CN116966561A - Tactical command method and device in game and electronic equipment - Google Patents

Tactical command method and device in game and electronic equipment Download PDF

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Publication number
CN116966561A
CN116966561A CN202310693709.3A CN202310693709A CN116966561A CN 116966561 A CN116966561 A CN 116966561A CN 202310693709 A CN202310693709 A CN 202310693709A CN 116966561 A CN116966561 A CN 116966561A
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China
Prior art keywords
command
setting
tactical
virtual object
combat
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CN202310693709.3A
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Chinese (zh)
Inventor
蒋志恒
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310693709.3A priority Critical patent/CN116966561A/en
Publication of CN116966561A publication Critical patent/CN116966561A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • General Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The present disclosure provides a tactical command method, apparatus and electronic device in a game, first controlling and displaying a map window containing a scene map, and further determining a tactical command area in the scene map; and then setting command instructions corresponding to the tactical command areas, wherein the command instructions indicate: a target virtual object for performing a target combat operation in the tactical command area, a combat route or a combat location for the target virtual object for performing the target combat operation; after determining the command instruction, controlling and displaying indication information corresponding to the command instruction, wherein the indication information comprises: the target virtual object performs a travel route hint for the target combat operation. According to the method, the tactical command area is arranged in the scene map, and command instructions containing specific combat operations are set in the tactical command area, so that combat positions and fine commands can be accurately transmitted to each member in the team, combat coordination of players in the team is enhanced, and game experience of the players is improved.

Description

Tactical command method and device in game and electronic equipment
Technical Field
The disclosure relates to the technical field of game interaction design, in particular to a tactical command method, a tactical command device and electronic equipment in a game.
Background
In a large fleeing game, the player is most of the time in the process of finding enemy and making tactics. In the related art, a player usually carries out position indication through simple punctuation in a map and pays for execution of team tactics through voice or typing communication, but the punctuation only expresses that the player needs to move to the punctuation position, and the specific operation of the team mate at the punctuation position cannot be accurately informed; however, the voice communication can only express the azimuth in a fuzzy way but not exactly understand the specific meaning, so that errors or understanding deviation can occur in tactical actions, thereby affecting the game experience of the player.
Disclosure of Invention
The invention aims to provide a tactical command method, a tactical command device and electronic equipment in a game, so that fine commands are accurately transmitted to each member in a team, tactical coordination of players in the team is enhanced, and game experience of the players is improved.
In a first aspect, the present disclosure provides a tactical command method in a game, the method comprising: displaying a map window; wherein the map window comprises a scene map; determining a tactical command area in a scene map; setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
In a second aspect, the present disclosure provides a tactical command device in a game, the device comprising: the window display module is used for displaying a map window; wherein the map window comprises a scene map; the area determining module is used for determining a tactical command area in the scene map; the command instruction determining module is used for setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; the information display module is used for displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
In a third aspect, the present disclosure provides an electronic device comprising a processor and a memory storing machine executable instructions executable by the processor to implement the tactical command method in a game as described above.
In a fourth aspect, the present disclosure provides a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement the tactical command method in a game as described above.
The embodiment of the disclosure brings the following beneficial effects:
the present disclosure provides a tactical command method, apparatus and electronic device in a game, first displaying a map window including a scene map; further determining a tactical command area in the scene map; setting command instructions corresponding to tactical command areas, wherein the command instructions are used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; and then displaying indication information corresponding to the command instruction, wherein the indication information comprises: the target virtual object performs a travel route hint for the target combat operation. In the mode, the tactical command area is arranged in the scene map, and command instructions containing specific combat operations are set in the tactical command area, so that the combat position and fine commands can be accurately transmitted to each member in the team, the combat coordination of players in the team is enhanced, and the game experience of the players is improved.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part will be obvious from the description, or may be learned by practice of the techniques of the disclosure.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the prior art, the drawings that are required in the detailed description or the prior art will be briefly described, it will be apparent that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to the drawings without inventive effort for a person of ordinary skill in the art.
FIG. 1 is a flow chart of a tactical command method in a game provided by an embodiment of the present disclosure;
FIG. 2 is a flow chart of another tactical command method in a game provided by embodiments of the present disclosure;
fig. 3 is a schematic display diagram of a map window according to an embodiment of the disclosure;
FIG. 4 is a schematic illustration of a tactical command area determination provided by an embodiment of the present disclosure;
fig. 5 is a schematic display diagram of a first setting tab according to an embodiment of the disclosure;
FIG. 6 is a schematic diagram illustrating a second setup tab according to an embodiment of the present disclosure;
Fig. 7 is a schematic display diagram of a third setting tab according to an embodiment of the disclosure;
fig. 8 is a schematic structural diagram of a tactical command device in a game according to an embodiment of the present disclosure;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the embodiments of the present disclosure will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. The components of the embodiments of the present disclosure, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be made by one of ordinary skill in the art without inventive effort, based on the embodiments in this disclosure are intended to be within the scope of this disclosure.
In a large fleeing game, the player is most of the time in the process of finding enemy and making tactics. In the related art, a player usually carries out position indication through simple punctuation in a map, and carries out business tactics through voice or typing communication, but only can move to a marked point in a fuzzy expression way through the form of marking a single point by the punctuation, and cannot refine to granular operation, for example, if the point is in attack or squat, a fine behavior operation command instruction is lacked in the middle; however, the specific meaning can only be clearly expressed by voice communication, for example, the situation that a player verbally arranges a gun-setting shield on a parterre building is only the ambiguous expression, often the player cannot accurately perceive an accurate command, errors or understanding deviation can occur in tactical actions, the communication energy of the player is consumed, even the game fails, and the game experience of the player is affected.
Based on the above problems, the embodiments of the present disclosure provide a tactical command method, apparatus and electronic device in a game, where the technology may be applied to a large escape-kill game, especially in a scenario where a player performs a strategic command on a battle.
The tactical command method in the game in one embodiment of the present disclosure may be run on a local terminal device or a server. When a tactical command method in a game is run on a server, the method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises a server and a client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the tactical command method in the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In one possible implementation, the embodiment of the disclosure provides a tactical command method in a game, as shown in fig. 1, including the following specific steps:
step S102, displaying a map window; wherein the map window comprises a scene map.
In a specific implementation, after a player logs in a target game through a first terminal device, the player performs a designated triggering operation, a map window can be displayed in a graphical user interface provided by the first terminal device, the map window can be displayed at a designated position of the graphical user interface, the designated position can be the left side or the right side of the graphical user interface, and the display size of the map window can be set according to development requirements, for example, the map window can occupy half of the graphical user interface. Specifically, the above-mentioned specified triggering operation may be an operation of clicking a control in the graphical user interface, or an operation of clicking a certain area in the graphical user interface, which is not limited herein, and may be set according to the development requirements. The map window displays a scene map, that is, a game map of the target game.
Step S104, determining a tactical command area in the scene map.
In particular implementations, a player may frame an area in a scene map in a map window and determine an area of a wire as a command area. Specifically, the player can set the identification frame selection area through the display area in the map window, or can directly select the frame selection area in the scene map through finger circles, and the like.
Step S106, setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation by the target virtual object.
In particular implementations, a player may perform setup operations in a tactical command area to set command instructions corresponding to the tactical command area for directing target combat operations performed in the tactical command area, including specific operations such as attack operations, squat operations, gun-setting operations, etc. Further, the command instruction may also indicate a target virtual object performing the target combat operation or a combat route or a combat position where the target virtual object performs the target combat operation, and may also indicate a target virtual object performing the target combat operation and a combat route or a combat position where the target virtual object performs the target combat operation.
Step S108, displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
After a command corresponding to the tactical command area is set in a graphical user interface provided by the first terminal device, displaying indication information corresponding to the command in the graphical user interface provided by the first terminal device and the graphical user interface provided by the second terminal; the second terminal device is a terminal device of a target virtual object indicated by the control command and used for executing target combat operation in the tactical command area, and the first terminal device and the second terminal device are different devices.
In an alternative embodiment, the indication information displayed in the graphical user interface provided by the first terminal device and the second terminal device is different. In the graphical user interface provided by the first terminal device, the indication information displays the identification of the target virtual object executing the target combat operation, and in the graphical user interface provided by the second terminal device, the target virtual object executing the target combat operation, the movement prompt of the target virtual object executing the target combat operation and the like are displayed, so that the target virtual object can accurately know the specific combat operation executed in the tactical command area, can know how to move to the tactical command area, and can achieve the effects of fine command and quick response.
The embodiment of the disclosure provides a tactical command method in a game, which comprises the steps of firstly displaying a map window comprising a scene map; further determining a tactical command area in the scene map; setting command instructions corresponding to tactical command areas, wherein the command instructions are used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; and then displaying indication information corresponding to the command instruction, wherein the indication information comprises: the target virtual object performs a travel route hint for the target combat operation. In the mode, the tactical command area is arranged in the scene map, and command instructions containing specific combat operations are set in the tactical command area, so that the combat position and fine commands can be accurately transmitted to each member in the team, the combat coordination of players in the team is enhanced, and the game experience of the players is improved.
The embodiment of the present disclosure also provides another tactical command method, which is implemented on the basis of the above embodiment, and which focuses on a specific process of determining a tactical command area in a scene map (implemented through the following steps S204-S208), as shown in fig. 2, and includes the following specific steps:
Step S202, displaying a map window; wherein the map window comprises a scene map and an area command control.
In a specific implementation, when a player opens a large map in a target game, a map window is displayed in a graphical user interface provided by the first terminal device, and a scene map and an area command control are displayed in the map window. The zone control may be displayed at any location of the map window, for example, the zone control is displayed below the map window. Fig. 3 is a schematic display diagram of a map window according to an embodiment of the present disclosure, where a holding frame with an area command control is shown on the right side in fig. 3 as the map window, and a scene map is shown above the area command control, where the scene map is a game map in a target game.
Step S204, in response to the triggering operation for the regional command control, a regional setting identifier is displayed on the scene map, and a regional building control is established.
The specific triggering operation for the regional command control can be determined according to the research and development requirements, for example, the triggering operation can be a clicking operation, a long-press operation, a sliding operation or a dragging operation performed on the regional command control by a player through fingers in a hand tour; the method can also be a clicking operation or a long-press operation of the player on the regional command control in the end stream through a mouse. When a player activates an area command control, a tactical command area may be set on the scene map for subsequent accurate command in the tactical command area. When the player triggers the region command control in specific implementation, a region setting identifier appears at a designated position (the designated position can be set according to research and development requirements, for example, the designated position can be the right-hand upper corner or left-hand upper corner of a scene or the like) in the scene map, the shape and the size of the region setting identifier can be set according to the research and development requirements, for example, the region setting identifier can be a square frame with fixed size, a round region with fixed size or the like.
Step S206, in response to the adjustment operation for the area setting flag, the coverage area of the area setting flag in the scene map is adjusted.
In a specific implementation, the size and position of the region setting identifier can be adjusted according to player operations, and by adjusting the size and position of the region setting identifier, the coverage region of the region setting identifier in the scene map can be adjusted. For example, the player's finger drag area setting identifier may adjust the position of the area setting identifier in the scene map, with a length and width size changing gauge tool under and to the right of the area setting identifier, and both ends of the finger drag gauge tool may be changed in size.
Step S208, responding to the triggering operation of the area establishment control, and determining the coverage area of the area setting identifier in the scene map as a tactical command area.
When the method is specifically implemented, the triggering operation aiming at the regional command control is responded, and not only the regional setting identifier, but also the cancellation establishment control and the regional establishment control are displayed on the scene map; the cancel setup control and the region setup control may be displayed at any location on the scene map, for example, the cancel setup control and the region setup control may be displayed below the region setting identifier.
After the size and position of the area setting identifier are set, an area setting control can be clicked to set up a tactical command area in the scene map, where the tactical command area is the area covered by the current area setting identifier (corresponding to the adjusted area setting identifier) in the scene map. If the player wants to discard the current region establishment, the player responds to the triggering operation aiming at the establishment canceling control, and the display region setting identifier is canceled, namely the player can click the establishment canceling control to cancel the current establishment operation. As shown in fig. 4, which is a schematic diagram of determining a tactical command area according to the embodiment of the present invention, a rectangular frame of a thick line displayed on a scene map in fig. 4 is an area setting identifier, a player can adjust the size of the area setting identifier, and after a control is established in an area below the clicking area setting identifier, a coverage area of the area setting identifier in the scene map is determined as the tactical command area; after clicking the cancel establishment control, the display area setting identifier is not canceled on the scene map.
In practical application, a player can set a plurality of tactical command areas through the regional command control, and can delete one or a plurality of tactical command areas.
Step S210, setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation by the target virtual object.
Step S212, displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
According to the tactical command method in the game, the regional command control is newly added in the map window, and the tactical command region can be set at the appointed place of the map after the regional command control is triggered so as to be used for subsequent accurate command; meanwhile, the mode can set command instructions such as attack, squat, gun setting and the like for fight command, and accurately command for appointed teams; in addition, after the corresponding command instruction is set in the mode, the corresponding command coverage and the corresponding prompt appear in the game screen under the team view angle.
The following examples focus on the manner in which command instructions corresponding to tactical command areas are set.
Specifically, after a tactical command area is successfully established, a tactical setting control corresponding to the tactical command area appears below the map window. Meanwhile, the method and the device allow the regional command control to be triggered, more tactical command regions are newly built, each tactical command region corresponds to one tactical setting control, and sliding display is performed when the number of tactical setting controls is large, for example, a plurality of tactical setting controls are displayed in a sliding mode left and right mode in order to avoid super-frame display caused by too many tactical setting controls.
Based on the above description, the specific process of setting the command instruction corresponding to the tactical command area can be realized through the following steps 10-11:
step 10, responding to the triggering operation of tactical setting controls corresponding to tactical command areas, and displaying a command setting panel in a map window; wherein, the command setting panel comprises: a plurality of preset combat operations, and setting tabs corresponding to each preset combat operation; the setting tab is used for: and determining a virtual object performing the preset combat operation, and/or determining a combat route or a combat position of the virtual object performing the preset combat operation.
The triggering operation for the tactical setting control may be a clicking operation, a long-press operation, a sliding operation, or the like of the tactical setting control by a player through a finger or a mouse. When a player triggers a tactical setting control corresponding to a tactical command area, a command setting panel is displayed at a designated position in a map window, and the specific position of the designated position can be set according to development requirements, for example, the designated position can be above the tactical setting control.
Specifically, a plurality of preset fight operations may be displayed in the command setting panel, each preset fight operation corresponds to one setting tab, and the content displayed by different setting tabs may be the same or different, specifically determined according to the settable command content corresponding to the preset fight operation. Specifically, the specific operations that the above-mentioned preset combat operation may include may be set according to development requirements, and the preset combat operation may include, but is not limited to, a tapping operation, a squat operation, a gun-setting operation, etc. Wherein, different preset combat operations can be set with different command instructions.
And 11, responding to the setting operation acted on the command setting panel, and determining the command instruction corresponding to the tactical command area.
In specific implementation, different command instructions corresponding to tactical command areas can be obtained according to different setting operations of players in the command setting panel. If the preset combat operation includes a tapping operation; the command instruction corresponding to the tactical command area is used for indicating: the first virtual object performs a tapping operation in the tactical command area, and the first virtual object performs a combat route of the tapping operation; based on this, the above step 11 can be achieved by the following steps 20-22:
step 20, responding to the triggering operation of the tapping operation in the command setting panel, and displaying a first setting tab corresponding to the tapping operation in the command setting panel; wherein, this first setting tab includes: object identification of the virtual object, and a line set control.
When the method is specifically implemented, a player clicks the tapping operation in the command setting panel, and a first setting tab corresponding to the tapping operation can be displayed in the command setting panel. An object identifier of a virtual object belonging to the same game team as the virtual object controlled by the first terminal device is displayed in the first setting tab, wherein the object identifier can be a number or a letter, and the object identifier has uniqueness. In practical applications, each player enters a game, and each virtual object corresponds to a team number, i.e., an object identifier, which is visible in the upper left corner of the graphical user interface.
Fig. 5 is a schematic display diagram of a first setting tab, and a box above a region command control in fig. 5 is the first setting tab, and the first setting tab includes three preset fight operations, namely, a attack operation, a squat operation and a gun setting operation, and a selection frame corresponding to the attack operation in fig. 5 is darker, that is, the attack operation is selected in the current display, and the first setting tab corresponding to the attack operation displayed by the current tab. In fig. 5, the team members 1, 2, 3 and 4 are team numbers corresponding to each virtual object of the team of players, respectively, and the player clicks the team numbers to select the team numbers, and the virtual object corresponding to the team numbers is the virtual object for performing the attack operation. Clicking on the route setting control may set the tapping route in the scene map.
In response to a selected operation of the object identification of the first virtual object in the first setup tab, the first virtual object is determined to be the virtual object that performs the tapping operation in the tactical command area, step 21.
In specific implementation, the player may select the object identifier in the first setting tab, and determine the virtual object corresponding to the selected object identifier as the virtual object for performing the attack operation in the tactical command area. Specifically, the player clicks the object identifier of the corresponding player to make a selection, and clicks again to cancel the selection.
And step 22, setting a plurality of target points in the scene map in response to the triggering operation of the line setting control, and connecting the target points to form a combat line.
In practical applications, the above step 11 may be implemented by the following steps 30-32:
and step 30, responding to the triggering operation of the line setting control, clicking a position point in the scene map, and determining the position point as a starting target point.
In particular implementations, after clicking on the route setup control, a location point may be clicked on the scene map, and this clicked location point is determined as the starting target point.
In step 31, in response to clicking operations on the plurality of location points in the scene map, the starting target point and the plurality of location points are sequentially connected in the clicked order of each location point, and a connection line is obtained.
After setting the initial target point, the player clicks the other position points except the initial target point in the scene map again, and sets the clicked position point as a passing point, and each time the player clicks one position point, the player automatically connects with the last clicked position point, thereby forming a connecting line. In a specific implementation, other location points except the initial target point, after being clicked, appear a determination control for determining the connection line as a combat line in the vicinity of the clicked location point.
In step 32, the connection line is determined as a combat line in response to the determination operation for the connection line.
The above determination operation for the connection line, that is, the operation of clicking the determination control. After the fight line and the first virtual object for executing the attack operation are set, the range color of the designated color corresponding to the tactical command area and the indication map are displayed in the graphical user interface provided by the first terminal device, and the specific mobile line indication is displayed in the graphical user interface provided by the terminal device for controlling the first virtual object.
In a specific implementation, the preset combat operations may further include a squat operation; the command instruction corresponding to the tactical command area is used for indicating: the second virtual object performs a squat operation in the tactical command area. Based on this, the above step 11 can be achieved by the following steps 40-41:
step 40, responding to the triggering operation of the squat operation in the command setting panel, and displaying a second setting tab corresponding to the squat operation in the command setting panel; wherein the second setting tab comprises: object identification of the virtual object.
When the method is specifically implemented, the player clicks the squat operation in the command setting panel, and a second setting tab corresponding to the squat operation can be displayed in the command setting panel. Specifically, the object identifier of the virtual object belonging to the same game team as the virtual object controlled by the first terminal device is displayed in the second setting tab.
Step 41, in response to a selected operation of the object identification of the second virtual object in the second setup tab, determining the second virtual object as a virtual object performing a squat operation in the tactical command area.
In specific implementation, the player may select the object identifier in the second setting tab, and determine the virtual object corresponding to the selected object identifier as the virtual object for performing the squat operation in the tactical command area. Specifically, the player clicks the object identifier of the corresponding player to make a selection, and clicks again to cancel the selection.
Fig. 6 is a schematic diagram showing the second setting tab, and the box above the region command control in fig. 6 is the second setting tab, and the color of the selection box corresponding to the squat operation in fig. 6 is darker, that is, the squat operation is selected in the current display, and the second setting tab corresponding to the squat operation is displayed in the current tab. In fig. 6, the team members 1, 2, 3 and 4 are team numbers corresponding to each virtual object of the team of players, respectively, and the player clicks the team numbers to select the team numbers, and the virtual object corresponding to the team numbers is the virtual object for executing the squat operation.
After setting the second virtual object for executing the squatting operation, displaying the range color of the designated color corresponding to the tactical command area and the indication map in the graphical user interface provided by the first terminal device, and displaying the specific mobile line indication in the graphical user interface provided by the terminal device for controlling the second virtual object.
In a specific implementation, the preset combat operation further includes a gun setting operation; at this time, the command instruction corresponding to the tactical command area is used to instruct: the third virtual object performs a gun setting operation in the tactical command area, and the third virtual object performs a gun setting position of the gun setting operation; based on this, the above step 11 can be achieved by the following steps 50-52:
step 50, responding to the triggering operation of gun setting operation in the command setting panel, and displaying a third setting tab corresponding to the gun setting operation in the command setting panel; wherein, the third setting tab includes: object identification of the virtual object, and a location setting control.
In a specific implementation, the player clicks on the gun setting operation in the command setting panel, and a third setting tab corresponding to the gun setting operation can be displayed in the command setting panel. Specifically, the object identifier of the virtual object belonging to the same game team as the virtual object controlled by the first terminal device is displayed in the third setting tab.
In response to a selected operation of the object identification of the third virtual object in the third setup tab, the third virtual object is determined as a virtual object performing the gun-setting operation in the tactical command area, step 51.
In specific implementation, the player may select the object identifier in the third setting tab, and determine the virtual object corresponding to the selected object identifier as the virtual object for performing the gun-setting operation in the tactical command area. Specifically, the player clicks the object identifier of the corresponding player to make a selection, and clicks again to cancel the selection.
Step 52, responsive to a trigger operation for the position setting control, determining a gun setting position in the scene map at which the third virtual object performs a gun setting operation.
When the method is specifically implemented, clicking a position setting control, generating an area square at the central position of the scene map and establishing the area control, and freely adjusting the size and the dragging position of the area square by a player; after the size and the position are determined, the setting of the gun setting position can be completed by clicking the area setting control.
Fig. 7 is a schematic diagram showing the third setting tab, and the box above the area command control in fig. 7 is the third setting tab, and the color of the selection box corresponding to the gun setting operation in fig. 7 is darker, that is, the gun setting operation is selected in the current display, and the gun setting operation displayed in the current tab corresponds to the third setting tab. In fig. 7, the team members 1, 2, 3 and 4 are team numbers corresponding to each virtual object of the team of players, respectively, and the player clicks the team numbers to select the team numbers, and the virtual object corresponding to the team numbers is the third virtual object for executing the gun-setting operation. After clicking the position setting control, the player can mark the gun setting position in the scene map, for example, can click a certain position in the scene map, determine the clicked position as the gun setting position, and also can mark the gun setting position through the mark frame.
After setting the third virtual object for executing the operation, displaying the range color of the designated color corresponding to the tactical command area and the indication map in the graphical user interface provided by the first terminal device, and displaying the indication of the moving line moving to the gun setting position in the graphical user interface provided by the terminal device for controlling the third virtual object.
In an alternative embodiment, the command setting panel further comprises a deletion plan control, and the player clicks the deletion plan control to empty the setting of command instructions in the tactical command area.
By setting command instructions such as attack, squat, gun setting and the like for tactical command areas in the scene map, the fine command can be accurately transmitted to each member in the team, so that tactical coordination of players in the team is enhanced, and game experience is improved; meanwhile, after command instructions are set, the set command coverage range, the corresponding route and the prompt can be clearly seen in the game picture under the team view angle, and the command purpose can be quickly reached to team members, so that the effects of fine command and quick response are achieved.
The following embodiments focus on the manner in which indication information corresponding to command instructions is displayed.
Specifically, in response to a determination operation of a command instruction corresponding to a tactical command area, control is performed to display a game scene corresponding to the tactical command area in a range frame of a specified color, and control is performed to display an indication map of a target virtual object performing a target combat operation and a line prompt of the target virtual object moving to the tactical command area.
The determining operation of the command instruction corresponding to the tactical command area may be a setting completion operation of the instruction corresponding to the tactical command area, or may be an operation of clicking a confirmation control in a graphical user interface, and may be specifically determined according to development requirements. After the command setting corresponding to the tactical command area is completed, the tactical command area, the combat route, the combat position, etc. are displayed in a range frame of a designated color in the graphical user interface provided by the first terminal device, and an indication map for indicating the target virtual object to perform the target combat operation is displayed in the graphical user interface provided by the first terminal stylus, and may be displayed at any position of the graphical user interface, for example, above the graphical user interface. After the command instruction corresponding to the tactical command area is set, a line prompt for moving the target virtual object to the tactical command area is displayed in a graphical user interface provided by a second terminal device for controlling the target virtual object, and the line prompt can also be a prompt line for moving to a combat route or a combat position.
The method can remind the player of which virtual object is currently appointed for a certain fight operation, and remind the player of how to execute the fight operation to the appointed position, so that the game experience of the player is improved.
Corresponding to the above method embodiments, the present disclosure further provides a tactical command device in a game, as shown in fig. 8, including:
a window display module 40 for displaying a map window; wherein the map window comprises a scene map.
The area determination module 41 is used for determining tactical command areas in the scene map.
A command determining module 42, configured to set a command corresponding to the tactical command area; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation by the target virtual object.
An information display module 43, configured to display indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
The fight command device in the game firstly displays a map window containing a scene map; further determining a tactical command area in the scene map; setting command instructions corresponding to tactical command areas, wherein the command instructions are used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; and then displaying indication information corresponding to the command instruction, wherein the indication information comprises: the target virtual object performs a travel route hint for the target combat operation. In the mode, the tactical command area is arranged in the scene map, and command instructions containing specific combat operations are set in the tactical command area, so that the combat position and fine commands can be accurately transmitted to each member in the team, the combat coordination of players in the team is enhanced, and the game experience of the players is improved.
Specifically, the map window comprises an area command control; the above-mentioned area determination module 41 is configured to: responding to the triggering operation aiming at the region command control, displaying a region setting identifier on the scene map, and establishing the control in the region; responding to an adjustment operation aiming at the area setting identifier, and adjusting the coverage area of the area setting identifier in the scene map; and responding to the triggering operation of the area establishment control, and determining the coverage area of the area setting identifier in the scene map as a tactical command area.
Further, the device further comprises a region canceling module, configured to: responding to the triggering operation aiming at the regional command control, and displaying a cancel establishment control on the scene map; and canceling the display area setting identifier in response to the triggering operation aiming at canceling the establishment control.
In specific implementation, the map window comprises tactical setting controls corresponding to tactical command areas; the command determining module 42 is configured to: responding to the triggering operation of tactical setting controls corresponding to tactical command areas, and displaying a command setting panel in a map window; wherein, the command setting panel comprises: a plurality of preset combat operations, and setting tabs corresponding to each preset combat operation; the setting tab is used for: determining a virtual object for executing preset combat operation and/or a combat route or a combat position for executing the preset combat operation by the virtual object; and responding to the setting operation acted on the command setting panel, and determining command instructions corresponding to the tactical command areas.
Further, the preset combat operation includes a tapping operation; the command instruction corresponding to the tactical command area is used for indicating: the first virtual object performs a tapping operation in the tactical command area, and the first virtual object performs a combat route of the tapping operation; the first setting tab corresponding to the attack operation comprises: object identification of the virtual object, and a line setting control; the command determining module 42 is further configured to: responding to the triggering operation of the tapping operation in the command setting panel, and displaying a first setting tab corresponding to the tapping operation in the command setting panel; in response to a selected operation of the object identification of the first virtual object in the first setup tab, determining the first virtual object as a virtual object that performs the tapping operation in the tactical command area; and responding to the triggering operation of the line setting control, setting a plurality of target points in the scene map, and connecting the target points to form a fight line.
Further, the command determining module 42 is further configured to: responding to the triggering operation of the line setting control, clicking a position point in the scene map, and determining the position point as an initial target point; responding to clicking operation of a plurality of position points in the scene map, and sequentially connecting an initial target point with the plurality of position points according to the clicked sequence of each position point to obtain a connecting line; in response to a determination operation for the connection line, the connection line is determined as a combat line.
In a specific implementation, the preset combat operation includes a squat operation; the command instruction corresponding to the tactical command area is used for indicating: the second virtual object performs a squat operation in the tactical command area; wherein, the second setting tab that squat operation corresponds includes: object identification of the virtual object; the command determining module 42 is further configured to: responding to the triggering operation of the squatting operation in the command setting panel, and displaying a second setting tab corresponding to the squatting operation in the command setting panel; in response to a selected operation of the object identification of the second virtual object in the second setup tab, the second virtual object is determined to be a virtual object that performs a squat operation in the tactical command area.
Further, the preset combat operation includes a gun setting operation; the command instruction corresponding to the tactical command area is used for indicating: the third virtual object performs a gun setting operation in the tactical command area, and the third virtual object performs a gun setting position of the gun setting operation; the third setting tab corresponding to the gun setting operation comprises: object identification of the virtual object, and a position setting control; the command determining module 42 is further configured to: responding to triggering operation of gun setting operation in the command setting panel, and displaying a third setting tab corresponding to the gun setting operation in the command setting panel; in response to a selected operation of the object identification of the third virtual object in the third setup tab, determining the third virtual object as a virtual object that performs a gun-setting operation in the tactical command area; in response to a trigger operation for the position setting control, a gun setting position at which a gun setting operation is performed by the third virtual object is determined in the scene map.
Further, the information display module 43 is configured to: and in response to the determining operation of the command instruction corresponding to the tactical command area, controlling to display the game scene corresponding to the tactical command area in a range frame with a specified color, and controlling to display an indication map of target combat operation executed by the target object and a line prompt of the target virtual object moving to the tactical command area.
The combat command device in the game provided by the embodiment of the present disclosure has the same implementation principle and the same technical effects as those of the foregoing method embodiment, and for the sake of brief description, reference may be made to the corresponding content in the foregoing method embodiment where the device embodiment portion is not mentioned.
The disclosed embodiments also provide an electronic device, as shown in fig. 9, comprising a processor and a memory storing machine-executable instructions executable by the processor to implement the combat command method in the game described above.
Specifically, the tactical command method in the game comprises the following steps: displaying a map window; wherein the map window comprises a scene map; determining a tactical command area in a scene map; setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
According to the fight command method in the game, the fight position and the fine command can be accurately transmitted to each member in the team by setting the tactical command area in the scene map and setting the command instruction containing specific fight operation in the tactical command area, so that the fight coordination of players in the team is enhanced, and the game experience of the players is improved.
In an alternative embodiment, the map window includes an area command control; the step of determining a tactical command area in the scene map includes: responding to the triggering operation aiming at the region command control, displaying a region setting identifier on the scene map, and establishing the control in the region; responding to an adjustment operation aiming at the area setting identifier, and adjusting the coverage area of the area setting identifier in the scene map; and responding to the triggering operation of the area establishment control, and determining the coverage area of the area setting identifier in the scene map as a tactical command area.
In an alternative embodiment, the method further comprises: responding to the triggering operation aiming at the regional command control, and displaying a cancel establishment control on the scene map; and canceling the display area setting identifier in response to the triggering operation aiming at canceling the establishment control.
In an alternative embodiment, the map window includes a tactical setting control corresponding to the tactical command area; the step of setting command instructions corresponding to tactical command areas comprises the following steps: responding to the triggering operation of tactical setting controls corresponding to tactical command areas, and displaying a command setting panel in a map window; wherein, the command setting panel comprises: a plurality of preset combat operations, and setting tabs corresponding to each preset combat operation; setting a tab for: determining a virtual object for executing preset combat operation and/or a combat route or a combat position for executing the preset combat operation by the virtual object; and responding to the setting operation acted on the command setting panel, and determining command instructions corresponding to the tactical command areas.
In an alternative embodiment, the preset combat operation includes a tapping operation; the command instruction corresponding to the tactical command area is used for indicating: the first virtual object performs a tapping operation in the tactical command area, and the first virtual object performs a combat route of the tapping operation; the first setting tab corresponding to the attack operation comprises: object identification of the virtual object, and a line setting control; the step of determining the command instruction corresponding to the tactical command area in response to the setting operation applied to the command setting panel comprises the following steps: responding to the triggering operation of the tapping operation in the command setting panel, and displaying a first setting tab corresponding to the tapping operation in the command setting panel; in response to a selected operation of the object identification of the first virtual object in the first setup tab, determining the first virtual object as a virtual object that performs the tapping operation in the tactical command area; and responding to the triggering operation of the line setting control, setting a plurality of target points in the scene map, and connecting the target points to form a fight line.
In an alternative embodiment, the step of setting a plurality of target points in the scene map in response to the triggering operation of the line setting control, and connecting the target points to form a combat line includes: responding to the triggering operation of the line setting control, clicking a position point in the scene map, and determining the position point as an initial target point; responding to clicking operation of a plurality of position points in the scene map, and sequentially connecting an initial target point with the plurality of position points according to the clicked sequence of each position point to obtain a connecting line; in response to a determination operation for the connection line, the connection line is determined as a combat line.
In an alternative embodiment, the preset combat operation includes a squat operation; the command instruction corresponding to the tactical command area is used for indicating: the second virtual object performs a squat operation in the tactical command area; wherein, the second setting tab that squat operation corresponds includes: object identification of the virtual object; in response to a setup operation acting on the command setup panel, determining a command instruction corresponding to the tactical command area, comprising: responding to the triggering operation of the squatting operation in the command setting panel, and displaying a second setting tab corresponding to the squatting operation in the command setting panel; in response to a selected operation of the object identification of the second virtual object in the second setup tab, the second virtual object is determined to be a virtual object that performs a squat operation in the tactical command area.
In an alternative embodiment, the preset combat operation includes a gun-setting operation; the command instruction corresponding to the tactical command area is used for indicating: the third virtual object performs a gun setting operation in the tactical command area, and the third virtual object performs a gun setting position of the gun setting operation; the third setting tab corresponding to the gun setting operation comprises: object identification of the virtual object, and a position setting control; in response to a setup operation acting on the command setup panel, determining a command instruction corresponding to the tactical command area, comprising: responding to triggering operation of gun setting operation in the command setting panel, and displaying a third setting tab corresponding to the gun setting operation in the command setting panel; in response to a selected operation of the object identification of the third virtual object in the third setup tab, determining the third virtual object as a virtual object that performs a gun-setting operation in the tactical command area; in response to a trigger operation for the position setting control, a gun setting position at which a gun setting operation is performed by the third virtual object is determined in the scene map.
In an optional embodiment, the step of displaying the indication information corresponding to the command instruction includes: in response to a determination operation of a command instruction corresponding to the tactical command area, displaying a game scene corresponding to the tactical command area in a range frame of a designated color in a graphical user interface, and displaying an indication map of the target virtual object performing the target combat operation and a line prompt of the target virtual object moving to the tactical command area.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The memory 100 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be divided into address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 101 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 101 or instructions in the form of software. The processor 101 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The various methods, steps and logic blocks of the disclosure in the embodiments of the disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present disclosure may be embodied directly in hardware, in a decoded processor, or in a combination of hardware and software modules in a decoded processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 100 and the processor 101 reads information in the memory 100 and in combination with its hardware performs the steps of the method of the previous embodiments.
The embodiments of the present disclosure further provide a computer readable storage medium, where the computer readable storage medium stores computer executable instructions that, when invoked and executed by a processor, cause the processor to implement a combat command method in the game, and specific implementation may refer to a method embodiment and will not be described herein.
Specifically, the tactical command method in the game comprises the following steps: displaying a map window; wherein the map window comprises a scene map; determining a tactical command area in a scene map; setting command instructions corresponding to tactical command areas; wherein, the command instruction is used for indicating: a target virtual object performing a target combat operation in the tactical command area, and/or a combat route or combat location of the target combat operation performed by the target virtual object; displaying indication information corresponding to the command instruction; wherein, the indication information includes: the target virtual object performs a travel route hint for the target combat operation.
According to the fight command method in the game, the fight position and the fine command can be accurately transmitted to each member in the team by setting the tactical command area in the scene map and setting the command instruction containing specific fight operation in the tactical command area, so that the fight coordination of players in the team is enhanced, and the game experience of the players is improved.
In an alternative embodiment, the map window includes an area command control; the step of determining a tactical command area in the scene map includes: responding to the triggering operation aiming at the region command control, displaying a region setting identifier on the scene map, and establishing the control in the region; responding to an adjustment operation aiming at the area setting identifier, and adjusting the coverage area of the area setting identifier in the scene map; and responding to the triggering operation of the area establishment control, and determining the coverage area of the area setting identifier in the scene map as a tactical command area.
In an alternative embodiment, the method further comprises: responding to the triggering operation aiming at the regional command control, and displaying a cancel establishment control on the scene map; and canceling the display area setting identifier in response to the triggering operation aiming at canceling the establishment control.
In an alternative embodiment, the map window includes a tactical setting control corresponding to the tactical command area; the step of setting command instructions corresponding to tactical command areas comprises the following steps: responding to the triggering operation of tactical setting controls corresponding to tactical command areas, and displaying a command setting panel in a map window; wherein, the command setting panel comprises: a plurality of preset combat operations, and setting tabs corresponding to each preset combat operation; setting a tab for: determining a virtual object for executing preset combat operation and/or a combat route or a combat position for executing the preset combat operation by the virtual object; and responding to the setting operation acted on the command setting panel, and determining command instructions corresponding to the tactical command areas.
In an alternative embodiment, the preset combat operation includes a tapping operation; the command instruction corresponding to the tactical command area is used for indicating: the first virtual object performs a tapping operation in the tactical command area, and the first virtual object performs a combat route of the tapping operation; the first setting tab corresponding to the attack operation comprises: object identification of the virtual object, and a line setting control; the step of determining the command instruction corresponding to the tactical command area in response to the setting operation applied to the command setting panel comprises the following steps: responding to the triggering operation of the tapping operation in the command setting panel, and displaying a first setting tab corresponding to the tapping operation in the command setting panel; in response to a selected operation of the object identification of the first virtual object in the first setup tab, determining the first virtual object as a virtual object that performs the tapping operation in the tactical command area; and responding to the triggering operation of the line setting control, setting a plurality of target points in the scene map, and connecting the target points to form a fight line.
In an alternative embodiment, the step of setting a plurality of target points in the scene map in response to the triggering operation of the line setting control, and connecting the target points to form a combat line includes: responding to the triggering operation of the line setting control, clicking a position point in the scene map, and determining the position point as an initial target point; responding to clicking operation of a plurality of position points in the scene map, and sequentially connecting an initial target point with the plurality of position points according to the clicked sequence of each position point to obtain a connecting line; in response to a determination operation for the connection line, the connection line is determined as a combat line.
In an alternative embodiment, the preset combat operation includes a squat operation; the command instruction corresponding to the tactical command area is used for indicating: the second virtual object performs a squat operation in the tactical command area; wherein, the second setting tab that squat operation corresponds includes: object identification of the virtual object; in response to a setup operation acting on the command setup panel, determining a command instruction corresponding to the tactical command area, comprising: responding to the triggering operation of the squatting operation in the command setting panel, and displaying a second setting tab corresponding to the squatting operation in the command setting panel; in response to a selected operation of the object identification of the second virtual object in the second setup tab, the second virtual object is determined to be a virtual object that performs a squat operation in the tactical command area.
In an alternative embodiment, the preset combat operation includes a gun-setting operation; the command instruction corresponding to the tactical command area is used for indicating: the third virtual object performs a gun setting operation in the tactical command area, and the third virtual object performs a gun setting position of the gun setting operation; the third setting tab corresponding to the gun setting operation comprises: object identification of the virtual object, and a position setting control; in response to a setup operation acting on the command setup panel, determining a command instruction corresponding to the tactical command area, comprising: responding to triggering operation of gun setting operation in the command setting panel, and displaying a third setting tab corresponding to the gun setting operation in the command setting panel; in response to a selected operation of the object identification of the third virtual object in the third setup tab, determining the third virtual object as a virtual object that performs a gun-setting operation in the tactical command area; in response to a trigger operation for the position setting control, a gun setting position at which a gun setting operation is performed by the third virtual object is determined in the scene map.
In an optional embodiment, the step of displaying the indication information corresponding to the command instruction includes: in response to a determination operation of a command instruction corresponding to the tactical command area, displaying a game scene corresponding to the tactical command area in a range frame of a designated color in a graphical user interface, and displaying an indication map of the target virtual object performing the target combat operation and a line prompt of the target virtual object moving to the tactical command area.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a terminal device, or a network device, etc.) to perform all or part of the steps of the methods of the various embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present disclosure, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present disclosure and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present disclosure. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely illustrative of specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, although the disclosure has been described in detail with reference to the foregoing examples, it will be understood by those of ordinary skill in the art that: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (12)

1. A tactical command method in a game, the method comprising:
displaying a map window; wherein the map window comprises a scene map;
determining a tactical command area in the scene map;
setting command instructions corresponding to the tactical command areas; wherein the command instruction is used for indicating: a target virtual object performing a target combat operation at the tactical command area, and/or a combat route or a combat location of the target combat operation by the target virtual object;
displaying indication information corresponding to the command instruction; wherein, the indication information includes: and the target virtual object executes the moving route prompt of the target combat operation.
2. The method of claim 1, wherein the map window includes an area command control therein; the step of determining a tactical command area in the scene map comprises:
responding to the triggering operation aiming at the regional command control, displaying a regional setting identifier on the scene map, and establishing a control in the region;
responding to an adjustment operation aiming at the area setting mark, and adjusting the coverage area of the area setting mark in the scene map;
And responding to the triggering operation of establishing a control for the area, and determining the coverage area of the area setting identifier in the scene map as the tactical command area.
3. The method according to claim 2, wherein the method further comprises:
responding to the triggering operation aiming at the regional command control, and displaying a cancel establishment control on the scene map;
and responding to the triggering operation aiming at the cancel establishing control, and canceling to display the region setting identifier.
4. The method of claim 1, wherein the map window includes tactical setting controls corresponding to the tactical command area;
the step of setting command instructions corresponding to the tactical command areas comprises the following steps:
responding to the triggering operation of tactical setting controls corresponding to the tactical command areas, and displaying a command setting panel in the map window; wherein, the command setting panel comprises: a plurality of preset combat operations, and setting tabs corresponding to each preset combat operation; the setting tab is used for: determining a virtual object executing the preset combat operation, and/or executing a combat route or a combat position of the preset combat operation by the virtual object;
And responding to the setting operation acted on the command setting panel, and determining the command instruction corresponding to the tactical command area.
5. The method of claim 4, wherein the preset combat operation comprises a tapping operation; the command instruction corresponding to the tactical command area is used for indicating: a first virtual object performing the tapping operation in the tactical command area, and a combat route for the first virtual object performing the tapping operation; the first setting tab corresponding to the attack operation comprises: object identification of the virtual object, and a line setting control;
the step of determining the command instruction corresponding to the tactical command area in response to the setting operation applied to the command setting panel comprises the following steps:
responding to the triggering operation of the tapping operation in the command setting panel, and displaying a first setting tab corresponding to the tapping operation in the command setting panel;
in response to a selected operation of an object identification of a first virtual object in the first setup tab, determining the first virtual object as a virtual object that performs the tapping operation in the tactical command area;
And responding to the triggering operation of the line setting control, setting a plurality of target points in the scene map, and connecting the target points to form a combat line.
6. The method of claim 5, wherein the step of setting a plurality of target points in the scene map in response to the triggering operation of the route setting control, connecting the target points to form a combat route, comprises:
responding to the triggering operation of the route setting control, clicking a position point in the scene map, and determining the position point as an initial target point;
responding to clicking operation on a plurality of position points in the scene map, and sequentially connecting the initial target point and the plurality of position points according to the clicked sequence of each position point to obtain a connecting line;
the connection line is determined as the combat line in response to a determination operation for the connection line.
7. The method of claim 4, wherein the preset combat operation comprises a squat operation; the command instruction corresponding to the tactical command area is used for indicating: a second virtual object performs the squat operation in the tactical command area; wherein, the second setting tab that corresponds to the squat operation includes: object identification of the virtual object;
The step of determining the command instruction corresponding to the tactical command area in response to the setting operation applied to the command setting panel comprises the following steps:
responding to a triggering operation of the squatting operation in the command setting panel, and displaying a second setting tab corresponding to the squatting operation in the command setting panel;
in response to a selected operation of an object identification of a second virtual object in the second setup tab, the second virtual object is determined to be a virtual object that performs the squat operation in the tactical command area.
8. The method of claim 4, wherein the preset combat operation comprises a gun-setting operation; the command instruction corresponding to the tactical command area is used for indicating: a third virtual object performs the gun-setting operation in the tactical command area, and a gun-setting position at which the third virtual object performs the gun-setting operation; the third setting tab corresponding to the gun setting operation comprises: object identification of the virtual object, and a position setting control;
the step of determining the command instruction corresponding to the tactical command area in response to the setting operation applied to the command setting panel comprises the following steps:
Responding to the triggering operation of the gun setting operation in the command setting panel, and displaying a third setting tab corresponding to the gun setting operation in the command setting panel;
in response to a selected operation of object identification of a third virtual object in the third setup tab, determining the third virtual object as a virtual object performing the gun-setting operation in the tactical command area;
and responding to the triggering operation of the position setting control, and determining the gun setting position of the third virtual object for gun setting operation in the scene map.
9. The method according to claim 1, wherein the step of displaying the indication information corresponding to the command instruction includes:
and responding to the determining operation of the command instruction corresponding to the tactical command area, controlling to display a game scene corresponding to the tactical command area in a range frame with a specified color, and controlling to display an indication chart of the target virtual object for executing the target combat operation and a line prompt of the target virtual object moving to the tactical command area.
10. A tactical command device in a game, the device comprising:
The window display module is used for displaying a map window; wherein the map window comprises a scene map;
the area determining module is used for determining a tactical command area in the scene map;
the command instruction determining module is used for setting command instructions corresponding to the tactical command areas; wherein the command instruction is used for indicating: a target virtual object performing a target combat operation at the tactical command area, and/or a combat route or a combat location of the target combat operation by the target virtual object;
the information display module is used for displaying indication information corresponding to the command instruction; wherein, the indication information includes: and the target virtual object executes the moving route prompt of the target combat operation.
11. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the tactical command method in a game of any of claims 1-9.
12. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the tactical command method in a game of any of claims 1 to 9.
CN202310693709.3A 2023-06-12 2023-06-12 Tactical command method and device in game and electronic equipment Pending CN116966561A (en)

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Applications Claiming Priority (1)

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CN202310693709.3A CN116966561A (en) 2023-06-12 2023-06-12 Tactical command method and device in game and electronic equipment

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117667293A (en) * 2024-02-01 2024-03-08 中国人民解放军军事科学院国防科技创新研究院 Multi-task collaborative window visualization method and device

Cited By (2)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN117667293A (en) * 2024-02-01 2024-03-08 中国人民解放军军事科学院国防科技创新研究院 Multi-task collaborative window visualization method and device
CN117667293B (en) * 2024-02-01 2024-09-27 中国人民解放军军事科学院国防科技创新研究院 Multi-task collaborative window visualization method and device

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