CN1582188A - 博彩游戏,彩票和交互式游戏方法 - Google Patents
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Abstract
一个博彩游戏系统和相关的方法利用和即时游戏博彩一起的因特网(18)。为了维护发售博彩(10)管辖权和年龄控制的需要,通过限制付款选项而得到管理,由于大部分博彩管辖权并不允许按信用为博彩彩票付款。每个博彩彩票包括一个唯一的条形码(12)的或其它形式的序列号(21)。一旦买了彩票,彩票的条形码就由彩票分发售终端(14)读出并传输到一个中央计算机系统(22)记录和访问以保留活动的数据。附加到该博彩彩票上有效的即时游戏,该彩票还包括一个访问码或因特网地址用于以后的基于因特网的交互活动可以从合并到ITVM(14)的个人拥有的个人计算机(15)或在线终端(14a)来实现该交互性活动。
Description
本发明要求归档于2001年9月6日美国临时专利申请序列No.60/317,671的利益,并结合在此作整体参照。
发明背景
当前,存在着大量的博彩游戏,娱乐选项和赌博系统。迄今为止,然而对通过因特网或甚至多个局域的计算机网络实行博彩交互游戏仍还有一定的障碍。然而,因特网是非常有效,有效而经济地提供了无限制的访问,但至今,博彩行业并没有克服障碍以提供通过因特网或更多局域计算机网络的安全的博彩活动。
大多数博彩管辖权,特别是在美国,并不允许基于信用为博彩彩票付款。因此,在作出如此的立法的变化之前,游戏者必须通过用现金或与该彩票管理机构已建立的允许他们进行扣除付款的储蓄账户来购买他们的彩票。这时管理这样的博彩账户将是繁重和昂贵的,并且并不希望游戏者利用这样的账户进行当前存在的混合游戏。在过去,账户打赌或电话打赌在博彩行业中曾被试验而没有成功。然而,在赛马活动行业中,账户打赌在管辖权中非常地成功,特别是在国际市场中只允许这种下赌注的形式。
在博彩行业和赛马活动行业之间产品提供的不同是支配成功或失败的因素。赛马活动行业提供若干小时为周期的娱乐的节目,或者是赛场现场或者电视播送,具有从一次比赛到下一次比赛下赌注的机会和具有赢家能立即过账到游戏者的账户,其结果和奖金都可知的。另外,由于所下赌注能够关联到若干次比赛的结果,当赌注从比赛到比赛往前进行时,从而有巨额奖金的可能性,如赛马活动游戏增加了娱乐价值。也许即时赌博和Keno例外,现有的博彩游戏未能提供由赛马活动的下赌注带来的那种频繁和激动。除非由博彩提供的游戏提供这些利益给游戏者,看来游戏者不会在一个星期只玩两次的“络托”(lotto)游戏上为而与博彩管理机构储蓄账号。
另一个利用因特网发售博彩产品的障碍是年龄控制的问题。除非博彩能够提供机制和手续防止未成年者游戏,因特网访问博彩游戏是不太可行的。用信用卡也可能允许低龄游戏者博彩,除非在之前游戏者授权得以批准。
一种可能的解决方法是游戏者俱乐部或者忠诚程序而完成,从而要求游戏者被提供年龄证明来注册博彩。这样的忠诚程序作为市场营销手段在很多行业中已成为十分流行,但是以当前的博彩游戏的提供器具,博彩业要开发程序以能够刺激和奖励这样的游戏者还是很困难的。
正确的游戏,也就是那些提供娱乐价值,方便性和经常性的游戏要激励博彩游戏者去忠诚程序注册。注册的游戏者越多,游戏者群体也愈加吸引想要通过博彩Web页面访问博彩的游戏者的广告人员。这样的广告的收入使得忠诚程序更有价值。
另一个实现因特网访问博彩产品的极为重要的关注点是一个管辖权的控制。博彩具有将它们产品提供给在其地域内游戏者的独占权。一般而言,博彩的授权官方把它的产品销售限制在其管辖范围内,并且阻止营销其产品到外面的机会。
因特网的使用能够为特定管辖范围外的游戏者提供访问,虽然是受控的访问。
如此,存在一种需要改进更激动的博彩游戏,它利用因特网或其他计算机网络而同时在信用付款以及年龄和权限控制等方面仍然由博彩授权机构控制。
发明概述
本发明满足这些和其他的目标,它指向一种连同博彩游戏系统一起利用因特网的方法。简而言之,由于大多数博彩管辖区不允许按信用对彩票付款,本发明用于在限制付款选择自由的同时,还提出需要在发售彩票中维护管辖权和年龄控制。另外,本发明在基于因特网的系统中提供通常由赛马博彩活动所表现的经常性和激动性。
在本发明的一个实施例中包括从标准的即时彩票发售机(ITVM)或类似机器中发售即时博彩彩票。每张彩票包括一个唯一的条形码或其他方式的序列号。一旦购买一张即时彩票,彩票条形码有该发售机ITVM所读取并传送至中央计算机系统用于记录和访问保留的游戏数据。例如将通过因特网进行的交互游戏信息。除了彩票的有效的即时博彩,该彩票还包括一个用于后继的基于因特网的交互游戏的访问码和/或因特网地址。该交互游戏可以从一个个人拥有的个人计算机或一个合并到该ITVM中的在线终端进行博彩。这样,本发明利用了已存在的游戏者们习惯于此即时,同时允许因特网功能来提供附加的和扩展的博彩。本发明附加的特点将展示于下。
这个发明提供对上述问题的解决方案,并且允许博彩业以安全和可控制的方式接入充满潜力在的因特网。
附图简述
本发明的目的和特点将明显地通过以下详细的、与结合附图的说明而变得很容易(理解)。
图1是表示根据本发明的当前较佳实例之一的博彩彩票发售机的透视图。
图2是根据本发明的当前较佳实施例之一的即时混合型彩票的平面视图。
图3和图4表示根据本发明的当前较佳实施例的一个博彩游戏系统的原理图;和
图5是一个根据本发明的博彩游戏系统和关联的方法的一个实施例的流程图。
本发明的详细说明
一方面,本发明提供以安全地发售即时博彩彩票10并且读取一个唯一的在每张即时彩票上的条形码12的技术。本发明提供一种为该即时游戏博彩产品提供逐票可计账性的能力。这种彩票发售机、终端或者ITMV 14申请者的未决的美国专利申请序号No.09/128,406(归档于1998年8月3日)和序号No.09/385,336(归档于1999年8月30日)中,它们的每一专利在此全部结合引用。根据本发明,这个ITVM属性使得新一代混合型即时彩票10成为可能,它提供具有即时奖金回报的传统的即时博彩活动。并且通过在零售点、在家中或任何地方的因特网上的额外的交互式戏而扩充了游戏
在’406和’336的专利申请中所示的ITVM在零售点16提供所有的提供这些博彩活动的特征和功能的能力。进一步,在此全部地结合引用的申请者的未决的美国专利申请号No.09/828,643(归档于1998年8月3日)揭示了一个设备,它提供连接到现有的在线终端或接到因特网的PC机以发售混合型即时彩票10的外围设备。
由该在以上认识的专利申请中揭示的全面服务游戏者激活的终端14,是一个在它空闲时(指等待游戏者投入金钱以购买彩票10)通过因特网18发布博彩信息的平台。终端14提供对各个博彩Web站点的访问以吸引游戏者的注意并且提供例如得奖号码、当前的积累赌注、奖金支出等等信息。终端14还能够提供服务给游戏者,例如奖金申领表格的递交和一般性的通信联系。
根据本发明的博彩游戏的设计能够如同目前博彩业所营销的传统的即时赌博彩彩票10一样地变化。为了描述本发明的一个实施例,将描述一种高尔夫主题的游戏。
该游戏可能由9个洞组成,游戏者将依据即时游戏信息与对手活动,该信息是以在游戏者的即时彩票10上隐蔽在可除去的和/或刮除的层20a之下的得分20形式。一旦购买,彩票的条码12由彩票发售终端14读取并且传递到中央计算机22以记录及访问交互式游戏信息或保留彩票条码12相关于的博彩数据,也就是针对9个洞的对手得分。该交互式游戏信息可能包括该对手的得分、交易的序列号、因特网访问代码Web站点地址和/或可应用的安全数据,在一个实施例中它们被传递到发售终端或ITVM14,在那里该交互游戏信息被打印在彩票10的交互式游戏信息部分21或者完成该交易的任何其它地方。完成此事的一种方法揭示于美国专利No.5,772,510(发表于1998年7月30日)中并在此结合引用作参考。另种方法,交互式游戏信息21可能已经打印在彩票10上,并且在中央计算机系统22根据接收到此条形码12信息而被激活。
从此,根据本发明的一个方面,该混合型即时彩票10有二部分:1)该即时游戏20和,2)该交互式或因特网游戏21。游戏者从彩票10上除去层20a以展现该即时游戏信息20并把游戏者的得分与对手的得分比较以决定该彩票10是否是赢者。赢者的彩票10可以立即和其它即时游戏彩票(由于游戏者可能购买更多彩票)一起兑换现金。不管赢或者输,游戏者通过因特网18按交互的方式接着继续进行游戏。
如果ITVM 14或其它单元适当地装配具有因特网访问能力或类似14a的个人计算机(PC)在此结合为用户所使用,则不论在零售处16,或者远离于ITVM 14的PC 15,游戏者将注册到打印在彩票10上的Web站点。一旦访问该Web站点,当该打印在彩票10上的因特网访问码被输入时,一个交互的和图形化的激动的高尔夫游戏将下载到PC 15或ITVM 14a上,就让游戏者玩一次(活动)。该游戏者现在可以按交互式方式通过因特网18进行高尔夫9个洞的游戏,作为在他或她的休闲时扩展段。目标是打败原始打印在彩票10上对手的得分,并且也显示在PC 15或ITVM 14a监视器上作为该游戏的图形部分。虽然该游戏看来要求基本的技巧,但在本发明的一个实施例中,游戏的结果将纯粹基于随机的结果。如同大多数博彩游戏,该游戏往往被设计成提供赢家的高重复性,并且游戏者将使用某些或全部所赢得的奖金去支付该附加的游戏为了能够进行附加的游戏。余留的奖金能够在任何的博彩零售商展示该原始的彩票10,或通过经由因特网递交一个表格,或者在一个忠诚程序储蓄帐户中储蓄此钱以备进一步使用等任何方式而加以取得。
参照图5,示出根据本发明的该博彩游戏系统的一个实施例和相关联的方法的流程图。博彩游戏由游戏者从典型的ITVM 14购买壹张或多张彩票10启动如图5块110表示。该ITVM 14可以包括各种不同的游戏或游戏类型的彩票10,并且游戏者必须选择适合的游戏(可多个)112。在选择游戏之后,条码12在ITVM 14中从每张彩票中读出,如由块114所示。条码12的信息然后被传递到中央计算机116。该保留的游戏数据由118生成。保留的游戏数据生成程序118可以由中央计算机在此保留游戏数据加到彩票120的时候来实现。另种方法,该保留的游戏数据预打印在彩票10上,并且一旦中央计算机116接收到相关联的条码信息12时就会启动。在另一个实施例中,加到彩票120的保留的游戏数据可以由实际地打印从中央计算机接收来的信息到该彩票上完成。接下去,该彩票(可多张)发售到游戏者122。即时游戏数据20包括在彩票上,并且游戏者剥去层20a以决定该彩票是否是即时的赢家124。一旦作出该彩票是否是即时赢家126的决定,赢的彩票可以兑换现金和/或更多的彩票128又如许多即时游戏博彩交易惯例。如果游戏者决定再一次进行即时游戏130,附加游戏由游戏者选择112,且此过程自行重复。如果彩票不是赢者126,游戏者以打印在彩票上的访问码Web站点来访问因特网132。以这样的信息,通过因特网的交互式游戏134起始于游戏者作出决定是否要求继续因特网游戏的结论。如果游戏者想结束通过因特网的交互游戏,则此游戏就结束。
以上描述的概念只是本发明表现的较佳实施例之一。本发明提出并提供面对博彩授权者希望与因特网提供的产品的解决方法。本发明的各个方面使用即时游戏类型格式,它将能使游戏者适应该新的游戏格式而无需广泛的游戏者培训。最初购买彩票10能从设立的博彩零售商做起,它要求现金并且从而不需要允许信用付款的立法改变。现金付款给博彩零售商减少了潜在的由信用付款造成的弊端,即使如果信用付款是有效的。因为该零售商牵涉至交易中,产生零售商佣金并且该零售商是博彩规划的支援人员。然而,如果从交易中移去,零售商可能停售博彩产品。附加的博彩产品提供该零售商具有附加的机会获取增加的佣金。重要的是,从该零售商购买的原始彩票10,就未成年人参于游戏方面,提供保护和控制。现金购买原始的彩票和允许依靠奖金获取扩充和附加游戏避免了使用信用付款的需要。从一个授权的博彩零售商购买该原始的彩票,当允许游戏者通过因特网访问时,消除了管辖控制的问题,例如,即使游戏者居住在一个与彩票购买地不同的管辖区。
本发明,如前所表明,能够利用现有的游戏者已习惯于的游戏格调,同时允许因特网的功能对这些主题提供附加的和扩充的游戏活动。现列一些例子如,娱乐的并且图形激动人心的卡游戏,角子老虎机和运动项目游戏等下载并且这些游戏能够被定价以提供扩充和延长活动价值。例如,高尔夫的9个洞在票面价值为3时进程能提供15分钟扩充的基于因特网的游戏价值,并有一个很少数量的高价值奖金。而一个21点牌游戏将提供快速行动并能够对于首次购买壹美圆的游戏者提供20副牌。最好,奖金较小,但附加游戏的投注基余要大。
进一步,虽然大多数奖金是小的以便于扩充游戏,一个累进的21点游戏能包括在内以进一步提高游戏刺激性。在前面描述的高尔夫游戏中,例如,如果每个洞具有1到6之间的出球可能并且赢取21点游戏奖金的目标将要为每个洞准确地匹配对手的分数,获取21点游戏奖金的机会将是10,077,696分之一。由于这是很小的可能性,累进的21点游戏的总量下载到每个游戏参加者的PC,并且当在玩每个洞时,潜在地刺激获取21点游戏的奖金,另外还赢得一个少量的奖金是本发明的显著的特征。一个这样的21点奖金系统揭示于上述确定的’643美国专利申请。
本发明包括利用因特网的游戏,它将吸引新一代的博彩游戏者,他们利用他们手中的鼠标(或游戏杆)而培养出来。这个计算机能干操作者下一代正在寻找由交互式游戏所提供的刺激和娱乐的价值。在忠诚程序中的全体成员,特别地如果这样成员通过竞赛性挑战提供附加的利益,也就提供了明显的优点。例如,利用高尔夫游戏作为媒介,游戏者通过因特网进行高尔夫游戏能够选择一个进入一个单独的仅对忠诚程序成员开放的竞赛的特别的游戏。在一个重要的专业高尔夫锦标赛进行的日子期间,游戏者能够提名他进入的游戏中的一个。最好的得分将接受点数并且在高尔夫季节的结束时,具有最高点数的游戏者将赢得奖金或多个奖金,它可能是高尔夫假期、和专业球员玩一轮高尔夫、高尔夫课程或者高尔夫/博彩商品。
采用本发明其可能性是无止境的,并且因特网的使用带领博彩产品进入家庭,并给于游戏者在安全和受控的方式下享受和休闲,并且在当前的大多数博彩管辖的法定框架之内。
本发明的游戏设计和分配的概念提供一种新的交互博彩产品的项目,以吸引大众对专业级运动和其它文化事件大感兴趣。由于该博彩产品是碰运气的游戏,而不是运动比赛(博彩游戏者理解此点),与最好的运动员和表演者一起进行活动及竞赛的梦想和渴望具有巨大的市场需求。
再一次使用上述的高尔夫游戏,本发明允许游戏者在访问Web站点时能从世界顶级计划选单中选择他/她所希望的活动,并且然后游戏者从世界一流的游戏者的清单中选择一个对手进行活动。虽然虚假,活动的构想和自吹的权益,游戏者击败“在鹅卵石海滩上的老虎伍德(美国著名高尔夫球运动员名字)”具有巨大的娱乐价值。
当高尔夫球被广泛地用于描述本发明,并根据本发明的方面通过利用因特网和集中多种技术以提高博彩产品时,许可运动个性化、和它们各自的运动授权、和对所有运动的交叉促进的可能性是本发明的另一方面(也就是,垒球、篮球、足球、曲棍球、橄榄球、落袋桌球和网球)。例如,活动并打败温布尔登冠军将具有显著的吸引力。在原始的即时彩票上如此名声的形象的市场能量将使作为产品混合的博彩产品拥有显著的吸引力。
从以上所揭示的本发明的一般性原则和进一步的至少一个较佳实施例的详细描述,熟悉本领域的技术人员将容易理解各种对本发明的修改将是敏感的。因此,我要求由以下权利要求和等同条目的范围来限制。
Claims (22)
1.一种博彩游戏系统,包含:
博彩彩票,具有隐藏即时游戏信息的可移去部分、条形码和交互游戏信息部分;
博彩彩票发售机,它具有用于由发售机发售该博彩彩票之前阅读所述博彩彩票上的条形码的阅读器;
用于与所述博彩彩票发售机通信的中央计算机系统;
其中,该条形码从所述博彩彩票发售机传送到所述中央计算机系统启动交互游戏信息,该信息展示在博彩彩票上的交互游戏信息部分中;
位于所述中央计算机系统的远端并与所述中央计算机系统进行通信的计算机,所述计算机由游戏者使用,用于根据所述交互游戏信息与中央计算机系统进行交互游戏。
2.如权利要求1所述的彩票游戏系统,其特征在于,所述博彩彩票发售机还包括:
打印机,用于在博彩彩票上的交互游戏信息部分中打印该交互游戏信息。
3.如于权利要求1所述的彩票游戏系统,其特征在于,所述计算机通过互联网和所述中央计算机系统进行通信。
4.如权利要求3所述的彩票游戏系统,其特征在于,所述交互游戏信息还包括:
访问码,由所述游戏者使用,进行交互游戏;和
地址,由所述游戏者使用,访问所述中央计算机系统。
5.如权利要求1所述的彩票游戏系统,其特征在于,所述计算机远离所述博彩彩票发售机。
6.如权利要求1所述的彩票游戏系统,其特征在于,所述计算机安装在所述博彩彩票发售机内。
7.如权利要求1所述的彩票游戏系统,其特征在于,所述交互游戏信息预先打印在该博彩彩票上,并且当条形码被传送到中央计算机系统时被激活。
8.一种博彩彩票,它包括:
可移去的部分,展示即时游戏信息,以决定所述博彩彩票是否是即时游戏的赢者;
条形码;和
交互游戏信息部分,用于展示游戏者在进行交互游戏中所要求的交互游戏信息。
9.如权利要求8所述的博彩彩票,其特征在于,所述交互游戏信息还包括:
访问码,由所述游戏者使用,进行交互游戏;和
地址,由所述游戏者使用,访问所述交互游戏。
10.如权利要求8所述的博彩彩票,其特征在于,所述可移去部分是一个刮除层。
11.如权利要求8所述的博彩彩票,其特征在于,所述博彩彩票是可释放地通过微弱的线条耦合到附加的博彩彩票扇形折叠层中的博彩彩票。
12.一种进行博彩的方法,其特征在于,它包括下列步骤:
从游戏者接受付款;
处理游戏者对博彩彩票的选择;
其中,所述博彩彩票包括一个隐藏着即时游戏信息的可移去部分、条形码、以及用于展示游戏者在进行交互游戏中所要求的交互游戏信息的交互游戏信息部分;
从所述博彩彩票读取所述条形码;
生成与所述条形码相关的交互游戏信息;
启动在所述博彩彩票上的交互游戏信息;
将所述博彩彩票分发给所述游戏者;
从所述博彩彩票上移去所述可移去部分;
决定所述博彩彩票是否是一个即时游戏的赢者;
如果所述博彩彩票是所述即时游戏赢者,则兑换奖金;
以该交互游戏信息访问所述互联网;以及
通过所述互联网进行交互游戏。
13.如权利要求12所述的方法,其特征在于,它还包括:
将所述条形码的条形码信息传送到中央计算机系统。
14.如权利要求13所述的方法,其特征在于,所述生成步骤是由所述中央计算机系统执行的。
15.如权利要求12所述的方法,其特征在于,所述接受、处理、读取和发售的步骤至少一部分是由自动彩票发售机实现的。
16.如权利要求15所述的方法,其特征在于,它还包括:
提供在所述自动彩票发售机和远离所述自动彩票发售机的中央计算机系统之间的通信链路。
17.如权利要求16所述的方法,其特征在于,它还包括:
将所述条形码的条形码信息从所述自动彩票发售机发送到所述中央计算机系统。
18.如权利要求12所述的方法,其特征在于,所述移去、访问和游戏步骤至少一部分是由游戏者实现的。
19.如权利要求12所述的方法,其特征在于,它包括:
将至少一部分交互游戏信息打印在所述博彩彩票上的所述交互游戏信息部分中。
20.如权利要求19所述的方法,其特征在于,所述打印、接受、处理、读取和发售步骤至少一部分是由自动彩票发售机实现的。
21.如权利要求12所述的方法,其特征在于,所述访问和游戏步骤是在远离所述发售步骤的地方实现的。
22.如权利要求12所述的方法,其特征在于,它还包括:
如果所述游戏者是所述交互游戏的赢者,存入所述游戏者的账户。
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- 2002-09-06 WO PCT/US2002/028493 patent/WO2003022381A1/en not_active Application Discontinuation
- 2002-09-06 CN CNB028219651A patent/CN100413556C/zh not_active Expired - Fee Related
- 2002-09-06 BR BR0212547-1A patent/BR0212547A/pt not_active IP Right Cessation
- 2002-09-06 US US10/236,831 patent/US20030045340A1/en not_active Abandoned
- 2002-09-06 EP EP02798158A patent/EP1448278A4/en not_active Withdrawn
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2009
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CN103503037A (zh) * | 2011-02-07 | 2014-01-08 | 科学游戏控股有限公司 | 用于参与多个游戏组件的方法和相关的彩票游戏卡/票券 |
CN103503037B (zh) * | 2011-02-07 | 2016-10-26 | 科学游戏控股有限公司 | 用于参与多个游戏组件的方法和相关的彩票游戏卡/票券 |
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EP1448278A4 (en) | 2010-06-02 |
BR0212547A (pt) | 2004-10-13 |
WO2003022381A1 (en) | 2003-03-20 |
EP1448278A1 (en) | 2004-08-25 |
CN100413556C (zh) | 2008-08-27 |
US20030045340A1 (en) | 2003-03-06 |
AU2009201921A1 (en) | 2009-06-04 |
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