CN1339740A - Music game control method and device, and ready-read storage medium for holding said control program - Google Patents
Music game control method and device, and ready-read storage medium for holding said control program Download PDFInfo
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- CN1339740A CN1339740A CN01100451A CN01100451A CN1339740A CN 1339740 A CN1339740 A CN 1339740A CN 01100451 A CN01100451 A CN 01100451A CN 01100451 A CN01100451 A CN 01100451A CN 1339740 A CN1339740 A CN 1339740A
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- melody
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- cue mark
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/814—Musical performances, e.g. by evaluating the player's ability to follow a notation
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/8047—Music games
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- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- User Interface Of Digital Computer (AREA)
- Display Devices Of Pinball Game Machines (AREA)
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Abstract
The present invention provides a music game with a high entertainment effect. The method uses a show indication time according to a show indication symbol M2, the operation points of the show indication, the points of a jigsaw puzzle M3, and the puzzle with a predetermined number of sheets, to complete the point of a hidden song outside the standard songs, thereby increasing the entertainment effects of the game.
Description
The present invention relates to a kind of music game advance control method, device and preserve the advance readable storage medium storing program for executing of control program of music game.
As the music game device, existing various motions are perhaps used.Have in for example known device roll on the display picture to the time dotted line show cue mark, when cue mark with the time dotted line when reaching consistent, by the device of operating operation parts, output consistent corresponding musical sound with cue mark, perhaps below display, dispose simulating keyboard a plurality of buttons, carry out time point by corresponding roll display cue mark on display picture and indicate the device of exporting musical sound with each keyboard.
But, above-mentioned existing music game device be engraved in during with the performance of ready playing music on the display show, by carving the device of the actual musical sound of functional unit output that operation is consistent therewith in due course, therefore, for the player, only reach the degree of entertainment music.Therefore, lack play, easily the people be sick of, be difficult to increase interest.
The present invention is just at the invention of the problems referred to above, and its purpose is to provide the high music game of a kind of play advance control method, device and preserve the advance readable storage medium storing program for executing of control program of music game.
The described music game of claim 1 control method of advancing, it is characterized in that will be from the standard melody more than at least 1 first melody of being stored the music data of selected 1 first melody carry out voice output and show and the advance performance cue mark of associated of music at display successively simultaneously, acceptance is from the operation of the performance indication of operating portion, estimate the operation of this performance indication and the consistent degree of indicating the moment by the performance of above-mentioned performance cue mark, judge whether the high state of consistent degree is reached continuously for the given number of performance cue mark, above-mentioned 1 the image forming picture mosaic from given number composing images that is judged to be when sure shows in aforementioned display device as the performance cue mark, whether to the above-mentioned consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain this puzzle piece, when the puzzle piece that obtains given number is finished the picture mosaic of image composition, obtain standard melody hiding melody in addition.
According to said method, aspect the performance indication constantly of performance cue mark, collecting aspect the puzzle piece that image forms, finishing picture mosaic that image forms at the puzzle piece that obtains given number and can select to obtain and have play aspect the standard melody hiding melody in addition, can realize the recreation that interest is high in the operation contrast of performance indication.
The described music game of claim 2 control method of advancing is characterized in that the puzzle piece that obtains failure shows on display as performing cue mark next time.According to said method,, can improve the interest that continues recreation owing to the chance that the puzzle piece to failure gives to obtain once more.
The described music game of claim 3 control method of advancing, when it is characterized in that finishing the picture mosaic of image composition, on display, show the encrypted message of being logined, display password is imported picture when the recreation beginning simultaneously, encrypted message and above-mentioned encrypted message contrast of logining with being imported allow the above-mentioned hiding melody that obtains be included in the standard melody when consistent.According to said method, owing to carry out Password Management, can only provide the appreciation of hiding melody to the player who has obtained hiding melody to hiding melody, can improve and obtain the interest of hiding melody.
The described music game of claim 4 control method of advancing, whether being marked on the display of kind that the functional unit of the given kind on it is characterized in that above-mentioned performance cue mark conduct and being arranged on operating portion is corresponding shows, further estimate the operation that the performance of operating portion is indicated then and according to the kind of shown performance cue mark on display functional unit is operated.According to said method, since the performance cue mark as and be arranged on operating portion on being marked at of the corresponding kind of the functional unit of given kind show on the display and make processing ease, also have, because whether further estimate the operation that the performance of operating portion is indicated operates functional unit according to the kind of shown performance cue mark on display, increase the complicacy of recreation, improved interest.
The advance readable medium recording program performing of control program of the described recording musical of claim 5 recreation, it is characterized in that and from the standard melody more than at least 1 first melody of being stored, to carry out voice output by the music data of selected 1 first melody, on display, show successively simultaneously and the advance performance cue mark of associated of music, acceptance is from the operation of the performance indication of operating portion, estimate the operation of this performance indication and the consistent degree of indicating the moment by the performance of above-mentioned performance cue mark, judge whether the high state of consistent degree is reached continuously for the given number of performance cue mark, above-mentioned 1 the image forming picture mosaic from given number composing images that is judged to be when sure shows in aforementioned display device as the performance cue mark, whether to the above-mentioned consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain this puzzle piece, when the puzzle piece that obtains given number is finished the picture mosaic of image composition, obtain standard melody hiding melody in addition.
According to said procedure, aspect the performance indication constantly of performance cue mark, collecting aspect the puzzle piece that image forms, finishing picture mosaic that image forms at the puzzle piece that obtains given number and can select to obtain and have play aspect the standard melody hiding melody in addition, can realize the recreation that interest is high in the operation contrast of performance indication.
The advance readable medium recording program performing of control program of the described recording musical of claim 6 recreation is characterized in that the puzzle piece that obtains failure shows on display as performing cue mark next time.According to said procedure,, can improve the interest that continues recreation owing to the chance that the puzzle piece to failure gives to obtain once more.
The advance readable medium recording program performing of control program of the described recording musical of claim 7 recreation, when it is characterized in that finishing the picture mosaic of image composition, on display, show the encrypted message of being logined, display password is imported picture when the recreation beginning simultaneously, encrypted message and above-mentioned encrypted message contrast of logining with being imported allow the above-mentioned hiding melody that obtains be included in the standard melody when consistent.
According to said procedure, owing to carry out Password Management, can only provide the appreciation of hiding melody to the player who has obtained hiding melody to hiding melody, can improve and obtain the interest of hiding melody.
The advance readable medium recording program performing of control program of the described recording musical of claim 8 recreation, whether being marked on the display of kind that the functional unit of the given kind on it is characterized in that above-mentioned performance cue mark conduct and being arranged on operating portion is corresponding shows, further estimate the operation that the performance of operating portion is indicated then and according to the kind of shown performance cue mark on display functional unit is operated.According to said procedure, since the performance cue mark as and be arranged on operating portion on being marked at of the corresponding kind of the functional unit of given kind show on the display and make processing ease, also have, because whether further estimate the operation that the performance of operating portion is indicated operates functional unit according to the kind of shown performance cue mark on display, increase the complicacy of recreation, improved interest.
The described music game advance controlling device of claim 9 is characterized in that comprising the standard melody memory storage of the standard melody that storage at least 1 first melody is above, from above-mentioned standard melody, select the melody selecting arrangement of 1 first melody, the music data of selected melody is carried out the music output unit of voice output, on display, show successively and the advance performance cue mark display device of performance cue mark of associated of music, the operating means of the operation of input performance indication, estimate the operation of this performance indication and the time point evaluating apparatus of indicating consistent degree constantly by the performance of above-mentioned performance cue mark, judge the continuity the evaluating apparatus whether high state of consistent degree is reached continuously for the given number of performance cue mark, above-mentioned being judged to be when sure from given number composing images formed the puzzle piece display device that 1 image of picture mosaic shows in aforementioned display device as the performance cue mark, whether to the above-mentioned consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain the puzzle piece deriving means of this puzzle piece, when finishing the picture mosaic of image composition, obtains the puzzle piece that obtains given number the hiding melody deriving means of standard melody hiding melody in addition.
According to above-mentioned formation, aspect the performance indication constantly of performance cue mark, collecting aspect the puzzle piece that image forms, finishing picture mosaic that image forms at the puzzle piece that obtains given number and can select to obtain and have play aspect the standard melody hiding melody in addition, can realize the recreation that interest is high in the operation contrast of performance indication.
Below accompanying drawing and symbol thereof are made brief description.
Fig. 1 is suitable for the block scheme of the embodiment of video game apparatus of the present invention for expression.
Fig. 2 uses the summary pie graph of button portion with pin in the key device for the expression pin.
Fig. 3 is the block scheme of the major part of expression music advance controlling device.
Fig. 4 is applicable to the game picture transition graph of music advance controlling device for expression.
Fig. 5 is expression password input picture.
Fig. 6 is the expression game picture.
Fig. 7 is expression picture mosaic display frame.
Fig. 8 is expression picture mosaic display frame (in the conversion).
Fig. 9 hides melody display frame for expression.
Figure 10 is the process flow diagram that obtains order of puzzle piece in the expression recreation.
In above-mentioned accompanying drawing, the 11-signal processor, the 12-image processor, the 16-controller, the 2-television indicator, 26-pin key device, the 4-audio amplifier, the 5-storage medium, 6-CPU, 60-melody selection portion, 61-music efferent, 62-performance mark display part, the 63-evaluation portion that sets foot-point, 64-continuity evaluation portion, 65-puzzle piece display part, 66-puzzle piece acquisition unit, 67-hides the melody acquisition unit, 68-Password Management portion, the 7-bus, 8-RAM, 80-melody storage part, 801-standard melody storage part, 802-hides the melody storage part, M2-performs cue mark, the M3-puzzle piece.
Embodiment
Fig. 1 be suitable for for expression video game apparatus of the present invention embodiment block scheme.This game device 1 is made of the storage medium 5 of the game data that image, source of sound and program constitute game device body, the television indicator 2 that shows game image, the amplifying circuit 3 of exporting the game effect sound and audio amplifier 4, preservation.Storage medium 5 for example can be with having preserved forms such as ROM band in the plastic casings of packing into such as ROM of above-mentioned game data and operating system program data, so-called or CD, floppy disk, according to the style of game device 1, also can be built-in type ROM.
Constituting of game device body, on CPU6, connect by address bus, the bus 7 that data bus and control bus constitute, on bus 7, connect RAM8 respectively, interface circuit 9, interface circuit 10, signal processor 11, image processor 12, interface circuit 13, interface circuit 14, interface circuit 24, on interface circuit 10, be connected with controller 16 by operation information interface circuit 15, on interface circuit 24, be connected with key device 26 with pin by operation information interface circuit 25, on interface circuit 13, be connected, on interface circuit 14, be connected with D/A converter 18 with D/A converter 17.
Constitute memory section 19 by RAM8, interface circuit 9 and storage medium 5, constitute the control part 20 that the control recreation is advanced by CPU6, signal processor 11 and image processor 12, constitute operation inputting part 21 by interface circuit 10, operation information interface circuit 15, controller 16, interface circuit 24, operation information interface circuit 25 and pin with key device 26, by television indicator 2, interface circuit 13 and D/A converter 17 composing images display parts 22, constitute audio output unit 23 by amplifying circuit 3, audio amplifier 4, interface circuit 14 and D/A converter 18.
Above-mentioned game device 1 is also different according to different its forms of purposes.Promptly when game device 1 during as home-use formation, television indicator 2, amplifying circuit 3 and audio amplifier 4 become split to constitute with the game device body.When game device 1 was used formation as commercial affairs, all inscapes shown in Figure 1 were that one constitutes, and are accommodated in the housing.
Also have, when game device 1 is the core formation with microcomputer and workstation, 2 of television indicators are corresponding to the microcomputer display, image processor 12 is corresponding to the hardware on the expansion card in a part that is kept at the game program data in the storage medium 5 or the insertion expanded slot of computer, and interface circuit 9,10,13,14,24, D/A converter 17,18, operation information interface circuit 15,25 are corresponding to the hardware on the expansion card that inserts in the expanded slot of computer.Also have, RAM8 is corresponding to the internal memory on, the computing machine or each zone of exented memory.
In the present embodiment, be that example describes with game device 1 as home-use situation when constituting.At first, the summary action to game device 1 describes.Turn on the power switch (not drawing among the figure), insert power supply for game device 1, CPU6 reads image, source of sound and game program data according to being kept in the storage medium 5 operating system from storage medium 5.Part or all of the image of being read, source of sound and game program data is stored among the RAM8.
Afterwards, CPU6 according to be kept at game program data among the RAM8 and player by controller 16 and pin with the indicated content of key device 26, play.It is CPU6 generates the task of conduct tracing and voice output aptly with key device 26 indicated contents by controller 16 and pin according to the player order.
On the other hand, cross interface circuit 14 from the voice data of signal processor 11 outputs and offer D/A converter 18, after (process wave filter etc.) are transformed into analoging sound signal, export as the recreation sounds from audio amplifier 4 as sound-producing device by amplifying circuit 3.The recreation sound comprises BGM, various effect sound and performance sound and sound etc.
Fig. 2 uses the summary pie graph of button portion with pin in the key device for the expression pin.Pin is made of the bottom mat portion of the thin layer pin with square shape (given face shape) with the button portion (sheet pin button) 260 and the thick-layer of the identical square shape of laying under it with key device 26.Pin with button portion 260 except that the zone (not drawing among the figure) of the beginning button of the left and right sides that is configured in the electrode set 267a of portion and selection key, square shape is divided into 3 * 3 zone (below become " grid "), the grid configuration of central authorities becomes the reference position in the zone that the player stands at first, simultaneously the grid all around of central mesh (from the zone of the longitudinal direction both sides that reference position is observed and the zone of transverse direction both sides) internal configurations can detect the pin switch (push switch) of foot-operated action, have the 1st (plates) 261 from top to bottom by the transparent body formation of EMMA (ethene-methyl-acrylic acid formicester) system, the 2nd 262 of the printing of flexible PVC system, the back side integral body of flexible PVC system is coated the 3rd 263 of carbon, the 4th 264 of polyurethane system, the 5th 265 of carbon and 6 layers of structure of the 6th 266 of EVA system on the appropriate location on the surface of PET system, have been coated with.In addition, as long as each material is illustrated appearance, have same shape, then anything all can.
In above-mentioned each sheet, the 1st 261 is the directly foot-operated article of player, requires to adopt to have permanance, the article that carried out anti-skidding processing in order to ensure player's foot-operated action.In the present embodiment, the 1st 261 employing should not be given birth to sliding material, and above-mentioned EMMA makes, and carried out shallow slot processing and handle on the surface of sheet for example whole.For example by heat roll, methods such as pressure or cutting carry out the groove processing that is shaped.
Can confirm to print on the position of pin with button (pressing keys) seeing through transparent the 1st 261 on the 2nd 262.For example, printed on the position of pin all around with respect to central part with button arrow mark away from the central portion direction (→, ←, ↑, ↓), by printing on the 2nd 262,, can prevent that also print content from disappearing even the player rides action repeatedly.
All coated carbon on the 3rd 263 the whole back side, this carbon forms the common electrode 263a of pin with button.Carbon can be applied as film, and electric conductivity, resistance to pressure are all excellent, are suitable as the electrode of pin with button.
Riding when action at the 4th 264 as the player, the separation layer that its thickness almost becomes 0 elastically deformable uses, simultaneously in the appropriate location of sheet, be provided with a plurality of aperture 264a of this sheet of perforation with respect to the corresponding dispersion in the place of grid all around of central part with people's instep.The part on the 5th 265 surface, promptly the place of grid all around with respect to central part has coated carbon, and this carbon forms each electrode 265a~265d of pin with button.The player is riding when action aperture 264a by the 4th 264, and the short circuit on electric of at least one among the 3rd 263 common electrode 263a and the 5th each electrode 265a~265d is connected.The size of aperture 264a is set at the player and is riding when action degree of closure fully not, and for example diameter is the degree of 10mm.In addition, the position of aperture 264a, convenient in order to process, also can on the 4th whole, evenly disperse to be provided with.Like this by the 3rd 263 common electrode 263a, each electrode 265a~265d of the 4th 264 and the 5th, on corresponding to above-mentioned 4 grid positions that printed arrow, form the pin button respectively.
The 6th 266 requirements can stand player's foot-operated action repeatedly, and for preventing that pin has suitable hardness with the plastic yield of button, its material selection EVA, also have, from 1 common electrode 263a of the 3rd 263,4 electrode 265a~265d of the 5th to being printed with the wiring apperance, stube cable 267b on this electrode set 267a of portion for the electrode set 267a of portion that is electrically connected with the operation information interface circuit 25 of game device body.
In addition, at above-mentioned 4 pin recreation selection key (pressing keys) can be set in addition outside with button.At this moment, the recreation selection key be not provided with the part of pin with button, for example is arranged on respect on the grid of pin with 2 places in oblique the place ahead of central portion of button portion 260.Then, the suitable mark of printing expression recreation selection key position on this position of the 2nd 262 (for example zero mark and * mark) is provided with aperture 264a on the 4th 264, form individual electrode 265e, 265f on the 5th.These individual electrode 265e, 265f and above-mentioned the 3rd 263 common electrode 263a form 2 recreation selection keys respectively.
Fig. 3 is the block scheme of the major part of expression music advance controlling device.RAM8 preserves the view data of performance cue mark and puzzle piece, comprises to preserve the melody storage part 80 that at least 1 head preferably counts accurate melody of head and hiding melody respectively.CPU6 comprises: the melody selection portion 60 of selecting 1 head from the standard melody, music efferent 61 to the music data output sound of selected melody, on television indicator 2, show the performance cue mark display part 62 of performing cue mark successively with the associated of advancing of music, to coming the operation and the evaluation portion 63 that sets foot-point that estimates according to the performance indication consistent degree constantly of above-mentioned performance cue mark of self-controller 16 or pin with the performance indication of button 26, judge the continuity evaluation portion 64 that whether reaches continuously for the performance cue mark that consistent degree is high, above-mentioned being judged to be formed the images such as picture mosaic that are made of given number when sure, the puzzle piece display part 65 that 1 block of image of picture mosaic is shown on television indicator 2 as the performance cue mark, whether for 1 above-mentioned consistent degree of spectral discrimination is high state, when consistent degree is obtained the puzzle piece acquisition unit 66 of this puzzle piece when being high, only obtaining the above-mentioned given hiding melody acquisition unit 67 that can select the hiding melody outside the above-mentioned standard melody after counting up to into picture mosaic, become the Password Management portion 68 of the Password Management of hiding the index that melody could use.
Melody storage part 80 is made of the standard melody storage part 801 of the information of preserving the related standards melody and the hiding melody storage part 802 of the information of preserving relevant hiding melody.In the present embodiment, the information of related standards melody and the relevant information of hiding melody are meant playing information (hereinafter referred to as music data) and image video image displayed or animated image on television indicator 2 as a setting.Music data is made of the relevant datas such as frequency, power, length and tone color of the sound of each time point.Also have, each image is first corresponding to 1 head or number that the imagination with melody is fit to, reads by the pairing background image of melody selection portion 60 selected melodies to show on television indicator 2.
Melody selection portion 60, at complete lists such as display standard melody, the numbering that shows hiding melody and standard melody when importing at the password that Password Management portion 68 logins and song name on the television indicator 2, the player does not select with key device 26 by controller 16 and pin when having to import at the password that Password Management portion 68 logins.Music efferent 61 is read melody selection portion 60 selected music datas and output on the audio amplifier 4 from melody storage part 80.
Performance mark display part 62 is determined the kind (be right, left, upper and lower etc. 4 kinds at this) of performance cue mark according to the numbering data of melody selection portion 60 selected melodies, is somebody's turn to do with the time point consistent with melody rhythm roll display in the display frame of television indicator 2 and performs cue mark.Perform the operation of indication when imagination and carried out with key device 26 by pin, when performing operation according to the kind of above-mentioned performance cue mark, the player can regard as and close the melody dancing.
63 pairs in the evaluation portion that sets foot-point comes self-controller 16 or pin to estimate with the consistent degree according to performance indication moment of above-mentioned performance cue mark with the operation of the performance indication of key device 26, for example measure both mistimings with unillustrated internal clocking among the figure, estimate, and evaluation result is shown on picture with " PERFACT ", " GREAT ", " GOOD ", " MISS ", " BOO " 5 grades by the order that the mistiming is little.Be called combination (compo) when particularly being evaluated as " PERFACT " or " GREAT ".In addition, come self-controller 16 or pin with the operation of the performance of key device 26 indication by use with the kind of performance cue mark (this for " right side ", " left side ", " on ", D score) the direction indication button 16b (perhaps pin with key device 26) of consistent controller 16 carries out, and only just carries out above-mentioned evaluation when the direction of pressing (perhaps riding) and performing the cue mark equidirectional is indicated button (perhaps pin button).Also have,,, build a kind of telepresenc thus to audio amplifier 4 output its corresponding a plurality of effect sound (cheer, imitative sound etc.) according to the evaluation of mistiming of the evaluation portion 63 that sets foot-point.Further, set foot-point evaluation portion 63 constantly, provide mark,, player's operation is estimated by accumulative total according to above-mentioned time extent (mistiming, more little evaluation was high more, and promptly mark is high more) in each performance indication.In addition, as described later, mark shows on picture top with the form of gage, and mark is a gage when being " 0 ", game over.
In the following description, the picture mosaic of image combination is for example combined by 16 picture mosaics and describes.Puzzle piece display part 65 is in the puzzle piece of the picture mosaic that constitutes by 16, and the piece that does not also obtain (whether obtained by puzzle piece acquisition unit 66 and managed) is selected at random, by showing the puzzle piece image cue mark that doubles for.But shown time and position and performance cue mark are definite equally.In addition, by puzzle piece acquisition unit 66, to last time shown puzzle piece be judged to be when not obtaining, also show the puzzle piece identical next time with last time.In addition, in order to alleviate the pressure of Flame Image Process, the puzzle piece that the cue mark that doubles for shows also can be identical image always.
66 pairs of puzzle piece acquisition units come self-controller 16 or pin with the operation of the performance indication of key device 26 with estimate by the consistent degree in performance indication moment of the shown puzzle piece image of puzzle piece display part 65, for example measure both mistimings with unillustrated internal clocking among the figure, by little order of mistiming with " PERFACT ", " GREAT ", " GOOD ", " MISS ", " BOO " 5 grades estimates, and evaluation result shown on picture, simultaneously when being evaluated as " PERFACT " or " GREAT ", obtain this puzzle piece, and in the puzzle piece of picture mosaic, write down that and obtain.In addition, come self-controller 16 or pin with the operation of the performance of key device 26 indication by use with the kind of performance cue mark (this for " right side ", " left side ", " on ", D score) the direction indication button 16d (perhaps pin with key device 26) of consistent controller 16 carries out, only press (perhaps riding) and with the direction of the reference mark S described later of the transverse direction position same position of puzzle piece image on picture be that the direction of equidirectional is just carried out above-mentioned evaluation when indicating button (perhaps pin button).In addition, in order to alleviate the pressure of Flame Image Process, when the puzzle piece that the cue mark that doubles for shows was identical image always, puzzle piece acquisition unit 66 also can write down the quantity of obtained puzzle piece rather than be recorded in that obtains in the puzzle piece of picture mosaic.
Hide melody acquisition unit 67 and judge whether the puzzle piece that has obtained that is write down by puzzle piece acquisition unit 66 reaches 16 (whole numbers of picture mosaic), when arriving 16, obtain standard melody hiding melody in addition to the player.
68 in Password Management portion selects hide melody for energy is identical with the standard melody by melody selection portion 60 to the player who has obtained hiding melody according to hiding melody acquisition unit 67 and give the right that the player obtains password, and the password that will in advance login shows on picture.During the recreation beginning, display menu is selected picture as described later, when selecting password input picture, display password input picture, the password of being inputed with when the password of Password Management portion 66 login is consistent, can identically with the standard melody select to hide melody, can not select to hide melody (hiding melody does not show) on picture by melody selection portion 60 when inconsistent by melody selection portion 60.
Fig. 4 is applicable to the game picture transition graph of music advance controlling device for expression.The picture figure of employing Fig. 4 and Fig. 5~Fig. 9 illustrates to play and carries out order.During the recreation beginning, at first unillustrated menu is selected picture (ST1) in the displayed map.Selecting picture at menu is input password or the selection that begins to play.When carrying out the password input, show password input picture (ST2) shown in Figure 5.
In Fig. 5, P1 is the password input part that the password at 8 places can be inputed, and P2 is for being in the button of the password input part of importing receive status now.Also have, cipher-code input method is the direction indication button 16d that uses controller 16 (perhaps pin with key device 26), " right side ", " left side ", " on ", 4 kinds of arrow kinds of D score any carry out.
When selecting picture and selecting to begin to play at menu, compare at password input picture password of inputing and the password of having logined that is kept at 68 kinds in Password Management portion, when password was consistent, unillustrated melody selection picture can choice criteria melody and hiding melody in the displayed map.When password was inconsistent, unillustrated melody selected picture only with choice criteria melody (ST3) in the displayed map.Select in the picture at melody, the player selects employed melody in the recreation.
Melody begins recreation after selecting to finish, and shows game picture (ST5) shown in Figure 6.In Fig. 6, the M4 that the mark that shows the background of dancing image, the performance cue mark M2 that rolls upward with given speed from below, picture left side successively and puzzle piece M3, calculated by the evaluation portion 63 that sets foot-point shows with the form of gage, by the number of times M5 of the combination continued presence of continuity evaluation portion 64 countings, the reference mark S of right mark on the expression lower-left.The reference mark S that shows in the upper end, left side of picture carries out the moment and indicates, and roll next mark M2 or M3 are the Best Times that operation control 16 or pin are indicated with the performance of key device 26 when being in coincidence status (consistent) with reference mark S fully.In addition, the display position of left and right directions is position with the arrow of the M2 equidirectional of reference mark S in the picture of M2.Also have, in this picture,, show the 2nd time puzzle piece M3 because the number of times of combination has reached 20.In addition, describe in detail though omit it, the reference mark T on picture right side and performance cue mark M6 are two people employed marks when playing, at this, reference mark T plays the effect of reference mark S, and performance cue mark M6 plays the effect of performance cue mark M2.
The mark that evaluation portion 63 estimates of setting foot-point in the recreation is monitoring game over when mark is " 0 " (ST7) always.Also have, monitor at melody to select the selected melody of picture whether to finish in the recreation always, as long as select melody not have Exit Game will proceed (ST8).Select melody to finish the back and judge whether the puzzle piece number of being obtained is 0 (ST9).The puzzle piece number of being obtained is 0 o'clock, enters into ST17.The puzzle piece number of being obtained is not 0 o'clock, shows picture mosaic display frame (ST11) shown in Figure 7.In Fig. 7, G01 is the puzzle piece that is obtained, and G0 is the picture mosaic image that the puzzle piece that obtained is formed.At this, show that 16 all puzzle pieces all are the examples when obtaining.As the image of forming picture mosaic, show that the title of hiding melody or the image of hiding melody correspondence can improve performing effect.
Then, judge whether obtained puzzle piece is 16 (ST13).When obtained puzzle piece during, enter into ST17 less than 16.When obtained puzzle piece reaches 16, further after the picture mosaic image G1 upset with picture mosaic display frame shown in Figure 8, the hiding melody display frame of displayed map 9 will be hidden melody simultaneously and be outputed to audio amplifier 4 (ST15) from hiding after melody storage part 802 is read.In Fig. 9, K1 is a title of hiding melody, and K0 is the image that is consistent with the imagination of hiding melody, and K2 is the password that is used for selecting hiding the judgement of melody.After hiding the end of output of melody, enter into ST17.In addition, the player preserves or is recorded in and hides the password K2 that is presented in the melody output on the picture, in next time, by from password input picture input password, can select picture to select at hiding melody during the recreation beginning.
Then, select picture and selecting 3 first melodies, judge whether 3 first selected melodies finish (ST17) at melody.When 3 first selected melodies do not finish, get back to melody and select picture.When 3 first selected melodies finish, game over.
Figure 10 is the process flow diagram that obtains order of puzzle piece in the expression recreation.At first, when recreation began, the puzzle piece that has obtained of the sum of the puzzle piece that is obtained in combination read-around ratio N that the expression combination is continuous several times and the recreation in the enforcement was now counted M and is initialized as " 0 " (ST19).Then, perform cue mark (ST21) by performance cue mark display part 62 with the time consistent roll display in the display frame of television indicator 2 with the rhythm of melody.Then, judge by the evaluation portion 63 that sets foot-point whether combination sets up (ST23).When combination was false, combination read-around ratio N was set to " 0 " and turns back to ST21 after (ST27).When being combined into immediately, combination read-around ratio N adds 1 (ST25).
Afterwards, judge that whether combination read-around ratio N is 10 multiple (ST29).When to make up read-around ratio N surely be not 10 multiple, turn back to ST21.When to make up read-around ratio N surely be 10 multiple, by puzzle piece display part 65 with the time consistent roll display puzzle piece (ST31) in the display frame of television indicator 2 with the rhythm of melody.Then, judge whether obtained puzzle piece (ST33) by puzzle piece acquisition unit 66.When not obtaining puzzle piece, turn back to ST21.When having obtained puzzle piece, the puzzle piece that has obtained is counted M and is added 1 (ST35).Then, judge that the puzzle piece obtained counts M and whether reach 16 (whole puzzle piece numbers) (ST37).When the puzzle piece that has obtained is counted M and do not reached 16, turn back to ST21.When the puzzle piece that has obtained was counted M and reached 16, the puzzle piece that has obtained was counted the M counting and is finished.
Also have, the present invention can adopt following mode.
(A) in the present embodiment, though explanation is that hiding melody is the situation of 1 head, hiding melody also can be many first recreation.Hide melody and be many when first, for example, by can obtaining the 1 first melody of hiding at the accurate melody of 1 head, different passwords is logined in the combination of the hiding melody that obtained, manage the hiding melody that has obtained.Do like this and can when password is imported, select the hiding melody and the standard melody that have obtained.The quantity of hiding melody is many more, just can improve the desire that continues recreation more.Further, hide melody and be many when first,, can improve interest more if firstly hide a kind of picture mosaic of melody demonstration at per 1.
(B) in the present embodiment, though the picture mosaic that image is formed is 16 picture mosaic, also can be the piece number outside this, for example natural square piece number, or n * m piece (n, m are any natural number).The piece number of the picture mosaic that image is formed is many more, just can improve the desire that continues recreation more.Also having, as the picture mosaic that image is formed, also can be the picture mosaic of simple split image.
(C) in the present embodiment, though be to be loaded as example with program by CPU to be illustrated, also can adopt the mode that is stored in RAM8 or recording medium 5.In this mode, the necessary time that is traveling in according to recreation from RAM8 or recording medium 5 is read in by CPU.
(D) also can in game picture, show the puzzle piece number that obtained and all puzzle piece numbers or the puzzle piece number that does not obtain.In this mode, the player can confirm as to obtain in recreation is carried out and hide the puzzle piece number that melody also need obtain from now on, improves play.
(E) in the present embodiment, though be that the situation of playing with a people is that example is illustrated, as shown in Figure 6, also can be to show performance cue mark, the mode that two people play by 2 places about picture.For example, a player operates with key device 26 with pin by the performance cue mark in the picture left side of contrast Fig. 9, and another player operates with controller 16 by the performance cue mark on the picture right side of contrast Fig. 9 simultaneously.But, when two people play, judge by the combination that the evaluation portion 63 that sets foot-point carries out, if 2 places walk abreast when carrying out about game picture, for example, will make up read-around ratio clear " 0 " once just making up to be false, make and obtain the picture mosaic difficulty, can improve play more.
According to the present invention, aspect the performance indication constantly of performance cue mark, collecting aspect the puzzle piece that image forms, finishing picture mosaic that image forms at the puzzle piece that obtains given number and can select to obtain and have play aspect the standard melody hiding melody in addition, can realize the recreation that interest is high in the operation contrast of performance indication.
Claims (9)
1. music game control method of advancing, it is characterized in that will be from the standard melody more than at least 1 first melody of being stored the music data of selected 1 first melody carry out voice output and show and the advance performance cue mark of associated of music at display successively simultaneously, acceptance is from the operation of the performance indication of operating portion, estimate the operation of this performance indication and the consistent degree of indicating the moment by the performance of described performance cue mark, judge whether the high state of consistent degree is reached continuously for the given number of performance cue mark, described 1 the image forming picture mosaic from given number composing images that is judged to be when sure shows at described display as the performance cue mark, whether to the described consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain this puzzle piece, when the puzzle piece that obtains given number is finished the picture mosaic of image composition, obtain standard melody hiding melody in addition.
2. the music game according to claim 1 control method of advancing is characterized in that the puzzle piece that obtains failure shows on display as performing cue mark next time.
3. according to claim 1 and the 2 described music games control method of advancing, when it is characterized in that finishing the picture mosaic of image composition, on display, show the encrypted message of being logined, display password is imported picture when the recreation beginning simultaneously, encrypted message and described encrypted message contrast of logining with being imported allow the described hiding melody that obtains be included in the standard melody when consistent.
4. according to claim 1 and the 2 described music games control method of advancing, whether being marked on the display of kind that the functional unit of the given kind on it is characterized in that described performance cue mark conduct and being arranged on operating portion is corresponding shows, further estimate the operation that the performance of operating portion is indicated then and according to the kind of shown performance cue mark on display functional unit is operated.
5. the recording musical recreation readable medium recording program performing of control program of advancing, it is characterized in that will be from the standard melody more than at least 1 first melody of being stored the music data of selected 1 first melody carry out voice output and show and the advance performance cue mark of associated of music at display successively simultaneously, acceptance is from the operation of the performance indication of operating portion, estimate the operation of this performance indication and the consistent degree of indicating the moment by the performance of described performance cue mark, judge whether the high state of consistent degree is reached continuously for the given number of performance cue mark, described 1 the image forming picture mosaic from given number composing images that is judged to be when sure shows at described display as the performance cue mark, whether to the described consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain this puzzle piece, when the puzzle piece that obtains given number is finished the picture mosaic of image composition, obtain standard melody hiding melody in addition.
6. the advance readable medium recording program performing of control program of recording musical according to claim 5 recreation is characterized in that the puzzle piece that obtains failure shows on display as performing cue mark next time.
7. according to the advance readable medium recording program performing of control program of claim 5 and the recreation of 6 described recording musicals, when it is characterized in that finishing the picture mosaic of image composition, on display, show the encrypted message of being logined, display password is imported picture when the recreation beginning simultaneously, encrypted message and described encrypted message contrast of logining with being imported allow the described hiding melody that obtains be included in the standard melody when consistent.
8. according to the advance readable medium recording program performing of control program of claim 5 and the recreation of 6 described recording musicals, whether being marked on the display of kind that the functional unit of the given kind on it is characterized in that described performance cue mark conduct and being arranged on operating portion is corresponding shows, further estimate the operation that the performance of operating portion is indicated then and according to the kind of shown performance cue mark on display functional unit is operated.
9. music game advance controlling device, the standard melody memory storage of the standard melody that it is characterized in that comprising that storage at least 1 first melody is above, from described standard melody, select the melody selecting arrangement of 1 first melody, the music data of selected melody is carried out the music output unit of voice output, on display, show successively and the advance performance cue mark display device of performance cue mark of associated of music, the operating means of the operation of input performance indication, estimate the operation of this performance indication and the time point evaluating apparatus of indicating consistent degree constantly by the performance of described performance cue mark, judge the continuity the evaluating apparatus whether high state of consistent degree is reached continuously for the given number of performance cue mark, described being judged to be when sure from given number composing images formed the puzzle piece display device that 1 image of picture mosaic shows at described display as the performance cue mark, whether to the described consistent degree of this spectral discrimination of 1 is high state, when consistent degree is high, obtain the puzzle piece deriving means of this puzzle piece, when finishing the picture mosaic of image composition, obtains the puzzle piece that obtains given number the hiding melody deriving means of standard melody hiding melody in addition.
Applications Claiming Priority (2)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
JP2000251694A JP3470091B2 (en) | 2000-08-22 | 2000-08-22 | Music game progress control method, apparatus, and computer-readable recording medium recording a music game progress control program |
JP251694/2000 | 2000-08-22 |
Publications (1)
Publication Number | Publication Date |
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CN1339740A true CN1339740A (en) | 2002-03-13 |
Family
ID=18741060
Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
---|---|---|---|
CN01100451A Pending CN1339740A (en) | 2000-08-22 | 2001-01-12 | Music game control method and device, and ready-read storage medium for holding said control program |
Country Status (5)
Country | Link |
---|---|
JP (1) | JP3470091B2 (en) |
KR (1) | KR100434243B1 (en) |
CN (1) | CN1339740A (en) |
HK (1) | HK1043413A1 (en) |
TW (1) | TW458797B (en) |
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108495196A (en) * | 2018-03-13 | 2018-09-04 | 刘伟 | data processing method and device for video game |
CN115191774A (en) * | 2022-07-28 | 2022-10-18 | 慕思健康睡眠股份有限公司 | Adjusting method and system based on electric bed and storage medium |
Families Citing this family (8)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
JP4846765B2 (en) | 2008-07-08 | 2011-12-28 | 株式会社コナミデジタルエンタテインメント | GAME DEVICE, PROGRAM, AND RECORDING MEDIUM |
KR101181583B1 (en) | 2010-08-17 | 2012-09-10 | (주)네오위즈게임즈 | Method, apparatus and recording medium for providing music game |
JP6009749B2 (en) * | 2011-03-31 | 2016-10-19 | 株式会社タイトー | How to use game system, free gift sending system, free gift sending system |
JP6535433B2 (en) * | 2013-01-28 | 2019-06-26 | 株式会社タイトー | Game device |
JP6069799B2 (en) * | 2015-03-04 | 2017-02-01 | 株式会社セガゲームス | Game program and information processing apparatus |
JP6252659B2 (en) * | 2016-11-17 | 2017-12-27 | 株式会社セガゲームス | Information processing apparatus and game program |
JP6594379B2 (en) * | 2017-07-25 | 2019-10-23 | 株式会社タイトー | Game device |
KR102174094B1 (en) * | 2020-03-18 | 2020-11-05 | (주)힐리아소프트 | Method of providing game, and storage media storing the same |
-
2000
- 2000-08-22 JP JP2000251694A patent/JP3470091B2/en not_active Expired - Lifetime
- 2000-12-05 TW TW089125914A patent/TW458797B/en not_active IP Right Cessation
- 2000-12-08 KR KR10-2000-0074591A patent/KR100434243B1/en active IP Right Grant
-
2001
- 2001-01-12 CN CN01100451A patent/CN1339740A/en active Pending
-
2002
- 2002-06-21 HK HK02104639.7A patent/HK1043413A1/en unknown
Cited By (2)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN108495196A (en) * | 2018-03-13 | 2018-09-04 | 刘伟 | data processing method and device for video game |
CN115191774A (en) * | 2022-07-28 | 2022-10-18 | 慕思健康睡眠股份有限公司 | Adjusting method and system based on electric bed and storage medium |
Also Published As
Publication number | Publication date |
---|---|
JP3470091B2 (en) | 2003-11-25 |
JP2002058869A (en) | 2002-02-26 |
HK1043413A1 (en) | 2002-09-13 |
KR100434243B1 (en) | 2004-06-04 |
KR20020015626A (en) | 2002-02-28 |
TW458797B (en) | 2001-10-11 |
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