CN1862547A - Internet game contest method and service system thereof - Google Patents

Internet game contest method and service system thereof Download PDF

Info

Publication number
CN1862547A
CN1862547A CNA2005100300609A CN200510030060A CN1862547A CN 1862547 A CN1862547 A CN 1862547A CN A2005100300609 A CNA2005100300609 A CN A2005100300609A CN 200510030060 A CN200510030060 A CN 200510030060A CN 1862547 A CN1862547 A CN 1862547A
Authority
CN
China
Prior art keywords
player
contest
service
integration
queue
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CNA2005100300609A
Other languages
Chinese (zh)
Inventor
刘乾
钟杰萍
何航
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Huawei Technologies Co Ltd
Original Assignee
Huawei Technologies Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Huawei Technologies Co Ltd filed Critical Huawei Technologies Co Ltd
Priority to CNA2005100300609A priority Critical patent/CN1862547A/en
Publication of CN1862547A publication Critical patent/CN1862547A/en
Pending legal-status Critical Current

Links

Images

Landscapes

  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The present invention relates to an interconnection network game service correlation technique, and discloses an interconnection network game competition method and its service system. It can make interconnection game competition more have fairness, more can reflect real level of players and can effectively prevent players from adopting cheat act. Said invention also provides its game method and concrete competition rule, and also provides the composition portions of said game service system.

Description

Internet game contest method and service system thereof
Technical field
The present invention relates to internet game service correlation technique, particularly internet game contest service system and its implementation.
Background technology
Internet game is meant that people pass through a kind of entertainment way that means of communication such as internet or mobile communication participate in game on-line.Because by modern times communication modes conveniently, make internet game popularization, hold all and be easy to, rapidly.In all parts of the country and even people all over the world only need by at one's side or communication terminal on hand just can enjoy the enjoyment that fellowship is played.And by influence such as internet extensively and fast medium is as carrier, people understand by internet recreation is produced consciously or unconsciously, and are very convenient and rapidly thereby the popularization of recreation becomes.
Internet game becomes the mainstay industry in Internet culture market rapidly by its convenience, popularity, not only surpasses the traditional culture industry, and is increasing with quickish speed.Therefore how providing the internet game service to the player better is one of important need of current information technical development with prosperity Internet culture market.
In China, after the web advertisement and note, online game becomes the profit strong point of website in the country, and a few years from now on network game industry will be with annual 115% speed sustainable growth.Because starting point is low, though speedup is very fast, the trend of the relative world development of network game industry of China still has been slow much.Through rapid growth in a few years, domestic network recreation market will form bigger market scale, and it is perfect that market structure is tending towards, and competition is fierce more, and whole industry has been finished the accumulation of establishment phase, steps into the risky fast-growing period.Ministry of Culture encourages original exploitation energetically, strives for making the online game product that has independent intellectual property right in the time in 3 years to 5 years, occupies the home market.
Internet game not only provides the new source of economic growth of information age cultural industry with its special advantages and means, but also with its attractive force to the people, make the producer of electron trades such as mobile phone, individual digital equipment rely on game function to obtain the increment of product, make the advertisement of medium such as network obtain several times times pageview, make the website therefore obtain profit, the release of electronic game Related product has driven new service industry, for society provides a large amount of jobs.
There is some evidence of each side, the development and progress of current internet game technology, and the generation of the solution of the exploitation of Related product, key technical problem, new service content, all will greatly affect growth of the national economic, social progress, stablize cultural products market and make the cultural products market variation.
There are multimedia technology, connected network communication technology, game rule exploitation etc. in internet game exploitation major technology field.And current to rise gradually and develop be rapidly internet game contest, and so-called game contest is exactly that the player plays each other and carries out rank by result of the match.When internet game along with internet and mobile communication are come into modern's life gradually, and during in occupation of more and more important position, the game player participate in internet game by begin most based on amusement, gradually to direction transition based on sports.By enteing the lists, the game player can put in the recreation more fully, has strengthened the antagonism and the anti-object for appreciation of recreation.
For a kind of so emerging game mode of internet game contest, its market growth speed exigence has perfect game contest method and service system to guarantee fairness, authenticity of internet game contest etc.In internet game contest, how to arrange well-matched player to play, within limited earlier rounds and competition sessions, how to distinguish player's true horizon, and obtaining under the situation of identical integration how ranking arranged side by side is carried out rank, these all are the technical matterss of being badly in need of solution.
Internet game contest contest method that service system adopts generally has following step at present:
At first, the player is in the official hour section, enter the Sport Services device race-entry of appointment by game client, in the fixture section, the player can freely select the adversary to play, promptly played by player's independent assortment, server does not participate in combination, and system update player's record is such as game credits etc. after the end of match;
Then, contest generally can be divided into many wheels to be carried out, as: preliminary contest, intermediary heat, finals etc., the entrant must play and finishes the match of regulation dish number by independent assortment during each was taken turns, according to result of the match, such as win, negative, flat, broken string etc., give certain integration, thereby count all players' of epicycle integration, after sorting from high to low, provide the player who is promoted to next round.Last rank of taking turns match sorts by the height of integration, thus the number that decision is rewarded.
In actual applications, there is following problem in such scheme: though this contest method designs according to traditional competition model, rule is simple and be easy to realization, helps carrying out of internet game contest, aspect the contest fairness, but exists very big drawback:
Because server is not understood for the game player at the beginning in the internet game contest, allow the player select the adversary to play freely, the nonintervention opponent's of system combinatorial problem, this makes that opponent's selection is autonomous fully, this mode exists very big blindness and randomness, make the antagonism degree inequality between the player in the every game, antagonism efficient is low, differ greatly such as strength between the possibility player, from certain angle, such match is nonsensical, and efficient is low when distinguishing player's strength.
In addition because the autonomous subjectivity tendency of selecting the adversary to comply with the player fully, there is the another one drawback in this is exactly the behavior that can't prevent player cheating, exist tendentiousness to select in the combination, can select a relatively poor relatively adversary of level to compete such as the player, or avoid powerful adversary, thereby improve the contest achievement of oneself; Even more serious is clique's cheating, deliberately is defeated by a certain side in partnership such as many people in contest, deliberately breaks etc.
From these two aspects, because independently selecting the adversary to bring, the player selects at random and two drawbacks of tendentiousness selection, not only reduced match efficient, and existence cheating space, thereby badly influence fairness, the high efficiency of contest, reduce the interest and the challenge of contest, hit game player's enthusiasm.
Cause the main cause of this situation to be, in the contest process, every game is all played by player's independent assortment.
Summary of the invention
In view of this, fundamental purpose of the present invention is to provide a kind of internet game contest method and service system thereof, makes that internet game contest is fair more, more can reflect player's true horizon, and can effectively prevent the behavior of player cheating.
For achieving the above object, the invention provides a kind of internet game contest method, comprise following steps
A player request enters the lists;
The B system carries out bout for this player selects at least one player;
The C system is with relevant information records or be updated to database, and the statistics competition result.
Wherein, in the described steps A, when player's request enterd the lists, system handles should be asked, and it is entered service queue;
Among the described step B, system selects at least two players to carry out bout successively in described service queue.
In this external described method, at least two described service queues of system's setting, system selects the player to carry out bout in same described service queue among the described step B.
In this external described method, system enters corresponding described service queue according to result of the match and the last residing service queue of player's last time with it in the described steps A.
In this external described method, among the described step B, the player that bout is selected in the same service queue to participate in according to the historical record in the database by system makes its contest attainment discrepancy minimum each other, and the maximum that the number of times that repeats to compete each other is no more than setting repeats the number of times of competing.
In this external described method, among the described step B, system selects the player who participates in bout to make its contest attainment discrepancy minimum each other by following criterion:
The preferential minimum player of gap who selects the formation ranking;
For the equal player of the gap of described formation ranking, preferentially select the player of the gap minimum of integration;
For the equal player of the gap of described integration, preferentially select the long player of queuing time;
Wherein,
System is according to the described integration of player history result of the match accumulation calculating;
System carries out rank according to described integration height to the player in described service queue, the player identical for integration then carries out rank according to its historical match number of times, identical and the also identical player of historical match number of times for integration, identical ranking then arranged side by side, thus obtain described formation ranking.
In this external described method, among the described step B, only exceed the length of this service queue and when overflowing, system just selects the player to carry out bout from this service queue when player's number of lining up in the described service queue.
In this external described method, system dynamically adjusts the length of described service queue according to actual flow and conditions of demand.
In this external described method, among the described step D,
Every game finishes, and the described integration that upgrades each player in this match all calculates according to result of the match in system, and new database more;
System carries out the contest ranking that the contest rank obtains the player by following rule after the conclusion of the competitions: from high to low the player is carried out rank according to described integration, then just carry out rank according to the summation of its historical opponent's integration for the identical player of integration.
In this external described method, in the contest of many wheel systems,
After each took turns conclusion of the competitions, system selected the player to be promoted to the next round contest according to described contest ranking from front to back;
And in described steps A, when player's request enterd the lists, system judged whether this player is promoted to the epicycle contest, if then it is entered described service queue, otherwise the refusal request.
The present invention also provides a kind of internet game contest service system, comprises service end, client, database, wherein,
Described service end provides the platform of internet game match to described client;
Described client is used for logining described service end for the player and participates in the internet game match;
Described database is used to store player and contest relevant information and record;
Wherein, when player's login and request enter the lists, for selecting at least one player, this player carries out bout by system.
Wherein, described data-base recording player history information for the game,
And, when player's login and request enter the lists, the player that bout is selected to participate in according to the described player history information for the game in the database by system, the maximum that makes its number of times that repeats to compete each other be no more than setting repeats the number of times of competing.
In this external described system, also comprise queue module and control module,
Described queue module is used to realize the mechanism of the described service end service of at least one described client queuing acceptance;
Described control module is used to control this each module of internet game contest service system and carries out co-ordination;
Wherein,
Described queue module storage and maintenance at least one service queue;
Described control module comprises the combination submodule, is used for selecting at least two players to carry out bout in described service queue successively.
In this external described system, at least two described service queues of described queue module storage and maintenance;
Described combination submodule selects the player to carry out bout in same described service queue.
In this external described system, when player's login and request enterd the lists, described queue module entered corresponding described service queue according to its historical games results with it.
In this external described system, the player that described combination submodule selects to participate in bout according to described player history information for the game makes its contest attainment discrepancy minimum each other.
In this external described system, described control module also comprises the ordering submodule, is used for the player of same described service queue is carried out rank by integration, obtains player's formation ranking;
System is according to the described integration of player history result of the match accumulation calculating;
Described ordering submodule carries out rank according to described integration height to the player in described service queue, the player identical for integration then carries out rank according to its historical match number of times, identical and the also identical player of historical match number of times for integration, identical ranking then arranged side by side, thus described formation ranking obtained;
And described combination submodule selects the player who participates in bout to make its contest attainment discrepancy minimum each other by following criterion:
The preferential minimum player of gap who selects described formation ranking;
For the equal player of the gap of described formation ranking, preferentially select the player of the gap minimum of described integration;
For the equal player of the gap of described integration, preferentially select the long player of queuing time.
In this external described system, only judge that player's number of lining up in the described service queue exceeds the length of this service queue and when overflowing, described composite module just selects the player to carry out bout from this service queue when described queue module.
In this external described system, described control module also comprises the adjustment submodule, is used for dynamically adjusting according to actual flow and conditions of demand the length of described service queue.
In this external described system, every game finishes, and the described integration that upgrades each player in this match all calculates according to result of the match in system, and new database more;
Described control module comprises described ordering submodule, also is used for carrying out the contest ranking that the contest rank obtains the player by following rule after conclusion of the competitions:
From high to low the player is carried out rank according to described integration, then just carry out rank according to the summation of its historical opponent's integration for the identical player of integration.
In this external described system, described control module also comprises rule base, and described rule base can reset by real needs;
Described rule base has defined described ordering submodule, described combination submodule sorts, combination operation is comply with concrete rule;
Described ordering submodule carries out described contest rank and described formation rank according to described rule base;
Described combination submodule makes up the player according to described rule base and carries out bout from same described service queue.
In this external described system, in the contest of many wheel systems,
After each takes turns conclusion of the competitions, system selects the player to be promoted to the next round contest according to described contest ranking from front to back, wherein, if the player of ranking arranged side by side, then according to the ordering of carrying out ranking arranged side by side in the epicycle contest with this player than all adversarys' that are better than integration sum;
One take turns end of match after, all players all are introduced into the minimum service queue of level when participating in the lower whorl match, and then carry out lifting according to the achievement of match;
And when player's request enterd the lists, described queue module judged whether this player is promoted to the epicycle contest, if then it is entered described service queue, otherwise the refusal request.
In this external described system, described database comprises
The contest table is used to write down the contest relevant information;
Contest round table is used to write down the essential information that each takes turns contest;
The contest subscriber's meter is used to write down every player's who enters the lists essential information;
The competition result table is used to write down every player who enters the lists and takes turns the result of contest at each;
The contest history lists is used to write down the relevant information of every player who enters the lists in each match.
By relatively finding, the key distinction of technical scheme of the present invention and prior art is, participate in the method that the combination player plays by system, prevent the tendentiousness selection, thereby effectively stop cheating, system also plays according to the historical combination of match player, the number of times that repeats to compete between the restriction player, and select well-matched player to play as far as possible, thereby improve match efficient and fierce degree;
System also adopts the mode of queuing that the player who successively logins is followed successively by its matchmaking, improve the fairness of match, also adopt the mode of many formations representing player's different stage simultaneously, system makes up the player and plays in same formation, and the result according to the last bout of player during queuing slides between formation, after setting out, according to the result of player's this match, which bar formation decision queuing next time should enter.Win then upper level formation migration of this match, negative then to next stage formation migration, thus avoided too much strong antagonism, the while has guaranteed that also well-matched adversary plays;
System also is provided with queue length for formation, only just making up the player when overflowing plays, thereby guarantee that the player can have abundant person to select, thereby improve the fairness of combination, simultaneity factor is also dynamically adjusted queue length according to actual conditions, meet the actual conditions of different time sections number so more, thereby avoid player's waits for too long;
The index of player's capabilities gap when system provides combination by carry out rank in each formation, when finally carrying out the contest rank, according to player's integration rank, for the integration summation rank of the identical player of integration according to its all adversarys, true horizon that like this can fair more and accurate reflection player.
Difference on this technical scheme has brought comparatively tangible beneficial effect, and promptly system participates in player's combination, selects well-matched adversary to play, and avoids repeating match too much, thereby can stop the antagonism of cheating, enhancing match;
By be provided with many service queues queuing separately the mode of combination match improve fairness, slide between formation by the player and to avoid too much strong antagonism to guarantee that again well-matched adversary plays, overflowing dynamically to adjust with queue length by formation has abundant alternative player when guaranteeing combination, improve the levels of precision of combination, thereby improve the fierce degree and the interest of match;
By adopting adversary's integration summation to carry out final ranking as auxiliary rank index, improve the degree of accuracy of rank reflection player true horizon, improve player's enthusiasm, help promoting internet game contest greatly.
Description of drawings
Fig. 1 is that the internet game contest system architecture of first embodiment of the invention is formed synoptic diagram;
Fig. 2 is the database construction synoptic diagram of internet game contest system second embodiment of the invention;
Fig. 3 is the internet game contest method process flow diagram according to the 6th embodiment of the present invention;
Fig. 4 is the process flow diagram that plays according to combination player in the internet game contest method of the 7th embodiment of the present invention.
Embodiment
For making the purpose, technical solutions and advantages of the present invention clearer, the present invention is described in further detail below in conjunction with accompanying drawing.
Main thought of the present invention is that the cancellation player independently selects to make up the right of taking part in game, by system is that the player selects the adversary, simultaneity factor will consider that the gap of player's level of strength selects well-matched player to play as far as possible, also limits simultaneously and repeats the number of times of competing between the player.The present invention also waits in line to take part in game by a plurality of formations are set, system selects to make up well-matched player and plays in each formation, for the accuracy that guarantees to make up, a queue length of dynamically adjusting is set, just select combination when having only formation to overflow, can guarantee that so not only well-matched adversary plays, and prevent too much strong antagonism, the queue length of dynamically adjusting has also been avoided player's waits for too long simultaneously.During last rank, the present invention adopts historical opponent's integration summation as auxiliary rank index, so more can be accurately and the reflection player true horizon of science.
The present invention adopts the system that comprises client, service end, database, queue module, control module and a plurality of submodules thereof to realize above-mentioned functions.Wherein queue module is responsible for safeguarding the queuing mechanism of many formations; A plurality of submodules of control module are responsible for realizing functions such as the player makes up, player's ordering, queue length adjustment; Database is responsible for preserving records such as contest relevant information, player's relevant information, historical match relevant information, uses during for combination, ordering.
Fig. 1 is that the internet game contest system architecture is formed synoptic diagram in first embodiment of the present invention.This system comprises service end, client, database, queue module, control module.Service end mainly is to be responsible for providing to a plurality of clients the platform of internet game match, one group of client such as combination in any promptly can be carried out bout on service end, what clients the capacity decision of service end allows can be logined or play simultaneously simultaneously; And client is used for participating in the internet game match for player login service end, generally is exactly the network terminal of internet or mobile communication handheld device etc.; Database is used to store player and contest relevant information and record; Queue module is used to realize that a plurality of clients queuings accept the mechanism of service end service, makes service carry out in order; Control module is used to control this each module of internet game contest service system and carries out co-ordination.Here crucial a bit is: when the player logins and ask to enter the lists, for selecting the adversary, this player carries out bout by system, but not by player's independent assortment or autonomous the selection.
In addition, database also writes down the player history information for the game, and when the player logins and ask to enter the lists, the player that bout is selected to participate in according to the player history information for the game in the database by system, the maximum that makes its number of times that repeats to compete each other be no more than setting repeats the number of times of competing.The purpose of doing like this prevents clique's cheating exactly, repeats match etc., because match repeats to reduce match efficient, in general team match can be distinguished adversary's level, and too much repeating competed can not react player's true horizon on the contrary.
Service end in this system is also referred to as the Sport Services device, and being provides running environment for the player attends a game, and is responsible for carrying out interacting message with game client, comprises that mainly the player logins/withdraw from server message, the player prepares to begin game message etc.Result of the match with the player writes the contest database simultaneously.
Control module is again by forming with lower module: ordering submodule, combination submodule, adjustment submodule and rule base are formed.Each submodule all has the specific function of oneself, will mention one by one hereinafter.Wherein, many service queues of queue module storage and maintenance.And control module comprises the combination submodule and is used for exactly successively selecting a plurality of players of combination to carry out same match in service queue.
Database in the system is also referred to as the contest database, has write down all information relevant with contest, comprises match historical information, player's essential information, contest essential information, competition result etc.For efficient storage with safeguard that these data, second embodiment of the present invention adopt the data structure realization of five kinds of tables on the basis of first embodiment, as shown in Figure 2: the contest table is used to write down the contest relevant information; Contest round table is used to write down the essential information that each takes turns contest; The contest subscriber's meter is used to write down the player's essential information that enters the lists; The competition result table is used to write down the result that each takes turns contest; The contest history lists is used to write down the player history match relevant information that enters the lists.Provide the concrete memory contents and the specific example of every table below.
Own one of the corresponding each contest of contest table, content comprises: the identification number (Identity of contest player account number, be called for short " ID "), name of competition, contest description, the used recreation of contest ID, competitive state, such as the information fields such as from date of registration, match, truce, end etc., current contest round, registration.
Contest round table is corresponding to each round of many wheel systems contest, and content comprises: contest ID, round ID, round title, round describe, every from date, every information field such as reservation number of taking turns of taking turns.
The contest subscriber's meter is corresponding to each player who enters the lists, write down its essential information, comprise: the serial number of contest ID, user ID, registration, current state, such as information fields such as promotion or superseded, last ranks, and can register the date by early sorting by the user in the table to late.
Each contest player of competition result table corresponding record comprises in each achievement of taking turns: field informations such as the number of times of contest ID, round ID, user ID, contest integration, game credits, victory, flat number of times, negative number of times, broken string number of times, total match number of times, epicycle rank.Wherein, the concrete computing method of contest integration are defined by the organizer for games, for example can equal: the integration of the number of times * victory of victory+negative number of times * negative integration+flat number of times * flat integration (broken string does not obtain integration).In addition, this also has the cover integration system of self recreation that general contest is adopted under competitive state not, and such integration is called game credits, is the integration that the player is obtained in recreation itself, is defined by recreation itself.
Games results and the adversary ID of each player of contest history lists corresponding record in each innings match, each player has a contest history lists, and content comprises: contest ID, round ID, current office number, opponent ID tabulation (can support the recreation that many people participate in), result of the match, this match information fields such as outer service queue number.This contest history lists has vital role in the present invention, and according to contest history, system can select to judge which well-matched adversary plays, the number of times that repeats to compete between the restriction player.
The queue module of system is responsible for the maintenance service formation.In the 3rd embodiment of the present invention, many formations can be set, and only in same service queue, select the player when the combination submodule and carry out bout.Such as being made up of two formations, wherein formation 1 is loser's formation, and formation 2 is victor's formation.When player's request attends a game, when the queuing system preparation enters formation with it, system can be according to the contest achievement of player's last time, it is joined in the corresponding queues: entered victor's formation if the player pulled off the event last time, other situation then enters loser's formation as no achievement, broken string, negative or equality.
The purpose of An Paiing is to make the adversary in each formation constantly substitute like this, can effectively avoid too much head to head battles.Can run into stronger adversary if the player wins the victory, if failure then can change relatively more weak adversary into, avoided to a certain extent the powerhouse all the time with powerhouse's match, weak person all the time with the unjust phenomenon of weak person's match.
More formation can certainly be set,, determine it up to slide still down according to the each victory or defeat of competing of player as an echelon.Each formation also should be write down player's necessary information, comprising: user ID, contest integration, game credits, total match number of times, dynamic ranking, stand-by period etc. in formation.
In the 4th embodiment of the present invention, return each formation and define a queue length, promptly when the number of players of waiting for service in the formation exceeds queue length, being called formation overflows, be that triggering system selects the player to play from this formation this moment, such as selecting a satisfactory adversary to play in same formation for the first player of this formation.That is to say, will be chosen by system in the middle of the player may come to play.
This operation of selecting combination is to be realized by the combination submodule in the control module.The qualification of such queue length is to be used for guaranteeing that abundant player can use for the composite module of control module.Formation is overflowed except can be with can also timer being set by system in formation the Event triggered, and the combination submodule of Periodic Notice control module judges whether formation overflows, and makes up the opponent in the case of overflow.
In addition, the length of formation can also dynamically be adjusted by system, this is because under the situation of different time sections or different game tempo demands, system will accelerate that match is carried out or the player logins flow too hour, queue length need be transferred weak point, competing the time that speed can be accelerated or the player waits for of carrying out so can be not oversize.This function is to be finished by the adjustment submodule in the control module.
Also preserved rule base in the control module, each module is to carry out concrete operations according to the definition in the rule base, so the renewal of rule base just represents the renewal of contest system, can make things convenient for system to satisfy the demand that different organizers for games formulate Different Rule like this.The various rules of rule base record, such as the static rank rule of contest, the real-time rank rule of contest, contest adversary's selection rule etc., these can be used for guaranteeing the relative fairness of contest.
Ordering submodule in the control module is responsible for sorting according to the rule in the rule base, comprises two kinds of contest rank and formation ranks.So-called contest rank is exactly finally to carry out rank in match to obtain the contest ranking, and this carries out according to static rank rule, promptly refers to every rank computing method of taking turns end of match or final end of match.Such as adopting following or similar approach: sort from high to low by the contest integration; When the contest integration is identical, need all adversarys' that will play with this player contest integration to add up, sort from high to low again; If when so still identical, sort from high to low by game credits again; From morning to night sort by the registration time of contest at last.Such games results are calculated and are related to the achievement than all adversarys that are better than with the player, can scientifically distinguish with the height of the player's level under the branch situation, reflect its true horizon.
The submodule that sorts in addition also relates to dynamic order is carried out in same formation, i.e. formation rank obtains the formation ranking, and this is to carry out according to the real-time rank rule of rule base, is meant the method for the player in each formation being carried out dynamic ranking.Such as adopting following or similar approach: sort from high to low by the contest integration earlier; When the contest integration is identical, sort by the number of times of competing; When the number of times of competing is also identical, sort by game credits; When game credits is identical, then get identical ranking arranged side by side.
Combination submodule in the control module is responsible for playing for the head of the queue player selects the adversary from formation when formation is overflowed.The operation that this player selects wants the contest adversary selection rule in the following rule storehouse to carry out, and is meant how to be the method that player in each service queue seeks well-matched adversary.Such as adopting following or similar approach: at first can not be with than player's pairing of being better than, promptly limiting the number of times that repeats to compete is 1 time; Then according to the formation ranking that draws previously, preferentially select ranking gap minimum, be formation n name such as the head of the queue player, and n+1 name and n+3 name are arranged in the formation, then preferentially select n+1 name and its match; Identical for the rank gap, such as n-1 name and n+1 name are arranged in the last example simultaneously, then select from low to high by the contest integral difference; If the contest integral difference is when identical again, select by stand-by period length.Guarantee the approaching relatively adversary of strength always that the player runs at every turn like this, increased the antagonism of contest and the authenticity of contest integration.
Adjustment submodule in the control module is a length of dynamically adjusting service queue according to actual flow and conditions of demand.Such as according to time period of total number of persons (pulled off the event last time total number of persons and last time failure in a contest total number of persons) that joins the Sport Services device and contest (rush hour section, normal time section, slack hours section etc.) etc., automatically the length of each service queue in the storage unit is adjusted, effectively avoided the player in the formation to wait as long for situation about maybe can't participate in competition, and such situation occurs especially easily in the slack hours section, thereby effectively improves the service quality of system to the contest player.
Provide corresponding implementation method, i.e. internet game contest method at above-mentioned internet game contest system below.In the 5th embodiment of the present invention, the internet game contest flow process comprises following three basic steps: player's request enters the lists; System carries out bout for this player selects at least one player; System is with relevant information records or be updated to database, and the statistics competition result.When being to select the player to take part in game, crucial place selects by system, but not player's independent assortment.
In addition, when selecting the player to take part in game, system is also selected according to the historical record in the database, and the maximum that the number of times that the feasible player who participates in bout repeats to compete each other is no more than setting repeats the number of times of competing.Such as playing between two players, then mustn't play again.
In order to realize orderly service, the queuing system also is set, promptly when player's request enterd the lists, system handles should be asked, and it is entered service queue; And when selecting, system selects the player to carry out bout in service queue according to the queuing order successively.When system is provided with many service queues, then only in same service queue, select the player to carry out bout.In addition, between many formations, being system enters corresponding service queue according to player's historical games results with it.These steps all provide according to top systemic-function.
In order to realize competing efficiently, the player of bout selects to participate in system according to the historical record in the database, make its contest attainment discrepancy minimum each other, promptly select well-matched adversary to resist as far as possible, could well draw back the distance between the adversary like this, reflection adversary's true horizon.Specifically how to select well-matched adversary to be undertaken: the minimum player of gap who preferentially selects the formation ranking by following criterion; For the equal player of the gap of formation ranking, preferentially select the player of the gap minimum of integration; For the equal player of the gap of integration, preferentially select the long player of queuing time.Integration here and formation ranking are exactly the notion of mentioning in the top system implementation mode, repeat no more herein.
In order to guarantee alternative player's data in the formation, system only exceeds the length of this service queue and when overflowing, Cai select the player to carry out bout from this service queue when player's number of lining up in the service queue.System also dynamically adjusts the length of described service queue according to actual flow and conditions of demand.This step is also corresponding with the described systemic-function of preamble.
After every game finished, the integration that upgrades each player in this match all calculated according to result of the match in system, and new database more; And system carries out the contest ranking that the contest rank obtains the player by following rule after the conclusion of the competitions: from high to low the player is carried out rank according to integration, then just carry out rank according to the summation of its historical opponent's integration for the identical player of integration.
In the contest of many wheel systems, after each took turns conclusion of the competitions, system selected the player to be promoted to the next round contest according to the contest ranking from front to back; And when player's request enterd the lists, system can judge whether this player is promoted to the epicycle contest, if then it is entered described service queue, otherwise the refusal request.
In sum, Fig. 3 has provided in the sixth embodiment of the invention one and adopts the quantitative check formation whether to overflow and select the contest flow process of the mechanism that the player plays:
At first in step 31, when the player by the client log-in service system, the adjustment submodule of control module is according to the total number of persons of current server with from the dynamic length of each formation of adjustment of time that this match finishes;
Then in step 32, this moment is when request that the player initiates to prepare to take the field, system queries contest database judges whether this user has been eliminated or is promoted to epicycle match, if eliminated then returned failure, if the achievement of being promoted then having competed for the last time according to this player again, it is added in each formation, in victor or loser's formation;
Then in step 33, when formation was overflowed, triggering system was selected the player to make up from the formation of overflowing and is participated in a new match, and whether formation is here overflowed incident and also can be realized by timer, promptly make regular check on formation by system and overflow.Promptly being sent to service end after the player is combined plays;
Follow in step 34, every game finishes the back by system log (SYSLOG) match relevant information, and is updated to database, such as record integration that each player obtains, will compete relevant information records in each player's historical code;
Then in step 35, whole one take turns end of match after, the order module in the control module sorts to all players that participate in epicycles match according to static rank rule and obtains the contest rank, determines next round contestant list simultaneously.After if all rounds all finish, then the order module in the control module can also be carried out rank one time to all players of all rounds according to static rank rule.
As seen critical step is that how system selects the player to carry out new bout in step 33 in the above-mentioned flow process, in the 7th embodiment of the present invention, adopt the timer expiry of formation to realize the inspection that system overflows formation, control module for the processing sub-process of each timed events as shown in Figure 4:
In step 41, the waiting list timer expiry, triggering system is carried out overflow check to it, enters step 42;
In step 42, judge at first whether the number in this formation exceeds its queue length, if surpass then do not deal with, return step 41, wait for next overtime event comes, otherwise enter step 43;
In step 43, after formation was overflowed, the ordering submodule sorted to all players of this formation by the real-time rank rule in the rule base and draws the formation ranking;
Then in step 44, to the selection rule searching adversary that the player of head of the queue presses the contest adversary in the rule base, also to guarantee not take place to repeat the opponent in this process by the inquiring user history lists by the combination submodule;
Then in step 45, judge whether to find qualified adversary,, otherwise enter step 47 if find qualified adversary then enter step 46;
In step 46, system shifts out formation with adversary and the head of the queue player who finds, and delivers to service end and arranges its match, and return step 42 and carry out next time combination again;
In step 47, owing to do not find qualified adversary, can't play, such situation exists, and is limited such as the adversary's number in the low peak period formation, might all adversarys all than being better than, then can not play with these adversarys again, under such situation, it can only be shifted out formation according to rule, simultaneously notify this player to add failure game, and return step 42 and carry out next time combination again by the Sport Services device.
Those of ordinary skill in the art are appreciated that, in the embodiment of above-mentioned internet game service system and method, the various concrete setting of adopting for detailed description, concrete numerical value and specific implementation details, can adopt other feasible programs by inventive principle according to actual conditions, can realize goal of the invention equally, and not influence the spirit and scope of the invention.
Though pass through with reference to some of the preferred embodiment of the invention, the present invention is illustrated and describes, but those of ordinary skill in the art should be understood that and can do various changes to it in the form and details, and without departing from the spirit and scope of the present invention.

Claims (23)

1. an internet game contest method is characterized in that, comprises following steps
A player request enters the lists;
The B system carries out bout for this player selects at least one player;
The C system is with relevant information records or be updated to database, and the statistics competition result.
2. internet game contest method according to claim 1 is characterized in that, in the described steps A, when player's request enterd the lists, system handles should be asked, and it is entered service queue;
Among the described step B, system selects at least two players to carry out bout successively in described service queue.
3. internet game contest method according to claim 2 is characterized in that, at least two described service queues of system's setting, and system selects the player to carry out bout in same described service queue among the described step B.
4. internet game contest method according to claim 3 is characterized in that, system enters corresponding described service queue according to result of the match and the last residing service queue of player's last time with it in the described steps A.
5. internet game contest method according to claim 4, it is characterized in that, among the described step B, the player of bout selects to participate in the same service queue in system according to the historical record in the database, make its contest attainment discrepancy minimum each other, and the maximum that the number of times that repeats to compete each other is no more than setting repeats the number of times of competing.
6. internet game contest method according to claim 5 is characterized in that, among the described step B, system selects the player who participates in bout to make its contest attainment discrepancy minimum each other by following criterion:
The preferential minimum player of gap who selects the formation ranking;
For the equal player of the gap of described formation ranking, preferentially select the player of the gap minimum of integration;
For the equal player of the gap of described integration, preferentially select the long player of queuing time;
Wherein,
System is according to the described integration of player history result of the match accumulation calculating;
System carries out rank according to described integration height to the player in described service queue, the player identical for integration then carries out rank according to its historical match number of times, identical and the also identical player of historical match number of times for integration, identical ranking then arranged side by side, thus obtain described formation ranking.
7. internet game contest method according to claim 5, it is characterized in that, among the described step B, only exceed the length of this service queue and when overflowing, system just selects the player to carry out bout from this service queue when player's number of lining up in the described service queue.
8. internet game contest method according to claim 7 is characterized in that, system dynamically adjusts the length of described service queue according to actual flow and conditions of demand.
9. according to any described internet game contest method among the claim 1-8, it is characterized in that, among the described step D,
Every game finishes, and the described integration that upgrades each player in this match all calculates according to result of the match in system, and new database more;
System carries out the contest ranking that the contest rank obtains the player by following rule after the conclusion of the competitions: from high to low the player is carried out rank according to described integration, then just carry out rank according to the summation of its historical opponent's integration for the identical player of integration.
10. internet game contest method according to claim 9 is characterized in that, in the contest of many wheel systems,
After each took turns conclusion of the competitions, system selected the player to be promoted to the next round contest according to described contest ranking from front to back;
And in described steps A, when player's request enterd the lists, system judged whether this player is promoted to the epicycle contest, if then it is entered described service queue, otherwise the refusal request.
11. an internet game contest service system is characterized in that, comprises service end, client, database, wherein,
Described service end provides the platform of internet game match to described client;
Described client is used for logining described service end for the player and participates in the internet game match;
Described database is used to store player and contest relevant information and record;
Wherein, when player's login and request enter the lists, for selecting at least one player, this player carries out bout by system.
12. internet game contest service system according to claim 11 is characterized in that, described data-base recording player history information for the game,
And, when player's login and request enter the lists, the player that bout is selected to participate in according to the described player history information for the game in the database by system, the maximum that makes its number of times that repeats to compete each other be no more than setting repeats the number of times of competing.
13. internet game contest service system according to claim 12 is characterized in that, also comprises queue module and control module,
Described queue module is used to realize the mechanism of the described service end service of at least one described client queuing acceptance;
Described control module is used to control this each module of internet game contest service system and carries out co-ordination;
Wherein,
Described queue module storage and maintenance at least one service queue;
Described control module comprises the combination submodule, is used for selecting at least two players to carry out bout in described service queue successively.
14. internet game contest service system according to claim 13 is characterized in that, at least two described service queues of described queue module storage and maintenance;
Described combination submodule selects the player to carry out bout in same described service queue.
15. internet game contest service system according to claim 14 is characterized in that, when player's login and request enterd the lists, described queue module entered corresponding described service queue according to its historical games results with it.
16. internet game contest service system according to claim 15 is characterized in that, the player that described combination submodule selects to participate in bout according to described player history information for the game makes its contest attainment discrepancy minimum each other.
17. internet game contest service system according to claim 16 is characterized in that described control module also comprises the ordering submodule, is used for the player of same described service queue is carried out rank by integration, obtains player's formation ranking;
System is according to the described integration of player history result of the match accumulation calculating;
Described ordering submodule carries out rank according to described integration height to the player in described service queue, the player identical for integration then carries out rank according to its historical match number of times, identical and the also identical player of historical match number of times for integration, identical ranking then arranged side by side, thus described formation ranking obtained;
And described combination submodule selects the player who participates in bout to make its contest attainment discrepancy minimum each other by following criterion:
The preferential minimum player of gap who selects described formation ranking;
For the equal player of the gap of described formation ranking, preferentially select the player of the gap minimum of described integration;
For the equal player of the gap of described integration, preferentially select the long player of queuing time.
18. internet game contest service system according to claim 16, it is characterized in that, only judge that player's number of lining up in the described service queue exceeds the length of this service queue and when overflowing, described composite module just selects the player to carry out bout from this service queue when described queue module.
19. internet game contest service system according to claim 18 is characterized in that described control module also comprises the adjustment submodule, is used for dynamically adjusting according to actual flow and conditions of demand the length of described service queue.
20., it is characterized in that every game finishes according to any described internet game contest service system of claim 11-19, the described integration that upgrades each player in this match all calculates according to result of the match in system, and new database more;
Described control module comprises described ordering submodule, also is used for carrying out the contest ranking that the contest rank obtains the player by following rule after conclusion of the competitions:
From high to low the player is carried out rank according to described integration, then just carry out rank according to the summation of its historical opponent's integration for the identical player of integration.
21. internet game contest service system according to claim 20 is characterized in that described control module also comprises rule base, described rule base can reset by real needs;
Described rule base has defined described ordering submodule, described combination submodule sorts, combination operation is comply with concrete rule;
Described ordering submodule carries out described contest rank and described formation rank according to described rule base;
Described combination submodule makes up the player according to described rule base and carries out bout from same described service queue.
22. internet game contest service system according to claim 20 is characterized in that, in the contest of many wheel systems,
After each takes turns conclusion of the competitions, system selects the player to be promoted to the next round contest according to described contest ranking from front to back, wherein, if the player of ranking arranged side by side, then according to the ordering of carrying out ranking arranged side by side in the epicycle contest with this player than all adversarys' that are better than integration sum;
One take turns end of match after, all players all are introduced into the minimum service queue of level when participating in the lower whorl match, and then carry out lifting according to the achievement of match;
And when player's request enterd the lists, described queue module judged whether this player is promoted to the epicycle contest, if then it is entered described service queue, otherwise the refusal request.
23. internet game contest service system according to claim 22 is characterized in that described database comprises
The contest table is used to write down the contest relevant information;
Contest round table is used to write down the essential information that each takes turns contest;
The contest subscriber's meter is used to write down every player's who enters the lists essential information;
The competition result table is used to write down every player who enters the lists and takes turns the result of contest at each;
The contest history lists is used to write down the relevant information of every player who enters the lists in each match.
CNA2005100300609A 2005-09-28 2005-09-28 Internet game contest method and service system thereof Pending CN1862547A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CNA2005100300609A CN1862547A (en) 2005-09-28 2005-09-28 Internet game contest method and service system thereof

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CNA2005100300609A CN1862547A (en) 2005-09-28 2005-09-28 Internet game contest method and service system thereof

Publications (1)

Publication Number Publication Date
CN1862547A true CN1862547A (en) 2006-11-15

Family

ID=37389977

Family Applications (1)

Application Number Title Priority Date Filing Date
CNA2005100300609A Pending CN1862547A (en) 2005-09-28 2005-09-28 Internet game contest method and service system thereof

Country Status (1)

Country Link
CN (1) CN1862547A (en)

Cited By (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2008028425A1 (en) * 2006-09-04 2008-03-13 Tencent Technology (Shenzhen) Company Limited Equipment for preventing user from cheating in network game, method and system thereof
WO2013123845A1 (en) * 2012-02-23 2013-08-29 腾讯科技(深圳)有限公司 Game resource distribution method and server
CN103736273A (en) * 2013-12-31 2014-04-23 成都有尔科技有限公司 Light-emitting diode (LED) screen based interactive game system
CN102096753B (en) * 2009-12-09 2015-04-29 新奥特(北京)视频技术有限公司 Server and client for contest report generation
CN105635152A (en) * 2015-12-31 2016-06-01 宁波公众信息产业有限公司 Anti-cheating system of networking games
CN106230794A (en) * 2016-07-20 2016-12-14 宁波公众信息产业有限公司 A kind of network game system prevented cheating
CN106669146A (en) * 2016-12-30 2017-05-17 腾讯科技(深圳)有限公司 Method and device for selecting matching group members
CN107316255A (en) * 2017-04-07 2017-11-03 苏州清睿教育科技股份有限公司 A kind of efficient competition method competed online that shuttles
CN107551552A (en) * 2017-08-22 2018-01-09 天脉聚源(北京)科技有限公司 Playing card recording method and device
CN108479073A (en) * 2018-02-01 2018-09-04 上海雷果信息科技有限公司 Automatic matching device, method and its computer program product
CN113111225A (en) * 2021-03-28 2021-07-13 根尖体育科技(北京)有限公司 Automatic matching team forming method for basketball game
CN113413587A (en) * 2021-07-02 2021-09-21 腾讯科技(深圳)有限公司 Information determination method, device, equipment and medium for card sports
CN113680075A (en) * 2021-08-24 2021-11-23 中国汽车技术研究中心有限公司 Automobile race competition method, competition platform, electronic equipment and medium

Cited By (20)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
US8382566B2 (en) 2006-09-04 2013-02-26 Tencent Technology (Shenzhen) Company Ltd. Network game anti-cheating device, method and system
WO2008028425A1 (en) * 2006-09-04 2008-03-13 Tencent Technology (Shenzhen) Company Limited Equipment for preventing user from cheating in network game, method and system thereof
CN102096753B (en) * 2009-12-09 2015-04-29 新奥特(北京)视频技术有限公司 Server and client for contest report generation
US10021215B2 (en) 2012-02-23 2018-07-10 Tencent Technology (Shenzhen) Company Limited Method and server for allocating game resources
WO2013123845A1 (en) * 2012-02-23 2013-08-29 腾讯科技(深圳)有限公司 Game resource distribution method and server
US10893125B2 (en) 2012-02-23 2021-01-12 Tencent Technology (Shenzhen) Company Limited Method and server for allocating game resources
CN103736273A (en) * 2013-12-31 2014-04-23 成都有尔科技有限公司 Light-emitting diode (LED) screen based interactive game system
CN105635152A (en) * 2015-12-31 2016-06-01 宁波公众信息产业有限公司 Anti-cheating system of networking games
CN105635152B (en) * 2015-12-31 2019-01-22 宁波公众信息产业有限公司 A kind of anti-cheating system of internet game
CN106230794A (en) * 2016-07-20 2016-12-14 宁波公众信息产业有限公司 A kind of network game system prevented cheating
CN106669146A (en) * 2016-12-30 2017-05-17 腾讯科技(深圳)有限公司 Method and device for selecting matching group members
CN106669146B (en) * 2016-12-30 2019-09-17 腾讯科技(深圳)有限公司 A kind of method and device of selection matching group membership
CN107316255A (en) * 2017-04-07 2017-11-03 苏州清睿教育科技股份有限公司 A kind of efficient competition method competed online that shuttles
CN107551552A (en) * 2017-08-22 2018-01-09 天脉聚源(北京)科技有限公司 Playing card recording method and device
CN108479073A (en) * 2018-02-01 2018-09-04 上海雷果信息科技有限公司 Automatic matching device, method and its computer program product
CN108479073B (en) * 2018-02-01 2023-02-03 上海雷果信息科技有限公司 Automatic pairing apparatus, method and computer program product thereof
CN113111225A (en) * 2021-03-28 2021-07-13 根尖体育科技(北京)有限公司 Automatic matching team forming method for basketball game
CN113413587A (en) * 2021-07-02 2021-09-21 腾讯科技(深圳)有限公司 Information determination method, device, equipment and medium for card sports
CN113413587B (en) * 2021-07-02 2022-11-15 腾讯科技(深圳)有限公司 Information determination method, device, equipment and medium for card sports
CN113680075A (en) * 2021-08-24 2021-11-23 中国汽车技术研究中心有限公司 Automobile race competition method, competition platform, electronic equipment and medium

Similar Documents

Publication Publication Date Title
CN1862547A (en) Internet game contest method and service system thereof
US20210362065A1 (en) Fantasy game system and method for player selection and scoring
US10376792B2 (en) Group composition matchmaking system and method for multiplayer video games
US7824268B2 (en) Live hosted online multiplayer game
US8696466B2 (en) Method and apparatus for implementing nemesis matchmaking
US9375641B2 (en) Social matching of game players on-line
US8388445B2 (en) System and method for conducting a fantasy sports game
CN1921916A (en) Game method and game system
JP5612634B2 (en) GAME MANAGEMENT DEVICE, GAME SYSTEM, AND PROGRAM
WO2013190881A1 (en) Game management device, game system, game management method, program, and recording medium
CN1926554A (en) Golf game system and method thereof
US20130260898A1 (en) Fantasy sports game
JP5859700B1 (en) Control method, computer and control program
CN1334529A (en) Network game device, game system and storage medium
Konrad et al. The generalized Stackelberg equilibrium of the all-pay auction with complete information
CN1894694A (en) On-line game tournament system the prize money of which is determined by the wining number and the method for the same
CN102646158A (en) Integral clearing method and system for Internet-based virtual adversarial game
US10463973B2 (en) System and method for arranging equine competitions according to participant ability groupings
George et al. Competition formats in esports
JP5997736B2 (en) GAME MANAGEMENT DEVICE, GAME SYSTEM, AND PROGRAM
CN106600311A (en) Game advertisement precise serving method and system based on big data
US11331585B2 (en) Systems and methods for advanced competitive virtual sports competitions
Ganuza et al. Allocating ideas: horizontal competition in tournaments
TWI626077B (en) Digital entertainment system
CN101073707A (en) Internet game method and system

Legal Events

Date Code Title Description
C06 Publication
PB01 Publication
C10 Entry into substantive examination
SE01 Entry into force of request for substantive examination
C12 Rejection of a patent application after its publication
RJ01 Rejection of invention patent application after publication

Open date: 20061115