CN100345604C - Gaming machine and gaming system - Google Patents

Gaming machine and gaming system Download PDF

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Publication number
CN100345604C
CN100345604C CN 200410076890 CN200410076890A CN100345604C CN 100345604 C CN100345604 C CN 100345604C CN 200410076890 CN200410076890 CN 200410076890 CN 200410076890 A CN200410076890 A CN 200410076890A CN 100345604 C CN100345604 C CN 100345604C
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value
event
game
unit
player
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CN 200410076890
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Chinese (zh)
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CN1600403A (en
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丰田博文
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阿鲁策株式会社
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    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/326Game play aspects of gaming systems
    • G07F17/3272Games involving multiple players
    • G07F17/3276Games involving multiple players wherein the players compete, e.g. tournament
    • GPHYSICS
    • G07CHECKING-DEVICES
    • G07FCOIN-FREED OR LIKE APPARATUS
    • G07F17/00Coin-freed apparatus for hiring articles; Coin-freed facilities or services
    • G07F17/32Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. casino games, online gambling or betting
    • G07F17/3286Type of games
    • G07F17/329Regular and instant lottery, e.g. electronic scratch cards

Abstract

一种包括多个游戏终端设备的游戏机(310),该多个游戏终端设备具有由游戏者操作的控制面板,其中游戏者在付出游戏值的情况下进行游戏。 Gaming machine comprising a plurality of game terminal devices (310), the plurality of game terminal device has a control panel operated by the player, a game in which a player in case of paying the game value. 另外,该游戏机(310)包括:累积存储装置,其基于每单元游戏以预先确定的速率响应于游戏币来存储多种累积值;事件值达成确定装置,其确定由累积存储装置存储的多种累积值中的任何一个是否达到了为该多种累积值中的每一个预先设置的事件值;以及事件发生装置,其在当事件值达成确定装置确定达到了预先设置的事件值时,产生对应于所达到的事件值的事件。 Further, the gaming machine (310) comprising: cumulative storage means, based on each unit of the game at a predetermined rate in response to a plurality of coin stores cumulative value; value reached in the event determining means determines a plurality of cumulative storage means storing any species accumulated value has reached a value set in advance of each event of a plurality of accumulated values ​​for; and an event generator, which value is reached when the event determining means determines that the event reaches a preset value, generating event value achieved corresponds to.

Description

游戏机和游戏系统 Gaming machines and gaming systems

技术领域 FIELD

本发明涉及一种多个游戏者可以参与游戏的游戏机,其中增强游戏者的兴趣。 The present invention relates to a game can participate in multiple games consoles, which enhance the interest of the player.

背景技术 Background technique

熟知宾果(bingo)游戏机是一种放置在游戏厅中的游戏机。 Known Bingo (bingo) consoles placed in a game arcade game machines. 在这种类型的宾果游戏机中,在每一游戏者的显示器上显示宾果牌(该宾果牌上具有被分配有任意的识别信息的每一矩阵单元)。 In this type of bingo game machine, each player displayed on the display of bingo cards (each having a unit matrix are assigned arbitrary identification information on the bingo card). 并且,从多条识别信息中随机选择一条识别信息。 And randomly select a plurality of pieces of identification information from the identification information. 因此,当对应于所选识别信息的单元生效时游戏继续进行。 Thus, when the cell identification information corresponding to the selected game commencement to proceed. 在这样的步骤重复预先确定的次数之后生效单元的集合形成预先确定的显示模式(例如线性排列在垂直、水平和对角方向中任何一个的所有单元变为有效)的条件下,也就是,赢得宾果的情况下,将比如游戏币(medal)的游戏值作为红利奖励给获胜的游戏者。 Commencement formed under conditions set display mode after a predetermined number of times in the step of repeating a predetermined unit (e.g., linearly arranged in the vertical, horizontal, and any and all cells in a diagonal direction becomes active), i.e., win in the case of bingo, such as the coin (medal) game value as a bonus awarded to the player winning.

这种规则很容易被初学者理解的宾果游戏机可以允许初学者很容易的开始游戏。 Such rules can easily be understood by beginners bingo gaming machine may allow beginners to easily start the game. 相反的,预先确定的显示模式过于简单使得奖励给游戏者的红利不能很高。 In contrast, pre-determined display mode too simple to make award to the player's bonus can not be very high. 另外,因为所有上述预先确定的模式具有基本上相同的图形,因此难以提供不同的红利。 Further, since all the above modes have substantially the same predetermined pattern, it is difficult to provide different bonus. 根据上面所述,在这种宾果游戏中,难以提供等效于足以奖励大量游戏值的奖励。 From the above, in such a bingo game, it is difficult to provide an equivalent large enough bonus game award values. 因此,存在致力于增加游戏值的游戏者的兴趣减弱的危险。 Therefore, there is interest in the player is committed to increasing the risk of weakening the value of the game.

作为解决这种问题的方法,已知一种产生用作增加大量游戏值(例如游戏过程中的大奖)的机会的方法和类似方法(例如,参考JP-A-2002-78862)。 As a method for solving such a problem, as is known to increase the opportunity of producing a large number of gaming value (e.g. prize during the game), and the like of (e.g., refer to JP-A-2002-78862). 作为特定的宾果游戏机,配置一种宾果游戏机使得将大奖(jackpot)的信息公开给游戏者,并且当特定项目的数值(例如,投入的游戏值)达到保持值或以上时发生大奖。 As a specific winning occurs bingo gaming machine, the gaming machine arranged such that one kind of bingo prize the user information (Jackpot) are disclosed to the game, and reaches the hold value or more when the value of a particular item (e.g., a game input value) .

但是,在上述游戏机中,游戏者经常在发生大奖之后停止游戏。 However, in the gaming machine, the player often stop playing after the awards occur. 这是因为游戏者通过经验知道一个大奖发生之后不可能立即发生另一大奖。 This is because the players know by experience can not take place immediately after the other awards a prize to occur. 特别是,当总是公开大奖的信息时,这种趋势更为明显。 In particular, when the award is always public information, this trend more apparent.

发明内容 SUMMARY

考虑上述的这种问题做出本发明,并且其目的是提供一种游戏机,其中用作增加游戏值的机会的多种事件彼此独立发生。 This view of the above problems present invention is made, and its object is to provide a gaming machine in which a variety of events as a chance to increase the value of the game occur independently from each other.

为实现上述目标,本发明的游戏机提供下述的配置。 To achieve the above object, the gaming machine of the present invention provides the following configurations.

根据本发明的第一方面,提供了一种游戏机,其包括多个游戏终端设备,该游戏终端设备具有由游戏者操作的控制面板,并且在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏,该游戏机包括:累积存储单元,其在每单元游戏基础上以预先确定的速率响应于游戏值来存储多种累积值;事件值达成确定单元,其确定由累积存储单元存储的多种累积值中的任何一个是否达到了为多种累积值中的每一个所预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到了预先设置的事件值时,产生对应于达到的事件值的事件。 According to a first aspect of the present invention, there is provided a gaming machine comprising a plurality of game terminal devices, the game terminal device has a control panel operated by the player, and pay the player in the game value in the game terminal device a case where the game, the gaming machine comprising: accumulation storage unit, in which each unit on the basis of the game at a predetermined rate in response to the accumulated gaming value stored plurality of values; value reached in the event determination unit that determines a storage unit for storing the cumulative when the event occurs, and means, which reached a value when the event determining unit determines the event reaches the value set in advance; any of a plurality of accumulated values ​​has reached a value of more events accumulated value in each of the preset to produce a value corresponding to the event to reach the event.

根据本发明的第一方面,用作增加游戏值机会的多个事件彼此独立发生。 According to a first aspect of the present invention, as the opportunity to increase the value of the plurality of game events occur independently of each other. 因此,即使一事件发生,也存在立即发生下一事件的概率。 Therefore, even if an event occurs, there is the probability of occurrence of the next event immediately. 因此,保持游戏者对于事件的期望,并且使得可以避免在事件发生后停止游戏的游戏者的出现。 So keep players expect from the event, and makes the appearance of the player to avoid stopping the game after the incident.

根据本发明的第二方面,提供了一种游戏系统,其包括由游戏者操作的控制面板且其包括多个游戏终端设备,在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏,该系统还包括游戏服务器,其用于从多个游戏终端设备发送/接收游戏数据,其中每一游戏终端设备包括将由游戏者付出的游戏值数据发送到游戏服务器的游戏值数据发送单元,并且该游戏服务器包括:游戏值数据接收单元,其接收由游戏值发送单元发送的游戏值数据;累积存储单元,其基于每单元游戏以预先确定的速率响应于由游戏值数据接收单元接收的游戏值来存储多种累积值;事件值达成确定单元,其确定由累积值存储单元存储的多种累积值中的任何一个是否达到了为多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到预先设置 According to a second aspect of the present invention, there is provided a game system which includes a control panel operated by the player and which comprises a plurality of game terminal devices, game players in the case of paying the game value on the game terminal device the system further includes a game server for transmission from a plurality of game terminal devices / receive game data, wherein each game terminal device includes a transmission data generated by the game value to pay the player the game data transmission unit value of the game server, and the game server comprising: a game value data receiving unit that receives the game value data transmitted by the game value units transmitted; accumulative storage unit, based on per unit game at a predetermined rate in response to the game value receiving unit receives the data from the gaming value to store the plurality of accumulated values; value reached in the event determination unit that determines whether any of a value set in advance of each event of a plurality of accumulated values ​​is more cumulative value stored in the accumulated value storing unit; and events generating unit, which reached when the event determining unit reaches a predetermined setting value determination 的事件值时,产生对应于所达到的事件值的事件。 When the value of the event, an event is generated corresponding to the values ​​achieved event.

根据本发明的第三方面,提供了一种游戏系统,其包括由游戏者操作的控制面板且其包括多个游戏终端设备,在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏,该系统还包括游戏服务器,其用于从多个游戏终端设备发送/接收游戏数据,其中每一游戏终端设备包括:累积存储单元,其基于每单元游戏以预先确定的速率响应于由游戏值来存储多种累积值;以及累积值数据发送单元,其将由累积值存储单元存储的多种累积值数据发送到游戏服务器,并且游戏服务器包括:累积值数据接收单元,其接收由累积值数据发送单元发送的多种累积值的数据;事件值达成确定单元,其确定由累积值数据接收单元所接收的多种累积值中的任何一个是否达到了为多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达 According to a third aspect of the present invention, there is provided a game system which includes a control panel operated by the player and which comprises a plurality of game terminal devices, game players in the case of paying the game value on the game terminal device the system further includes a game server for transmission from a plurality of game terminal devices / receive game data, wherein each game terminal device includes: a storage unit accumulated, the game based on each unit in a predetermined rate in response to the value of the game to store the plurality of accumulated values; and a cumulative value of a data transmission unit which transmits multiple accumulated by the accumulated value storing means for storing value data to the game server and the game server comprising: a cumulative value of a data receiving unit that receives data transmitted from the cumulative value plurality of data units transmitted cumulative value; value reached the event determination means determines that any of a number cumulative value of the accumulation value of data received by the receiving unit reaches one of the plurality of accumulated values ​​in each of a preset event value; and an event generating unit that reached when the event determining unit determines the value of 到预先设置的事件值时,产生对应于所达到事件值的事件。 When the preset value of the event, an event corresponding to the event is generated values ​​achieved.

根据本发明的第二和第三方面,多个用作增加游戏值的机会的事件彼此独立发生。 The second and third aspects of the present invention, a plurality of the game as an opportunity to increase the value of an event occurrence independently of one another. 因此,即使发生一个事件,仍存在立即发生下一事件的概率。 Therefore, even if an event occurs, the probability of the next events still exist immediately. 因此,保持游戏者对于游戏的预期,从而使得可以避免在发生事件之后停止游戏的游戏者的出现。 So keep the player for the game of expectations, so that the appearance of the player to avoid stopping the game after the event.

根据本发明,多个用作增加游戏值机会的事件彼此独立发生。 According to the present invention, a plurality of values ​​as chance to increase the game event occurrence independently of one another. 因此,即使发生一个事件,仍存在下一事件立即发生的概率。 Therefore, even if an event occurs, the probability still exists next event occurs immediately. 因此,保持游戏者对于事件的预期,从而使得可以避免在发生事件之后停止游戏的游戏者的出现。 So keep the player for unexpected events, so that the appearance of the player to avoid stopping the game after the event.

附图说明 BRIEF DESCRIPTION

:将通过下面结合附图的详细说明更加清楚的理解本发明的这些和其它目的和优点,在附图中:图1是一透视图,示出了本发明的实施例的游戏机的总体外观;图2是一纵向截面图,示出了本发明的实施例的抽选机的总体外观;图3是本发明的实施例的抽选球接收部的顶视图;图4是本发明的实施例的抽选机的顶视图;图5是本发明的实施例的抽选盘的透视图;图6是本发明的实施例的抽选盘的顶视图;图7A到7G是示出了本发明实施例的游戏机中的第二回收通路的总体外观的纵向截面图;图8是本发明的实施例的游戏终端的透视图;图9是示出了在本发明实施例的游戏机中配置的系统配置的框图;图10是示出了在本发明的实施例的抽选机中配置的控制电路的框图;图11是示出了在本发明的实施例的游戏终端中配置的控制电路的框图;图12是在本发明实施例的游戏 : These will be more clearly understood and other objects and advantages of the present invention will be described below in conjunction with the accompanying drawings, in which: FIG. 1 is a perspective view showing the general appearance of the gaming machine of the embodiment of the present invention. ; FIG. 2 is a longitudinal sectional view showing an overall appearance of the lottery machine according to an embodiment of the present invention; FIG. 3 is a top view of a ball receiving portion drawing an embodiment of the present invention; FIG. 4 is an embodiment of the present invention. a top view of the embodiment of the drawing machine; FIG. 5 is a perspective view drawing of the disk of an embodiment of the present invention; FIG. 6 is a top view drawing of the disk embodiment of the present invention; FIGS. 7A to 7G are diagrams illustrating the present longitudinal sectional view of the overall appearance of the gaming machine of the second embodiment of the recovery path in the embodiment of the invention; FIG. 8 is a perspective view of an embodiment of the game terminal according to the present invention; FIG. 9 is a diagram illustrating a game machine in an embodiment of the present invention, a block diagram of a configuration of a system configuration; FIG. 10 is a block diagram showing the configuration of a control circuit in the embodiment of the drawing machine according to the present invention; FIG. 11 is a diagram illustrating a control configuration of the game terminal in the embodiment of the present invention a block diagram of the circuit; FIG. 12 is a game in the embodiment of the present invention, 端显示屏幕上显示的、游戏终端的待机屏幕的实例;图13是在本发明实施例的游戏终端显示屏幕上显示的大奖的实例;图14是在本发明实施例的游戏终端显示屏幕上显示的大奖的实例;图15是本发明的实施例的第一大奖发生时间确定表的实例;图16是本发明的实施例的第二大奖发生时间确定表的实例;图17是本发明的实施例的第一大奖预告执行时间确定表的实例; End of the display example displayed on a screen, a standby screen of the game terminal; FIG. 13 is an example of winning displayed on the screen of the gaming terminal embodiment of the present invention shows; FIG. 14 is a game terminal the embodiment of the present invention, the display on the display screen examples of the prize; FIG. 15 is a timing prize determination table a first embodiment example of embodiment of the invention occurs; FIG. 16 is a timing prize determination table a second embodiment example of embodiment of the invention occurs; FIG. 17 is a embodiment of the present invention. Trailer first embodiment of prize determination tables execution time;

图18是本发明的实施例的第二大奖预告执行时间确定表的实例;图19是本发明的实施例的抽选机和游戏终端的处理的主要流程图;图20是接着图19的流程图;图21是接着图20的流程图;图22是第一大奖处理的流程图;图23是第二大奖处理的流程图;并且图24是示出了本发明的实施例的游戏系统的示意性图。 FIG 18 is an example of a second embodiment of the present embodiment awards Trailer invention performs the time determination table; FIG. 19 is a flowchart of the main processing machine and the drawing of an embodiment of the gaming terminal according to the present invention; FIG. 20 is a flowchart continued from FIG. 19 FIG.; FIG. 21 is a flowchart continued from FIG. 20; FIG. 22 is a flowchart of a first prize process; FIG. 23 is a flowchart of a second award process; and FIG. 24 is a diagram showing a game system according to an embodiment of the present invention. a schematic of FIG.

具体实施方式 Detailed ways

在下文中将参考附图描述本发明的优选实施例的实例。 Examples of description of the preferred embodiment of the present invention will be described hereinafter with reference to the accompanying drawings.

作为本发明的游戏值的等效物,除了币,游戏币,游戏球或代币之后,还有一种比如存储奖励或被奖励给游戏者的游戏值的信息牌的存储介质。 Gaming value as equivalents of the present invention, after removal credits, coins, tokens or balls, there is an incentive or reward such as a storage medium storing information of the game cards to the player value. 但是,在这个实施例中,将使用游戏币进行描述。 However, in this embodiment, will be described using the medal.

游戏机的配置首先,将使用图1描述游戏机的总体外观。 The gaming machine configuration First, the overall appearance of the use of the gaming machine described in FIG. 图1是示出了本实施例的游戏机的总体外观的透视图。 FIG. 1 is a perspective view illustrating the overall appearance of the game machine of the present embodiment.

如图1所示,游戏机310包括抽选机312和多个游戏终端314。 As shown, the gaming machine 3101 includes a drawing unit 312 and a plurality of game terminals 314. 这个游戏机310可以同时向多个游戏者通过多个游戏终端314A到314J提供游戏。 The gaming machine 310 may simultaneously 314A to 314J provides a game to a plurality of players by a plurality of game terminals. 另外,这个实施例的游戏终端314对应于本发明的游戏终端设备的实例。 Further, the game terminal 314 example embodiment corresponds to a game terminal device of the present invention.

抽选机312主要包括模仿船的形状的框体313,并且将该抽选机布置在游戏机310的中心。 Drawing machine 312 mainly comprises a shape resembling a frame body 313 of the ship, the drawing machine and the gaming machine 310 is arranged in the center. 此外,将两个抽选盘338和339布置在抽选机312的中心。 Further, the two disks 338 and 339 are arranged drawing at the center drawing machine 312. 以总共52个抽选孔340,341形成这两个抽选盘338和339(参看图4)。 A total of 52 holes lottery drawing two disks 340, 341 and 338 339 (see FIG. 4) is formed. 识别信息是包括黑桃、梅花、红心和方块的第一符号和包括数字2到10以及字母A、J、Q和K的第二符号的组合,使得该识别信息对应于这些多个抽选孔340,341。 A first identification information including a symbol spades, clubs, hearts and digital blocks and combinations comprising from 2 to 10, and the second letter symbols A, J, Q and K, such that the identification information corresponding to the plurality of lottery holes 340, 341. 对应于抽选球进入的多个抽选孔340,341中的任何一个进行抽选,从而确定游戏的结果。 Corresponding to the plurality of lottery holes 340, 341 in the drawing the ball into any of a lottery to determine the outcome of the game. 将摇动设备346(参看图2)布置在抽选机312中,并且框体313是可以摇动的,使得将船首312A和船尾312B可以在向上和向下方向上移位。 The shaking device 346 (see FIG. 2) disposed in a drawing machine 312, and housing 313 is shaken, such that the aft bow 312A and 312B can be displaced in the upward and downward directions.

将多个游戏终端314A到314J布置在抽选机312的任何一个舷侧。 A plurality of gaming terminals 314A to 314J are arranged in a broadside any drawing machine 312. 此外,在这个实施例中,如图1所示,提供十个游戏终端314A到314J。 Further, in this embodiment, as shown in FIG. 1, there is provided ten game terminal 314A to 314J. 此外,多个游戏终端314A到314J分别形成有游戏币给出口382A到382J。 Further, a plurality of gaming terminals 314A to 314J are formed with a coin to the outlet 382A to 382J. 另外,图1没有示出被抽选机312挡住了视线的游戏终端314F到314J和游戏币给出口382F到382J。 Further, FIG. 1 is not shown in the drawing machine 312 block the view to the game terminal 314F and 314J to the coin outlet 382F to 382J.

另外,将这个实施例配置成提供十个游戏终端314A到314J作为多个游戏终端。 Further, this embodiment is configured to provide a ten game terminal 314A to 314J as a plurality of gaming terminals. 但是,本发明并不限于此并且可以具有另外模式。 However, the present invention is not limited thereto and may have additional mode. 例如,可以配置成提供十个游戏终端以外的多个游戏终端或提供一个游戏终端。 For example, the plurality may be configured to provide a gaming terminal or gaming terminal other than the ten to provide a game terminal.

抽选机的配置将使用图2描述游戏机310的抽选机312的总的外观。 Configuration drawing machine 2 will be described using the overall appearance of the gaming machine 310 of FIG drawing machine 312. 图2是示出了这个实施例的抽选机312的总体外观的纵向截面图。 FIG 2 is a diagram showing the longitudinal sectional view of the embodiment of the drawing machine 312 overall appearance.

如图2所示,在抽选机312的船尾312B布置螺旋运输器320。 As shown in the drawing machine 312 is disposed aft screw conveyors 320 2 312B. 这个螺旋运输器(screw conveyor)320是用于经抽选机312内部向上运输用在抽选中的抽选球的设备。 The screw conveyor (screw conveyor) 320 is a device for drawing machine 312 via the internal transport in the drawing direction of the drawing with the ball.

这个螺旋运输器320包括以预先确定的角度向上延伸的螺旋体320A,沿着螺旋体320A延伸的支持板320B,以及用于转动螺旋体320A的抽选球上升马达320C。 The screw conveyor 320 includes a spiral body 320A at a predetermined angle upwardly extending support plate extending along a spiral body 320A 320B, and for rotating the helical member increases motor drawing ball 320A 320C. 在螺旋体320A中螺旋地形成具有比抽选球的半径更大的曲率半径的槽。 Forming a groove having a larger radius than the sphere radius of curvature of the drawing in spiral spirally 320A. 驱动抽选球上升马达320A,由此转动螺旋体320A,使得当抽选球被保持在螺旋地形成在螺旋体320A和支持板320B之间时它被向上运输。 Increased motor driving the drawing ball 320A, whereby rotation of the screw member 320A, such that when the ball is held drawing which is transported upwards in the screw helix is ​​formed between the support plates 320A and 320B. 就是说,将螺旋运输器320布置在框体313外部,并且可见地运输被运输的抽选球302。 That is, the screw conveyor 320 is disposed outside the housing 313, and the visible transported drawing ball 302 is transported.

此外,在抽选机312上布置抽选球保持部332。 Further, the drawing ball holding portion 332 is disposed on the drawing machine 312. 这个抽选球保持部332对游戏者等是可见的,并且由透明的树脂形成。 The drawing ball holding portion 332 is visible to the player and the like, and is formed of a transparent resin. 因此,可以将剩余数量的抽选球清楚地显示给游戏者。 Accordingly, the remaining amount of the drawing clearly show the ball to the player. 这个抽选球保持部332具有向上开口的形状并且保持从抽选球引导部324引导的抽选球。 The drawing ball holding portion 332 has a shape opened upwardly drawing and holding the ball 324 from the guide portion of the ball guide drawing. 此外,在抽选球保持部332的底部表面形成用于使得一个抽选球从其通过的开口(没有示出)。 Further, the bottom surface of the holding portion 332 such that in drawing a drawing for forming the ball from the ball through an opening (not shown).

将圆柱型转动体328布置在抽选球保持部332下面。 The cylindrical rotary body holding portion 328 is disposed below the drawing ball 332. 这个转动体328具有关闭在抽选球保持部332的底部表面形成的开口的功能。 The rotating body 328 has a function of holding off a bottom surface of the opening portion 332 formed in the drawing ball. 因此,由抽选球保持部332所保持的抽选球被保持。 Accordingly, the drawing ball is held by the holding portion 332 of the drawing ball is held.

此外,转动体328形成有用于保持一个抽选球的保持孔(没有示出)。 In addition, the rotary body 328 is formed with a holding hole (not shown) of a drawing ball. 将包括转动马达326(参看图10)等的驱动部(没有示出)布置在转动体328的边缘端。 The motor includes a rotational drive portion 326 (see FIG. 10) or the like (not shown) is arranged at the edge of the end of the rotary body 328. 驱动该驱动部,由此转动转动体328。 Driving the driving portion, whereby rotation of the rotor 328. 转动该转动体328,由此使得保持孔向上打开,从而使得由抽选球保持部332所保持的一个抽选球经该开口落入保持孔。 Rotation of the rotary body 328, thereby retaining hole such that open upwardly, so that the ball is held by a drawing unit drawing ball 332 held by the holding hole falls within the opening. 另外,转动该转动体328,由此关闭在抽选球保持部332中形成的开口,并且还使得一个抽选球被保持在该保持孔中。 Further, the rotation of the rotary body 328, thereby closing the opening formed in the ball holding portion 332 in the drawing, and further such a drawing is held in the ball holding hole. 而且,转动该转动体328,由此关闭在抽选球保持部332中形成的开口,并且还使得保持孔向下打开,从而向下落下一个保持在保持孔中的抽选球。 Further, the rotation of the rotary body 328, thereby closing the holding portion 332 formed in the drawing ball opening and further downwardly so that the holding hole is opened, thereby dropping downward held in a holding hole of the drawing ball. 这样,选择了一个由抽选球保持部332保持的抽选球并且之后使其落下。 Thus, the selected drawing ball 332 held by a ball holding portion and then drawing it down. 此外,由透明的树脂形成这个转动体328,使得保持在保持孔中的抽选球对游戏者是可见的。 Further, the rotation of the transparent resin body 328 is formed such that held in the holding hole of the drawing ball to the player is visible. 因此,可以将游戏的过程清楚地显示给游戏者。 Therefore, the process of the game clearly displayed to the player.

在转动体328下面布置透明的抽选球接收部334。 Arrangement of the transparent portion 334 in the drawing ball receiving member 328 is rotated below. 这个抽选球接收部334是用于接收通过布置在其上的转动体的保持孔落下的抽选球。 The drawing ball receiver 334 for receiving the rotary body is arranged thereon holding hole dropped drawing ball. 因此,由抽选球接收部334保持从转动体328的保持孔落下的抽选球,从而对游戏者是可见的。 Accordingly, the drawing ball 334 is held by the receiving portion dropped from the holding hole 328 of the drawing ball rotates, thereby the player is visible. 抽选球接收部334形成有切口334C和334D(参看图3),用于通过其将接收的抽选球投入到抽选盘338和339的任何一个上。 Drawing ball receiver 334 is formed with a notch 334C and 334D (see FIG. 3), for drawing into any of a disc 338 and 339 by drawing it will receive the ball. 因为抽选机312具有摇动功能,因此响应于抽选机312的倾斜角度,由抽选球接收部334所保持的抽选球被引导到两个抽选盘338和339中的任何一个。 Because drawing machine 312 has a panning function, thus drawing machine in response to the inclination angle 312, and is guided by drawing the drawing ball reception portion 334 the ball is held to the plate 338, and two drawing any one of 339.

形成有抽选球可以通过其的投入通路的斜面336A和336B和抽选球接收部334的切口334C和334D(参看图3)相连接。 It is formed by the drawing ball ramp into passage 336A and 336B thereof and the drawing ball receiving portion 334D and a cutout 334C 334 (see FIG. 3) is connected. 这些斜面336A和336B是用于将由抽选球接收部334所保持的抽选球投入到任何一个面部338A和339A上。 These inclined surfaces 336A and 336B are used to put on any one surface portion 338A and 339A by drawing the drawing ball ball receiving unit 334 is held. 斜面336A和336B由透明的树脂形成。 Ramp 336A and 336B are formed of a transparent resin. 因此,使得通过斜面336A和336B的抽选球对游戏者是可见的。 Thus making visible to the player by the slope 336A and 336B of the drawing ball.

分别在斜面336A和336B的下端布置两个抽选盘338和339。 In the lower end of the inclined surface 336A, respectively, and 336B are arranged two discs 338 and 339 drawing. 这些抽选盘338和339形成有面部338A和339A,该两个面部338A和339A具有抽选球可以在其上摇动的表面并且其相对于框体313是水平的。 These discs 338 and 339 the drawing is formed with a surface portion 338A and 339A, 338A and 339A of the two surface having a spherical surface may be shaking drawing thereon and housing 313 with respect to horizontal.

在这些面部338A和339A的上表面形成用于保持一个抽选球的多个抽选孔340,341。 340, 341 are formed for holding a plurality of lottery holes in these drawing ball portion 338A and 339A of the upper surface. 在多个抽选孔340,341的底部表面布置隔板(shutter)347。 A separator arrangement (shutter) 347 in a plurality of lottery holes 340, 341 of the bottom surface. 在游戏过程中,控制隔板347关闭,从而保持进入多个抽选孔340,341的抽选球。 During the game, the control 347 to close the partition, so as to maintain the drawing ball into the plurality of holes 340, 341 in the drawing. 此外,在游戏结束后,控制隔板347进入打开状态,由此将进入多个抽选孔340,341的抽选球释放到抽选机312的内部。 Further, after the end of the game, the control separator 347 into an open state, thereby drawing the ball into the plurality of lottery holes 340, 341 is released to the inside of the drawing machine 312. 此外,布置多个抽选孔340,341中的每一个具有投入球检测传感器349。 Further, a plurality of lottery holes 340, 341 are arranged each having a ball detection sensor 349 input. 投入球检测传感器349检测抽选球进入到多个抽选孔中的任何一个。 Put the ball detection sensor 349 detects the drawing ball into any of a plurality of lottery holes.

将形成有第一回收通路344和第二回收通路350的回收部345提供在这种抽选机312的两个抽选盘338和339的下面提供。 The recovery passage 344 is formed with a first and a second recovery portion 345 of the recovery passage 350 are provided below to provide such a drawing machine drawing two disks 339 and 338 312. 控制隔板347进入打开状态,由此这个回收部345允许第一回收通路344接收进入多个抽选孔340,341的抽选球。 Control separator 347 into an open state, whereby the recovery unit 345 allows the first recovery passage 344 into the receiving holes 340, 341 lottery drawing a plurality of balls. 此外,这个回收部345形成有倾斜部353A和353B,用于向下落下由第一回收通路344接收的抽选球。 Furthermore, the recovery portion 345 is formed with an inclined portion 353A and 353B, for drawing down through the ball received by the first recovery passage 344. 而且,在倾斜部353A和353B下面形成水平延伸的第二回收通路350。 Further, a second recovery passage 350 extending horizontally inclined portions 353A and 353B below. 由此,由第二回收通路350经第一回收通路344引导进入多个抽选孔340,341的抽选球,并且之后将其保持。 Accordingly, guided by the second recovery passage 350 through the first recovery passage 344 into the plurality of lottery drawing ball holes 340, 341, and then to hold it.

在第二回收通路350中布置打开/关闭门352。 In a second recovery passage 350 is arranged in the opening / closing door 352. 可以控制这个打开/关闭门352的打开/关闭。 You can control the opening / closing door 352 is opened / closed. 因此,当处于打开状态时,打开/关闭门352进入其中抽选球可以通过第二回收通路350和螺旋体320A下端之间的状态。 Thus, when in the open state, the open / close door 352 to enter a state where the drawing ball between the second recovery passage 350 and through the lower end of the spiral body 320A. 相反的,当处于关闭状态时,打开/关闭门352进入其中抽选球不能通过第二回收通路350和螺旋体320A下端之间的状态。 Conversely, when in the closed state, open / close door 352 to enter a state where the drawing ball can not pass between the second recovery passage 350 and the lower end of the spiral body 320A. 这样,抽选机312摇动使得船尾312B侧变得低于船首312A侧,并且控制打开/关闭门352进入打开状态。 Thus, the drawing machine 312 such that the pan becomes lower than the aft side of the bow 312A 312B side, and controls the open / close door 352 into an open state. 由此,在第二回收通路350中保持的抽选球被引出到螺旋体320A的下端。 Thus, held in the second recovery passage 350 is drawn in the drawing ball 320A to the lower end of the spiral. 此外,控制打开/关闭门352进入关闭状态,由此防止被引出到螺旋体320A下端的抽选球返回到第二回收通路350,并且另外防止在第二回收通路350中保持的抽选球被引出到到螺旋体320A的下端。 Further, controlling the opening / closing door 352 into a closed state, thereby preventing the spiral is led out to the lower end 320A of the drawing ball returns to the second recovery passage 350, and further prevent the holding of the second recovery passage 350 is drawn in the drawing ball 320A to the lower end of the spiral.

在打开/关闭门352和螺旋体320A的下端之间布置抽选球通过检测传感器351。 The opening / closing door 352 and between the lower end of the spiral body 320A is arranged by the drawing ball detection sensor 351. 这个抽选球通过检测传感器351用于检测被从第二回收通路350经打开/关闭门引出到螺旋体320A下端的抽选球的数量。 This drawing by the ball detection sensor 351 for detecting via the opening / closing led to the number of gates 320A spirals from the lower end of the second drawing ball recovery passage 350. 因此,倾斜抽选机312使得船尾312B侧变得低于船首312A侧,并且控制打开/关闭门352进入打开状态。 Thus, drawing machine 312 is inclined such that the aft side 312B 312A side becomes lower than the bow, and controls the open / close door 352 into an open state. 由此,当通过打开/关闭门352的抽选球数量到达预先确定的数量时,控制打开/关闭门352进入关闭状态,使得将预先确定数量的抽选球引出到螺旋体320A的下端。 Accordingly, when the number reaches a predetermined by opening / closing the drawing door number of balls 352, controlling the opening / closing door 352 into a closed state, so that the predetermined number of lottery balls drawn to the lower end of the spiral body 320A. 此外,在将预先确定数量的抽选球引出到螺旋体320A的下端之后,这些抽选球不返回第二回收通路350。 Further, after the predetermined number of lottery balls drawn to the lower end 320A of the spiral, the drawing balls 350 do not return the second recovery passage.

此外,提供有摇动设备346的抽选机312是可绕着摇动轴348摇动和倾斜的。 Further, the drawing machine provided with a shaking apparatus 346 is rotatable about the pivot axis 312 348 of pan and tilt.

将包括多个LED等的点阵LED显示器327布置在抽选球保持部332下面。 The lattice comprises a plurality of LED display such as an LED 327 disposed in the holding portion 332 below the drawing ball. 在这个点阵LED显示器327上显示游戏轮数。 Shows the number of rounds in the game on the dot matrix LED display 327. 此外,在抽选机312的中心布置START灯329。 Further, in the center drawing machine 312 START lamp 329 is disposed. 在这个START灯329中,当抽选球通过转动体328的保持孔落到抽选球接收部334上时,内置灯被打开并且显示字母START,从而使其对游戏者可见。 In this START lamp 329, when the drawing ball holding hole by rotation of the body 328 falls when the drawing ball receiving portion 334, the built-in light is turned on and the letter START, so that it is visible to the player. 此外,可以进行如下配置,即,向游戏机310提供多个照明设备(没有示出),由此使得能够以多种颜色照亮航行船型的抽选机312,由此和摇动操作一起启动多种表示。 Further, the arrangement may be made, i.e., a plurality of lighting devices (not shown) into the gaming machine 310, thereby making it possible to illuminate in multiple colors sailing ship drawing machine 312, and thereby starting the shaking operation with multiple kind of representation. 帆311A到311E作为可以被照亮的目标。 311A to 311E sail as a target can be illuminated.

将使用图3描述上述抽选球接收部334和斜面336A和336B。 3 described above will be described using FIG drawing ball receiver 334 and the inclined surface 336A and 336B. 图3是示出了抽选球接收部334和斜面336A和336B的顶视图。 FIG. 3 is a drawing illustrating a ball receiver 334 and the inclined surface 336A and 336B of the top view.

如图3所示,形成上述抽选球接收部334具有凹部334A。 As shown in FIG. 3, the formation of the drawing portion 334 has a ball receiving recess 334A. 这个凹部334A接收通过上述转动体328的保持孔落下的抽选球。 The receiving recess 334A of the holding hole 328 of the rotating body by falling ball drawing. 此外,在抽选球接收部334的侧表面334B形成两个切口334C和334D。 Further, the side surface of the drawing ball receiving portion 334 are formed two notches 334B and 334C 334D. 因此,当抽选机312摇动时,由凹部334A接收的抽选球通过两个切口334C和334D的任何一个滚出凹部334A。 Accordingly, when the swing drawing machine 312 by the drawing ball receiving recess 334A and 334C of the two cuts a roll out any recesses 334A through 334D.

斜面336A和336B的上端和这些切口334C和334D相连接。 And the upper end of the inclined surface 336A and 336B of these cuts 334C and 334D are connected. 此外,如上所述,将斜面336A和336B的上端分别布置在抽选盘338和339之上。 As described above, the end of the ramp 336A and 336B are disposed above the plate 338 and 339 drawing. 因此,这些斜面336A和336B接收通过抽选球接收部334的上述切口334C和334D滚出抽选球接收部334的抽选球,从而将滚出的抽选球引导到任何一个抽选盘338和339。 Thus, the bevels 336A and 336B through the drawing ball reception portion receiving the ball drawing the cut 334C and 334D 334 get out of the drawing ball receiving portion 334, so as to get out of drawing a lottery ball guide plate 338 to any and 339. 此外,布置这些斜面336A和336B中的每一个使得将抽选球投入朝向和抽选盘338和339的转动方向相同的方向。 Furthermore, the arrangement of the inclined surface 336A and 336B such that each of the ball shooting drawing toward the same direction of rotation and the discs 338 and 339 in the drawing direction. 另外,在这个实施例中,斜面336A和336B可以形成为线形的,但是也可以不形成为线形的。 Further, in this embodiment, the inclined surface 336A and 336B may be formed into a linear shape, but may not be formed into a linear shape. 例如,可以形成斜面336A和336B具有曲线。 For example, 336A and 336B may be formed with a curved ramp.

抽选盘等的描述将使用图4到6描述上述抽选机312和抽选盘338和339。 Drawing the disc like described using FIGS. 4 to 6 will be described with the above-described drawing machine 312 and the plate 338 and decimation 339. 图4是示出了抽选机312的顶视图。 FIG 4 is a diagram showing a top view of the drawing machine 312. 图5是示出了抽选盘338的透视图。 FIG 5 is a drawing illustrating a perspective view of the disk 338. 图6是示出了抽选盘338的顶视图。 FIG 6 is a drawing illustrating a top view of the plate 338. 因此,在图5和6中,因为抽选盘339具有和抽选盘338相同的配置,下面将省略它的描述。 Thus, in FIGS. 5 and 6, because the lottery drawing disc 339 disc 338 having the same configuration, its description will be omitted.

如图4所示,如上所述,在抽选机312中布置两个抽选盘338和339。 4, as described above, are arranged two discs 338 and 339 in a lottery drawing machine 312. 可以向两个抽选盘338和339提供多个抽选孔340,341。 A plurality of lottery holes 340, 341 may be provided to the two discs 338 and 339 drawing. 因此,例如,和使用一个抽选盘时相比,可以有效使用在游戏厅中的安装空间而不会如同提供很多抽选孔一样占据不需要的空间。 Thus, for example, using a drawing plate and compared in the mounting space can be effectively used in the game arcade will not occupy unnecessary space and provide as many holes as lottery. 因此,可以提供很多抽选孔,从而使得可以增加乐趣,诸如允许更多的红利范围。 Thus, many lottery hole may be provided, making it possible to increase the fun, such as allowing more bonus range. 另外,不仅在宾果游戏中使用这些抽选孔340,341,而且也在将在下面描述的第二大奖的符号竞猜游戏中使用。 The second prize of addition, not only the use of these lottery holes 340, 341 in bingo games, but also will be described in the following quiz symbol used in the game. 另外,这个实施例的第一和第二大奖中的每一个都对应于本发明的事件的实例。 Further, each of the first and second prize in the embodiment corresponds to the example of the present invention event.

从上面看这些抽选盘338和339是圆形的。 Drawing as viewed from above the disk 338 and 339 are circular. 并且将这些抽选盘338和339以可转动的方式布置在框体313的甲板上。 And these disks 338 and 339 in the drawing is rotatably disposed on the deck 313 of the housing. 该抽选盘338和339形成有使得抽选球可滚动的面部338A和339A。 The drawing plate 338 and 339 are formed so that the ball can roll drawing portion 338A and 339A. 此外,这些抽选盘338和339以和其中从斜面336A和336B投入抽选球的方向(参看箭头A1和A2)基本上相同的方向(参看箭头B1和B2)转动。 Further, substantially the same direction of these disks 338 and 339 in the drawing and wherein the direction (see arrows A1 and A2) from the input drawing ball ramp 336A and 336B (see arrow B1 and B2) rotate. 具体地说,如图5所示,抽选盘338顺时针转动,并且斜面336A被顺时针投入。 Specifically, as shown in FIG. 5, the disk is rotated 338 clockwise drawing, and inclined surfaces 336A are put clockwise. 因此,当抽选球在抽选盘338和339上滚动时,抽选球的速度不会显著降低。 Thus, when drawing the drawing ball rolling on the disc 338 and 339, the drawing speed of the ball is not significantly reduced. 因此,在抽选球在非常短时间进入多个抽选孔340,341中任何一个的概率低。 Therefore, in the drawing ball in a very short time to enter the lottery holes 340, 341 more than the low probability of any one.

此外,在抽选盘338和339之间提供连接平台390。 Further, the platform 390 provides a connection between the disks 338 and 339 drawing. 该连接平台390具有和抽选盘338及339的面部338A和339A齐平的表面。 The platform 390 has a connection face 338A 338 and decimation discs 339 and 339A and the flush surface. 因此,抽选球在抽选盘338和339之间滚动。 Therefore, drawing ball rolling between the lottery disks 338 and 339. 此外,抽选球的滚动速度不会显著降低。 In addition, the drawing ball rolling speed is not significantly reduced.

在抽选盘338和339之间提供引导部392和394。 392 and the guide portion 394 provided between the disc 338 and 339 drawing. 在沿着抽选盘338和339的外部周界夹在连接平台390中间的位置提供引导部392和394。 Providing the guide portion 392 and the disk 394 in the drawing along the outer perimeter 338 and 339 sandwich the position 390 internet connection. 这些引导部392和394具有比抽选盘338和339的面部338A和339A更为凸起的形状。 The guide portion 392 and face plate 394 having a drawing ratio of 339 and 338A 338 339A and a more convex shape. 因此,抽选球撞在引导部392和394上,由此引导抽选球的滚动运动。 Accordingly, the drawing ball hit the guide portions 392 and 394, thereby guiding the rolling movement of the ball drawing.

此外,在抽选盘338和339的外部提供遮板(bank)部396和398。 Further, in the drawing outside the disk 338 and the shutter 339 is provided (Bank) portion 396 and 398. 沿着抽选盘338和339的外部周界提供这些遮板部396和398。 These shutter portions 396 and 398 along the outer perimeter of disc 338 and 339 of the drawing. 这些遮板部396和398具有比抽选盘338和339的面部338A和339A更为凸起的形状。 These shutter portions 396 and 398 than the disk portion 338A 338 drawing 339 and 339A and a more convex shape. 因此,即使当在抽选盘338和339外部滚动时,从斜面336A和336B投入到抽选盘338和339上的抽选球运转到遮板部396和398上,并且再在抽选盘338和339上滚动。 Thus, even when the drawing roll 339 and an external disk 338, input from the inclined surface 336A and 336B of the drawing to the drawing ball on the disc 338 and 339 to operate the shutter portion 396 and 398, and then the disc 338 in lottery 339 and the scroll. 此外,当在遮板部396和398上运转的抽选球滚动到抽选盘338和339上时,抽选球的速度不会显著降低。 Further, when the operation on the shutter portion 396 and 398 to the lottery drawing ball rolling plate 338 and 339, the drawing speed of the ball is not significantly reduced. 因此,在抽选球在非常短时间进入多个抽选孔340,341中的概率低。 Thus, the low probability of drawing ball in a very short time to enter the lottery holes 340, 341 more than in. 这样,抽选球在大约10到30秒的时间进入多个抽选孔的任何一个。 Thus, drawing the ball into a plurality of lottery holes about 10 to 30 seconds of any one.

此外,抽选盘338和339以相反的方向转动,如和箭头B1及B2所指示的。 Further, the drawing plate 338 and 339 rotate in opposite directions, and the arrows B1 and B2 as indicated. 因此,投入在抽选盘338上的抽选球有时从抽选盘338经连接平台390滚动到抽选盘339上。 Therefore, put on the disc 338 lottery drawing ball rolling sometimes drawing from the disk 338 through 390 are connected to the platform on the lottery disks 339. 相反的,投入在339上的抽选球有时从抽选盘339经连接平台390滚动到抽选盘338上。 Instead, they put on 339 in the drawing ball rolling sometimes drawing from the disk 339 through 390 are connected to the platform on the lottery disks 338. 因此,抽选球在这些抽选盘338和339之间滚动。 Therefore, drawing ball rolling between the lottery disks 338 and 339. 此外,因为在抽选机312中布置摇动设备346,因此抽选机312的框体323摇动。 Further, since the decimation unit 312 is arranged shaking the device 346, thus drawing the chassis 323 312 is swung. 因此,例如,抽选球可以在抽选盘338和339上滚动,从而在抽选盘338和339之间以8个形状的方式滚动。 Thus, for example, the drawing ball can roll on the drawing plate 338 and 339, so as to scroll 8 shape between the discs 338 and 339 drawing. 同时,可以向游戏者提供难以预测的新颖游戏,由此使得增加游戏中的乐趣。 At the same time, we can provide unpredictable novel game to the player, thus making the game fun increases. 另外,以由透明的树脂形成的围栏包围这些抽选盘338和339,连接平台390,引导部392和394,以及遮板部396和398。 Further, the fence is formed of a transparent resin plate 338 and surrounds the drawing 339, internet connection 390, 392 and the guide portion 394, and the shutter portion 396 and 398. 因此,没有抽选球滚出围栏的危险。 Therefore, there is no danger of drawing the ball get out of the fence.

向这些抽选盘338和339中的每一个提供26个抽选孔340,341。 339 is provided for each of the lottery hole 26 to 340, 341 and 338 of these discs drawing. 如图5所示,将包括黑桃和红心的识别信息作为第一符号分配给在抽选盘338中提供的多个抽选孔340。 5, hearts and spades including the identification information as a first plurality of symbol lottery drawing holes provided in the disc 338 to 340 assigned. 具体地说,将黑桃A,2到10,J,Q和K以及红心A,2到10,J,Q和K分配给在抽选盘338中提供的多个抽选孔340。 Specifically, spades A, 2 to 10, J, Q, and K, and red A, 2 to 10, J, Q and K are assigned to the plurality of lottery drawing holes provided in the disc 338 340. 另一方面,将包括梅花和方块的识别信息作为第一符号分配给在抽选盘339中提供的多个抽选孔341。 On the other hand, it would include plum and block identification information as a first plurality of symbol lottery drawing holes provided in the 339,341 assigned to the disc. 具体地说,将梅花A,2到10,J,Q和K以及方块A,2到10,J,Q和K分配给在抽选盘339中提供的多个抽选孔341。 Specifically, Plum A, 2 to 10, J, Q, and K, and block A, 2 to 10, J, Q and K are assigned to the plurality of lottery drawing holes provided in the disc 339,341. 就是说,将多个符号中的任何一个设置为游戏者可以因此通过观察抽选球滚动的位置而很容易地识别所需识别信息的种类。 That is, any of a plurality of symbols so that the player can observe the position of the ball rolling drawing to easily identify the type of information necessary for the identification. 这使得可以游戏者进一步具有急迫和期望,从而使得可以增加游戏中的乐趣。 This enables the player has a further urgent and expectations, thus making it possible to increase the fun of the game. 例如,当抽选球在抽选盘338上滚动时,可以很容易地识别第一符号是黑桃和红心,并且当抽选球在抽选盘339上滚动时,可以很容易地识别第一符号是梅花和方块。 For example, when drawing the drawing ball rolling on the disc 338 can easily identify a first symbol hearts and spades, and when the ball rolling on the lottery drawing the disc 339 can easily identify the first plum is a symbol and squares. 就是说,在两个抽选盘338和339中,将具有任何一个被设置为一种第一符号的识别信息分配给两个抽选盘338和339的多个抽选孔340,341。 That is, the two discs 338 and 339 drawing, drawing any two disks having a plurality of lottery holes 338 and 339 is set as an identification information assigned to one first symbol 340, 341. 由此,例如,允许游戏者能够通过观察抽选球在其上滚动的抽选盘338和339很容易的识别所需识别信息。 Thus, for example, the player can allow the required identification information on which the rolling discs 338 and 339 drawing easily identified by observation of the drawing ball. 这使得可以游戏者进一步具有急迫和期望,从而使得可以增加游戏中的乐趣。 This enables the player has a further urgent and expectations, thus making it possible to increase the fun of the game.

此外,如图6所示,向抽选盘338提供沿着以转动的中心点C0为中心的圆周C1和C2的多个抽选孔340。 Further, as shown in FIG. 6, along a rotational center point of a circle centering C0 C1 C2 and a plurality of lottery holes 340 of the disc 338 to the drawing. 这个圆周C2位于圆周C1之内。 The circumference C2 of the internal circumference C1 located. 此外,沿着圆周C1提供16个抽选孔,而且沿着圆周C2提供10个抽选孔。 Further, the lottery hole 16 provided along the circumference C1, and the lottery hole 10 provided along the circumference C2. 此外,如上所述,将黑桃A,2到10,J,Q和K以及红心A,2到10,J,Q和K分配给这26个抽选孔340。 As described above, the spades A, 2 to 10, J, Q, and K, and red A, 2 to 10, J, Q and K are assigned to the 26 lottery holes 340. 并且具体地说,将黑桃A和2到8以及红心A和2到8分配给沿着圆周C1提供的16个抽选孔,而且将黑桃9,10,J,Q和K以及红心9,10,J,Q和K分配给沿着圆周C2提供的10个抽选孔。 And in particular, the A and 2-8 spades and hearts A lottery hole 16 and 2-8 are assigned to provide along a circumference C1, and the spades 9,10, J, Q, and K, and Red 9 , 10, J, Q and K are assigned to the lottery hole 10 provided along the circumference C2.

此外,如图5所示,向抽选盘338提供多个具有比抽选盘338面部338A更为凸起的形状的凸起部342。 Further, as shown in FIG 5, a plurality of convex portions 342 has more than drawing a face plate 338 to the convex shape of the drawing plate 338A 338. 此外,如图6所示,沿着以转动的中心点C0为中心的圆周C3提供多个凸起部342。 Further, as shown in FIG. 6, the plurality of protrusions 342 along a circumferential rotation center point C0 to C3 as the center. 此外,这个圆周C3位于提供有多个抽选孔的圆周C1和C2的最内圆周C2之内。 Further, the inner circumferential C3 is located provided with a plurality of lottery holes circumference C1 and C2 C2 of the innermost circumference of. 就是说,沿着位于多种圆周C1和C2的最内圆周C2之内的圆周C3提供多个凸起部342,从而和在最内圆周C2上形成的多个抽选孔相邻。 That is, along the circumference of the inner circumference of the C1 and C2 is located more innermost circumference C2 C3 provide a plurality of raised portions 342, and thereby a plurality of lottery holes formed in the adjacent innermost circumference C2. 由此,例如,抽选球撞击该凸起部,这减弱了抽选球的滚动运动,从而使得可以改变抽选球的滚动方向。 Thus, for example, drawing the ball striking portion of the projection, which weakens the drawing rolling motion of the ball, thereby making it possible to change the drawing direction of the ball rolling. 之后,在多种圆周C1和C2之外,抽选球均匀地进入沿着内圆周C2形成的抽选孔和沿着外圆周C1形成的抽选孔。 Thereafter, a variety of outside circle C1 and C2, the drawing ball evenly into the lottery hole is formed along the inner circumference C2 and C1 is formed along the outer circumference lottery hole. 因此,可以保持其中抽选球均匀进入很多抽选孔的抽选。 Thus, the ball can be maintained uniformly into the lottery drawing wherein many lottery holes.

此外,如图6所示,该优选配置是,在一区域提供具有凸起形状的凸起部342A,其中该区域由下述包围:和沿着内圆周C2的两个彼此相邻的抽选孔340A和340B相切的切线D1和D2;以及圆周C3。 Further, shown in Figure 6, the preferred configuration is to provide the projection portion 342A has a convex shape in a region, wherein the region surrounded by the following: and C2 along the inner circumference of the two adjacent drawing holes 340A and 340B D1 and D2 of a tangent; and circumferential C3. 例如,通过抽选孔340A和抽选孔340B之间的抽选球撞在凸起部342A上,这减弱了抽选球的滚动运动,从而使得可以改变抽选球的滚动方向,由此增加进入抽选孔340A和抽选孔340B的概率。 For example, by drawing the lottery hole 340A and the hole 340B between the drawing ball hit the projection portion 342A, which weakens the drawing ball rolling motion, the scroll direction can be changed so that the drawing of the ball, thereby increasing the enter the lottery lottery hole holes 340A and 340B of probability. 这样,在多种圆周C1和C2之外,抽选球均匀地进入沿着内圆周C2形成的抽选孔和沿着外圆周C1形成的抽选孔。 Thus, a variety of outside circle C1 and C2, the drawing ball evenly into the lottery hole is formed along the inner circumference C2 and C1 is formed along the outer circumference lottery hole. 因此,可以保持其中抽选球均匀进入很多抽选孔的抽选。 Thus, the ball can be maintained uniformly into the lottery drawing wherein many lottery holes.

回收部的描述将使用图7A到7G描述抽选机312的上述回收部345。 Recovery unit will be described using FIGS. 7A to 7G drawing described above recovery unit 345 of the machine 312. 图7A到7G是示出了第二回收通路350的纵向截面图。 7A to 7G are diagrams illustrating a longitudinal sectional view of a second recovery passage 350.

当游戏结束时,如上所述,隔板347位于打开状态,并且抽选球通过多个抽选孔340,341落下。 When the game ends, as described above, the separator 347 is in the open state, and by drawing a plurality of lottery holes 340, 341 balls dropped. 并且,在经过预先确定的时间之后,如图7A所示,将这些抽选球经第一回收通路344保持在第二回收通路350。 And, after a predetermined time, 7A, these drawing ball 344 via the first recovery passage 350 is maintained at the second recovery passage. 如图7A所示,当抽选球302被保持在上述回收部345的第二回收通路350中时,通过摇动设备346倾斜框体313。 7A, the drawing when the ball 302 is held in the collection portion 345 when the second recovery passage 350, the frame 346 is inclined by shaking the device 313. 在这个情况中,如图7B所示,因为在第二回收通路350中提供的打开/关闭门352在关闭状态,因此将抽选球302保持在第二回收通路350中,从而位于打开/关闭门352侧。 In this case, as shown in FIG. 7B, because open / close door 352 in a closed state, thus drawing the balls 302 held in the second recovery passage 350 are provided in the second recovery passage 350, so that in the open / close 352 side door. 并且,如图7C所示,控制打开/关闭门352进入打开状态,由此位于第二回收通路350中的抽选球302滚向螺旋体320A的下部。 And, FIG. 7C, controlling the opening / closing door 352 into an open state, whereby the lower part of the second recovery passage 350 drawing ball 302 rolls to the spiral 320A. 就是说,框体313倾斜,并且将位于第二回收通路350中的抽选球302引出到螺旋运输器320。 That is, the frame 313 is inclined, and the ball is located in the drawing a second recovery passage 350 is drawn into the screw conveyor 302 320. 当抽选球302因此滚向螺旋体320A的下部时,抽选球302通过检测传感器351检测滚向螺旋体320A下部的抽选球302的数量。 Thus, when the drawing ball 302 rolls to the lower portion 320A of the spiral, the number of the drawing ball 302 rolls to the lower portion 320A spiral drawing 351 of ball 302 is detected by the detection sensor. 就是说,抽选球302通过检测传感器351检测被从第二回收通路350引出到螺旋运输器320的抽选球302的数量。 That is, the drawing ball 302 is drawn by the detection sensor 351 detects the number of the second recovery passage 350 to the drawing ball screw conveyors 320 302. 换句话说,抽选球302通过检测传感器351检测通过打开/关闭门352的抽选球302的数量。 In other words, the drawing ball 302 is detected by the detection sensor 351 by opening / closing the door 352 of the number of the drawing ball 302. 当由抽选球302通过检测传感器351检测到的抽选球302的数量到达预先确定的数量时,如图7D所示,控制打开/关闭门352进入关闭状态。 When the number of the drawing ball 302 351 detected by the ball detection sensor 302 reaches drawing a predetermined amount, as shown in FIG. 7D, controlling the opening / closing door 352 into the closed state. 由此,如图7E所示,预先确定的数量的抽选球302滚向螺旋体320A的下部并且由螺旋运输器320向上运输。 Accordingly, as shown in FIG. 7E, a predetermined number of drawing rolls to the lower portion of the ball 302 and the coil member 320A is transported by a screw conveyor 320 upwardly. 就是说,准备好投入抽选球。 That is, ready to put into drawing ball. 此外,在这个状态中,如图7F所示,框体313的倾斜返回到水平位置,也就是,执行用于限制的控制。 Further, in this state, as shown in FIG 7F housing 313 is inclined to return to a horizontal position, i.e., performs control for limiting a. 就是说,摇动设备346具有限制框体313倾斜的功能。 That is, the shaking device 346 having a housing 313 limit the tilt function. 此外,如图(7F)所示,滚向螺旋体320A下部的抽选球302没有返回。 Further, as (7F), the rolls to the lower coil member 320A drawing ball 302 is not returned. 当然,如图7G所示,即使在框体313以反方向倾斜时,类似的,滚向螺旋体320A的下部的抽选球也没有返回。 Of course, shown in Figure 7G, even when the housing 313 is inclined in the opposite direction, a similar, spiral rolls to the lower portion 320A of the ball does not return to the drawing thereof.

由此,倾斜框体313(参看图1),并且将位于第二回收通路350中的抽选球引出到螺旋体320A的下部。 Accordingly, the inclined frame member 313 (see FIG. 1), and the second recovery passage located in the drawing ball 350 is drawn to the lower portion 320A of the spiral. 因此,可以仅通过倾斜框体313来回收抽选球,从而使得可以以简单的方式和低成本制造游戏机。 Thus, the ball can be recovered only by drawing the inclined housing 313, thereby making it possible in a simple manner and at low cost gaming machine. 具体地说,在比如宾果游戏机的大型游戏机中需要节省尽可能多的空间,并且根据本发明仍可以节省更多空间。 Specifically, in the gaming machine such as large bingo game machine you need to save as much space, and still more space can be saved according to the present invention. 此外,不需要向多个抽选孔的每一个提供抽选球释放单元,从而使得可以以简单的方式和低成本制造游戏机。 Further, the drawing ball need not be provided to each discharge unit of the plurality of lottery holes, thereby making it possible in a simple manner and at low cost gaming machine.

游戏终端的描述将使用图8描述游戏机310的游戏终端314A。 Described game terminal 8 will be described using FIG gaming machine 310 of the game terminal 314A. 图8是游戏终端314A的透视图。 FIG 8 is a perspective view of the game terminal 314A. 另外,因为游戏终端314B到314J具有和游戏终端314A相同的配置,下面将省略其描述。 Further, since the game terminal 314B to 314J has the same configuration and the game terminal 314A, description thereof will be omitted.

游戏终端314A主要包括显示器370A,触摸传感器372A(参看图11),两个拨号盘376A和377A,游戏币投入口378A和主控制电路500A(参看图11)在游戏终端314A的上部提供显示器370A。 Gaming terminal 314A includes a display 370A, the touch sensor 372A (See FIG. 11), two dial 376A and 377A, the medal slot 378A and a main control circuit 500A (See FIG. 11) provided in the upper portion 370A displays the game terminal 314A. 在显示器370A显示分派给游戏者的宾果游戏矩阵牌和其它信息条,或可项游戏图像等。 Display assigned to the player's bingo card matrix, and other pieces of information, or other items in a game image display 370A. 通过这种配置,可以以在游戏者可见的显示器370A的显示幕上显示的多条信息来进行游戏。 , Pieces of information can be displayed on a display screen of a display visible to the player to the game 370A of this configuration.

而且,配置可以如下。 Further, the configuration may be as follows. 就是说,向抽选机312提供拍摄抽选盘338和339整个画面的照相机(没有示出),并且在显示器370A上显示拍摄的图像。 That is, there is provided photographing camera 339 and drawing the disc 338 (not shown) of the entire screen, and the image on the display 370A to display the captured drawing machine 312. 由此,即使难以看到任何一个抽选盘338和339,也可以使抽选盘338和339对游戏者可见。 Thus, even if it is difficult to see any lottery disk 338 and 339, also can make the lottery disks 338 and 339 are visible to the player.

此外,向显示器370A提供主要包括触摸传感器372A的触摸面板。 Further, there is provided a touch panel including touch sensor 372A to the display 370A. 由此,可以向游戏者提供其中可以通过触摸显示器370A来输入多种数据和发出指令的游戏环境。 Thereby, it is possible to provide a variety of data which can be input by touching the display and issues an instruction 370A to the player in a gaming environment.

另外,在这个实施例中,触摸传感器372A可启动多种输入操作。 Further, in this embodiment, the touch sensor 372A may initiate a variety of input operation. 但是,可以使用其它操作模式。 However, other modes of operation. 例如,可以配置成提供多个操作按钮,并且可通过这些操作按钮执行多种输入操作。 For example, you may be configured to provide a plurality of operation buttons, and may perform various input operations through the operation button.

在显示器370A的游戏者侧提供台座部374A。 Providing base portion 374A in the display 370A player side. 在这个台座部374A的上表面提供位于垂直层叠(tier)的两个拨号盘376A和377A。 Providing two dial 376A positioned vertically stacked (Tier) 377A and the upper surface of the seat portion 374A. 通过使用这些拨号盘376A和377A,可向游戏者提供其中可以仅通过按压通常操作按钮和触摸触摸面板来执行困难的操作的游戏环境。 By using these dial discs 376A and 377A, which may be provided to a game player may only be operated normally by pressing the button and the touch panel to perform a difficult operation of the gaming environment. 例如,在将在下面描述的第一大奖游戏中,向右和向左移动拨号盘376A或拨号盘377A,由此可以向右和向左移动在显示器370A上显示的模拟望远镜397(参看图13),或者可以调整模拟望远镜397的焦距。 For example, the first jackpot games will be described below, the leftward and rightward dial dial 376A or 377A, and thereby move to the left to the right on the display 370A analog telescope 397 (see FIG. 13 ), or you can adjust the focal length of the telescope 397 of the analog.

例如,在这个实施例中,在显示器370A上显示的宾果游戏矩阵图像中,可以在相邻的宾果单元之间沿着上述外部周界移动在矩阵图像的外部周界中的、分配给宾果单元的识别信息。 For example, in this embodiment, a bingo matrix image displayed on the display 370A, the outer perimeter may be in the image matrix, distributed along the external perimeter of bingo to move between adjacent cells Bingo identification information element. 由此,当意在连续执行第二识别信息的移动时,必须仅通过按压通常操作按钮和触摸触摸面板来反复重复操作,这是很麻烦的。 Thus, when the intended movement of the second identification information is continuously performed, it is necessary only by pressing the operation button and usually touching the touch panel repeatedly repeat the operation, which is troublesome. 因此,当使用比如拨号盘376A和377A的输入设备时,可以仅通过一个动作执行连续操作,使得可以向游戏者提供高操作性的游戏。 Thus, when using such an input device dial pad 376A and 377A, the operation can be performed only by a continuous operation, so that high operability can be provided to a game player. 此外,可以即使对执行在屏幕上的滚动、移动指针中的类似运动,或类似情况也可执行非常简单的操作,从而可以向游戏者提供高操作性的游戏。 Further, even if performing similar motion on the screen scrolling, the movement of the pointer, or the like may also perform a very simple operation, so that high operability can be provided to a game player.

此外,在拨号盘376A和377A的右侧提供有通过其投入游戏币的游戏币投入口378A。 In addition, in the right side of the dial pad 376A and 377A are provided with play money invested medal slot 378A through it. 此外,将游戏币传感器380A(参看图11)布置在游戏币投入口378A内。 Furthermore, the coin sensor 380A (See FIG. 11) disposed within the medal slot 378A. 这个游戏币传感器378A检测是否已经将游戏币投入进游戏币投入口378A。 Whether this coin sensor 378A detects the medal has been put into the medal slot 378A. 因此,当游戏者将游戏币投入进游戏币投入口378A时,游戏币传感器380A检测已经投入了游戏币。 Thus, when the player inputs a medal into the medal insertion slot while 378A, 380A coin detecting sensor has been put into a coin.

此外,在台座部374A内布置主控制电路500A(参看图11)并且其控制上述多种设备。 Further, disposed within the base portion 374A of the main control circuit 500A (See FIG. 11) and which controls the various devices.

游戏机的配置将使用图9描述游戏机310的系统配置。 The gaming machine configuration of the gaming machine 310 will be described using the system configuration of FIG.

如图9所示,游戏机310主要包括:用于执行抽选机312的控制的抽选机控制器360;以及游戏终端314A到314J。 9, the gaming machine 310 mainly comprises: means for performing drawing control unit 312 of the drawing controller 360; and a game terminal 314A to 314J.

抽选机控制器360以可通信的方式和十个游戏终端314A到314J连接。 Drawing controller 360 is connected in a communicable manner and ten gaming terminals 314A to 314J. 此外,这个抽选机控制器360可以通过从十个游戏终端314A到314J发送/接收多种数据和信号来控制游戏终端314A到314J。 In addition, the controller 360 may decimation / receiving various data and signals transmitted by game terminal 314A from ten to control the game terminal 314A to 314J to 314J.

抽选机的电气配置将使用图10描述游戏机310的抽选机312的电气配置。 Electrical configuration drawing machine 10 will be described using FIG drawing machine of the gaming machine 310 electrical configuration 312.

图10示出了包括控制游戏机310的抽选机312游戏处理操作的主控制电路400和与主控制电路400电气连接的外围设备(致动器)(actuator)的电路配置。 Figure 10 shows a drawing game machine includes a control unit 310 of the game processing operation 312 the main control circuit 400 and peripheral devices (actuators) (Actuator) circuit configuration of the main control circuit 400 and electrically connected.

主控制电路400包括根据预先设置的程序执行控制操作的CPU406,以及作为存储单元的ROM408和RAM410。 It comprises a main control circuit 400 performs a control operation according to a program set in advance CPU406, ROM408, and RAM410 and a storage unit.

如图10所示,投入球检测传感器349和主控制电路400的接口电路群402连接。 As shown, the ball detection sensor 349 into the main control 10 and the interface circuit group 402 is connected to circuit 400. 当抽选球进入多个抽选孔340,341中的任何一个时,投入球检测传感器349将预先确定的信号经接口电路群402提供给输入/输出总线404。 When drawing the ball into any of a plurality of lottery holes 340, 341, the ball detection sensor 349 input signals via the interface circuit group 402 is supplied to a predetermined input / output bus 404. 输入/输出总线404输入/输出来自控制处理单元(在下文中被称为CPU)406的数据信号或地址信号。 Input / output bus 404 input / output from the control processing unit (hereinafter referred to as CPU) data signal or an address signal 406.

此外,抽选球通过检测传感器351还和主控制电路400的接口电路群402连接。 Further, by drawing the ball detection sensor 351, and further the main control circuit 400 of the interface circuit group 402 is connected. 当抽选球通过打开/关闭门352时,抽选球通过检测传感器351将预先确定的信号经接口电路群402提供给输入/输出总线404。 When the drawing ball by opening / closing the door 352, via the interface signal through the drawing ball detection sensor 351 to the circuit group 402 is supplied to a predetermined input / output bus 404.

而且,通信控制电路414A到414J和接口电路群402连接。 Further, the communication control circuit 414A and 414J to an interface circuit group 402 is connected. 这些通信控制电路414A到414J用于提供在抽选机控制器360和游戏终端314A到314J之间的可通信连接。 The communication control circuit 414A to 414J may be used to provide communication between the controller 314A to 314J lottery game terminal 360 and the connector. 具体地说,将下面描述的每次游戏的注数的数据信号从游戏终端314A到314J经通信控制电路414A到414J发送。 Specifically, each game will be described below, the number of data signals transmitted from the injection game terminal 314A to 314J via the communication control circuit 414A to 414J. 由此,可以计算将在下面描述的大奖奖池(pool)值。 Thereby, it is possible to calculate the progressive award (the pool) values ​​described below. 另外,这个实施例的奖池值对应于本发明的累积值。 Further, this embodiment corresponds progressive value to the accumulated value of the present invention.

ROM(只读存储器)408和RAM(随机存取存储器)410也和上述输入/输出总线404连接。 ROM (Read Only Memory) 408 and a RAM (Random Access Memory) 410 and the input / output bus 404 is connected. ROM408记录用于控制在抽选机控制器360中的游戏处理的程序。 ROM408 drawing programs for controlling the recording controller 360 of the game processing. 而且,ROM408存储用于执行控制程序的初始数据、多种程序等。 Further, ROM408 storing initial data for executing a control program, various programs and the like. 此外,RAM410存储用在上述程序中的标志和变量值。 Further, RAM410 stored in this program with the flag and variable values.

而且,接口电路群412和输入/输出总线404连接。 Further, the interface circuit group 412, and input / output bus 404 is connected. 抽选球上升马达320C,转动马达326,抽选盘转动马达335和337,隔板347,摇动设备346和打开/关闭门352连接于接口电路群412。 Drawing puck lifting motor 320C, rotation of the motor 326, the rotary motor 335 and drawing the disc 337, the separator 347, and shaking the device 346 open / close door 352 is connected to the interface circuit group 412. 由此,CPU406控制多种设备,从而启动上述抽选机312的驱动。 Accordingly, CPU 406 controls a variety of equipment, so the above-described drawing machine 312 starts driving.

产生基准时钟脉冲的时钟脉冲发生器415和分频器416、产生被采样的随机数的随机数发生器417和随机数采样电路418连接于CPU406。 Generating a reference clock pulse of the clock pulse generator 415 and frequency divider 416, a random number is sampled random number generator 417 and a random number sampling circuit 418 is connected to the CPU406. 另外,可以配置用于随机采样的装置以在CPU406的操作程序上执行随机采样。 Further, the apparatus may be configured to randomly sampled to perform random sampling procedure on the CPU406. 在那个情况中,可以省略随机数发生器417和随机数采样电路418或者完整留下来用作随机数采样操作的待机设备。 In that case, may be a random number generator and a random number sampling circuit 417 to full left or to serve as a standby apparatus 418 will be omitted random number sampling operation.

在ROM408中存储用于控制在抽选机控制器360中游戏处理的控制程序。 In ROM408 stores a control program for controlling the drawing controller 360 of the game processing. 而且,在ROM408中存储用于执行该控制程序的初始数据、多种程序等。 Further, in the ROM408 initial data for executing the stored control program, various programs and the like. 另外,在ROM408中存储将在下面描述的每一事件值和第一大奖的上限值。 Further, the upper limit value in the event each of the first and the prize will be stored in the ROM408 described below.

此外,在ROM408存储将在下面描述的第一大奖发生时间确定表和第二大奖发生时间确定表(参看图15和16)。 Further, the first prize will be described below ROM408 storing occurrence time of the occurrence of prize determination table and a second time determination table (refer to FIGS. 15 and 16). 像将在下面描述的,每一大奖发生时间确定表用于确定当每一大奖满足发生情况时,也就是,当每一奖池值超过大奖的固有事件值时,在游戏满足发生情况之后在游戏的哪一轮产生大奖。 As will be described below, each time determining the award occurrence table is used to determine when each award meet occurrence, that is, when the value of each prize pool exceeds the intrinsic value of the awards event in the meet after the game happens in the game which one produces award.

而且,在ROM408中存储将要在下面描述的第一大奖预告执行时间确定表和第二大奖预告执行时间确定表(参看图17和18)。 Further, the first prize will be stored in the ROM408 trailer in the following description of the execution time and the second prize determination table Trailer execution time determination table (refer to FIGS. 17 and 18). 每一大奖预告执行时间确定表是用于确定在其中产生累计奖金的游戏之前在游戏的哪一轮中执行大奖预告。 Each award notice execution time determination table is used to determine which generate an execution in which an award notice in the game before the jackpot game.

此外,RAM410在其中存储用在上述程序中的标志和变量值。 Further, RAM410 stores therein programs used in the above flag and variable values. 而且,像将要在下面描述的,基于投注游戏币的总数,在RAM410中存储大奖奖池值,其中基于每次游戏来更新该奖池值。 Furthermore, as will be described below, based on the total number of bet coins, stored in the RAM410 progressive prize value, wherein based on each game to update the progressive value.

游戏终端的电气配置将使用图11描述游戏机310的游戏终端314A的电气配置。 Electrical configuration of the game terminal will be described using the gaming machine of the electrical terminal 314A 310 11 configuration of FIG. 另外,因为游戏终端314B到314J和游戏终端314A具有相同配置,因此省略它们的描述。 Further, because the game terminals 314B and 314J to the game terminal 314A has the same configuration, so description thereof will be omitted.

如图11所示,游戏币传感器380A是主控制电路500A的接口电路群502A。 As shown in FIG. 11, the medal sensor 380A is an interface circuit group 502A of the main control circuit 500A. 当通过游戏币投入口378A投入游戏币时,游戏币传感器380A将预先确定的信号经接口电路群502A提供给输入/输出总线504A。 When the medal through inlet 378A into the medal, the medal sensor 380A signals via the interface circuit group 502A is supplied to a predetermined input / output bus 504A. 输入/输出总线504A输入/输出来自中心处理单元(在下文中被称为CPU)506A的数据信号或地址信号。 Input / output bus 504A input / output from the central processing unit (hereinafter referred to as CPU) or a data signal of the address signal 506A. 另外,当投入游戏币时,也由游戏币传感器380A检测注数。 Further, when the input coin, but also the number detected by the coin sensor Note 380A. 游戏币传感器380A将注数的数据信号发送到CPU506A。 380A coin sensor sends a signal to the number of note data CPU506A. 将这个数据信号经将要在下面描述的通信控制电路514A作为数据信号发送到抽选机312的主控制电路400(参看图10)的CPU406(参看图10)。 The data communication signals will be described below, the control circuit 514A is sent to the lottery machine CPU 406 of the main control circuit 312 (see FIG. 10) 400 (see FIG. 10) as a data signal. 进一步将这个注数的数据发送到RAM410。 Further sends this data to the note number RAM410.

此外,触摸传感器372A还和主控制电路500A的接口电路群502A连接。 Further the interface circuit group, and further the touch sensor 372A of the main control circuit 500A 502A connected. 当检测到游戏者触摸了在设备370A上显示的指令内容的显示位置时,触摸传感器372A向接口电路群502A提供对应于这种指令内容的信号。 When detecting the position of the player touches the display instruction content displayed on the device 370A, the touch sensor 372A provides an instruction signal corresponding to such content to the interface circuit group 502A.

此外,拨号盘376A和377A和上述接口电路群502A连接。 Further, dial 376A and 377A and 502A connected to the interface circuit group. 当游戏者转动拨号盘376A或377A时,将对应于每一拨号盘376A或377A的转动角度的信号提供给接口电路群502A。 When the player rotates the dial 376A or 377A, the signal corresponding to the rotational angle of each of the dial 376A or 377A is provided to the interface circuit group 502A.

而且,通信控制电路514A和接口电路群502A连接。 Further, the communication control circuits 514A and 502A connected to the interface circuit group. 这个通信控制电路514A是用于提供在抽选机控制器360和游戏终端314A之间的可通信连接。 This is a communication control circuit 514A provided between the controller 360 and the lottery game terminal 314A may be communicatively coupled. 具体地说,将用于产生大奖的信号和用于执行大奖预告的信号从抽选机312经通信控制电路514A发送。 Specifically, for generating a signal and a prize-winning Trailer performing a signal control circuit 514A via the communication 312 transmitted from the lottery machine.

ROM(只读存储器)508A和RAM(随机存取存储器)510A也和上述输入/输出总线504A连接。 ROM (Read Only Memory) 508A and a RAM (Random Access Memory) 510A and also the input / output bus 504A is connected. ROM508A在其中存储用于控制在游戏终端314A的游戏处理的程序。 ROM508A stores therein a program for controlling the game terminal 314A of the game process. 而且,ROM508A在其中存储有用于执行控制程序的初始数据,用于控制显示器370A显示的程序等。 Further, ROM508A initial data stored therein for executing a control program, a display control program for the display 370A or the like. 此外,RAM510A在其中存储有用在上述程序中的标志和变量值。 Further, RAM510A useful value stored in the above procedure in which flags and variables.

而且,接口电路群512A和输入/输出总线504A连接。 Further, the interface circuit group 512A and an input / output bus 504A is connected. 扬声器586A和送卡箱(hopper)588A连接于接口电路群512A。 Speakers 586A and a hopper (hopper) 588A is connected to the interface circuit group 512A. 并且接口电路群512A提供驱动信号和驱动供电,从而响应于在CPU506A中计算处理结果来控制每一上述设备。 And the interface circuit group 512A provides a driving signal and a driving power supply, in response to a result of computation processing to control each of the above-described apparatus in CPU506A.

而且,显示控制器600A和接口电路群512A连接。 Further, the display controller 600A and 512A connected to the interface circuit group. 显示控制器600A基于从主控制电路500A提供的图像显示命令来向显示器370A提供用于显示图像的图像信号。 The display controller circuit 500A 600A based on the image display command supplied from the main controller to the image signal for displaying an image to a display 370A.

下面将参考图12到14描述使用游戏机310进行的宾果游戏和大奖。 Will now be described with reference to FIGS. 12 to 14 and winning bingo game machine 310 is used. 在比如游戏机310的宾果游戏机中,除了正常执行的宾果游戏之外,进行被称为大奖的游戏(事件)。 In such a game machine bingo game machine 310, in addition to the normal execution of the bingo game, the game (event) is called winning. 该大奖是具有将比宾果游戏奖励更多游戏币给游戏者的高概率的事件(游戏)。 The grand prize is a reward more than the bingo game currency event to the high probability of the player (game).

宾果游戏现有的宾果游戏是如下的游戏。 Bingo Bingo is available in the following game. 就是说,在其上画出了5×5宾果矩阵单元的由纸制成的宾果牌上描绘25个用作识别信息的数字。 That is, as depicted in the digital identification information 25 which is shown in the 5 × 5 bingo matrix element made of paper bingo cards. 并且,当在宾果牌上找到由抽选选择的数字时,使得对应于所选数字的宾果单元生效。 Further, when the numbers found on the selected lottery bingo card, so that the bingo number corresponding to the selected cell to take effect. 当五个生效的宾果单元按垂直、水平、或对角线排列在宾果牌上时,实现宾果手牌,从而将比如商品的奖品奖励给胜利者。 When the bingo five units in force in a vertical, horizontal, or diagonal arranged on the bingo card, bingo achieve hand, so as to reward such as a prize to the winner of the product.

在游戏机310上进行的宾果游戏按照上面所述的相同规则进行。 Bingo game on the gaming machine 310 in accordance with the same rules as described above. 但是,在游戏机310上进行的宾果游戏中,如图12所示,与由纸制成的宾果单元不同,在游戏终端314A的显示器370A的显示屏幕371A上显示宾果单元375,由此允许游戏者进行宾果游戏。 However, the bingo game on the gaming machine 310, as shown, made of paper with units of different bingo 12, bingo display unit 375 on a display screen 370A of the display of the game terminal 371A 314A by the this allows the player progresses the bingo game. 另外,因为游戏终端314B到314J具有和游戏终端314A基本上相同的配置,将省略它们的描述。 Further, since the game terminal 314B to 314J have substantially the same configuration and the game terminal 314A, description thereof will be omitted.

此外,在游戏机310上进行的宾果游戏中,如图12所示,与用作通常宾果游戏识别信息的数字不同,使用游戏牌图案作为识别信息。 In addition, bingo game on the gaming machine 310, as shown in FIG 12, and is generally used as a digital identification information of the bingo game is different playing cards using the pattern as identification information. 因此,即使在除现有的宾果手牌(Bingo Hand)以外还实现了扑克手牌(Poker Hand)(例如,一对(one pair),双对(two pair),三同号(threeof a kind),顺号(straight),同花(flush),葫芦(full house),四同号(four of a kind),同花顺(straight flush),皇家同花顺(royal flush),或五同号(five of a kind))时,可以将游戏币奖励给胜利的游戏者。 Thus, even in addition to the existing bingo hand (Bingo Hand) also achieved a poker hand (Poker Hand) (for example, a pair (one pair), two pair (two pair), Triples number (threeof a kind), Shun number (straight), flush (flush), gourd (full house), four of a kind (four of a kind), flush (straight flush), Royal flush (royal flush), or five with numbers (five of a kind) time), the medal can be awarded to the player victory.

并且,通过下面的过程进行宾果游戏。 And, a bingo game by the following process. 首先,将抽选球投入到抽选盘338和339上,并且抽选球在抽选盘338和339上滚动。 First, the lottery balls into the lottery disk 338 and 339, and the drawing ball rolling on the lottery disks 338 and 339. 其滚动移动变弱的抽选球进入抽选孔340或抽选孔341。 The rolling movement is weakened lottery drawing the ball into the hole 340 or hole 341 lottery. 如果任何宾果单元具有和抽选球进入的抽选孔的游戏牌图案相同的图案,则对应于该游戏牌图案的宾果单元375生效。 The same pattern as if playing card if the unit has Ren Hebin lottery and drawing the ball into the hole, the pattern corresponding to the bingo game card unit 375 effective. 当生效的宾果单元形成上述宾果手牌或扑克手牌时,将和该手牌等效的游戏币奖励给胜利的游戏者。 When bingo units in effect forming the bingo hand or poker hand, the hand and the game currency equivalent bonus to the player victory. 大奖(Jackpot)现在将参考图13和14描述这个实施例的游戏机310的大奖。 Awards (Jackpot) will now be described with reference to FIGS. 13 and 14 the award of the game machine 310 of the embodiment.

该大奖指的是具有将比宾果游戏奖励更多游戏币给参与游戏的游戏者的高概率的事件(游戏)。 The award refers to an event (the game) has more than bingo bonus coins to players involved in the game of high probability. 游戏者可以获得能够赢得比在宾果游戏中更多游戏币的机会。 The player may get the chance to win more games than the currency of the bingo game. 这里,“参与游戏的游戏者”指的是在发生大奖的情况下实际上以游戏币投注参与宾果游戏的游戏者。 Here, "the player involved in the game" refers to the player in the event of winning the game currency bets to actually participate in bingo games. 大奖具有两种:第一大奖和第二大奖。 Awards has two: a first prize and the second prize.

将参考图13描述第一大奖。 13 will be described first with reference to FIG prize. 图13示出了在第一大奖中具有的“发现珍宝岛游戏”(Discover Treasure Island game)中在游戏终端314A的显示器370A上显示的图像。 FIG 13 shows an image with a first prize in "finding Treasure Island Game" (Discover Treasure Island game) displayed on the display 370A of the gaming terminal 314A.

这里,第一大奖指的是低红利大奖,其被预先设置为具有每天频繁发生的概率。 Here, the first bonus prize award refers to a low, which is set in advance to have a probability of frequent daily. 第一大奖是比将要在下面描述的第二大奖红利更低的大奖,但是其被设置为发生频率高于第二大奖。 The first prize is lower than the second prize will be described below bonus awards, but it is set to a frequency higher than the second prize. 当第一大奖发生时,所有参与游戏的游戏者进行寻找珍宝岛的“发现珍宝岛游戏”。 When the first prize occurs, all players participating in the game were looking for Treasure Island "discovery Treasure Island game." 如图13所示,在游戏终端314A的显示器370A的显示屏幕371A上显示模拟的望远镜397。 13, shows the analog telescope 397 on the display screen 371A of the display 370A of the game terminal 314A. 游戏者操作拨号盘376A或377A(参看图8)向右和向左,由此向右或向左移动模拟的望远镜397或调整模拟的望远镜397的焦距,从而寻找珍宝岛379。 The player operates the dial 376A or 377A (see FIG. 8) rightward and leftward, thereby leftward or rightward simulated analog telescope or telescopes to adjust the focal length of 397,397 to find 379 Treasure Island. 并且给予首先发现珍宝岛379的游戏者60个游戏币,给予第二个30个游戏币,并且给予第三个10个游戏币。 Treasure Island 379 and first discovered administered player game coins 60, 30 to give the second medal, and the third administration of 10 medal.

现在将参考图14描述第二大奖。 It will now be described with reference to FIG 14 a second prize. 图14示出了在第二大奖中具有的符号竞猜游戏中在游戏终端314A的显示器370A上显示的图像。 FIG 14 shows an image with a second prize symbol in quiz displayed on the display 370A of the gaming terminal 314A.

第二大奖指的是高红利大奖,其被预先设置为具有每天发生几次的概率。 The second refers to the high award bonus awards, which are pre-set with a probability of occurrence several times a day. 当该大奖发生时,将抽选球投入在抽选盘338和339上(参看图4)。 When this occurs prize, the ball shooting drawing on (see FIG. 4) drawing the disc 338 and 339. 抽选球在抽选盘338和339上滚动并且之后进入抽选孔340和341。 After the lottery drawing ball rolling on the disk 338 and 339 and holes 340 and 341 into the lottery. 第二大奖是其中当三个抽选球进入抽选孔340和341时竞猜三个抽选孔340和341的三个游戏牌符号的游戏。 The second award is one of three when drawing ball into the lottery hole quiz three lottery holes 340 and 341 of the three game cards symbols 340 and 341 games. 类似于第一大奖,在第二大奖中,将挑战游戏的机会给予所有参与游戏的游戏者。 Similar to the first prize, second prize, the opportunity to challenge the game gives all players participating in the game. 如图14所示,游戏者操作拨号盘376A或377A(参看图8)向右和向左,由此选择三个游戏牌符号701,702和703。 14, the player operates the dial 376A or 377A (see FIG. 8) rightward and leftward, thereby selecting three playing card symbols 701, 702 and 703. 当所有三个符号竞猜正确时,将1000个游戏币奖励给胜利者。 When all three symbols quiz is correct, the 1000 game coin reward to the winner. 但是,当存在多个胜利者时,该1000个游戏币由多个胜利者平均分配。 However, when there are multiple winners, the medal 1000 equally among a plurality of winners.

配置现有游戏机使得该大奖基于每个游戏终端而发生。 Existing gaming machine arranged such that each station based on winning occurs. 因此,游戏者不能参与在另一游戏者的游戏终端发生的大奖。 Therefore, the player can not participate in awards occurred in the game the other player's terminal. 因此,在参与相同宾果游戏机的宾果游戏的游戏者中出现了不公平。 Therefore, there has been unfair to the player involved in the same bingo game machine bingo game. 因此,存在减弱游戏者对游戏的兴趣的危险。 Therefore, there is a risk of weakening the player's interest in the game.

在本发明的游戏机310中,配置第一和第二大奖使得所有参与游戏的游戏者可以参与大奖。 In the invention, the gaming machine 310, arranged such that the first and second prize all players participating in the game participate in prize. 因此,可以使得该游戏机保持游戏者的期望而不减弱游戏者的兴趣。 Therefore, it makes the game console to maintain hope of the player without reducing the interest of the player.

大奖的发生条件另一方面,在游戏机310中,为了发生大奖需要满足预先确定的条件。 It occurs winning hand, in the gaming machine 310, for the occurrence of a predetermined winning condition be met. 大奖发生的条件是将要在下面描述的每一奖池值超过每一大奖的固有事件值。 Awards take place each condition is progressive value will be described below, each winning more than the intrinsic value of the event. 这里,奖池值指的是在先前的大奖发生之后获得的值,将所有游戏者的每次游戏的游戏币投注总数乘以为每一大奖预先设置的速率(在下文中作为预先确定的速率提到)并且,在所有游戏中累积这个结果。 Here, the progressive value refers to the value obtained after the previous occurrence of winning, the total number of all bets the medal each game player for each winning multiplied by the rate set in advance (referred to as a predetermined rate hereinafter) and the cumulative result of all this game. 就是说,在先前发生的第一大奖之后,将所有游戏者的每次游戏的游戏币投注总数乘以第一大奖的预先确定的速率,并且在所有游戏中累积该结果,由此计算第一大奖的奖池值。 That is, after the first award previously occurred, the total number of all players of each game medal winning bet is multiplied by a first predetermined rate, and accumulate the results in all the game, thereby calculating a first winning progressive value. 在下文中,第一大奖的奖池值将被称为第一奖池值,并且第二大奖的奖池值将被称为第二奖池值。 Hereinafter, the progressive value of the first prize will be referred to as a first progressive value, and the value of the second progressive award value will be referred to as a second prize pool. 另外,本发明的累积值对应于奖池值。 Further, the present invention is the cumulative value corresponding to the progressive value.

另外,即使当奖池值超过事件值时,仅意味着满足大奖的发生条件。 In addition, even when the value of the prize pool exceeds the value of the event, it meant only to satisfy the conditions for the occurrence of winning. 通过参考将要在下面描述的大奖发生时间确定表来确定何时实际发生大奖。 Prize determination table to determine when actual time of occurrence will be described by reference to the following prizes. 而且,像将要在下面描述的,即使当满足第一大奖的发生条件,如果没有预先确定数量的游戏者参与游戏,取消第一大奖。 And, as will be described below, it occurs even when the conditions meet the first prize, if there is no pre-determined number of players involved in the game, cancel the first prize.

在这个实施例的游戏机310中,用于计算奖池值的预先确定的速率在第一和第二大奖都是5%,也就是,游戏币总数的0.05。 In this embodiment, the gaming machine 310, for calculating the rate of a predetermined progressive value of 5%, i.e., the total number of medal 0.05 in both the first and second prize. 此外,如上所述,对于每一大奖的事件值,一个大奖和另一个不同。 As described above, the event value for each prize, a prize and the other different. 因此,第一大奖的事件值是100个游戏币,而且第二大奖的事件值是1000个游戏币。 Therefore, the event is the value of the first prize of 100 coins, and the event is the value of the second prize of 1000 coins.

在下文中将采用第一大奖作为实例详细描述第一大奖的发生条件。 As an example of the first occurrence condition using the first prize-winning described in detail hereinafter. 例如,将在其中发生先前的第一大奖的宾果游戏之后获得的奖池值设置为60。 For example, the progressive value which occurred after the previous first winning bingo game set 60 is obtained. 并且,假定在紧跟上述宾果游戏之后的宾果游戏(在下文中被称为第一游戏)中投注了500个游戏币。 Also assume that bingo (referred to as a first game hereinafter) bet on the coin 500 immediately after the above-described bingo game. 在这个情况中,因为500×0.05=25,因此直到第一游戏为止获得的奖池值是65+25=90。 In this case, since the 500 × 0.05 = 25, and therefore progressive value obtained until the first game is 65 + 25 = 90. 假设在第一游戏之后的第二游戏中投注600个游戏币。 Suppose bet 600 coins in the second game after the game in the first game. 之后,因为通过将游戏币总数乘以预先确定的速率获得的值是600×0.05=30,因此第二游戏的奖池值是90+0=120。 Thereafter, because the value obtained by multiplying the total number of medal predetermined rate obtained is 600 × 0.05 = 30, and therefore the value of the second game is a progressive 90 + 0 = 120. 因此,这个值超过了第一大奖的事件值100,从而满足在第二游戏中发生第一大奖的条件。 Therefore, this value exceeds the value of the first prize of the event 100, which satisfies the condition occurs first prize in the second game.

另外,这个实施例将大奖的种类限制为两种。 Further, this embodiment will be two kind of prize limit. 但是,本发明并不限于此,而是可以提供三种或更多种的大奖。 However, the present invention is not limited thereto, but may provide three or more awards. 在这个情况下,优选的提供多个其间奖励的红利游戏币数量不同的大奖。 In this case, the number of different coin jackpot bonus game offers more preferred between reward.

此外,在这个实施例中,将第一大奖的事件值设置为100并且将第二大奖的事件值设置为1000。 Further, in this embodiment, the event value 100 is set to the first prize and the second prize event value is set to 1000. 但是,本发明并不限于此,事件值只需要是能够保持游戏者的期望的数值即可。 However, the present invention is not limited to this value only if the event can be held a desired value to the player. 此外,游戏厅的管理者和游戏机的制造者可以很容易的根据需要改变事件值。 In addition, managers and game consoles hall makers can easily change the value of the event as required. 另外,可以提供多个事件值彼此不同的大奖。 In addition, multiple events can provide values ​​different from each other awards.

另外,在这个实施例中,功能作为用于计算奖池值系数的预先确定速率被设置为在第一和第二大奖都是5%(0.05)。 Further, in this embodiment, the function is set to a predetermined rate as the progressive values ​​of the coefficients used to calculate the first and second prize is 5% (0.05). 但是,本发明并不限于此,而是预先确定的速率可以在每一大奖之间改变,并且可以在各个大奖都相同。 However, the present invention is not limited to this, but the predetermined rate may be changed between each award, and may be the same in each of the prize. 此外,预先确定的速率可以小于或大于5%。 Further, the predetermined rate may be less than or greater than 5%. 而且,游戏厅的管理者和游戏机的制造者可以很容易的根据需要改变事件值。 Moreover, managers and game consoles hall makers can easily change the value of the event as required.

这样,根据本发明,用作增加游戏币机会的多个大奖彼此独立发生。 Thus, according to the present invention, as the opportunity to increase the number of medal winning independently with each other. 因此,即使当发生大奖时,也存在另一大奖在之后立即发生的概率。 Therefore, even when the awards take place, there is the probability of occurrence of another award immediately after. 因此,保持游戏者对于大奖的期望,从而可以避免在大奖发生之后停止游戏的游戏者的出现。 So keep the player for winning expectations, thereby avoiding stop appearing player of the game award after the occurrence.

此外,现有宾果游戏机不能提供在形成宾果的模式中的差异,使得不能以很大范围提供奖励给游戏者的红利。 In addition, the existing bingo game machines do not provide the difference in the pattern formation of bingo in, making it impossible to provide incentives to the player to a wide range bonus. 因此,出现了一种用于解决上述问题的游戏机,其通过提供诸如其中奖励比宾果游戏更多的游戏币大奖的事件。 Therefore, there has been a game machine for solving the above problems, by providing incentives such as where more than bingo game prize money event. 但是,即使当一个大奖发生时,在提供具有不同的红利上仍有限制。 However, even when a prize occurs, there are limitations in providing a different bonus. 因此,存在减弱游戏者的兴趣的危险。 Therefore, there is a risk of weakening interest in the player.

但是,根据本发明,提供了多种在红利游戏币数量上不同的大奖作为具有低发生频率但是高红利的第二大奖和具有低红利但是高发生频率的第一大奖。 However, according to the present invention, there is provided in a variety of different number of bonus prize medal winning high dividend but the second and the first bonus prize but have a low occurrence frequency as the high frequency low. 因此,可以以更大范围提供奖励给游戏者的红利。 Therefore, it is possible to provide incentives to the bonus the player with greater range. 此外,发生频率也不同,从而使得红利奖励具有起伏不定的形式。 In addition, the frequency is different, so that the bonus award having undulating form. 因此,可以保持游戏者对游戏的兴趣。 Therefore, it is possible to maintain the player's interest in the game.

大奖发生事件确定表下面将参考图15和16描述大奖发生事件确定表。 Determining the occurrence of an event winning table below with reference to FIGS. 15 and 16 described prize determination table occurrences.

图15和16示出了大奖发生事件确定表。 Figures 15 and 16 illustrate the occurrence of an event prize determination table. 图15示出了第一大奖发生事件确定表,并且图16示出了第二大奖发生事件确定表。 FIG 15 shows a first prize event determination table, and FIG. 16 shows a second prize event determination table. 存储在抽选机312的ROM408中的大奖发生事件确定表是一种如下的表。 Stored in the ROM408 winning lottery machine 312 determines the occurrence of an event table is a table as follows. 就是说,当大奖满足发生条件时,也就是,当每一奖池值超过大奖的固有事件值时,该表指的是确定在满足发生条件的宾果游戏之后的哪一轮游戏(指的是宾果游戏)中产生大奖。 That is, when the awards take place to meet the conditions, that is, when the value of each prize pool exceeds the intrinsic value of the awards event, the table refers to determining where to meet after the game round bingo conditions occur (refer to the bingo) produced award. 该大奖发生事件确定表具有被称为发生待机游戏数量的项目和随机数字范围的项目。 The awards event occurs to determine the table with a game project, called the number of projects and stand-random number range occurs. 发生待机游戏数量指的是从满足大奖发生条件的宾果游戏到发生大奖为止进行的宾果游戏的数量。 Standby happen game number refers to the number of bingo prizes were far from satisfying the condition occurs prize bingo to happen.

在下文中将使用图15描述确定在第一大奖满足发生条件之后在游戏的哪一轮发生第一大奖的特定方法。 FIG 15 is described using a particular method occurs where a first prize in the game-winning condition is satisfied after the first occurrence determination hereinafter.

首先,抽选机312的CPU406从预先确定的随机数范围(例如,“0”到“255”的范围)中选择随机数。 First, the CPU406 drawing machine 312 from a predetermined range of random numbers (e.g., "0" to the range "255") select a random number. 基于所选的随机数值,参考图15的第一大奖发生事件确定表,确定在宾果游戏满足发生条件之后的哪一轮游戏(指的是宾果游戏)产生第一大奖。 Based on the random number value selected, with reference to FIG. 15 of the occurrence of an event of the first prize determination table, which is determined to meet a condition occurs after the game (referring to a bingo game) generating a first prize in a bingo game. 例如,当所选的随机数在“201”到“255”的范围中时,在从满足发生条件的宾果游戏开始的第二十个宾果游戏产生第一大奖。 For example, when the selected random number is "201" to the range "255", by generating a first prize in a bingo game from meeting the start condition occurs twentieth bingo.

这样,即使当奖池值等于或大于发生大奖的事件值时,也存在不立即发生大奖的概率。 In this way, even when the progressive value equal to or greater than the value of the occurrence of an event prize, there are also the probability of winning does not happen immediately. 因此,游戏者难以预测下一个事件的发生。 Therefore, the player is difficult to predict the next occurrence of an event. 因此,保持游戏者对事件的期望,从而使得保持游戏者的兴趣。 So keep the player expectation of the event, so that to keep the player's interest.

另外,配置这个实施例使得在满足每一大奖的发生条件之后至少50个游戏(指的是宾果游戏)之内产生大奖。 Further, the configuration of this embodiment such that each condition is satisfied after the occurrence of the winning game of at least 50 (refer to the bingo game) generated within awards. 但是,本发明并不限于此,而是在满足每一大奖的发生条件之后直到发生大奖进行的宾果游戏的数量可以等于50个游戏或更多。 However, the present invention is not limited thereto, but occurs after the condition is satisfied for each number of winning prize bingo game carried out until the occurrence of a game may be equal to 50 or more.

大奖预告下面将描述大奖预告。 Award-winning trailer will notice described below.

在这个实施例的游戏机310中,当满足大奖的发生条件并且确定大奖的发生时间时,在大奖发生之前对游戏者执行大奖预告。 In gaming machine 310 of this embodiment, it occurs when the condition is satisfied and prize awards to determine the occurrence time is performed Trailer prize award to the player prior to the occurrence.

通过以灯(没有示出)照亮游戏机310的帆311A到311E(参看图1)来执行大奖预告。 Trailer award is performed by the lamp (not shown) illuminated by the gaming machine 310 sails 311A ​​to 311E (see FIG. 1). 通过参考将在下面描述的大奖预告执行时间确定表确定何时执行大奖预告。 Trailer execution time by awards will be described below with reference to the determination table for determining when the award notice.

另外,可以通过以灯(没有示出)照亮游戏机310的帆311A到311E以外的方法执行大奖预告。 Further, the method may be performed by awards Soon the lamp (not shown) illuminated by the gaming machine 310 other than the fan 311A ​​to 311E of. 例如,可以在游戏终端314的显示器370上执行大奖预告。 For example, awards may be performed on the gaming terminal notice display 370 314.

大奖预告执行时间确定表参考图17和18描述大奖预告执行时间确定表。 Trailer execution time prize determination table is described with reference to FIGS. 17 and 18 perform time determination Trailer prize table.

图17和18分别示出了大奖预告执行时间确定表,图17示出了第一大奖预告执行时间确定表,并且图18示出了第二大奖预告执行时间确定表。 17 and 18 illustrate the trailer prize determination table execution time, FIG 17 shows a first execution time Trailer prize determination table, and FIG. 18 shows a second execution time Trailer prize determination table. 存储在抽选机312的ROM408中的大奖预告执行时间确定表是确定在发生大奖的宾果游戏之前的哪一轮游戏(指的是宾果游戏)执行大奖预告。 Award notice is stored in ROM408 lottery machine 312 in execution time determination table to determine which one is the game of bingo game takes place before the award (refer to the bingo game) executed award notice. 大奖预告执行时间确定表包括被称为预告执行游戏数量的项目和被称为随机数范围的项目。 Awards include notice of execution time determination table is referred to the implementation of the project notice the number of games and the project is called range of random numbers. 预告执行游戏数量指的是从宾果游戏中获得的宾果游戏的数量,在该宾果游戏中对其中要发生大奖的宾果游戏执行大奖预告。 Notice to perform the number of games refers to the number of bingo games available from the bingo game, in which the execution of the notice of award to occur bingo prizes in the bingo game.

在下文中,将使用图17描述确定在其中发生第一大奖的宾果游戏之前的哪一轮游戏(指的是宾果游戏)执行第一大奖预告。 Hereinafter, will be described using FIG 17 to determine which occurs in which a previous first winning bingo game (referring to a bingo game) performs a first prize trailer.

首先,抽选机312的CPU406从预先确定的随机数范围(例如,范围“0”到“255”)选择随机数。 First, the lottery machine CPU406 312 selects a random number from the random number in a predetermined range (e.g., ranges of "0" to "255"). 基于所选的随机数值,参考图17的第一大奖预告执行时间确定表,确定在宾果游戏满足发生条件之后的哪一轮游戏(指的是宾果游戏)产生第一大奖。 First prize notice with reference to FIG time determination table 17 is performed based on the selected random number value, which is determined to meet a condition occurs after the game in the bingo game (referring to a bingo game) generating a first prize. 例如,当随机数在“51”到“100”的范围中时,在是满足第一大奖的发生条件的宾果游戏之前两个游戏的宾果游戏中执行第一大奖预告。 For example, when the random number in the "51" to the range "100", the bingo game are satisfied prior to the occurrence of a first condition of the two winning bingo game executed in a first prize trailer.

因此,在发生该大奖之前执行大奖预告。 Therefore, the implementation of the award-winning notice prior to occur. 因此,可以防止游戏者的兴趣因为突然发生大奖而减弱。 Therefore, it is possible to prevent the interest of a player's prize because suddenly weakened. 此外,可以期望因为事件的预告而吸引客户,从而使得可以增加参与游戏的游戏者的数量。 In addition, it may be desirable because the notice of the event and attract customers, making it possible to increase the number of players participating in the game.

此外,在这个实施例中,将大奖预告执行时间确定表划分为两个:第一大奖和第二大奖。 Further, in this embodiment, the execution time of the award notice determination table is divided into two: the first prize and the second prize. 但是,这个实施例并不限于此,而是也可以将第一和第二大奖预告执行时间确定表结合成相同的一个。 However, this embodiment is not limited thereto, but may be the first and second execution times Trailer prize determination table are combined into one and the same.

第一大奖发生的取消和第一大奖预告执行的取消。 Cancel the first prize and first prize occurrence of notice to cancel execution.

第一大奖的“发现珍宝岛游戏”是其中将游戏币奖励给预先确定数量的游戏者(例如,仅对于最多三个胜利者)的游戏。 The first prize of the "discovery Treasure Island Game" is one of the medal awarded to a pre-determined number of players (for example, only for up to three winner) game. 因此,即使在其中没有聚集预先确定数量的游戏者的情况中,当发生第一大奖时,抑制了和其他人竞争激发的兴趣,使得存在减弱游戏的兴趣的危险。 Thus, even in cases where there is no pre-determined aggregate number of players, when the first prize occurrence, inhibited competition and stimulate interest in other people, so that there is reduced risk of the interest of the game.

因此,在这个实施例中,即使当满足第一大奖的发生条件时,参与游戏的游戏者数量等于或小于预先确定的数量,例如,三个游戏者或更少,则阻止第一大奖发生。 Thus, in this embodiment, even when the occurrence condition of the first prize is satisfied, the number of players participating in the game is equal to or less than a predetermined number, e.g., three or less players, to prevent the occurrence of a first prize. 在这个情况中,直到参与游戏的游戏者的数量超过预先确定的数量为止,照例不产生第一大奖,并且也不执行大奖预告。 In this case, up to the number until the number of players participating in the game exceeds a predetermined, as usual, no first prize, and the prize is not executed notice.

此外,当取消第一大奖时,再次重新确定产生第一大奖的时间。 In addition, when the cancellation of the first prize, once again redefine the generation time of the first prize. 类似的,当取消第一大奖时,再次重新确定执行第一大奖的预告的时间。 Similarly, when the cancellation of the first prize, first prize again redefine the execution time of notice.

这样,根据本发明,当没有达到预先确定数量的游戏者时,不执行第一大奖的预告,并且也不产生第一大奖。 Thus, according to the present invention, when the player does not reach a predetermined number of the first prize notice is not performed and does not generate the first prize. 因此,因为游戏者想要得到最大可能的大奖益处,因此游戏者会尽可能频繁的参与宾果游戏。 Therefore, because the players want to get the greatest possible benefit awards, so the player can participate as often as bingo. 作为结果,可以增加参与游戏的游戏者的数量。 As a result, it is possible to increase the number of players participating in the game.

另一方面,在第二大奖表的情况中,即使当参与游戏的游戏者的数量小于预先确定的数量时,既不取消第二大奖预告的执行也不取消第二大奖的发生。 On the other hand, in case of winning the second table, even when the number of players participating in the game is less than a predetermined number, neither cancel the execution notice is not a second prize-winning second cancellation occurs.

这样,根据本发明,在其中没有到达预先确定数量的游戏参加者的情况中,即使取消了一个大奖,也不会取消另一大奖。 Thus, according to the present invention, in which no reaching a predetermined number of game participants, even canceled a prize, it will not cancel another award. 因此,可以避免其中根本没有大奖发生的形势。 Therefore, to avoid the situation in which there is no prize happen. 作为结果,可以避免这种形势减弱游戏者的兴趣。 As a result, we can avoid this situation weakened the interest of the player.

第一奖池值转换处理如上所述,在第一大奖中,当没有满足预先确定的情况时,不执行第一大奖的预告,并且也不产生第一大奖。 The first progressive value conversion processing as described above, in the first prize when the predetermined situation is not satisfied, execution notice is not a first prize, and the prize is not generated first. 但是,即使第一大奖具有低的红利,通过将游戏者投注的游戏币数量乘以预先确定的速率也可获得大奖奖池值。 However, even if the first prize has a low dividend, the number of coin throughput rate players bet is multiplied by a predetermined value can be obtained progressive awards. 因此,当没有大奖发生并且没有将游戏币交还游戏者时,给游戏者造成负担。 Therefore, when there is no prize does not happen and the medal returned to the player, giving the player a burden. 因此,存在减弱游戏者对游戏的兴趣的危险。 Therefore, there is a risk of weakening the player's interest in the game. 原因是当接连持续发生取消第一大奖时,由游戏者投入的游戏币数量与给出游戏币数量的速率,也就是,付出速率(在下文中被称为P/O速率)减小了预先确定的速率量。 The reason is that when the successive cancellation occurs continuously a first prize, the number of medal shooting by the player and the number of coins given rate, i.e., pay rate (referred to as P / O rate hereinafter) reduced by a previously determined the amount of the rate.

因此,配置游戏机310如下。 Thus, the gaming machine 310 arranged as follows. 就是说,当取消第一大奖的发生并且作为第一大奖奖池值的奖池值变得等于或大于被称为上限值的预先确定的数值时,将从第一奖池值减去该上限值获得的剩余奖池值转换到是第二大奖奖池值的第二奖池值。 That is, when the first canceled when winning a progressive value occurs and a first progressive prize value becomes equal to or greater than the predetermined value is referred to as the upper limit value, subtracting the value from the first upper limit progressive converting the obtained remainder to the progressive value is a second value of the second progressive progressive award value. 就是说,将剩余奖池值加到第二奖池值。 That is, the progressive value to a second progressive residual value.

例如,当第二奖池值是509,上限值是200,并且第一奖池值是230时,将通过从第一奖池值230减去上限值200获得的剩余奖池值30加到第二奖池值509,从而获得第二奖池值539。 For example, when the second progressive value is 509, the upper limit is 200, and the first progressive value is 230, the remainder obtained by progressive value from the first value by subtracting the progressive value 230 added to the second progressive 20030 value 509, 539 to obtain a second progressive value. 因此,由添加的量第二大奖的发生时间提前。 Therefore, the amount of time before the occurrence of the second prize added.

因此,当将剩余奖池值转换到第二奖池值时,通过转换的量加快了第二大奖的发生。 Thus, when the converted value to a second progressive progressive residual value by the amount of occurrence of a second transition speed up the prize. 因此,这增加了将大量游戏币奖励给游戏者的机会。 Consequently, this increases the opportunities for a large number of coins will be awarded to the players. 同时,可以避免将负担施加在游戏者上,从而使得防止减弱游戏者的兴趣。 At the same time, to avoid the burden imposed on the player so that the player's interest to prevent weakening. 同时,可以避免将负担施加到游戏者上,从而能够防止游戏的兴趣减弱。 At the same time, to avoid the burden imposed on the player, which can prevent the weakening interest in the game.

抽选机和游戏终端的操作将参考图19到23描述抽选机400的主控制电路400(参看图10)中的处理和游戏终端314A的主控制电路500A(参看图11)中的处理。 Operation lottery and gaming terminals will be described with reference to FIGS. 19-23 drawing machine 400 of the main control circuit 400 (see FIG. 10) and the processing in the game terminal 314A of the main control circuit 500A (see FIG. 11) in the process.

抽选机的操作将参考图19描述抽选机312的主控制电路400中的处理。 Drawing machine operation will be described with reference to FIG drawing processing unit 400 in the main control circuit 312 19.

在步骤S100,CPU406执行游戏准备处理。 In step S100, CPU406 executes a game preparation process. 具体的说,以预先确定的数量将保持在螺旋运输器上的抽选球移动到抽选球保持部332。 Specifically, a predetermined number to be held on the screw conveyor to the drawing drawing ball moves the ball holding portion 332. 此外,除了上面所述的,CPU406执行比如以预先确定的角度倾斜框体313的多种处理。 In addition to the above, such as the CPU 406 to perform a predetermined tilt angle of the plurality of processing block 313. 当这个处理结束时,处理移动到步骤S101。 When this process ends, the process moves to step S101.

在步骤S101,抽选机312的CPU406执行抽选开始的确定。 In step S101, the drawing CPU406 performs drawing machine 312 to determine the beginning. CPU406在经过预先确定的等待时间之后确定是否是开始抽选的时间。 CPU406 determined after a predetermined waiting time whether the lottery is the start time. 当这个确定是“是”时,处理移动到步骤S102,并且当这个确定是“否”时,处理移动到步骤S103。 When this determination is "YES", the process moves to step S102, and when this determination is "NO", the process moves to step S103.

在步骤S102,抽选机312的CPU406执行抽选开始信号的发送。 In step S102, the CPU406 transmits lottery drawing execution start signal 312. CPU406将抽选开始信号经通信控制电路414A到414J分别发送到游戏终端314A到游戏终端314J。 The CPU406 drawing start signal to the communication control circuit 414A to 414J are game terminal 314A transmits to game terminal 314J. 当这个处理结束时,处理移动到步骤S104。 When this process ends, the process moves to step S104. 另外,在步骤S204通过将在下面描述的游戏终端314结束上述抽选开始信号,其中步骤S204是游戏终端314的主控制电路500A的处理。 Further, at step S204 drawing start signal 314 by the completion of the game terminal will be described below, wherein the main processing step S204 is game terminal 314 of control circuit 500A.

另一方面,在步骤S103,抽选机312的CPU406执行等待时间消耗。 On the other hand, in step S103, the drawing machine 312 CPU406 performs waiting time consumption. CPU406测量用掉的时间直到经过预先确定的等待时间。 CPU406 measuring the elapsed time until a predetermined waiting time. 当这个处理结束时,处理返回到步骤S101。 When this process ends, the process returns to step S101.

在步骤S104,CPU406执行投注操作接收时间消耗。 In step S104, CPU406 performs bet operation reception time consuming. CPU406测量用掉的时间直到经过预先确定的投注操作接收时间。 CPU406 measuring the elapsed time until a bet operation reception time determined in advance. 当这个处理结束时,处理移动到步骤S105。 When this process ends, the process moves to step S105.

如图20所示,在步骤S105,CPU406接收注数的数据。 20, at step S105, CPU406 Note number data is received. 在这个处理中,CPU406接收在步骤S214发送的注数的数据。 In this process, CPU406 receives the note number data transmitted in step S214. 当这个处理结束时,处理移动到步骤S107。 When this process ends, the process moves to step S107.

在步骤S106,CPU406从每一游戏终端发送的注数计算每一大奖的奖池值并且在RAM410中存储获得的奖池值。 In step S106, each progressive award value calculation from a number of injection each gaming terminal and transmitted CPU406 progressive value obtained is stored in the RAM410. 具体的说,CPU406将每次游戏从每一游戏终端发送的注数相加,并且将结果乘以每一大奖的预先确定的速率,从而计算每一奖池值。 Specifically, the CPU 406 each time the number of injection game transmitted from each game terminal are added, and the result is multiplied by a predetermined rate for each award, thereby calculating each progressive value. 并且,CPU406在RAM410的预先确定的区域存储计算结果。 Then, CPU406 area stores the calculation result in the RAM410 is determined in advance. 当这个处理结束时,处理移动到步骤S107。 When this process ends, the process moves to step S107.

在步骤S107,CPU406确定第一奖池值是否等于或大于第一事件值。 In step S107, CPU406 determines whether the first value is equal to or greater than the first progressive event value. 在这个处理中,CPU406确定在步骤S105存储在RAM410中的第一奖池值是否等于或大于存储在ROM408中的第一事件值。 In this process, CPU 406 first determines at step S105 is stored in the RAM410 is progressive value is equal to or greater than the value stored in the first event in the ROM408. 当这个确定是“是”时,处理继续到步骤S108,并且当这个确定是“否”时,处理移动到步骤S111。 When this determination is "YES", the process proceeds to step S108, and when this determination is "NO", the process moves to step S111.

在步骤S108,CPU执行第一大奖处理。 In step S108, CPU performs the first prize process. 将在下面描述第一大奖处理。 The first prize will be described in the following process.

在步骤S109,CPU406接收第一大奖的游戏结果的数据。 In step S109, the game result data of the CPU406 receives the first award. 在这个处理中,CPU406接收通过步骤S218的处理发送的第一大奖的游戏结果的数据。 In this process, CPU406 receives the game result data by the first prize process in step S218 is transmitted. 当这个处理结束时,处理移动到步骤S110。 When this process ends, the process moves to step S110.

在步骤S110,CPU406将对应于游戏结果的红利数据发送到每一游戏终端。 In step S110, CPU406 corresponding to each game terminal transmits data to the bonus game result. 在这个处理中,CPU406基于通过在步骤S109的处理接收的游戏结果的数据来将红利数据发送到每一游戏终端。 In this process, CPU406 transmits to the bonus game result data based on the data received by the processing at step S109 to each gaming terminal. 当这个处理结束时,处理移动到步骤S111。 When this process ends, the process moves to step S111.

在步骤S111,CPU406确定第二奖池值是否等于或大于第二事件值。 In step S111, CPU406 determines whether the second value is equal to or greater than a progressive event a second value. 在这个处理中,CPU406确定在步骤S105存储在RAM410中的第二奖池值是否等于或大于存储在ROM408的第二事件值。 In this process, CPU406 is equal to or greater than the determination value stored in the ROM408 a second event in a second progressive value stored in step S105 in the RAM410. 当这个确定是“是”时,处理继续到步骤S112,并且当这个确定是“否”时,处理移动到步骤S114。 When this determination is "YES", the processing proceeds to step S112, and when this determination is "NO", the process moves to step S114.

在步骤S112,CPU执行第二大奖处理。 In step S112, CPU performs a second award process. 将在下面描述第二大奖处理。 The process described below, the second prize.

在步骤S113,CPU406接收第二大奖的游戏结果的数据。 In step S113, the CPU406 receives the game result data of the second prize. 在这个处理中,CPU406接收通过步骤S224的处理发送的第二大奖的游戏结果的数据。 In this process the data, CPU406 receives the second prize by the process of step S224 transmits the game result. 当这个处理结束时,处理移动到步骤S114。 When this process ends, the process moves to step S114.

在步骤S114,CPU406将对应于游戏结果的红利数据发送到每一游戏终端。 In step S114, CPU406 corresponding to each game terminal transmits data to the bonus game result. 在这个处理中,CPU406基于通过在步骤S113的处理接收的游戏结果的数据来将红利数据发送到每一游戏终端。 In this process, CPU406 transmits to the bonus game result data based on the data received by the processing at step S113 to each gaming terminal. 当这个处理结束时,处理移动到步骤S115。 When this process ends, the process moves to step S115.

如图21所示,在步骤S115,CPU406开始转动抽选盘。 21, at step S115, CPU406 drawing disk starts to rotate. 通过控制抽选机312的主控制电路400,启动抽选盘转动马达335和337,以开始面部338A和339A的转动。 Drawing the main control unit 312 of control circuit 400 to start drawing the disc 335 and the rotary motor 337, to start the rotation of the face 338A and 339A. 当这个处理结束时,处理移动到步骤S116。 When this process ends, the process moves to step S116.

在步骤S116,CPU406开始摇动框体。 In step S116, CPU406 shaking commenced housing. 通过控制抽选机312的主控制电路400,启动摇动设备346,以开始摇动抽选机312的框体。 By drawing the control unit 312 of the main control circuit 400, the device 346 starts shaking, shaking to begin drawing machine housing 312. 当这个处理结束时,处理移动到步骤S117。 When this process ends, the process moves to step S117.

在步骤S117,CPU406执行落下一个抽选球的处理。 In step S117, CPU406 performs a drawing process drop ball. 通过控制抽选机312的主控制电路400,控制转动体328(参看图1),并且使一个抽选球落入抽选球接收部334中。 By drawing the control unit 312 of the main control circuit 400, controls the rotational member 328 (see FIG. 1), and the drawing a ball into the ball receiving portion 334 in the drawing. 当这个处理结束时,处理移动到步骤S118。 When this process ends, the process moves to step S118.

在步骤S118,CPU执行获得识别数据的处理。 In step S118, the CPU performs the processing identification data obtained. 在这个处理中,通过控制抽选机312的主控制电路400,布置在多个抽选孔340中的一个投入球检测传感器349检测到一个抽选球的投入,并且抽选机312的CPU406获得对应于该抽选孔340的识别数据。 In this process, the main control unit 312 of the drawing control circuit 400, disposed in a plurality of lottery holes 340 into the ball detection sensor 349 detects the ball into a drawing, and the drawing unit 312 to obtain the CPU406 corresponding to the identification data 340 of the lottery hole. 当这个处理结束时,处理移动到步骤S119。 When this process ends, the process moves to step S119.

在步骤S119,CPU406发送由抽选机312的CPU406获得的识别信息和当前抽选是哪一轮抽选的信息。 Identification information in step S119, CPU406 CPU406 transmitted by the lottery machine 312 and obtained information which is currently drawing a lottery. CPU406将该识别信息和当前抽选是哪一轮抽选的信息经通信控制电路414A到414J分别发送到游戏终端314A到314J。 CPU406 and the identification information which is currently drawing a drawing information via the communication control circuit 414A to 414J transmits to the game terminal 314A to 314J, respectively. 当这个处理结束时,处理移动到步骤S110。 When this process ends, the process moves to step S110. 另外,由CPU406计数上述当前抽选是哪一轮抽选的信息,并且存储在RAM410中(参看图10)。 Further, the CPU406 counts above is the information which is currently drawing a lottery, and in RAM410 (see FIG. 10) is stored. 而且,在步骤S214由游戏终端314接收上述识别信息和当前抽选是哪一轮抽选的信息,其中步骤S214是将在下面描述的游戏终端314的主控制电路500A的处理。 Further, at step S214 the identification information received by the game terminal 314 and the current information which is a lottery drawing, wherein the main processing step S214 is described below in the game terminal 314 of control circuit 500A.

在步骤S120,CPU406确定抽选机312的CPU406是否完成预先确定的抽选轮次。 In step S120, CPU406 CPU 406 determines whether the lottery machine 312 to complete a predetermined lottery round. 参考上述存储在RAM410中的、当前抽选是哪一轮抽选的信息,CPU406确定是否包括了预先确定的轮次。 Reference in the RAM410, stores the above-described drawing current which is the information of a lottery, the CPU 406 determines whether to include predetermined rounds. 当这个确定是“是”时,处理移动到步骤S121,并且当这个确定是“否”时,处理移动到步骤S117。 When this determination is "YES", the process moves to step S121, the determination and, when this is "NO", the process moves to step S117.

在步骤S121,CPU406结束摇动框体。 In step S121, CPU406 end frame shaking. 通过控制抽选机312的主控制电路400,停止摇动设备346,以结束抽选机312的框体的摇动。 By drawing the control unit 312 of the main control circuit 400 to stop the shaking device 346, to end the rocking frame body 312 of the drawing machine. 当这个处理结束时,处理移动到步骤S122。 When this process ends, the process moves to step S122.

在步骤S122,CPU406结束抽选盘的转动。 In step S122, CPU406 rotatable disc end drawing. 通过控制抽选机312的主控制电路400,停止抽选盘转动马达335和337,以结束抽选盘338和339的转动。 By drawing the control unit 312 of the main control circuit 400, the motor 335 is stopped and drawing the disc 337 is rotated to the rotating motion of disk 338 and 339 of the drawing. 当这个处理结束时,处理移动到步骤S100。 When this process ends, the process moves to step S100.

游戏终端的操作将参考图19到21描述游戏终端314的主控制电路500A(参看图11)的处理。 Operation of the process of the main game terminal 19 to 21 gaming terminals 314 describes a control circuit 500A (See FIG. 11) with reference to FIG.

如图19所示,在步骤S201,CPU506A执行游戏终端314的初始化。 19, at step S201, CPU506A game terminal 314 performs initialization. 游戏终端314的CPU506A(参看图11)执行比如清除排列在RAM510A中的多种变量(参看图11)和初始化显示器370A的显示的处理。 Game terminal CPU506A 314 (see FIG. 11) performs processing such as displaying a variety of variable clearance (see FIG. 11) are arranged in RAM510A and initialization of the display 370A. 当这个处理结束时,处理移动到步骤S202。 When this process ends, the process moves to step S202.

在步骤S202,CPU506A执行演示屏幕的显示。 In step S202, CPU506A perform demonstration display screen. 当这个处理结束时,处理移动到步骤S203。 When this process ends, the process moves to step S203.

在步骤S203,CPU506A执行检测游戏进入操作的处理。 In step S203, CPU506A performs the detection processing operation into the game. 在这个处理中,游戏者做出游戏进入。 In this process, the player to make a game enter. 通过控制游戏终端314的主控制电路500A,触摸传感器372A(或主控制电路500A本身)检测游戏者触摸操作了显示器370A的显示屏幕(或操作了拨号盘376A或377A)。 By controlling the game terminal 314 of the main control circuit 500A, the touch sensor 372A (or the main control circuit 500A itself) detects a touch operation of a player display a display screen 370A (or 376A or operates the dial 377A). 当这个处理结束时,处理移动到步骤S204。 When this process ends, the process moves to step S204.

在步骤S204,CPU506A执行接收抽选开始信号的处理。 In step S204, CPU506A performs reception processing lottery start signal. 游戏终端314的CPU506A使得游戏终端314的主控制电路500A(参看图11)经通信控制电路514A接收由抽选机312通过步骤S102的处理发送的抽选开始信号。 CPU506A game terminal 314 such that the game terminal 500A of the main control circuit 314 (See FIG. 11) via the communication control circuit 514A receives the drawing start signal transmitted by the drawing processing unit 312 in step S102. 当这个处理结束时,处理移动到步骤S204。 When this process ends, the process moves to step S204.

在步骤S209,CPU506A执行创建和显示宾果牌。 In step S209, CPU506A process of creating and displaying bingo cards. 游戏终端314的CPU506A从用于显示存储在ROM508A中的识别信息的显示数据(例如,牌图案)中选择预先确定数量的显示数据,之后以矩阵形式排列该预先确定数量的显示数据,并且在显示器370A上显示它们。 CPU506A game terminal 314 (e.g., card pattern) selected from the display data for displaying identification information stored in the ROM508A the predetermined number of display data, then arranged in a matrix of the number of the predetermined display data, and a display 370A on display them. 当这个处理结束时,处理移动到步骤S211。 When this process ends, the process moves to step S211.

在步骤S211,CPU506A执行投注操作接收。 In step S211, CPU506A bet operation performs reception. 在这个处理中,游戏终端314的CPU506A处理以下信息:该信息是关于投注操作的信息(该投注操作是游戏者通过触摸显示器370A的显示屏幕来执行)和该信息是触摸传感器372A通过游戏终端314的主控制电路500A的控制检测到的信息,且游戏终端314的506A还在RAM510A中存储所述信息(参看图11)。 In this process, CPU506A processing of the game terminal 314 of the following information: This is information about the bet operation (the bet operation is the player performed by touching the display 370A of the display screen) and the message is a touch sensor 372A by the game terminal 314 the main control circuit 500A of the detection information, 506A and also RAM510A game terminal 314 stores the information (see FIG. 11). 当这个处理结束时,处理移动到步骤S212。 When this process ends, the process moves to step S212.

在步骤S212,CPU506A确定对应于注数的红利数。 In step S212, CPU506A determined bonus number corresponding to the number of injection. 在这个处理中,基于存储在RAM510A中的投注信息(参看图11),游戏终端314的CPU506A确定游戏中的红利数。 In this process, based on the bet information stored in RAM510A (see FIG. 11), CPU506A game terminal 314 determines the number of bonus game. 将确定结果存储在RAM510A(参看图11)中并且在显示器370A的预先确定的显示部上显示。 The determination result is stored in RAM510A (See FIG. 11) and displayed on the display section display a predetermined 370A. 当这个处理结束时,处理移动到步骤S213。 When this process ends, the process moves to step S213.

在步骤S213,CPU506A执行确定投注接收时间是否结束。 In step S213, CPU506A performed wager reception time is ended. 游戏终端314的CPU506A测量在执行步骤S209的处理之后用掉的时间,并且确定所测量的时间是否达到预先确定的时间。 CPU506A game terminal 314 is measured in step S209 after performing the processing elapsed time, and determines whether the measured time reaches a predetermined time. 当这个确定是“是”时,处理移动到图18的步骤S214,并且当这个确定是“否”时,处理返回到步骤S211。 When this determination is "YES", the process moves to step S214 of FIG. 18, and when this determination is "NO", the process returns to step S211.

如图20所示,在步骤S214,CPU506A发送注数的数据。 20, at step S214, CPU506A Note the number of data transmission. 在这个处理中,CPU506A将由游戏币传感器380A检测到的注数数据信号发送到抽选机312的CPU406。 In this process, CPU506A detected by the coin sensor 380A to the number of data signals transmitted to the CPU406 Note drawing machine 312. 当这个处理结束时,处理移动到步骤S215。 When this process ends, the process moves to step S215.

在步骤S215,CPU506A确定是否接收到第一大奖产生命令。 In step S215, CPU506A first prize is determined whether the received command is generated. 在这个处理中,CPU506A确定是否接收到通过步骤S108的处理发送的第一大奖发生命令。 In this process, CPU506A first prize is determined whether the transmission is received by the command processing in step S108 occurs. 当这个确定是“是”时,处理继续到的步骤S216,并且当这个确定是“否”时,处理移动到步骤S219。 When this determination is "YES", the processing proceeds to step S216, the determination and, when this is "NO", the process moves to step S219.

在步骤S216,CPU506A执行第一大奖发生处理。 In step S216, CPU506A performs processing occurs first prize. 具体的说,CPU506A使得游戏终端314A的显示器370A在它的显示屏幕371A上显示图像。 Specifically, CPU506A display 314A so that the game terminal 370A displays an image on its display screen 371A. 并且,游戏者操作拨号盘376A或377A(参看图8)以操作模拟的望远镜397,由此搜索珍宝岛379,从而执行“发现珍宝岛游戏”。 Then, the player operates the dial 376A or 377A (see FIG. 8) to simulate the operation of the telescope 397, whereby the search Treasure Island 379, thereby performing the "discovery Zhenbaodao game." 当这个处理结束时,处理移动到步骤S218。 When this process ends, the process moves to step S218.

在步骤S218,CPU506A发送游戏结果。 In step S218, CPU506A send game results. 在这个处理中,CPU506A将“发现珍宝岛游戏”的结果发送到抽选机312的主控制电路400的CPU406。 In this process, CPU506A the "game Zhenbaodao found" result to the main CPU406 drawing machine 312 in the control circuit 400. 当这个处理结束时,处理移动到步骤S220。 When this process ends, the process moves to step S220.

在步骤S219,CPU506A确定是否接收到红利数据。 In step S219, CPU506A bonus is determined whether the received data. 在这个处理中,CPU506A确定是否接收到通过步骤S110的处理发送的红利数据。 In this process, CPU506A bonus is determined whether the received data transmitted by the processing step S110. 当这个确定是“是”时,处理继续到的步骤S220,并且当这个确定是“否”时,处理移动到步骤S221。 When this determination is "YES", the processing proceeds to step S220, and when this determination is "NO", the process moves to step S221.

在步骤S220,CPU506A执行红利给出处理。 In step S220, CPU506A performs given processing bonus. 在这个处理中,CPU506A将驱动信号发送给送卡箱(hopper)588A并且执行红利给出。 In this process, CPU506A driving signal is sent to a hopper (hopper) 588A and performs given bonus. 当这个处理结束时,处理移动到步骤S221。 When this process ends, the process moves to step S221.

在步骤S221,CPU506A确定是否接收到第二大奖发生命令。 In step S221, CPU506A second prize is determined whether the received command occurs. 在这个处理中,CPU506A确定是否接收到通过步骤S112的处理发送的第二大奖发生命令。 In this process, CPU506A determines whether a winning process occur through a second transmission command in step S112. 当这个确定是“是”时,处理继续到的步骤S222,并且当这个确定是“否”时,处理移动到步骤S225。 When this determination is "YES", the processing proceeds to step S222, and when this determination is "NO", the process moves to step S225.

在步骤S222,CPU506A执行第二大奖发生处理。 In step S222, CPU506A performing a second award process occurs. 具体的说,CPU506A使得抽选球被投入到抽选盘338和339(参看图4)上。 Specifically, CPU506A such lottery drawing the ball into the disk 338 and 339 (see FIG. 4). 抽选球在抽选盘338和339上滚动之后进入抽选孔340和341。 Drawing the ball into the lottery holes 340 and 341 after drawing and rolling on the disc 338 339. 并且,当抽选球进入的抽选孔340和341的游戏牌符号匹配游戏牌符号701,702和703时,将大量游戏币奖励给胜利的游戏者。 And, when the game cards symbols drawing ball into the lottery holes 340 and 341 game cards symbols 701, 702 and 703 match, the game will be a lot of money awarded to the player victory. 当这个处理结束时,处理移动到步骤S224。 When this process ends, the process moves to step S224.

在步骤S224,CPU506A发送游戏结果。 In step S224, CPU506A send game results. 在这个处理中,CPU506A将在步骤S216执行的符号竞猜游戏的结果发送到抽选机312的主控制电路400的CPU406。 In this process, CPU506A sent to the main CPU406 drawing machine 312 in the control circuit 400 of the resulting symbol guessing game execution step S216. 当这个处理结束时,处理移动到步骤S220。 When this process ends, the process moves to step S220.

在步骤S225,确定是否接收到红利数据。 In step S225, the bonus is determined whether the received data. 在这个处理中,CPU506A确定是否接收到通过步骤S114的处理发送的红利数据。 In this process, CPU506A bonus is determined whether the received data transmitted by the processing of step S114. 当这个确定是“是”时,处理继续到的步骤S226,并且当这个确定是“否”时,处理移动到步骤S227。 When this determination is "YES", the processing proceeds to step S226, and when this determination is "NO", the process moves to step S227.

在步骤S226,CPU506A执行红利给出。 In step S226, CPU506A given bonus performed. 在这个处理中,CPU506A将驱动信号发送给送卡箱588A并且执行红利给出。 In this process, CPU506A sends a drive signal to a hopper 588A and performs given bonus. 当这个处理结束时,处理移动到步骤S227。 When this process ends, the process moves to step S227.

如图21所示,在步骤S227,CPU506A接收通过步骤S119的处理发送的、并且由抽选机312的CPU406在步骤S118(参看图21)获得的识别信息以及当前抽选是哪一轮抽选的信息。 As shown, in step S227, CPU506A received by the processing of step S119 the transmission 21, and the identification information by the CPU406 drawing machine 312 in step S118 (See FIG. 21) and the current obtained in which a lottery drawing Information. 通过控制游戏终端314的主控制电路500A(参看图11),经通信控制电路514A接收上述信息。 By controlling the game terminal 500A of the main control circuit 314 (See FIG. 11), receives the information via the communication control circuit 514A. 游戏终端314的CPU506A在RAM510A(参看图11)中存储上述识别信息和当前抽选时哪一轮抽选的信息。 The identification information and the current time information which a lottery drawing game terminal 314 stores CPU506A (see FIG. 11) in RAM510A. 当这个处理结束时,处理移动到步骤S215。 When this process ends, the process moves to step S215.

在步骤S228,CPU506A检索在步骤S227接收的识别信息是否在宾果牌上存在,并且,如果存在,则使相应宾果单元生效。 In step S228, CPU506A retrieved at step S227 whether the received identification information is present on the bingo card, and, if present, the corresponding unit bingo effect. 在这个处理中,检索在步骤214接收的识别信息是否在在步骤S209创建并在显示器370A上显示的宾果牌上存在。 In this process, there is the step of retrieving 214 the received identification information is created in step S209 and displayed on the display 370A bingo cards. 如果存在任何相同的识别信息,则开启其上放置相同识别信息的宾果单元的、放置在RAM510A(参看图11)中的生效标志。 If any of the same identification information exists, the same opening is placed on the identification information of bingo units, placed in RAM510A (See FIG. 11) of the flag to take effect. 而且,在显示器370A的屏幕显示上将上述宾果单元显示为区别于其他宾果单元,从而它被相对亮地显示或以移去的半色调点网显示(halftone dot meshing display)来进行显示。 Further, the display unit displays on the above-described bingo bingo as distinguished from other means, so that it is displayed relatively bright or to remove the halftone dot mesh display (halftone dot meshing display) to be displayed on the display screen 370A. 当这个处理结束时,处理移动到步骤S229。 When this process ends, the process moves to step S229.

在步骤S229,CPU506A执行确定是否形成宾果手牌(BingoHand)。 In step S229, CPU506A execution to determine whether to form bingo hand (BingoHand). 在这个处理中,CPU506A确定下列组合:识别信息,其配置宾果牌、并存储在RAM510A(参看图11)和在显示器370A上显示;关于其上放置上述识别信息的宾果单元的位置的信息;以及对应于上述识别信息的生效标志。 In this process, CPU506A determine the following composition: identification information configured bingo card, and stored and displayed on the display 370A in RAM510A (See FIG. 11); information about the location on which to place the identification information Bingo unit ; and the effective flag corresponding to the identification information. 之后,CPU506A确定是否在宾果牌的特定线上形成宾果手牌。 After, CPU506A determine whether to form bingo hand in a particular online bingo cards. 当这个确定是“是”时,处理继续到的步骤S231,并且当这个确定是“否”时,处理移动到步骤S230。 When this determination is "YES", the processing proceeds to step S231, and when this determination is "NO", the process moves to step S230.

在步骤S230,CPU506A执行确定识别信息接收是否到达预先确定的次数。 In step S230, CPU506A performed to determine whether the received identification information reaches a predetermined number of times. 通过参考存储在RAM510A(参看图11)中的、当前抽选是哪一轮抽选的信息,基于这个信息确定识别信息接收是否到达预先确定的次数。 By storing the reference, in the current drawing RAM510A (See FIG. 11) which is a drawing information based on the received information to determine whether the identification information reaches a predetermined number of times. 当这个确定是“是”时,处理继续到的步骤S201,并且当这个确定是“否”时,处理移动到步骤S227。 When this determination is "YES", the processing proceeds to step S201, and when this determination is "NO", the process moves to step S227.

在步骤S231,CPU506A执行红利给出处理。 In step S231, CPU506A performs given processing bonus. 在这个处理中,CPU506A将驱动信号发送给送卡箱588A并且执行红利给出。 In this process, CPU506A sends a drive signal to a hopper 588A and performs given bonus. 当这个处理结束时,处理移动到步骤S201。 When this process ends, the process moves to step S201.

第一大奖处理将参考图22描述在步骤S108执行的第一大奖处理。 The first prize process described with reference to FIG 22 a first prize in a process of step S108 executed.

首先,在图22,CPU406确定第一累积奖金大奖发生标志是否为开启(步骤S401)。 First, in FIG. 22, CPU406 first jackpot prize determination flag is turned on if the occurrence (step S401). 当这个确定是“是”时,处理移动到的步骤S402,并且当这个确定是“否”时,处理移动到步骤S406。 When this determination is "YES", the process moves to step S402, and when this determination is "NO", the process moves to step S406.

在步骤S402,CPU406确定在当前游戏之后多少游戏产生第一大奖。 In step S402, CPU406 determine how much to produce a first prize in the game after the current game. 在这个处理中,CPU406发出信号给随机数发生器417以引起产生随机数的效果,并且随机数采样电路418选择一随机数。 In this process, CPU 406 sends a signal to the random number generator 417 to cause an effect of random numbers, and random number sampling circuit 418 selects a random number. 基于所选的随机数和第一大奖发生时间确定表,CPU406确定在当前进行的游戏之后多少游戏产生第一大奖。 Is determined based on the selected random number table and the time of occurrence of a first prize, CPU406 generates a first game winning number is determined after the game currently in progress.

具体的说,CPU406从预先确定的随机数范围(例如,范围“0”到“255”)中选择随机数。 Specifically, CPU 406 selects a random number from a predetermined random number range (e.g., ranges of "0" to "255") in. 并且,假定所选的随机数在“151”到“200”的范围。 And, assuming the selected random number "151" to the range "200". 那么,因为发生待机游戏的数量是15个游戏(参看图15),因此在从满足第一大奖发生条件的游戏开始的第十五个游戏发生第一大奖。 Then, because the number of occurrence of a standby game game is 15 (see FIG. 15), so the game satisfies a first condition occurs from the beginning of the fifteenth winning game occurs first prize. 当这个处理结束时,处理移动到步骤S403。 When this process ends, the process moves to step S403.

在步骤S403,CPU406开启第一大奖发生标志,并且之后设置第一大奖发生计数器。 In step S403, CPU 406 turns on the first prize occurrence flag, and after a first prize generating counter. 在这个处理中,CPU406开启存储在RAM410的预先确定区域的第一大奖发生标志。 In this process, CPU406 open a first predetermined storage region occurs in the RAM410 winning flag. 此外,CPU406响应于在步骤S402确定的发生待机游戏的数量来设置存储在RAM410的预先确定区域中的第一大奖发生计数器。 Further, CPU406 standby in response to the number of occurrences of the game is determined at step S402 to set a first prize in a predetermined storage region occurs in counter RAM410. 当这个处理结束时,处理移动到步骤S404。 When this process ends, the process moves to step S404.

在步骤S404,CPU406确定在第一大奖发生游戏之前多少游戏执行第一大奖预告。 In step S404, CPU406 determines how many games the implementation of the first prize award notice before the first occurrence of the game. 在这个处理中,CPU406如在步骤S402那样选择随机数。 In this process, CPU 406 selects a random number as that in step S402. 之后,基于所选的随机数和第一大奖预告执行时间确定表,CPU406确定在当前进行的游戏之后多少游戏产生第一大奖预告。 After that, the table is determined based on the selected random number and the first prize notice of the execution time, CPU406 determine how much the game produced the first prize in the trailer after the game currently in progress.

具体的说,CPU406从预先确定的随机数范围(例如,范围“0”到“255”)中选择随机数。 Specifically, CPU 406 selects a random number from a predetermined random number range (e.g., ranges of "0" to "255") in. 并且,假定所选的随机数的范围是“151”到“200”。 And, assuming the selected range of the random number is "151" to "200." 那么,因为预告执行游戏的数量是4,因此在发生第一大奖的游戏之前四个游戏执行第一大奖预告。 Well, because the number of trailers to execute a game is four, and therefore the implementation of the first four games before the notice of award-winning game occurs first. 当这个处理结束时,处理移动到步骤S405。 When this process ends, the process moves to step S405.

在步骤S405,CPU406开启第一大奖预告标志并且之后设置第一大奖预告计数器。 In step S405, CPU406 open the first prize notice signs and notice after setting the first prize counter. 在这个处理中,CPU406开启存储在RAM410的预先确定区域的第一大奖预告标志。 In this process, CPU406 prize open the first predetermined storage region of the notice flag in the RAM410. 此外,响应于在步骤S404确定的预告执行游戏的数量,CPU406设置存储在RAM410的预先确定区域中的第一大奖预告计数器。 Further, in response to a notice of the number of execution of the game is determined in step S404, CPU 406 is provided at a predetermined area of ​​the first prize Trailer counter stored in the RAM410. 当这个处理结束时,处理移动到步骤S406。 When this process ends, the process moves to step S406.

在步骤S406,CPU406确定参与游戏的游戏者的数量是否是预先确定的数量,也就是,四个或更多。 In step S406, CPU406 determines whether the number of the number of players participating in the game is pre-determined, that is, four or more. 在这个处理中,CPU406确定进行步骤S211的投注操作接收的游戏者的数量是否是四个或更多。 In this process, CPU406 for determining the number of player's bet operation in step S211 whether the received four or more. 当这个确定是“是”时,处理继续到的步骤S407,并且当这个确定是“否”时,处理移动到步骤S413。 When this determination is "YES", the processing proceeds to step S407, and when this determination is "NO", the process moves to step S413.

在步骤S407,CPU406确定第一大奖预告计数器是否是0。 In step S407, CPU406 determines whether the first award notice counter is 0. 当这个确定是“是”时,处理继续到的步骤S409,并且当这个确定是“否”时,处理移动到步骤S408。 When this determination is "YES", the process proceeds to step S409, and when this determination is "NO", the process moves to step S408.

在步骤S408,CPU406从第一大奖预告计数器中减去1(步骤S408)。 In step S408, CPU406 Trailer subtracted from the first prize counter 1 (step S408). 在这个处理中,CPU406从第一大奖预告计数器中减去1,并且之后将结果存储在RAM410的预先确定的区域。 In this process, CPU 406 subtracts 1 from the first trailer prize counter, and after a predetermined region in the RAM410 stores the result. 当这个处理结束时,处理移动到步骤S410。 When this process ends, the process moves to step S410.

在步骤S409,CPU406执行第一大奖预告处理并且还关闭第一大奖预告标志。 In step S409, CPU406 performs the first processing Trailer prize award and further closing the first notice flag. 在这个处理中,CPU406执行通知游戏者在几个游戏之内将发生第一大奖的预告。 In this process, CPU406 advance notice of the implementation of several players in the game's first prize will happen. 此外,CPU406关闭存储在RAM410的预先确定区域中的第一大奖发生标志。 Further, CPU406 closes the first prize in a predetermined storage area in the signature generating RAM410. 当这个处理结束时,处理移动到步骤S410。 When this process ends, the process moves to step S410.

在步骤S410,CPU506A确定第一大奖发生计数器是否是0。 In step S410, CPU506A prize is determined whether a first occurrence of the counter is 0. 当这个确定是“是”时,处理继续到的步骤S412,并且当这个确定是“否”时,处理移动到步骤S411。 When this determination is "YES", the processing proceeds to step S412, and when this determination is "NO", the process moves to step S411.

在步骤S411,CPU406从第一大奖预告计数器中减去1(步骤S411)。 In step S411, CPU406 Trailer subtracted from the first prize counter 1 (step S411). 在这个处理中,CPU406从第一大奖预告计数器中减去1,并且之后将结果存储在RAM410的预先确定的区域。 In this process, CPU 406 subtracts 1 from the first trailer prize counter, and after a predetermined region in the RAM410 stores the result.

在步骤S412,当确定第一大奖计数器是0时,发送第一大奖发生命令并且同时关闭第一大奖发生标志(步骤S412)。 In step S412, the first prize is determined when the counter is 0, and transmitting a first command occurs prize-winning occurs while closing the first flag (step S412). 在这个处理中,CPU406将第一大奖发生发送命令发送到游戏终端314A的主控制电路500A的CPU506A。 In this process, the CPU 406 transmits a first command to the occurrence of prize game terminal CPU506A main control circuit 500A, 314A. 此外,CPU406关闭存储在RAM410的预先确定区域中的第一大奖发生标志。 Further, CPU406 closes the first prize in a predetermined storage area in the signature generating RAM410. 当这个处理结束时,这个子程序结束。 At the end of this process, the subroutine ends.

此外,在步骤S413,CPU406执行取消处理。 Further, at step S413, CPU406 performs cancel process. 在这个处理中,CPU406关闭第一大奖发生标志和第一大奖预告标志。 In this process, CPU406 closes the first prize and first prize notice signs signs occur. 此外,将第一大奖发生计数器和第一大奖预告计数器设置为0。 In addition, the first prize and first prize occurrence counter notice counter is set to 0. 当这个处理结束时,处理移动到步骤S414。 When this process ends, the process moves to step S414.

在步骤S414,CPU406确定第一奖池值是否等于或大于第一事件值(步骤S414)。 In step S414, CPU406 determines whether the first value is equal to or greater than the first progressive event value (step S414). 在这个处理中,CPU406确定通过步骤S213的处理存储在RAM410中的第一奖池值是否等于或大于第一事件值。 In this process, CPU406 is determined by the processing of step S213 is stored in the RAM410 are a first progressive value is equal to or greater than the value of the first event. 当这个确定是“是”时,处理继续到的步骤S415,并且当这个确定是“否”时,这个子程序结束。 When this determination is "YES", the processing proceeds to step S415, the determination and, when this is "NO", this routine is ended.

在步骤S414,CPU406执行第一奖池值转换处理。 In step S414, CPU406 performs a first progressive value conversion process. 在这个处理中,CPU406将通过从存储在RAM410的预先确定区域中的第一奖池值减去第一事件值获得的剩余奖池值转换到存储在RAM410的预先确定区域中的第二奖池值。 In this process, the CPU 406 determines in advance a first progressive conversion value by subtracting the remaining area progressive value to obtain a first event value is stored in the RAM410 second predetermined area progressive value from the memory by RAM410. 就是说,将剩余奖池值加到第二奖池值,从而更新第二奖池值。 That is, the progressive value to a second progressive residual value, thereby updating the value of the second prize pool.

具体的说,例如,当第二奖池值是409,第一事件值是200,并且第一奖池值是230时,那么将通过从第一奖池值230减去第一事件值200获得的剩余奖池值30加到第二奖池值409。 Specifically, for example, when the second value is the progressive 409, the first event value is 200, and the first progressive value is 230, then 200 values ​​obtained by subtracting 230 from the value of a first progressive prize pool remaining first event 30 is added to the value of the second progressive value 409. 因此,在加法之后获得的第二奖池值被更新为RAM410中的439。 Thus, the second progressive value obtained after the addition is updated 439 in the RAM410. 当这个处理结束时,这个子程序结束。 At the end of this process, the subroutine ends.

第二大奖处理将参考图23描述在步骤S112执行的第二大奖处理。 The second prize process will be described with reference to FIG 23 a second award process performed at step S112.

首先,在图23,CPU406确定第二大奖发生标志是否开启(步骤S501)。 First, in FIG. 23, CPU406 determines whether or not the second prize occurrence flag is turned on (step S501). 当这个确定是“是”时,处理移动到的步骤S502,并且当这个确定是“否”时,处理移动到步骤S506。 When this determination is "YES", the process moves to step S502, and when this determination is "NO", the process moves to step S506.

在步骤S502,CPU406确定在当前游戏之后多少游戏产生第二大奖。 In step S502, CPU406 determine how much to produce a second prize in the game after the current game. 在这个处理中,CPU406发出信号给随机数发生器417以引起产生随机数的效果,并且随机数采样电路418选择一随机数。 In this process, CPU 406 sends a signal to the random number generator 417 to cause an effect of random numbers, and random number sampling circuit 418 selects a random number. 基于所选的随机数和第一大奖发生时间确定表,CPU406确定在当前进行的游戏之后多少游戏产生第二大奖。 It is determined based on the selected random number table and the time of occurrence of a first prize, CPU406 determined after how many game play currently performed to produce a second prize.

具体的说,CPU406从预先确定的随机数范围(例如,范围“0”到“255”)中选择随机数。 Specifically, CPU 406 selects a random number from a predetermined random number range (e.g., ranges of "0" to "255") in. 并且,假定所选的随机数的范围是“151”到“200”。 And, assuming the selected range of the random number is "151" to "200." 那么,因为发生待机游戏的数量是30个游戏(参看图16),因此在从满足第二大奖的发生条件的游戏开始第三十个游戏发生第二大奖。 Then, because the number of occurrence of a standby game game is 30 (see FIG. 16), the second prize thus occurs from the start of the game occurrence condition satisfies a third ten second prize game. 当这个处理结束时,处理移动到步骤S403。 When this process ends, the process moves to step S403.

在步骤S503,CPU406开启第二大奖发生标志并且之后设置第二大奖发生计数器。 In step S503, CPU406 prize open the second set after the occurrence flag and the second prize generating counter. 在这个处理中,CPU406开启存储在RAM410的预先确定区域的第二大奖发生标志。 In this process, CPU406 open occurrence flag stored in the second prize of a predetermined region of the RAM410. 此外,响应于在步骤S502确定的发生待机游戏的数量,CPU406设置存储在RAM410的预先确定区域中的第二大奖发生计数器。 Further, in response to the number of occurrences of the game standby determined at step S502, the second prize CPU406 provided in a predetermined region stored in the RAM410 generating counter. 当这个处理结束时,处理移动到步骤S504。 When this process ends, the process moves to step S504.

在步骤S504,CPU406确定在第二大奖发生游戏之前多少游戏执行第二大奖预告。 In step S504, CPU406 determines how many games take place before the second game-winning second prize execution notice. 在这个处理中,CPU406如在步骤S402那样选择随机数。 In this process, CPU 406 selects a random number as that in step S402. 之后,基于所选的随机数和第二大奖预告执行时间确定表,CPU406确定在当前进行的游戏之后多少游戏产生第二大奖预告。 After that, the table is determined based on the selected random number and the second prize notice of the execution time, CPU406 determines how many game-winning produce a second notice after the game currently in progress.

具体的说,CPU406从预先确定的随机数范围(例如,范围“0”到“255”)中选择随机数。 Specifically, CPU 406 selects a random number from a predetermined random number range (e.g., ranges of "0" to "255") in. 并且,假定所选的随机数的范围是“151”到“200”。 And, assuming the selected range of the random number is "151" to "200." 那么,因为预告执行游戏的数量是4,因此在发生第二大奖的游戏之前的四个游戏执行第二大奖预告。 Well, because the number of trailers to execute a game is four, and therefore the implementation of the second award notice in four games before winning the second game takes place. 当这个处理结束时,处理移动到步骤S505。 When this process ends, the process moves to step S505.

在步骤S505,CPU406开启第二大奖预告标志并且之后设置第二大奖预告计数器。 In step S505, CPU406 open the second award notice signs and after a second award notice counter. 在这个处理中,CPU406开启存储在RAM410的预先确定区域的第二大奖预告标志。 In this process, CPU406 open at a predetermined region of the second award notice signs of memory RAM410. 此外,响应于在步骤S504确定的预告执行游戏的数量,CPU406设置存储在RAM410的预先确定区域中的第二大奖预告计数器。 Further, in response to a notice of the number of execution of the game is determined in step S504, CPU 406 is provided at a predetermined region of the second prize Trailer counter stored in RAM410. 当这个处理结束时,处理移动到步骤S506。 When this process ends, the process moves to step S506.

在步骤S506,CPU406确定第二大奖预告计数器是否是0。 In step S506, CPU406 determines whether the second award notice counter is 0. 当这个确定是“是”时,处理继续到的步骤S508,并且当这个确定是“否”时,处理移动到步骤S507。 When this determination is "YES", the processing proceeds to step S508, and when this determination is "NO", the process moves to step S507.

在步骤S507,CPU406从第二大奖预告计数器中减去1。 In step S507, CPU406 subtracting 1 from the second award notice counter. 在这个处理中,CPU406从第二大奖预告计数器中减去1,并且之后将结果存储在RAM410的预先确定的区域。 In this process, CPU 406 subtracts 1 from the second trailer prize counter, and after a predetermined region in the RAM410 stores the result. 当这个处理结束时,处理移动到步骤S509。 When this process ends, the process moves to step S509.

在步骤S508,CPU406执行第二大奖预告处理并且还关闭第二大奖预告标志。 In step S508, CPU406 performs the second processing Trailer prize award notice and further closing the second flag. 在这个处理中,CPU406执行通知游戏者在几个游戏之内将发生第二大奖的预告。 In this process, CPU406 advance notice of the implementation of several players in the game's second prize will happen. 此外,CPU406关闭存储在RAM410的预先确定区域中的第二大奖发生标志。 Further, CPU406 closes the second prize is stored in a predetermined region in the signature generating RAM410. 当这个处理结束时,处理移动到步骤S509。 When this process ends, the process moves to step S509.

在步骤S509,CPU406确定第二大奖发生计数器是否是0。 In step S509, CPU406 determines whether the second counter is 0 prize occurred. 当这个确定是“是”时,处理继续到的步骤S510,并且当这个确定是“否”时,处理移动到步骤S511。 When this determination is "YES", the processing proceeds to step S510, and when this determination is "NO", the process moves to step S511.

在步骤S510,CPU406从第二大奖发生计数器中减去1(步骤S411)。 In step S510, CPU406 is subtracted from the counter in the second prize occurs (step S411). 在这个处理中,CPU406从第二大奖预告计数器中减去1并且之后将结果存储在RAM410的预先确定的区域。 In this process, CPU406 is subtracted from the second prize area Soon after the counter 1 and stores the result in a predetermined RAM410. 当这个处理结束时,这个子程序结束。 At the end of this process, the subroutine ends.

在步骤S511,CPU406执行第二大奖发生处理。 In step S511, CPU406 performs the second prize process occurs. 此外,CPU406进行第二大奖发生命令,并且还关闭第二大奖发生标志。 Further, the second CPU 406 for command occurs awards, prizes and further closing the second flag occurs. 在这个处理中,CPU406执行第二大奖发生处理。 In this process, CPU406 executes the second award process occurs. 具体的说,CPU406以灯(没有示出)照亮游戏机310的帆311A到311E(参看图1)。 Specifically, CPU406 the lamp (not shown) illuminated by the gaming machine 310 sails 311A ​​to 311E (see FIG. 1). 此外,CPU406将第二大奖发生发送命令发送到游戏终端314A的主控制电路500A的CPU506A。 Further, CPU406 transmits the second command to the occurrence of prize game terminal CPU506A main control circuit 500A, 314A. 此外,CPU406关闭存储在RAM410的预先确定的区域中的第二大奖发生标志。 Further, the second prize area are stored in closed CPU406 predetermined occurrence flag in the RAM410. 当这个处理结束时,这个子程序结束。 At the end of this process, the subroutine ends.

另外,在这个实施例中,执行图20的步骤S106的CPU406、RAM410等每一个都对应于本发明的累积存储单元的实例。 Further, in this embodiment, CPU 406 performs the step S106 of FIG. 20, RAM410 and the like each corresponding to an accumulation storage unit according to the present example of the invention.

另外,在这个实施例中,执行图20的步骤S107和S111的CPU406、RAM408和RAM406每一个都对应于本发明的事件值达成确定单元的实例。 Further, in this embodiment, the steps S107 and S111 in FIG. 20 of CPU406, RAM408, and RAM406 are each event corresponds to the example of the present invention is to achieve a value determination unit.

此外,在这个实施例中,执行图20的步骤S216和S222的CPU506A等,以及执行图22的步骤S412或图23的步骤S511的CPU406等每一个都对应于本发明的事件发生单元的实例。 Further, in this embodiment, S511 of the CPU406 Step steps S216 and S222 of CPU506A the like performed in FIG. 20, and executes 22 in S412 or FIG. 23 and the like each corresponding instance generation unit in the event of the present invention.

此外,在这个实施例中,执行图22的步骤S402和图23的步骤S502的CPU406、随机数发生器417等每一个都对应于本发明的事件发生时间确定单元的实例。 Further, in this embodiment, Step S402 in FIG. 22 and step S502 in FIG. 23 of the CPU 406, a random number generator 417 and the like each corresponding to the event occurrence time of the present invention, examples of determining unit.

此外,在这个实施例中,执行图22的步骤S404和图23的步骤S054的CPU406、随机数发生器等每一个都对应于本发明的事件预告时间确定单元的实例。 Further, in this embodiment, Step S404 in FIG. 22 and step S054 of FIG. 23 CPU 406, a random number generator and the like each of which corresponds to the event determination unit Examples of the present invention notice time.

此外,在这个实施例中,执行图22的步骤S409和图23的步骤S508的CPU406等每一个都对应于本发明的事件预告单元的实例。 Further, in this embodiment, the CPU406 Step S508 of FIG. 22 and S409 of FIG. 23 and the like each corresponding to the example of the present invention, an event notice unit.

此外,在这个实施例中,执行图22的步骤S406等的CPU406、RAM410等每一个都对应于本发明的游戏者数量确定单元或确定单元的实例。 Further, in this embodiment, Step S406 in FIG. 22 or the like CPU406, RAM410 like each corresponding unit or the determination unit determines the number of instances of the player of the present invention.

此外,在这个实施例中,执行图23的步骤S415的CPU406、RAM410等每一个都对应于本发明的累积值转换单元的实例。 Further, in this embodiment, CPU 406 performs the step S415 of FIG. 23, RAM410 and the like each corresponding to a cumulative value converting unit Examples of the present invention.

此外,在这个实施例中,执行图23的步骤S415的CPU406、RAM410等每一个都对应于本发明的剩余累积值存储单元的实例。 Further, in this embodiment, CPU 406 performs the step S415 of FIG. 23, RAM410 and the like each corresponding to the examples of the invention remaining the accumulated value storing unit.

此外,在这个实施例中,执行图23的步骤S415的CPU406、RAM410等每一个都对应于本发明的剩余累积值添加单元的实例。 Further, in this embodiment, CPU 406 performs the step S415 of FIG. 23, RAM410 each other corresponds to an example of the remaining accumulated value adding unit according to the present invention.

变形的实施例在这个实施例中,配置游戏机如下。 In a modified embodiment of this embodiment, the gaming machine configured as follows. 就是说,在对应于模仿船的形状的抽选机312的甲板部分布置抽选盘338和339。 That is, in the drawing machine corresponding to the shape of the vessel imitating the deck portion 312 of plate 338 and 339 disposed drawing. 在抽选盘338和339的表面上形成球可以进入的孔。 The ball can enter holes formed on the surface of the disk 338 and 339 of the drawing. 识别出被制成对应于当船摇动时球进入的孔的游戏牌图案。 Identified when the hole is made to correspond to the ball when swinging the ship enters the playing cards pattern. 这样,当存在任何和在宾果牌上显示的游戏牌图案相同的图案时,对应的宾果单元生效。 Thus, when there is any playing cards and a pattern displayed on the bingo card of the same pattern, the corresponding unit bingo effect. 作为结果,当生效的宾果单元形成在宾果牌上的特定线上的一般宾果手牌时,将奖品奖励给胜利的游戏者。 As a result, when the general bingo hand specific online bingo units in force formed on the bingo card, the prize will be awarded to the player victory. 除了上面所述,甚至通过产生事件,也就是,多个大奖将奖品奖励给胜利的游戏者。 In addition to the above, even by generating events, that is, multiple awards prizes will be awarded to the victorious player. 但是,本发明并不限于此。 However, the present invention is not limited thereto. 例如,本发明可以应用到所谓的基诺游戏(keno game)等,其游戏过程如下。 For example, the present invention can be applied to a so-called keno game (keno game) and the like, the game process is as follows. 就是说,在该数量被设定成对应于孔后,通过类似方法执行抽选。 That is, the number is set to correspond to the hole, drawing performed by similar methods. 因此,根据从游戏者预先选择的预先确定数量的球上的数字抽出多少数字多少来确定红利的量。 Therefore, pre-determined from the game's pre-selected according to figures on the number of balls drawn to determine how much the amount of digital dividend. 就是说,这个实施例的游戏机312(参看图1)的配置也可以应用到用于任何可以产生多个大奖的游戏的抽选机。 That is, the gaming machine 312 (see FIG. 1) of the configuration of the embodiment may be applied to any gaming machine may generate a plurality of lottery prize.

上面描述了本发明的实施例,其仅仅示出了特定实例并且没有特别限定本发明。 The above described embodiments of the present invention, showing only a specific example and the present invention is not particularly limited. 就是说,本发明是一种包括多个游戏终端设备的游戏机,该游戏终端设备具有游戏者操作的控制面板,并且在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏,该游戏机包括:累积存储单元,其在每单元游戏的基础上以预先确定的速率响应于游戏值来存储多种累积值;事件值达成确定单元,其确定由累积存储单元存储的多种累积值中的任何是否达到了为多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到预先设置的事件值时,产生对应于达到的事件值的事件。 That is, the present invention provides a gaming machine comprising a plurality of game terminal devices, the game terminal device has a control panel operated by the player, the player and the game play in the case of pay values ​​on the game terminal device, the the gaming machine comprising: accumulation storage unit on the basis of the game on a per cell at a predetermined rate in response to the accumulated gaming value stored plurality of values; value reached in the event determination unit that determines a plurality of cumulative cumulative value stored in the storage unit any event has reached a value set in advance to each of more than one kind of accumulated values; and an event generating unit, which value is reached when the event determining unit determines the event reaches a preset value, a value corresponding to the event is generated reached event. 但是,在设计中,可以适当地更改比如累积存储单元、事件值达成确定单元和事件发生单元的每一单元的特定配置。 However, in the design, you can be appropriately modified such accumulation storage unit, configured to achieve a specific event value determining unit of each cell unit and events.

另外,在本发明的实施例中的所述优点仅仅是本发明的具有的最为优选的优点的罗列。 Further, the advantage in the embodiment of the present invention are merely most preferred has the advantage of the present invention are listed. 因此,本发明的优点并不限于在本发明的实施例中所描述的。 Thus, the advantages of the present invention is not limited in the embodiment of the present invention described herein.

根据本实施例,即使当达到了发生事件的累积值或更高的累积值,也存在事件不立即发生的可能性,从而使得难以预测下一个事件的发生。 According to the present embodiment, even when the accumulated value reaches a cumulative value or more events, there is a possibility event does not occur immediately, so that the occurrence of an event is difficult to predict. 因此,保持游戏者对事件的期望,从而使得可以保持游戏者的兴趣。 So keep the player expectation of the event, making it possible to keep the player's interest.

根据本实施例,在发生事件之前执行事件的预告,从而使得防止游戏者的兴趣因为发生突发事件而减弱。 Trailer embodiment according to the present embodiment, the event prior to the event, such as to prevent the interest of a player's unexpected events weakened. 此外,可以期望因为事件预告吸引客户,从而使得参与游戏的游戏者数量增加。 In addition, it may be desirable because the event notice to attract customers, so that the players involved in the game to increase the number.

在这种类型的游戏机中,例如,在很多情况中,在这种游戏机的外部边界区域布置多个用作游戏输入单元的终端,使得多个游戏者可以同时参与游戏。 In this type of game machine, for example, in many cases, the outer boundary region of the gaming machine such as gaming input terminals are arranged a plurality of units, such that a plurality of players can participate in the game at the same time. 但是,虽然总是做出使用多种电气手段的发明来吸引大量游戏者同时参与游戏,但部分因为这种吸引装置对游戏者没有益处,因此存在这种效果不如预期的问题。 However, although the invention is always to make use of a variety of electrical methods to attract a large number of players simultaneously participate in the game, but in part because of this suction device is worthless to the player, there is such an effect as expected problem.

根据本实施例,因为累积值转换单元的转换功能的缘故使得该一个累积值不增加,所以实际上禁止其中累积值不增加的事件发生,从而作为结果限制了产生的事件的种类。 According to the present embodiment, since the accumulated value of the conversion function because of the conversion unit such that a cumulative value does not increase, so in fact not increase prohibition wherein the cumulative value of the event, so that as a result of limiting the types of events generated. 因此,因为参与游戏的游戏者自身产生大量的事件而可以预期吸引其它游戏者的人工诱导吸引功能。 Therefore, because the players involved in the game itself produces a large number of events it can be expected to attract other players of artificially induced suction function.

另外,即使不减少产生的事件种类的数量,也将从由每一其数量没有达到预先确定数量的游戏者所支付的游戏值以预先确定的速率减去的量存储为可以恢复给参与游戏的游戏者的累积值。 In addition, even if the event does not reduce the number of kinds of produce, but also from a number of pre-determined value of the game players paid by each the number does not reach a pre-determined rate minus the amount of memory that can be restored to the participation of the game cumulative value of player. 因此,可以保持游戏的公平性。 Therefore, it is possible to maintain fairness of the game.

另外,在“将多种累积值中的一个转换到另一累积值用于存储”中,不用说,可以执行部分转换代替转换全部累积值。 Further, the "cumulative value of a plurality of conversion to another is used to store the accumulated value" in, needless to say, partial conversion may be performed instead of converting all of the accumulated value.

根据本实施例,当要产生的事件是预先确定的事件并且当只有等于或小于预先确定数量的游戏者参与游戏时,才不产生预先确定的事件。 According to the present embodiment, when the event is to be generated when the predetermined event and only less than or equal to a predetermined number of players participating in the game, it does not produce the predetermined event. 因此,这可以激励尽可能多的游戏者参与游戏。 Therefore, it can inspire as many players participate in the game. 此外,当有大量游戏者参与游戏时保持预先确定的事件,从而实行阶梯效果。 In addition, when holding a predetermined event when a large number of players participating in the game, so the effect of the implementation of the ladder.

此外,例如,当预先确定的事件是速度竞赛并且是仅向预先确定的数量奖励奖品的事件时,存在通过当仅等于或小于预先确定数量的游戏者参与游戏时产生事件而减弱游戏本能的危险。 Further, for example, when the predetermined event is a speed race and is only when the number of events of premiums predetermined, there is a risk weakened play instinct by generation when only equal to or less than a predetermined number of players participating in the game event . 但是,根据本发明,避免了这种危险,由此使得可以保持游戏本能。 However, according to the present invention, this danger is avoided, thereby making it possible to keep the game instinct.

根据本实施例,当停止预先确定的事件的发生时,将剩余累积值加到除用作产生预先确定事件机会的累积值以外的累积值。 According to the present embodiment, when the predetermined event occurs is stopped, the remaining accumulated value to the accumulated value used to generate a predetermined event other than a cumulative value of other opportunities. 因此,即使没有发生预先确定的事件,也可促进除预先确定事件以外的事件的发生。 Therefore, even if a predetermined event has not occurred, it could also contribute to the occurrence of an event other than a pre-determined event. 因此,可以避免其中游戏者的兴趣因为没有发生预先确定的事件而减弱的形势。 Therefore, the interest can be avoided in which a player because there is no occurrence of a predetermined event weakened situation.

第二实施例将参考图24描述第二实施例。 The second embodiment will be described with reference to FIG. 24 of the second embodiment. 配置图24使得通过被分开地分配给每一游戏终端700和游戏服务器800的上述游戏机310的处理来执行宾果游戏。 FIG arranged such that through each game terminal 24 is assigned separately to the processing 700 for the game machine 800 and the game server 310 to perform the bingo game.

如图24所示,游戏终端700A,700B,…以及是另一计算机的游戏服务器800连接于网络550。 24, the game terminal 700A, 700B, ... and another computer game server 800 is connected to network 550. 就是说,这些游戏终端700A,700B,…和游戏服务器800是可通信地连接。 That is, the game terminal 700A, 700B, ... and the game server 800 is communicatively coupled. 此外,游戏服务器800包括控制部(没有示出)和用于存储程序的存储部(没有示出)。 Further, the game server 800 includes a control unit (not shown) and a storage unit for storing a program (not shown). 该控制部根据存储在存储部中的程序执行多种处理。 The control section performs various processes according to programs stored in the storage unit.

在这个情况中,像将在下面描述的,每一游戏终端700A,700B,…以及游戏服务器800具有分开的单元,由此配置一个游戏系统900。 In this case, as will be described below, each of the game terminals 700A, 700B, ... and game server 800 has separate units, a game system 900 thus configured.

(A1)累积存储单元,其基于每单元游戏以预先确定的速率响应于游戏值存储多种累积值。 (A1) accumulation storage unit, each unit based on the game at a predetermined rate in response to a variety of gaming value stored cumulative value.

(A2)事件值达成确定单元,其确定由累积存储单元存储的多种累积值中的任何一个是否达到了为多种累积值中的每一个预先设置的事件值。 (A2) to reach the event value determination unit that determines whether a plurality for each event value set in advance from a plurality of cumulative storage unit stores the cumulative value of any accumulated values.

(A3)事件发生单元,其在当事件值达成确定单元确定达到预先设置的事件值时,产生对应于达到的事件值的事件(A4)事件发生时间确定单元,其在当事件值达成确定单元确定达到预先设置的事件值时,确定事件发生单元产生对应于事件值的事件的时间。 (A3) event generating unit which, when the event value is reached determining unit determines reaches event value set in advance, is generated corresponding to the event value reaches an event (A4) the event time determination unit, which reached determining unit when the event value determining an event reaches a preset value, to generate the time unit value corresponding to the event happening of an event.

(A5)事件预告时间确定单元,其在当事件发生时间确定单元确定对应于事件值的事件的发生时间时,确定执行对应于该事件值的事件的预告时间。 (A5) Trailer event time determination unit, which occurs at the time when the event determining unit determines a value corresponding to the event occurrence time of the event, determines to perform the event corresponding to the event notice time value.

(A6)事件预告单元,其在由事件预告时间确定单元确定的时间执行对应于事件值的事件的预告。 (A6) event warning unit, which performs event notice value corresponding to the event in a time unit is determined by the notice of the event determined time.

(A7)游戏者数量确定单元,其确定参与游戏机游戏的游戏者数量是否等于或小于预先设置的预先确定的数量。 Number (A7) player determining unit that determines the number of participating gaming machine is equal to or less than the player a predetermined number set in advance.

(A8)累积值转换单元,其在当游戏者数量确定单元确定参与的游戏的游戏者的数量等于或小于预先确定的数量时,将多种累积值中的一个转换到另一累积值用于存储。 When (A8) the accumulated value converting unit that is less than or equal to a predetermined number the number of the player when the determination unit determines the number of participating game player, the cumulative value of a plurality of conversion to another accumulated value for storage.

(A9)游戏者数量确定单元,其在当由事件发生单元产生的事件是预先确定的事件时,确定在付出游戏值的情况下参与游戏的游戏者的数量是否等于或小于预先确定的数量。 Number (A9) player determining means, which when the event in event units generated by the event is a predetermined number determined participate in the game in case of paying the game value of the player is equal to or less than a predetermined number.

(A10)事件停止单元,其在当确定单元确定参与游戏的游戏者数量等于或小于预先确定的数量时,在由事件发生时间确定单元确定的时间停止预先确定的事件的发生。 (A10) event stop means, which occurs when the determining unit determines the number of players participating in the game less than or equal to a predetermined number, the time of the event is determined by the determining unit is stopped a predetermined time event.

(A11)剩余累积值存储单元,其在当事件发生停止单元停止预先确定的事件的发生时,存储通过从事件值达成确定单元确定达到预先设置事件值的累积值减去特定值所获得的结果作为剩余累积值。 When (A11) remaining accumulated value storage means, stopping unit to stop the occurrence of a predetermined event when the event occurs, the storage unit by determining reached from the event set value is determined in advance to achieve the result of subtracting the value of the accumulated value of the event-specific values ​​obtained cumulative value as the remainder.

(A12)剩余累积值添加单元,其将由累积值存储单元存储的剩余累积值加到除从多种累积值所减去的累积值以外的任何累积值。 (A12) adding the accumulated value of the remaining units, the remaining accumulated value by the accumulated value storage unit which stores the accumulated value added to any other than the accumulated value from a plurality of cumulative values ​​subtracted.

(A13)游戏值数据发送单元,其将游戏者支付的游戏值数据发送到游戏服务器。 (The A13) value game data transmission unit, which transmits the gaming value paid by the game data to the game server.

(A14)游戏值数据接收单元,其接收由游戏值发送单元发送的游戏值的数据。 (The A14) game value data receiving unit that receives the game data transmission unit transmits the value by the game value.

(A15)累积值数据发送单元,其将由累积值存储单元存储的多种累积值数据发送到游戏服务器。 (A15) a cumulative value of a data transmission unit which transmits multiple accumulated by the accumulated value storing means for storing value data to the game server.

(A16)累积值数据接收单元,其接收由累积值数据发送单元发送的多种累积值的数据。 (A16) a cumulative value of the data receiving unit, which receives various data transmitted from the cumulative value of the cumulative value of the data transmission unit.

作为模仿这个实施例的游戏机的游戏系统的实例,游戏终端700A,700B,…具有上述单元(A13)和(A16),并且游戏服务器800具有上述单元(A1)到(A12),(A14)和(A15),由此使得形成一个游戏系统900。 The game system as a mimic of the embodiment of the gaming machine of the embodiment example, the game terminal 700A, 700B, ... having the above units (the A13) and (A16), and the game server 800 having the above units (A1) to (A12), (A14) and (A15), thereby forming such a game system 900.

另外,在这个实施例中,游戏终端700A,700B,…具有上述单元(A13)和(A16),并且游戏服务器800具有上述单元(A1)到(A12),(A14)和(A15),由此形成一个游戏系统900。 Further, in this embodiment, game terminal 700A, 700B, ... having the above units (the A13) and (A16), and the game server 800 having the above units (A1) to (A12), (A14) and (A15), by the this forms a 900 game system. 但是,根据本发明,可以构造一个游戏系统使得游戏终端700A,700B,…具有除单元(A14)和(A15)之外的任何单元,并且游戏服务器800具有剩余单元。 However, according to the present invention, a game system can be configured so that the game terminal 700A, 700B, ... have any unit other than the unit (the A14) and (A15), and the game server 800 with the remaining cells.

根据本实施例,即使当达到或超过发生事件的累积值时,仍存在事件不立即发生的概率,从而使得难以预测下一个事件的发生。 According to the present embodiment, even when the accumulated value reaches or exceeds the occurrence of the event, there is still a probability event is not immediately occur, making difficult to predict the next occurrence of an event. 因此,保持游戏者对于游戏的预期,从而使得可以保持游戏者的兴趣。 So keep the player for the game of expectations, making it possible to keep the player's interest.

根据本实施例,在发生事件之前执行事件的预告,从而使得游戏者的兴趣不因为发生突发事件而减弱。 According to notice this embodiment, the event before the event, so that the interest of a player who is not weakened because of unexpected events. 此外,可以预期因为事件预告吸引消费者,从而使得增加参与游戏的游戏者的数量。 In addition, it is expected to attract consumers because the event notice, so that the increase in the number of players participating in the game.

在这个类型的游戏机中,例如,在很多情况中,将用作游戏输入单元的多个终端布置在这种游戏机的外部边界区域,使得多个游戏者可以同时参与游戏。 In this type of game machine, for example, in many cases, a plurality of terminals to be used as gaming input unit disposed in the outer boundary region of such a gaming machine, such that a plurality of players can participate in the game at the same time. 但是,虽然总是做出使用多种电气手段的发明来吸引大量游戏者同时参与游戏,但部分因为这种吸引装置对游戏者没有益处,因此存在这种效果不如预期的问题。 However, although the invention is always to make use of a variety of electrical methods to attract a large number of players simultaneously participate in the game, but in part because of this suction device is worthless to the player, there is such an effect as expected problem.

根据本实施例,因为累积值转换装置的转换功能的缘故使得该一个累积值不增加,所以实际上禁止其中累积值不增加的事件发生,从而作为结果限制了产生的事件的种类。 According to the present embodiment, since the sake of conversion of the cumulative value converting means such that a cumulative value does not increase, so in fact not increase prohibition wherein the cumulative value of the event, so that as a result of limiting the types of events generated. 因此,因为参与游戏的游戏者自身产生大量的事件而可以预期吸引其它游戏者的人工诱导吸引功能。 Therefore, because the players involved in the game itself produces a large number of events it can be expected to attract other players of artificially induced suction function.

另外,即使当减少产生的事件种类的数量时,也将从由每一其数量没有达到预先确定数量的游戏者所支付的游戏值以预先确定的速率减去的量存储为可以恢复给参与游戏的游戏者的累积值。 In addition, even when the number of events produced the kind of reduction, it will also benefit from a pre-determined amount of game value paid by the player whose number does not reach to every pre-determined rate minus the amount of memory that can be restored to participate in the game the cumulative value of the player. 因此,可以保持游戏的公平性。 Therefore, it is possible to maintain fairness of the game.

另外,在“将多种累积值中的一个转换到另一累积值用于存储”中,不用说,可以执行部分转换代替转换全部累积值。 Further, the "cumulative value of a plurality of conversion to another is used to store the accumulated value" in, needless to say, partial conversion may be performed instead of converting all of the accumulated value.

根据本实施例,当要产生的事件是预先确定的事件并且仅当等于或小于预先确定数量的游戏者参与游戏时,才不产生预先确定的事件。 According to the present embodiment, when the event is to be generated a predetermined event and only when equal to or less a predetermined number of players participating in the game, it does not produce the predetermined event. 因此,这可以激励尽可能多的游戏者参与游戏。 Therefore, it can inspire as many players participate in the game. 此外,当有大量游戏者参与游戏时保持预先确定的事件,从而实行阶梯效果。 In addition, when holding a predetermined event when a large number of players participating in the game, so the effect of the implementation of the ladder.

此外,例如,当预先确定的事件是速度竞赛并且是仅向预先确定的数量奖励奖品的事件时,存在通过仅当等于或小于预先确定数量的游戏者参与游戏时才产生事件而减弱游戏本能的危险。 In addition, for example, when the predetermined event is a speed race and is the only event the number of premiums determined in advance, by the presence of only when equal to or less than the predetermined event is generated when the number of players participating in the game weakened instinctive game Danger. 但是,根据本发明,避免了这种危险,由此使得可以使得可以保持游戏本能。 However, according to the present invention, this danger is avoided, thereby making it possible to be maintained so that the play instinct.

根据本实施例,当停止预先确定的事件的发生时,将剩余累积值加到除用作产生预先确定事件机会的累积值以外的累积值。 According to the present embodiment, when the predetermined event occurs is stopped, the remaining accumulated value to the accumulated value used to generate a predetermined event other than a cumulative value of other opportunities. 因此,即使没有发生预先确定的事件,也促进了预先确定的事件以外的事件的发生。 Therefore, even if a predetermined event has not occurred, also contributed to the occurrence of an event outside of a predetermined event. 因此,可以避免其中游戏者的兴趣因为没有发生预先确定的事件而减弱的形势。 Therefore, the interest can be avoided in which a player because there is no occurrence of a predetermined event weakened situation.

此外,在本说明书中描述的优点仅仅时本发明具有的最为优选的优点的罗列。 Moreover, advantages described in this specification is merely when the present invention most preferably has the advantages listed. 因此,本发明的优点并不限于在这个说明书中所描述的。 Thus, the advantages of the present invention is not limited in this specification are described.

Claims (13)

1.一种包括多个游戏终端设备的游戏机,该游戏终端设备具有由游戏者操作的控制面板,并且在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏,该游戏机包括:累积存储单元,其基于每个游戏以预先确定的速率响应于游戏值来存储多种累积值;事件值达成确定单元,其确定由累积存储单元存储的多种累积值中的任何一个是否达到为该多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到了预先设置的事件值时,产生对应于所达到的事件值的事件。 A terminal apparatus comprising a plurality of gaming consoles, the game terminal device has a control panel operated by the player, the player and the game play in the case of pay values ​​on the game terminal device, the gaming machine comprising : accumulation storage unit, based on each game at a predetermined rate in response to a plurality of gaming value stored cumulative value; value reached in the event determination unit that determines whether an accumulation value accumulated any more in the storage unit stores value set in advance for the various event each of the accumulated values; and an event generating unit, the value reached when the event determining unit determines an event corresponding to the event reaches the value of the event reaches the value set in advance is generated.
2.如权利要求1所述的游戏机,进一步包括:事件发生时间确定单元,其在当事件值达成确定单元确定达到了预先设置的事件值时,确定事件发生单元产生对应于该事件值的事件的时间。 2. The gaming machine according to claim 1, further comprising: an event occurrence time determining unit, which determines the value reached determining unit achieved in the event when the event set in advance value, the event determination unit generates a value corresponding to the event time of the event.
3.如权利要求2所述的游戏机,进一步包括:事件预告时间确定单元,其在当事件发生时间确定单元确定对应于事件值的事件发生的时间时,确定执行对应于该事件值的事件的预告时间;以及事件预告单元,其在由事件预告时间确定单元确定的时间执行对应于该事件值的事件的预告。 3. The gaming machine according to claim 2, further comprising: when an event notice time determination unit, which determines unit determines the time value corresponding to the event at the time of the event when the event occurs, determining the value corresponding to the event execution event notice time; and an event notice unit which performs an event corresponding to the event notice value determined by the time determining unit Upcoming events time.
4.如权利要求2或3的游戏机,进一步包括:游戏者数量确定单元,其确定参与游戏机游戏的游戏者数量是否等于或小于预先设置的预先确定的数量;以及累积值转换单元,其在当游戏者数量确定单元确定参与游戏的游戏者的数量等于或小于预先确定的数量时,将多种累积值中的一个转换到另一累积值用于存储。 4. The gaming machine as claimed in claim 2 or 3, further comprising: determining the number of the player unit, which determines the number of participating gaming machine is equal to or less than the player a predetermined number set in advance; and a cumulative value conversion unit when the number of the player in the determination unit determines the number of players participating in the game is equal to or less than a predetermined number, a plurality of converting accumulated values ​​for storing the accumulated value to another.
5.如权利要求2或3所述的游戏机,进一步包括:游戏者数量确定单元,其在当由事件发生单元产生的事件是预先确定的事件时,确定在付出游戏值的情况下参与游戏的游戏者的数量是否等于或小于预先确定的数量;以及事件停止单元,其在当游戏者数量确定单元确定参与游戏的游戏者的数量等于或小于预先确定的数量时,在由事件发生时间确定单元确定的时间停止预先确定的事件的发生。 5. The gaming machine of claim 2 or claim 3, further comprising: determining the number of the player unit, which means the event when the event is generated by a predetermined event occurs, determining participate in the game in the case where gaming value paid the number of the player is equal to or less than a predetermined number; and an event stopping unit, which when the number of the player determination unit determines the number of player participating in the game is equal to or less than a predetermined number, determines the occurrence of the event time generating unit to determine the time to stop pre-determined event.
6.如权利要求5所述的游戏机,进一步包括:剩余累积值存储单元,其在当事件发生停止单元停止预先确定事件的发生时,将通过从事件值达成确定单元确定达到预先设置事件值的累积值减去特定值所获得的结果存储为剩余累积值;以及剩余累积值添加单元,其将由累积值存储单元存储的剩余累积值加到除从多种累积值中减去的累积值以外的任何累积值。 6. The gaming machine according to claim 5, further comprising: remaining accumulated value storing unit, an event which occurs when the stopping unit stops when the predetermined event occurs, the event is determined to reach a preset value reached by the event determining unit value the result is stored cumulative value obtained by subtracting a certain value of the remaining accumulated value; the cumulative value adding unit, and the remaining residual cumulative value thereof by the cumulative value stored in the storage unit other than the added value obtained by subtracting the accumulated value from the accumulated plurality of any cumulative value.
7.一种游戏系统,包括:多个游戏终端设备,在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏;以及游戏服务器,其用于从多个游戏终端设备发送/接收游戏数据,其中:该每一游戏终端设备包括:控制面板,其由每一游戏者操作;以及游戏值数据发送单元,其将由游戏者付出的游戏值数据发送到游戏服务器,并且该游戏服务器包括:游戏值数据接收单元,其接收由游戏值发送单元发送的游戏值数据;累积存储单元,其基于每个游戏以预先确定的速率响应于由游戏值数据接收单元接收的游戏值来存储多种累积值;事件值达成确定单元,其确定由累积值存储单元存储的多种累积值中的任何一个是否达到了为多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到预先设置的事件值时,产生对应于所 A game system, comprising: a plurality of game terminal devices, game players in the case of paying the game value on the game terminal device; and a game server for transmission from a plurality of game terminal devices / receiving game data, wherein: each of the game terminal apparatus comprising: a control panel, which is operated by each player; and a value of the game data transmission unit, which transmits game data value paid by the player to the game server and the game server comprising: gaming value data receiving unit that receives data transmitted from the game play value is the value of the transmission unit; accumulative storage unit, based on each game at a rate determined in response to the game advance value received by the receiving unit to store various game data accumulated value value; value reached in the event determination unit that determines for each of a plurality of preset value cumulative value in the event of any accumulated value storage unit stores a plurality of accumulated values ​​has reached a; and the event generating unit, in which when the event determining unit determines the value reached in the event reaches a preset value, is generated corresponding to the 到的事件值的事件。 The value of the event to event.
8.一种游戏系统,包括:多个游戏终端设备,在该游戏终端设备上游戏者在付出游戏值的情况下进行游戏;以及游戏服务器,其用于从多个游戏终端设备发送/接收游戏数据,其中:该每一游戏终端设备包括:控制面板,其由每一游戏者操作;累积存储单元,其基于每个游戏以预先确定的速率响应于由游戏值数据接收单元接收的游戏值存储多种累积值;以及累积值数据发送单元,其将由累积存储单元存储的多种累积值的数据发送到游戏服务器;并且该游戏服务器包括:累积值数据接收单元,其接收由累积值数据发送单元发送的多种累积值的数据;事件值达成确定单元,其确定由累积值数据接收单元所接收的多种累积值中的任何一个是否达到了为多种累积值中的每一个预先设置的事件值;以及事件发生单元,其在当事件值达成确定单元确定达到预先设 A game system, comprising: a plurality of game terminal devices, game players in the case of paying the game value on the game terminal device; and a game server for transmission from a plurality of game terminal devices / receiving game data, wherein: each of the game terminal apparatus comprising: a control panel, which is operated by each player; accumulative storage unit, based on each game at a rate determined in advance in response to the game value storing the data received by the receiving unit by a game value more cumulative value; the cumulative value and the data transmission unit transmits data accumulated value accumulated by the plurality of memory cells which store the game server; and the game server comprising: a cumulative value of a data receiving unit that receives data from the cumulative value of the transmission unit plurality of data accumulated value of the transmission; the value reached in the event determination means determines that any of a number cumulative value of the accumulation value of data received by the receiving unit reaches one for each event of a plurality of preset values ​​accumulated value; and an event generating unit that reached when the event determining unit reaches a predetermined set value is determined 的事件值时,产生对应于所达到的事件值的事件。 When the value of the event, an event is generated corresponding to the values ​​achieved event.
9.如权利要求7或8所述的游戏系统,其中该游戏服务器进一步包括事件发生时间确定单元,其在当事件值达成确定单元确定达到预先设置的事件值时,确定事件发生单元产生对应于该事件值的事件的时间。 9. The game system of claim 7 or claim 8, wherein the game server further includes an event occurrence time determination unit, which value is reached when the event determining unit determines the event reaches a preset value, the determination unit generates events corresponding to the event time of the event value.
10.如权利要求9所述的游戏系统,其中该游戏服务器进一步包括:事件预告时间确定单元,其在当事件发生时间确定单元确定对应于事件值的事件的发生时间时,确定执行对应于该事件值的事件的预告时间;以及事件预告单元,其在由事件预告时间确定单元确定的时间执行对应于该事件值的事件的预告。 10. The game system according to claim 9, wherein the game server further comprising: time determining unit Trailer event that the determination unit determines a value corresponding to the event occurrence time of an event when the event occurs at a time determined corresponding to the performed Trailer to event time value; and an event notice unit which performs an event corresponding to the event notice value determined by the time determining unit Upcoming events time.
11.如权利要求10所述的游戏系统,其中该游戏服务器进一步包括:游戏者数量确定单元,其确定参与游戏机游戏的游戏者的数量是否等于或小于预先设置的预先确定的数量;以及累积值转换单元,其在当游戏者数量确定单元确定参与游戏的游戏者数量等于或小于预先确定的数量时,将多种累积值中的一个转换到另一累积值用于存储。 11. The game system according to claim 10, wherein the game server further comprising: determining the number of the player unit, which determines the number of participating gaming machine player is equal to or less than a predetermined number set in advance; and accumulating value converting unit, in which the number of the player when the determination unit determines the number of players participating in the game is equal to or less than a predetermined number, a plurality of converting accumulated values ​​for storing the accumulated value to another.
12.如权利要求10所述的游戏系统,其中该游戏服务器进一步包括:游戏者数量确定单元,其在当由事件发生单元产生的事件是预先确定的事件时,确定在付出游戏值情况下参与游戏的游戏者的数量是否等于或小于预先确定的数量;以及事件停止单元,其在当游戏者数量确定单元确定参与游戏的游戏者的数量等于或小于预先确定的数量时,在由事件发生时间确定单元确定的时间停止预先确定的事件的发生。 12. The game system according to claim 10, wherein the game server further comprising: determining the number of the player unit when the event means an event generated by the event is determined in advance, in the case of determining participation in gaming value paid the number of the player's game is equal to or less than a predetermined number; and an event stopping unit which, when the number of the player determination unit determines the number of player participating in the game is equal to or less than a predetermined number of time occurs in the event determining unit determines the time to stop the occurrence of a predetermined event.
13.如权利要求12所述的游戏系统,其中该游戏服务器进一步包括:剩余累积值存储单元,其在当事件发生停止单元停止预先确定事件的发生时,将通过从事件值达成确定单元确定达到预先设置事件值的累积值减去特定值所获得的结果存储为剩余累积值;以及剩余累积值添加单元,其将由累积值存储单元存储的剩余累积值加到不同于从多种累积值中减去的累积值的任何累积值。 13. The gaming system of claim 12, wherein the game server further comprising: a remaining cumulative value storage unit, an event which occurs when a predetermined stopping unit stops occurrence of an event, the event reached the value determined by the determining means reaches accumulated value set in advance the result of subtracting the value stored in the event-specific values ​​for the remainder of the obtained accumulated value; the cumulative value is added and the remaining units, the rest by its cumulative value stored in the accumulated value storing unit different from the added value is subtracted from the accumulated plurality of any cumulative value of the cumulative value to go.
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EP1513115A2 (en) 2005-03-09
EP1513115A3 (en) 2005-11-16
US20050054426A1 (en) 2005-03-10
JP2005080861A (en) 2005-03-31

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