CN112791410B - Game control method, game control device, electronic equipment and storage medium - Google Patents
Game control method, game control device, electronic equipment and storage medium Download PDFInfo
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Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/55—Controlling game characters or game objects based on the game progress
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/50—Controlling the output signals based on the game progress
- A63F13/53—Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/80—Special adaptations for executing a specific game genre or game mode
- A63F13/822—Strategy games; Role-playing games
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
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- G—PHYSICS
- G06—COMPUTING; CALCULATING OR COUNTING
- G06F—ELECTRIC DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0487—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
- G06F3/0488—Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F2300/00—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
- A63F2300/80—Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
- A63F2300/807—Role playing or strategy games
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- Theoretical Computer Science (AREA)
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- Optics & Photonics (AREA)
- User Interface Of Digital Computer (AREA)
Abstract
The present application relates to the field of game technologies, and in particular, to a game control method, a game control device, an electronic device, and a storage medium. According to the method, the touch point position of the second sliding operation is obtained through responding to the second sliding operation aiming at the skill control, the skill releasing direction is determined according to the direction between the touch point position and the reference position of the skill control, and then when the distance between the touch point position and the reference position is larger than the preset distance, the game field of view is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding manner, so that the adjustment of the game visual field can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
Description
Technical Field
The present application relates to the field of game technologies, and in particular, to a game control method, a game control device, an electronic device, and a storage medium.
Background
A multiplayer online tactical athletic game (Multiplayer Online Battle Arena, MOBA), also known as an Action instant strategic game (Action Real-TIME STRATEGY, ARTS). The playing method of the game is as follows: players are typically divided into two teams that compete with each other in a decentralized game map, each player controls selected characters through an RTS-style interface, but unlike conventional hard-core RTS games, such games typically do not require the manipulation of architectural complexes, resources, training arms, etc. that are common in RTS games, players only control their selected characters.
In tactical athletic games, when a player wants to operate a target virtual character to release skills, in order to lead a game picture to be mainly indicated by a skill release range, the game visual field range needs to be adjusted, one operation is that a left hand adjusts the visual field distance on a small map, and a right hand slides a skill control to adjust the skill release direction, in this way, the two hands are required to cooperatively operate, the operation is complicated, the game experience is influenced, and the operation efficiency is low; another operation is to adjust the game field by sliding the right hand in a blank area (no control area), but in this way, the operation of controlling the skill and the operation of controlling the field are not consecutive.
Disclosure of Invention
Accordingly, embodiments of the present application provide at least a game control method, apparatus, electronic device, and storage medium, which can reduce operation steps and improve operation efficiency.
The application mainly comprises the following aspects:
In a first aspect, an embodiment of the present application provides a game control method, where a graphical user interface is provided by a terminal device, where the graphical user interface includes a mobile control and a skill control, and at least part of a game scene is displayed in the graphical user interface, where the game control method includes:
Controlling a virtual character in the game to move in the game scene in response to a first sliding operation acting on the movement control, and adjusting a game field of view according to the movement of the virtual character;
Responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
Determining a skill release direction according to the direction between the touch point position and the reference position of the skill control;
and when the distance between the touch point and the reference position is larger than a preset distance, adjusting the game field of view according to the second sliding operation.
In one possible embodiment, the adjusting the game field of view according to the second sliding operation includes:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
And adjusting the game field of view according to the adjustment direction.
In one possible embodiment, a virtual camera is disposed in the game, and the determining the adjustment direction of the game field according to the sliding direction of the second sliding operation includes:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
and determining the moving direction as the adjusting direction.
In one possible embodiment, the adjusting the game field of view according to the second sliding operation includes:
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
In one possible implementation manner, a virtual camera is disposed in the game, and the determining the adjustment distance of the game field according to the sliding distance of the second sliding operation includes:
determining the moving distance of the virtual camera according to the sliding distance;
And determining the moving distance as the adjusting distance.
In one possible embodiment, the graphical user interface displays a skill direction adjustment area, the preset distance being equal to a distance between the reference location and an edge of the skill direction adjustment area.
In one possible embodiment, the game control method further includes:
And adjusting the skill releasing direction along with the change of the touch point position.
In one possible implementation manner, when the distance between the touch point and the reference position is greater than a preset distance, displaying a visual field distance adjustment mark; the field of view distance adjustment identifier is used to characterize the adjustment distance size of the game field of view.
In one possible implementation manner, the displaying the visual field distance adjustment identifier includes:
and displaying the visual field distance adjustment identification at the touch point position in the direction between the touch point and the reference position of the skill control.
In one possible implementation manner, after displaying the visual field distance adjustment identifier when the distance between the touch point and the reference position is greater than a preset distance, the game control method further includes:
Responding to a third sliding operation of the visual field distance adjustment mark around the skill control, and determining the adjustment direction of the game visual field according to the position change of the visual field distance adjustment mark;
Wherein the adjustment distance of the game field of view is determined by the distance between the touch point position on the field of view distance adjustment marker and the reference position.
In a second aspect, an embodiment of the present application further provides a game control apparatus, where a graphical user interface is provided by a terminal device, the graphical user interface includes a movement control and a skill control, at least part of a game scene is displayed in the graphical user interface, and the game control apparatus includes:
The first adjusting module is used for responding to a first sliding operation acted on the movement control, controlling the virtual character in the game to move in the game scene and adjusting the game field of view according to the movement of the virtual character;
The acquisition module is used for responding to a second sliding operation aiming at the skill control and acquiring the position of a touch point of the second sliding operation;
The determining module is used for determining a skill releasing direction according to the direction between the touch point position and the reference position of the skill control;
and the second adjusting module is used for adjusting the game field of view according to the second sliding operation when the distance between the touch point and the reference position is larger than the preset distance.
In one possible implementation, the second adjusting module is configured to adjust the game field according to the following steps:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
And adjusting the game field of view according to the adjustment direction.
In one possible implementation, the second adjustment module is configured to determine an adjustment direction of the game field according to the following steps:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
and determining the moving direction as the adjusting direction.
In one possible implementation, the second adjusting module is configured to adjust the game field according to the following steps:
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
In one possible implementation manner, the game is provided with a virtual camera, and the second adjustment module is used for determining the adjustment distance of the game field according to the following steps:
determining the moving distance of the virtual camera according to the sliding distance;
And determining the moving distance as the adjusting distance.
In one possible embodiment, the game control device further includes:
And the first display module is used for displaying a skill direction adjustment area on the graphical user interface, and the preset distance is equal to the distance between the reference position and the edge of the skill direction adjustment area.
In a possible implementation manner, the determining module is further configured to:
And adjusting the skill releasing direction along with the change of the touch point position.
In one possible embodiment, the game control device further includes:
The second display module is used for displaying a visual field distance adjustment mark when the distance between the touch point and the reference position is larger than a preset distance; the field of view distance adjustment identifier is used to characterize the adjustment distance size of the game field of view.
In a possible implementation manner, the second display module is specifically configured to display the visual field distance adjustment identifier at the touch point in a direction between the touch point and the reference position of the skill control.
In a possible embodiment, the second adjusting module is further configured to:
Responding to a third sliding operation of the visual field distance adjustment mark around the skill control, and determining the adjustment direction of the game visual field according to the position change of the visual field distance adjustment mark;
Wherein the adjustment distance of the game field of view is determined by the distance between the touch point position on the field of view distance adjustment marker and the reference position.
In a third aspect, an embodiment of the present application further provides an electronic device, including: a processor, a memory and a bus, the memory storing machine readable instructions executable by the processor, the processor and the memory in communication via the bus when the electronic device is running, the machine readable instructions when executed by the processor performing the steps of the game control method as described in the first aspect or any possible implementation manner of the first aspect.
In a fourth aspect, embodiments of the present application further provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the game control method described in the first aspect or any of the possible implementation manners of the first aspect.
According to the game control method, the game control device, the electronic equipment and the storage medium, aiming at the second sliding operation of the skill control, the touch point position of the second sliding operation is obtained, the skill release direction is determined according to the direction between the touch point position and the reference position of the skill control, and further, when the distance between the touch point position and the reference position is larger than the preset distance, the game view is adjusted according to the second sliding operation, compared with the game view which is adjusted on a small map by a left hand and the skill release direction is adjusted by the right hand sliding skill control in the prior art, the game view can be adjusted while the skill release direction is adjusted by a single hand, the operation steps can be reduced, and the operation efficiency is improved.
Further, according to the game control method provided by the embodiment of the application, the skill release direction of the target virtual character for skill release and the direction of the game view in the game scene can be adjusted in response to the sliding operation of the visual field distance adjustment mark around the skill control, so that the skill release direction and the game view direction can be adjusted simultaneously under the condition that the distance of the game view is unchanged, the operation is simple and convenient, and the operation efficiency can be improved.
In order to make the above objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a graphical user interface diagram illustrating prior art adjustment of skill release direction and game field of view;
FIG. 2 is a flow chart of a game control method according to an embodiment of the present application;
FIG. 3a is a schematic diagram of a graphical user interface of a game field of view provided by an embodiment of the present application;
FIG. 3b illustrates a graphical user interface diagram of another game field of view provided by an embodiment of the present application;
FIG. 4 illustrates a graphical user interface diagram of yet another game field of view provided by an embodiment of the present application;
FIG. 5 is a functional block diagram of a game control device according to an embodiment of the present application;
FIG. 6 is a diagram showing a second functional block diagram of a game control device according to an embodiment of the present application;
Fig. 7 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Description of main reference numerals:
in the figure: 500-game control means; 510-a first adjustment module; 520-an acquisition module; 530-a determination module; 540-a second adjustment module; 550-a first display module; 560-a second display module; 700-an electronic device; 710-a processor; 720-memory; 730-bus.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described with reference to the accompanying drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are for the purpose of illustration and description only and are not intended to limit the scope of the present application. In addition, it should be understood that the schematic drawings are not drawn to scale. A flowchart, as used in this disclosure, illustrates operations implemented according to some embodiments of the present application. It should be appreciated that the operations of the flow diagrams may be implemented out of order and that steps without logical context may be performed in reverse order or concurrently. Moreover, one or more other operations may be added to or removed from the flow diagrams by those skilled in the art under the direction of the present disclosure.
In addition, the described embodiments are only some, but not all, embodiments of the application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by a person skilled in the art based on embodiments of the application without making any inventive effort, fall within the scope of the application.
In order to enable those skilled in the art to make and use the present disclosure, the following embodiments are provided in connection with a particular application scenario "game control", and it will be apparent to those skilled in the art that the general principles defined herein may be applied to other embodiments and applications scenarios without departing from the spirit and scope of the present disclosure.
The method, the device, the electronic equipment or the computer readable storage medium can be applied to any scene needing game control, the embodiment of the application does not limit specific application scenes, and any scheme using the game control method and the device provided by the embodiment of the application is within the protection scope of the application.
It should be noted that, before the present application is put forward, in the tactical athletic game of the prior art, when the player wants to operate the target virtual character to release skills, in order to make the game screen mainly indicate the skill release scope, the game view scope needs to be adjusted, as shown in fig. 1, the normal operation is to adjust the game view on a small map by the left hand and adjust the skill release direction by sliding the skill control by the right hand. In this way, the two hands are required to cooperatively operate, the operation is complicated, the game experience is affected, and the operation efficiency is low.
As shown in fig. 1, a game scene in a graphical user interface, in which a skill control and a movement control are displayed, includes a small map, a virtual character, a skill release signal, a touch point, and a skill release adjustment area. The player can control the movement of the virtual character in the game scene by sliding the movement control, and adjust the game field of view according to the movement of the virtual character. In addition, the skill can be controlled by the touch skill control to release the skill of the virtual character, when the skill is released by the virtual character, a skill release signal can be displayed in the direction of the game field of the virtual character on the game scene, in order to facilitate the observation of the whole skill release range, the player can use the left hand to operate on the small map to adjust the game field, and the skill control is slid by the right hand to adjust the skill release direction. In this way, the two hands are required to cooperatively operate, the operation is complicated, the game experience is affected, and the operation efficiency is low.
Aiming at the problems, the embodiment of the application obtains the touch point position of the second sliding operation by responding to the second sliding operation aiming at the skill control, determines the skill release direction according to the direction between the touch point position and the reference position of the skill control, and adjusts the game field of view according to the second sliding operation when the distance between the touch point position and the reference position is larger than the preset distance. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding manner, so that the adjustment of the game visual field can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
In order to facilitate understanding of the present application, the following detailed description of the technical solution provided by the present application is provided in connection with specific embodiments.
Fig. 2 is a flowchart of a game control method according to an embodiment of the present application. As shown in fig. 2, in the game control method provided by the embodiment of the present application, a graphical user interface is provided through a terminal device, where the graphical user interface includes a mobile control and a skill control, and at least part of a game scene is displayed in the graphical user interface, and the game control method includes the following steps:
s201: and responding to a first sliding operation acted on the movement control, controlling the virtual character in the game to move in the game scene, and adjusting the game field of view according to the movement of the virtual character.
In a specific implementation, a movement control is displayed on the graphical user interface, and a player can control movement of a virtual character in the game by operating the movement control, respond to a first sliding operation acting on the movement control, can control movement of the virtual character in the game in a game scene, and adjust a game field of view according to the movement of the virtual character.
Here, the virtual character in the game can be moved by sliding the movement control, and the game field of view can be adjusted along with the movement of the virtual character, but this method can only adjust the direction of the game field of view, and cannot adjust the size of the game field of view, and in general, adjustment of the game field of view needs to be achieved by adjusting the thumbnail.
S202: and responding to a second sliding operation aiming at the skill control, and acquiring the touch point position of the second sliding operation.
In specific implementation, at least one skill control is displayed on the graphical user interface, the skill corresponding to each skill control is different, and the virtual character in the game is controlled to release the skill corresponding to the skill control in response to the touch operation of one skill control; responding to a second sliding operation aiming at the skill control, acquiring a touch point position of the second sliding operation in the graphical user interface, and further, determining a skill releasing direction according to the direction of the touch point relative to the skill control; the position of the touch point can be controlled through the second sliding operation, so that the skill releasing direction is controlled.
S203: and determining a skill releasing direction according to the direction between the touch point position and the reference position of the skill control.
In a specific implementation, when the second sliding operation for the skill control is stopped, a stopping position of the second sliding operation, namely, a touch point position, is obtained, and then, a skill releasing direction is determined according to a direction between the touch point position and a reference position of the skill control.
Here, the reference position of the skill control may be the geometric center of the skill control, or the geometric center of the skill direction adjustment area corresponding to the skill control; wherein the skill control is located in a skill direction adjustment area, the skill direction adjustment area is typically displayed on a graphical user interface when the skill control is operated.
Further, the following describes a process for adjusting the skill release direction of the skill control by aiming at the second sliding of the skill control, including:
And adjusting the skill releasing direction along with the change of the touch point position.
In a specific implementation, through a second sliding operation on the skill control, along with the second sliding operation, the position of a touch point of the second sliding operation is changed, so that the skill release direction of the skill corresponding to the skill control is adjusted, wherein the skill release direction is determined by the direction between the reference position of the skill control and the touch point.
S204: and when the distance between the touch point and the reference position is larger than a preset distance, adjusting the game field of view according to the second sliding operation.
In a specific implementation, when it is detected that the distance between the position of the touch point and the reference position is greater than the preset distance, that is, when the touch point moves beyond a certain range, the game field of view may be adjusted according to the second sliding operation. Here, adjusting the game field of view includes adjusting a direction and an adjusting distance of the game field of view. The preset distance can be set according to actual game requirements, and convenience of game operation is guaranteed.
It should be noted that, through the second sliding operation to the skill control, when the distance between the touch point position of the second sliding operation and the reference position of the skill control is greater than the preset distance, the game field of view in the skill release direction can be adjusted while the skill release direction is changed through the second sliding operation, so that the adjustment of the game field of view can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
When the skill control controls the virtual character to release the skill, prompts such as a skill release effect, a skill release direction, a skill release distance and the like corresponding to the skill are displayed in the game scene. In some cases, the game scene is displayed in a game view range, that is, when the game view range of the virtual character is limited, the player needs to adjust the game view range so that the game view range is mainly the skill release range, and in the related art, the normal operation is to adjust the view distance on a small map by the left hand and adjust the skill release direction by sliding the skill control by the right hand. In this way, the two hands are required to cooperatively operate, the operation is complicated, the game experience is affected, and the operation efficiency is low.
Further, the adjusting the game field of view includes adjusting the distance and direction of the game field of view, and the adjusting process of the direction of the game field of view is specifically described below, that is, the adjusting the game field of view according to the second sliding operation in step S204 includes the following steps:
step a: and determining the adjustment direction of the game field according to the sliding direction of the second sliding operation.
In a specific implementation, in response to a second sliding operation for the skill control, determining an adjustment direction of the game field according to a sliding direction of the second sliding operation, and when positions of touch points of the second sliding operation are different, corresponding directions of the game fields are different.
Here, a description will be given below of a process of determining an adjustment direction of a game field according to a sliding direction of a second sliding operation, specifically, a virtual camera is provided in the game, and the determination of the adjustment direction of the game field according to the sliding direction of the second sliding operation in step a includes the steps of:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation; and determining the moving direction as the adjusting direction.
In a specific implementation, a virtual camera is arranged in the game, and according to the sliding direction of the second sliding operation of the skill control, the moving direction of the virtual camera can be determined, and then the moving direction is determined as the adjusting direction of the game field of view, so that the direction adjustment of the game field of view is realized.
In general, a virtual camera is provided in a game scene, and a game field is a portion of game scene content captured by the virtual camera and displayed on a graphical user interface. For example, in a first person game, a virtual camera may be provided at the head (e.g., eye position) of a player-controlled virtual character, with the game field of view being a portion of the game scene in a preset range in front of the virtual character; in the third person game, the virtual camera may be disposed directly above or behind the virtual character controlled by the player, and the game field of view is a part of the game scene including the virtual character.
The virtual camera may be configured to move in response to movement of the virtual character, or may be configured to move in response to movement of the virtual character; it will be appreciated that the orientation of the virtual camera may be arranged to rotate in response to rotation of the virtual character or may be arranged not to rotate in response to rotation of the virtual character. That is, the user can control the movement and/or rotation of the virtual camera corresponding to the virtual character by controlling the virtual character, thereby realizing the control of the game field; the movement and/or rotation of the virtual camera may also be controlled separately, thereby enabling control of the game field of view.
Step b: and adjusting the game field of view according to the adjustment direction.
In a specific implementation, after determining the adjustment direction of the game field of view, the game field of view may be adjusted directly according to the adjustment direction.
Further, the adjusting the game field of view includes adjusting the distance and direction of the game field of view, and the following describes the adjusting process of the distance of the game field of view specifically, that is, the adjusting the game field of view according to the second sliding operation in step S204, including the following steps:
step c: and determining the adjustment distance of the game field according to the sliding distance of the second sliding operation.
In a specific implementation, in response to a second sliding operation for the skill control, determining an adjustment distance of the game field according to a sliding distance of the second sliding operation, and when a distance between a position of a touch point of the second sliding operation and a reference position of the skill control is different, the corresponding distance of the game field is different.
Here, a description will be given below of a process of determining an adjustment distance of a game field according to a sliding distance of a second sliding operation, specifically, a virtual camera is provided in the game, and the determination of the adjustment distance of the game field according to the sliding distance of the second sliding operation in step c includes the steps of:
Determining the moving distance of the virtual camera according to the sliding distance of the second sliding operation; and determining the moving distance as the adjusting distance.
In a specific implementation, a virtual camera is arranged in the game, and according to the sliding distance of the second sliding operation for the skill control, the moving distance of the virtual camera can be determined, and then the moving distance is determined as the adjusting distance of the game field of view, so that the distance adjustment of the game field of view is realized.
Step d: and adjusting the game field of view according to the adjustment distance.
In a specific implementation, after determining the adjustment distance of the game field of view, the game field of view may be adjusted directly according to the adjustment distance.
Further, the graphical user interface displays a skill direction adjustment area, the preset distance being equal to a distance between the reference position and an edge of the skill direction adjustment area.
It should be noted that, the skill direction adjustment area may be displayed on the graphical interface, where the time for displaying may be when the player operates the skill control, or may be when the game starts; wherein the skill control is located in a skill direction adjustment area, the skill control may be located in a collection center of the skill direction adjustment area; in a general game, in order to avoid inconvenience in operation caused by a user sliding to the right edge of the terminal device during sliding, the skill control may also be disposed at a position from the center of the skill direction adjustment area to the right. When the touch point position of the second sliding operation of the skill control is detected to exceed the skill direction adjustment area, the game field of view can be adjusted according to the second sliding operation, wherein the preset distance is equal to the distance between the reference position of the touch point and the edge of the skill direction adjustment area.
Further, when the distance between the touch point of the second sliding operation and the reference position of the skill control is detected to be larger than the preset distance, displaying a visual field distance adjustment mark in the game scene, and visually seeing the relation between the adjustment distance of the game visual field and the position of the touch point on the visual field distance adjustment mark through the visual field distance adjustment mark.
If a skill direction adjustment area is displayed in the game scene, when it is detected that the touch point for the second sliding operation of the skill control moves out of the skill direction adjustment area, a visual field distance adjustment mark may be displayed near the skill direction adjustment area, the touch point may slide on the visual field distance adjustment mark, and the longer the touch point slides on the visual field distance adjustment mark, the closer the distance of the game visual field, that is, the smaller the visual field range in front of the virtual character.
Here, the touch point may slide in the skill direction adjustment area or may slide outside the skill direction adjustment area. When the touch point slides in the skill direction adjusting area, the skill releasing direction is determined according to the direction between the touch point and the reference position of the skill control, and in general, the skill direction adjusting area is a circular area, and the touch point can slide to perform circular motion so as to adjust the skill releasing direction. When the touch point moves out of the skill direction adjustment area, a visual field distance adjustment mark is displayed near the periphery of the skill direction adjustment area, and the distance of a game visual field in a game scene can be adjusted by sliding the touch point on the visual field distance adjustment mark. The visual field distance adjustment mark may be strip-shaped, and a plurality of lattices with the same size may be arranged and displayed on the visual field distance adjustment mark, so that a relationship between the sliding distance and the distance of the game visual field can be more intuitively displayed through the visual field distance adjustment mark, specifically, the distance of the game visual field can be adjusted by controlling the sliding operation of the touch point from the area close to the skill direction adjustment mark to the area far away from the skill direction adjuster in the visual field distance adjustment mark, and the distance of the game visual field is changed from large to small, that is, the visual field range displayed in the virtual character is changed from large to small.
Further, the following describes a procedure for displaying the visual field distance adjustment mark, including:
and displaying the visual field distance adjustment identification at the touch point position in the direction between the touch point and the reference position of the skill control.
In a specific implementation, when the distance between the touch point of the second sliding operation and the reference position of the skill control is detected to be greater than the preset distance, displaying a visual field distance adjustment identifier in the game scene, specifically, displaying the visual field distance adjustment identifier at the touch point position in the direction between the touch point and the reference position of the skill control, so that the sliding touch point moves on the visual field distance adjustment identifier, and continuously adjusting the distance of the game visual field.
3A and 3b, FIG. 3a is a schematic diagram of a graphical user interface of a game field of view provided by an embodiment of the present application; FIG. 3b illustrates a graphical user interface diagram of another game field of view provided by an embodiment of the present application.
As shown in fig. 3a, the graphical user interface includes a small map, a virtual character, a movement control, a skill release signal, a touch point, a skill direction adjustment area, and a visual field distance adjustment identifier, wherein a direction between a reference position of the skill control and the touch point position can determine a skill release direction. When the touch point slides out of the skill direction adjustment area, a visual field distance adjustment mark is displayed near the skill direction adjustment area, wherein the visual field distance adjustment mark is in a strip shape and consists of a plurality of grids, and the touch point can slide on the grids on the visual field distance adjustment mark to realize adjustment of the distance of the game visual field, wherein in fig. 3a, the direction of the game visual field is unchanged in the sliding process, the distance of the game visual field changes, and the longer the sliding distance is, the closer the distance of the game visual field corresponding to the virtual character is.
The visual field distance adjusting mark is additionally displayed on the graphical user interface, and further, the touch point can be slid in the visual field distance adjusting mark, so that the adjustment of the visual field distance in the game scene is realized, the game visual field can be adjusted while the skill releasing direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
As shown in fig. 3b, the gui includes a small map, a skill control, a skill release signal, a touch point, a skill direction adjustment area, and a field of view distance adjustment mark, where the virtual character is not displayed on the game screen corresponding to the gui due to the adjustment of the field of view distance. After the visual field distance adjustment mark is displayed near the skill direction adjustment area, the touch point is controlled to slide on the grids in the visual field distance adjustment mark, so that the distance of the game visual field is adjusted, wherein the sliding distance is increased from the first grid in fig. 3a to the third grid in fig. 3b, and the visual field distance of the virtual character in the skill release direction is reduced.
Further, after displaying the visual field distance adjustment mark when the distance between the touch point and the reference position is greater than a preset distance, the method further comprises the following steps:
Responding to a third sliding operation of the touch point visual field distance adjustment mark around the skill control skill direction adjustment area, and controlling the visual field distance adjustment mark to move along with the touch point; and along with the change of the position of the touch point according to the visual field distance adjustment mark, keeping the distance of the game visual field unchanged, and adjusting and determining the adjustment direction of the game visual field.
In a specific implementation, after the visual field distance adjustment mark is displayed, the whole visual field distance adjustment mark can be slid, the third sliding operation of surrounding the skill control on the whole visual field distance adjustment mark is responded, the adjustment direction of the game visual field is determined according to the position change of the visual field distance adjustment mark, and if the position of the touch point relative to the visual field distance adjustment mark is unchanged at the moment, the direction of the game visual field is only adjusted under the condition that the distance of the game visual field is kept unchanged.
Wherein the adjustment distance of the game field of view is determined by the distance between the position of the touch point on the field of view distance adjustment mark and the reference position, i.e. the adjustment distance of the game field of view is proportional to the sliding distance of the touch point on the field of view distance adjustment mark.
FIG. 4 illustrates a graphical user interface diagram of yet another game field of view provided by an embodiment of the present application; as shown in fig. 4, the graphical user interface includes a small map, a virtual character, a skill control, a skill release signal, a touch point, a skill direction adjustment area, and a field of view distance adjustment mark, where the virtual character is not displayed on a game screen corresponding to the graphical user interface due to the adjustment of the field of view distance. After the touch point is slid to the target position in the visual field distance adjustment mark, the whole visual field distance adjustment mark can slide around the skill direction adjustment area, and adjustment of the skill release direction and the game visual field direction can be realized in the sliding process. As can be seen from fig. 3b and 4, the skill release direction corresponding to the skill release signal is changed, and the view direction of the game view is also changed.
In the tactical athletic game, when a player wants to operate the virtual character to release skills, the visual field range of the virtual character is limited, so that in order to enable a game picture to be mainly indicated by the skill release range, and then the game visual field needs to be adjusted, specifically, the distance and the direction of the game visual field need to be adjusted for skill release.
Here, the implementation flow of the game control method in the present application is described, including the following:
content one: adjusting the distance of a game field of view
And (c 1) adjusting the skill releasing direction by sliding the skill control.
And (c 2) displaying a visual field distance adjustment mark near the skill direction adjustment area when the touch point moves out of the skill direction adjustment area.
And (c 3) controlling the touch point to slide in the visual field distance adjustment mark, so that the adjustment of the distance of the game visual field can be realized.
Content II: adjusting the direction of the game field of view
The direction of the game view can be adjusted by sliding the view distance adjustment mark around the skill direction adjustment area, the virtual character is taken as the center, the distance of the game view and the view direction of the game view can be adjusted by taking the distance of the game view as the radius, and the distance of the game view is determined by sliding the touch point to the position in the view distance adjustment mark; the skill release direction is determined by the relative direction between the touch point location and the reference location of the skill control.
In the embodiment of the application, the touch point position of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill releasing direction is determined according to the direction between the touch point position and the reference position of the skill control, and then, when the distance between the touch point and the reference position is larger than the preset distance, the game field of view is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding manner, so that the adjustment of the game visual field can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
Based on the same application conception, the embodiment of the present application further provides a game control device corresponding to the game control method provided by the foregoing embodiment, and since the principle of solving the problem by the device in the embodiment of the present application is similar to that of the game control method of the foregoing embodiment of the present application, implementation of the device may refer to implementation of the method, and repeated parts will not be repeated.
As shown in fig. 5 and 6, fig. 5 shows one of functional block diagrams of a game control device according to an embodiment of the present application; fig. 6 shows a second functional block diagram of a game control device according to an embodiment of the present application.
As shown in fig. 5, the game control device 500 includes:
a first adjustment module 510, configured to control a virtual character in the game to move in the game scene in response to a first sliding operation acting on the movement control, and adjust a game field of view according to the movement of the virtual character;
an obtaining module 520, configured to respond to a second sliding operation for the skill control, and obtain a touch point position of the second sliding operation;
A determining module 530, configured to determine a skill release direction according to a direction between the touch point location and a reference location of the skill control;
and a second adjustment module 540, configured to adjust the game field of view according to the second sliding operation when the distance between the touch point and the reference position is greater than a preset distance.
In one possible implementation, as shown in fig. 5, the second adjusting module 540 is configured to adjust the game field according to the following steps:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
And adjusting the game field of view according to the adjustment direction.
In one possible implementation, as shown in fig. 5, the second adjustment module 540 is configured to determine an adjustment direction of the game field according to the following steps:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
and determining the moving direction as the adjusting direction.
In one possible implementation, as shown in fig. 5, the second adjusting module 540 is configured to adjust the game field according to the following steps:
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
In a possible implementation manner, a virtual camera is disposed in the game, as shown in fig. 5, and the second adjusting module 540 is configured to determine an adjustment distance of the game field according to the following steps:
determining the moving distance of the virtual camera according to the sliding distance;
And determining the moving distance as the adjusting distance.
In one possible implementation, as shown in fig. 6, the game control device 500 further includes:
A first display module 550, configured to display a skill direction adjustment area on the graphical user interface, where the preset distance is equal to a distance between the reference position and an edge of the skill direction adjustment area.
In one possible implementation, as shown in fig. 5, the determining module 530 is further configured to:
And adjusting the skill releasing direction along with the change of the touch point position.
In one possible implementation, as shown in fig. 6, the game control device 500 further includes:
A second display module 560, configured to display a visual field distance adjustment identifier when the distance between the touch point and the reference position is greater than a preset distance; the field of view distance adjustment identifier is used to characterize the adjustment distance size of the game field of view.
In a possible implementation, as illustrated in fig. 6, the second display module 560 is specifically configured to display the visual field distance adjustment identifier at the touch point in a direction between the touch point and the reference position of the skill control.
In one possible implementation, as shown in fig. 5, the second adjusting module 540 is further configured to:
Responding to a third sliding operation of the visual field distance adjustment mark around the skill control, and determining the adjustment direction of the game visual field according to the position change of the visual field distance adjustment mark;
Wherein the adjustment distance of the game field of view is determined by the distance between the touch point position on the field of view distance adjustment marker and the reference position.
In the embodiment of the application, the touch point position of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill releasing direction is determined according to the direction between the touch point position and the reference position of the skill control, and then, when the distance between the touch point and the reference position is larger than the preset distance, the game field of view is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding manner, so that the adjustment of the game visual field can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
Based on the same application concept, referring to fig. 7, a schematic structural diagram of an electronic device 700 according to an embodiment of the present application includes: a processor 710, a memory 720 and a bus 730, said memory 720 storing machine readable instructions executable by said processor 710, said processor 710 and said memory 720 communicating via said bus 730 when said electronic device 700 is running, said machine readable instructions being executed by said processor 710 to perform the steps of the game control method as described in any of the above embodiments.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
Controlling a virtual character in the game to move in the game scene in response to a first sliding operation acting on the movement control, and adjusting a game field of view according to the movement of the virtual character;
Responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
Determining a skill release direction according to the direction between the touch point position and the reference position of the skill control;
and when the distance between the touch point and the reference position is larger than a preset distance, adjusting the game field of view according to the second sliding operation.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
And adjusting the game field of view according to the adjustment direction.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
and determining the moving direction as the adjusting direction.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
determining the moving distance of the virtual camera according to the sliding distance;
And determining the moving distance as the adjusting distance.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
And adjusting the skill releasing direction along with the change of the touch point position.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
when the distance between the touch point and the reference position is larger than a preset distance, displaying a visual field distance adjustment mark; the field of view distance adjustment identifier is used to characterize the adjustment distance size of the game field of view.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
and displaying the visual field distance adjustment identification at the touch point position in the direction between the touch point and the reference position of the skill control.
In particular, the machine-readable instructions, when executed by the processor 710, may perform the following:
Responding to a third sliding operation of the visual field distance adjustment mark around the skill control, and determining the adjustment direction of the game visual field according to the position change of the visual field distance adjustment mark;
Wherein the adjustment distance of the game field of view is determined by the distance between the touch point position on the field of view distance adjustment marker and the reference position.
In the embodiment of the application, the touch point position of the second sliding operation is obtained by responding to the second sliding operation aiming at the skill control, the skill releasing direction is determined according to the direction between the touch point position and the reference position of the skill control, and then, when the distance between the touch point and the reference position is larger than the preset distance, the game field of view is adjusted according to the second sliding operation. Therefore, the distance between the touch point and the reference position of the skill control is controlled in a sliding manner, so that the adjustment of the game visual field can be realized while the skill release direction is adjusted by one hand, the operation steps can be reduced, and the operation efficiency is improved.
Based on the same application concept, the embodiment of the present application also provides a computer readable storage medium, on which a computer program is stored, which when executed by a processor, performs the steps of the game control method provided in the above embodiment.
Specifically, the storage medium may be a general-purpose storage medium, such as a mobile disk, a hard disk, or the like, and when the computer program on the storage medium is executed, the above game control method may be executed, and by displaying the field of view adjuster near the skill direction adjustment area, and further, sliding the touch point on the field of view distance adjuster, the adjustment of the field of view distance while adjusting the skill release direction with one hand may be achieved, the number of operation steps may be reduced, and the operation efficiency may be improved.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again. In the several embodiments provided in the present application, it should be understood that the disclosed system, apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on this understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
The foregoing is merely illustrative of the present application, and the present application is not limited thereto, and any person skilled in the art will readily appreciate variations or alternatives within the scope of the present application. Therefore, the protection scope of the application is subject to the protection scope of the claims.
Claims (11)
1. A game control method, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface including a movement control and a skill control, at least part of a game scene being displayed in the graphical user interface, the game control method comprising:
Controlling a virtual character in the game to move in the game scene in response to a first sliding operation acting on the movement control, and adjusting a game field of view according to the movement of the virtual character;
Responding to a second sliding operation aiming at the skill control, and acquiring the position of a touch point of the second sliding operation;
Determining a skill release direction according to the direction between the touch point position and the reference position of the skill control;
when the distance between the touch point and the reference position is larger than a preset distance, adjusting a game field of view according to the second sliding operation;
the adjusting the game field of view according to the second sliding operation includes:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
Adjusting the game field of view according to the adjustment direction;
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
2. The game control method according to claim 1, wherein a virtual camera is provided in the game, the determining an adjustment direction of a game field of view according to a sliding direction of the second sliding operation includes:
determining the moving direction of the virtual camera according to the sliding direction of the second sliding operation;
and determining the moving direction as the adjusting direction.
3. The game control method according to claim 1, wherein a virtual camera is provided in the game, and the determination of the adjustment distance of the game field of view according to the sliding distance of the second sliding operation includes:
determining the moving distance of the virtual camera according to the sliding distance;
And determining the moving distance as the adjusting distance.
4. The game control method according to claim 1, wherein the graphical user interface displays a skill direction adjustment area, and the preset distance is equal to a distance between the reference position and an edge of the skill direction adjustment area.
5. The game control method according to claim 1, characterized in that the game control method further comprises:
And adjusting the skill releasing direction along with the change of the touch point position.
6. The game control method according to claim 1, wherein when a distance between the touch point and the reference position is greater than a preset distance, a visual field distance adjustment flag is displayed; the field of view distance adjustment identifier is used to characterize the adjustment distance size of the game field of view.
7. The game control method according to claim 6, wherein the displaying the visual field distance adjustment flag includes:
and displaying the visual field distance adjustment identification at the touch point position in the direction between the touch point and the reference position of the skill control.
8. The game control method according to claim 6, characterized in that after displaying a visual field distance adjustment mark when the distance between the touch point and the reference position is greater than a preset distance, the game control method further comprises:
Responding to a third sliding operation of the visual field distance adjustment mark around the skill control, and determining the adjustment direction of the game visual field according to the position change of the visual field distance adjustment mark;
Wherein the adjustment distance of the game field of view is determined by the distance between the touch point position on the field of view distance adjustment marker and the reference position.
9. A game control apparatus, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface including a movement control and a skill control, at least part of a game scene being displayed in the graphical user interface, the game control apparatus comprising:
The first adjusting module is used for responding to a first sliding operation acted on the movement control, controlling the virtual character in the game to move in the game scene and adjusting the game field of view according to the movement of the virtual character;
The acquisition module is used for responding to a second sliding operation aiming at the skill control and acquiring the position of a touch point of the second sliding operation;
The determining module is used for determining a skill releasing direction according to the direction between the touch point position and the reference position of the skill control;
The second adjusting module is used for adjusting the game field of view according to the second sliding operation when the distance between the touch point and the reference position is larger than a preset distance;
The second adjusting module is used for adjusting the game field of view according to the following steps:
Determining an adjustment direction of the game field of view according to the sliding direction of the second sliding operation;
Adjusting the game field of view according to the adjustment direction;
determining an adjustment distance of the game field of view according to the sliding distance of the second sliding operation;
and adjusting the game field of view according to the adjustment distance.
10. An electronic device, comprising: a processor, a memory and a bus, said memory storing machine readable instructions executable by said processor, said processor and said memory communicating via said bus when the electronic device is running, said machine readable instructions when executed by said processor performing the steps of the game control method according to any one of claims 1 to 8.
11. A computer-readable storage medium, on which a computer program is stored, which when executed by a processor performs the steps of the game control method according to any one of claims 1 to 8.
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CN113633964B (en) * | 2021-08-16 | 2024-04-02 | 腾讯科技(深圳)有限公司 | Virtual skill control method, device, equipment and computer readable storage medium |
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