CN1781569A - Gaming machine - Google Patents

Gaming machine Download PDF

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Publication number
CN1781569A
CN1781569A CNA200510127231XA CN200510127231A CN1781569A CN 1781569 A CN1781569 A CN 1781569A CN A200510127231X A CNA200510127231X A CN A200510127231XA CN 200510127231 A CN200510127231 A CN 200510127231A CN 1781569 A CN1781569 A CN 1781569A
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CN
China
Prior art keywords
game
information
reading object
toy statue
statue
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Pending
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CNA200510127231XA
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Chinese (zh)
Inventor
冈田和生
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Universal Entertainment Corp
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Aruze Corp
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Publication date
Application filed by Aruze Corp filed Critical Aruze Corp
Publication of CN1781569A publication Critical patent/CN1781569A/en
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Abstract

A gaming machine includes: an information reading means that reads obj ect information from a reading obj ect provided with a storage medium in which the object information is stored, the reading object being mountable on the gaming machine; a game processing means that performs game processing to provide to a player a game in a plurality of game states including a base game state and a bonus game state in which a grater advantage is provided to the player than in the base game state; and a display means that displays an effect related to the game, wherein the game processing means controls a frequency of occurrence of the effect to be displayed on the display means during the game based on the object information read from the reading object by the information reading means.

Description

Game machine
Technical field
The present invention relates to a kind of game machine, more particularly, relate to a kind of game machine with information read device, this device is used for reading in the reading object canned data.
Background technology
Game machine (being so-called video game machine), it is by utilizing the image that shows on the display, makes it possible to play and shows and relevant vision and the auditory effect of playing, and has caused player's concern so far.
In addition, the recent popularity of three dimensional toy statue of using expression to come from the role in TV animation cartoon, the home video games etc. heightens.
Consider such environment, developed the game machine that a kind of player of causing pays close attention to, card shape recording medium that use can recorded information on it or the statue with embedding recording medium are wherein played games on this game machine.
Game machine like this has been described a kind of game machine in JP-A-2003-340139.This gamer configuration becomes so-called medal game machine, and the medal mounting platform wherein is installed.To be installed in the medal that statue forms on this medal mounting platform, be stored in data in the medal and the data read/write between the game machine thus with IC chip.
When the medal that is embedded with the IC chip that forms together with statue is installed on this mounting platform, the game machine operation.
But, in this game machine that JP-A-2003-340139 describes, embed the condition that the medal that the IC chip is arranged is used to store the interruption of the parameter value of game role and recreation.Be embedded with at this that canned data only is used for proceeding simply recreation in medal of IC chip, so it only produces a kind of variation, even make that data are updated, it is stronger that game role also becomes.Thereby, there is the problem of singsong that may become of playing.
In addition, in described this game machine of JP-A-2003-340139, the embedding that forms with statue has the medal of IC chip only to be installed on the medal mounting platform.That is to say that in JP-A-2003-340139, although this medal forms with the toy statue, only this IC chip is effectively utilized, and lack effective flexibility of using statue partly to increase player's enjoyment.
Existing game machine such as slot machine in, the image that shows on the display is used to continue thus recreation, and the relevant vision and the auditory effect of performance recreation, thereby has increased player's enjoyment.In addition, in this slot machine, carry out following recreation.That is, the rotation of a plurality of runners stops afterwards, and wins during combination the coin of the combination equivalence of winning that Zhi Fuyu is such etc. corresponding to any when symbols displayed combination on the runner that stops.And such slot machine usually disposes to such an extent that can carry out basic game and than the more favourable bonus game of this basic game (for example, JP-A-2004-049408).
Bonus game like this, for instance, known such recreation (so-called free game) promptly wherein is similar to basic game and does not consume any coin that the player has.
,, so a kind of pattern is arranged herein, wherein on slot machine, show a plurality of options, and from rendering preferences, select an option, thereby the coin that wins predetermined number is as award as one of pattern of bonus game.
In addition, use the recent popularity of player's statue of the role in similar TV animation cartoon, the home video games etc. to heighten.
Consider this environment, developed a kind of game machine, use a kind of can recorded information card shape recording medium or the toy statue with embedding recording medium wherein on this game machine, play games, it has caused player's concern.
In the bonus game of above-mentioned selection option, the player can participate in this bonus game, thereby and obtains to satisfy in winning awards.Yet they may not be different and different according to the player, and no matter who object for appreciation all reaches same result.That is to say, in the recreation that continues this slot machine, have such problem, that is, and the bonus game that wherein should the become exciting part originally singsong that becomes.
On the other hand, in such bonus game, the player wishes to win awards effectively.
Summary of the invention
One of below the invention provides at least:
(1) a kind of game machine wherein aspect the frequency of occurrences of the effect of carrying out, will have the reading object personalization of embedding storage medium wherein such as the IC chip during playing, thereby will give game effect with variation, and higher fresh enjoyment is provided thus.
(2) a kind of game machine, it is played with the bonus game state, gives preferentially for having player such as the reading object of toy statue with built-in storage medium such as IC chip and so on, and therefore it can increase player's excitement levels.
(3) a kind of game machine wherein changes the effect of carrying out during the recreation based on this toy statue, impels the player to form attachment to the employed toy statue of player thus, and gives the player with fresh enjoyment.
(4) a kind of game machine, wherein based on player toy statue that uses and the auxiliary toy statue that appends to this toy statue, change the interests content of grant giving the player, impel the player to form attachment thus, and offer the player with new enjoyment source to this toy statue of its use.
Game machine according to first aspect comprises: information read device, and it is reading object information from the reading object that provides storage medium, stores this object information in this storage medium, and this reading object can be installed on the game machine; Game processing equipment, it carries out the game processing process, offers the recreation in the multiple game state of player, and this game state comprises basic game state and bonus game state, in this bonus game state, than in the basic game state, providing higher interests to the player; And display unit, it shows the effect relevant with recreation, wherein this game processing equipment is controlled at the occurrence frequency of the effect that will show during the recreation based on the object information that is read by information read device on display from reading object.
Game machine according to second aspect comprises: information read device, and it is reading object information from reading object, and this reading object provides the storage medium of wherein storing this object information, and this reading object can be installed on this game machine; Game processing equipment, it carries out the game processing process, and coming provides recreation in the multiple game state to the player, and this game state comprises basic game state and bonus game state, in this bonus game state, provide than higher interests in normal effective status to the player; Display unit, it shows a plurality of options relevant with this recreation; And selecting arrangement, its permission player is chosen in a plurality of options that show on the display unit, wherein this game processing equipment is determined a plurality of options that will show during recreation is carried out in the bonus game state based on the object information that is read by information read device on display unit from reading object.
Game machine according to the third aspect comprises: information read device, and it is reading object information from reading object, and this reading object provides the wherein storage medium of storage object information, and this reading object can be installed on this game machine; Game processing equipment, it carries out the game processing process, offers the recreation of player with multiple game state, this game state comprises basic game state and bonus game state, in this bonus game state,, provide higher interests to the player than at the basic game state; And display unit, it shows the effect relevant with recreation, wherein this game processing equipment is controlled this demonstration dress and is shown and the reading object corresponding effect that is installed on this game machine based on the object information that is read from reading object by this information read device.
Game machine according to fourth aspect comprises: information read device, and it is reading object information from reading object, and this reading object provides the wherein storage medium of storage object information, and this reading object can be installed on this game machine; Game processing equipment, it carries out the game processing process, offers the recreation of player with multiple game state, this game state comprises basic game state and bonus game state, in this bonus game state,, provide higher interests to the player than at the basic game state; And display unit, it shows the effect relevant with recreation, wherein this game processing equipment determines to offer player's interests based on the object information that is read by this information read device in the bonus game state from reading object.
The invention provides following configuration.The configuration that needs by combination can obtain not clearly any combination of these configurations of description.
(1). a kind of game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores described object information therein, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player than more benefits in the basic game state; And
Display unit is used to show the effect relevant with recreation,
Wherein, game processing equipment based on by information read device from the object information that reading object reads, be controlled at the frequency of occurrences of the effect that will on display unit, show during the recreation.
(2). as (1) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is based on the frequency of occurrences of described identifying information control effect.
(3). as (1) described game machine, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment is based on the frequency of occurrences of described historical information control effect.
(4). as (3) described game machine, wherein, historical information is represented the number of times that this reading object is used to play games.
(5). as (1) described game machine, wherein, game processing equipment is controlled at the frequency of occurrences of effect in the basic game state, and is controlled at the frequency of occurrences of effect in the bonus game state.
(6). as (1) described game machine, wherein, information read device is reading object information from reading object, and do not contact reading object.
(7). as (1) described game machine, wherein, information read device the object information of upgrading is provided in the storage medium that provides in the reading object.
(8). as (7) described game machine, wherein, this information read device is written to the object information of upgrading in the storage medium, and does not contact reading object.
(9). as (1) described game machine, wherein, reading object is the three dimensional toy statue.
(10). as (1) described game machine, wherein, display unit shows a plurality of symbols that are arranged on a plurality of runners changeably.
(11). as (10) described game machine, wherein, display unit provides a plurality of mechanical runners as described a plurality of runners.
(12). as (1) described game machine, wherein, display unit shows a plurality of options relevant with recreation,
Wherein, game machine further comprises selecting arrangement, and it is used for allowing the player to select to be presented at of a plurality of options on the display unit, and
Wherein, game processing equipment based on information read device from the object information that reading object reads, a plurality of options that will on display unit, show during determining in the bonus game state, to play.
(13). as (12) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is determined a plurality of options that will show on display unit based on identifying information.
(14). as (13) described game machine, wherein, game processing equipment is determined that a plurality of options that will show, described a plurality of options have with this identifying information and is concerned closely on display unit.
(15). as (1) described game machine, wherein, and the object information that game processing equipment reads from reading object based on information read device, the control display unit shows and the reading object corresponding effect of installing on the game machine.
(16). as (15) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment comes display effect based on identifying information control display unit.
(17). as (15) described game machine, wherein, reading object is the three dimensional toy statue.
(18). as (17) described game machine, wherein, game processing equipment control display unit shows the effect relevant with the outward appearance of reading object.
(19). as (15) described game machine, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment comes display effect based on historical information.
(20). as (1) described game machine, wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
(21). as (20) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment determines to offer player's interests based on identifying information in the bonus game state.
(22). as (20) described game machine, wherein, reading object is the three dimensional toy statue.
(23). as (22) described game machine, wherein, the toy statue is configured to auxiliary toy statue attached to it, and described auxiliary toy statue has the secondary storage medium that wherein stores auxiliary object information,
Wherein, information read device is stored in the object information in the storage medium of toy statue, and reads the auxiliary object information in the secondary storage medium that is stored in auxiliary toy statue, and
Wherein, game processing equipment determines to offer player's interests based on identifying information and auxiliary object information in the bonus game state.
(24). a kind of game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores described object information therein, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player than more benefits in the basic game state;
Display unit is used to show a plurality of options relevant with recreation; And
Selecting arrangement is used for allowing the player to select one from a plurality of options that show in display unit,
Wherein, game processing equipment based on information read device from the object information that reading object reads, a plurality of options that will on display unit, show during determining in the bonus game state, to play.
(25). as (24) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is determined a plurality of options that will show based on identifying information on display unit.
(26). as (25) described game machine, wherein, this game processing equipment is determined that a plurality of options that will show, described a plurality of options have with this identifying information and is concerned closely on display unit.
(27). as (25) described game machine, wherein, information read device is from reading object reading object information, and do not contact this reading object.
(28). as (25) described game machine, wherein, information read device the object information of upgrading is provided in the storage medium that provides in the reading object.
(29). as (28) described game machine, wherein, information read device is written to the object information of upgrading in the storage medium, and does not contact this reading object.
(30). as (25) described game machine, wherein, reading object is the three dimensional toy statue.
(31). as (25) described game machine, wherein, display unit shows a plurality of symbols that are arranged on a plurality of runners changeably.
(32). as (31) described game machine, wherein, display unit provides a plurality of mechanical runners as a plurality of runners.
(33). as (25) described game machine, wherein, and the object information that game processing equipment reads from reading object based on information read device, the control display unit shows and the reading object corresponding effect that is installed on the game machine.
(34). as (33) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is controlled the display unit display effect based on identifying information.
(35). as (33) described game machine, wherein, reading object is the three dimensional toy statue.
(36). as (35) described game machine, wherein, game processing equipment control display unit shows the effect relevant with the outward appearance of reading object.
(37). as (33) described game machine, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment is controlled the display unit display effect based on historical information.
(38). as (25) described game machine, wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
(39). as (38) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment determines to offer player's interests based on identifying information in the bonus game state.
(40). as (38) described game machine, wherein, reading object is the three dimensional toy statue.
(41). as (40) described game machine, wherein, the toy statue is configured to auxiliary toy statue attached to it, and described auxiliary toy statue has the secondary storage medium that wherein stores auxiliary object information,
Wherein, information read device reads the object information in the storage medium that is stored in this toy statue, and reads the auxiliary object information in the secondary storage medium that is stored in auxiliary toy statue, and
Wherein, game processing equipment determines to offer at the bonus game state player's interests based on identifying information and auxiliary object information.
(42). a kind of game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides and stores the described storage medium that reads information therein, and described reading object can be installed on this game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, will be in the bonus game state than basic game state in more benefits offer the player; And
Display unit is used to show a plurality of options relevant with recreation;
Wherein, the object information that game processing equipment reads from reading object based on information read device, the control display unit shows corresponding to the effect that is installed in the reading object on this game machine.
(43). as (42) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is based on this identifying information, and the control display unit is come display effect.
(44). as (42) described game machine, wherein, reading object is the three dimensional toy statue.
(45). as (44) described game machine, wherein, game processing equipment control display unit shows the effect relevant with the outward appearance of reading object.
(46). as (42) described game machine, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment comes display effect based on historical information control display unit.
(47). as (44) described game machine, wherein, information read device reads this object information from reading object, and does not contact this reading object.
(48). as (44) described game machine, wherein, information read device the object information of upgrading is provided in the storage medium that provides in the reading object.
(49). as (48) described game machine, wherein, information read device is written to the object information of upgrading in the storage medium, and does not contact this reading object.
(50). as (44) described game machine, wherein, reading object is the three dimensional toy statue.
(51). as (44) described game machine, wherein, display unit shows a plurality of symbols that are arranged on a plurality of runners changeably.
(52). as (51) described game machine, wherein, display unit provides a plurality of mechanical runners as a plurality of runners.
(53). as (44) described game machine, wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
(54). as (53) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment determines to offer player's interests based on identifying information in the bonus game state.
(55). as (53) described game machine, wherein, reading object is the three dimensional toy statue.
(56). as (55) described game machine, wherein, the toy statue is configured to auxiliary toy statue attached to it, and described auxiliary toy statue has the secondary storage medium that stores auxiliary object information therein,
Wherein, information read device reads the object information in the storage medium that is stored in this toy statue, and reads the auxiliary object information in the secondary storage medium that is stored in auxiliary toy statue, and
Wherein, game processing equipment determines to offer at the bonus game state player's interests based on identifying information and auxiliary object information.
(57). a kind of game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores object information thereon, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player's than more benefits in the basic game state; And
Display unit is used to show the image relevant with recreation;
Wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
(58). as (57) described game machine, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment determines to offer player's interests based on this identifying information in the bonus game state.
(59). as (58) described game machine, wherein, reading object is the three dimensional toy statue.
(60). as (59) described game machine, wherein, the toy statue is configured to auxiliary toy statue attached to it, and described auxiliary toy statue has the secondary storage medium that stores auxiliary object information therein,
Wherein, information read device reads the object information in the storage medium that is stored in the toy statue, and reads the auxiliary object information in the secondary storage medium that is stored in auxiliary toy statue, and
Wherein, game processing equipment determines to offer at the bonus game state player's interests based on identifying information and auxiliary object information.
(61). as (57) described game machine, wherein, information read device is reading object information from reading object, and do not contact this reading object.
(62). as (57) described game machine, wherein, information read device the object information of upgrading is provided in the storage medium that provides in the reading object.
(63). as (62) described game machine, wherein, information read device is written to the object information of upgrading in the storage medium, and does not contact reading object.
(64). as (57) described game machine, wherein, reading object is the three dimensional toy statue.
(65). as (57) described game machine, wherein, display unit shows a plurality of symbols that are arranged on a plurality of runners changeably.
(66). as (65) described game machine, wherein, display unit provides a plurality of mechanical runners as a plurality of runners.
Description of drawings
In the accompanying drawings:
Fig. 1 is the perspective view according to the slot machine of first embodiment;
Fig. 2 is the block diagram that the control system of this slot machine game schematically is shown;
Fig. 3 is the block diagram that the LCD drive circuit of bottom LCD schematically is shown;
Fig. 4 is the diagram that symbols displayed example on the outer surface of the runner that will use in basic game schematically is shown;
Fig. 5 is illustrated in the diagram of selecting table and rewarding that being used to when playing basic game wins makes up;
Fig. 6 A-6C is the diagram that illustrates according to using the toy statue on the slot machine of this embodiment, and wherein Fig. 6 A illustrates soldier's toy statue, and Fig. 6 B illustrates Master player statue, and Fig. 6 C illustrates toxotae player statue;
Fig. 7 is the flow chart of master processor program;
Fig. 8 is the flow chart of beginning received processing program;
Fig. 9 is the diagram of the display change table that uses in the display change processing procedure;
Figure 10 A and 10B illustrate when not using player's statue, the diagram of the demonstration example on the LCD of bottom, and wherein Figure 10 A is the demonstration example during basic game, and Figure 10 B is the demonstration example during bonus game;
Figure 11 A and Figure 11 B illustrate when using to have 100 times or during the soldier player statue of lower frequency of utilization, the diagram of the demonstration example on the LCD of bottom, the demonstration example during basic game during Figure 11 A wherein, and Figure 11 B is the demonstration example during bonus game;
Figure 12 A and 12B illustrate when using when having 101 frequencies of utilization or higher soldier's toy statue, the diagram of the demonstration example on the LCD of bottom, wherein Figure 12 A is the demonstration example at basic game, and Figure 12 B is the demonstration example during bonus game;
Figure 13 is a flow chart of selecting handling procedure;
Figure 14 is the flow chart of basic game handling procedure;
Figure 15 A and 15B select the example that the effect of using in the processing procedure is selected table in effect, and wherein Figure 15 A is illustrated in the effect of using during the basic game and selects table, select table and Figure 15 B is illustrated in the effect of using during the bonus game;
Figure 16 A and 16B are the examples of selecting first effect of processing procedure result performance as this effect, and wherein Figure 16 A is the demonstration example during basic game, and Figure 16 B is the demonstration example during bonus game;
Figure 17 is the flow chart of bonus game handling procedure;
Figure 18 is when using soldier's toy statue, the demonstration example of rendering preferences symbol during bonus game;
During Figure 19 when using Master's toy statue, the demonstration example of rendering preferences symbol during bonus game;
Figure 20 A and 20B select the example that the option content of using in the processing procedure is selected table in the option content; Wherein Figure 20 A is that the option content of using when using soldier's toy statue is selected table, and Figure 20 B to be that appearance of option of using when use Master toy statue select table;
Figure 21 A-21C is illustrated in the diagram that effect that bonus game uses during the basic game after finishing is selected the expression example;
Figure 22 is the perspective view according to the slot machine of second embodiment;
Figure 23 is the diagram that the accessory " sword accessory " that can be attached on the toy statue that uses in this slot machine is shown;
Figure 24 is the diagram that the accessory " cane accessory " that can be attached on the toy statue is shown;
Figure 25 is the diagram that the accessory " bow accessory " that can be attached on the toy statue is shown;
Figure 26 is the diagram that the accessory " evil sword accessory " that can be attached on the toy statue is shown;
Figure 27 is the flow chart of master processor program;
Figure 28 is the flow chart of beginning received processing program;
Figure 29 is a flow chart of selecting handling procedure;
Figure 30 is the flow chart of basic game handling procedure;
Figure 31 is the flow chart of bonus game handling procedure;
Figure 32 is illustrated in to select the diagram of using in the table change processing procedure that table is determined table of selecting;
Figure 33 be only use have 100 times or the situation of soldier's toy statue of lower frequency of utilization under, the selected diagram of selecting table (b);
Figure 34 be only use have 100 times or the situation of Master's toy statue of lower frequency of utilization under, the selected diagram of selecting table (c);
Figure 35 be only use have 100 times or the situation of toxotae's toy statue of lower frequency of utilization under, the selected diagram of selecting table (d);
Figure 36 has 100 times or lower frequency of utilization is decorated under the situation of soldier's toy statue that the sword accessory is arranged the selected diagram of selecting table (e) in use;
Figure 37 has 100 times or lower frequency of utilization is decorated under toxotae's toy statue situation that cane or bow accessory are arranged the selected diagram of selecting table (f) in use;
Figure 38 has 100 times or lower frequency of utilization is decorated under the situation of soldier's toy statue that evil sword accessory is arranged the selected diagram of selecting table (g) in use;
Figure 39 be only use have 101 times or the situation of soldier's toy statue of higher frequency of utilization under, the selected diagram of selecting table (B);
Figure 40 has 101 times or higher frequency of utilization is decorated under the situation of soldier's toy statue that the sword accessory is arranged the selected diagram of selecting table (E) in use;
Figure 41 has 101 times or higher frequency of utilization is decorated under the situation of soldier's toy statue that cane or bow accessory are arranged the selected diagram of selecting table (F) in use;
Figure 42 has 101 times or higher frequency of utilization is decorated under the situation of soldier's toy statue that evil sword accessory is arranged the selected diagram of selecting table (G) in use; And
Figure 43 is the example view that the accessory of head that can the decorative toy statue is shown.
The specific embodiment
Below, will merge to first embodiment in the slot machine based on the present invention, describe game machine of the present invention with reference to the accompanying drawings in detail.With at first according to Fig. 1 and 2 explanation general structure according to the slot machine of this first embodiment.Fig. 1 is the perspective view of this slot machine 1.Fig. 2 is the block diagram that this slot machine 1 control system schematically is shown.
As shown in fig. 1, slot machine 1 has its whole rack 2 of formation.Front upper at this rack 2 is provided with top liquid crystal display 3, in the front center of rack 2 bottom LCD 4 is set partly.Herein, this top LCD 3 is made of the LCD of general use.Bottom LCD 4 is made of so-called transparent liquid crystal display.The information that this top LCD 3 shows about recreation is such as the kind of game mode, the combination of winning and award, various effects that recreation is relevant etc.Bottom LCD 4 is to be used for the game area of playing games on this slot machine 1 basically, and as shown in Figure 1, is formed with 3 variable display windows 22,24 and 24.
Below bottom LCD 4, provide the operating desk 5 outstanding from this front.This operating desk 5 provides " CHANGE " button 6, " CASHOUT " button 7 and " HELP " button 8 from the leftmost side.The right side that is preferably in this " HELP " button 8 provides coin to insert mouth 9 and bank note insertion mouth 10.Along the front of this operating desk,, arrange to have " 1 annotates " button 11, " rotate/repeat and make a bet " button 12, " 3 annotate " button 13 and " 5 annotate " button 14 from the left side.
Herein, should " CHANGE " button 6 be to be inserted into the button of pushing when bank note inserts bank note in mouthfuls 10 in exchange.The specie payment mouth 15 that provides from bottom at rack 2 with the specie payment of exchanging to coin take-up reel 16." CHANGE " switch 62 (will be described hereinafter) is installed to this " CHANGE " and is pulled out button 6, and, when this " CHANGE " button 6 is pressed, switching signal is sent to CPU 50 from " CHANGE " switch 62.
" CASHOUT " button is the button of pushing in the basic game end.When this " CASHOUT " button 7 is pressed, the coin that wins during the recreation is paid coin take-up reel 16 from specie payment mouth 15." CASHOUT " switch 63 (will be described hereinafter) is installed to this " CASHOUT " button 7, and, when this " CASHOUT " button 7 is pressed, switching signal is sent to CPU50 from " CASHOUT " switch 63.
Should " HELP " button 8 be buttons of pushing when clear when to game operation mode etc.When " HELP " button 8 is pressed, on top or bottom LCD 3 or 4, show various help informations." HELP " switch 64 (will be described hereinafter) is installed to " HELP " button 8, and, when this " HELP " button 8 is pressed, switching signal is sent to CPU 50 from " HELP " switch 64.
Coin sensor 65 is arranged in coin and inserts mouth 9.When coin is inserted into this coin when inserting mouthfuls 9, the coin detection signal is sent to CPU 50 by this coin sensor 65.Bank note sensor 66 is arranged in this bank note and inserts mouth 10.When bank note is inserted into this bank note when inserting mouthfuls 10, the bank note detection signal is sent to CPU 50 by this bank note sensor 66.
" 1 annotate " button 11 is whenever by once with regard to the button of next notes." 1 annotate " switch 59 (will be described hereinafter) is installed to should " 1 annotates " button 11, when this " 1 annotates " when button 11 is pressed, switching signal is sent to CPU 50 from this " 1 notes " switch 59.
Similarly, " 3 annotate " button 13 is to be pressed to begin the button of three notes recreation thus, and " 5 annotate " button 14 is to be pressed to begin the button of five notes recreation thus." 3 annotate " switch 60 that will be described hereinafter and " 5 annotate " switch 61 are respectively installed to this " 3 annotate " button 13 and " 5 annotate " button 14.And, should " 3 annotate " button 13 and " 5 annotate " when button 14 is pressed, " 3 annotate " switch 60 and " 5 annotate " switch 61 respectively the transmit button signals to CPU 50.
Should " rotate/repeat and make a bet " button 12 be such buttons, it is pressed and begins the variable demonstration of symbol in the variable window 22 to 24 in the bottom LCD 4 thus, so that with button current or that the number of before having made a bet begins to play." rotating/repeat and make a bet " switch 58 (will be described hereinafter) is installed to this and " rotates/repeat and make a bet " button 12, and, when " rotate/repeat and make a bet " when button 12 is pressed, switch 58 " is rotated/repeat and make a bet " to switching signal from this send to CPU 50.In first embodiment, can 1,2,3 and 5 notes be set as making a bet number by the different separately number of times of button 12 by pushing " rotate/repeat and make a bet ".
The bottom of rack 2 is formed with specie payment mouth 15, and provides coin take-up reel 16, and it receives from 15 coins of paying of this specie payment mouth.The coin detecting unit 73 (will be described hereinafter) that is made of sensor etc. is positioned at this specie payment mouth 15.The number that this coin detecting unit 73 detects from 15 coins of paying of specie payment mouth.
The mounting platform 20 that toy statue 100 (reading object) is installed on it is arranged on the left side of operating desk 5.This mounting platform 20 has the mounting portion 20a that the pedestal 100a that forms on this toy statue 100 is installed on it.And, contactless ic read write line 21 (information read device) is set under the 20a of this mounting portion, it reads canned data in the IC chip 101 (storage medium) that is embedded in this toy statue 100, and updated information is written in this IC chip 101.This IC read write line 21 reads the IC chip data of storing in any IC chip that is present in the fixed range on this IC read write line, and writes data in these IC chips desirable one, and does not contact this toy statue 100.The IC chip data that this IC read write line 21 reads is stored among the RAM 52.
" beginning " bar 17 is installed on side (seeing it is right flank from Fig. 1), so that can rotate in certain angular range." beginning " switch 57 (will be described hereinafter) is installed to this " beginning " bar 17, and the switching signal of sending from this " " switch 57 during the rotation of this " beginning " bar 17 is sent to CPU 50.
Bottom LCD 4 is arranged on the front center part of the rack 2 of this slot machine 1, and, as mentioned above, be formed with variable display window 22,23 and 24.These variable display windows 22 to 24 are configured to transparent region, that is, can pass this transparent region and see inside.
In addition, bottom LCD 4 has the transparent touch panel 30 on its front surface, and this transparent touch panel 30 of player touches can carry out various instructions and selection thus.In the slot machine 1 of this first embodiment, during bonus game, use this transparent touch panel 30.
In the inside of this rack 2, on the rear surface of bottom LCD 4, three runner R are set.These runners R is provided with in parallel with each other in the inside of rack 2, and is rotatably being supported independently.And this runner R is provided with the variable display window 22 to 24 that faces toward separately.
That is to say that this bottom LCD 4 is arranged on the front of these three runner R, and, by variable display window 22 to 24, can see the outer symbol rank 41 to 43 of placing symbols displayed of this runner R.
And in the slot machine 1 of this first embodiment, these three runner R are used for playing basic game (will be described hereinafter), and this bottom LCD 4 is used for playing bonus game (will be described hereinafter).
Herein, for this runner R is described, in these three runner R outsides, from the front of this slot machine 1, left wheel R is facing to variable display window 22 (see figure 1)s that form on this bottom LCD 4.Center runner R is facing to same variable display window 23 (see figure 1)s that form in this bottom LCD 4.And right wheel R is facing to same variable display window 24 (see figure 1)s that form in this bottom LCD 4.
In addition, the various symbols that use in basic game as shown in Figure 4 are formed on the outer of each runner R and place.Herein, this symbol rank 41 is that be presented at left wheel R outer placed, the row of symbols displayed changeably in this variable display window 22.Symbol rank 42 is that be presented at center runner R outer placed, the row of symbols displayed changeably in this variable display window 23.Symbol rank 43 is that be presented at right wheel R outer placed, the row of symbols displayed changeably in this variable display window 24.
Herein, symbol rank 41 and 43 has identical symbol arrangement, and its each free 11 symbols constitute, by suitably making up three " BAR " 91, cherry 92, two " BAR " 93, " 7 " 94, single " BAR " 95 and above-mentioned 11 symbols of blank 96 acquisitions.Herein, these blank 96 expressions wherein do not have the zone of symbol.
Symbol rank 42 is similar to the aforesaid symbol rank 41 and 43 that wherein makes up this three " BAR " 91, cherry 92, two " BAR " 93, " 7 " 94, single " BAR " 95 and blank 96.But outside this, this symbol rank 42 has a trigger symbol 97 that is arranged at wherein.This trigger symbol 97 is to be used to produce the hereinafter symbol of the transformation of described bonus game, and, when this trigger symbol 97 shows that the activation pay lines L that stops in this variable display window 23 goes up, produce and be converted to bonus game.
When symbol rank 41 to 43 demonstrations of rotating have stopped, show that 3 symbols stop in the variable separately display window in its variable separately display window 22 to 24.
Multiple combination based on above-mentioned symbol is provided with the various combinations of winning.When the symbol combination corresponding to the combination of winning stops on the activation pay lines L, respond this combination of winning coin is paid from 15 in specie payment mouth.The slot machine 1 of this first embodiment is identical with existing slot machine in this, and omits its explanation at this.
Various symbols are formed on the outer of runner R in following mode and place.That is, usually, various symbols are printed in advance on the long runner sheet of the width that meets each runner R and girth, and this runner sheet is affixed on the periphery of each runner R.Certainly, also can form symbol by any other mode.
The structure of the control system of this slot machine 1 now is described according to Fig. 2.Fig. 2 is the block diagram that the control system of slot machine 1 schematically is shown.
As shown in Figure 2, the control module of slot machine 1 (game processing equipment) disposes basically and uses CPU 50 as core, and ROM 51 and RAM 52 are connected to this CPU 50.ROM 51 storage master processor program, basic game handling procedure, bonus game handling procedures, be used for along with recreation show various effects to the various effect programs of upper and lower portion LCD 3 and 4, be used to select basic game stop to show the table of selecting that meets, and in addition, the necessary various programs of control slot machine 1, tables of data etc., program and table will be described hereinafter.RAM 52 stores the various memory of data that CPU 50 calculates temporarily.
The clock pulse generator 53 and the frequency divider 54 that are used to produce the standard time clock pulse are connected to CPU 50.And the randomizer 55 and the random number sample circuit 56 that are used to produce random number are connected to CPU 50.Random number by 56 samplings of this random number sample circuit is used in selecting of various be used for determining winning combination, effects etc.And, be installed to " beginning " switch 57 of " beginning " bar 17, " rotate/repeat and the make a bet " switch 58 that is installed to " rotate/repeat and make a bet " button 12, " 1 annotates " switch 59 that is installed to " 1 annotate " button 11, " 3 annotate " switch 60 that is installed to " 3 annotate " button 13, " 5 annotate " switch 61 that is installed to " 5 annotate " button 14, " CHANGE " switch 62 that is installed to " CHANGE " button 6, " HELP " switch 64 that is installed to " CASHOUT " switch 63 of " CASHOUT " button 7 and is installed to " HELP " button 8 and be connected to CPU 50.Each button that this CPU50 is pressed based on response and, come in the various operations of carrying out corresponding to each button, to control from the switching signal that each switch sends.
Make three stepper motors 68 of each runner R rotation be connected to CPU 50, and roller position testing circuit 69 is connected to runner R by motor-drive circuit 67.When motor drive signal when CPU 50 outputs to this motor-drive circuit 67, motor-drive circuit 67 rotatably drives this stepper motor 68.Runner R rotates thus.
In this, after the rotation of each runner R is activated, calculate the number of the driving pulse that is applied to each stepper motor 68, and the value that will calculate is written to the presumptive area of RAM 52.In addition, all send reset pulse from each commentaries on classics of each runner R, and this reset pulse is input to CPU 50 by roller position testing circuit 69.When this reset pulse is input to CPU 50 like this, the value clear " 0 " of the calculating among the RAM 52 will be written in.CPU 50 is based on corresponding to the calculated value of each runner R in the scope that changes, with based on storage among the ROM 51, the outer relevant symbol table of symbol of placing formation of position of rotation and this runner R of runner R wherein, discern the position of rotation of symbol on each runner R.
The contactless ic read write line 21 that is used for IC chip 101 that data read/write is provided to toy statue 100 is connected to CPU 50.When toy statue 100 was set to mounting portion 20a, this IC read write line 21 read the IC chip data that is stored in the IC chip 101, and this IC chip data (object information) expression is such as the such information of the kind of toy statue 100.The IC chip data that reads is stored among the RAM 52 by CPU 50.During game on this game machine 1, this IC read write line 21 will add 1 number that obtains by the number that will use the recreation that this toy statue 100 played on this slot machine 1 and be written to this IC chip 101, as the IC chip data.
Being arranged in coin inserts mouthfuls 9 coin sensor 65 and is arranged in bank note and insert mouthfuls 10 bank note sensor 66 and be connected to CPU 50.This coin sensor detects from this coin and inserts mouthful 9 coins that insert, and CPU 50 calculates the number of the coin that inserts based on the coin detection signal that is sent to this coin sensor 65.Bank note sensor 66 detects from bank note and inserts mouthful kind and the quantity of 10 bank note that insert, and CPU 50 is based on the bank note detection signal that sends from this bank note sensor 66, calculates the number with the coin of the quantity equity of bank note.
Transparent touch panel 30 is connected to CPU 50.As mentioned above, this transparent touch panel 30 is arranged on the front of bottom LCD 4.In the slot machine 1 of this first embodiment, when the player played bonus game, this transparent touch panel 30 was used for importing from showing as the selection the option image of option.That is to say, object for appreciation family expenses finger etc. is pushed transparent touch panel, this transparent touch panel will send to CPU 50 corresponding to the selection signal of the option image of pushing thus, and this CPU 50 recognizes selected option image in the front that is presented at the option image on the bottom LCD 4.
Coin reservoir 71 is connected to CPU 50 by coin reservoir drive circuit 70.When driving signal when CPU 50 sends to this coin reservoir drive circuit 70, coin reservoir 71 is from 15 coins of paying predetermined number of specie payment mouth.
Coin detecting unit 73 is finished signal circuit 72 by payment and is connected to CPU 50.This coin detecting unit 73 is positioned at specie payment mouth 15.When this coin detecting unit detects when specie payment mouth 15 has been paid the coin of predetermined number, the specie payment detection signal is sent to payment from this coin detecting unit 73 finish signal circuit 72.Based on this specie payment detection signal, payment is finished signal circuit 72 and signal is finished in payment is sent to CPU 50.Top LCD 3 is connected to CPU50 by LCD drive circuit 74, and bottom LCD 4 is connected to CPU 50 by LCD drive circuit 75.So this upper and lower LCD 3 and 4 is controlled by CPU 50.
Herein, as shown in Figure 3, this LCD drive circuit 75 provides program ROM 81, image ROM 82, image control CPU 83, work RAM 84, VDP (video display processor) 85, video-ram 86 etc.Program ROM 81 storages are about the image control program of the demonstration on various option tables and the bottom LCD 4.Image ROM 82 storage for example formation image, as will be on bottom LCD 4 the rendering preferences image, dot array data.Based on the parameter that is provided with by CPU 50, image control CPU 83 image control programs according to pre-stored in image ROM 81, determining from the dot array data of pre-stored among image ROM 82 will be at the image of bottom LCD 4 demonstrations.When image control CPU 83 carried out above-mentioned image control program, work RAM was set up as temporary storing device.VDP 85 forms image, and its response image is controlled CPU 83 determined contents, and the image that forms is outputed to bottom LCD 4.When VDP 85 formed image, video-ram 86 was set up as temporary storing device.
A plurality of LED 78 are connected to CPU 50 by led drive circuit 77.When showing various effect, by led drive circuit 78 based on driving signal from CPU 50, control be positioned at this slot machine 1 front a large amount of LED 78 to light.And sound out-put circuit 79 and loudspeaker 80 are connected to CPU 50.When the various effect of performance, loudspeaker 80 produces various sound effects based on the output signal from sound out-put circuit 79.
With reference to Fig. 5, provide all demonstrations are stopped at the explanation that activates the symbol on the pay lines, when promptly the variable display window 22 to 24 of 3 on utilizing this slot machine 1 is played basic game, the table of selecting of the combination that is used for determining winning.Fig. 5 is illustrated in the diagram of selecting table and rewarding that being used to when playing basic game wins makes up.
As shown in Figure 5, the scope of selecting the random number that uses in the table in the combination of winning is 0 to 1270.In the random number by random number sample circuit 56 sampling drops on 0 to 9 scope, win " JOKER ", and obtain being triggered to the award of bonus game.In this situation, trigger symbol 97 demonstrations stop on the activation pay lines L of variable display window 23, thereby make it possible to be converted to bonus game.
When the random number by random number sample circuit 56 sampling drops in 10 to 32 the scope, win " 7-7-7 ", and obtain the award of " 100 ".In this situation, " 7 " 94 demonstrations stop on the activation pay lines L of variable display window 22 to 24.Similarly, when the random number of sampling drops in 33 to 35 the scope, win " 3BAR-3BAR-3BAR " and obtain the award of " 5 ".In this situation, three " BAR " 91 shows on the activation pay lines L that stops in the variable display window 22 to 24.
The combination of winning as for two " BAR " 93 as shown in Figure 5, single " BAR " 95 and cherry 92, when the random number of sampling drops in the random number scope of the combination of winning corresponding to each this, win the correspondence combination of winning, and obtain award of each combination of winning of appointment.
When the random number of sampling falls in 258 to 1270 the scope, obtain " failure ".In this situation, at variable display window 22 to 24, the composite symbol demonstration that is different from the symbol combination shown in Fig. 5 stops on this activation pay lines L.At this moment, the player is not paid in award.
With reference to Fig. 6 A-6C, provide being installed in the detailed description of the player's statue 100 on the mounting platform 20 that is formed on this slot machine 1.Fig. 6 A-6C is the diagram that is illustrated in the example of the toy statue that uses on the slot machine 1 of this first embodiment.
Shown in Fig. 6 A-6C, can use three kinds of dissimilar toy statues 100 to play this slot machine 1.Toy statue 100 shown in Fig. 6 A kind is made of the statue part 100b of representative " soldier " toy statue and pedestal 100a (below be called soldier's toy statue).Various accessories (auxiliary toy statue) are set to be installed in this statue part 100b.That is to say that the sword that the soldier held shown in Fig. 6 A kind is to be set to separablely, and this sword can be replaced such as another sword, cane or bow with another accessory.
Contactless IC chip 101 is arranged in pedestal 100a, and the storage of multiple information wherein.And this IC chip 101 is stored the IC chip data by the type constitution of the frequency of utilization of this toy statue 100 and this toy statue 100.That is to say also do not have situation about using at the toy statue 100 of Fig. 6 A, the information of expression " frequency of utilization: 0, type: soldier " is stored in the IC chip 101 as this IC chip data.
Toy statue shown in Fig. 6 B constitutes (below be called Master's toy statue) by the statue part 100b and the pedestal 100a of expression " Master " toy statue.Various accessories can similarly be attached to this Master's toy statue.For instance, the cane of being held in the Master's toy statue hand shown in Fig. 6 B can be replaced with sword, bow or other canes.And, being similar to soldier's toy statue, IC chip 101 is arranged in pedestal 100a.These IC chip 101 storage IC chip datas, and, as above-mentioned situation, store the frequency of utilization of such toy statue 100 and the data of expression " type: Master ".
Toy statue shown in Fig. 6 C constitutes (below be called toxotae's toy statue) by expression toxotae's statue part 100b and pedestal 100a.Similarly in this toxotae's toy statue, the current bow of holding can be replaced such as sword, cane or other bows with another accessory in its hand.
Be similar to above-mentioned toy statue 100, the IC chip 101 that is arranged in pedestal 100a is stored the frequency of utilization of toy statues and the data of expression " type: toxotae ".
To the master processor program of carrying out in this slot machine 1 be described according to Fig. 7 below.Fig. 7 is the flow chart of this master processor program.In Fig. 7, at first, in step (below institute be written as " S ") 1, beginning among Fig. 8 that execution will illustrate receives processing procedure.Processing procedure among the S1 is the processing procedure to the reception switching signal, and this switching signal is to send from " " switch 57, " rotate/repeat and make a bet " switch 58, " 1 annotates " switch 59, " 3 notes " switch 60 or " 5 annotate " switch 61 based on " beginning " bar 17, " rotate/repeat and make a bet " button 12, " 1 annotates " button 11, " 3 annotate " button 13 or " 5 annotate " button 14 respectively.Processing procedure among the S1 also comprises to be determined to have on this mounting platform 20/processing procedure of no toy statue 100, and execution read from the IC chip 101 that provides in this toy statue 100, by the frequency of utilization of this toy statue and the IC chip data of type constitution.And, just begin recreation in case receive from each switching signal.
And then, in S2, select processing procedure (will describe in detail with reference to Figure 13 hereinafter) based on carrying out from the switching signal of above-mentioned " " switch 57, " rotate/repeat and make a bet " switch 58, " 1 annotates " switch 59, " 3 annotate " switch 60 or 61 transmissions of " 5 annotate " switch.
In the step S3 that follows, carry out basic game processing procedure (will describe in detail with reference to Figure 14 hereinafter).Herein, this basic game is such recreation, wherein changes and the runner R that stops wins coin by showing by variable display window.Afterwards, processing procedure proceeds to S4, to determine whether to have set up the triggering of bonus game.Particularly, imagination is the selecting in the processing procedure of S2, is to comprise " JOKER " of trigger symbol 97 combination of winning corresponding to the combination of winning of the random number by 56 samplings of random number sample circuit.In the case, win the triggering (S4: be) of bonus game, and therefore processing procedure proceeds to S5 to carry out bonus game processing procedure (will describe in detail with reference to Figure 17 hereinafter).This bonus game is that purpose is by selecting pre-determined number to win than the more recreation of the coin of big figure in basic game 5 options that show from bottom liquid crystal display 4.After this bonus game processing procedure (S5) finished, processing procedure proceeded to S6.On the other hand, suppose, be different from " JOKER " combination of winning corresponding to the combination of winning of the random number by 56 samplings of random number sample circuit the selecting in the processing procedure of S2.In the case, do not win the triggering (S4: deny) of bonus game, and therefore processing procedure directly forwards S6 to.
In S6, carry out the IC chip data and upgrade processing procedure, it is used for updating stored in the IC chip data of IC chip 101.Particularly, at first determine on the mounting platform 20 of this slot machine 1, whether toy statue 100 to be installed.If this toy statue 100 has been installed,, by it is added 1, the frequency of utilization of the IC chip data of current storage is updated to up-to-date data then by IC read write line 21.After the frequency of utilization of upgrading this IC chip data, this IC chip data upgrades processing procedure and stops.In this, if there is no the toy statue 100, and then this processing procedure stops immediately.After this IC chip data upgraded processing procedure (S6) end, master processor program stopped.
Below will be according to the beginning received processing program of Fig. 8 explanation execution on this slot machine 1.Fig. 8 is this flow chart that begins received processing program.
When carrying out this among the master processor program S1 of above-mentioned Fig. 7 when beginning to receive processing procedure, at first, in the S11 of Fig. 8, receive from coin insert mouthfuls 9 or bank note insert mouthful 10 coin or bank note that insert.Based on the detection signal that sends from coin sensor 65 or bank note sensor 66, the coin that receives or bank note is considered as the many coins that are equal in the quantity of the number of coin or bank note.Thereby the number of coin is stored among the RAM 52 quantity as the many coins that can make a bet on this slot machine 1.
Then, in step S12, the IC chip 101 of the toy statue 100 on being arranged in mounting platform 20 reads the IC chip data.As mentioned above, the frequency of utilization of this toy statue and type stores at the IC chip 101 that is arranged in pedestal 100a as the IC chip data.From IC chip 101, read this IC chip data (S12) by IC read write line 21, and the IC chip data that this reads is stored in (S13) among the RAM 52.
If there is not toy statue 100 to be installed on this mounting platform 20, there is not IC chip 101, so aspect the IC chip data, both are considered as " nothing " with frequency of utilization and type yet.
Then, in S14, this IC chip data based on reading from IC chip 101 carries out the display change processing procedure.Herein, this display change processing procedure is the processing procedure of the demonstration in the recreation that changes on this slot machine 1.In first embodiment, during playing, change the background image that shows on the bottom LCD 4, and make change to show corresponding to the role of toy statue 100 and the enemy role's of appearance image with it, as vision and auditory effect (hereinafter, abbreviating effect as).And, carry out this display change processing procedure (S14) by the display change table of storage among the reference ROM 51.
To describe this display change table and the demonstration example on the LCD of bottom thereof in detail with reference to figure 9 to 12.Fig. 9 is the diagram of this display change table.Figure 10 illustrates when not having toy statue 100 on mounting platform 20, the demonstration example on the bottom LCD 4.And Figure 11 peace 12 is diagrams that the demonstration example that provides when soldier's toy statue is arranged on this mounting platform 20 is shown.
In first embodiment, based on the content that from IC chip 101, obtains and be stored in the IC chip data of (S12 and S13) among the RAM 52, with reference to the display change table that is provided with as shown in Figure 9, determine also each demonstration of display background, enemy role and player role.That is to say, change demonstration and the background of enemy role during the recreation based on this player's of type change of the toy statue of installing role's demonstration based on the frequency of utilization of the toy statue of installing.
Provide wherein on the mounting platform 20 of this slot machine 1, not placing the explanation of the situation of toy statue 100 with reference to Figure 10.
Shown in Figure 10 A and 10B, when on this mounting platform 20 toy statue 100 not being installed, on this bottom LCD 4, be presented at the demonstration shown in Figure 10 A during the basic game.During bonus game, on bottom LCD 4, show the demonstration shown in Figure 10 B.
Therefore, even toy statue 100 is not set on the mounting platform 20, also can play this basic game and bonus game.
To the situation that wherein is placed with toy statue 100 on this mounting platform 20 be described according to Figure 11 A-12B on the other hand.As concrete example, now providing the toy statue that wherein is installed on this mounting platform 20 is the situation of soldier's toy statue.
In the slot machine 1 of this first embodiment, player role that occurs in background demonstration and the recreation in basic game and bonus game and enemy role's kind become according to the IC chip data of the toy statue on the mounting platform 20.That is to say, on bottom LCD 4, show role, and the frequency of utilization that responds this toy statue changes enemy role and the background image that shows on the LCD of bottom corresponding to this toy statue kind.
The content and the display change table (see figure 9) of the IC chip data by this toy statue 100 of reference, the bottom LCD 4 that is used for basic game provide and the different demonstration of demonstration from the basic game of Figure 10 A.With regard to this point, in the situation of 100 times or lower frequency of utilization, shown in Figure 11 A, show " jungle " image image as a setting, and will show as enemy role corresponding to enemy's image of " enemy role (A) " group." enemy role (A) " group of herein using is meant the group that comprises a plurality of enemy roles, and shows these a plurality of enemy roles at random.Based on toy statue 100 categorical datas that provide in this IC chip data, show " soldier role " toy role.
Therefore; have therein 100 times or soldier's toy statue of lower frequency of utilization is arranged in the situation on this mounting platform 20; during basic game, show the effect image of expression " soldier continues his adventure in jungle, defeats enemy's scene simultaneously with his sword ".
In bonus game, place on this mounting platform 20 therein and have 100 times or the situation of soldier's toy statue of lower frequency of utilization, shown in Figure 11 B, " jungle " image is shown as background image, and with the role of " soldier role " demonstration as the player.Here, a head role belongs to above-mentioned " enemy role (A) " group.Thereby, during bonus game, show this head role who belongs to " enemy role (A) " group.The enemy role who does not show other except this head role who belongs to " enemy role (A) " group is as rewarding the role.And during basic game, do not show this head role yet.
Therefore, place the situation of soldier's toy statue therein on this mounting platform 20 with lower frequency of utilization more than 100 times, during bonus game, show expression " soldier use he sword and jungle in the head that the lives scene of fighting " effect image.
On the contrary, when having 101 times or soldier's toy statue of higher frequency of utilization when being arranged on this mounting platform 20, being similar to above-mentioned wherein frequency of utilization is 100 times or lower situation, during basic game, shows " soldier role " role as the player.That is to say, when frequency of utilization becomes 101 times or be higher, at the display mode that in enemy role's group of background image that shows on the bottom LCD 4 and demonstration is different from situation 100 times or lower frequency of utilization, uses during the basic game.
Shown in Figure 12 A, when the frequency of utilization of this toy statue 100 became 101 times or be higher, background image was changed to the image in expression " labyrinth " from " jungle ".Relevant therewith, enemy role's group also becomes " enemy role (B) " group from " enemy role (A) " group.
Therefore, when having 101 times or soldier's toy statue of higher frequency of utilization when being arranged on this mounting platform 20, shown in Figure 12 A, at the effect image that shows expression " soldier continues his adventure in the labyrinth, defeats enemy's scene simultaneously with his sword " during the basic game.
And, during bonus game, have 101 times or the soldier role of higher frequency of utilization is arranged on situation on this mounting platform 20, shown in Figure 12 B, show " labyrinth " image image as a setting, show " soldier role " role as the player.Herein, 100 times or lower situation when being similar to above-mentioned wherein frequency of utilization during bonus game, show the head role who belongs to " enemy role (B) " group.
That is to say,, show that " soldier uses his sword and the figure of head's fight " shows as effect image in this situation.
Therefore, when using soldier's toy statue, by the continuous use of this soldier's toy statue, background image becomes " labyrinth " from " jungle ", and the enemy role who shows on bottom LCD 4 also carries out change correspondingly.Consequently, next the player receives the effect with such story, i.e. " along with the player uses toy statue 100, this toy 100 pairing roles (soldier) that are identified as player's scapegoat continue adventure ".Thereby the player feels and attaches to this toy statue, and experiences fresh stimulation.
As concrete example, illustrated that herein soldier's toy statue wherein is arranged on the situation on the mounting platform 20, but same also can being applied to when use Master's toy statue or toxotae's toy statue.That is to say that when Master's toy statue was arranged on this mounting platform 20, the player's who shows role was shown as " Master role " during normal and bonus game.At this moment, the mode of fighting with enemy role becomes the distinctive attack pattern of Master from " fighting with sword ", such as " fighting with the dispensing fireball by implementing magic ".
And when toxotae's toy statue was arranged on the mounting platform 20, during normal and bonus game, player's role was shown as " toxotae role ".In this situation, the mode of fighting with enemy role becomes the distinctive bow and arrow mode of toxotae, such as " shooting with bow and arrow ".
Like this, be installed in the pairing role of toy statue 100 (" soldier's toy statue ", " Master's toy statue " or " toxotae's toy statue ") on this mounting platform 20 showing on the bottom LCD 4 with the player.Thereby then utilize the feature that is characterized with this toy statue 100, performance vision and auditory effect.Shown role, allowed the player to play games to promote simultaneously attachment, and feel fresh, the previous fresh stimulation of never on existing game machine, having experienced this toy statue 100 corresponding to player's toy statue 100.
As described with reference to figure 9 to 12B, by this display change table of reference, during normal and bonus game, the displaying contents on the bottom LCD 4 becomes (S14) based on the content of the IC chip data that has/do not have this toy statue 100 and this toy statue 100.After this display change processing procedure (S14) finished, processing procedure proceeded to S15.
In S15, determine whether to operate " beginning " bar 17, " rotate/repeat and make a bet " button 12, " 1 annotates " button 11, " 3 annotate " button 13 or " 5 annotate " button 14.(S15: not), this processing procedure is returned S11 and is repeated above-mentioned steps when determining that " beginning " bar 17 grades are not somebody's turn to do in operation.Otherwise when determining to have operated these " beginning " bar 17 grades (S15: be), processing procedure is returned master processor program, and from then on enters S2 and select processing procedure.
To the handling procedure of carrying out on this slot machine 1 of selecting be described according to Figure 13.Figure 13 is this flow chart of selecting handling procedure.Carry out this and select processing procedure in the S2 of the above-mentioned master processor program of Fig. 7, but for doing like this, the S21 that processing procedure at first enters Figure 13 wins to make up and selects processing.Select in processings (S21) in this combination of winning, the sampling of the 56 pairs of random numbers of random number sample circuit, and select based on the random number of this sampling and the above-mentioned combination of winning and to show the (see figure 5) combination of determining to win.Determine the stop position of each runner R, select the combination of determining in the processing procedure (S21) of winning, thereby determine and to activate symbols displayed (S22) on the pay lines L so that be arranged on this combination of winning.
After this symbol determines that processing procedure (S22) finishes, carry out effect and select processing procedure (S23).It is such processing procedure that this effect is selected processing procedure, that is, and and by selecting the content of determining in the effect that when the rotation of runner R begins, will show during the basic game.Illustrate that referring now to accompanying drawing this effect is selected processing procedure and effect is selected table.
In this slot machine of first embodiment, select table based on random number and this effect and carry out this effect and select processing procedure, obtain this random number the numerical value by sample circuit 56 from 0 to 127.
Herein, selecting the effect of selecting the processing procedure (S23) from this effect is very rare effect, and it has high rare degree, and therefore is called first effect hereinafter.
To this first effect be described according to Figure 16 A.Figure 16 A is illustrated in the basic game screen of the situation demonstration that toy statue 100 is not installed on the mounting platform 20.Herein, when the rotation of runner R began, bottom LCD 4 showed complete black, and shows the effect that similar lightning passes screen.Although Figure 16 A has illustrated the screen of the situation demonstration that toy statue 100 is not installed on this mounting platform 20, when on this mounting platform 20 toy statue 100 being installed, still show same effect.
Herein, shown in Figure 15 A, effect is selected table and is configured to make the probability of effect of performance to become according to the IC chip data and the content thereof that have or not storage among the RAM 52.
At first, when in toy statue 100 and RAM 52 are not set, not storing effective IC chip data on mounting platform 20, shown in Figure 15 A, when the random number that is obtained by sample circuit 56 drops in 0 to 6 the scope, show first effect.When obtaining random number and drop in 7 to 127 the scope, when runner R rotation beginning, expression effect not.Therefore, when not using toy statue 100, this first effect becomes extremely rare effect, and it has high rare degree.
Otherwise when soldier's toy statue was installed on this mounting platform 20 as toy statue 100, the probability that wins this first effect became according to the IC chip data that is accessed in this soldier's toy statue among the RAM 52.When this soldier's frequency of utilization is for 100 times or when lower, if random number drops in 0 to 20 the scope, then show this first effect, and if this random number when dropping in 21 to 127 the scope, not expression effect.And, when this soldier's frequency of utilization is for 101 times or when higher,, then show first effect if this random number drops in 0 to 39 the scope, and, if when this random number drops in 40 to 127 the scope, expression effect not.
Thereby, can see this first effect rare to see when on mounting platform 20, toy statue 100 not being set on the mounting platform 20 more frequently by soldier's toy statue is arranged on.
In addition, when using Master's toy statue or toxotae's toy statue as this toy statue 100, select shown in the table as the effect of Figure 15 A, compare when not using toy statue 100, the probability of this first effect that show keeps constant or increases.Therefore, by using this toy statue 100, can see this first effect rare to see when not using toy statue 100 more.
And, in any soldier's toy statue, Master's toy statue and toxotae's toy statue, as shown in Figure 15 A, when the frequency of utilization of this toy statue is for 101 times or when higher, it is that 100 times or situation when lower are identical or wideer that the scope that show the random number of this first effect is arranged to frequency of utilization.That is to say, can see this first effect with higher frequency with high rare degree.
Shown in Figure 15 A, can synthetically judge, the situation of the situation of 100 times or lower frequency of utilization and 101 times or higher utilization rate, the scope in the random number that is used for this soldier's toy statue, Master's toy statue and toxotae's toy statue differs from one another.For instance, for soldier's toy statue, when frequency of utilization is for 100 times or when lower, the scope that wherein will show the random number of this first effect is set to 0 to 20, and when frequency of utilization be for 101 times or when higher, its scope is arranged on 0 to 39.
In contrast be, for Master's toy statue, when frequency of utilization is for 100 times or when lower, the scope that wherein will show the random number of this first effect is arranged on 0 to 6, and when frequency of utilization be for 101 times or when higher, its scope is arranged on 0 to 20.Thereby, wherein to show the scope of the random digit of first effect, that is, the probability of occurrence of this first effect becomes such as soldier's toy statue according to the type of toy statue.Therefore, it shows such feature, that is, wherein toy statue 100 types are provided at the difference on the probability of occurrence of this first effect, thereby and allows the player to see this first effect with the probability corresponding to this player's toy statue 100.Even also say, the player can enjoy the new variation of seeing in this first effect frequency of occurrences by selecting the type of this toy statue 100.
Select (S23) in the processing procedure in this effect, select table and, determine that whether this first effect of performance when runner R rotation finishes exists based on the effect of determining by the IC chip data of storage among the RAM 52 by the random number that sample circuit 56 obtains.This selects processing (S2) termination afterwards, and processing procedure turns back to master processor program.
Now the basic game handling procedure that will carry out is described on this slot machine game 1 according to Figure 14.Figure 14 is the flow chart of basic game handling procedure.In the S3 of the master processor program of above-mentioned Fig. 7, carry out this basic game processing procedure.
At first, at S31, carry out effect and show to handle based on the switching signal that has received in the S15 of above-mentioned Fig. 7 and based on the result (S23) that selects that effect is selected processing procedure, this switching signal is sent from " " switch 57, " rotate/repeat and make a bet " switch 58, " 1 annotates " switch 59, " 3 annotate " switch 60 or " 5 notes " switch 61.
, select processing procedure (S23) herein, then show this first effect (seeing Figure 15 A) (S31), and start the rotation (S32) of runner R based on above-mentioned switching signal if win this effect.Otherwise, do not select processing procedure (S23) if win this effect, then processing procedure is directly to the rotation (S32) of S32 with beginning runner R.
When the rotation of runner R drives beginning (S32) and symbol when variable display window 22 rolls in 24, in S33, stop to control processing procedure.Stop to control (S33) in the processing procedure at this, the rotation of runner R stops, and makes to determine that at symbol the symbol demonstration of determining in the processing procedure (S22) stops on the activation pay lines L.
And, in S34, based on the table of Fig. 5, stop at the symbol combination that activates in the variable display window 22 to 24 on the pay lines L according in S42, showing, that is, select (S21) definite combination of winning in the processing procedure, come a coin of the award equivalence of paying and presetting etc. in the combination of winning.After this processing procedure of S34, processing procedure is returned the master processor program of above-mentioned Figure 14.
Now provide summary description to the bonus game on this slot machine 1 of first embodiment.The bonus game of carrying out on this slot machine 1 is that a kind of player can play games and do not use the recreation of any actual coin.And in such bonus game (shown in Figure 10 B, 11B and 12B), in bottom liquid crystal display 4, show 5 option symbols.Object for appreciation family expenses finger etc. is pushed in these 5 option symbols, makes this bonus game carry out thus.This option symbol is relevant with two " failures " with 3 kinds of award contents, and this bonus game finishes to win whole three kinds of awards or selection " failure ".This recreation is arranged in the option symbol of having selected during the bonus game and cannot be selected once more.
In this first embodiment, reward content and comprise " winning 20 coins ", " winning 10 coins " and " winning 5 coins " for above-mentioned 3 kinds.Therefore, in case play bonus game, can win maximum 35 coins.
This option symbol that shows during bonus game is described referring now to accompanying drawing.Figure 18 and 19 is example view that this option symbol is shown.Herein, the option symbol is stored among the image ROM82.In first embodiment, shown in Figure 18 and 19, there are 9 kinds of option symbols " sword ", " shield ", " helmet ", " cane ", " crystal ball ", " magic book ", " bow ", " arrow " and " cutter ".
And these option symbols are relevant with the type of toy statue.That is to say, in the option symbol three kinds---" sword ", " shield " and " helmet " are relevant with " soldier's toy statue ", in the option symbol three kinds---" cane ", " crystal ball " and " magic book " are relevant with " Master's toy statue ", and in the option symbol three kinds-" bow ", " arrow " and " cutter " are relevant with " toxotae's toy statue ".
The bonus game handling procedure that will come basic explanation in the S5 of master processor program, to carry out according to Figure 17.Figure 17 is the flow chart of this bonus game handling procedure.If determine to have set up the triggering (S4: be) of bonus game in the S4 of master processor program, then processing procedure proceeds to S5 to carry out this bonus game processing procedure.Yet in this point, at first, processing procedure proceeds to the S51 of this bonus game handling procedure, to determine whether stored the IC chip data in RAM 52.If stored IC chip data (S51: be) in RAM 52, that is, if be provided with toy statue 100 on mounting platform 20, then processing procedure proceeds to S52 and determines processing procedure to carry out the option symbol.Otherwise (S51: not), that is, if toy statue 100 is not set on mounting platform 20, then processing procedure proceeds to S54 and selects processing procedure to carry out option symbol/content if do not store the IC chip data in RAM 52.
In S52, carry out this option symbol and determine processing procedure.Herein, this option symbol determines that processing procedure is such processing procedure, promptly, wherein based on the IC chip data of storing among the RAM 52, pass through priority, come 3 kinds in definite selectively 5 kinds of option symbols that show, and wherein from remaining option symbol, select remaining two option symbols at random.
To utilize specific example to illustrate that this option symbol determines processing procedure (S52) now.For instance, when storage " soldier " during as the categorical data of IC chip data, determine in the processing procedure (S52) at this option symbol, at first, select the three kind option symbols (" sword ", " shield " and " helmet ") relevant as 3 that will be shown as in the bonus game in 5 option symbols with " soldier ".And, for 2 option symbols of the residue that in bonus game, will show, from " soldier " incoherent option symbol select two kinds of option symbols at random.That is to say, from following 6 kinds, select two kinds of option symbols at random: the option symbol " cane " relevant, " crystal ball " and " magic book ", and the option symbol " bow " relevant, " arrow " and " cutter " with " toxotae " with " Master ".Figure 18 shows such situation, promptly, wherein soldier's toy statue is arranged on the mounting platform 20 and wherein shows option symbol " sword ", " shield " and " helmet " relevant with " soldier " in the bonus game kind, and the option symbol of selecting at random from remaining option symbol kind " bow " reaches " arrow ".
Also can, when " Master " storage during as the categorical data of IC chip data, determine in the processing procedure (S52) at this option symbol, at first, select the three kind option symbols (" cane ", " crystal ball " and " magic book ") relevant as 3 in 5 option symbols in the bonus game with " Master ".And, for 2 option symbols of the residue that in bonus game, will show, from " Master " irrelevant option symbol select two kinds of option symbols at random.That is to say, select two kinds of option symbols at random: the option symbol " sword " relevant, " shield " and " helmet " and option symbol " bow ", " arrow " and " cutter " relevant with " toxotae " with " soldier " from following 6 kinds.Figure 19 illustrates such situation, promptly, wherein Master's toy statue is arranged on the mounting platform 20, and wherein in bonus game, show the option symbol " cane " relevant with " Master ", " crystal ball " and " magic book " and option symbol " helmet " and " cutter " of selection at random from remaining option symbol.
Thereby this option symbol was determined five kinds of option symbols that (S52) in the processing procedure determine to show in bonus game after, processing procedure proceeded to the option content and selects processing procedure (S53).Select (S53) in the processing procedure in this option content, three kinds of award contents (" winning 20 coins ", " winning 10 coins " and " winning 5 coins ") and two " failure " are relevant with five option symbols determining.Hereinafter, respectively by "+20 ", "+10 " and "+5 " expression reward that content " wins 20 coins ", " winning 10 coins " and " winning 5 coins ".
This option symbol determine in the processing procedure (S52) the option symbol of determining comprise be arranged on mounting platform on the relevant three kinds of option symbols of toy statue 100 and two kinds of other option symbols.At first, select in the processing procedure, make two " failures " and concern that with this toy statue 100 other two kinds of option symbols far away are relevant in the option content.And, in the option symbol relevant, use sample circuit 56 by selecting to determine " which symbol is relevant with which award content " with this toy statue 100.
To illustrate that with concrete example the option content selects table by reference Figure 20 now.At first will illustrate that situation that soldier's toy statue wherein is set to toy statue 100 as a specific example with reference to figure 20A.Shown in Figure 20 A, this option content is selected the situation that is provided with soldier's toy statue on the mounting platform 20 wherein of expressing, and therefore, by selecting the option symbol and this soldier's toy statue relevant " sword ", " shield " and " helmet " of determining the option content.And, determine that based on the random number that from sample circuit 56, obtains these three kinds are rewarded the content (pattern that "+20 ", "+10 ", "+5 " are relevant therewith.That is to say that when the result's who selects as random number who uses that sample circuit 56 obtains random number, when dropping in 0 to 42 the scope, it is relevant with three kinds of option symbols with pattern (A) to reward content.Herein, in the situation of pattern (A), it is relevant with " shield " with option symbol " sword ", " helmet " respectively to reward content "+10 ", "+20 " and "+5 ".And, when the random number of selecting the result as random number that obtains drops on 43 to 85 scope, employing pattern (B), wherein "+5 ", "+10 " and "+20 " are relevant with " shield " with " sword ", " helmet " respectively.Similarly, when the random number of selecting the result as random number that obtains drops in 86 to 127 the scope, employing pattern (C), wherein "+20 ", "+5 " and "+10 " are relevant with " shield " with " sword ", " helmet " respectively.
On the other hand, when Master's toy statue is set as this toy statue 100, three kinds of option symbols " cane ", " crystal ball " and " magic book " with reward content "+20 ", "+10 " are relevant with "+5 ".Be similar to the situation of above-mentioned soldier's toy statue, will concern that two kinds of option symbols far away are relevant with " failure " with this Master's toy statue.
When using this Master's toy statue, use the option content shown in Figure 20 B to select table.When random number that the conduct that obtains uses sample circuit 56 random numbers to select the result dropped in 0 to 42 the scope, it was relevant with three kinds of option symbols with pattern (A) to reward content.Herein, in the situation of pattern (A), it is relevant with " magic book " with option symbol " cane ", " crystal ball " respectively to reward content "+10 ", "+20 " and "+5 ".And, when the random number of selecting the result as random number that obtains drops on 43 to 85 scope, employing pattern (B), wherein "+5 ", "+10 " and "+20 " are relevant with " magic book " with " cane ", " crystal ball " respectively.Similarly, when the random number of selecting the result as random number that obtains drops in 86 to 127 the scope, employing pattern (C), wherein "+20 ", "+5 " and "+10 " are relevant with " magic book " with " cane ", " crystal ball " respectively.
Even in the situation of using toxotae's toy statue, also exist similar option content to select table, and in arbitrary pattern (A), (B) with (C), reward content "+20 ", "+10 " and "+5 " and three kinds of option symbols " bow ", " arrow " is relevant with " cutter ".At this moment, situation and above-mentioned situation are similar, wherein make " failure " and concern that with this toxotae's toy statue two kinds of option symbols far away are relevant.
These three kinds reward contents and two " failures " and five kinds of option symbols in above-mentioned mode relevant after, determine the display position (seeing Figure 11 B and 12B) of these five kinds of option symbols on bottom LCD 4 at random.On display position predetermined on the bottom LCD 4, show these five kinds of option symbols then.After showing these five kinds of option symbols, processing procedure proceeds to S55.
On the other hand, when not storing the IC chip data in RAM 52, processing procedure proceeds to S54, carries out option symbol/content and select processing procedure in S54.Select in the processing procedure (S54) in this option symbol/content, from whole option symbols (nine kinds), select five kinds of option symbols, and three kinds of award contents are relevant with five kinds of option symbols selecting with two " failures ".That is to say, from these nine kinds, select, therefore do not provide the such hint of relation, thereby make and more be difficult to win awards such as option symbol and this toy statue 100 because these five kinds of option symbols are completely random ground.
And, after having determined the display position of these five kinds of option symbols on bottom LCD 4, on the LCD of bottom, show these five kinds of option symbols, and processing procedure proceeds to S55 then.
In S55, carry out effect and select processing.Select in the processing (S55) in this effect, carry out about based on the selection of option symbol and the effect that shows select processing.In the effect that will show based on the selection of option symbol, be similar to above-mentioned during the basic game when the rotation of runner R begins the effect of performance, bottom LCD 4 shows deepening a little, and carries out first effect of similar lightning.
Illustrate that referring now to accompanying drawing selecting the effect of using in the processing procedure (S55) in this effect selects table.Figure 15 B is that the effect of using during bonus game is selected table.Be similar to and select table,, determine to have or not first effect by selecting based on the random number that from sample circuit 56, obtains with reference to the effect of during basic game, using of figure 15A explanation.When on the mounting platform 20 toy statue 100 not being set,, only when this random number drops in 0 to 6 the scope, show this first effect as during basic game.Therefore, seldom show this first effect, thus this first effect and rare.
And when being provided with toy statue 100 on the mounting platform 20, during bonus game, show this first effect with high probability when toy statue 100 is not set.
In addition, for each soldier, Master and toxotae's toy statue random number scope about 100 times or lower frequency of utilization and 101 times or higher frequency of utilization is set.And it is all different that each random number range that is used for showing first effect is configured to each toy statue 100.Therefore, allow each toy statue 100 to have the characteristics of himself, make the player to play games with various modes by selecting toy statue 100.
Select processing (S55) afterwards in this effect, in S56, determine whether to have selected option.Particularly, determine whether by wait any that push in five visual option symbols of the transparent touch panel that is arranged on bottom LCD 4 fronts to select option with finger.If this transparent touch panel is corresponding to the part of the option symbol pressure that press...withed one's finger, so this option symbol selected (S56: be), processing procedure proceeds to selected effect and shows (S57).Otherwise (S56: not), then processing procedure was in wait state before symbol is selected if do not select the option symbol.
In selected effect shows (S57), at first,, select processing procedure (S56) based on this effect and show first effect shown in Figure 16 B for the option signal of selecting.That is to say, when winning this first effect, performance this first effect (seeing Figure 16 B) on bottom LCD 4.After this, show and selected option symbol is relevant in S52, S53 or S54 the pairing image of option content (from three kinds of awards and two failures, selecting).Herein, when winning awards, be stored among the RAM52 based on the type of the award of being won number with coin.
Otherwise, when not winning first effect, do not show this first effect, and be presented at the relevant pairing image of option content (three kinds of awards and two failures) of selected option symbol among S52, S53 or the S54.
In S58, determine whether that the option content of the selected option symbol of player drops on " failure ".If this option content drops on " failure " (S58: be), processing procedure proceeds to S63 with performance failure screen display.Herein, in this failure screen display, no matter have or not toy statue 100, all the middle body at bonus game screen (seeing Figure 10 (b), 11 (b) and Figure 12 (b)) shows such as " you have failed ".After this failure screen display (S63) finished, processing procedure proceeded to S62.
This failure screen display only is an example, and can adopt any structure, as long as the player can recognize fails to win awards.In addition, in first embodiment, when having this toy statue 100, based on wherein player's the role and the scene of head role's fight are carried out bonus game.Therefore, can after the moving image that the role who shows the expression player has been defeated by head role's attack, show above-mentioned failure screen.
If the option content does not drop on " failure ", that is, if win arbitrary in three kinds of awards, then processing procedure proceeds to effect screen display (S59).
In this effect screen display (S59), on bottom LCD 4, show the image that expression has won awards.
In this first embodiment, carry out bonus game based on the scene of wherein player role and head role fight.Therefore, between the demonstration of representing to have won awards, show and to represent that player role wherein attacks the motion picture that head role and this head role are wounded.And, afterwards, in the bonus game screen (seeing Figure 11 B and 12B) of bottom LCD 4, show the demonstration that this expression has won awards.
The attack pattern of player role is according to toy statue 100 and difference, and in soldier's situation, it is attacked with " sword ".In addition, in Master's situation, it is attacked with " magic ", and in toxotae's situation, it is attacked with " bow and sword ".
On the other hand, if there is no toy statue, then the middle body at this bonus game screen (seeing Figure 10 B) shows that expression wins awards.
After this effect screen display (S59) finishes, determine whether that in S60 this selection is final.For explanation " the final selection " herein can be won three kinds of awards ("+20 ", "+10 " and "+5 ") in the bonus game of first embodiment.And in five option symbols, two is " failure " in addition, maximum three times of the selection of the feasible option symbol that can carry out.That is to say that " the final selection " of using is meant " selecting for the third time " in this first embodiment.
Processing procedure proceeds to S61 if this selection is final (S60: be).Otherwise if this selection is not final (S60: deny), then processing procedure turns back to effect and selects processing procedure (S55) to repeat these steps.
In S61, the screen display of on bottom LCD 4, winning.For this screen display of winning is described at this, this screen display of winning is " whole three kinds of screens that show when rewarding in the player has won awards recreation ".In this case, be similar to above-mentioned effect screen display (S59) and failure screen display (S63), the pattern of the screen display of winning is according to having or not toy statue 100 and difference.
If there is no this toy statue 100 (not installing) then shows its expression " whole three kinds of awards are won in congratulations " on bonus game screen (seeing Figure 10 B).
Otherwise,, on bonus game screen (Figure 11 B and Figure 12 B), show the wherein scene of player role and head role fight if there is this toy statue 100.In this situation, after this bonus game screen (Figure 11 B and 12B) is gone up the demonstration image that wherein this head role gets a beating, represent the demonstration of " whole three kinds of awards are won in congratulations ".After the screen display of winning (S61) finished, processing procedure proceeded to S62.
,, show on bottom LCD 4 that then player role wherein attacks head role's picture in its oneself mode herein, and represent the demonstration that won awards if even in the 3rd selects, also do not select " failure ".Show the picture that this head role wherein gets a beating afterwards,, wherein " defeated head role " from the blow of the player role selecting for the third time to cause so increased the interesting plot (degree of depth of story line) of effect.Therefore, the player can be attracted in recreation.
Handle (S63) afterwards at this screen display of winning (S61) or failure screen, processing procedure proceeds to S62, the processing of paying in S62.So in this payment processes process (S62), paid at the coin that the bonus game bout wins.Read in the effect process process (S57) of selection and be stored in the summation (number of coin) of the award of winning among the RAM 52, and pay the coin of this number.After this payment processes process (S62) result, this bonus game handling procedure stops, and the processing procedure IC chip data that proceeds to master processor program upgrades processing procedure (S6) then.
Describe in detail as top, read the IC chip data the IC chip 101 that this slot machine 1 provides by the toy statue 100 of IC read write line from mounting platform 20, and then the IC chip data that reads is stored among the RAM 52.And based on this IC chip data, slot machine 1 selects effect to select table, is used to determine to have or not first effect, and selects thus.Therefore, the frequency that occurs of first effect is arranged on toy statue on the mounting platform 20 and difference according to the player.
So by using this toy statue 100, the player can often see this first effect that is difficult to see when not using toy statue 100.Therefore, the slot machine 1 of first embodiment can provide fresh enjoyment to the player who uses this toy statue 100.
And, be respectively basic game and bonus game establishment effect and select table.And, to select in the table in each effect, the scope that random number is set makes the frequency of performance first effect based on the frequency of utilization of this toy statue 100 and type and difference.Therefore, in this slot machine 1, the frequency that shows this first effect all is different to each toy statue 100 that the player uses.
The result is, this toy statue 100 is set up the individual character with himself, thereby allows the player to form attachment to its oneself toy statue 100.Especially, the frequency that this first effect occurs is based on the frequency of using and difference, makes the player use this toy statue 100 and feels thus as this toy statue 100 in maturation.Therefore, the player feels to the strong attachment of this toy statue, and obtains the fresh enjoyment never experienced with existing game machine.
Can be with multiple modification such as above-mentioned this slot machine 1 as first embodiment, and do not deviate from scope of the present invention.
For instance, this slot machine 1 only uses the effect table of Figure 15 shown in planting to draw this first effect, but also can be arranged to use in addition as shown in Figure 21 effect select table.It is that the effect of using at the basic game device after bonus game finishes is selected table that effect shown in Figure 21 is selected table.
Therefore, use this effect to select table up to carrying out bonus game.After this game over, this effect shown in Figure 21 is selected table and is provided to select table in the employed effect of basic game device shown in preferential use rather than Figure 15 A.As shown in Figure 21, after bonus game finishes, use the effect shown in Figure 21 A to select table between 1 and 100 bouts of basic game, and finish 101 to 200 bouts of basic game afterwards, use the effect shown in Figure 21 B to select table at bonus game.201 to 300 bouts of basic game after bonus game finishes use the effect shown in Figure 21 C to select table, wherein carry out effect and select processing procedure (S23).
This slot machine 1 can followingly be set.That is to say that if when playing basic game between bout 1 and 300 time after bonus game finishes, the transformation that produces bonus game is then selected in the processing procedure effect among use Figure 15 B in effect and selected table during such bonus game.And, after bonus game finishes during the basic game, use the effect shown in Figure 21 A to select table and carry out this effect and select processing procedure.
Therefore, the use of selecting table of the effect shown in Figure 21 A-21C produces evident difference in each toy statue 100.Thereby, use the player of toy statue 100 to enjoy amusement better than the player who does not use toy statue 100.
The slot machine of first embodiment uses the toy statue 100 with IC chip 101 as reading object, but is not limited to use such toy statue.For instance, this slot machine 1 can use have recording medium such as the card of IC chip as reading object.For example, this slot machine 1 can be provided with and use the transactional cards (reading object) with IC chip.
In this first embodiment, the type of toy statue 100 has been described, be illustrated as three kinds-" soldier ", " Master " reach " toxotae ", but be not limited to this.Can use toy statue, perhaps on this game machine 1, can use the more toy statue 100 of more number in accordance with the creation of another theme.
In this first embodiment, the IC chip data of storage comprises the frequency of utilization and the type of this toy statue 100 in IC chip 101, but is not limited thereto.That is to say that more detailed data also can be as the data of expression type such as " sex ", " race " and " age ".
In this first embodiment, be provided with and make effect select table at two phasic changes, promptly the frequency of utilization of this toy statue 100 is less than 101 times and 101 times or higher, but is not limited thereto.This is provided with can be as selecting table based on the frequency of utilization of this toy statue 100 in more this effect of phasic change.
Frequency of utilization is not limited to calculate the frequency of utilization of every this toy statue 100 of recreation.For instance, this frequency of utilization can be used in the frequency (winning the frequency of whole three kinds of awards in bonus game) of defeating head role in the bonus game and replaces.In this situation,, thereby make the player pay close attention to recreation in pressure increase when selecting the option symbol during the bonus game.
This effect can be set select table, make it, use this toy statue 100 total playtime on slot machine 1 to change and be based on not based on the frequency of utilization of this toy statue 100.
In this first embodiment, this is provided with can be like this: storage comprises the IC chip data of the frequency of utilization and the type of this toy statue 100 on the IC chip 101 that provides in toy statue 100, and this IC chip data of read/write upgrades this data.Also can realize operation by the system that provides slot machine 1 and server.
In other words, the information (being so-called ID data) that is used for discerning IC chip 101 is pre-stored in this IC chip 101.And slot machine 1 reads the ID data, access server then, thus obtain to comprise corresponding to the frequency of utilization of the toy statue 100 of these ID data and the data of type.The frequency of utilization that this slot machine 1 only needs to dispose to transmit this toy statue 100 when game over is convenient to this frequency of utilization of server update to server with this.
Describe in detail as top, in the slot machine of first embodiment, when not using toy statue 100, determine to completely random five kinds of option symbols and content thereof.
Otherwise, when using toy statue 100, in the IC chip 101 the toy statue 100 on being arranged on mounting platform 20, read the IC chip data by the IC read write line.And, in bonus game, show that on bottom LCD 4 these five kinds of option symbols are as option.
For three kinds in these five kinds of option symbols,, determine that preferential use and these toy statue 100 tight option symbols are as the option symbol based on the type information of in the IC chip data, storing.And, any one awards of three kinds of awards is related in these option symbols that have with these toy statue 100 close relation.
On the other hand, select at random with the type of relationship of this toy statue 100 option symbol far away as remaining two kinds of option symbols, and, this option symbol is related to " failure ".
Therefore, by using toy statue 100, player's recreation that can more effectively win awards when not using toy statue 100, so it can satisfy player's needs, thus and increase excitement levels.
And, reach the toy statue 100 of " toxotae's toy statue " with any " soldier's toy statue ", " Master's toy statue ", can carry out this bonus game, and win awards, so can use toy statue 100 player's taste.That is to say that slot machine 1 can be provided at the fresh enjoyment of never experiencing in the existing game machine by adopting this toy statue 100.
In first embodiment, adopt such pattern, that is, no matter the type of toy statue 100 is related to three kinds of awards with three kinds of option symbols.Type that also can reaction toy statue 100 changes the option symbol number relevant with award.For instance, three kinds of symbols " cane ", " crystal ball " reach " magic book " as the option symbol relevant with Master, and still, it is provided with and can is: rewards relevantly with " crystal ball " with " cane ", and it is relevant with " magic book " to fail.At this moment, remaining award has the relation far away with Master, thereby and relevant with the option symbol of selecting at random.
In this case, the difficulty of bonus game changes according to the type of player's statue 100, and it can even satisfy the player who wishes to experience pressure in bonus game.
The slot machine 1 of this first embodiment reads the IC chip data by the IC chip 101 of the toy statue of IC read write line on being arranged in mounting platform 20, then this IC chip data is stored among the RAM 52.And by with reference to this IC chip data and display change table, slot machine 1 is role, enemy role and background frame in leadership role.Therefore, during playing, this toy statue 100 that is placed on according to the player on the mounting platform 20 at the effect mode that shows on the bottom LCD 4 becomes.
Therefore, by using toy statue 100, the player can be enough when not using player's statue 100 different displays play games.That is to say, can provide fresh enjoyment for the player who uses toy statue 100.
And, respond the type (" soldier's toy statue ", " Master's toy statue " or " toxotae's toy statue ") of this toy statue 100, the changing role that shows in the leadership role in the effect of performance on bottom LCD 4 makes the player to become and more is immersed in this recreation.
In addition, in each toy statue 100, store the frequency of utilization of this toy statue 100, and, change the pattern (" background frame " and " enemy role ") of the effect of performance on the bottom LCD 4 based on this frequency of utilization.
In first embodiment, show that the role that wherein shows corresponding to toy statue 100 (" soldier " etc.) runs into the appearance (aspect) of adventure.Therefore, by continuing to use this player's statue 100, the place of adventure changes or enemy's changing role.By continue using this toy statue 100, can be so that the player feels to advance as its role, thus allow this effect to have interesting plot.
The result is, it can lead the player to expect if the player continues this toy statue 100, if the effect that on bottom LCD 4, shows will carry out, this can lead the player further to continue to play.This causes that the player experiences the such result of new stimulation, and the shop of the game machine of this first embodiment of generation installation experiences the beneficial effect that this game machine frequency of utilization increases.
Second embodiment
Below, with the slot machine 500 that illustrates with reference to the accompanying drawings according to second embodiment.
The explanation and the accompanying drawing that are used for second embodiment below use the Reference numeral identical with first embodiment to represent the part identical with first, and omit the part identical with first embodiment and the detailed description of configuration.
According to the slot machine 500 of second embodiment as shown in figure 22.Figure 22 is the perspective view of this slot machine 500.
In this second embodiment, as will be described hereinafter, toy statue 100 is configured to add one or more accessories 103 thereon, and it is as auxiliary toy statue.Each accessory 103 provides IC chip 104 (secondary storage medium), wherein the accessory data of the type of this accessory 103 of storage representation (auxiliary object information).Therefore, when decoration had the toy statue 100 of accessory 103 to be arranged on the mounting platform 20, the data on the IC chip 101 that the accessory data on this accessory 103 provides in toy statue 100 were read.In this second embodiment, although be not must write wherein, the IC chip 104 that accessory 103 also can be set makes and by IC read write line 21 frequency of utilization is write wherein.
As illustrated in first embodiment, the slot machine 500 of second embodiment uses the table of selecting as shown in Figure 5, to determine the combination of winning when three variable display windows 22 to 24 on this slot machine 500 of use carry out basic game.But, in this second embodiment, as will be described hereinafter, there are IC chip data that response reads and accessory data and a plurality of tables of selecting of using from toy statue 100 and accessory 103.Always be assumed to from 0 to 1270 in arbitrary scope of selecting the random number that uses in the table.
To return with reference to figure 6A-6C now, provide the detailed description that is formed at this toy statue 100 on the mounting platform 20 on this slot machine 500 to being arranged on.
Shown in Fig. 6 A-6C, slot machine 500 is set to and can plays games with three kinds of different toy statues 100.Toy statue 100 shown in Fig. 6 A constitutes (below be called soldier's toy statue) by the statue part 100b and the pedestal 100a of expression " soldier " toy statue.Various accessories 103 are set to be installed on this statue part 100b.That is to say that the sword of being handed by the soldier shown in Fig. 6 A is set to discerptible, and this sword can be replaced with other accessories such as another sword, cane or bow.What the soldier's toy statue shown in Fig. 6 A was held is the sword accessory that IC chip 104 wherein is not provided, but only is used for visually strengthening the decorative fittings of this soldier's toy statue.
Contactless IC chip 101 is arranged in pedestal 100a, and has the multiple information that is stored in wherein.This IC chip 101 stores the frequency of utilization of this toy statue 100 and the type constitution IC chip data of this toy statue 100.That is to say that in the situation of the toy statue 100 that does not also use Fig. 6, the information of expression " frequency of utilization: 0, type: soldier " is stored in this IC chip 101 as the IC chip data.
Player's statue shown in Fig. 6 B provides the statue part 100b and the pedestal 100a (hereinafter being called Master's toy statue) of expression " Master " toy statue.Multiple accessory can be appended to this Master's toy statue.For instance, the cane held of the statue of Master's toy shown in Fig. 6 B can be replaced with sword, bow or other canes.In Fig. 6 B, the cane that this Master's toy statue is held is the decorative fittings that IC chip 104 wherein is not provided.
Be similar to soldier's toy statue, IC chip 101 is arranged in pedestal 100a.These IC chip 101 storage IC chip datas, and, as above-mentioned situation, the frequency of utilization of storage toy statue 100 and the data of expression " type: Master ".
Toy statue shown in Fig. 6 C constitutes (hereinafter being called toxotae's toy statue) by the statue part 100b and the pedestal 100a of expression " toxotae " toy statue.In this toxotae's toy statue, the bow accessory of being held can bend such as sword, cane or another with another accessory to be replaced.In this situation, be similar to above-mentioned soldier's toy statue and Master's toy statue, the bow that toxotae's toy statue is held is the decorative fittings that IC chip 104 wherein is not provided.
Be similar to above-mentioned toy statue 100, the IC chip 101 that is arranged in pedestal 100a is stored the frequency of utilization of such toy statue and the data of expression " type: toxotae ".
Referring now to Figure 23 to 26, provide on the toy statue 100 that uses on the slot machine 500 that can be attached to this second embodiment and provide the explanation of the accessory 103 of IC chip 104.
Used accessory 103 can append to this toy statue 100 among second embodiment, and can provide IC chip 104.Yet the sword, cane and the bow that are attached to the toy statue 100 shown in Fig. 6 A-6C wherein do not provide IC chip 104.
As shown in figure 23, in a second embodiment,, there is the accessory (" sword " accessory 103 is called the sword accessory hereinafter) of expression sword as one of accessory 103.This sword accessory can be attached to arbitrary toy statue 100, and the hand that is inserted into this toy statue 100 by the handle with the sword accessory makes this toy statue 100 equip these sword accessories.
And, IC chip 104 is provided in the blade of this sword accessory.The data of these IC chip 104 storage representations " sword " are as the accessory data of these accessory 103 types of expression.
The accessory 103 (seeing Figure 24) of expression cane and the accessory 103 (seeing Figure 25) of expression bow are also arranged.These accessories 103 also can be attached to arbitrary toy statue 100 hands.
Be similar to above-mentioned sword accessory, the accessory 103 of representing cane is called the cane accessory, and will represent that the accessory 103 of bow is called the bow accessory.And this cane accessory does not comprise the ornamental cane accessory that IC chip 104 wherein is not provided shown in Fig. 6 B, and this bow accessory does not comprise the ornamental bow accessory shown in Fig. 6 C yet.
Shown in Figure 24 and 25, in each cane accessory and bow accessory, provide this IC chip 104.And the data that will represent " cane " are stored in the IC chip 104 that provides in this cane accessory as accessory data, and will represent that the data of " bow " are stored in the IC chip 104 that is provided in this bow accessory.
And, be similar to above-mentioned " sword accessory ", " cane accessory " reaches " bow accessory ", and IC chip 104 is provided in accessory shown in Figure 26 103.
Accessory shown in Figure 26 103 is accessories of the evil sword of expression, will represent that the data of " evil sword " are stored in this IC chip 104 as accessory data.The accessory 103 of the evil sword of expression shown in Figure 26 is called " evil sword accessory " hereinafter.
And, being similar to above-mentioned accessory 103, this heresy sword accessory can be attached to the hand of arbitrary toy statue 100.
Below, will the master processor program of carrying out on this slot machine 500 be described according to Figure 27.Figure 27 is the flow chart of this master processor program.As shown in Figure 27, at first, the Figure 28 that will be described hereinafter in step (hereinafter it being abbreviated as " S ") 101 begins to receive processing procedure.This processing procedure is a receiving key Signal Processing process, this switching signal is based on " beginning " bar 17, " rotate/repeat and make a bet " button 12, or " making a bet " button such as the operation of " 1 annotate " button 11 from " " switch 57, " rotate/repeat and make a bet " switch 58, or " making a bet " on-off ratio sends as " 1 notes " switch 59.In this processing procedure, comprise determine on mounting platform 20, to have or not toy statue 100 and carry out frequency of utilization that toy statue 100 is provided in the IC chip 101 that is provided from this player's statue 100 and the IC chip data of type and the IC chip 104 that from accessory 103, provided in read the processing procedure of accessory data.And, begin recreation by this switching signal that transmits from each switch.
In S102, based on from above-mentioned " " switch 57, " rotate/repeat and make a bet " switch 58, or " making a bet " on-off ratio switching signal of sending as " 1 annotates " switch 59, the Figure 29 that will be described hereinafter selects processing procedure.
In the step S103 that follows, the basic game processing procedure of the Figure 30 that will be described hereinafter.Herein, this basic game is wherein by changing and stopping to show that via variable display window 22 to 24 runner R wins the recreation of coin.Thereafter, processing procedure advances to S104 to determine whether to be triggered to bonus game.Particularly, supposing the selecting in the processing procedure of S102, and is to comprise " JOKER " of trigger symbol 97 combination of winning by the corresponding combination of winning of the random number of random number sample circuit 56 samplings.Therefore in this situation, win the triggering (S104: be) of bonus game, and processing procedure proceeds to the bonus game processing procedure of S105 with the Figure 31 that will be described hereinafter.This bonus game will be described hereinafter with reference to the accompanying drawings.After bonus game processing procedure (S105) finished, processing procedure proceeded to S106.Otherwise if do not win this " JOKER " combination of winning in the processing procedure selecting of S102, (S104: not), and therefore processing procedure proceeds directly to S106 then not win the triggering of bonus game.
The IC chip data that is used for updating stored in the IC chip data of IC chip 101 in S106 upgrades processing procedure.Particularly, at first determine on the mounting platform 20 of this slot machine 500, whether have toy statue 100.If there is toy statue 100, then by IC read write line 21, by it being added 1 frequency of utilization of upgrading the IC chip data of current storage.After the frequency of utilization of IC chip data was upgraded, this IC chip data upgraded processing procedure and stops.Herein, if there is not toy statue 100, then this processing procedure stops immediately.After this IC chip data upgraded processing procedure (S106) end, master processor program stopped.
Will be according to Figure 10 A and 10B, provide when playing games on the slot machine 500 at this second embodiment the explanation of display screen (8103) that during the basic game that shows on the bottom LCD 4, uses and the display screen (S105) that during bonus game, uses.
During basic game, on bottom LCD 4, show the demonstration shown in Figure 12 A.At this moment, based on player's the operation that begins, but runner R apparent rotation is used for variable demonstration.And, after runner R shows preset time changeably,, outside runner R, place the symbols displayed demonstration and stop on the activation pay lines L based on this result that selects who selects processing procedure (S102).
During bonus game, on bottom LCD 4, show the demonstration shown in Figure 12 B.At this moment, show five option symbols in the bottom of bottom LCD 4 screens.Push arbitrary these option symbols with finger etc. and come to select the option symbols, make bonus game carry out thus by transparent touch panel 30.At this moment, display image in a second embodiment even in the variable display window 22 to 24 of part makes that this runner R that is positioned at this variable display window 22 to 24 is invisible thereby play up.
To begin to carry out handling procedure according to what Figure 28 explanation will be carried out on slot machine 500.Figure 28 is this flow chart that begins received processing program.
When carrying out this among the master processor program S101 at above-mentioned Figure 27 when beginning to receive processing procedure, at first, in the S111 of Figure 28, receive from coin insert mouthfuls 9 or bank note insert mouthful 10 coin or bank note that insert.Based on the detection signal that transmits from coin sensor 65 or bank note sensor 66, the coin that receives or bank note are considered as coin number with the quantity equivalence of the number of coin or bank note.Thereby the number of coin is stored among the RAM 52 number as the coin that can make a bet on this slot machine 500.
Then, at S112, the IC chip 101 of the toy statue 100 on being arranged in mounting platform 20 reads the IC chip data, and reads accessory data in the IC chip 104 that is provided from the accessory 103 that is attached to this toy statue 100.The frequency of utilization of toy statue 100 and type are stored in the IC chip 101 that is arranged in pedestal 100a as the IC chip data.The accessory data of the IC chip 104 storage representation IC chips 104 that provided in the accessory 103 on the other hand.
By the IC read write line, from IC chip 101 and IC chip 104, read this IC chip data and accessory data, and this IC chip data and accessory data are stored in (S113) among the RAM 52.
If on mounting platform 20, there is not toy statue 100, there is not IC chip 101 to exist yet, then with regard to the IC chip data, frequency of utilization and type all are considered as " nothing ".And, if toy statue 100 is not decorated with accessory 103, there is not chip 104, then accessory data is considered as " nothing ".
In S114, determine whether " beginning " bar 17, " rotate/repeat and make a bet " button 12, or " making a bet " button has been operated such as " 1 annotates " button 11.(S114: not), processing procedure is returned S111 and is come the repetition above-mentioned steps when determining that " beginning " bar 17 grades are not operated herein.Otherwise when definite " beginning " bar 17 grades have been operated (S114: be), processing procedure is returned master processor program, and carries out the processing procedure of selecting of S102 thus.
To the handling procedure of carrying out of selecting be described according to Figure 29 on this slot machine 500.Figure 29 is this flow chart of selecting handling procedure.In the S102 of the master processor program of above-mentioned Figure 27, carry out this and select processing procedure, still, in order to do like this, at first the processing procedure S121 that proceeds to Figure 29 changes and handles to select table.
To illustrate with reference to the accompanying drawings that this selects table and change to handle (S121).
Select in table change place (S121) at this, determine table based on the content of IC chip data that in S112 and S113, from IC chip 101 and IC chip 104, has read and stored RAM 52 into and accessory data and the table of selecting shown in Figure 32, determine the table of selecting that will in the basic game of slot machine 500, use.
As shown in Figure 32, based on the existence of toy statue 100 on the mounting platform 20 whether, whether the existence of the frequency of utilization of this toy statue 100 and type, accessory 103 reach the type of accessory 103, uses this to select the table of selecting that table determines to select in the combination of winning use in processing procedure (S22).
Now will be with concrete example Benq select the table of selecting that table determines that table determines in this.
At first, when on the mounting platform 20 toy statue 100 not being set, as shown in Figure 32, select to select table (a).That selects in this case selects table (a) and selects epiphase together with reference to what figure 5 illustrated in first embodiment, thereby and omits its repeat specification.
Now will to 100 explanations of each toy statue when on the mounting platform 20 only setting have 100 times or during the toy statue 100 of lower frequency of utilization shown in use select table.Shown in figure 32, in slot machine 500, the table of selecting that select changes according to each toy statue 100 that will use.Therefore, the player can play games with different patterns by the type that changes the toy statue 100 that uses.
Only have 100 times or during soldier's toy statue of lower frequency of utilization, as shown in Figure 32, use and select table (b) when being provided with on the mounting platform 20.
As shown in figure 33, select in the table (b) at this, distribute to win combination " 7-7-7 ", " 3BAR-3BAR-3BAR " and cherry-cherry-cherry random number scope with above-mentioned when not using toy statue 100 the selected table (see figure 5) of selecting compare and increased.In selecting table (a), the scope of distributing to the random number of " 7-7-7 " is 10 to 32, and the scope of distributing to the random number of " 7-7-7 " in selecting table (b) is 10 to 37.Similarly, for winning combination " 3BAR-3BAR-3BAR " and cherry-cherry-cherry too, the scope of distributing to its random number is provided with widely.
Therefore, compare with not using toy statue 100, this that the player can enough winning " 7-7-7 ", the probability of " 3BAR-3BAR-3BAR " and cherry-cherry-cherry has increased selected table and played games.
Have 101 times or during Master's toy statue of lower frequency of utilization, shown in figure 32, select to select table (c) when only being provided with on the mounting platform 20.
Shown in Figure 34 selecting in the table (c), distribute to win combination " 7-7-7 ", " 3BAR-3BAR-3BAR " and cherry-cherry-cherry random number scope with above-mentioned when not using toy statue 100 the selected table (see figure 5) of selecting compare and increased.In selecting table (a), the scope of distributing to the random number of " 7-7-7 " is 10 to 32, and the scope of distributing to the random number of " 7-7-7 " in selecting table (c) is 10 to 42.Therefore, the player can enough ratios do not use toy statue 100 to be easier to win to win combination " 7-7-7 " this select and show to play games.In the situation of above-mentioned soldier's toy statue 100, some are won to be combined on the probability of winning and have increased except that the combination " 7-7-7 " of winning, and still in the situation of Master's toy statue, the combination " 7-7-7 " of only winning increases on the probability of winning to some extent.In selecting table (c), not being combined in except that the combination " 7-7-7 " of winning on the probability of winning increases to some extent, but compensate this unfavorable conditions, this Master's toy statue is set to have in all types of toy statues 100 maximum probability and wins the combination " 7-7-7 " of winning.
Have 100 times or toxotae's toy statue of lower frequency of utilization the time, as shown in figure 35, use and select table (d) when only being provided with on the mounting platform 20.
As shown in figure 35, in selecting table (d), distribute to win combination " 7-7-7 ", " 3BAR-3BAR-3BAR " and cherry-cherry-cherry random number scope with above-mentioned when not using toy statue 100 the selected table (see figure 5) of selecting compare and increased.In selecting table (a), the scope of distributing to the random number of " 7-7-7 " is 10 to 32, and the scope of distributing to the random number of " 7-7-7 " in selecting table (d) is 10 to 37.Similarly, reach " BAR-BAR-BAR " too in the combination " 2BAR-2BAR-2BAR " of winning, the scope of distributing to its random number is provided with widely.
Therefore, compare with not using toy statue 100, the player can enough winning " 7-7-7 ", " 2BAR-2BAR-2BAR " reach " BAR-BAR-BAR " probability increased this select and show to play games.
In the slot machine 500 of this second embodiment, use the different tables of selecting according to the type that changes toy statue 100, so it can offer the player with fresh stimulation.
Referring now to accompanying drawing, provide when on mounting platform 20, being provided with and have 100 times or lower frequency of utilization and the selected explanation of selecting table when decorating the toy statue 100 that accessory 103 is arranged.
In a second embodiment, can use three kinds of toy statues: soldier's toy statue, Master's toy statue and toxotae's toy statue, but the explanation that herein provides will be the example that accessory 103 is attached to soldier's toy statue.
Have 100 times or the explanation of the situation of soldier's toy statue of lower frequency of utilization at first providing the sword annex as annex 103 appended to.As shown in Figure 32, in this situation, use and to select selecting that table (e) wins and make up.
As shown in Figure 36, in selecting table (e), the win scope of random number of combination of " JOKER " that distributes to the transformation that allows bonus game broadens, and other composite class of winning are similar to the selected combination of selecting table (b) when only using soldier's toy statue.Therefore, when this soldier's toy statue decoration has the sword accessory, can not only enjoy the benefit of probability increase of winning that when only using soldier's toy statue, obtains, and can enjoy the benefit of the probability increase that produces the bonus game that can win more coins.
In addition, have 100 times or selected selecting in the table (i) during Master's toy statue of lower frequency of utilization appending to when the cane accessory, be similar to the above-mentioned table (e) of selecting, compare with the selected table (c) of selecting when only using this Master's toy statue, become big corresponding to " JOKER " win scope of random number of combination, and the probability that wins other combinations remains unchanged.
Selected selecting in the table (I) when the bow accessory is attached to toxotae's toy statue, be similar to and select table (i), compare with the selected table (d) of selecting when only using this toxotae's toy statue, become big corresponding to " JOKER " win scope of random number of combination, and the probability that wins other combinations remains unchanged.
When having 100 times or soldier's toy statue of lower frequency of utilization is decorated when cane accessory or bow accessory are arranged, as shown in Figure 32, use and select selecting that table (f) wins and make up.
As shown in figure 37, select in the table (f) at this, with only use have 100 times or during soldier's toy statue of lower frequency of utilization the selected table (b) of selecting compare, become greatly with the scope of winning the arbitrarily corresponding random number of combination the combination of winning except " JOKER ".Therefore, when using this to select table (f), when not using toy statue 100 or use has 100 times or soldier's toy statue of lower frequency of utilization is compared, the probability that produces the transformation of bonus game remains unchanged, but the probability that win other combinations of winning increase.That is to say, can enjoy the benefit that the probability that wins any combination of winning except that " JOKER win combination " increases.
Have 100 times or selected selecting in the table (h) during Master's toy statue of lower frequency of utilization being attached to when sword accessory or bow accessory, be similar to the above-mentioned table (f) of selecting, the selected table (d) of selecting is compared when only using Master's toy statue, scope corresponding to the random number of any combination of winning except that " JOKER win combination " broadens, and wins and remove any probability increase of winning and making up " JOKER win combination ".
Have 100 times or selected selecting in the table (K) during Master's toy statue of lower frequency of utilization being attached to when sword accessory or cane accessory, be similar to and select table (f) and (h), the selected table (d) of selecting is compared when only using toxotae's toy statue, scope corresponding to the random number of any combination of winning except that " JOKER win combination " broadens, and wins and remove any probability increase of winning and making up " JOKER win combination ".
In the slot machine 500 of this second embodiment, toy statue 100 is decorated to have like this to have and the type of relationship of employed this toy statue 100 accessory 103 closely, thereby making it possible to play has high probability and produce the recreation that is converted to bonus game.And, toy statue 100 is decorated to have like this has the accessory 103 far away with the type of relationship of employed this toy statue 100, remain unchanged although make it possible to play the probability of the transformation that produces bonus game thus, have the recreation that high probability wins other combinations of winning.
In addition-and the aspect, this annex 103 also comprises the evil sword accessory shown in Figure 26, and toy statue 100 can have been decorated this heresy sword accessory.Have 100 times or the explanation of the situation of soldier's toy statue of lower frequency of utilization providing this heresy sword accessory appended to.
When having 100 times or soldier's toy statue of lower frequency of utilization is decorated when this heresy sword accessory is arranged as accessory 103, use and select selecting that table (g) wins and make up.
Select in the table (g) at this, as shown in figure 38, with when only use have 100 times or during soldier's toy statue of still less frequency of utilization the selected table (b) of selecting compare, win and comprise that " JOKER " win whole probability of winning combination of combination have reduced.And, win likelihood ratio selected table (a) part omitted height of selecting when not using toy statue 100 of the combination of winning except that " JOKER win combination ".For instance, to " 7-7-7 ", the scope of random number is 10 to 32 in selecting table (a), and in selecting table (g), the scope of this random number is 8 to 37.That is to say, when this soldier's toy statue is decorated when evil sword accessory is arranged, than not using toy statue 100 more to play games under the advantageous conditions, but win and carry out under the not too advantageous conditions of probability of combination having when only using soldier's toy statue lower winning.
Therefore, when comprising this heresy sword accessory in accessory 103, thus, the favourable/unfavorable selection according to accessory 103 of recreation becomes, so this can produce fresh stimulation in the selection of accessory 103.
Wherein toy statue 100 is decorated and is had this heresy sword as above to adopt soldier's toy statue to illustrate as example as the situation of accessory 103.But, decorate when evil sword annex is arranged at Master's toy statue or toxotae's toy statue even be applied to equally.
Particularly, when having 100 times or Master's toy statue of lower frequency of utilization is decorated when evil sword accessory is arranged, shown in figure 32, select to select table (j).And, be similar to the situation of above-mentioned soldier's toy statue, to compare with the selected table (c) of selecting when only using Master's toy statue, this is selected table (j) and has had the random number scope of predetermined value narrow.
Similarly, when having 100 times or toxotae's toy statue of lower frequency of utilization is decorated selected selecting in the table (m) when this heresy sword accessory is arranged, the selected table (d) of selecting is compared when only using toxotae's toy statue, the narrow range of random number predetermined numerical value.
Thereby accessory 103 can be used for any toy statue 100 of soldier, Master and toxotae's toy statue.And based on the type of this toy statue 100 and the type of accessory 103, difference is shown in selecting of selecting, and makes that the player can be with selecting toy statue 100 to enjoy the stimulation of selecting accessories 103.
Herein, in a second embodiment, IC chip 101 storages of toy statue 100 are about the data of the frequency of utilization of this toy statue 100.As shown in Figure 32, when the frequency of utilization of this toy statue 100 reaches 101 times or more for a long time, although the condition relevant with this toy statue is identical, this toy statue 100 and accessory 103 use the difference of selecting in selecting table change processing procedure (S121) to select table.
This respect soon illustrate with reference to the accompanying drawings, its illustrate use have 101 times or the situation of soldier's toy statue of higher frequency of utilization as a specific example.
At first will provide to use and have 101 times or the situation of soldier's toy statue of higher frequency of utilization.As shown in Figure 32, select in this case to select table be to select table (B).Select in the table (B) at this, as shown in figure 39, with have 100 times or the situation of lower frequency of utilization in the selected table (b) (seeing Figure 33) of selecting compare, be used to comprise that whole random number scopes of winning combination of " JOKER win combination " of the transformation that produces bonus game have broadened with predetermined ratio.Therefore, when using this to select table (B), select table (b) with use and compare, the probability that wins the combination of all winning has increased.
Similarly,, when its frequency of utilization becomes 101 times or be higher, become and select table (C), and in the situation of toxotae's toy statue, select table (d) and become and select table (D) (seeing Figure 32) thereby select table (c) in the situation of Master's toy statue.
Become and select table (B) as selecting table (b), select table (c) and become and select table (C) and select table (d) and become and select table (D).Therefore,, when its frequency of utilization becomes 101 times or be higher, select to select table (C) or select table (D), and win the predetermined ratio of probability increase of the combination of all winning in the situation of using Master's toy statue or toxotae's toy statue.
Thereby the player reuses toy statue 100, and can be thus than usually more advantageous conditions play games, and be at the toy statue 100 that has lower frequency of utilization than other uses more under the advantageous conditions.
To provide now and have 101 times or soldier's toy statue of higher frequency of utilization is decorated the situation that the sword accessory is arranged.Shown in figure 32, when having 101 times or soldier's toy statue of higher frequency of utilization is decorated when the sword accessory is arranged, select to select table (E).
Herein, this is selected table (E) correspondence and selects table (B), selects table (b) as selected table (e) correspondence of selecting of situation 100 times or lower frequency of utilization.Even also say, in selecting table (E), to compare with selecting table (B), the scope of the random number of " JOKER win combination " broadens, and the scope of the random number of any other combination of winning remain unchanged (seeing Figure 40).
Therefore, can be not only can have 101 times or soldier's toy statue of higher frequency of utilization obtains the benefit of " probability that winning the combination of all winning increases " by use; But also can obtain to win the benefit of the probability increase of " JOKER win combination " by decorate soldier's toy statue with sword.
Thus, the player can have the transition probabilities height that produces the bonus game that can obtain mass of coins and win under the also high advantage of probability of the combination of winning of other payment coins and play games.
In addition, have 101 times or selected selecting in the table (I) during Master's toy statue of higher frequency of utilization appending to when the cane accessory, be similar to the above-mentioned table (E) of selecting, with have 101 times or selected the selecting in the table (C) of Master's toy statue situation of higher frequency of utilization compared only using, broaden corresponding to " JOKER " win scope of random number of combination, and the probability that wins any other combination remains unchanged.
On the other hand, selected selecting in the table (L) when the bow accessory is attached to toxotae's toy statue, be similar to and select table (E) and (I), with only using the selected table (D) of selecting of toxotae's toy statue situation to compare, broaden corresponding to " JOKER " win scope of random number of combination, and the probability that wins any other combination remains unchanged.
This makes no matter use which kind of toy statue 100, and the player can have high generation to the transition probabilities of the bonus game that can obtain mass of coins and win under the also high highly beneficial condition of probability that winning of other payment coins make up and play games.
And,, as shown in Figure 32, use and select selecting that table (F) wins and make up when having 101 times or soldier's toy statue of higher frequency of utilization is decorated when cane accessory or bow accessory are arranged as accessory 103.
As shown in figure 41, select in the table (F) at this, compared with having 101 times or selected the selecting in the table (B) of situation of soldier's toy statue of higher frequency of utilization only using, with the scope change of any corresponding random number of combination of winning the combination of winning except that " JOKER " greatly.Therefore when using this to select table (F), with only use have 101 times or the situation of higher frequency of utilization in compare, the probability that produces the transformation of bonus game remains unchanged, but wins probability increase that any other is won and makes up.That is to say, can not only enjoy by using the benefit of toy statue 100 more than " probability that winning the combination of all winning increases " that can obtain for 101 times; And can enjoy the benefit that the probability that wins any combination of winning except that " JOKER win combination " increases.
In addition, have 101 times or selected selecting in the table (H) during Master's toy statue of more frequencies of utilization being attached to when sword accessory or bow accessory, compare with the selected table (C) of selecting when only using this Master's toy statue, broaden with the scope of the corresponding random number of any combination of winning except that " JOKER win combination ", and win and remove any probability increase of winning and making up " JOKER win combination ".
On the other hand, selected selecting in the table (K) when sword accessory or cane accessory append to toxotae's toy statue, have 101 times or the selected table (D) of selecting of situation of toxotae's toy statue of higher frequency of utilization is compared with ought only using, broaden with the scope of the corresponding random number of any combination of winning except that " JOKER win combination ", and win and remove any probability increase of winning and making up " JOKER win combination ".
In this slot machine 500 of second embodiment, this toy statue 100 that uses is repeatedly decorated accessory 103, it has and this toy statue 100 type of relationship closely, thereby make it possible to play such recreation, it not only has by the benefit of " probability that winning the combination of all winning increases " that provide is provided repeatedly, and has the probability of high generation to the transformation of bonus game.And, this toy statue 100 that uses is repeatedly decorated accessory 103, it has the relation far away with the type of this toy statue 100, thereby make it possible to play such recreation, it not only has by the benefit of " probability that wins the combination of all winning increases " that provide is provided repeatedly, and have a high probability that wins any combination of winning except that " JOKER win combination ", should " JOKER win combination " allow the transformation of bonus game.
To provide now evil sword accessory is attached to and have 101 times or the explanation of the situation of soldier's toy statue of higher frequency of utilization.
Have 101 times or during soldier's toy statue of higher frequency of utilization, use and select select (the seeing Figure 32) that table (G) is won and made up when this heresy sword accessory is attached to.
Select in the table (G) at this, as shown in figure 42, and have 101 times or selected the selecting in the table (B) of situation of soldier's toy statue of higher frequency of utilization compared only using, winning the combination of all winning and comprising " JOKER " win probability increase of combination.On the other hand, be used to when this heresy sword accessory to have 101 times or during soldier's toy statue of lower frequency of utilization the selected table (g) of selecting compare, the probability portion that winning the combination of winning is higher.For instance, for " JOKER win combination ", the scope of random number is 0 to 7 in selecting table (g), and the scope of random number is 0 to 10 in selecting table (G).That is to say, when having 101 times or soldier's toy statue of higher frequency of utilization is decorated when this heresy sword accessory is arranged, than being used to when this heresy sword accessory 103 to have 101 times or during soldier's toy statue of lower frequency of utilization more under the advantageous conditions, but, play have 101 times or the situation of higher frequency of utilization has under the not too favourable situation of the low probability that winning the combination of winning than only using.
Therefore, when comprising that this heresy sword accessory is as accessory 103, and make and can be applicable to have 101 times or during the toy statue 100 of higher frequency of utilization, the favourable/unfavorable selection according to this accessory 103 of recreation becomes, and therefore can be provided at the fresh stimulation of selecting accessory 103.
Above, adopted soldier's toy statue as example, illustrated to have 101 times or the toy statue 100 of higher frequency of utilization is decorated the situation of evil sword accessory as accessory 103 arranged.Yet Master's toy statue is worked as in same being applied to or toxotae's toy statue is decorated the situation that these heresy sword accessories are arranged.
Particularly, when having 101 times or Master's toy statue of higher frequency of utilization is decorated when this heresy sword annex is arranged, shown in figure 32, select to select table (J).And, be similar to the situation of above-mentioned soldier's toy statue, in selecting table (J), the probability that winning the combination of winning is higher than when having 100 times or Master's toy statue decoration of lower frequency of utilization selected table (j) of selecting when this heresy sword accessory is arranged, and this is favourable.But the probability that winning the combination of all winning is set up to be lower than only using to have 101 times or the selected table (C) of selecting of situation of Master's toy statue of higher frequency of utilization.That is to say, with only use have 101 times or the situation of Master's toy statue of higher frequency of utilization in the selected table (C) of selecting compare, this selects the scope of the random number that table (J) has predetermined value narrow.
Similarly, when having 101 times or toxotae's toy statue of higher frequency of utilization is decorated selected selecting in the table (M) when these heresy sword accessories are arranged, with only use have 101 times or the situation of toxotae's toy statue of higher frequency of utilization in the selected table (D) of selecting compare, the narrow range of random number the value of being scheduled to.As mentioned above, select in the table (M) at this, the probability that winning the combination of winning is set to be higher than when having 100 times or toxotae's toy statue decoration of lower frequency of utilization selected table (m) of selecting when this heresy sword accessory is arranged.
Thereby accessory 103 can be used for having 101 times or any toy statue 100 of soldier, Master or the toxotae of higher frequency of utilization.And, based on the selected table of selecting of this accessory 103 according to the type of toy statue 100 and difference, so the player can enjoy the stimulation of selecting accessory 103 and selecting toy statue 100.
As mentioned above, processing procedure is selected in the combination of winning after selecting table change processing procedure (S121), in S121, based on shown in Figure 32 selecting table option table, IC chip data and accessory data determine to win combination select in the employed table of selecting.Select in the processing procedure (S122) in this combination of winning, by random number sample circuit 56 sampling random numbers, and based on this random number and select table change determine in the processing procedure (S121) select table, the combination of determining to win.And, determine the stop position of runner R and activating symbols displayed on the pay lines L, select the combination of determining in the processing procedure (S122) (S123) of winning so that be arranged on the combination of winning.After this symbol determined that processing procedure (S123) finishes, processing procedure was returned master processor program.
To the basic game handling procedure of carrying out be described according to Figure 30 on this slot machine 500 now.Figure 30 is the flow chart of this basic game handling procedure.In the S103 of the master processor program of above-mentioned Figure 27, carry out the basic game processing procedure.
At first, at S131, the switching signal of sending as " 1 annotate " switch 59 from " " switch 57, " rotate/repeat and make a bet " switch 58 or " making a bet " on-off ratio based on having accepted in the S114 of above-mentioned Figure 28 starts the rotation (S131) of runner R.
When the rotation of this runner R is activated (S131), and symbol stops to control processing procedure in S132 when variable realization window 22 rolls in 24.Stop to control in the processing procedure (S132) at this, the rotation of runner R stops, and makes that selecting processing procedure (S122) and symbol in the combination of winning determines that the symbol of determining in the processing procedure (S123) shows to stop at and activate on the pay lines L.
And, in S133, according to the symbol that in S132, shows on the activation pay lines L that stops in the variable display window 22 to 24, promptly, select in processings (S121) combination of determining of winning in the combination of winning, come Zhi Fuyu to select the coin of showing the award equivalence preset etc. based on this.Therefore after such processing procedure S133, processing procedure is returned the master processor program of above-mentioned Figure 27.
Bonus game on the slot machine 500 of this second embodiment will be described now.The bonus game of the execution on this slot machine 500 is that wherein the player can play and not spend the recreation of any coin that the player has.And, in this bonus game, shown in Figure 10 B, on bottom LCD 4, show five option symbols.
Push this five option symbols along with playing family expenses finger etc., bonus game carries out.Three kinds of award contents and two " failure " are related to these option symbols, and this bonus game finishes to satisfy following arbitrary condition: win whole three kinds and reward or select " failure ".Therefore, configuration makes that in the bout of bonus game the option symbol of having selected can not be selected twice.
In a second embodiment, three kinds of above-mentioned award contents comprise that " winning 20 coins ", " winning 10 coins " reach " winning 5 coins ".Therefore, when playing bonus game, can win 35 coins at most.Hereinafter, " win 20 coins ", " winning 10 coins " reach " winning 5 coins " and will reach "+5 " by "+20 ", "+10 " respectively and represent.
To the bonus game handling procedure of carrying out among the S105 of master processor program be described according to Figure 31.Figure 31 is the flow chart of bonus game handling procedure.When determining to be established to the triggering (S104: be) of bonus game among the S104 at master processor program, processing procedure proceeds to S105, to carry out the bonus game processing procedure.At this moment, at first, this processing procedure proceeds to the S151 of bonus game handling procedure, carries out the option symbol and selects processing.
Referring now to accompanying drawing rendering preferences symbol in bonus game is described.Figure 18 and 19 is diagrams that the example of this option symbol is shown.Herein, this option symbol is stored among the image ROM 82.In this second embodiment, shown in Figure 18 and 19, there are nine kinds of option symbols: " sword ", " shield ", " helmet ", " cane ", " crystal ball ", " magic book ", " bow ", " arrow " and " cutter ".And, in bonus game, show five kinds in these nine kinds of option symbols in the bottom of bottom LCD 4.Therefore, Figure 18 and 19 also is the demonstration example of bottom that wherein shows the bottom LCD 4 of five option symbols.
The option symbol select processing procedure (S151) be select at first randomly will during the bonus game on bottom LCD 4 display position of rendering preferences symbol and this option symbol.
For instance, the situation that Figure 18 is described uses sample circuit 56 to select five option symbols " sword ", " bow ", " arrow ", " helmet " and " shield " from above-mentioned nine kinds of option symbols as example.Then, determine each display position of these five option symbols at random.In this situation, determine that the left side of the bonus game screen that shows from bottom LCD 4 shows " sword ", " bow ", " arrow ", " helmet " and " shield " with named order.After the display position of five option symbols determining to show on the bonus game screen and these option symbols, processing procedure proceeds to S152.
In S152, carry out the option content and select processing procedure, wherein three kinds of award contents ("+20 ", "+10 " reach "+5 ") and two " failure " are related at the option symbol and select these five option symbols of determining in the processing procedure (S151).The situation that adopts Figure 19 is illustrated that as example this option content selects processing procedure.
In the case, this option content is selected processing procedure (S151) and is determined five option symbols " cutter ", " crystal ball ", " magic book ", " cane " and " helmet " (the seeing Figure 19) that will show with the order from this screen left side of appointment in the bottom of bonus game screen.
At this moment, at first, use sample circuit 56,, determine which is related to " cutter " in three kinds of award contents ("+20 ", "+10 " reach "+5 ") and two " failure " by selecting.
And, suppose that this moment " cutter " is relevant with "+5 ", " crystal ball " will with arbitrary and two " failures " in except that relevant with " cutter " "+5 " the two kinds award contents ("+20 ", "+10 ").Thereby repeat above-mentioned processing procedure five option symbols are related in the award perhaps " failure ", the option content is selected processing procedure (S152) and is stopped then, and processing procedure proceeds to S153.
This second embodiment adopts such setting, that is, and and after determining these five option symbols, for each of these option symbols is determined the option content.Being provided with also can be like this,, the option content is determined in each option position that these five kinds of option symbols will show that is.In this situation, configuration can be as determining the option content display position pattern relevant with display position by selecting, and it can make this option content select the processing simplification.
With three kinds reward contents and two " failure " in the above described manner mode be related to each of this five kinds of option symbols, and on its display position on the bottom LCD 4, (see Figure 10 B) afterwards and show this five kinds of option symbols (S153).After having shown these five kinds of option symbols, processing procedure proceeds to S154.
At S154, determine whether that option is selected.Particularly, determine whether that option is selected by transparent touch panel 30 visual the arbitrary of five kinds of option symbols that utilize finger etc. to push by being arranged on bottom LCD 4 fronts.If the partially transparent touch panel 30 corresponding to the option symbol is pushed with finger etc., select option symbol (S154: be) thus, then processing procedure proceeds to option effect demonstration processing procedure (S155).Yet, if (S154: not), processing procedure keeps waiting for up to having selected the option symbol non-selected option symbol.
Show in processing procedure (S155) in this option effect, at first,, show first effect shown in Figure 16 B based on the option of this selection along with option is selected.Afterwards, based on the option symbol of selecting, be presented at the pairing image of option content relevant among S151 and the S152 (in three kinds of awards and two failures a kind of) with selected option symbol.Herein when winning awards, the coin number is stored among the RAM 52 based on the type of the award of winning.
And, in S156, determine whether the option content of the selected option symbol of player is " failure ".If this option content is " failure " (S156: be), then processing procedure proceeds to S158 with the screen display of failing.This is in this failure screen display, no matter have or not toy statue 100, shows the demonstration that expression fails to win awards at the middle body of bonus game screen (seeing Figure 10 B), such as " you have failed ".After this failure screen display (S158) finished, processing procedure proceeded to S161.
Otherwise if this option content is not " failure ", that is, if win three kinds of awards any (S156: deny), then processing procedure proceeds to effect screen display (S157).
In this effect screen display (S157), be shown as the screen that merit wins awards at the middle body display list of bonus game screen (seeing Figure 10 B).
After this effect screen display (S157) finishes, in S159, determine whether selection is final.Should " finally select " in this explanation, in the bonus game of second embodiment, can win three kinds of awards ("+20 ", "+10 " reach "+5 "), and in these five option symbols, other two are " failures ", so maximum three times of the selection of the option symbol that can carry out.That is to say that employed in this second embodiment " the final selection " is meant " selecting for the third time ".
In S160, on bottom LCD 4, show the screen display of winning.At this this screen display of winning is described, the screen of winning is " whole three kinds of screens that show when rewarding in the player has won awards recreation ".Therefore, in this screen display of winning (S160), " demonstration of whole three kinds of awards is won in celebration, such as " congratulating to go up the demonstration expression at bonus game screen (seeing Figure 10 B)! ", be used as the screen of winning.
The screen display of winning (S160) afterwards or the failure screen display (S158) afterwards, processing procedure proceeds to S161, the processing procedure of paying in S161.In this payment processes process (S161), the specie payment that will win during the current bout of bonus game goes out.In selecting the effect process process, read the sum (that is the quantity of coin) that is stored in the award of winning among the RAM52.After this payment processes process (S161) finished, the bonus game handling procedure stopped, and processing procedure is transferred to the IC chip data renewal processing procedure (S106) of master processor program then.
Describe in detail as top, the slot machine 500 of second embodiment, by IC read write line 21, the IC chip 101 of the toy statue 100 on being arranged in mounting platform 20, read the IC chip data of the type of this toy statue 100 of expression, then this IC chip data is stored among the RAM 52.And, by with reference to this IC chip data and select table change table, select the employed table of selecting in the selecting of basic game on this slot machine 500 based on the result of this reference.Therefore, this is selected table and becomes according to the type that the player is arranged on the toy statue 100 on the mounting platform 20.Therefore,, can play games, thereby it can offer the player with fresh stimulation with various modes by the selection and the use of toy statue 100.
IC chip data in the IC chip 101 that is provided in the toy statue 100 is provided, comprises about on this slot machine 500, using the data of the frequency of utilization of this toy statue 100.And, read this IC chip data by the IC read write line, and by with reference to this IC chip data and select table change table, be chosen in the employed table of selecting in the selecting of basic game on this slot machine 500 based on this reference result.
When continuous use toy statue 100, make it possible to play games, thereby and offer the player with fresh enjoyment to be different from the pattern of bringing into use this toy statue 100 to use.
In the slot machine 500 of second embodiment, accessory 103 can be appended in the toy statue 100 that is arranged on the mounting platform 20.In this accessory 103, provide IC chip 104, wherein the accessory data of these accessory 103 types of storage representation.
Toy statue 100 with accessory attached to it is arranged on the mounting platform 20, and the IC read write line reads the accessory data of IC chip 104 and IC chip data and it is stored among the RAM 52 thus.And, by with reference to this IC chip data, accessory data and select table change table, based on this reference result select will be on slot machine 500 in the selecting of basic game use select table.Therefore, except that based on about the IC chip data of this toy statue 100 and definite condition, the selection of accessory makes it possible to play games with various modes.This can provide the player with fresh enjoyment such as outside the enjoyment that is provided by this toy statue 100 enjoyment of accessory 103 " select ".
Can revise as mentioned above slot machine 500 in many ways, and not deviate from scope of the present invention as second embodiment.
For instance, in a second embodiment, the type of toy statue 100 has been described, has been exemplified as " soldier ", " Master " reaches " toxotae " three kinds, but be not limited to this.Toy statue can be used, or the more toy statue 100 of more number can be on this slot machine 500, used into other theme creation.
In a second embodiment, the IC chip data of storage comprises the frequency of utilization and the type of this toy statue 100 in IC chip 101, but is not limited thereto.That is to say, can also use how detailed data such as the data as the expression type such as " sex ", " race " and " age ".
Being provided with can be like this,, is not based on the frequency of utilization of this toy statue 100 that is, uses this toy statue 100 total playtime on this slot machine 500 and be based on, and changes and selects table.
And, in a second embodiment, be arranged so that effect selects table at two phasic changes, promptly the frequency of utilization of this toy statue 100 is less than 101 times and 101 times or higher, but is not limited thereto.This is provided with can be as selecting table based on the frequency of utilization of this toy statue 100 in more phasic change effect.
In a second embodiment, the accessory 103 that the hand that appends to toy statue 100 has been described is not limited thereto but be provided with as example.For instance, this accessory 103 can comprise that the accessory 103 of the head that can be attached to toy statue 100 maybe can be attached to the accessory 103 of toy statue 100 healths.
For example, as shown in figure 43, the cap accessory that also can use the cap of representing curse is as the accessory 103 that can be attached to the head of toy statue 100.In this cap toy statue, provide IC chip 104, and will represent that the data of " cap of curse " are stored in the IC chip 104 as accessory data.
In the above-described embodiments, bottom LCD 4, the LCD drive circuit 75 that drives this LCD 4, runner R, the motor-drive circuit 67 that makes this runner R motor rotating and drive this motor are as showing and relevant effect and option and the display unit of displaying symbol changeably of playing.
Slot machine 1 and 500 according to embodiment is described to provide mechanical runner, described mechanical runner by runner R, the motor-drive circuit 67 of runner R motor rotating 68 and drive motors 68 is constituted.But using game machine of the present invention can provide and comprise image display device such as display panels, and is configured in and shows the runner video image on this image display device changeably.
In the above description, the embodiment of two slot machines has been described, it provides slot machine game to the player.Yet the present invention can be applied to the game machine that any kind that is different from slot machine game is provided.An example can using this game machine of the present invention is that the game machine of video poker game to the player is provided.
In the superincumbent explanation, describe in detail and can use independently embodiment of two of first and second embodiment of the present invention.Yet those skilled in the art can at random make up these included materials among these two embodiment, has the advantage as above of game machine describe to(for) these two embodiment thereby provide.
Reach illustrative purposes presented for purpose of illustration, carried out the above-mentioned explanation of the embodiment of the invention.Its meaning be not exhaustive or to limit the invention to disclosed clear and definite form, and according to above-mentioned instruction, or know that from the practice of the present invention various modifications and variations all are possible.Select and embodiment has been described, so that explain principle of the present invention and application in practice thereof, utilize the present invention, as the specific use that is suitable for expecting so that those skilled in the art reach in various embodiments with various modifications.Scope of the present invention is limited by claims and equivalent thereof.

Claims (26)

1. game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores described object information therein, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player than more benefits in the basic game state; And
Display unit is used to show the effect relevant with recreation,
Wherein, game processing equipment from the object information that reading object reads, is controlled at the frequency of occurrences of the effect that will show during the recreation based on information read device on display unit.
2. game machine as claimed in claim 1, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is based on the frequency of occurrences of described identifying information control effect.
3. game machine as claimed in claim 1, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment is based on the frequency of occurrences of described historical information control effect.
4. game machine as claimed in claim 3, wherein, historical information is represented the number of times that this reading object is used to play games.
5. game machine as claimed in claim 1, wherein, game processing equipment is controlled at the frequency of occurrences of effect in the basic game state, and is controlled at the frequency of occurrences of effect in the bonus game state.
6. game machine as claimed in claim 1, wherein, information read device is reading object information from reading object, and do not contact reading object.
7. game machine as claimed in claim 1, wherein, information read device the object information of upgrading is provided in the storage medium that provides in the reading object.
8. game machine as claimed in claim 7, wherein, this information read device is written to the object information of upgrading in the storage medium, and does not contact reading object.
9. game machine as claimed in claim 1, wherein, reading object is the three dimensional toy statue.
10. game machine as claimed in claim 1, wherein, display unit shows a plurality of symbols that are arranged on a plurality of runners changeably.
11. game machine as claimed in claim 10, wherein, display unit provides a plurality of mechanical runners as described a plurality of runners.
12. game machine as claimed in claim 1, wherein, display unit shows a plurality of options relevant with recreation,
Wherein, game machine further comprises selecting arrangement, and it is used for allowing the player to select to be presented at of a plurality of options on the display unit, and
Wherein, game processing equipment based on information read device from the object information that reading object reads, a plurality of options that will on display unit, show during determining in the bonus game state, to play.
13. game machine as claimed in claim 12, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment is determined a plurality of options that will show on display unit based on identifying information.
14. game machine as claimed in claim 13, wherein, game processing equipment is determined that a plurality of options that will show, described a plurality of options have with this identifying information and is concerned closely on display unit.
15. game machine as claimed in claim 1, wherein, the object information that game processing equipment reads from reading object based on information read device, the control display unit shows and the reading object corresponding effect of installing on the game machine.
16. game machine as claimed in claim 15, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment comes display effect based on identifying information control display unit.
17. game machine as claimed in claim 15, wherein, reading object is the three dimensional toy statue.
18. game machine as claimed in claim 17, wherein, game processing equipment control display unit shows the effect relevant with the outward appearance of reading object.
19. game machine as claimed in claim 15, wherein, object information comprises the historical information of the use history of representing this reading object, and
Wherein, game processing equipment comes display effect based on historical information.
20. game machine as claimed in claim 1, wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
21. game machine as claimed in claim 20, wherein, object information comprises the identifying information of representing this reading object type, and
Wherein, game processing equipment determines to offer player's interests based on identifying information in the bonus game state.
22. game machine as claimed in claim 20, wherein, reading object is the three dimensional toy statue.
23. game machine as claimed in claim 22, wherein, the toy statue is configured to auxiliary toy statue attached to it, and described auxiliary toy statue has the secondary storage medium that wherein stores auxiliary object information,
Wherein, information read device is stored in the object information in the storage medium of toy statue, and reads the auxiliary object information in the secondary storage medium that is stored in auxiliary toy statue, and
Wherein, game processing equipment determines to offer player's interests based on identifying information and auxiliary object information in the bonus game state.
24. a game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores described object information therein, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player than more benefits in the basic game state;
Display unit is used to show a plurality of options relevant with recreation; And
Selecting arrangement is used for allowing the player to select one from a plurality of options that show in display unit,
Wherein, game processing equipment based on information read device from the object information that reading object reads, a plurality of options that will on display unit, show during determining in the bonus game state, to play.
25. a game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides and stores the described storage medium that reads information therein, and described reading object can be installed on this game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, will be in the bonus game state than basic game state in more benefits offer the player; And
Display unit is used to show a plurality of options relevant with recreation;
Wherein, the object information that game processing equipment reads from reading object based on information read device, the control display unit shows corresponding to the effect that is installed in the reading object on this game machine.
26. a game machine comprises:
Information read device is used for from reading object reading object information, and described reading object provides the storage medium that stores object information thereon, and described reading object can be installed on the game machine;
Game processing equipment, be used to carry out game processing, so that the recreation in a plurality of game states is offered the player, described a plurality of game states comprise: basic game state and bonus game state, in the bonus game state, will offer the player's than more benefits in the basic game state; And
Display unit is used to show the image relevant with recreation;
Wherein, game processing equipment from the object information that reading object reads, determines to offer player's interests based on information read device in the bonus game state.
CNA200510127231XA 2004-11-26 2005-11-25 Gaming machine Pending CN1781569A (en)

Applications Claiming Priority (5)

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JP2004342397 2004-11-26
JP2004342396 2004-11-26
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JP2004342396A JP2006149545A (en) 2004-11-26 2004-11-26 Game machine
JP2004342398 2004-11-26

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Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102085420A (en) * 2011-01-31 2011-06-08 区汉文 Slot game and poker game integrated machine and control method thereof
CN111406409A (en) * 2017-09-29 2020-07-10 多玩国株式会社 Content sharing assistance device and online service providing device

Families Citing this family (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP5239009B2 (en) * 2007-08-30 2013-07-17 株式会社ユニバーサルエンターテインメント Game machine
JP5760025B2 (en) * 2013-03-06 2015-08-05 株式会社ユニバーサルエンターテインメント Game machine
JP5760024B2 (en) * 2013-03-06 2015-08-05 株式会社ユニバーサルエンターテインメント Game machine

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN102085420A (en) * 2011-01-31 2011-06-08 区汉文 Slot game and poker game integrated machine and control method thereof
CN111406409A (en) * 2017-09-29 2020-07-10 多玩国株式会社 Content sharing assistance device and online service providing device

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ZA200509534B (en) 2007-10-31

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