CN117224932A - Interactive control method and device for skill release and electronic equipment - Google Patents

Interactive control method and device for skill release and electronic equipment Download PDF

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Publication number
CN117224932A
CN117224932A CN202311051751.1A CN202311051751A CN117224932A CN 117224932 A CN117224932 A CN 117224932A CN 202311051751 A CN202311051751 A CN 202311051751A CN 117224932 A CN117224932 A CN 117224932A
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skill
virtual objects
determining
target
identifier
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辛一
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Guangzhou Boguan Information Technology Co Ltd
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Guangzhou Boguan Information Technology Co Ltd
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Abstract

The invention provides an interactive control method and device for skill release and electronic equipment, wherein a skill control is provided in a graphical user interface and used for releasing a first skill; responding to triggering operation aiming at the skill control, determining a skill release range of a first skill in a game scene, and determining alternative virtual objects in the skill release range; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation. The method can help the player to quickly select the release object of the skill, thereby improving the release effect of the skill and improving the game experience of the player.

Description

Interactive control method and device for skill release and electronic equipment
Technical Field
The invention relates to the technical field of game interaction, in particular to an interaction control method and device for skill release and electronic equipment.
Background
In gaming systems, various game skills are typically designed for virtual characters. Some game skills may be released for one virtual character or may be released for a plurality of virtual characters. In controlling game skills, a player generally needs to adjust a release target of the game skills by performing sliding operation on a skill control and adjusting the position of a sliding contact; when the position of the sliding contact is changed, the release target may be changed, and the number of release targets may also be changed. If the skill is aimed at the release target accurately, the player needs to move the sliding contact to a specific position in a limited slidable area when performing sliding operation on the skill control, but the player often slides to a specific position for a short time in the game, so that the skill of the game is not aimed at the release target, or only aims at a part of the release target, the release effect is not expected, and the game experience of the player is poor.
Disclosure of Invention
Accordingly, the present invention is directed to an interactive control method, apparatus and electronic device for skill release, so as to help a player to quickly select a release object of a skill, thereby improving the release effect of the skill and improving the game experience of the player.
In a first aspect, an embodiment of the present invention provides an interactive control method for skill release, where a graphical user interface is provided through a terminal device; the graphic user interface displays a game scene where the controlled virtual object is located; the skill control is used for releasing the first skill; the method comprises the following steps: responding to triggering operation aiming at the skill control, determining a skill release range of a first skill in a game scene, and determining alternative virtual objects in the skill release range; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation.
In a second aspect, an embodiment of the present invention provides an interactive control device for skill release, where a graphical user interface is provided through a terminal device; the graphic user interface displays a game scene where the controlled virtual object is located; the skill control is used for releasing the first skill; the device comprises: the skill control providing module is used for providing a skill control in the graphical user interface, and the skill control is used for releasing the first skill; the alternative virtual object determining module is used for responding to the triggering operation of the skill control, determining the skill release range of the first skill in the game scene and determining the alternative virtual object in the skill release range; the object identification display module is used for responding to the sliding operation taking the skill control as a starting point and displaying object identifications of the alternative virtual objects based on the first relative position of the operation contact of the sliding operation and the skill control; a target object identification determination module for determining a target object identification from the object identifications in response to movement of the operating contact; and the skill releasing module is used for responding to the end of the sliding operation and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier.
In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions executable by the processor, and the processor executes the machine executable instructions to implement the interactive control method for skill release described above.
In a fourth aspect, embodiments of the present invention provide a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method of skill release described above.
The embodiment of the invention has the following beneficial effects:
according to the interactive control method and device for skill release and the electronic equipment, the skill release range of the first skill is determined in a game scene in response to the triggering operation aiming at the skill control, and the alternative virtual object in the skill release range is determined; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation. The method can help the player to quickly select the release object of the skill, thereby improving the release effect of the skill and improving the game experience of the player.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are some embodiments of the invention and that other drawings may be obtained from these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flowchart of an interactive control method for skill release according to an embodiment of the present invention;
FIG. 2 is a diagram of a graphical user interface according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 4 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 5 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 6 is a schematic diagram of another attack indication identifier according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another graphical user interface provided by an embodiment of the present invention;
FIG. 8 is a schematic structural diagram of an interactive control device for skill release according to an embodiment of the present invention;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In a game, some game skills may be released for one virtual character or may be released for a plurality of virtual characters, where the game skills typically include a plurality of sub-skills or use a plurality of attack props. When controlling a game skill, a player usually needs to perform sliding operation after triggering the skill by long-pressing operation on a skill control, and adjusts release angles or release distances of a plurality of sub-skills or a plurality of attack props in the game skill by adjusting the position of a sliding contact; when the position of the sliding contact is changed, the release target may be changed, and the number of release targets may also be changed.
If the skill is aimed at the release target accurately, the player needs to move the sliding contact to a specific position in a limited slidable area when performing sliding operation on the skill control, but the time in the game is intense and the operation control on the interface is limited, the skill is released when the player often slides to the specific position, so that the game skill is not aimed at the release target, or is aimed at only a part of the release target, the release effect is not expected, and the game experience of the player is poor.
Based on the above, the method, the device and the electronic equipment for interactive control of skill release provided by the embodiment of the invention can be applied to a game scene in which skills can be used for attacking other virtual objects.
The interactive control method for skill release in one embodiment of the present invention may be operated on a local terminal device or a server. When the interactive control method for skill release runs on a server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the skill release interactive control method are completed on the cloud game server, and the function of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides an interactive control method for skill release, and a graphical user interface is provided through terminal equipment. The terminal device may be the aforementioned local terminal device, or may be the aforementioned client device in the cloud interaction system. The graphic user interface displays a game scene where the controlled virtual object is located; the skills control is for releasing the first skill. As shown in fig. 1, the method comprises the following steps:
Step S104, providing a skill control in the graphical user interface, wherein the skill control is used for releasing the first skill.
The skill control can be displayed on the image user interface when a player controls the controlled virtual object to enter a game scene or enter a certain game play; or may be displayed on the graphical user interface when the first skill is releasable. For example, the controlled virtual object picks up or assembles a play object capable of releasing the first skill, or the cooling time of the first skill of the controlled virtual object ends, may be released, or the like. And may be specifically set according to the needs, and is not limited herein.
Step S104, responding to triggering operation for the skill control, determining a skill release range of the first skill in the game scene, and determining alternative virtual objects in the skill release range.
The triggering operation for the skill control can be various, such as clicking operation, long-press operation, and the like. And may be specifically set according to the needs, and is not limited herein. The above-mentioned skill release range generally needs to be determined based on the current position of the controlled virtual object in the scene and a preset action range of the first skill. For example, the preset action range of the first skill is a circular range of preset radius centered on the virtual character releasing the skill. After the current position of the controlled virtual object is obtained, the skill release range of the first skill can be determined. In particular implementations, the manner in which the skill release range of the first skill is determined may be set based on the requirements, without limitation.
When determining the candidate virtual object within the skill release range, on one hand, the position requirement of the release process of the first skill on the candidate virtual object can be considered, and on the other hand, the attribute requirement on the candidate virtual object can also be considered. For example, the first skill may be released to multiple candidate virtual objects at the same time, but the distance between the candidate virtual objects is required to not exceed a specified distance, and then the distance between the candidate virtual objects needs to be constrained when determining multiple candidate virtual objects to which the first skill is simultaneously applied. When the first skill is an attack skill, the game camping to which the alternative virtual object and the controlled virtual object belong is required to be different; when the first skill is a treatment skill, the alternative virtual object is required to be equal to a game camp to which the controlled virtual object belongs. Conditions for screening the candidate virtual objects can be specifically set based on requirements, and are not limited herein.
Step S106, responding to the sliding operation taking the skill control as a starting point, and displaying the object identification of the alternative virtual object based on the first relative position of the operation contact point of the sliding operation and the skill control.
The sliding operation using the skill control as the starting point may be continuous operation or discontinuous operation with the triggering operation for the skill control, and may be specifically limited according to the requirement, and is not limited herein.
The first relative position may include a relative direction or a relative distance. For example, when the operating contact of the sliding operation slides a specified distance from the skill control to a position where a display area including the object identifier of the candidate virtual object may be displayed, the relative distance between the object identifier and the skill control is related to the relative distance corresponding to the first relative position. When the operation contact of the sliding operation slides from the skill control to a certain direction, the direction can be determined as the display direction of the object identification, so that the object identification of the alternative virtual object is displayed in the direction.
When a first skill may be released to one or more virtual objects at the same time, there may be an association between the determined candidate virtual objects, the object identifications of the associated candidate virtual objects may be displayed together, or several associated candidate virtual objects may be displayed by one object identification, which only displays the number of associated candidate virtual objects.
Step S108, in response to the movement of the operation contact, determines a target object identification from the object identifications.
When the player is free to select a set number of alternative virtual objects from the plurality of alternative virtual objects, the operation contact may be controlled to move past the object identification corresponding to the alternative virtual object to be selected, thereby determining the operation contact passing object identification as the target object identification.
When the player can only select one group of alternative virtual objects and the group of alternative virtual objects are represented by only one object identifier, and then the operation contact moves to which object identifier, the object identifier can be determined as a target object identifier, and further, a group of alternative virtual objects corresponding to the target object identifier can also be determined as target virtual objects corresponding to the first skill.
In step S110, in response to the end of the sliding operation, the controlled virtual object is controlled to release the first skill toward the target virtual object corresponding to the target object identifier.
When the operation contact of the sliding operation is normally released, the sliding operation can be regarded as being ended. When the target object identification corresponds to an alternative virtual object, the alternative virtual object may be determined to be the target virtual object, thereby controlling the controlled virtual object to release the first skill towards the target virtual object. When the target object identifier corresponds to a plurality of candidate virtual objects, the plurality of candidate virtual objects can be determined to be target virtual objects, and then the controlled virtual object is controlled to release the first skills to the target virtual objects. If the first skill includes a plurality of sub-skills, the sub-skills may be released onto the plurality of target virtual objects at random or according to a set law.
According to the interactive control method for skill release, the skill release range of the first skill is determined in a game scene in response to the triggering operation of the skill control, and the alternative virtual object in the skill release range is determined; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation. The method can help the player to quickly select the release object of the skill, thereby improving the release effect of the skill and improving the game experience of the player.
The following embodiments provide a specific way of determining alternative virtual objects within skill release.
A plurality of virtual objects other than the controlled virtual object, which may be referred to as a first virtual object, are generally included in the game scene. When a first skill includes multiple sub-skills, there may be an action constraint between the different sub-skills. Wherein the action constraint is used to limit the relative distance and/or relative angle between the release positions of the plurality of sub-skills. In determining the candidate virtual object within the skill release scope, in response to the skill release scope including a first virtual object, the first virtual object may be determined directly as the candidate virtual object; in response to the skill release scope including a plurality of first virtual objects, a plurality of sets of candidate virtual objects may be determined from the first virtual objects based on a preset action constraint of a plurality of sub-skills; each set of alternative virtual objects includes one or more first virtual objects that may be simultaneously attacked by the first skill.
For example, the first skill includes two sub-skills, the two skills are realized by bow and arrow props, and an action constraint condition can be preset, that an included angle of a connecting line between an attack object and a controlled virtual object corresponding to the two bow and arrow props cannot exceed 90 degrees, and the like. At this time, although the skill release range includes a plurality of first virtual objects, if the included angle of the connecting line between two of the first virtual objects and the controlled virtual object is 180 °, the two first virtual objects cannot be attack objects of the first skill at the same time.
The following embodiments provide a specific manner of displaying object identifications of alternative virtual objects based on a first relative position of an operating contact of a sliding operation and a skill control in response to the sliding operation starting from the skill control.
The first relative position may include a first relative direction. In general, to create the effect of a player sliding in a certain direction, i.e., having an object identification of an alternative virtual object appearing in a certain direction, the object identification may be displayed at a location in which the direction opposite the skill control is a first opposite direction. When a player performs sliding operation with a skill control as a starting point, responding to the sliding operation of an operation contact point with the skill control as the starting point to slide to a first position, and determining a first relative direction of the first position and the skill control; the first position may be a position where a starting point of the sliding operation is a set distance, and when the sliding operation moves by the set distance, the terminal device may determine a relative direction between the current position of the operation contact and the skill control, that is, a first relative direction. Further, based on the first relative direction, a first display area is generated, as shown in fig. 2, the first display area is represented by a gray area, the sliding track is represented by a dashed line with an arrow, and object identifications of alternative virtual objects, that is, circular identifications marked with the object 1, the object 2, and the object 3, respectively, are displayed in the first display area.
In particular, in order to simplify the operations of the player, when the trigger operation for the skill control includes a long press operation, the slide operation starting from the skill control may be set to an operation continuous with the long press operation.
When a first skill can be released simultaneously for one or more candidate virtual objects, the determined candidate virtual objects typically include multiple groups. Each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill. To facilitate distinguishing each set of alternative virtual objects from other concepts, a set of alternative virtual objects may be referred to as an object combination.
In a specific implementation, a second relative direction between the candidate object and the controlled virtual object may be determined based on the locations of the two. When the object identifiers of the candidate virtual objects are displayed in the first display area, the plurality of groups of candidate virtual objects can be divided into a plurality of sets based on the number of the candidate virtual objects included in the plurality of groups of candidate virtual objects; the number of candidate virtual objects contained in at least one group of candidate virtual objects in each set is the same; i.e. the object combinations comprising one, two, three alternative virtual objects are put into the corresponding sets, respectively.
For each set, a degree of matching of the second relative direction of each set of candidate virtual objects in the set to the controlled virtual object to the first relative direction is determined. In the specific calculation, for an object combination including a plurality of candidate virtual objects, a second relative direction of each candidate virtual object to the controlled virtual object may be first determined, then a second relative direction having the smallest degree of deviation from the first relative direction among the plurality of second relative directions is determined as the second relative direction of the object combination, and a degree of matching of the second relative direction of the object combination with the first relative direction is determined. The degree of matching may be determined based on the angular difference between the second relative direction and the first relative direction, and generally the smaller the angular difference, the higher the degree of matching. Further, based on the degree of matching, a target candidate virtual object of the at least one set of candidate virtual objects of the set is determined, specifically, the candidate virtual object with the highest degree of matching may be determined as the target candidate virtual object. Then displaying the object identification of the target candidate virtual object in the first display area; the object identification is used to indicate the number of candidate virtual objects in the target candidate virtual object. As shown in fig. 3, circular identifiers labeled 1 and 3 represent 1 candidate virtual object and three candidate virtual objects, respectively.
The embodiments described below provide a specific way of determining a target object identification from object identifications in response to movement of an operating contact.
In determining the target object identification, in response to a first identification of the operating contact being located in the object identification, the first identification may be determined as the target object identification.
When the candidate virtual objects include multiple groups, and each group of candidate virtual objects includes one or more candidate virtual objects that may be simultaneously attacked by the first skill, the object identification corresponding to each group of candidate virtual objects is typically used to indicate the number of candidate virtual objects included, as shown in fig. 3. In the process of moving the operation contact, in response to the movement of the operation contact, determining a target object identifier from object identifiers, and displaying attribute identifiers of alternative virtual objects corresponding to the target object identifier at a designated position of the target object identifier, so that a player knows which alternative virtual object or alternative virtual objects the target object identifier corresponds to, and as shown in fig. 4, the target object identifier corresponds to a first virtual object, a second virtual object and a third virtual object.
An object threshold may be typically set for the target virtual objects of the first skill in that the number of target virtual objects of the first skill in question is less than or equal to the specified number. When each displayed object identifier corresponds to an alternative virtual object, as shown in fig. 2, in response to the operation contact passing through a first identifier in the object identifiers, the first identifier may be determined to be a first target object identifier, and the alternative virtual object corresponding to the first target object identifier may be determined to be a first target virtual object; and responding to the operation contact passing through a second identifier in the object identifiers, wherein the number of the first target virtual objects is smaller than the designated number, determining the second identifier as a second target object identifier, and determining an alternative virtual object corresponding to the second target object identifier as a second target virtual object. After the determined number of target virtual objects is equal to the specified number, a specified text or graphic prompt may be displayed, or the object identification may be displayed in gray, indicating that it is not selectable.
When the first skill includes a plurality of sub-skills, responsive to a triggering operation for the skill control, a skill release indication identifier may be displayed on a graphical user interface; the skill release indication mark comprises sub marks corresponding to a plurality of sub skills, and before the sliding operation is not performed, the skill release indication mark can be displayed in a preset form and is not used for preparing to select the virtual object. In response to movement of the operating contact, a target object identifier is determined from the object identifiers, and the control sub-identifier points to an alternative virtual object corresponding to the target object identifier, as shown in fig. 5.
The embodiment of the invention also provides another display control method for the prop use effect. This is implemented on the basis of the method shown in fig. 1. When a player triggers a game skill (equivalent to the first skill), the method analyzes the current game scene, displays a node progress bar comprising object identifiers of different alternative virtual objects at a skill release position, and can be quickly attached to each object identifier of a node so as to determine the corresponding alternative virtual object as a target object of skill release.
The method is realized by the following steps:
1. when the skill is pressed for a long time, the number of enemy characters (corresponding to the "candidate virtual objects") that can be hit in the character skill release range is acquired. At the same time, a plurality of skill pointing indicia may be displayed in a graphical user interface, as shown in FIG. 6.
2. According to the number of hit characters, a gradient node progress bar is displayed as skills are long-pressed, as shown in fig. 7. Wherein the numbers within the different object identifications represent the number of candidate virtual objects indicated by the object identification.
When the node progress bar is displayed, 1 character selection point can be positioned according to the azimuth of the enemy character and the my character; such as: the left is the A role, and the right is the C role; when long-pressed and slid, the object identification representing the lowest 1 candidate virtual object points to the role a.
Similarly, when the display distance of an object identification (also referred to as a "role node") to a skill control may also be determined as the distance between an alternative virtual object and a controlled virtual object, i.e., the closer the object identification of the alternative virtual object to the controlled virtual object is to the skill control.
3. When the character is slid, an avatar hitting an enemy is displayed at the node, and a skill release instruction is displayed in the game screen. When the user slides, the object identification in the progress bar can be quickly closed.
The method improves the interactive experience of the user in the game.
For the above method embodiment, referring to an interactive control device for skill release shown in fig. 8, a graphical user interface is provided through a terminal device; the graphic user interface displays a game scene where the controlled virtual object is located; the device comprises:
A skill control providing module 802 for providing a skill control in the graphical user interface, the skill control for releasing the first skill;
an alternative virtual object determining module 804, configured to determine a skill release range of the first skill in the game scene in response to a triggering operation for the skill control, and determine an alternative virtual object within the skill release range;
the object identification display module 806 is configured to respond to a sliding operation with the skill control as a starting point, and display an object identification of the candidate virtual object based on a first relative position of an operation contact of the sliding operation and the skill control;
a target object identification determination module 808 for determining a target object identification from the object identifications in response to movement of the operating contact;
the skill release module 810 is configured to control the controlled virtual object to release the first skill toward the target virtual object corresponding to the target object identifier in response to the end of the sliding operation.
The interactive control device for skill release responds to triggering operation aiming at a skill control, determines a skill release range of a first skill in a game scene, and determines alternative virtual objects in the skill release range; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation. The method can help the player to quickly select the release object of the skill, thereby improving the release effect of the skill and improving the game experience of the player.
The first relative position includes a first relative direction; the object identification display module is further configured to: responding to the sliding operation of the operation contact taking the skill control as a starting point to slide to a first position, and determining a first relative direction of the first position and the skill control; generating a first display area based on the first relative direction, and displaying object identifiers of the alternative virtual objects in the first display area; the relative direction of the first display area and the skill control is a first relative direction.
The alternative virtual objects comprise a plurality of groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the alternative virtual object and the controlled virtual object have a second relative direction; the object identification display module is further configured to: dividing the multiple groups of candidate virtual objects into multiple sets based on the number of candidate virtual objects included in the multiple groups of candidate virtual objects; the number of candidate virtual objects contained in at least one group of candidate virtual objects in each set is the same; determining, for each set, a degree of matching of a second relative direction of each group of candidate virtual objects in the set with the controlled virtual object with the first relative direction; determining a target candidate virtual object in at least one group of candidate virtual objects of the set based on the matching degree, and displaying object identification of the target candidate virtual object in a first display area; the object identification is used to indicate the number of candidate virtual objects in the target candidate virtual object.
The game scene comprises a plurality of first virtual objects; the first skill includes a plurality of sub-skills; the alternative virtual object determination module is further configured to: in response to the skill release scope including one first virtual object, determining the first virtual object located in the skill release scope as an alternative virtual object; determining multiple groups of candidate virtual objects from the first virtual objects based on the action constraint conditions of the preset multiple sub-skills in response to the skill release range comprising multiple first virtual objects; each set of candidate virtual objects includes one or more first virtual objects that may be simultaneously attacked by a first skill; the action constraint is used to limit the relative distance and/or relative angle between the release positions of the plurality of sub-skills.
The triggering operation for the skill control comprises long-press operation; the sliding operation using the skill control as a starting point is an operation continuous to the long press operation.
The target object identification determining module is further configured to: in response to the first identification of the operating contact being located in the object identification, the first identification is determined to be the target object identification.
The number of the target virtual objects of the first skill effect is less than or equal to the specified number; each object identification corresponds to an alternative virtual object; the target object identification determination module is further configured to: in response to the operation contact passing through a first identifier in the object identifiers, determining the first identifier as a first target object identifier, and determining an alternative virtual object corresponding to the first target object identifier as a first target virtual object; and responding to the operation contact passing through a second identifier in the object identifiers, wherein the number of the first target virtual objects is smaller than the designated number, determining the second identifier as a second target object identifier, and determining an alternative virtual object corresponding to the second target object identifier as a second target virtual object.
The alternative virtual objects comprise a plurality of groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the object identifier corresponding to each group of candidate virtual objects is used for indicating the number of the included candidate virtual objects; the target object identification determination module is further configured to: and in response to the movement of the operation contact point, determining a target object identifier from the object identifiers, and displaying the attribute identifiers of the alternative virtual objects corresponding to the target object identifier at the designated position of the target object identifier.
The first skill includes a plurality of sub-skills; the device further comprises: the skill release indication mark display module is used for responding to the triggering operation aiming at the skill control and displaying a skill release indication mark on the graphical user interface; the skill release indication identifier comprises sub-identifiers corresponding to a plurality of sub-skills; and the sub-identifier control module is used for determining a target object identifier from the object identifiers in response to the movement of the operation contact, and controlling the sub-identifiers to point to the alternative virtual objects corresponding to the target object identifier.
The present embodiment also provides an electronic device including a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the interactive control method for skill release described above, for example:
Responding to triggering operation aiming at the skill control, determining a skill release range of a first skill in a game scene, and determining alternative virtual objects in the skill release range; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation.
The method can help the player to quickly select the release object of the skill, so that the release effect of the skill is improved, and the game experience of the player is improved.
Optionally, the first relative position includes a first relative direction; responsive to a sliding operation starting from a skill control, displaying an object identification of an alternative virtual object based on a first relative position of an operating contact of the sliding operation and the skill control, comprising: responding to the sliding operation of the operation contact taking the skill control as a starting point to slide to a first position, and determining a first relative direction of the first position and the skill control; generating a first display area based on the first relative direction, and displaying object identifiers of the alternative virtual objects in the first display area; the relative direction of the first display area and the skill control is a first relative direction.
Optionally, the candidate virtual objects include multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the alternative virtual object and the controlled virtual object have a second relative direction; the step of displaying object identifiers of the candidate virtual objects in the first display area comprises the following steps: dividing the multiple groups of candidate virtual objects into multiple sets based on the number of candidate virtual objects included in the multiple groups of candidate virtual objects; the number of candidate virtual objects contained in at least one group of candidate virtual objects in each set is the same; determining, for each set, a degree of matching of a second relative direction of each group of candidate virtual objects in the set with the controlled virtual object with the first relative direction; determining a target candidate virtual object in at least one group of candidate virtual objects of the set based on the matching degree, and displaying object identification of the target candidate virtual object in a first display area; the object identification is used to indicate the number of candidate virtual objects in the target candidate virtual object.
Optionally, the game scene includes a plurality of first virtual objects; the first skill includes a plurality of sub-skills; a step of determining alternative virtual objects within skill release scope, comprising: in response to the skill release scope including one first virtual object, determining the first virtual object located in the skill release scope as an alternative virtual object; determining multiple groups of candidate virtual objects from the first virtual objects based on the action constraint conditions of the preset multiple sub-skills in response to the skill release range comprising multiple first virtual objects; each set of candidate virtual objects includes one or more first virtual objects that may be simultaneously attacked by a first skill; the action constraint is used to limit the relative distance and/or relative angle between the release positions of the plurality of sub-skills.
Optionally, the triggering operation for the skill control includes a long-press operation; the sliding operation using the skill control as a starting point is an operation continuous to the long press operation.
Optionally, the step of determining the target object identifier from the object identifiers in response to the movement of the operation contact includes: in response to the first identification of the operating contact being located in the object identification, the first identification is determined to be the target object identification.
Optionally, the number of target virtual objects acted by the first skill is less than or equal to the specified number; each object identification corresponds to an alternative virtual object; a step of determining a target object identification from the object identifications in response to movement of the operating contacts, comprising: in response to the operation contact passing through a first identifier in the object identifiers, determining the first identifier as a first target object identifier, and determining an alternative virtual object corresponding to the first target object identifier as a first target virtual object; and responding to the operation contact passing through a second identifier in the object identifiers, wherein the number of the first target virtual objects is smaller than the designated number, determining the second identifier as a second target object identifier, and determining an alternative virtual object corresponding to the second target object identifier as a second target virtual object.
Optionally, the candidate virtual objects include multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the object identifier corresponding to each group of candidate virtual objects is used for indicating the number of the included candidate virtual objects; a step of determining a target object identification from the object identifications in response to movement of the operating contacts, comprising: and in response to the movement of the operation contact point, determining a target object identifier from the object identifiers, and displaying the attribute identifiers of the alternative virtual objects corresponding to the target object identifier at the designated position of the target object identifier.
Optionally, the first skill includes a plurality of sub-skills; the method further comprises the following steps: responding to triggering operation aiming at the skill control, and displaying a skill release indication mark on a graphical user interface; the skill release indication identifier comprises sub-identifiers corresponding to a plurality of sub-skills; in response to a sliding operation starting from the skill control, after displaying the object identifier of the candidate virtual object based on the first relative position of the operation contact of the sliding operation and the skill control, the method further includes: in response to movement of the operating contact, a target object identifier is determined from the object identifiers, and the control sub-identifier points to an alternative virtual object corresponding to the target object identifier.
Referring to fig. 9, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions that can be executed by the processor 100, the processor 100 executing the machine executable instructions to implement the interactive control method of skill release described above.
Further, the electronic device shown in fig. 9 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the interactive control method of skill release described above.
The interactive control method, the interactive control device and the electronic equipment for skill release provided by the embodiment of the invention comprise a computer readable storage medium storing program codes, wherein the program codes comprise instructions for executing the method described in the previous method embodiment, for example:
responding to triggering operation aiming at the skill control, determining a skill release range of a first skill in a game scene, and determining alternative virtual objects in the skill release range; responding to the sliding operation taking the skill control as a starting point, and displaying object identifiers of alternative virtual objects based on the first relative position of an operation contact of the sliding operation and the skill control; determining a target object identification from the object identifications in response to movement of the operating contact; and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier in response to the end of the sliding operation.
The method can help the player to quickly select the release object of the skill, so that the release effect of the skill is improved, and the game experience of the player is improved.
Optionally, the first relative position includes a first relative direction; responsive to a sliding operation starting from a skill control, displaying an object identification of an alternative virtual object based on a first relative position of an operating contact of the sliding operation and the skill control, comprising: responding to the sliding operation of the operation contact taking the skill control as a starting point to slide to a first position, and determining a first relative direction of the first position and the skill control; generating a first display area based on the first relative direction, and displaying object identifiers of the alternative virtual objects in the first display area; the relative direction of the first display area and the skill control is a first relative direction.
Optionally, the candidate virtual objects include multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the alternative virtual object and the controlled virtual object have a second relative direction; the step of displaying object identifiers of the candidate virtual objects in the first display area comprises the following steps: dividing the multiple groups of candidate virtual objects into multiple sets based on the number of candidate virtual objects included in the multiple groups of candidate virtual objects; the number of candidate virtual objects contained in at least one group of candidate virtual objects in each set is the same; determining, for each set, a degree of matching of a second relative direction of each group of candidate virtual objects in the set with the controlled virtual object with the first relative direction; determining a target candidate virtual object in at least one group of candidate virtual objects of the set based on the matching degree, and displaying object identification of the target candidate virtual object in a first display area; the object identification is used to indicate the number of candidate virtual objects in the target candidate virtual object.
Optionally, the game scene includes a plurality of first virtual objects; the first skill includes a plurality of sub-skills; a step of determining alternative virtual objects within skill release scope, comprising: in response to the skill release scope including one first virtual object, determining the first virtual object located in the skill release scope as an alternative virtual object; determining multiple groups of candidate virtual objects from the first virtual objects based on the action constraint conditions of the preset multiple sub-skills in response to the skill release range comprising multiple first virtual objects; each set of candidate virtual objects includes one or more first virtual objects that may be simultaneously attacked by a first skill; the action constraint is used to limit the relative distance and/or relative angle between the release positions of the plurality of sub-skills.
Optionally, the triggering operation for the skill control includes a long-press operation; the sliding operation using the skill control as a starting point is an operation continuous to the long press operation.
Optionally, the step of determining the target object identifier from the object identifiers in response to the movement of the operation contact includes: in response to the first identification of the operating contact being located in the object identification, the first identification is determined to be the target object identification.
Optionally, the number of target virtual objects acted by the first skill is less than or equal to the specified number; each object identification corresponds to an alternative virtual object; a step of determining a target object identification from the object identifications in response to movement of the operating contacts, comprising: in response to the operation contact passing through a first identifier in the object identifiers, determining the first identifier as a first target object identifier, and determining an alternative virtual object corresponding to the first target object identifier as a first target virtual object; and responding to the operation contact passing through a second identifier in the object identifiers, wherein the number of the first target virtual objects is smaller than the designated number, determining the second identifier as a second target object identifier, and determining an alternative virtual object corresponding to the second target object identifier as a second target virtual object.
Optionally, the candidate virtual objects include multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the object identifier corresponding to each group of candidate virtual objects is used for indicating the number of the included candidate virtual objects; a step of determining a target object identification from the object identifications in response to movement of the operating contacts, comprising: and in response to the movement of the operation contact point, determining a target object identifier from the object identifiers, and displaying the attribute identifiers of the alternative virtual objects corresponding to the target object identifier at the designated position of the target object identifier.
Optionally, the first skill includes a plurality of sub-skills; the method further comprises the following steps: responding to triggering operation aiming at the skill control, and displaying a skill release indication mark on a graphical user interface; the skill release indication identifier comprises sub-identifiers corresponding to a plurality of sub-skills; in response to a sliding operation starting from the skill control, after displaying the object identifier of the candidate virtual object based on the first relative position of the operation contact of the sliding operation and the skill control, the method further includes: in response to movement of the operating contact, a target object identifier is determined from the object identifiers, and the control sub-identifier points to an alternative virtual object corresponding to the target object identifier.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (12)

1. An interactive control method for skill release is characterized in that a graphical user interface is provided through terminal equipment; the graphical user interface displays a game scene where the controlled virtual object is located; the method comprises the following steps:
providing a skill control in the graphical user interface, the skill control for releasing a first skill;
Determining a skill release range of the first skill in the game scene in response to a triggering operation for the skill control, and determining alternative virtual objects within the skill release range;
responding to sliding operation taking the skill control as a starting point, and displaying the object identification of the alternative virtual object based on the first relative position of the operation contact of the sliding operation and the skill control;
determining a target object identification from the object identifications in response to movement of the operating contact; and responding to the end of the sliding operation, controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier.
2. The method of claim 1, wherein the first relative position comprises a first relative direction;
responding to the sliding operation taking the skill control as a starting point, and displaying the object identification of the alternative virtual object based on the first relative position of the operation contact point of the sliding operation and the skill control, wherein the step comprises the following steps:
responding to the sliding operation of the skill control as a starting point, and sliding the operation contact to a first position, and determining a first relative direction of the first position and the skill control;
Generating a first display area based on the first relative direction, and displaying object identifiers of the alternative virtual objects in the first display area; the relative direction of the first display area and the skill control is the first relative direction.
3. The method of claim 2, wherein the candidate virtual objects comprise multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the alternative virtual object and the controlled virtual object have a second relative direction;
the step of displaying the object identification of the candidate virtual object in the first display area comprises the following steps:
dividing multiple groups of candidate virtual objects into multiple sets based on the number of candidate virtual objects included in the multiple groups of candidate virtual objects; the number of candidate virtual objects contained in at least one group of candidate virtual objects in each set is the same;
determining, for each of the sets, a degree of matching of a second relative direction of each group of candidate virtual objects in the set to the controlled virtual object with the first relative direction;
determining a target candidate virtual object in at least one group of candidate virtual objects in the set based on the matching degree, and displaying an object identification of the target candidate virtual object in the first display area; the object identification is used to indicate a number of candidate virtual objects in the target candidate virtual object.
4. The method of claim 1, wherein the game scene includes a plurality of first virtual objects therein; the first skill includes a plurality of sub-skills;
a step of determining alternative virtual objects within the skill release scope, comprising:
in response to the skill release scope including a first virtual object, determining the first virtual object located in the skill release scope as an alternative virtual object;
determining multiple groups of candidate virtual objects from the first virtual objects based on the action constraint conditions of the preset multiple sub-skills in response to the skill release range comprising multiple first virtual objects; each set of candidate virtual objects includes one or more first virtual objects that may be simultaneously attacked by the first skill; the action constraint is used to limit the relative distance and/or relative angle between the release positions of the plurality of sub-skills.
5. The method of claim 1, wherein the triggering operation for the skill control comprises a long press operation; and the sliding operation taking the skill control as a starting point is continuous with the long-press operation.
6. The method of claim 1, wherein the step of determining a target object identification from the object identifications in response to movement of the operating contact comprises:
And responding to a first identifier of the object identifier of the operation contact, and determining the first identifier as a target object identifier.
7. The method of claim 1, wherein the number of target virtual objects of the first skill effect is less than or equal to a specified number; each of the object identifications corresponds to an alternative virtual object;
a step of determining a target object identification from the object identifications in response to movement of the operating contact, comprising:
in response to the operation contact passing through a first identifier in the object identifiers, determining the first identifier as a first target object identifier, and determining an alternative virtual object corresponding to the first target object identifier as a first target virtual object;
and responding to the operation contact passing through a second identifier in the object identifiers, wherein the number of the first target virtual objects is smaller than the specified number, determining the second identifier as a second target object identifier, and determining an alternative virtual object corresponding to the second target object identifier as a second target virtual object.
8. The method of claim 1, wherein the candidate virtual objects comprise multiple groups; each set of alternative virtual objects includes one or more alternative virtual objects that may be simultaneously attacked by the first skill; the object identifier corresponding to each group of candidate virtual objects is used for indicating the number of the included candidate virtual objects;
A step of determining a target object identification from the object identifications in response to movement of the operating contact, comprising:
and responding to the movement of the operation contact, determining a target object identifier from the object identifiers, and displaying the attribute identifiers of the alternative virtual objects corresponding to the target object identifier at the designated position of the target object identifier.
9. The method of claim 1, wherein the first skill comprises a plurality of sub-skills;
the method further comprises the steps of:
responding to triggering operation aiming at the skill control, and displaying a skill release indication mark on the graphical user interface; the skill release indication identifier comprises sub-identifiers corresponding to a plurality of sub-skills;
in response to a sliding operation starting from the skill control, after displaying the object identifier of the candidate virtual object based on the first relative position of the operation contact of the sliding operation and the skill control, the method further includes:
and in response to the movement of the operation contact, determining a target object identifier from the object identifiers, and controlling the sub-identifiers to point to alternative virtual objects corresponding to the target object identifier.
10. An interactive control device for skill release is characterized in that a graphical user interface is provided through terminal equipment; the graphical user interface displays a game scene where the controlled virtual object is located; the device comprises:
A skill control providing module for providing a skill control in the graphical user interface, the skill control for releasing a first skill;
an alternative virtual object determining module, configured to determine a skill release range of the first skill in the game scene in response to a trigger operation for the skill control, and determine an alternative virtual object within the skill release range;
the object identification display module is used for responding to the sliding operation taking the skill control as a starting point and displaying the object identification of the alternative virtual object based on the first relative position of the operation contact of the sliding operation and the skill control;
a target object identification determining module for determining a target object identification from the object identifications in response to movement of the operating contact;
and the skill releasing module is used for responding to the end of the sliding operation and controlling the controlled virtual object to release the first skill towards the target virtual object corresponding to the target object identifier.
11. An electronic device comprising a processor and a memory, the memory storing machine executable instructions executable by the processor, the processor executing the machine executable instructions to implement the interactive control method of skill release of any of claims 1-9.
12. A machine-readable storage medium storing machine-executable instructions which, when invoked and executed by a processor, cause the processor to implement the interactive control method of skill release according to any one of claims 1-9.
CN202311051751.1A 2023-08-18 2023-08-18 Interactive control method and device for skill release and electronic equipment Pending CN117224932A (en)

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Applications Claiming Priority (1)

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CN202311051751.1A CN117224932A (en) 2023-08-18 2023-08-18 Interactive control method and device for skill release and electronic equipment

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