CN117282093A - Game paddle, control method thereof, master control terminal and AR game assembly - Google Patents

Game paddle, control method thereof, master control terminal and AR game assembly Download PDF

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Publication number
CN117282093A
CN117282093A CN202311310989.1A CN202311310989A CN117282093A CN 117282093 A CN117282093 A CN 117282093A CN 202311310989 A CN202311310989 A CN 202311310989A CN 117282093 A CN117282093 A CN 117282093A
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China
Prior art keywords
game
value
game handle
handle
state
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Granted
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CN202311310989.1A
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Chinese (zh)
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CN117282093B (en
Inventor
汪谦益
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Dongguan Sanyi Electronic Technology Co ltd
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Dongguan Sanyi Electronic Technology Co ltd
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Priority to CN202311310989.1A priority Critical patent/CN117282093B/en
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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/24Constructional details thereof, e.g. game controllers with detachable joystick handles
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/20Input arrangements for video game devices
    • A63F13/21Input arrangements for video game devices characterised by their sensors, purposes or types
    • A63F13/218Input arrangements for video game devices characterised by their sensors, purposes or types using pressure sensors, e.g. generating a signal proportional to the pressure applied by the player

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Pinball Game Machines (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a control method of a game handle, a main control terminal and an AR game component, wherein the control method of the game handle comprises the following steps: when a limb of a user approaches the game handle, a distance sensing device arranged in the game handle records a first numerical value; judging whether the first numerical value meets a first starting condition or not; if not, judging whether the game handle enters a state to be started or not under a second judging condition; if yes, controlling the game handle to enter a state to be started; when the limbs of the user contact the game handle, a pressure sensing device arranged in the game handle records a second numerical value; judging whether the second value meets a second starting condition or not; if yes, controlling the game handle to enter an open state; if not, the game handle does not enter the open state.

Description

Game paddle, control method thereof, master control terminal and AR game assembly
Technical Field
The invention relates to the technical field of gamepads, in particular to a gamepad, a control method thereof, a master control terminal and an AR game component.
Background
Along with the improvement of the living standard of people, the traditional game is increasingly developed to the direction of refinement and intelligence, and a game handle is used as a core link of the whole control game, is a link of the most direct interaction with hands, and is also the most direct action point of the hand control game. Therefore, in the whole game process, if the user wants to handle other things from the state of holding the handle or the game state from the state of handling other things, the user needs to press the pause button or the continue button first, so that the operation link is increased, and inconvenience is brought to the user. Therefore, in the related art, a sensor is added to the holding part of the handle, when a user stretches his hand to approach the handle, the handle is opened, and the hands are separated from the handle and the handle is closed by the sensor, so that the switch operation is not needed.
It can be seen that, based on the handle with the wireless connection mode, how to avoid the erroneous touch connection of the handle during daily use is a problem to be solved.
Disclosure of Invention
The problem to be solved by the invention is how to avoid the false touch connection of the handle in daily use based on the handle with a wireless connection mode.
In order to solve the above problems, the present invention provides a control method of a game handle, comprising: when a limb of a user approaches the game handle, a distance sensing device arranged in the game handle records a first numerical value; judging whether the first numerical value meets a first starting condition or not; if not, judging whether the game handle enters a state to be started or not under a second judging condition; if yes, controlling the game handle to enter a state to be started; when the limbs of the user contact the game handle, a pressure sensing device arranged in the game handle records a second numerical value; judging whether the second value meets a second starting condition or not; if yes, controlling the game handle to enter an open state; if not, the game handle does not enter the open state.
Compared with the prior art, the scheme can achieve the following effects: when the user's limbs are close to the game handle, the first numerical value recorded by the distance sensor is continuously changed, if the value of the first numerical value meets the first opening condition, the game handle enters the to-be-opened state at the moment, but the game handle is not in the opening state and cannot be connected with equipment such as a host computer and the like, the handle is only in the ready state, but only when the user touches the handle, the pressure of the handle taken by the user is recorded by the pressure sensor, the pressure value is recorded as the second numerical value, the value of the second numerical value also continuously changes along with the holding power of the user, when the holding power of the user taken by the game handle at the moment reaches the second opening condition, the holding power of the handle in the daily use state is met, the handle can enter the opening state, and if the holding power of the handle in the daily use state cannot be met, for example, the handle is only slightly taken to move, the game handle cannot enter the opening state and only stays in the to-be-opened state, and therefore the handle in the embodiment is prevented from being mistakenly touched by the distance sensor.
Judging whether the game handle enters a state to be started under a second judging condition, wherein the method comprises the following steps: detecting and judging whether the limb of the user enters a first range; if not, the game handle does not enter a state to be started; if yes, recording a first duration time through a first timer arranged in the game handle; judging whether the first duration meets a third starting condition or not; if yes, controlling the game handle to enter a state to be started; if not, the game handle does not enter the state to be started.
Compared with the prior art, the effect that this scheme can reach: if the first duration time does not meet the third opening condition, the user may happen that the arm or the limb part moves to the first range, i.e. the limb of the user immediately withdraws even if entering the first range, and then the condition that the gamepad is opened to be opened is not met.
Wherein, judging whether the first numerical value meets the first opening condition comprises: judging whether the first value is smaller than a first distance; judging whether the second value meets the second starting condition comprises the following steps: judging whether the second value is larger than or equal to the first pressure value; judging whether the first duration meets the third starting condition comprises the following steps: whether the first duration is greater than or equal to a first time value is determined.
Compared with the prior art, the effect that this scheme can reach: the accuracy of the control method of the game handle in the embodiment is improved.
Wherein, game paddle includes first end portion of gripping and second end portion of gripping, and first end portion of gripping is provided with first pressure sensor, and second end portion of gripping is provided with second pressure sensor, and wherein, the second numerical value includes: a first end pressure value measured by a first pressure sensor; a second end pressure value measured by a second pressure sensor; the difference value between the first end pressure value and the second end pressure value is recorded as a pressure deviation value, and if the pressure deviation value is greater than or equal to a set deviation value, the game handle is controlled to enter a state to be opened; if the pressure deviation value is smaller than the set deviation value, the game handle is controlled to maintain an original state.
Compared with the prior art, the effect that this scheme can reach: avoiding the misoperation of the gamepad caused by the fact that a user holds the gamepad by one hand.
Wherein, the former state includes: an open state of the game handle and a closed state of the game handle.
Compared with the prior art, the effect that this scheme can reach: the game handle is ensured to be opened and closed.
Wherein, the control method further comprises: when a contact sensor arranged on the game handle touches an article; the control game handle is switched from the open state to the closed state.
Compared with the prior art, the effect that this scheme can reach: the game handle can be conveniently and quickly closed.
Wherein, provide a game paddle, game paddle is suitable for the control method of any one of the above-mentioned embodiments, and game paddle includes: the shell body is provided with control system subassembly in the shell body, and the shell body includes: the first end holding part and the second end holding part are arranged opposite to each other; the shoulder key is arranged on the shell body and is electrically connected with the control system component; the first rocker and the second rocker are arranged on the shell body, the first rocker is electrically connected with the control system component, and the second rocker is electrically connected with the control system component.
Compared with the prior art, the effect that this scheme can reach: the handle in this embodiment can implement the control method of any one of the above embodiments, so the game handle in this embodiment has the beneficial effects of any one of the above embodiments, and will not be described herein.
Wherein, first end gripping portion is the same with second end gripping portion structure, and first end gripping portion includes: the holding top and the holding tail are movably connected through a telescopic rod.
Compared with the prior art, the effect that this scheme can reach: through the connection of telescopic link for grasp the top and grasp the afterbody and can carry out the flexible of certain length, thereby be convenient for the game paddle in this embodiment adapt to more different palm user crowds of size.
Wherein, provide a master control terminal, master control terminal includes: a memory; a processor, a game handle control program stored on the memory and executed by the processor, the game handle control program, when executed by the processor, implementing the game handle control method as in any of the above embodiments.
Compared with the prior art, the effect that this scheme can reach: the master control terminal in this embodiment is used to control the game handle to execute the control method in the above embodiment, so the master control terminal in this embodiment has the beneficial effects of any one of the above embodiments, and will not be described herein.
Wherein, provide an AR game subassembly, include: a game host; the gamepad of any one of the above embodiments.
Compared with the prior art, the effect that this scheme can reach: the AR game component in this embodiment has the gamepad in the above embodiment, so the AR game component in this embodiment has the beneficial effects of the gamepad described above and can adapt to more different usage groups.
Drawings
FIG. 1 is a flow chart of the steps of a method of controlling a game handle in some embodiments;
FIG. 2 is a schematic view of the structure of a game handle;
FIG. 3 is another schematic structural view of a game handle in some embodiments;
reference numerals illustrate:
1. a game handle; 2. a housing body; 3. shoulder keys; 4. a first rocker; 5. a second rocker; 6. a first key; 7. a second key; 8. a first grip end; 81. a grip top; 82. a grip tail; 9. a second grip end; 10. a first directional key; 20. a second direction key; 30. a telescopic rod.
Detailed Description
The invention is described in further detail below with reference to the accompanying drawings:
embodiment one:
referring to fig. 1, the present embodiment provides a control method of a game handle, including: step S10, when a limb of a user approaches a game handle, a distance sensing device arranged in the game handle records a first numerical value; step S20 is then carried out to judge whether the first value meets the first starting condition; if not, the step S21 is carried out to judge whether the game handle enters a state to be started under a second judging condition; if yes, entering step S22 to control the game handle to enter a state to be started; after entering a state to be started, when a user limb contacts the game handle, step S30 records a second numerical value by a pressure sensing device arranged in the game handle; step S40, judging whether the second value meets a second starting condition; if yes, the step S41 is entered to control the gamepad to enter an open state; if not, the process proceeds to step S42, where the game handle is not turned on.
Before the handle is formally started, the handle is in a state to be started, the state to be started is similar to a standby dormant state, the game handle can be conveniently and quickly connected with a host and other devices, the handle enters the starting state, and good user experience is given to a user.
When a user takes a game handle, a certain taking action is usually provided, the user needs to get close to the handle, the handle can be taken, wherein the limb comprises but not limited to a finger part of the user's arm palm or a sole part, further, a distance sensor is arranged in the game handle, when the user approaches the game handle, a first value recorded by the distance sensor is continuously changed, if the value of the first value meets a first opening condition, the game handle enters a to-be-opened state at the moment, but the game handle is not in an opened state and cannot be connected with equipment such as a host computer, the handle is only in a ready state, the pressure of the user taking the handle is recorded only when the user touches the handle, the pressure value is recorded as a second value, and the value of the second value is continuously changed along with the holding strength of the user.
Judging whether the game handle enters a state to be opened or not under a second judging condition, including: detecting and judging whether the limb of the user enters a first range; if not, the game handle does not enter a state to be started; if yes, recording a first duration time through a first timer arranged in the game handle; judging whether the first duration meets a third starting condition or not; if yes, controlling the game handle to enter a state to be started; if not, the game handle does not enter the state to be started.
The first value of the distance generated if the user limb moves is specifically described, if the first value fails to meet the first opening condition, then it is determined whether the user limb enters the first range, where the first range is a set value, and according to different use conditions, the first range is set by the user, for example, the first range is preferably set to be 6 cm to 14 cm, when the user limb enters the range 6 cm to 14 cm from the game handle, the distance sensor transmits a signal to a first timer set in the game handle, the first timer records the residence time of the user limb in the first range, that is, the first duration, if the first duration meets the third opening condition, then it indicates that the user has a handle, then the game handle enters the to-be-opened state, and if the first duration fails to meet the third opening condition, it indicates that the user may happen that the arm or the limb moves to the first range, that is the user limb enters the first range, that the user limb does not immediately leave the first range, and then the to-be-opened condition is not met. Wherein the first range may be a closed interval.
Specifically, the determining whether the first value meets the first opening condition includes: judging whether the first value is smaller than a first distance; judging whether the second value meets the second starting condition comprises the following steps: judging whether the second value is larger than the first pressure value or not, or judging whether the second value is larger than or equal to the first pressure value or not; judging whether the first duration meets the third starting condition comprises the following steps: whether the first duration is greater than a first time value or whether the first duration is greater than or equal to the first time value is determined.
The first distance is a set value, the same first pressure value is a set value, the first time value is a set value, and the first time value can be set by a user according to different use requirements of different use scenes. The first opening condition is met only when the first value is smaller than the first distance, the second opening condition is met only when the second value is larger than or equal to the first pressure value, and the second opening condition is met only when the second value is larger than the first pressure value under the condition of self setting of a user. When the first duration is greater than or equal to the first time value, the third opening condition is satisfied, and under the condition that the user sets the third opening condition by himself, the third opening condition may be satisfied when the first duration is greater than the first time value only.
It should be noted that, in general, the grip strength used by the user in daily use of the handle is equal, and the positive and negative errors do not exceed 5 newtons, so that the grip strength used by the user when the user takes the handle to play a game is different from that when the user merely lightly takes the handle to move, and in general, the grip strength of about 30 to 40 newtons may be required for normal use of the human body holding the handle, and it should be noted that these values are only a rough reference, and the actual grip strength requirement may be different depending on factors such as the weight, shape, friction force of the actual game handle. Furthermore, the grip strength of different people may vary, and these values are only estimates of the general situation.
Further, the game paddle includes first end portion of gripping and second end portion of gripping, and first end portion of gripping is provided with first pressure sensor, and second end portion of gripping is provided with second pressure sensor, and wherein, the second numerical value includes: a first end pressure value measured by a first pressure sensor; a second end pressure value measured by a second pressure sensor; the difference value between the first end pressure value and the second end pressure value is recorded as a pressure deviation value, and if the pressure deviation value is greater than or equal to a set deviation value, the game handle is controlled to enter a state to be opened; if the pressure deviation value is smaller than the set deviation value, the game handle is controlled to maintain an original state.
It should be noted that, two holding portions are usually disposed in the game handle, where the two holding portions are disposed opposite to each other, so that in this embodiment, the first holding portion is used for holding the left hand of the user, while the second holding portion is used for holding the right hand of the user, so that the user needs to coordinate with the left hand and the right hand to take the handle for use under the condition of normal use of the handle, and if the user only places the handle in a place instead of using the handle, only needs to take one of the first holding portion or the second holding portion, so that the game handle can be lifted for movement, so that, in terms of distribution of holding force, for example, when the user only holds the first holding portion of the game handle, the first end pressure value may reach 17 newtons according to different holding forces of different users, and the second end pressure value is 0 at this moment, the pressure deviation value reaches 17 newtons, and the setting deviation value is a preset value, and can be set in the embodiment of 10 when the game handle is set up to be opened according to the actual use condition of the user, so that the deviation value is set to be large in the setting the starting state; meanwhile, it should be noted that, the game handle in this embodiment achieves the open state only when the first end pressure value and the second end pressure value are both greater than or equal to the first pressure value, so when the user normally uses the game handle, the pressure deviation value of the first end pressure value and the second end pressure value is smaller than the set deviation value, and therefore, the game handle maintains the original state at this time, wherein the original state includes: an open state of the game handle and a closed state of the game handle. Similarly, when the game handle is in the closed state, the first end pressure value is 0 as well as the second end pressure value, so that the pressure deviation value is smaller than the set deviation value at the moment, and the handle is kept in the closed state.
Further, the first pressure sensor is disposed in a plurality of distributed ways in the first end holding portion, and the second pressure sensor is disposed in a plurality of distributed ways in the second end holding portion, so that the first end pressure value is denoted as P when the first end pressure value and the second end pressure value are calculated and measured, and the calculation modes used are identical 1 P is then 1 =[k 1 X 1 +k 2 (X 2 +X 3 +X 4 +X 5 )]X 2, where k 1 And k is equal to 2 Weight parameter, k is the same because of different hand force conditions of different users 1 And k is equal to 2 The weight parameters can be set by the user according to the actual use condition, wherein in the embodiment, generally, k 1 Set to 0.6, k 2 Set to 0.4, X 1 The first end is held for the middle palm belly part of the palmPressure applied by the part X 2 、X 3 、X 4 、X 5 The pressure applied by the index finger, middle finger, ring finger and little finger to the first end holding part respectively is 20N, X is the pressure applied by palm and abdomen to the first end holding part 1 Recorded as 20N, the pressure applied by the four fingers to the first end holding part is 10N, X 2 +X 3 +X 4 +X 5 The value of (2) is recorded as 10N, and P is obtained by substitution calculation 1 The second end pressure value was 32 newtons. Furthermore, by applying the method for calculating the first end pressure value and the second end pressure value in the embodiment, the accuracy of the obtained first end pressure value and second end pressure value can be improved, so that detection errors are reduced.
Further, the control method further comprises: when a contact sensor arranged on the game handle touches an article; the control game handle is switched from the open state to the closed state. The control method shows how the gamepad is easy to enter the closing state from the opening state, namely, how the gamepad is easy to close. Specifically, be located the back of game paddle and be provided with touch sensor, and touch sensor is provided with a plurality of, touch sensor sets up in the position that user's hand touched when holding the game paddle, namely be different from pressure sensor's position, in this embodiment, touch sensor is provided with four, four sensor settings set up respectively in the first end portion of holding of game paddle, second end portion of holding and the shoulder key department of relative setting, if and only when a plurality of touch sensors all touch the article, in this embodiment, preferably four, for example article such as desk, the control system who sets up in the game paddle just will control the game paddle and get into the state of closing, thereby can effectively avoid single touch sensor touching thereby lead to the game paddle mistake to touch and close.
Further, whether the game handle is placed on an article or not is detected through a contact sensor arranged in the game handle, so that whether the game handle is required to be converted from an open state to a closed state is judged, and the game handle further comprises: the contact sensors are arranged in the game handle, the contact sensors can be arranged at multiple points in the game handle, such as the middle plate of the back shell in the game handle, and when the game handle is placed on the surface of an article, the number of the contact sensors in practice is detected in real time so as to judge whether the actual number of the contact reaches the preset number of the contact; if the actual contact quantity of the contact sensor does not reach the preset contact quantity; the control gamepad keeps an open state; if the actual contact quantity of the contact sensor reaches the preset contact quantity; the control gamepad is brought from an open state to a closed state. It should be noted that the preset contact number can be set according to the actual use condition of the user.
Further, in some special use cases, only the contact of the contact sensor is used to determine whether the user continues to use the game handle, so the present embodiment provides an algorithm, which combines the pressure sensor and the distance sensor, so as to reduce the error of determining whether the user decides to continue to use the game handle, so as to improve the detection accuracy. Wherein the method comprises the steps of
In the present embodiment, the mass of the game pad is preferably 0.3kg, and a is preferably 0.3kg i The weights of the contact sensors on different points are represented, n is the number of the contact sensors, the weight of the contact sensors can be set automatically, and preferably, the weight of the contact sensors on each point is consistent in the embodiment, namely, the weight is set to be 1, h min Then it indicates the minimum value of a certain contact sensor from the object, h max Then it indicates the maximum value of a certain contact sensor from the object, h j And h i Are all the distance values from the contact sensor to the object, wherein when the game handle is directly placed on the shelf in parallel by a user, h max At this time equal to h min At the same time the first end pressure value P 1 And 0, substituting to calculate K to be equal to 4, and under the operation environment, namely when the value of K is smaller than or equal to 4, the game handle enters a closed state and simultaneouslyIf the game handle is placed on the plane of the desktop at this time, then h min And h max At this time, the values of K obtained by substitution are all 0, and the calculated value is 3, and at the same time, the game handle is controlled to enter a closed state.
Specifically, when the game handle is obliquely placed on the support, four contact sensors are preferably arranged in the embodiment, and the distances from the table top among the four sensors are respectively h 1 =0.3 meters, h 2 =0.32 meters, h 3 =0.4 meters and h 4 =0.42 meters, then correspond to, h min Then is 0.3, h max Then 0.42 is substituted into the calculated K to be 3.8, which is still smaller than the reference value 4, so that even if the game handle is obliquely placed on the bracket, the control system controls the game handle to enter the closed state.
Embodiment two:
referring to fig. 2 to 3, in the present embodiment, there is provided a game paddle 1, the game paddle 1 being adapted to the control method according to any one of the above embodiments, the game paddle 1 including: the shell body 2 is provided with control system subassembly in the shell body 2, and the shell body 2 includes: the first end holding part and the second end holding part are arranged opposite to each other; the shoulder key 3 is arranged on the shell body 2, and the shoulder key 3 is electrically connected with the control system component; the first rocker 4 and the second rocker 5 are arranged on the shell body 2, the first rocker 4 is electrically connected with the control system component, and the second rocker 5 is electrically connected with the control system component.
Further, the surface of the casing body 2 of the game handle 1 in this embodiment is further provided with a first key 6 and a second key 7, the first key 6 is a return key, so that the content displayed on the display screen by the host system returns, the second key 7 is a menu key, the setting menu can be opened to set options, and likewise, the game handle 1 is further provided with a first direction member and a second direction member, the first direction member can assist in controlling the selection of the options in the menu, and the second direction member is provided with a A, B, X, Y four-key for selecting and determining each option in the menu and assisting in selecting various options in the game.
The first end portion of gripping is the same as the second end portion of gripping structure, and the first end portion of gripping includes: the grip top 81 and the grip tail 82 are movably connected by the telescopic rod 30.
Wherein, through the connection of telescopic link 30 for grip top 81 and grip afterbody 82 can carry out the flexible of certain length, thereby be convenient for the gamepad 1 in this embodiment be adapted to more different palm size's user crowd.
Further, this embodiment provides a master control terminal, the master control terminal includes: a memory; a processor, a game handle 1 control program stored on the memory and executed by the processor, the game handle 1 control program, when executed by the processor, implementing the game handle 1 control method as in any of the above embodiments.
Further, the present embodiment provides an AR game component, including: a game host; the game paddle 1 according to any one of the above embodiments.
Although the present invention is disclosed above, the present invention is not limited thereto. Various changes and modifications may be made by one skilled in the art without departing from the spirit and scope of the invention, and the scope of the invention should be assessed accordingly to that of the appended claims.

Claims (10)

1. A control method of a game handle, comprising:
when a limb of a user approaches the game handle, a distance sensing device arranged in the game handle records a first numerical value;
judging whether the first numerical value meets a first starting condition or not;
if not, judging whether the game handle enters the state to be started or not under a second judging condition;
if yes, controlling the game handle to enter a state to be started;
when the user limb contacts the game handle, a pressure sensing device arranged in the game handle records a second numerical value;
judging whether the second value meets a second starting condition or not;
if yes, controlling the game handle to enter an open state;
if not, the game handle does not enter an open state;
judging whether the game handle enters the state to be started or not under a second judging condition comprises the following steps:
detecting and judging whether the limb of the user enters a first range;
if not, the game handle does not enter the state to be started;
if yes, recording a first duration time through a first timer arranged in the game handle;
judging whether the first duration meets a third starting condition or not;
if yes, controlling the game handle to enter the state to be started;
if not, the game handle does not enter the state to be started.
2. The method for controlling a game pad according to claim 1, wherein,
the judging whether the first numerical value meets a first starting condition comprises the following steps:
judging whether the first value is smaller than a first distance;
the judging whether the second value meets a second starting condition comprises the following steps:
judging whether the second value is larger than or equal to the first pressure value;
the determining whether the first duration meets a third starting condition includes:
and judging whether the first duration is greater than or equal to the first time value.
3. The method for controlling a game pad according to claim 1, wherein,
the game handle comprises a first end holding part and a second end holding part, wherein the first end holding part is provided with a first pressure sensor, and the second end holding part is provided with a second pressure sensor;
wherein the second value comprises:
a first end pressure value measured by the first pressure sensor;
a second end pressure value measured by the second pressure sensor;
wherein the difference between the first end pressure value and the second end pressure value is noted as a pressure offset value;
if the pressure deviation value is greater than or equal to a set deviation value;
controlling the game handle to enter the state to be opened;
if the pressure deviation value is smaller than the set deviation value;
the gamepad is controlled to maintain an original state.
4. A method of controlling a gamepad as claimed in claim 3, wherein the raw state comprises:
the open state of the gamepad, the closed state of the gamepad.
5. The method for controlling a game paddle according to claim 3, wherein a touch sensor is further provided in the game paddle,
wherein the control method further comprises:
the user changes from using the game handle state to not using the game handle state;
the user places the game handle on any article;
when the game handle touches an article;
detecting whether the game handle is placed on an article or not through a contact sensor arranged in the game handle;
if yes, judging that the current is positive;
controlling the game handle to enter a closing state from the opening state;
if not, judging that the method is not;
the gamepad is controlled to maintain an open state or a state to be opened.
6. The method for controlling a game pad according to claim 5, wherein,
the said contact sensor that detects through being equipped with in the said game paddle detects the game paddle and places on the article, still include:
a plurality of contact sensors are arranged in the game handle;
when the gamepad is placed on the surface of the article;
detecting whether the number of contacts performed in a plurality of contact sensors in practice reaches a preset contact number or not;
if the actual contact quantity of the contact sensor does not reach the preset contact quantity;
controlling the gamepad to maintain the open state;
if the actual contact quantity of the contact sensor reaches the preset contact quantity;
the gamepad is controlled to enter the closed state from the open state.
7. The control method of a game pad according to claim 5, characterized in that the control method further comprises:
combining the pressure sensor, the distance sensor and the contact sensor to determine whether the user continues to use the game handle;
wherein,
k is a judgment value, m is the mass of the game handle, and P 1 For a first end pressure value, a i Representing the weight of the contact sensors on different points, n is the number of the contact sensors, and h min Then representA minimum value of a certain contact sensor from the object, h max Then it indicates the maximum value of a certain contact sensor from the object, h j And h i The distance values from the contact sensor to the object are all;
comparing the calculated value of K with a base reference value;
and if the value of K is larger than the reference value, controlling the game handle not to enter a closing state.
And if the value of K is smaller than or equal to the basic reference value, controlling the game handle to enter the closed state.
8. A game paddle, wherein the game paddle is adapted with the control method according to any one of claims 1 to 7, the game paddle comprising:
the shell body, be provided with control system subassembly in the shell body, just the shell body includes: the first end holding part and the second end holding part are arranged opposite to each other;
the shoulder key is arranged on the shell body and is electrically connected with the control system component;
the first rocker and the second rocker are arranged on the shell body, the first rocker is electrically connected with the control system component, and the second rocker is electrically connected with the control system component;
wherein, first end gripping portion with second end gripping portion structure is the same, first end gripping portion includes:
the holding top and the holding tail are movably connected through a telescopic rod.
9. A master terminal, the master terminal comprising:
a memory;
a processor, a game paddle control program stored on the memory and executed by the processor, which when executed by the processor, implements the game paddle control method of any one of claims 1-6.
10. An AR game assembly, comprising:
a game host;
a gamepad as claimed in any one of claims 7 to 8.
CN202311310989.1A 2023-10-10 2023-10-10 Game paddle, control method thereof, master control terminal and AR game assembly Active CN117282093B (en)

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JPH06339572A (en) * 1993-05-31 1994-12-13 Sophia Co Ltd Game machine
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