CN117101119A - Information prompting method, device, equipment and computer medium - Google Patents

Information prompting method, device, equipment and computer medium Download PDF

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Publication number
CN117101119A
CN117101119A CN202311375435.XA CN202311375435A CN117101119A CN 117101119 A CN117101119 A CN 117101119A CN 202311375435 A CN202311375435 A CN 202311375435A CN 117101119 A CN117101119 A CN 117101119A
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China
Prior art keywords
information
vibration
game
sub
vibration parameter
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CN202311375435.XA
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Chinese (zh)
Inventor
徐士立
洪楷
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Tencent Technology Shenzhen Co Ltd
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Tencent Technology Shenzhen Co Ltd
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Priority to CN202311375435.XA priority Critical patent/CN117101119A/en
Publication of CN117101119A publication Critical patent/CN117101119A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/25Output arrangements for video game devices
    • A63F13/28Output arrangements for video game devices responding to control signals received from the game device for affecting ambient conditions, e.g. for vibrating players' seats, activating scent dispensers or affecting temperature or light
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/302Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device specially adapted for receiving control signals not targeted to a display device or game input means, e.g. vibrating driver's seat, scent dispenser

Abstract

The application discloses an information prompting method, an information prompting device, information prompting equipment and a computer medium, which can be applied to various scenes such as artificial intelligence, information broadcasting, games and the like. The method comprises the following steps: obtaining game prop information; determining a corresponding first vibration parameter based on the game prop information; and triggering vibration by using the first vibration parameter to prompt a user of the first content of the game prop information, so that the effect of improving the efficiency of acquiring information by the user can be achieved.

Description

Information prompting method, device, equipment and computer medium
Technical Field
The present application relates to the field of computer technologies, and in particular, to an information prompting method, an information prompting device, an information prompting apparatus, and a computer medium.
Background
At present, the mode of displaying information in the terminal equipment on a user mainly comprises a picture and audio, wherein the requirement on the condition of the surrounding scene of the terminal equipment is higher when the information is displayed to the user through the audio, the noise in the surrounding scene is required to be smaller, if the noise is larger, the user needs to repeatedly play the same piece of audio, the information acquisition mode is limited, and the efficiency of acquiring the information by the user is lower.
Disclosure of Invention
The embodiment of the application provides an information prompting method, an information prompting device, information prompting equipment and a computer medium, which can improve the efficiency of acquiring information by a user.
In one aspect, an information prompting method is provided, including:
obtaining game prop information;
determining a corresponding first vibration parameter based on the game prop information;
triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information.
In another aspect, an information prompting method is provided, including:
obtaining game prop information from a first device;
and transmitting the game prop information to second equipment, enabling the second equipment to determine corresponding first vibration parameters based on the game prop information, and triggering vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
In another aspect, there is provided an information presentation apparatus, the apparatus comprising:
the first acquisition unit is used for acquiring game prop information;
the determining unit is used for determining corresponding first vibration parameters based on the game prop information;
and the vibration unit is used for triggering vibration by utilizing the first vibration parameter so as to prompt a user of the first content of the game prop information.
In another aspect, there is provided an information presentation apparatus, the apparatus comprising:
the second acquisition unit is used for acquiring game prop information from the first equipment;
and the issuing unit is used for issuing the game prop information to second equipment, so that the second equipment determines corresponding first vibration parameters based on the game prop information, and triggers vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
In another aspect, an electronic device is provided, the electronic device comprising a processor and a memory, the memory having stored therein a computer program, the processor being configured to perform the steps of the methods according to any of the embodiments above by invoking the computer program stored in the memory.
In another aspect, a computer readable storage medium is provided, the computer readable storage medium storing a computer program adapted to be loaded by a processor for performing the steps of the methods according to any of the embodiments above.
In the embodiment of the application, game prop information is acquired; determining a corresponding first vibration parameter based on the game prop information; triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information. Through corresponding the game prop information with the first vibration parameter, the first vibration parameter is utilized to vibrate so as to prompt the user of the first content contained in the game prop information, and the user of the content in the game prop information can be prompted through the vibration effect, so that the game prop information is more visual, does not depend on the surrounding environment, and the efficiency of obtaining the information by the user is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the description of the embodiments will be briefly described below, it being obvious that the drawings in the following description are only some embodiments of the present application, and that other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic structural diagram of an information prompt system according to an embodiment of the present application.
Fig. 2 is a flow chart of an information prompting method according to an embodiment of the present application.
Fig. 3 is a flowchart of another information prompting method according to an embodiment of the present application.
Fig. 4 is a schematic structural diagram of an information prompting device according to an embodiment of the present application.
Fig. 5 is a schematic structural diagram of another information prompting apparatus according to an embodiment of the present application.
Fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
The following description of the embodiments of the present application will be made clearly and completely with reference to the accompanying drawings, in which it is apparent that the embodiments described are only some embodiments of the present application, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to fall within the scope of the application.
The embodiment of the application can be applied to various scenes such as artificial intelligence, information broadcasting, games and the like.
The embodiment of the application provides an information prompting method, an information prompting device, information prompting equipment and a computer medium, and particularly the information prompting method of the embodiment of the application can be executed by electronic equipment, wherein the electronic equipment can be terminal equipment or equipment such as a server. The terminal equipment can be smart phones, tablet computers, notebook computers, intelligent voice interaction equipment, intelligent household appliances, wearable intelligent equipment, aircrafts, intelligent vehicle-mounted terminals and other equipment, and the terminal can also comprise a client, wherein the client can be a video client, a browser client or an instant messaging client and the like. The server may be an independent physical server, a server cluster or a distributed system formed by a plurality of physical servers, or a cloud server providing cloud services, cloud databases, cloud computing, cloud functions, cloud storage, network services, cloud communication, middleware services, domain name services, security services, a first content distribution network (Content Delivery Network, CDN), basic cloud computing services such as big data and an artificial intelligence platform.
First, partial terms or terminology appearing in the course of describing the embodiments of the application are explained as follows:
artificial intelligence (Artificial Intelligence, AI) is the theory, method, technique and application system that uses a digital computer or a machine controlled by a digital computer to simulate, extend and extend human intelligence, sense the environment, acquire knowledge and use the knowledge to obtain optimal results. In other words, artificial intelligence is an integrated technology of computer science that attempts to understand the essence of intelligence and to produce a new intelligent machine that can react in a similar way to human intelligence. Artificial intelligence, i.e. research on design principles and implementation methods of various intelligent machines, enables the machines to have functions of sensing, reasoning and decision.
In the related art, the manner of displaying information in the terminal device to the user is mainly picture and audio, wherein the requirement on the condition of the surrounding scene of the terminal device is higher for displaying information to the user through audio, the noise in the surrounding scene is required to be smaller, if the noise is larger, the user needs to repeatedly play the same piece of audio, the information acquisition manner is limited, and the efficiency of the user for acquiring information is also lower.
For example, in a card game scene, when a part of users use terminal equipment to play a card game, the part of users usually acquire card playing information of other users and card information of the users in the current mode of voice reading or voice input, but because more scenes exist in the card game, more voice contents need to be broadcast, the users can influence thinking about game play while focusing on the voice contents, and meanwhile, under some noisy environments, the users can easily hear unclear voice, the users need to play audio for many times, and the user experience is poor.
In addition, for some users with poor hearing and poor eyesight, the user experience is poor.
The following describes the technical scheme of the present disclosure and how the technical scheme of the present disclosure solves the above technical problems in detail with specific embodiments. The following embodiments may be combined with each other, and the same or similar concepts or processes may not be described in detail in some embodiments. Embodiments of the present disclosure will be described below with reference to the accompanying drawings.
Referring to fig. 1, fig. 1 is a schematic structural diagram of an information prompt system according to an embodiment of the application. The information presentation system comprises a second device 10 and a server 20; the second device 10 and the server 20 are connected via a network, e.g. a wired or wireless network connection or the like.
The second device 10 may be used for displaying a corresponding picture and generating a vibration effect. Wherein the second device 10 can interact with the user through the presentation screen and the vibration effect. The user can download and run the corresponding application through the second device 10, or call the corresponding applet and run, or view the corresponding screen through the login website, etc., and further interact with the terminal device through the presentation screen and/or vibration.
In some alternative embodiments of the present application, the aforementioned second device 10 may be specifically used for:
obtaining game prop information;
determining a corresponding first vibration parameter based on the game prop information;
triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information.
In some embodiments, the play object information may include one or more of image information, text information, and voice information. Wherein, the image information can be graphic information, and the text information can comprise numbers.
In some embodiments, when the play object information includes voice information, the method provided by the application can first convert the voice information into corresponding text information.
In some embodiments, the aforementioned game play object information may refer to: in a game scenario, completion progress information of a game task, e.g., completed, reworked, stopped with error, etc.
In other embodiments, in a card game scenario, the play object information may be card information of a card currently held by the user himself.
In some embodiments, in a card game scenario, the play object information may be card information for cards played by other users.
In some embodiments, the first vibration parameter comprises at least one of: a first vibration intensity value, a first vibration frequency value, a first vibration duration value.
Specifically, in the scheme of the application, the corresponding relation between the game prop information and the first vibration parameter can be stored, and then the first vibration parameter corresponding to the game prop information can be determined according to the corresponding relation.
In this embodiment of the present application, the server 20 may be specifically configured to:
obtaining game prop information from a first device;
and transmitting the game prop information to second equipment, enabling the second equipment to determine corresponding first vibration parameters based on the game prop information, and triggering vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
Optionally, the first device may also be included in the information-prompting system.
Alternatively, the second device 10 and the first device may be terminal devices of different users.
The embodiments of the present application are described in detail below. It should be noted that the following description order of embodiments is not a limitation of the priority order of embodiments.
Embodiments of the present application provide an information prompting method that may be performed by the aforementioned second device 10. Fig. 2 is a flow chart of an information prompting method according to an embodiment of the present application, where the method at least includes the following steps S21 to S23:
s21, obtaining game prop information;
in some embodiments, the game play object information may include one or more of graphical information, textual information, and voice information in the game play object. Wherein the text information may comprise a numerical value.
In some embodiments, when the game prop information includes voice information, the method provided by the application can firstly convert the voice information into corresponding text information.
In some embodiments, the aforementioned game play object information may refer to: in a game scenario, completion progress information of a game task, e.g., completed, reworked, stopped with error, etc.
In other embodiments, in a card game scenario, the play object information may be card information. For example, the card information of one card currently held by the user may be card information of cards issued by other users.
S22, determining corresponding first vibration parameters based on the game prop information;
in some embodiments, the first vibration parameter comprises at least one of: a first vibration intensity value, a first vibration frequency value, a first vibration duration value.
Alternatively, the vibration intensity mentioned in the present application may refer to the vibration amplitude, and may also refer to the relative value of the vibration amplitude. When the vibration intensity is a relative value of the vibration amplitude, the vibration does not vibrate when the vibration intensity is 0, and when the vibration intensity is 100, the vibration amplitude is the maximum value.
Alternatively, each vibration parameter mentioned in the present application may be represented by a triplet.
In some embodiments, various vibration parameters mentioned in the present application, such as a first vibration parameter, a first sub-vibration parameter, a second sub-vibration parameter, and the like mentioned below, and the vibration parameters further include a vibration interval duration, where when the vibration interval duration is not 0, the vibration interval duration is used to indicate that the game prop information is not vibrated to be ended, that is, after the current vibration parameter is used to trigger vibration, the vibration needs to be further triggered by other vibration parameters, and the vibration interval duration specifically refers to a time interval between the current vibration end and the next vibration start time. And when the vibration interval time is 0, the game prop information is judged to be vibration ended.
In the scheme of the application, the corresponding relation between the game prop information and the first vibration parameter can be stored in the second equipment, and then the first vibration parameter corresponding to the game prop information can be determined according to the corresponding relation.
Optionally, when determining the corresponding first vibration parameter based on the game prop information, the second device may further include: the second equipment sends the game prop information to the server, so that the server determines corresponding first vibration parameters according to the game prop information and receives the first vibration parameters fed back by the server.
In some embodiments, the game play object information includes graphical information in a game play object, determining a corresponding first vibration parameter based on the game play object information, including: and determining a corresponding first vibration parameter based on the graphic information in the game prop.
In some embodiments, the graphical information in the play object includes a graphical shape and a graphical color.
For example, in a card game, the game play object information is card information, the game play object is a card, and the graphic information in the game play object includes suit information of the card, and at this time, the graphic shape is a suit pattern and the graphic color is a suit color.
In some alternative embodiments of the application, in a card game, the graphical information in the play object includes: spades, red peaches, plum blossom and cubes. Wherein the plum blossom is black plum blossom, and the square is red square.
In the card game, the figure color of the figure information spade is black, and the figure shape of the figure information spade is peach; the figure of the figure information red peach is red, and the figure of the figure information red peach is peach; the figure of the figure information plum blossom is black, and the figure of the figure information plum blossom is non-peach; the figure of the figure information block is red, and the figure of the figure information plum blossom is non-peach.
Correspondingly, the first vibration parameter includes a fourth sub-vibration parameter and a fifth sub-vibration parameter, and determining the corresponding first vibration parameter based on the graphic information in the game prop includes: determining a corresponding fourth sub-vibration parameter based on the graphic color and a corresponding fifth sub-vibration parameter based on the graphic shape; and taking the fourth sub-vibration parameter and the fifth sub-vibration parameter as the first vibration parameter.
Wherein the fourth sub-vibration parameter comprises at least one of: a fourth sub-vibration intensity value, a fourth sub-vibration frequency value, and a fourth sub-vibration duration value. The fifth sub-vibration parameter includes at least one of: a fifth sub-vibration intensity value, a fifth sub-vibration frequency value, and a fifth sub-vibration duration value.
In some embodiments, the fourth sub-vibration parameter is different from the fifth sub-vibration parameter, e.g., the fourth sub-vibration intensity value is different from the fifth sub-vibration intensity value.
Specifically, the vibration frequency in this scheme is the vibration frequency within 1s, and in this scheme, the pattern colors are mainly distinguished by different values of the duration of the fourth sub-vibration. Optionally, the fourth sub-vibration frequency values corresponding to different graphics colors may also be different. Table 1 is a table of correspondence between a graphic color and a fourth sub-vibration parameter corresponding to the graphic color.
TABLE 1 correspondence of graphic colors to fourth sub-vibration parameters corresponding thereto
In this solution, the pattern shapes are mainly distinguished by the values of the fifth sub-vibration frequencies, and optionally, the values of the fifth sub-vibration durations corresponding to the different pattern shapes may also be different. Table 2 is a table of correspondence between a graphic shape and a fifth sub-vibration parameter corresponding to the graphic shape according to an embodiment of the present application.
Table 2 correspondence table of graphic shapes and fifth sub-vibration parameters corresponding thereto
In other embodiments, the game play object information includes graphical information in the game play object and text information, and the determining the corresponding first vibration parameter based on the game play object information includes the following S021-S024:
S021, determining a corresponding first sub-vibration parameter according to the graphic information in the game prop;
at this time, the first sub-vibration parameters may include the fourth sub-vibration parameter and the fifth sub-vibration parameter;
correspondingly, determining the corresponding first sub-vibration parameter according to the graphical information in the play object comprises: determining a corresponding fourth sub-vibration parameter based on the graphic color and a corresponding fifth sub-vibration parameter based on the graphic shape; and taking the fourth sub-vibration parameter and the fifth sub-vibration parameter as the first sub-vibration parameter.
S022, determining a corresponding first numerical combination according to text information in the game prop;
in some embodiments, the first numerical combination corresponding to the text information includes one or more basic numerical values, and the sum of the one or more basic numerical values is equal to the text information. Specifically, the aforementioned first numerical combination refers to a combination of a plurality of basic numerical values.
In some alternative embodiments of the present application, in games where there are a plurality of graphical information and a plurality of textual information in a play object, one or more basic values set by the associated person may be used to represent one type of textual information.
Specifically, all text information may be represented using a method of numerical combining a number of basic numerical values preset. The number and specific values of the basic values can be flexibly set, and the application is not limited to the number and specific values, so long as different combinations of the basic values can represent all text information.
In some embodiments provided by the application, when the game is a card game and the play prop is a card, the card has 13 cards with 1-13 numbers and two king cards of king and king, and 54 cards in total. Therefore, the text information of the card has 15 conditions, the size Wang Teshu can be designed to be 14, the king and the small Wang Ze can be distinguished according to the graphic information, namely, the different color information, the color information of the king is defined as red peaches, and the color information of the small king is defined as black peaches.
Alternatively, the foregoing basic values may include: 1. 2, 5 and 10. The 1-13 numbers in the card and any text information in the king and the small king can be represented by at least one basic value or a combination of a plurality of basic values of four basic values of 1, 2, 5 and 10.
In particular, the same basic value may be used one or more times when used to represent text information, and the application is not limited in this regard. The plural times referred to in the present application means more than or equal to two times.
In some embodiments, the text information combined with the corresponding first numerical value may be as follows:
the first numerical combination corresponding to the text information 1 is: (1);
The first numerical combination corresponding to the text information 2 is: (2);
the first numerical combination corresponding to the text information 3 is: (2, 1);
the first numerical combination corresponding to the text information 4 is: (2, 2);
the first numerical combination corresponding to the text information 5 is: (5);
the first numerical combination corresponding to the text information 6 is: (5, 1);
the first numerical combination corresponding to the text information 7 is: (5, 2);
the first numerical combination corresponding to the text information 8 is: (5, 2, 1);
the first numerical combination corresponding to the text information 9 is: (5, 2);
the first numerical combination corresponding to the text information 10 is: (10);
the first numerical combination corresponding to the text information 11 is: (10, 1);
the first numerical combination corresponding to the text information 12 is: (10, 2);
the first numerical combination corresponding to the text information 13 is: (10, 2, 1);
the first numerical combination corresponding to the text information 14 is: (10, 2);
s023, determining a corresponding second sub-vibration parameter based on the first numerical combination;
specifically, the second sub-vibration parameters include a plurality of third sub-vibration parameters, the first numerical combination includes a plurality of basic numerical values, the basic numerical values are in one-to-one correspondence with the third sub-vibration parameters, and the combination of the third sub-vibration parameters corresponding to the basic numerical values in the first numerical combination is the second sub-vibration parameter corresponding to the first numerical combination.
In some alternative embodiments, for the foregoing S023, determining the corresponding second sub-vibration parameter based on the first numerical combination includes: determining third sub-vibration parameters corresponding to the basic values according to a preset corresponding relation aiming at each basic value in the first value combination to obtain one or more third sub-vibration parameters corresponding to all basic values included in the first value combination; and taking the at least one or more third sub-vibration parameters as second sub-vibration parameters.
In the present application, different basic values correspond to different third sub-vibration parameters.
In some alternative embodiments, the third sub-vibration parameter comprises: a third sub-vibration intensity value, a third sub-vibration frequency value, and a third sub-vibration duration value.
Specifically, as shown in table 3, table 3 shows the correspondence of the basic value and the third sub-vibration parameter.
Table 3 correspondence of basic values and third sub-vibration parameters
When the basic value and the corresponding third sub-vibration duration are set, the setting can be based on the principle that the smaller the basic value is, the shorter the third sub-vibration duration is; and when setting the basic value and the corresponding third sub-vibration intensity, setting may be based on the principle that the smaller the basic value is, the greater the third sub-vibration intensity is.
In some embodiments, the vibration intensity value, the vibration frequency value, the vibration duration and the vibration interval duration all occupy 8 bytes of storage space.
Specifically, the number of times of vibration required for prompting the user for the first content may be represented by the label Len, which may also be understood as the number of vibration parameters. The vibration frequency value, the vibration intensity value, the vibration duration, and the vibration interval duration may be represented by the marks Freq, intensity, duration, and gap, respectively.
S024, taking the first sub-vibration parameter and the second sub-vibration parameter as the corresponding first vibration parameter.
S23, triggering vibration by using the first vibration parameter so as to prompt a user of the first content of the game prop information.
In some optional embodiments of the present application, when the first vibration parameter is determined only by the graphic information in the game prop, in S23, triggering the vibration by using the first vibration parameter to prompt the user for the first content of the game prop information includes: triggering vibration by using the fourth sub-vibration parameter to prompt a user of the graphic color in the graphic information in the game prop information; triggering vibration by using the fifth sub-vibration parameter to prompt a user of the shape of the graphic in the graphic information in the game property information.
For example, when the game prop is a card, the color information of the card is red, the graphic color of the red peach is red, the graphic shape of the red peach is peach, the fourth sub-vibration parameter corresponding to red is (40, 60, 200), and the fifth sub-vibration parameter corresponding to peach is (60, 60, 200) according to the above tables 1 and 2; triggering vibration by using the method (40, 60, 200) to prompt the user that the figure of the red peach of the suit information of the card is red; and triggering vibration by using the method (60, 60, 200) to prompt the user to play the figure shape of the red peach of the suit information of the card in the prop information to be the peach.
In other optional embodiments of the present application, in the foregoing S23, the triggering of the vibration using the first vibration parameter includes the following S231-S232:
s231, triggering vibration by using the first sub-vibration parameter;
s232, based on the sequence of the basic values from large to small, triggering vibration sequentially by using the plurality of third sub-vibration parameters.
The method comprises the step of triggering vibration by utilizing a plurality of third sub-vibration parameters according to the principle that the corresponding basic numerical value is larger in the plurality of third sub-vibration parameters and the vibration is based on the third sub-vibration parameters earlier.
When setting the third sub-vibration parameters corresponding to the basic values, the third sub-vibration intensities in the third sub-vibration parameters corresponding to the basic values can be set according to rules that the larger the basic values are, the smaller the third sub-vibration intensities in the corresponding third sub-vibration parameters are.
At this time, through the foregoing scheme of S232, when the corresponding vibration is performed based on one text message, the plurality of third sub-vibration intensities corresponding to the plurality of basic values corresponding to the text message are gradually increased, so that the user can have better distinction.
In other embodiments, the game play object information includes text information in the game play object.
In some embodiments, the determining a corresponding first vibration parameter based on the play object information includes: and determining a corresponding first vibration parameter based on the text information in the game prop.
Optionally, determining a corresponding first vibration parameter based on text information in the play object includes the following S2201-S2203:
s2201, determining corresponding numerical combination type information based on text information of game prop information;
alternatively, when the game prop is a card, the game prop information, that is, card information including a plurality of cards in the card information, may include a plurality of text information on one or more cards.
In some embodiments, the value combination type information is used to indicate the number of each value of the one or more values included in the text information and the value relationship. The numerical relation may include any one or more of an adjacent relation, a repeated relation and a size relation.
When the play object is a card, the foregoing numerical combination type information may be card type information, and specifically, the card type information may include: eleven numerical combination type information such as single sheet, pair, three sheets, three-in-one, three-in-two, cistron, even pair, cistron, airplane, four-in-two and four cards with the same text information. The three-cistron is a plurality of groups of three continuous identical cards, such as 777888 or 888999101010, and on the basis that the airplane is a three-cistron, each three identical cards is provided with a single card or a pair, and each three identical cards can be provided with a single card or a double card.
S2202, determining corresponding first coding information according to the numerical combination type information and the text information;
in some embodiments, the first encoded information includes first sub-encoded information corresponding to the numerical combination type information and second sub-encoded information corresponding to the text information.
For the first sub-code information corresponding to the numerical combination type information, the different first sub-code information corresponding to the different numerical combination type information can comprise two parts of information, wherein the first part is preset code information, and the information used for prompting the user to prompt is the numerical combination type information; the second part is distinguishing coding information, and the part information corresponds to numerical combination type information and is used for prompting a user of specific numerical combination type information.
In some alternative embodiments of the present application, the predetermined encoded information is a predetermined letter, alternatively the predetermined letter may be "H". The differential encoding information may be, in particular, an arabic number.
S2203, determining a corresponding first vibration parameter based on the first coding information.
In some optional embodiments, in S2203, determining the corresponding first vibration parameter based on the first encoded information includes: determining a corresponding sixth sub-vibration parameter based on the first sub-coding information, and determining a corresponding seventh sub-vibration parameter based on the second sub-coding information; and taking the sixth sub-vibration parameter and the seventh sub-vibration parameter as first vibration parameters.
Further, determining a corresponding sixth sub-vibration parameter based on the first sub-encoded information includes:
determining a corresponding eighth sub-vibration parameter based on preset coding information, and determining a corresponding ninth sub-vibration parameter based on differential coding information; and taking the eighth sub-vibration parameter and the ninth sub-vibration parameter as sixth sub-vibration parameters.
In some optional embodiments of the present application, the eighth sub-vibration parameter corresponding to the preset encoding information includes at least one of the following: an eighth sub-vibration intensity value, an eighth sub-vibration frequency value, and an eighth sub-vibration duration value.
Optionally, the eighth sub-vibration parameter may be (30,80,100), wherein 30 is an eighth sub-vibration intensity value; 80 is the eighth sub-vibration frequency value and 100 is the eighth sub-vibration duration value.
Further, regarding the ninth vibration parameter, that is, the vibration parameter corresponding to the differential encoding information, specifically, when the game prop is a card, the numerical combination type information is card type information, and the differential encoding information may be a number of 1 to 11, for example, a single card, a pair, three cards with one, three cards with two, a pair, three cards with two, an airplane, four cards with two, and four cards with the same text information may be represented by using the number of 1 to 11, respectively.
Specifically, determining the corresponding ninth sub-vibration parameter based on the differential encoding information includes the following S1-S2:
s1, determining a corresponding second numerical combination based on the differential coding information;
s2, determining a corresponding ninth sub-vibration parameter according to the second numerical combination.
In some embodiments, the second combination of values corresponding to the differential encoding information includes one or more base values, and a sum of the one or more base values is equal to the differential encoding information.
In particular, all the differentially encoded information may be represented using a method of combining a preset number of basic values by a second value. The number and specific values of the basic values can be flexibly set, and the application is not limited to the number and specific values, so long as different combinations of the basic values can represent all the differential coding information.
The ninth sub-vibration parameters comprise a plurality of tenth sub-vibration parameters, the second numerical combination comprises a plurality of basic numerical values, the basic numerical values are in one-to-one correspondence with the tenth sub-vibration parameters, and the combination of the tenth sub-vibration parameters corresponding to the basic numerical values in the second numerical combination is the ninth sub-vibration parameter corresponding to the second numerical combination.
Further, the association of the numerical combination type information and the first encoded information is shown in table 4, where H1, H2, H11 is the first sub-encoded information, and each text information is the second sub-encoded information.
Table 4 association of numerical combination type information with first coding information
For the second subcode information corresponding to the text information, specifically:
aiming at a single card, the second sub-coded information is the text information of the card;
aiming at the pair, the pair is two identical cards, and only the numerical value of one card is needed to be represented, so that the second sub-coding information of the pair is the text information of any one card of the two cards;
for three cards, the three cards are the same, and only the numerical value of one card is needed to be represented, so that the second sub-coding information of the three cards is the text information of any one card of the three cards;
Aiming at three bands one, the three bands one are three identical cards with one single card, in the actual game process, the size of the single card in the three bands one has no influence on game play, and only the text information of the three identical cards is needed to be displayed, so that the second subcode information of the three bands one is the text information of any one card in the three identical cards;
for the third strip II, the third strip II is provided with one pair of three identical cards, and the size of the pair in the third strip II has no influence on game play, so that only the text information of the three identical cards is needed to be displayed, and the second sub-coding information of the third strip I is the text information of any one card in the three identical cards;
for the cistron, the cistron is more than five continuous cards, and in order to know the specific text information of the cistron, only the text information of the starting card of the cistron and the total number of cards of the cistron are needed to be known, so that the second piece of coding information of the cistron is the row face value of the starting card of the cistron plus the total number of cards of the cistron;
for the connected pairs, the connected pairs are more than three pairs, and only the row face value of the initial pair of the connected pairs and the total number of the connected pairs are needed to be known in order to know the specific text information of the connected pairs, so that the second sub-coding information of the connected pairs is the text information of the initial pair of the connected pairs plus the total number of the connected pairs;
For the tricomplements, the tricomplements are a plurality of continuous three identical cards, so that the second sub-coded information of the tricomplements is the total number of the first three pieces of text information plus the continuous ciphers;
the airplane is based on a tri-cistron, each three identical cards are provided with a single card or a pair, the specific numerical value of the single card or the pair of the three cards has no influence on game play, so that the second sub-coded information of the airplane is the total number of the first three text information plus the continuous cistron plus 1 or 2, wherein 1 represents that the single card is provided, and 2 represents that the pair is provided;
for the second sub-code information of the fourth strip, the second sub-code information of the fourth strip is the text information of any one of the four identical cards;
for the four cards with the same text information, the four cards with the same text information are four identical cards, so that the second sub-coding information of the four cards with the same text information is the text information of any one card of the four identical cards.
For example, the first code information of the tricistronic 777888 is H872, where H is preset code information, 8 is used to prompt the user that the current numerical combination type information is tricistronic, 7 is used to prompt the user that the number of the first three rows of the tricistronic is 7, and 2 is used to prompt the user that the number of consecutive tricistronic is 2. Where H8 is the first subcode information and 72 is the second subcode information.
For another example, when the text information of the card information is 3334, the numerical combination type information is three-one, and at this time, the first code information is H46, where H is preset code information, 4 is differential code information, and 6 represents the text information of three cards of the same three-one. When 4 is taken as the differential coding information, the corresponding second numerical combination is (2, 2), 6 is taken as the text information, the corresponding second numerical combination is (1, 5), and the eighth sub-vibration parameter corresponding to H is as follows: {30,80,100, 100}; the tenth sub-vibration parameter corresponding to the basic value 2 is {80,50,100,200}, the tenth vibration parameter corresponding to the basic value 5 is {70, 50, 150, 50}, and the vibration parameter corresponding to the basic value 1 is {90, 50,0}. The first vibration parameter corresponding to the first encoded information corresponding to the numerical combination type information 3334 being H46 is: {30,80,100, 100}, {80,50,100, 50}, {80,50,100,200}, {70, 50, 150, 50}, {90, 50,0}. Wherein the last parameter in each set of vibration parameters refers to the corresponding vibration interval duration.
In some embodiments, the above method further comprises the following S24-S26:
s24, when the operation of triggering a preset display area by a user is detected, acquiring the residual information of the corresponding content of the user which is not prompted in the game prop information;
In some embodiments, the preset display area may be any one of the display areas in the second device, which is not limited by the present application.
In some embodiments, the remaining information is information that does not affect game play, if not prompted to the user.
In some embodiments, in a card game, card information specifically includes card type information of the card, suit information in the card, text information in the card, and the like. When the card game is a fill land owner, the user does not need to pay attention to the suit information of the card, only needs to acquire the text information of the card, in this case, the user equipment can not actively prompt the suit information of the card to the user through vibration when prompting the card information of the user through vibration, in addition, the text information of a single card in three bands, the text information of pairs in three bands and two bands, the text information of a single card or pair in an airplane and the text information of two cards in four bands can not influence the size of a target, so that the information can not be prompted to the user, and the information can be used as the residual information in the card information.
S25, determining corresponding second vibration parameters based on the residual information;
In some embodiments, when the game prop is a card, as shown in table 4, the remaining information is suit information of the card when the card type information is a single card, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of the card.
When the card type information is pair, the rest information is suit information of two cards, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of the two cards.
When the card type information is three, in order to reduce the vibration effect, the suit information of the non-appearing cards corresponding to the three may be used as the remaining information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of the non-appearing cards.
When the card type information is three-band one, in order to simplify the vibration effect, the suit information of the non-appearing cards corresponding to the three cards and the suit information and text information of one of the cards in the band can be used as the rest information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of the non-appearing cards and the suit information and text information of one of the cards in the band.
When the card type information is three-band two, in order to simplify the vibration effect, the suit information of the non-appearing cards corresponding to the three, and the suit information of the two cards of the band pair and the text information of either one of the pair may be used as the remaining information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of the non-appearing cards, and the suit information of the two cards of the band pair and the text information of either one of the pair.
When the card type information is a rank, the suit information of each card may be used as the remaining information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of cards from small to large in the rank.
When the card type information is the continuous pair, the suit information of each card can be used as the rest information, and the corresponding second vibration parameter is the vibration parameter determined based on the suit information of the cards from small to large in the continuous pair.
When the card type information is tri-sequence, the suit information of each card can be used as the rest information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information of cards from small to large in the tri-sequence.
When the card type information is an airplane, the suit information of each card which does not appear in every three cards and the suit information and the text information of each card which is carried out can be used as the rest information, and the corresponding second vibration parameter is a vibration parameter which is determined based on the suit information of each card which does not appear in every three cards and the suit information and the text information of each card which is carried out.
When the card type information is four-band two, the suit information and the text information of the two cards of the band can be used as the rest information, and the corresponding second vibration parameter is a vibration parameter determined based on the suit information and the text information of the two cards of the band.
S26, triggering vibration by using a second vibration parameter to prompt a user of second content of the game prop information, wherein the second content is the rest content which is different from the first content in the game prop information.
In some embodiments, the method further comprises the following S27-S29:
s27, acquiring field information of an object to which the game prop information belongs, wherein the field information comprises: game progress information, game play results and game progress broadcasting information;
in some embodiments, the object to which the game item information pertains refers to a game.
In other embodiments, the object to which the game play object information pertains is a task.
In some embodiments, when the game is a card game, the game progress information includes, but is not limited to: and starting dealing and taking turns to deal.
Wherein, the coming-out of the cards of the round of self-service specifically comprises three conditions:
the situation one, the my big, namely take turns to oneself and deal with cards and the current situation is that the face of my card is bigger;
the second situation is that the opponent is big, i.e. the opponent takes turns to deal with the card and the current situation is that the opponent is bigger;
and in the third case, a new round of card playing starts from the player.
In some embodiments, the game play results include a my win and a opponent win.
In some embodiments, the game progress report information refers to the end of the game, a user report, or a report pair. Wherein, after the newspaper bill indicates the opponent to deal, only one card is left; after the two-finger opponent plays, only two cards are left.
In other embodiments, the game progress information includes, but is not limited to: start a task, take turns to complete a subtask in the task itself, etc.
In some embodiments, the game progress report information further includes, but is not limited to: the card type information, specific value, suit information of the cards dealt by the user, the identity of the card-dealing user, for example in the fighting owner, may be the owner or the farmer.
S28, determining a corresponding third vibration parameter based on the field information;
specifically, the correspondence relationship between the field information and the third vibration parameter can be seen from table 5.
TABLE 5 correspondence of field information to third vibration parameters
In some embodiments, the third vibration parameters corresponding to different field information need to be different, so that the user can obtain the field information according to the vibrations corresponding to the different third vibration parameters. The third vibration parameter includes a corresponding third vibration intensity value, a third vibration frequency value, and a third vibration duration.
For game play results, a crisp and long-time vibration of the winning pair of my parties may be set, and a short-time sinking vibration of the winning pair of opponents may be set.
And S29, triggering vibration by using the third vibration parameter so as to prompt a user for field information.
Specifically, the user may obtain the field information when the user senses that the device is vibrating triggered by the third vibration parameter.
In some embodiments, when dealing, the user device triggers vibration corresponding to a third vibration parameter corresponding to the set dealing time to prompt the user to start dealing, further, when dealing one card by one, vibration corresponding to vibration parameters corresponding to the suit information and the text information is triggered to prompt the user to acquire the suit information and the text information of the card, when dealing, whether the user is large or large in the opponent is determined based on the field condition, the corresponding vibration is triggered, and when the opponent is finished, the corresponding vibration is triggered based on the actual condition of winning the user or winning the opponent, and the user is prompted to play the winner.
In some embodiments, the above method further comprises S210-S211:
s210, when the operation of a user on a preset key is detected, acquiring a fourth vibration parameter corresponding to the preset key;
In some embodiments, the preset keys include a card-out, an automatic selection, a non-card-out, a land owner/robbery owner, a non-land owner/robbery owner, and a key corresponding to each piece of information in the rule, wherein the automatic selection of the corresponding key is a preset key operable when the user wishes to obtain the card type information recommended by the system and which can press the upper home card-out.
In some embodiments, the fourth vibration parameter includes a fourth vibration intensity, a fourth vibration frequency, and a fourth vibration duration, and for each preset key, a corresponding fourth vibration parameter may be preset.
According to the scheme, a user can know which key is being pressed by the user without watching the page, so that the user obtains which preset key is being operated by the user through vibration feeling, and user experience is improved.
Further, the table of correspondence between the preset key and the fourth vibration parameter shown in table 6 may be referred to.
Table 6 preset the correspondence of keys and fourth vibration parameters
S211, triggering vibration by using the fourth vibration parameter so as to prompt a user to preset the content of the key.
Specifically, if the content of the preset key prompted to the user is consistent with the preset key that the user wants to operate, the user can trigger the effect corresponding to the preset key by double-clicking the preset key.
The following describes the present scheme in further detail with reference to a specific scenario:
in a card game play, comprising a play preparation phase and a player play phase, wherein:
the game preparation stage comprises the following steps:
deal, deal one by one, robber, and deal.
Specifically:
when dealing, corresponding vibration can be triggered to remind a user to deal;
when dealing cards one by one, triggering corresponding vibration based on the information prompting method, and informing a user of acquired suit information and text information of the cards;
when the land owner is robbed, one player is randomly selected as the first inquired player, and whether each player is a land owner or a land owner is inquired in sequence, wherein if the land owner is selected by the previous player, whether the current player is the land owner is inquired. The user makes a selection and then triggers a vibration corresponding to the principal to tell other players the current player's selection.
When the card is started to be played, after the owner is determined, the bottom card is added to the card of the owner, the corresponding vibration is triggered to inform the owner of the obtained color information and text information of the bottom card, and then the corresponding vibration is triggered to inform the owner of the start of the card playing.
The player card-out stage includes: the card surface information of the cards which are dealt by the upper family is acquired, the cards to be dealt are selected, and whether the cards are dealt is confirmed.
The card face information of the card dealt by the upper house is acquired, specifically, when the card is dealt by the upper house, the second device has broadcasted the card face information of the card dealt by the upper house through vibration, and in addition, the user can acquire the card face information of the card dealt by the upper house again through the mode of selecting the card face.
The card to be played is selected, specifically, the user can acquire the card automatically recommended by the system by operating a preset key, at this time, the second device triggers corresponding vibration to prompt the user to recommend card playing information, in addition, the user can select the card to be played by himself, and during the selection process, the second device triggers corresponding vibration to prompt the user of the information of the selected card.
And confirming whether the cards are played, if the current player selects playing, judging whether the cards selected to be played by the player accord with playing rules or not by the second device, if so, directly playing the cards selected to be played by the second device, sending corresponding information to the server, enabling the server to send the corresponding information to the devices of other players, enabling the devices of other players to trigger corresponding vibration to inform the other players of the card surface information of the cards played by the player. If the second device judges that the card selected by the player does not accord with the card-playing rule, corresponding vibration is triggered to inform the current player that the current card-playing rule is not met, and if the current player selects the card-not to-be-played, corresponding information is sent to the server, so that the server distributes the corresponding information to devices of other players, the devices of the other players trigger corresponding vibration to inform the other two players, and the current player selects the card-not-played card.
In the embodiments of the present application, the manner of triggering vibration is described in the foregoing, and is not described herein.
In the embodiment of the application, the information of the game props is obtained; determining a corresponding first vibration parameter based on the game prop information; triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information. Through the scheme that the game prop information corresponds to the first vibration parameter, the first vibration parameter is utilized to vibrate so as to prompt the user of the first content contained in the game prop information, the vibration effect can prompt the user of the content in the game prop information, the game prop information is more visual, the game prop information does not depend on surrounding environments, and the information acquisition efficiency of the user is improved.
All the above technical solutions may be combined to form an optional embodiment of the present application, and will not be described in detail herein.
The details of this embodiment can be found in the foregoing, and will not be described in detail here.
The embodiment of the application also provides another information prompting method which can be executed by the server.
Fig. 3 is a second flow chart of another information prompting method according to an embodiment of the present application, where the method includes the following steps S31-S32:
S31, obtaining game prop information from first equipment;
s32, issuing the game prop information to the second equipment, enabling the second equipment to determine corresponding first vibration parameters based on the game prop information, and triggering vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
In some embodiments, the first device is a terminal device of the other player.
The details of this embodiment may be found in the foregoing, and will not be described in detail herein.
In order to better implement the information prompting method according to the embodiment of the present application, the embodiment of the present application further provides an information prompting device, refer to fig. 4, and fig. 4 is a schematic structural diagram of the information prompting device according to the embodiment of the present application. Wherein, the information presentation apparatus 40 may include:
a first obtaining unit 401, configured to obtain game prop information;
a determining unit 402, configured to determine a corresponding first vibration parameter based on the game prop information;
and a vibration unit 403 for triggering vibration by using the first vibration parameter to prompt the user for the first content of the game prop information.
Optionally, the game prop information comprises graphic information in a game prop; information presentation device 40, when configured to determine the corresponding first vibration parameter based on the game play object information, is specifically configured to: and determining a corresponding first vibration parameter based on the graphic information in the game prop.
Optionally, the game prop information includes text information in the game prop; information presentation device 40, when configured to determine the corresponding first vibration parameter based on the play object information, is specifically configured to: and determining a corresponding first vibration parameter based on the text information in the game prop.
Optionally, the foregoing information prompting apparatus 40 is specifically configured to, when configured to determine the corresponding first vibration parameter based on the text information in the game prop:
determining corresponding numerical combination type information based on text information in the game prop information;
determining corresponding first coding information according to the numerical combination type information and the text information;
and determining a corresponding first vibration parameter based on the first coding information.
Optionally, the game prop information comprises graphic information and text information in the game prop,
the information presentation device 40 is specifically configured to, when determining the corresponding first vibration parameter based on the game prop information:
determining a corresponding first sub-vibration parameter according to the graphic information in the game prop;
determining a corresponding first numerical combination according to the text information in the game prop;
Determining a corresponding second sub-vibration parameter based on the first combination of values;
and taking the first sub-vibration parameter and the second sub-vibration parameter as the corresponding first vibration parameter.
Optionally, the second sub-vibration parameter includes a plurality of third sub-vibration parameters, the first numerical combination includes a plurality of basic numerical values, and the basic numerical values are in one-to-one correspondence with the third sub-vibration parameters; the device is used for triggering vibration by using the first vibration parameter, and is particularly used for: triggering vibration by using the first sub-vibration parameter; and sequentially triggering vibration by using the plurality of third sub-vibration parameters based on the sequence of the basic values from large to small.
Optionally, the information prompting apparatus 40 is further configured to:
when detecting that a user triggers the operation of a preset display area, acquiring the residual information of the corresponding content which is not prompted to the user in the game prop information;
determining a corresponding second vibration parameter based on the remaining information;
triggering vibration by using a second vibration parameter to prompt a user of second content of the game prop information, wherein the second content is the rest content which is different from the first content in the game prop information.
Optionally, the information prompting apparatus 40 is further configured to:
Acquiring field information of an object to which the game prop information belongs, wherein the field information comprises:
game progress information, game play results and game progress broadcasting information;
determining a corresponding third vibration parameter based on the field information;
and triggering vibration by using the third vibration parameter to prompt a user for field information.
Optionally, the information prompting apparatus 40 is further configured to:
when the operation of a user on a preset key is detected, a fourth vibration parameter corresponding to the preset key is obtained;
triggering vibration by using the fourth vibration parameter to prompt a user to preset the content of the key.
Referring to fig. 5, fig. 5 is a schematic structural diagram of an information prompting device 50 according to an embodiment of the present application. Wherein, the information prompt apparatus 50 may include:
a second obtaining unit 501, configured to obtain game prop information from the first device;
the issuing unit 502 is configured to issue game prop information to a second device, so that the second device determines a corresponding first vibration parameter based on the game prop information, and triggers vibration by using the first vibration parameter to prompt a user for a first content of the game prop information.
The respective units of the information presentation apparatus 40 or the information presentation apparatus 50 described above may be implemented in whole or in part by software, hardware, and combinations thereof. The above units may be embedded in hardware or may be independent of a processor in the electronic device, or may be stored in software in a memory in the electronic device, so that the processor may call and execute operations corresponding to the above units.
The information presentation device 40 or the information presentation device 50 may be integrated in a terminal or a server having a memory and a processor mounted therein and having an arithmetic capability, or the information presentation device 40 or the information presentation device 50 may be the terminal or the server.
Optionally, the present application further provides an electronic device, including a memory and a processor, where the memory stores a computer program, and the processor implements the steps in the above method embodiments when executing the computer program.
Fig. 6 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be the second device or the server shown in fig. 1. As shown in fig. 6, the electronic device 600 may include: a communication interface 601, a memory 602, a processor 603 and a communication bus 604. Communication interface 601, memory 602, and processor 603 enable communication with each other via communication bus 604. The communication interface 601 is used for data communication between the electronic device 600 and an external device. The memory 602 may be used to store software programs and modules, and the processor 603 may execute the software programs and modules stored in the memory 602, such as software programs for corresponding operations in the foregoing method embodiments.
Alternatively, the processor 603 may call a software program and module stored in the memory 602 to perform the following operations:
obtaining game prop information;
determining a corresponding first vibration parameter based on the game prop information;
triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information.
Alternatively, the processor 603 may call a software program and module stored in the memory 602 to perform the following operations:
obtaining game prop information from a first device;
and transmitting the game prop information to second equipment, enabling the second equipment to determine corresponding first vibration parameters based on the game prop information, and triggering vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
The present application also provides a computer-readable storage medium storing a computer program. The computer readable storage medium may be applied to an electronic device, and the computer program causes the electronic device to execute corresponding processes in the methods in the embodiments of the present application, which are not described herein for brevity.
The present application also provides a computer program product comprising computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the electronic device executes corresponding processes in the methods in the embodiments of the present application, which are not described herein for brevity.
The present application also provides a computer program comprising computer instructions stored in a computer readable storage medium. The processor of the electronic device reads the computer instructions from the computer readable storage medium, and the processor executes the computer instructions, so that the electronic device executes corresponding processes in the methods in the embodiments of the present application, which are not described herein for brevity.
The foregoing is merely illustrative of the present application, and the present application is not limited thereto, and any person skilled in the art will readily recognize that variations or substitutions are within the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. An information prompting method, characterized in that the method comprises:
obtaining game prop information;
determining a corresponding first vibration parameter based on the game prop information;
triggering vibration by using the first vibration parameter so as to prompt a user of first content of the game prop information.
2. The method of claim 1, wherein the game play object information comprises graphical information in a game play object;
The determining a corresponding first vibration parameter based on the game item information includes: and determining a corresponding first vibration parameter based on the graphic information in the game prop.
3. The method of claim 1, wherein the game play object information comprises text information in the game play object;
the determining a corresponding first vibration parameter based on the game item information includes: and determining a corresponding first vibration parameter based on the text information in the game prop.
4. A method according to claim 3, wherein said determining a corresponding first vibration parameter based on text information in the play object comprises:
determining corresponding numerical combination type information based on text information in the game prop information;
determining corresponding first coding information according to the numerical combination type information and the text information;
and determining a corresponding first vibration parameter based on the first coding information.
5. The method of claim 1, wherein the game play object information includes graphical information in a game play object and text information, the determining the corresponding first vibration parameter based on the game play object information comprising:
Determining a corresponding first sub-vibration parameter according to the graphic information in the game prop;
determining a corresponding first numerical combination according to the text information in the game prop;
determining a corresponding second sub-vibration parameter based on the first combination of values;
and taking the first sub-vibration parameter and the second sub-vibration parameter as the corresponding first vibration parameter.
6. The method of claim 5, wherein the second sub-vibration parameter comprises a plurality of third sub-vibration parameters, and the first combination of values comprises a plurality of basic values, the basic values corresponding to the third sub-vibration parameters one to one;
the triggering vibration using the first vibration parameter includes:
triggering vibration by using the first sub-vibration parameter;
and sequentially triggering vibration by using the plurality of third sub-vibration parameters based on the sequence of the basic values from large to small.
7. The method according to any one of claims 1-6, further comprising:
when detecting that a user triggers the operation of a preset display area, acquiring the residual information of the corresponding content of the user which is not prompted in the game prop information;
determining a corresponding second vibration parameter based on the remaining information;
Triggering vibration by using the second vibration parameter to prompt a user of second content of the game prop information, wherein the second content is the rest content which is different from the first content in the game prop information.
8. The method according to any one of claims 1-6, further comprising:
acquiring field information of an object to which the game prop information belongs, wherein the field information comprises: game progress information, game play results and game progress broadcasting information;
determining a corresponding third vibration parameter based on the field information;
triggering vibration by using the third vibration parameter so as to prompt a user of the field information.
9. The method according to any one of claims 1-6, further comprising:
when detecting the operation of a user on a preset key, acquiring a fourth vibration parameter corresponding to the preset key;
triggering vibration by using the fourth vibration parameter so as to prompt a user of the content of the preset key.
10. An information prompting method, characterized in that the method comprises:
obtaining game prop information from a first device;
and transmitting the game prop information to second equipment, enabling the second equipment to determine corresponding first vibration parameters based on the game prop information, and triggering vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
11. An information presentation device, the device comprising:
the first acquisition unit is used for acquiring game prop information;
the determining unit is used for determining corresponding first vibration parameters based on the game prop information;
and the vibration unit is used for triggering vibration by utilizing the first vibration parameter so as to prompt a user of the first content of the game prop information.
12. An information presentation device, the device comprising:
the second acquisition unit is used for acquiring game prop information from the first equipment;
and the issuing unit is used for issuing the game prop information to second equipment, so that the second equipment determines corresponding first vibration parameters based on the game prop information, and triggers vibration by utilizing the first vibration parameters so as to prompt a user of first content of the game prop information.
13. An electronic device comprising a processor and a memory, the memory having stored therein a computer program for executing the steps of the method of any of claims 1-10 by invoking the computer program stored in the memory.
14. A computer readable storage medium, characterized in that the computer readable storage medium stores a computer program adapted to be loaded by a processor for performing the steps in the method according to any of claims 1-10.
CN202311375435.XA 2023-10-23 2023-10-23 Information prompting method, device, equipment and computer medium Pending CN117101119A (en)

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