CN117479985A - 计算机程序、用于该计算机程序的游戏系统和控制方法 - Google Patents
计算机程序、用于该计算机程序的游戏系统和控制方法 Download PDFInfo
- Publication number
- CN117479985A CN117479985A CN202280042438.9A CN202280042438A CN117479985A CN 117479985 A CN117479985 A CN 117479985A CN 202280042438 A CN202280042438 A CN 202280042438A CN 117479985 A CN117479985 A CN 117479985A
- Authority
- CN
- China
- Prior art keywords
- user
- game
- character
- action
- movement
- Prior art date
- Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
- Pending
Links
Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/20—Input arrangements for video game devices
- A63F13/23—Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/40—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
- A63F13/42—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
- A63F13/422—Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/812—Ball games, e.g. soccer or baseball
Landscapes
- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Human Computer Interaction (AREA)
- User Interface Of Digital Computer (AREA)
- Processing Or Creating Images (AREA)
Applications Claiming Priority (3)
| Application Number | Priority Date | Filing Date | Title |
|---|---|---|---|
| JP2021-101538 | 2021-06-18 | ||
| JP2021101538A JP7080524B1 (ja) | 2021-06-18 | 2021-06-18 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
| PCT/JP2022/018152 WO2022264681A1 (ja) | 2021-06-18 | 2022-04-19 | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 |
Publications (1)
| Publication Number | Publication Date |
|---|---|
| CN117479985A true CN117479985A (zh) | 2024-01-30 |
Family
ID=81892178
Family Applications (1)
| Application Number | Title | Priority Date | Filing Date |
|---|---|---|---|
| CN202280042438.9A Pending CN117479985A (zh) | 2021-06-18 | 2022-04-19 | 计算机程序、用于该计算机程序的游戏系统和控制方法 |
Country Status (4)
| Country | Link |
|---|---|
| JP (3) | JP7080524B1 (https=) |
| KR (1) | KR102880607B1 (https=) |
| CN (1) | CN117479985A (https=) |
| WO (1) | WO2022264681A1 (https=) |
Families Citing this family (1)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP7762923B1 (ja) * | 2024-08-30 | 2025-11-04 | 株式会社レベルファイブ | ゲームプログラム、ゲーム処理方法、情報処理装置 |
Family Cites Families (6)
| Publication number | Priority date | Publication date | Assignee | Title |
|---|---|---|---|---|
| JP3145064B2 (ja) * | 1996-08-21 | 2001-03-12 | コナミ株式会社 | ビデオゲーム機及びビデオゲームプログラムを記録した媒体 |
| JP4199140B2 (ja) * | 2004-02-19 | 2008-12-17 | 株式会社バンダイナムコゲームス | プログラム、情報記憶媒体及びゲーム装置 |
| JP5731461B2 (ja) * | 2012-09-28 | 2015-06-10 | 株式会社コナミデジタルエンタテインメント | ゲーム装置及びプログラム |
| JP6192366B2 (ja) * | 2013-06-04 | 2017-09-06 | 任天堂株式会社 | 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム |
| JP5469276B1 (ja) * | 2013-10-10 | 2014-04-16 | 株式会社 ディー・エヌ・エー | マニュアルモードとオートモードとの間で切替可能なゲームを提供するゲームシステム、ゲームプログラム及びゲーム提供方法 |
| JP6081635B1 (ja) * | 2016-03-08 | 2017-02-15 | 株式会社コロプラ | ゲーム制御方法、および、ゲームプログラム |
-
2021
- 2021-06-18 JP JP2021101538A patent/JP7080524B1/ja active Active
-
2022
- 2022-04-19 CN CN202280042438.9A patent/CN117479985A/zh active Pending
- 2022-04-19 KR KR1020237035414A patent/KR102880607B1/ko active Active
- 2022-04-19 WO PCT/JP2022/018152 patent/WO2022264681A1/ja not_active Ceased
- 2022-05-16 JP JP2022080057A patent/JP7749225B2/ja active Active
-
2025
- 2025-09-12 JP JP2025152518A patent/JP2025178306A/ja active Pending
Also Published As
| Publication number | Publication date |
|---|---|
| JP2023001039A (ja) | 2023-01-04 |
| JP2025178306A (ja) | 2025-12-05 |
| KR20230158075A (ko) | 2023-11-17 |
| WO2022264681A1 (ja) | 2022-12-22 |
| JP7080524B1 (ja) | 2022-06-06 |
| JP2023000608A (ja) | 2023-01-04 |
| KR102880607B1 (ko) | 2025-11-04 |
| JP7749225B2 (ja) | 2025-10-06 |
Similar Documents
| Publication | Publication Date | Title |
|---|---|---|
| US11452937B2 (en) | Computer-readable recording medium, game apparatus, and game execution method | |
| CN116099195B (zh) | 一种游戏的显示控制方法、装置、电子设备及存储介质 | |
| CN115025494B (zh) | 一种游戏中的控制方法、装置、电子设备及存储介质 | |
| WO2022142622A1 (zh) | 虚拟对象互动模式的选择方法、装置、设备、介质及产品 | |
| JP4137139B2 (ja) | ビデオゲーム処理装置、およびビデオゲーム処理プログラム | |
| JP2026063268A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| JP2025178306A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| JP2025123400A (ja) | コンピュータプログラム、それに用いるゲームシステム、及び制御方法 | |
| WO2025161998A1 (zh) | 一种游戏互动方法、装置、计算机设备及存储介质 | |
| US12076644B2 (en) | Computer-readable recording medium, game apparatus, and game execution method | |
| US12458883B2 (en) | Game processing method and recording medium | |
| CN116407828B (zh) | 一种游戏中的信息处理方法、装置、电子设备及存储介质 | |
| CN116421968A (zh) | 虚拟角色控制方法、装置、电子设备和存储介质 | |
| JP7644869B1 (ja) | 情報処理システム、情報処理方法、及びプログラム | |
| JP2025146883A (ja) | ゲームプログラム、ゲームシステムおよびゲーム制御方法 | |
| CN116764192A (zh) | 虚拟角色的控制方法、装置、电子设备和可读存储介质 | |
| CN121338351A (zh) | 游戏交互控制方法、装置和电子设备 | |
| JP2007296109A (ja) | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム | |
| JP2007296107A (ja) | ビデオゲーム処理装置、ビデオゲーム処理方法、およびビデオゲーム処理プログラム |
Legal Events
| Date | Code | Title | Description |
|---|---|---|---|
| PB01 | Publication | ||
| PB01 | Publication | ||
| SE01 | Entry into force of request for substantive examination | ||
| SE01 | Entry into force of request for substantive examination |