CN111773671A - Method and device for controlling movement of virtual object and terminal equipment - Google Patents

Method and device for controlling movement of virtual object and terminal equipment Download PDF

Info

Publication number
CN111773671A
CN111773671A CN202010671960.6A CN202010671960A CN111773671A CN 111773671 A CN111773671 A CN 111773671A CN 202010671960 A CN202010671960 A CN 202010671960A CN 111773671 A CN111773671 A CN 111773671A
Authority
CN
China
Prior art keywords
track
virtual object
target virtual
trajectory
initial
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202010671960.6A
Other languages
Chinese (zh)
Inventor
刘海岩
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Netease Hangzhou Network Co Ltd
Original Assignee
Netease Hangzhou Network Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Netease Hangzhou Network Co Ltd filed Critical Netease Hangzhou Network Co Ltd
Priority to CN202010671960.6A priority Critical patent/CN111773671A/en
Publication of CN111773671A publication Critical patent/CN111773671A/en
Pending legal-status Critical Current

Links

Images

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/40Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment
    • A63F13/42Processing input control signals of video game devices, e.g. signals generated by the player or derived from the environment by mapping the input signals into game commands, e.g. mapping the displacement of a stylus on a touch screen to the steering angle of a virtual vehicle

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Human Computer Interaction (AREA)
  • Processing Or Creating Images (AREA)

Abstract

The invention provides a method and a device for controlling movement of a virtual object and terminal equipment. The method comprises the steps that a game scene interface is displayed through terminal equipment, and the game scene interface comprises at least one virtual object; the method comprises the following steps: responding to the virtual object selection operation aiming at the virtual object, and determining the virtual object corresponding to the virtual object selection operation as a target virtual object; determining an initial trajectory of the target virtual object in response to a trajectory drawing operation for the target virtual object; smoothing the initial track to obtain an optimized track of the target virtual object; and controlling the target virtual object to move along the optimized track. The terminal equipment determines an initial track of the target virtual object in response to the track drawing operation, smoothes the initial track to obtain an optimized track, and controls the target virtual object to move along the optimized track; the optimized track is smooth and can eliminate track jitter, and the target virtual object can move according to the track assumed by the player, so that the method has high moving efficiency.

Description

Method and device for controlling movement of virtual object and terminal equipment
Technical Field
The present invention relates to the field of information processing technologies, and in particular, to a method and an apparatus for controlling movement of a virtual object, and a terminal device.
Background
In an RTS (Real-Time Strategy Game) mobile Game, if a player wants to control the movement of a unit in the Game, the player can point and hit a destination by a hand after selecting the unit, and the unit can move to the destination along a straight line; or after the unit is selected, a track can be drawn by a finger, and the unit moves along the track drawn by the finger.
However, in the mode that the finger clicks the destination, the unit can only move along a straight line, and the moving track is extremely rigid; in the method of drawing the track with the finger, the unit may not move according to the track assumed by the player because the finger is too thick and cannot accurately draw the track, and a track shaking phenomenon may also occur, that is, if the finger shakes in the drawing track, the shaking track is not smooth, the unit moves along the shaking track, the moving direction of the unit changes frequently, and the efficiency of moving the unit is low.
Disclosure of Invention
In view of the above, an object of the present invention is to provide a method, an apparatus, and a terminal device for controlling movement of a virtual object, which draw a smooth unit movement trajectory, eliminate trajectory jitter, allow a unit to move according to a trajectory assumed by a player, and have high movement efficiency.
In a first aspect, an embodiment of the present invention provides a method for controlling movement of a virtual object, where a game scene interface is displayed by a terminal device, and the game scene interface includes at least one virtual object; the method comprises the following steps: responding to the virtual object selection operation aiming at the virtual object, and determining the virtual object corresponding to the virtual object selection operation as a target virtual object; determining an initial trajectory of the target virtual object in response to a trajectory drawing operation for the target virtual object; smoothing the initial track to obtain an optimized track of the target virtual object; and controlling the target virtual object to move along the optimized track.
In a preferred embodiment of the present invention, the step of determining the initial trajectory of the target virtual object in response to the trajectory drawing operation for the target virtual object includes: responding to long-time pressing operation or dragging operation aiming at the target virtual object, and entering a track drawing mode of a game scene interface; and receiving a track drawing operation in a track drawing mode, and taking a track drawn by the track drawing operation as an initial track of the target virtual object.
In a preferred embodiment of the present invention, the terminal device is a touch terminal; receiving a track drawing operation in a track drawing mode, and taking a track drawn by the track drawing operation as an initial track of a target virtual object, wherein the track drawing operation comprises the following steps: in the track drawing mode, in response to a finger sliding operation for the touch terminal, a sliding track of the sliding operation is determined as an initial track of the target virtual object.
In a preferred embodiment of the present invention, the step of determining a sliding track of the sliding operation as an initial track of the target virtual object in response to the finger sliding operation of the touch terminal includes: and responding to finger sliding operation aiming at the touch terminal, and if the distance between the sliding track and the edge of the game scene interface is smaller than a preset distance threshold, updating the game scene interface so as to load the game scene except the edge to a display area of the touch terminal.
In a preferred embodiment of the present invention, the step of smoothing the initial trajectory to obtain the optimized trajectory of the target virtual object includes: marking track punctuations in the initial track at intervals of a preset first length from the starting point of the initial track; and smoothing the initial track based on a track mark point in the initial track to obtain an optimized track of the target virtual object.
In a preferred embodiment of the present invention, the step of smoothing the initial trajectory based on the trajectory mark in the initial trajectory includes: connecting adjacent track punctuations in the initial track to obtain a logic auxiliary line; and performing Bezier curve smoothing processing on the logic auxiliary line.
In a preferred embodiment of the present invention, the step of performing bezier curve smoothing on the logic auxiliary line includes: determining target track punctuations based on included angles between adjacent segments in the logic auxiliary line; determining a first anchor point and a second anchor point of a target track punctuation on a first logic auxiliary line and a second logic auxiliary line corresponding to the target track punctuation; generating a bezier curve between the first anchor point and the second anchor point based on the first logical auxiliary line and the second logical auxiliary line; replacing the first and second logic auxiliary lines with a bezier curve between the first and second anchor points; and taking the replaced logic auxiliary line as an optimized track of the target virtual object.
In a preferred embodiment of the present invention, the step of determining the first anchor point and the second anchor point of the target track punctuations on the first logical auxiliary line and the second logical auxiliary line corresponding to the target track punctuations includes: determining the anchor point distance corresponding to the target track punctuations based on the included angle between the first logic auxiliary line and the second logic auxiliary line; determining a point on the first logic auxiliary line, which is away from the target track punctuation by the anchor point distance, as a first anchor point; and determining a point on the second logic auxiliary line which is away from the target track punctuation point by the anchor point distance as a second anchor point.
In a preferred embodiment of the present invention, the anchor point distance and the included angle are inversely proportional.
In a preferred embodiment of the present invention, after the step of smoothing the initial trajectory to obtain the optimized trajectory of the target virtual object, the method further includes: and displaying the optimized track on the game scene interface.
In a second aspect, an embodiment of the present invention further provides a mobile control apparatus for virtual objects, where a game scene interface is displayed through a terminal device, and the game scene interface includes at least one virtual object; the device comprises: the target virtual object determining module is used for responding to the virtual object selection operation aiming at the virtual object and determining the virtual object corresponding to the virtual object selection operation as the target virtual object; an initial trajectory determination module for determining an initial trajectory of the target virtual object in response to a trajectory drawing operation directed to the target virtual object; the initial track optimization module is used for smoothing the initial track to obtain an optimized track of the target virtual object; and the target virtual object moving module is used for controlling the target virtual object to move along the optimized track.
In a third aspect, an embodiment of the present invention further provides a terminal device, which includes a processor and a memory, where the memory stores computer-executable instructions that can be executed by the processor, and the processor executes the computer-executable instructions to implement the steps of the above-mentioned method for controlling movement of a virtual object.
In a fourth aspect, the embodiments of the present invention also provide a computer-readable storage medium, which stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the steps of the above-mentioned method for controlling movement of a virtual object.
The embodiment of the invention has the following beneficial effects:
according to the movement control method, the movement control device and the terminal equipment of the virtual object, provided by the embodiment of the invention, the terminal equipment responds to the track drawing operation to determine the initial track of the target virtual object, carries out smoothing processing on the initial track to obtain the optimized track, and controls the target virtual object to move along the optimized track; the optimized track is smooth and can eliminate track jitter, and the target virtual object can move according to the track assumed by the player, so that the method has high moving efficiency.
Additional features and advantages of the disclosure will be set forth in the description which follows, or in part may be learned by the practice of the above-described techniques of the disclosure, or may be learned by practice of the disclosure.
In order to make the aforementioned objects, features and advantages of the present disclosure more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the present invention or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present invention, and other drawings can be obtained by those skilled in the art without creative efforts.
FIG. 1 is a schematic diagram of a game scene interface according to an embodiment of the present invention;
fig. 2 is a flowchart of a method for controlling movement of a virtual object according to an embodiment of the present invention;
fig. 3 is a flowchart of another method for controlling movement of a virtual object according to an embodiment of the present invention;
fig. 4 is a schematic diagram of a sliding track drawing method according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of a smoothing method according to an embodiment of the present invention;
fig. 6 is a schematic structural diagram of a movement control apparatus for a virtual object according to an embodiment of the present invention;
fig. 7 is a schematic structural diagram of another movement control apparatus for virtual objects according to an embodiment of the present invention;
fig. 8 is a schematic structural diagram of a terminal device according to an embodiment of the present invention.
Detailed Description
To make the objects, technical solutions and advantages of the embodiments of the present invention clearer, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some, but not all embodiments of the present invention. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
At present, in the existing movement control method of the virtual object, a unit of a game (namely, the virtual object) cannot move according to a track supposed by a player, and a track jitter phenomenon may occur, wherein the jittered track is not smooth, and the efficiency of unit movement is low. In order to draw a smooth unit movement track, the movement control method, the movement control device and the terminal device of the virtual object provided by the embodiment of the invention can be applied to terminal devices which can realize human-computer interaction, such as a client, a computer, a mobile phone, a tablet personal computer and the like, and are particularly suitable for a mobile phone RTS game scene.
To facilitate understanding of the present embodiment, a detailed description will be given of a method for controlling movement of a virtual object disclosed in the present embodiment.
The embodiment provides a method for controlling movement of a virtual object. The terminal device in this embodiment may be a mobile phone, a computer, a tablet computer, or other devices that can interact with a user. And displaying a game scene interface in the terminal equipment, wherein the game scene interface is used for interacting with a user, and executing the movement control method of the virtual object provided by the embodiment.
Referring to fig. 1, a schematic diagram of a game scene interface is shown, and as shown in fig. 1, circles in fig. 1 represent virtual objects, and a player can control the virtual objects to move in the game scene interface. There are 7 virtual objects in the game scene interface in fig. 1, and a player may draw a movement trajectory for the virtual object through the movement control method for the virtual object provided in this embodiment, so that any virtual object in fig. 1 moves to any position of the game scene interface in fig. 1 according to the movement trajectory. Based on the above description, referring to the flowchart of a method for controlling the movement of a virtual object shown in fig. 2, the method for controlling the movement of a virtual object includes the following steps:
in step S202, in response to the virtual object selection operation for the virtual object, the virtual object corresponding to the virtual object selection operation is determined as the target virtual object.
At least one virtual object is included in the game scene interface, and the player can select one or more virtual objects from the virtual objects as target virtual objects through a virtual object selection operation. The target virtual object refers to a virtual object which needs to move in the game scene interface. The virtual object selection operation may specifically be a click operation, a long-time press operation, or a circle-drawing operation. For example: as shown in FIG. 1, there are 7 virtual objects in the game scene interface, and a player can click or long-press one of the virtual objects to serve as a target virtual object. The player can also draw circles in the game scene interface, and all virtual objects in the circles can be used as target virtual objects.
In step S204, an initial trajectory of the target virtual object is determined in response to the trajectory drawing operation for the target virtual object.
After determining the target virtual object, the player may perform a trajectory drawing operation in the game scene interface to draw an initial trajectory for the target virtual object. The target virtual object may move along an initial trajectory. However, there is a high possibility of track jitter in the drawing of the initial track, which results in the initial track not being smooth, and if the target virtual object moves along the unsmooth initial track, the target virtual object may move with low efficiency, so that the initial track may be smoothed.
For example, if the terminal device is a mobile phone and the application scene is a mobile phone game, the player may perform a track drawing operation on the mobile phone screen with a finger to draw an initial track. Since the finger is thick, the initial track drawn is not fine, and the track jitter phenomenon is easy to occur.
For another example, if the terminal device is a computer and the application scene is a computer game, the player may perform a trajectory drawing operation with a mouse to draw an initial trajectory. The player may also experience a track shake while dragging the mouse, and the initial track drawn is not smooth.
And step S206, smoothing the initial track to obtain an optimized track of the target virtual object.
In order to eliminate track jitter, the initial track may be smoothed by a specific smoothing method including bezier curve smoothing, moving average smoothing, Savitzky-Golay filtering (S-G filtering), Spline curve smoothing, and the like, and one or more of the smoothing methods may be used to smooth the initial track; further, other smoothing methods than the above-described smoothing method may be employed. The trajectory obtained by smoothing the initial trajectory of the target virtual object is referred to as an optimized trajectory, and may be understood as a trajectory obtained by optimizing (smoothing) the initial trajectory.
And step S208, controlling the target virtual object to move along the optimized track.
The optimized track is subjected to smoothing processing, so that the influence of track jitter can be eliminated. Therefore, after the terminal device obtains the optimized track, the target virtual object can be controlled to move along the optimized track in the game scene interface.
According to the movement control method of the virtual object provided by the embodiment of the invention, the terminal equipment responds to the track drawing operation to determine the initial track of the target virtual object, carries out smoothing processing on the initial track to obtain the optimized track, and controls the target virtual object to move along the optimized track; the optimized track is smooth and can eliminate track jitter, and the target virtual object can move according to the track assumed by the player, so that the method has high moving efficiency.
The present embodiment provides another method for controlling movement of a virtual object, which is implemented on the basis of the foregoing embodiments; the embodiment focuses on a specific implementation of drawing an initial trajectory. As shown in fig. 3, another flow chart of the method for controlling the movement of the virtual object in the present embodiment includes the following steps:
step S302, in response to the virtual object selection operation for the virtual object, determines the virtual object corresponding to the virtual object selection operation as the target virtual object.
When the player selects the target, the player can select the target virtual object by clicking, long pressing, circling and other operations; besides, the terminal device can intelligently recommend some virtual objects as target virtual objects to be modified or confirmed by the player. For example, assuming that the game scene interface includes the virtual objects 1 to 5, the terminal device may recommend the virtual objects 1 to 3 as target virtual objects, and display the recommendation result to the player in the game scene interface in the form of message notification. If the player agrees to the recommendation result, directly confirming; if the player does not unify the recommendation results, the player may not confirm or modify, and if the player wants to modify, the player may modify on the basis of the recommendation results, such as modifying the virtual objects 1-3 into the virtual objects 1, 2, 4.
In addition, the player can also perform a virtual object selection operation by inputting an instruction. For example: the player can input and confirm the instructions for the virtual objects 1, 2, and 4 as the target virtual objects in the instruction input box of the game scene interface. After receiving the instruction, the terminal device may use the virtual objects 1, 2, and 4 as target virtual objects.
And step S304, responding to the long press operation or the dragging operation aiming at the target virtual object, and entering a track drawing mode of a game scene interface.
When the player performs the track drawing operation, the player can perform long-time pressing operation or dragging operation on the target virtual object to enter a track drawing mode of the game scene interface. For example, the player may enter the trajectory drawing mode for the target virtual object a by pressing the target virtual object a for 0.3 seconds. For another example, the player may slide the target virtual object B to enter a trajectory drawing mode of the target virtual object B.
In addition, the player may enter the trajectory drawing mode by inputting an instruction. For example: the player inputs an instruction to enter the trajectory drawing mode for the target virtual object C, and the terminal device can enter the trajectory drawing mode for the target virtual object C according to the instruction.
Besides the above modes, the terminal device may also preset other modes to enter the trajectory drawing mode, and the terminal device may enter the trajectory drawing mode as long as the user performs an operation according with the setting.
Step S306, receiving a trajectory drawing operation in the trajectory drawing mode, and taking a trajectory drawn by the trajectory drawing operation as an initial trajectory of the target virtual object.
After the terminal device enters the trajectory drawing mode, the player may draw an initial trajectory of the target virtual object in the trajectory drawing mode. Different terminal devices can have different initial track drawing modes. If the terminal equipment is a computer, the player can draw the track through a mouse; if the terminal equipment is a mobile terminal such as a mobile phone, a tablet personal computer and the like, a player can perform track drawing operation through fingers; besides, the player can also perform track drawing operation through some external devices connected with the terminal device, such as a stylus, a rocker, a handle and the like.
For the case that the terminal device is a mobile terminal such as a mobile phone or a tablet computer, and the player performs the track drawing operation by using a finger, the player may perform the track drawing operation by using an operation of sliding the finger, for example: in the track drawing mode, in response to a finger sliding operation for the touch terminal, a sliding track of the sliding operation is determined as an initial track of the target virtual object.
If the terminal device is a touch terminal capable of performing touch operation, a player can slide a finger on a game scene interface displayed by the touch terminal to perform the sliding operation, and a sliding track obtained by the sliding operation is used as an initial track of the target virtual object. In this mode, the player can perform a slide operation, and draw the initial trajectory quickly and accurately by using the slide trajectory obtained by the slide operation as the initial trajectory.
Referring to fig. 4, which is a schematic diagram of a sliding track drawing method, fig. 4 includes a game scene interface, and a character avatar on the left side in the game scene interface represents a target virtual object, which may also be referred to as a soldier card. The sliding track obtained by the user performing the finger sliding operation is curve 1 in fig. 4. As can be seen from fig. 4, the sliding trajectory (curve 1) is not smooth, and a smoothing process is required.
When a player slides a finger on the game scene interface, the game scene interface may not be able to completely display the game scene, and at this time, the touch terminal may drag the game scene interface and load the game scenes other than the game scene interface into the game scene interface. For the situation that the game scene interface cannot completely display the game scene, the game scene interface can be dragged through steps a 1-a 2:
step A1, responding to the finger sliding operation aiming at the touch terminal, and displaying the sliding track in the game scene interface.
The player can perform finger sliding operation on the touch terminal, wherein the player can perform finger sliding operation on a game scene interface of the touch terminal, and can also perform finger sliding operation on other areas except the game scene interface on the touch terminal. The sliding track obtained by the finger sliding operation of the player can be displayed in the game scene interface.
For example, assume that the touch terminal is a mobile phone, and a main screen of the mobile phone displays a game scene interface. The player may perform a finger sliding operation on the game scene interface displayed on the main screen and display a sliding trajectory obtained by the finger sliding operation on the game scene interface of the main screen.
For another example, assume that the touch terminal is a game machine, the game machine includes a main screen and a sub-screen, and the main screen displays a game scene interface. The player may perform a finger sliding operation on the game scene interface displayed on the main screen, or may perform a finger sliding operation on the sub-screen. Whether the player performs finger sliding operation on the main screen or the sub-screen, the obtained sliding track can be displayed in the game scene interface of the main screen.
Step A2, if the distance between the sliding track and the edge of the game scene interface is smaller than the preset distance threshold, the game scene interface is updated to load the game scene beyond the edge to the display area of the touch terminal.
In the process of displaying the sliding track on the game scene interface of the touch device, the sliding track may be too long to be displayed on the screen of one touch device. In this case, the terminal device may adjust the proportion and the content of the game scene interface displayed on the screen of the touch device, that is, update the game scene interface, so that the sliding track is displayed in the game scene interface of the touch device.
If the distance between the sliding track and the edge of the game scene interface is smaller than the preset distance threshold, it indicates that the sliding track has reached the edge of the game scene interface or is very close to the edge of the game scene interface, and at this time, the touch device may update the game scene interface, and load the game scene beyond the edge to the display area of the touch terminal, so that the touch terminal displays more game scenes.
For example, if the touch terminal is a mobile phone and the game scene is large, the display screen of the mobile phone may only display a part of the game scene (referred to as an a area), and if the distance between the sliding track and the edge of the a area is smaller than a preset distance threshold when the player performs the finger sliding operation, it indicates that the sliding track is already very close to the edge of the a area, and at this time, more game scenes (referred to as a B area) may be displayed on the display screen in a manner of zooming or dragging the game, that is, the B area is loaded to the display area of the mobile phone.
According to the method provided by the embodiment of the invention, the game scene interface is updated when the sliding track approaches the edge of the game scene interface, so that the game scene beyond the edge is loaded to the display area of the touch terminal. More game scenes can be displayed in the touch terminal, so that the player can conveniently perform finger sliding operation and draw a sliding track in the game scenes except the edge of the game scene interface.
And step S308, smoothing the initial track to obtain an optimized track of the target virtual object.
The sliding track obtained in the above steps is obtained by the sliding operation of the finger, so that the situation of track jitter is likely to occur, and the smoothing processing needs to be performed, and common smoothing processing modes include bezier curve smoothing, moving average smoothing, Savitzky-Golay filtering, Spline curve smoothing and the like.
The moving average smoothing means that data points in a neighborhood are averaged to replace a central point value of the neighborhood, and the moving average smoothing also comprises weighted moving average and exponential moving average besides general moving average. Savitzky-Golay filtering is a filtering method based on local polynomial least squares fitting. The Spline curve smoothing may be performed according to a plurality of Spline curve parametric equations. Specifically, the smoothing process may be performed by step B1-step B2:
and step B1, marking track punctuation points in the initial track at intervals of a preset first length from the starting point of the initial track.
Referring to fig. 5, which is a schematic diagram of a smoothing method, fig. 5 performs smoothing on the basis of the initial trajectory (curve 1) obtained in fig. 4. First, track punctuation, which is a dot (e.g., dots numbered 2 and 3) having a larger area in the initial track (curve 1), may be marked in the initial track every predetermined first length from the starting point of the initial track (i.e., the position of the soldier cards). For example, assuming that the first length is 10, one marker dot may be set every length 10 from the start.
It can be seen that the position of the first length from the soldier card in fig. 5 is the 1 st track punctuation (i.e. the dot labeled with the reference number 2), and the initial track (curve 1) in fig. 5 has 7 track punctuations, wherein the dot labeled with the reference number 3 is the 5 th track punctuation.
Step B2, smoothing the initial trajectory based on the trajectory mark in the initial trajectory to obtain the optimized trajectory of the target virtual object.
After the track punctuation of the initial track is marked, the initial track can be smoothed based on the track punctuation. For example, the smoothing process may be performed by means of a bezier curve in steps C1-C2.
And step C1, connecting adjacent track punctuations in the initial track to obtain a logic auxiliary line.
As shown in fig. 5, the locus punctuation, the start point and the end point in fig. 5 may be connected in order to obtain a logical auxiliary line (i.e., a dotted line in fig. 5). The terminal device may perform bezier curve smoothing with the help of the logical auxiliary line.
In step C2, bezier curve smoothing is performed on the logic auxiliary line.
The logic auxiliary line between every two adjacent track punctuations is a straight line, while the track between every two adjacent track punctuations in the initial track is an irregular curve. The track distance between every two adjacent track punctuations can be shortened by the logical auxiliary line. However, the logical auxiliary line is not smoothed, so the optimized trajectory can be obtained by performing bezier curve smoothing through the steps D1 to D5.
And D1, determining the target track punctuation based on the included angle between the adjacent line segments in the logic auxiliary line.
As shown in the figure, the intersection points of adjacent line segments in the logical auxiliary line are all locus punctuation. The angles between different adjacent segments are also different. The target track punctuation refers to the track punctuation which needs to be smoothed. Generally, all the track punctuations can be taken as target track punctuations to be smoothed, and track punctuations corresponding to included angles meeting a specific threshold range can be taken as target track punctuations to be smoothed.
And D2, determining a first anchor point and a second anchor point of the target track punctuation on the first logic auxiliary line and the second logic auxiliary line corresponding to the target track punctuation.
Taking the 5 th track punctuation (i.e. the dot of the reference numeral 3) in fig. 5 as an example, the reference numeral 4, which takes the 5 th track punctuation as the end point, is called a first logic auxiliary line, the reference numeral 5, which takes the 5 th track punctuation as the start point, is called a second logic auxiliary line, and the anchor points are the small circles with smaller areas before and after each track punctuation in fig. 5 (the anchor point of the reference numeral 6 on the first logic auxiliary line is called a first anchor point, and the anchor point of the reference numeral 7 on the second logic auxiliary line is called a second anchor point).
It can be seen that the distance between one track punctuation point and the anchor point of each anchor point corresponding to the track punctuation point is the same, and the distances between anchor points of different track punctuations are different, and the first anchor point and the second anchor point can be obtained through steps E1-E3:
and E1, determining the anchor point distance corresponding to the target track punctuations based on the included angle between the first logic auxiliary line and the second logic auxiliary line.
In this embodiment, an included angle between the first logic auxiliary line and the second logic auxiliary line is inversely proportional to the anchor point distance, and the anchor point distance may be enlarged or reduced in equal proportion according to the angle of the included angle. That is, the larger the included angle, the smaller the distance. If the included angle is 180 degrees, the anchor point distance is 0, the first logic auxiliary line and the second logic auxiliary line are a straight line, and the first anchor point, the target track punctuation and the second anchor point are mutually overlapped. The specific proportional relationship may be manually set by a player or a game designer, which is not limited herein.
Step E2, determine a point on the first logical auxiliary line that is a distance from the target trajectory punctuation point to be the first anchor point.
After determining the anchor point distance, a point on the first logical auxiliary line that is a distance from the target trajectory punctuation point by the anchor point distance may be determined as the first anchor point. For example, if the coordinates of the target track punctuations are (0, 0), the anchor point distance is 1, and the first auxiliary logical line is the x-axis, the coordinates of the first anchor point are (-1, 0).
Step E3, determine the point on the second logical auxiliary line that is a distance from the target trajectory punctuation point to be the second anchor point.
After the anchor point distance is determined, a point on the second logical auxiliary line which is away from the target track punctuation point by the anchor point distance can be determined as a second anchor point. For example, if the coordinates of the target track punctuations are (0, 0), the anchor point distance is 1, and the first auxiliary logical line is the y-axis, the coordinates of the second anchor point are (0, 1).
Step D3, generating a bezier curve between the first anchor point and the second anchor point based on the first logical auxiliary line and the second logical auxiliary line.
After determining the coordinates of the first anchor point and the second anchor point, and the positions of the first logical auxiliary line and the second logical auxiliary line, a bezier curve between the first anchor point and the second anchor point may be generated.
Step D4, replacing the first and second logical auxiliary lines with a bezier curve between the first and second anchor points.
After the bezier curve is generated, the first and second logical auxiliary lines between the first and second anchor points may be replaced with the bezier curve, which may ensure that the replaced logical auxiliary lines are smooth. As shown in fig. 5, the first and second logical auxiliary lines between the first anchor point denoted by reference numeral 6 and the second anchor point denoted by reference numeral 7 are replaced with smooth curves (i.e., the curve 8 in fig. 5) in fig. 5, resulting in that the replaced logical auxiliary lines are smooth.
And D5, taking the replaced logic auxiliary line as the optimized track of the target virtual object.
The method provided by the embodiment of the invention explains the Bezier curve smoothing method in detail, the replaced logic auxiliary line is used as the optimized track of the target virtual object, and the obtained optimized track consists of a Bezier curve and a straight line and has higher smoothing degree.
After the optimized trajectory is obtained, the optimized trajectory may be displayed on a game scene interface. By displaying the optimized trajectory, it is clear that the player confirms the actual movement trajectory of the target virtual object, and the player can further modify or confirm the optimized trajectory.
In step S310, the control target virtual object moves along the optimized trajectory.
After the optimized track is obtained, the terminal device can control the target virtual object to move along the optimized track, the moving process is very smooth, track jitter does not exist, and the target virtual object has high moving efficiency.
A specific flow of the method for controlling movement of a virtual object according to this embodiment is illustrated. The player can click or long-press the virtual object to perform virtual object selection operation, and the selected virtual object is taken as a target virtual object. The player can draw an initial trajectory of the target virtual object through a finger sliding operation with respect to the target virtual object entering a trajectory drawing mode. The terminal equipment can perform smoothing processing after obtaining the initial track, specifically, firstly, marking track punctuations in the initial track, then drawing a logic auxiliary line between adjacent track punctuations, determining anchor point distances according to included angles between the logic auxiliary lines, determining two anchor points corresponding to the track punctuations, drawing a Bezier curve to replace the logic auxiliary lines, and completing the smoothing processing to obtain the optimized track. And finally, displaying the optimized track on the game scene interface, and controlling the target virtual object to move along the optimized track.
It should be noted that the above method embodiments are all described in a progressive manner, each embodiment focuses on differences from other embodiments, and the same and similar parts among the embodiments may be referred to each other.
Corresponding to the method embodiment, the embodiment of the invention provides a mobile control device of a virtual object, which displays a game scene interface through terminal equipment, wherein the game scene interface comprises at least one virtual object; fig. 6 is a schematic structural diagram of a movement control device for a virtual object, the movement control device for the virtual object including:
a target virtual object determination module 61, configured to determine, in response to a virtual object selection operation for a virtual object, the virtual object corresponding to the virtual object selection operation as a target virtual object;
an initial trajectory determination module 62 for determining an initial trajectory of the target virtual object in response to a trajectory drawing operation for the target virtual object;
an initial trajectory optimization module 63, configured to smooth the initial trajectory to obtain an optimized trajectory of the target virtual object;
and a target virtual object moving module 64 for controlling the target virtual object to move along the optimized track.
According to the movement control device for the virtual object, provided by the embodiment of the invention, the terminal equipment responds to the track drawing operation to determine the initial track of the target virtual object, carries out smoothing processing on the initial track to obtain the optimized track, and controls the target virtual object to move along the optimized track; the optimized track is smooth and can eliminate track jitter, and the target virtual object can move according to the track assumed by the player, so that the method has high moving efficiency.
The initial trajectory determination module is configured to enter a trajectory drawing mode of a game scene interface in response to a long-press operation or a drag operation for a target virtual object; and receiving a track drawing operation in a track drawing mode, and taking a track drawn by the track drawing operation as an initial track of the target virtual object.
The terminal equipment is a touch terminal; and the initial track determining module is used for responding to finger sliding operation aiming at the touch terminal in a track drawing mode and determining a sliding track of the sliding operation as an initial track of the target virtual object.
The initial track determining module is configured to respond to a finger sliding operation for the touch terminal, and update the game scene interface if a distance between the sliding track and an edge of the game scene interface is smaller than a preset distance threshold, so as to load a game scene beyond the edge to a display area of the touch terminal.
The initial track optimization module is configured to mark track punctuations in the initial track every a preset first length from a starting point of the initial track; and smoothing the initial track based on a track mark point in the initial track to obtain an optimized track of the target virtual object.
The initial track optimization module is used for connecting adjacent track punctuations in the initial track to obtain a logic auxiliary line; and performing Bezier curve smoothing processing on the logic auxiliary line.
The initial track optimization module is used for determining target track punctuations based on included angles between adjacent line segments in the logic auxiliary line; determining a first anchor point and a second anchor point of a target track punctuation on a first logic auxiliary line and a second logic auxiliary line corresponding to the target track punctuation; generating a bezier curve between the first anchor point and the second anchor point based on the first logical auxiliary line and the second logical auxiliary line; replacing the first and second logic auxiliary lines with a bezier curve between the first and second anchor points; and taking the replaced logic auxiliary line as an optimized track of the target virtual object.
The initial track optimization module is configured to determine an anchor point distance corresponding to a target track punctuation based on an included angle between the first logic auxiliary line and the second logic auxiliary line; determining a point on the first logic auxiliary line, which is away from the target track punctuation by the anchor point distance, as a first anchor point; and determining a point on the second logic auxiliary line which is away from the target track punctuation point by the anchor point distance as a second anchor point. The anchor point distance and the included angle are in inverse proportion.
Referring to the schematic structural diagram of another virtual object movement control apparatus shown in fig. 7, the virtual object movement control apparatus further includes an optimized trajectory display module 65 connected to the initial trajectory optimization module 63, and configured to display the optimized trajectory on the game scene interface.
The embodiment of the invention also provides a terminal device, which is used for operating the movement control method of the virtual object; referring to the schematic structural diagram of a terminal device shown in fig. 8, the terminal device includes a memory 100 and a processor 101, where the memory 100 is used for storing one or more computer instructions, and the one or more computer instructions are executed by the processor 101 to implement the above-mentioned method for controlling the movement of the virtual object.
Further, the terminal device shown in fig. 8 further includes a bus 102 and a communication interface 103, and the processor 101, the communication interface 103, and the memory 100 are connected through the bus 102.
The Memory 100 may include a high-speed Random Access Memory (RAM) and may further include a non-volatile Memory (non-volatile Memory), such as at least one disk Memory. The communication connection between the network element of the system and at least one other network element is realized through at least one communication interface 103 (which may be wired or wireless), and the internet, a wide area network, a local network, a metropolitan area network, and the like can be used. The bus 102 may be an ISA bus, PCI bus, EISA bus, or the like. The bus may be divided into an address bus, a data bus, a control bus, etc. For ease of illustration, only one double-headed arrow is shown in FIG. 8, but that does not indicate only one bus or one type of bus.
The processor 101 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware or instructions in the form of software in the processor 101. The Processor 101 may be a general-purpose Processor, and includes a Central Processing Unit (CPU), a Network Processor (NP), and the like; the device can also be a Digital Signal Processor (DSP), an Application Specific Integrated Circuit (ASIC), a Field Programmable Gate Array (FPGA) or other Programmable logic device, a discrete Gate or transistor logic device, or a discrete hardware component. The various methods, steps and logic blocks disclosed in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be directly implemented by a hardware decoding processor, or implemented by a combination of hardware and software modules in the decoding processor. The software module may be located in ram, flash memory, rom, prom, or eprom, registers, etc. storage media as is well known in the art. The storage medium is located in the memory 100, and the processor 101 reads the information in the memory 100, and completes the steps of the method of the foregoing embodiment in combination with the hardware thereof.
An embodiment of the present invention further provides a computer-readable storage medium, where the computer-readable storage medium stores computer-executable instructions, and when the computer-executable instructions are called and executed by a processor, the computer-executable instructions cause the processor to implement the method for controlling movement of a virtual object, where specific implementation may refer to method embodiments, and details are not described herein.
The method, the apparatus, and the computer program product for controlling movement of a virtual object provided in the embodiments of the present invention include a computer-readable storage medium storing a program code, where instructions included in the program code may be used to execute the method in the foregoing method embodiments, and specific implementation may refer to the method embodiments, and will not be described herein again.
It is clear to those skilled in the art that, for convenience and brevity of description, the specific working processes of the system and/or the apparatus described above may refer to the corresponding processes in the foregoing method embodiments, and are not described herein again.
In addition, in the description of the embodiments of the present invention, unless otherwise explicitly specified or limited, the terms "mounted," "connected," and "connected" are to be construed broadly, e.g., as meaning either a fixed connection, a removable connection, or an integral connection; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer readable storage medium. Based on such understanding, the technical solution of the present invention may be embodied in the form of a software product, which is stored in a storage medium and includes instructions for causing a computer device (which may be a personal computer, an electronic device, or a network device) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present invention, which are used for illustrating the technical solutions of the present invention and not for limiting the same, and the protection scope of the present invention is not limited thereto, although the present invention is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: any person skilled in the art can modify or easily conceive the technical solutions described in the foregoing embodiments or equivalent substitutes for some technical features within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the embodiments of the present invention, and they should be construed as being included therein. Therefore, the protection scope of the present invention shall be subject to the protection scope of the claims.

Claims (13)

1. A movement control method of a virtual object is characterized in that a game scene interface is displayed through terminal equipment, and the game scene interface comprises at least one virtual object; the method comprises the following steps:
responding to a virtual object selection operation aiming at the virtual object, and determining the virtual object corresponding to the virtual object selection operation as a target virtual object;
determining an initial trajectory of the target virtual object in response to a trajectory drawing operation for the target virtual object;
smoothing the initial track to obtain an optimized track of the target virtual object;
and controlling the target virtual object to move along the optimized track.
2. The method of claim 1, wherein the step of determining an initial trajectory of the target virtual object in response to the trajectory-drawing operation directed to the target virtual object comprises:
responding to long-press operation or dragging operation aiming at the target virtual object, and entering a track drawing mode of the game scene interface;
and receiving a track drawing operation in the track drawing mode, and taking a track drawn by the track drawing operation as an initial track of the target virtual object.
3. The method according to claim 2, wherein the terminal device is a touch terminal;
receiving a trajectory drawing operation in the trajectory drawing mode, and taking a trajectory drawn by the trajectory drawing operation as an initial trajectory of the target virtual object, including:
and in the track drawing mode, responding to finger sliding operation aiming at the touch terminal, and determining a sliding track of the sliding operation as an initial track of the target virtual object.
4. The method according to claim 3, wherein the step of determining a sliding track of the sliding operation as an initial track of the target virtual object in response to the finger sliding operation for the touch terminal comprises:
responding to finger sliding operation aiming at the touch terminal, and if the edge distance between the sliding track and the game scene interface is smaller than a preset distance threshold, updating the game scene interface to load the game scene except the edge to a display area of the touch terminal.
5. The method of claim 1, wherein the step of smoothing the initial trajectory to obtain the optimized trajectory of the target virtual object comprises:
marking track punctuations in the initial track at intervals of a preset first length from the starting point of the initial track;
and smoothing the initial track based on a track mark point in the initial track to obtain an optimized track of the target virtual object.
6. The method of claim 5, wherein the step of smoothing the initial trajectory based on the trajectory markers in the initial trajectory comprises:
connecting adjacent track punctuations in the initial track to obtain a logic auxiliary line;
and carrying out Bezier curve smoothing processing on the logic auxiliary line.
7. The method according to claim 6, wherein the step of performing bezier curve smoothing on the logical auxiliary line comprises:
determining target track punctuations based on included angles between adjacent segments in the logic auxiliary line;
determining a first anchor point and a second anchor point of the target track punctuation on a first logic auxiliary line and a second logic auxiliary line corresponding to the target track punctuation;
generating a bezier curve between the first anchor point and the second anchor point based on the first logical auxiliary line and the second logical auxiliary line;
replacing the first and second logical auxiliary lines with a bezier curve between the first and second anchor points;
and taking the replaced logic auxiliary line as an optimized track of the target virtual object.
8. The method of claim 7, wherein the step of determining a first anchor point and a second anchor point of the target track punctuation on a first logical auxiliary line and a second logical auxiliary line corresponding to the target track punctuation comprises:
determining the anchor point distance corresponding to the target track punctuations based on the included angle between the first logic auxiliary line and the second logic auxiliary line;
determining a point on the first logical auxiliary line which is away from the target track punctuation point by the anchor point distance as a first anchor point;
and determining a point on the second logic auxiliary line which is away from the target track punctuation point by the anchor point distance as a second anchor point.
9. The method of claim 8, wherein the anchor point distance is inversely proportional to the size of the angle.
10. The method of claim 1, wherein after the step of smoothing the initial trajectory to obtain the optimized trajectory of the target virtual object, the method further comprises:
and displaying the optimized track on the game scene interface.
11. The device for controlling the movement of the virtual object is characterized in that a game scene interface is displayed through terminal equipment, and the game scene interface comprises at least one virtual object; the device comprises:
the target virtual object determining module is used for responding to the virtual object selection operation aiming at the virtual object, and determining the virtual object corresponding to the virtual object selection operation as the target virtual object;
an initial trajectory determination module to determine an initial trajectory of the target virtual object in response to a trajectory drawing operation for the target virtual object;
the initial track optimization module is used for smoothing the initial track to obtain an optimized track of the target virtual object;
and the target virtual object moving module is used for controlling the target virtual object to move along the optimization track.
12. A terminal device, comprising a processor and a memory, said memory storing computer-executable instructions executable by said processor, said processor executing said computer-executable instructions to implement the steps of the method of controlling movement of a virtual object according to any of claims 1-10.
13. A computer-readable storage medium storing computer-executable instructions which, when invoked and executed by a processor, cause the processor to carry out the steps of the method of movement control of a virtual object according to any one of claims 1 to 10.
CN202010671960.6A 2020-07-13 2020-07-13 Method and device for controlling movement of virtual object and terminal equipment Pending CN111773671A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202010671960.6A CN111773671A (en) 2020-07-13 2020-07-13 Method and device for controlling movement of virtual object and terminal equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202010671960.6A CN111773671A (en) 2020-07-13 2020-07-13 Method and device for controlling movement of virtual object and terminal equipment

Publications (1)

Publication Number Publication Date
CN111773671A true CN111773671A (en) 2020-10-16

Family

ID=72767667

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202010671960.6A Pending CN111773671A (en) 2020-07-13 2020-07-13 Method and device for controlling movement of virtual object and terminal equipment

Country Status (1)

Country Link
CN (1) CN111773671A (en)

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112642152A (en) * 2020-12-28 2021-04-13 网易(杭州)网络有限公司 Method and device for controlling target virtual character in game
CN113689468A (en) * 2021-08-17 2021-11-23 珠海格力智能装备有限公司 Method and apparatus for controlling workpiece processing apparatus, and computer-readable storage medium
CN113827971A (en) * 2021-09-24 2021-12-24 网易(杭州)网络有限公司 Game map marking method and device, electronic equipment and storage medium

Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1190353A (en) * 1996-05-02 1998-08-12 世雅企业股份有限公司 Game machine, its processing method and recording medium
US20090104990A1 (en) * 2007-08-31 2009-04-23 Hiroshi Tsujino Game device
CN101615301A (en) * 2009-07-29 2009-12-30 腾讯科技(深圳)有限公司 The controlling of path thereof of target and system in the computer virtual environment
CN102799781A (en) * 2012-07-16 2012-11-28 福建天晴数码有限公司 Method for optimizing moving path of object with width in virtual scene
CN104318600A (en) * 2014-10-10 2015-01-28 无锡梵天信息技术股份有限公司 Method for achieving role treading track animation by using Bezier curve
CN105335069A (en) * 2014-07-09 2016-02-17 阿里巴巴集团控股有限公司 Method and device for generating sliding track in touch screen equipment
CN106774907A (en) * 2016-12-22 2017-05-31 腾讯科技(深圳)有限公司 A kind of method and mobile terminal that virtual objects viewing area is adjusted in virtual scene
CN108245888A (en) * 2018-02-09 2018-07-06 腾讯科技(深圳)有限公司 Virtual object control method, device and computer equipment
CN110231894A (en) * 2018-03-05 2019-09-13 优视科技(中国)有限公司 The determination method and apparatus of the motion profile of object
CN110538455A (en) * 2019-09-05 2019-12-06 腾讯科技(深圳)有限公司 Method, device, terminal and storage medium for controlling movement of virtual object
CN110639204A (en) * 2019-10-18 2020-01-03 网易(杭州)网络有限公司 Game data processing method and device and terminal equipment
CN111177291A (en) * 2019-12-23 2020-05-19 腾讯科技(深圳)有限公司 Object moving method, device, equipment and medium
CN111298443A (en) * 2020-01-21 2020-06-19 广州虎牙科技有限公司 Game object control method and device, electronic equipment and storage medium

Patent Citations (13)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN1190353A (en) * 1996-05-02 1998-08-12 世雅企业股份有限公司 Game machine, its processing method and recording medium
US20090104990A1 (en) * 2007-08-31 2009-04-23 Hiroshi Tsujino Game device
CN101615301A (en) * 2009-07-29 2009-12-30 腾讯科技(深圳)有限公司 The controlling of path thereof of target and system in the computer virtual environment
CN102799781A (en) * 2012-07-16 2012-11-28 福建天晴数码有限公司 Method for optimizing moving path of object with width in virtual scene
CN105335069A (en) * 2014-07-09 2016-02-17 阿里巴巴集团控股有限公司 Method and device for generating sliding track in touch screen equipment
CN104318600A (en) * 2014-10-10 2015-01-28 无锡梵天信息技术股份有限公司 Method for achieving role treading track animation by using Bezier curve
CN106774907A (en) * 2016-12-22 2017-05-31 腾讯科技(深圳)有限公司 A kind of method and mobile terminal that virtual objects viewing area is adjusted in virtual scene
CN108245888A (en) * 2018-02-09 2018-07-06 腾讯科技(深圳)有限公司 Virtual object control method, device and computer equipment
CN110231894A (en) * 2018-03-05 2019-09-13 优视科技(中国)有限公司 The determination method and apparatus of the motion profile of object
CN110538455A (en) * 2019-09-05 2019-12-06 腾讯科技(深圳)有限公司 Method, device, terminal and storage medium for controlling movement of virtual object
CN110639204A (en) * 2019-10-18 2020-01-03 网易(杭州)网络有限公司 Game data processing method and device and terminal equipment
CN111177291A (en) * 2019-12-23 2020-05-19 腾讯科技(深圳)有限公司 Object moving method, device, equipment and medium
CN111298443A (en) * 2020-01-21 2020-06-19 广州虎牙科技有限公司 Game object control method and device, electronic equipment and storage medium

Cited By (3)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
CN112642152A (en) * 2020-12-28 2021-04-13 网易(杭州)网络有限公司 Method and device for controlling target virtual character in game
CN113689468A (en) * 2021-08-17 2021-11-23 珠海格力智能装备有限公司 Method and apparatus for controlling workpiece processing apparatus, and computer-readable storage medium
CN113827971A (en) * 2021-09-24 2021-12-24 网易(杭州)网络有限公司 Game map marking method and device, electronic equipment and storage medium

Similar Documents

Publication Publication Date Title
CN111773671A (en) Method and device for controlling movement of virtual object and terminal equipment
CN110215690B (en) Visual angle switching method and device in game scene and electronic equipment
CN109718538B (en) Method and device for frame selection of virtual object in game, electronic equipment and storage medium
CN110575671A (en) Method and device for controlling view angle in game and electronic equipment
US11305189B2 (en) Program, game control method, and information processing apparatus
CN111840987B (en) Information processing method and device in game and electronic equipment
CN110339556B (en) Display control method and device in game
JP5835255B2 (en) Graph display device and graph display program
JPWO2018216078A1 (en) Game program, information processing apparatus, information processing system, and game processing method
CN112667105A (en) Touch screen control method, device, equipment and storage medium
CN112619124A (en) Control method and device for game object movement and electronic equipment
JP5956831B2 (en) Display control system, display control method, display control apparatus, and display control program
TW201344557A (en) Apparatus and method for automatically controlling display screen density
CN111494949B (en) Game hall display control method and device and electronic equipment
JP6145550B2 (en) Object processing method, recording medium for recording program, and information processing apparatus
US9799103B2 (en) Image processing method, non-transitory computer-readable storage medium and electrical device
CN116966561A (en) Tactical command method and device in game and electronic equipment
CN115738230A (en) Game operation control method and device and electronic equipment
JP6682951B2 (en) Program and information processing device
JP7363235B2 (en) Information processing device and information processing program
CN110215687B (en) Game object selection method and device
JP2023530794A (en) Positioning method, device and mobile terminal for games
CN108363525B (en) Method and device for responding to user gesture operation in webpage and terminal equipment
JP5323805B2 (en) Display device, method and program
JP2001075721A (en) Device and method for graphic input and recording medium where program for graphic input is recorded

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication
SE01 Entry into force of request for substantive examination
SE01 Entry into force of request for substantive examination