CN1582181A - 带有共同移动敌人的游戏 - Google Patents

带有共同移动敌人的游戏 Download PDF

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CN1582181A
CN1582181A CNA028218973A CN02821897A CN1582181A CN 1582181 A CN1582181 A CN 1582181A CN A028218973 A CNA028218973 A CN A028218973A CN 02821897 A CN02821897 A CN 02821897A CN 1582181 A CN1582181 A CN 1582181A
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chess
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recreation
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乔纳森·贝德福德
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Mattel Inc
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Abstract

一种游戏,其中棋手沿一个上面有多个抽卡片空格(632)的游戏棋盘(618)上的路径移动他们的棋子。该游戏进一步还有一个敌人棋子(622),一个棋手棋子(620),一个目标象征物(624),一些卡片(626)和一个随机数产生器(628)。游戏组成可以基于已出版的儿童书籍或小说的独立章节。

Description

带有共同移动敌人的游戏
                 用于前后参照的相关申请
[0001]本申请是根据U.S.C第35条第119(e)的规定,基于下列美国临时专利申请的申请,并且权利要求优先权也是基于以下申请,以上专利申请为了多种目的在此被全文引入:序列号为60/340,007题目为“基于书本的游戏”,申请日为2001年11月1日。
                       发明领域
[0002]本发明大体上涉及棋盘类游戏,尤其是一种关闭起来类似一本书,打开时类似儿童游戏布景的用棋盘玩的游戏。本发明也包括玩棋盘游戏的不同的行棋规则和装置。
                       发明背景
[0003]类似书的用棋盘玩的游戏的实例在美国专利号2,221,267,3,880,429,4,712,673,4,781,384,5,356,155,5,961,149以及6,203,017中被公开,并且用棋盘玩的游戏的实施例包括多层或者象房间部分的棋盘游戏的例子在美国专利号3,767,201,3,804,416,4,333,654,4,534,565,5,195,750,5,443,268,5,5678,819以及6,170,825中被公开,所有在以上专利申请中被公开的内容为了多种目的在此被全文引入。
                       发明概述
[0004]本发明包括在类似硬皮书的塑料盒中携带的便携式游戏。打开书则展开了游戏棋盘。不同的实施例中可分别基于已出版的儿童书或者小说的单独章节中的内容。
[0005]优选地,棋盒和游戏棋盘对折起来作为游戏布景,用于详细的形状以及环境。
[0006]本发明进一步包括玩该棋盘游戏的规则和装置,其中棋手移动他们自己的棋手棋子和通常的被控制的追逐者棋子走过游戏棋盘。
[0007]本发明的优点在参见附图和详细描述后可以更容易地被理解。
                      附图简述
[0008]图1描述了本发明所述游戏的一个实施例,包括棋盒,多空间台面和棋子。
[0009]图2图示了处于关闭状态的图1中的棋盒。
               本发明的详述以及最佳模式
[0010]本发明是一种至少2个人玩的游戏,涉及策略和机会。正如将被理解的那样,游戏610可以结合特别的主题或者流行文化现象的要素,例如书和小说。在这样的例子中,游戏610可以结合特殊主题或者流行文化现象,例如书或者小说。在这样的一个例子中,游戏610的要素可以包括反映或者例证该主题或现象的绘图,形状,颜色。特别是,游戏610是基于流行媒体的特别部分,例如书籍或者小说的一章。
[0011]如图1所示的游戏的一个示范性的实施例中。特别是,游戏610可包括一个棋盒612,其有一个内表面614和外表面616。游戏610还包括一个位于内表面614上的游戏棋盘618,棋手棋子620和追逐者棋子622,目标624,一套卡片626,和随机数字产生器例如骰子628。
[0012]游戏棋盘618通常包括一些空格630,棋手棋子和追逐者棋子和目标被放在空格上。游戏棋盘618还包括许多可抽卡片空格632,可标上颜色或者画图或者其他合适的标记。
[0013]卡片组626可包括任何数量的合适的卡片,包括允许或者需要棋手移动追逐者的卡片,以及允许或者需要棋手移动他们的棋手棋子或者攻击追逐者棋子的卡片。卡片还可以显示棋子可被移动的空格数。
[0014]如上所述,游戏610可以基于流行媒体的一个特定部分,例如书和其他的。更特别的是,游戏610可以基于流行媒体特定部分的一部分,例如书的一章。在这个例子中,需要用其来作为游戏610的游戏背景。作为游戏背景,游戏610可以包括基于那些在书中或者其他形式的流行媒体中描述的细节和情景的游戏项目。此外,游戏610包括根据游戏规则在博奕中不使用的附加的装饰性项目。例如,游戏610可以包括装饰性项目634和636,如图1中所示。此外,游戏中的部分或全部的项目,例如棋手棋子620,追逐者棋子622,和目标624可作为游戏布景的一部分。
[0015]如上所述,游戏610进一步包括一个棋盒612,其包括一个内表面614和一个外表面616。尤其是,棋盒612可以从一个如图1中所示的打开位置移动到如图2中所示的关闭位置。通常地,游戏棋盘618在棋盒处于打开位置时就可以玩了。棋盒在关闭位置时可以类似一本书。而且,棋盒在关闭位置时可以盛装所有的游戏组成部分,包括游戏棋子和任何不在博奕中使用的装饰性项目。
[0016]在一个实施例中,本发明提供使用以上描述的装置的规则,其中棋手在游戏棋盘618上移动他们的单个棋手棋子和一般地受控制的追逐者棋子。棋手当到达可抽卡片空格632时可以抽卡片。如上所述,卡片组626可以包括允许或者需要棋手移动追逐者棋子(追逐卡片)的卡片,和允许或需要棋手移动他们的棋手棋子和攻击棋子(攻击卡片)的卡片。一般地,棋手可以通过得到攻击卡片,允许棋手移动到追逐者棋子占据的空格上从而攻击和杀死追逐者。一旦追逐者棋子被杀死了,棋手跑到第一并到达目标棋子。
[0017]如上所述,游戏可以基于一个众所周知的流行文化现象,例如书或者电影。因此,以下的例子是基于由J.K.Rowlings写的流行儿童书籍 哈里·波特与魔法石。因此,以下给出了依照本发明的一个实施例构造的游戏规则的例子:
                          例1
                    哈里波特和魔法石
                      万圣节前夕
                       章节游戏
内装物
1本袖珍游戏说明书             1个骰子
1个巨兽棋子                   10个卡片
1个哈里棋子                   1个卡片盒
1个罗恩棋子                   1个浴室门
1个赫敏象征物                 1个浴室墙
游戏准备
1.打开游戏棋盘。
2.洗卡片并放到卡片盒中。
3.如指示那样把以下3棋手棋子放到棋盘的边缘上
浴室门-靠近“哈里“图形(看图1)
浴室墙-游戏棋盘的中间部分(看图1)
卡片盒-你可以选择任何位置(看图1)
4.把罗恩和哈里棋子放在靠近浴室门的起始位置(使用图形让他们比赛)
5.把赫敏和巨兽棋子放在相对的角落上(也是使用图形让他们比赛)
目的
首先:一个棋手必须击倒巨兽。然后,一旦巨兽出局,两个棋手就跑去救赫敏。第一个救到赫敏的棋手获胜。
游戏开始
1.滚动骰子。点数高的棋手扮演哈里·波特,先走。
2.轮到你时,滚动骰子并且根据上面的数移动相应的格数。除了对角线可以向任何方向移动。
3.棋手可以共用一个空格。
4.如果你落在了“图片”空格(打碎的水槽,打碎的瓷砖,污水坑,排水沟)拿起一张卡片并面朝上平放在你的面前。遵从卡片的指示把它放在这副牌的后面。看牌的底面得到更多的详述。
5.一旦一个棋手“击倒”了巨兽,这个棋手必须再掷骰子并移动。
6.巨兽现在永久出局了,竞争在救赫敏上展开。下面将详细描述救赫敏的细节。
7.正好第一个落到赫敏格上的棋手获胜。
卡片
1.如果你落到图形空格上时只可以抽出一张牌。
2.卡片有两种类型:
巨兽卡片(巨兽画像):抽到这张卡片的棋手必须按照卡片上显示的数字移动巨兽。
哈里和荣恩卡(哈里和荣恩画像):抽到这张卡片的棋手必须根据卡片上显示的空格数移动他们的棋子。卡片允许棋手攻击巨兽。(棋手只有当根据卡片上显示的空格数移动他们的棋子来攻击巨兽)
3.轮到你时只可以抽一张卡片
例如:如果你抽到一张卡片,移动并且落到了图片空格上,你不能抽第二张卡片——轮完了。
4.使用完的卡片放到这组卡片的后面。
巨兽
1.如果巨兽正好落到你头上,你就返回到哈里/罗恩的起始空格。
2.如果正好你落到了巨兽头上,你“击倒”了巨兽。(如果你抽到哈里和罗恩你只能攻击巨兽)。巨兽从游戏被移走。
3.击倒巨兽棋手必须再掷骰子并移动。
赫敏
1.如果巨兽没有被击倒赫敏不能得救。
2.赫敏从不移动。
3.你必须正好落到赫敏位于的方块上才能救起她。
4.第一个救到赫敏的棋手是赢家。
[0018]可以认为前面公开的包括多重截然不同的独立应用的发明。然而那些发明中的每一个都以优选形式公开,其中被公开和例证的特殊实施例不是用来限定,而是允许有大量的多种变化。本发明的发明点在包括所有新的和不明显的不同要素、特征和/或其中公开的特性的结合和次结合。类似的,在权利要求中重复了“一个”或者“一个第一”要素或者它的等价物,这样的权利要求可以理解为包括结合一个或多个这样的要素,但也不一定要求或一定排除2个或更多这样的要素。
[0019]包含了特征、作用、要素和/或性质的不同的结合和次结合的发明也许已经在此权利要求或相关申请中被提出。这样的权利要求,无论是指同一个发明或者是指不同的发明,是否有差别,范围更宽,更窄或者与任何原始权利要求的包括范围相同,都被认为包括在本发明公开了主题范围之内。

Claims (6)

1.一种游戏包括:
有许多空格的游戏棋盘,其中一部分空格是抽牌格;
一个敌人棋子;
一个棋手棋子;
一个目标象征物;
这些卡片包括
允许拿到该卡片的棋手移动敌人棋子的卡片;和
允许拿到该卡片的棋手移动他们棋手棋子的卡片;
允许拿到该卡片的棋手攻击敌人的卡片;
一个随机数产生器。
2.权利要求1所述的游戏,其中允许拿着卡片的棋手移动棋手棋子的卡片与允许拿着卡片的棋手攻击敌人的卡片是相同的。
3.根据权利要求1中所述的游戏,其中游戏棋盘粘到棋盒的内侧,棋盒可以从一个打开位置到一个关闭位置。
4.根据权利要求3中所述的游戏,其中棋盒适合用来在棋盒处于关闭位置时容纳游戏棋盘,敌人棋子,第一和第二棋手棋子,目标象征物和卡片。
5.根据权利要求3中所述的游戏,其中棋盒在关闭位置类似一本合起来的书。
6.一种玩游戏的方法,包括:
提供一个随机数产生器;
由随机数产生器产生一个数字;
根据该数字在棋盘上移动棋子;
当棋手棋子落到了一个抽卡格时,抽出一张卡片;
如果该卡片是一张敌人卡则移动敌人的棋子显示在卡片上的数目的空格;或者
如果该卡片是一张攻击卡片移动棋手棋子显示在卡片上的树木空格;
消灭敌人棋子通过:
得到一张攻击卡;和
移动显示在攻击卡上的空格数并且正好落到敌人图象占据的空格上;然后
移动到被目标象征物占据的空格。
CNA028218973A 2001-11-01 2002-11-01 带有共同移动敌人的游戏 Pending CN1582181A (zh)

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CNA02821899XA Pending CN1642605A (zh) 2001-11-01 2002-11-01 具有多个分隔室的游戏
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CNA028219422A Pending CN1582185A (zh) 2001-11-01 2002-11-01 基于书本的游戏
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CN113747956A (zh) * 2019-01-30 2021-12-03 安迪·洛根 具有用户可配置的棋盘的游戏及其玩法

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