EP1450913A4 - Game with multi-level game board - Google Patents

Game with multi-level game board

Info

Publication number
EP1450913A4
EP1450913A4 EP02789385A EP02789385A EP1450913A4 EP 1450913 A4 EP1450913 A4 EP 1450913A4 EP 02789385 A EP02789385 A EP 02789385A EP 02789385 A EP02789385 A EP 02789385A EP 1450913 A4 EP1450913 A4 EP 1450913A4
Authority
EP
European Patent Office
Prior art keywords
coordinate
playing
rolling
game
die
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Withdrawn
Application number
EP02789385A
Other languages
German (de)
French (fr)
Other versions
EP1450913A1 (en
Inventor
Jonathan Bedford
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Mattel Inc
Original Assignee
Mattel Inc
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Mattel Inc filed Critical Mattel Inc
Publication of EP1450913A1 publication Critical patent/EP1450913A1/en
Publication of EP1450913A4 publication Critical patent/EP1450913A4/en
Withdrawn legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0023Foldable, rollable, collapsible or segmented boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00145Board games concerning treasure-hunting, fishing, hunting
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/04Geographical or like games ; Educational games
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B1/00Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways
    • G09B1/02Manually or mechanically operated educational appliances using elements forming, or bearing, symbols, signs, pictures, or the like which are arranged or adapted to be arranged in one or more particular ways and having a support carrying or adapted to carry the elements
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/04Card games combined with other games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F1/00Card games
    • A63F1/06Card games appurtenances
    • A63F1/10Card holders
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00009Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track with an intersection in the track
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00006Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track
    • A63F2003/00018Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track
    • A63F2003/00022Board games played along a linear track, e.g. game of goose, snakes and ladders, along an endless track played along an endless track played along concentric endless tracks
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00003Types of board games
    • A63F3/00119Board games concerning music, theatre, cinema, or art
    • A63F2003/00135Board games concerning cinema or films
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00217Superimposed boards
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00214Three-dimensional game boards
    • A63F2003/00223Three-dimensional game boards shaped as a container into which playing pieces may enter
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00264Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts
    • A63F2003/00287Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis
    • A63F2003/00299Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with rotatable or tiltable parts about a horizontal axis designed as a book
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00394Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards with a surface relief
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00261Details of game boards, e.g. rotatable, slidable or replaceable parts, modular game boards, vertical game boards
    • A63F2003/00463Details of the playing field
    • A63F2003/0047Geometric shapes of individual playing fields
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/00574Connections between board and playing pieces
    • A63F2003/00618Clamps or clips
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00697Playing pieces
    • A63F2003/00845Additional features of playing pieces; Playing pieces not assigned to one particular player
    • A63F2003/00848Barriers, obstacles or obstructions
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00936Handle on the board or box for carrying
    • A63F2003/0094Handle on the board or box for carrying convertible into a suitcase
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00895Accessories for board games
    • A63F2003/00943Box or container for board games
    • A63F2003/00955Box or container for board games with a lid
    • A63F2003/00962Box or container for board games with a lid with a game board on the lid or the inside of the lid
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F9/00Games not otherwise provided for
    • A63F9/001Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game
    • A63F2009/0036Games or toys connected to, or combined with, other objects; Objects with a second use as a toy or game combined with a book or magazine
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F11/00Game accessories of general use, e.g. score counters, boxes
    • A63F11/0011Chance selectors
    • A63F2011/0016Spinners
    • A63F2011/0018Spinners integrated in the game board
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F3/00Board games; Raffle games
    • A63F3/00173Characteristics of game boards, alone or in relation to supporting structures or playing piece
    • A63F3/0052Characteristics of game boards, alone or in relation to supporting structures or playing piece with a plurality of boards used during one game, i.e. separate game boards or playing areas
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63HTOYS, e.g. TOPS, DOLLS, HOOPS OR BUILDING BLOCKS
    • A63H33/00Other toys
    • A63H33/42Toy models or toy scenery not otherwise covered

Definitions

  • the present invention relates generally to board games, and more
  • the invention also includes various rules and apparatus
  • the present invention includes portable games carried in a plastic case
  • the housing and game board double as a playset, for use with
  • the present invention further includes rules and apparatus for playing a
  • FIG. 1 depicts one embodiment of the game of the present invention
  • Fig. 2 is demonstration of how playing pieces may be moved according to
  • FIG. 3 is another demonstration of how playing pieces may be moved
  • Fig. 4 is another demonstration of how playing pieces may be moved
  • Fig. 5 depicts the housing of Fig. 1 in a closed position.
  • the present invention is a game played by at least two players involving
  • game 210 may incorporate elements from
  • the elements of game 210 may include depictions, shapes, and colors that reflect
  • game 10 may be based on a
  • FIG. 1 An exemplary embodiment of game 210 is shown in Fig. 1. Typically,
  • game 210 includes a housing 212 having an inner surface 214 and an outer surface
  • first playing field 218 Connected to inner surface 214 are a first playing field 218 and a second playing
  • playing field 218 may be connected to playing field 220 by supporting structures 222.
  • Game 210 further includes a number of playing pieces 224 including a
  • playing field 218 includes an upper grid 238, which creates a
  • Playing field 220 includes a lower grid 242, which
  • game 210 may be based on a particular piece of popular
  • game 210 may be based on a
  • game 210 may also be used as a play set.
  • game 210 may
  • game 210 may include additional decorative
  • game 210 may further include a housing 212 having an
  • housing 212 is adapted to
  • playing fields 218 and 220 are accessible for play when the housing is
  • the housing may resemble a book when in the closed position.
  • the housing may be adapted to contain all of the playing components
  • the present invention provides rules for using the
  • target pieces are captured when the player mover is within a certain pre-
  • chaser piece is within a pre-specified range of a player mover, the player owning the
  • player mover is usually assessed some type of penalty, such as having their player
  • grids 238 and 242 include markings denoting the x-axis 246
  • each space on a given grid can be identified by an
  • the indicia on die 234 will typically correlate with the x-axis grid
  • markings and the indicia on die 236 will typically correlate with the y-axis grid
  • a playing piece may be initially placed on a grid by rolling the dice to
  • the game may be based on a well-known popular culture
  • Any piece on the Quidditch Grid can share a space with one or more pieces.
  • the Golden Snitch uses the other die for its movement.
  • the Golden Snitch is caught if anyone ends up within one space of it (including

Abstract

A game wherein players move their game pieces (226) across a multi-level playing field (214, 216) while trying to capture target pieces (230, 232) and avoid a chaser piece (228) is described. Moreover, the game may be portable. In some cases, the game apparatus (212) may be carried in a plastic case that resembles a hard-backed book (12). The game components may be based on an individual chapter from a published children's book or novel.

Description

GAME WITH MULTI-LEVEL GAME BOARD
Field of the Invention
[0001] The present invention relates generally to board games, and more
specifically to board games that resemble a book when closed, and resemble a
children's playset when open. The invention also includes various rules and apparatus
for playing a board game, including games played on multiple levels.
Background of the Invention
[0002] Examples of board games that resemble a book are disclosed in U.S.
Patent Nos. 2,221,267, 3,880,429, 4,712,673, 4,781,384, 5,356,155, 5,961,149, and
6,203,017, and examples of board games that include multiple levels or room-like
portions are disclosed in U.S. Patent Nos. 3,767,201, 3,804,416, 4,333,654, 4,534,565,
5,195,750, 5,443,268, 5,678,819and 6,170,825, the disclosures of all of which are
incorporated by reference in their entirety for all purposes.
Summary of the Invention
[0003] The present invention includes portable games carried in a plastic case
that resembles a hard-backed book. Opening the book unfolds the game board.
Various embodiments may be based on an individual chapter from a published
children's book or novel.
[0004] Preferably, the housing and game board double as a playset, for use with
detailed figures and environments.
[0005] The present invention further includes rules and apparatus for playing a
board game in which players move game pieces on a multi-level game board and
attempt to capture target pieces while avoiding chaser pieces. [0006] The advantages of the present invention will be understood more readily
after a consideration of the drawings and the Detailed Description.
Brief Description of the Drawings
[0007] Fig. 1 depicts one embodiment of the game of the present invention,
including a housing, multi-level playing surface, and playing pieces.
[0008] Fig. 2 is demonstration of how playing pieces may be moved according to
exemplary rules of the game.
[0009] Fig. 3 is another demonstration of how playing pieces may be moved
according to exemplary rules of the game.
[0010] Fig. 4 is another demonstration of how playing pieces may be moved
according to exemplary rules of the game.
[0011] Fig. 5 depicts the housing of Fig. 1 in a closed position.
Detailed Description and Best Mode of the Invention
[0012] The present invention is a game played by at least two players involving
strategy and chance. As will be understood, game 210 may incorporate elements from
a particular theme or popular cultural phenomenon, such as a book or movie. In such a
case, the elements of game 210 may include depictions, shapes, and colors that reflect
or exemplify this theme or phenomenon. In particular, game 10 may be based on a
particular portion of popular media, such as a chapter of a book or novel.
[0013] An exemplary embodiment of game 210 is shown in Fig. 1. Typically,
game 210 includes a housing 212 having an inner surface 214 and an outer surface
216. Connected to inner surface 214 are a first playing field 218 and a second playing
field 220. As shown, playing field 218 may be connected to playing field 220 by supporting structures 222. Typically playing fields 218 and 220 and supporting
structures 222 are connected in such a manner that the assembled pieces can be easily
disassembled and reassembled.
[0014] Game 210 further includes a number of playing pieces 224 including a
player mover 226 for each player, a commonly controlled chaser 228, a commonly
controlled target 230, a commonly controlled bonus target 232, and a random number
generator, such as dice 234 and 236.
[0015] As shown, playing field 218 includes an upper grid 238, which creates a
plurality of upper spaces 240. Playing field 220 includes a lower grid 242, which
creates a plurality of lower spaces 244.
[0016] As stated above, game 210 may be based on a particular piece of popular
media such as a book or more. More particularly, game 210 may be based on a
portion of the popular media piece such as a book chapter. In such a case, it may be
desirable for game 210 to also be used as a play set. As a play set, game 210 may
include play items based on those items and situations described in the book or other
form of popular media. Furthermore, game 210 may include additional decorative
items that are not used in game play according to the rules of the game. In addition,
some or all of the items used in game play may be suitable for use as part of the play
set.
[0017] As stated above, game 210 may further include a housing 212 having an
inner surface 214 and an outer surface 216. Typically, housing 212 is adapted to
move from an open position, as shown in Fig. 1 to a closed position, as shown in Fig. 5. Generally, playing fields 218 and 220 are accessible for play when the housing is
in the open position.
[0018] The housing may resemble a book when in the closed position.
Furthermore, the housing may be adapted to contain all of the playing components
including the playing fields, playing pieces and any decorative items not used in game
play when in the closed position.
[0019] In one embodiment, the present invention provides rules for using the
above-described apparatus wherein players may move their game pieces on the first
and second playing fields while capturing target pieces and avoiding the chaser piece.
Typically target pieces are captured when the player mover is within a certain pre-
specified range of a target piece, for example within one space. However, when a
chaser piece is within a pre-specified range of a player mover, the player owning the
player mover is usually assessed some type of penalty, such as having their player
mover moved to a different grid.
[0020] Typically, players initially place and then move the playing pieces on the
upper and lower grids by rolling the dice and moving the pieces according to the die
roll. In one embodiment, grids 238 and 242 include markings denoting the x-axis 246
and y-axis 248 of each grid, thus each space on a given grid can be identified by an
x,y-coordinate pair. The indicia on die 234 will typically correlate with the x-axis grid
markings and the indicia on die 236 will typically correlate with the y-axis grid
markings. Accordingly, when dice 234 and 236 are rolled, the result is an x-
coordinate from die 234 and a y-coordinate from die 236. [0021] A playing piece may be initially placed on a grid by rolling the dice to
obtain x- and y-coordinates and placing the playing piece on the space correlating to
the x- and y-coordinates rolled. In some embodiments movement of the playing piece
may be effected by ascertaining the starting x- and y-coordinates of the piece, rolling
the dice and moving the playing piece to a second position by selecting between the
x,y-coordinate position defined by the x-coordinate from the starting position and the
y-coordinate from die 236 or the x,y-coordinate position defined by the y-coordinate
from the starting position and the x-coordinate from die 234.
[0022] As stated above, the game may be based on a well-known popular culture
phenomenon, such as a book or movie. Accordingly, the example below is based on
the popular children's book Harry Potter and the Sorcerer's Stone, by J.K. Rowlings.
Accordingly, an example of a set of rules for a game constructed in accordance with
an embodiment of the present invention follows:
Example I
Harry Potter and the Sorcerer's Stone TM
QUIDDITCH TM
Chapter Game
CONTENTS
1 Mini Game Book 1 Bludger
1 Quidditch Grid 1 Golden Snitch
1 Harry Potter Mover (Red Cloak) 1 Six-Sided Die w/numbers
1 Terence Higgs Mover (Green Cloak) 1 Six-Sided Die w/letters
1 Quaffie (Red) 4 Supports 10 Customer Applied Labels
SET UP
1. Unfold the game board
2. Affix 1 label to each of the four supports, 2 scoring labels onto the Quidditch
grid, 1 Golden Snitch label to the corner of A and F on the lettered die, 1 and 6
on the numbered die.
3. Place the four supports on the walls of the game, lining them up with the
indications on the game board.
4. Place the Quidditch grid on the supports. Secure firmly to supports.
5. Both players roll the numbered die. The player with the highest roll plays with
the Harry Potter mover. The other player is given the Terence Higgs mover.
6. Starting with Harry, each player rolls both dice and places their Mover on the
Qidditch Grid in the position indicated by the dice.
7. The Harry Potter player then rolls both dice and places the Quaffie on the
Quidditch Grid in the position indicated by the dice.
8. Finally, the Terence Higgs player rolls both dice and places the Bludger on the
Quidditch Grid in the position indicated by the dice.
9. Set the Golden Snitch aside until later.
OBJECT
Have the most points when the Golden Snitch is caught or be the first player to reach
300 points. LET'S PLAY
1. The Player with the Harry Potter Mover goes first.
2. On your move, you're attempting to get within scoring distance of the Quaffie
or to avoid the Bludger. Roll both dice. You may choose to move to either the
letter OR the number position on the Grid, according to your roll on the dice.
Example:
The Harry Potter Mover began play on position C-6 on the Quidditch Grid.
You roll the dice and get A-4. That means that you can place the Harry Potter
Mover on either A-6 or C-4.
3. If your current position matches one of the rolls on the dice, you can choose not
to move your piece.
Example:
If Harry Potter is on position D-3 and then you roll A-3 on the dice, you can
choose to move Harry to A-3 or stay at D-3.
4. After your piece has moved, move either the Quaffie or the Bludger one space
in any direction except diagonally.
5. If your Mover is within one space of the Quaffie (including diagonally), you
score! Receive 10 points. You can only score once with the Quaffie on your
turn.
6. If any Mover is within one space of the Bludger (including diagonally), then that
player is knocked to the ground (See THE BLUDGER below). 7. If your mover is within one space of the Quaffie and the Bludger you score
before being knocked to the ground.
8. Any piece on the Quidditch Grid can share a space with one or more pieces. Of
course, if you share a space with a Bludger, you will still get Bludgered and
knocked to the ground.
9. Play continues until the Golden Snitch is caught (See GOLDEN SNITCH
below) OR a player reaches 300 points. In the unlikely event of a tie, the next
player to score wins the match.
THE BLUDGER
1. If any Mover is within one space of the Bludger, then that Mover is knocked
off his broom and down to the ground.
2. You will notice a grid o the ground corresponding to the Quidditch grid. Place
your Mover on the ground grid right underneath the space you were Bludgered.
3. On your move, roll the NUMBERED DIE only. You may move as many
spaces on the ground grid as indicated on your numbered die except diagonally.
4. You may NOT move the Bludger, Quaffie, or Golden Snitch. You cannot score
while you are on the ground grid, even if the Quaffie or Golden Snitch is right
above you.
5. You can return to the Quidditch grid by reaching any of the four corner squares
(Al, A6, FI, or F6). The next move will place you on the Quidditch Grid.
6. If you moved under the corner square with some movement still leftover from
your die roll, then you can immediately move up to the corresponding square on the Quidditch Grid. You may NOT move any farther than the corner grid on
your turn. However, once you are on the Quidditch Grid, you may move the
Bludger or Quaffie and probably score, just like a normal turn.
Example:
Harry Potter has been Bludgered and is currently at position C-4 on the ground.
On his turn, you roll a 3 on the numbered die. You move Harry to C-3, C-2,
and then C-l not quite enough to get you off the ground! But on Harry's next
turn, you roll a 6! You move to B-l and then to A-l (a corner square). Since
you have 4 "leftover" moves, you can now place Harry back on the Quidditch
grid. Although you can't move Harry any more this turn, you can move the
Bludger or the Quaffie as in normal play.
THE GOLDEN SNITCH
1. If two Golden Snitch symbols appear in a single dice roll, then the Golden
Snitch appears on the board. The dice rolls that will do this are Al, A6, FI, and
F6.
2. When the dice indicate that the Snitch will appear, you first take your normal
turn. Then, at the end of your turn, roll the dice again and place the Golden
Snitch on the Quidditch Grid in the position indicated by the dice. Please note
that since the Snitch came into play at the end of the turn you cannot score with
it, even if it ends up appearing right next to you.
Example: At the beginning of Harry's turn, he is at A-4 and you roll an F-6. Spotting the
two Golden Snitches on the dice, you know the Snitch will show up this turn.
Your turn continues as normal (you move Harry to F-4) - no sight of the Snitch
yet! At the very end of the turn, after moving the Bludger or Quaffie and
scoring (hopefully), you roll the dice again. An E-4! The Snitch is right next to
you! Unfortunately, you can't score on the Snitch right now. It must have
flown past you too quickly...
3. After its initial appearance, the Golden Snitch moves on each player's move.
On your move, roll both d ice as normal. You may choose to move to either the
letter OR the number position on the grid. Once you have made your choice,
the Golden Snitch uses the other die for its movement.
Example #1:
It's the middle of the game and the Harry Potter Mover is back on position C-6
on the Quidditch Grid. The Golden Snitch is way over on F-3. You roll the dice
and get A-4. If you chose to move to A-6, the Golden Snitch would then
immediately move to F-4. If you chose instead to go to C-4, the Snitch would
go to A-3.
Example #2:
It's the middle of the game and the Harry Potter Mover is back on position E-6
on the Quidditch Grid. The Golden Snitch is way over on F-3. You roll the dice
and get E-5. You choose to leave the Harry Mover on E-6 and move the Snitch
to F-5, thus catching the Snitch. 4. The Golden Snitch is caught if anyone ends up within one space of it (including
diagonally). This ends the game and gives the player who caught it 150 points.
5. Once the Golden Snitch is on the board, a roll of Al, A6, FI, or F6 will cause
the Snitch to exit the board. At that point the Golden Snitch exits the Quidditch
Grid at the end of the turn.
[0023] It is believed that the disclosure set forth above encompasses multiple
distinct inventions with independent utility. While each of these inventions has been
disclosed in its preferred form, the specific embodiments thereof as disclosed and
illustrated herein are not to be considered in a limiting sense as numerous variations
are possible. The subject matter of the inventions includes all novel and non-obvious
combinations and subcombinations of the various elements, features, functions and/or
properties disclosed herein. Similarly, where the claims recite "a" or "a first" element
or the equivalent thereof, such claims should be understood to include incorporation
of one or more such elements, neither requiring nor excluding two or more such
elements.
[0024] Inventions embodied in various combinations and subcombinations of
features, functions, elements andor properties may be claimed in this or a related
application. Such claims, whether they are directed to a different invention or directed
to the same invention, whether different, broader, narrower or equal in scope to any
original claims, are also regarded as included within the subject matter of the
inventions of the present disclosure.

Claims

What is claimed is:
1. A game comprising:
a first playing field having a grid defining a plurality of upper spaces;
a second playing field having a grid defining a plurality of lower spaces;
wherein each grid includes x-axis indicia and y-axis indicia;
a plurality of playing pieces wherein each playing piece is adapted to be placed
on the upper and lower spaces;
a first die having indicia corresponding to the x-axes of the first and second
playing fields;
a second die having indicia corresponding to the y-axes of the first and second
playing fields.
2. The game of claim 1 further comprising support structure extending
between the first and second playing fields such that the first playing field is mounted
above and parallel to the second playing field.
3. The game of claim 1 wherein the playing pieces include a player mover
for each player; a commonly controlled chaser; a commonly controlled target; and a
commonly controlled bonus target.
4. The game of claim 1 wherein the first playing field defines a first
surface area and the second playing field defines a second surface area and the first
surface area is greater than the second surface area.
5. The game of claim 1 wherein the second playing field and support
structure are removable from the first playing field such that the game can be
disassembled and reassembled.
6. The game of claim 1 wherein the second playing field is affixed to the
inside of a housing and the housing is movable from an open position to a closed
position.
7. The game of claim 6 wherein the housing is adapted to contain the first
playing field, support structure playing pieces, and dice when the housing is in the
closed position.
8. The game of claim 6 wherein the housing resembles a closed book when
the housing is in the closed position.
9. A method for moving a playing piece on a gridded playing surface
having a plurality of spaces defined by an x-axis and a y-axis, the method comprising:
rolling a first die having indicia corresponding to the x-axis to obtain an x-
coordinate;
rolling a second die having indicia corresponding to the y-axis to obtain a y-
coordinate; and
moving the playing piece to a space on the grid correlating to the x- and y-
coordinates obtained by rolling the first and second dice.
10. A method of moving a playing piece from a starting x,y position having
a first x-coordinate and a first y-coordinate to a second x,y position, the method
comprising;
rolling a first die to obtain a second x-coordinate;
rolling a second die to obtain a second y-coordinate; and
moving the playing piece to the second x,y position by selecting between:
an x,y position defined by the first x-coordinate and the second y-
coordinate; or
an x,y position defined by the second x-coordinate and the first y-
coordinate.
11. A method for playing a board game having game pieces, a first and
second playing surface and rules for playing, the method comprising:
taking turns moving a plurality of playing pieces on the first and second
playing surfaces according to the rules, wherein each turn includes:
moving an individual player mover based on the outcome of a random
number generator; and
moving a commonly owned playing piece;
moving the player mover from the first playing surface to the second playing
surface when the chaser is within a predefined range of the player mover; and
scoring when the player mover is within a predefined range of the target.
12. The method of claim 11 wherein the step of moving a commonly owned
playing piece includes moving a common target on the first playing surface.
13. The method of claim 11 wherein the step of moving a commonly owned
playing piece includes moving a common chaser on the first playing surface.
14. The method of claim 11 wherein the first playing surface includes a grid
having a plurality of upper spaces defined by an x-axis and a y-axis, and the second
playing surface includes a grid having a plurality of lower spaces defined by an x-axis
and a y-axis.
15. The method of claim 14 wherein the predefined range for scoring is one
space.
16. The method of claim 14 wherein the predefined range for removing is
one space.
17. The method of claim 14 further comprising:
placing the player mover in a starting position on the first playing surface by:
rolling a first die having indicia corresponding to the x-axes of the first
and second playing fields to obtain an x-coordinate;
rolling a second die having indicia corresponding to the y-axes of the
first and second playing fields to obtain a y-coordinate; and
placing the player mover in the space on the first playing field defined
by the x-coordinate and y-coordinate obtained by rolling the dice.
18. The method of claim 17 further comprising:
placing the target in a starting position on the first playing surface by:
rolling a first die having indicia corresponding to the x-axes of the first
and second playing fields to obtain an x-coordinate;
rolling a second die having indicia corresponding to the y-axes of the
first and second playing fields to obtain a y-coordinate; and
placing the target in the space on the first playing field defined by the x-
coordinate and y-coordinate obtained by rolling the dice.
19. The method of claim 18 further comprising :
placing the chaser in a starting position on the first playing surface by:
rolling a first die having indicia corresponding to the x-axes of the first
and second playing fields to obtain an x-coordinate;
rolling a second die having indicia corresponding to the y-axes of the
first and second playing fields to obtain a y-coordinate; and
placing the chaser in the space on the first playing field defined by the x-
coordinate and y-coordinate obtained by rolling the dice.
20. The method of claim 14 wherein the step of moving the player mover is
accomplished by:
identifying the playing surface and a starting x,y position of the player
mover, wherein the starting x,y position includes a first x-coordinate and a first y-
coordinate;
rolling a first die to obtain a second x-coordinate;
rolling a second die to obtain a second y-coordinate; and
moving the player mover to a second x,y position on the identified
playing surface by selecting between:
an x,y-coordinate position defined by the first x-coordinate and
the second y-coordinate; or
the x,y-coordinate position defined by the second x-coordinate
and the first y-coordinate.
21. The method of claim 14 wherein the rules specify that each turn the
target may be moved one space.
22. The method of claim 20 wherein the step of moving the target is
performed after moving the player mover.
23. The method of claim 14 wherein the rules specify that each turn the
chaser may be moved one space.
24. The method of claim 20 wherein the step of moving the chaser is
performed after moving the playing piece.
25. The method of claim 14 further comprising scoring when the player
mover is within a predefined range of a bonus target.
26. The method of claim 25 wherein the bonus target is placed on the first
playing surface after game play has been initiated.
27. The method of claim 26 wherein the random number generator may
generate a result indicating that the bonus target is to be placed on the first playing
surface.
28. The method of claim 27 wherein the random number generator is a pair
of dice and wherein bonus target indicia is included on one or more faces of each of
the dice.
29. The method of claim 28 wherein the bonus target is initially placed on
the first playing surface when a dice role results in both dice displaying the bonus
target indicia.
30. The method of claim 29 wherein the starting space for the bonus target
is determined by:
rolling a first die to obtain an x-coordinate;
rolling a second die to obtain a y-coordinate; and
placing the bonus target in the upper space defined by the x-coordinate and y-
coordinate.
31. The method of claim 29 wherein the bonus target is moved by:
identifying a starting x,y position of the space the bonus target occupies,
wherein the starting position has a first x-coordinate and a first y-coordinate;
rolling a first die to obtain a second x-coordinate;
rolling a second die to obtain a second y-coordinate;
moving the bonus piece to a second x,y position by selecting between:
an x,y-coordinate position defined by the first x-coordinate and the
second y-coordinate; or
an x,y-coordinate position defined by the second x-coordinate and the
first y-coordinate.
EP02789385A 2001-11-01 2002-11-01 Game with multi-level game board Withdrawn EP1450913A4 (en)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
US34000701P 2001-11-01 2001-11-01
US340007P 2001-11-01
PCT/US2002/035180 WO2003037460A1 (en) 2001-11-01 2002-11-01 Game with multi-level game board

Publications (2)

Publication Number Publication Date
EP1450913A1 EP1450913A1 (en) 2004-09-01
EP1450913A4 true EP1450913A4 (en) 2005-02-09

Family

ID=23331495

Family Applications (7)

Application Number Title Priority Date Filing Date
EP02802518A Withdrawn EP1450907A4 (en) 2001-11-01 2002-11-01 Game with multiple chambers
EP02802517A Withdrawn EP1450915A4 (en) 2001-11-01 2002-11-01 Game with commonly moved enemy
EP02802519A Withdrawn EP1450908A4 (en) 2001-11-01 2002-11-01 Game with pivoting pointer
EP02789385A Withdrawn EP1450913A4 (en) 2001-11-01 2002-11-01 Game with multi-level game board
EP02773962A Withdrawn EP1450909A4 (en) 2001-11-01 2002-11-01 Game with rotating pointer
EP02789384A Withdrawn EP1450912A4 (en) 2001-11-01 2002-11-01 Game with accumulable tokens
EP02789386A Withdrawn EP1450914A4 (en) 2001-11-01 2002-11-01 Book based games

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EP02802518A Withdrawn EP1450907A4 (en) 2001-11-01 2002-11-01 Game with multiple chambers
EP02802517A Withdrawn EP1450915A4 (en) 2001-11-01 2002-11-01 Game with commonly moved enemy
EP02802519A Withdrawn EP1450908A4 (en) 2001-11-01 2002-11-01 Game with pivoting pointer

Family Applications After (3)

Application Number Title Priority Date Filing Date
EP02773962A Withdrawn EP1450909A4 (en) 2001-11-01 2002-11-01 Game with rotating pointer
EP02789384A Withdrawn EP1450912A4 (en) 2001-11-01 2002-11-01 Game with accumulable tokens
EP02789386A Withdrawn EP1450914A4 (en) 2001-11-01 2002-11-01 Book based games

Country Status (9)

Country Link
US (8) US20030090060A1 (en)
EP (7) EP1450907A4 (en)
KR (9) KR20060107584A (en)
CN (7) CN1582183A (en)
AU (3) AU2002363247A1 (en)
BR (7) BR0213841A (en)
CA (7) CA2464896A1 (en)
MX (7) MXPA04004115A (en)
WO (7) WO2003037459A1 (en)

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