CN117241048A - Live broadcast interaction method and device and electronic equipment - Google Patents

Live broadcast interaction method and device and electronic equipment Download PDF

Info

Publication number
CN117241048A
CN117241048A CN202310944806.5A CN202310944806A CN117241048A CN 117241048 A CN117241048 A CN 117241048A CN 202310944806 A CN202310944806 A CN 202310944806A CN 117241048 A CN117241048 A CN 117241048A
Authority
CN
China
Prior art keywords
game
information
target
anchor
scene
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310944806.5A
Other languages
Chinese (zh)
Inventor
陈泽宇
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Guangzhou Boguan Information Technology Co Ltd
Original Assignee
Guangzhou Boguan Information Technology Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Guangzhou Boguan Information Technology Co Ltd filed Critical Guangzhou Boguan Information Technology Co Ltd
Priority to CN202310944806.5A priority Critical patent/CN117241048A/en
Publication of CN117241048A publication Critical patent/CN117241048A/en
Pending legal-status Critical Current

Links

Landscapes

  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides a live broadcast interaction method, a live broadcast interaction device and an electronic device, wherein a game scene picture of a target game is displayed at a main broadcasting client side, and bullet screen information is displayed; determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information so as to display a game operation guiding identifier in a game scene; for instructing execution of a specified game operation. In the method, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game by analyzing the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and the interaction effect of the anchor and the audience are improved.

Description

Live broadcast interaction method and device and electronic equipment
Technical Field
The disclosure relates to the technical field of computers, and in particular relates to a live broadcast interaction method, a live broadcast interaction device and electronic equipment.
Background
In the current live game broadcast, a host typically interacts with a spectator, who can communicate with the host by sending a barrage, and can also communicate with one or more spectators in voice by way of a communication. In some live games, the presenter is typically required to ask the spectators some questions, which typically provide the presenter with various information in the form of a bullet screen to guide the presenter's game progress. However, in this interaction manner, the audience cannot always provide accurate information to the anchor, resulting in poor live effect of the anchor and poor interaction effect between the anchor and the audience.
Disclosure of Invention
Accordingly, an object of the present disclosure is to provide a live interaction method, apparatus, and electronic device, which determine alternative barrage information matched with anchor voice information from various barrage information sent by an audience, and display a game operation guiding identifier in a game scene of a live target game by analyzing the alternative barrage information, so as to guide the anchor to perform a corresponding game operation, so that the audience can effectively provide accurate information to the anchor to improve the live effect and the interaction effect between the anchor and the audience.
In a first aspect, an embodiment of the present disclosure provides a live interaction method, where the method includes: displaying a game scene picture of the target game on the anchor client and displaying bullet screen information from the audience client; wherein, the game scene picture is provided by the game client of the target game; acquiring anchor voice information through an anchor client, determining alternative barrage information matched with the anchor voice information from barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client side so as to control the game client side to display a game operation guiding identifier in a game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In a second aspect, an embodiment of the present disclosure provides a live interaction method, where the method includes: receiving game operation guiding information from a host client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information; displaying a game operation guiding identifier in a game scene based on the game operation guiding information; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In a third aspect, an embodiment of the present disclosure provides a live interaction device, including: the bullet screen display module is used for displaying game scene pictures of the target game on the anchor client side and displaying bullet screen information from the audience client side; wherein, the game scene picture is provided by the game client of the target game; the bullet screen updating module is used for acquiring the anchor voice information through the anchor client, determining alternative bullet screen information matched with the anchor voice information from the bullet screen information and updating the display style of the alternative bullet screen information; the information sending module is used for determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client side so as to control the game client side to display a game operation guiding identifier in a game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In a fourth aspect, an embodiment of the present disclosure provides a live interaction device, including: the information receiving module is used for receiving game operation guiding information from the anchor client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information; the identification display module is used for controlling the display of the game operation guiding identification in the game scene based on the game operation guiding information; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In a fifth aspect, embodiments of the present disclosure provide an electronic device, including a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the live interaction method of any one of the first or second aspects.
In a sixth aspect, embodiments of the present disclosure provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the live interaction method of any one of the first or second aspects.
The embodiment of the disclosure brings the following beneficial effects:
the present disclosure provides a live broadcast interaction method, a live broadcast interaction device and an electronic device, wherein a game scene picture of a target game is displayed at a main broadcasting client side, and bullet screen information is displayed; determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information so as to display a game operation guiding identifier in a game scene; for instructing execution of a specified game operation. In the method, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game by analyzing the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and the interaction effect of the anchor and the audience are improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, and in part will be apparent from the description, or may be learned by practice of the disclosure. The objectives and other advantages of the disclosure will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a flowchart of a live interaction method provided in an embodiment of the present disclosure;
fig. 2 is a flowchart of another live interaction method provided in an embodiment of the present disclosure;
fig. 3 is a schematic diagram of a live broadcast picture according to an embodiment of the present disclosure;
Fig. 4 is a schematic diagram of another live view provided in an embodiment of the present disclosure;
fig. 5 is a schematic diagram of another live view provided in an embodiment of the present disclosure;
fig. 6 is a schematic diagram of another live view provided in an embodiment of the present disclosure;
fig. 7 is a schematic diagram of another live view provided in an embodiment of the present disclosure;
fig. 8 is a schematic structural diagram of a live interaction device according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of another live interaction device according to an embodiment of the present disclosure;
fig. 10 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person skilled in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
In the current live game broadcast, a host typically interacts with a spectator, who can communicate with the host by sending a barrage, and can also communicate with one or more spectators in voice by way of a communication. In some live games, the presenter is typically required to ask the spectators some questions, which typically provide the presenter with various information in the form of a bullet screen to guide the presenter's game progress. However, in this interaction manner, the audience cannot always provide accurate information to the anchor, resulting in poor live effect of the anchor and poor interaction effect between the anchor and the audience. Based on the above, the method, the device and the electronic equipment for live broadcast interaction provided by the embodiment of the disclosure can be applied to devices such as mobile phones, computers, notebooks, computers and servers.
For the understanding of the present embodiment, first, a live interaction method disclosed in the embodiments of the present disclosure will be described in detail, where the method may be applied to a hosting client, i.e. a live hosting client, and may also be applied to a live server, as shown in fig. 1, and the method includes the following steps:
step S102, displaying a game scene picture of a target game on a main broadcasting client and displaying bullet screen information from a spectator client; wherein, the game scene picture is provided by the game client of the target game;
the above-mentioned anchor client is usually a live broadcast anchor client, and a graphical user interface may be provided by the terminal device, where the game scene picture of the target game is displayed on the graphical user interface, where the game scene picture is a game picture of the target game that is currently being live broadcast by the anchor, and of course, the graphical user interface may further include an anchor window for displaying the anchor picture. When the anchor client receives the barrage information sent by the audience client for the anchor content, the barrage information is displayed on the anchor client, which may be that the barrage information is displayed at the display position of the game scene picture (the display priority of the barrage information is greater than the display priority of the game scene picture), or the barrage information is displayed in the designated area of the anchor picture (such as the left lower corner area of the anchor picture), or the graphic user interface may further include a barrage window, in which the barrage information is displayed. The barrage information is usually text information, but can also be voice information.
When the method is concretely implemented, a host logs in a live account at a host client (also called a live client) to establish connection between the host client and a live server, after the host logs in the live account, a first game account and the live account can be bound at the host client so as to enable the host client to communicate with the game client, so that the host client can live a target game which is logged in by the first game account and provided by the game client, namely, after the host logs in the target game through the first game account, a game picture of the target game can be displayed in a live interface of the host client, and the host can select a game role in the target game to determine the game role as a controlled virtual role controlled by the first game account. The first game account may be a login account of a target game, and the target game may be any game.
Step S104, acquiring the anchor voice information through the anchor client, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information;
the anchor will typically interact with the spectator while the game is live, asking questions such as where is the backpack? What is the virtual character of the prop called where? Can go to where to repair the car? Etc. The above-mentioned alternative barrage information matching with the anchor voice information typically includes part of the text information in the anchor voice information, such as knapsack on your right back, knapsack on second hillside, virtual character of selling prop called red cap on mountain top, repair shop repair car which can go to first street 123 number, etc. The display style of the updated alternative barrage information may be to highlight or flash the alternative barrage information, or to underline the alternative barrage information, etc.
Specifically, the microphone can be identified by the anchor client to convert the anchor voice information into text information, meanwhile, bullet screen information sent by the audience client is monitored, when the anchor voice information is identified to be included in the bullet screen information, the bullet screen information can be judged to be the guiding information of interaction of the audience for the anchor, then the bullet screen information is determined to be the alternative information, and finally the display style of the alternative bullet screen information is updated, so that the aim of reminding the anchor of the current triggerable state of the alternative bullet screen information is achieved.
Step S106, determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client to control the game client to display a game operation guiding identifier in a game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The target barrage information can be determined by a host aiming at the selected operation of the target barrage information in the displayed alternative barrage information, or the target barrage information can be determined by a host client or a live broadcast server automatically and randomly from the alternative barrage information, or the target barrage information is determined according to the matching degree with the host voice information. The game operation guiding information generally includes description information about scene positions, virtual articles or virtual characters in a game scene of the target game in the target barrage information, and may also include specific positions of the scene positions, the virtual articles or the virtual characters, and the like, and may also include relative positions of the specific positions with respect to the virtual characters controlled by the host player.
After the game operation guiding information is generated by the anchor client, the game operation guiding information is sent to the game client, a game operation guiding identifier is generated by the game client based on the game operation guiding information, and the game operation guiding identifier is displayed in a game scene. The game operation guiding identifier can be a position identifier, a direction identifier, a path identifier and the like, and aims to guide a host to execute corresponding game operations. For example, a circular logo is displayed at a target location of a game map of a game scene (typically displayed in a designated area of the game scene screen) to mark the target location to inform the host where the location needs to be. For another example, the direction of the virtual character or virtual prop or the designated position is marked on the game scene picture to inform the host that the virtual character or virtual prop and the direction of the designated position need to be found, so that the host can conveniently control the controlled virtual character to move to the designated position.
The embodiment of the disclosure provides a live broadcast interaction method, which comprises the steps of displaying a game scene picture of a target game at a main broadcasting client and displaying bullet screen information; determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information so as to display a game operation guiding identifier in a game scene; for instructing execution of a specified game operation. In the method, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game by analyzing the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and the interaction effect of the anchor and the audience are improved.
The step of obtaining the anchor voice information through the anchor client, determining the alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information, which is a possible implementation mode:
acquiring anchor voice information through an anchor client, and acquiring preset information of a target game from a game client; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is asking for help to the audience, and determining alternative barrage information matched with the anchor voice information from barrage information; controlling the preparation selection barrage information to be displayed in a designated display mode; wherein the designated display style is for: indicating that the alternate barrage information is triggerable.
The preset information is preset, and generally refers to some specific game nouns in the target game, and generally the preset information at least includes: scene location, virtual items, and virtual characters within a game scene of a target game; specifically, if the anchor voice information includes one or more of a scene position, a virtual object and a virtual character in a game scene of the target game, and the anchor voice information has a query semantic, it is determined that the anchor is seeking help to the audience, and the anchor is prepared and the selected barrage information is displayed in a designated display style, wherein the designated display style may be a highlight display style, a flashing display style, a wire frame display style, or the like.
In actual implementation, the voice recognition is required to be performed on the anchor voice information to obtain text information, then whether the text information comprises one or more of a scene position, a virtual object and a virtual character in a game scene of the target game is determined, if so, the semantics of the anchor voice information are analyzed, and if the semantics of inquiry occur, such as the inquiry position and the like, the anchor is judged to be seeking help to the audience.
The step of determining target barrage information from the candidate barrage information and generating game operation guiding information based on the target barrage information may be implemented as follows:
determining designated game content about a target game included in target bullet screen information in response to a selected operation for the target bullet screen information in the candidate bullet screen information; wherein, the appointed game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; game operation guidance information is generated based on the specified game content.
Specifically, the host may click on the alternative barrage information, determine the click on the selected alternative barrage information as target barrage information, split and analyze the content in the target barrage information, first determine the designated game content about the target game included in the target barrage information, and further determine that the target barrage information includes direction information about the designated game content. Finally, game operation guidance information is generated based on the specified game content, and thus the generated game operation guidance information generally includes the specified game content, and the specific direction of the specified game content.
The step of generating game operation guiding information based on the specified game content, as described above, may be one possible implementation: determining position information of the specified game content relative to the controlled virtual object, and determining the specified game content and the position information as game operation guiding information; the controlled virtual object is a virtual object controlled by the anchor.
Specifically, if the target barrage information includes position information on the specified game content of the target game, the position information of the specified game content with respect to the controlled virtual object may be determined directly from the target barrage information. If the target barrage information does not include position information about the designated game content of the target game, the position information of the designated game content with respect to the controlled virtual object may be determined according to the game scene of the target game. Finally, the designated game content and the position information are determined as game operation guiding information.
The embodiment of the disclosure provides another live interaction method, which can be applied to a game client or a game server, as shown in fig. 2, and includes the following steps:
step S202, receiving game operation guiding information from a host client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information;
Step S204, based on the game operation guiding information, displaying a game operation guiding mark on a game scene picture; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In the mode, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game through analysis of the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and interaction effect of the anchor and the audience are improved.
The step of displaying a game operation guiding identifier in the game scene based on the game operation guiding information, and one possible implementation mode is as follows: and displaying a game operation guiding identifier in the game scene picture and/or the game map of the game scene based on the game operation guiding information.
Specifically, based on the game operation guidance information, a game operation guidance identification is displayed in the game scene screen and the game map of the game scene. Or, based on the game operation guidance information, displaying a game operation guidance identification in the game scene screen or the game map of the game scene.
In some embodiments, a map location displaying the game operation guide identifier may be determined in a game map of the game scene according to the game operation guide information, the map location displaying the game operation guide identifier; a scene location in the game scene screen at which the game operation guide identifier is displayed may also be determined, the scene location displaying the game operation guide identifier. The game operation guiding identifier can be a position identifier, a direction identifier, a path identifier and the like, and aims to guide a host to execute corresponding game operations. For example, a circular logo is displayed at a target location of a game map of a game scene (typically displayed in a designated area of the game scene screen) to mark the target location to inform the host where the location needs to be. For another example, the direction of the virtual character or virtual prop or the designated position is marked on the game scene picture to inform the host that the virtual character or virtual prop and the direction of the designated position need to be found, so that the host can conveniently control the controlled virtual character to move to the designated position.
If the anchor asks "where is the virtual prop? The "target barrage information" virtual prop is right behind your. At this time, the direction identification for the virtual prop is displayed in the game scene. Such as displaying a directional indicator pointing directly behind the controlled virtual character in the vicinity of the controlled virtual character in the game scene.
If the host asks "who is the virtual character of the prop" where "the target barrage information is" the virtual character of the prop is called a small red cap, on the mountain top ". At this time, the position and direction identifications for the virtual character are displayed in the game scene. For example, the position of the small red cap is determined in the game map, the position mark is displayed at the position, and the direction mark pointing to the mountain top is displayed in the vicinity of the controlled virtual character in the game scene.
The game operation guide information includes: the target barrage information includes specified game content about the target game and position information of the specified game content relative to the controlled virtual character in a game scene of the target game;
the step of controlling the display of the game operation guidance identifier in the game scene screen based on the game operation guidance information, and one possible implementation manner is as follows:
judging whether the appointed game content is in the game scene picture or not to obtain a judging result; displaying a game operation guide identifier in a game scene picture according to the judging result; the game operation guiding identification comprises: location identification and/or direction identification; wherein the location identifier is used to indicate the location of the specified game content and the direction identifier is used to indicate the direction of the specified game content relative to the controlled virtual character.
The above specified game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; the controlled virtual object is a virtual object controlled by the anchor.
Specifically, the identification style of the game operation guiding identification can be determined according to whether the specified game content is in the game scene picture, if the specified game content is in the game scene picture, the position identification can be directly displayed at the specified game content, or the position identification can be displayed at the position or role corresponding to the specified game content in the game scene picture. If the designated game content is not within the game scene screen, a direction identification may be displayed at the designated game content to direct the host to the designated game content by the direction identification.
One possible implementation is: if the specified game content is in the game scene picture, determining a first scene position where the specified game content is located in the game scene picture, and displaying the position identification at the first scene position; or determining the virtual character corresponding to the specified game content in the game scene picture, and displaying the position identification on the virtual character corresponding to the specified game content.
And if the designated game content is not in the game scene picture, determining the direction information of the designated game content relative to the controlled virtual character in the game scene according to the position information, and displaying a direction identifier matched with the direction information in the game scene picture.
Illustratively, the above specified game content is a first scene position, as shown in fig. 3, including the controlled virtual character in the game scene screen, where the first scene position (e.g., black dots in fig. 3) is located within the field of view of the controlled virtual character, and the position identifier (e.g., arrow identifier in fig. 3) is displayed directly at the first scene position.
Illustratively, the above specified game content is a specified virtual character (or virtual article), as shown in fig. 4, including a controlled virtual character and a specified virtual character in a game scene screen, where the specified virtual character is located within a visual field of the controlled virtual character, and at this time, a position identifier (as indicated by an arrow in fig. 4) is displayed directly on top of the head of the specified virtual character. It should be noted that, the movement of the designated virtual character is that the location identifier will follow the movement of the designated virtual character.
Illustratively, the above specified game content is a second scene position, as shown in fig. 5, where a controlled virtual character is included in a game scene screen, and the second scene position is not within the visual field of the controlled virtual character, and at this time, direction information of the specified game content relative to the controlled virtual character is determined in the game scene, such as being located at the right front of the controlled virtual character, and a direction identifier (such as an arrow identifier pointing to the right front in fig. 5) that matches the right front is displayed in the game scene screen.
The step of displaying a game operation guiding identifier in a game map of the game scene based on the game operation guiding information, which is one possible implementation manner:
determining a second scene position where the specified game content is located in a game map of the game scene, and displaying the position identifier at the second scene position; the game map comprises character identifiers of virtual characters; or determining a role identifier corresponding to the specified game content on the game map, and displaying the position identifier on the role identifier. Specifically, the position mark and the direction mark are displayed in the game scene according to the specified game content and the position information, or the position mark or the direction mark is displayed in the game scene according to the specified game content and the position information. The direction identification can be an arrow identification or a path identification.
If the anchor asks "where next should go? The target barrage information is 'next step to remove the pavilion and change props'. At this time, a position mark for the pavilion is displayed in the game map of the game scene. For example, a position corresponding to the pavilion is determined on the game map, and a position mark is displayed at the position. By way of example, as shown in fig. 6, a circular identifier containing designated game content (tibetan pavilion) is generated on a game map, and a host is guided to go, so that a method that a spectator can quickly view in a game after clicking by sending a barrage can be realized, and interaction can be realized.
Illustratively, as shown in FIG. 7, the game map includes character identifications of three virtual characters; including the character identification of the controlled virtual character of the anchor control (e.g., triangle identification in fig. 7) and the character identification of the virtual character of the non-anchor control (e.g., square identification in fig. 7). If the designated game content is a fixed position or the designated game content is located at the fixed position, determining a target position where the designated game content is located on a game map, and displaying a position identifier on the target position;
if the virtual character of the game content is designated to move, a character identifier corresponding to the designated game content is determined on the game map, the position identifier is displayed on the character identifier, and a circular identifier is displayed around the square identifier as shown in fig. 7.
The method further comprises the following steps: the designated game content is determined from within the game scene of the target game and marked in the game scene. For example, a specified game content is highlighted in a game scene, or a special effect is rendered, or the like.
Corresponding to the above method embodiment, the embodiment of the present disclosure provides a live interaction device, as shown in fig. 8, including:
A barrage display module 81 for displaying game scene images of the target game on the anchor client and displaying barrage information from the audience client; wherein, the game scene picture is provided by the game client of the target game;
the barrage updating module 82 is used for acquiring the anchor voice information through the anchor client, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information;
the information sending module 83 is configured to determine target barrage information from the candidate barrage information, generate game operation guiding information based on the target barrage information, and send the game operation guiding information to the game client to control the game client to display a game operation guiding identifier in the game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The embodiment of the disclosure provides a live broadcast interaction device, which displays a game scene picture of a target game at a main broadcasting client and displays bullet screen information; determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information so as to display a game operation guiding identifier in a game scene; for instructing execution of a specified game operation. In the method, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game by analyzing the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and the interaction effect of the anchor and the audience are improved.
The bullet screen updating module is also used for: acquiring anchor voice information through an anchor client, and acquiring preset information of a target game from a game client; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is asking for help to the audience, and determining alternative barrage information matched with the anchor voice information from barrage information; controlling the preparation selection barrage information to be displayed in a designated display mode; wherein the designated display style is for: indicating that the alternate barrage information is triggerable.
The preset information at least comprises: scene location, virtual items, and virtual characters within a game scene of a target game; the bullet screen updating module is also used for: if the anchor voice information includes one or more of a scene position, a virtual object and a virtual character in a game scene of the target game, and the anchor voice information has query semantics, judging that the anchor is seeking help to the audience.
The information sending module is further used for: determining designated game content about a target game included in target bullet screen information in response to a selected operation for the target bullet screen information in the candidate bullet screen information; wherein, the appointed game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; game operation guidance information is generated based on the specified game content.
The information sending module is further used for: determining position information of the specified game content relative to the controlled virtual object, and determining the specified game content and the position information as game operation guiding information; the controlled virtual object is a virtual object controlled by the anchor.
Corresponding to the above method embodiment, the embodiment of the present disclosure provides a live interaction device, as shown in fig. 9, including:
an information receiving module 91 for receiving game operation guiding information from a hosting client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information;
an identification display module 92 for controlling display of a game operation guidance identification in a game scene based on the game operation guidance information; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
In the mode, the alternative barrage information matched with the anchor voice information is determined from various barrage information sent by the audience, the game operation guide identification is displayed in the game scene of the live target game through analysis of the alternative barrage information, the anchor is guided to perform corresponding game operation during game live, the audience can effectively provide accurate information for the anchor, and the live effect and interaction effect of the anchor and the audience are improved.
The identification display module is further used for: and displaying a game operation guiding identifier in the game scene picture and/or the game map of the game scene based on the game operation guiding information. The game operation guide information includes: the target barrage information includes specified game content about the target game and position information of the specified game content relative to the controlled virtual character in a game scene of the target game; the identification display module is further used for: judging whether the appointed game content is in the game scene picture or not to obtain a judging result; displaying a game operation guide identifier in the game scene according to the judging result; the game operation guiding identification comprises: location identification and/or direction identification; the location identifier indicates a location of the specified game content and the direction identifier indicates a direction of the specified game content relative to the controlled virtual character.
The identification display module is further used for: if the specified game content is in the game scene picture, determining a first scene position where the specified game content is located in the game scene picture, and displaying the position identification at the first scene position; or determining the virtual character corresponding to the specified game content in the game scene picture, and displaying the position identification on the virtual character corresponding to the specified game content.
The game operation guidance information further includes: position information of the specified game content relative to a controlled virtual character in a game scene of the target game; the identification display module is further used for: and if the designated game content is not in the game scene picture, determining the direction information of the designated game content relative to the controlled virtual character in the game scene according to the position information, and displaying a direction identifier matched with the direction information in the game scene picture.
The game operation guide information includes: the target barrage information includes designated game content regarding the target game; the identification display module is further used for: determining a second scene position where the specified game content is located in a game map of the game scene, and displaying the position identifier at the second scene position; the game map comprises character identifiers of virtual characters; or determining a role identifier corresponding to the specified game content on the game map, and displaying the position identifier on the role identifier.
The above specified game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; the controlled virtual object is a virtual object controlled by the anchor.
The live broadcast interaction device provided by the embodiment of the disclosure has the same technical characteristics as the live broadcast interaction method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects are achieved.
The embodiment also provides an electronic device, which comprises a processor and a memory, wherein the memory stores machine executable instructions capable of being executed by the processor, and the processor executes the machine executable instructions to realize the live interaction method. The electronic device may be a server or a terminal device.
Referring to fig. 10, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions executable by the processor 100, the processor 100 executing the machine executable instructions to implement the live interaction method described above.
Further, the electronic device shown in fig. 10 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 10, but not only one bus or type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The various methods, steps and logic blocks of the disclosure in the embodiments of the disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present disclosure may be embodied directly in hardware, in a decoded processor, or in a combination of hardware and software modules in a decoded processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The processor in the electronic device may implement the following operations in the live interaction method by executing machine executable instructions:
taking a live client or a live server as an execution subject:
displaying a game scene picture of the target game on the anchor client and displaying bullet screen information from the audience client; wherein, the game scene picture is provided by the game client of the target game; acquiring anchor voice information through an anchor client, determining alternative barrage information matched with the anchor voice information from barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client side so as to control the game client side to display a game operation guiding identifier in a game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The step of acquiring the anchor voice information through the anchor client, determining the alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information comprises the following steps: acquiring anchor voice information through an anchor client, and acquiring preset information of a target game from a game client; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is asking for help to the audience, and determining alternative barrage information matched with the anchor voice information from barrage information; controlling the preparation selection barrage information to be displayed in a designated display mode; wherein the designated display style is for: indicating that the alternate barrage information is triggerable.
The preset information at least comprises: scene location, virtual items, and virtual characters within a game scene of a target game; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is seeking help to the audience, comprising the following steps: if the anchor voice information includes one or more of a scene position, a virtual object and a virtual character in a game scene of the target game, and the anchor voice information has query semantics, judging that the anchor is seeking help to the audience.
The step of determining target barrage information from the candidate barrage information and generating game operation guiding information based on the target barrage information includes: determining designated game content about a target game included in target bullet screen information in response to a selected operation for the target bullet screen information in the candidate bullet screen information; wherein, the appointed game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; game operation guidance information is generated based on the specified game content.
The step of generating game operation guiding information based on the specified game content includes: determining position information of the specified game content relative to the controlled virtual object, and determining the specified game content and the position information as game operation guiding information; the controlled virtual object is a virtual object controlled by the anchor.
Taking a game client or a game server as an execution subject:
receiving game operation guiding information from a host client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information; displaying a game operation guiding identifier in a game scene based on the game operation guiding information; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The step of displaying the game operation guiding identification in the game scene based on the game operation guiding information comprises the following steps: and displaying a game operation guiding identifier in the game scene picture and/or the game map of the game scene based on the game operation guiding information.
The game operation guide information includes: the target barrage information includes designated game content regarding the target game; based on the game operation guiding information, displaying a game operation guiding identifier in the game scene picture, wherein the game operation guiding identifier comprises the following steps: judging whether the appointed game content is in the game scene picture or not to obtain a judging result; displaying a game operation guiding identifier in the game scene according to the judging result; the game operation guiding identification comprises: location identification and/or direction identification; the location identifier is used to indicate a location of the specified game content and the direction identifier is used to indicate a direction of the specified game content relative to the controlled virtual character.
The step of displaying the game operation guiding identifier in the game scene picture according to the judging result comprises the following steps: if the specified game content is in the game scene picture, determining a first scene position where the specified game content is located in the game scene picture, and displaying the position identification at the first scene position; or determining the virtual character corresponding to the specified game content in the game scene picture, and displaying the position identification on the virtual character corresponding to the specified game content.
The game operation guide information further includes: position information of the specified game content relative to a controlled virtual character in a game scene of the target game; and displaying a game operation guide identifier in the game scene picture according to the judging result, wherein the step comprises the following steps: and if the designated game content is not in the game scene picture, determining the direction information of the designated game content relative to the controlled virtual character in the game scene according to the position information, and displaying a direction identifier matched with the direction information in the game scene picture.
The game operation guide information includes: the target barrage information includes designated game content regarding the target game; based on the game operation guiding information, displaying a game operation guiding identifier in a game map of the game scene, comprising: determining a second scene position where the specified game content is located in a game map of the game scene, and displaying the position identifier at the second scene position; the game map comprises character identifiers of virtual characters; or determining a role identifier corresponding to the specified game content on the game map, and displaying the position identifier on the role identifier.
The above specified game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; the controlled virtual object is a virtual object controlled by the anchor.
In the mode, the alternative barrage information matched with the live broadcasting voice information is determined from various barrage information sent by the audience through the live broadcasting client, game operation guiding information is generated by analyzing the alternative barrage information, the game operation guiding identification is displayed in a game scene of a live broadcasting target game through the game client, the corresponding game operation is conducted by the live broadcasting client when the game is live broadcasting, accurate information can be effectively provided for the live broadcasting by the audience, and the live broadcasting effect and the interaction effect of the live broadcasting and the audience are improved.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the live interaction method described above.
The machine-executable instructions stored in the machine-readable storage medium may implement the following operations in the live interaction method by executing the machine-executable instructions:
taking a live client or a live server as an execution subject:
displaying a game scene picture of the target game on the anchor client and displaying bullet screen information from the audience client; wherein, the game scene picture is provided by the game client of the target game; acquiring anchor voice information through an anchor client, determining alternative barrage information matched with the anchor voice information from barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client side so as to control the game client side to display a game operation guiding identifier in a game scene; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The step of acquiring the anchor voice information through the anchor client, determining the alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information comprises the following steps: acquiring anchor voice information through an anchor client, and acquiring preset information of a target game from a game client; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is asking for help to the audience, and determining alternative barrage information matched with the anchor voice information from barrage information; controlling the preparation selection barrage information to be displayed in a designated display mode; wherein the designated display style is for: indicating that the alternate barrage information is triggerable.
The preset information at least comprises: scene location, virtual items, and virtual characters within a game scene of a target game; if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is seeking help to the audience, comprising the following steps: if the anchor voice information includes one or more of a scene position, a virtual object and a virtual character in a game scene of the target game, and the anchor voice information has query semantics, judging that the anchor is seeking help to the audience.
The step of determining target barrage information from the candidate barrage information and generating game operation guiding information based on the target barrage information includes: determining designated game content about a target game included in target bullet screen information in response to a selected operation for the target bullet screen information in the candidate bullet screen information; wherein, the appointed game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; game operation guidance information is generated based on the specified game content.
The step of generating game operation guiding information based on the specified game content includes: determining position information of the specified game content relative to the controlled virtual object, and determining the specified game content and the position information as game operation guiding information; the controlled virtual object is a virtual object controlled by the anchor.
Taking a game client or a game server as an execution subject:
receiving game operation guiding information from a host client; the game operation guiding information is used for displaying a game scene picture of the target game through the anchor client and displaying bullet screen information from the audience client; acquiring the anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information; displaying a game operation guiding identifier in a game scene based on the game operation guiding information; wherein the game operation guide identifier is used for indicating: the specified game operation is performed.
The step of displaying the game operation guiding identification in the game scene based on the game operation guiding information comprises the following steps: and displaying a game operation guiding identifier in the game scene picture and/or the game map of the game scene based on the game operation guiding information.
The game operation guide information includes: the target barrage information includes designated game content regarding the target game; based on the game operation guiding information, displaying a game operation guiding identifier in the game scene picture, wherein the game operation guiding identifier comprises the following steps: judging whether the appointed game content is in the game scene picture or not to obtain a judging result; displaying a game operation guiding identifier in the game scene according to the judging result; the game operation guiding identification comprises: location identification and/or direction identification; the location identifier is used to indicate a location of the specified game content and the direction identifier is used to indicate a direction of the specified game content relative to the controlled virtual character.
The step of displaying the game operation guiding identifier in the game scene picture according to the judging result comprises the following steps: if the specified game content is in the game scene picture, determining a first scene position where the specified game content is located in the game scene picture, and displaying the position identification at the first scene position; or determining the virtual character corresponding to the specified game content in the game scene picture, and displaying the position identification on the virtual character corresponding to the specified game content.
The game operation guide information further includes: position information of the specified game content relative to a controlled virtual character in a game scene of the target game; and displaying a game operation guide identifier in the game scene picture according to the judging result, wherein the step comprises the following steps: and if the designated game content is not in the game scene picture, determining the direction information of the designated game content relative to the controlled virtual character in the game scene according to the position information, and displaying a direction identifier matched with the direction information in the game scene picture.
The game operation guide information includes: the target barrage information includes designated game content regarding the target game; based on the game operation guiding information, displaying a game operation guiding identifier in a game map of the game scene, comprising: determining a second scene position where the specified game content is located in a game map of the game scene, and displaying the position identifier at the second scene position; the game map comprises character identifiers of virtual characters; or determining a role identifier corresponding to the specified game content on the game map, and displaying the position identifier on the role identifier.
The above specified game content is: one or more of a scene location, virtual item, or virtual object within a game scene of the target game; the controlled virtual object is a virtual object controlled by the anchor.
In the mode, the alternative barrage information matched with the game playing voice information is determined from various barrage information sent by the audience through the game client, game operation guiding information is generated by analyzing the alternative barrage information, the game operation guiding identification is displayed on a live game picture through the game client, the audience is guided to perform corresponding game operation during game live broadcast, accurate information can be effectively provided for the audience, and the live broadcast effect and interaction effect of the audience and the audience are improved.
The computer program product of the live interaction method, apparatus and system provided in the embodiments of the present disclosure includes a computer readable storage medium storing program codes, where the instructions included in the program codes may be used to execute the method described in the foregoing method embodiment, and specific implementation may refer to the method embodiment and will not be described herein.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of the embodiments of the present disclosure, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the terms in this disclosure will be understood by those skilled in the art in the specific case.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present disclosure, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely illustrative of specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, although the disclosure has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (16)

1. A live interaction method, the method comprising:
displaying a game scene picture of the target game on the anchor client and displaying bullet screen information from the audience client; wherein the game scene picture is provided by a game client of the target game;
acquiring anchor voice information through the anchor client, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information;
determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client side so as to control the game client side to display a game operation guiding identifier in the game scene; wherein the game operation guidance identification is used for indicating: the specified game operation is performed.
2. The method of claim 1, wherein the step of obtaining, by the anchor client, anchor voice information, determining, from the barrage information, alternative barrage information that matches the anchor voice information, and updating a display style of the alternative barrage information, comprises:
Acquiring the anchor voice information through the anchor client and acquiring preset information of the target game from the game client;
if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is seeking help to audience, and determining alternative barrage information matched with the anchor voice information from the barrage information;
controlling the alternative barrage information to be displayed in a designated display mode; wherein the specified display style is for: and indicating the alternative barrage information to be in a triggerable state.
3. The method according to claim 2, wherein the preset information at least includes: scene position, virtual articles and virtual characters within a game scene of the target game;
if the anchor voice information is matched with the preset information and query semantics exist in the anchor voice information, judging that the anchor is seeking help to the audience comprises the following steps:
and if the anchor voice information comprises one or more of scene positions, virtual articles and virtual roles in the game scene of the target game, and query semantics exist in the anchor voice information, judging that the anchor is seeking help to audience.
4. The method of claim 1, wherein determining target barrage information from the candidate barrage information, generating game play guidance information based on the target barrage information, comprises:
determining designated game content about the target game included in the target bullet screen information in response to a selection operation for the target bullet screen information in the candidate bullet screen information; wherein, the specified game content is: one or more of a scene location, a virtual object, or a virtual object within a game scene of the target game;
the game operation guidance information is generated based on the specified game content.
5. The method of claim 4, wherein the step of generating the game operation guidance information based on the specified game content comprises:
determining position information of the specified game content relative to a controlled virtual object, and determining the specified game content and the position information as the game operation guiding information; wherein the controlled virtual object is a virtual object controlled by a host.
6. A live interaction method, the method comprising:
receiving game operation guiding information from a host client; the game operation guiding information displays a game scene picture of the target game through the anchor client and displays bullet screen information from the audience client; acquiring anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information;
Displaying a game operation guiding identifier in the game scene based on the game operation guiding information; wherein the game operation guidance identification is used for indicating: the specified game operation is performed.
7. The method of claim 6, wherein displaying a game operation guidance identification in the game scene based on the game operation guidance information comprises:
and displaying a game operation guiding identifier in the game scene picture and/or the game map of the game scene based on the game operation guiding information.
8. The method of claim 7, wherein the game operation guidance information includes: the target barrage information includes designated game content regarding the target game;
based on the game operation guiding information, displaying a game operation guiding identifier in the game scene picture, wherein the game operation guiding identifier comprises the following steps:
judging whether the appointed game content is in the game scene picture or not to obtain a judging result;
displaying a game operation guiding identifier in the game scene according to the judging result; the game operation guiding identification comprises: location identification and/or direction identification; the location identifier is used to indicate a location of the specified game content and the direction identifier is used to indicate a direction of the specified game content relative to the controlled virtual character.
9. The method of claim 8, wherein the step of displaying a game operation guidance identification in the game scene screen according to the determination result comprises:
if the specified game content is in the game scene picture, determining a first scene position where the specified game content is located in the game scene picture, and displaying the position identification at the first scene position;
or determining the virtual character corresponding to the specified game content in the game scene picture, and displaying the position identification on the virtual character corresponding to the specified game content.
10. The method of claim 8, wherein the game operation guidance information further comprises: position information of the specified game content relative to a controlled virtual character in a game scene of the target game;
and displaying a game operation guide identifier in the game scene picture according to the judging result, wherein the step comprises the following steps:
and if the designated game content is not in the game scene picture, determining the direction information of the designated game content relative to the controlled virtual character in the game scene according to the position information, and displaying a direction identifier matched with the direction information in the game scene picture.
11. The method of claim 7, wherein the game operation guidance information includes: the target barrage information includes designated game content regarding the target game;
based on the game operation guiding information, displaying a game operation guiding identifier in a game map of the game scene, comprising:
determining a second scene position where the specified game content is located in a game map of the game scene, and displaying the position identifier at the second scene position; the game map comprises character identifiers of virtual characters;
or determining a role identifier corresponding to the specified game content on the game map, and displaying the position identifier on the role identifier.
12. The method according to claim 8 or 11, wherein the specified game content is: one or more of a scene location, a virtual object, or a virtual object within a game scene of the target game; the controlled virtual object is a virtual object controlled by a host.
13. A live interaction device, the device comprising:
the bullet screen display module is used for displaying game scene pictures of the target game on the anchor client side and displaying bullet screen information from the audience client side; wherein the game scene picture is provided by a game client of the target game;
The bullet screen updating module is used for acquiring the anchor voice information through the anchor client, determining alternative bullet screen information matched with the anchor voice information from the bullet screen information, and updating the display style of the alternative bullet screen information;
the information sending module is used for determining target barrage information from the alternative barrage information, generating game operation guiding information based on the target barrage information, and sending the game operation guiding information to the game client so as to control the game client to display a game operation guiding identifier in the game scene; wherein the game operation guidance identification is used for indicating: the specified game operation is performed.
14. A live interaction device, the device comprising:
the information receiving module is used for receiving game operation guiding information from the anchor client; the game operation guiding information displays a game scene picture of the target game through the anchor client and displays bullet screen information from the audience client; acquiring anchor voice information, determining alternative barrage information matched with the anchor voice information from the barrage information, and updating the display style of the alternative barrage information; determining target barrage information from the alternative barrage information, and generating game operation guiding information based on the target barrage information;
The identification display module is used for controlling the display of game operation guiding identification in the game scene based on the game operation guiding information; wherein the game operation guidance identification is used for indicating: the specified game operation is performed.
15. An electronic device comprising a processor and a memory, the memory storing computer executable instructions executable by the processor to implement the live interaction method of any of claims 1-5 or the live interaction method of any of claims 6-12.
16. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the live interaction method of any one of claims 1-5 or the live interaction method of any one of claims 6-12.
CN202310944806.5A 2023-07-28 2023-07-28 Live broadcast interaction method and device and electronic equipment Pending CN117241048A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310944806.5A CN117241048A (en) 2023-07-28 2023-07-28 Live broadcast interaction method and device and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310944806.5A CN117241048A (en) 2023-07-28 2023-07-28 Live broadcast interaction method and device and electronic equipment

Publications (1)

Publication Number Publication Date
CN117241048A true CN117241048A (en) 2023-12-15

Family

ID=89081485

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310944806.5A Pending CN117241048A (en) 2023-07-28 2023-07-28 Live broadcast interaction method and device and electronic equipment

Country Status (1)

Country Link
CN (1) CN117241048A (en)

Similar Documents

Publication Publication Date Title
CN110418151B (en) Bullet screen information sending and processing method, device, equipment and medium in live game
US8209223B2 (en) Video object tag creation and processing
CN110109607B (en) Information processing method and device, electronic equipment and storage medium
US11924485B2 (en) Method and system of displaying a video
CN113194349B (en) Video playing method, comment device, equipment and storage medium
US10180949B2 (en) Method and apparatus for information searching
CN110308860B (en) Screen capturing method and related device
CN112807686B (en) Game sightseeing method and device and electronic equipment
CN113691829B (en) Virtual object interaction method, device, storage medium and computer program product
CN107657024B (en) Search result display method, device, equipment and storage medium
US11651560B2 (en) Method and device of displaying comment information, and mobile terminal
CN113082700A (en) Information interaction method and device and electronic equipment
CN110851064A (en) Information display method, device, equipment and storage medium
CN111803960A (en) Method and equipment for starting preset process
CN117241048A (en) Live broadcast interaction method and device and electronic equipment
CN116370947A (en) Game operation control method and device and electronic equipment
CN116966561A (en) Tactical command method and device in game and electronic equipment
CN109559382A (en) Intelligent guide method, apparatus, terminal and medium
CN112774187B (en) Weapon assembling method and device in game and electronic equipment
CN113965792A (en) Video display method and device, electronic equipment and readable storage medium
CN112933593A (en) Display control method, display control device, electronic equipment and storage medium
CN117205564A (en) Game control method and device and electronic equipment
CN112534379B (en) Media resource pushing device, method, electronic equipment and storage medium
US20230195276A1 (en) Method and system for displaying and interacting with comments
CN116196625A (en) Game operation control method and device and electronic equipment

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination