CN1878119A - Method and system for realizing multimedia information communication in on-line game system - Google Patents

Method and system for realizing multimedia information communication in on-line game system Download PDF

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Publication number
CN1878119A
CN1878119A CNA2005100752409A CN200510075240A CN1878119A CN 1878119 A CN1878119 A CN 1878119A CN A2005100752409 A CNA2005100752409 A CN A2005100752409A CN 200510075240 A CN200510075240 A CN 200510075240A CN 1878119 A CN1878119 A CN 1878119A
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game
medium data
game client
client
target
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CN100454884C (en
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钟杰萍
焦敬敏
齐泉
孙谦
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Huawei Technologies Co Ltd
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Huawei Technologies Co Ltd
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Abstract

The invention discloses two realizing methods and systems of multimedia information communication in the on-line game system, which is characterized by the following: the first scheme comprises the following steps: interacting game customer end and game server; obtaining goal game customer end information for game server; transferring multimedia information from game customer end to goal game customer end according to customer end information of goal game; the second scheme comprises the following steps: interacting the game customer end and game server; obtaining goal game customer end address from game server for game customer end; sending multimedia information to goal game customer end directly. The invention realizes multimedia information communication among on-line game customer ends in the game system effectively.

Description

Online game system is realized the method and the system thereof of multi-media information communication
Technical field
The present invention relates to realize in network traffic system the technology of multi-media information communication, particularly online game system is realized the method and the system thereof of multi-media information communication.
Background technology
At present, the enriching constantly of game on line kind, function is become stronger day by day, and game user the group increase at a terrific speed.Online game system mainly comprises game server and game client.Have at least a GID to land game server on each game client, GID and password and log-on message etc. all are kept at game server, the corresponding game role of each GID.Can move one or more games on line on the game server; A large-scale game on line also may operate on a plurality of computer servers.Online textcommunication mode is all supported in these recreation, can send text message to the user who is in same recreation.In the moving game field, the GS standard that open mobile alliance OMA is formulated has also provided the framework specification of the gaming platform GP that can move a plurality of games on line.
Can communicate with text between the user in game process, this needs user's operation keyboard, and use to the user and brought inconvenience, influence recreation impression, therefore increasing user has proposed to carry out the demand that multi-media information communication exchanges in recreation.
In order to satisfy this demand, present implementation normally re-uses an independently multi-media information communication system outside games system, as using QQ, MSN, Skype, JICQs such as GICQ.
Referring to Fig. 1, structure and principle schematic that Fig. 1 carries out voice communication when using the game on line service for prior art.Among Fig. 1, describe as example to use JICQ QQ.Online game system mainly is made of the game client 101 in game server 110 and the client computer 100, and game server 110 carries out exchanging game data with game client 101, realizes the game service function.
Wherein, in order to realize voice communication, also comprised QQ client 102 in the client computer 100, QQ client 102 receives the voice messaging of users' input by client computer 100 existing phonetic entry/output equipments 103, is converted to the QQ client 102 in the client computer 100 that speech data sends to the target game user.After QQ client 102 in target game user's the client computer receives speech data, be converted to voice signal and export to the targeted customer by phonetic entry/output equipment 103.
In the practical application, game user need upgrade the tabulation of the communication object of instant communication client according to the continuous additions and deletions of the variation of game object, and the operation of instant communication client also can influence the use of game client, may receive some and the irrelevant instant message of recreation as game user.Particularly in the mobile online game, because general computing of portable terminal and storage capacity are more much lower than computer, screen is also less, is not suitable for moving simultaneously the client of two systems, and the user uses still not very convenient.
Summary of the invention
In view of this, first main purpose of the present invention is to provide a kind of online game system to realize the method for multi-media information communication, this method makes does not need other multi-media information communication instruments, just can realize multi-media information communication in online game system.
Second main purpose of the present invention is to provide a kind of online game system, and this system can realize multi-media information communication.
The 3rd main purpose of the present invention is to provide another kind of online game system to realize the method for multi-media information communication, and this method does not need other multi-media information communication instruments equally, just can realize multi-media information communication in online game system.
The 4th main purpose of the present invention is to provide another kind of online game system, and this system can realize multi-media information communication.
Be first aspect that achieves the above object, the invention provides a kind of online game system and realize the method for multi-media information communication, this method sets in advance the multimedia messages condition of acceptance of game client at game server, and the process of carrying out multi-media information communication may further comprise the steps:
A, game client and game server are mutual, set up the multi-medium data transmission channel;
B, game client are converted to multi-medium data with the multi-media signal of user's input, send to game server by described multi-medium data transmission channel;
After C, game server are received multi-medium data,, determine the target game client of receiving multimedia information according to the multimedia messages condition of acceptance of the described game client that sets in advance;
D, game server send to the target game client with multi-medium data by the multi-medium data transmission channel;
E, target game client are converted to multi-media signal with the multi-medium data that receives and export to the user.
Wherein, the multimedia messages condition of acceptance of described game client can comprise following one or more:
A1, be arranged in the recreation, the game client of the game role around the game role of game client GID correspondence in the preset range can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server obtains the GID of game role in the preset range according to the position of the game role of the GID correspondence that sends multi-medium data, and the game client of the GID correspondence that obtains is defined as the target game client;
A2, setting and game client GID have the game client of the game role of predetermined games relation can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server obtains to have with it GID of the game role of predetermined games relation according to the GID that sends multi-medium data, and the game client of the GID correspondence of acquisition is defined as the target game client;
A3, the intended target game client is set in the multi-medium data bag can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server reads intended target game client client information from the multi-medium data bag, this intended target game client is defined as the target game client.
The process that described game client of steps A and game server are set up the multi-medium data transmission channel can comprise:
A1, game client send to game server and set up the multi-medium data channel request;
After A2, game server are accepted this request, be the port of a receiving multimedia data of receiving multimedia data appointment, and the information of this receiving port is returned to game client; Or the port information of a receiving multimedia data will having specified of game server returns to game client;
A3, game client are opened the port that communication port is connected to the server appointment, set up a lot of medium data transmission paths, and this multi-medium data transmission channel is independent of the game data transmission channel.
The process that the multi-media signal that the described game client of step B is imported the user is converted to multi-medium data can comprise:
B1, game client are recorded the multi-media signal of input;
Multi-medium data is encoded, is packaged as to B2, game client to the multi-media signal of recording;
The described target game client of step e with the method that multi-medium data is converted to multi-media signal is: the target game client unpacks, is decoded as multi-media signal to multi-medium data.
Described multi-media signal can be voice signal, vision signal or both combinations.
Described step B1 may further include: if game client receives multi-medium data during the record multimedia signal, and the temporary multi-medium data that receives; Record and again the multi-medium data that receives is converted to multi-media signal output after finishing.
Described step B2 may further include: game client joins the information of this game client in the multi-medium data, sends to game server together, and the information of game client is the address or the GID of this game client;
Described step C comprises:
C1, game server obtain the information of the game client of transmission multi-medium data from the multi-medium data bag that receives;
C2, according to the information and the multimedia messages condition of acceptance of game client, determine the target game client.
Among the described step C: game server can identify according to port information in the data or the multi-medium data that sets in advance and joined before sending in the multi-medium data by game client, judges whether the data that receive are multi-medium data.
Described step C may further include: game server is discerned the speech data in the multi-medium data that receives, and is converted to text data and sends to the target game client with speech data;
In the described step e: the target game client is exported to the user with the text display of receiving at the output multi-media signal simultaneously.
The option of the text game client can further be provided with the option of receiving multimedia data whether or not receive speech recognition in game server after, or the option of text after receiving multimedia data and the speech recognition simultaneously not;
Among the described step C, game server is discerned and is sent speech data according to described option.
This method may further include: game client is set in game server in advance forbids the receiving multimedia data sign;
Described step C further comprises: after determining the target game client, judge whether this target game client is provided with and forbid the receiving multimedia data sign, if then do not send multi-medium data to this target game client; Otherwise send multi-medium data to this target game client;
Or at game client game client is set in advance and forbids the receiving multimedia data sign;
Described step e further comprises: after game client receives multi-medium data, judge whether earlier to be provided with and forbid the receiving multimedia data sign, if then multi-medium data is not converted to multi-media signal and exports to the user; Otherwise multi-medium data is converted to multi-media signal exports to the user.
Described step D can comprise:
D1, game server judge whether to set up the multi-medium data transmission channel with the target game client, if execution in step D3 then; Otherwise, execution in step D2;
D2, game server and target game client carry out setting up the multi-medium data transmission channel alternately;
D3, game server send to the target game client with multi-medium data by the multi-medium data transmission channel.
The process that described game server of step D2 and target game client are set up the multi-medium data transmission channel can comprise:
D21, game server send to game client and set up the multi-medium data channel request, comprise the port information of a receiving multimedia data of having specified in this request;
After D22, game client are accepted this request, open the port that communication port is connected to the server appointment, set up a lot of medium data transmission paths.
This method may further include: when game client finished once to play, the notice game server was closed the multi-medium data transmission channel of itself and this game client;
Or game client abnormal ending when recreation, game server detect this game client not online after, close multi-medium data transmission channel with this game client.
Described step e may further include: the target game client is discerned the speech data in the multi-medium data that receives, and speech data is converted to text; The target game client is exported to the user with the text display after the conversion in the output multi-media signal.
The method that the described user of step B imports multi-media signal can be the voice signal that received user's input by the phonetic entry of game client place client computer/output equipment; Video input-output apparatus by game client place client computer obtains vision signal;
The described method that multi-media signal is exported to the user of step e is: the phonetic entry/output equipment by game client place client computer is play voice signal; Video input-output apparatus broadcast video signal by game client place client computer.
Be second aspect that achieves the above object, the invention provides provides a kind of online game system, this system comprises: game server and the client computer that multi-media signal input-output apparatus and game client have been installed, and described game client comprises the game processing module; Described game client further comprises the multi-medium data transport module;
The game processing module and the game server of described game client are mutual, set up the multi-medium data transmission channel, and this transmission channel information is sent to the multi-medium data transport module;
The multi-media signal of described multi-media signal input-output apparatus reception user input sends to the multi-medium data transport module of game client; Or export to the user from multi-medium data transport module multimedia signal receiving;
Described multi-medium data transport module is converted to multi-medium data with the multi-media signal that receives, and according to multi-medium data transmission channel information, multi-medium data is sent to game server by the multi-medium data transmission channel; Maybe the multi-medium data that receives is converted to multi-media signal and sends to the multi-medium data input-output apparatus;
Described game server is provided with the multimedia messages condition of acceptance of game client, after it receives multi-medium data, according to the game client client information and the multimedia messages condition of acceptance that send multi-medium data, determine the target game client, multi-medium data is sent to the target game client by the multi-medium data transmission channel.
Wherein, described game server can comprise game services unit and multi-medium data processing unit;
The game processing module of described game client and the game services unit in the game server carry out setting up the multi-medium data transmission channel alternately, and this multi-medium data transmission channel is independent of the game data transmission channel that is used to transmit game data;
Described game services unit sends to the multi-medium data processing unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that the receiving multimedia data processing unit sends, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to the multi-medium data processing unit;
Described multi-medium data processing unit is kept in these data after receiving the multi-medium data of game client transmission by the multi-medium data transmission channel, and sends the request that obtains the target game client-side information to the game services unit; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding target game client,, then directly multi-medium data is sent to the target game client if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client.
Described game server also can comprise game services unit and access unit;
The game processing module of described game client is undertaken setting up the multi-medium data transmission channel alternately by access unit in the game server and game services unit;
Described game services unit sends to access unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that receives the access unit transmission, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to access unit;
After described access unit receives data, according to port information or the multi-medium data sign judgment data that sets in advance and be added in the multi-medium data is multi-medium data or game data, carries out game processing if game data then sends to the game services unit; If multi-medium data, then temporary these data, and to the request of game services unit transmission acquisition target game client-side information; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding game client,, then directly multi-medium data is sent to the target game client if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client.
Described game server can also comprise game services unit, access unit and multi-medium data processing unit;
The game processing module of described game client is undertaken setting up the multi-medium data transmission channel alternately by access unit in the game server and game services unit;
Described game services unit sends to the multi-medium data processing unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that the receiving multimedia data processing unit sends, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to the multi-medium data processing unit;
After described access unit receives data, according to port information or the multi-medium data sign judgment data that sets in advance and be added in the multi-medium data is multi-medium data or game data, carries out game processing if game data then sends to the game services unit; If multi-medium data then sends to the multi-medium data processing unit;
After described multi-medium data processing unit receives the multi-medium data of access module transmission, temporary these data, and to the request of game services unit transmission acquisition target game client-side information; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding game client,, then directly multi-medium data is sent to the target game client by access unit if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client by access unit.
Described multi-medium data processing unit can further comprise sound identification module;
The multi-medium data processing unit is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, joins and sends to the target game client in the multi-medium data.
Described access unit also can further comprise sound identification module;
Access unit is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, joins and sends to the target game client in the multi-medium data.
Described multi-medium data transport module also can further comprise sound identification module;
The multi-medium data transport module is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, and the multi-media signal after conversion sends to the multimedia input-output apparatus.
Described multi-media signal input-output apparatus can comprise: phonetic entry/output equipment and/or video input-output apparatus;
Described phonetic entry/output equipment receives the voice signal of user's input, or to the voice signal of user's output from the reception of multi-medium data transport module; Described video input-output apparatus obtains vision signal, or to the vision signal of user's output from the reception of multi-medium data transport module.
Be the 3rd aspect that achieves the above object, the invention provides a kind of online game system and realize the method for multi-media information communication, this method is provided with the multimedia messages condition of acceptance of game client at game server, and the process of carrying out multi-media information communication may further comprise the steps:
A, game client send the target game client-side information request of obtaining to game server;
After B, game server are received this request,, determine the target game client, the target game client-side information is returned to game client according to the multimedia messages condition of acceptance that is provided with;
C, game client are converted to multi-medium data with the multi-media signal of user's input, according to the target game client-side information, multi-medium data are sent to the target game client;
After D, target game client are received multi-medium data, be converted into multi-media signal and export to the user.
The multimedia messages condition of acceptance of described game client can comprise following one or more:
A1, the game client that is arranged on the game role in the preset range around the game role of game client GID correspondence in the recreation can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server obtains the GID of game role in the preset range according to the position of the game role of the GID correspondence that sends multi-medium data, and the game client of the GID correspondence that obtains is defined as the target game client;
A2, setting and game client GID have the game client of the game role of predetermined games relation can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server obtains to have with it GID of the game role of predetermined games relation according to the GID that sends multi-medium data, and the game client of the GID correspondence of acquisition is defined as the target game client;
A3, the intended target game client is set in the multi-medium data bag can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server reads intended target game client client information from the multi-medium data bag, this intended target game client is defined as the target game client.
Described step B may further include: game client is preserved this information after receiving the target game client-side information that server returns, and use next time when this target game client sends multi-medium data.
The described game client of step C is imported the process that multi-media signal is converted to multi-medium data with the user and can be comprised:
C1, game client are recorded the multi-media signal of input;
Multi-medium data is encoded, is packaged as to C2, game client to the multi-media signal of recording;
The described target game client of step D with the method that multi-medium data is converted to multi-media signal is: the target game client unpacks, is decoded as multi-media signal to multi-medium data.
Described multi-media signal can be voice signal, vision signal or both combinations.
Described step C1 may further include: if game client receives multi-medium data during the record multimedia signal, and the temporary multi-medium data that receives; Record after finishing and the multi-medium data that receives to be converted to multi-media signal output.
Described step C may further include:
Game client sends multimedia messages transmission request to the target game client, and after the target game client was accepted this request, both sides' use preestablished the communication port that is used for transmitting multimedia data and connects and be used to receive and dispatch multi-medium data.
Step C described to the target game client send multi-medium data method can for: adopt connectionless User Datagram Protoco (UDP) transmitting multimedia data, through Network Transmission to the target game client.
Described step D may further include: the target game client is discerned the speech data in the multi-medium data that receives, and speech data is converted to text; The target game client is exported to the user with the text display after the conversion in the output multi-media signal.
The method that the described user of step C imports multi-media signal can be the voice signal that received user's input by the phonetic entry of game client place client computer/output equipment; Video input-output apparatus by game client place client computer obtains vision signal;
The described method that multi-media signal is exported to the user of step D is: the phonetic entry/output equipment by game client place client computer is play voice signal; Video input-output apparatus broadcast video signal by game client place client computer.
Be the 4th aspect that achieves the above object, the invention provides provides a kind of online game system, this system comprises: game server and the client computer that multi-media signal input-output apparatus and game client have been installed, and described game client comprises the game processing module; It is characterized in that: described game client further comprises the multi-medium data transport module;
The game processing module of described game client sends to game server and obtains the request of target game client-side information, and the target game client-side information that game server is returned sends to the multi-medium data transport module;
The multi-media signal of described multi-media signal input-output apparatus reception user input sends to the multi-medium data transport module of game client; Or export to the user from multi-medium data transport module multimedia signal receiving;
Described multi-medium data transport module is converted to multi-medium data with the multi-media signal that receives, and according to the target game client-side information, multi-medium data is sent to the target game client; Maybe the multi-medium data that receives is converted to multi-media signal and sends to the multi-media signal input-output apparatus;
Described game server is provided with the multimedia messages condition of acceptance of game client, after it receives and obtains the request of target game client-side information, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, determine the target game client, the target game client-side information is returned to game client.
Wherein, described multi-medium data transport module can further comprise sound identification module;
The multi-medium data transport module is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, and the multi-media signal after conversion sends to the multi-media signal input-output apparatus.
Described multi-media signal input-output apparatus can comprise: phonetic entry/output equipment and/or video input-output apparatus;
Described phonetic entry/output equipment receives the voice signal of user's input, or to the voice signal of user's output from the reception of multi-medium data transport module; Described video input-output apparatus obtains vision signal, or to the vision signal of user's output from the reception of multi-medium data transport module.
As seen from the above technical solutions, first kind of online game system of the present invention realized method and first kind of online game system of multi-media information communication, undertaken alternately by game client and game server, game server obtains the target game client-side information according to the information of game client with the multimedia messages condition of acceptance that sets in advance game client, and the multimedia messages that game client is sent is transmitted to the target game client.Second kind of online game system realized method and second kind of online game system of multi-media information communication, undertaken alternately by game client and game server, game client obtains information such as target game client address from game server, game client directly sends to multimedia messages the target game client according to the information such as address that obtain.Realized carrying out multi-media information communication, simplified user's operation, reduced system resources consumption in on-line system inside.
Description of drawings
Structure and principle schematic that Fig. 1 carries out voice communication when using the game on line service for prior art.
Fig. 2 is the flow chart that carries out multi-media information communication when using the game on line service in the present invention's first preferred embodiment;
The online game system of Fig. 3 the present invention second preferred embodiment;
Fig. 4 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 3;
Fig. 5 is the online game system of the present invention's the 3rd preferred embodiment;
Fig. 6 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 5;
Fig. 7 is the online game system of the present invention's the 4th preferred embodiment;
Fig. 8 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 7;
Fig. 9 is the online game system of the present invention's the 5th preferred embodiment;
Figure 10 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 9.
Embodiment
For making purpose of the present invention, technical scheme and advantage clearer, below with reference to accompanying drawing five embodiment that develop simultaneously, the present invention is described in more detail.
The invention provides two kinds of online game systems and realize the method and the system thereof of multi-media information communication.First kind main thought is: game client and game server carry out alternately, game server obtains the target game client-side information according to the information of game client with the multimedia messages condition of acceptance that sets in advance game client, and the multimedia messages that game client is sent is transmitted to the target game client.
The main thought of the method for second kind of online game system realization multi-media information communication and corresponding system thereof is: game client and game server carry out alternately, obtain information such as target game client address, game client directly sends to multimedia messages the target game client according to the information such as address that obtain.
Below lifting five preferred embodiments is elaborated respectively to above-mentioned two kinds of implementation methods and system.
First preferred embodiment:
Present embodiment is above-mentioned first kind of implementation method, game server and game client end structure are not made amendment in the present embodiment, just increase the multi-medium data handling process, and preestablished the multimedia messages condition of acceptance of game client at game server.Referring to Fig. 2, Fig. 2 is the flow chart that carries out multi-media information communication when using the game on line service in the present invention's first preferred embodiment.This flow process may further comprise the steps:
Step 201, game client and game server carry out setting up the multi-medium data transmission channel alternately.
This step realizes comparatively simple: game client is set up the multi-medium data channel request according to the order of user's input to the game server transmission; After game server is accepted this request, be the port of a receiving multimedia data of receiving multimedia data appointment, and the information of this receiving port is returned to game client.If game server has been specified the port of a receiving multimedia data, then directly this port information is returned to game client and get final product.Game client is opened the port that communication port is connected to the server appointment, sets up the multi-medium data transmission channel.The multi-medium data transmission channel of setting up among the present invention can be independent of the game data transmission channel, promptly adopt with the transmitting-receiving game data different communication port, concrete bearing protocol can be the data communication protocol that divides into groups such as TCP/IP, UDP, SIP, HTTP.
Step 202, game client receives the multi-media signal of user's input, records.Multi-media signal among the present invention is voice signal or vision signal, or the combination of voice signal and vision signal.
In this step, game client receives the instruction of user by the input of input equipments such as button or touch-screen earlier, enter the multi-medium data state that sends, beginning record multimedia signal can be the multi-medium data of file format with the multi-media signal recording in this step.
Temporarily do not play if receive the multi-medium data bag that game server sends during recording, in order to avoid influence records, record finish after, multi-medium data bag to be exported is converted to multi-media signal plays again.
Step 203, game client is finished instruction according to recording of user's input, obtain multimedia signal flow, then multimedia signal flow is carried out compressed encoding, be packaged as multi-medium data then, and game client client informations such as the address of adding game client or GID, send to game server by the multi-medium data transmission channel of having set up.
Step 204, game server is determined the target game client according to the multimedia messages condition of acceptance of game client client information and predefined game client, and judges whether this client has set up the multi-medium data transmission channel with server, if then execution in step 206; Otherwise execution in step 205.
In this step, game server is according to information such as the address or the GID of the game client that sends multi-medium data, and the multimedia messages condition of acceptance of game client is determined the target game client.Usually can store the address of game client and the corresponding relation of GID on the game server, so no matter the information of the game client that game server receives is any in address and the GID, can be converted to another one according to above-mentioned corresponding relation.This conversion mainly is because game server is communicated by letter with it as the IP address according to the address of game client often, and game server when determining the target game client according to the multimedia messages condition of acceptance another as the GID information of needs game client, so game server is receiving the address information that can directly obtain game client when game client sends the multi-medium data bag, according to corresponding relation address information is converted to GID information then, determines the target game client according to GID and multimedia messages condition of acceptance again.Can certainly in the multi-medium data bag that game client sends, directly comprise GID information, change the system handles burden that is caused to alleviate game server.
In the present embodiment, the multimedia messages condition of acceptance comprise following at least one of them:
1, be arranged in the recreation, the game client of the game role around the game role of game client GID correspondence in the preset range can receiving multimedia data.Under this mode, game server obtains the GID of game role in the preset range according to the position of the game role of the GID correspondence that sends multi-medium data, and the game client of the GID correspondence that obtains is defined as the target game client.
Positional information is coordinate or area identification.Game server meeting real time record and the positional information of renewal game role in recreation, positional information is a coordinate.Map and role's positional information coordinate representation is positioned at other game roles within the predefined radius of the game role that sends multi-medium data, can receive multimedia messages.Be that game server is after receiving multi-medium data, positional information according to the game role of the GID correspondence that sends multi-medium data, and predefined radius or square scope determine can receiving multimedia data GID, be that the GID of those positional informations in the position-scheduled scope of game role obtained in the game server inquiry, send the game client of multi-medium data then to these GID correspondences.So just make the user who is positioned near other role's correspondences of this game role can receive multimedia messages.If the game role that sends multi-medium data is arranged in certain closed area such as the room of map, then game server further is limited in the scope of this closed area.
In addition, map can also be divided into some zones, each corresponding area identification in zone, with the game role that the game role that sends multi-medium data is in the same area can receiving multimedia information.Be that game server is after receiving multi-medium data, zone according to the place of the game role of the GID correspondence that sends multi-medium data, come to determine can receiving multimedia data GID, send the game client of multi-medium data then to the GID correspondence.Game role enters or when leaving the zone, then upgrades the relevant position information of this game role of preserving on its game server, and this positional information is an area identification.Scene or map area such as room in can correspondingly playing in zone in the recreation, square, table for game or the like.
2, setting and game client GID have the game client of the game role of predetermined games relation can receiving multimedia information.Under this mode, game server is according to the game client client informations such as GID that send multi-medium data, obtain to have the GID of the game role of predetermined games relation, the game client of the GID correspondence of acquisition is defined as the target game client with it.The relation of GID can be companion, adversary or beholder.
The game role that is positioned at same game room or table for game as setting can receiving multimedia information, i.e. an organization unit in the recreation, and as companion or the adversary in the recreation such as chess and card, or the beholder can receiving multimedia information.After game server receives multi-medium data, according to above-mentioned setting, will be positioned at sending the multi-medium data GID and be defined as to receive the user, and obtain the game client address of these GIDs at the game role of same game room or table for game.The location independent of this mode and game role is applicable to chess category and fights the class recreation.
Concern between the game server recording game number of the account that companion and adversary's relation generally just has been recorded in game server in when beginning recreation in the recreation, and game server can upgrade in real time, add fashionable the renewal if any the beholder.
3, the intended target game client being set in the multi-medium data bag can receiving multimedia data, just directed multi-media information communication.Under this mode, game client joins recipient's object identity in the multi-medium data bag as information such as GID or number of the account tabulations.After game server receives this packet, according to recipient's information of appointment in the multi-medium data bag just the target game client-side information determine the purpose game client.
More than the condition of She Dinging can limit the multi-medium data that sends in the reasonable range, rather than broadcasts to whole users, and the data volume of multi-medium data is bigger, is unsuitable for broadcasting as text message.The multimedia messages condition of acceptance all is to be set in the handling process of recreation by game server usually, and game server can comprise the routine processes flow process of handling one or more multimedia messages condition of acceptances.As adopting above-mentioned first kind of multimedia messages condition of acceptance in the RPG Role Playing Game, can adopt second kind of multimedia messages condition of acceptance in the chess and card games, and can adopt in all types of recreation of the third multimedia messages condition of acceptance.
Step 205, game server and target game client carry out setting up the multi-medium data transmission channel alternately.In this step, game server is initiated request to the target game client, the port information of the receiving multimedia data of appointment in the step 201 is sent to the target game client, after the target game client accepts request, open the port that communication port is connected to the server appointment, set up the multi-medium data transmission channel.In fact the multi-medium data transmission channel is the corresponding relation of the communication port set up when communicating of game server and game client, game server can also can carry by connectionless UDP by the TCP/IP carrying that is connected is arranged with the multi-medium data transmission between the game client corresponding port.
Step 206, game server sends to the target game client with the multi-medium data transmission channel of multi-medium data by having set up with multi-medium data.
Step 207, target game client are exported to the user after multi-medium data is unpacked, decodes and decompresses.
In the present embodiment, game client can also be provided with forbids the receiving multimedia data sign, and this is provided with and can be saved in game client, also can be kept on the game server.If be kept at game client, then its can receive game server set up the multi-medium data channel request time, according to this be provided with the refusal this request; Also can be after receiving multi-medium data, multi-medium data is not unpacked according to this setting and to export to the user.Certainly, this is provided with and preferably is kept on the game server, game server was checked this setting earlier before sending multi-medium data like this, judge whether to be provided with and forbid the receiving multimedia data sign, if then do not send multi-medium data to it, compare with the multi-medium data that reception is not exported in the game client setting like this, avoided taking communication network resource.
Second preferred embodiment:
Present embodiment is above-mentioned first kind of implementation method, in the present embodiment game server and game client end structure is revised, and has been preestablished the multimedia messages condition of acceptance of game client at game server.Referring to Fig. 3, the online game system of Fig. 3 the present invention second preferred embodiment.This online game system comprises: n client computer 300 and game server 310.Wherein, comprise game client 301 and multi-media signal input-output apparatus 302 in the client computer 300, game client 301 has comprised game processing module 303 and multi-medium data transport module 304.In the game server 310, multi-medium data processing unit 311 and game services unit 312 have been comprised.
The game processing module 303 of the game client 301 in the present embodiment except with game server 310 in game services unit 312 carry out exchanging game data, outside the realization game function, game processing module 303 also carries out setting up the multi-medium data transmission channel alternately with game services unit 312.After setting up a lot of medium data transmission paths, the game processing module 303 in the game client 301 sends to multi-medium data transport module 304 with this transmission channel information; Game services unit 312 in the game server 310 sends to multi-medium data processing unit 311 with this transmission channel information.
The multi-media signal input-output apparatus 302 of game client 301 can comprise the audio signal input-output apparatus, also can comprise the video input-output apparatus.Its multi-media signal that receives user's input sends to multi-medium data transport module 304, or exports to the user from multi-medium data transport module 304 multimedia signal receivings.
The multi-media signal that the multi-medium data transport module 304 multimedia signal receiving input-output apparatus 302 of game client 301 send, be converted to multi-medium data, according to multi-medium data transmission channel information, send to server 310 by the multi-medium data transmission channel; Or according to multi-medium data transmission channel information, the multi-medium data by multi-medium data transmission channel reception server 310 sends is converted to multi-media signal and sends to multi-media signal input-output apparatus 302.
The game services unit 312 of game server 300, not only storage is used for the game services logic of game processing, has also set multimedia messages condition of acceptance routine processes logic.The acquisition target game number of the account request that comprises transmission multi-medium data GID that its receiving multimedia data processing unit 311 sends, according to the multimedia messages condition of acceptance of transmit leg game client client information and setting, the GID sign that can receive this GID multi-medium data sends to multi-medium data processing unit 311.In the present embodiment, the multimedia messages condition of acceptance that game services unit 312 is set is identical with embodiment one, no longer repeats here.
Multi-medium data processing unit 311 is according to multi-medium data transmission channel information, by multi-medium data transmission channel receiving multimedia data.And according to the game client client informations such as GID in the multi-medium data bag that receives 312 requests obtain the target game client-side informations to the game services unit, after acquisition can receive the target game client-side information of the multi-medium data that this game client sends, identify such as GID according to this information, multi-medium data is sent to the target game client by the multi-medium data transmission channel.Before sending multi-medium data, multi-medium data processing unit 311 judges whether server has set up the multi-medium data transmission channel with the target game client earlier, if set up, then directly sends; If do not set up, then notify game services unit 312 to set up the multi-medium data passage, after this passage was set up, multi-medium data processing unit 311 sent multi-medium data by this multi-medium data passage again.
In the practical application, can set up one or more special-purpose computer as multi-medium data processing unit 311.
Referring to Fig. 4, Fig. 4 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 3.This flow process may further comprise the steps:
Step 401, the game processing module of game client and game services unit carry out setting up the multi-medium data transmission channel alternately.This step is basic identical with the step 201 among the embodiment one, no longer repeats here.
Step 402, the game services unit sends to the multi-medium data processing unit with the multi-medium data channel information; The game processing module sends to the multi-medium data transport module with the multi-medium data channel information.
Step 403, the multi-medium data transport module of game client receive the multi-media signal of user by the input of multi-media signal input-output apparatus, record.This step is basic identical with the step 202 among the embodiment one, no longer repeats here.
Step 404, the multi-medium data transport module is finished instruction according to recording of user's input, obtain audio stream, after then audio information stream and/or video stream being carried out compressed encoding, be packaged as multi-medium data, and add the game client client informations such as GID, IP address of game client, send to game server by the multi-medium data transmission channel of having set up.
Step 405, the multi-medium data processing unit of game server, by multi-medium data transmission channel receiving multimedia data, and mutual with the game services unit, determine the target game client, obtain the target game client-side information.
In this step, the multi-medium data processing unit sends the acquisition target game client-side information request that comprises the game client client information that sends multi-medium data to the game services unit, the game services unit is according to transmit leg game client client information and predefined multimedia messages condition of acceptance, determine the target game client, the GID sign that can receive the multimedia messages of this game client transmission sends to the multi-medium data processing unit.
Step 406, multi-medium data processing unit judge whether this target game client has set up the multi-medium data transmission channel with server, if then execution in step 408; Otherwise execution in step 407.
Step 407, the game processing module of notice game services unit and target game client carries out setting up the multi-medium data transmission channel alternately.Process and the step 205 among the embodiment one of setting up the multi-medium data passage in this step are basic identical, no longer repeat here.
Step 408, multi-medium data processing unit send to multi-medium data the multi-medium data transport module of target game client with the multi-medium data transmission channel of multi-medium data by having set up.
Step 409, the multi-medium data transport module of target game client are exported to the user by the multi-media signal input-output apparatus after multi-medium data is unpacked, decodes.
The 3rd preferred embodiment:
Present embodiment also is above-mentioned first kind of implementation method, in the present embodiment game server and game client end structure is revised, and has been preestablished the multimedia messages condition of acceptance of game client at game server.Referring to Fig. 5, the online game system of Fig. 5 the present invention the 3rd preferred embodiment.This online game system comprises: n client computer 500 and game server 510.Wherein, comprise game client 501 and multi-media signal input-output apparatus 502 in the client computer 500, game client 501 has comprised game processing module 503 and multi-medium data transport module 504.In the game server 510, access unit 511 and game services unit 512 have been comprised.
The game processing module 503 of game client 501 is carried out exchanging game data by access unit in the game server 510 511 and game services unit 512, realize game function, and game processing module 503 is also undertaken alternately by access unit 511 and game services unit 512, set up the multi-medium data transmission channel, can pass message mutually in the mode of game data in the reciprocal process.
After setting up a lot of medium data transmission paths, the game processing module 503 in the game client 501 sends to multi-medium data transport module 504 with this transmission channel information; Game services unit 512 in the game server 510 sends to access unit 511 with this transmission channel information.
The multi-media signal input-output apparatus 502 of game client 501 can comprise the audio signal input-output apparatus in the present embodiment, also can comprise the video input-output apparatus.Its multi-media signal that receives user's input sends to multi-medium data transport module 504, or exports to the user from multi-medium data transport module 504 multimedia signal receivings.
The multi-media signal that the multi-medium data transport module 504 multimedia signal receiving input-output apparatus 502 of game client 501 send, be converted to multi-medium data, according to multi-medium data transmission channel information, send to server 510 by the multi-medium data transmission channel; Or according to multi-medium data transmission channel information, the multi-medium data by multi-medium data transmission channel reception server 510 sends is converted to multi-media signal and sends to multi-media signal input-output apparatus 502.
Access unit 511 in the game server 510 is used to insert the data-message of different agreement, as Transmission Control Protocol, and wap protocol, modes such as short message insert.After access unit 511 receives data, according to input port information or set in advance, and the multi-medium data sign that joins in the multi-medium data judges it is multi-medium data or game data, if game data then sends to game services unit 512, if multi-medium data, then temporary these data, and according to the transmission multi-medium data game client client information that comprises in these data, send the acquisition target game client-side information request that comprises transmission multi-medium data GID to game services unit 512, game services unit 512 is according to the information and the predefined multimedia messages condition of acceptance of transmit leg game client, determine the target game client, the target game client-side information that can receive the multi-medium data of this game client transmission sends to access unit 511.Access unit 511 sends to the target game client according to the target game client-side information by the multi-medium data transmission channel.
Before sending multi-medium data, access unit 511 judges whether server has set up the multi-medium data transmission channel with the target game client earlier, if set up, then directly sends; If do not set up, then notify game services unit 512 to set up the multi-medium data passage, after this passage was set up, access unit 511 sent multi-medium data by this multi-medium data passage again.
In the practical application, also multi-medium data also can be sent to game services unit 512, by game services unit 512 judge whether into multimedia according to data, if multi-medium data is transmitted to the target game client by access unit 511 again, do like this, relatively and present embodiment, relatively expend system resource, generally do not adopt.
The game services unit 512 of game server 500, not only storage is used for the game services logic of game processing, has also set the multimedia messages condition of acceptance.It receives the acquisition target game client-side information request that comprises transmission multi-medium data game client client information that access unit 511 sends, according to the multimedia messages condition of acceptance of transmit leg game client client information and setting, the game client client information that can receive the multi-medium data of this game client transmission sends to access unit 511.In the present embodiment, the multimedia messages condition of acceptance that game services unit 512 is set is identical with embodiment one, no longer repeats here.
Referring to Fig. 6, Fig. 6 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 5.This flow process may further comprise the steps:
Step 601, the game processing module of game client is undertaken setting up the multi-medium data transmission channel alternately by access unit and game services unit.This step is basic identical with the step 201 among the embodiment one, no longer repeats here.
Step 602, the game services unit sends to access unit with the multi-medium data channel information; The game processing module sends to the multi-medium data transport module with the multi-medium data channel information.
Step 603, the multi-medium data transport module of game client receive the multi-media signal of user by the input of multi-media signal input-output apparatus, record.This step is basic identical with the step 202 among the embodiment one, no longer repeats here.
Step 604, the multi-medium data transport module is finished instruction according to recording of user input, obtains audio stream, then audio stream is carried out compressed encoding after, be packaged as multi-medium data; And game client client informations such as the GID of adding game client and/or IP address, send to game server by the multi-medium data transmission channel of having set up.
Step 605, the access unit of game server receives data, and according to port information in the packet or the multi-medium data sign that sets in advance, the judgment data bag is multi-medium data or game data, if multi-medium data execution in step 607 then; If game data execution in step 606 then.
Step 606, access unit send to the game services unit with game data and carry out game processing.
Step 607, access unit is kept in multi-medium data, and according to the game client client information of the transmission multi-medium data that comprises in these data, mutual with the game services unit, determine the target game client, obtain the target game client-side information.
In this step, access unit sends to the game services unit and comprises the acquisition target game client-side information request that sends game client client informations such as multi-medium data GID, the game services unit is according to transmit leg game client client information and predefined multimedia messages condition of acceptance, determine the target game client, the target game client-side information that can receive the multi-medium data of this game client transmission sends to access unit.
Step 608, access unit judge whether this target game client has set up the multi-medium data transmission channel with server, if then execution in step 610; Otherwise execution in step 609.
Step 609, the game services unit is undertaken setting up the multi-medium data transmission channel alternately by the game processing module of access unit and target game client.This step is basic identical with the step 205 among the embodiment one, no longer repeats here.
Step 610, access unit send to multi-medium data the multi-medium data transport module of target game client with the multi-medium data transmission channel of multi-medium data by having set up.
Step 611, the multi-medium data transport module of target game client are exported to the user by the multi-media signal input-output apparatus after multi-medium data is unpacked, decodes and decompresses.
The 4th preferred embodiment:
Present embodiment also is above-mentioned first kind of implementation method, in the present embodiment game server and game client end structure is revised, and has been preestablished the multimedia messages condition of acceptance of game client at game server.Referring to Fig. 7, Fig. 7 is the online game system of the present invention's the 4th preferred embodiment.This online game system comprises: n client computer 700 and game server 710.Wherein, comprise game client 701 and multi-media signal input-output apparatus 702 in the client computer 700, game client 701 has comprised game processing module 703 and multi-medium data transport module 704.In the game server 710, access unit 711, game services unit 712 and multi-medium data processing unit 713 have been comprised.
The game processing module 703 of game client 701 is carried out exchanging game data by access unit in the game server 710 711 and game services unit 712, realize game function, and game processing module 703 is also undertaken alternately by access unit 711 and game services unit 712, set up the multi-medium data transmission channel, can pass message mutually in the mode of game data in the reciprocal process.
After setting up a lot of medium data transmission paths, the game processing module 703 in the game client 701 sends to multi-medium data transport module 704 with this transmission channel information; Game services unit 712 in the game server 710 sends to access unit 711 with this transmission channel information.
The multi-media signal input-output apparatus 702 of game client 701 can comprise the audio signal input-output apparatus in the present embodiment, also can comprise the video input-output apparatus.Its multi-media signal that receives user's input sends to multi-medium data transport module 704, or exports to the user from multi-medium data transport module 704 multimedia signal receivings.
The multi-media signal that the multi-medium data transport module 704 multimedia signal receiving input-output apparatus 702 of game client 701 send, be converted to multi-medium data, according to multi-medium data transmission channel information, send to server 710 by the multi-medium data transmission channel; Or according to multi-medium data transmission channel information, the multi-medium data by multi-medium data transmission channel reception server 710 sends is converted to multi-media signal and sends to multi-medium data input-output apparatus 702.
Access unit 711 in the game server 710 is used to insert the data-message of different agreement, as Transmission Control Protocol, and wap protocol, modes such as short message insert.After access unit 711 receives data, identify according to port information wherein or the multi-medium data that sets in advance and join in the multi-medium data, judgement is multi-medium data or game data, if game data then sends to game services unit 712, if multi-medium data then sends to multi-medium data processing unit 713.
Multi-medium data processing unit 713 temporary multi-medium datas, and according to the game client client information of the transmission multi-medium data that comprises in these data, send the acquisition target game client-side information request that comprises transmission multi-medium data game client client information to game services unit 712, game services unit 712 is according to transmit leg game client client information and predefined multimedia messages condition of acceptance, determine the target game client, the game client client information that can receive the multi-medium data of this game client transmission sends to multi-medium data processing unit 713.Multi-medium data processing unit 713 by access unit 711, uses the multi-medium data transmission channel to send to the target game client according to target game client GID.
Before sending multi-medium data, multi-medium data processing unit 713 judges whether server has set up the multi-medium data transmission channel with the target game client earlier, if set up, then directly sends by access unit 711; If do not set up, then notify game services unit 712 to set up the multi-medium data passage, after this passage was set up, multi-medium data processing unit 713 by access unit 711, used this multi-medium data transmission channel that multi-medium data is sent again.
The game services unit 712 of game server 700, not only storage is used for the game services logic of game processing, has also set the multimedia messages condition of acceptance.The acquisition target game client-side information request that comprises the game client client information that sends multi-medium data that its receiving multimedia data processing unit 713 sends, according to the multimedia messages condition of acceptance of transmit leg game client client information and setting, the game client client information that can receive the multi-medium data of this game client transmission sends to multi-medium data processing unit 713.In the present embodiment, the voice condition of acceptance that each game client of game services unit 712 storages is set is identical with embodiment one, no longer repeats here.
In addition, the multi-medium data processing unit of Fig. 3, middle game server embodiment illustrated in fig. 7 can also comprise a voice recognition unit, after the multi-medium data processing unit receives the multi-medium data that comprises speech data, by sound identification module voice are discerned, and be converted to text, join and send to the target game client in the multi-medium data.The multimedia input-output apparatus of target game client can be exported to the user with the text display of receiving at the output multi-media signal simultaneously.
The option of the text game client can be provided with the option of receiving multimedia data whether or not receive speech recognition in game server after, or the option of text after receiving multimedia data and the speech recognition simultaneously not; Like this, game server receives option transmission voice, text or sends voice and text simultaneously according to the voice of each game client, realizes same voice messaging is sent to game client with different forms.
Similarly, the access unit of game server also can comprise sound identification module among the described embodiment of Fig. 5; Access unit is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, joins and sends to the target game client in the multi-medium data.
Certainly, sound identification module also can be arranged on game client, for example is arranged in the multi-medium data transport module of Fig. 3, Fig. 5, the game client in embodiment illustrated in fig. 7.After the multi-medium data transport module receives the multi-medium data that comprises speech data, by sound identification module voice are discerned, and be converted to text, multi-media signal after conversion sends to the multi-media signal input-output apparatus, the multi-media signal input-output apparatus can be exported to the user with the text display of receiving at the output multi-media signal simultaneously.
Processing can make the client computer of shielding voice communication or be unsuitable for receiving the client computer of voice like this, and is bigger as ambient noise, perhaps is used to have under the situation such as dysaudia, also can receive corresponding information.
Referring to Fig. 8, Fig. 8 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 7.This flow process may further comprise the steps:
Step 801, the game processing module of game client is undertaken setting up the multi-medium data transmission channel alternately by access unit and game services unit.This step is basic identical with the step 201 among the embodiment one, no longer repeats here.
Step 802, the game services unit sends to access unit with the multi-medium data channel information; The game processing module sends to the multi-medium data transport module with the multi-medium data channel information.
Step 803, the multi-medium data transport module of game client receive the multi-media signal of user by the input of multi-media signal input-output apparatus, record.This step is basic identical with the step 202 among the embodiment one, no longer repeats here.
Step 804, the multi-medium data transport module is finished instruction according to recording of user input, obtains audio stream, then audio information stream and/or video stream are carried out compressed encoding after, be packaged as multi-medium data; And game client client informations such as the GID of adding game client and/or IP address, send to game server by the multi-medium data transmission channel of having set up.
Step 805, the access unit of game server receives data, and according to port information in the packet or the multi-medium data sign that sets in advance, the judgment data bag is multi-medium data or game data, if multi-medium data execution in step 807 then; If game data execution in step 806 then.
Step 806, access unit send to the game services unit with game data and carry out game processing.
Step 807, access unit sends to the multi-medium data processing unit with multi-medium data.
Step 808, the multi-medium data processing unit is kept in multi-medium data, and according to the game client client informations such as transmission multi-medium data GID that comprise in these data, mutual with the game services unit, determine the target game client, obtain the target game client-side information.
In this step, the multi-medium data processing unit sends to the game services unit and comprises the acquisition target game client-side information request that sends multi-medium data game client client information, the game services unit is according to transmit leg game client client information and predefined multimedia messages condition of acceptance, determine the target game client, the game client client information that can receive the multi-medium data of this game client transmission sends to the multi-medium data processing unit.
Step 809, multi-medium data processing unit judge whether this target game client has set up the multi-medium data transmission channel with server, if then execution in step 811; Otherwise execution in step 810.
Step 810, the game services unit is undertaken setting up the multi-medium data transmission channel alternately by the game processing module of access unit and target game client.This step is basic identical with the step 205 among the embodiment one, no longer repeats here.
Step 811, multi-medium data processing unit by access unit, are used the multi-medium data transmission channel of having set up with multi-medium data, multi-medium data are sent to the multi-medium data transport module of target game client.
Step 812, the multi-medium data transport module of target game client are exported to the user by the multi-media signal input-output apparatus after multi-medium data is unpacked, decodes and decompresses.
Among above-mentioned four embodiment, if the user finishes once recreation, then the game processing module of game client notice game server is closed the multi-medium data transmission channel of itself and this game client.If game client abnormal ending recreation, game server detect this game client not online after, close multi-medium data transmission channel with this game client.
The 5th preferred embodiment:
Present embodiment is above-mentioned second kind of implementation method, in the present embodiment game client end structure is revised, and has been preestablished the multimedia messages condition of acceptance of game client at game server.Referring to Fig. 9, Fig. 9 is the online game system of the present invention's the 5th preferred embodiment.This system comprises: n client computer 900 and game server 910.Wherein, comprise game client 901 and multi-media signal input-output apparatus 902 in the client computer 900, game client 901 has comprised game processing module 903 and multi-medium data transport module 904.
The game processing module 903 and game server 910 exchanging game datas of game client 901, realize game function, and game processing module 903 is also carried out alternately with game server 910, obtain the information such as address of target game client, and this information is sent to multi-medium data transport module 902.
Game server 900 in the present embodiment, not only storage is used for the game services logic of game processing, has also set the multimedia messages condition of acceptance.It receives the target game client-side information request of obtaining that game processing module 903 sends, multimedia messages condition of acceptance according to transmit leg game client client information and setting, the game client client information that can receive the multi-medium data of this game client transmission returns to the game processing module 903 of game client 901, and game processing module 903 sends to multi-medium data transport module 904 with this sign.In the present embodiment, the multimedia messages condition of acceptance that game server 910 is set can be identical with embodiment one, no longer repeats here.
The multi-media signal that multi-medium data transport module 904 multimedia signal receiving input-output apparatus 902 send is converted to multi-medium data, according to target game client address information, sends to the target game client; Or the multi-medium data of receiving target game client transmission, be converted to multi-media signal and send to multi-medium data input-output apparatus 902.The multi-medium data transport module 904 of present embodiment also can increase sound identification module, and concrete grammar and the first~four embodiment noted earlier are identical, no longer repeat specification here.
Multi-media signal input-output apparatus 902 can comprise the audio signal input-output apparatus, also can comprise the video input-output apparatus.Its multi-media signal that receives user's input sends to multi-medium data transport module 904, or exports to the user from multi-medium data transport module 904 multimedia signal receivings.
Referring to Figure 10, Figure 10 carries out the flow chart of multi-media information communication when serving for middle use game on line embodiment illustrated in fig. 9.This flow process may further comprise the steps:
Step 10, the game processing module of game client send the target game client-side information request of obtaining according to the order of user's input to game server.
Step 11, game server is according to the multimedia messages condition of acceptance of transmit leg game client client information and setting, determine the target game user, can receive the game client client information of the multi-medium data of this game client transmission, such as the GID sign, return to the game processing module of game client.
Step 12, the game processing module sends to the multi-medium data transport module with this game client client information.
Step 13, the multi-medium data transport module of game client receive the multi-media signal of user by the input of multi-media signal input-output apparatus, record.This step is basic identical with the step 202 among the embodiment one, no longer repeats here.
Step 14, the multi-medium data transport module is finished instruction according to recording of user input, obtains audio stream, then audio stream and/or video stream are carried out compressed encoding after, be packaged as multi-medium data; And add game client GID and/game client client informations such as IP address, send the target game client according to the target game client-side information.
Game client at first sends multimedia messages transmission request to the target game client, after the target game client accepts request, after just two clients consult to determine to carry out multimedia data communication, use to preestablish the communication port that is used for transmitting multimedia data and connect and receive and dispatch multi-medium data.
In the present embodiment, can adopt connectionless User Datagram Protoco (UDP) UDP transmitting multimedia data, arrive the target game client through Network Transmission.
Step 15, after the multi-medium data transport module of target game client unpacks multi-medium data accordingly, decodes, send into output buffer, export to the user through the audio signal input-output apparatus and/or the video input-output apparatus of multi-media signal input-output apparatus.
In the present embodiment, game client can be preserved the address of receiving after receiving the target game client address that server returns, and use when sending multi-medium data next time.So just no longer need to have alleviated the load of game server greatly through game server.
Multi-media signal input/the input equipment of game client place client computer can comprise phonetic entry/output equipment and/or video input-output apparatus in above-mentioned five preferred embodiments, is received the voice signal of user's input by phonetic entry/output equipment; Obtain vision signal by the video input-output apparatus; Play voice signal by phonetic entry/output equipment; By video input-output apparatus broadcast video signal and videotex.
In addition, in the practical application, can also personalized multimedia messages condition of acceptance be set and be stored in game server by each game client, rather than the multimedia messages condition of acceptance that all uses the game server unification to be provided with, the personalized multi-media message pick-up condition that is provided with as game client can receiving multimedia information for the GID that satisfies the user property that is provided with, user property can be the age, sex, information such as integration, by each game client personalized multimedia messages condition of acceptance being set can be used in combination with above-mentioned first kind of multimedia messages condition of acceptance by the game server setting, game server is after determining GID according to first kind of multimedia messages condition of acceptance, further therefrom select the GID that satisfies condition according to the personalized multi-media message pick-up condition of this game client setting, the multimedia messages that this game client is sent sends to the target game client of the GID correspondence that finally chooses.And game server can also be with sending the information of the client GID of multi-medium data, and as the number of the account name, the pet name joins and sends to the target game client in the multi-medium data bag etc. information.The target game client in the output multi-media signal, can show the information of the GID that sends multi-medium data according to this information, as number of the account name, the pet name, head portrait or the like.Make the reception user clearly know the voice source like this.
The present invention is applicable to the Internet and based on the mobile communications network of block data communication, as the game on line in the 3G mobile communications network.
By the above embodiments as seen, these two kinds of online game systems of the present invention are realized the method and the system thereof of multi-media information communication, realized carrying out multi-media information communication in on-line system inside, need not by other message transmission instruments, therefore simplify user's operation, reduced system resources consumption.

Claims (37)

1, a kind of online game system is realized the method for multi-media information communication, it is characterized in that, this method sets in advance the multimedia messages condition of acceptance of game client at game server, and the process of carrying out multi-media information communication may further comprise the steps:
A, game client and game server are mutual, set up the multi-medium data transmission channel;
B, game client are converted to multi-medium data with the multi-media signal of user's input, send to game server by described multi-medium data transmission channel;
After C, game server are received multi-medium data,, determine the target game client of receiving multimedia information according to the multimedia messages condition of acceptance of the described game client that sets in advance;
D, game server send to the target game client with multi-medium data by the multi-medium data transmission channel;
E, target game client are converted to multi-media signal with the multi-medium data that receives and export to the user.
2, the method for claim 1 is characterized in that, the multimedia messages condition of acceptance of described game client comprise following one or more:
A1, be arranged in the recreation, the game client of the game role around the game role of game client GID correspondence in the preset range can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server obtains the GID of game role in the preset range according to the position of the game role of the GID correspondence that sends multi-medium data, and the game client of the GID correspondence that obtains is defined as the target game client;
A2, setting and game client GID have the game client of the game role of predetermined games relation can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server obtains to have with it GID of the game role of predetermined games relation according to the GID that sends multi-medium data, and the game client of the GID correspondence of acquisition is defined as the target game client;
A3, the intended target game client is set in the multi-medium data bag can receiving multimedia information; Then the method for the described definite target game client of step C is:
Game server reads intended target game client client information from the multi-medium data bag, this intended target game client is defined as the target game client.
3, the method for claim 1 is characterized in that, the process that described game client of steps A and game server are set up the multi-medium data transmission channel comprises:
A1, game client send to game server and set up the multi-medium data channel request;
After A2, game server are accepted this request, be the port of a receiving multimedia data of receiving multimedia data appointment, and the information of this receiving port is returned to game client; Or the port information of a receiving multimedia data will having specified of game server returns to game client;
A3, game client are opened the port that communication port is connected to the server appointment, set up a lot of medium data transmission paths, and this multi-medium data transmission channel is independent of the game data transmission channel.
4, the method for claim 1 is characterized in that, the process that the multi-media signal that the described game client of step B is imported the user is converted to multi-medium data comprises:
B1, game client are recorded the multi-media signal of input;
Multi-medium data is encoded, is packaged as to B2, game client to the multi-media signal of recording;
The described target game client of step e with the method that multi-medium data is converted to multi-media signal is: the target game client unpacks, is decoded as multi-media signal to multi-medium data.
5, method as claimed in claim 4 is characterized in that: described multi-media signal is voice signal, vision signal or both combinations.
6, method as claimed in claim 4 is characterized in that, described step B1 further comprises: if game client receives multi-medium data during the record multimedia signal, and the temporary multi-medium data that receives; Record and again the multi-medium data that receives is converted to multi-media signal output after finishing.
7, as claim 4 or 5 described methods, it is characterized in that, described step B2 further comprises: game client joins the information of this game client in the multi-medium data, sends to game server together, and the information of game client is the address or the GID of this game client;
Described step C comprises:
C1, game server obtain the information of the game client of transmission multi-medium data from the multi-medium data bag that receives;
C2, according to the information and the multimedia messages condition of acceptance of game client, determine the target game client.
8, the method for claim 1, it is characterized in that, among the described step C: game server is according to the port information in the data or set in advance and joined multi-medium data sign in the multi-medium data by game client before sending, and judges whether the data that receive are multi-medium data.
9, the method for claim 1 is characterized in that, described step C further comprises: game server is discerned the speech data in the multi-medium data that receives, and is converted to text data and sends to the target game client with speech data;
In the described step e: the target game client is exported to the user with the text display of receiving at the output multi-media signal simultaneously.
10, method as claimed in claim 9, it is characterized in that: the option of the text game client further is provided with the option of receiving multimedia data whether or does not receive speech recognition in game server after, or the option of text after receiving multimedia data and the speech recognition simultaneously not;
Among the described step C, game server is discerned and is sent speech data according to described option.
11, the method for claim 1 is characterized in that, this method further comprises: game client is set in game server in advance forbids the receiving multimedia data sign;
Described step C further comprises: after determining the target game client, judge whether this target game client is provided with and forbid the receiving multimedia data sign, if then do not send multi-medium data to this target game client; Otherwise send multi-medium data to this target game client;
Or at game client game client is set in advance and forbids the receiving multimedia data sign;
Described step e further comprises: after game client receives multi-medium data, judge whether earlier to be provided with and forbid the receiving multimedia data sign, if then multi-medium data is not converted to multi-media signal and exports to the user; Otherwise multi-medium data is converted to multi-media signal exports to the user.
12, the method for claim 1 is characterized in that, described step D comprises:
D1, game server judge whether to set up the multi-medium data transmission channel with the target game client, if execution in step D3 then; Otherwise, execution in step D2;
D2, game server and target game client carry out setting up the multi-medium data transmission channel alternately;
D3, game server send to the target game client with multi-medium data by the multi-medium data transmission channel.
13, method as claimed in claim 12 is characterized in that, the process that described game server of step D2 and target game client are set up the multi-medium data transmission channel comprises:
D21, game server send to game client and set up the multi-medium data channel request, comprise the port information of a receiving multimedia data of having specified in this request;
After D22, game client are accepted this request, open the port that communication port is connected to the server appointment, set up a lot of medium data transmission paths.
14, as claim 1,3,12 or 13 described methods, it is characterized in that this method further comprises: when game client finished once to play, the notice game server was closed the multi-medium data transmission channel of itself and this game client;
Or game client abnormal ending when recreation, game server detect this game client not online after, close multi-medium data transmission channel with this game client.
15, the method for claim 1 is characterized in that, described step e further comprises: the target game client is discerned the speech data in the multi-medium data that receives, and speech data is converted to text; The target game client is exported to the user with the text display after the conversion in the output multi-media signal.
As claim 1,9,11 or 15 described methods, it is characterized in that 16, the method that the described user of step B imports multi-media signal is: the voice signal that receives user's input by the phonetic entry/output equipment of game client place client computer; Video input-output apparatus by game client place client computer obtains vision signal;
The described method that multi-media signal is exported to the user of step e is: the phonetic entry/output equipment by game client place client computer is play voice signal; Video input-output apparatus broadcast video signal by game client place client computer.
17, a kind of online game system, the client computer that comprises game server and multi-media signal input-output apparatus and game client have been installed, described game client comprises the game processing module; It is characterized in that: described game client further comprises the multi-medium data transport module;
The game processing module and the game server of described game client are mutual, set up the multi-medium data transmission channel, and this transmission channel information is sent to the multi-medium data transport module;
The multi-media signal of described multi-media signal input-output apparatus reception user input sends to the multi-medium data transport module of game client; Or export to the user from multi-medium data transport module multimedia signal receiving;
Described multi-medium data transport module is converted to multi-medium data with the multi-media signal that receives, and according to multi-medium data transmission channel information, multi-medium data is sent to game server by the multi-medium data transmission channel; Maybe the multi-medium data that receives is converted to multi-media signal and sends to the multi-medium data input-output apparatus;
Described game server is provided with the multimedia messages condition of acceptance of game client, after it receives multi-medium data, according to the game client client information and the multimedia messages condition of acceptance that send multi-medium data, determine the target game client, multi-medium data is sent to the target game client by the multi-medium data transmission channel.
18, online game system as claimed in claim 17 is characterized in that: described game server comprises game services unit and multi-medium data processing unit;
The game processing module of described game client and the game services unit in the game server carry out setting up the multi-medium data transmission channel alternately, and this multi-medium data transmission channel is independent of the game data transmission channel that is used to transmit game data;
Described game services unit sends to the multi-medium data processing unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that the receiving multimedia data processing unit sends, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to the multi-medium data processing unit;
Described multi-medium data processing unit is kept in these data after receiving the multi-medium data of game client transmission by the multi-medium data transmission channel, and sends the request that obtains the target game client-side information to the game services unit; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding target game client,, then directly multi-medium data is sent to the target game client if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client.
19, online game system as claimed in claim 17 is characterized in that: described game server comprises game services unit and access unit;
The game processing module of described game client is undertaken setting up the multi-medium data transmission channel alternately by access unit in the game server and game services unit;
Described game services unit sends to access unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that receives the access unit transmission, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to access unit;
After described access unit receives data, according to port information or the multi-medium data sign judgment data that sets in advance and be added in the multi-medium data is multi-medium data or game data, carries out game processing if game data then sends to the game services unit; If multi-medium data, then temporary these data, and to the request of game services unit transmission acquisition target game client-side information; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding game client,, then directly multi-medium data is sent to the target game client if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client.
20, online game system as claimed in claim 17 is characterized in that: described game server comprises game services unit, access unit and multi-medium data processing unit;
The game processing module of described game client is undertaken setting up the multi-medium data transmission channel alternately by access unit in the game server and game services unit;
Described game services unit sends to the multi-medium data processing unit with the information of the multi-medium data transmission channel of foundation; And the game services unit is provided with the multimedia messages condition of acceptance of game client, and after the acquisition target game client-side information request that the receiving multimedia data processing unit sends, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, obtain the target game client-side information and return to the multi-medium data processing unit;
After described access unit receives data, according to port information or the multi-medium data sign judgment data that sets in advance and be added in the multi-medium data is multi-medium data or game data, carries out game processing if game data then sends to the game services unit; If multi-medium data then sends to the multi-medium data processing unit;
After described multi-medium data processing unit receives the multi-medium data of access module transmission, temporary these data, and to the request of game services unit transmission acquisition target game client-side information; After receiving the target game client-side information that returns the game services unit, judge whether to set up the multi-medium data transmission channel with corresponding game client,, then directly multi-medium data is sent to the target game client by access unit if set up; Otherwise after the multi-medium data transmission channel between unit foundation of notice game services and the target game client, multi-medium data is sent to the target game client by access unit.
21, as claim 18 or 20 described online game systems, it is characterized in that: described multi-medium data processing unit further comprises sound identification module;
The multi-medium data processing unit is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, joins and sends to the target game client in the multi-medium data.
22, online game system as claimed in claim 19 is characterized in that: described access unit further comprises sound identification module;
Access unit is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, joins and sends to the target game client in the multi-medium data.
23, as claim 17,18,19 or 20 described online game systems, it is characterized in that: described multi-medium data transport module further comprises sound identification module;
The multi-medium data transport module is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, and the multi-media signal after conversion sends to the multimedia input-output apparatus.
24, online game system as claimed in claim 17 is characterized in that, described multi-media signal input-output apparatus comprises: phonetic entry/output equipment and/or video input-output apparatus;
Described phonetic entry/output equipment receives the voice signal of user's input, or to the voice signal of user's output from the reception of multi-medium data transport module; Described video input-output apparatus obtains vision signal, or to the vision signal of user's output from the reception of multi-medium data transport module.
25, a kind of online game system is realized the method for multi-media information communication, it is characterized in that, this method is provided with the multimedia messages condition of acceptance of game client at game server, and the process of carrying out multi-media information communication may further comprise the steps:
A, game client send the target game client-side information request of obtaining to game server;
After B, game server are received this request,, determine the target game client, the target game client-side information is returned to game client according to the multimedia messages condition of acceptance that is provided with;
C, game client are converted to multi-medium data with the multi-media signal of user's input, according to the target game client-side information, multi-medium data are sent to the target game client;
After D, target game client are received multi-medium data, be converted into multi-media signal and export to the user.
26, method as claimed in claim 25 is characterized in that, the multimedia messages condition of acceptance of described game client comprise following one or more:
A1, the game client that is arranged on the game role in the preset range around the game role of game client GID correspondence in the recreation can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server obtains the GID of game role in the preset range according to the position of the game role of the GID correspondence that sends multi-medium data, and the game client of the GID correspondence that obtains is defined as the target game client;
A2, setting and game client GID have the game client of the game role of predetermined games relation can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server obtains to have with it GID of the game role of predetermined games relation according to the GID that sends multi-medium data, and the game client of the GID correspondence of acquisition is defined as the target game client;
A3, the intended target game client is set in the multi-medium data bag can receiving multimedia information; Then the method for the described definite target game client of step B is:
Game server reads intended target game client client information from the multi-medium data bag, this intended target game client is defined as the target game client.
27, method as claimed in claim 25, it is characterized in that, described step B further comprises: game client is preserved this information after receiving the target game client-side information that server returns, and use next time when this target game client sends multi-medium data.
28, method as claimed in claim 25 is characterized in that, the described game client of step C is imported the process that multi-media signal is converted to multi-medium data with the user and comprised:
C1, game client are recorded the multi-media signal of input;
Multi-medium data is encoded, is packaged as to C2, game client to the multi-media signal of recording;
The described target game client of step D with the method that multi-medium data is converted to multi-media signal is: the target game client unpacks, is decoded as multi-media signal to multi-medium data.
29, method as claimed in claim 28 is characterized in that, described multi-media signal is voice signal, vision signal or both combinations.
30, method as claimed in claim 28 is characterized in that, described step C1 further comprises: if game client receives multi-medium data during the record multimedia signal, and the temporary multi-medium data that receives; Record after finishing and the multi-medium data that receives to be converted to multi-media signal output.
31, method as claimed in claim 25 is characterized in that, described step C further comprises:
Game client sends multimedia messages transmission request to the target game client, and after the target game client was accepted this request, both sides' use preestablished the communication port that is used for transmitting multimedia data and connects and be used to receive and dispatch multi-medium data.
32, method as claimed in claim 25 is characterized in that, the described method to target game client transmission multi-medium data of step C is: adopt connectionless User Datagram Protoco (UDP) transmitting multimedia data, arrive the target game client through Network Transmission.
33, method as claimed in claim 25 is characterized in that, described step D further comprises: the target game client is discerned the speech data in the multi-medium data that receives, and speech data is converted to text; The target game client is exported to the user with the text display after the conversion in the output multi-media signal.
As claim 25 or 33 described methods, it is characterized in that 34, the method that the described user of step C imports multi-media signal is: the voice signal that receives user's input by the phonetic entry/output equipment of game client place client computer; Video input-output apparatus by game client place client computer obtains vision signal;
The described method that multi-media signal is exported to the user of step D is: the phonetic entry/output equipment by game client place client computer is play voice signal; Video input-output apparatus broadcast video signal by game client place client computer.
35, a kind of online game system, the client computer that comprises game server and multi-media signal input-output apparatus and game client have been installed, described game client comprises the game processing module; It is characterized in that: described game client further comprises the multi-medium data transport module;
The game processing module of described game client sends to game server and obtains the request of target game client-side information, and the target game client-side information that game server is returned sends to the multi-medium data transport module;
The multi-media signal of described multi-media signal input-output apparatus reception user input sends to the multi-medium data transport module of game client; Or export to the user from multi-medium data transport module multimedia signal receiving;
Described multi-medium data transport module is converted to multi-medium data with the multi-media signal that receives, and according to the target game client-side information, multi-medium data is sent to the target game client; Maybe the multi-medium data that receives is converted to multi-media signal and sends to the multi-media signal input-output apparatus;
Described game server is provided with the multimedia messages condition of acceptance of game client, after it receives and obtains the request of target game client-side information, according to the game client client information that sends multi-medium data and the multimedia messages condition of acceptance of setting, determine the target game client, the target game client-side information is returned to game client.
36, online game system as claimed in claim 35 is characterized in that: described multi-medium data transport module further comprises sound identification module;
The multi-medium data transport module is discerned voice by sound identification module after receiving the multi-medium data that comprises speech data, and is converted to text, and the multi-media signal after conversion sends to the multi-media signal input-output apparatus.
As claim 35 or 36 described online game systems, it is characterized in that 37, described multi-media signal input-output apparatus comprises: phonetic entry/output equipment and video input-output apparatus;
Described phonetic entry/output equipment receives the voice signal of user's input, or to the voice signal of user's output from the reception of multi-medium data transport module; Described video input-output apparatus obtains vision signal, or to the vision signal of user's output from the reception of multi-medium data transport module.
CNB2005100752409A 2005-06-07 2005-06-07 Method and system for realizing multimedia information communication in on-line game system Expired - Fee Related CN100454884C (en)

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