CN1866288A - Virtual pawnshop of network game and transaction method thereof - Google Patents

Virtual pawnshop of network game and transaction method thereof Download PDF

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Publication number
CN1866288A
CN1866288A CNA2005100706063A CN200510070606A CN1866288A CN 1866288 A CN1866288 A CN 1866288A CN A2005100706063 A CNA2005100706063 A CN A2005100706063A CN 200510070606 A CN200510070606 A CN 200510070606A CN 1866288 A CN1866288 A CN 1866288A
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China
Prior art keywords
virtual
pawnshop
user
online game
price
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CNA2005100706063A
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Chinese (zh)
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齐延明
顾翀
叶云
王坚
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ZTE Corp
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ZTE Corp
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Priority to CNA2005100706063A priority Critical patent/CN1866288A/en
Publication of CN1866288A publication Critical patent/CN1866288A/en
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Abstract

The disclosed virtual hock shop for network game comprises: an exchange rate mechanism for virtual money, a user verification module to store and maintain all game and user data, and a good exchange module to deposit, hock, sale and shop for user. This invention builds a platform for users from different games.

Description

A kind of virtual pawnshop and method of commerce thereof of online game
Technical field
The present invention relates to the virtual pawnshop model and the method for commerce thereof of online game, in particular realize the ideal money of online game and the virtual pawnshop and the method for commerce thereof of virtual objects by it.
Background technology
Along with the develop rapidly of online game, the network game virtual article trading also increases gradually, arises at the historic moment in broad array of network game virtual article trading website.At present special abroad virtual article trading website is very many, the e-commerce platform of virtual trading also occurred much being used in China.But,, occur fraud so unavoidably, but can't control effectively because virtual article trading also lacks good profit model and market standard.Existing rules and regulations are not also made standard to the transaction of virtual objects, seriously lag behind the demand in market.
Present virtual article trading market is mainly the user service of using currency to buy virtual objects is provided, and also be difficult to carry out direct object-object transaction between the heterogeneous networks recreation, promptly allow to carry out the object-object transaction, want to search out suitable exchangeable object and also be not easy.Game user has been earned a large amount of virtual coins in the process of playing games, but these virtual coins can't be bought senior virtual objects in recreation, has said nothing of the article in other recreation of purchase.The buyer can't determine the authenticity of the article that the seller sells in the whole process of virtual article trading, is easy to have dust thrown into the eyes, and loss has only buyer or virtual trading system operator to bear so.For example, the user of a recreation wants to buy a virtual objects, if he sees that at dummy article transaction system sale is arranged, but he can't determine the reliability of this virtual objects.If he has paid expense, the other side gives him with article, also just gives him in the mode of giving with article, the protection that these are not played.If the other side does not have this article, the buyer is cheated, and how to solve also very trouble.The just present the most serious problem of dummy article transaction system of this example, it has its source in does not have the official recognition of recreation.
In addition, recreation operator also is only limited in the own recreation at present for the sale of virtual objects and ideal money in the recreation, is not sold widely outside playing.Restricted the development space of online game like this.
Therefore, there is defective in prior art, and awaits improving and development.
Summary of the invention
The object of the present invention is to provide a kind of virtual pawnshop and method of commerce thereof of online game, in order to solve the problem that present dummy article transaction system faces, for game user, recreation operator and virtual market administrative authority provide one effective, widely applicable online pawnshop and method of commerce thereof are for game user provides simple, a reliable virtual market of transaction; Operator provides an outstanding e-commerce platform for recreation; For providing a management, recreation market control departments gets involved point.
Technical scheme of the present invention is as follows:
A kind of virtual pawnshop of online game, wherein, it comprises: virtual coin rate of exchange mechanism, subscriber authentication module and commodity transaction module;
Described subscriber authentication module connects user and commodity transaction module, is used for the user is verified and preserves the data and the pawnshop subscriber data of each online game of pawnshop, and safeguards these data;
Described virtual coin rate of exchange mechanism converts the rate of exchange ratio of user's virtual objects price;
Described commodity transaction module is carried out virtual article trading and is handled in online game and user;
Described commodity transaction module deposits for the user provides, when thing, the business of putting on sale in a secondhand shop and do shopping, the object of concluding the business for recreation that the pawnshop links to each other in user and pawnshop user.
Described virtual pawnshop, wherein, described commodity transaction module deposits for the user provides, when thing, put on sale in a secondhand shop and the business of doing shopping is specially:
Described depositing is the user with oneself Luggage Deposit to exchange virtual wealth for temporarily, and price is lower than the current value of these article, and the user can redeem it in a period of time, only needs give the pawnshop a certain proportion of fee for safe custody by the price of article;
The described thing of working as is that the user works as the virtual wealth of oneself to the pawnshop, and purchase according to its standard price at the pawnshop, and collect a certain proportion of service charge, and the user can select to pay with different virtual wealth or real money;
Describedly put on sale in a secondhand shop that to be the user be placed on oneself article or virtual coin the pawnshop and sell, adopt the pawnshop fixing the price or make price by oneself, when Transaction Success, service charge is collected according to settlement price and the time of putting on sale in a secondhand shop in the pawnshop;
Described shopping is that the user uses the virtual wealth of own place recreation or genuine article coin to buy or exchange for to put on sale in a secondhand shop in the pawnshop article and pawnshop from selling article.
Described virtual pawnshop, wherein, described virtual pawnshop also is connected with external payment system, makes the user use currency to buy article, virtual coin and other virtual wealths easily, and described payment system comprises: Web bank, mobile-phone payment, remittance.
Described virtual pawnshop, wherein, described virtual coin rate of exchange mechanism comprises:
The online game basic document comprises the basic document of each online game and the logon rights in the pawnshop, and described basic document comprises: number of users, article unit price and total price, coin total value;
Rule is used to preserve the currency translation rule of online game, and calculates the conversion scale of each recreation and standard virtual coin according to rule, forms parity ratio;
Parity ratio, the basic conversion ratio that is used to preserve each online game currency;
Systematic parameter, the system default parameter of described virtual coin rate of exchange mechanism, it comprises that rate of exchange cycle, rate of exchange algorithm set.
Described virtual pawnshop, wherein, described subscriber authentication module includes two kinds of Validation Modes, network gaming user checking and pawnshop user rs authentication.
A kind of method of commerce of virtual pawnshop of online game, wherein, described method of commerce comprises:
1) recreation is connected to virtual pawnshop, and virtual pawnshop verifies to it that according to the Back ground Information that should play in the virtual coin rate of exchange mechanism it is concluded the business to be proved to be successful permission;
2) commodity of sale/recovery are sent in recreation;
3) virtual pawnshop requires these recreation these commodity of locking or payment content;
4), obtain the parity ratio of corresponding all virtual coins of these commodity to the rate of exchange of virtual coin rate of exchange mechanism request to these commodity;
5) method of payment is selected in online game;
6), select to buy or sell and payment on request up to user or other online games are arranged;
7) described virtual pawnshop requires buyer or sale person to lock the payment content;
8) described virtual pawnshop requires online game to change the entitlement of these commodity or payment content, and the locking of cancellation commodity or payment content;
9) described virtual pawnshop requires buyer or sale person to revise the entitlement of the content that is used to pay, and cancels the locking of payment content; Closing the transaction.
Described method of commerce, wherein, described method also comprises: described virtual pawnshop can stipulate to use the price in the parity ratio to conclude the business, or this parity ratio is initiated the reference that recreation is fixed a price as transaction.
The virtual pawnshop and the method for commerce thereof of a kind of online game provided by the present invention with respect to dummy article transaction system in the past, have following beneficial effect:
1) user of heterogeneous networks recreation can be on a platform transaction of carrying out virtual objects of equality;
2) user needn't necessarily make in cash and concludes the business in virtual pawnshop, also can use own present virtual coin to buy virtual objects;
3), make the user can use the virtual coin of own place recreation to buy the interior virtual objects of other recreation by virtual coin is carried out the rate of exchange;
4) by each recreation operator of this system can standardized administration oneself virtual objects and the transaction of virtual coin;
5) recreation operator can sell oneself virtual objects, ideal money, even number of the account, and this can promote the scope of business of playing to improve the popularity of recreation greatly, increases the income of playing;
6) for market control departments, virtual pawnshop provides the intervention that virtual trading is managed point for it, for the regularizing administration of virtual market provides instrument.
Description of drawings
Fig. 1 is the virtual pawnshop system architecture and the outside related entities figure thereof of online game of the present invention;
Fig. 2 is user's login process figure of the virtual pawnshop system of online game of the present invention;
Fig. 3 is the virtual pawnshop of online game of the present invention and the virtual coin rate of exchange mechanism workflow diagram of method of commerce thereof;
The process flow diagram of concluding the business between the user of Fig. 4 for virtual pawnshop of the present invention system;
Fig. 5 is the process synoptic diagram that virtual goods is sold in an online game based on virtual pawnshop of the present invention system handles.
Embodiment
Below in conjunction with accompanying drawing, will be described in detail each preferred embodiment of the present invention.
The virtual pawnshop and the method for commerce thereof of online game of the present invention, as shown in Figure 1, described virtual pawnbroker will comprise following a few part: virtual coin rate of exchange mechanism, subscriber authentication module and commodity transaction module; Also can increase payment system replenishing as the modes of payments.
The external entity relevant with system of the present invention mainly contains: user, online game and payment mechanism.The user can be the registered user in certain online game, also can be the registered user at virtual pawnshop.Online game refers to agrees the online game of cooperating to conclude the business with virtual pawnshop, and its all registered users can arrive virtual pawnshop and conclude the business.Payment mechanism refers to the external agency that the user is used for payment transaction, as: Web bank, hand call payment system and funds transfer system etc.Payment mechanism is an optional part, does not have it, can conclude the business too in virtual pawnshop, and only Zhi Fu mode is lacked some.
Subscriber authentication module of the present invention mainly contains two kinds of Validation Modes, network gaming user checking and pawnshop user rs authentication.Certainly the user also can have both at the same time the two.Network gaming user can sign in to online game, concludes the business from the online game end then, and whole process of exchange online game end is responsible for mutual between user and the pawnshop, and the checking of user profile is finished by online game.And, at first need to sign in to the pawnshop for the pawnshop user, if he is the user of certain online game, need to this online game, to carry out the checking second time so; If he is simple pawnshop user, only need verify that its identity gets final product, as shown in Figure 2 at the pawnshop.The purpose of carrying out the secondary checking in the online game is in order to guarantee this user's authenticity, if simple pawnshop user, they can only use real currency to conclude the business.
The another one function of subscriber authentication module is to preserve the data and the pawnshop subscriber data of each online game in the pawnshop, and safeguards these data.
Described virtual coin rate of exchange mechanism is the core of total system transaction, and the price of all virtual objects of user all need be converted by the comparison result that it draws.Virtual coin rate of exchange mechanism realizes the exchange proportion between each network game virtual coin is calculated.This exchange proportion can be set by artificial, also can use certain algorithm computation to draw.According to this exchange proportion, can calculate the price of a virtual objects in the recreation in other recreation.
In virtual pawnshop, the price of various virtual objects and ideal money redemption means are various.Can stipulate that the article of each transaction must conclude the business according to the price that exchange proportion calculates, also the price of the virtual objects that calculates can be offered the user as a reference, the user makes price by oneself then.It also is so that virtual coin is exchanged, and can carry out in strict accordance with rate of conversion, also can be set up on their own by the user.
Described virtual coin rate of exchange mechanism mainly comprises four parts:
The basic document of online game basic document---each online game and the logon rights in the pawnshop comprise: number of users, article unit price and total price, coin total value etc.;
Rule---preserve the currency translation rule of online game, and calculate the conversion scale of each recreation and standard virtual coin, form parity ratio according to rule;
Parity ratio---preserve the basic conversion ratio of each online game currency;
Systematic parameter---the system default parameter of virtual coin rate of exchange mechanism, as: rate of exchange cycle, the setting of rate of exchange algorithm etc.
The workflow of virtual coin rate of exchange mechanism as shown in Figure 3.
Described commodity transaction module is the processing module that online game and user carry out virtual article trading, can be in identical game between the user, between the different game user, between the online game, between online game and its user, between online game and other game users, between user and the pawnshop, conclude the business between recreation and the pawnshop.
The commodity transaction module is the function that the content that can conclude the business in the recreation such as virtual objects, ideal money was offered for sale and reclaimed in online game.Online game operator can be with the content release that can conclude the business in the recreation of operation in virtual pawnshop, can require to use virtual various virtual content payment, also can require to use real money payment, can also require that various payments are combined pays.Enriched the modes of payments of transaction like this, made that transaction is easier finishes.An online game that has added the pawnshop is as follows by the process of pawnshop sale or recovery virtual goods:
10) recreation is connected to virtual pawnshop, and virtual pawnshop verifies to it that according to the Back ground Information that should play in the virtual coin rate of exchange mechanism it is concluded the business to be proved to be successful permission;
11) commodity of sale (perhaps reclaiming) are sent in recreation;
12) pawnshop requires this these commodity of recreation locking (or locking the payment content that is used to reclaim);
13) ask this parity rate of commodity is obtained the parity ratio of corresponding all virtual coins of these commodity to virtual coin rate of exchange mechanism;
14) pawnshop can stipulate to use the price in the parity ratio to conclude the business, and also this tabulation can be initiated the reference that recreation is fixed a price as transaction;
15) method of payment is selected in online game;
16), select to buy (or sale) and payment on request up to user or other online games are arranged;
17) pawnshop requires buyer (or sale person) locking payment content;
18) pawnshop requires online game to change the entitlement of these commodity (or payment content), and the locking of cancellation commodity (or payment content);
19) pawnshop requires buyer (or sale person) to revise the entitlement of the content that is used to pay, and cancels the locking of payment content.Closing the transaction.
Like this for each recreation provides the space of concluding the business widely, unlike in the past only in the inner transaction of recreation.
The process that (or recovery) sold at the process and the pawnshop of Client-initiated transaction is similar.Difference user in login undertaken by subscriber authentication module.The commodity transaction module can deposit for the user provides, when thing, put on sale in a secondhand shop and shopping etc. concrete professional, the user in the recreation that the object of concluding the business can be with the pawnshop links to each other also can be the pawnshop user.
Deposit---the user with oneself Luggage Deposit to exchange virtual coin or other virtual wealths for temporarily, price is lower than current " value " of these article, the user can redeem it in a period of time, only needs to give the pawnshop a certain proportion of " fee for safe custody " by " price " of article.
Working as thing---the user works as the virtual wealth of oneself to the pawnshop, and purchase according to its standard price at the pawnshop, and collect a certain proportion of service charge, and the user can select to pay with other network game virtual wealth or real money.
Putting on sale in a secondhand shop---the user is placed on oneself article or virtual coin the pawnshop and sells, and adopts the pawnshop fixing the price or makes price by oneself, and when Transaction Success, service charge is collected according to settlement price and the time of putting on sale in a secondhand shop in the pawnshop.
Shopping---user can use the virtual wealth of own place recreation or genuine article coin to buy or exchange for to put on sale in a secondhand shop in the pawnshop article and pawnshop from selling article.
Also can exchange virtual wealth between the recreation by the commodity transaction module.Make the virtual wealth between each recreation flow the development of each recreation that can effectively promote.
Payment system of the present invention makes the user can use currency to buy article, virtual coin and other virtual wealths easily.If payment system adds virtual pawnshop, will provide the mode of using the real money payment for the user.The modes of payments is very many on the network at present, as: Web bank, mobile-phone payment, remittance etc.
Once transaction in native system between the different game users can be initiated from the login pawnshop, also can initiate from online game.At first the pawnshop is logined in the request of the user P1 among the online game A; Ought be taped against the identity of online game A checking user P1 then; After being proved to be successful, user P1 proposes transaction request to the pawnshop; The pawnshop is to online game A checking and interim locked transaction article (or token) then; After being proved to be successful, the sale of listing, wait buyer.When user P2 wishes to buy the goods of P1 in certain online game B, P2 request login pawnshop; Ought be taped against the identity of online game B checking user P2 then; After being proved to be successful, user P2 proposes transaction request to the pawnshop, and selects the modes of payments of P1 appointment; The pawnshop is to the token of online game B checking P2 (perhaps article, because of the modes of payments of P1 appointment different) situation then; If meet the requirements, the response of online game A, B is waited for to online game A, B issue Transaction Success in the pawnshop; If all respond successfully (if failure, transaction stops), the pawnshop proposes payment to the number of the account (number of the account in the online game of appointment or Bank Account Number) of P1, P2 appointment, and wait acknowledge is responded then; Successfully (, treat that the user checks), closing the transaction if confirm if standing state is preserved in failure.P1 is to the right to use of items for merchandising in whole process of exchange, but can stop at any time selling.Login process as shown in Figure 2, a transaction flow between the user is as shown in Figure 4.
In the process of above-mentioned transaction, H is specified in a processing as shown in Figure 4 ADefinite mode of price has two kinds: the user makes price by oneself; Online game or pawnshop fixing the price.Wherein the price of online game or pawnshop regulation is calculated by virtual coin rate of exchange mechanism, and this price is also made the reference price of price by oneself as the user simultaneously.As: the parity ratio of A is 1.2 in virtual coin rate of exchange mechanism, the parity ratio of B is 0.9, the parity ratio of C is 1.5; The virtual goods H that is sold APrice is 500 (A virtual coins) in A, and the price that can obtain corresponding B, C by virtual coin rate of exchange mechanism is 375 (B virtual coins), 625 (C virtual coins) so.
And that the modes of payments can have is a variety of, as: the virtual objects H of 5000 (B virtual coin)+B B, or 10000 (A virtual coins), or 100 yuan of real moneys etc., just the combination of virtual wealth and real money can be as the modes of payments in each recreation.The modes of payments in embodiment illustrated in fig. 4 is virtual objects H B+ virtual coin I B
Suppose that an online game A uses virtual pawnshop to sell a virtual goods M, and the modes of payments of selecting is the virtual coin of cash S and N recreation B.Its treatment scheme as shown in Figure 5.If the pawnshop is stipulated these commodity and must be used the comparison result price, then should add a flow process segment " the various prices of M are calculated by request virtual coin rate of exchange mechanism " in this flow process before the A input modes of payments and after the locking M.And can only select the price of each virtual coin in the parity ratio in the time of price.
The virtual pawnshop and the method for commerce thereof of a kind of online game provided by the present invention, with respect to dummy article transaction system in the past, realized the user of heterogeneous networks recreation can be on the platform transaction of carrying out virtual objects of equality; The user needn't necessarily make in cash and conclude the business in virtual pawnshop, also can use own present virtual coin to buy virtual objects; By virtual coin is carried out the rate of exchange, make the user can use the virtual coin of own place recreation to buy the interior virtual objects of other recreation; By each recreation operator of this system can standardized administration oneself virtual objects and the transaction of virtual coin; Recreation operator can sell oneself virtual objects, ideal money, even number of the account, and this can promote the scope of business of playing to improve the popularity of recreation greatly, increases the income of playing; For market control departments, virtual pawnshop provides the intervention that virtual trading is managed point for it, for the regularizing administration of virtual market provides instrument.
Should be understood that above-mentioned description at specific embodiment is comparatively concrete, can not therefore be interpreted as the restriction to scope of patent protection of the present invention, scope of patent protection of the present invention should be as the criterion with claims.

Claims (7)

1, a kind of virtual pawnshop of online game is characterized in that it comprises: virtual coin rate of exchange mechanism, subscriber authentication module and commodity transaction module;
Described subscriber authentication module connects user and commodity transaction module, is used for the user is verified and preserves the data and the pawnshop subscriber data of each online game of pawnshop, and safeguards these data;
Described virtual coin rate of exchange mechanism converts the rate of exchange ratio of user's virtual objects price;
Described commodity transaction module is carried out virtual article trading and is handled in online game and user;
Described commodity transaction module deposits for the user provides, when thing, the business of putting on sale in a secondhand shop and do shopping, the object of concluding the business for recreation that the pawnshop links to each other in user and pawnshop user.
2, virtual pawnshop according to claim 1 is characterized in that, described commodity transaction module deposits for the user provides, when thing, put on sale in a secondhand shop and the business of doing shopping is specially:
Described depositing is the user with oneself Luggage Deposit to exchange virtual wealth for temporarily, and price is lower than the current value of these article, and the user can redeem it in a period of time, only needs give the pawnshop a certain proportion of fee for safe custody by the price of article;
The described thing of working as is that the user works as the virtual wealth of oneself to the pawnshop, and purchase according to its standard price at the pawnshop, and collect a certain proportion of service charge, and the user can select to pay with different virtual wealth or real money;
Describedly put on sale in a secondhand shop that to be the user be placed on oneself article or virtual coin the pawnshop and sell, adopt the pawnshop fixing the price or make price by oneself, when Transaction Success, service charge is collected according to settlement price and the time of putting on sale in a secondhand shop in the pawnshop;
Described shopping is that the user uses the virtual wealth of own place recreation or genuine article coin to buy or exchange for to put on sale in a secondhand shop in the pawnshop article and pawnshop from selling article.
3, virtual pawnshop according to claim 1, it is characterized in that, described virtual pawnshop also is connected with external payment system, makes the user use currency to buy article, virtual coin and other virtual wealths easily, and described payment system comprises: Web bank, mobile-phone payment, remittance.
4, virtual pawnshop according to claim 1 is characterized in that, described virtual coin rate of exchange mechanism comprises:
The online game basic document comprises the basic document of each online game and the logon rights in the pawnshop, and described basic document comprises: number of users, article unit price and total price, coin total value;
Rule is used to preserve the currency translation rule of online game, and calculates the conversion scale of each recreation and standard virtual coin according to rule, forms parity ratio;
Parity ratio, the basic conversion ratio that is used to preserve each online game currency;
Systematic parameter, the system default parameter of described virtual coin rate of exchange mechanism, it comprises that rate of exchange cycle, rate of exchange algorithm set.
5, virtual pawnshop according to claim 1 is characterized in that, described subscriber authentication module includes two kinds of Validation Modes, network gaming user checking and pawnshop user rs authentication.
6, a kind of method of commerce of virtual pawnshop of online game is characterized in that, described method of commerce comprises:
1) recreation is connected to virtual pawnshop, and virtual pawnshop verifies to it that according to the Back ground Information that should play in the virtual coin rate of exchange mechanism it is concluded the business to be proved to be successful permission;
2) commodity of sale/recovery are sent in recreation;
3) virtual pawnshop requires these recreation these commodity of locking or payment content;
4), obtain the parity ratio of corresponding all virtual coins of these commodity to the rate of exchange of virtual coin rate of exchange mechanism request to these commodity;
5) method of payment is selected in online game;
6), select to buy or sell and payment on request up to user or other online games are arranged;
7) described virtual pawnshop requires buyer or sale person to lock the payment content;
8) described virtual pawnshop requires online game to change the entitlement of these commodity or payment content, and the locking of cancellation commodity or payment content;
9) described virtual pawnshop requires buyer or sale person to revise the entitlement of the content that is used to pay, and cancels the locking of payment content; Closing the transaction.
7, method of commerce according to claim 6 is characterized in that, described method also comprises: described virtual pawnshop can stipulate to use the price in the parity ratio to conclude the business, or this parity ratio is initiated the reference that recreation is fixed a price as transaction.
CNA2005100706063A 2005-05-17 2005-05-17 Virtual pawnshop of network game and transaction method thereof Pending CN1866288A (en)

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WO2009043198A1 (en) * 2007-09-29 2009-04-09 Mingzhong Li Material conversion method, system and application method, system thereof and record medium
CN102346895A (en) * 2010-07-30 2012-02-08 李嘉辉 Virtual article conversion method and virtual article conversion system
CN104346742A (en) * 2013-08-09 2015-02-11 聚游互动(北京)科技发展有限公司 Method and device for providing transaction reference prices of virtual goods in online games
CN104574045A (en) * 2013-10-15 2015-04-29 乐点卡数位科技股份有限公司 Method capable of guaranteeing network transaction security of buyer and seller
CN105096175A (en) * 2014-05-07 2015-11-25 续天曙 Virtual commodity transaction platform
CN105487816A (en) * 2015-11-26 2016-04-13 布比(北京)网络技术有限公司 Data transfer method and apparatus
CN105477861A (en) * 2015-11-26 2016-04-13 北京像素软件科技股份有限公司 Method and device for virtual article exchange
CN106327289A (en) * 2016-08-11 2017-01-11 武汉京力万博商务服务有限公司 Invisible commodity trading system
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WO2018010211A1 (en) * 2016-07-13 2018-01-18 山西特信环宇信息技术有限公司 Currency transaction application platform and method
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CN108712395A (en) * 2018-04-27 2018-10-26 腾讯科技(深圳)有限公司 Account management method, device, server based on block chain and storage medium
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* Cited by examiner, † Cited by third party
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WO2009043198A1 (en) * 2007-09-29 2009-04-09 Mingzhong Li Material conversion method, system and application method, system thereof and record medium
CN102346895A (en) * 2010-07-30 2012-02-08 李嘉辉 Virtual article conversion method and virtual article conversion system
CN104346742A (en) * 2013-08-09 2015-02-11 聚游互动(北京)科技发展有限公司 Method and device for providing transaction reference prices of virtual goods in online games
CN104574045B (en) * 2013-10-15 2018-05-01 乐点卡数位科技股份有限公司 Both parties can be ensured in the method for safety of network trade
CN104574045A (en) * 2013-10-15 2015-04-29 乐点卡数位科技股份有限公司 Method capable of guaranteeing network transaction security of buyer and seller
CN103870980B (en) * 2014-03-12 2017-11-17 华为技术有限公司 The information-pushing method and server of a kind of cyber
CN105096175A (en) * 2014-05-07 2015-11-25 续天曙 Virtual commodity transaction platform
CN106557977A (en) * 2015-09-16 2017-04-05 百度在线网络技术(北京)有限公司 Resource exchanging method and device
CN105487816A (en) * 2015-11-26 2016-04-13 布比(北京)网络技术有限公司 Data transfer method and apparatus
CN105477861A (en) * 2015-11-26 2016-04-13 北京像素软件科技股份有限公司 Method and device for virtual article exchange
CN105487816B (en) * 2015-11-26 2019-01-11 布比(北京)网络技术有限公司 A kind of method and device of data transfer
CN109478295A (en) * 2016-02-23 2019-03-15 安惠美 Goods providers method, commodity provide server and user terminal
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