CN114272617A - Virtual resource processing method, device, equipment and storage medium in virtual scene - Google Patents

Virtual resource processing method, device, equipment and storage medium in virtual scene Download PDF

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Publication number
CN114272617A
CN114272617A CN202111659711.6A CN202111659711A CN114272617A CN 114272617 A CN114272617 A CN 114272617A CN 202111659711 A CN202111659711 A CN 202111659711A CN 114272617 A CN114272617 A CN 114272617A
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virtual
virtual object
interaction
displaying
interaction result
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Chinese (zh)
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高昊
林琳
梁皓辉
钱杉杉
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Abstract

The application provides a method, a device, equipment, a computer readable storage medium and a computer program product for processing virtual resources in a virtual scene; the method comprises the following steps: displaying a virtual scene, wherein the virtual scene comprises a plurality of virtual objects participating in interaction; responding to an operation of associating at least one virtual resource prop belonging to the first virtual object with the second virtual object, and displaying an interaction result prediction control, wherein the interaction result prediction control comprises a plurality of candidate interaction results corresponding to the second virtual object in an interaction process; responding to the selection operation received in the interaction result prediction control, and taking the selected candidate interaction result as a prediction interaction result corresponding to the second virtual object; and responding to the end of the interaction process, and displaying the attribution condition of at least one virtual resource prop according to the comparison result of the actual interaction result and the predicted interaction result of the second virtual object. Through the application, the efficiency of human-computer interaction in the virtual scene can be improved.

Description

Virtual resource processing method, device, equipment and storage medium in virtual scene
The application requires application number 202111370486.4, application date 2021, 11/18, entitled: priority of a virtual resource processing method, device, equipment and storage medium in a virtual scene.
Technical Field
The present application relates to computer human-computer interaction technologies, and in particular, to a method and an apparatus for processing virtual resources in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product.
Background
The display technology based on the graphic processing hardware expands the perception environment and the channel for acquiring information, particularly the display technology of the virtual scene, can realize diversified interaction between virtual objects controlled by users or artificial intelligence according to the actual application requirements, has various typical application scenes, and can simulate the real fighting process between the virtual objects in the virtual scene of games and the like.
With the popularization of information technology, electronic devices can implement more rich and vivid virtual scenes, typically games, for example. More and more users are participating in the interaction of virtual scenes, e.g. participating in games or watching games, through electronic devices. Predictions (e.g., guessing activities) are made about the game play (the interactive processes that take place in the virtual scene) while viewing the game play.
However, the related art is cumbersome to support game prediction, for example, a user needs to implement game prediction through a series of operations, which affects the efficiency of human-computer interaction in a virtual scene, and further affects the use experience.
Disclosure of Invention
Embodiments of the present application provide a method and an apparatus for processing virtual resources in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product, which can improve efficiency of human-computer interaction in the virtual scene.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides a virtual resource processing method in a virtual scene, which comprises the following steps:
displaying a virtual scene, wherein the virtual scene comprises a plurality of virtual objects participating in interaction;
responding to an operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object, and displaying an interaction result prediction control, wherein the interaction result prediction control comprises a plurality of candidate interaction results corresponding to the second virtual object in an interaction process;
responding to the selection operation received in the interaction result prediction control, and taking the selected candidate interaction result as a predicted interaction result corresponding to the second virtual object;
and responding to the end of the interaction process, and displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result.
An embodiment of the present application provides a virtual resource processing apparatus in a virtual scene, including:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a virtual scene, and the virtual scene comprises a plurality of virtual objects participating in interaction;
the second display module is used for responding to the operation of associating at least one virtual resource prop belonging to the first virtual object with a second virtual object and displaying an interaction result prediction control, wherein the interaction result prediction control comprises a plurality of candidate interaction results corresponding to the second virtual object in the interaction process;
the processing module is used for responding to the selection operation received in the interaction result prediction control and taking the selected candidate interaction result as a prediction interaction result corresponding to the second virtual object;
and responding to the end of the interaction process, and displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result.
In the above technical solution, the plurality of virtual objects are grouped to perform one-to-one interaction, and the first virtual object and the second virtual object belong to the same or different groups;
the second display module is further configured to display an identification list, where the identification list includes at least one account id corresponding to the group of the plurality of virtual objects and at least one account id corresponding to another group, where the another group is a group other than the group of the plurality of virtual objects;
displaying the at least one virtual resource prop belonging to the first virtual object;
and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
In the above technical solution, the second display module is further configured to display an identifier list, where the identifier list includes a plurality of account identifiers corresponding to the plurality of virtual objects one to one;
displaying the at least one virtual resource prop belonging to the first virtual object;
and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
In the above technical solution, the second display module is further configured to display the at least one virtual resource prop belonging to the first virtual object;
in response to the operation of moving the at least one virtual resource prop to a position overlapping with the second virtual object, displaying the position where the virtual resource prop moves to the account identification of the second virtual object in the virtual scene, and displaying the interaction result prediction control.
In the above technical solution, before the interaction result prediction control is displayed, the second display module is further configured to deduct a set number of virtual resource props from a virtual resource account of the first virtual object in response to an operation for calling the interaction result prediction control, and display a corresponding deduction prompt message, where the deduction prompt message represents that the set number of virtual resource props is used as a usage charge of the interaction result prediction control.
In the above technical solution, the processing module is further configured to display a prediction success prompt message when the actual interaction result is consistent with the predicted interaction result, and display a plurality of virtual resource items in the container item, where the number of the plurality of virtual resource items is greater than the number of the at least one virtual resource item;
and responding to the picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to go to the container prop to pick up the plurality of virtual resource props, and synchronously displaying the number of the virtual resource props belonging to the first virtual object in the virtual resource control of the first virtual object.
In the above technical solution, the processing module is further configured to control the plurality of virtual resource props to pop up from the second virtual object and move to the container prop; or,
and controlling the plurality of virtual resource props to pop up from the account number identification of the second virtual object and move to the container prop.
In the foregoing technical solution, the processing module is further configured to, when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result, display a special effect that the at least one virtual resource prop is popped up and destroyed from the second virtual object, where the special effect represents that the at least one virtual resource prop is deducted from a virtual resource account of the first virtual object, and display a prediction failure prompt message.
In the above technical solution, the types of the candidate prediction results include: winning and losing;
the processing module is further configured to display a set number of virtual resource props in the container props when an actual interaction result of the second virtual object is inconsistent with the predicted interaction result and the actual interaction result is a tie;
in response to a picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to pick the set number of virtual resource props from the container props, and synchronously displaying the number of virtual resource props belonging to the first virtual object in a virtual resource control of the first virtual object;
wherein the set number is less than or equal to the number of the at least one virtual resource item.
In the above technical solution, when the interaction result prediction control is displayed, the second display module is further configured to display current interaction information of the second virtual object;
wherein the current interaction information comprises at least one of: a number of virtual objects interacting with the second virtual object, a capability of the second virtual object, a life value of the second virtual object.
In the above technical solution, when the interaction result prediction control is displayed, the second display module is further configured to display a historical interaction record of the second virtual object;
wherein the historical interaction record comprises at least one of: the number of times that the second virtual object participates in the interaction, the proportion of the interaction result of the second virtual object, and the interaction result of one game on the second virtual object.
In the above technical solution, when the interaction result prediction control is displayed, the second display module is further configured to display a probability that the candidate interaction result of the second virtual object becomes the actual interaction result;
and the probability is obtained by calling an interaction result prediction model to predict an interaction result through the virtual scene data, the attribute of the second virtual object and the attribute of the virtual object interacting with the second virtual object.
In the above technical solution, when the interactive result prediction control is displayed, the second display module is further configured to display the recommended number corresponding to the virtual resource prop;
wherein the recommended number is used for indicating the operation of associating the recommended number of virtual resource items with the second virtual object, and is related to the probability.
In the above technical solution, the second display module is further configured to display, according to the arrangement order, probabilities of winning or failing in the interaction process of other virtual objects and virtual objects in the same group;
the other virtual objects are virtual objects except the first virtual object and the second virtual object, and the probability is obtained by calling an interaction result prediction model to predict an interaction result through virtual scene data, attributes of the other virtual objects and virtual objects in the same group and attributes of virtual objects interacting with the other virtual objects.
An embodiment of the present application provides an electronic device, including:
a memory for storing executable instructions;
and the processor is used for realizing the virtual resource processing method in the virtual scene provided by the embodiment of the application when the executable instructions stored in the memory are executed.
The embodiment of the present application provides a computer-readable storage medium, which stores executable instructions for causing a processor to execute the method for processing virtual resources in a virtual scene provided in the embodiment of the present application.
The computer program product includes a computer program or an instruction, where the computer program or the instruction is executed by a processor to implement the virtual resource processing method in the virtual scene provided in the embodiment of the present application.
The embodiment of the application has the following beneficial effects:
the virtual resource prop is associated with the virtual object to present the interactive result prediction control, so that the interactive result prediction is realized by means of simple association operation, the human-computer interaction efficiency in the virtual scene is improved, and the human-computer interaction immersion sense in the virtual scene is improved by simulating real prediction operation.
Drawings
FIGS. 1A-1C are schematic diagrams of a game prediction interface provided by the related art;
fig. 2A-fig. 2B are schematic diagrams illustrating application modes of a virtual resource processing method in a virtual scene according to an embodiment of the present application;
FIG. 3 is a schematic structural diagram of an electronic device for virtual resource processing according to an embodiment of the present disclosure;
fig. 4A to fig. 4C are schematic flow diagrams of a virtual resource processing method in a virtual scene according to an embodiment of the present application;
FIG. 5 is a diagram illustrating an interaction result prediction control provided by an embodiment of the present application;
FIG. 6 is a diagram illustrating a list of identifiers in a multiplayer tournament game according to an embodiment of the present application;
FIG. 7 is a schematic diagram of a list of identifiers in a one-to-one confrontation game provided by an embodiment of the application;
FIG. 8 is a schematic diagram of an association operation provided by an embodiment of the present application;
FIG. 9A is a diagram illustrating current interaction information provided by an embodiment of the present application;
FIG. 9B is a diagram illustrating historical interaction records provided by an embodiment of the present application;
FIG. 9C is a schematic illustration of an interface display provided by an embodiment of the present application;
FIG. 9D is a schematic illustration of an interface display provided by an embodiment of the present application;
FIG. 9E is a schematic illustration of an interface display provided by an embodiment of the present application;
FIG. 10 is a graphical illustration of the predicted success provided by an embodiment of the present application;
FIG. 11 is a schematic illustration of a prediction failure provided by an embodiment of the present application;
FIG. 12 is a schematic interface diagram of a tie provided by an embodiment of the present application;
FIGS. 13A-13F are schematic diagrams of interfaces provided by embodiments of the present application;
fig. 14 is a schematic flow chart provided by an embodiment of the present application.
Detailed Description
In order to make the objectives, technical solutions and advantages of the present application clearer, the present application will be described in further detail with reference to the attached drawings, the described embodiments should not be considered as limiting the present application, and all other embodiments obtained by a person of ordinary skill in the art without creative efforts shall fall within the protection scope of the present application.
In the following description, references to the terms "first", "second", and the like are only used for distinguishing similar objects and do not denote a particular order or importance, but rather the terms "first", "second", and the like may be used interchangeably with the order of priority or the order in which they are expressed, where permissible, to enable embodiments of the present application described herein to be practiced otherwise than as specifically illustrated and described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the present application only and is not intended to be limiting of the application.
Before further detailed description of the embodiments of the present application, terms and expressions referred to in the embodiments of the present application will be described, and the terms and expressions referred to in the embodiments of the present application will be used for the following explanation.
1) In response to: for indicating the condition or state on which the performed operation depends, when the condition or state on which the performed operation depends is satisfied, the performed operation or operations may be in real time or may have a set delay; there is no restriction on the order of execution of the operations performed unless otherwise specified.
2) A client: and the terminal is used for running application programs for providing various services, such as a video playing client, a game client and the like.
3) Virtual scene: the application program displays (or provides) a virtual scene when running on the terminal. The virtual scene may be a simulation environment of a real world, a semi-simulation semi-fictional virtual environment, or a pure fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene, or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, ocean, etc., the land may include environmental elements such as deserts, cities, etc., and a user may control a virtual object to move in the virtual scene.
4) Virtual object: the image of various people and objects that can interact in the virtual scene, or the movable objects in the virtual scene. The movable object may be a virtual character, a virtual animal, an animation character, etc., such as a character, animal, etc., displayed in a virtual scene. The virtual object may be an avatar in a virtual scene that is virtual to represent the user. The virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene and occupying a portion of the space in the virtual scene.
For example, the virtual object may be a user Character controlled by an operation on the client, an Artificial Intelligence (AI) set in a virtual scene match by training, or a Non-user Character (NPC) set in a virtual scene interaction. For example, the virtual object may be a virtual character that is confrontationally interacted with in a virtual scene. For example, the number of virtual objects participating in the interaction in the virtual scene may be preset, or may be dynamically determined according to the number of clients participating in the interaction.
5) And (3) an interaction process: a process in which a virtual object in a virtual scene develops according to the time of interaction or the state of interaction, for example, a process in which a virtual object battles in a game; the process of the engagement of the virtual objects in one scene of the game.
6) Scene data: the characteristic data representing the virtual scene may be, for example, the area of a building area in the virtual scene, the current architectural style of the virtual scene, and the like; the position of the virtual building in the virtual scene, the floor space of the virtual building, and the like may also be included.
7) Multiplayer Online tactical sports game (MOBA), Multiplayer Online game (Battle Arena): an action instant strategy game, players can select the good type from various types of characters, and the two opposite camps are used for fighting (usually 5 to 5), and the winning condition is that the building guarded by the enemy is destroyed by breaking through the line of defense.
8) Self-chess moving: a novel multi-player battle strategy game. The player can culture the chessman formation to face the opponent formation by self-matching, the victims deduct the life value (HP, Hit Point) and decide the ranking according to the elimination sequence. The chess pieces are different combat units (realized by virtual objects) in a virtual scene, players can carry out operations such as equipment, upgrade, purchase and sale on the chess pieces, the chess pieces are obtained from a refresh chess piece pool mostly, and a small part of the chess pieces come from 'show selection' and combat activities.
In the related art, the mode of predicting win and loss and obtaining reward in the self-walking chess game is as follows: as shown in fig. 1A, for a hero (implemented by a virtual object) skill 11 in a self-chess game, the hero skill is triggered to be used by spending 1 virtual gold coin; as shown in FIG. 1B, two players who hit the next 1 to 1 match are predicted to be a winning player 12 and enter a match scenario 13 as shown in FIG. 1C. If the predicted player wins, then the principal receives a 3-dollar award; if the predicted player fails, then the principal will not receive the award; if the predicted player ties, 1 gold is returned.
The prediction mode in the related technology is only aiming at the skill of a certain hero, and unfairness exists; the prediction objects are two random players, and the prediction result can only depend on brief player information and win-lose prediction, so that accurate prediction cannot be carried out.
In order to solve the above problem, embodiments of the present application provide a method and an apparatus for processing virtual resources in a virtual scene, an electronic device, a computer-readable storage medium, and a computer program product, which can improve efficiency of human-computer interaction in the virtual scene. In order to facilitate easier understanding of the virtual resource processing method in the virtual scene provided in the embodiment of the present application, an exemplary implementation scenario of the virtual resource processing method in the virtual scene provided in the embodiment of the present application is first described.
In some embodiments, the virtual scene may be an environment for game characters to interact with, for example, game characters to play against in the virtual scene, and the two-way interaction may be performed in the virtual scene by controlling actions of the game characters, so that the user can relieve life stress during the game.
In an implementation scenario, referring to fig. 2A, fig. 2A is an application mode schematic diagram of the virtual resource processing method in the virtual scenario provided in the embodiment of the present application, and is applicable to some application modes that can complete the calculation of related data of the virtual scenario 100 completely depending on the computing capability of the graphics processing hardware of the terminal 400, such as a game in a single-machine/offline mode, and complete the output of the virtual scenario through various different types of terminals 400, such as a smart phone, a tablet computer, and a virtual reality/augmented reality device.
As an example, types of Graphics Processing hardware include a Central Processing Unit (CPU) and a Graphics Processing Unit (GPU).
When the visual perception of the virtual scene 100 is formed, the terminal 400 calculates and displays required data through the graphic computing hardware, completes the loading, analysis and rendering of the display data, and outputs a video frame capable of forming the visual perception on the virtual scene at the graphic output hardware, for example, a two-dimensional video frame is displayed on a display screen of a smart phone, or a video frame realizing a three-dimensional display effect is projected on a lens of an augmented reality/virtual reality glasses; in addition, the terminal 400 may also form one or more of auditory perception, tactile perception, motion perception, and taste perception by means of different hardware in order to enrich the perception effect.
As an example, the terminal 400 runs a client 410 (e.g. a standalone version of a game application), and outputs a virtual scene including role play during the running process of the client 410, wherein the virtual scene may be an environment for game role interaction, such as a plain, a street, a valley, and the like for game role battle; taking the example of displaying the virtual scene 100 from the first human-scale perspective, a first virtual object 101, a second virtual object 102 and a virtual resource prop 103 belonging to the first virtual object 101 are displayed in the virtual scene 100, where the first virtual object 101 may be a game character controlled by a user (or a player), that is, the first virtual object 101 is controlled by a real user, and will operate in the virtual scene in response to an operation of a real user on a button (including a rocker button, an attack button, a defense button, and the like), for example, when the real user moves the rocker button to the left, the first virtual object will move to the left in the virtual scene, and can also keep in place still, jump, and use various functions (such as skills and props); the second virtual object 102 may be a game character controlled by an enemy, and similarly, the second virtual object 102 may also be controlled by the enemy, and will operate in a virtual scene in response to the operation of the enemy on buttons (including a rocker button, an attack button, a defense button, and the like), so as to realize game fight by controlling the second virtual object; the first virtual object 101 and the second virtual object 102 may also be Non-user characters (NPCs) in a virtual scene interaction; virtual resource props 103 may be virtual gold coins in virtual scene 100, or the like, for purchasing skills, attacking props, or the like.
For example, a first virtual object 101 and a second virtual object 102 in a virtual scene 100 are in an interactive state, at least one virtual resource prop 103 belonging to the first virtual object 101 is associated with the second virtual object 102, and an interaction result prediction control is displayed, where the interaction result prediction control includes a plurality of candidate interaction results (e.g., win, failure) corresponding to the second virtual object 102 in an interaction process, the selected candidate interaction result is used as a predicted interaction result corresponding to the second virtual object, after the interaction process is finished, an attribution condition of the virtual resource prop 103 is determined according to a comparison result of an actual interaction result of the second virtual object 102 and the predicted interaction result, for example, if the prediction is successful, the first virtual object 101 has more virtual resource props; if the prediction fails, the first virtual object 101 loses the virtual resource prop, so that the prediction of an interaction result is realized by means of simple association operation, and the efficiency of human-computer interaction in a virtual scene is improved.
In another implementation scenario, referring to fig. 2B, fig. 2B is a schematic diagram of an application mode of the virtual resource processing method in the virtual scenario, which is applied to the terminal 400 and the server 200, and is adapted to complete virtual scenario calculation depending on the calculation capability of the server 200 and output the application mode of the virtual scenario at the terminal 400.
Taking the visual perception forming the virtual scene 100 as an example, the server 200 performs calculation of display data (e.g., scene data) related to the virtual scene and sends the calculated display data to the terminal 400 through the network 300, the terminal 400 relies on graphics computing hardware to complete loading, parsing and rendering of the calculated display data, and relies on graphics output hardware to output the virtual scene to form the visual perception, for example, a two-dimensional video frame may be presented on a display screen of a smart phone, or a video frame realizing a three-dimensional display effect may be projected on a lens of augmented reality/virtual reality glasses; for perception in the form of a virtual scene, it is understood that an auditory perception may be formed by means of corresponding hardware outputs of the terminal 400, for example using a microphone, a tactile perception using a vibrator, etc.
As an example, the terminal 400 runs a client 410 (e.g. a network version game application), and performs game interaction with other users by connecting the server 200 (e.g. a game server), the terminal 400 outputs the virtual scene 100 of the client 410, and displays the virtual scene 100 in a first-person perspective, for example, a first virtual object 101, a second virtual object 102, and a virtual resource prop 103 belonging to the first virtual object 101 are displayed in the virtual scene 100, the first virtual object 101 may be a game character controlled by a user (or a player), that is, the first virtual object 101 is controlled by a real user, and will operate in the virtual scene in response to the operation of a real user on a button (including a joystick button, an attack button, a defense button, and the like), for example, when the real user moves the joystick button to the left, the first virtual object will move to the left in the virtual scene, it can also be held stationary, jumped, and used for various functions (such as skills and props); the second virtual object 102 may be a game character controlled by an enemy, and similarly, the second virtual object 102 may also be controlled by the enemy, and will operate in a virtual scene in response to the operation of the enemy on buttons (including a rocker button, an attack button, a defense button, and the like), so as to realize game fight by controlling the second virtual object; virtual resource props 103 may be virtual gold coins in virtual scene 100, or the like, for purchasing skills, attacking props, or the like.
For example, a first virtual object 101 and a second virtual object 102 in a virtual scene 100 are in an interactive state, at least one virtual resource prop 103 belonging to the first virtual object 101 is associated with the second virtual object 102, and an interaction result prediction control is displayed, where the interaction result prediction control includes a plurality of candidate interaction results (e.g., win, failure) corresponding to the second virtual object 102 in an interaction process, the selected candidate interaction result is used as a predicted interaction result corresponding to the second virtual object, after the interaction process is finished, an attribution condition of the virtual resource prop 103 is determined according to a comparison result of an actual interaction result of the second virtual object 102 and the predicted interaction result, for example, if the prediction is successful, the first virtual object 101 has more virtual resource props; if the prediction fails, the first virtual object 101 loses the virtual resource prop, so that the prediction of an interaction result is realized by means of simple association operation, and the efficiency of human-computer interaction in a virtual scene is improved.
In some embodiments, the terminal 400 may implement the virtual resource processing method in the virtual scenario provided by the embodiment of the present application by running a computer program, for example, the computer program may be a native program or a software module in an operating system; may be a Native APPlication (APP), i.e. a program that needs to be installed in an operating system to run, such as a battle game APP (i.e. the client 410 described above); or may be an applet, i.e. a program that can be run only by downloading it to the browser environment; but also a game applet that can be embedded in any APP. In general, the computer programs described above may be any form of application, module or plug-in.
Taking a computer program as an application program as an example, in actual implementation, the terminal 400 is installed and runs with an application program supporting a virtual scene. The application program may be any one of a First-Person Shooting game (FPS), a third-Person Shooting game, a virtual reality application program, a three-dimensional map program, or a multi-player gunfight type live game. The user uses the terminal 400 to operate virtual objects located in a virtual scene for activities including, but not limited to: adjusting at least one of body posture, crawling, walking, running, riding, jumping, driving, picking, shooting, attacking, throwing, building a virtual building. Illustratively, the virtual object may be a virtual character, such as a simulated character or an animated character, among others.
In some embodiments, the embodiments of the present application may also be implemented by means of Cloud Technology (Cloud Technology), which refers to a hosting Technology for unifying resources of hardware, software, network, and the like in a wide area network or a local area network to implement computation, storage, processing, and sharing of data.
The cloud technology is a general term of network technology, information technology, integration technology, management platform technology, application technology and the like applied based on a cloud computing business model, can form a resource pool, is used as required, and is flexible and convenient. Cloud computing technology will become an important support. Background services of the technical network system require a large amount of computing and storage resources.
For example, the server 200 in fig. 2B may be an independent physical server, may also be a server cluster or a distributed system formed by a plurality of physical servers, and may also be a cloud server providing basic cloud computing services such as a cloud service, a cloud database, cloud computing, a cloud function, cloud storage, a network service, cloud communication, a middleware service, a domain name service, a security service, a CDN, and a big data and artificial intelligence platform. The terminal 400 may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, and the like. The terminal 400 and the server 200 may be directly or indirectly connected through wired or wireless communication, and the embodiment of the present application is not limited thereto.
Referring to fig. 3, fig. 3 is a schematic structural diagram of an electronic device for virtual resource processing according to an embodiment of the present application, and the electronic device is taken as a terminal 400 for example, where the electronic device 400 shown in fig. 3 includes: at least one processor 420, memory 460, at least one network interface 430, and a user interface 440. The various components in the terminal 400 are coupled together by a bus system 450. It is understood that the bus system 450 is used to enable connected communication between these components. The bus system 450 includes a power bus, a control bus, and a status signal bus in addition to a data bus. For clarity of illustration, however, the various buses are labeled as bus system 450 in fig. 3.
The Processor 420 may be an integrated circuit chip having Signal processing capabilities, such as a general purpose Processor, a Digital Signal Processor (DSP), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components, or the like, wherein the general purpose Processor may be a microprocessor or any conventional Processor, or the like.
The user interface 440 includes one or more output devices 441, including one or more speakers and/or one or more visual display screens, that enable the presentation of media content. The user interface 440 also includes one or more input devices 442 including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display screen, camera, other input buttons and controls.
The memory 460 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard disk drives, optical disk drives, and the like. Memory 460 may optionally include one or more storage devices physically located remote from processor 420.
The memory 460 may include volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a Random Access Memory (RAM). The memory 460 described in embodiments herein is intended to comprise any suitable type of memory.
In some embodiments, memory 460 may be capable of storing data to support various operations, examples of which include programs, modules, and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 461 comprising system programs for handling various basic system services and performing hardware related tasks, such as framework layer, core library layer, driver layer, etc., for implementing various basic services and handling hardware based tasks;
a network communication module 462 for reaching other computing devices via one or more (wired or wireless) network interfaces 430, exemplary network interfaces 430 including: bluetooth, wireless compatibility authentication (WiFi), and Universal Serial Bus (USB), etc.;
a presentation module 463 for enabling presentation of information (e.g., user interfaces for operating peripherals and displaying content and information) via one or more output devices 441 (e.g., display screens, speakers, etc.) associated with user interface 440;
an input processing module 464 for detecting one or more user inputs or interactions from one of the one or more input devices 442 and translating the detected inputs or interactions.
In some embodiments, the virtual resource processing device in the virtual scene provided by the embodiment of the present application may be implemented in software, and fig. 3 illustrates the virtual resource processing device 465 in the virtual scene stored in the memory 460, which may be software in the form of programs and plug-ins, and includes the following software modules: the first display module 4651, the second display module 4652 and the processing module 4653, which are logical and thus may be arbitrarily combined or further separated according to the implemented functions. It is noted that all of the above modules are shown once in fig. 3 for convenience of expression, but should not be construed as the virtual resource processing device 465 in a virtual scene excluding implementations that may include only the first display module 4651, the second display module 4652 and the processing module 4653, the functions of each of which will be explained below.
In other embodiments, the virtual resource processing Device in the virtual scene provided in this Application may be implemented in hardware, for example, the virtual resource processing Device in the virtual scene provided in this Application may be a processor in the form of a hardware decoding processor, which is programmed to execute the virtual resource processing method in the virtual scene provided in this Application, for example, the processor in the form of the hardware decoding processor may employ one or more Application Specific Integrated Circuits (ASICs), DSPs, Programmable Logic Devices (PLDs), Complex Programmable Logic Devices (CPLDs), Field Programmable Gate Arrays (FPGAs), or other electronic components.
The following describes a virtual resource processing method in a virtual scene according to an embodiment of the present application with reference to the accompanying drawings. The virtual resource processing method in the virtual scene provided by the embodiment of the present application may be executed by the terminal 400 in fig. 2A alone, or may be executed by the terminal 400 and the server 200 in fig. 2B in a cooperation manner.
Next, a description will be given taking an example in which the terminal 400 in fig. 2A separately executes the virtual resource processing in the virtual scene provided in the embodiment of the present application. Referring to fig. 4A, fig. 4A is a schematic flowchart of a virtual resource processing method in a virtual scene according to an embodiment of the present application, and the method will be described with reference to the steps shown in fig. 4A.
It should be noted that the method shown in fig. 4A can be executed by various forms of computer programs running on the terminal 400, and is not limited to the client 410 described above, but may also be the operating system 461, software modules and scripts described above, so that the client should not be considered as limiting the embodiments of the present application.
In step 101, a virtual scene is displayed, wherein the virtual scene includes a plurality of virtual objects participating in an interaction.
For example, the virtual scene includes at least 2 virtual objects participating in the interaction. Diversified interactions between virtual objects have various typical application scenarios, for example, in virtual scenarios against games and the like. Taking a confrontation game as an example, the confrontation between the virtual objects can be realized through skills, props and the like. The virtual objects in the embodiment of the present application may be game characters controlled by users (or players), wherein one user corresponds to at least one virtual object.
In step 102, in response to an operation of associating at least one virtual resource item belonging to the first virtual object with the second virtual object, an interaction result prediction control is displayed, where the interaction result prediction control includes a plurality of candidate interaction results corresponding to the second virtual object in an interaction process.
For example, the first virtual object is any virtual object, i.e. any user controlling a virtual object may participate in the predicted interaction. As shown in fig. 5, in response to a throwing operation that associates at least one virtual resource prop belonging to a first virtual object with a second virtual object, the types of candidate interaction results displayed by the interaction result prediction control 501 include win and loss, and the interaction result prediction control 501 further includes a cancel button, and when the prediction of the interaction result is not currently desired, the cancel button may be clicked to cancel the display of the interaction result prediction control 501.
Referring to fig. 4B, fig. 4B is an optional flowchart of a virtual resource processing method in a virtual scene according to an embodiment of the present disclosure, and fig. 4B illustrates that step 102 in fig. 4A may be implemented by steps 1021 to step 1022: the virtual objects are grouped for one-to-one interaction, and the first virtual object and the second virtual object belong to the same or different groups; in step 1021, displaying an identification list, wherein the identification list comprises at least one account identification corresponding to the grouping of the plurality of virtual objects and at least one account identification corresponding to other groupings other than the grouping of the plurality of virtual objects; in step 1022, displaying at least one virtual resource item belonging to the first virtual object; in step 1023, in response to the operation of moving the at least one virtual resource item to a position overlapping the account identification of the second virtual object, an interaction result prediction control is displayed.
For example, in the case of a multiplayer game, the virtual objects are divided into at least two groups, so as to perform one-to-one interaction based on the groups, for example, when the virtual objects are divided into two groups, the virtual objects are divided into a group a and a group B. As shown in fig. 6, the identification list displayed in the virtual scene includes not only at least one account identification corresponding to a group of a plurality of virtual objects (for example, account identifications 601 corresponding to a group a and a group B shown in fig. 6, respectively) but also at least one account identification corresponding to other groups (for example, account identifications 602 corresponding to a group other than the group a and the group B shown in fig. 6), displays at least one virtual resource item 603 belonging to a first virtual object, and in response to an operation of moving the at least one virtual resource item 603 to a position overlapping with the account identification 601 of a second virtual object, places a bet based on the at least one virtual resource item, and displays an interaction result prediction control. Therefore, in the multiplayer confrontation game, a real bet betting scene is simulated through a simple operation of moving the virtual resource prop to a position overlapped with the account identification of the virtual object, so that the immersion sense and the efficiency of man-machine interaction in the virtual scene are improved.
In some embodiments, in response to an operation to associate at least one virtual resource prop belonging to a first virtual object with a second virtual object, displaying an interaction result prediction control, comprises: displaying an identification list, wherein the identification list comprises a plurality of account identifications in one-to-one correspondence with a plurality of virtual objects; displaying at least one virtual resource prop belonging to a first virtual object; and responding to the operation of moving the at least one virtual resource prop to a position overlapped with the account identification of the second virtual object, and displaying an interaction result prediction control.
For example, taking a one-to-one confrontation game as an example, each virtual object corresponds to one user, that is, each user controls one virtual object to confront. As shown in fig. 7, the identifier list displayed in the virtual scene is associated with a plurality of account identifiers (for example, the virtual object 702 shown in fig. 7 corresponds to the account identifier 701) of a plurality of virtual objects one to one, at least one virtual resource item 703 belonging to a first virtual object is displayed, in response to an operation of moving the at least one virtual resource item 703 to a position overlapping with the account identifier of a second virtual object, a bet is placed based on the at least one virtual resource item, and an interaction result prediction control is displayed. In this way, in the one-to-one confrontation game, the real betting scene is simulated through the simple operation of moving the virtual resource prop to the position overlapped with the account identification of the virtual object, so that the immersion sense and the efficiency of man-machine interaction in the virtual scene are improved.
In some embodiments, in response to an operation to associate at least one virtual resource prop belonging to a first virtual object with a second virtual object, displaying an interaction result prediction control, comprises: displaying at least one virtual resource prop belonging to a first virtual object; and responding to the operation of moving the at least one virtual resource prop to the position overlapped with the second virtual object, displaying the position where the virtual resource prop is moved to the position overlapped with the account identification of the second virtual object in the virtual scene, and displaying the interactive result prediction control.
For example, at least one virtual resource item belonging to a first virtual object is displayed by long-press or other forms of triggering, in response to an operation of moving the at least one virtual resource item to a position in a virtual scene overlapping with a second virtual object, the virtual resource item is displayed in the virtual scene to move to the position in the virtual scene where account identification of the second virtual object overlaps, a bet is made based on the at least one virtual resource item, and an interaction result prediction control is displayed. Thus, in the confrontational game, the real betting scene is simulated through the simple operation of moving the virtual resource prop to the position overlapped with the virtual object, so that the immersion sense and the efficiency of the man-machine interaction in the virtual scene are improved.
As shown in fig. 8, at least one virtual resource item 803 belonging to a first virtual object is displayed by a long-press trigger, in response to an operation of moving the at least one virtual resource item 803 to a position in a virtual scene overlapping with a second virtual object 801, the virtual resource item 803 is displayed in the virtual scene to move to a position in the virtual scene where an account identifier 802 of the second virtual object overlaps, a bet is made based on the at least one virtual resource item, and an interaction result prediction control is displayed.
In some embodiments, before displaying the interaction result prediction control, in response to an operation for calling out the interaction result prediction control, deducting a set number of virtual resource props from a virtual resource account of the first virtual object, and displaying a corresponding deduction prompt message, where the deduction prompt message represents a usage cost for using the set number of virtual resource props as the interaction result prediction control.
For example, the interaction result prediction control is called by spending the virtual resource props of the first virtual object, for example, in response to an operation of associating at least one virtual resource prop belonging to the first virtual object with the second virtual object, a set number of virtual resource props are deducted from a virtual resource account of the first virtual object, and a corresponding deduction prompt message is displayed, and when the deduction prompt message represents that the deduction of the virtual resource props is successful, the interaction result prediction control is displayed. Therefore, the virtual resource prop is spent for betting, the display condition of the interactive result prediction control is improved, the interactive result prediction control is prevented from being displayed unconditionally, and the computing resource of related display operation is avoided.
In some embodiments, when the interaction result prediction control is displayed, displaying current interaction information of the second virtual object; wherein, the current interaction information comprises at least one of the following: the number of virtual objects that interact with the second virtual object, the capabilities of the second virtual object, the life value of the second virtual object.
For example, in order to better predict the interaction result, when the interaction result prediction control is displayed, the current interaction information of the second virtual object may be displayed, so that parameters representing the state of the second virtual object, such as the number of virtual objects interacting with the second virtual object, the capability of the second virtual object (attack capability, defense capability), and the life of the second virtual object, may be used to realize accurate prediction of the interaction result. For example, the smaller the number of virtual objects interacting with the second virtual object, the stronger the capability of the second virtual object, and the higher the life value of the second virtual object, the greater the win of the second virtual object during the interaction. Therefore, accurate interactive result prediction is achieved through the current interactive information of the second virtual object.
As an example, as shown in fig. 9A, when the virtual resource item is moved to the account id of the second virtual object, when the interaction result prediction control 901 is displayed, current interaction information 902 of the second virtual object is displayed, for example, "current attack capability: 88% "," current defense capability: 88% "," Current Life value: 94% ", it can be predicted that the winning rate of the second virtual object is larger during the interaction, and therefore" winning "can be selected as the predicted interaction result. When the virtual resource prop leaves the account id of the second virtual object, the display of the current interaction information 902 of the second virtual object is stopped.
In some embodiments, when the interaction result prediction control is displayed, displaying a historical interaction record of the second virtual object; wherein the historical interaction record comprises at least one of: the number of times of the second virtual object participating in the interaction, the ratio of the interaction result of the second virtual object, and the interaction result of the last game of the second virtual object.
For example, in order to better predict the interaction result, when the interaction result prediction control is displayed, a historical interaction record of the second virtual object may be displayed, so that parameters representing the state of the second virtual object, such as the number of times the second virtual object participates in the interaction, the ratio of the interaction result of the second virtual object (such as the ratio of success, failure and leveling), the interaction result of the previous game of the second virtual object (such as success, failure and leveling), and the like, may be used, thereby achieving accurate prediction of the interaction result. For example, the larger the number of times that the second virtual object participates in the interaction, the higher the proportion of the interaction success of the second virtual object, and the success of the interaction of one part on the second virtual object, the stronger the interaction capability of the second virtual object, and the greater the success rate in the interaction process. Therefore, accurate interactive result prediction is achieved through the historical interactive record of the second virtual object.
As an example, as shown in fig. 9B, when the virtual resource item is moved to the account id of the second virtual object, when the interaction result prediction control 901 is displayed, the historical interaction record 903 of the second virtual object is displayed, for example, "number of times of interaction: 10 "," victory ratio: 90% "," results of office interactions: and the winning rate is larger in the interaction process of the second virtual object, so that the winning rate can be selected as the predicted interaction result. And when the virtual resource prop leaves the account identification of the second virtual object, stopping displaying the current interaction information 903 of the second virtual object.
In some embodiments, when the interaction result prediction control is displayed, displaying a probability that the candidate interaction result of the second virtual object becomes the actual interaction result; and the probability is obtained by calling an interaction result prediction model to predict an interaction result through the virtual scene data, the attribute of the second virtual object and the attribute of the virtual object interacting with the second virtual object.
For example, in order to better predict the interaction result, when the interaction result prediction control is displayed, the probability that the candidate interaction result of the second virtual object becomes the actual interaction result (i.e., the probability that the candidate interaction result of the second virtual object can be achieved, for example, the probability that the second virtual object can win or fail) may be displayed, so that the accurate prediction of the interaction result may be achieved according to the probability that the candidate interaction result of the second virtual object can be achieved. For example, the probability that the second virtual object can win is higher, which indicates that the win of the second virtual object may be larger in the interaction process. Therefore, accurate interactive result prediction is achieved through the probability that the candidate interactive result of the second virtual object can be achieved.
It should be noted that the interaction result prediction model is called by the virtual scene data, the attribute of the second virtual object (life value, moving speed, etc. related to the interaction) and the attribute of the virtual object interacting with the second virtual object, and the interaction result prediction model is used to perform the prediction processing of the interaction result by combining the virtual scene data, the attribute of the second virtual object and the attribute of the virtual object interacting with the second virtual object, so as to obtain the probability that the candidate interaction result of the second virtual object becomes the actual interaction result. The interaction result prediction model may be a trained neural network model, the neural network model may be trained by similar data (e.g., historical virtual scene data samples, attributes of historical virtual object samples, and attributes of virtual objects interacting with the historical virtual object samples) collected through a historical interaction record, and the labeled data is an actual result of the historical interaction.
As an example, as shown in fig. 9C, when the virtual resource item is moved to the account id of the second virtual object, when the interaction result prediction control 901 is displayed, a probability 904 that the candidate interaction result of the second virtual object becomes the actual interaction result is displayed, for example, "victory: 90% "," failure: 10% ", so that the winning rate of the second virtual object in the interaction process is predicted to be larger, and the 'winning' can be selected as the predicted interaction result. When the virtual resource prop leaves the account id of the second virtual object, the probability 904 that the candidate interaction result of the second virtual object becomes the actual interaction result is stopped from being displayed.
In some embodiments, when the interaction result prediction control is displayed, the recommended number corresponding to the virtual resource prop is displayed; and the recommended quantity is used for indicating the operation of associating the recommended quantity of the virtual resource props with the second virtual object and is related to the probability.
For example, in order to better predict, when the interactive result prediction control is displayed, the recommended number corresponding to the virtual resource item can be displayed, so that accurate prediction of bet placement can be realized according to the recommended number corresponding to the virtual resource item.
It should be noted that the recommended number is positively correlated with the probability, for example, the probability that the second virtual object can win or fail is positively correlated with the probability that the second virtual object can win or fail, when the probability that the second virtual object can win is higher, the probability that the second virtual object wins in the interaction process is higher, and the corresponding recommended number is larger, so that the win can be obtained based on the second virtual object to bet, and more virtual resource props are bet; when the probability that the second virtual object can fail is higher, the probability that the second virtual object fails in the interaction process is higher, and the corresponding recommended number is increased, so that betting can be performed based on the failure of the second virtual object, and more virtual resource props are bet, so that efficient game prediction is realized.
As an example, as shown in fig. 9D, when the virtual resource item is moved to the account id of the second virtual object, when the interaction result prediction control 901 is displayed, a recommended amount 905 corresponding to the virtual resource item is displayed, for example, "recommend bet: 10 ", whereby 10 virtual resource items can be selected for making a wager. And when the virtual resource prop leaves the account number identifier of the second virtual object, stopping displaying the recommended number 905 corresponding to the virtual resource prop.
In some embodiments, the probability of winning or failing in the interaction process between other virtual objects and the same group of virtual objects is displayed according to the ranking order (ascending order or descending order); the other virtual objects are virtual objects except the first virtual object and the second virtual object, and the probability is obtained by calling an interaction result prediction model to predict an interaction result through the attributes of the virtual scene data, the other virtual objects, the virtual objects in the same group and the attributes of the virtual objects interacting with the other virtual objects.
For example, the plurality of virtual objects are grouped for one-to-one interaction, and the first virtual object and the second virtual object belong to the same or different groups. Taking a multiplayer confrontation game as an example, as shown in fig. 9E, the virtual objects are divided into at least two groups, so as to perform one-to-one interaction based on the grouping, for example, when the virtual objects are divided into two groups, the virtual objects are divided into a group (account id 906 shown in fig. 9E corresponds to group a) and a group B (account id 907 shown in fig. 9E corresponds to group B), and other virtual objects (virtual objects other than the first virtual object and the second virtual object) belong to group a, a probability 908 that group a wins during the interaction process is displayed (e.g., "group a wins probability: 90%", shown in fig. 9E), so that accurate interaction result prediction can be realized according to the probabilities that other virtual objects win or fail during the interaction process with the virtual objects in the same group.
It should be noted that the interaction result prediction model is called by the virtual scene data, the attributes of the other virtual objects and the virtual objects in the same group (life value, moving speed, etc. related to the interaction) and the attributes of the virtual objects interacting with the other virtual objects, and the interaction result prediction model performs the interaction result prediction processing by combining the attributes of the virtual scene data, the other virtual objects and the virtual objects in the same group and the attributes of the virtual objects interacting with the other virtual objects, so as to obtain the probability that the other virtual objects and the virtual objects in the same group win or fail in the interaction process. The interaction result prediction model may be a trained neural network model, the neural network model may be trained by similar data (e.g., historical virtual scene data samples, attributes of historical virtual object samples, and attributes of virtual objects interacting with the historical virtual object samples) collected through a historical interaction record, and the labeled data is an actual result of the historical interaction.
In step 103, in response to the selection operation received in the interaction result prediction control, the selected candidate interaction result is taken as the predicted interaction result corresponding to the second virtual object.
For example, when at least one virtual resource prop is temporarily frozen from the virtual resource account of the first virtual object after a candidate interaction result is selected, the first virtual object cannot use the at least one virtual resource prop during the freezing period.
It should be noted that the types of the candidate interaction results include win and loss, and when the candidate interaction result is selected as a win, the win is taken as a predicted interaction result of the second virtual object, that is, the second virtual object is predicted to win in the interaction process; when the candidate interaction result which fails is selected, the failure is used as a predicted interaction result of the second virtual object, namely the second virtual object is predicted to fail in the interaction process.
In step 104, in response to the end of the interaction process, displaying an attribution condition of the at least one virtual resource item according to a comparison result of an actual interaction result and a predicted interaction result of the second virtual object.
For example, the type of the predicted interaction result includes win and loss, and after the interaction process is finished, the attribution condition of the at least one virtual resource item is automatically determined according to the comparison result between the actual interaction result of the second virtual object and the predicted interaction result, that is, whether the prediction is successful or not.
Referring to fig. 4C, fig. 4C is an optional flowchart illustration of a virtual resource processing method in a virtual scene according to an embodiment of the present disclosure, and fig. 4C illustrates that step 104 in fig. 4A may be implemented through steps 1041 to 1042: in step 1041, when the actual interaction result is consistent with the predicted interaction result, displaying a prediction success prompt message, and displaying a plurality of virtual resource items in the container item, where the number of the plurality of virtual resource items is greater than the number of at least one virtual resource item; in step 1042, in response to the picking operation, the first virtual object or the auxiliary virtual object of the first virtual object is controlled to go to a container item to pick up a plurality of virtual resource items, and the number of virtual resource items belonging to the first virtual object is synchronously displayed in the virtual resource control of the first virtual object.
For example, as shown in fig. 10, when the actual interaction result is consistent with the predicted interaction result (for example, both the actual interaction result and the predicted interaction result are success or failure), a prediction success prompt message 1001 is displayed, and a plurality of virtual resource items 1002 (e.g., 15 virtual coins as shown in fig. 10) are displayed in the container item, and the number of the plurality of virtual resource items is greater than that of at least one virtual resource item, an auxiliary virtual object 1003 of the first virtual object or the first virtual object is controlled (when one user account corresponds to one virtual object, the auxiliary virtual object corresponds to the first virtual object, and when one user account corresponds to a plurality of virtual objects, the auxiliary virtual object corresponds to the plurality of virtual objects of the user account) goes to the container to pick up the plurality of virtual resource items 1002, and the picked up plurality of virtual resource items 1002 are taken as virtual resource items belonging to the first virtual object, the number of virtual resource items belonging to the first virtual object is displayed synchronously in the virtual resource control 1004 of the first virtual object. Therefore, the operation of obtaining the reward after the real prediction is successful is simulated through the pickup operation, so that the immersion and the interestingness of the man-machine interaction in the virtual scene are improved.
In some embodiments, displaying a plurality of virtual resource items in a container item includes: controlling a plurality of virtual resource props to pop up from the second virtual object and move into the container prop; or controlling a plurality of virtual resource props to pop up from the account number identification of the second virtual object and move to the container prop.
In some embodiments, displaying the attribution of the at least one virtual resource item according to the comparison result between the actual interaction result and the predicted interaction result of the second virtual object includes: and when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result, displaying a special effect that the at least one virtual resource prop is popped up from the second virtual object and is destroyed, wherein the special effect represents that the at least one virtual resource prop is deducted from the virtual resource account of the first virtual object, and displaying a prediction failure prompt message.
For example, as shown in fig. 11, when the actual interaction result is inconsistent with the predicted interaction result (for example, the actual interaction result is success, the predicted interaction result is failure, or the actual interaction result is failure, the predicted interaction result is success), a prediction failure prompt message 1101 is displayed, a special effect (the special effect of the virtual gold coin 1102 shown in fig. 11) that at least one virtual resource item pops up from the account id of the second virtual object and is destroyed is displayed, and the number of the plurality of virtual resource items is greater than the number of the at least one virtual resource item, an auxiliary virtual object 1003 of the first virtual object or the first virtual object is controlled (when one user account corresponds to one virtual object, the auxiliary virtual object corresponds to the first virtual object, and when one user account corresponds to the plurality of virtual objects, the auxiliary virtual object corresponds to the plurality of virtual objects of the user account) to pick up the plurality of virtual resource items 1002 from the container items, and taking the plurality of picked virtual resource props 1002 as virtual resource props belonging to the first virtual object, and synchronously displaying the number of the virtual resource props belonging to the first virtual object in a virtual resource control 1004 of the first virtual object. Therefore, failure is simulated and predicted through the special effect of the damage of the virtual resource prop, and the immersion and interestingness of human-computer interaction in the virtual scene are improved.
In some embodiments, the types of candidate prediction results include: winning and losing; displaying the attribution condition of at least one virtual resource prop according to the comparison result of the actual interaction result and the predicted interaction result of the second virtual object, wherein the displaying step comprises the following steps: when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result and the actual interaction result is a tie, displaying a set number of virtual resource props in the container props; in response to the picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to pick up a set number of virtual resource props from the container props, and synchronously displaying the number of the virtual resource props belonging to the first virtual object in a virtual resource control of the first virtual object; wherein the set number is less than or equal to the number of the at least one virtual resource item.
For example, as shown in fig. 12, when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result, and the actual interaction result is a tie, displaying a set number of virtual resource props 1201 in the container props, wherein the set number is less than or equal to the number of at least one virtual resource prop, controlling a first virtual object or an auxiliary virtual object 1202 of the first virtual object (when one user account corresponds to one virtual object, the auxiliary virtual object corresponds to the first virtual object, and when one user account corresponds to a plurality of virtual objects, the auxiliary virtual object corresponds to the plurality of virtual objects of the user account) to pick up the set number of virtual resource props 1201 from the container props, and taking the picked-up set number of virtual resource props 1201 as virtual resource props belonging to the first virtual object, the number of virtual resource items belonging to the first virtual object is displayed synchronously in the virtual resource control 1203 of the first virtual object. Therefore, the real interaction result is simulated to be the tie picking operation through the picking operation, so that the immersion feeling and the interestingness of the man-machine interaction in the virtual scene are improved.
Next, an exemplary application of the embodiment of the present application in a practical application scenario will be described.
The embodiment of the application can be applied to various battle scenes, for example, in virtual scenes of games and the like, and the real battle process between virtual objects can be simulated.
The following description will be given by taking a virtual scene as a self-walking chess game:
in the self-walking chess game, a plurality of mechanisms for obtaining gold coin rewards are included, wherein the mechanism comprises a mode of predicting the winning or losing of a player of the other party in a single round to obtain the rewards, the embodiment of the application is an interactive mode for predicting the winning or losing of a game to obtain the rewards, a player can drag a gold coin button to the head portrait (an account mark) position of a certain pair of hands of a player list (realized by a mark list and comprising a plurality of account marks), activate a predicted winning or losing wheel disc, click a winning button or a losing button to predict the next round to obtain the rewards such as virtual gold coins after the success of the prediction, and the social interaction and reward mechanisms in the game can be expanded. The operation mode simulates the realization form of betting in life, thereby reducing the cognitive cost of users in concert with life, facilitating the understanding of the whole operation process and reducing the learning cost.
The following describes, with reference to fig. 13A to 13F, an interactive manner for predicting winning and winning prizing in a game provided by an embodiment of the present application:
as shown in FIG. 13A, click and select the checkerboard virtual gold coin 1301, which now has 33 virtual gold coins in the virtual gold coin pool 1302.
As shown in FIG. 13B, dragging virtual gold 1301 onto a player avatar 1303 in the player list costs 10 virtual gold coins, leaving 23 virtual gold coins in virtual gold pool 1302.
As shown in FIG. 13C, the virtual gold 1301 is released from the player's avatar, the predictive winning wheel 1304 (i.e., the interactive outcome prediction control) may be activated, the player selects either the "winning" button (i.e., winning button) or the "minus" button (i.e., losing button) for prediction, or the button may be deactivated.
In the next stage, as shown in fig. 13D, if the prediction is correct, a virtual gold award is won, which is popped up by the head 1303 of the predicted player (the player who has made a bet), and a prediction success prompt 1305 is generated, as shown in fig. 13E, the virtual gold award 1306 drops into the chessboard, the virtual gold award 1306 is picked up by the hero 1307 (an auxiliary virtual object), and after the virtual gold award 1306 is picked up, 38 virtual gold coins remain in the virtual gold pool 1302.
As shown in fig. 13F, at the next stage, if the prediction is failed, the virtual gold used for the prediction is lost, the virtual gold pops up from the head 1303 of the predicted player (the player who has made a bet), and the prediction failure notice 1307 is generated.
The following describes an implementation flow of the embodiment of the present application with reference to fig. 14:
step 1, pressing the virtual gold coin model in the chessboard for a long time, and dragging the virtual gold coin model to a certain player head portrait in the player list.
And 2, releasing the fingers on the head portrait of the player and popping up the predicted winning and losing roulette wheel.
And 3, clicking a victory button or a failure button, and recording the prediction information of the user by the system.
And 4, when the prediction round is finished, the system judges the game through actual win and loss.
And 5, if the predicted result is consistent with the actual fight result (namely the prediction is correct), popping up a reward popup window and issuing the predicted reward (namely the virtual gold coin reward).
And 6, if the predicted result is inconsistent with the actual fight result (namely the prediction is incorrect), no reward is issued.
In summary, the interactive mode for predicting win and loss provided by the embodiment of the application refers to a mode of betting in life, and the interactive mode of betting is expanded by dragging the gold coins to the head images of the players for prediction, so that the cognitive cost of the users is reduced, the whole operation process is convenient to understand, and the learning cost is reduced; in addition, the method increases the interaction among the players, enriches the game playing method, and leads each player to pay attention to the battlefield situation, thereby increasing the prediction accuracy; after the prediction is successful, the reward can be manually received, and the achievement feeling of the player and the interest of the game are enhanced.
So far, the virtual resource processing method in the virtual scene provided in the embodiment of the present application has been described in conjunction with the exemplary application and implementation of the terminal provided in the embodiment of the present application, and the following continues to describe how each module in the virtual resource processing device 465 in the virtual scene provided in the embodiment of the present application cooperates to implement the virtual resource processing scheme in the virtual scene.
A first display module 4651, configured to display a virtual scene, where the virtual scene includes a plurality of virtual objects participating in interaction; a second display module 4652, configured to display an interaction result prediction control in response to an operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object, where the interaction result prediction control includes a plurality of candidate interaction results corresponding to the second virtual object in an interaction process; a processing module 4653, configured to, in response to a selection operation received in the interaction result prediction control, take the selected candidate interaction result as a predicted interaction result corresponding to the second virtual object; and responding to the end of the interaction process, and displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result.
In some embodiments, the plurality of virtual objects are grouped for one-to-one interaction, the first virtual object belonging to the same or different group as the second virtual object; the second display module 4652 is further configured to display an identification list, where the identification list includes at least one account id corresponding to the group of the plurality of virtual objects and at least one account id corresponding to other groups other than the group of the plurality of virtual objects; displaying the at least one virtual resource prop belonging to the first virtual object; and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
In some embodiments, the second display module 4652 is further configured to display an identification list, where the identification list includes a plurality of account identifications in one-to-one correspondence with the plurality of virtual objects; displaying the at least one virtual resource prop belonging to the first virtual object; and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
In some embodiments, the second display module 4652 is further for displaying the at least one virtual resource prop belonging to the first virtual object; in response to the operation of moving the at least one virtual resource prop to a position overlapping with the second virtual object, displaying the position where the virtual resource prop moves to the account identification of the second virtual object in the virtual scene, and displaying the interaction result prediction control.
In some embodiments, before displaying the interaction result prediction control, the second display module 4652 is further configured to deduct a set number of virtual resource props from the virtual resource account of the first virtual object in response to the operation for calling out the interaction result prediction control, and display a corresponding deduction prompt message, where the deduction prompt message represents a usage fee for using the set number of virtual resource props as the interaction result prediction control.
In some embodiments, the processing module 4653 is further configured to display a prediction success prompt message when the actual interaction result is consistent with the predicted interaction result, and display a plurality of virtual resource items in a container item, where a number of the plurality of virtual resource items is greater than a number of the at least one virtual resource item; and responding to the picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to go to the container prop to pick up the plurality of virtual resource props, and synchronously displaying the number of the virtual resource props belonging to the first virtual object in the virtual resource control of the first virtual object.
In some embodiments, said processing module 4653 is further configured to control said plurality of virtual resource items to pop up from said second virtual object and move into said container item; or controlling the plurality of virtual resource props to pop up from the account number identification of the second virtual object and move to the container prop.
In some embodiments, the processing module 4653 is further configured to display an effect that the at least one virtual resource item pops up and is destroyed from the second virtual object when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result, where the effect represents that the at least one virtual resource item is deducted from the virtual resource account of the first virtual object, and display a prediction failure prompt message.
In some embodiments, the types of candidate prediction results include: winning and losing; the processing module 4653 is further configured to display a set number of virtual resource items in the container item when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result and the actual interaction result is a tie; in response to a picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to pick the set number of virtual resource props from the container props, and synchronously displaying the number of virtual resource props belonging to the first virtual object in a virtual resource control of the first virtual object; wherein the set number is less than or equal to the number of the at least one virtual resource item.
In some embodiments, when displaying the interaction result prediction control, the second display module 4652 is further configured to display current interaction information of the second virtual object; wherein the current interaction information comprises at least one of: a number of virtual objects interacting with the second virtual object, a capability of the second virtual object, a life value of the second virtual object.
In some embodiments, when displaying the interaction result prediction control, the second display module 4652 is further configured to display a historical interaction record for the second virtual object; wherein the historical interaction record comprises at least one of: the number of times that the second virtual object participates in the interaction, the proportion of the interaction result of the second virtual object, and the interaction result of one game on the second virtual object.
In some embodiments, when displaying the interaction result prediction control, the second display module 4652 is further configured to display a probability that the candidate interaction result of the second virtual object becomes the actual interaction result; and the probability is obtained by calling an interaction result prediction model to predict an interaction result through the virtual scene data, the attribute of the second virtual object and the attribute of the virtual object interacting with the second virtual object.
In some embodiments, when displaying the interaction result prediction control, the second display module 4652 is further configured to display a recommended number corresponding to the virtual resource prop; wherein the recommended number is used for indicating the operation of associating the recommended number of virtual resource items with the second virtual object, and is related to the probability.
In some embodiments, the second display module 4652 is further configured to display, in the order of arrangement, probabilities of winning or losing the other virtual objects and the virtual objects in the same group during the interaction; the other virtual objects are virtual objects except the first virtual object and the second virtual object, and the probability is obtained by calling an interaction result prediction model to predict an interaction result through virtual scene data, attributes of the other virtual objects and virtual objects in the same group and attributes of virtual objects interacting with the other virtual objects.
Embodiments of the present application provide a computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The processor of the computer device reads the computer instruction from the computer-readable storage medium, and executes the computer instruction, so that the computer device executes the virtual resource processing method in the virtual scenario described in this embodiment of the present application.
Embodiments of the present application provide a computer-readable storage medium storing executable instructions, where the executable instructions are stored, and when executed by a processor, the executable instructions cause the processor to execute a virtual resource processing method in a virtual scene provided in embodiments of the present application, for example, a virtual resource processing method in a virtual scene as shown in fig. 4A to 4C.
In some embodiments, the computer-readable storage medium may be memory such as FRAM, ROM, PROM, EPROM, EEPROM, flash, magnetic surface memory, optical disk, or CD-ROM; or may be various devices including one or any combination of the above memories.
In some embodiments, executable instructions may be written in any form of programming language (including compiled or interpreted languages), in the form of programs, software modules, scripts or code, and may be deployed in any form, including as a stand-alone program or as a module, component, subroutine, or other unit suitable for use in a computing environment.
By way of example, executable instructions may correspond, but do not necessarily have to correspond, to files in a file system, and may be stored in a portion of a file that holds other programs or data, such as in one or more scripts in a hypertext Markup Language (HTML) document, in a single file dedicated to the program in question, or in multiple coordinated files (e.g., files that store one or more modules, sub-programs, or portions of code).
By way of example, executable instructions may be deployed to be executed on one computing device or on multiple computing devices at one site or distributed across multiple sites and interconnected by a communication network.
It is understood that, in the embodiments of the present application, the data related to the historical interaction records of the user information and the like needs to obtain user permission or consent when the embodiments of the present application are applied to specific products or technologies, and the collection, use and processing of the related data need to comply with the related laws and regulations and standards of the related countries and regions.
The above description is only an example of the present application, and is not intended to limit the scope of the present application. Any modification, equivalent replacement, and improvement made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (18)

1. A method for processing virtual resources in a virtual scene, the method comprising:
displaying a virtual scene, wherein the virtual scene comprises a plurality of virtual objects participating in interaction;
responding to an operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object, and displaying an interaction result prediction control, wherein the interaction result prediction control comprises a plurality of candidate interaction results corresponding to the second virtual object in an interaction process;
responding to the selection operation received in the interaction result prediction control, and taking the selected candidate interaction result as a predicted interaction result corresponding to the second virtual object;
and responding to the end of the interaction process, and displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result.
2. The method of claim 1,
the plurality of virtual objects are grouped for one-to-one interaction, and the first virtual object and the second virtual object belong to the same or different groups;
the displaying an interaction result prediction control in response to an operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object, includes:
displaying an identification list, wherein the identification list comprises at least one account identification corresponding to the grouping of the plurality of virtual objects and at least one account identification corresponding to other groupings other than the grouping of the plurality of virtual objects;
displaying the at least one virtual resource prop belonging to the first virtual object;
and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
3. The method of claim 1, wherein displaying an interaction result prediction control in response to the operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object comprises:
displaying an identification list, wherein the identification list comprises a plurality of account identifications in one-to-one correspondence with the plurality of virtual objects;
displaying the at least one virtual resource prop belonging to the first virtual object;
and responding to the operation of moving the at least one virtual resource item to a position overlapping with the account number identification of the second virtual object, and displaying the interactive result prediction control.
4. The method of claim 1, wherein displaying an interaction result prediction control in response to the operation of associating at least one virtual resource prop belonging to a first virtual object with a second virtual object comprises:
displaying the at least one virtual resource prop belonging to the first virtual object;
in response to the operation of moving the at least one virtual resource prop to a position overlapping with the second virtual object, displaying the position where the virtual resource prop moves to the account identification of the second virtual object in the virtual scene, and displaying the interaction result prediction control.
5. The method of any of claims 2-4, wherein prior to displaying the interactive result prediction control, the method further comprises:
and in response to the operation for calling the interaction result prediction control, deducting a set number of virtual resource props from the virtual resource account of the first virtual object, and displaying a corresponding deduction prompt message, wherein the deduction prompt message represents that the set number of virtual resource props are used as the use cost of the interaction result prediction control.
6. The method according to claim 1, wherein the displaying the attribution of the at least one virtual resource item according to the comparison result between the actual interaction result of the second virtual object and the predicted interaction result comprises:
when the actual interaction result is consistent with the predicted interaction result, displaying a prediction success prompt message, and displaying a plurality of virtual resource props in the container prop, wherein the number of the virtual resource props is greater than that of the at least one virtual resource prop;
and responding to the picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to go to the container prop to pick up the plurality of virtual resource props, and synchronously displaying the number of the virtual resource props belonging to the first virtual object in the virtual resource control of the first virtual object.
7. The method of claim 6, wherein said displaying a plurality of virtual resource items in a container item comprises:
controlling the plurality of virtual resource items to pop up from the second virtual object and move into the container item; or,
and controlling the plurality of virtual resource props to pop up from the account number identification of the second virtual object and move to the container prop.
8. The method according to claim 1, wherein the displaying the attribution of the at least one virtual resource item according to the comparison result between the actual interaction result of the second virtual object and the predicted interaction result comprises:
and when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result, displaying a special effect that the at least one virtual resource prop is popped up from the second virtual object and is destroyed, wherein the special effect represents that the at least one virtual resource prop is deducted from the virtual resource account of the first virtual object, and displaying a prediction failure prompt message.
9. The method of claim 1,
the types of the candidate prediction results include: winning and losing;
the displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result comprises:
when the actual interaction result of the second virtual object is inconsistent with the predicted interaction result and the actual interaction result is a tie, displaying a set number of virtual resource props in the container props;
in response to a picking operation, controlling the first virtual object or an auxiliary virtual object of the first virtual object to pick the set number of virtual resource props from the container props, and synchronously displaying the number of virtual resource props belonging to the first virtual object in a virtual resource control of the first virtual object;
wherein the set number is less than or equal to the number of the at least one virtual resource item.
10. The method of claim 1, wherein when displaying the interactive result prediction control, the method further comprises:
displaying current interaction information of the second virtual object;
wherein the current interaction information comprises at least one of: a number of virtual objects interacting with the second virtual object, a capability of the second virtual object, a life value of the second virtual object.
11. The method of claim 1, wherein when displaying the interactive result prediction control, the method further comprises:
displaying a historical interaction record of the second virtual object;
wherein the historical interaction record comprises at least one of: the number of times that the second virtual object participates in the interaction, the proportion of the interaction result of the second virtual object, and the interaction result of one game on the second virtual object.
12. The method of claim 1, wherein when displaying the interactive result prediction control, the method further comprises:
displaying the probability that the candidate interaction result of the second virtual object becomes the actual interaction result;
and the probability is obtained by calling an interaction result prediction model to predict an interaction result through the virtual scene data, the attribute of the second virtual object and the attribute of the virtual object interacting with the second virtual object.
13. The method of claim 12, wherein when displaying the interactive result prediction control, the method further comprises:
displaying the recommended quantity corresponding to the virtual resource prop;
wherein the recommended number is used for indicating the operation of associating the recommended number of virtual resource items with the second virtual object, and is related to the probability.
14. The method of claim 1, further comprising:
according to the arrangement sequence, displaying the probability of winning or failing in the interaction process of other virtual objects and the virtual objects in the same group;
the other virtual objects are virtual objects except the first virtual object and the second virtual object, and the probability is obtained by calling an interaction result prediction model to predict an interaction result through virtual scene data, attributes of the other virtual objects and virtual objects in the same group and attributes of virtual objects interacting with the other virtual objects.
15. An apparatus for processing virtual resources in a virtual scene, the apparatus comprising:
the system comprises a first display module, a second display module and a third display module, wherein the first display module is used for displaying a virtual scene, and the virtual scene comprises a plurality of virtual objects participating in interaction;
the second display module is used for responding to the operation of associating at least one virtual resource prop belonging to the first virtual object with a second virtual object and displaying an interaction result prediction control, wherein the interaction result prediction control comprises a plurality of candidate interaction results corresponding to the second virtual object in the interaction process;
the processing module is used for responding to the selection operation received in the interaction result prediction control and taking the selected candidate interaction result as a prediction interaction result corresponding to the second virtual object;
and responding to the end of the interaction process, and displaying the attribution condition of the at least one virtual resource prop according to the comparison result of the actual interaction result of the second virtual object and the predicted interaction result.
16. An electronic device, characterized in that the electronic device comprises:
a memory for storing executable instructions;
a processor, configured to implement the method for processing virtual resources in the virtual scenario of any one of claims 1 to 14 when executing the executable instructions stored in the memory.
17. A computer-readable storage medium storing executable instructions, wherein the executable instructions, when executed by a processor, implement the method for processing virtual resources in a virtual scenario according to any one of claims 1 to 14.
18. A computer program product comprising a computer program or instructions, characterized in that the computer program or instructions, when executed by a processor, implement the method of virtual resource handling in a virtual scenario of any of claims 1 to 14.
CN202111659711.6A 2021-11-18 2021-12-31 Virtual resource processing method, device, equipment and storage medium in virtual scene Pending CN114272617A (en)

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN115052174A (en) * 2022-06-13 2022-09-13 北京达佳互联信息技术有限公司 Resource transfer method, device, electronic equipment and storage medium
WO2023231557A1 (en) * 2022-05-31 2023-12-07 腾讯科技(深圳)有限公司 Interaction method for virtual objects, apparatus for virtual objects, and device, storage medium and program product
WO2024103950A1 (en) * 2022-11-15 2024-05-23 腾讯科技(深圳)有限公司 Game store display method and apparatus, and device, medium and program product

Cited By (4)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023231557A1 (en) * 2022-05-31 2023-12-07 腾讯科技(深圳)有限公司 Interaction method for virtual objects, apparatus for virtual objects, and device, storage medium and program product
CN115052174A (en) * 2022-06-13 2022-09-13 北京达佳互联信息技术有限公司 Resource transfer method, device, electronic equipment and storage medium
CN115052174B (en) * 2022-06-13 2023-12-19 北京达佳互联信息技术有限公司 Resource transfer method, device, electronic equipment and storage medium
WO2024103950A1 (en) * 2022-11-15 2024-05-23 腾讯科技(深圳)有限公司 Game store display method and apparatus, and device, medium and program product

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