CN117170497A - Guest group ecological scene construction method and system based on meta-universe virtual reality technology - Google Patents

Guest group ecological scene construction method and system based on meta-universe virtual reality technology Download PDF

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CN117170497A
CN117170497A CN202310917956.7A CN202310917956A CN117170497A CN 117170497 A CN117170497 A CN 117170497A CN 202310917956 A CN202310917956 A CN 202310917956A CN 117170497 A CN117170497 A CN 117170497A
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transaction
metauniverse
virtual scene
data
virtual
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史晋
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Nanjing Huiyinxun Information Technology Co ltd
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Nanjing Huiyinxun Information Technology Co ltd
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Abstract

The application relates to the technical field of metauniverse, and particularly discloses a construction method and a construction system of a guest group ecological scene based on a metauniverse virtual reality technology, wherein the method comprises the steps of obtaining basic data provided by a user, wherein the basic data comprises a basic map geometric topography file and setting parameters, and generating a metauniverse virtual scene based on the basic data; then, a meta-universe optimization model is utilized to monitor the meta-universe virtual scene, and when disturbance abnormality occurs in the monitoring result, the meta-universe virtual scene is optimized; and finally, configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, wherein transaction contents are exchanged between two transaction parties by utilizing the common nodes and the aggregation nodes.

Description

Guest group ecological scene construction method and system based on meta-universe virtual reality technology
Technical Field
The application particularly relates to the technical field of metauniverse, in particular to a guest group ecological scene construction method and system based on a metauniverse virtual reality technology.
Background
Under the trend of high-speed development of digital intelligence environment, emerging digital technologies such as big data, artificial intelligence, cloud computing, augmented reality, internet of things, blockchain and the like and integrated innovation thereof are sequentially applied to production and life, and the 'universe' is stepped into the field of vision of people. The kernel of the metauniverse is a virtual world, which is a world independent of and associated with the real world. Through the emerging technology, the interactivity of people and the virtual world is greatly enhanced, and an enhanced version of the virtual world, namely a meta universe, is constructed.
The construction of the meta universe still belongs to the elementary stage, has no definite official definition and systematic construction results, is mostly only the collective display of single products and a plurality of products, and can not expand rapidly and infinitely because streets, shops and people in reality are constrained in actual geographic environments, thereby restricting the construction of the ecological scenes of guest groups by merchants and limiting the transaction demands among users and merchants.
Disclosure of Invention
The application aims to provide a guest group ecological scene construction method and system based on a meta-universe virtual reality technology, so as to solve the problems in the background technology.
In order to achieve the above purpose, the present application provides the following technical solutions:
a guest group ecological scene construction method based on a meta-universe virtual reality technology comprises the following steps:
s10, acquiring basic data provided by a user, wherein the basic data comprises a basic map geometric topography file and setting parameters, and generating a meta-universe virtual scene based on the basic data;
s20, creating a virtual character, monitoring a metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
s30, configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by the common nodes and the aggregation nodes by the transaction parties.
As a further scheme of the application: the meta-universe virtual scene comprises basic topography, roads and urban guest groups, and the method for generating the meta-universe virtual scene based on basic data comprises the following steps:
s11, creating an empty meta-universe virtual scene space, adjusting the size of the meta-universe virtual scene space based on set parameters, and importing a basic map geometric topography file;
s12, converting the geometric topography file of the basic map into voxel data, calculating a Berlin noise map, carrying out displacement of a voxel grid according to the value of the noise map, and obtaining the basic topography of the metauniverse virtual scene after the displacement of the voxel grid;
s13, generating a road network system based on basic topography of a metauniverse virtual scene, wherein the road network system comprises a trunk road and a hierarchical road network;
s14, obtaining a generation area suitable for urban building based on the set parameters and the road network system, dividing the area, and planning to obtain an urban building foundation, wherein the urban building foundation is used for placing an urban building model; the city building foundation comprises a plurality of building foundation polygon data, building model generation is carried out on the building foundation polygon data through a building model generation algorithm, and the building model is generated on a polygon area.
As still further aspects of the application: the generation mode of the trunk road is as follows: road parameters including a start point and an end point of a road, a road width, and a maximum and minimum curvature of the road are set in the base topography, and a trunk road connecting the start point and the end point is generated in the base topography based on the road parameters.
As still further aspects of the application: the generation mode of the hierarchical road network is as follows: the random vertexes of the generated trunk roads are used as seed points of an algorithm, then the vertexes of the Mesh-like terrain grids are used as point cloud spaces of the algorithm to calculate, and when the points grow to a certain number of times, the bifurcation processing of the roads is carried out, and two paths in random directions are generated simultaneously; when growth is not possible, the iterative computation is terminated.
As still further aspects of the application: a method of generating a building model on a polygonal area, comprising the steps of:
s141, setting the size of an area at the top of the building, and then stretching downwards to obtain column information of floors;
s142, combining the side surface of the column body and the thickness of the wall body to generate a wall body of the floor, and simultaneously generating the position of the window body on the side surface according to a random distribution rule and combining the window body with the wall body to obtain a floor model;
s143, iterating each floor, and expanding the floor area to a certain extent to obtain all floor models of the building;
s144, combining all floor models to obtain the integral model of the urban building.
As still further aspects of the application: the meta space optimization model is as follows:
wherein: u represents a metauniverse virtual scene matrix, d represents the number of variables in the metauniverse virtual scene, the variables comprise objects and virtual characters in the metauniverse virtual scene, n represents the number of the metauniverse virtual scene, and each metauniverse virtual scene comprises d variables;
represents the jth variable, U, in the ith meta-universe virtual scene i Representing the i-th elementA universe virtual scene; NI (U) i ) Representing regularized expansion rate of a j variable in the i-th meta-universe virtual scene; />A kth variable representing a jth solution selected by the roulette selection method.
As still further aspects of the application: in step S30, at least one aggregation node and a plurality of common nodes are configured for the meta-space virtual scene, and the transaction contents exchange method implemented by the transaction parties by using the common nodes and the aggregation nodes comprises the following steps:
s31, configuring at least one aggregation node and a plurality of common nodes for the meta-universe virtual scene, connecting the plurality of common nodes with the aggregation node, wherein the common nodes comprise a transaction party needing transaction content and a transaction party providing the transaction content, and the transaction party comprise individuals and merchants.
S32, the user completes independent identity identification, logs in the universe, generates a unique virtual character for the user based on the identity identification, and distributes common nodes for the virtual character;
in step S32, the virtual character information includes personal basic information and identity authentication information, when the user logs in the meta universe, the user can select whether to disclose the virtual character information, and when the virtual character information is not disclosed, the user identity is anonymous;
s33, acquiring transaction data uploaded by a common node by an aggregation node, broadcasting the transaction data in a meta-universe virtual scene, indexing related data information stored or left in a sub-aggregation point database based on a cloud computing technology, and performing corresponding requirement matching;
and S34, after successful matching, feeding back pairing information to both parties of the participant, and guiding the two parties of the participant to negotiate in the opened private space by the aggregation node to achieve consensus and then carrying out transaction.
As still further aspects of the application: s341, a transaction party applies for the required transaction content to the transaction party, meanwhile, external matching and broadcasting are suspended, the transaction party uploads the transaction content through a personal node according to the requirements of the transaction party, an aggregation node checks whether the NFT authenticates or not, after the data of the transaction content is standardized through a self-adaptive universal data structure table, encryption algorithm processing is carried out to form a data ciphertext, and a hash value summary is obtained through a hash algorithm;
s342, the aggregation node sends brief introduction of transaction content data for a transaction party to check whether the transaction content data is needed or not, after confirming that the transaction content data is correct, the data ciphertext is uploaded to an intelligent contract, after processing, the intelligent contract is automatically uploaded to a sub-aggregation point and returns a hash value summary, the intelligent contract generates and issues a key and the hash value summary to the transaction party, meanwhile, an operation log is recorded to a personal terminal of a data contributor entity in the real physical world, and related information records such as stored information, summary, hash script and the like are subjected to trace processing;
s343, the aggregation node generates a data processing darkroom and a corresponding character string storage address, the other party of the transaction authorizes the transaction party, the intelligent contract is called after the digital identity of the transaction party is verified, the data or the data set is simulated, predicted and derived through a prediction algorithm, an optimal sample is obtained and transmitted to the data processing darkroom, the transaction party is informed of sharing the data storage address, after the sharing condition is met, the transaction party acquires a secret key, passes the verification and triggers the intelligent contract, meanwhile, the relevant data attribute of the personal terminal of the participant is updated, and marks are reserved again;
s344, the transaction party respectively unlocks the data processing secret room and the data result ciphertext by using the key string to obtain shared scientific transaction content, the shared transaction flow feeds back the data processing result monitored by the other party of the consensus transaction, and the transaction party leaves the shared result script.
As still further aspects of the application: the transaction content includes goods, currency, services, intellectual property, services, and other goods, assets or services capable of being transacted.
A guest group ecological scene construction system based on a meta-universe virtual reality technology, comprising:
virtual scene generation module: the method comprises the steps of obtaining basic data provided by a user, wherein the basic data comprise basic map geometric topography files and setting parameters, and generating a meta-universe virtual scene based on the basic data;
the virtual character creation module is used for creating a virtual character;
virtual scene optimization module: monitoring the metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
a transaction module: and configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by the transaction parties.
Compared with the prior art, the application has the beneficial effects that: according to the application, basic data provided by a user is obtained, the basic data comprises a basic map geometric topography file and setting parameters, and a meta-universe virtual scene is generated based on the basic data; then, a meta-universe optimization model is utilized to monitor the meta-universe virtual scene, and when disturbance abnormality occurs in the monitoring result, the meta-universe virtual scene is optimized; and finally, configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by both transaction parties, so that the technical problem that buildings are limited by environments in reality and cannot be expanded wirelessly is solved, a three-in-one virtual guest group ecological scene is formed, and a safe and stable virtual community scene is created.
Drawings
Fig. 1 is a flow chart of a guest group ecological scene construction method based on a meta-space virtual reality technology.
Fig. 2 is a flowchart of a method for generating a meta-cosmic virtual scene based on basic data in a guest group ecological scene construction method based on a meta-cosmic virtual reality technology.
Fig. 3 is a flow chart of a method for generating building models on polygonal areas in a guest group ecological scene construction method based on metauniverse virtual reality technology.
Fig. 4 is a flowchart of a method for realizing exchange of transaction contents by using common nodes and aggregation nodes by two transaction parties, wherein at least one aggregation node and a plurality of common nodes are configured for a meta-universe virtual scene in a guest group ecological scene construction method based on a meta-universe virtual reality technology.
Fig. 5 is a block diagram of a guest group ecological scene construction system based on metauniverse virtual reality technology.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
The construction of the meta universe still belongs to the elementary stage, has no definite official definition and systematic construction results, is mostly only the collective display of single products and a plurality of products, and can not expand rapidly and infinitely because streets, shops and people in reality are constrained in actual geographic environments, thereby restricting the construction of the ecological scenes of guest groups by merchants and limiting the transaction demands among users and merchants.
Based on this, referring to fig. 1-4, in an embodiment of the present application, a guest group ecological scene construction method based on a meta-space virtual reality technology includes the following steps:
s10, acquiring basic data provided by a user, wherein the basic data comprises a basic map geometric topography file and setting parameters, and generating a meta-universe virtual scene based on the basic data;
in step S10 of the embodiment of the present application, the meta-space virtual scene includes a basic terrain, a road, and a city guest group, and the method for generating the meta-space virtual scene based on the basic data includes the following steps:
s11, creating an empty meta-universe virtual scene space, adjusting the size of the meta-universe virtual scene space based on set parameters, and importing a basic map geometric topography file;
s12, converting the geometric topography file of the basic map into voxel data, calculating a Berlin noise map, carrying out displacement of a voxel grid according to the value of the noise map, and obtaining the basic topography of the metauniverse virtual scene after the displacement of the voxel grid;
s13, generating a road network system based on basic topography of a metauniverse virtual scene, wherein the road network system comprises a trunk road and a hierarchical road network;
in the step S13 in the embodiment of the present application, the generation method of the trunk road is as follows: setting road parameters in the basic topography, wherein the road parameters comprise a starting point and an ending point of a road, a road width and a maximum and minimum curvature of the road, and generating a trunk road connecting the starting point and the ending point in the basic topography based on the road parameters;
the generation mode of the hierarchical road network is as follows: the random vertexes of the generated trunk roads are used as seed points of an algorithm, then the vertexes of the Mesh-like terrain grids are used as point cloud spaces of the algorithm to calculate, and when the points grow to a certain number of times, the bifurcation processing of the roads is carried out, and two paths in random directions are generated simultaneously; when the growth cannot be performed, stopping iterative computation;
further, in order to form a closed road network structure, when the seed points cannot grow, the optimized space growth algorithm is adopted to calculate the distance between the seed points and the existing path points, and when the distance is smaller than a threshold distance given by a user, a path is additionally added to form a closed loop on the path, so that the road network structure is realized.
S14, obtaining a generation area suitable for urban building based on the set parameters and the road network system, dividing the area, and planning to obtain an urban building foundation, wherein the urban building foundation is used for placing an urban building model; the city building foundation comprises a plurality of building foundation polygon data, building model generation is carried out on the building foundation polygon data through a building model generation algorithm, and the building model is generated on a polygon area.
In step S14 of the embodiment of the present application, a method for generating a building model on a polygonal area includes the steps of:
s141, setting the size of an area at the top of the building, and then stretching downwards to obtain column information of floors;
s142, combining the side surface of the column body and the thickness of the wall body to generate a wall body of the floor, and simultaneously generating the position of the window body on the side surface according to a random distribution rule and combining the window body with the wall body to obtain a floor model;
s143, iterating each floor, and expanding the floor area to a certain extent to obtain all floor models of the building;
s144, combining all floor models to obtain the integral model of the urban building.
In addition, the meta space virtual scene generated based on the basic data also comprises a vegetation area, a cliff area, a river area and other scenes, wherein the vegetation area is generated by randomly generating trees and plant communities in the meta space virtual scene based on a sampling function.
In addition, because the building in reality cannot be expanded rapidly and infinitely under the influence of the geographical environment, in a metauniverse virtual scene, the building can be expanded infinitely in the virtual environment, stores and personnel in different geographical positions can be pulled into the building rapidly, the building comprises a block and a plurality of stores arranged in the block, the virtual block can be constructed by different stores according to rules, and virtual characters can be transacted in the virtual block, so that a three-in-one virtual guest group ecological scene is formed, and virtual community scene construction is created.
S20, creating a virtual character, monitoring a metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
in step S20 of the present application, the meta space optimization model is:
wherein: u represents a metauniverse virtual scene matrix, d represents the number of variables in the metauniverse virtual scene, the variables comprise objects and virtual characters in the metauniverse virtual scene, n represents the number of the metauniverse virtual scene, and each metauniverse virtual scene comprises d variables;
represents the jth variable, U, in the ith meta-universe virtual scene i Representing an ith meta-universe virtual scene; NI (U) i ) Representing regularized expansion rate of a j variable in the i-th meta-universe virtual scene; />A kth variable representing a jth solution selected by the roulette selection method;
when the virtual scene of the universe is optimized, the expansion rate of the universe is regularized by utilizing a large explosion theory, then white holes are selected by a roulette selection mechanism, the faster the expansion speed of the universe is, the larger the occurrence probability of the white holes is, and when the universe has a high expansion rate, objects in the universe are caused to move in the white holes; when the expansion rate is low, the possibility that an object moves through a white hole or a black hole is high, the created meta-universe virtual scene is globally searched by utilizing the mechanism, the condition that objects need to be exchanged and unexpected disturbance is processed in the universe is monitored in the creation process of the virtual scene and the virtual characters, and the optimization is timely carried out when the disturbance occurs, wherein the optimization method comprises the steps of modifying the creation parameters of the virtual scene, regenerating the virtual scene, the virtual characters and the like so as to ensure the stability of the created meta-universe virtual scene.
S30, configuring at least one aggregation node and a plurality of common nodes for the meta-universe virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by transaction parties;
in step S30 of the embodiment of the present application, at least one aggregation node and a plurality of common nodes are configured for a meta-universe virtual scene, and both transaction parties utilize the common nodes and the aggregation nodes to implement a transaction content interchange method, which includes the following steps:
s31, configuring at least one aggregation node and a plurality of common nodes for the meta-universe virtual scene, connecting the plurality of common nodes with the aggregation node, wherein the common nodes comprise a transaction party needing transaction content and a transaction party providing the transaction content, and the transaction party comprise individuals and merchants.
S32, the user completes independent identity identification, logs in the universe, generates a unique virtual character for the user based on the identity identification, and distributes common nodes for the virtual character;
in step S32 of the embodiment of the present application, the virtual character information includes personal basic information and identity authentication information, and the user may select whether to disclose the virtual character information when logging in the meta universe, and the user identity is anonymous when the virtual character information is not disclosed.
S33, acquiring transaction data uploaded by a common node by an aggregation node, broadcasting the transaction data in a meta-universe virtual scene, indexing related data information stored or left in a sub-aggregation point database based on a cloud computing technology, and performing corresponding requirement matching;
s34, after successful matching, the pairing information is fed back to both parties of the participant, the both parties of the participant conduct negotiation in the private space opened up by the guidance of the aggregation node, and transaction is conducted after consensus is achieved;
in step S34, the method for the two parties to trade includes the following steps:
s341, a transaction party (transaction content acquirer) applies required transaction content to the transaction other party (transaction content provider), meanwhile, external matching and broadcasting are suspended, the transaction other party uploads the transaction content through a personal node according to the requirement of the transaction other party, an aggregation node checks whether NFT authenticates or not, after the data of the transaction content is standardized through a self-adaptive universal data structure table, encryption algorithm processing is carried out to form data ciphertext, and hash value summary is obtained through a hash algorithm;
s342, the aggregation node sends brief introduction of transaction content data for a transaction party to check whether the transaction content data is needed or not, after confirming that the transaction content data is correct, the data ciphertext is uploaded to an intelligent contract, after processing, the intelligent contract is automatically uploaded to a sub-aggregation point and returns a hash value summary, the intelligent contract generates and issues a key and the hash value summary to the transaction party, meanwhile, an operation log is recorded to a personal terminal of a data contributor entity in the real physical world, and related information records such as stored information, summary, hash script and the like are subjected to trace processing;
s343, the aggregation node generates a data processing darkroom and a corresponding character string storage address, the other party of the transaction authorizes the transaction party, the intelligent contract is called after the digital identity of the transaction party is verified, the data or the data set is simulated, predicted and derived through a prediction algorithm, an optimal sample is obtained and transmitted to the data processing darkroom, the transaction party is informed of sharing the data storage address, after the sharing condition is met, the transaction party acquires a secret key, passes the verification and triggers the intelligent contract, meanwhile, the relevant data attribute of the personal terminal of the participant is updated, and marks are reserved again;
s344, the transaction party respectively unlocks the data processing secret room and the data result ciphertext by using the key string to obtain shared scientific transaction content, the shared transaction flow feeds back the data processing result monitored by the other party of the consensus transaction, and the transaction party leaves the shared result script.
It should be further noted that, in the embodiment of the present application, the transaction content includes goods, money, services, intellectual property, services, and other goods, assets, or services capable of being transacted.
Referring to fig. 5, the application also discloses a guest group ecological scene construction system based on the meta-space virtual reality technology, which comprises:
virtual scene generation module 100: the method comprises the steps of obtaining basic data provided by a user, wherein the basic data comprise basic map geometric topography files and setting parameters, and generating a meta-universe virtual scene based on the basic data;
a virtual character creation module 200 for creating a virtual character;
virtual scene optimization module 300: monitoring the metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
transaction module 400: and configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by the transaction parties.
In summary, the application generates the meta-universe virtual scene based on the basic data by acquiring the basic data provided by the user, wherein the basic data comprises the basic map geometric topography file and the setting parameters; then, a meta-universe optimization model is utilized to monitor the meta-universe virtual scene, and when disturbance abnormality occurs in the monitoring result, the meta-universe virtual scene is optimized; and finally, configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by both transaction parties, so that the technical problem that buildings are limited by environments in reality and cannot be expanded wirelessly is solved, a three-in-one virtual guest group ecological scene is formed, and a safe and stable virtual community scene is created.
It will be evident to those skilled in the art that the application is not limited to the details of the foregoing illustrative embodiments, and that the present application may be embodied in other specific forms without departing from the spirit or essential characteristics thereof. The present embodiments are, therefore, to be considered in all respects as illustrative and not restrictive, the scope of the application being indicated by the appended claims rather than by the foregoing description, and all changes which come within the meaning and range of equivalency of the claims are therefore intended to be embraced therein. Any reference sign in a claim should not be construed as limiting the claim concerned.
Furthermore, it should be understood that although the present disclosure describes embodiments, not every embodiment is provided with a separate embodiment, and that this description is provided for clarity only, and that the disclosure is not limited to the embodiments described in detail below, and that the embodiments described in the examples may be combined as appropriate to form other embodiments that will be apparent to those skilled in the art.

Claims (10)

1. A guest group ecological scene construction method based on a meta-universe virtual reality technology is characterized by comprising the following steps:
s10, acquiring basic data provided by a user, wherein the basic data comprises a basic map geometric topography file and setting parameters, and generating a meta-universe virtual scene based on the basic data;
s20, creating a virtual character, monitoring a metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
s30, configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by the common nodes and the aggregation nodes by the transaction parties.
2. The method for constructing a guest group ecological scene based on a metauniverse virtual reality technology according to claim 1, wherein the metauniverse virtual scene includes a basic topography, a road and a city guest group, and the method for generating the metauniverse virtual scene based on basic data comprises the following steps:
s11, creating an empty meta-universe virtual scene space, adjusting the size of the meta-universe virtual scene space based on set parameters, and importing a basic map geometric topography file;
s12, converting the geometric topography file of the basic map into voxel data, calculating a Berlin noise map, carrying out displacement of a voxel grid according to the value of the noise map, and obtaining the basic topography of the metauniverse virtual scene after the displacement of the voxel grid;
s13, generating a road network system based on basic topography of a metauniverse virtual scene, wherein the road network system comprises a trunk road and a hierarchical road network;
s14, obtaining a generation area suitable for urban building based on the set parameters and the road network system, dividing the area, and planning to obtain an urban building foundation, wherein the urban building foundation is used for placing an urban building model; the city building foundation comprises a plurality of building foundation polygon data, building model generation is carried out on the building foundation polygon data through a building model generation algorithm, and the building model is generated on a polygon area.
3. The construction method of guest group ecological scene based on meta-universe virtual reality technology according to claim 2, wherein the generation mode of the trunk road is as follows: road parameters including a start point and an end point of a road, a road width, and a maximum and minimum curvature of the road are set in the base topography, and a trunk road connecting the start point and the end point is generated in the base topography based on the road parameters.
4. The guest group ecological scene construction method based on the metauniverse virtual reality technology according to claim 3, wherein the generation mode of the hierarchical road network is as follows: the random vertexes of the generated trunk roads are used as seed points of an algorithm, then the vertexes of the Mesh-like terrain grids are used as point cloud spaces of the algorithm to calculate, and when the points grow to a certain number of times, the bifurcation processing of the roads is carried out, and two paths in random directions are generated simultaneously; when growth is not possible, the iterative computation is terminated.
5. The method for constructing a guest group ecological scene based on metauniverse virtual reality technology according to claim 2, wherein the method for generating the building model on the polygonal area comprises the steps of:
s141, setting the size of an area at the top of the building, and then stretching downwards to obtain column information of floors;
s142, combining the side surface of the column body and the thickness of the wall body to generate a wall body of the floor, and simultaneously generating the position of the window body on the side surface according to a random distribution rule and combining the window body with the wall body to obtain a floor model;
s143, iterating each floor, and expanding the floor area to a certain extent to obtain all floor models of the building;
s144, combining all floor models to obtain the integral model of the urban building.
6. The construction method of guest group ecological scene based on meta-universe virtual reality technology as claimed in claim 1, wherein the meta-universe optimization model is:
wherein: u represents a metauniverse virtual scene matrix, d represents the number of variables in the metauniverse virtual scene, the variables comprise objects and virtual characters in the metauniverse virtual scene, n represents the number of the metauniverse virtual scene, and each metauniverse virtual scene comprises d variables;
represents the jth variable, U, in the ith meta-universe virtual scene i Representing an ith meta-universe virtual scene; NI (U) i ) Representing regularized expansion rate of a j variable in the i-th meta-universe virtual scene; />A kth variable representing a jth solution selected by the roulette selection method.
7. The guest group ecological scene construction method based on the metauniverse virtual reality technology according to claim 1, wherein in step S30, at least one aggregation node and a plurality of common nodes are configured for the metauniverse virtual scene, and the transaction parties realize transaction content interchange by using the common nodes and the aggregation nodes, comprising the following steps:
s31, configuring at least one aggregation node and a plurality of common nodes for the meta-universe virtual scene, connecting the plurality of common nodes with the aggregation node, wherein the common nodes comprise a transaction party needing transaction content and a transaction party providing the transaction content, and the transaction party comprise individuals and merchants.
S32, the user completes independent identity identification, logs in the universe, generates a unique virtual character for the user based on the identity identification, and distributes common nodes for the virtual character;
s33, acquiring transaction data uploaded by a common node by an aggregation node, broadcasting the transaction data in a meta-universe virtual scene, indexing related data information stored or left in a sub-aggregation point database based on a cloud computing technology, and performing corresponding requirement matching;
and S34, after successful matching, feeding back pairing information to both parties of the participant, and guiding the two parties of the participant to negotiate in the opened private space by the aggregation node to achieve consensus and then carrying out transaction.
8. The method for constructing a guest group ecological scene based on the meta-space virtual reality technology according to claim 7, wherein in step S34, the method for trading between both parties of the participants includes the steps of:
s341, a transaction party applies for the required transaction content to the transaction party, meanwhile, external matching and broadcasting are suspended, the transaction party uploads the transaction content through a personal node according to the requirements of the transaction party, an aggregation node checks whether the NFT authenticates or not, after the data of the transaction content is standardized through a self-adaptive universal data structure table, encryption algorithm processing is carried out to form a data ciphertext, and a hash value summary is obtained through a hash algorithm;
s342, the aggregation node sends brief introduction of transaction content data for a transaction party to check whether the transaction content data is needed or not, after confirming that the transaction content data is correct, the data ciphertext is uploaded to an intelligent contract, after processing, the intelligent contract is automatically uploaded to a sub-aggregation point and returns a hash value summary, the intelligent contract generates and issues a key and the hash value summary to the transaction party, meanwhile, an operation log is recorded to a personal terminal of a data contributor entity in the real physical world, and related information records such as stored information, summary, hash script and the like are subjected to trace processing;
s343, the aggregation node generates a data processing darkroom and a corresponding character string storage address, the other party of the transaction authorizes the transaction party, the intelligent contract is called after the digital identity of the transaction party is verified, the data or the data set is simulated, predicted and derived through a prediction algorithm, an optimal sample is obtained and transmitted to the data processing darkroom, the transaction party is informed of sharing the data storage address, after the sharing condition is met, the transaction party acquires a secret key, passes the verification and triggers the intelligent contract, meanwhile, the relevant data attribute of the personal terminal of the participant is updated, and marks are reserved again;
s344, the transaction party respectively unlocks the data processing secret room and the data result ciphertext by using the key string to obtain shared scientific transaction content, the shared transaction flow feeds back the data processing result monitored by the other party of the consensus transaction, and the transaction party leaves the shared result script.
9. The method for constructing a guest group ecological scene based on metauniverse virtual reality technology according to claim 8, wherein the transaction contents include goods, money, services, intellectual property, services, etc. capable of being transacted, assets or services.
10. A guest group ecological scene construction system based on a meta-universe virtual reality technology, comprising:
virtual scene generation module: the method comprises the steps of obtaining basic data provided by a user, wherein the basic data comprise basic map geometric topography files and setting parameters, and generating a meta-universe virtual scene based on the basic data;
the virtual character creation module is used for creating a virtual character;
virtual scene optimization module: monitoring the metauniverse virtual scene by using a metauniverse optimization model, and optimizing the metauniverse virtual scene when disturbance abnormality occurs in a monitoring result;
a transaction module: and configuring at least one aggregation node and a plurality of common nodes for the metauniverse virtual scene, and realizing exchange of transaction contents by using the common nodes and the aggregation nodes by the transaction parties.
CN202310917956.7A 2023-07-24 2023-07-24 Guest group ecological scene construction method and system based on meta-universe virtual reality technology Pending CN117170497A (en)

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