CN118161864A - Virtual skill processing method and device, electronic equipment and storage medium - Google Patents
Virtual skill processing method and device, electronic equipment and storage medium Download PDFInfo
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- CN118161864A CN118161864A CN202410371939.2A CN202410371939A CN118161864A CN 118161864 A CN118161864 A CN 118161864A CN 202410371939 A CN202410371939 A CN 202410371939A CN 118161864 A CN118161864 A CN 118161864A
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/67—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor adaptively or by learning from player actions, e.g. skill level adjustment or by storing successful combat sequences for re-use
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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Abstract
The application provides a processing method, a device, an electronic device and a storage medium of virtual skills, wherein a graphical user interface is provided through terminal equipment, and the processing method comprises the following steps: and controlling to configure at least one slave virtual role for the master virtual role in response to a follow-up acquisition instruction, and controlling to unlock the use authority of target role skills corresponding to target follow-up skills for the master virtual role in response to the completion of target interaction actions of the master virtual role and the target slave virtual role in the game scene, so that the master virtual role can play a game by using the target role skills in the game scene.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for processing virtual skills, an electronic device, and a storage medium.
Background
At present, the variety of games is more and more, the game content is gradually enriched, virtual roles in the games can be configured with virtual skills, and players can control the virtual roles to execute corresponding virtual skills in the virtual environment by controlling skill controls or other shortcut skill triggering modes provided on game pictures.
In a competitive game, a player can control a virtual environment of a virtual character in the game to fight against, for example, an opponent game player character is attacked by a game skill in a game skill library pre-configured in the game, and thus the opponent game is helped to win a game play.
However, in the prior art, the game skills that can be used by the player character are generally preset by the game system for different game characters, the player can only select the game skills from the preset skill library, the way that the player can acquire the game skills is single, and the skill quantity is not sufficient, so that the game experience of the player is affected, and the game interaction efficiency is low.
Disclosure of Invention
In view of the above, embodiments of the present application at least provide a method, an apparatus, an electronic device and a storage medium for processing virtual skills, so as to overcome at least one of the above-mentioned drawbacks.
In a first aspect, an exemplary embodiment of the present application provides a method for processing virtual skills, where a graphical user interface is provided by a terminal device, where at least part of a game scene is displayed, and the game scene includes a master virtual character controlled by the terminal device, and the processing method includes:
Controlling to configure at least one slave virtual character for the master virtual character in response to a slave acquisition instruction, wherein each slave virtual character is configured with at least one slave skill, and the slave virtual character is used for assisting the master virtual character to execute specified game actions in the game scene;
Responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
In a second aspect, an embodiment of the present application further provides a processing apparatus for virtual skills, where a graphical user interface is provided by a terminal device, where the graphical user interface displays at least part of a game scene, where the game scene includes a master virtual character controlled by the terminal device, and the processing method apparatus includes:
A configuration module, responsive to a satellite acquisition instruction, for controlling the configuration of at least one slave virtual character for the master virtual character, wherein each slave virtual character is configured with at least one satellite skill, the slave virtual character being configured to assist the master virtual character in executing a specified game action in the game scene;
The unlocking module is used for controlling the master virtual character to unlock the use authority of target character skills corresponding to target satellite skills in response to the fact that the master virtual character and the target slave virtual character complete target interaction behaviors in the game scene, so that the master virtual character can play a game by using the target character skills in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
In a third aspect, an embodiment of the present application further provides an electronic device, a processor, a storage medium, and a bus, where the storage medium stores machine-readable instructions executable by the processor, and when the electronic device is running, the processor communicates with the storage medium through the bus, and the processor executes the machine-readable instructions to perform the steps of the virtual skill processing method described above.
In a fourth aspect, an embodiment of the present application further provides a computer readable storage medium, where a computer program is stored, where the computer program is executed by a processor to perform the steps of the virtual skill processing method described above.
According to the virtual skill processing method, the device, the electronic equipment and the storage medium, which are provided by the embodiment of the application, the virtual skill originally configured to the slave virtual role is assembled to the player virtual role through the preset task or game playing method, so that the skill diversity of the player virtual role can be increased.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 illustrates a flow chart of a method of processing virtual skills provided by an exemplary embodiment of the present application;
Fig. 2A to 2C are schematic views showing the configuration provided by the exemplary embodiment of the present application from the presentation of virtual characters;
FIG. 3 shows a schematic representation of a teaching phase presentation of target satellite skills provided by an exemplary embodiment of the present application;
FIG. 4 is a flowchart illustrating steps provided by an exemplary embodiment of the present application to unlock the usage rights for the target character skills;
FIG. 5 illustrates a schematic representation of learning objectives of objective satellite skills from virtual skills provided by an exemplary embodiment of the present application;
FIG. 6 illustrates a schematic diagram of a presentation of an object unlocked from virtual skills provided by an exemplary embodiment of the present application;
FIG. 7 illustrates a schematic representation of a target applying target satellite skills from virtual skills according to an exemplary embodiment of the present application;
8A-8B illustrate schematic illustrations of the skill set of an assembly target character provided by exemplary embodiments of the present application;
Fig. 9 is a schematic diagram showing a method of processing virtual skills according to an exemplary embodiment of the present application;
Fig. 10 shows a schematic structural diagram of an electronic device according to an exemplary embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be appreciated that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
The terms "a," "an," "the," and "said" are used in this specification to denote the presence of one or more elements/components/etc.; the terms "comprising" and "having" are intended to be inclusive and mean that there may be additional elements/components/etc. in addition to the listed elements/components/etc.; the terms "first" and "second" and the like are used merely as labels, and are not intended to limit the number of their objects.
It should be understood that in embodiments of the present application, "at least one" means one or more and "a plurality" means two or more. "and/or" is merely an association relationship describing an association object, meaning that there may be three relationships, e.g., a and/or B, may represent: a exists alone, A and B exist together, and B exists alone. The character "/" generally indicates that the context-dependent object is an "or" relationship. "comprising A, B and/or C" means comprising any 1 or any 2 or 3 of A, B, C.
It should be understood that in embodiments of the present application, "B corresponding to a", "a corresponding to B", or "B corresponding to a" means that B is associated with a from which B may be determined. Determining B from a does not mean determining B from a alone, but may also determine B from a and/or other information.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art based on embodiments of the application without making any inventive effort, fall within the scope of the application.
At present, the variety of games is more and more, the game content is gradually enriched, virtual roles in the games can be configured with virtual skills, and players can control the virtual roles to execute corresponding virtual skills in the virtual environment by controlling skill controls or other shortcut skill triggering modes provided on game pictures.
In a competitive game, a player can control a virtual environment of a virtual character in the game to fight against, for example, an opponent game player character is attacked by a game skill in a game skill library pre-configured in the game, and thus the opponent game is helped to win a game play.
However, in the prior art, the game skills that can be used by the player character are generally preset by the game system for different game characters, the player can only select the game skills from the preset skill library, the way that the player can acquire the game skills is single, and the skill quantity is not sufficient, so that the game experience of the player is affected, and the game interaction efficiency is low.
In view of at least one of the above problems, the present application proposes a design scheme for assigning virtual skills originally assigned to slave virtual characters to player virtual characters by a predetermined task or game play.
First, names involved in the embodiments of the present application will be described.
Terminal equipment:
The terminal device according to the embodiment of the present application mainly refers to an intelligent device that is used for providing game images (such as a related setting/configuration interface in a game and an interface for presenting a game scene), and is capable of performing control operations on virtual characters, where the terminal device may include, but is not limited to, any one of the following devices: smart phones, tablet computers, portable computers, desktop computers, gaming machines, personal Digital Assistants (PDAs), electronic book readers, MP4 (Moving Picture Experts Group Audio Layer IV, dynamic video experts compression standard audio layer 4) players, and the like. The terminal device has installed and running therein an application program supporting a game scene, such as an application program supporting a three-dimensional game scene. The application may include, but is not limited to, any of a virtual reality application, a three-dimensional map application, a main angle development class game, MOBA games, a multiplayer gunfight survival game, a Third person shooter game (TPS, third-Personal Shooting Game). Alternatively, the application may be a stand-alone application, such as a stand-alone 3D game, or a network-on-line application.
Graphical user interface:
Is an interface display format in which a person communicates with a computer, allowing a user to manipulate icons, logos, or menu options on a screen using an input device such as a mouse, a keyboard, and/or a joystick, and also allowing a user to manipulate icons or menu options on a screen by performing a touch operation on a touch screen of a touch terminal to select a command, start a program, or perform some other task, etc. By way of example, virtual characters such as game characters, NPC characters, AI characters, etc. that execute game logic in a game scene may be included in the graphical user interface. Any visual controls or elements that can be seen are included on the interface, including, for example, game controls (e.g., skill controls, movement controls, functionality controls, etc.), indication identifiers (e.g., direction indication identifiers, character indication identifiers, etc.), information presentation areas (e.g., defeater numbers, game times, etc.), or game setting controls (e.g., system settings, stores, medals, etc.), and also including picture, input box, text box, etc. controls, some UI controls being responsive to user operation.
Game scene:
Is a virtual environment that an application displays (or provides) when running on a terminal device or server. Optionally, the game scene is a simulated environment for the real world, or a semi-simulated semi-fictional virtual environment, or a purely fictional virtual environment. The game scene may be any one of a two-dimensional virtual environment, a 2.5-dimensional virtual environment, and a three-dimensional virtual environment, and the virtual environment may be sky, land, sea, or the like. Wherein the game scene is a scene in which a user controls the virtual characters to execute game logic, and optionally, the game scene is also used for virtual environment fight between at least two virtual characters, and virtual resources available for the at least two virtual characters are provided in the game scene.
Virtual roles:
Refers to a virtual character in a game scene that may be a virtual character manipulated by a player, including but not limited to at least one of a virtual character, a virtual animal, a cartoon character, and may also be a non-player-manipulated virtual character (NPC). Alternatively, when the virtual environment is a three-dimensional virtual environment, the virtual characters may be three-dimensional virtual models, each having its own shape and volume in the three-dimensional virtual environment, occupying a part of the space in the three-dimensional virtual environment. Optionally, the virtual character is a three-dimensional character constructed based on three-dimensional human skeleton technology, which implements different external figures by wearing different skins. In some implementations, the avatar may also be implemented using a 2.5-dimensional or 2-dimensional model, as embodiments of the application are not limited in this regard.
There may be multiple virtual characters in the game scene that are virtual characters that the player manipulates (i.e., characters that the player controls through the input device), and/or artificial intelligence that is set in the game scene combat through training (ARTIFICIAL INTELLIGENCE, AI). Optionally, the avatar is a avatar that plays in the game scene. Optionally, the number of virtual characters in the game scene fight is preset, or is dynamically determined according to the number of terminal devices joining the virtual fight, which is not limited by the embodiment of the present application.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal device or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
The virtual skill processing method in one embodiment of the present application may be executed on a local terminal device or a server. When the method is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the processing method are completed on the cloud game server, the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a virtual skill processing method, and a graphical user interface is provided through a terminal device, wherein the graphical user interface displays at least part of game scenes, and the game scenes comprise master virtual roles controlled through the terminal device, wherein the terminal device can be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
In order to facilitate understanding of the present application, the following describes in detail a method, an apparatus, an electronic device, and a storage medium for processing virtual skills according to embodiments of the present application.
Referring to fig. 1, a flowchart of a virtual skill processing method according to an exemplary embodiment of the present application is generally applied to a game server, for example, the cloud game server described above, but the present application is not limited thereto.
Providing, by a terminal device, a graphical user interface, where at least part of a game scene is displayed, where the game scene includes a master virtual character controlled by the terminal device, and, by way of example, part or all of a virtual model corresponding to the master virtual character may be displayed in the graphical user interface, where, for example, a complete virtual model of the virtual character may be viewed, or a head or torso part in the virtual model may not be viewed, but an arm or foot of the virtual character may be viewed. In addition, the virtual model corresponding to the master virtual character may not be displayed in the graphical user interface, which is not limited by the present application.
In addition, the master avatar may be controlled to move in the game scene, e.g., to run, jump, crawl, etc., and may also be controlled to interact with other avatars using the virtual skills, virtual props, etc. provided in the game.
As shown in fig. 1, the virtual skill processing method according to the exemplary embodiment of the present application specifically includes:
Step S101: and controlling to configure at least one slave virtual role for the master virtual role in response to the slave acquisition instruction, wherein each slave virtual role is configured with at least one slave skill, and the slave virtual role is used for assisting the master virtual role to execute specified game behaviors in the game scene.
In the embodiment of the present application, the master virtual character is configured with the capability of acquiring the slave virtual character, and the above-mentioned satellite acquisition instruction may refer to a control instruction issued by the terminal device, and the satellite acquisition instruction may refer to, for example, a control instruction for controlling the master virtual character to acquire for the slave virtual character in the game scene. As an example, the satellite acquisition instruction may be generated by an external input device (e.g., a keyboard and/or a mouse) connected to the terminal apparatus, or may be generated by a touch operation performed on the touch screen for the case where the terminal apparatus is an apparatus having a touch screen.
From the virtual character may be an artificial intelligence character manipulated by a non-player, e.g., the system may configure different modes of activity in different states by training an artificial intelligence (ARTIFICIAL INTELLIGENCE, AI) character set in a game scene engagement, e.g., in a non-combat state, the AI character may be configured to move, stand-by, etc. in a game scene in accordance with a pre-trained action strategy; in a combat state, the system can control the AI character to actively use the configured at least one satellite skill, virtual prop, etc. to perform a game interaction with other virtual characters of a game pair of a master virtual character to assist the master virtual character in executing a specified game behavior in the game scene.
As an example, the slave avatar may be an AI avatar having an affinity relationship with the master avatar, for example, the slave avatar may be a summons, a monster, a pet, a knight-errant, an auxiliary hero, a puppet, or the like subordinate to the master avatar in the game and configured with at least one slave skill, and the slave avatar can actively release the pre-configured skill.
Illustratively, the slave virtual character in embodiments of the present application may have its own level (i.e., character quality), occupation (e.g., assistance, treatment, internal work, external work, defense, etc.), fostering attributes (e.g., grade, context, familiarity, wakefulness, martial work, etc.), and the like. As an example, regarding step S101, in implementation, a first slave virtual role may be extracted from a preset slave sample pool in response to a slave sample event, and configured as a slave virtual role corresponding to the master virtual role.
In an embodiment of the present application, the satellite sampling pool may be a set including a plurality of slave virtual characters, and the player may operate through a satellite sampling pool control set in the game scene to randomly extract the slave virtual characters from the satellite sampling pool, and the probability of each slave virtual character being extracted may be determined according to a preset extraction rule.
Illustratively, the satellite sampling pool control refers to a graphical UI control, i.e., the extraction mechanism from the virtual character is expressed in graphical form on the graphical user interface. Specifically, a satellite sampling event may be generated in response to a trigger operation for the satellite sampling pool control, and in response to the satellite sampling event, a first slave virtual role may be extracted from a random sampling pool corresponding to the satellite sampling pool control, and the first slave virtual role may be configured as a slave virtual role corresponding to the master virtual role.
Fig. 2A is a schematic illustration of a configuration slave virtual character provided by an exemplary embodiment of the present application. As shown in fig. 2A, a graphical user interface 10 is provided through a terminal device, a preset random sample pool control 1 (corresponding to the random sample pool 1) and a preset random sample pool control 2 (corresponding to the random sample pool 2) are displayed in the graphical user interface 1, and a seek control 3 and a seek control 4 for selecting a function of extracting the number of times of the slave virtual character in any one random sample pool at a time can be displayed in the graphical user interface 10.
Illustratively, taking the example of selecting an operation for a slave virtual character as clicking on a seek control to determine to draw a few slave virtual characters at a time after clicking on the slave virtual character, receiving a clicking operation for the slave sample pool control 1, and determining a selected slave sample pool in response to the clicking operation; receiving a clicking operation aiming at the seek control 3, determining 1 slave virtual roles selected in the selected slave sampling pool for the time, generating a slave sampling event by combining the determination result, responding to the slave sampling event, extracting a first slave virtual role from a preset slave sampling pool, and configuring the first slave virtual role as a slave virtual role corresponding to the master virtual role.
Accordingly, following the above example, the slave virtual roles that are being drawn may be uniformly included in the master virtual role's predetermined seek record. Upon receiving an operation to view the extraction result of the slave virtual character, the extracted slave virtual character may be displayed in fig. 2B of the graphic user. If repeated secondary virtual characters are drawn, excess repeated secondary virtual characters may be utilized to unlock the corresponding classic items or redeem material props executing the predetermined game event.
In the embodiment of the present application, at least one slave virtual character may be configured for the master virtual character in the above manner, and the slave virtual character configured for the master virtual character may not only perform character cultivation by itself, but also may be used to assist in character cultivation of the master virtual character, and illustratively, each slave virtual character may be configured with at least one satellite skill, when the master virtual character erotic sexual desire performs a designated game action, a designated number of configured slave virtual characters may be selected from the configured at least one slave virtual character to form a team belonging to the master virtual character, and the selected slave virtual character may be used to perform active release in the game scene using the configured satellite skill, thereby assisting the master virtual character to perform the designated game action, so as to improve the winning probability of the game action of the master virtual character, and to assist in character cultivation of the master virtual character. For example, in a master virtual character participating in a virtual game, any of the at least one slave virtual character selected is able to actively interact with other virtual characters using the configured at least one satellite skill, virtual prop, or the like.
In connection with the above example, when a master virtual character needs to fight, a predetermined number of slave virtual characters may be selected to form a specific combat lineup to form a team to assist the master virtual character in fighting, and in fig. 2C, taking the slave virtual character as a knight-wait example, the master virtual character is shown to select four slave virtual characters from the extracted plurality of slave virtual characters to fight together, i.e., to play with other virtual characters, when virtually playing a game (i.e., a game combat).
Illustratively, the slave virtual character also includes character quality, which may refer to how rare the slave virtual character is in the game, e.g., the level of character quality may be positively correlated with the rarity of the slave virtual character, i.e., the higher the character quality level, the greater the rarity of the slave virtual character. Preferably, different attribute parameters can be used to distinguish different character qualities, e.g., a game distinguishes different character qualities by color: the character quality of the virtual character is divided into three levels according to colors, a gold level represents the highest-level character quality, a purple level represents the middle-level character quality, and a blue level represents the lowest-level character quality.
Illustratively, the number of the slave virtual characters 'slave skills is positively correlated with the level of their character quality, i.e., the higher the character quality of the slave virtual character, the greater the number of the slave virtual characters' slave skills; the lower the character quality of the slave virtual character, the less the number of slave skills of the slave virtual character.
Illustratively, on the other hand, the ability of the slave virtual character to follow-up skills is also positively correlated with the level of its character quality, i.e., the higher the character quality of the slave virtual character, the higher the ability of the slave virtual character to follow-up skills; the lower the character quality of the slave virtual character, the lower the ability of the slave virtual character to follow-up skills.
In games of embodiments of the present application, satellite skills may include, but are not limited to, the following three categories: common attack skills, small skills and big recruitment; for example, a slave virtual character of high character quality may have all three of the above satellite skills simultaneously, i.e., common attack skills, small skills, and big recruitment simultaneously; the secondary virtual character with low character quality has only ordinary attack skills and little skills.
Step S102: responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
In the embodiment of the application, the target interaction behavior can refer to the behavior generated when the master virtual character learns the target satellite skills from the target slave virtual character in a specific mode in a game scene.
In one embodiment, the master avatar may have the right to target interaction with the slave avatar at any time.
In another embodiment, the master virtual character needs to possess the right to conduct the target interaction with the slave virtual character in order to conduct the target interaction with the slave virtual character, and thus, in this example, before step S102, the processing method may additionally include the step of determining whether the master virtual character possesses the right to conduct the target interaction with the at least one slave virtual character in the game scene:
Specifically, before step S102, in implementation, in response to the game process corresponding to the master virtual character meeting a specified condition, a right for the master virtual character to perform the target interaction with the at least one slave virtual character in the game scene may be configured.
By way of example, the gaming session may include, but is not limited to, at least one of the following: game level, promotion attribute of a master virtual character, promotion attribute of a slave virtual character, equipment level, experience value of the master virtual character, experience value of the slave virtual character, game scenario progress, character quality of the slave virtual character, and the like. Accordingly, the specified condition refers to a condition satisfied by a game progress set in advance.
In the embodiment of the application, the promotion attribute can refer to a progress of development of a master virtual character or a slave virtual character in a game, wherein the master virtual character obtains an insight value through exploring and developing each playing method, and then promotes the promotion attribute through consuming the insight value; the virtual resources owned by the virtual character are consumed from the virtual character to promote the game grade, and after the game grade is promoted, the promotion attribute is promoted by consuming the owned virtual resources.
By way of example, promotion attributes may include, but are not limited to, at least one of: grade, mood, general knowledge, arousal, and martial arts. For example, the upper limit of the first re-border level is 30, the main virtual character needs to reach the second re-border and then be metaversed by props, and the metaverse can be raised to 50 levels and the attribute is greatly improved. The levels 1 to 30 can not bring promotion to the master virtual character but can bring great promotion to the slave virtual character configured by the master virtual character, and the slave virtual character can add promotion attributes of the master virtual character after the level 30.
Assuming that the game process includes a host avatar's context and a target slave avatar's context, the specified condition is that both the host avatar's context and the target slave avatar's context reach a C-context boundary level. Then the target unlocks the authority of the slave virtual character to teach target-follower skills in the case where the target reaches the C-border from the virtual character's border after the master virtual character's border has reached the C-border, thereby configuring the master virtual character with the authority to conduct the target-interactive behavior with the at least one slave virtual character in the game scene.
Typically, the slave virtual characters of different character qualities differ in their ability to be based on their own satellite skills, the unlocked guidable satellite skills also differ, and the different guidable satellite skills correspond to different teaching phases. For example, in an embodiment of the present application, it is assumed that the slave virtual character may be a knight-errant, which may have four qualities in the game: the character quality of the knight-errant waiter is higher than that of the knight-errant waiter; the attendant skills of the absolute knight-errant wait may include: common attack skills, small skills and big recruits, the absolute man has two stages of teaching phases, namely: a primary peeping door diameter teaching stage and a gradual entry chamber teaching stage; the attendant skills of the knight-errant wait may include: common attack skills and small skills, the knight-errant wait has only one teaching phase of "peeping the gate diameter. The objective slave virtual character can only teach own slave skills after the initial peeping door path teaching stage is unlocked, but can only teach common attack skills and/or small skills based on the limitation of own slave skills, however, the slave virtual character with high character quality level can teach own high-quality slave skills after the teaching authority is unlocked, but the teaching sequence needs to learn common attack skills and/or small skills in the initial peeping door path teaching stage to be completed, and then the step of teaching can be further unlocked to learn big skills.
Fig. 3 shows a schematic representation of a teaching phase presentation of target satellite skills provided by an exemplary embodiment of the present application.
Illustratively, following the above example, as shown in FIG. 3, the target slave virtual character is a knight-assistant XX, belonging to the above-mentioned absolute knight-assistant, having two teaching phases, a "peeking gate diameter" teaching phase and a "boarding entrance" teaching phase, respectively, wherein, in the case where the target reaches the C-border from the boundary of the virtual character after the boundary of the master virtual character has reached the C-border, the target unlocks the authority of the target slave skills from the virtual character, thereby configuring the master virtual character with the authority of the target interactive behavior with the at least one slave virtual character in the game scene, where the teaching control 5 of the knight-assistant XX displayed in the graphical user interface 10 displays the unlocked highlighting effect, indicating. The teaching function of the target satellite skill of the knight-errant wait XX configuration is unlocked, and correspondingly, the mark 6 of the teaching stage of the 'primary peeping gate diameter' of the knight-errant wait XX is displayed with a highlighting effect to prompt the current common attack skill and/or small skill that can learn the knight-errant wait XX configuration; the "framing" teaching phase of the knight-waiter XX needs to be unlocked after the identification 7 of the "peeping door diameter" teaching phase is completed.
Referring back to fig. 1, the unlocking of the target character skills may be triggered according to different scenes of the target interaction behavior, for example, according to the different scenes, the target character skills may be classified into a fight scene and a non-fight scene, which are described below in connection with specific embodiments:
First case (non-combat scenario): when the target interaction comprises the first interaction, in implementation, as shown in fig. 4, step S102 may comprise the steps of:
Step S1021: and in response to the master virtual character completing the first interaction behavior in the game scene, increasing the interaction completion degree between the target slave virtual character and the master virtual character.
In the embodiment of the application, the first interaction behavior is actively executed by the master virtual character. Illustratively, the first interactive behavior includes a game behavior that controls the master avatar to learn the target follow-up skills from the target avatar by consuming specified virtual resources. Here, the designated virtual resource may refer to a virtual resource belonging to a master virtual character such as a collection, a sense gift, a weapon, equipment, hero, a material obtained through extended play of a game, or the like.
In the embodiment of the application, the completion degree of interaction between the target slave virtual character and the master virtual character can refer to the learning progress of the master virtual character to learn target slave skills from the target slave virtual character.
For example, the interaction completion may be presented through an interaction completion prompt control provided at the graphical user interface, and the interaction completion prompt control may further display at least one digital identification for prompting that a corresponding target satellite skill can be unlocked under the learning of the master virtual character, and the target satellite skill that can be unlocked through text information prompt at a corresponding position of the interaction completion prompt control, and additionally, a rule description of the target satellite skill learning may be added to a predetermined area around the interaction completion prompt control.
The presentation mode of the interaction completion degree prompt control between the slave virtual character and the master virtual character can be not influenced by a game scene and a game view angle, and can be applied to both a first-person game and a third-person game. In addition, the interaction completion degree prompt control is displayed on the graphical user interface, and the current interaction completion degree can be clearly and intuitively known for the situation that the real-time scene has more special effects.
The specific display form of the interaction completion degree prompt control can be a progress bar form, and an exemplary expression form of the progress bar can be a long-strip-shaped progress bar or a round-shaped progress bar, and aiming at each time the primary virtual character completes a first interaction behavior in the game scene, when the expression form of the progress bar is a long strip shape, the increase of the interaction completion degree between the target secondary virtual character and the primary virtual character is pushed along the length direction of the long-strip-shaped progress bar; when the progress bar is presented in a circular form, the increase in the interaction completion degree advances in a specific clockwise (e.g., clockwise or counterclockwise) direction of the circular progress bar. In addition to the fact that the master virtual character can increase the interaction completion degree between the target slave virtual character and the master virtual character each time the master virtual character completes the first interaction behavior in the game scene, in the embodiment of the present application, in the case that the first interaction behavior includes controlling the master virtual character to learn the game behavior of the target following skill from the virtual character to the target slave virtual character by consuming the designated virtual resource, step S1021, when embodied, may further respond to the master virtual character to execute the first interaction behavior in the game scene, and increase the interaction completion degree for the master virtual character according to the execution times of the first interaction behavior; the execution times of the first interaction behavior correspond to the unit value with the increased interaction completion degree.
In the embodiment of the present application, the number of execution times of the first interaction behavior and the unit value added by each execution of the first interaction behavior may be preset according to the game rule, and an upper limit of the number of execution times of the first interaction behavior performed by the master virtual character in the game scene in a predetermined time may also be set, so that the interaction completion degree may be increased for the master virtual character each time the master virtual character performs the first interaction behavior in the game scene in the upper limit of the number of execution times in the predetermined time (for example, daily). For example, the number of times of executing the first interactive action in the game scene by the daily master virtual character is five, the first interactive action is executed each time, the interaction completion degree is increased by 12 points, if the starting time is 0 points, when the daily master virtual character executes the first interactive action in the game scene for the first time, the interaction completion degree of 12 points is obtained, the first interactive action is executed by the master virtual character for the second time in the game scene, the interaction completion degree of 12 points is also obtained, but the current interaction completion degree cumulative value is 24 points, and the opportunity of executing the first interactive action is left for 3 times in the day. Further, as an example, the upper limit of the number of times of execution of the first interactive behavior is shared by all the targets from the virtual character.
Fig. 5 shows a schematic illustration of learning target from virtual skills for target satellite skills provided by an exemplary embodiment of the present application.
Illustratively, following the above example, as shown in FIG. 5, after the authority of the knight-errant wait XX, shown in graphical user interface 10, to teach the target following skills is unlocked, the master avatar may learn the target following virtual skills, in this example, the target following skills are "Sanchu" to the knight-errant wait XX by consuming the designated virtual resources; the specified virtual resource may be a learning materialLearning a "three-pass chain" requires 2/>The learning progress (i.e. interaction completion degree) of 12 points can be obtained once after learning is completed, the learning progress of 100 points is required to be completed by unlocking the three-through-link, in addition, a trigger operation control for executing the first interaction action by the master virtual character can be displayed in the graphical user interface 10, for example, a learning control 9 in fig. 5, and when the master virtual character operates the learning control 9 (for example, clicks the control once), two learning materials/>, are consumedAnd finishing one-time learning to obtain the learning progress of 12 points. At this time, the interaction completion prompt control 8 may display progress of the filled 12 points advancing along the bar direction, and may display the related content of the execution number of the first interaction actions today in the gui 10, for example, the remaining learning number 2/5 may be displayed in the gui 10, which indicates that the total number of times that can be learned today is 5 and the number of times that learning has been completed today is 2.
Step S1022: and controlling the permission to unlock the target character skills for the master virtual character in response to the interaction completion degree reaching a first preset threshold.
In the embodiment of the application, the first preset threshold value can be preset, taking the interaction completion degree prompt control as a progress bar form as an example, the first preset threshold value can be configured to be that the blank progress bar coverage rate is 100%, here, the blank coverage rate of the progress bar can also be converted according to learning points, each learning point corresponds to 1% of the blank coverage rate of the progress bar, and when the interaction completion degree reaches 100 learning points, the use authority of the master virtual character to unlock the target character skills is controlled. That is, when a master virtual character learns a learning full progress of a target satellite skill, it is possible to control a use right of a target character skill corresponding to the target satellite skill to be unlocked for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene.
Fig. 6 shows a schematic illustration of an object unlocked from virtual skills provided by an exemplary embodiment of the present application.
For example, following the above example, assuming that the first preset threshold is 100 points, as shown in fig. 6, when the interaction completion degree prompting control 8 displays that the master virtual character has completed 100 points, control unlocks "three-through-loop" for the master virtual character, and displays an identification 11 that the target slave virtual skill has been unlocked and an assembly prompting control 12 indicating that the target slave virtual skill can be assembled by the master virtual character in the graphical user interface 10.
Another case (fight scenario): in an embodiment of the present application, in a case where the target interaction behavior includes a second interaction behavior initiated by the slave virtual character, before the interaction completion degree reaches the first preset threshold, the processing method may further include a step of the master virtual character having a chance to directly learn the target character skill in the game fight scene:
Specifically, before the interaction completion degree reaches the first preset threshold, when the interaction completion degree reaches a second preset threshold, responding to the target slave virtual character to execute the second interaction behavior in the game scene, and controlling the master virtual character to unlock the use permission of the target character skills.
Here, as an example, the second preset threshold value is smaller than the first preset threshold value. For example, if the first preset threshold is 100 points, the second preset threshold may be 85 points. Here, it should be noted by those skilled in the art that the values of the first preset threshold value and the second preset threshold value are merely examples, and other values are also possible, and the present application is not limited in any way.
In an embodiment of the present application, the second interaction behavior may refer to a target satellite skill release, and specifically, with respect to the step of controlling the usage right of unlocking the target character skill for the master virtual character in response to the target slave virtual character executing the second interaction behavior in the game scene, in a specific implementation, the usage right of unlocking the target character skill for the master virtual character may be controlled in response to the satellite virtual character releasing the target satellite skill in the game fight scene.
Here, considering that the progress of learning progress of the master virtual character in the non-fight scene is limited, the present application proposes a way that can help the master virtual character to accelerate the unlocking of the right of the target character skill corresponding to the target satellite skill through combat practice.
FIG. 7 illustrates a schematic representation of a target applying target satellite skills from virtual skills according to an exemplary embodiment of the present application.
For example, as shown in fig. 7, if the master virtual character 15 selects to designate a team composed of 2 configured slave virtual characters belonging to the master virtual character after the completion of interaction (i.e., learning progress) reaches a second preset threshold (e.g., 85 points as described above), the target slave virtual character 14 belongs to a selected member, at this time, if the target slave virtual character 14 applies the target satellite skill to the target virtual character 13 in the game fight scene during the game fight, it is equivalent to performing actual combat presentation for the master virtual character 15 on site, because this manner is in principle better than that of the non-fight scene, the visual impact and experience feeling given to the master virtual character 15 will be better, based on which the master virtual character 15 can directly or with a certain possibility directly insinuate the target satellite skill by viewing the target slave virtual character 14 in the game fight scene, thereby unlocking the target character skill corresponding to the target satellite skill.
In another embodiment of the present application, regarding the step of controlling the usage right of the target character skill to be unlocked for the master virtual character in response to the target slave virtual character executing the second interactive behavior in the game scene, the usage right of the target character skill to be unlocked for the master virtual character may be controlled according to a preset rule in response to the target slave virtual character executing the second interactive behavior in the game scene when being embodied.
Here, the step of controlling the usage right for unlocking the target character skill for the master virtual character according to a preset rule may include at least one of:
A situation: and controlling the use permission for unlocking the target role skills for the master virtual role according to the preset unlocking probability.
Here, the unlocking probability may be a probability that the master virtual character directly perceives the target satellite skills after the target slave virtual character has viewed the target satellite skills in the game play scene.
Further, as an example, after the step of controlling the usage right to unlock the target character skill for the master virtual character, the processing method further includes the step of adjusting an unlocking probability: and controlling and adjusting the preset unlocking probability to reduce the success rate of the role skill unlocking for the master virtual role through the second interaction behavior. Specifically, the adjusted unlocking probabilities are applicable to all slave virtual roles, not just to the target slave virtual roles. In other words, the unlocking probability may be inversely related to the number of times the master virtual character is unlocked the usage rights of the target character skills.
For example, in the "initial peeping gate diameter" teaching stage, in the combat scene, the master virtual character carries the target slave virtual character to participate in the game combat, and when the master virtual character never triggers the insights, the target slave virtual character releases the target following skills each time, and has 5% probability to enable the master virtual character to trigger the insights of the target following skills, so that the master virtual character is controlled to unlock the use permission of the target character skills corresponding to the target following skills. In addition, when the master avatar has triggered the insight, then the probability of triggering the insight the next time a game fight is played is reduced by one percentage point, i.e. 4%, compared to 5%.
For another example, in the "boarding" teaching phase, in the combat scene, the master virtual character carries the target slave virtual character to participate in the game combat, and when the master virtual character never triggers the insights, the target slave virtual character releases the target following skills each time, and the master virtual character triggers the insights of the target following skills with 20% probability, so that the master virtual character is controlled to unlock the use rights of the target character skills corresponding to the target following skills. In addition, when the master avatar has triggered the insight, the probability of triggering the insight the next time a game fight is played is reduced by fifteen percentage points, i.e. 5%, compared to 20%.
Another case is: and responding to the target slave virtual character to execute the second interaction behavior in the game scene to meet a preset condition, and controlling the master virtual character to unlock the use permission of the target character skill.
Here, the preset condition may be a preset game effect, for example, the number of times the target slave virtual character reaches a third predetermined value for the skill injury to the game virtual character, the target slave skill is released reaches a fourth predetermined value, or the like. And when the conditions are met, controlling the permission to unlock the target role skills for the master virtual role.
Referring back to FIG. 1, in one instance, the target character skills may be the target follow-up skills.
Alternatively, the target character skill may be a skill obtained by the master character re-assembling the target satellite skill according to the skill parameters of the master character. For example, the unlocked target satellite skills may be readjusted with reference to the skill strength, character quality, attributes, etc. of the master virtual character to make the readjusted target satellite skills more suitable for the master virtual character. For example, when the attribute of the master virtual character is high, the attack strength of the target satellite skill is 20; the attack strength of the target satellite skills (i.e., target character skills) unlocked after the adaptation is 200.
In yet another case, the target character skill may be any skill that is independent of the target follow-up skill. For example, the target satellite skill is a skill and the unlocked target character skill is B skill; the A skills and the B skills only have a certain similarity, for example, the A skills and the B skills can be the same type of skills, such as the same attack skills, treatment skills, and the like; or the A skill and the B skill can be the same in the triggering mode of the skills, for example, the A skill and the B skill are both passive skills, and the A skill and the B skill are automatically triggered after similar triggering conditions are met.
Furthermore, in an embodiment of the present application, after the step of controlling the usage right for unlocking the target character skills for the master virtual character, the processing method may additionally further include the step of triggering the target character skills:
Specifically, at least one skill control may first be displayed in the graphical user interface, and then the target character skill may be associated with a target skill control of the at least one skill control in response to an assembly instruction for the target character skill. Then, in response to a trigger operation for the target skill control, the master virtual character is controlled to apply the target character skill in the game scene.
Furthermore, in an embodiment of the present application, before the step of associating the target character skill with a target skill control of the at least one skill control in response to an assembly instruction for the target character skill, the processing method may additionally include the step of associating an assembly:
Specifically, firstly, in response to the master virtual character unlocking the use permission of the target character skills, a skill icon corresponding to the target character skills is controlled to be added in a skill page of the master virtual character; then, in response to a drag operation that drags the skill icon from the skill page to a target skill control, an assembly instruction that associates the target character skill with the target skill control is triggered.
Fig. 8A to 8B are diagrams showing the assembly target character skills according to the exemplary embodiment of the present application.
As shown in fig. 8A, a target skill control in the graphical user interface 10 displays at least one skill control and a skill icon 22 corresponding to the target character skill added in a skill page of the master virtual character, and then, in response to a drag operation of the skill icon 22 from the skill page to a target skill control 23, an assembly instruction associating the target character skill 22 with the target skill control 23 is triggered.
As shown in fig. 8B, after the association is successful, an icon of the target character skill 22 may be displayed on the target skill control 23 and an identification 24 that the target character skill has been successfully assembled is displayed on the assembly control 22 of the target character skill.
When the master virtual character wants to use the target character skills, a triggering operation can be performed on the target skill control 23, and accordingly, the master virtual character can be controlled to apply the target character skills in the game scene in response to the triggering operation on the target skill control 23, for example, double-clicking on the target skill control 23.
In summary, the virtual skills originally configured to the slave virtual roles are assembled to the player virtual roles through the preset task or game playing method, and the method overcomes the defect that the virtual skills of the player roles in the existing game are single in design and tedious in acquisition way, and a brand-new game skill acquisition mode is added, so that the player can learn various virtual skills from the slave virtual roles in the game, further enriches the types and the carding of the virtual skills of the existing roles, expands the game playing method, increases the game experience of the player, improves the resource utilization of game equipment, and reduces the resource waste caused by idle running of the equipment.
Based on the same application conception, the embodiment of the present application further provides a virtual skill processing device corresponding to the method provided by the foregoing embodiment, and since the principle of solving the problem by the device in the embodiment of the present application is similar to that of the virtual skill processing method in the foregoing embodiment of the present application, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Fig. 9 is a schematic structural view of a virtual skill processing apparatus according to an exemplary embodiment of the present application. As shown in fig. 9, a graphic user interface is provided through a terminal device, the graphic user interface displays at least part of a game scene, the game scene includes a master virtual character controlled by the terminal device, and the processing apparatus 200 of virtual skills includes:
A configuration module 210, responsive to a satellite acquisition instruction, for controlling the configuration of at least one slave virtual character for the master virtual character, wherein each slave virtual character is configured with at least one satellite skill, the slave virtual character being configured to assist the master virtual character in executing a specified game action in the game scene;
An unlocking module 220, responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, for controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character, so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
In one possible embodiment of the present application, the virtual skill processing apparatus 200 further includes:
An assembly module that associates the target character skill with a target skill control of the at least one skill controls in response to an assembly instruction for the target character skill;
And the triggering module is used for responding to the triggering operation aiming at the target skill control and controlling the master virtual role to apply the target role skill in the game scene.
In one possible embodiment of the present application, the configuration module 210 is specifically configured to, in response to a satellite sampling event, extract a first slave virtual role from a preset satellite sampling pool, and configure the first slave virtual role as a slave virtual role corresponding to the master virtual role.
In one possible embodiment of the present application, the target interaction behavior includes a first interaction behavior; the unlocking module 220 is particularly adapted to,
Responsive to the master virtual character completing the first interaction behavior in the game scene, increasing a degree of completion of interaction between the target slave virtual character and the master virtual character;
And controlling the permission to unlock the target character skills for the master virtual character in response to the interaction completion degree reaching a first preset threshold.
In a possible embodiment of the present application, the first interaction is actively performed by the master avatar.
In one possible embodiment of the present application, the first interaction behavior includes: controlling the master virtual character to learn the game behavior of the target satellite skill from the virtual character by consuming the appointed virtual resource;
The unlocking module 220 is specifically configured to, in response to the master virtual character executing the first interaction behavior in the game scene, increase the interaction completion degree for the master virtual character according to the execution times of the first interaction behavior; the execution times of the first interaction behavior correspond to the unit value with the increased interaction completion degree.
In one possible embodiment of the present application, the slave virtual character further includes character quality, and the number of slave skills of the slave virtual character is positively correlated with the level of character quality thereof.
In one possible embodiment of the present application, the processing device further includes:
And the interaction permission configuration module is used for configuring permissions of the master virtual role for carrying out the target interaction behavior with the at least one slave virtual role in the game scene in response to the game progress corresponding to the master virtual role meeting the specified conditions.
In one possible embodiment of the present application, the target interaction behavior further includes a second interaction behavior initiated by the slave virtual character; before the interaction completion degree reaches the first preset threshold, the unlocking module 220 is further specifically configured to, when the interaction completion degree reaches a second preset threshold, control unlocking the usage right of the target character skill for the master virtual character in response to the target slave virtual character executing the second interaction behavior in the game scene.
In one possible embodiment of the present application, the unlocking module 220 is further specifically configured to control, in response to the slave virtual character applying the target satellite skill in the game play scene, a right to unlock the target character skill for the master virtual character.
In a possible implementation manner of the present application, the unlocking module 220 is further specifically configured to, in response to the target slave virtual character executing the second interaction in the game scene, control, according to a preset rule, the use right of the target character skill for the master virtual character.
In one possible embodiment of the present application, the unlocking module 220 is further specifically configured to perform at least one of the following:
controlling the use permission for unlocking the target role skills for the master virtual role according to the preset unlocking probability; or alternatively
And responding to the target slave virtual character to execute the second interaction behavior in the game scene to meet a preset condition, and controlling the master virtual character to unlock the use permission of the target character skill.
In one possible implementation manner of the present application, after controlling the usage right of the target character skill for the master virtual character to unlock, the unlocking module 220 is further specifically configured to control and adjust the preset unlocking probability to reduce a success rate of unlocking the character skill for the master virtual character through the second interaction behavior.
In one possible embodiment of the present application, the processing device further includes:
A skill icon adding module, which responds to the use permission of the master virtual role to unlock the target role skill, and controls the skill icon corresponding to the target role skill to be added in the skill page of the master virtual role;
And the association module is used for responding to a dragging operation of dragging the skill icon from the skill page to a target skill control and triggering an assembly instruction for associating the target role skill with the target skill control.
In one possible embodiment of the present application, the target character skill is the target follower skill.
According to the information virtual skill processing method, the information virtual skill processing device, the electronic equipment and the storage medium, virtual skills originally configured for slave virtual roles are assembled to player virtual roles through preset tasks or game playing methods, the defects of single design and tedious acquisition paths of the player virtual skills in the existing game are overcome, a brand-new game skill acquisition mode is added, players can learn various virtual skills from the virtual roles in the game, the variety and carding of the existing role virtual skills are further enriched, game playing methods are expanded, game experience of the players is increased, resource utilization of game equipment is improved, and resource waste caused by idle running of the equipment is reduced.
Referring to fig. 9, fig. 9 is a schematic structural diagram of an electronic device according to an exemplary embodiment of the present application. As shown in fig. 9, the electronic device 300 includes a processor 310, a memory 320, and a bus 330.
The memory 320 stores machine-readable instructions executable by the processor 310, and when the electronic device 300 is running, the processor 310 communicates with the memory 320 through the bus 330, and when the machine-readable instructions are executed by the processor 310, the steps of the virtual skill processing method in any of the above embodiments may be executed, as follows:
providing a graphical user interface through a terminal device, wherein at least part of game scenes are displayed on the graphical user interface, the game scenes comprise main virtual roles controlled by the terminal device, and the processing method comprises the following steps:
Controlling to configure at least one slave virtual character for the master virtual character in response to a slave acquisition instruction, wherein each slave virtual character is configured with at least one slave skill, and the slave virtual character is used for assisting the master virtual character to execute specified game actions in the game scene;
Responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
Through the electronic equipment provided by the embodiment of the application, the virtual skills originally configured for the slave virtual roles can be assembled to the player virtual roles through the preset task or game playing method, the defect that the virtual skills of the player roles in the existing game are single in design and tedious in acquisition way is overcome, a brand-new game skill acquisition mode is added, so that the player can learn various virtual skills from the slave virtual roles in the game, the variety and carding of the virtual skills of the existing roles are further enriched, the game playing method is expanded, the game experience of the player is increased, the resource utilization of the game equipment is improved, and the resource waste caused by the idle running of the equipment is reduced.
The embodiment of the present application also provides a computer readable storage medium, where a computer program is stored, where the computer program when executed by a processor may perform the steps of the virtual skill processing method in any of the foregoing embodiments, specifically as follows:
providing a graphical user interface through a terminal device, wherein at least part of game scenes are displayed on the graphical user interface, the game scenes comprise main virtual roles controlled by the terminal device, and the processing method comprises the following steps:
Controlling to configure at least one slave virtual character for the master virtual character in response to a slave acquisition instruction, wherein each slave virtual character is configured with at least one slave skill, and the slave virtual character is used for assisting the master virtual character to execute specified game actions in the game scene;
Responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
Through the computer readable storage medium of the embodiment of the application, the virtual skills originally configured for the slave virtual roles can be assembled to the player virtual roles through the preset tasks or game playing methods, in this way, the defects of single design and tedious acquisition path of the player virtual skills in the existing game are overcome, a brand-new game skill acquisition mode is added, so that the player can learn various virtual skills from the virtual roles in the game, thereby enriching the variety and carding of the virtual skills of the existing roles, expanding the game playing method, increasing the game experience of the player, improving the resource utilization of game equipment and reducing the resource waste caused by idle running of the equipment.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again. In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The foregoing is merely illustrative of the present application, and the present application is not limited thereto, and any person skilled in the art will readily appreciate variations or alternatives within the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.
Claims (18)
1. A processing method of virtual skills, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface displaying at least part of a game scene, the game scene including a master virtual character controlled by the terminal device, the processing method comprising:
Controlling to configure at least one slave virtual character for the master virtual character in response to a slave acquisition instruction, wherein each slave virtual character is configured with at least one slave skill, and the slave virtual character is used for assisting the master virtual character to execute specified game actions in the game scene;
Responsive to the master virtual character completing a target interaction with a target slave virtual character in the game scene, controlling unlocking of a use right of a target character skill corresponding to a target satellite skill for the master virtual character so that the master virtual character can play a game using the target character skill in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
2. The method of processing of claim 1, further comprising at least one skill control in the graphical user interface, the method further comprising, after the step of controlling unlocking of the usage rights of the target character skills for the master virtual character:
in response to an assembly instruction for the target character skill, associating the target character skill with a target skill control of the at least one skill control;
And responding to the triggering operation of the target skill control, and controlling the master virtual character to apply the target character skill in the game scene.
3. The processing method of claim 1, wherein the step of controlling the configuration of at least one slave avatar for the master avatar in response to a slave acquisition instruction comprises:
And responding to a random sampling event, extracting a first slave virtual role from a preset random sampling pool, and configuring the first slave virtual role as a slave virtual role corresponding to the master virtual role.
4. The processing method of claim 1, wherein the target interaction behavior comprises a first interaction behavior;
The step of controlling unlocking of the usage rights of the target character skills for the master virtual character in response to the master virtual character completing target interaction with the target slave virtual character in the game scene, comprises:
Responsive to the master virtual character completing the first interaction behavior in the game scene, increasing a degree of completion of interaction between the target slave virtual character and the master virtual character;
And controlling the permission to unlock the target character skills for the master virtual character in response to the interaction completion degree reaching a first preset threshold.
5. The processing method of claim 4, wherein the first interaction is performed actively by the master avatar.
6. The processing method of claim 5, wherein the first interaction comprises: controlling the master virtual character to learn the game behavior of the target satellite skill from the virtual character by consuming the appointed virtual resource;
the step of increasing the degree of completion of the interaction between the target slave virtual character and the master virtual character in response to the master virtual character completing the first interaction behavior in the game scene, comprises:
Responding to the first interaction behavior executed by the master virtual character in the game scene, and increasing the interaction completion degree for the master virtual character according to the execution times of the first interaction behavior; the execution times of the first interaction behavior correspond to the unit value with the increased interaction completion degree.
7. The method of processing of claim 1, wherein the slave virtual character further comprises character quality, the number of slave skills of the slave virtual character positively correlated with the level of character quality thereof.
8. The processing method of claim 1, wherein prior to the step of controlling unlocking of the usage rights of target character skills for the master virtual character in response to the master virtual character completing target interaction with target slave virtual characters in the game scene, the processing method further comprises:
and responding to the game progress corresponding to the master virtual role meeting a specified condition, configuring the permission of the master virtual role for carrying out the target interaction with the at least one slave virtual role in the game scene.
9. The processing method of claim 1, wherein the target interaction behavior further comprises a second interaction behavior initiated by the slave virtual character;
before the interaction completion degree reaches the first preset threshold, the processing method further comprises the following steps:
And when the interaction completion degree reaches a second preset threshold, responding to the target slave virtual character to execute the second interaction behavior in the game scene, and controlling the master virtual character to unlock the use permission of the target character skill.
10. The method of processing of claim 9, wherein the step of controlling unlocking of the usage rights of the target character skills for the master virtual character in response to the target slave virtual character performing the second interactive behavior in the game scene comprises:
And responding to the slave virtual character to release target satellite skills in a game fight scene, and controlling the master virtual character to unlock the use permission of the target character skills.
11. The method of processing of claim 9, wherein the step of controlling unlocking of the usage rights of the target character skills for the master virtual character in response to the target slave virtual character performing the second interactive behavior in the game scene comprises:
And responding to the target slave virtual character to execute the second interaction behavior in the game scene, and controlling the master virtual character to unlock the use permission of the target character skill according to a preset rule.
12. The method of processing of claim 11, wherein the step of controlling the usage rights for unlocking the target character skills for the master virtual character according to a preset rule comprises at least one of:
controlling the use permission for unlocking the target role skills for the master virtual role according to the preset unlocking probability; or alternatively
And responding to the target slave virtual character to execute the second interaction behavior in the game scene to meet a preset condition, and controlling the master virtual character to unlock the use permission of the target character skill.
13. The method of processing of claim 12, wherein after the step of controlling the usage rights to unlock the target character skills for the master avatar, the method of processing further comprises:
and controlling and adjusting the preset unlocking probability to reduce the success rate of the role skill unlocking for the master virtual role through the second interaction behavior.
14. The method of processing of claim 2, wherein prior to the step of associating the target character skill with a target skill control of the at least one skill control in response to an assembly instruction for the target character skill, the method of processing further comprises:
controlling to increase a skill icon corresponding to the target role skill in a skill page of the master virtual role in response to the master virtual role unlocking the use permission of the target role skill;
In response to a drag operation that drags the skill icon from the skill page to a target skill control, an assembly instruction that associates the target character skill with the target skill control is triggered.
15. A method of processing according to any one of claims 1 to 14, wherein the target character skills are the target follow-up skills.
16. A processing apparatus of virtual skills, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface displaying at least part of a game scene, the game scene including a master virtual character controlled by the terminal device, the processing method apparatus comprising:
A configuration module, responsive to a satellite acquisition instruction, for controlling the configuration of at least one slave virtual character for the master virtual character, wherein each slave virtual character is configured with at least one satellite skill, the slave virtual character being configured to assist the master virtual character in executing a specified game action in the game scene;
The unlocking module is used for controlling the master virtual character to unlock the use authority of target character skills corresponding to target satellite skills in response to the fact that the master virtual character and the target slave virtual character complete target interaction behaviors in the game scene, so that the master virtual character can play a game by using the target character skills in the game scene; wherein the target slave virtual character is a character of the at least one slave virtual character, and the target slave skill is a skill of the slave skills configured by the target slave virtual character.
17. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the method of any one of claims 1 to 15.
18. A computer-readable storage medium, characterized in that it has stored thereon a computer program which, when executed by a processor, performs the steps of the method according to any of claims 1 to 15.
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