/or interacts the interaction information, so that the control of the interaction information is realized, and when the interaction information needs to be replaced for entertainment learning, the corresponding tag card is only required to be placed on the slave computer, so that the operation is convenient, the content is rich, the interestingness is strong, the practical ability of children can be fully exerted, and the creativity is stimulated.
Example IV
When the interaction type is Chinese learning, the interaction information can be pinyin learning information, chinese character learning information or Chinese text learning information, but is not limited to the information, and can be further expanded to other information. In this embodiment, the flow of the method for learning Chinese is the same as that in the third embodiment, and is not described herein in detail, but only in different places or specific embodiments are described herein.
As shown in fig. 12-15, in this embodiment, when the tag card is a learning card, that is, in a single-read mode, the host computer intelligently splices a plurality of slaves, a plurality of learning cards are placed on the plurality of slaves, and a user presses any one of the slaves to read the electronic code of the learning card on the slave. The method comprises the following detailed steps:
s0, a user presses a certain slave machine to wake up the slave machine;
s100, reading a learning card placed on the slave machine and sending a unique electronic code of the learning card to the host machine;
s200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if yes, executing step S300;
And S300, the host plays the interaction information corresponding to the electronic code according to the interaction type.
More specifically, step S300 is specifically:
s301, a host identifies a unique electronic code of a learning card sent by a slave machine, and reads interaction information corresponding to the electronic code;
s302, the host displays and plays the interaction information corresponding to the electronic code. The host reads the spelling, chinese character and text corresponding to the electronic code to display and play directly. And will not be described in detail herein.
The single-reading operation of the intelligent interactive learning method is very simple, for example, the content of a learning card placed on a slave computer is an electronic code corresponding to the pinyin "x", when a user presses the slave computer, the electronic code corresponding to the pinyin "x" is sent to a host computer, and the host computer retrieves the pinyin "x" corresponding to the electronic code stored on a storage module of the host computer and plays the pinyin "x" through a voice playing module. And by analogy, when learning cards of other interactive information are placed on other slaves, the operation flow and the operation method are the same.
More specifically, the interactive rule of pinyin continuous reading needs to be spelled according to the Chinese rules such as the basic rule of Chinese pinyin positive word method, and if the rule is not met, the host computer prompts the pinyin error and prompts the error information. Therefore, the rule of the basic rule of the Chinese phonetic positive word method is stored in the host. If the voice broadcast module is correct, display broadcast is carried out through the voice broadcast module.
In this embodiment, the read-through mode is entered when the tag card includes at least one read-through card and a plurality of learning cards, i.e., when the user presses the read-through card placed on the slave. The plurality of slaves comprise a first slave, a second slave, a third slave, a fourth slave and a fifth slave which are intelligently spliced in sequence, the fifth slave is intelligently spliced with the master, a continuous reading card is arranged on the first slave, corresponding learning cards are respectively arranged on the second slave, the third slave and the fourth slave, the second slave is provided with a learning card, the learning content of the learning card is 'x', the third slave is provided with a learning card, the learning content of the learning card is 'i', the fourth slave is provided with a learning card, and the learning content of the learning card is 'ao'; when the first slave is pressed, the first slave reads the continuous reading card, the master informs the first slave to start traversing, the second slave, the third slave, the fourth slave and the fifth slave read corresponding learning cards, and read and play the sound tone of the fifth slave according to the basic rule of Chinese phonetic alphabet (interaction rule), such as 'xiao+ (level (-), level (' -), louder (ˇ) and louder (i-), light (nonstandard) sound, etc., the number of the traditional cards with sound tone is greatly reduced, the difficulty of searching in the learning process of children is increased, and the like.
Meanwhile, aiming at the continuous reading of Chinese characters and the continuous reading of lessons, the two are relatively simple, have no too many rule requirements, and can be directly played, and the specific flow steps are basically consistent with the above, and are not repeated here.
Example five
When the interaction type is an english learning type, the interaction information may be alphabetical learning information, word learning information, or english text learning information, but is not limited to these information, and may be further extended to other information. In this embodiment, the flow of the method for learning english is the same as that in the third embodiment, and is not described herein in detail, but only in different places or specific embodiments are described herein.
As shown in fig. 16-18, in this embodiment, when the tag card is a learning card, that is, in a single-read mode, the host computer intelligently splices a plurality of slaves, a plurality of learning cards are placed on the plurality of slaves, and a user presses any one of the slaves to read the electronic code of the learning card on the slave. The method comprises the following detailed steps:
s10, a user presses a certain slave machine to wake up the slave machine;
s100, reading a learning card placed on the slave machine and sending a unique electronic code of the learning card to the host machine;
S200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if yes, executing step S300;
and S300, the host plays the interaction information corresponding to the electronic code according to the interaction type. The host computer directly broadcasts letters, words and lessons corresponding to the electronic codes through the voice broadcasting module.
More specifically, step S300 is specifically:
s301, a host identifies a unique electronic code of a learning card sent by a slave machine, and reads interaction information corresponding to the electronic code;
s302, the host displays and plays the interaction information corresponding to the electronic code. The host reads the letters, words and lessons corresponding to the electronic codes and directly displays and plays the letters, words and lessons. And will not be described in detail herein.
The single-reading operation of the intelligent interactive learning method is very simple, for example, the content of a learning card placed on a slave computer is an electronic code corresponding to the pinyin A, when a user presses the slave computer, the electronic code corresponding to the pinyin A is sent to a host computer, and the host computer retrieves the pinyin A stored on a storage module of the host computer and plays the pinyin A corresponding to the electronic code through a voice playing module. And by analogy, when learning cards of other interactive information are placed on other slaves, the operation flow and the operation method are the same.
More specifically, the interactive rule of english learning mainly includes "english word spelling rule", when letters are read continuously, the host computer needs to check whether a plurality of letters read continuously accord with "english word spelling rule", if accord with, read continuously and report through the voice broadcast module, if not accord with, can indicate error message. The rules of English words and lessons are simpler, and the English words and lessons can be directly broadcasted and are not described in detail herein.
In this embodiment, the read-through mode is entered when the tag card includes at least one read-through card and a plurality of learning cards, i.e., when the user presses the read-through card placed on the slave. The plurality of slaves comprise a first slave, a second slave, a third slave and a fourth slave which are intelligently spliced in sequence, the fourth slave is intelligently spliced with the master, the continuous reading card is placed on the first slave, corresponding learning cards are respectively placed on the second slave, the third slave and the fourth slave, the second slave is placed with a learning card, the learning content of the learning card is "b", the third slave is placed with a learning card, the learning content of the learning card is "o", the fourth slave is placed with a learning card, and the learning content of the learning card is "y"; when the first slave computer is pressed, the first slave computer reads the continuous reading card, the master computer controls the second slave computer, the third slave computer and the fourth slave computer to read the corresponding learning card, and the read content is continuously read and played according to English word spelling rules (interaction rules), such as boy and the like.
Example six
When the interaction type is a mathematical learning type, the interaction information can be digital learning information and operational learning information, but is not limited to the digital learning information and the operational learning information, and can be further expanded to other information. In this embodiment, the flow of the method for mathematical learning is the same as that in the third embodiment, and is not described herein in detail, but only in different places or specific embodiments are described herein.
As shown in fig. 19-21, in this embodiment, when the tag card is a learning card, that is, in a single-read mode, the host computer intelligently splices a plurality of slaves, a plurality of learning cards are placed on the plurality of slaves, and a user presses any one of the slaves to read the electronic code of the learning card on the slave. The method comprises the following detailed steps:
s10, a user presses a certain slave machine to wake up the slave machine;
s100, reading a learning card placed on the slave machine and sending a unique electronic code of the learning card to the host machine;
s200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if yes, executing step S300;
and S300, the host plays the interaction information corresponding to the electronic code according to the interaction type. The host computer directly broadcasts the number and the symbol corresponding to the electronic code through the voice broadcasting module.
More specifically, step S300 is specifically:
s301, a host identifies a unique electronic code of a learning card sent by a slave machine, and reads interaction information corresponding to the electronic code;
s302, the host displays and plays the interaction information corresponding to the electronic code. The host reads the number corresponding to the electronic code and the operation symbol to directly display and play. And will not be described in detail herein.
The single-reading operation of the intelligent interactive learning method is very simple, for example, the content of a learning card placed on a slave computer is an electronic code corresponding to the number '5', when a user presses the slave computer, the electronic code corresponding to the number '5' is sent to a host computer, and the host computer retrieves the number '5' corresponding to the electronic code stored on a storage module of the host computer and plays the electronic code through a voice playing module. And by analogy, when learning cards of other interactive information are placed on other slaves, the operation flow and the operation method are the same.
More specifically, the interaction rule of math learning is mainly "math algorithm", when letters are read continuously, the host computer needs to check whether a plurality of numbers and symbols read continuously accord with "math algorithm", if so, the continuous reading broadcasting is performed through the voice broadcasting module, and if not, the error information is prompted. The rules of the numbers and the lessons are simpler, and the numbers and the lessons are directly broadcasted and are not described in detail herein.
In this embodiment, the read-through mode is entered when the tag card includes at least one read-through card and a plurality of learning cards, i.e., when the user presses the read-through card placed on the slave. The plurality of slaves comprise a first slave, a second slave, a third slave, a fourth slave, a fifth slave and a sixth slave which are intelligently spliced in sequence, the sixth slave is intelligently spliced with the master, the continuous reading card is placed on the sixth slave, corresponding learning cards are respectively placed on the first slave, the second slave, the third slave and the fourth slave, the learning cards are placed on the first slave, the learning content of the learning cards is 1, the learning cards are placed on the second slave, the learning content of the learning cards is "+", the learning cards are placed on the third slave, and the learning content of the learning cards is 1; the fourth slave is provided with a learning card, and the learning content of the learning card is "="; when the sixth slave is pressed, the sixth slave reads the continuous reading card, the master controls the first slave, the second slave, the third slave and the fourth slave to read the corresponding learning card, judges whether the formula is established according to the mathematical formula rule, judges whether the answer on the fifth slave is a correct answer if the formula is established, and broadcasts corresponding contents if the answer is correct. And if the content is incorrect, prompting corresponding content. And if the formula is judged not to be established according to the formula rule, playing the prompt content. For example, "1+1=2", i.e. the host directly broadcasts the numbers and symbols corresponding to the electronic codes through the voice broadcast module, and so on.
Example seven
When the interaction type is a happy learning type, the interaction information can be cognitive education information, story reading information and music information, but is not limited to the information, and can be further expanded to other information. In this embodiment, the flow of the method for learning happy is the same as that in the third embodiment, and is not described herein in detail, but only different places or specific embodiments are described herein.
As shown in fig. 22, in this embodiment, when the tag card is a learning card, that is, in a single-read mode, the host computer intelligently splices a plurality of slaves, a plurality of learning cards are placed on the plurality of slaves, and a user presses any one of the slaves to read the electronic code of the learning card on the slave. The method comprises the following detailed steps:
s10, a user presses a certain slave machine to wake up the slave machine;
s100, reading a learning card placed on the slave machine and sending a unique electronic code of the learning card to the host machine;
s200, the host identifies the electronic code and judges whether the electronic code accords with the interaction type of the host; if not, prompting the correct interaction type, and returning to the step S100; if yes, executing step S300;
and S300, the host plays the interaction information corresponding to the electronic code according to the interaction type. Namely, the host directly broadcasts cognition, stories and music corresponding to the electronic codes through the voice broadcasting module.
More specifically, step S300 is specifically:
s301, a host identifies a unique electronic code of a learning card sent by a slave machine, and reads interaction information corresponding to the electronic code;
s302, the host displays and plays the interaction information corresponding to the electronic code. Namely, the host reads the cognition, the story and the music corresponding to the electronic code and directly displays and plays the cognition, the story and the music. And will not be described in detail herein.
The single-reading operation of the happy learning method is very simple, for example, the learning card content placed on the slave computer is an electronic code of music of happy birthday, when the user presses the slave computer, the electronic code of the music of happy birthday is sent to the host computer, and the host computer calls the music of happy birthday corresponding to the electronic code stored on the storage module of the host computer and plays the music of happy birthday through the voice playing module. And by analogy, when learning cards of other interactive information are placed on other slaves, the operation flow and the operation method are the same.
In this embodiment, if the interaction is performed through bluetooth, a tablet, a mobile phone, and other intelligent terminals, data communication is performed between APP and a host in the corresponding intelligent terminal through bluetooth. For example, color identification, red appears in APP, when a user presses down the red card in the slave, the slave sends information of the red card to the host, the host sends the information to the APP in the intelligent terminal through Bluetooth for judgment, if the information is correct, the APP carries out corresponding rewarding and broadcasting, and if the information is wrong, corresponding error content is prompted. And the operation flow and the method are the same when other slave computers are provided with learning cards of other interactive information.
In this embodiment, if the interaction is performed by wireless and a receiving end having the same protocol, for example, a toy, the corresponding interaction device and the host communicate data wirelessly and perform corresponding actions. For example, when the user presses the forward card in the slave machine, the slave machine sends the information of the forward card to the host machine, the host machine sends the information to the interactive equipment through wireless, the interactive trolley receives the signal to start to execute the forward action, and when the key of the slave machine is released, the trolley stops advancing. And the operation flow and the method are the same when other slave computers are provided with learning cards of other interactive information.
In this embodiment, the tag card may be a corresponding control command, for example, used as a remote control to control the smart home such as a television and a fan, and meanwhile, the host is in communication connection with the smart home through wireless communication, and a plurality of control commands placed on the slave are used to control the smart home. The specific flow method is controlled independently.
The foregoing is only illustrative of the preferred embodiments of the invention, and it will be appreciated by those skilled in the art that various changes in the features and embodiments may be made and equivalents may be substituted without departing from the spirit and scope of the invention. In addition, many modifications may be made to adapt a particular situation or material to the teachings of the invention without departing from the essential scope thereof. Therefore, it is intended that the invention not be limited to the particular embodiment disclosed, but that the invention will include all embodiments falling within the scope of the appended claims.

Claims (10)

1. The intelligent interactive learning machine is characterized by comprising at least one slave machine (200) for reading different tag cards (300) with unique electronic codes, and a host machine (100) which is intelligently spliced with the slave machine (200) and is used for playing interaction information and interaction operation control corresponding to the unique electronic codes of the tag cards (300);
the tag card (300) comprises a plurality of learning cards (301) with unique electronic codes and/or at least one read-through card (302) with unique electronic codes; wherein the electronic code of the learning card (301) corresponds to the unique interaction information stored in the host, and the electronic code of the read-through card (302) corresponds to the read-through command for read-through control stored in the host;
when the tag card comprises at least one continuous reading card and a plurality of learning cards, the first slave machine reads the continuous reading card and enters a continuous reading mode, and the steps are as follows:
s10, the first slave machine reads the read-through card placed on the first slave machine and sends the unique electronic code of the read-through card to the host machine;
s20, the host identifies a unique electronic code of the read-through card sent by the first slave machine, and sends a read-through command corresponding to the electronic code to the first slave machine; specifically, the read-through command includes a read-through direction;
S10, the first slave machine reads the read-through card placed on the first slave machine and sends the unique electronic code of the read-through card to the host machine;
s20, the host (100) identifies a unique electronic code of the read-through card sent by the first slave, and sends a read-through command corresponding to the electronic code to the first slave; specifically, the read-through command includes a read-through direction;
s100, at least one slave computer respectively reads the tag card placed on the slave computer and sends the electronic code to the host computer; specifically, step S100 includes:
s101, traversing the slave according to the reading direction, and judging whether the slave is the last position; if yes, executing step S102; if not, executing step S103;
s102, judging whether a learning card is placed on the slave machine, if not, finishing the traversal; if yes, go to step S105;
s103, judging whether a learning card is placed on the slave machine, and if not, executing the step S101; if yes, go to step S104;
s104, the slave machine sends the electronic code of the learning card to the host machine, and jumps to execute the step S101;
and S105, the slave machine sends the electronic code of the learning card to the master machine, and the traversal is finished.
2. The intelligent interactive learning machine according to claim 1, wherein the host (100) comprises a host housing (101), a host splicing module (102) arranged on the side wall of the host housing (101) and used for being spliced and fixed with the slave (200), a control device (103) arranged in the host housing (101) and used for controlling, a host communication module (104) connected with the control device (103) and used for communicating with the slave (200), a storage module (105) connected with the control device (103) and used for storing the interactive information, a voice broadcasting module (106) connected with the control device (103) and used for voice broadcasting the interactive information corresponding to the tag card (300) read by the slave (200), a power module (107) connected with the control device (103) and a power module (108) connected with the control device (103) and used for supplying power to the slave (200) intelligently spliced with the host (100).
3. The intelligent interactive learning machine according to claim 2, wherein the host (100) further comprises a wireless communication module (109) connected to the control device (103) for performing wireless communication with an intelligent terminal, a host key (110) connected to the control device (103) for performing interactive operation, a host indicator light (111) connected to the control device (103) for indicating, and a USB interface (112) connected to the control device (103) and the power module (107) for data transmission and charging;
the host key (110) comprises a host switch key (113) connected with the control device (103) and used for switching, and a host operation key (114) connected with the control device (103) and used for interactive operation.
4. The intelligent interactive learning machine according to claim 2, wherein the slave machine (200) comprises a slave machine housing (201), a slave machine splicing module (202) arranged on four side walls of the slave machine housing (201) and used for splicing and fixing with the host machine (100) or other slave machines (200), a microcontroller (203) arranged in the slave machine housing (201) and used for controlling, a unique electronic code reading module (204) connected with the microcontroller (203) and used for reading different tag cards (300), a slave machine communication module (205) connected with the microcontroller (203) and used for communicating with the host machine (100) or other slave machines (200), a power management module (206) connected with the microcontroller (203) and used for indicating a slave machine indicator lamp (207) connected with the microcontroller (203), and a slave machine key (208) connected with the microcontroller (203) and used for interactive operation control;
The slave communication modules (205) are arranged on four side walls of the slave housing (201) and are used for communicating with the master communication module (104) of the master (100) or the slave communication modules (205) of other slaves (200);
the power management module (206) comprises power receiving modules (210) which are arranged on four side walls of the slave machine shell (201) and used for receiving power from the power supply module (108) of the host machine (100) or supplying power to the power management modules (206) of other slave machines (200).
5. The intelligent interactive learning machine of claim 4 wherein the host communication module (104) and the power module (108) are host POGO PIN connectors disposed on a side wall of the host, the host POGO PIN connectors being POGO PIN connectors of a master socket;
the four side walls of the slave machine (200) are sequentially provided with a first POGO PIN connector, a second POGO PIN connector, a third POGO PIN connector and a fourth POGO PIN connector;
the first POGO PIN connector and the second POGO PIN connector are POGO PIN connectors of a public seat; the third POGO PIN connector and the fourth POGO PIN connector are POGO PIN connectors of the master seat; the PIN connectors each include the slave communication module (205) and the power receiving module (210).
6. The intelligent interactive learning machine of claim 5 wherein the ports of the host POGO PIN connector are, in order, GND port, tx_com port, rx_com port, com_ack port, TX port, RX port, and VDD port;
the ports of the first POGO PIN connector and the second POGO PIN connector are a GND port, an RX_COM port, a TX_COM port, a COM_ACK port, an RX port, a TX port and a VDD port in sequence;
the ports of the third POGO PIN connector and the fourth POGO PIN connector are a VDD port, an RX port, a TX port, a COM_ACK port, an RX_COM port, a TX_COM port and a GND port in sequence.
7. The intelligent interactive learning machine of claim 5 wherein the host splice module (102) is a first magnet disposed on the same side wall of the host housing (101) as the host POGO PIN connector;
the slave machine splicing module (202) is a second magnet which is arranged on the four side walls of the slave machine shell (201) and used for splicing and fixing the slave machine splicing module (202) of the slave machine (200) or the host machine splicing module (102) of the host machine (100);
the slave splicing module (202) is the second magnet of the heteronymous magnetic pole arranged on the opposite side wall of the slave casing (201).
8. The intelligent interactive learning machine of claim 4 wherein the tag card (300) includes a plurality of learning cards (301) having unique electronic codes and/or at least one read-through card (302) having unique electronic codes; -said electronic code of said learning card (301) corresponds to a unique said interaction information stored in the host, said electronic code of said read-through card (302) corresponding to a read-through command for read-through control stored in the host;
when the slave machine (200) reads the learning card (301), transmitting a unique electronic code of the learning card (301) to the host machine (100), and playing the interaction information corresponding to the electronic code by the host machine (100);
when the slave machine (200) reads the continuous reading card (302), a unique electronic code of the continuous reading card (302) is sent to the host machine (100), the host machine (100) reads a continuous reading command corresponding to the electronic code, and then a plurality of slave machines (200) are controlled to read the electronic codes of a plurality of learning cards (301) parallel to the continuous reading card (302), and interactive information corresponding to the electronic codes is continuously read and played.
9. The intelligent interactive learning machine of claim 8 wherein the learning card (301) and the read-through card (302) are each RFID cards with unique said electronic code;
The reading module (204) of the slave (200) is a unique RFID reader for reading the electronic code of the RFID card;
the RFID card comprises a card cover (303) with pictures corresponding to the interaction information printed on the surface, an RFID chip (304) with unique electronic codes and a soft rubber magnet (305) which are fixed in sequence;
the slave key (208) is arranged at the top of the slave shell (201); the upper surface of the slave key (208) is provided with a receiving coil of the RFID reader and an iron ring which is magnetically attracted and fixed with a soft rubber magnet of the RFID card.
10. An intelligent interactive learning system comprising an intelligent interactive learning machine according to any one of claims 1-9, said at least one slave machine (200), a master machine (100) intelligently spliced with said slave machine (200) and adapted to play interactive information and interactive operation control, and a plurality of different tag cards (300) for reading by said slave machine (200) and having unique electronic codes.
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Denomination of invention: An intelligent interactive learning machine and its system

Granted publication date: 20231219

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