CN1714899A - Game system - Google Patents

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Publication number
CN1714899A
CN1714899A CNA2005100822242A CN200510082224A CN1714899A CN 1714899 A CN1714899 A CN 1714899A CN A2005100822242 A CNA2005100822242 A CN A2005100822242A CN 200510082224 A CN200510082224 A CN 200510082224A CN 1714899 A CN1714899 A CN 1714899A
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China
Prior art keywords
player
message
role
picture
task
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CNA2005100822242A
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Chinese (zh)
Inventor
小林贵彦
向后淳一
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Universal Entertainment Corp
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Aruze Corp
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Publication of CN1714899A publication Critical patent/CN1714899A/en
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Abstract

A game system has an image display control unit, a selection unit, a message input unit, and a message transmission unit. The image display control unit causes a display unit, which is provided to each of terminal devices, to display a game image including characters. The selection unit selects, according to an operation of a player, any one of characters corresponding to other players than the player, who performs the operation, from among the characters included in the game image. The message input unit inputs a message according to an operation of the player. The message transmission unit transmits the message inputted by the message input unit to a terminal device used by a player who operates the character selected by the selection unit.

Description

Games system
Technical field
The present invention relates to a kind of games system, connect a many station terminals equipment and a station server by communication line.Or rather, the present invention relates to a kind of games system, it can move MMOG, such as MMORPG (MMOPRG), RTS (instant strategy), FPS (first person shooting game) etc.
Background technology
In recent years, along with the development of ICT, in a kind of games system of day by day popularizing, connect many offices or a domestic terminal apparatus and a station server by communication line.In described games system, can move multiple game on line.Provide for example MMOG as game on line recently, such as MMORPG (MMOPRG), RTS (instant strategy), FPS (first person shooting game) etc.
With regard to the player, the attraction of this type of MMOG is that he can play games by the player of network such as internet and many non-appointments, and they are not familiar with him, a distant place at home and abroad, and can utilize described recreation to communicate.In addition, described MMOG is subjected to the support of countries in the world always.On the other hand, with regard to recreation manufacturer, the advantage of described MMOG is, by upgrading the data or the program of relevant new events, role, article etc. successively, and, can make up semipermanent game environment by data or program are arrived described each station terminal equipment by described network allocation.So described recreation manufacturer can guarantee stable profit, and do not make the interests of described player's forfeiture in described recreation.
In described MMOG, set described role corresponding to described every player usually, every player complies with its role and acts, to participate in described recreation (referring to disclosed 2002-224448 Japan Patent).The role of described correspondence is the acquisition experience by crossing multiple condition (so-called task), and upgrades.Along with the raising of described grade, improved described role's ability or position, make described role can carry out multiple-task.After described task is finished, just authorize the currency that can use in the described recreation in reward to described player, its quantity is decided according to the difficulty of this task.Owing to this reason, described player can obtain a large amount of currency by finishing many tasks, can buy the weapon or the article that can use in the described recreation, thereby advantageously advance described recreation.
In addition, in described MMOG, can also carry out so-called chat.In this case, if described message sends to described server from the terminal device of every player's operation, described message just sends to the terminal device (referring to disclosed 2004-89584 number and 2003-18147 Japan Patent) of all player's operations from described server.By carrying out described chat, described player can communicate by letter and obtain the various information of relevant described recreation with other players.
Summary of the invention
During above-mentioned chat, because described message sends to the terminal device that all players operate from described server, described message just may send to should be to some players of its transmission.So, can't realize making up good friend's relation and exchanging useful information with the player of appointment by described communication.
In addition, in processes such as described chat, suppose that described player participates in described recreation in fact simultaneously, therefore the communication between the described player can not or be difficult to carry out on different time points.
An object of the present invention is to provide a kind of games system, wherein can realize exchanging useful information by the player of described communication and appointment.
Another object of the present invention provides a kind of games system, and it allows the communication between the player to realize on different time points.
According to a first aspect of the invention, a kind of games system is provided, wherein connect every many station terminals equipment and station server that display unit is all arranged, and the multidigit player handles the role of described every player's correspondence so that play games by using each station terminal equipment by communication line.Described games system is characterised in that described games system comprises: the picture display control unit is used to make that described display unit shows the game picture that comprises described role; Selecting arrangement is used for the operation according to the player, among the described role who comprises from described game picture, selects to carry out any one among the pairing role of other players beyond the player of described operation; Message input device is used for the operation input message according to described player; And massage transmission device, be used for the described message of described message input device input is sent to the used terminal device of player of handling the selected role of described selecting arrangement.
According to above-mentioned configuration, the player can select the role that comprises in the game picture, sends to described appointment player to specify a player as target and with message.So, can realize exchanging useful information by described communication and described appointment player.In addition, only the described role by selecting to comprise in the described game picture just can specify the player who receives described message with good operability.
According to a second aspect of the invention, a kind of games system is provided, wherein connect every many station terminals equipment and station server that display unit is all arranged, and the multidigit player handles the role of described every player's correspondence so that play games by using each station terminal equipment by communication line.Described games system is characterised in that described games system comprises: the picture display control unit, be used to make that described display unit shows the game picture that comprises described role, and make described display unit show described game picture, so the role of player's correspondence moves according to described player's manipulation; Message input device provides in each terminal device, is used for the operation input message according to described player; Primary importance is determined device, and whether any one that is used for determining described role is in primary importance; The import admission device is used for when primary importance determines that device determines that a role is in primary importance, and the message input device of the terminal device that the described role's of permission operation player uses is by described communication line input message; And message storage devices, in server, provide, be used to store the message that described import admission device is allowed the described message input device input of the described message of input.
According to above-mentioned configuration, described message stores makes that the communication between the described player can realize on different time points in the memory of described server.
Brief Description Of Drawings
Read after the following description together with accompanying drawing, of the present invention other and further purpose, characteristic and advantage will show more comprehensively, wherein:
Fig. 1 is a width of cloth schematic diagram, has shown the games system configuration according to first embodiment of the invention;
Fig. 2 is a width of cloth outside drawing, has shown eight station terminal equipment and a card vending machine in the games system of Fig. 1, and they are arranged in the tame shop;
Fig. 3 is a width of cloth outside drawing, has shown one of terminal device of Fig. 2;
Fig. 4 is a width of cloth block diagram, has shown the hardware configuration in the terminal device of Fig. 3;
Fig. 5 is a width of cloth block diagram, has shown the shop hardware of server configuration in the games system of Fig. 1;
Fig. 6 is a width of cloth block diagram, has shown the hardware configuration of the central server in the games system of Fig. 1;
Fig. 7 is a width of cloth block diagram, has shown the hardware configuration of card vending machine shown in Figure 2;
Fig. 8 is a width of cloth flow chart, has shown that the recreation in the games system of Fig. 1 participates in flow process;
Fig. 9 is a width of cloth flow chart, has shown when selling the ID card process that card vending machine, shop server and central server are carried out;
Figure 10 is a width of cloth schematic diagram, has shown that the player participates in information;
Figure 11 is a width of cloth schematic diagram, has showed the data communication between each shop server;
Figure 12 is a width of cloth flow chart, has shown before the recreation beginning process that terminal device, shop server and central server are carried out;
Figure 13 A is a width of cloth schematic diagram, has shown the example of player history data;
Figure 13 B is a width of cloth schematic diagram, has shown the example of game history data;
Figure 14 is a width of cloth schematic diagram, has shown the example of player information;
Figure 15 is a width of cloth flow chart, has shown the recreation execution processing routine that terminal device is carried out;
Figure 16 is a width of cloth flow chart, has shown in the underworld gang that the step S120 of Figure 15 carries out to carry out the processing routine;
Figure 17 A is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 16;
Figure 17 B is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 16;
Figure 18 is a width of cloth flow chart, has shown the task inquiry/acceptance processing routine of carrying out at the step S131 of Figure 16;
Figure 19 is a width of cloth flow chart, shown the process that the shop server is carried out, the routine of the Figure 18 that carries out corresponding to terminal device;
Figure 20 is a width of cloth schematic diagram, has shown the task combined data;
Figure 21 A is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 18;
Figure 21 B is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 18;
Figure 21 C is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 18;
Figure 21 D is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 18;
Figure 22 is a width of cloth flow chart, has shown the process bulletin board use carried out at the step S133 of Figure 16 and described bulletin board use correspondence, that carried out by the shop server;
Figure 23 is a width of cloth schematic diagram, the messaging list example that has used when having shown the step S1334 that carries out Figure 22;
Figure 24 A is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 22;
Figure 24 B is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 22;
Figure 24 C is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 22;
Figure 25 is a width of cloth flow chart, has shown the process remuneration payment process carried out at the step S135 of Figure 16 and described remuneration payment process correspondence, that carried out by the shop server;
Figure 26 is a width of cloth schematic diagram, has shown the example of remuneration decision-making form;
Figure 27 is a width of cloth flow chart, has shown the task recreation execution processing routine of carrying out at the step S121 of Figure 15;
Figure 28 is a width of cloth flow chart, has shown the process that the shop server is carried out, corresponding to terminal device routine that carry out, Figure 27;
Figure 29 is a width of cloth schematic diagram, has shown the example of chat messages tabulation;
Figure 30 A is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 27 and 28;
Figure 30 B is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 27 and 28;
Figure 30 C is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 27 and 28;
Figure 30 D is a width of cloth schematic diagram, has shown a width of cloth picture, is presented on first display of terminal device when carrying out the routine of Figure 27 and 28;
Figure 31 is a width of cloth flow chart, has shown that the biographical data that central server is carried out generates processing;
Figure 32 is a width of cloth schematic diagram, has shown the example of historical data evaluation table;
Figure 33 is a width of cloth schematic diagram, has shown the example of estimating message generation table;
Figure 34 is a width of cloth flow chart, when having shown the biography picture, by the processing of card vending machine and central server execution;
Figure 35 is a width of cloth schematic diagram, the biography picture that has shown on the display of card vending machine when having shown the processing of carrying out Figure 34;
Figure 36 is a width of cloth schematic diagram, has shown according to games system configuration of the present invention, as another example that is different from Fig. 1;
Figure 37 is a width of cloth schematic diagram, has shown in games system in accordance with another embodiment of the present invention picture displayed on first display at terminal device when carrying out the routine of Figure 16;
Figure 38 is a width of cloth flow chart, has shown the process remuneration payment process carried out at the step S135 of Figure 16 and described remuneration payment process correspondence, that carried out by the shop server, as the modification that is different from Figure 25;
Figure 39 A is a width of cloth schematic diagram, has shown remuneration decision-making form, as another example that is different from Figure 26;
Figure 39 B is a width of cloth schematic diagram, has shown remuneration decision-making form, as another example that is different from Figure 26;
Figure 40 is a width of cloth flow chart, when having shown the biography picture, by the process of card vending machine and central server execution, as the modification that is different from Figure 34;
Figure 41 is a width of cloth schematic diagram, the biography picture that has shown on the display of card vending machine when having shown the process of carrying out Figure 40;
Figure 42 is a width of cloth schematic diagram, has shown messaging list, as another example that is different from Figure 23;
Figure 43 is a width of cloth flow chart, has shown that the step S3330 at Figure 22 finishes the example that transmission of messages is handled routine by the input of shop server execution;
Figure 44 is a width of cloth schematic diagram, has shown to import the example of finishing messaging list.
The specific embodiment
Hereinafter will be with reference to the accompanying drawings, introduce the preferred embodiments of the present invention.
At first will introduce games system configuration according to the preferred embodiment of the invention with reference to figure 1.The described games system of the embodiment of the invention comprises three shop servers 2, is arranged in three tame shops; Eight station terminal equipment 1 and a card vending machine 6, the special circuit 5 by every family shop can be connected to described shop server 2 communicatedly; And central server 3, it is managing the recreation that the player plays with terminal device 1.Described three shop servers 2 can intercom mutually by communication line 4.
Described terminal device 1 receives the scheduled operation that described player carries out by touch-screen 14 (referring to Fig. 3), and according to the data that send from described shop server 2 (or described central server 3), advance described recreation from the data of transmissions such as other-end equipment 1.
Every station terminal equipment 1 all has unique machine ID.Described machine ID comprises the code of every station terminal equipment 1 of arranging in the code of the described shop server 2 that described terminal device 1 is attached thereto and the described shop.For example, if if the code of the shop of described shop A server 2 be A and also in described shop A the code of terminal device 1 be 1, the machine ID of described terminal device is exactly a1.
Described shop server 2 carries out data communication between described terminal device 1 and described central server 3.Described central server 3 can be connected to described each shop server 2 communicatedly by described communication line 4, and is storing the relevant historical data of described every player.Described central server 3 carries out described data communication by described shop server 2 and described terminal device 1, and carries out certain and handle, such as every player's checking etc.Described shop server 2 correspondences are according to server of the present invention.
Described card vending machine 6 can be connected to described central server 3 communicatedly by described shop server 2, so that receive every data input operation that the player carries out and sell ID card 8 (referring to Fig. 4).According at the personal data of importing at that time, in described central server 3, authorize discernible ID data described player's login by described central server 3 to it then.In the ID card of being sold 8, the ID data have been authorized in advance.When authorizing described ID data, the password of described player's input is stored among the RAM 303, and is used to verify described player when described recreation begins.
Fig. 2 is a width of cloth outside drawing, has shown the outward appearance of eight station terminal equipment and a card vending machine, and they are arranged in the tame shop.Fig. 3 is a width of cloth outside drawing, has shown one of terminal device of Fig. 2.
Using the recreation of described terminal device 1 operation is described MMORPG (MMOPRG), and it has introduced some key elements of action game.The player who operates described terminal device 1 handles corresponding role by using various buttons 118 and control stick 119, so that advance described recreation.Each role belongs to certain adventurer underworld gang (group who is made up of the adventurer in the described recreation abbreviates underworld gang hereinafter as) and from described underworld gang receive an assignment (condition of the described recreation every player being set).After described role accepts described task from described underworld gang, just carry out the task recreation, in virtual gamespace, take a risk.In described task recreation, might strengthen described role and obtain article by fighting with huge beast and upgrading.Because the role of every player's correspondence carries out described recreation at same virtual game space, so the role that the player can be corresponding with any other player challenges described task together, role swap information that perhaps can be corresponding with any other player.Return described underworld gang then if finished described task in described virtual game space, described player just can receive remuneration and accept new task from described underworld gang according to the kind of described task.
As shown in Figure 3, described terminal device 1 second display 12 that has cabinet 10, be provided in first display 11 on described cabinet 10 front surfaces obliquely and be provided in described first display 11 tops at a predetermined angle.On described first display 11, the game picture of the virtual game space of representing described role place, the picture of the described underworld gang of expression etc. have been shown.On described second display 12, shown multiple picture, such as the picture of map (full figure) in the described virtual screen of the expression space, the picture of described game advertisement etc.Described first display 11 is corresponding to display unit according to the present invention.
On described first display 11, be equipped with described touch-screen 14.Described touch-screen 14 can detect described player's contact, and when detecting described contact, the detection signal of expression contact position is outputed to below with the operation inputting part part 114 (referring to Fig. 4) that describes.Described player contacts described touch-screen 14 so that import multiple instruction.All be equipped with the loudspeaker 13 of output sound in the both sides of described second display 12.
Below described first display 11, be equipped with the coin input wherein coin slot 15 and described ID card inserted wherein ID card slot 16.The coin that drops into described coin slot 15 is detected by coin sensor 115 (referring to Fig. 4).ID card card reader 116 (referring to Fig. 4) reads the ID data from the ID card that inserts described ID card slot 16.
On described cabinet 10, be equipped with the base part 18 that protrudes forward.On the upper surface of described base part 18, attack button 118a, defence button 118b, the magic button 118c of use and described control stick 119 have been equipped with.Described attack button 118a is used to import instruction make described role carry out the button of attack operation.Described defence button 118b is used to import instruction make described role defend the button of operation.The described magic button 118c that uses is used to import instruction make described role carry out the magic button that uses operation.Described control stick 119 is to be used to import the control stick that described role is moved in instruction.
Fig. 4 is a width of cloth block diagram, has shown the hardware configuration of terminal device.Control assembly 100 is being controlled the overall operations of described terminal device 1, and comprises CPU 101, ROM 102 and RAM 103.
Described ROM 102 is storing multiple picture data, program etc.Exactly, described ROM 102 stored picture data, the picture displayed on described first display 11 and/or described second display 12 of for example indicating, such as expression by multiple role's picture of the role of player's manipulation etc., the huge beast picture of representing the huge beast that occurs in the described virtual game space, represent the multiple background frame of described virtual game space, represent the picture of described underworld gang etc.In addition, described ROM 102 is also storing the object that for example constitutes described role or described huge beast, data texturing, background frame etc.The described object etc. that constitutes described role or described huge beast is made of the polygon of predetermined number, is used for three-dimensional drawing.Described ROM 102 is storing capabilities setting form (not shown), and the corresponding role's of wherein said player or described player grade and described role's ability are interrelated.
Described ROM 102 can be the built-in storage medium of described terminal device 1, also can be dismountable storage medium.In addition, described ROM 102 also can use these two kinds of storage mediums to constitute.In the several data of described ROM 102 storages, the data that can be stored in the described removable storage medium can be read by driver, such as hard disk drive, CD drive, floppy disk, silicone disc driver or cassette tape unit.In this case, described storage medium can be for example hard disk, CD, floppy disk, CD, DVD or semiconductor memory.
Described RAM 103 is interim stored information, variable etc. during handling.Described RAM 103 is for example storing, and the player participates in information (referring to Figure 10), player information (referring to Figure 14) etc.Described CPU 101 is according to the input operation of described player to described touch-screen 14, select single player mode or many people pattern, the former participates in all tasks of described recreation for single player, the latter participates in described task for described player with other players, and described selection result is stored in the described player information.
Communication interface circuit 104 exchanges data (for example described player participates in information, described player information etc.) by described special circuit 5 with described shop server 2.Described communication interface circuit 104 is by described privately owned circuit 5, send the instruction that described player imports by described touch-screen 14, various button 118 or described control stick 119 to described shop server 2, described then shop server 2 advances described recreation according to described instruction.In addition, described communication interface circuit 104 also receives display command by described special circuit 5 from described shop server 2, is used for described first display 11 or described second display 12.According to described display command, on described first display 11 and described second display 12, show various pictures.
The first drawing processing unit 111 makes described first display 11 show that described role is arranged in the game picture in the described virtual game space, represents the picture of described underworld gang etc.The described first drawing processing unit 111 comprises VDP (video data processor), video-ram etc.According to described display command, the described player information (referring to Figure 14) of storage among the described RAM 103 of the described first drawing processing unit, 111 inquiries, and from described ROM 102 extraction picture datas.Then, the described first drawing processing unit 111 according to the display priority on first display 11 (for example, order according to described background frame, described huge beast picture and described role's picture) stored picture data in described video-ram produce described game picture and the game picture of described generation are exported to first display 11.As a result, described game picture just is presented on described first display 11.In addition, when expressing described game picture with three-dimensional picture, at first, the described first drawing processing unit 111 is calculated, to be stored in described in the described ROM102 that the position of object (for example making up the object of described role, described huge beast etc.) is converted to their positions in pseudo-three dimensions in the three dimensions, also will carry out processes such as light source computing.Then, the described first drawing processing unit 111 is carried out the process of writing according to described result of calculation (for example, data texturing being mapped to the zone of appointments such as polygon described in the described video-ram) to the picture data that will paint in the described video-ram.So, produced described game picture and outputed to described first display 11.As a result, on described first display 11, demonstrate the described game picture that constitutes by three-dimensional picture.In the described games system according to present embodiment, the role of the described correspondence of a plurality of players plays described recreation in same virtual game space.Notice that when existing close mutually some roles in the described virtual game space, the described game picture that the described first drawing processing unit 111 shows has just comprised a plurality of role's pictures of representing described each role on described first display 11.The described first drawing processing unit 111 shows described game picture as image display control unit on described first display 11, comprising described role's picture, represent described each role.
The second drawing processing unit 112 makes described second display 12 demonstrate the described picture of the described virtual game space map of expression, the described picture of the described game advertisement of expression etc., and comprises VDP (video data processor), video-ram etc.The described second drawing processing unit 112 is extracted predetermined picture according to described display command from described ROM 102.Then, the described second drawing processing unit 112 is according to the display priority on described second display 12, stored picture data in described video-ram.So, produced described predetermined picture and outputed to described second display 12.As a result, described predetermined picture just is presented on described second display 12.
Sound reproduction component 113 is according to the instruction of described shop server 2, to the predetermined sound of described loudspeaker 13 outputs, BGM etc.Described touch-screen 14 is a kind of laminate structures, is provided in the front of described first display 11.By arranging the linear pressure cell of making by transparent material and cover transparent cap rock thereon with preset space length in the horizontal and vertical directions, just constituted described touch-screen 14.As described touch-screen 14, can adopt some well-known touch-screens in the association area.When the described touch-screen 14 of contact, it indicates described contact position to the described detection signal of described operation inputting part part 114 outputs.
Described operation inputting part part 114 is the microcomputers with memory 114a and timer 114b.The described contact position that indicates from the described detection signal of described touch-screen 14 outputs is buffered in the presumptive area of described memory 114a as data.Subsequently, determine described command content according to described data, and described definite result is offered described control assembly 100 as operational order by using described timer 114b etc.
When described coin sensor 115 detects the described coin that drops into described coin slot 15, just send prearranged signals to described control assembly 100.Read the ID data in the described ID card 8 that described ID card card reader 116 inserts from described ID card slot 16, and the ID data of reading are offered described control assembly 100.Described attack button 118a makes described role carry out the button of described attack operation.Described defence button 118b makes described role carry out the button of described defence operation.The described magic button 118c that uses makes described role carry out the described magic button that uses operation.When detecting described player's described operation, described button 118a to 118c just is sent to described control assembly 100 to detection signal.When described player when predetermined direction tilts described control stick 119, it is just to the detection signal of described control assembly 100 transmissions according to this direction.
As shown in Figure 5, described shop server 2 has the control assembly 200 of the overall operations of the described shop of control server 2.Described control assembly 200 comprises CPU 201, ROM 202 and RAM 203.
Described ROM 202 is storing game control program.The described CPU 201 of described shop server 2 carries out the described game control program of storage among the described ROM 202, and finishes multiple processing so that advance described recreation.In addition, described ROM 202 is storing the several data or the list data that will be used to advance described recreation, such as task combined data (referring to Figure 20), has represented that the task-set of player in the described games system of present embodiment gathers; The task data query, the detailed content of described each task of expression; Messaging list (referring to Figure 23) is wherein being stored the message that described player imports on described underworld gang bulletin board; Remuneration decision table (referring to Figure 26), the described remuneration of described task is finished in decision; Chat messages tabulation (referring to Figure 29) is used in the message exchange (so-called chat) of described task recreation with other players; Or the like.
Described ROM 202 can be the built-in storage medium of described shop server 2, also can be dismountable storage medium.In addition, described ROM 202 also can use these two kinds of storage mediums to constitute.In the several data of described ROM 202 storages, the data that can be stored in the described removable storage medium can be read by driver, such as hard disk drive, CD drive, floppy disk, silicone disc driver or cassette tape unit.In this case, described storage medium can be for example hard disk, CD, floppy disk, CD, DVD or semiconductor memory.
Described RAM 203 is interim stored information, variable etc. during handling.Described RAM 203 is for example storing, and the player participates in information (referring to Figure 10), described player information (referring to Figure 14) etc.When described central server 3 provides player history data (referring to Figure 13 A and 13B), this player history data of described RAM 203 storages.
Communication interface circuit 204 exchanges several data with described central server 3 with other shop servers 2 such as internet etc. by network.Described shop server 2 has interface circuit group 205, and described interface circuit group 205 is connected to eight station terminal equipment 1 and a card vending machine 6 by described special circuit 5.
As shown in Figure 6, described central server 3 has the control assembly 300 of the overall operations of the described central server 3 of control.Described control assembly 300 comprises CPU 301, ROM 302 and RAM 303.
Described ROM 302 can be the built-in storage medium of described central server 3, also can be dismountable storage medium.In addition, described ROM 302 also can use these two kinds of storage mediums to constitute.In the several data of described ROM 302 storages, the data that can be stored in the described removable storage medium can be read by driver, such as hard disk drive, CD drive, floppy disk, silicone disc driver or cassette tape unit.In this case, described storage medium can be for example hard disk, CD, floppy disk, CD, DVD or semiconductor memory.
Described RAM 303 storages are each player's ID data, historical data (referring to Figure 13 A and 13B) and password for example.Communication interface circuit 304 such as the internet etc., exchanges data with described shop server 2 by described network.
Fig. 7 is a width of cloth block diagram, has shown the hardware configuration of described card vending machine 6.The described overall operations of the described card vending machine 6 of control assembly 600 controls, and comprise CPU 601, ROM 602 and RAM 603.
Described ROM 602 is storing multiple picture data and program, buys picture data that the described picture of the instruction of described ID card constitutes etc. such as the picture data that constitutes described biography picture, expression.
Described ROM 602 can be the built-in storage medium of described card vending machine 6, also can be dismountable storage medium.In addition, described ROM 602 also can use these two kinds of storage mediums to constitute.In the several data of described ROM 602 storages, the data that can be stored in the described removable storage medium can be read by driver, such as hard disk drive, CD drive, floppy disk, silicone disc driver or cassette tape unit.In this case, described storage medium can be for example hard disk, CD, floppy disk, CD, DVD or semiconductor memory.
Described RAM 603 is interim stored information, variable etc. during handling.Described RAM 603 is storing for example historical data (referring to Figure 13 A and 13B), evaluation message, biographical data etc.Described CPU 601 is according to the instruction by action button 618 inputs, perhaps ID data of reading by ID card card reader 616 (below will introduce), and stored history among the described ROM 602, produce many and estimate message, estimate message according to described many of the time shaft editor of described recreation, and the generation biographical data is to represent described player's game progress state.When described CPU 601 sends request signals to described central server 3, when showing the biographical data of asking described ID data correspondence, the biographical data of receiving from described central server 3 just is stored in the described RAM 603.Communication interface circuit 604 exchanges data (for example historical data etc.) by described special circuit 5 with described shop server 2.Drawing processing unit 611 makes display 61 show described biography picture, and comprises VDP (video data processor), video-ram etc.Biographical data according to storage among the described RAM 603, described drawing processing unit 611 is extracted the multiple picture data that constitutes described biography picture from described ROM 602, and according to the display priority on the described display 61 picture data is stored in the described video-ram.So, produced described biography picture and it outputed to described display 61.As a result, described biography picture just is presented on the described display 61.
Sound reproduction component 613 is to the predetermined sound of loudspeaker 63 outputs, BGM etc.When coin sensor 615 detects the described coin that drops in the described card vending machine 6, just to described control assembly 600 transmission prearranged signals.Described action button 618 has a plurality of buttons, is used for to the multiple instruction of described card vending machine 6 inputs.When described action button 618 detects described player's operation, just send detection signal to described control assembly 600.When the coin of described scheduled volume and personal data were input to described card vending machine 6, ID card pop-up device 617 was just ejecting an ID card among many ID cards of the precalculated position of described card vending machine 6 storage.ID card card reader 616 is read the ID data from the described ID card 8 that is inserted into described card vending machine 6.
Next step will introduce the flow process of playing games in the described games system of present embodiment with reference to figure 8.The new player who participates in described recreation at first buys described ID card 8 (ST1) at described card vending machine 6 places.Exactly, described player drops into the coin of described scheduled volume to described card vending machine 6, and passes through to use described action button 618 his personal data (for example, full name or name, date of birth, blood group, constellation etc.) of input.Then, described ID card 8 ejects from described ID card pop-up device 617.Obtained described ID card 8 in advance owing to continue the player of the described recreation of object for appreciation, so do not need to carry out the step of ST1.
The new described player who participates in described recreation or continue to play described recreation operates (ST2) by described terminal device 1 when described recreation begins.Operation when beginning as described recreation for example drops into described coin in the described coin slot 15, and it is medium that described ID card 8 is inserted described ID card slot 16.
Execute after the described step of ST2, the described player who newly participates in described recreation creates described role (ST3a).Exactly, described player is by the 14 input instructions of described touch-screen, so that select the profile, ability, characteristic etc. of the described correspondence of described role (role that described player handles), and creates described role according to its hobby.Otherwise when described player continued to play described recreation, historical data (referring to Figure 13 A and 13B) was stored among the described RAM 303 of described central server 3.So access historical data from described central server 3, and when described game over, set described role's described profile, ability, characteristic etc. (ST3b).
After having finished described ST3 (ST3a or ST3b) step, next step selection task is accepted form (ST4).As mentioned above, accept described task from described underworld gang, and described player can select any of described single player mode and described many people pattern, the former described player oneself accepts described task, and the described player of the latter accepts described task with other players.In addition, the remuneration that obtains when described task is finished is divided pari passu according to the number of players of finishing this task.So, when selecting described single player mode, because described player has to oneself finish described task, just increased the difficulty of described task, but can obtain a lot of remunerations.Otherwise, when selecting described many people pattern, because described player can finish described task with other players, reduced the difficulty of described task, but also reduced the remuneration that obtains.
If finished described ST4 step, described recreation begins, and the described role corresponding with described player can occur in described underworld gang, and takes multiple action (ST5) in described underworld gang.In described underworld gang, (i) below described player for example can move is to (step v) (referring to Figure 17 A and 17B).
(i) inquire about or receive an assignment (only before described task is accepted).In this example, the multi-task is for example arranged, such as the task of difficult content, the task dispatching of comedy content (referring to Figure 20 and 21A).Described player selects an interested task among described the multi-task, so that inquire about the content (referring to Figure 21 B) of this task.After described task of described player inquiry and the described task of grasp, accept described task.
(ii) collect information about other roles or task.In described underworld gang, described player can access the information about other roles or task.Especially described player can access the information of the described huge beast that occurs in the prompting of catching described task, the described virtual game space, and available by payment scheduled volume currency, as can be used for the article of described recreation information.With regard to other players' information, can access in described virtual game space and to exist which role and this role to emit which kind of danger for information about.In addition, the information that can access in described (ii) step is information predetermined in the described program, rather than the information that can obtain from other players.
(iii) finish and obtain described remuneration (only when finishing described task) owing to described task.Notice that the experience value or the currency that can be used in the described recreation are paid from described underworld gang, according to the described player who finishes described task (the described role's corresponding with described player) grade.Yet when finishing described task in described many people pattern, described remuneration is just divided in proportion according to finishing described task number of players.
(iv) use bulletin board.Each player can both write described message in described bulletin board.In this case, the message that writes of described player is presented on described first display 11 of described terminal device 1 (Figure 24 A to 24D).Described player can use described bulletin board to intercourse described information.Described player writes described message for other players, so as with the information of other players' exchanges about described task, and invite other players to participate in described task.
(v) sell the described article (article that described role has) of holding.Described role can sell the article that obtain, the perhaps article that obtain as the remuneration of finishing described task in described underworld gang in described virtual game system.
(vi) begin described task and advance described task recreation (only after accepting described task).When in described (i) step, having accepted described task, just carry out that described (vi) step is so that advance described task recreation.
In above-mentioned ST5 step, described player touches the described picture that shows on described first display 11 by described touch-screen 14, so that import multiple instruction.
In ST5, above-mentionedly when carrying out (vi) during step, just advanced described task recreation (ST6).The recreation of described task is the recreation that realizes the task of receiving from described underworld gang, and described underworld gang is in the core of playing described in the present embodiment.In the described task recreation of ST6, described player uses multiple button 118 and described control stick 119, handles described corresponding role and takes a risk in described virtual game space.During described task recreation, because the attack of described huge beast etc., described role's vitality vanishing (0), described game over (ST7).
In described task recreation, when described role's picture of other roles of expression was presented on described first display 11, Chat button was also shown on described first display 11.At this moment,, just open chat window, wherein shown polytype chat messages if described player touches described Chat button by described touch-screen 14.Described player touches in the described polytype chat messages any one by described touch-screen 14, so that import described chat messages.In addition, by described touch-screen 14, described player touches described role's picture of certain role of expression (it is as the recipient of described input chat messages), make described chat messages can send to described player's terminal device 1 by described shop server 2, he is handling the role as described recipient.
In ST6, when described task was finished, described player returned the described underworld gang of ST5, finishes receiving the remuneration of described task, and accepted a new task, to advance described task recreation once more.Like this, in the present embodiment, described recreation is a kind of by alternately carrying out the recreation that the recreation of described underworld gang (ST5) and described task is advanced.
Next step will be with reference to figure 9 explanation, when described recreation is advanced as mentioned above, and performed processing in the described games system of present embodiment.
At first, the CPU 601 of described card vending machine 6 receives the coin (step S600) that drops within the described card vending machine 6.If described CPU 601 has received described prearranged signals from described coin sensor 615 in the described coin of detection, just receive personal data (for example full name or name, date of birth, blood group, constellation etc.) (step S601) by described player's input.In addition, described CPU 601 also receives the described password input (step S602) of described player's input.Described central server 3 uses this password that described player is verified.Next step, described CPU 601 utilizes described communication interface circuit 604 by described special circuit 5, passes through described shop server 2 simultaneously, and the personal data and the password of described input is sent to described central server 3 (step S603).
The CPU 301 of described central server 3 is stored in the described personal data and the password that send from described terminal device 1 the described RAM 303 (step S310).Like this, just login is in described central server 3 for described player, and described then CPU 301 sends answer signal (step S311) to described terminal device 1.
Extract an ID card 8 (step S604) among many ID cards that the CPU 601 of described card vending machine 6 stores in described card vending machine 6.Then, the ID data of storage are sent to described central server 3 (step S605) in the ID of described extraction card 8, and described ID card 8 is ejected.As a result, described player just can access described ID card 8.On the other hand, the ID data that are associated of described personal data of storing among 3 pairs of described central servers that receive the ID data and the described RAM 303 and password are stored (step S312).
In the described games system of present embodiment, the data communication between described each station terminal equipment 1 and the described shop server 2 has advanced described recreation, and described shop server 2 is connected to described many station terminals equipment 1 by described special circuit 5.At this moment the described player of storage participates in information in the RAM 303 of the described RAM 203 of the described shop server 2 that is connected to described terminal device 1 by described special circuit 5 and described central server 3, will describe with reference to Figure 10.
In form shown in Figure 10, sequentially storing reception order information (RN) (order of the described recreation of participation that described central server 3 is received), described machine ID (CN) (identification information of described terminal device 1) and shop server symbol (SN) (identification information of described shop server 2) from left to right.In the described recreation of present embodiment, when the player of described predetermined number (for example 20) participated in the same recreation, player's participant status participated in information management by described player shown in Figure 10.
In form shown in Figure 11, the left side is marking the described machine ID (CN) of described terminal device 1 (sources of described shop server 2 (shop server A, B or the C) data of receiving) and the described shop server symbol (SN) of described shop server 2 (data process person before this shop server 2 is received data).Marking the described machine ID (CN) of described terminal device 1 (destinations of described shop server 2 (shop server A, B or the C) data that send) and the described shop server symbol (SN) of described shop server 2 (data process person before this terminal device 1 is received data) on the right of described form.In addition, when the described CPU 201 that is equipped with among described shop server A, B or the C receives from data that the described terminal device 1 (for example terminal device a1) that participates in described recreation sends, be updated in the several data of storing in the presumptive area of described RAM 203.
The described CPU 201 of described shop server A, any one receives data from described terminal device a1 to a8, and the surplus equipment in described terminal device a1 to a8, described shop server B and C send data, described in second row of counting from described form top.Then, the described CPU 201 of described shop server B is by described shop server A, any one receives data from described terminal device a1 to a8, and sends data to described terminal device b1 to b8, described in second row of counting from described form top.The described CPU 201 of described shop server C is by described shop server A, any one receives data from described terminal device a1 to a8, and send data to described terminal device c1 to c8, described in second row of counting from described form top.
The described CPU 201 of described shop server B, any one receives data from described terminal device b1 to b8, and sends data to described shop server A, described in the third line of counting from described form top.Then, the described CPU 201 of described shop server A is by described shop server B, any one receives data from described terminal device b1 to b8, and surplus equipment and described terminal device c1 to c8 to described terminal device a1 to a8, described terminal device b1 to b8 send data, described in the third line of counting from described form top.The described CPU 201 of described shop server C, by described shop server B and A, any one receives data from described terminal device b1 to b8, and sends data to described terminal device c1 to c8, described in the third line of counting from described form top.
Equally, the described CPU 201 of described shop server C, any one receives data from described terminal device c1 to c8, and sends data to described shop server A, described in the fourth line of counting from described form top.Then, the described CPU 201 of described shop server A is by described shop server C, any one receives data from described terminal device c1 to c8, and send data to the surplus equipment of described terminal device a1 to a8, described terminal device b1 to b8 and described terminal device c1 to c8, as from as described in described in the fourth line counted of form top.The described CPU 201 of described shop server B is by described shop server C and A, any one receives data from described terminal device c1 to c8, and send data to described terminal device b1 to b8, as from as described in described in the fourth line counted of form top.
By this way, among described shop server A, B and C, described CPU 201 sends data from described terminal device 1 separately, and no matter when as long as receive data from described terminal device 1 separately, all is updated in the several data of storage among the described RAM 203.Therefore, described terminal device 1 has separately advanced described recreation by the data of using storage in described RAM 203, so be not difficult to control the time synchronized in the described game progress (uniformity of described game progress state) between the described various terminal device 1.Moreover, in the present invention, described message (chat messages) only sends to the terminal device 1 as this message destination.In this case, the communication of described message is not to utilize the described data communications method of introducing with reference to Figure 11 to carry out.
In other words, described shop server 2, receive the described shop server 2 (being described shop server A) of participant in the described recreation at first herein, from receiving data, and send data to every other terminal device 1 by described special circuit 5 coupled described terminal devices 1.In addition, described shop server 2 is through another shop server 2 (being described shop server B or C) herein, receive data from the described terminal device 1 that is connected to another shop server 2 (described shop server B or C) by described special circuit 5, and send data to every other terminal device 1.In addition, another shop server 2 (described shop server B or C) is through described shop server 2 (described shop server A), receive data from the described terminal device 1 that is connected to described shop server 2 (described shop server A) by described special circuit 5, and to sending data by described special circuit 5 connected described terminal devices 1.
Figure 12 is a width of cloth flow chart, has shown before described recreation begins the described process that described terminal device 1, described shop server 2 and described central server 3 are carried out.At first, the described CPU 101 of described terminal device 1 receives described coin and drops into signal (step S100) within the coin slot 15.If described CPU 101 receives the described prearranged signals of exporting from described coin sensor 115 when detecting described coin, just utilize described ID card card reader 116, read described player's ID data (step S101) from the described ID card 8 that inserts described ID card slot 16.Next step, described CPU 101 receives the described password (step S102) of being operated input by described player.Next step, described CPU 101 utilizes described communication interface circuit 104, so that through described shop server 2, send the described ID data that read by described special circuit 5 to described central server 3, together with the described password (step S103) of operating input by described player.
Whether exist the ID data of receiving from described terminal device 1 in the ID data that the described CPU 301 of described central server 3 determines to store in described RAM 303.If determine to exist the ID data, then determine in described RAM 303 storage, whether the described player password relevant with these ID data meet the described password of receiving from described terminal device 1, and carry out described checking (step S301) according to this definite result thus.Moreover, in described evaluation, described CPU 301 quotes stored history in described RAM 303, determines that described player is the new player who participates in described recreation, still continues to play the player of described recreation.
Afterwards, the described player that the described CPU 301 of described central server 3 is updated in storage among the described RAM 303 participates in information (referring to Figure 10) (step S302), and send this player to described shop server 2 and participate in information, participate in information (step S201) with the described player who stores among the described RAM 203 that upgrades described shop server 2.Next step, the described CPU 301 of described central server 3 sends the checking result as described answer signal (step S303) to described terminal device 1.
The described CPU 101 of described terminal device 1 is according to the described answer signal of receiving from described central server 3, and the described player who judges the described recreation of beginning is the new player who participates in described recreation, still continues to play the player (step S104) of described recreation.
In described step S104, be the new player who participates in described recreation if determine the player of the described recreation of beginning, described CPU 101 just creates described role (step S105) according to described player's operation.In this step, described player is by using described touch-screen 14, watch the image that shows on described first display 11 simultaneously, input is instructed with the described profile of selecting described corresponding role (by the described role of described player's manipulation), ability, feature etc.Then, described CPU 101 creates described role according to this instruction.In addition, the described CPU 101 new grades that participate in the corresponding role of player of recreation are set to initial value (for example grade 1).Next step, described CPU 101 is according to described step S105 result, produce described player information (referring to Figure 14), comprise a plurality of records, such as about described player's information, described role capability etc., and the described player information of storage in described RAM 103, thereby set described role (step S107).In addition, described player information shown in Figure 14 represents to participate in all players' of described recreation described player information, and only represents a player's booking situation by the described player information that this step produces.
On the other hand, if determining the described player of the described recreation of beginning in described step 104 is the player who continues to play described recreation, described CPU 101 just utilizes described communication interface circuit 104, send signal by described special circuit 5 to described central server 3, show the historical data (step S106) of asking this player.When described central server 3 when described terminal device 1 is received this signal, just from described RAM 303, read the relevant historical data of this player, and send historical data (step S304) to described terminal device 1.
Historical data shown in Figure 13 A is this moment described player and described role's a historical data (being the player history data), and the historical data shown in Figure 13 B is the historical data (being game history data) of the described player's of expression (the described role corresponding with described player) game state.These historical datas are described scheduled time data updated (for example, when finishing described task, when receiving described remuneration when finishing described task, when defeating described huge beast etc.).
As example as shown in FIG. 13A, a plurality of records are arranged in the player history data, such as described player's described ID data, name and grade, described role's described weapon, fender or the article of holding, described player's currency, described player's grade of skill etc.Shown in Figure 13 B, multiple historical data is arranged in game history data, comprise polytype key element, the time and the described remuneration of obtaining of the described data when finishing described task, the player of described participation, the described grade when finishing described task, described needs.
In described step S304, send the historical data shown in Figure 13 A and the 13B to described terminal device 1 from described central server 3.The described CPU 101 that receives the described terminal 1 of historical data from described central server 3 produces described player information (referring to Figure 14) according to described historical data, comprising a plurality of records, ability such as the relevant described information of described player, the described role corresponding with described player, and the described player information of storage in described RAM 103, thereby set described role (step S107).As for described role's described ability, described CPU 101 inquires about the described capabilities setting table of storage among the described ROM 102, and determines described role's ability according to the described player's who comprises in historical data (the described role corresponding with described player) grade.In addition, described player information shown in Figure 14 represents to participate in all players' of described recreation described player information, and only represents a player's booking situation by the described player information that this step produces.
Carry out after the described step S107, described CPU 101 receives the selection (step S108) of form that described task is accepted according to described player's operation.In this step, described player is in the picture of watching demonstration on described first display 11, operate described touch-screen 14 input instructions, show and in described single player mode and described many people pattern, to choose any one kind of them, the former described player oneself accepts described task, and the described player of the latter accepts described task with other players.Then, described CPU 101 instructs according to described input, and task described in the described player information (referring to Figure 14) of storing among the described RAM 103 that data are stored in is accepted in the form hurdle.Moreover, described player information shown in Figure 14 has represented to participate in the relevant described player information of all players of described recreation, and only is data about a player by the data that this step accepts to store in the form hurdle in described task.
Next step, described CPU 101 utilizes described communication interface circuit 104, by described special circuit 5 to described shop server 2 be sent among the described RAM 103 storage, about a player's described player information (step S109).
Utilization is about a player's described player information, and the described CPU 201 of described shop server 2 is provided with, and allows that this player participates in described recreation (step S202).In this step, the described player information about a player that described CPU 201 will receive from described terminal device 1 adds the described player information of storage in described RAM 203 in advance.In addition, the described CPU 201 game area coordinate that also newly participates in the corresponding role of player of described recreation is set to initial value (described underworld gang position value corresponding) (referring to Figure 14).
As shown in figure 14, in the described RAM 203 of described shop server 2, storing relevant a plurality of players' described player information (being five players among the figure).Described player information comprises a plurality of records, storing described player for example for information about and the waiting for information about of described role's grade, ability and grade of skill.In Figure 14, in described taskbar, storing current being provided with of task for information about.In addition, accept storing in the form hurdle in described task and selected the relevant data that described single player mode still is described many people pattern.In addition, in described game area coordinate column, storing the relevant data in position at role place described in the described at this moment virtual game space.
Carried out after the described step S202, described terminal device 1 and described shop server 2 begin described recreation (step S110 and S203) respectively.As shown in figure 12, described every player can participate in the described recreation of carrying out on the described games system according to present embodiment in the time of described expectation.In addition, described a plurality of player can play described recreation simultaneously in described virtual game space.This is one of described feature of described MMORPG.In addition, during described recreation was carried out, as the explanation of reference Figure 11, described data communication was to carry out between described each station terminal equipment of described shop server 2 and the described recreation of participation, thereby has controlled described time synchronized.So, in the described RAM 203 of described shop server 2 and among the described RAM 103 of described each station terminal equipment 1, constantly storing identical player's information.
Figure 15 is a width of cloth flow chart, has shown the recreation execution processing routine that described terminal device 1 is carried out.At first, the described underworld gang of described CPU 101 operations of described terminal device 1 carries out and handles (step S120).Be described in detail below described underworld gang below with reference to Figure 16 and carry out processing, but shown in the ST5 of Fig. 8, can carry out described task inquiry and acceptance, described information and collect, finish because of described task and receive described remuneration, described use underworld gang bulletin board, described sale article etc.In addition, when described role accepted described task and begins this task, described underworld gang carried out processing and finishes.
When the described underworld gang execution of described step S120 was finished dealing with, described CPU 101 carried out the task recreation and carries out processing (step S121).Introduce described task recreation execution processing in detail below with reference to Figure 27 and Figure 28.In a word, carry out in the processing in described task recreation, described player takes a risk in described virtual game space by using multiple button 118 and the described control stick 119 described corresponding roles of operation.In addition, described player can also with the described chat messages of other player exchanges.When having satisfied the predetermined condition that described task finishes, described task recreation is carried out processing and is finished.As the condition that described task is finished, the vitality that example has described task to finish, return described underworld gang, described role is zero (0) etc.
If satisfied the above-mentioned condition that described task is finished, therefore the described task recreation of described step S121 is carried out and is finished dealing with, and described CPU 101 just judges whether described role's vitality is zero (0) (step S122).If determining described role's vitality is zero (0), because described role can not continue to play described recreation, various steps that will the described recreation of end of run (for example, produce historical data, send historical data etc. according to described player information to described central server 3) (step S123), this end of subroutine then.
Otherwise, if in described step S122, determine described role's vitality non-vanishing (0), owing to satisfied other conditions (for example, described underworld gang etc. is finished, returned to described task) that described task is finished, the described underworld gang that described step S120 is returned in described processing carries out processing.So carry out in described recreation and to handle, the described underworld gang that repeats described step S120 carries out and handles and the described task recreation of described step S121 is carried out and handled, and is zero (0) until described role's vitality.Certainly, although in drawing, show, when importing to instruct, described player shows will finish described recreation the time, just carry out some steps of the described recreation of end of described step S123, no matter whether described role's vitality is zero (0), this end of subroutine then.
Next step will handle routine by the described underworld gang execution of the described step S120 execution of Figure 15 with reference to Figure 16 introduction.
Carry out described underworld gang and carry out when handling, on described first display 11, demonstrate the picture shown in Figure 17 A by the described first drawing processing unit 111.Arranged the picture of representing described role's current location on the upper left side of described screen, be called ' underworld gang ', arranged the picture of expression to described player's instruction in the upper right side of described screen ' please select one '.Be followed successively by the picture of expression option from top to bottom in the central authorities of described screen ' task inquiry/acceptance ', ' bulletin board ', ' remuneration ', ' the information collection ' and ' the sale article of holding '.Described player touches any width of cloth of the picture of representing described option with the instruction of input according to this option by described touch-screen 14.
Carry out the processing routine if carry out described underworld gang, at first, described CPU 101 judges whether to have imported described task inquiry/acceptance instruction (step S130).When touching expression by described touch-screen 14, described player during the described picture of ' task inquiry/acceptance ' option, just imports this instruction.Inquire about/accept instruction if determine to have imported described task, (step S131) handled in just execute the task inquiry/acceptance of described CPU 101.Described task inquiry/acceptance is handled and will be introduced with reference to Figure 18.In described task inquiry/acceptance is handled, if described player accepts described task, shown in Figure 17 A and 17B, being presented on described first display 11 ' task inquiry/acceptance ' option just changes into ' task begin ' option.
Next step, described CPU 101 judges whether to have imported described bulletin board and uses instruction (step S132).When touching expression by described touch-screen 14, described player during the described picture of ' bulletin board ' option, just imports this instruction.Use instruction if determine to have imported described bulletin board, described CPU 101 just carries out bulletin board and uses processing (step S133).Introduce described bulletin board in detail below with reference to Figure 22 and use processing.
Next step, described CPU 101 judges whether to have imported described remuneration payment request instruction (step S134).When touching expression by described touch-screen 14, described player during the described picture of ' remuneration ' option, just imports this instruction.If determine to have imported described remuneration payment request instruction, described CPU 101 just carries out remuneration payment processes (step S135).Introduce described remuneration payment processes in detail below with reference to Figure 25.
Next step, described CPU 101 judges whether to have imported described information and collects instruction (step S136).When touching expression by described touch-screen 14, described player during the described picture of ' information collect ' option, just imports this instruction.Collect instruction if determine to have imported described information, just carry out various information and show processing (step S137).In these are handled, when the described CPU 201 that described CPU 101 obtains described shop server 2 from described shop server 2 carries out program stored the described ROM 202 from the selected information of described RAM 203 (for example, other roles or task are for information about), and, make described first display 11 demonstrate the picture of the described information of expression by the described first drawing processing unit 111 according to described information.
Next step, described CPU 101 judges whether to have imported the institute's sales of goods of holding instruction (step S138).When touching expression by described touch-screen 14, described player during the described picture of ' sales of goods of holding ' option, just imports this instruction.If determine to have imported the sales of goods of the holding instruction of described institute, just carry out institute and hold sales of goods processing (step S139).In this processing, when described player described role when selecting among the article of holding to hold article in the described institute that described underworld gang sells, just the instruction of correspondence is sent to described shop server 2.Then, the described CPU 201 of described shop server 2 increases the currency of the described player information of storage among the described RAM 203, and deletion is about the data of described target item.On the other hand, when described player selects one during at the article that described underworld gang sells, also the instruction of correspondence is sent to described shop server 2.Then, the described CPU 201 of described shop server 2 reduces the currency of the described player information of storage among the described RAM 203, and increases the data of described target item.
Next step, described CPU 101 judges whether to have imported described task sign on (step S140).During the described picture of when the picture shown in Figure 17 B is presented on described first display 11, and described player touches expression by described touch-screen 14 ' task begin ' option, just import this instruction.If determine to have imported described task sign on, this end of subroutine.Otherwise if determine not import described task sign on, described process is back to described step S130.
Figure 18 is a width of cloth flow chart, has shown the described task inquiry/acceptance processing routine by the described step S131 execution of Figure 16.Figure 19 is a width of cloth flow chart, has shown the process that described shop server 2 is carried out, the described routine of the Figure 18 that carries out corresponding to described terminal device 1.
At first, the described CPU 101 of described terminal device 1 utilizes described communication interface circuit 104 by described privately owned circuit 5, sends task summary request signal (step S1310) to described shop server 2.This step is corresponding to the step 3310 of Figure 19, when the described CPU 201 of described shop server 2 when described terminal device 1 is received described task summary request signal, just from described ROM 202, extract the current task related task combined data that can participate in of described player in the task combined data of storage, and this task combined data is sent to described terminal device 1.
Figure 20 is a width of cloth schematic diagram, has shown the example of task combined data.In leftmost row, storing described task code (for example " AA ", " BB " etc.), form by the two digits signal that is assigned to every task.In addition, in the row on its right, storing the number that in every task, can participate in the player.With regard to the number that can participate in the player, " 1 " is stored as the number that can participate in the player in described single player mode, and " 4 " are stored as the number that can participate in the player in described many people pattern.
In the present embodiment, illustrated the number that can participate in the player under the described single player mode be 1 and the number that under described many people pattern, can participate in the player be 4 situation.Yet, the invention is not restricted to this example.For example, a task can be arranged, the number that wherein can participate in the player under described single player mode is zero (0).In this case, because described player can not participate in described task with described single player mode, have to select described many people pattern.In addition, the number of participated in the player in described many people pattern does not specifically limit.
The content of described task " AA " is " to Mr.'s XX delivering goods ", and can participate in grade is 1.Moreover, the described grade that participates in is to accept the lowest class of this required by task.The player who does not reach this grade can not accept this task.The content of described task " AB " be " escort ● ● princess guards against △ △ huge beast ", the described grade that participates in is 3.The content of described task " AC " is " hunting for treasure in 00 caves ", and the described grade that participates in is 5.The content of described task " AD " is " isolated island is hunted for treasure ", and the described grade that participates in is 7.The content of described task " AE " is " ■ ■ explores the secret in the traces in ancient times ", and the described grade that participates in is 9.The content of described task " AF " is " exploration virgin land ", and the described grade that participates in is 11.The difficulty of described task is set to improve successively according to described task " AA " to " AF ", and the described grade that participates in is set to improve successively according to the difficulty of described task.Certainly, described task of the present invention (condition) is not limited to them.As long as can in described recreation, task be set, just specifically do not limit.
After the described step S1310, described CPU 101 judges whether to have received task combined data (step S1311) from described shop server 2.If determine not receive the task combined data, described process just turns back to described step S1310.Otherwise if determine to have received this task combined data from described shop server 2, described CPU 101 just controls the described first drawing processing unit 111, makes described first display 11 be presented at the picture shown in Figure 21 A (step S1312).
Figure 21 A is the example of a width of cloth display frame, is presented on described first display 11 when the described step S1312 of operation.Arranged the picture of representing described role's current location on the upper left side of described screen, be called, underworld gang ', arranged the picture of expression to described player's instruction in the upper right side of described screen ' which task? '.Central authorities at described screen have arranged the picture of representing described task definition from top to bottom successively ' to Mr.'s XX delivering goods ', hunt for treasure in ' escort ● ● princess guards against △ △ huge beast ', cave, ' 00 ', ', and isolated island is hunted for treasure ' and ' explores the secret in ■ ■ traces in ancient times '.The picture of ' inquiry ' and ' acceptance ' option of in addition, having arranged expression corresponding to described each task.Described player touches any width of cloth of the picture of representing described option with the instruction of input according to corresponding option by described touch-screen 14.The information that for example, described player touches ' correspondence ' inquiry of hunting for treasure of expression cave, described ' 00 by described touch-screen 14 the described picture of the option ', so that acquisition is hunted for treasure about cave, ' 00 '.In addition, described player touches ' correspondence ' acceptance of hunting for treasure of expression cave, described ' 00 by described touch-screen 14 the described picture of the option ', hunt for treasure in cave, ' 00 so that accept described task '.
After the described step S1312, described CPU 101 judges whether to have imported described task query statement (step S1313).When touching expression by described touch-screen 14, described player during the described picture of ' inquiry ' option, just imports this instruction.If determine to have imported described task query statement, described CPU 101 just utilizes described communication interface circuit 104 by described special circuit 5, sends task query requests signal (step S1314) to described shop server 2.This step is corresponding to the step S3312 of Figure 19.Receive the described shop server 2 of described task query requests signal from described terminal device 1, the task data query of storage from described ROM 202 (for example describing the data of described task definition, the animation of representing described content or tableaux etc. in detail) extracts described goal task related task data query, and sends the task data query to described terminal device 1.
If if in described step S1313, determine not import described task query statement or moved described step S1314, next step, described CPU 101 judges whether to have received task data query (step S1315).If determine to have received this task data query, described CPU 101 just controls the described first drawing processing unit 111, makes described first display 11 demonstrate the picture shown in Figure 21 B (step S1316).
Figure 21 B is the example of a width of cloth display frame, is presented on described first display 11 when the described step S1316 of operation.Arranged the picture of representing described role's current location on the upper left side of described screen, be called ' underworld gang ', the cave, ' 00 of having arranged the picture of the task names of indicating to inquire about in the upper right side of the described screen brief introduction of hunting for treasure '.Arranged the picture of representing described 00 caves inlet in the left side of described screen.Arranged the picture of expression message on the right side, showing the content of described task, and arranged expression the picture of ' accept ' and ' return ' option.
If if determine not receive this task data query or carried out described step S1316 from described shop server 2 in described step S1315, described CPU 101 just judges whether to have imported described task and accepts instruction (step S1317).When touching expression by described touch-screen 14, described player during the described picture of ' accept ' option, just can import this instruction.Accept instruction if determine to have imported described task, described CPU 101 just utilizes described communication interface circuit 104 by described special circuit 5, to the described shop server 2 transmission tasks signal (step S1318) that accepts request.This step is corresponding to the step S3314 of Figure 19.
If accept instruction or carried out described step S1318 if determine not import described task in described step S1317, described CPU 101 just judges whether to have received standby picture display command (step S1319) from described shop server 2.This step is corresponding to the step S3322 of Figure 19.Comprise that at described standby picture display command described task can participate in the relevant data of number of players and participation login number of players.
In described step S1319, if determine to have received described standby picture display command, described CPU 101 controls the described first drawing processing unit 111 (step S1320) just according to described standby picture display command.The described first drawing processing unit 111 is according to above-mentioned standby picture display command participated in number of players that comprises and the relevant data that participates in the login number of players, extract the predetermined number of frames certificate from described ROM 102, and in described video-ram, store these picture datas according to predetermined priority, thereby produce standby picture.Next step, the described first drawing processing unit 111 is to the described standby picture of described first display, 11 outputs.As a result, picture shown in Figure 21 C is presented on described first display 11.
Figure 21 C is the example of a width of cloth display frame, is presented on described first display 11 when carrying out described step S1320.Arranged the picture of representing described role's current location on the upper left side of described screen, be called ' underworld gang ', arranged that in the upper right side of described screen cave, the picture of representing described task names ' 00 hunts for treasure '.In addition, can to participate in number of players be 4 and to participate in the login number of players be the central authorities that 3 picture places described screen in expression.
Do not receive described standby picture display command if in described step S1319, determine from described shop server 2, if perhaps carried out described step S1320, next step just judges whether described CPU 101 to have received notification signal (step S1321) from described shop server 2.This step is corresponding to the step S3324 of Figure 19.
In described step S1321, if determine to have received described notification signal, described CPU101 just controls the described first drawing processing unit 111, and makes described first display 11 demonstrate the picture of the described task setting of expression, shown in Figure 21 D (step S1322).
Figure 21 D is the example of a width of cloth display frame, is presented on described first display 11 when carrying out described step S1322.Arranged the picture of representing described role's current location on the upper left side of described screen, be called ' underworld gang ', arranged that in the upper right side of described screen cave, the picture of representing described task names ' 00 hunts for treasure '.Arranged the picture of representing described 00 caves inlet in the left side of described screen.Arranged the received picture of the described task of expression on the right side of described screen.
If determine not receive described notification signal in described step S1321, if perhaps carried out described step S1322, described CPU 101 just judges whether to finish described task inquiry/acceptance and handles (step S1323).When having imported the instruction of the described described routine that will return Figure 16 after finishing dealing with by described touch-screen 14, described task is inquired about/is accepted processing and finishes.In described step S1323, if determine that will finish described task inquires about/accept processing, this end of subroutine.Otherwise if determine that not finishing described task inquires about/accept processing, described process just proceeds to described step S1313.
Next step will introduce flow chart shown in Figure 19.At first, the described CPU 201 of described shop server 2 judges whether to have received described task summary request signal (step S3310) from described terminal device 1.This step is corresponding to the described step S1310 of Figure 18.Received described task summary request signal if determine from described terminal device 1, the described CPU 201 of described shop server 2 just extracts the task related task combined data that present described player can participate in the task combined data of storage from described ROM 202, and send task combined data (step S3311) to described terminal device 1.This step is corresponding to the described step S1311 of Figure 18.Then, task gathers picture (referring to Figure 21 A) and is presented at (referring to Figure 18) (step S1312) on described first display 11 of the described terminal device 1 of having received the task combined data.
If if determine not receive described task summary request signal or carried out described step S3311 that the described CPU 201 of described shop server 2 just judges whether to have received task query requests signal (step S3312) from described terminal device 1 at described step S3310.This step is corresponding to the described step S1314 of Figure 18.
In described step S3312, received described task query requests signal if determine from described terminal device 1, described CPU 201 just extracts described goal task related task data query in the task data query of storage from described ROM 202, and send this task data query (step S3313) to described terminal device 1.This step is corresponding to described step S1315.Task inquiry picture (referring to Figure 21 B) is presented at (referring to Figure 18) (step S1316) on described first display 11 of the described terminal device 1 of having received the task data query.
If if determine not receive described task query requests signal or carried out described step S3313 in described step S3312, described CPU 201 just judges whether the task of the having received signal (step S3314) that accepts request.This step is corresponding to the described step S1318 of Figure 18.
In described step S3314, if determine to have received the described task signal that accepts request, the described CPU 201 of described shop server 2 just compares (step S3315) to the described grade that participates in that comprises in the task combined data (referring to Figure 20) of storing among the described player levels that comprises in the described player information (referring to Figure 14) of storage among the described RAM 203 and the described ROM 202.Next step, described CPU 201 judges according to the described comparative result among the described step S3315 whether described player's grade is equal to or higher than participated in the grade of described task (step S3316).For example in described player information shown in Figure 14, described player " fourth " has grade 11, thereby he can participate in described task " AB ", and it can participate in grade is 3.Yet because described player " first " has grade 1, thereby he can not participate in described task " AB ".
In described step S3316, be not equal to or be higher than participated in the grade of described task if determine described player's grade, described CPU 201 does not just carry out the participation login (step S3317) of this player in the described task, and described process proceeds to step S3321.
Otherwise, being equal to or higher than participated in the grade of described task if in described step S3316, determine described player's grade, described CPU 201 just judges whether that other players have carried out participation login (step S3318) in advance in this task.In this task, do not carry out described participation login as yet if determine other players, described CPU 201 just inquires about the task combined data of storage among the described ROM 202, and in described RAM 203, store participated in the number of players in this task, thereby set participated in the number of players (step S3319) in this task.For example, when this player had selected described single player mode, can participate in number of players to expression was that the data of " 1 " are stored among the described RAM 203.And when this player had selected described many people pattern, can participate in number of players to expression was that the data of " 4 " are stored among the described RAM 203.
Carried out described participation login in advance if determine other players in described step S3318 in this task, if perhaps carried out described step S3319, described CPU 201 just upgrades the number (step S3320) that participates in the login player.When having carried out described step S3319, described CPU 201 is in described step S3320, and to participate in the login number of players in this task be that the data of " 1 " are stored among the described RAM 203 being illustrated in.On the other hand, when other players have carried out described participation login in advance in this task, participation login players number destination data is stored among the described RAM 203 in this task owing to be illustrated in, so described CPU 201 logins player's number by it being added 1 participation that is updated in storage among the described RAM 203 in described step S3320.
If in described step S3314, determine not receive the described task signal that accepts request, if perhaps carried out described step S3320, no matter when described CPU 201 just judges as long as carry out described step S3320 is just upgraded the number (step S3321) that can participate in the player in that whether number (adding 1), that participate in the login player in the described task equals to set by described step S3319, the described task successively.During selected described single player mode, owing in described step S3319, the number that can participate in the player is set at " 1 ", and in described step S3320, the number " 1 " that participates in the login player in the described task is stored among the described RAM 203, so the judged result among the described step S3321 becomes "Yes".In addition, when selected described many people pattern, owing in described step S3319, the number that can participate in the player is set at " 4 ", and in described step S3320, the number " 1 " that participates in the login player in the described task is stored among the described RAM 203, so the judged result among the described step S3321 becomes "No".Subsequently, repeat described step S3320, when the number that participates in the login player in the described task became " 4 ", the judged result among the described step S3321 became "Yes".
Be not equal to the number that can participate in the player if in described step S3321, determine the number that participates in the login player, the described CPU 201 of described shop server 2 just sends described standby picture display command to the described terminal device of logining for participation 1, comprising the number data (step S3322) relevant with the number that can participate in the player that participate in the login player.This step is corresponding to the step S1319 of Figure 18.On described first display 11 of the described terminal device 1 of receiving described standby picture display command, demonstrate described standby picture (referring to Figure 21 C) (Figure 18) (step S1320).Then, this end of subroutine.
Otherwise, equal to participate in player's number if in described step S3321, determine participation login player's number, the described CPU 201 of described shop server 2 just upgrades the data of taskbar described in the described player information (referring to Figure 14) of described RAM203 storage, and the player who is logining for participation is provided with described task (step S3323).Next step, described CPU 201 sends notification signal to the described terminal device logined for participation 1, represents that described task sets (step S3324).This step is corresponding to the step S1321 of Figure 18.On described first display 11 of the described terminal device 1 of receiving described notification signal, demonstrate the picture (referring to Figure 21 D) set of the described task of expression (Figure 18) (step S1322).Then, this end of subroutine.
Figure 22 is a width of cloth flow chart, has shown that bulletin board that the step S133 by Figure 16 carries out is used to handle and described bulletin board is used the process corresponding, that carried out by described shop server of handling.
At first, the described CPU 101 of described terminal device 1 sends request signal to described shop server 2, and message (step S1330) is finished in the request input.During when carry out predetermined games when input from game terminal, for example described player touches by described touch-screen 14 ' bulletin board ' picture, send the request signal that message is finished in the described input of request.When described shop server 2 is received the described request signal, just send message (message is finished in input) to the described terminal device 1 as described request signal source, it is imported and is stored among the described RAM 203 (step S3330) by described terminal device 1 in advance.
When described terminal device 1 when described shop server 2 receives that message is finished in described input, just utilize the described first drawing processing unit 111, make described first display 11 demonstrate the picture (step S1331) that message is finished in the described input of the expression shown in Figure 21 A.
Figure 24 A is a width of cloth schematic diagram, when having shown the described step S1331 as operation Figure 22, is presented at the picture example on first display 11 of described terminal device 1.Arranged the picture of representing described role's current location on the upper left side of described screen, be called and arranged ' underworld gang ' picture of ' bulletin board ' in the upper right side of described screen.The picture of expression has been arranged on the right side ' new input ' option.' new input ' be newly to import the used option of message, rather than import message to any other player's message.Described player touches by described touch-screen 14 ' new input ' picture, show the instruction that will newly import message with input.
At described center Screen, shown by the described input of each player's input and finished message.For example, picture ' first-' I am first.Please to meet you " expression is by the message of described player " first " input ' I am first.Please to meet you '.The picture of in addition, expression has been arranged on its right side ' comment ' option.' comment ' be the used option of message input message to any other player, rather than newly import message.Described player touches by described touch-screen 14 ' comment ' picture, show instruction from message to any other player that import with input.In addition, just at its picture of arranging down ' fourth-' I am fourth.Please to meet you " ' I am fourth to represent the message of described player " fourth " input.Please to meet you '.Message downside described player " fourth " has been placed picture ' second-' why you do not take a risk with me? " do not and picture ' third-' why you take a risk with me? '.These are respectively the message of described player " second " and " third " input, participate in the player of described task to seek them.
After described step S1331, described CPU 101 has judged whether to import and has shown the instruction (step S1332) of importing message.When described player touches by described touch-screen 14 during the picture of ' new input ' or ' comment ', just can import and show the instruction of importing message.
Show the instruction of importing message if determined to import in described step S1332, the described CPU 101 of described terminal device 1 just sends request signal, list of request messages (step S1334) to described shop server 2.The described CPU 201 that receives the described shop server 2 of described request signal extracts the described messaging list of storage among the described ROM 202, and to the message (step S3331) that sends described extraction as the described terminal device 1 in described request signal source.
Figure 23 is a width of cloth schematic diagram, the example of used messaging list when having shown the described step S1334 that carries out Figure 22.Store message numbering in the left column, storing the corresponding message of each numbering in the right row.For example, ' I am first (player's name).Please to meet you.' message relevant with numbering " 001 ".Do not and ' why you take a risk with me? ' message relevant with numbering " 002 ".In addition, ' we come together to take a risk.' message relevant with numbering " 003 ".Although do not show in the accompanying drawings, in this messaging list, except above-mentioned message, also storing multiple messages.
Receive the described CPU 101 of the described terminal device 1 of described messaging list from described shop server 2, control the described first drawing processing unit 111 according to described messaging list, make described first display, 11 display message options, so that in described multiple messages, choose one (step S1335) wantonly.
If the picture shown in Figure 24 A is presented on described first display 11, and described player " first " is by described touch-screen 14 input instructions, promptly when described player's " second " message is imported message, on described first display 11, demonstrate the picture shown in Figure 24 B.Arranged the picture of representing described role's current location on the upper left side of described screen ' underworld gang '.In the upper right corner of described screen, placed picture ' bulletin board '.Arranged the picture of described player " second " message under these pictures, it is the input target of described player " first " message.In addition, under the picture of expression described player " second " message, show described messaging list, wherein represented a plurality of option arranged verticals of described message.When the picture shown in demonstration Figure 24 B, described player touches the picture of the described input message of expression by described touch-screen 14, so that the input instruction sends corresponding message to described shop server 2.
After described step S1335, described CPU 101 has judged whether to import the instruction (step S1336) of selecting described message.On described first display 11, show the picture shown in Figure 24 B, when described player touches any one option of a plurality of options of representing described message by described touch-screen 14, just can import this instruction.
If determined to import the instruction of selecting described message in described step S1336, described CPU 101 just utilizes described communication interface circuit 104 by described special circuit 5, sends corresponding message (step S1337) to described shop server 2.On the other hand, when described terminal device 1 has been received described message, the described CPU 201 of described shop server 2 just this message stores in described RAM 203 (step S3332).Note, the described message of storage becomes the message on described first display 11 that exchange, that be presented at described terminal device 1 between terminal device 1 described in above-mentioned steps S1330, S1331 or the S3330 and the described shop server 2 among the described RAM 203, and message is finished in promptly described input.
Then, the described CPU 101 of described terminal device 1 judges whether to finish described bulletin board and uses processing (step S1338).Imported describedly when returning the instruction of subprogram described in Figure 16 after finishing dealing with by described touch-screen 14, described bulletin board uses processing to finish.In described step S1338, use processing, this end of subroutine if determine to finish described bulletin board.Otherwise, use processing if determine not finish described bulletin board, described process is just returned described step S1330.Then, described CPU 101 sends the described request signal once more, asks described input to finish message (step S1330).The described shop server 2 of receiving this request signal sends described input to described terminal device 1 and finishes message (step S3330).Then, receive that from described shop server 2 described input finishes the described terminal device 1 of message and make described first display 11 demonstrate described input to finish message (step S1331).
Figure 24 C has shown a width of cloth picture, when the picture that shown on described first display 11 shown in Figure 24 B and as described player, touch described picture when ' we come together to take a risk ', be presented on described first display 11 of described terminal device 1 by described touch-screen 14.Different with the picture shown in Figure 24 A, the picture shown in Figure 24 C has the described message on the message described player " first " input, that be added to described player " second " ' we come together to take a risk '.
Figure 25 is a width of cloth flow chart, has shown processing remuneration payment processes that the step S135 by Figure 16 carries out and described remuneration payment processes correspondence, that carried out by described shop server.At first, the described CPU 101 of described terminal device 1 sends remunerations payment request signals (step S1350) to described shop server 2.When described terminal device 1 has been received described remuneration payment request signal, the described CPU 201 of described shop server 2 just according to the described player information (referring to Figure 14) of storage among the described RAM 203, judges whether described player has finished described task (step S3350).If determine that in described step S3350 described player has finished described task, the described CPU 201 of described shop server 2 just inquires about described remuneration decision table, accepts form (participant's number in the described task) according to described type of finishing the work, described player's grade and described task and determines described remuneration (step S3351).
As shown in figure 26, in the left column of described remuneration decision table, storing the task code of forming by two signals.In its right row, storing the remuneration of this task correspondence.For example, the corresponding remuneration of described task " AA " is 100, and the corresponding remuneration of described task " AB " is 300.
After described step S3351, the described player information (referring to Figure 14) of storage among the described RAM 203 of described CPU 201 inquiries judges that described player is whether with described many people pattern finish the work (step S3352).If determine to finish the work, then divide (step S3353) pari passu according to participant's number of described task by the described remuneration of described step S3351 decision with described many people pattern.For example, when four players participated in described task " AA ", described remuneration became 25.
If determine that in described step S3352 described player has finished described task with described single player mode, rather than with described many people pattern, if perhaps carried out described step S3353, described CPU 201 just is updated in the described player information (referring to Figure 14) (step S3354) of storage among the described RAM 203.Exactly, remove the data of described taskbar, and described amount of money increases by described remuneration.The described CPU 101 of described terminal device 1 upgrades described player information, with the information synchronization (step S1351) of upgrading the player in the described shop server 2.
Next step will be carried out by the task of the described step S121 execution of Figure 15 with reference to Figure 27 introduction and handle routine.Figure 28 is a width of cloth flow chart, has shown the processing that described shop server is carried out, corresponding to described terminal device described routine that carry out, Figure 27.Figure 30 A to 30D is a schematic diagram, has shown the example of multi-picture, is presented on described first display 11 of described terminal device 1 when the described processing of carrying out shown in Figure 27 and 28.
At first, the described CPU 101 of described terminal device 1 judges whether to have imported the operational order (step S150) to described role.When described player handles various buttons 118 or described control stick 119, just can import operational order to described role.When having imported the operational order to described role, described CPU 101 is just to the 2 transmit operation orders (step S151) of described shop server.This step is corresponding to the step S330 of Figure 28.
If if determine not have to import to described role's operational order in described step S150 or carried out described step S151, described CPU 101 just judges whether to have received described player information (step S152) from described shop server 2.This step is corresponding to the step S332 of Figure 28.If determine to have received described player information, described CPU 101 just is updated in the described player information (step S153) of storage among the described RAM 103 according to this player information.
If do not receive described player information or carried out described step S153 that described CPU 101 just judges whether to have received display command (step S154) from described shop server 2 from described shop server 2 if in described step S152, determine.This step is corresponding to step S333, S335, S338 or the S341 of Figure 28.
If determine to have received described display command in described step S154, the picture that described CPU 101 just carries out described first display 11 or described second display 12 shows processing (step S155).In this step, described CPU 101 provides described display command to described first drawing processing unit 111 or the described second drawing processing unit 112.The described first drawing processing unit 111 is quoted the described player information (referring to Figure 14) of storage in described RAM 103 and is extracted picture data from described ROM 102 according to described display command.Then, according to the described display priority on described first display 11 order of background frame, huge beast picture and role's picture (for example according to), stored picture data in described video-ram, thus produce game picture and output to described first display 11.As a result, described game picture just is presented on described first display 11.
When utilizing three-dimensional picture to show described game picture, the described first drawing processing unit 11 is just calculated, the position of some objects (object of for example forming described role, described huge beast etc.) in three dimensions of storage among the described ROM 102 is transformed into their positions in pseudo-three dimensions, and the light source computing etc.In addition, the described first drawing processing unit 111 writes processing also according to described result of calculation (for example data texturing being mapped to the zone by the described video-ram of appointments such as polygon) to the picture data execution that will be plotted on the described video-ram.Thereby produced described game picture and outputed to described first display 11.As a result, the described game picture of being made up of three-dimensional picture just is presented on described first display 11.The described second drawing processing unit 112 is extracted predetermined picture according to described display command from described ROM 102.Then, the described second drawing processing unit 112 is according to the display priority on described second display 12, stored picture data in described video-ram.Thereby produced described predetermined picture and outputed to described second display 12.As a result, described predetermined picture just is presented on described second display 12.
In described step S154, as (Figure 28) (step S333) when described shop server 2 has been received the display command that will show described game picture, just carry out described step S155, so that described game picture (referring to Figure 30 A) is presented on described first display 11.Picture shown in Figure 30 A is the picture that is presented on described first display 11 of the described terminal device of being handled by described player " P1 " 1.This width of cloth picture has corresponding role's picture P1 ' of described player " P1 " and the corresponding role's picture P2 ' of described player " P2 ".
In described step S154, as (Figure 28) (step S335) when described shop server 2 has been received the display command that will show Chat button, just carry out described step S155, so that described Chat button 92 is presented on described first display 11 (referring to Figure 30 A).Therefore, when picture displayed on first display is not only to comprise a role, but when comprising two or more role, Chat button 92 is also shown on the display.Arranged described Chat button 92 " chat " in the lower right of picture shown in Figure 30 A.Described player touches described Chat button 92 by described touch-screen 14, so that the instruction of chat is carried out in input.
In described step S154, as (Figure 28) (step S338) when described shop server 2 has been received the display command that will show chat window, just carry out described step S155, be presented on described first display 11 so that described chat window 90 (referring to Figure 30 B) comprises three chat messages 90a to 90c.Chat window 90 has been arranged in lower right at picture shown in Figure 30 B, comprises three chat messages 90a to 90c, ' what are you doing? ', ' where is this? ' and ' who are you? '.Described player touches any chat messages, the chat messages that selection will send by described touch-screen 14.Then, described player " P1 " touches the corresponding role's picture P2 ' of described player " P2 " by described touch-screen 14, so that send described selected chat messages to described player's " P2 " described terminal device 1.
In addition, in described step S154, as (Figure 28) (step S341) when described shop server 2 has been received the display command that will show chat messages, just carry out described step S155, so that described chat messages 91 (referring to Figure 30 C and 30D) is presented on described first display 11.Picture shown in Figure 30 C is when having shown picture shown in Figure 30 B and having selected described chat messages 90b by described touch-screen 14, picture displayed on described first display 11 of the described terminal device of being handled by described player " P1 " 1.Where is this to have shown described chat messages 91 ' near the corresponding described role's picture P1 ' of described player " P1 "? '.At this moment, on described first display 11 of the described terminal device 1 (it is the destination of described chat messages) that described player " P2 " handles, demonstrate picture shown in Figure 30 D.Where is this to have shown described chat messages 91 ' near the corresponding described role's picture P1 ' of described player " P1 "? '.In addition, the lower right of described screen has shown described chat window 90, comprises three chat messages of 90d to 90f ' this be traces ', ' I do not know ' and ' do not have and answer '.
If do not receive described display command or carried out described step S155 that described CPU 101 has just judged whether to import the instruction (step S156) that will carry out described chat if in described step S154, determine.When described player touches described Chat button 92 by described touch-screen 14, just can import this instruction.If determined to import the instruction that will carry out described chat, described CPU 101 just sends chat fill order (step S157) to described shop server 2.This step is corresponding to the step S336 of Figure 28.
If determine that in described step S156 input will not carried out the instruction of described chat, if perhaps carried out described step S157, described CPU 101 has just judged whether to import the instruction (step S158) that will select chat messages.When described player touches among three chat messages 90a to 90c that comprise in the described chat window 90 any one by described touch-screen 14, just can import this instruction.At this moment, described CPU 101 is as message input unit, according to described player's operation input a piece of news.
If determined to import the instruction that will select described chat messages in described step S158, described CPU 101 just is stored in described selected chat messages among the described RAM 103 (step S159).To select the instruction of described chat messages if in described step S158, determine not input, if perhaps carried out described step S159, described CPU 101 has just judged whether to import the instruction (step S160) that will select role's (it is the destination of described chat messages).When described player touches described role's picture P2 ' by described touch-screen 14, just can import this instruction.At this moment, described CPU 101 selects any argument look picture as selected cell in the described role's picture that comprises from described game picture.
If determined to import the instruction that will select described destination case in described step S160, described CPU 101 just is stored in the destination data of the described terminal device 1 of expression (it is the destination of described chat messages) among the described RAM 103 (step S161).Next step, described CPU 101 is sent in described chat messages and the destination data of storing among the described RAM 103 (step S162) to described shop server 2.Receive the described CPU 201 of the described shop server 2 of described chat messages and destination data, specify the described terminal device 1 that is used as the destination, and send described chat messages to described terminal device 1 as described destination according to destination data.At this moment, described CPU 101 is as message sending unit, and it sends to the described chat messages of described CPU 101 inputs that are used as described message input unit on the used described terminal device 1 of described player of handling described role (role's picture that expression is selected by the described CPU 101 as described selected cell).
To select the instruction of described destination case if in described step S160, determine not input, if perhaps carried out described step S162, described CPU 101 is the inquiry described player information (referring to Figure 14) of storing in described RAM103 just, and judges whether to satisfy preset task and finish condition (step S163).Finish condition as described preset task, example can be that described underworld gang, described role were finished, returned to task vitality is zero (0) etc.
Do not finish if determine described task recreation, described process just proceeds to described step S150.Otherwise if determined described task game over, this subprogram also finishes.
Next step will state the processing that shop server 2 is carried out with reference to Figure 28 place of matchmakers.At first, described CPU 201 judges whether to have received described operational order (step S330) from described terminal device 1.If determine to have received described operational order, described CPU 201 just upgrades the described player information (step S331) of storage among the described RAM 203 and sends described player information (step S332) to described terminal device 1 according to this operational order.These steps are corresponding to the described step S152 of Figure 27.
Next step, described CPU 201 sends display command to described terminal device 1, makes described first display 11 show described game picture (step S333) according to described player information.This step is corresponding to the described step S154 of Figure 27.
If in described step S330, determine not receive described operational order, if perhaps carried out described step S333, described CPU 201 just inquires about described player information and judges in the described game picture that shows on described first display 11 of described terminal device 1 whether comprise the described role (step S334) who represents any other role.If determine to comprise any other role, described CPU 201 just sends described display command to show described Chat button (step S335) to described shop server 2.This step is corresponding to the described step S154 of Figure 27.
If determine that in described step S334 same game picture does not comprise any other role, if perhaps carried out described step S335, described CPU 201 just judges whether to have received chat fill order (step S336).This step is corresponding to the described step S157 of Figure 27.If determine to have received described chat fill order, described CPU 201 just selects (for example 3) chat messages of predetermined number in the described chat messages tabulation of storage from described ROM 202.
Figure 29 is a width of cloth schematic diagram, has shown the example of chat messages tabulation.Storing the 4-digit number and the corresponding described chat messages of described numeral that identify described chat messages in the left column.This represents initial message.In the row on its right side, storing three first answer message for every initial message.In addition, in the row on its right side, storing three second answer message answering message for every first.Described initial message is when described player carries out the instruction of described chat by described touch-screen 14 inputs, the message (referring to Figure 30 B) that shows on described first display 11 of described terminal device 1.Described first to answer message be to receive the message (referring to Figure 30 D) that shows on described first display 11 of described terminal device 1 of described initial message.In addition, although show in Figure 30 A to 30D, described second to answer message be to receive that described first answers the message of demonstration on described first display 11 of described terminal device 1 of message.
Carry out after the described step S337, described CPU 201 sends display command to described terminal device 1, to show chat window, comprises the selected chat messages (step S338) by described step S337.This step is corresponding to the described step S154 of Figure 27.
If determine not receive described chat fill order in described step S336, if perhaps carried out described step S338, described CPU 201 just judges whether to have received described chat messages and destination data (step S339).This step is corresponding to the described step S162 of Figure 27.If in described step S339, determine to have received described chat messages and destination data, described CPU 201 just specifies the described terminal device 1 (step S340) that is used as described chat messages destination according to destination data, and send described display command to described terminal device 1, to show described chat messages (step S341) as described destination.This step is corresponding to the described step S154 of Figure 27.
Next step, described CPU 201 inquires about the described player information (referring to Figure 14) of storage among the described RAM 203 and judges whether to have satisfied described preset task and finishes condition (step S342).If determine that not satisfying described preset task finishes condition, described process is just returned described step S330.Finish condition, this end of subroutine if determine to have satisfied described preset task.
Figure 31 is a width of cloth flow chart, has shown that the biographical data that described central server 3 is carried out generates processing.Carry out this processing when beginning according to the described recreation of present embodiment.At first, described 301 time starteds of CPU are checked processing, so that measure the time (step S350) that begins the back experience according to the described recreation of present embodiment.With regard to this step, measure described experience time can by on described RAM 303, be provided with timer and by regular interruption processing etc. to described RAM 303 in the described timer numerical value of storage upwards count successively.In addition, described timer also can be provided in the described control assembly 300.In addition, except described step S350, also can obtain the current time by the internet by the predetermined cycle.
Next step, described CPU 301 judges whether to have stored to have polytype, described task and finish the game history data of relevant key element (referring to Figure 13 B) (step S351) in described RAM 303.In addition, when described terminal device 1 is carried out the described step S123 of subprogram shown in Figure 15, operate the relevant historical data of the described player of described terminal device 1 and just send to described central server 3 and be stored in the described RAM 303 from described shop server 2.In described step S351, judge that have polytype, described task finishes the historical data of relevant key element and whether be present among the described RAM 303 in the new stored history.
Next step, described CPU 301 inquires about stored history evaluation table among the described ROM 302 according to the game history data (referring to Figure 13 B) of storage among the described RAM 303, and point (step S352) is estimated in decision.Figure 32 is a width of cloth schematic diagram, has shown the example of historical data evaluation table.In described historical data evaluation table, for every task, the described key element of amusement history and described evaluation spot correlation.For example, when described task " AA ", if the grade of this moment is equal to or less than 3, described evaluation point is one (1), if described grade surpasses 3, described evaluation point is zero (0).So, when having finished described task, make high praise with inferior grade.In addition, if required time within an hour, described evaluation point is one (1), if required time surpasses one hour, described evaluation point is zero (0).Therefore, when finishing described task at short notice, make high praise.In addition, if the participant's number in the described task is one (1), described evaluation point is 1, if the participant outnumber one (1) (equal or more than 2), described evaluation point is zero (0).So, during selected described single task, make high praise.
In addition, according to the inquiry of the game history data shown in Figure 13 B described historical data evaluation table shown in Figure 32, for described player " fourth ", the described evaluation point of described task " AA " is 1, and the described evaluation point of described task " AC " is 2.
After the described step S352, described CPU 301 is according to described evaluation point query evaluation message generation table and use that stored history produces described evaluation message (step S353) among the described RAM 303.Figure 33 is a width of cloth schematic diagram, has shown the example of estimating message generation table.Produce in the table in described evaluation message,, storing described evaluation point and be equal to or greater than 2 o'clock evaluation message and described evaluation o'clock less than 2 o'clock evaluation message for every task.In addition, estimating message for every all has some row, and the described key element of amusement history and fixing expression are alternately arranged wherein.By being inserted respectively, the described key element of amusement history just produced described evaluation message in the described row.
Utilize the game history data shown in Figure 13 B, produce the following message of estimating by inquiring about evaluation message generation table shown in Figure 33.In other words, because described player " fourth " is 2 for the evaluation point of described task " AA ", described evaluation message becomes the good evaluation message of estimating of expression ' " fourth " sent goods to XX satisfactorily in " grade 2 " " oneself " within " two hours " '.In addition, because described player " fourth " is 1 for the evaluation point of described task " AB ", described evaluation message becomes the evaluation message that the expression difference is estimated ' " fourth " be no less than with " three people " in " grade 11 " and strive defeating △ △ defendance in " two hours " ● ● princess '.
After the described step S353, the evaluation message that described CPU 301 produces in described step S353 according to the time shaft editor of described recreation also produces biographical data (step S354).For example, in described step S353, when producing described evaluation message is to " AE " for the task " AA " shown in Figure 13 B, and in described step S354, because according to these evaluation message of time shaft editor of described recreation, described evaluation message is with the order comment of task " AA ", " AC ", " AD ", " AE " and " AB ".Next step, described CPU 301 is stored in biographical data among the described RAM 303 (step S356), and described process is returned described step S351.
Figure 34 is a width of cloth flow chart, when having shown the biography picture, by the processing of described card vending machine 6 and 3 execution of described central server.At first, described CPU 601 utilizes described ID card card reader 616 to read described player's ID data (step S610) from described ID card 8.Utilize described ID card card reader 616 to utilize described communication interface circuit 604 to send request signal through described shop server 2 to described central server 3, ask the biographical data (step S611) of this ID data correspondence by described special circuit 5 from the described CPU 601 that described ID card 8 reads the ID data.When the described CPU 301 of described central server 3 receives the described request signal, extract biographical data in the biographical data of from described RAM 303, storing according to described ID data (in the described step S356 of Figure 31, being stored in the biographical data among the described RAM 303), and this biographical data sent to described card vending machine 6, it is the source (step S370) of described request signal.In addition, except biographical data, can also from described ROM 302, extract the picture of expression picture data content, and send with biographical data.
The described CPU601 that receives the described card vending machine 6 of biographical data from described central server 3 utilizes described drawing processing unit 611 to make described display 61 demonstrate biography picture (step S612) shown in Figure 35, this end of subroutine according to this biographical data.
Figure 35 is a width of cloth schematic diagram, the biography picture example that has shown on the display 61 of described card vending machine 6 when having shown the processing of carrying out Figure 34.Above described screen, arranged picture the biography of the fourth ' '.In addition, arranged the biography picture of representing biographical data with form in the left side of described screen.Date when exactly, described task is finished every relevant described evaluation message and all finished with described task is relevant.In addition, arranged the picture of expression biographical data content on the right side of described screen.
As mentioned above, according to the described games system of present embodiment, described player selects described role's picture of comprising in the described game picture, so that specify as the player of described destination and send described message.Therefore, utilize and the communicating by letter of described appointment player, might make up that described good friend concerns and exchange useful information with the player of described appointment.In addition,, player might be specified, therefore operability can be strengthened as described message destination if selected the described role's picture that comprises in the described game picture.
In the present invention, as in the present embodiment, in described many station terminals equipment 1 each all has described touch-screen 14, it is provided in the front of described display unit (described first display 11), and can detect described player's contact, so that when detecting described contact, export the described detection signal of the described contact position of expression.Under the preferable case, the display position that described role's picture that described selected cell (CPU 101) is selected shows meets the contact position of representing from the described detection signal of described touch-screen 14 outputs.Described player is when utilizing multiple button 118 or described control stick 119 to carry out moving of described role or attack operation, touch described role's picture by described touch-screen 14, so that specify player, thereby strengthen described operability fast as described message destination.
Can be with the following manner selection of executing the task.When in game picture, the role corresponding with player contacts with another role, can select another role to receive the message that the player imported.In this example, can omit the operation of only specifying as the player of message purpose.In other words, a player can not pass through touch-screen 14, but specifies another player as the message destination by button 118 or control stick 119.Therefore, can improve operability.Further, in this case, when the role contacts with each other, transmit message in game picture, make the player feel just as carrying out actual session, thereby strengthened sensation on the spot in person.
Under the situation that present embodiment is selected, progress according to described recreation or chat from the described chat messages tabulation (referring to Figure 29) of storing the polytype chat messages is selected three chat messages, the described chat window that shows comprises three chat messages, therefrom sends a piece of news.Yet in the present invention, send a piece of news in the whole chat messages (all predetermined chat messages) that also can select from described chat messages tabulation, to comprise.In addition, described terminal device 1 also can have message input unit such as keyboard, makes described player freely to produce and to import message by described message input unit.In addition, described games system of the present invention also can be constructed as the described chat messages of described RAM 203 storages of described shop server 2, it is finished message as described input and exchanges during described task recreation, and described input is finished message and read on described underworld gang bulletin board.Owing to this reason, multidigit player can provide described information, so that chat with many players of appointment, no matter when described chat takes place.In addition, the described many players of appointment that participate in described recreation can read described information deposit, and no matter when described reading takes place, thereby further promote the described chat between the described player.
In addition, in the present embodiment, because described message stores is in the described RAM 203 of described shop server 2 (step S3332), so the communication on different time points can realize between the described player.In other words, even when described player does not participate in the described recreation simultaneously, they are exchange message mutually also.
In addition, by described player can import the described message stores on the described underworld gang bulletin board in described ROM 202 as messaging list (referring to Figure 23), the described message that import is limited to the message that comprises in this tabulation.Therefore, when many unspecified participants send information, can prevent to send the information that does not conform to public order and good rule.
The described games system of introducing in above embodiment has described many station terminals equipment 1, can be connected to the described shop server 2 of described many station terminals equipment 1 and the described central server 3 that can be connected to described shop server 2 by described communication line 4 communicatedly communicatedly by described special circuit 5.Yet the invention is not restricted to this example.
To introduce another example of the games system according to the present invention herein.Figure 36 is a width of cloth schematic diagram, has shown according to games system configuration of the present invention, as another example.Games system shown in Figure 36 has many station terminals equipment 1010, can be connected to some shops server 1020 of described many station terminals equipment 1010 and the described central server 1030 that can be connected to described Duo Tai shop server 1020 by described communication line 1040 communicatedly communicatedly by described special circuit 1050.In addition, described games system also has card vending machine 1060, and it is connected to described shop server 1020 by the used described special circuit 1050 in every family shop.In addition, in the Q of shop, arranged shop server 1020 and the used shop server 1020 of recreation B that recreation A is used.
Described central server 1030 have database server 1039 and Duo Tai game server 1031,1032 ...Described database server 1039 is carried out (1-1) data management to every ID data of authorizing every player, the checking when (1-2) described recreation begins, and (1-3) transmission of game data.
Specifically, with regard to above-mentioned (1-1), described database server 1039 is managed (storage, setting, renewal etc.) and is for example authorized described player's ID data, verifies the used described password of described player, kind and the game data that described player participates in playing.In addition, game data comprises the raising of described role that for example described recreation progress (role's unique data etc.), described player handle, this role's described grade point or ability, described ability etc.
With regard to above-mentioned (1-2), described database server 1039 is carried out checking to described player by using for example described ID data and password, and allows to participate in described recreation.In addition, with regard to above-mentioned (1-3), described database server 1039 for example according to described player's ID data, sends character data from described game data to described terminal device 1010.
Described game server 1031,1032 ... be arranged as corresponding to executable some recreation in described games system according to present embodiment.In addition, one of described many game servers are corresponding to the described game server according to the described recreation of present embodiment.Described game server 1031,1032 ... (being called described game server 1031 etc. hereinafter) carries out the mapping that (2-1) be arranged between the some described terminal device 1010 in the different shops and handles, and (2-2) the relevant Flow-rate adjustment of the mapping described data communication in back.
Specifically, when participating in described recreation by operating described terminal device 1010 with regard to above-mentioned (2-1) or described player with regard to, described game server 1031 grades judge whether that other players participate in described recreation.Then, if determine that other players participate in described recreation, just the described terminal device 1010 of this player's operation is carried out described mapping.Otherwise,, just set the CPU player if determine that other players do not participate in described recreation.When having set described CPU player, described shop server 1020 can be set at described CPU player, and perhaps described central server 1030 (for example described game server 1031 etc.) can be set at described CPU player.
In addition, with regard to above-mentioned (2-2), described game server 1031 grades are handled between the described terminal device 1010 that is shone upon in the described mapping by above-mentioned (2-1), carry out the relevant Flow-rate adjustment of described data communication.For example, the data received from the described terminal device 1010 that is connected to it (described recreation B is used) described shop server 1020 of described shop P of handle such as described game server 1031 send to the described terminal device 1010 that is connected to it (described recreation A is used) described shop server 1020 of described shop Q.Therefore, only directly receive data, between described shop server 1020, do not carry out described direct data communication simultaneously from described central server 1030 according to the described shop server 1020 of present embodiment.
Described shop server 1020 is connected to described central server 1030 by router one 070.Described router one 070 has predetermined routing table.As described shop Q shown in the drawings, when in same shop, being equipped with described Duo Tai shop server 1020, described router one 070 receives game data etc. from described central server 1030, and this game data is sent to the described shop server 1020 that is connected to the described terminal device 1010 that is used as described destination by described special circuit 1050.In addition, when carrying out described data communication between the described terminal device 1010 of the described Duo Tai shop server 1020 that in being connected to same shop, is equipped with, described router one 070 receives game data etc. by described shop server 1020 from described terminal device 1010, and, this game data is sent to the described shop server 1020 that is connected to the described terminal device 1010 that is used as described destination by described special circuit 1050 by the described routing table of inquiry.
Described shop server 1020 is carried out between (3-1) described central servers 1030 and the described terminal device 1010 or is connected to the relevant described Flow-rate adjustment of described data communication between the described terminal device 1010 of the described Duo Tai shop server 1020 that is equipped with in the same shop, and (3-2) application program downloads to described terminal device 1010.
Specifically, with regard to above-mentioned (3-1), described shop server 1020 is carried out the relevant described Flow-rate adjustment of described communication of game data etc. between described central server 1030 and described terminal device 1010.But, when being connected to same shop server 1020 as the described terminal device 1010 of described destination or be connected to another shop server 1020 that is equipped with in the same shop, game data etc. do not send to described central server 1030.In this case, proceed to the described data communication of described terminal device 1010.
In addition, with regard to above-mentioned (3-2), when receiving request from described central server 1030 download request signals from described terminal device 1010, described shop server 1020 downloads to this terminal device 1010 to described application program.Described application program comprises relevant several data and the program of described game content (for example picture data etc.), and the bulletin board program of some functions in the described recreation being distributed to the described input block that is equipped with in the described terminal device 1010 (not shown)s such as (for example) a plurality of input switches.In addition, the described application program of described download is not limited to download from described shop server 1020.As an alternative, also can download from described central server 1030.
Described terminal device 1010 is connected to described shop server 1020 by described special circuit 1050.Described terminal device 1010 is carried out (4-1) and is downloaded described application program, and (4-2) advances described recreation.Specifically, with regard to above-mentioned (4-1), during opening power, described terminal device 1010 sends the request signal request to described shop server 1020 and downloads described application program, and carries out the download of described application program.The application storage of downloading is in the temporary storage area of RAM described in the described terminal device 1010 etc.In addition, with regard to above-mentioned (4-1), described terminal device 1010 utilizes the application program of described download to carry out the propelling of described recreation.The described propelling of described recreation is carried out as follows.Described terminal device 1010 receives data from described database server 1039 in described recreation in beginning, so that obtain every ID data that every player is authorized.During described recreation advanced, the data of another station terminal equipment 1010 exchanged by described shop server 1020 in described terminal device 1010 and the same recreation, pass through described central server 1030.But, if another station terminal equipment 1010 is connected to same shop server 1020 or is connected to another shop server 1020 that is equipped with in the same shop, game data etc. just do not send to described central server 1030.In other words, described game data etc. sends to described terminal device 1010.In described game over, game data that upgrades during described recreation or described game result itself send to described database server 1039.In addition, except described terminal device 1010, can also carry out the described propelling of described recreation by described shop server 1020.
Described card vending machine 1060 can be communicated by letter with described central server 1030 by described shop server 1020.Described card vending machine 1060 receives the input operation of described player to personal information, and sells and wherein storing the described ID card of ID data.Described ID card is used in described recreation when beginning, and the ID card card reader that is equipped with in the described terminal device 1010 is read the ID data.
In this embodiment, the described first drawing processing unit that is equipped with in the described terminal device 1010 makes described first display as display unit demonstrate described game picture as picture display unit, comprises described role's picture of representing described role.The described CPU that is equipped with in the described terminal device 1010 selects any argument look picture as selected cell in the described role's picture that comprises from above-mentioned game picture.The described CPU that is equipped with in the described terminal device 1010 is as message input unit, according to described player's operation input message.The described CPU that is equipped with in the described terminal device 1010 sends to the described terminal device 1010 that described player (he is handling the described role who is represented by the selected described role's picture of above-mentioned selected cell) uses to the described message of described message input unit input as message transmission unit.In addition, if the described terminal device 1010 as described destination is connected to same shop server 1020, just described message is sent to described terminal device 1010 as described destination as the described CPU of the described terminal device 1010 of described message transmission unit, and without the described game server 1031 of described central server 1030 etc.Otherwise, if the described terminal device 1010 as described destination is connected to different shop servers 1020, just through the described game server 1031 of described central server 1030 etc., described message is sent to the described terminal device 1010 that is used as described destination as the described CPU of the described terminal device 1010 of described message transmission unit.
Next step will introduce games system in accordance with another embodiment of the present invention with reference to Figure 37.Same as the previously described embodiments in essence according to the configuration that the described games system of present embodiment has, therefore will only introduce difference below.
In the present embodiment, carry out processing, utilize the first drawing processing unit 111 on first display 11, to demonstrate the picture of schematically representing described underworld gang room shown in Figure 37 if carry out described underworld gang, rather than the picture shown in Figure 17 A or Figure 17 B.On the upper left side of described screen, the made expression demonstration in ' underworld gang room '.The article window of holding is sold in object 704, the expression of object 703, the expression of object 702, the expression of in the described room of underworld gang, arranged expression object 701, the expression of ' task inquire about/accept window ' ' bulletin board ' ' remuneration receive window ' ' information collection space ' ' object 705, expression ', and task begins to export ' object 706.(layout of these objects is not limited to situation shown in the accompanying drawing.For example, these objects can be arranged arbitrarily.) in addition, the role 801 who represents described player is near the starting stage that the execution of described underworld gang is handled is arranged in the inlet (not shown).Described player can move his described role 801 of expression arbitrarily by the described control stick 119 of the described game terminal 1 of operation.Inquire about/accept window, described bulletin board, described remuneration payment window, described information collection space, described sale according to the described task of expression and hold whether to have made between described object that article window or described task begin to export and the described player's of expression the described role and hit judgement, carry out the judgement of ' whether imported task inquiry/accept instruction ', ' whether imported bulletin board use instruction ', ' information of whether having imported collect instruction ', ' whether imported sale the article of holding instruct ' or ' whether imported task sign on '.
To introduce below according to described underworld gang present embodiment, shown in Figure 16 and carry out the processing routine.
In step S130, the relation that described role 801 by representing described player and described task are inquired about/accepted between the window object 701 is made described hitting when judging, described CPU101 just determines to have imported described task and inquires about/accept instruction.
' task begin ' (step S131) shown in part that if described player accepts described task, described CPU 101 is just shown in Figure 21 B ' task inquiry/acceptance ' is changed in the task inquiry/acceptance processing.
In step S132, described CPU 101 utilizes the described player's of expression described role 801 and the described position relation between the described bulletin board object 702, according to the described operation of described player by described game terminal 1, picture data and described bulletin board object 702 to described role are carried out comparison process, if definite described role 801 and described bulletin board object 702 become be in contact with one another, then determine to have imported described bulletin board and use instruction.At this moment, described CPU 101 is as the position judgment unit, and it judges whether described role is positioned at the precalculated position.
In step S134, if described role 801 by representing described player and the described relation between the described remuneration receive window object 703 are made the described judgement of hitting, described CPU101 just determines to have imported described remuneration payment request instruction.
In step S136, if described role 801 by representing described player and the described relation between the described information collection space object 704 are made the described judgement of hitting, described CPU101 just determines to have imported described information and collects instruction.
In step S138, if make the described judgement of hitting by described role 801 and the described described relation of being held between the article window object 705 of selling of representing described player, described CPU 101 just determines to have imported the described sale article of holding instruction.
In step S140, after described task is accepted to handle, if the described relation that described role 801 by representing described player and described task begin to export between the object 706 is made the described judgement of hitting, described CPU 101 just determines to have imported described task sign on.
As mentioned above, described games system according to present embodiment, described player handle the expression he described role and described role 801 become the contact described bulletin board object 702 the moment import described message, thereby strengthen the sensation that is in on-the-spot demonstration, described seemingly player is really at the enterprising running hand write operation of described bulletin board.
Equally, the moment that becomes the object of the described bulletin board of contact expression described player is made described bulletin board permission, thereby strengthens the sensation that is in on-the-spot demonstration, and described seemingly player really sees described bulletin board.
In addition, as another embodiment, can optionally send described message according to every player's described amusement history.Introduce this embodiment below with reference to Figure 43.Figure 44 has shown in advance from each station terminal equipment and has sent to described shop server and gathering of messaging list finished in the input that is stored in the described RAM203." querying condition " in Figure 44 table is used to limit the player that can receive message, based on player's the amusement history of input message.Querying condition can be provided with by the player, also can preset.
In the step S3341 of Figure 43, from described game terminal receive described shop server 2 that described input finishes message request in advance from described RAM 203 the described inputs of storage finish and read described each bar message (step S3342) in the message successively.Then, described shop server 2 compares the described querying condition of storage in the essential information of the game history information that is stored in described player among the described RAM 203, the described message of request equally and every message, and judges whether the described player's of the described message of request described historical information meets described querying condition (step S3343).For example, with reference to Figure 14, if described player third asks described input to finish message from the described game terminal b1 of its operation, as from Figure 44 finding, 001 message just transmits Sequence Number, because it satisfies described querying condition (same levels) (step S3344), and 002 and 003 the message of not transmitting Sequence Number, because they do not satisfy described querying condition.
Described querying condition is not limited to ask the described player's of described message grade.For example, can only send to player to described message, as sequence number shown in Figure 44 003 with appointment article.
Whether judgement satisfies described querying condition (step S3343) for every player.If all message are all passed through check (step S3345: be), this end of subroutine.If message is arranged without check (step S3345: not), just call described message once more and repeat described routine from described tabulation.
Thereby do not have following situation: the described message of every player's input does not send to all players with making any distinction between.In addition, can carry out described information exchange according to every player's described grade or described recreation progress.As a result, described player can prevent to lose interest in described recreation owing to spreading unchecked of described information.In addition, as sequence number shown in Figure 44 003, can only send to player to described message, so described story can have the leeway of expansion with appointment article.
In addition, use among the step S3330 that handles in described bulletin board shown in Figure 22, described shop server 2 can send the message picture data and come in the source data any one (showing that on described terminal device 1 described bulletin board message is required) as message data.When mapping program, when being stored in the described terminal device 1 as the grain picture surface information of drawing source picture data, map information etc., source data means arranges in the three dimensions coordinate data of the object of arranging, the used vertex information such as identification information of the role's picture of arranging in a plurality of objects, the two-dimensional space.Compare with the situation that sends the message picture data, the advantage that sends source data is that amount of communication data diminishes.
The described remuneration payment processes of carrying out at described step S135 shown in Figure 16 is not limited to described processing shown in Figure 25, and can be processing shown in Figure 38.In Figure 38, step S3352 shown in Figure 25 and S3353 have been omitted.
In step S3351 shown in Figure 38, the described CPU 201 of described shop server 2 accepts form (participant's number in the described task) according to described type of finishing the work, described player's grade and described task and determines described remuneration.
Figure 39 A and Figure 39 B have shown the remuneration decision table that is different from Figure 26 respectively.Figure 39 A one width of cloth schematic diagram has shown an example of the used remuneration decision table of described task " AA ".Described remuneration decision table is stored among the described ROM 202 of described shop server 2 as data.In addition, what introduce is the example of the used remuneration decision table of described task " AA " herein, but the used remuneration decision table of other tasks is stored among the described ROM 202 too as data.
In the described remuneration decision table shown in Figure 39 A, described remuneration is relevant with the combination that described player's (the described role corresponding with described player) grade and described task are accepted form (task participant's number).For example, when described player's grade is 1 and described task when accepting form and being single player mode, described remuneration becomes 100.
In addition, in the described remuneration decision table shown in Figure 39 A, even when having finished same task (being described task " AA " herein), described player's grade is high more, and described remuneration is high more.For example, when described task is accepted form and is described single player mode, if described player's grade with 1,2,3 ... order improve, described remuneration also with 100,120,140 ... order improve.
So when determining described remuneration with reference to the described remuneration decision table shown in the figure 39A, even in the task of low difficulty, the described remuneration that high-grade player receives also can be higher than described remuneration that the inferior grade player the receives result as described recreation.
Except the described remuneration decision table shown in Figure 39 A, can also reference example shown in Figure 39 B as described in the remuneration decision table determine as described in remuneration.Figure 39 B one width of cloth schematic diagram has shown another example of the used remuneration decision table of described task " AA ".
In the described remuneration decision table shown in Figure 39 B, as Figure 39 A, described remuneration is relevant with the combination that described player's (the described role corresponding with described player) grade and described task are accepted form (task participant's number).But, described relevant remuneration is different from remuneration described in Figure 39 A.In other words, in the described remuneration decision table shown in Figure 39 B, even when having finished same task (being described task " AA " herein), described player's grade is high more, and described remuneration is low more.For example, when described task is accepted form and is described single player mode, if described player's grade with 1,2,3 ... order improve, described remuneration also with 300,280,260 ... order reduce.
So when determining described remuneration with reference to the described remuneration decision table shown in the figure 39B, even finished same task, the described remuneration that high-grade player receives also can only be lower than described remuneration that the inferior grade player the receives result as described recreation.
After the described step S3351, described CPU 201 skips step S3352 shown in Figure 25 and S3353 proceeds to step S3354.
In addition, the processing of being carried out by card vending machine 6 and central server 3 when showing described biography picture is not limited to processing shown in Figure 34, and can be processing shown in Figure 40.In Figure 40, after the step S612 of card vending machine described in Figure 34 6, increased step S613 to S615, after the step S370 of central server described in Figure 34 3, increased step S371 to S373.
After described step S612, this subprogram does not finish and continues to judge whether to have imported deletion described evaluation image instruction (step S613) by described player's operation.Can import this instruction by described player to the operation of button 618 on the described card vending machine 6.If determine the not described evaluation image instruction of input deletion, this end of subroutine.
Otherwise if determine to have imported the described evaluation image instruction of deletion, described CPU 601 just sends request signal to described central server 3, request deletion described evaluation message (step S614).When the CPU 301 of described central server 3 receives the described request signal, just carry out from the processing (step S371) of the described evaluation message of described RAM 303 deletions according to the described request signal.Next step, described CPU 301 upgrades the biographical data (step S372) of storage among the described RAM 303 and the biographical data after upgrading is sent to described card vending machine 6 (step S373) according to the result of described step S371.During the biographical data of the described CPU 601 of described card vending machine 6 after described central server 3 is received renewal, just on display 61, show biography picture (step S615) shown in Figure 41 according to biographical data utilization drawing processing unit 611.
When Figure 41 has shown the minimum evaluation message of input deletion under the state that demonstrates biography picture shown in Figure 35 on the described display 61 of described card vending machine 6 (the low evaluation message of estimating of expression), the biography picture that on display 61, shows.In other words, in Figure 41, deleted the minimum evaluation message among Figure 35.
Described messaging list is not limited to have the tabulation of fixedly expression-form shown in Figure 23.For example, can use messaging list with key element selection supplementary form shown in Figure 42.When the player wishes to participate in task with any other high-grade player ' during OO ', select sequence number ' 001 ' and the chooser sequence number of described messaging list ' L01 ' and ' M01 '.Can import message then ' I wish to participate in task OO ' with any other high-grade player.
In the above-described embodiments, introduce described bulletin board and be arranged in situation in the described underworld gang.But, the invention is not restricted to described embodiment.For example, the term of execution that described task is played, described bulletin board can be arranged in the gamespace.For example, represent that the object of described bulletin board can be provided near the inlet in dungeon (underground labyrinth), can allow described message input in the moment of hitting judgement of making this object and described role.
The described game picture that shows on described first display 11 is three-dimensional picture not necessarily.Two-dimensional picture also is applicable to this, and wherein the object of role or all categories is all arranged with the coordinate data that plane coordinates is fastened.
Introduced the example of described terminal device---have the casino gaming equipment of two displays (first display 11 and second display 12).But, the present invention also can be applied to domestic TV game station (wherein the domestic TV game station is connected to domestic TV), PC (it carries out video game program, as TV game device) etc.
With regard to described terminal device 1, under situation about being introduced, the input block that described player imports instruction has touch-screen 14, multiple button 118 and control stick 119.But, described input block also can be only by described touch-screen 14 or only constitute by multiple button 118 and described control stick 119.In addition, as described input block, can adopt for example well-known keyboard, mouse, pointing device etc.
In the above-described embodiments, under situation about being introduced, the described ROM 202 of described shop server 2 is storing the chat messages tabulation.But, the described ROM 102 of for example described terminal device 1 also can store described chat messages tabulation.
Some key elements any in described terminal device 1, described shop server 2 and the described central server 3 can be used as each unit according to the present invention.For example, in the above-described embodiments, described first display 11, described CPU 101 and the described keyboard of described terminal device 1 are used separately as display unit, selected cell and message transmission unit and message input unit.As an alternative, described each key element of described shop server 2 or described central server 3 also can be used as said units.
Though introduced the present invention, obviously manyly substitute, modifications and variations it will be apparent to those of skill in the art together with the specific embodiment of above general introduction.So more than the preferred embodiments of the present invention of Chan Shuing are to try hard to explanation rather than restriction.Can make multiple change and do not break away from define in following claims, the spirit and scope of the invention.

Claims (11)

1. games system wherein connects every many station terminals equipment and station server that display unit is all arranged by communication line, and the multidigit player operates the role of described every player's correspondence so that play games by using each station terminal equipment,
It is characterized in that described games system comprises:
The picture display control unit is used to make that described display unit shows the game picture that comprises described role;
Selecting arrangement is used for the operation according to the player, among the described role who from described game picture, comprises, select with the corresponding role of other players who carries out beyond the player of described operation in any one;
Message input device is used for the operation input message according to described player; And
Massage transmission device is used for the described message of described message input device input is sent to the used terminal device of player of operating the selected role of described selecting arrangement.
2. according to the games system of claim 1,
It is characterized in that each in described many station terminals equipment all has touch-screen, it is provided in the front of described display unit and detects player's contact, so that export the detection signal of expression contact position when detecting described contact; And
Described selecting arrangement is chosen in the role of the display position demonstration of the described contact position coupling of representing with the described detection signal of described touch-screen output.
3. according to the games system of claim 1,
It is characterized in that: described picture display control unit makes described display unit show described game picture, makes that the role corresponding with the player moves according to described player's operation; And
Described selecting arrangement is selected another role that mobile described role contacts with it according to described player's described operation.
4. according to the games system of claim 2,
It is characterized in that, the message input command button that the picture display control unit is presented at described display unit to form on the touch-screen, and when the player contacts message input command button, show a plurality of selectable message button, these message button are represented different message respectively, and form on touch-screen; And
The message input device input is by the message that message button is indicated of player touches.
5. games system wherein connects every many station terminals equipment and station server that display unit is all arranged by communication line, and the multidigit player operates the role of described every player's correspondence so that play games by using each station terminal equipment,
It is characterized in that described games system comprises:
The picture display control unit is used to make described display unit to show and comprises described role's game picture, and make described display unit show described game picture, so that the role corresponding with the player moves according to described player's operation;
Message input device provides in each terminal device, is used for the operation input message according to described player;
Primary importance is determined device, and whether any one that is used for determining described role is in primary importance;
The import admission device is used for when primary importance determines that device determines that a role is in primary importance, and the message input device of the terminal device that the described role's of permission operation player uses is by described communication line input message; And
Message storage devices provides in server, is used to store the message that described import admission device is allowed the described message input device input of the described message of input.
6. according to the games system of claim 5,
It is characterized in that described games system comprises:
Input request receiving system provides in server, is used for receiving message input request from described terminal device; And
The import admission information carrying means provides in server, is used for sending the one or more import admission information that message storage devices is stored to described input request receiving system from its described terminal device of receiving described message input request.
7. according to the games system of claim 5 or 6,
It is characterized in that described games system further comprises:
The second place is determined device, and whether any one that is used for determining described role is in the second place; And
Message picture data transmitting device, be used in described message stores in message storage devices, and when the described second place determine to determine that device determines that a role is in the described second place, send to the terminal device of correspondence and to comprise one of message picture data of the message of storing in the message storage devices.
8. according to the games system of claim 7,
It is characterized in that described games system further comprises:
The amusement history storage device provides in server, is used for when the player advances described recreation, all upgrades described player's amusement history and the described amusement history after the renewal and is stored in the memory of described server;
Relevant apparatus, be used for when described message storage devices is stored described message, make described message relevant with transmission conditions, described transmission conditions are based on player's amusement history, and described player uses the terminal device of the message input device with the described message of licensed input; And
Transmission of messages/refusal decision making device, be used for when the described second place determines that device determines that a role is in the described second place, to the player's that operates described role amusement history with compare by the described relevant apparatus described transmission conditions relevant with described message, and determine whether described message picture data transmitting device sends data.
9. according to the games system of claim 7 or 8,
It is characterized in that described first and second positions are unique.
10. games system wherein connects every many station terminals equipment and station server that display unit is all arranged by communication line, and the multidigit player operates the role of described every player's correspondence so that play games by using each station terminal equipment,
It is characterized in that described games system comprises:
The picture display control unit is used to make described display unit to show and comprises described role's game picture, and make described display unit show described game picture, so that the role corresponding with the player moves according to described player's operation;
Message input device provides in each terminal device, is used for the operation input message according to described player;
The 3rd position determining means, whether any one that is used for determining described role is in the 3rd position;
Message storage devices provides in server, is used to store the message of described message input device input; And
Message picture data transmitting device, be used in described message stores in message storage devices, and when described the 3rd position determining means determines that a role is in described the 3rd position, send to the terminal device of correspondence and to comprise one of message picture data of the message of storing in the message storage devices.
11. according to the games system of claim 10,
It is characterized in that described games system further comprises:
The amusement history storage device provides in server, is used for when the player advances described recreation, all upgrades described player's amusement history and the described amusement history after the renewal and is stored in the memory of described server;
Relevant apparatus, be used for when described message storage devices is stored described message, make described message relevant with transmission conditions, described transmission conditions are based on player's amusement history, and described player uses the terminal device of the message input device with the described message of licensed input; And
Transmission of messages/refusal decision making device, be used for when the described second place determines that device determines that a role is in the described second place, to the player's that operates described role amusement history with compare by the described relevant apparatus described transmission conditions relevant with described message, and determine whether described message picture data transmitting device sends data.
CNA2005100822242A 2004-07-01 2005-07-01 Game system Pending CN1714899A (en)

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