CN113680075A - Automobile race competition method, competition platform, electronic equipment and medium - Google Patents

Automobile race competition method, competition platform, electronic equipment and medium Download PDF

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Publication number
CN113680075A
CN113680075A CN202110972260.5A CN202110972260A CN113680075A CN 113680075 A CN113680075 A CN 113680075A CN 202110972260 A CN202110972260 A CN 202110972260A CN 113680075 A CN113680075 A CN 113680075A
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question
competition
starting
competitor
type
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Inventor
刘诗曼
赵帅
翟洋
沈永旺
王妍
陈旭亮
刘子毅
张泽星
梅俊宇
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Sinotruk Data Co ltd
China Automotive Technology and Research Center Co Ltd
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Sinotruk Data Co ltd
China Automotive Technology and Research Center Co Ltd
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Priority to CN202110972260.5A priority Critical patent/CN113680075A/en
Publication of CN113680075A publication Critical patent/CN113680075A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/803Driving vehicles or craft, e.g. cars, airplanes, ships, robots or tanks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/10Protocols in which an application is distributed across nodes in the network
    • HELECTRICITY
    • H04ELECTRIC COMMUNICATION TECHNIQUE
    • H04LTRANSMISSION OF DIGITAL INFORMATION, e.g. TELEGRAPHIC COMMUNICATION
    • H04L67/00Network arrangements or protocols for supporting network services or applications
    • H04L67/01Protocols
    • H04L67/12Protocols specially adapted for proprietary or special-purpose networking environments, e.g. medical networks, sensor networks, networks in vehicles or remote metering networks

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Computer Networks & Wireless Communication (AREA)
  • Signal Processing (AREA)
  • Health & Medical Sciences (AREA)
  • Computing Systems (AREA)
  • General Health & Medical Sciences (AREA)
  • Medical Informatics (AREA)
  • Management, Administration, Business Operations System, And Electronic Commerce (AREA)

Abstract

The invention relates to the field of intelligent networked automobiles, in particular to a competition method, a competition platform, electronic equipment and a medium for automobile events. The competition method for the automobile events comprises the following steps: responding to a competition request input by a competitor, and displaying the type of the competition question; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile; responding to a starting question request input by a competitor, and inquiring whether idle resources exist; if no free resources exist, adding the starting contest request into a queuing list of the same contest type; if there are free resources, the question is started. The method can guarantee the synchronous online high-concurrency requirements of users in different regions, all the participating teams can see the result ranking condition of each participating team in real time, the fairness, the justice and the openness of the competition are guaranteed, and the participation of international and domestic teams in the competition and the effective technical exchange are guaranteed.

Description

Automobile race competition method, competition platform, electronic equipment and medium
Technical Field
The invention relates to the field of intelligent networked automobiles, in particular to a competition method, a competition platform, electronic equipment and a medium for automobile events.
Background
The intelligent networked automobile is a product of the fusion development of a new generation of information technology and transportation, and is an important content for supporting scientific and technological innovation and accelerating the construction of a strong traffic country in China. At present, virtual simulation is taken as a link which can not be lost in automobile research and development, and the status is continuously promoted under the industrial background of accelerating landing of automatic driving research and development. In addition, the virtual simulation test has the characteristics of high efficiency, strong test repeatability, safety, reliability and low cost, and is the direction and trend of future automatic driving automobile tests. Therefore, based on cloud computing, by holding intelligent driving simulation events, taking intelligent networked automobile simulation development and verification as an entry point, intelligent networked automobile scientific research and industry events are combined, and driving protection and navigation are developed for the intelligent networked automobile virtual simulation technology.
At present, the cases for holding related intelligent driving simulation events are few, and part of the events are in the form of client-side games, which is unfavorable for contestants from different regions, all the contestants cannot be on-line simultaneously to play the games, the score ranking condition of each contestant cannot be seen in real time, the fairness, justice and openness of the games cannot be ensured, and the participation of international teams in competition and technical exchange is not facilitated. Furthermore, there is a lack of experience in facing issues with a large number of competitors accessing the event platform interface, high concurrency requests, etc. If there is a high concurrent demand, the website may be paralyzed due to an excessive access amount, and further the game cannot be held smoothly.
In view of the above, the present invention is particularly proposed.
Disclosure of Invention
The invention aims to provide a competition method, a competition platform, electronic equipment and a medium for automobile competition, so as to meet the requirement of guaranteeing synchronous online high concurrency of users in different regions, and all competition teams can see the result ranking condition of each competition team in real time, thereby ensuring fairness, justice and openness of the competition and guaranteeing participation of international and domestic competition teams in competition and effective technical exchange.
In order to achieve the purpose, the invention adopts the following technical scheme:
in a first aspect, the present invention provides a method for racing an automobile event, comprising:
responding to a competition request input by a competitor, and displaying the type of the competition question; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile;
responding to a starting question request input by a competitor, and inquiring whether idle resources exist;
if no free resources exist, adding the starting contest request into a queuing list of the same contest type;
if there are free resources, the question is started.
In a second aspect, the present invention provides a racing platform for an automotive event, comprising:
the competition question type display module is used for responding to a competition request input by a competitor and displaying the competition question type; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile;
the idle resource query module is used for responding to a starting question request input by a competitor and querying whether idle resources exist;
the queuing module is used for adding the starting question request into a queuing list of the same question type if no idle resource exists;
and the game question starting module is used for starting the game questions if free resources exist.
In a third aspect, the present invention provides an electronic device, comprising:
at least one processor, and a memory communicatively coupled to at least one of the processors;
wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method described above.
In a fourth aspect, the present invention provides a medium having stored thereon computer instructions for causing the computer to perform the method described above.
Compared with the prior art, the invention has the beneficial effects that:
the competition method for the automobile events, provided by the invention, firstly responds to the competition requests input by the competitors, and displays the competition question types, wherein the competition question types are different types of the competition questions divided according to the automobile sensor types or the automobile automatic driving function types, so that the competitors can be subjected to preliminary shunting, and the requirement of high concurrency is reduced; then responding to a starting question request input by a competitor, inquiring whether idle resources exist, starting the competitor when the idle resources exist, adding the starting question request into a queuing list of the same competitor type when the idle resources do not exist, and queuing by the competitor.
The method can use physical hardware resources to the maximum extent, simultaneously ensures the convenience of deployment and expansion, and ensures the requirement of synchronous online high concurrency of users in different regions. The method can be used for competition by the cloud server, so that the requirement that the competition players from different areas simultaneously go online for competition is met, all competition teams can see the result ranking condition of each competition team in real time, the fairness, the justness and the openness of the competition are ensured, and the competition participation and the effective technical exchange of international and domestic competition teams are ensured.
In addition, the competition platform existing in the current industry can only meet the requirements of a small amount of data interaction and transmission, a small amount of running tasks are completed, and a plurality of users are not supported to transmit data simultaneously.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a flow chart of a race method for an automobile race as provided in embodiment 1;
FIG. 2 is a schematic deployment diagram of K8s provided in example 1;
FIG. 3 is a flowchart of a race method for an automobile race provided in embodiment 2;
FIG. 4 is a flowchart of a race method for an automobile race provided in embodiment 3;
FIG. 5 is a schematic diagram showing the structure of a racing platform for a car race provided in embodiment 4;
fig. 6 is a schematic structural diagram of an electronic device provided in embodiment 5.
Detailed Description
The following description of the exemplary embodiments of the present application, taken in conjunction with the accompanying drawings, includes various details of the embodiments of the application for the understanding of the same, which are to be considered exemplary only. Accordingly, those of ordinary skill in the art will recognize that various changes and modifications of the embodiments described herein can be made without departing from the scope and spirit of the present application. Also, descriptions of well-known functions and constructions are omitted in the following description for clarity and conciseness.
Example 1
Fig. 1 is a flowchart of a race method for an automobile race according to this embodiment, which is suitable for a race related to automobile driving (especially, an intelligent networked automobile). The method may be performed by a race platform for an automotive event, which may be comprised of software and/or hardware, and is typically integrated into an electronic device.
Referring to fig. 1, the competition method for the automobile event comprises the following steps:
s110, responding to a competition request input by a competitor, and displaying the type of a competition question; wherein the game question types are different types which divide the game questions according to the type of the automobile sensor or the type of the automatic driving function of the automobile.
In this embodiment, after the contestant inputs a contest request, a type of a contest is displayed, and after the contestant logs in a contest interface, the contestant can enter the corresponding contest interface through a contest account and a password, where the contestant request may be formed after the contestant clicks a contest icon of a corresponding type of a contest on the contest interface, and the type of the contest may be displayed on an interface of the contest platform. The race question types are different types which are divided according to the automobile sensor types or the automobile automatic driving function types, so that the race question types can be enriched, the race question types can be selected by the participants independently, the participants are shunted to a certain extent, and the requirement for high concurrency is reduced.
Preferably, the question types include decision control class questions, perception class questions, AEB class questions, ACC class questions and LKA class questions. The decision control type racing questions refer to racing questions for enabling the competitors to make decisions and control over the vehicles, and for example, when the automobile sensor type is millimeter wave radar or laser radar, the decision control type racing questions can be selected. The perception type game questions refer to game questions enabling the participants to perceive the vehicle, and for example, when the type of the automobile sensor is provided with a camera, the perception type game questions can be selected. The AEB game is a game that requires a player to use an automatic Braking system (Autonomous ignition Braking) of a vehicle, and when an automatic driving function of the vehicle has an AEB function, an AEB game can be selected. The ACC-like racing questions are racing questions that require a competitor to use an Adaptive Cruise Control (Adaptive Cruise Control) function of the vehicle, and may be selected when there is an ACC function among the auto-drive functions of the vehicle. The LKA-type racing questions are questions that require a player to use a Lane Keeping Assist (Lane Keeping Assist) function of the vehicle, and may be selected when the LKA function is included in the auto drive function.
And S120, responding to a starting question request input by the competitor, and inquiring whether idle resources exist. If not, jumping to S210; if yes, go to S310.
Here, the free resource refers to an unoccupied resource in a resource manager (e.g., K8 s).
In this step, after the contestant inputs a request for starting the contest questions (for example, the contestant clicks a contest icon of a certain contest question type on an interface of the competition platform), whether free resources are available is queried. Whether idle resources exist or not is inquired, reliable management and control can be carried out on utilization of the resources in the platform, and the situation that the platform cannot run smoothly due to the fact that the participants are added too much is avoided.
Preferably, in this embodiment, a container arrangement scheme of kubernets (K8s) is adopted (the deployment of K8s is shown in fig. 2), the minimum program unit number can be infinitely extended by using the K8s technology, if the access number reaches a load value, hardware is configured as a new Node in a kubecect (command) manner, and the hardware can be used immediately after the start, so that the time for configuring the operating environment is reduced.
In addition, the K8s can manage a plurality of management nodes through a dashboard, so that the access load of a single management node is reduced, the possibility of system downtime is greatly reduced, the flexible and extensible management of the nodes is facilitated, and the design requirements of high concurrency, full containerization, support of web interface access, automatic adjustment of hardware resources according to requirements and the like are met. Each task runs in a Docker (container virtualization technology) container, is isolated from each other and does not influence each other, uses physical hardware resources to the maximum extent, simultaneously ensures the convenience of deployment and expansion, and ensures the requirement of hundreds of people on line synchronization and high concurrency.
And S210, adding the starting question request into the queuing list of the same question type.
If no free resources exist, the starting question request is added into a queuing list of the same question type so as to queue, and optionally, when free resources exist, the starting question can be started to play according to the queuing sequence.
S310, starting the game question.
If the resources are free, directly starting the competition questions to play the competition.
The competition method for the automobile competition firstly responds to the competition request input by the competitor, and displays the competition question type, wherein the competition question type is different types of the competition questions divided according to the automobile sensor type or the automobile automatic driving function type, so that the competitor can be initially shunted, and the requirement of high concurrency is reduced; then responding to a starting question request input by a competitor, inquiring whether idle resources exist, starting the competitor when the idle resources exist, adding the starting question request into a queuing list of the same competitor type when the idle resources do not exist, and queuing by the competitor.
The method can use physical hardware resources to the maximum extent, simultaneously ensures the convenience of deployment and expansion, and ensures the requirement of synchronous online high concurrency of users in different regions. The method can be used for competition by the cloud server, so that the requirement that the competition players from different areas simultaneously go online for competition is met, all competition teams can see the result ranking condition of each competition team in real time, the fairness, the justness and the openness of the competition are ensured, and the competition participation and the effective technical exchange of international and domestic competition teams are ensured.
In addition, the competition platform existing in the current industry can only meet the requirements of a small amount of data interaction and transmission, a small amount of running tasks are completed, and a plurality of users are not supported to transmit data simultaneously.
Example 2
Fig. 3 is a flowchart of another competition method for a car race according to the present embodiment, which includes the following steps:
s110, responding to a competition request input by a competitor, and displaying the type of a competition question; wherein the game question types are different types which divide the game questions according to the type of the automobile sensor or the type of the automatic driving function of the automobile.
And S120, responding to a starting question request input by the competitor, and inquiring whether idle resources exist. If not, jumping to S210; if yes, go to S310.
And S210, adding the starting question request into the queuing list of the same question type.
And S220, displaying the number of queuing people in the queuing table of the same question type, and prompting whether to wait for queuing.
The step can display the condition of the number of the queue people and prompt the participants whether to wait for the queue.
And S230, updating the number of the queue according to the feedback result of whether the participants wait for the queue.
If the feedback result of the participants is waiting for queuing, the number of the queued participants is unchanged; if the feedback result of the participants is that queuing is not waited, the number of queued people is reduced by 1.
S240, inquiring whether idle resources exist in real time, and if so, prompting whether to start the question.
In the step, whether idle resources exist or not can be inquired in real time, and once the idle resources exist, whether the contestants start the contest or not can be prompted.
And S250, starting the game question or kicking the competitor out of the queuing list according to the feedback result of whether the competitor starts the game question or not.
If the feedback result of the competitor is the starting competition question, starting the competition question; and if the feedback result of the competitor is that the competitor does not start the competition or does not receive the feedback of the starting or non-starting of the competitor after the preset time, kicking the competitor out of the queuing list.
S310, starting the game question.
S110, S120, S210, and S310 in this embodiment are the same as those in embodiment 1, and are not described again here.
According to the embodiment, the steps of prompting whether to wait for queuing, updating the number of queuing people, prompting whether to start the game questions, and starting the game questions or kicking the competitors out of the queuing list are added, so that the whole queuing condition is orderly set, and the resource waste condition caused by incapability of timely parameter influence due to subjective or objective condition influence of the competitors is avoided.
Example 3
Fig. 4 is a flowchart of another competition method for car events according to this embodiment, which is a further optimization of S310 in embodiment 2, and the method includes the following steps:
s110, responding to a competition request input by a competitor, and displaying the type of a competition question; wherein the game question types are different types which divide the game questions according to the type of the automobile sensor or the type of the automatic driving function of the automobile.
And S120, responding to a starting question request input by the competitor, and inquiring whether idle resources exist. If not, jumping to S210; if yes, go to S310.
And S210, adding the starting question request into the queuing list of the same question type.
And S220, displaying the number of queuing people in the queuing table of the same question type, and prompting whether to wait for queuing.
And S230, updating the number of the queue according to the feedback result of whether the participants wait for the queue.
S240, inquiring whether idle resources exist in real time, and if so, prompting whether to start the question.
And S250, starting the game question or kicking the competitor out of the queuing list according to the feedback result of whether the competitor starts the game question or not.
S311, starting the virtual engine.
Among other things, the virtual engine may employ the UE 4.
And S312, if the virtual engine is started successfully, starting the game question.
Preferably, if the virtual engine is successfully started, starting the question includes:
if the virtual engine is started successfully, judging whether the competitor accesses;
if yes, starting the game questions, running the game questions and calculating scores;
if not, the virtual engine process is ended.
Preferably, the determining whether the competitor accesses comprises:
verifying whether the identity of the competitor is legal and whether the competitor has a competition question in progress;
if the verification fails, returning a failure reason and judging that the competitor does not access;
and if the verification is successful, sending the racing question access key and the main vehicle sensor installation information.
The contest access key is a key for accessing the contest and is sent out, so that access of contestants is facilitated. The sensor installation information of the master vehicle refers to the type and the number of sensors installed on the master vehicle, and the information is used for acquiring data on the sensor of the master vehicle subsequently.
Wherein, preferably, the starting question includes: responding to the calling of the algorithm adopted by the competitor by the virtual engine interface, and sending a starting instruction;
the running questions comprise: controlling the target vehicle to run according to the rules set in the racing questions, and acquiring the running data of the main vehicle; wherein the target vehicle is a vehicle controlled by a racing platform, and the host vehicle is a vehicle controlled by an algorithm adopted by the competitor.
When the algorithm calls the virtual engine interface, it needs to use the question access key described above (which the algorithm obtains through the web interface).
S110, S120, S210, S220, S230, S240, and S250 in this embodiment are the same as those in embodiment 2, and are not described again here.
The embodiment describes the specific execution of S130 in embodiment 2 in detail, and by using the method, whether the algorithm is accessed can be accurately determined, and the competitor is timely notified when the algorithm is not accessed, so as to ensure that the event is smoothly performed.
Example 4
Referring to fig. 5, the present embodiment provides a race platform for an automobile race, including:
a question type display module 101, configured to respond to a contest request input by a contestant and display a question type; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile;
an idle resource query module 102, configured to respond to a question starting request input by a competitor, and query whether idle resources are available;
the queuing module 103 is configured to add the starting question request to a queuing list of the same question type if no idle resource exists;
a contest starting module 104, configured to start a contest if there are idle resources.
The competition platform for the automobile events is used for executing the competition method for the automobile events, and therefore at least has functional modules and beneficial effects corresponding to the method.
Further, the platform further includes a queuing table management module, configured to, after the starting question request is added to the queuing table of the same question type if there is no idle resource: displaying the number of queuing people in the queuing table of the same question type, and prompting whether to wait for queuing; updating the number of the queue people according to the feedback result of whether the participants wait for queuing or not; inquiring whether idle resources exist in real time, and if so, prompting whether to start a question; and starting the game questions or kicking the participants out of the queuing list according to the feedback result of whether the participants start the game questions or not.
Further, the topic starting module is further configured to: if the resources are free, starting the virtual engine; if the virtual engine is started successfully, starting the question.
If the virtual engine is successfully started, starting the question comprises the following steps: if the virtual engine is started successfully, judging whether the competitor accesses; if yes, starting the game questions, running the game questions and calculating scores; if not, the virtual engine process is ended.
The judging whether the competitor accesses comprises: verifying whether the identity of the competitor is legal and whether the competitor has a competition question in progress; if the verification fails, returning a failure reason and judging that the competitor does not access; and if the verification is successful, sending the racing question access key and the main vehicle sensor installation information.
The starting question includes: responding to the calling of the algorithm adopted by the competitor by the virtual engine interface, and sending a starting instruction; the running questions comprise: controlling the target vehicle to run according to the rules set in the racing questions, and acquiring the running data of the main vehicle; wherein the target vehicle is a vehicle controlled by a racing platform, and the host vehicle is a vehicle controlled by an algorithm adopted by the competitor.
Example 5
As shown in fig. 6, the present embodiment provides an electronic apparatus including:
at least one processor; and
a memory communicatively coupled to at least one of the processors; wherein,
the memory stores instructions executable by at least one of the processors to enable the at least one of the processors to perform the method described above. The at least one processor in the electronic device is capable of performing the above method and thus has at least the same advantages as the above method.
Optionally, the electronic device further includes an interface for connecting the components, including a high-speed interface and a low-speed interface. The various components are interconnected using different buses and may be mounted on a common motherboard or in other manners as desired. The processor may process instructions for execution within the electronic device, including instructions stored in or on the memory to display Graphical information for a GUI (Graphical User Interface) on an external input/output device, such as a display device coupled to the Interface. In other embodiments, multiple processors and/or multiple buses may be used, along with multiple memories and multiple memories, as desired. Also, multiple electronic devices may be connected, with each device providing portions of the necessary operations (e.g., as a server array, a group of blade servers, or a multi-processor system). In fig. 6, one processor 201 is taken as an example.
The memory 202 is a computer-readable storage medium, and can be used for storing software programs, computer-executable programs, and modules, such as program instructions/modules corresponding to the competition method of the automobile event in the embodiment of the present invention (for example, the competition question type display module 101, the free resource inquiry module 102, the queuing module 103, and the competition question starting module 103 in the competition platform of the automobile event). The processor 201 executes various functional applications of the device and data processing by executing software programs, instructions and modules stored in the memory 202, i.e. implements the race method for the car event as described above.
The memory 202 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function; the storage data area may store data created according to the use of the terminal, and the like. Further, the memory 202 may include high speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other non-volatile solid state storage device. In some examples, the memory 202 may further include memory located remotely from the processor 201, which may be connected to the device over a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof.
The electronic device may further include: an input device 203 and an output device 204. The processor 201, the memory 202, the input device 203 and the output device 204 may be connected by a bus or other means, and fig. 6 illustrates the connection by a bus as an example.
The input device 203 may receive input numeric or character information, and the output device 204 may include a display device, an auxiliary lighting device (e.g., an LED), a tactile feedback device (e.g., a vibration motor), and the like. The display device may include, but is not limited to, a Liquid Crystal Display (LCD), a Light Emitting Diode (LED) display, and a plasma display. In some implementations, the display device can be a touch screen.
Example 6
The present embodiment provides a medium having stored thereon computer instructions for causing the computer to perform the method described above. The computer instructions on the medium for causing a computer to perform the method described above thus have at least the same advantages as the method described above.
The medium of the present invention may take the form of any combination of one or more computer-readable media. The medium may be a computer readable signal medium or a computer readable storage medium. The medium may be, for example, but not limited to, an electronic, magnetic, optical, electromagnetic, infrared, or semiconductor system, apparatus, or device, or any combination of the foregoing. More specific examples (a non-exhaustive list) of the medium include: an electrical connection having one or more wires, a portable computer diskette, a hard disk, a Random Access Memory (RAM), a read-only memory (ROM), an erasable programmable read-only memory (EPROM or flash memory), an optical fiber, a portable compact disc read-only memory (CD-ROM), an optical storage device, a magnetic storage device, or any suitable combination of the foregoing. In the context of this document, a medium may be any tangible medium that can contain, or store a program for use by or in connection with an instruction execution system, apparatus, or device.
A computer readable signal medium may include a propagated data signal with computer readable program code embodied therein, for example, in baseband or as part of a carrier wave. Such a propagated data signal may take many forms, including, but not limited to, electro-magnetic, optical, or any suitable combination thereof. A computer readable signal medium may also be any computer readable medium that is not a computer readable storage medium and that can communicate, propagate, or transport a program for use by or in connection with an instruction execution system, apparatus, or device.
Program code embodied on a computer readable medium may be transmitted using any appropriate medium, including but not limited to wireless, wireline, optical fiber cable, RF (Radio Frequency), etc., or any suitable combination of the foregoing.
Computer program code for carrying out operations for aspects of the present invention may be written in any combination of one or more programming languages, including an object oriented programming language such as Java, Smalltalk, C + +, or the like, as well as conventional procedural programming languages, such as the "C" programming language or similar programming languages. The program code may execute entirely on the user's computer, partly on the user's computer, as a stand-alone software package, partly on the user's computer and partly on a remote computer or entirely on the remote computer or server. In the case of a remote computer, the remote computer may be connected to the user's computer through any type of network, including a Local Area Network (LAN) or a Wide Area Network (WAN), or the connection may be made to an external computer (for example, through the Internet using an Internet service provider).
It should be understood that various forms of the flows shown above, reordering, adding or deleting steps, may be used. For example, the steps described in the present application may be executed in parallel, sequentially, or in different orders, as long as the desired results of the technical solutions disclosed in the present application can be achieved, and the present invention is not limited herein.
The above-described embodiments should not be construed as limiting the scope of the present application. It should be understood by those skilled in the art that various modifications, combinations, sub-combinations and substitutions may be made in accordance with design requirements and other factors. Any modification, equivalent replacement, and improvement made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (10)

1. A method of racing an automotive event, comprising:
responding to a competition request input by a competitor, and displaying the type of the competition question; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile;
responding to a starting question request input by a competitor, and inquiring whether idle resources exist;
if no free resources exist, adding the starting contest request into a queuing list of the same contest type;
if there are free resources, the question is started.
2. The method of claim 1, wherein the question types include a decision control class question, a perception class question, an AEB class question, an ACC class question, and an LKA class question.
3. A method for racing an automobile event as recited in claim 1, wherein after adding the request for starting race questions to the queuing table for the same race question type if there are no free resources, further comprising:
displaying the number of queuing people in the queuing table of the same question type, and prompting whether to wait for queuing;
updating the number of the queue people according to the feedback result of whether the participants wait for queuing or not;
inquiring whether idle resources exist in real time, and if so, prompting whether to start a question;
and starting the game questions or kicking the participants out of the queuing list according to the feedback result of whether the participants start the game questions or not.
4. A method for racing an automobile event as in any of claims 1-3, wherein initiating a race question if there are free resources comprises:
if the resources are free, starting the virtual engine;
if the virtual engine is started successfully, starting the question.
5. A race method for an automobile race as recited in claim 4, wherein initiating a race question if the virtual engine is successfully initiated comprises:
if the virtual engine is started successfully, judging whether the competitor accesses;
if yes, starting the game questions, running the game questions and calculating scores;
if not, the virtual engine process is ended.
6. A method of racing an automobile event as recited in claim 5, wherein the determining whether the competitor has access comprises:
verifying whether the identity of the competitor is legal and whether the competitor has a competition question in progress;
if the verification fails, returning a failure reason and judging that the competitor does not access;
and if the verification is successful, sending the racing question access key and the main vehicle sensor installation information.
7. A method of racing an automobile event as recited in claim 6, wherein the initiating a race question comprises: responding to the calling of the algorithm adopted by the competitor by the virtual engine interface, and sending a starting instruction;
the running questions comprise: controlling the target vehicle to run according to the rules set in the racing questions, and acquiring the running data of the main vehicle; wherein the target vehicle is a vehicle controlled by a racing platform, and the host vehicle is a vehicle controlled by an algorithm adopted by the competitor.
8. A racing platform for an automotive event, comprising:
the competition question type display module is used for responding to a competition request input by a competitor and displaying the competition question type; the racing questions are divided into different types according to the type of the automobile sensor or the type of the automatic driving function of the automobile;
the idle resource query module is used for responding to a starting question request input by a competitor and querying whether idle resources exist;
the queuing module is used for adding the starting question request into a queuing list of the same question type if no idle resource exists;
and the game question starting module is used for starting the game questions if free resources exist.
9. An electronic device, comprising:
at least one processor, and a memory communicatively coupled to at least one of the processors;
wherein the memory stores instructions executable by the at least one processor to enable the at least one processor to perform the method of any one of claims 1-7.
10. A medium having stored thereon computer instructions for causing a computer to perform the method of any one of claims 1-7.
CN202110972260.5A 2021-08-24 2021-08-24 Automobile race competition method, competition platform, electronic equipment and medium Pending CN113680075A (en)

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