CN116966554A - Interactive processing method and device for virtual scene, electronic equipment and storage medium - Google Patents

Interactive processing method and device for virtual scene, electronic equipment and storage medium Download PDF

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Publication number
CN116966554A
CN116966554A CN202310927765.9A CN202310927765A CN116966554A CN 116966554 A CN116966554 A CN 116966554A CN 202310927765 A CN202310927765 A CN 202310927765A CN 116966554 A CN116966554 A CN 116966554A
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China
Prior art keywords
virtual
type
virtual object
account
scene
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CN202310927765.9A
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Chinese (zh)
Inventor
魏子琦
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202310927765.9A priority Critical patent/CN116966554A/en
Publication of CN116966554A publication Critical patent/CN116966554A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/30Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
    • A63F13/35Details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • A63F13/795Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories for finding other players; for building a team; for providing a buddy list
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/04817Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance using icons

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • General Engineering & Computer Science (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides an interactive processing method and device of a virtual scene, electronic equipment and a storage medium; the method comprises the following steps: displaying a virtual scene, wherein the virtual scene comprises a store entrance and at least one first virtual object; in response to a triggering operation for a store portal, displaying a store control, wherein the store control comprises a plurality of second virtual objects; for a plurality of second virtual objects, displaying a first recommendation identification on a second virtual object of the same type as the first virtual object and on a second virtual object of a type associated with the type of the first virtual object. By the method and the device, the similar virtual objects and the related virtual objects can be recommended to the user according to the current war, so that the user can be helped to flexibly match the array capacity, and better game experience is further obtained. Meanwhile, the operation and decision time of the user can be obviously reduced, the interaction process in the virtual scene is accelerated, and the waiting time and resource consumption of the server are further reduced.

Description

Interactive processing method and device for virtual scene, electronic equipment and storage medium
Technical Field
The present application relates to the field of computer man-machine interaction technologies, and in particular, to an interaction processing method and apparatus for a virtual scene, an electronic device, and a storage medium.
Background
The display technology based on the graphic processing hardware expands the perception environment and the channel for acquiring information, particularly the display technology of the virtual scene, can realize diversified interaction between virtual objects controlled by users or artificial intelligence according to actual application requirements, has various typical application scenes, for example, in the virtual scenes of games and the like, and can simulate the actual fight process between the virtual objects.
Taking self-propelled chess games as an example, a self-propelled chess game is an emerging multi-player combat strategy game, and after a player places the owned virtual chesses on a virtual chessboard, a game application program can automatically control the chesses to combat and output combat results. The player can match the chessman array by himself to fight against the opponent array, the loser deducts the life value, and the ranking is determined according to the elimination sequence.
In order to reduce the cognitive cost of players, a matrix recommendation function is commonly arranged in the self-playing chess. However, the related art provides a matrix recommendation function that can only guide a player to use a single matrix, and when the player does not refresh the corresponding chess in the store, the corresponding matrix effect cannot be achieved, so that failure is easily caused by that the matrix cannot be formed, and the original game experience is lost. At this time, the player needs to perform matching of the array capacity by himself, which would certainly cause unnecessary waiting and resource consumption of the server and delay of game processing. Meanwhile, the single array recommendation makes the player lose the exploration of the core technology playing method of array change, so that the player cannot better cope with complex and changeable battle conditions and further cannot know the game deeply.
Disclosure of Invention
The embodiment of the application provides an interactive processing method, an interactive processing device, electronic equipment, a computer readable storage medium and a computer program product for a virtual scene, which can intelligently recommend similar virtual objects and related types of virtual objects to a user according to the current war office, and help a player to flexibly match the lineup, so that the user can know the game content more deeply, the game level is improved, and better game experience is obtained. Meanwhile, the operation and decision time of the user can be obviously reduced, the interaction process in the virtual scene is accelerated, and the waiting time and resource consumption of the server are further reduced.
The technical scheme of the embodiment of the application is realized as follows:
the embodiment of the application provides an interactive processing method of a virtual scene, which comprises the following steps:
displaying a virtual scene, wherein the virtual scene comprises a store entrance and at least one first virtual object;
in response to a triggering operation for the store portal, displaying a store control, wherein the store control comprises a plurality of second virtual objects;
for the plurality of second virtual objects, a first recommendation identification is displayed on a second virtual object of the same type as the first virtual object and a second virtual object of a type associated with the type of the first virtual object.
The embodiment of the application provides an interactive processing device of a virtual scene, which comprises the following components:
the display module is used for displaying a virtual scene, wherein the virtual scene comprises a store entrance and at least one first virtual object;
the display module is further used for responding to triggering operation for the store entrance and displaying a store control, wherein the store control comprises a plurality of second virtual objects;
the display module is further configured to display, for the plurality of second virtual objects, a first recommendation identifier on a second virtual object of a type identical to the type of the first virtual object and a second virtual object of a type associated with the type of the first virtual object.
An embodiment of the present application provides an electronic device, including:
a memory for storing executable instructions;
and the processor is used for realizing the interactive processing method of the virtual scene provided by the embodiment of the application when executing the executable instructions stored in the memory.
The embodiment of the application provides a computer readable storage medium which stores computer executable instructions for realizing the interactive processing method of the virtual scene provided by the embodiment of the application when being executed by a processor.
The embodiment of the application provides a computer program product, which comprises a computer program or a computer executable instruction and is used for realizing the interactive processing method of the virtual scene provided by the embodiment of the application when being executed by a processor.
The embodiment of the application has the following beneficial effects:
the embodiment of the application provides a matrix recommendation mechanism for real-time feedback of a current war office, which intelligently recommends a similar second virtual object and a second virtual object of a type related to the type of the first virtual object to a player according to a first virtual object existing in a virtual scene, and helps a user to flexibly match the matrix, so that the user can know the game content more deeply, the game level is improved, and better game experience is obtained. In addition, compared with the technical scheme that the user carries out the matching of the array capacity by himself, the method and the device can obviously reduce the operation and decision time of the user, accelerate the interaction process in the virtual scene and further reduce the waiting time and the resource consumption of the server.
Drawings
Fig. 1A is an application mode schematic diagram of an interactive processing method of a virtual scene according to an embodiment of the present application;
Fig. 1B is an application mode schematic diagram of an interactive processing method of a virtual scene according to an embodiment of the present application;
fig. 2 is a schematic structural diagram of an electronic device 500 according to an embodiment of the present application;
fig. 3 is a flow chart of an interactive processing method of a virtual scene according to an embodiment of the present application;
fig. 4 is a flow chart of an interactive processing method of a virtual scene according to an embodiment of the present application;
fig. 5 is a flow chart of an interactive processing method of a virtual scene according to an embodiment of the present application;
fig. 6A to fig. 6G are application scenario diagrams of an interactive processing method for a virtual scenario according to an embodiment of the present application;
fig. 7 is a flow chart of an interactive processing method of a virtual scene according to an embodiment of the present application;
fig. 8 is a flowchart illustrating an interactive processing method for a virtual scene according to an embodiment of the present application.
Detailed Description
The present application will be further described in detail with reference to the accompanying drawings, for the purpose of making the objects, technical solutions and advantages of the present application more apparent, and the described embodiments should not be construed as limiting the present application, and all other embodiments obtained by those skilled in the art without making any inventive effort are within the scope of the present application.
In the following description, reference is made to "some embodiments" which describe a subset of all possible embodiments, but it is to be understood that "some embodiments" can be the same subset or different subsets of all possible embodiments and can be combined with one another without conflict.
It will be appreciated that in embodiments of the present application, related data such as user information (e.g., data of virtual objects controlled by a user) is involved, and when the embodiments of the present application are applied to specific products or technologies, user permissions or consents need to be obtained, and the collection, use and processing of related data need to comply with relevant laws and regulations and standards of the relevant countries and regions.
In the following description, the term "first/second/is merely to distinguish similar objects and does not represent a specific ordering of objects, it being understood that the" first/second/is interchangeable with a specific order or sequence, if allowed, to enable embodiments of the application described herein to be practiced otherwise than as illustrated or described herein.
Unless defined otherwise, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill in the art to which this application belongs. The terminology used herein is for the purpose of describing embodiments of the application only and is not intended to be limiting of the application.
Before describing embodiments of the present application in further detail, the terms and terminology involved in the embodiments of the present application will be described, and the terms and terminology involved in the embodiments of the present application will be used in the following explanation.
1) In response to: for representing a condition or state upon which an operation is performed, one or more operations performed may be in real-time or with a set delay when the condition or state upon which the operation is dependent is satisfied; without being specifically described, there is no limitation in the execution sequence of the plurality of operations performed.
2) Virtual scene: is the scene that the application displays (or provides) when running on the terminal device. The scene may be a simulation environment for the real world, a semi-simulated and semi-fictional virtual environment, or a purely fictional virtual environment. The virtual scene may be any one of a two-dimensional virtual scene, a 2.5-dimensional virtual scene or a three-dimensional virtual scene, and the dimension of the virtual scene is not limited in the embodiment of the present application. For example, a virtual scene may include sky, land, sea, etc., the land may include environmental elements of a desert, city, etc., and a user may control a virtual object to move in the virtual scene.
3) Virtual object: the avatars of various people and objects in the virtual scene that can interact with, or movable objects in the virtual scene. The movable object may be a virtual character, a virtual animal, a cartoon character, etc., such as a character, an animal, etc., displayed in a virtual scene. The virtual object may be a virtual avatar in a virtual scene for representing a user, for example, a virtual chess piece displayed in a virtual chessboard. A virtual scene may include a plurality of virtual objects, each virtual object having its own shape and volume in the virtual scene, occupying a portion of space in the virtual scene.
4) Scene data: the feature data representing the virtual scene may be, for example, an area of a building area in the virtual scene, a building style in which the virtual scene is currently located, and the like; and may also include the location of the virtual building in the virtual scene, the footprint of the virtual building, etc.
5) Self-playing chess: a novel multi-player combat strategy game. The user can self-match and cultivate chess piece array capacity, fight opponent array capacity, the loser deducts the life value, and when the life value is lower than the threshold value, the chessman array capacity is eliminated, and the ranking is determined according to the eliminating sequence.
6) Virtual chess pieces: from different combat units in the chess, the user can carry out operations such as equipment, upgrading, purchasing, selling, adjusting the positions of the virtual chessmen.
7) Virtual chessboard: each user corresponds to a main field chessboard, and the main field chessboard is matched with the array capacity in the spare period. When the fight starts, the transfer gate transfers the virtual chessman corresponding to the user to the hostile chess board (in some cases, transfers the hostile virtual chessman to the hostile chess board) to fight.
8) And (3) catching: each virtual chess piece may have at least two hitches that may provide additional strength to the virtual chess piece, the hitches being activated by simultaneously feeding at least two virtual chess pieces having the hitches.
There is a game mode of playing games by placing virtual chessmen (abbreviated as chessmen), which are collectively called self-propelled chess games. The core fun of self-propelled chess games is that players purchase chesses to form different lineups for stumbling. In order to reduce the cognitive cost of players, a matrix recommending function is commonly arranged in self-propelled chess games, but the existing matrix recommending function can only guide players to use a single matrix, when the players do not refresh the corresponding chess in a store, the corresponding matrix effect cannot be achieved, failure is easily caused by failure of matrix forming, and the original game experience is lost. Meanwhile, the single array recommendation makes the player lose the exploration of the core technology playing method of array change, so that the player cannot better cope with complex and changeable battle conditions and cannot know the game deeply. That is, the function of recommending the array volume in the existing self-propelled chess game is single, the initiative of the player is completely restrained, the starting point of recommending the array volume only finishes telling the player to use the array volume, but does not tell the player how to form a complete array volume structure through various array volume collocations, and the scheme provided by the related technology is missing for constructing different array volumes and knowing the playing method.
In view of this, embodiments of the present application provide an interactive processing method, apparatus, electronic device, computer readable storage medium, and computer program product for a virtual scene, which can intelligently recommend similar virtual objects and related virtual objects to a player according to a current war office, and help the player flexibly match the lineup, thereby facilitating the player to understand the game content more deeply, improving the game level, and further obtaining better game experience. Meanwhile, the operation and decision time of the user can be obviously reduced, the interaction process in the virtual scene is accelerated, and the waiting time and resource consumption of the server are further reduced. In order to facilitate easier understanding of the method for processing interaction of virtual scenes provided by the embodiment of the present application, first, an exemplary implementation scenario of the method for processing interaction of virtual scenes provided by the embodiment of the present application is described, where the virtual scenes in the method for processing interaction of virtual scenes provided by the embodiment of the present application may be output based on terminal devices entirely, or output based on cooperation of terminal devices and servers.
In some embodiments, the virtual scene may be an environment for interaction of game characters, for example, the game characters may fight in the virtual scene, and both parties may interact in the virtual scene by controlling actions of the game characters, so that a user can relax life pressure in the game process.
In an implementation scenario, referring to fig. 1A, fig. 1A is a schematic application mode diagram of an interactive processing method of a virtual scenario provided in an embodiment of the present application, which is suitable for some application modes that can complete relevant data computation of the virtual scenario 100 completely depending on the computing capability of graphics processing hardware of the terminal device 400, for example, a game in a stand-alone/offline mode, and output of the virtual scenario is completed through various different types of terminal devices 400 such as a smart phone, a tablet computer, and a virtual reality/augmented reality device.
By way of example, the types of graphics processing hardware include central processing units (CPU, central Processing Unit) and graphics processors (GPU, graphics Processing Unit).
When forming the visual perception of the virtual scene 100, the terminal device 400 calculates the data required for display through the graphic computing hardware, and completes loading, analysis and rendering of the display data, and outputs a video frame capable of forming the visual perception for the virtual scene at the graphic output hardware, for example, a two-dimensional video frame is presented on the display screen of the smart phone, or a video frame realizing the three-dimensional display effect is projected on the lens of the augmented reality/virtual reality glasses; in addition, to enrich the perceived effect, the terminal device 400 may also form one or more of auditory perception, tactile perception, motion perception and gustatory perception by means of different hardware.
As an example, the terminal device 400 has a client 410 (e.g., a stand-alone game application) running thereon, and outputs a virtual scene including role playing during the running of the client 410, where the virtual scene may be an environment for interaction of a game character, such as a plain, a street, a valley, a chessboard, etc. for the game character to fight against; taking the virtual scene 100 as an example, a shop entrance 101 and at least one first virtual object (i.e. a virtual object already owned by the user) are displayed in the virtual scene 100, for example, the at least one first virtual object may be a virtual chess piece 102 (e.g. chess piece a) and a virtual chess piece 103 (e.g. chess piece B) already purchased by the user (or called player). When a click operation by the user on the store portal 101 is received, the store control 104 may be displayed in the virtual scene 100, wherein the store control 104 may comprise a plurality of second virtual objects (i.e. virtual objects that the user does not already own), for example a plurality of virtual pawns may be displayed in the store control 104. Then, for a plurality of second virtual objects, the first recommendation identifier may be displayed on the second virtual object with the same type as the first virtual object and the second virtual object with the type associated with the type of the first virtual object, for example, when the fact that the chess piece B currently exists in the virtual chessboard is identified, for a plurality of virtual chess pieces displayed in the store control 104, the first recommendation identifier 105 may be displayed on the chess piece B of the same kind and the chess piece C with the chess piece B having a tie (i.e. associated type) so as to recommend to the user, thereby helping the flexible matching of the array capacity, facilitating the user to understand the game content more deeply, improving the game level and further obtaining better game experience. In addition, compared with the technical scheme that the user carries out the matching of the array capacity by himself, the method and the device can obviously reduce the operation and decision time of the user, accelerate the interaction process in the virtual scene and further reduce the waiting time and the resource consumption of the server.
In another implementation scenario, referring to fig. 1B, fig. 1B is a schematic application mode diagram of an interaction processing method of a virtual scenario, which is applied to a terminal device 400 and a server 200 and is applicable to an application mode that completes virtual scenario calculation depending on a computing capability of the server 200 and outputs the virtual scenario at the terminal device 400.
Taking the example of forming the visual perception of the virtual scene 100, the server 200 performs calculation of virtual scene related display data (such as scene data) and sends the calculated display data to the terminal device 400 through the network 300, the terminal device 400 finishes loading, analyzing and rendering the calculated display data depending on the graphic calculation hardware, and outputs the virtual scene depending on the graphic output hardware to form the visual perception, for example, a two-dimensional video frame can be presented on a display screen of a smart phone, or a video frame for realizing a three-dimensional display effect can be projected on a lens of an augmented reality/virtual reality glasses; as regards the perception of the form of the virtual scene, it is understood that the auditory perception may be formed by means of the corresponding hardware output of the terminal device 400, for example using a microphone, the tactile perception may be formed using a vibrator, etc.
As an example, the terminal device 400 has a client 410 (e.g. a web-enabled game application) running thereon, and through the connection server 200 (e.g. a game server) performs game interaction with other users, the terminal device 400 outputs a virtual scene 100 (e.g. a virtual chessboard) of the client 410, in which virtual scene 100 a store portal 101 and at least one first virtual object (i.e. a virtual object already owned by the user) are displayed, e.g. the at least one first virtual object may be a virtual pawn 102 (e.g. pawn a) and a virtual pawn 103 (e.g. pawn B) already purchased by the user (or player). When a click operation by the user on the store portal 101 is received, the store control 104 may be displayed in the virtual scene 100, wherein the store control 104 may comprise a plurality of second virtual objects (i.e. virtual objects that the user does not already own), for example a plurality of virtual pawns may be displayed in the store control 104. Then, for the plurality of second virtual objects, the first recommendation identifier may be displayed on the second virtual object with the same type as the first virtual object and the second virtual object with the type associated with the type of the first virtual object, for example, when the fact that the chessman B currently exists in the virtual chessboard is identified, for the plurality of virtual chessman displayed in the store control 104, the first recommendation identifier 105 may be displayed on the chessman B of the same kind and the chessman C with the chessman B having a binding (i.e. associated type) so as to recommend to the user, thereby helping the user flexibly match the array, facilitating the user to understand the game content more deeply, improving the game level and further obtaining better game experience. In addition, compared with the technical scheme that the user carries out the matching of the array capacity by himself, the method and the device can obviously reduce the operation and decision time of the user, accelerate the interaction process in the virtual scene and further reduce the waiting time and the resource consumption of the server.
In some embodiments, the terminal device 400 may implement the interactive processing method of the virtual scene provided by the embodiments of the present application by running various computer executable instructions, or computer programs, for example, the computer executable instructions may be commands of a micro program level, machine instructions or software instructions. The computer program may be a native program or a software module in an operating system; may be a local (Native) application (APP, APPlication), i.e., a program that needs to be installed in an operating system to run, such as a multiplayer strategy game APP (i.e., client 410 described above); the method can also be an applet, namely a program which can be run only by being downloaded into a browser environment; but also a game applet that can be embedded in any APP. In general, the computer programs described above may be any form of application, module or plug-in.
Taking a computer program as an example of an application program, in actual implementation, the terminal device 400 installs and runs an application program supporting a virtual scene. The application program can be any one of a multi-player combat strategy game, a virtual reality application program, a three-dimensional map program or a multi-player gun combat survival game. The user uses the terminal device 400 to operate a virtual object located in a virtual scene to perform activities including, but not limited to: at least one of body posture adjustment, crawling, walking, running, riding, jumping, driving, picking up, shooting, attacking, throwing, building a virtual building. Illustratively, the virtual object may be a virtual character, such as an emulated persona or a cartoon persona, or the like.
In other embodiments, the embodiments of the present application may also be implemented by means of Cloud Technology (Cloud Technology), which refers to a hosting Technology that unifies serial resources such as hardware, software, networks, etc. in a wide area network or a local area network, so as to implement calculation, storage, processing, and sharing of data.
The cloud technology is a generic term of network technology, information technology, integration technology, management platform technology, application technology and the like based on cloud computing business model application, can form a resource pool, and is flexible and convenient as required. Cloud computing technology will become an important support. Background services of technical network systems require a large amount of computing and storage resources.
By way of example, the server 200 in fig. 1 may be a stand-alone physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, content delivery networks (CDN, content DeliveryNetwork), and basic cloud computing services such as big data and artificial intelligence platforms. The terminal device 400 may be, but is not limited to, a smart phone, a tablet computer, a notebook computer, a desktop computer, a smart speaker, a smart watch, a vehicle-mounted terminal, etc. The terminal device 400 and the server 200 may be directly or indirectly connected through wired or wireless communication, which is not limited in the embodiment of the present application.
The following continues to describe the structure of the electronic device provided by the embodiment of the present application. Taking an electronic device as an example of a terminal device, referring to fig. 2, fig. 2 is a schematic structural diagram of an electronic device 500 provided in an embodiment of the present application, and the electronic device 500 shown in fig. 2 includes: at least one processor 510, a memory 550, at least one network interface 520, and a user interface 530. The various components in electronic device 500 are coupled together by bus system 540. It is appreciated that the bus system 540 is used to enable connected communications between these components. The bus system 540 includes a power bus, a control bus, and a status signal bus in addition to the data bus. The various buses are labeled as bus system 540 in fig. 2 for clarity of illustration.
The processor 510 may be an integrated circuit chip with signal processing capabilities such as a general purpose processor, such as a microprocessor or any conventional processor, or the like, a digital signal processor (DSP, digital Signal Processor), or other programmable logic device, discrete gate or transistor logic, discrete hardware components, or the like.
The user interface 530 includes one or more output devices 531 that enable presentation of media content, including one or more speakers and/or one or more visual displays. The user interface 530 also includes one or more input devices 532, including user interface components that facilitate user input, such as a keyboard, mouse, microphone, touch screen display, camera, other input buttons and controls.
The memory 550 may be removable, non-removable, or a combination thereof. Exemplary hardware devices include solid state memory, hard drives, optical drives, and the like. Memory 550 may optionally include one or more storage devices physically located remote from processor 510.
Memory 550 includes volatile memory or nonvolatile memory, and may also include both volatile and nonvolatile memory. The nonvolatile Memory may be a Read Only Memory (ROM), and the volatile Memory may be a random access Memory (RAM, random Access Memory). The memory 550 described in embodiments of the present application is intended to comprise any suitable type of memory.
In some embodiments, memory 550 is capable of storing data to support various operations, examples of which include programs, modules and data structures, or subsets or supersets thereof, as exemplified below.
An operating system 551 including system programs for handling various basic system services and performing hardware-related tasks, such as a framework layer, a core library layer, a driver layer, etc., for implementing various basic services and handling hardware-based tasks;
network communication module 552 is used to reach other computing devices via one or more (wired or wireless) network interfaces 520, exemplary network interfaces 520 include: bluetooth, wireless compatibility authentication (WiFi), and universal serial bus (USB, universal Serial Bus), etc.;
A presentation module 553 for enabling presentation of information (e.g., a user interface for operating a peripheral device and displaying content and information) via one or more output devices 531 (e.g., a display screen, speakers, etc.) associated with the user interface 530;
the input processing module 554 is configured to detect one or more user inputs or interactions from one of the one or more input devices 532 and translate the detected inputs or interactions.
In some embodiments, the apparatus provided in the embodiments of the present application may be implemented in software, and fig. 2 shows an interaction processing apparatus 555 of a virtual scene stored in a memory 550, which may be software in the form of a program, a plug-in, or the like, including the following software modules: the display module 5551, the movement module 5552, the shielding module 5553, the acquisition module 5554, the deduplication module 5555, the ordering module 5556, the selection module 5557, the update module 5558, the prediction module 5559, the training module 55510, and the lifting module 55511 are logical, and thus may be arbitrarily combined or further split according to the implemented functions. It should be noted that, in fig. 2, all the modules are shown once for convenience of expression, but the interaction processing device 555 in the virtual scene should not be considered as excluding implementation that may include only the display module 5551, and the functions of each module will be described below.
The following specifically describes an interactive processing method of a virtual scene provided by the embodiment of the present application in combination with an exemplary application and implementation of a terminal device provided by the embodiment of the present application.
Referring to fig. 3, an exemplary flowchart of an interactive processing method for a virtual scene according to an embodiment of the present application will be described with reference to the steps shown in fig. 3.
It should be noted that the method shown in fig. 3 may be executed by various computer programs executed by the terminal device, and is not limited to the client, but may also be an operating system, a software module, a script, an applet, etc. as described above, and thus the following example of the client should not be considered as limiting the embodiments of the present application. In addition, for convenience of description, specific distinction is not made between a terminal device and a client on which the terminal device operates hereinafter.
In step 101, a virtual scene is displayed.
Here, the virtual scene may include a store portal and at least one first virtual object.
In some embodiments, taking a client as an example of a multi-player combat strategy game, a multi-player combat strategy game (e.g. a self-propelled chess game) can be run on a terminal device associated with a user, and when a clicking operation of an icon of the multi-player combat strategy game by the user is received, a game login interface can be displayed. The user can input a pre-registered game account number and password in the game login interface, and after the game account number and password input by the user pass verification, a virtual scene (such as a virtual chessboard) can be displayed, and a store entrance and at least one virtual chess piece which the user has purchased and gets on the ground are displayed in the virtual chessboard.
It should be noted that, in the embodiment of the present application, the first virtual object is not a specific virtual object, but a generic term of a virtual object already owned by a user, that is, the virtual object already owned by the user may be collectively referred to as a first virtual object, for example, taking a self-propelled chess game as an example, and the first virtual object may refer to a virtual chess piece already purchased by the user. Similarly, the second virtual object hereinafter may refer to a virtual chess piece that the user has not purchased in the store control, which is not a specific virtual object, but a generic term of a virtual object that the user does not already own, for example, a self-propelled chess game.
In some embodiments, it may be in the man-machine interaction interface of the client that the virtual scene is displayed at a first-person perspective (e.g., playing a virtual object in the game at the user's own perspective); the virtual scene may be displayed with a third person viewing angle (for example, the user follows a virtual object in the game to play the game); the virtual scene can be displayed in a bird's eye view with a large viewing angle; wherein, the above-mentioned different visual angles can be arbitrarily switched.
As an example, the first virtual object may be an object controlled by the current user in the game, although other virtual objects may also be included in the virtual scene, such as virtual objects that may be controlled by other users or by a robot program. The first virtual object may be partitioned into any one of a plurality of teams, the teams may be hostile or collaborative, and the teams in the virtual scenario may include one or all of the above.
Taking the example of displaying the virtual scene from the first person perspective, the virtual scene displayed in the human-computer interaction interface may include: the field of view area of the first virtual object is determined according to the viewing position and the field angle of the first virtual object in the complete virtual scene, and a part of the virtual scene in the field of view area in the complete virtual scene is presented, namely the displayed virtual scene can be a part of the virtual scene relative to the panoramic virtual scene. Because the first person perspective is the viewing perspective that is most capable of giving the user impact, immersive perception of the user as being immersive during operation can be achieved.
Taking an example of displaying a virtual scene with a bird's eye view and a large viewing angle, the virtual scene displayed in the human-computer interaction interface may include: in response to a zoom operation for the panoramic virtual scene, a portion of the virtual scene corresponding to the zoom operation is presented in the human-machine interaction interface, i.e., the displayed virtual scene may be a portion of the virtual scene relative to the panoramic virtual scene. Therefore, the operability of the user in the operation process can be improved, and the efficiency of man-machine interaction can be improved.
In other embodiments, the following processes may also be performed: in response to a triggering operation for any first virtual object, displaying a popup corresponding to the triggered first virtual object, wherein the popup may include at least one of the following information: the type associated with the type of the first virtual object being triggered (e.g., the creation of a virtual chess piece), attribute information of the first virtual object being triggered, skill information of the first virtual object being triggered, equipment information of the first virtual object being triggered.
By way of example, taking at least one first virtual object as a virtual chess piece a and a virtual chess piece B already purchased by a user as an example, when a clicking operation of the user on the virtual chess piece a displayed in the virtual chessboard is received, a popup window corresponding to the virtual chess piece a can be displayed in the virtual chessboard, and a stumbling (for example, a trader and an X-ray) of the virtual chess piece a, attribute information of the virtual chess piece a, skill information of the virtual chess piece a and equipment information (for example, virtual equipment already possessed by the virtual chess piece a) of the virtual chess piece a are displayed in the popup window, so that the user can view detailed information of the chess piece already on the scene in a clicking manner, and convenience is brought to the user to make a subsequent decision.
In step 102, a store control is displayed in response to a trigger operation for a store portal.
Here, the store control may include a plurality of second virtual objects. For example, in the case of a self-propelled chess game, a card corresponding to each of a plurality of virtual pieces may be displayed in a shop control.
In some embodiments, taking a self-propelled chess game as an example, when a click operation of a user on a store entry displayed in a virtual chessboard is received, a store control may be displayed in the virtual chessboard, where the store control may include cards corresponding to a plurality of virtual chesses.
In step 103, for a plurality of second virtual objects, a first recommendation identification is displayed on a second virtual object of the same type as the first virtual object and on a second virtual object of a type associated with the type of the first virtual object.
In some embodiments, taking a self-propelled chess game as an example, when a client terminal is identified that a chess piece B (i.e., a first virtual object) is already on a virtual chessboard, first recommendation identifiers can be displayed on cards of the same type of chess pieces B and cards of chess pieces C with a stumbling (i.e., a related type) with the chess pieces B for cards respectively corresponding to a plurality of virtual chess pieces displayed in a store control, so as to recommend the cards to a user, thereby helping the user to build a complete array structure.
It should be noted that, the above-mentioned association type may be a binding, where the binding type may include binding of a lineup, that is, when two game characters (for example, virtual pieces) of the same lineup appear on the same team, there may be additional attribute additions (for example, a life value, an attack force, a defense value, etc. of the two game characters may be additionally increased); when two game characters with lovers in a game background appear on the same team at the same time, additional attributes are added (for example, the life value of the two game characters is additionally increased or the skill injury of the game characters is enhanced); blood vessels are stumbled, i.e., when two game characters having blood vessel relationships in a game background appear on the same team at the same time, there is attribute addition (e.g., the life value or aggression of the two game characters is additionally increased).
In other embodiments, the virtual scene may log in with the first account number, and the number of virtual resources that the first account number has (for example, the number of virtual gold coins that the first account number currently has) may be displayed in the store portal, and after step 103 shown in fig. 3 is performed, step 104 and step 105 shown in fig. 4 may also be performed, which will be described in connection with the step shown in fig. 4.
In step 104, in response to the triggering operation for any of the second virtual objects, the triggered second virtual object is moved from the store control into the virtual scene after deducting the corresponding number of virtual resources that the first account has.
In some embodiments, taking the first account number as the game account number 1 registered by the user a as an example, after the user a logs in the self-walking chess game by using the game account number 1, the number of virtual gold coins (for example, 5) that the user a currently has may be displayed in a store entrance, the user a may purchase a virtual chess piece (for example, a virtual chess piece with a first recommendation identifier displayed in a store control) that is required by the user a, for example, when receiving a clicking operation of the user a on a card (for example, a first recommendation identifier is displayed on a card) corresponding to the chess piece C displayed in the store control, after the corresponding number of virtual gold coins (for example, 2 virtual gold coins) that the user a has is successfully deducted, the virtual chess piece C may be moved from the store control into a spare combat area of the virtual chessboard.
It should be noted that, the number of virtual resources that need to be deducted when the user purchases different types of virtual objects may be the same or different, which is not limited in particular by the embodiment of the present application.
In step 105, the number of virtual resources that the first account has is updated and displayed in the store portal.
In some embodiments, taking the first account number as the game account number 1 registered by the user a as an example, assuming that the number of virtual gold coins currently owned by the user a is 5, a number of "5" may be displayed in the store entrance, which indicates that the user a currently owned 5 virtual gold coins, and then, assuming that the user a consumes 2 virtual gold coins by purchasing the chess pieces C in the store control, the number displayed in the store entrance may be updated from "5" to "3" to indicate that the user a currently hosts only 3 virtual gold coins, so that the user may intuitively understand the number of virtual gold coins currently owned by the user, and make subsequent decisions and operations convenient for the user.
In other embodiments, the virtual scene may further include a refresh control, and the triggered second virtual object may be of a different type than the first virtual object, and then the following processing may be performed: in response to a trigger operation for the refresh control, updating display of a second virtual object of another type in the store control, wherein the second virtual object of the other type is of a different type than at least a portion of the plurality of second virtual objects; for other types of second virtual objects, displaying a first recommendation identification on a second virtual object of the same type as the triggered second virtual object and a second virtual object of a type associated with the triggered second virtual object type.
For example, taking at least one first virtual object as a chessman A and a chessman B purchased by a user and a triggered second virtual object as a chessman C, after the user purchases the chessman C, the user can refresh the virtual chessman displayed in the store control through a refresh button displayed in the virtual chessboards to purchase other types of chessman. For example, when a click operation of a user on a refresh button displayed in the virtual chessboard is received, other types of virtual chessmen can be updated and displayed in the store control, and in addition, for other types of virtual chessmen, a first recommendation identifier can be displayed on a card corresponding to the same type of chessman C and a card corresponding to the chessman G where the chessman C is stumbled, so as to recommend to the user. That is, the technical scheme provided by the embodiment of the application provides a capacity restriction recommendation mechanism for real-time feedback of the current war, and the player can more flexibly activate the capacity restriction by recommending similar restriction and branch restriction, so that the war can be better responded, and the game experience of the user is improved.
In some embodiments, the refresh control (e.g., refresh button) may include a first number, where the first number is the number of virtual resources that need to be deducted each time the store control is updated, and the above-described updating display of other types of second virtual objects in the store control in response to a triggering operation for the refresh control may be accomplished by: in response to a triggering operation for the refresh control, after deducting a first amount of virtual resources that the first account has, updating display of a second virtual object of another type in the store control, and updating display of the amount of virtual resources that the first account has in the store portal.
Taking a client as an example of a self-propelled chess game, assuming that a user needs to consume 2 virtual gold coins every time he/she refreshes virtual chess pieces displayed in a store control, a number '2' can be displayed in a refresh button, when the user clicks the refresh button, whether the number of virtual gold coins currently possessed by the user is greater than 2 is firstly judged, for example, assuming that the user currently possesses 5 virtual gold coins, after 2 virtual gold coins possessed by the user are successfully deducted, other types of virtual chess pieces can be updated and displayed in the store control, and meanwhile, the number of virtual gold coins possessed by the user can be updated and displayed in a store entrance, for example, the number displayed in the store entrance is updated from '5' to '3', so as to indicate that only 3 virtual gold coins currently remain for the user.
In other embodiments, the following processes may also be performed: and responding to the triggering operation of the first account number for refreshing the control, wherein the shielding response is used for displaying prompt information, and the prompt information is used for prompting that the second virtual object displayed in the store control cannot be updated due to the fact that the number of the virtual resources currently possessed is smaller than the first number.
By way of example, with the above example, when the number of virtual gold coins currently owned by the user is less than 2, the refresh button may be switched to the gray state, that is, the user cannot refresh the virtual chess pieces displayed in the store control by clicking the refresh button, and at the same time, prompt information may also be displayed in the virtual chessboard to prompt the user that the virtual chess pieces displayed in the store control cannot be refreshed due to the fact that the number of virtual gold coins currently owned by the user is less than 2.
In some embodiments, the following processing may also be performed: acquiring a type associated with the type of each first virtual object; and performing de-duplication processing on the multiple associated types, and displaying the multiple associated types after de-duplication in the virtual scene.
Taking at least one first virtual object as an example of chessman a and chessman B purchased by a user, the fries of chessman a and chessman B may be obtained first, for example, assuming that the fries of chessman a are a converter, an X-master, and the fries of chessman B are a fighter, an X-master, the following 3 fries may be displayed in the virtual chessboard: x, shape changer and fighter. In addition, the display of the activated X-ray stumbling and the unactivated trader, jockey stumbling may be different, for example, the activated X-ray stumbling may be highlighted to indicate that the stumbling has been activated on the user field.
In other embodiments, bearing the above examples, the following processes may also be performed: in response to a triggering operation for any one of the second virtual objects in the store control, moving the triggered second virtual object from the store control into the virtual scene, and updating a display of a type associated with the type of the triggered second virtual object in the virtual scene, wherein the type of the triggered second virtual object is different from the type of the first virtual object.
For example, taking the triggered second virtual object as a chess piece C as an example, after the user purchases the chess piece C from the store control, assuming that the friendship of the chess piece C is a fighter and an X hand, that is, after the user purchases the chess piece C, the user activates the friendship of the fighter and meanwhile, the unactivated X hand friendship is also increased on the field, the friendship of the fighter displayed in the virtual chessboard can be highlighted to characterize that the friendship of the fighter is activated, and meanwhile, the unactivated X hand friendship can be updated and displayed in the virtual chessboard, so that the user can conveniently know the current tactical in time.
In some embodiments, referring to fig. 5, fig. 5 is a flowchart of an interactive processing method of a virtual scene according to an embodiment of the present application, as shown in fig. 5, after step 103 shown in fig. 3 is performed, steps 106 to 108 shown in fig. 5 may be further performed, and the description will be made with reference to the steps shown in fig. 5.
In step 106, a type associated with the type of each first virtual object and a type associated with the type of a second virtual object that has appeared in the store control are obtained.
In some embodiments, taking at least one first virtual object as an example of a chess piece a and a chess piece B that have been purchased by a user, and a plurality of second virtual objects that have appeared in a store control, as two chess pieces B, one chess piece C, one chess piece D, and one chess piece F, assume that the friedel of the chess piece a is a trader, an X-master, the friedel of the chess piece B is a fighter, an X-master, the friedel of the chess piece C is a fighter, an X-master, the friedel of the chess piece D is a chop, a technologist, and the friedel of the chess piece F is a futile, an operation of the chisels, that is, there are currently 7 friedel types in total, respectively: the method comprises the steps of a shape changer, X players, fighters, X hands, X choppers, warriors and intolerance people, wherein the number of the shape changer is 1, the number of the X players is 4, the number of the fighters is 4, the number of the X hands is 1, the number of the X choppers is 1, the number of the warriors is 2 and the number of the intolerance people is 1.
In step 107, the plurality of associated types are sorted in order of number from more to less, and the top N associated types are selected.
Here, N is a positive integer greater than 1.
In some embodiments, bearing the above example, the 7 types of the above-described types of the mounts may be ranked in order of number from more to less, resulting in the following ranking result: fighter, X-ray, tengshi, shape changer, X-ray choppers, and intolerance person. Next, N types of binding before the ranking may be selected from the ranking results, for example, 5 types of binding before the ranking may be selected from the ranking results, respectively: fighter, X-ray, tengshi, shape changer, X-ray.
In step 108, an N-dimensional graph corresponding to the N associated types is displayed in the virtual scene.
Here, each dimension of the N-dimensional graph corresponds to one associated type, and the display duty of each dimension is positively correlated with the number of corresponding associated types.
In some embodiments, following the above example, after the top 5 types of tie types are selected from the ranking result, a five-dimensional map corresponding to the 5 types of tie types may be displayed in the virtual checkerboard, wherein each dimension in the five-dimensional map corresponds to one type of tie type, and the display duty cycle of each dimension may be positively correlated with the number of corresponding types of tie types. That is, the greater the number of tie types, the greater the display duty of the corresponding dimension. For example, the number of fighters is 4 and the number of the warriors is 2, so that the display duty ratio of the dimension corresponding to the fighters is larger than that of the dimension corresponding to the warriors, and thus, a user can intuitively know the number of each stumbling type through the five-dimensional diagram, and the user can conveniently make subsequent decisions and operations.
In other embodiments, the following processes may also be performed: updating the quantity corresponding to the N associated types respectively in response to the update of the type of the second virtual object included in the store control; and updating the N-dimensional graph based on the updated number of the N associated types, wherein the display duty ratio of each dimension in the updated N-dimensional graph is positively correlated with the updated number of the corresponding associated types.
For example, with the above, when the clicking operation of the user for the refresh button is received, the virtual chess pieces displayed in the store control may be updated, for example, assuming that two types of friendship types of the technical and the X hands occur, in the five-dimensional diagram, the display ratio of dimensions corresponding to the technical and the X hands may become larger, and the display ratio of other dimensions may be correspondingly reduced, so that the number of the types of friendship at present may be reflected in real time.
In some embodiments, after step 103 shown in fig. 3 is performed, the following processing may also be performed: acquiring a type associated with the type of each first virtual object and a type associated with the type of a second virtual object that has appeared in the store control; sorting the plurality of associated types according to the sequence from more to less, and selecting N associated types with the top sorting, wherein N is a positive integer greater than 1; n indication bar controls corresponding to the N associated types are displayed in the virtual scene, wherein each indication bar control corresponds to one associated type, and the length of the indication bar control is positively correlated with the number of the corresponding associated types.
Taking at least one first virtual object as an example of chessman a and chessman B purchased by a user and a plurality of second virtual objects appearing in a store control as two chessman B, one chessman C, one chessman D and one chessman F, assume that the friedel of the chessman a is a trader, an X-chef, the friedel of the chessman B is a fighter, an X-chef, the friedel of the chessman C is a fighter, an X-hand, the friedel of the chessman D is a choppers, a technologist, and the friedel of the chessman F is a bezest, a technologist, that is, there are currently 7 friedel types, respectively: the method comprises the steps of a shape changer, X players, fighters, X hands, X choppers, warriors and intolerance people, wherein the number of the shape changer is 1, the number of the X players is 4, the number of the fighters is 4, the number of the X hands is 1, the number of the X choppers is 1, the number of the warriors is 2 and the number of the intolerance people is 1. The 7 types of tie may then be ranked in order of number from more to less, resulting in the following ranking result: fighter, X-ray, tengshi, shape changer, X-ray choppers, and intolerance person. Subsequently, the top N types of tie may be selected from the ranking result, for example, the top 5 types of tie may be selected from the ranking result, respectively: fighter, X-ray, tengshi, shape changer, X-ray. Finally, 5 indicator strip controls corresponding to the 5 types of hitches may be displayed in the virtual chessboard, wherein each indicator strip control corresponds to one type of hitches and the length of each indicator strip control is positively correlated to the number of corresponding types of hitches. For example, as the number of fighters is 4 and the number of the warriors is 2, the length of the indication bar control corresponding to the fighters is larger than that of the indication bar control corresponding to the warriors, so that a user can intuitively know the number of the existing types of the stumbling, the user can conveniently make subsequent decisions and operations, the game experience of the user is improved, the interaction process of the game can be accelerated, and the waiting time and the resource consumption of the server are reduced.
It should be noted that, in addition to displaying by using an N-dimensional graph or N indication bar controls, other manners may also be used for displaying, for example, N associated types may be directly displayed in the virtual scene to respectively correspond to the N associated types, which is not particularly limited in the embodiment of the present application.
In some embodiments, the method for processing interaction of virtual scenes provided by the embodiments of the present application may be further implemented in combination with an artificial intelligence (AI, artificial Intelligence) technology, and then the following processing may be further performed: acquiring a type associated with the type of each first virtual object; based on the type of the first virtual object and each associated type, calling a machine learning model to conduct prediction processing, and obtaining winning probability corresponding to each associated type; for a plurality of second virtual objects included in the store control, a second recommendation identification is displayed on the associated type of second virtual object having a winning probability greater than the probability threshold.
Taking at least one first virtual object as an example of chessman A and chessman B purchased by a user, assuming that the friendship of the chessman A is a shape changer and an X-chessman, and the friendship of the chessman B is a fighter and an X-chessman, a machine learning model can be called for prediction processing based on the types of the chessman A and the chessman B and each friendship type to obtain the respectively corresponding acquisition probability of each friendship type, then, for a plurality of virtual chessman displayed in a store control, a second recommendation mark can be displayed on the chessman (for example, chessman D) of the friendship type corresponding to the highest winning probability, so that the winning probability of a player can be improved through intelligent recommendation to the friendship type with the highest winning rate of the user, and better game experience can be obtained.
In other embodiments, the virtual scene may further include N-dimensional graphs corresponding to N associated types greater than the number threshold, where N is a positive integer greater than 1, and a display manner of a dimension of the N-dimensional graph corresponding to the type of the association with the acquisition probability greater than the probability threshold is different from a display manner of other dimensions.
Taking a client as an example of a self-propelled chess game, assuming that after a machine learning model is called to perform prediction processing, the types of the friedel with the winning probability greater than a probability threshold are fighting and warriors, for a five-dimensional diagram displayed in a virtual chessboard, dimensions corresponding to fighting and warriors in the five-dimensional diagram can be displayed in a distinguishing manner, for example, dimensions corresponding to fighting and warriors can be highlighted to prompt a user that fighting and warriors are types of friedel with high winning probability, and therefore, the user can be recommended from multiple dimensions to improve the winning probability of the user.
In other embodiments, bearing the above example, the following process may also be performed before invoking the machine learning model for the prediction process: the method comprises the steps of obtaining interaction data of a sample winner account and a sample loser account, wherein the interaction data comprise types of virtual objects controlled by the sample loser account and types associated with the types of the virtual objects, and types of the virtual objects controlled by the sample winner account and types associated with the types of the virtual objects; based on the interactive data, calling an initialized machine learning model to conduct prediction processing, and obtaining a prediction result; and determining a difference between the prediction result and the marked data, and carrying out back propagation based on the difference, and updating parameters of the machine learning model layer by layer in the back propagation process, wherein the identification data comprises the type of the virtual object controlled by the sample winner account number and the type associated with the type of the virtual object.
By way of example, an exemplary structure of the machine learning model may include: after the interactive data of the sample winner account and the sample loser account is obtained, the interactive data can be input into the input layer to perform embedding processing, then the embedded feature vector output by the input layer can be subjected to encoding processing through the encoding layer to obtain a hidden layer feature vector, then the hidden layer feature vector can be subjected to full-connection processing through the full-connection layer, and finally the full-connection result output by the full-connection layer can be input into the output layer to enable the output layer to perform activation processing, thereby obtaining a prediction result. After the prediction result is obtained, the prediction result and the marking data can be substituted into the loss function to obtain corresponding differences, and back propagation can be performed based on the differences, so that parameters of the machine learning model can be updated layer by layer in the back propagation process to obtain the trained machine learning model.
It should be noted that, the machine learning model may be a neural network model (such as a convolutional neural network, a deep convolutional neural network, or a fully connected neural network), a decision tree model, a gradient lifting tree, a multi-layer perceptron, a support vector machine, and the like, and the embodiment of the application does not specifically limit the type of the machine learning model.
In some embodiments, the virtual scene may be logged in with the first account, and the number of virtual objects that can be controlled by the first account is positively related to the account level, then the following processing may be further performed: displaying an experience purchase control (e.g., an experience purchase button) in the virtual scene; and responding to the triggering operation of the experience purchasing control, and after deducting the corresponding number of virtual resources of the first account, increasing the account grade of the first account.
Taking the first account number as the game account number 1 registered by the user a as an example, the number of virtual chessmen that the user a can control may be positively related to the account number level of the game account number 1, that is, the higher the account number level, the greater the number of virtual chessmen that the user a can control. An experienced purchase button can be displayed in the virtual chessboard, the user a can increase the account number level of the game account 1 by clicking the experienced purchase button, for example, when the user a clicks the experienced purchase button each time, 2 virtual gold coins owned by the user a are consumed, and the account number level of the game account 1 is increased by 1 level, so that the user can make a decision between the account number level and the purchase of the virtual chess pieces, for example, the user can determine to consume a certain number of virtual gold coins to purchase experience to increase the account number level according to the current war bureau, thereby increasing the upper limit of the number of virtual chess pieces which can be controlled, or also consume a certain number of virtual gold coins to purchase the virtual chess pieces, thereby increasing the interest of the game.
The interactive processing method of the virtual scene provided by the embodiment of the application provides a matrix recommendation mechanism for real-time feedback of the current war office, and intelligently recommends similar second virtual objects and second virtual objects of types related to the types of the first virtual objects to players according to the first virtual objects existing in the virtual scene, so that a user can be helped to quickly match a complete matrix structure, the user can know game content more deeply, the game level is improved, and better game experience is obtained. In addition, compared with the technical scheme that the user carries out the matching of the array capacity by himself, the method and the device can obviously reduce the operation and decision time of the user, accelerate the interaction process in the virtual scene and further reduce the waiting time and the resource consumption of the server.
In the following, an example application of the embodiment of the present application in an actual application scenario will be described by taking a self-propelled board game as an example.
The embodiment of the application provides an interactive processing method of a virtual scene, which collects array content information through a big data background, collects chessmen appearing in a store control (called a store for short) and array content existing on the field to feed back in real time, helps players to better achieve array content forming, selects a winning rate according to the array content of all players, learns, and gives an array content direction with the highest winning rate of the players. Specifically, there is a way for AI to create a predictive model by a mathematical algorithm, analyze data fields with a specific algorithm, and learn the data using patterns found in the data to generate a corresponding model, known as machine learning (or machine learning). In addition, an artificial neural network is formed by a plurality of algorithm layers, each layer can view the incoming data, perform its own dedicated analysis, and generate an output that can be understood by other layers, and then the system will pass the output to the next layer, where its own analysis is performed with different algorithms, and so on. In the technical scheme provided by the embodiment of the application, a mechanical learning mode is adopted for learning how to achieve the friedel, and the friedel database is analyzed to learn how to form the friedel group; and according to the intelligent recommendation of the winning rate, a deep learning mode is applied, the results corresponding to each game are independently and hierarchically analyzed, the results are transmitted layer by layer, and finally, the optimal array volume recommendation is obtained through analysis.
That is, the technical solution provided by the embodiment of the application aims to help the player to increase the corresponding array expansion learning while fixing the array recommendation through the guiding trend, and can provide a way for improving the array capacity combat capability through other existing stumbling types when the recommended array capacity cannot be achieved, thereby being convenient for the player to more flexibly correspond to combat conditions, and obtaining the array recommendation direction with higher winning probability through big data mechanical learning, and further improving the winning rate of the player.
The following specifically describes an interactive processing method of a virtual scene provided by the embodiment of the application.
For example, referring to fig. 6A, fig. 6A is a schematic diagram of an application scenario of an interactive processing method for a virtual scenario provided by the embodiment of the present application, as shown in fig. 6A, a chess piece 602 (for example, a chess piece a) and a chess piece 603 (for example, a chess piece B) are displayed in a virtual chessboard 601, that is, two chess pieces A, B exist on a current field, when a clicking operation of a user for the chess piece 602 is received, a popup window 604 corresponding to the chess piece 602 may be displayed, and a backcatch (for example, a converter, an xman) of the chess piece a, attribute information, skill information, equipment information and the like are displayed in the popup window 604. When a click operation of the user with respect to the chess piece 603 is received, a pop-up window 605 corresponding to the chess piece 603 may be displayed, and a stumbling (e.g., a fighter, an xman) of the chess piece B, attribute information, skill information, equipment information, and the like are displayed in the pop-up window 605. In addition, activated X-chef lagoons 606, as well as inactive trader lagoons 607 and fighter lagoons 608, may also be displayed in virtual board 601. In addition, a store entrance 609 may be displayed in the virtual board 601, and the user may purchase a piece by clicking the store entrance 609 to enter the store.
In some embodiments, all types of the binding may be input into the database, the AI learns how the array volumes are matched through mechanical learning, and after the mechanical learning stage is completed, the client inputs the on-site information of the current player and the store information into the cloud database, and the cloud database identifies the corresponding content of the store through judgment, and marks the chess pieces meeting the recommendation conditions with the first recommendation identifier (such as the identifier similar to praise).
For example, referring to fig. 6B, fig. 6B is an application scenario schematic diagram of an interactive processing method of a virtual scenario provided by the embodiment of the present application, as shown in fig. 6B, when a click operation of a player for a store entrance 609 is received, a store control 610 may be displayed on the virtual chessboard 601, and purchase cards corresponding to a plurality of pieces respectively are displayed in the store control 610. There are three types of tie-in, X, trader, and fighter on the current field, and A, B two types of pieces, where there are two judgment dimensions of tie-in and pieces, identifying the purchase card of piece B, and the purchase card of piece C with fighter tie-in, in the current store control 610, so that the first recommendation identification 611 can be displayed on the purchase cards of piece B and piece C. At this time, the user may purchase the corresponding chess pieces by clicking the purchase card.
For example, referring to fig. 6C, fig. 6C is an application scenario schematic diagram of an interactive processing method for a virtual scenario provided by the embodiment of the present application, as shown in fig. 6C, when receiving a click operation of a player on a purchase card 612 of a chess piece C shown in fig. 6B, the purchase card 612 of the chess piece C may be canceled in a store control 610, and the chess piece C may be displayed in a spare area, and at the same time, the number displayed in a store entry 609 may be updated from "5" to "3", which means that the player spends 2 virtual gold coins when buying the chess piece C, and only 3 virtual gold coins are currently left. After the player purchases the chessman C, the chessman C can activate the fighter's stay 608, meanwhile, the unactivated X-hand stay 613 is increased on the scene, at the moment, the client can send information to the cloud database, and the cloud database receives the information and then adds two judging elements of the X-hand stay and the chessman C.
For example, referring to fig. 6D, fig. 6D is a schematic application scenario of the interactive processing method of a virtual scenario provided by the embodiment of the present application, as shown in fig. 6D, a player may refresh a store by clicking a refresh button 614, for example, when receiving a click operation of the player on the refresh button 614, the purchase card of a chess piece displayed in a store control 610 may be refreshed, for example, assuming that a purchase card of a chess piece G with a tie "X hand" and a "fighter" and a purchase card of a chess piece C of the same kind exist in the store, a first recommendation identifier 611 may be displayed on the purchase cards of the chess piece C and the chess piece G to recommend to the player. Meanwhile, the number displayed in the store entry 609 may also be updated from "3" to "1", indicating that the player spent 2 virtual gold coins when refreshing the store, only 1 virtual gold coin currently remaining.
The following continues the description of the contents of the lineup recommendation section.
In some embodiments, the cloud database records the types of chessmen appearing in the current store and chessmen existing in the current store, recommends lineup according to the frequency of occurrence of chessmen stumbling, and the representation may be represented by using a five-dimensional graph or other forms, and may select the stumbling display of the earlier number (e.g., greater than a number threshold) of all stumbling to be displayed outside. Wherein the amount of the binding = the number of the binding pieces present on the number of occurrences of the binding type chessmen in the store + the number of the binding chessmen present on the field, the binding at the current display duty = the sum of the number of the binding per the number of the binding displayed.
For example, referring to fig. 6E, fig. 6E is a schematic application scenario diagram of an interactive processing method for a virtual scenario provided by the embodiment of the present application, as shown in fig. 6E, assuming that most of the currently-struggling is an X-chef, a technically-soldier, a cuter, a fighter and an X-hand, a five-dimensional map 615 corresponding to these 5 types of struggling may be displayed on a virtual chessboard 601, and different types of struggling may have different display duty ratios according to how often the number of types of struggling occurs, and in addition, the types of struggling currently existing by a player (i.e. activated types of struggling) may also be displayed differently. For example, assuming that "X-chef" and "fighter" are currently activated, in the five-dimensional map 615, the "X-chef" and "fighter" may be displayed differently in other colors to indicate to the player that both types of catch have been activated.
For example, referring to fig. 6F, fig. 6F is a schematic application scenario diagram of an interactive processing method for a virtual scenario provided by the embodiment of the present application, as shown in fig. 6F, assuming that after a player purchases a chess piece C, the player refreshes again, two types of binding of a warrior and an X hand occur in the store, that is, the proportion of a fighter exceeds that of the X hand, the proportion of the display of the warrior, the X hand and the fighter in the five-dimensional map 615 is correspondingly increased, and the proportion of the display of the other binding is correspondingly reduced. Meanwhile, as the "X-hand" hitches are activated due to the addition of the pawn C, the "X-hand" hitches may also be distinctively displayed in other colors in the five-dimensional map 615 to indicate to the player that the "X-hand" hitches have also been activated.
In other embodiments, the player can be further helped to better strengthen the matrix strength and improve the winning rate by counting the winning rates of various types of the players using the function and adding the additional identifier (namely the second recommendation identifier) of the optimal recommendation into the existing recommendation mechanism.
For example, referring to fig. 6G, fig. 6G is an application scenario schematic diagram of an interaction processing method of a virtual scenario provided by the embodiment of the present application, as shown in fig. 6G, assuming that a type of a cloud database with a highest winning rate calculated according to a current war is a chess piece C, for purchase cards of a plurality of chess pieces displayed in a store control 610, an additional recommendation identifier 616 may be displayed on the purchase card of the chess piece C, so as to improve winning probability of a player.
The following describes a method for processing the virtual scene according to the embodiment of the present application with reference to fig. 7.
For example, referring to fig. 7, fig. 7 is a flowchart of an interactive processing method of a virtual scene according to an embodiment of the present application, and will be described with reference to the steps shown in fig. 7.
In step 201, a stumbling database is imported into the cloud to enable AI to learn how to match the lineup.
In some embodiments, a cloud database of friedel-related content may be created such that the AI learns the database contents, knows the friedel corresponding to different pieces, and how to recommend players to acquire similar friedel pieces.
In step 202, the client feeds back the on-premise information and the store chess information to the cloud.
In some embodiments, the client may detect the type of the chess piece existing on the player field as the judging element a, and detect the type of the tie existing on the field as the judging element B, feed back the judging element a and the judging element B to the cloud database, AI identify A, B two judging elements, and obtain the type of the chess piece of the same kind of the element as the judging condition.
In step 203, the cloud screens the most current ones of the backties, informing the client to display.
In some embodiments, the client may feed back the currently occurring pawns to the cloud database, AI statistics of the frequency of occurrence of the number of stumbling, screening out a number of stumbling types with higher frequency of occurrence, the cloud database may then feed data back to the client to cause the client to display a number of types of backlog that occur more frequently. In addition, the client can upload the existing trails of the current battlefield to the cloud database, and the AI identifies the trails and feeds back the trails to the client so that the client can display the trails by adopting a special identification style.
In step 204, it is determined whether an existing array capacity exists, if not, step 205 is executed; if yes, go to step 206.
In step 205, a normal display is employed.
In step 206, special style highlighting is employed.
In some embodiments, the client may upload the currently existing chessmen in the store to the cloud database, and the AI screens out the chessmen meeting the corresponding conditions according to the current judgment element and feeds back to the client, so that the client adds the recommendation identifier on the purchase card of the corresponding chessmen.
In step 207, it is determined whether the matrix is the optimal matrix of the winning rate, if not, step 208 is executed; if yes, go to step 209.
In step 208, no additional recommendation identifications are displayed.
In step 209, additional recommendation identifications are displayed.
The following describes a method for processing the virtual scene according to the embodiment of the present application with reference to fig. 8.
For example, referring to fig. 8, fig. 8 is a flowchart of an interactive processing method of a virtual scene according to an embodiment of the present application, and the steps shown in fig. 8 will be described.
In step 301, a stumbling database is imported into the cloud to enable AI to learn how to collocation the lineup.
In step 302, the client feeds back the on-premise information and the store chess information to the cloud.
In step 303, the cloud terminal takes the chess pieces and the friendship as judgment elements.
In step 304, it is determined whether there is a corresponding piece or tie in the store, if not, step 305 is performed; if yes, go to step 306.
In step 305, the recommendation identifications are not displayed.
In step 306, a recommendation identification is displayed on the corresponding pawn.
In step 307, it is determined whether the direction is the optimal direction of the winning rate, if not, step 308 is executed; if yes, go to step 309.
In step 308, no additional recommendation identifications are displayed.
In step 309, additional recommendation identifications are displayed on the corresponding pawns.
In some embodiments, different amounts of the same class of backlashes have different effects, each class of main backlashes also has different directions of branch backlashes, and the randomness and probability can generate different effects of matching the lineup and the winning rate can be different. According to the embodiment of the application, the last lineup structure of each player is collected, the lineup rate corresponding to the lineup structure is called from the client side by combining the lineup rates, and is uploaded to the cloud database, so that the AI analyzes the database information to obtain the lineup rates corresponding to various types of the comprehensive lineup types/development directions, the lineup collocation type with higher lineup rate is fed back to the client side, and the client side displays additional recommended identification on the purchase card of the corresponding chessman in the store, and displays special recommended patterns on the lineup recommended dimension graph.
In summary, the method for processing the interaction of the virtual scene provided by the embodiment of the application has the following beneficial effects: the problem that players are limited by the game pieces of the game under a single game, and flexible and changeable battles cannot be dealt with when the game pieces in the game are not obtained is solved, a game-based battle-based tripping recommendation mechanism for real-time feedback of the current battle is provided, the players can more flexibly activate the game based tripping through the similar tripping and branching tripping recommendation, the battle can be dealt with better, meanwhile, the winning probability of the players is improved through collecting the counter records of a large number of players, the tripping collocation ratio is deeply learned, and the tripping type with the highest tripping ratio is intelligently recommended to the players; recommended learning of the stumbled branches also fosters the ability of the player to construct stumbles, facilitating a better understanding of game content, enhancing game level, and thus achieving a better game experience.
Continuing with the description below of an exemplary structure of the virtual scene interaction processing apparatus 555 implemented as a software module according to an embodiment of the present application, in some embodiments, as shown in fig. 2, the software module stored in the virtual scene interaction processing apparatus 555 of the memory 550 may include: and a display module 5551.
A display module 5551 for displaying a virtual scene, wherein the virtual scene includes a store entrance and at least one first virtual object; the display module 5551 is further configured to display a store control in response to a trigger operation for a store entrance, where the store control includes a plurality of second virtual objects; the display module 5551 is further configured to display, for the plurality of second virtual objects, a first recommendation identifier on a second virtual object of a type identical to the type of the first virtual object and a second virtual object of a type associated with the type of the first virtual object.
In some embodiments, the virtual scene is logged in with a first account number, and the number of virtual resources that the first account number has is displayed in the store portal; the interaction processing device 555 of the virtual scene further includes a moving module 5552, configured to respond to a triggering operation for any second virtual object, and after deducting the corresponding number of virtual resources of the first account, move the triggered second virtual object from the store control to the virtual scene; the display module 5551 is further configured to update and display, in the store portal, the number of virtual resources that the first account has.
In some embodiments, the virtual scene further includes a refresh control, and the type of the triggered second virtual object is different from the type of the first virtual object; the display module 5551 is further configured to update and display, in response to a trigger operation for the refresh control, a second virtual object of another type in the store control, where the second virtual object of another type is different from at least part of the plurality of second virtual objects in type; and displaying, for the other types of second virtual objects, the first recommendation identification on a second virtual object of the same type as the triggered second virtual object and a second virtual object of a type associated with the type of the triggered second virtual object.
In some embodiments, the refresh control includes a first quantity, which is the number of virtual resources that need to be deducted each time the store control is updated; the display module 5551 is further configured to update and display, in response to a trigger operation for the refresh control, the second virtual object of the other type in the store control after deducting the first number of virtual resources that the first account has, and update and display the number of virtual resources that the first account has in the store portal.
In some embodiments, the interaction processing device 555 of the virtual scene further includes a masking module 5553, configured to, in response to the number of virtual resources that the first account has being less than the first number, mask a triggering operation for the refresh control; the display module 5551 is further configured to display a prompt message, where the prompt message is configured to prompt that the second virtual object displayed in the store control cannot be updated due to the number of virtual resources currently being provided is less than the first number.
In some embodiments, the interactive processing device 555 of the virtual scene further includes an acquisition module 5554 and a deduplication module 5555, where the acquisition module 5554 is configured to acquire a type associated with a type of each first virtual object; a deduplication module 5555, configured to perform deduplication processing on multiple associated types; the display module 5551 is further configured to display the multiple types of associations after the duplication removal in the virtual scene.
In some embodiments, the moving module 5552 is further configured to, in response to a triggering operation for any of the second virtual objects, move the triggered second virtual object from the store control into the virtual scene; the display module 5551 is further configured to update and display, in the virtual scene, a type associated with a type of the triggered second virtual object, where the type of the triggered second virtual object is different from the type of the first virtual object.
In some embodiments, the acquisition module 5554 is further configured to acquire a type associated with a type of each first virtual object, and a type associated with a type of a second virtual object that has appeared in the store control; the interaction processing device 555 of the virtual scene further comprises a sorting module 5556 and a selecting module 5557, wherein the sorting module 5556 is configured to sort a plurality of associated types in order from more to less; a selection module 5557, configured to select N associated types that are ranked first, where N is a positive integer greater than 1; the display module 5551 is further configured to display an N-dimensional graph corresponding to the N associated types in the virtual scene, where each dimension of the N-dimensional graph corresponds to one associated type, and a display duty ratio of each dimension is positively related to the number of the corresponding associated types.
In some embodiments, the interaction processing device 555 of the virtual scene further includes an updating module 5558, configured to update the number corresponding to each of the N associated types in response to updating the type of the second virtual object included in the store control; and updating the N-dimensional graph based on the updated numbers corresponding to the N associated types respectively, wherein the display duty ratio of each dimension in the updated N-dimensional graph is positively correlated with the updated numbers of the corresponding associated types.
In some embodiments, the acquisition module 5554 is further configured to acquire a type associated with a type of each first virtual object, and a type associated with a type of a second virtual object that has appeared in the store control; a ranking module 5556, configured to rank the plurality of associated types in order of number from more to less; the selection module 5557 is further configured to select N associated types that are ranked first, where N is a positive integer greater than 1; the display module 5551 is further configured to display N indication bar controls corresponding to N associated types in the virtual scene, where each indication bar control corresponds to one associated type, and a length of the indication bar control is positively related to a number of the corresponding associated types.
In some embodiments, the obtaining module 5554 is further configured to obtain a type associated with a type of each first virtual object; the interaction processing device 555 of the virtual scene further comprises a prediction module 5559, configured to invoke a machine learning model to perform prediction processing based on the type of the first virtual object and each associated type, so as to obtain a winning probability corresponding to each associated type; the display module 5551 is further configured to display, for the plurality of second virtual objects, a second recommendation identifier on the second virtual object of the type that obtains the association with the probability greater than the probability threshold.
In some embodiments, the interactive processing device 555 of the virtual scene further includes a training module 55510 for the prediction module 5559 to perform the following processes before invoking the machine learning model to perform the prediction process: the method comprises the steps of obtaining interaction data of a sample winner account and a sample loser account, wherein the interaction data comprise types of virtual objects controlled by the sample loser account and types associated with the types of the virtual objects, and types of the virtual objects controlled by the sample winner account and types associated with the types of the virtual objects; based on the interactive data, calling an initialized machine learning model to conduct prediction processing, and obtaining a prediction result; and determining a difference between the prediction result and the marking data, and carrying out back propagation based on the difference, and updating parameters of the machine learning model layer by layer in the back propagation process, wherein the marking data comprises the type of the virtual object controlled by the sample winner account number and the type associated with the type of the virtual object.
In some embodiments, the virtual scene further includes an N-dimensional graph corresponding to N associated types greater than the number threshold, where N is a positive integer greater than 1, and a display manner of a dimension in the N-dimensional graph corresponding to the type for which the acquisition probability is greater than the probability threshold is different from a display manner of other dimensions.
In some embodiments, the display module 5551 is further configured to display a popup window corresponding to the triggered first virtual object in response to the triggering operation for any first virtual object, where the popup window includes at least one of the following information: the type associated with the type of the triggered first virtual object, attribute information of the triggered first virtual object, skill information of the triggered first virtual object, equipment information of the triggered first virtual object.
In some embodiments, the virtual scene is logged in with a first account, and the number of virtual objects that the first account can control is positively correlated with the account level; the display module 5551 is further configured to display an experience purchase control in the virtual scene; the interaction processing device 555 of the virtual scenario further includes a promotion module 55511, configured to promote the account number level of the first account after deducting the corresponding number of virtual resources of the first account in response to the triggering operation for the experience purchase control.
It should be noted that, the description of the apparatus according to the embodiment of the present application is similar to the description of the embodiment of the method described above, and has similar beneficial effects as the embodiment of the method, so that a detailed description is omitted. The technical details of the interaction processing device for virtual scenes provided in the embodiment of the present application may be understood according to the description of any one of fig. 3, fig. 4, or fig. 5.
Embodiments of the present application provide a computer program product comprising a computer program or computer-executable instructions stored in a computer-readable storage medium. The processor of the computer device reads the computer executable instructions from the computer readable storage medium, and the processor executes the computer executable instructions, so that the computer device executes the interactive processing method of the virtual scene according to the embodiment of the application.
Embodiments of the present application provide a computer-readable storage medium storing computer-executable instructions, in which the computer-executable instructions are stored, which when executed by a processor, cause the processor to perform an interactive processing method of a virtual scene provided by the embodiments of the present application, for example, an interactive processing method of a virtual scene as shown in fig. 3, 4, or 5.
In some embodiments, the computer readable storage medium may be FRAM, ROM, PROM, EPROM, EEPROM, flash memory, magnetic surface memory, optical disk, or CD-ROM; but may be a variety of devices including one or any combination of the above memories.
In some embodiments, the executable instructions may be in the form of programs, software modules, scripts, or code, written in any form of programming language (including compiled or interpreted languages, or declarative or procedural languages), and they may be deployed in any form, including as stand-alone programs or as modules, components, subroutines, or other units suitable for use in a computing environment.
As an example, executable instructions may be deployed to be executed on one electronic device or on multiple electronic devices located at one site or, alternatively, on multiple electronic devices distributed across multiple sites and interconnected by a communication network.
The foregoing is merely exemplary embodiments of the present application and is not intended to limit the scope of the present application. Any modification, equivalent replacement, improvement, etc. made within the spirit and scope of the present application are included in the protection scope of the present application.

Claims (19)

1. An interactive processing method of a virtual scene is characterized by comprising the following steps:
displaying a virtual scene, wherein the virtual scene comprises a store entrance and at least one first virtual object;
In response to a triggering operation for the store portal, displaying a store control, wherein the store control comprises a plurality of second virtual objects;
for the plurality of second virtual objects, a first recommendation identification is displayed on a second virtual object of the same type as the first virtual object and a second virtual object of a type associated with the type of the first virtual object.
2. The method of claim 1, wherein the step of determining the position of the substrate comprises,
the virtual scene is logged in with a first account number, and the number of virtual resources of the first account number is displayed in the store entrance;
the method further comprises the steps of:
in response to a triggering operation for any of the second virtual objects, moving the triggered second virtual object from the store control into the virtual scene after deducting a corresponding amount of virtual resources possessed by the first account, and
and updating and displaying the quantity of virtual resources of the first account in the store entrance.
3. The method of claim 2, wherein the step of determining the position of the substrate comprises,
the virtual scene further comprises a refreshing control, and the type of the triggered second virtual object is different from the type of the first virtual object;
The method further comprises the steps of:
in response to a trigger operation for the refresh control, updating display of a second virtual object of another type in the store control, wherein the second virtual object of the other type is of a different type than at least a portion of the plurality of second virtual objects;
for the other types of second virtual objects, displaying the first recommendation identification on a second virtual object of the same type as the triggered second virtual object and a second virtual object of a type associated with the triggered type of the second virtual object.
4. The method of claim 3, wherein the step of,
the refresh control comprises a first number of virtual resources to be deducted each time the store control is updated;
the updating display of the second virtual object of the other type in the store control in response to the triggering operation for the refresh control comprises the following steps:
in response to a trigger operation for the refresh control, after deducting the first amount of virtual resources that the first account has, updating display of a second virtual object of another type in the store control, and
And updating and displaying the quantity of virtual resources of the first account in the store entrance.
5. The method according to claim 4, wherein the method further comprises:
responsive to the first account having a number of virtual resources less than the first number, masking a trigger operation responsive to the refresh control, and
and displaying prompt information, wherein the prompt information is used for prompting that a second virtual object displayed in the store control cannot be updated due to the fact that the number of virtual resources currently possessed is smaller than the first number.
6. The method according to claim 1, wherein the method further comprises:
acquiring a type associated with the type of each first virtual object;
and performing de-duplication processing on the multiple associated types, and displaying the multiple associated types after de-duplication in the virtual scene.
7. The method of claim 6, wherein the method further comprises:
moving the triggered second virtual object from the store control into the virtual scene in response to a trigger operation for any of the second virtual objects, and
And updating and displaying a type associated with the triggered type of the second virtual object in the virtual scene, wherein the triggered type of the second virtual object is different from the type of the first virtual object.
8. The method according to claim 1, wherein the method further comprises:
acquiring a type associated with the type of each first virtual object and a type associated with the type of a second virtual object which has appeared in the store control;
sorting a plurality of associated types according to the sequence from more to less, and selecting N associated types with the top sorting, wherein N is a positive integer greater than 1;
and displaying N-dimensional graphs corresponding to N associated types in the virtual scene, wherein each dimension of the N-dimensional graphs corresponds to one associated type, and the display duty ratio of each dimension is positively related to the number of the corresponding associated types.
9. The method of claim 8, wherein the method further comprises:
updating the quantity corresponding to the N associated types respectively in response to the updating of the type of the second virtual object included in the store control;
And updating the N-dimensional graph based on the updated quantity corresponding to the N associated types, wherein the display duty ratio of each dimension in the updated N-dimensional graph is positively correlated with the quantity of the corresponding associated types after updating.
10. The method according to claim 1, wherein the method further comprises:
acquiring a type associated with the type of each first virtual object and a type associated with the type of a second virtual object which has appeared in the store control;
sorting a plurality of associated types according to the sequence from more to less, and selecting N associated types with the top sorting, wherein N is a positive integer greater than 1;
and displaying N indication bar controls corresponding to the N associated types in the virtual scene, wherein each indication bar control corresponds to one associated type, and the length of the indication bar control is positively correlated with the number of the corresponding associated types.
11. The method according to any one of claims 1 to 10, further comprising:
acquiring a type associated with the type of each first virtual object;
Based on the type of the first virtual object and each associated type, calling a machine learning model to conduct prediction processing, and obtaining winning probability corresponding to each associated type;
and for the plurality of second virtual objects, displaying a second recommendation identifier on the second virtual object of the associated type with the acquired probability greater than a probability threshold.
12. The method of claim 11, wherein prior to invoking the machine learning model for predictive processing, the method further comprises:
obtaining interaction data of a sample winner account and a sample loser account, wherein the interaction data comprises a type of a virtual object controlled by the sample loser account and a type associated with the type of the virtual object, and a type of a virtual object controlled by the sample winner account and a type associated with the type of the virtual object;
based on the interactive data, calling the initialized machine learning model to conduct prediction processing to obtain a prediction result;
and determining a difference between the prediction result and marking data, and carrying out back propagation based on the difference, wherein the marking data comprises the type of the virtual object controlled by the sample winner account and the type associated with the type of the virtual object, and updating parameters of the machine learning model layer by layer in the back propagation process.
13. The method of claim 11, wherein the step of determining the position of the probe is performed,
the virtual scene further comprises N-dimensional graphs corresponding to N associated types, the number of which is greater than a number threshold, wherein N is a positive integer greater than 1, and the display modes of the dimensions corresponding to the associated types, the acquisition probability of which is greater than a probability threshold, in the N-dimensional graphs are different from the display modes of other dimensions.
14. The method according to any one of claims 1 to 10, further comprising:
in response to a triggering operation for any first virtual object, displaying a popup window corresponding to the triggered first virtual object, wherein the popup window comprises at least one of the following information: a type associated with the type of the first virtual object that is triggered, attribute information of the first virtual object that is triggered, skill information of the first virtual object that is triggered, equipment information of the first virtual object that is triggered.
15. The method according to any one of claims 1 to 10, wherein,
the virtual scene is logged in with a first account, and the number of virtual objects which can be controlled by the first account is positively related to the account level;
The method further comprises the steps of:
displaying experience purchase controls in the virtual scene;
and responding to the triggering operation of the experience purchase control, and after deducting the corresponding number of virtual resources of the first account, increasing the account grade of the first account.
16. An interactive processing apparatus for a virtual scene, the apparatus comprising:
the display module is used for displaying a virtual scene, wherein the virtual scene comprises a store entrance and at least one first virtual object;
the display module is further used for responding to triggering operation for the store entrance and displaying a store control, wherein the store control comprises a plurality of second virtual objects;
the display module is further configured to display, for the plurality of second virtual objects, a first recommendation identifier on a second virtual object of a type identical to the type of the first virtual object and a second virtual object of a type associated with the type of the first virtual object.
17. An electronic device, comprising:
a memory for storing executable instructions;
a processor, configured to implement the interactive processing method for a virtual scene according to any one of claims 1 to 15 when executing the executable instructions stored in the memory.
18. A computer readable storage medium storing computer executable instructions which, when executed by a processor, implement the method of interactive processing of a virtual scene according to any one of claims 1 to 15.
19. A computer program product comprising a computer program or computer-executable instructions which, when executed by a processor, implement the method of interactive processing of virtual scenes according to any of claims 1 to 15.
CN202310927765.9A 2023-07-26 2023-07-26 Interactive processing method and device for virtual scene, electronic equipment and storage medium Pending CN116966554A (en)

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