CN117479985A - 计算机程序、用于该计算机程序的游戏系统和控制方法 - Google Patents

计算机程序、用于该计算机程序的游戏系统和控制方法 Download PDF

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Publication number
CN117479985A
CN117479985A CN202280042438.9A CN202280042438A CN117479985A CN 117479985 A CN117479985 A CN 117479985A CN 202280042438 A CN202280042438 A CN 202280042438A CN 117479985 A CN117479985 A CN 117479985A
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CN
China
Prior art keywords
user
game
character
action
movement
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202280042438.9A
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English (en)
Chinese (zh)
Inventor
土谷晋
中村真喜
尾岛正敏
熊川晋太郎
小林昭太
山下晓
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Konami Digital Entertainment Co Ltd
Original Assignee
Konami Digital Entertainment Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Konami Digital Entertainment Co Ltd filed Critical Konami Digital Entertainment Co Ltd
Publication of CN117479985A publication Critical patent/CN117479985A/zh
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/23Input arrangements for video game devices for interfacing with the game device, e.g. specific interfaces between game controller and console
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle
    • A63F13/422Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle automatically for the purpose of assisting the player, e.g. automatic braking in a driving game
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/812Ball games, e.g. soccer or baseball

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • User Interface Of Digital Computer (AREA)
  • Processing Or Creating Images (AREA)
CN202280042438.9A 2021-06-18 2022-04-19 计算机程序、用于该计算机程序的游戏系统和控制方法 Pending CN117479985A (zh)

Applications Claiming Priority (3)

Application Number Priority Date Filing Date Title
JP2021-101538 2021-06-18
JP2021101538A JP7080524B1 (ja) 2021-06-18 2021-06-18 コンピュータプログラム、それに用いるゲームシステム、及び制御方法
PCT/JP2022/018152 WO2022264681A1 (ja) 2021-06-18 2022-04-19 コンピュータプログラム、それに用いるゲームシステム、及び制御方法

Publications (1)

Publication Number Publication Date
CN117479985A true CN117479985A (zh) 2024-01-30

Family

ID=81892178

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202280042438.9A Pending CN117479985A (zh) 2021-06-18 2022-04-19 计算机程序、用于该计算机程序的游戏系统和控制方法

Country Status (4)

Country Link
JP (3) JP7080524B1 (https=)
KR (1) KR102880607B1 (https=)
CN (1) CN117479985A (https=)
WO (1) WO2022264681A1 (https=)

Families Citing this family (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP7762923B1 (ja) * 2024-08-30 2025-11-04 株式会社レベルファイブ ゲームプログラム、ゲーム処理方法、情報処理装置

Family Cites Families (6)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
JP3145064B2 (ja) * 1996-08-21 2001-03-12 コナミ株式会社 ビデオゲーム機及びビデオゲームプログラムを記録した媒体
JP4199140B2 (ja) * 2004-02-19 2008-12-17 株式会社バンダイナムコゲームス プログラム、情報記憶媒体及びゲーム装置
JP5731461B2 (ja) * 2012-09-28 2015-06-10 株式会社コナミデジタルエンタテインメント ゲーム装置及びプログラム
JP6192366B2 (ja) * 2013-06-04 2017-09-06 任天堂株式会社 情報処理プログラム、情報処理装置の制御方法、情報処理装置および情報処理システム
JP5469276B1 (ja) * 2013-10-10 2014-04-16 株式会社 ディー・エヌ・エー マニュアルモードとオートモードとの間で切替可能なゲームを提供するゲームシステム、ゲームプログラム及びゲーム提供方法
JP6081635B1 (ja) * 2016-03-08 2017-02-15 株式会社コロプラ ゲーム制御方法、および、ゲームプログラム

Also Published As

Publication number Publication date
JP2023001039A (ja) 2023-01-04
JP2025178306A (ja) 2025-12-05
KR20230158075A (ko) 2023-11-17
WO2022264681A1 (ja) 2022-12-22
JP7080524B1 (ja) 2022-06-06
JP2023000608A (ja) 2023-01-04
KR102880607B1 (ko) 2025-11-04
JP7749225B2 (ja) 2025-10-06

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