CN201133614Y - 电视游戏机用发光棒 - Google Patents

电视游戏机用发光棒 Download PDF

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CN201133614Y
CN201133614Y CNU2007201714201U CN200720171420U CN201133614Y CN 201133614 Y CN201133614 Y CN 201133614Y CN U2007201714201 U CNU2007201714201 U CN U2007201714201U CN 200720171420 U CN200720171420 U CN 200720171420U CN 201133614 Y CN201133614 Y CN 201133614Y
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lighting rod
game machine
handle
electronic game
rod according
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付强
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Priority to CNU2007201714201U priority Critical patent/CN201133614Y/zh
Priority to US12/018,810 priority patent/US20090149255A1/en
Priority to GB0802824A priority patent/GB2455366B/en
Priority to CA002624820A priority patent/CA2624820A1/en
Priority to GB0807954A priority patent/GB2452584A/en
Priority to US12/116,205 priority patent/US20090149256A1/en
Priority to CA002631271A priority patent/CA2631271A1/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • G06F3/039Accessories therefor, e.g. mouse pads
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/90Constructional details or arrangements of video game devices not provided for in groups A63F13/20 or A63F13/25, e.g. housing, wiring, connections or cabinets
    • A63F13/98Accessories, i.e. detachable arrangements optional for the use of the video game device, e.g. grip supports of game controllers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/22Optical, colour, or shadow toys
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1043Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being characterized by constructional details
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/009Toy swords or similar toy weapons; Toy shields

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • Toys (AREA)
  • Illuminated Signs And Luminous Advertising (AREA)

Abstract

本实用新型公开了一种电视游戏机用发光棒,要解决的技术问题是使WiiTM主机的摇控器具有发光功能,从而进一步增进游戏的乐趣。为解决上述问题,本实用新型采用以下技术方案:一种电视游戏机用发光棒,包括发光棒和握把,所述握把与主机遥控器连接,所述发光棒和握把为可拆卸式装配结构,所述发光棒和握把之间电连接。本实用新型与现有技术相比,可以使电视游戏主机WiiTM的摇控器增加发光功能,在游戏中发出高亮蓝光、红光、绿光等不同颜色的光,增加玩家在玩WiiTM游戏主机中格斗游戏的效果。

Description

电视游戏机用发光棒
技术领域
本实用新型涉及一种发光棒,尤其是一种配合电视游戏主机WiiTM的摇控器使用的发光棒。
背景技术
WiiTM是任天堂公司在2006年推出的新一代电视游戏机,其特点是拥有新玩法的感应式遥控器,玩家可以通过运动遥控器把遥控器的各种动作反映到游戏当中,容易上手,使用方便。但是,这种遥控器并不具备发光功能,在配合游戏玩耍的过程中不免存在一定欠缺,不能将游戏效果发挥到最佳状态。
发明内容
本实用新型要解决的问题是提供一种电视游戏机用发光棒,使WiiTM主机的摇控器具有发光功能,从而进一步增进游戏的乐趣。
为解决上述问题,本实用新型采用以下技术方案:一种电视游戏机用发光棒,包括发光棒和握把,所述握把与主机遥控器连接,所述发光棒和握把为可拆卸式装配结构,所述发光棒和握把之间电连接。
本实用新型所述发光棒由PC管、PP管、EVA珍珠棉管、PCB板、LED灯和接触头套接组成。
本实用新型所述握把由主体、电池盒、接触片、旋转头和开关组成。
本实用新型所述接触头为弹簧预压式点接触头,所述接触片呈品字型分布设置在接触片支架上并与接触头电连接。
本实用新型所述发光棒与握把之间由旋转头螺纹连接固定。
本实用新型所述PCB板上设有微电脑控制芯片。
本实用新型所述发光棒为轴铆合胶件,并设有骨位防反装结构。
本实用新型所述开关为触发式开关,并配有硅胶按键。
本实用新型所述主体采用圆形形状并设有配合手指的凹位。
本实用新型所述主体和主机遥控器为无扣位装配连接,所述主机遥控器的镜片上设有泡棉保护层。
本实用新型与现有技术相比,可以使电视游戏主机WiiTM的摇控器增加发光功能,在游戏中发出高亮蓝光、红光、绿光等不同颜色的光,增加玩家在玩WiiTM游戏主机中格斗游戏的效果。
附图说明
图1-1为本实用新型的结构示意图
图1-1a为本实用新型发光棒和握把连接处的局部放大示意图
图1-2为本实用新型握把的主视图
图1-2a为本实用新型握把旋转头装配后A向的局部放大示意图
图2为本实用新型的零件拆解示意图
具体实施方式
以下结合附图对本实用新型作进一步的描述。
如图1-1和图2所示,本实用新型电视游戏机用发光棒,包括发光棒1和握把2,所述握把2与主机遥控器(WiiTM手柄)3连接,所述发光棒1和握把2为可拆卸式装配结构,所述发光棒1和握把2之间电连接。所述发光棒1由PC管11、PP管21、EVA珍珠棉管12、PCB板13、LED灯和接触头14套接组成,PC管11顶端部设有PC管帽17,并由PC管固定支架15固定。PCB板13设在EVA珍珠棉管12内,其端部由PCB固定支架上盖16、PCB固定支架下盖18和轴19固定,其内连接有接触头14和弹簧20。EVA珍珠棉管12及雾状PP管21作用为保护LED灯及PCB板13在受到外力的敲击下不会被破坏及起到缓和、均匀光线的效果;发光棒最外部PC管11的作用为耐冲击、耐敲打及起到良好的透光效果,采用圆形管和圆头的设计更安全,对人体不会造成伤害。发光棒1采用轴铆合胶件从而使装配更简单,发光棒1胶件上面蚀有箭头指示符号和握把2上的箭头指示符号相对应,另外配合骨位防反装结构,使玩家更方便组装。本实用新型所述握把2由主体5、主体盖28、电池26、电池盒24、电池盖27、电池极片29、接触片31、接触片支架30、旋转头4和开关组成。旋转头4用于发光棒1与握把2之间的连接固定,采用可靠的螺纹结构连接,使发光棒1与握把2之间的连接安全牢固,旋转头4采用电镀效果增加了产品的美观性;如图1-1、1-1a、1-2、1-2a和图2所示,接触片31由接触片支架30固定,接触片支架30上品字型分布的接触片31和发光棒1上的三个接触头14采用弹簧预压式点接触方式连接电源的供电部分,保证了容易拆卸和良好的电源导通;主体5采用圆形形状及加配合手指的凹位增加了手握时的舒适感,WiiTM主机遥控器3和主体5采用无扣位装配使取放更容易,加装泡棉保护WiiTM主机遥控器3的镜片,防止敲击时镜片损坏;开关为触发式开关,由按键22、导胶23和小PCB板32组成,操作简单容易增加了使用的乐趣,而且采用了硅胶按键使手感舒适;电池26采用3节AA电池供电,携带方便轻巧;电池盒24内配有绸带25使电池26的取出更加方便。
本实用新型运用微电脑控制(MCU)芯片,采用5毫秒定时侦测,检测按键是否有按下,如果有按下,MCU芯片将动作,判断发光棒是处于发光状态还是熄灭状态,如果是处于熄灭状态,MCU芯片将发出5组间隔为70毫秒的脉冲波,将三极管置于导通状态,从握把底部LED灯开始,呈跑流水状态。以4~5颗LED灯并联的方式串接一颗三极管为一组,组成5组受控的开关电路,逐步递增点亮。当MCU芯片再次检测到有按扭按下,MCU芯片将动作,微电脑控制芯片将判断发光棒是处于发光状态还是熄灭状态,如果是处于发光状态,MCU芯片将发出5组间隔为70毫秒的脉冲波,将三极管置于截止状态,从发光棒的顶部LED灯开始,呈流水灯的状态,以4~5颗LED灯并联的方式串接一颗三极管为一组,组成5组受控的开关电路,逐步递减熄灭,使发光管完全熄灭。上述发光棒的电路方面包括发光LED灯PCB板,用于连接电路;控制LED灯发光强度的限流电阻;控制LED灯亮与灭的三极管,起开关作用;MCU芯片主要用于控制LED的闪烁时间,以70毫秒逐渐递增的方式点亮LED灯;电解电容用于滤除杂信,消除在格斗、敲打过程中瞬间产生的电源供电不稳定因素;金手指PCB板及按键用于控制LED灯的开关;五金接触片用于连接电源与发光板之间的连接;电池弹片主要用于电池连接。
本实用新型配合电视游戏主机WiiTM的摇控器使用,可发出高亮蓝光、红光、绿光等不同颜色的光,绚丽多彩,可以增加玩家在玩WiiTM游戏主机中格斗游戏的效果,而且采用可拆卸式装配方式,便于运输、收藏和组装。

Claims (10)

1.一种电视游戏机用发光棒,包括发光棒和握把,所述握把与主机遥控器连接,其特征在于:所述发光棒和握把为可拆卸式装配结构,所述发光棒和握把之间电连接。
2.根据权利要求1所述的电视游戏机用发光棒,其特征在于:所述发光棒由PC管、PP管、EVA珍珠棉管、PCB板、LED灯和接触头套接组成。
3.根据权利要求2所述的电视游戏机用发光棒,其特征在于:所述握把由主体、电池盒、接触片、旋转头和开关组成。
4.根据权利要求3所述的电视游戏机用发光棒,其特征在于:所述接触头为弹簧预压式点接触头,所述接触片呈品字型分布设置在接触片支架上并与接触头电连接。
5.根据权利要求4所述的电视游戏机用发光棒,其特征在于:所述发光棒与握把之间由旋转头螺纹连接固定。
6.根据权利要求2所述的电视游戏机用发光棒,其特征在于:所述PCB板上设有微电脑控制芯片。
7.根据权利要求2所述的电视游戏机用发光棒,其特征在于:所述发光棒为轴铆合胶件,并设有骨位防反装结构。
8.根据权利要求3所述的电视游戏机用发光棒,其特征在于:所述开关为触发式开关,并配有硅胶按键。
9.根据权利要求3所述的电视游戏机用发光棒,其特征在于:所述主体采用圆形形状并设有配合手指的凹位。
10.根据权利要求3所述的电视游戏机用发光棒,其特征在于:所述主体和主机遥控器为无扣位装配连接,所述主机遥控器的镜片上设有泡棉保护层。
CNU2007201714201U 2007-12-07 2007-12-07 电视游戏机用发光棒 Expired - Fee Related CN201133614Y (zh)

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Application Number Priority Date Filing Date Title
CNU2007201714201U CN201133614Y (zh) 2007-12-07 2007-12-07 电视游戏机用发光棒
US12/018,810 US20090149255A1 (en) 2007-12-07 2008-01-24 Glow Stick for Video Game Machine
GB0802824A GB2455366B (en) 2007-12-07 2008-02-15 Glow stick for video game machine
CA002624820A CA2624820A1 (en) 2007-12-07 2008-03-07 Glow stick for video game machine
GB0807954A GB2452584A (en) 2007-12-07 2008-05-01 Video game glowing accessory
US12/116,205 US20090149256A1 (en) 2007-12-07 2008-05-07 Joystick for Video Game Machine
CA002631271A CA2631271A1 (en) 2007-12-07 2008-05-14 Joystick for video game machine

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CNU2007201714201U CN201133614Y (zh) 2007-12-07 2007-12-07 电视游戏机用发光棒

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FR3086870B1 (fr) * 2018-10-03 2021-01-15 Groupe Ldlc Accessoire de type sabre laser
USD993476S1 (en) * 2020-05-22 2023-07-25 Xiamen Fulaishi Film Tools Co., Ltd. Tube light for photography and video
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CN105056527B (zh) * 2015-09-11 2018-01-26 陈丽珍 一种光控触控游戏杆

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GB0802824D0 (en) 2008-03-26
US20090149255A1 (en) 2009-06-11
GB2455366A (en) 2009-06-10
GB2455366B (en) 2010-04-14
CA2624820A1 (en) 2009-06-07

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