CN1178952A - Game processor, game processing method and recording medium - Google Patents

Game processor, game processing method and recording medium Download PDF

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Publication number
CN1178952A
CN1178952A CN97117047A CN97117047A CN1178952A CN 1178952 A CN1178952 A CN 1178952A CN 97117047 A CN97117047 A CN 97117047A CN 97117047 A CN97117047 A CN 97117047A CN 1178952 A CN1178952 A CN 1178952A
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China
Prior art keywords
game
recreation
player
game processing
operation signal
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CN97117047A
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Chinese (zh)
Inventor
森田真基
新保显理
西野阳
大原彻
田中俊太郎
松冈雄一
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SEGAYUNTAPURAIZES CO Ltd
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SEGAYUNTAPURAIZES CO Ltd
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Priority to CN97117047A priority Critical patent/CN1178952A/en
Publication of CN1178952A publication Critical patent/CN1178952A/en
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Abstract

Provides a game processing apparatus capable of getting players more excited about playing games. For that reason, the game processing apparatus of the present invention processes games on the basis of players' operating signals, and is equipped with processing circuits (10), which process the above-mentioned games on the basis of operating signals supplied from input devices (2b) operated by the players, and which generate the image data for these games. When an operating signal equivalent to a player's victory declaration is input from an input device (2b), the processing circuits (10) process subsequent operating signals input by the player as invalid signals until a prescribed condition is achieved.

Description

Game processing equipment, game processing method and recording medium
The present invention relates to a kind of game processing equipment, exactly, relate to a kind of new gaming display technology, it can improve the interest level of common recreation, and can increase player's excitement degree for the class recreation that is known as fight recreation (wherein two players fight mutually).
Game program data deal with data and picture that game processing equipment uses a computer and provides according on CD-ROM or other storage medium.The player utilizes the input media that is connected with computing machine to provide operation signal to computing machine.
The recreation that provides through game processing equipment has a class to be known as the recreation of fight recreation, utilizes the two or more players of game processing equipment to fight mutually by handling the role who shows on the screen.This class war game of knowing most is fight recreation and combat game.Be to handle in combat game to being similar to human role, fight mutually in hand-to-hand fighting, and in the fight riddle in this, the player handles the square that falls from the screen top, attacks its adversary by these squares are formed a line according to predetermined rule.
Above-mentioned fight recreation has obtained popular widely at first about 1989, has published a large amount of games at present, and with regard to the execution of screen construction and recreation, all these games all tend to similar each other.Be weary of for the player is not produced this class recreation, make it increase new executive means and function and become very necessary.
Therefore, the purpose of this invention is to provide the gaming display technology, it provides the picture of the visual effect of Duoing than the riddle of common fight type to increase player's tensity and excitement degree by demonstration.
That is, first aspect of the present invention provides a kind of recreation that performance constraint improves player's excitement degree of can passing through to increase when one of player wins declaration.
Second aspect of the present invention provides a kind ofly can might compete the recreation that of short duration whole operation time improves player's excitement degree by making the player when a game-level is repeated.
The 3rd aspect of the present invention provides a kind of recreation that still non-existent so far cooperative relationship improves player's excitement degree of can passing through to set up when showing three or more Game Zones.
The 4th aspect of the present invention provide a kind of can be according to operational circumstances by changing the recreation that background frame improves player's excitement degree effectively.
The 5th aspect of the present invention provides a kind ofly can might select tupe to improve the recreation of player's excitement degree by making the player independently.
The 6th aspect of the present invention provides the recreation that a kind of score that can bring by the disappearance that changes by square improves player's excitement degree.
The 7th aspect of the present invention provides a kind ofly all possesses the recreation that characteristic improves player's excitement degree by each grade that makes recreation.
The 8th aspect of the present invention provide a kind of can be by alarming the recreation that improves player's excitement degree to player adversary to be attacked.
The invention that is used to solve above-mentioned first task is a game processing equipment of recreation being handled according to player's operation signal, this game processing equipment is provided with some treatment circuits, they are handled above-mentioned recreation according to the operation signal that the input media by player's operation provides, for this recreation produces picture data, with when the operation signal of the triumph declaration that is equivalent to the player from the input of above-mentioned input media, this described treatment circuit is processed into invalid signals to the operation signal of being imported subsequently by this player till satisfying a predetermined condition.
The invention that is used to solve above-mentioned second task is a game processing equipment that recreation is handled, each level of recreation is repeated repeatedly according to operation signal, this game processing equipment is provided with some treatment circuits, they are handled above-mentioned recreation according to the operation signal that the input media by player's operation provides, for this recreation produces picture data, the judgement that whether finishes with the last level of making when above-mentioned treatment circuit about this recreation also determines it should last level is when finishing, their calculate with initial level beginning from this recreation and finish the pairing goals for of institute's elapsed time up to above-mentioned last level, and the score that these goals fors are obtained as whole recreation.
The invention that is used to solve above-mentioned the 3rd task is a game processing equipment that shows a plurality of Game Zones simultaneously, its basis independently operation signal is handled recreation, this game processing equipment is provided with some treatment circuits, and their are handled above-mentioned recreation according to a plurality of operation signals of the operation signal that the input media that comprises by player operation provides; For showing that above-mentioned Game Zone produces picture data, and above-mentioned treatment circuit produces picture datas for showing at least three Game Zones; According to above-mentioned a plurality of operation signals they are controlled, before beginning this recreation, outside a plurality of above-mentioned viewing areas, each treatment circuit makes those Game Zones that will form cooperative relationship connection that is relative to each other, and whether satisfies a predetermined condition according to the operating result in the Game Zone that has formed in any cooperative relationship the recreation in the Game Zone that is in cooperative relationship and also not have formation is handled.
The invention that is used to solve above-mentioned the 4th task is a game processing equipment that recreation is handled, it is presented at the display frame that is provided with in Game Zone and the background area, this game processing equipment is provided with some treatment circuits, they produce picture data in such a way, promptly the picture in the Game Zone that the operation signal that provides according to the input media by player operation is handled above-mentioned recreation is superimposed on the controlled background frame that has nothing to do with this dependent game district picture, and this background frame is visible; Above-mentioned treatment circuit is according to whether satisfying the picture data that a predetermined condition produces change above-mentioned background picture according to the operating result in the Game Zone of aforesaid operations signal Processing.
According to the present invention, above-mentioned treatment circuit is handled picture a plurality of Game Zones according to the separate operation signal that the operation signal that provides from above-mentioned input media is provided, whether satisfy the method that above-mentioned condition changing is used for the display background picture with the operating result according to aforesaid operations signal in the Game Zone, this game area is corresponding to any district of above-mentioned a plurality of Game Zones.
According to the present invention, above-mentioned treatment circuit changes the above-mentioned background picture display process, and the movement locus of the elastomeric objects of bob is similar repeatedly on the ground to one so that the above-mentioned background picture is with respect to the movement locus of above-mentioned Game Zone.
According to the present invention, above-mentioned treatment circuit changes the above-mentioned background picture display process, so that whether satisfy the color of above-mentioned condition changing above-mentioned background picture according to the operating result based on the aforesaid operations signal.
According to the present invention, the change color feature that above-mentioned treatment circuit is handled according to the tone that is used to the multiple primary colours of determining picture color to predesignate and be the change color characteristic change above-mentioned background picture display process of the colourity regulation of above-mentioned every kind of primary colours; With according to the color particular data of change color feature that begins to finish the colourity of indication primary colours from this change color, and according to by determine the change color feature of the colourity of above-mentioned every kind of primary colours from the color particular data of the different colours variation characteristic of the colourity of indicating each primary colours at the achromatization of the beginning of change color up to the variation of the different colours grade of a certain monochrome that when change color finishes, realizes once more up to this change color.
The invention that is used to solve above-mentioned the 5th task is a game processing equipment that shows a plurality of Game Zones simultaneously, in these Game Zones, picture is handled according to operation signal independently, this game processing equipment is provided with some treatment circuits, their are handled above-mentioned recreation according to a plurality of operation signals of the operation signal that the input media that comprises by player operation provides, with for showing that above-mentioned Game Zone produces picture data, whether above-mentioned treatment circuit satisfies one or more predetermined conditions according to player's control result in based on the Game Zone of aforesaid operations signal Processing produces the picture data that shows a plurality of options that can be selected by the operator.
According to the present invention, above-mentioned treatment circuit is preserved a plurality of above-mentioned condition of determining according to the processing of picture in advance, whether satisfy arbitrary condition of above-mentioned a plurality of conditions calculates mark and produces the picture data that shows a plurality of options according to this stored goals for according to the processing of playing in above-mentioned Game Zone.
The invention that is used to solve above-mentioned the 6th task is a game processing equipment that square is disappeared, this game processing equipment is provided with some treatment circuits, they are handled above-mentioned recreation according to the operation signal that the input media by player's operation provides, with be that this recreation produces picture data, above-mentioned treatment circuit is determined score according to the position that above-mentioned square disappears.
The invention that is used to solve above-mentioned the 7th task is a game processing equipment that recreation is handled, the at different levels of this recreation are repeated repeatedly according to operation signal, this game processing equipment is provided with some treatment circuits, they are handled above-mentioned recreation according to the operation signal that the input media by player's operation provides, with be that this recreation produces picture data, and each above-mentioned level beginning, above-mentioned treatment circuit is chosen those and this corresponding role of game-level from polytype role, with when when a new level has been selected a new role, this treatment circuit according to the role of above-mentioned role's same type selected before this how many times change the processing of the corresponding stage of this recreation.
According to the present invention, above-mentioned treatment circuit changes the complexity of recreation according to above-mentioned each role.
The invention that is used to solve above-mentioned the 8th task is a game processing equipment that a plurality of players of confession fight, this game processing equipment is provided with some treatment circuits, they are handled above-mentioned recreation according to a plurality of operation signals that a plurality of input medias by player's operation provide, with be that this recreation produces picture data, when the player according to the operation signal that provides by above-mentioned input media when the adversary initiates once to attack, above-mentioned treatment circuit produces the picture data that is used in advance to the other side player's alarm of this attack.
In addition, being used for recording medium of the present invention is such medium, promptly by some physical method information (mainly being numerical data and program) is write down on it, and it can carry out the function of stipulating on computing machine, application specific processor and other treating apparatus.In other words, it can be by download computing machine and carry out any recording medium of specific function of certain means or additive method.For example, it comprises floppy disk, hard disk, tape, magneto-optic disk, CD-ROM, DVD, ROM card, the RAM memory card with reserve battery, flash memory cards and non-volatile ram card.
Also comprise the system that receives the data that send by a principal computer through wired or wireless communication circuit (public telephone line, exclusive data telecommunication circuit, satellite circuit).So-called Internet is included in the related here recording medium.
Description of drawings
Fig. 1 shows the block scheme of the game processing equipment of the embodiment of the invention 1;
Fig. 2 shows the process flow diagram of the whole operation of the game processing equipment that this embodiment is described;
Fig. 3 shows the screen display of this embodiment;
Fig. 4 shows the process flow diagram of the processing of an explanation " declaration of winning ";
Fig. 5 shows an example that has shown the screen of " declaration of winning ";
Fig. 6 shows the process flow diagram that an explanation flicker is handled;
Fig. 7 shows an explanation be used to the to glimmer synoptic diagram (part 1) of example of the screen display handled;
Fig. 8 shows an explanation be used to the to glimmer synoptic diagram (part 2) of example of the screen display handled;
Fig. 9 shows the process flow diagram of an account for color change process;
Figure 10 shows the example that an explanation is used for the background frame demonstration of change color processing;
Figure 11 shows an expression time dependent figure of colourity (chromaticity data);
Figure 12 shows the time dependent figure of colourity (tone particular data) of each primary colours of expression;
Figure 13 shows an explanation and attacks the process flow diagram of window treatments;
Figure 14 shows a Game Zone, and its capable # and square are piled up on another ground, top by one;
Figure 15 shows the example (part 1) that a pick list shows;
Figure 16 shows the example (part 2) that a pick list shows;
Figure 17 shows the example (part 3) that a pick list shows;
Figure 18 shows the example (part 4) that a pick list shows;
Figure 19 shows the example (part 5) that a pick list shows;
Figure 20 shows the example (part 6) that a pick list shows;
Figure 21 shows one and is presented at the Game Zone on the game screen and the example of a pick list;
Figure 22 shows the example of screen display when the option of selected " from top attack ";
Figure 23 shows a process flow diagram that the processing that recreation is at different levels is described;
Figure 24 illustrates how game story develops in the past;
Figure 25 illustrates how the present invention develops game story;
Figure 26 shows the process flow diagram of an explanation role selection course;
Figure 27 illustrates the screen display of each role and their message;
Figure 28 shows the process flow diagram that an explanation background is beated and handled;
Figure 29 illustrates the relation between viewing area and the background area;
Figure 30 illustrates the relative motion of viewing area;
Figure 31 illustrates the cooperative relationship (situation 1) of Game Zone;
Figure 32 illustrates the cooperative relationship (situation 2) of Game Zone;
Figure 33 illustrates the cooperative relationship (situation 3) of Game Zone;
Figure 34 illustrates present embodiment " whereabouts square type " riddle (part 1);
Figure 35 illustrates present embodiment " whereabouts square type " riddle (part 2);
Figure 36 shows the explanation process flow diagram that change color is handled when link takes place; With
Figure 37 shows the process flow diagram that explanation background when the processing of describing among Figure 36 is implemented is beated and handled.
Implement optimal mode of the present invention
The declarative description that carries out below with reference to accompanying drawing desirable embodiment of the present invention.Execution of the present invention is shown present embodiment and new function is applied in the above-mentioned fight riddle.The process flow diagram that relates to below in describing operation of the present invention has the program segment that those use in the present invention, and they both can be easily be closed with thick line and also can be used as subroutine and represent.
Fig. 1 shows the block scheme of the game processing equipment that utilizes embodiments of the invention.As shown in Figure 1, the embodiment of this game processing equipment comprises the CPU frame (10) of control entire process device, and the video frame (11) that the control game screen shows produces the sound block (12) of operation and other sound and reads the subsystem (13) of CD-ROM.
(CPU mount structure)
This CPU frame comprises system control unit (SCU) (100), host CPU (101), RAM (102), ROM (103), sub-CPU (104) and cpu bus (105).This frame is supported the master unit of game processing equipment of the present invention.
Host CPU (101) is provided with an internal digital signal processor (DSP), and it is handled to carry out at a high speed according to routine data.RAM (102) program data and the various picture datas that send from the subsystem (13) that reads CD-ROM and also as the workspace of host CPU (101).ROM (103) storage is used for initialized initial program data, and described initialization is carried out in the processor original state.The data transmission of SCU (100) management on bus (105,106 and 107).SCU (100) also be provided with built-in directmemoryaccess (DMA) controller and will be during carrying out a recreation required picture data be sent to VRAM in the video frame (11).
Control panel (2b) produces operation signal according to player's manipulation.Sub-CPU (104) is known as system administration manager and peripheral control unit (SMPC), and collects from the operation signal of control panel (2b) through cable (2c) and connector (2a) according to the request from host CPU (101).
(video frame structure)
Video frame (11) comprises the video display processor (120) that is used to produce the Game Zone picture, with a VDP (130), it is handled the motion of background frame, and is synthetic background frame and Game Zone picture (below be called " Game Zone "), handles covered surface and carries out the amplitude limit operation.VDP (120) is connected to a VRAM (121) and two frame buffers (122 and 123).
" Game Zone " is meant such Game Zone, and promptly " whereabouts square type " riddle has been drilled by actual according to the operation signal that provides from control panel (2b) in this Game Zone.This Game Zone is displayed on a monitor (5) and goes up in the zone that shows (being known as window).Show a plurality of Game Zones.Particularly in the present embodiment, can select two and three Game Zones to show.Drilled at each Game Zone according to each recreation of operation signal separately.Operation signal self provides from the control panel (2b) and the CPU (101) of player's operation.In other words, game machine self also can be controlled recreation and carries out in Game Zone.
As under the situation of common " whereabouts square type " riddle, the array square of generation is displayed in the viewing area one by one, and the role who distributes to each viewing area also is displayed in the viewing area.When showing the Game Zone picture, picture data required in demonstration is sent to VDP (120) and is written into VRAM (121) through SCU (100) from host CPU (101).The picture data that writes VRAM (121) is stored among in the frame buffer (122 or 123) that uses in drawing one.Stored picture data is sent to VDP (130).Host CPU (101) offers VDP (130) through the control information that SCU (100) draws control.The background frame data of reading in from CD-ROM1 also are provided to VDP (130).These background frame data comprise a logic viewing area (being known as background area), and it is greater than going up window displayed at monitor (5).
VDP (130) is connected to the right of priority of VRAM (131) and definite Game Zone picture and background frame.In the present embodiment, Game Zone always is displayed on the front (in the prospect mode) of background frame.According to the control information that provides from host CPU (101), VDP (130) determines the upward scope of window displayed in wide background area of monitor (5).It can also be by upper and lower, left and this background frame that moves right of the control information that provides from host CPU (101) be provided.To explain as the back, when background frame is moved, can give this Game Zone of player (they constantly are presented on the monitor (5)) just in the illusion of spatial movement.VDP (130) is through storer (132) output draw data to a scrambler (160).After being converted into video signal format and experiencing the D/A conversion process, the draw data that outputs to scrambler (160) is displayed on the monitor (5).On the basis of this vision signal, picture is displayed on the monitor (5).
(structures of other frames)
Sound block (12) comprises a DSP (140) who utilizes the synthetic voice data of PCM or FM system, the CPU (141) of a control DSP (140).The voice data that is produced by DSP (140) is converted into double-channel signal by a D/A converter (170), and outputs to loudspeaker (5a and 5b).
Subsystem (13) is provided with a CD-ROM drive, it is characterized in that reading the application software and the playback picture data that are provided by CD-ROM1.
(explanation of operation)
Be the explanation of the operation of the embodiment of the invention below.Fig. 3 A shows the primary games screen in " whereabouts square type " riddle of present embodiment.Shown two districts (301 and 302) on this screen, independent player is operating each district (be cause easily, district 301 and 302 will be known as " Game Zone " below).All there is a square generator (303) in each district at its top, and shown in Fig. 3 B, the square of being handled by the player (304) occurs with triplets, falls from square generator (303).If the player does not provide any input, then square (304) vertically falls screen, resemble with a point and increase progressively, when they are fallen when contacting with the lowermost layer of Game Zone (301 and 302), perhaps at a pile square (305) when being stacked on the bottom, they will become fixing in that position and can be handled no longer that (in other words, they become the part of the square heap of accumulation by the player.Below, will adopt the description of " square lands and becomes fixing " that this phenomenon is described.) when square (304) became fixedly, the square generator generated a new prescription piece (304), and begin landing once more.Square (304) is had different colors on each, each recreation is general use four and six between different colors.
Simultaneously, when square (304) fell, the player can handle with a left side or move right them, changed three order that square is arranged in a group, and/or made these three groups around its center square rotation 30 degree.The player utilizes two kinds of above-mentioned operation arrangement squares (304) and the predetermined condition that satisfies by this game settings (to depend on this recreation, these conditions can be " vertically, three or more squares of level or diagonal line ground arrangement same color ", or " square of four or more a plurality of same colors is connected to each other, " or " is arranged in square the whole width of Game Zone.") will satisfy all squares (304) deletion of those conditions, and depend on deleted quantity, can produce stopper (306) in adversary's Game Zone, shown in Fig. 3 C.By pile up square (304) and stopper (306) when new square no longer can be fallen from its adversary's square generator (303), a side player will win.And stopper (306) both can be identical with square (304), also can be the altered square of size and color settings.For example, under predetermined condition, delete square (304), but the condition of deletion stopper (306) can be different from the condition of deletion square (304).Also can set stopper (306) so that it is never deleted.
As described in the part of the relevant attack window treatments of being taked hereinafter, here, square can in Game Zone (301,302), be arranged in 6 wide and 14 high.
Point out that in passing the numeral 307 and 308 among Fig. 3 A is meant the role's who is selected by the player picture.This will relate in the back, but a plurality of different role is ready in advance, and the player can be different from the role who selects him to like the selection screen of screen shown in Figure 3 from one.Set specific interests according to selected role, the recreation during described interests will influence " fight ".
More than describe and repeated common fight riddle structure.In general, this is a kind of two recreation that the player fights mutually, but in independent mode, CPU is responsible for adversary's Game Zone, and recreation is carried out cpu mode with a kind of player.
In addition, present embodiment has a demonstration that is known as the uniqueness of attacking score scale (attack pointgauge) (309).When utilizing above-mentioned technology to delete square, consistent the increasing of quantity of this scale and deleted square.This scale is relevant with the timing that produces stopper in adversary's Game Zone, will be described in detail it in operation is subsequently described.
Below, utilize flowchart text shown in Figure 2 to use the treatment scheme of the initial fight (team match is known as one-level, begins to win up to one of player from contest) of fight riddle of the present invention.In process flow diagram shown in Figure 2, the processing of a single Game Zone has been described from the step of S21.Because two Game Zones are arranged, S21 that describes among Fig. 2 and subsequent process are repeated twice to handle whole screen.The processing of two Game Zones is alternately repeated up to this grade end.
At first, shown on monitor after the screen shown in Figure 3 that CPU (101) initializers timer is determined the time of its cost with measurement up to the winner, and begun Measuring Time (S20).Owing to relating to reason of the present invention (making an explanation below), have two timers, one of each Game Zone.Then, the square by player's control appears at square generator (303), square whereabouts processing beginning (S21).Square falls with the speed of per 1/60 second screen picture element.
(S22 when providing operation signal by input from the player; Be), CPU (101) carries out the processing (S26) of moving and/or changing square according to this input.At this moment, not by carrying out predetermined manipulation square, the player can carry out " declaration of winning " (S25; Be), these will be described below.In case made the declaration of winning, then triumph declaration sign is opened (Sub6), and checks that in the S24 sign making the player handle the square whereabouts no longer may.If operation signal is not provided (S22; Not), then square one next screen picture element directly falls (S23).
When square begins to contact with the lowermost layer of Game Zone, perhaps (Fig. 3 under the situation of the square that a pile is piled up; 305) (S27; Be), (S28) checked in the arrangement of the fixed blocks of this Game Zone inboard.If the state of this moment is that square generator (303) is stopped by a square, and the square of being handled can not fall into this Game Zone (S29; Be), the then player of this just processed Game Zone failure, this grade game over.The time measurement that begins at S20 stops (S30), and program turns back to the entire process of the recreation that describes below, and carries out the processing whether the inquiry player wants to play once more this recreation.
If square enters this Game Zone (S29; ), CPU (101) does not check that all squares in this just processed Game Zone satisfy by the predetermined condition of this game settings and will deleted (S31) to determine how many squares.
(S32 when not having square to want deleted; Be), terminate in the processing in the relevant Game Zone and make a determination to determine whether processing is retained in the processing (S38) in other Game Zones.(S32 when having the square of wanting deleted; Not), if deleted square quantity surpasses a predetermined value (for example, the 30) (S33 by program setting; Be), then carry out flicker and handle (Sub3) and will produce stopper to remind the other side player, square is deleted and carry out follow-up arrangement again and handle (S34) from the screen subsequently.(S33 when wanting deleted square quantity to be lower than this predetermined value; ), do not carry out square deletion/arrange again (S340 and the processing of not glimmering.Square as used herein arranges to handle the work that falls into these spaces of white space filling that generated by the deletion square by any square of permission on deleted square that refers to again.
Then, write down the color (S35) of deleted square.Ji Lu color relates to the processing (S39) in the follow-up change color process at this moment.That is, when all Game Zones processing all finish, will carry out change color and handle, this processing is one of background display process.
Subsequently, calculate above mentioned attack goals for according to deleted square number, after the accumulation in the past of storing in a predetermined memory area that this goals for is added at RAM was attacked on the goals for, (S36) rewritten in this memory block of RAM.And, attack goals for according to the accumulation of in this RAM, writing down and carry out the display process (S36) that is used for the attack score scale (309) shown in Fig. 3.(S37 when the attack goals for in this moment surpasses a predetermined value of setting in this program; Be), Sub7 handles and is performed, and show this attack selection window thus, and the result who handles according to this selection produces stopper in the other side player's Game Zone.When the stopper processing finishes (or, when the attack goals at S36 is lower than this predetermined value), check to determine whether finish (S38) in the processing of all Game Zones.(S38 when having untreated Game Zone; ), do not handle the Game Zone (S40) that switches to the adversary, there implementation step S21 to S37.When handling (S38 when all Game Zones all are done; Be), carry out background color change process (S39).
Figure 10 shows the example that a game screen shows.The background frame of this demonstration has provided the shape of the square that launches later at Game Zone.It is such process that change color is handled, and utilizes the color of the deleted square that this process writes down in step S35 to be used as reference, and the color of those background frame squares is changed over the color of those deleted squares immediately.Except the color that changes square, the brightness of square also is changed.In addition, can carry out the change color processing, rather than carry out the processing that changes the square color immediately so that square " little by little " changes color.The said process of describing among Fig. 2 is repeated until this grade game over.
(new function and enforcement 1: the triumph announcement process)
To each enforcement and the explanation of function newly that relate to the invention described above be described below.At first the triumph declaration process of describing among the Sub6 in the middle of these.
Fig. 4 shows the process flow diagram of explanation triumph announcement process.(Fig. 2 when a player makes the triumph declaration; S25; Be), carry out the declaration picture of winning and handle (S600).
Fig. 5 illustrates the example that the declaration picture of winning shows." I have won for personage an of player who wants to represent to make this triumph declaration " laughing at " and speech as what can see from this figure! " be displayed on the whole Game Zone of making the declaration of winning, and on other the Game Zone.This demonstration can make player notice just handle his its last ditch of having walked to be over of adversary of this recreation in another Game Zone.
Simultaneously, as shown in this picture,, cancel any operation (S601) that it is made subsequently for the player who makes the declaration of winning sets a sign.This S601 sign is the sign of using in the S24 of step shown in Fig. 2, when it becomes timing, does not receive any input from this player till this grade game over; Square just vertically falls.Then, be used to measure the timer of the time of processed Game Zone and be stopped (S602).If this timer is not stopped, it will continue operation to be somebody's turn to do the processed back of the declaration of winning certainly, and this feasible declaration of this time winning is nonsensical.
In addition, as following described, in the present embodiment, because score can obtain (specifically pro rata by the timer value that is used for one-level, timer value is more little, the score that obtains is high more), (rather than just waiting for and seeing whose triumph) announces that the player who wins can win high score when announcing triumph and timer is turned off before the victor is determined.And generation to be stop timer by announce winning, and also can select to reward on the score that score directly is added to a people.
(new function and enforcement 2: flicker is handled)
Fig. 6 illustrates the process flow diagram that the explanation flicker is handled.(Fig. 2 when definite big chain will form; S23; Be that as shown in Figure 7), at first, the picture in the processed Game Zone is deadlocked.That is the square stop motion (S30) of decline.After this, as shown in Figure 8, one will be shown (S301) as the flicker around the level point of the square that will trigger deletion (the just square that was just falling) before deleting.This flicker shows can be based on pre-prepd picture data (being referred to as spirit) or based on polygon data.After a past scheduled volume time, recreation restarts (S302), and the processing of this game-level is resumed.Because recreation is supspended, flicker shows can expand the Game Zone that surpasses whole screen, and the interfering with an opponent player does not handle.
(new function and enforcement 3: change color is handled)
In generation, change process (S39) to utilize the background color that Fig. 2 illustrates, the change color processes and displays of describing in the execution graph 9 " gradual change " of color.
With reference to figure 9 to 12 these change color processes (Sub5) of explanation.Fig. 9 shows the process flow diagram of account for color change process.Figure 10 handles the example that the background frame that shows later at this Game Zone when being performed shows when change color.The complete filling of square that this background frame is used in this Game Zone, and the tone of this picture is also designated according to the color of using in this Game Zone.For example, if the square that uses in this Game Zone occurs with 6 kinds of colors, the square that then constitutes background frame will be a feature with 6 kinds of colors also.
In the mode that is different from the S39 of step described in Fig. 2 change color process (Sub5) is handled.That is (S38 when all Game Zones processing all finish; Be), handle change color.
At first, setting the counter (n) be used to count processed color (because will be every kind of color of screen displayed carry out handle) is 1 (S500).Chromaticity data and the tone particular data relevant with n color can read in from RAM (102) (S501, S502).When n color is not primary colours itself, then can reads and be used for the required chromaticity data of a plurality of primary colours, to produce this n color.
Figure 11 has schematically expressed chromaticity data that are stored in the single primary colours among the RAM (102).This chromaticity data description light the variation of colourity from the start time of change color to the time.Under the situation of redness, its explanation is from the colourless variation to 100% redness of 0% redness.
Figure 12 has schematically expressed the color particular data that is stored among the RAM (102).This color particular data explanation changes from the colourity of the change color three primary colours zero hour.As what can see from this figure, the changing features of each primary colours is done differently wittingly.And this color particular data is such so that all turn back to 0% in the schedule time amount colourity of all primary colours later.
At step S503, n the chromaticity data and the tone particular data that are read into are utilized weighting summation.That is to say that the simple chroma data that increases causes such situation to take place, promptly be added to the total data that produces on the colourity ratio of tone particular data of these primary colours and count and surpass 100% by the ratio that the chromaticity data by a certain primary colours are presented.Thereby, average (a kind of weighting) of calculating these two data, and this on average is looked at as the colourity variation characteristic of these primary colours.The output that the ratio that is presented by the tone particular data of other primary colours is carved just at this moment.These are carried out in the frame unit, and are used to calculate the chroma data of the tone of determining those squares.The chroma data of calculating is output to video frame (S504).Described counter is incremented 1 (S505), and checks determine to handle the color (m) that whether has been performed to the last (S506).As surplus (S506 when not processed color is arranged; Be), repeating step S501 to S505, (S506 when all colours is all processed; Not), execution is returned.
When the colourity according to above-mentioned each color of processing was changed, the mixture ratio of three primary colours together changed with passage from time that begins of change color, and shows a wherein picture of the multiple variation of color of square.When the colourity of being indicated by the tone particular data after the past during an official hour all becomes 0% for all three primary colours, only there is colourity in square, to be reflected by the indication of chromaticity data.For example, if a square has been designated as redness, then change color begins in Dark grey, and process is by the shades of colour variation and finally be shown as primary colors red.Owing to, fine fade as its tone, so the player will never be fed up with when watching this beautiful background in a short time durations background (it is colourless before carving at this moment) and the consistent variation of the deletion of square.
(new function and enforcement 4: attack and select window treatments)
Figure 13 show explanation attack to select window treatments and with the S35 of step described in Fig. 2, the stopper that S36 is relevant with Sub7 produces the process flow diagram of processing.
As described in step S36 among Fig. 2, when the mark that wins by the deletion of square surpasses a predetermined value, will carry out this attack window treatments (Sub7).For example, this predetermined value can be three marks.
The accumulation of calculating in the step S35 of Fig. 2 in addition, is attacked goals for and is used in the attack window treatments.
Table 1 shows the score of attacking goals for
The square number of deletion Attack score value
????3 20 minutes
????6 40 minutes
????9 80 minutes
????12 120 minutes
As shown in table 1, square quantity that can be deleted in a moment is big more, and the attack goals for of acquisition is high more.Carve at this moment, multiplication factor that position with the interior deleted square of Game Zone matches and the goals for shown in the table 1 multiply each other, and its result is as the goals for that uses in attack.
So,, set up row number (#), as shown in Figure 14 for the position in the Game Zone is described.Table 2 shows and this row number each relevant factor.
Table 2
The row at deleted square place number Classification factor
????01-04 ????3×
????05-08 ????2×
????09-13 ????1×
According to table 2, capable number low more, and promptly square is placed the closer to the top of Figure 14, and the factor that is assigned to it is high more.This is because square is piled up and when handling the square be positioned at low row number, the time of distributing to manipulation seldom, make handle difficult more.In addition, the player who handles square in these positions of its Game Zone thinks that usually they are in a critical moment.What considered is if be the high factor of these set positions, then because can obtain high score by deletion with regard to these several row, can catch up from behind so be in the player of rough sledding, has increased the enjoyment of competition game.
And goals for can be set arbitrarily with the factor of distributing to every row, and need not with reference to above-mentioned table.
Step S700: when the step S36 among Fig. 2 is judged as being, show a pick list.Option is meant the process that the player can select.When a pick list was shown, this game process was ended.Here the option that relates to Fig. 3 310 shown in.
Figure 15 to 20 shows the example that pick list shows.One player can select a process by the cruciform cursor key on its control panel (2b) of oneself operating of operation from a plurality of options.An option process of being selected by the player is implemented by game processing equipment.
For example, " from top attack " be meant square from " above " fall into the processing of the other side player's Game Zone.。For example, if Game Zone shown in Fig. 3 C (302) is the other side player's a Game Zone, the process of then casting these squares is meant the processing of falling by the attack square of this process in the upper part of Game Zone (302).Similarly, " from following attack " is to instigate the quantity of square to increase so that " from following " upwards promotes the processing of the square in the other side player's Game Zone." from top defence " is meant which floor piles up the processing of square from top deletion in a player's oneself Game Zone.Similarly, " from following defence " be meant that in a player's oneself Game Zone which floor piles up the processing of square from following deletion.
Preservation in addition, " " being meant the processing that adds up the firm goals for that obtains and do not select a process immediately.The score that promptly can add up also is used in recreation next time.By the way, if the higher limit that has reached game settings in the accumulation score in this moment (promptly, when the scale of score shown in Fig. 3 (309) is full up), can add a process when selecting " preservation " with a convenient player, whether assess punishing, his score is cancelled and its mark turns back to 0.The option of 310 indications provides a player to select the example of " preservation " in Fig. 3.
And pick list shown in Figure 15 to 20 both can show in the indicated order also and can show in any order.
Figure 21 shows the example of rendering preferences table on screen.In goals for has reached the Game Zone of a fixed value (Game Zone that is illustrating on the figure left side), this pick list illustrates with menu bar form like this.
Step S701: the player watches each option, and the process of selecting it to like by the cross-shaped cursor key that operates on the control panel.
" time end " shown in the step S701 (f) was meant when a definite-time (for example, 10 seconds) past afterwards during the non-selected a certain option of player, the automatically performing of the process of selecting on the menu bar.This process is necessary for keeping recreation with a quick step.When " time end " takes place, can utilize a kind of structure that several scores (for example, three scores) are added on player's the mark.
Step S702: the process of selecting among the execution in step S701.For example, in Figure 21, if the player selects " from top attack ", then enforcement square as shown in figure 22 falls into the processing of the other side player's Game Zone (Game Zone of representing) on this figure right side from above.
In addition, when when step S701 selects " preservation ", store the mark of this moment.Deletion square and Show Options next time, the score of these storages is added to (accumulation) score at that time.Shown attack and defense intensity changes according to the mark of storage.Table 3 is listed the attack and defense grade of setting according to the mark of storage.
Table 3
The mark of storage Grade 1
????0 Show Options not
????01-15 Grade 1
????16-29 Grade 2
30 or more Grade 3
Grade is high more, the intensity of attack and defense strong more (deliver to the square number of the other side's Game Zone and player and can reflect violent intensity to a certain extent from the square number of its oneself Game Zone deletion).
Table 4 list for each option of selecting in the grade of describing in the table 3 in the above have how many squares assign to attack and in the defence operation how many squares of deletion.
Table 4
Grade From the top attack From the below attack Defend from the top Defend from the below
Grade 1 1 row 2 row 2 row 3 row
Grade
2 2 row 4 row 4 row 6 row
Grade
3 3 row 6 row 6 row 9 row
This table has shown the line number of square of the Game Zone that can deliver to the adversary when selecting " from the top attack " and " from the below attack " and the line number of the square that can delete from player's oneself Game Zone when selecting " from the top defence " and " from the below defence ".
In other words, the mark that the player had is many more, this player is many more by selecting " attack " can deliver to its adversary's the square of Game Zone, and the mark that he had is many more, and this player is by selecting " defence " can be many more from the square that its oneself Game Zone is deleted.
In addition, can not consider the top form setting grade relevant arbitrarily, with the square number that be used for attack or deletion relevant with each grade with mark.
In addition, can be not only changing attack strength according to mark as mentioned above, and also the mode that changes rendering preferences in the window is handled.
As a kind of variation of this embodiment, this game processing equipment also can constitute like this, promptly has 5 fens or more timesharing in the step S36 of Fig. 2, but player's Show Options table, and attack at any time or defence, and with whether to delete these squares irrelevant.
Preferably constitute this game processing equipment like this, promptly by operation control panel (2b) but on a regulation button Show Options table.If when operation during this button mark surpass a fixed value, this game processing equipment Show Options table, and with whether to delete square irrelevant.The player is determined whether just in time be attack constantly or do not prove and should defend, and operation control panel (2b) button, the Show Options table is also judged with it and to be selected attack or defence.
As mentioned above, because game processing equipment is constituted as according to this attack window treatments Show Options table, it can add new match link to recreation, allows the player to select the content of attack or defence operation by this link.In addition, by selecting " preservations " option, it can store mark up to reach one high-grade, and after this carry out attack, the tense atmosphere of the fact generation that two players experience can be changed suddenly by the match flow process in higher grade.
The whole operation of<recreation 〉
The actual content of a recreation has so far been described, but the following whole flow process that the recreation of using other new function of the present invention is described with Figure 23.
Necessary processing comprises the initialization of finishing each device and the game program data that transmits the fight riddle from subsystem (13) to RAM (102) among Figure 23.
Before the player begins to play games, a propaganda circulation of CPU (101) re-treatment (SS).In other words, repeat to show explanation and even one section how actual brief demonstration of playing games of promoter's logos, game name, game rule.When the player determined the recreation beginning by the input start button, the major part of recreation is handled and processing is switched to cancellation propaganda round-robin.
When handling the major part of recreation, determine game mode by the coin filled in and player's (S1) regulation one by one.Can select a kind of in two kinds of patterns at this, or the 1P that fights between Game Zone of being handled by above-mentioned player and the Game Zone by CPU (101) control is to cpu model (1P represents a player), or the 1P that fights mutually of two players is to the pattern of 2P.
Next, processing proceeds to the role (Sub1) who selects the player to use, role's picture that the player selects screen (Figure 27) to select them to like from the role, in the explanation that below model is selected to handle this is described that (when having only a player, CPU is that the other side's Game Zone is selected the role.)。
In addition,, as shown in Figure 23, when the recreation beginning, carry out the role and select to handle (Sub1), but when recreation continues, also can carry out role's selection in each level of recreation for present embodiment.
In case finish role's selection, only 1P to cpu model in (S2 is) show presentation screen (S7), and beginning is handled up to the game-level of paragraph explanation before this.
In case determined fight, and program handles from game-level and returns, 1P to cpu model in, count the score (S8) and determine that player wins or suffers defeat (S9) in recreation.When the player suffers defeat in recreation (S9 is), show game result and score, and show that the inquiry (S5) whether inquiry is proceeded to play (continues to be meant that this player challenges CPU and replays in this case.)。(S5 not), does not show game over, thereby the expression recreation finishes, and program is returned propaganda circulation (S6 → (1)) this moment when not continuing to play.As player (S9 when recreation is won; Not), determine the used time by the value of timer, according to the score of used this game-level of Time Calculation, with call in RAM, if this is not final level (S10; Deny), determine that the middle of interim demonstration before next stage demonstrated (demo) (S7).Be meant tempus intercalare picture displayed between the game-level in this alleged middle demonstration (demo), this display frame has the characteristic of certain story usually.In general, every grade of recreation is provided with three or more middle demonstrations, usually each tempus intercalare show different in the middle of demonstration, also exist in addition the role who shows in will each grade of recreation be designed to above-mentioned in the middle of the picture and the consistent situation of story that adopt in the demonstration.Sometimes, demonstration comprises part of a bigger story in the middle of each, also exists when a player wins in it leads to the journey of the final level of recreation, makes long story arrive the situation that ends up and make.
Describe as Figure 24, also there is the recreation that a plurality of stories can be launched by demonstration in the middle of making up every section in the past.For this method, when finishing a game-level, the content of operation that carries out according to the player in the story is selected game story subsequently.On the contrary, the game story that can show among this embodiment changes in accordance with regulations at interval.Therefore, how long (being player's level) changes the story that can see according to the one-level cost of handling recreation.Game story makes progress with the passage of time, and how to play games irrelevant with the player.
Then, (S10 when handled game-level is not the final level of being scheduled to; ), match does not proceed to next game-level (Sub2).When final level is won, during each grade of recreation (subtotal) of record and be stored in the fractional computation gross score of RAM, show final score and show to make story enter the final presentation screen (S11) of ending.When this process finished, program turned back to propaganda circulation (SS).
In addition, (1P is to 2P) (S2 when playing games with two player's patterns; Not), after determining that by the processing of game-level match (Sub2) and processing turn back to master routine, calculate and show score (S4) in the mode identical with player's pattern, and the inquiry (S5) that whether continues of processing as in the previous.Do not show presentation screen.In addition, in the inquiry that whether continues of each grade of recreation, but best pattern also may be that the player who at first wins two levels is the winner in three kinds of patterns.In this case, can preestablish the level counting number of counter so that each player is won, and a branch operation able to programme is so that the inquiry that whether continues is handled and do not carried out to program Resume Mission level after determining to compete, up to one of player two levels of winning.
<new function and enforcement 5: the role selects to handle (Sub1) (encouraging branch for the same role of Continuous Selection) 〉
The present invention relates to improvement when selecting above-mentioned role to implementing to carry out.
Figure 26 has described the flow process that the explanation role selects to handle (Sub1).This processing is only carried out when the recreation beginning usually, but for present embodiment, as what show in the flow process of describing among Figure 23, it is to begin and (Figure 23, S5 when selecting to continue in recreation; ) carry out.
Step S101: when specifying this to handle, select a role.Polytype role can be provided.As illustrated with reference to figure 3, each Game Zone distributes a role.These roles are not only as the background of Game Zone; These roles have characterized competition game.In other words, can change difficulty, the order difference that square is occurred according to the role.In addition, each role provides different message, and shows the content of these message on balloon, or message can be sent as speech by widely used speech synthesis technique.
Figure 27 has described example that the role selects screen display.Zone A0 is the menu that can see alternative role.Cross-shaped cursor key on player's operation control panel (2b).Can from regional A0, select a role of choosing temporarily according to the operation of this cursor key.In Figure 27, represent the role of choosing temporarily with solid line, dot not selected role.Role C1 is selected temporarily by player 1P, and role C2 is selected temporarily by player 2P.In case a player has selected him to wish the role who uses temporarily, then shut-down operation cross-shaped cursor key, and press selector button on the control panel (2b).Selected the role of the role of temporary choosing like this as next game-level.Any role that CPU (101) selects for any game-level in RAM (102) storage.
Step S102: regulation is selected frequency.CPU (101) selects record and the regulation role identical with the role who selects in step S101 beginning selecteed number of times up to the game-level of present processing from recreation with reference to the middle character stored of RAM (102).This selection frequency is designated as n.
Step S103: determine message to be shown according to the number of times that the role has been selected.For example, when selecting (n=1) role for the first time, show " I will fight bravely ".When same role selected twice or more times but when being less than five times (2≤n<5), show " trying again ".When selecting same role to surpass five times but being less than 10 times (5≤n<10), show " thank and often support me ".When same role selects 10 times or more times (10≤n) time, shows " I am not afraid of anything now ".In other words, suppose the trusting degree of a selecteed frequency representation of role, and the message content of design demonstration or sounding is to react this trust to this role.Message content and selection frequency range equally can be with believing that means change.
As shown in figure 27, when selecting a role, show its message at message hurdle A1 or A2.This message content will change according to the selected how many times of this role.In the figure, because player 1P selects same role's number of times different with player 2P, in corresponding role's message hurdle, show different message.
In case shown these message, handled proceeding to next game-level.
In addition, for present embodiment, message content is according to selecting frequency shift, but also can change role's appearance and do not change message.For example, along with the increase of selecting number of times, it is glaier that role's expression can become, and perhaps can change role's clothes.
In addition, also can select the difficulty of frequency shift recreation according to the role.For example, along with the increase of selecting number of times, can reduce the difficulty of recreation.
In addition, also can select frequency shift to distribute to the time limit of game-level according to the role.For example, the increase along with selecting number of times can prolong the time limit.
In addition, can be the same role of Continuous Selection according to whole recreation, or segmentation select different role to change role's message and appearance, recreation difficulty and time limit.For example,, may show to resemble " you are the traitor " such message, or role's expression may seem angry if different role is selected in whole recreation segmentation.
In addition,, select role to be shown background frame as riddle for this embodiment, but when this recreation be so-called when recreation of fighting, be not in background, to show a role, but the player selects screen to select him with direct operated role from the role.
<application/variation 〉
By using above-mentioned functions, the following example also is possible.
(implementing) based on the chain counting
By the square number of deletion is determined as Fig. 2 describes the flicker processing and the appearance of change color processing, can be but replace employing to the number count of " chain ".Resemble as shown in Figure 34, link is meant when the square that stacks when a pile satisfies rated condition, for example, when identical shaped square when vertical, level or diagonal line are lined up three delegation, this row square disappearance.The square that overlays deleted square top falls.As shown in figure 35, when a prescription piece that is designated as A drops to hurdle 3, arrange three circular squares, these circular squares are disappeared in vertical direction.The phenomenon that this square disappears, rearranged and cause other square to disappear in succession like this is called as " link ".The quantity of these chains can determine by the step S33 that describes among Fig. 2, and can be for example to use when four or the mode of more implementing flicker processing (Sub3) during multichain occurring.
In addition, when counting enforcement according to this chain, the color change of background square when during link, deleting delegation's square, the background color change process that the flow performing of describing according to Figure 36 illustrates with respect to the step S39 among Fig. 2 owing to hope.
In addition, when the above-mentioned flow implementation of describing according to Figure 36 is handled, next Shuo Ming background beat processing flow process as shown in figure 37.
(background beat processing)
The background that describes below is beated to handle also to can be used as and is resembled the background frame that the change color of describing with reference to figure 2 handles (S39) and handle.
Figure 28 has described the flow process that the explanation background is beated and handled.This flow process has been changed a part of processing illustrated in fig. 2.Yet for simplifying this explanation, game processing equipment is not sequentially to handle a plurality of Game Zones as described in Figure 2, but the prerequisite of implementing as its parallel processing, independently and each zone carry out processing concurrently at single Game Zone.If the enforcement parallel processing does not need the processing that illustrates among the S38 of Fig. 2 for example and the S40, this program checkout when carrying out, forwards the processing of next Game Zone to determine whether to carry out all processing in the Game Zone to.
According to above-mentioned prerequisite, to have handled after the step S34 among Fig. 2, program forwards the processing that shows among Figure 28 to.When carrying out square deletion processing in step S34, the difference of square quantity exists between the Game Zone of antagonism increases or reduces.Therefore, at first, the increase of square quantity or reduction (S400) in the more corresponding Game Zone.For example, the quantity that (Sub7) received square in the Game Zone of attack square during attack window treatments/stopper produced and handles just becomes, and the Game Zone that square link and the reduction of square quantity occur becomes negative.Even big (mega) link reduces the square in the Game Zone, when the big link in the Game Zone of antagonism increased the quantity of attack square, these quantity compensated mutually.
Determine scrolling direction (S401) by the increase of these square quantity or the difference of reduction.For example, when the square quantity in the Game Zone of right side increases, the scrolling direction to the right, when the square quantity in the Game Zone of left side increased, the scrolling direction was left.When the square quantity in the Game Zone of middle part increased, scrolling did not take place.In this embodiment, when link took place, this Game Zone showed scrolling, seems to beat with respect to background frame.Therefore, at first set the upwards initial velocity (S402) that is applied to Game Zone.In case set initial velocity, as shown in Figure 2, carry out the accumulated process (S36) of square deletion score, determine that whether mark surpasses predetermined value (S37) and last, when mark surpasses predetermined value, implements attack window treatments (Sub7).Figure 29 described background area (background) (BG) the background frame data and go up the relation between the window (W) of actual displayed at monitor (5).As shown in this Fig, background area (BG) provides the whole zone of background frame data.On the contrary, the zone in the background area of actual displayed on window (W) the expression display screen.Certainly, background area (BG) is greater than window (W).Because Game Zone (CA) is presented on the display screen, they are presented at window (W) inside.
Next, CPU (101) order provides control information to video square (11), and this control information regulation window (W) is with respect to the drafting position of background area (BG), scrolling Game Zone (CA) in background frame.In other words, when the deletion square, Game Zone (CA) is to move with the regulation elastomeric objects same way as that stands projectile motion.Therefore, the scrolling direction setting constant speed (S403) for being established.
Then, when the initial velocity of above-mentioned scrolling direction and permanent degree speed are applied to an elastomeric objects, suppose that acceleration of gravity affacts this elastomeric objects, and calculate the displacement (S404) of this elastomeric objects.This deformation trace is projectile motion.Window (W) is parallel with this track to be moved.In other words, the display position of CPU (101) output regulation background frame is corresponding with displacement and in the control information (S405) of this display position display background picture.Because elastomeric objects of hypothesis is flexible, whether determine this elastomeric objects because the result of above-mentioned displacement arrives the ground location (S406) of regulation, (S406 when determining that it has arrived ground location; Be), takeofing once more, and should form the track (S407) identical with the object that jumps than the preceding little initial velocity that once jumps.When above-mentioned finishing dealing with, the square that first round Game Zone processing end and program turn back among Fig. 2 generates processing (Fig. 2; S21).
Jump and handle if repeat this background, as shown in figure 30, just as the elastomeric objects such display window (W) that in the background frame of background area (BG), repeats to jump.(2 pairs 1 patterns)
Because the original form that adopts two player's fights of fight riddle, embodiments of the invention also imitate this mode, but also can consider to provide three Game Zones.When being in this situation, can consider to provide two players form cooperative relationship and with the form of CPU fight, or player cooperates the form with another player of attack with CPU.
Figure 31 to Figure 33 has described the cooperative relationship of exploitation this time.The player handles its corresponding game district separately, and all stoppers that produce in two Game Zones of cooperating with each other are delivered to the non cooperative game district.On the contrary, deliver to two Game Zones in addition by the stopper that the non cooperative game district produces, or send to the square of equal number, or between two players, divide total square number equally to each Game Zone.
1. the above embodiment of the present invention provides following advantage.
2. the segmentation (reach) that triumph announcement process is similar to a declaration and carries out in mahjong (mahjong) is declared, thereby can be exerted pressure to someone adversary.In addition, become invalid owing to handle when winning declaration, although make the declaration of winning, can not finish this recreation if make the player of this declaration, his situation may worsen suddenly, thereby provides beyond thought happy.
3. because the picture that the flicker processes and displays is glimmered when many link occurring can make its warning by another player of the competition game of oneself attraction like this, the attack square arrives.Can produce psychological pressure to another player like this, and make recreation more interesting.
4. because handling, change color helps during linking, showing exquisite picture that the player can not be fed up with to playing games.
5. owing to count the score, can use the piece formula riddle enforcement time authorization that falls of decline according to the square quantity that arrives last level required time rather than disappearance.
6. determine that mark can make it change the story that next will launch according to finishing the used time of one-level owing to change story, next difficult intelligence difficulty can be provided to the skilled player of a game-level of quick end, and for the beginner that only can finish one-level more slowly, next can provide to it and be easy to the intelligence difficulty.Can provide competition game corresponding to player's skill level like this.Each player can himself skill level enjoy recreation.
7. select to handle for the role, because no matter a game-level repeats how many times, the role shows that continuation changes, and playing method is very interesting, and the player can not be fed up with to playing games.
8. because background jump to be handled according to the increase of square or reduced mobile background frame, the player who is absorbed in its match still can understand the competition game of its oneself Game Zone and whether lead over its adversary, makes it can increase the tensity of recreation.
9. because the player can utilize initial setting to select arbitrarily a co-worker with its formation cooperative relationship from three Game Zones.It can for the following natural and graceful piece formula riddle increase that can only compete separately in the past form a team to compete recreational.
Industrial applicibility
According to the present invention, when being equivalent to win the operation signal of declaring by player's input handling a single Game Zone, showing a predetermined picture, and forbid continuing input operation signal to this Game Zone. Therefore, owing to can be similar to the segmentation declaration of adopting in the mahjong, it can be exerted pressure to its adversary. In addition, handle in when declaration of winning and to become invalidly, although make the declaration of winning, can not finish this game if make the player of this declaration, his situation may worsen suddenly, provides beyond thought happy.
According to the present invention, owing to calculate mark according to finishing institute's elapsed time since the first game-level to above-mentioned last game-level when in the end game-level finishes, it can provide the enjoyment of time authorization, and improves the stimulation of player to playing games.
According to the present invention, when the competition game in the Game Zone satisfies predetermined condition, change like this progress of playing in another Game Zone, thereby the enjoyment of fight game can be provided for the original game of playing separately, and improve the stimulation of player to playing games.
According to the present invention, when it determines that competition game has satisfied a predetermined condition, change like this mode of display background picture after each Game Zone, thereby how can make the player who is absorbed in its match understand match carries out, be whether competition game in its oneself the Game Zone leads over its adversary, can increase the tensity of game.
According to the present invention, when it determines that competition game has satisfied a predetermined condition, change like this colourity of every kind of primary colours in the background frame of relevant Game Zone according to the color change characteristic. Thereby exquisite picture disply can be provided, the player be looked be not fed up with. Therefore, can improve the stimulation of player self to playing games.
According to the present invention, owing to Show Options when satisfying a condition, can make the own predetermined processing content of player, thereby increase new enjoyment for playing.
According to the present invention, owing to select history to show by different way the role of each grade selection of game according to it, can cause player's interest, even so that they repeatedly play with one-level also this game is not fed up with.

Claims (29)

1. game processing equipment of handling a recreation according to player's operation signal;
This game processing equipment is characterised in that it is provided with treatment circuit, and this treatment circuit is handled described recreation according to the operation signal that the input media by player's operation provides, and is this recreation generation picture data; With
When the operation signal of the triumph declaration that is equivalent to a player from the input of described input media, described treatment circuit will be handled up to satisfied predetermined condition as invalid signals by the subsequent operation signal of this player's input.
2. game processing equipment of handling recreation, the level of recreation is repeated repeatedly according to operation signal;
This game processing equipment is characterised in that it is provided with treatment circuit, and this treatment circuit is handled described recreation according to the operation signal that the input media by player's operation provides, and is this recreation generation picture data; With
When whether the last level to recreation finishes to judge, and when determining that last level finishes, described treatment circuit calculates with initial level from recreation and begins up to the corresponding mark of described last level end institute's elapsed time, and to these minutes counting number as the score of whole recreation.
3. game processing equipment that shows a plurality of Game Zones is simultaneously handled recreation according to operation signal independently in Game Zone;
This game processing equipment is characterised in that, it is provided with treatment circuit, this treatment circuit is handled described recreation according to a plurality of operation signals of the operation signal that the input media that comprises by player's operation provides, and produces the picture data that is used to show described Game Zone;
The described treatment circuit of handling according to described a plurality of operation signals produces the picture data that is used to show at least three Game Zones;
Begin before the recreation, outside described a plurality of Game Zones, treatment circuit connects those Game Zones that will form cooperative relationship mutually each other; With
Whether satisfy a predetermined condition according to the result of manipulation in any Game Zone that forms cooperative relationship and change the processing of playing in the Game Zone that forms cooperative relationship not yet.
4. the game processing equipment of the recreation of the processes and displays display frame of in Game Zone and background area, arranging;
This game processing equipment is characterised in that, it is provided with treatment circuit, this treatment circuit the mode that the picture in the Game Zone of described recreation is superimposed upon on the background frame of irrespectively controlling with the picture of described Game Zone is provided with the operation signal that will provide according to the input media by player operation is produced picture signal, and described background frame is visible; With
Whether described treatment circuit satisfies a predetermined condition according to the result of manipulation in the Game Zone of handling based on described operation signal produces the picture data that changes described background frame.
5. game processing equipment according to claim 4, wherein said treatment circuit is handled recreation according to the separate operation signal that the operation signal that provides from described input media is provided a plurality of Game Zones; With
Whether produce the picture data that changes the method that is used for showing described background frame according to a Game Zone that wherein satisfies described condition based on the result of manipulation of described operation signal corresponding in described a plurality of Game Zones any one.
6. game processing equipment according to claim 4, wherein said treatment circuit changes described background frame display packing, so that described Game Zone imitates the movement locus of an elastomeric objects of beating repeatedly up and down on the ground with respect to the movement locus of described background frame.
7. game processing equipment according to claim 4, wherein said treatment circuit change described background frame display packing, so that according to the color that whether satisfies the described background frame of described condition changing based on the result of manipulation of described operation.
8. game processing equipment according to claim 7, wherein said treatment circuit changes described background frame display packing according to the color change feature of the tonal variation processing of predesignating for the multiple primary colours of determining picture tone with according to the coefficient that is the colourity regulation of every kind of described primary colours; With
According to the tone characteristics data of representing a kind of change color feature of single primary colours colourity from the change color start time up to the change color concluding time, colourless with according to when change color begins, the tone particular data that changes the different colours variation characteristic that reaches every kind of primary colours colourity of a kind of monochromatic specification when change color finishes once more through different colourity is determined the change color feature of every kind of described primary colours colourity.
9. game processing equipment that shows a plurality of Game Zones is simultaneously handled recreation according to operation signal independently in Game Zone;
This game processing equipment is characterised in that, it is provided with treatment circuit, this treatment circuit is handled described recreation according to a plurality of operation signals of the operation signal that the input media that comprises by player's operation provides, and produces the picture data that is used to show described Game Zone; With
Described treatment circuit produces and is used for showing the picture data that can whether be satisfied a plurality of options of one or more predetermined conditions selections by the operator according to the Game Zone player's who handles based on described operation signal result of manipulation.
10. game processing equipment according to claim 9, wherein said treatment circuit is preserved a plurality of described condition of determining according to the processing of recreation in advance, according to whether the game processing in one of described Game Zone satisfies in a plurality of described conditions any one distributes mark, and produces the picture data that shows a plurality of options according to described score mark.
11. game processing equipment that square is disappeared;
This game processing equipment is characterised in that it is provided with treatment circuit, and this treatment circuit is handled described recreation according to the operation signal that the input media by player's operation provides, and is this recreation generation picture data; With
Described treatment circuit is determined score according to the position that described square disappears.
12. a game processing equipment of handling recreation, the level of recreation is repeated repeatedly according to operation signal;
This game processing equipment is characterised in that it is provided with treatment circuit, and this treatment circuit is handled described recreation according to the operation signal that the input media by player's operation provides, and is this recreation generation picture data;
When described level began, described treatment circuit was selected the role corresponding with this game-level from multiple character types; With
When new one-level is selected a new role, described treatment circuit is according to the processing that changes described level before this with the selected how many times of a role of the same type of described role.
13. game processing equipment according to claim 12, wherein said treatment circuit change the difficulty of recreation according to described role.
14. game processing equipment that a plurality of players fight;
This game processing equipment is characterised in that it is provided with treatment circuit, and this treatment circuit is handled described recreation according to a plurality of operation signals that a plurality of input medias by player's operation provide, and is this recreation generation picture data; With
When according to the operation signal that provides from one of described input media when the player of an antagonism launches strikes, described treatment circuit produces the picture data of warning described attack to the player who resists leading off an attack before.
15. game processing method of handling a recreation according to player's operation signal;
This game processing method is characterised in that it comprises: when the operation signal of the triumph declaration that is equivalent to a player from the input of input media, make the subsequent operation invalidating signal by this player's input, up to the step that reaches a predetermined condition.
16. a game processing method of handling recreation, the level of recreation is repeated repeatedly according to operation signal;
This game processing method is characterised in that it comprises: last grade of step that whether finishes judging recreation; With
When it has determined that described last level finishes, calculate with initial level and begin up to the corresponding mark of described last level end institute's elapsed time from recreation, and to these minutes counting number as the step of whole recreation score.
17. a game processing method that shows a plurality of Game Zones simultaneously, independently operation signal processing recreation of basis in Game Zone;
This game processing method is characterised in that and comprises: before the recreation beginning, and outside a plurality of Game Zones of handling according to a plurality of operation signals, the step that those Game Zones that will form cooperative relationship are mutually connected each other;
Generation is used to show the step of the picture data of at least three described Game Zones; With
Whether satisfy a predetermined condition adds variation to the processing in non cooperative game district step according to the result of manipulation in any one Game Zone that forms cooperative relationship.
18. a processing is provided with the game processing method of the recreation of the display frame of arranging in Game Zone and background area;
This game processing method is characterised in that and comprises: produce picture data so that the Game Zone that processing is played according to operation signal is superimposed upon on the background frame of irrespectively controlling with the picture of described Game Zone, and make the visible step of described background frame; With
Whether satisfy the step that a predetermined condition changes described background frame according to the result of manipulation in the Game Zone of handling based on described operation signal.
19. game processing method according to claim 18 wherein produces picture data so that the visible step of described background frame is for wherein handle the step of a plurality of described Game Zone generation picture data of recreation according to separate operation signal; With
Whether the Game Zone that the step that changes described background frame satisfies described condition according to wherein result of manipulation produces the picture data that changes the method that is used for showing described background frame corresponding in described a plurality of Game Zones any one.
20. game processing method according to claim 18, the step that wherein changes described background frame are to change described background frame so that described Game Zone imitates the step of the movement locus of an elastomeric objects of beating repeatedly up and down on the ground with respect to the movement locus of described background frame.
21. game processing method according to claim 18, the step that wherein changes described background frame are the steps that whether satisfies the described background frame color of described condition changing according to the result of described manipulation.
22. game processing method according to claim 21, the change of wherein said background frame color is meant according to the change color feature of handling for the predefined tonal variation of the multiple primary colours of determining picture tone with according to the coefficient that is the colourity regulation of every kind of described primary colours and changes described background frame display packing; With
According to representing a kind of tone particular data of change color feature of single primary colours colourity up to the change color concluding time, with the change color feature of determining every kind of described primary colours colourity according to colourless, the tone particular data that change the different colours variation characteristic that when change color finishes, reaches every kind of primary colours colourity of a kind of monochromatic specification once more through different colourities when change color begins from the change color start time.
23. a game processing method that shows a plurality of Game Zones simultaneously, recreation is according to operation signal progress independently in Game Zone;
This game processing method is characterised in that and comprises: produce and to be used for showing the step that can whether be satisfied the picture data of a plurality of options that one or more predetermined conditions select by the operator according to the Game Zone player's who handles based on described operation signal result of manipulation.
24. game processing method according to claim 23 is characterized in that a plurality of described conditions are predetermined according to the processing of recreation; With
Described option is provided, and according to whether the game processing in one of described Game Zone satisfies in described a plurality of condition any one distributes mark, and produces the step of the picture data that shows a plurality of options according to described score mark.
25. game processing method that square is disappeared;
This game processing method is characterised in that and comprises: the operation signal that provides according to the input media by player operation is handled the step of a recreation; With
Determine the step of score according to the position of described square disappearance.
26. a game processing method of handling recreation, the level of recreation is repeated repeatedly according to operation signal;
This game processing method is characterised in that and comprises: when described level begins, select the role's corresponding with this game-level step from multiple character types; With
When new one-level is selected a new role, according to the processing that changes described level before this with the selected how many times of a role of the same type of described role.
27. game processing method according to claim 26, the step that wherein changes the game-level processing changes the difficulty of recreation according to described role.
28. game processing method that a plurality of players fight;
This game processing method is characterised in that and comprises: a plurality of operation signals that provide according to a plurality of input medias by player operation are handled the step of described recreation; With
When according to the operation signal that provides from one of described input media when the player of an antagonism launches strikes, warn the step of described attack the player of the forward direction antagonism of leading off an attack.
29. machine-readable recording medium, record is used for carrying out on computers the program according to the game processing method of claim 15 to 28.
CN97117047A 1996-10-09 1997-10-09 Game processor, game processing method and recording medium Pending CN1178952A (en)

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Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP96268978 1996-10-09
JP97002463 1997-01-09
CN97117047A CN1178952A (en) 1996-10-09 1997-10-09 Game processor, game processing method and recording medium

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CN1178952A true CN1178952A (en) 1998-04-15

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Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN106937873A (en) * 2017-04-28 2017-07-11 中国科学院心理研究所 A kind of angry aggressiveness based on crystal methamphetamine addict is excited and appraisal procedure
CN107073335A (en) * 2015-10-26 2017-08-18 世嘉飒美创意股份有限公司 Games system and method for displaying image
CN113769396A (en) * 2021-09-28 2021-12-10 腾讯科技(深圳)有限公司 Interactive processing method, device, equipment, medium and program product for virtual scene

Cited By (5)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN107073335A (en) * 2015-10-26 2017-08-18 世嘉飒美创意股份有限公司 Games system and method for displaying image
US10709963B2 (en) 2015-10-26 2020-07-14 Sega Sammy Creation Inc. Game system and image display method
CN106937873A (en) * 2017-04-28 2017-07-11 中国科学院心理研究所 A kind of angry aggressiveness based on crystal methamphetamine addict is excited and appraisal procedure
CN113769396A (en) * 2021-09-28 2021-12-10 腾讯科技(深圳)有限公司 Interactive processing method, device, equipment, medium and program product for virtual scene
CN113769396B (en) * 2021-09-28 2023-07-25 腾讯科技(深圳)有限公司 Interactive processing method, device, equipment, medium and program product of virtual scene

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