CN117085334B - Online script killing template construction method and online script killing operation method and device - Google Patents

Online script killing template construction method and online script killing operation method and device Download PDF

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Publication number
CN117085334B
CN117085334B CN202311061790.XA CN202311061790A CN117085334B CN 117085334 B CN117085334 B CN 117085334B CN 202311061790 A CN202311061790 A CN 202311061790A CN 117085334 B CN117085334 B CN 117085334B
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information
scenario
killing
role
event
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CN117085334A (en
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祝真宇
刘剑
夏浩
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Beijing Jiuyaoyao Technology Co ltd
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Beijing Jiuyaoyao Technology Co ltd
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/60Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/6009Methods for processing data by generating or executing the game program for importing or creating game content, e.g. authoring tools during game development, adapting content to different platforms, use of a scripting language to create content

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  • Multimedia (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

The application relates to an on-line scenario killing template construction method and an on-line scenario killing operation method and device, wherein the on-line scenario killing template construction method comprises the following steps: acquiring character information in a scenario of the on-line scenario to be developed, which is input currently, and generating a corresponding character configuration unit according to the character information; the role configuration unit comprises a link configuration module, wherein the link configuration module is used for editing and configuring the triggerable event information of the role in the script and the executable action information of the role in the script, and correlating the event information with the action information; and constructing a script killing template file according to the event information and the action information. According to the application, the scenario killing template file capable of representing the scenario and mechanism in the scenario is constructed, the scenario killing engine can realize the configuration of the new scenario only by loading the scenario killing template file, and the scenario killing engine is not required to be modified according to each new scenario, so that the operation cost is effectively reduced.

Description

Online script killing template construction method and online script killing operation method and device
Technical Field
The application relates to the technical field of game systems, in particular to an online script killing template construction method and an online script killing operation method and device.
Background
Scenario killing is an entertainment project integrating knowledge attributes, mind game attributes and strong social attributes. When the scenario is killed, the host hosts the large office and is responsible for guiding players to enter games, introducing story backgrounds, issuing evidences, guiding player reasoning, giving judgment and the like.
Currently, when a game company operates online scenario, each player is supported to perform online scenario killing by a client through a scenario killing engine arranged on a server.
However, when the online script killing template is constructed by a new script, the script killing engine needs to be modified according to the specific playing method of each script, and the operation cost is high.
Disclosure of Invention
In view of the above, the application provides an on-line scenario killing template construction method, an on-line scenario killing operation method and an on-line scenario killing operation device.
According to an aspect of the present application, there is provided a scenario killing template construction method for generating a scenario killing template file for performing scenario killing game development on line, including:
acquiring character information in a scenario of the on-line scenario to be developed, which is input currently, and generating a corresponding character configuration unit according to the character information;
The role configuration unit comprises a link configuration module, wherein the link configuration module is used for editing and configuring event information which can be triggered by the role in the script and action information which can be executed by the role in the script, and associating the event information with the action information according to the triggering relation between the event information and the action information in the script;
Acquiring the event information and action information related to the event information based on the link configuration module in the role configuration unit, and generating the scenario killing template file according to the acquired event information and the action information related to the event information;
The script killing template file comprises character information files in the script and character configuration unit files corresponding to the characters.
In one possible implementation manner, the link configuration module is further configured to edit and configure condition information associated with the event information that the character may occur in the scenario of the scenario;
The condition information and the action information have an association relation, and the condition information is constructed according to the condition of the event triggering action in the scenario of the scenario to be constructed.
In one possible implementation, when the action information and the event information are associated, the association is performed according to the condition information.
In one possible implementation, the role information, the action information and the event information are provided with globally unique identifiers.
In one possible implementation, the character configuration unit file contains an event configuration table and an action configuration table;
The event configuration table is constructed based on each of the event information in the character configuration unit, and the action configuration table is constructed based on each of the action information in the character configuration unit.
According to another aspect of the present application, there is provided an online scenario killing operation method including:
acquiring an executable data packet for analysis and execution of the scenario killing engine, wherein the executable data packet is generated based on the scenario killing template file of any one of the above;
Acquiring player operation of a user side, wherein the player operation is matched with event information in the scenario killing template file;
Based on the player operation, obtaining matched action information through the event information;
And executing corresponding actions to the user side based on the action information.
In one possible implementation, the executable data packet further contains condition information;
and when the matched action information is acquired through the event information, matching is performed based on the condition information.
According to another aspect of the present application, there is provided an on-line scenario killing template construction apparatus, comprising: a construction module and a generation module;
the construction module is configured to acquire character information in a scenario of the online scenario to be developed, which is input currently, and generate a corresponding character configuration unit according to the character information;
The role configuration unit comprises a link configuration module, wherein the link configuration module is used for editing and configuring event information which can be triggered by the role in the script and action information which can be executed by the role in the script, and associating the event information with the action information according to the triggering relation between the event information and the action information in the script;
The generation module is configured to acquire the event information and action information associated with the event information based on the link configuration module in the role configuration unit, and generate the scenario killing template file according to the acquired event information and the action information associated with the event information;
The script killing template file comprises character information files in the script and character configuration unit files corresponding to the characters.
According to another aspect of the present application, there is provided an online scenario-killing operation device comprising: the device comprises an analysis module, an input module, a matching module and an execution module;
the parsing module is configured to acquire an executable data packet for being parsed and executed by the scenario killing engine, wherein the executable data packet is generated based on the scenario killing template file of any one of the above;
the input module is configured to acquire player operation of a user side, wherein the player operation is matched with event information in the scenario killing template file;
The matching module is configured to acquire matched action information through the event information based on the player operation;
The execution module is configured to execute a corresponding action to the user terminal based on the action information.
The method and the system are suitable for generating the scenario killing template file for developing the online scenario killing game, and the scenario killing template file is used for configuring the scenario killing engine. The method comprises the steps of obtaining character information in a scenario to be developed on a line to be developed, generating a corresponding character configuration unit according to the character information, wherein the character configuration unit comprises a link configuration module, the link configuration module is used for editing event information which can be triggered when a configuration character meets specific conditions in the scenario and action information which can be executed by the character in the scenario, realizing association between the character information and the event information and the action information, and associating the event information and the action information according to the triggering relation of the event information and the action information in the scenario, thereby realizing decoupling of each link of the scenario and combining complex scenario trend in the scenario to obtain a scenario-killing template file. The script killing template file is used for configuring the script killing engine, the script killing engine can configure the script with complex relation by loading the script killing template file, the script killing engine only needs to process corresponding events and actions according to the association relation among the execution role information, the action information and the event information, compared with the traditional script killing engine configuration method, when the script is configured, the script killing engine is required to be modified according to the script synchronization of the script, the efficiency is low, the cost is high, the script killing engine can realize the configuration of new script by constructing the script killing template file capable of representing the script in the script, the script killing engine is not required to be modified according to each new script, and the operation cost is effectively reduced.
Other features and aspects of the present application will become apparent from the following detailed description of exemplary embodiments, which proceeds with reference to the accompanying drawings.
Drawings
The accompanying drawings, which are incorporated in and constitute a part of this specification, illustrate exemplary embodiments, features and aspects of the application and together with the description, serve to explain the principles of the application.
FIG. 1 shows a flow chart of an online scenario killing template construction method of an embodiment of the present application;
FIG. 2 illustrates a flow chart of an online scenario-killing operation method of an embodiment of the present application;
FIG. 3 is a schematic diagram of an event configuration module, an action configuration module, and an event processing configuration module of an embodiment of the present application;
FIG. 4 shows a main block diagram of an on-line scenario killing template construction apparatus according to an embodiment of the present application;
Fig. 5 shows a main block diagram of an on-line scenario killing operation device according to an embodiment of the present application.
Detailed Description
Various exemplary embodiments, features and aspects of the application will be described in detail below with reference to the drawings. In the drawings, like reference numbers indicate identical or functionally similar elements. Although various aspects of the embodiments are illustrated in the accompanying drawings, the drawings are not necessarily drawn to scale unless specifically indicated.
The word "exemplary" is used herein to mean "serving as an example, embodiment, or illustration. Any embodiment described herein as "exemplary" is not necessarily to be construed as preferred or advantageous over other embodiments.
In addition, numerous specific details are set forth in the following description in order to provide a better illustration of the application. It will be understood by those skilled in the art that the present application may be practiced without some of these specific details. In some instances, well known methods, procedures, components, and circuits have not been described in detail so as not to obscure the present application.
For the convenience of understanding the technical scheme of the present application, the terms in the present application will be explained correspondingly.
Fig. 1 shows a flowchart of an on-line scenario killing template construction method according to an embodiment of the present application. As shown in fig. 1, the method for constructing the on-line scenario killing template comprises the following steps: step S100: acquiring character information in a scenario of the on-line scenario to be developed, which is input currently, and generating a corresponding character configuration unit according to the character information; step S200: the role configuration unit comprises a link configuration module, wherein the link configuration module is used for editing and configuring event information which can be triggered in the script of the role and action information which can be executed by the role in the script, and associating the event information with the action information according to the triggering relation between the event information and the action information in the script; step S300: acquiring event information and action information related to the event information based on a link configuration module in the role configuration unit, and generating a scenario killing template file according to the acquired event information and the action information related to the event information; the script killing template file comprises character information files in the script and character configuration unit files corresponding to the characters.
The application is mainly applied to the development process of the online scenario killing game, simplifies the development process of the online scenario killing game by the technology of the application, reduces the development difficulty of online scenario killing, and simultaneously can improve the applicability of online scenario killing development. The method comprises the steps of obtaining character information in a scenario to be developed on a line to be developed, generating a corresponding character configuration unit according to the character information, wherein the character configuration unit comprises a link configuration module, and the link configuration module is used for editing event information which can be triggered when a configuration character meets specific conditions in the scenario, namely, pushing the scenario development of the scenario and action information which can be executed by the character in the scenario, realizing association between the character information and the event information and the action information, and associating the event information and the action information according to the triggering relation between the event information and the action information in the scenario, thereby realizing decoupling of each link of the scenario to be developed, and combining complex scenario trend in the scenario to obtain a scenario-killing template file. The script killing template file is used for configuring the script killing engine, the script killing engine can configure the script with complex relation by loading the script killing template file, the script killing engine only needs to process corresponding events and actions according to the association relation among the execution role information, the action information and the event information, compared with the traditional script killing engine configuration method, when the script is configured, the script killing engine is required to be modified according to the script synchronization of the script, the efficiency is low, the cost is high, the script killing engine can realize the configuration of new script by constructing the script killing template file capable of representing the script in the script, the script killing engine is not required to be modified according to each new script, and the operation cost is effectively reduced.
The character information is used for representing character characteristics in the script and comprises at least one of character names, character sexes, character identities, character skills or camps where the characters are located; the action information is used for representing the operation triggered when the character meets the specific condition, and comprises at least one of issuing a scenario to the character, issuing a clue to the character or ending the current round; the event information is used to characterize various events occurring in the scenario, including at least one of a player selecting an option, a player finding a scenario, or entering a round. By associating action information with event information in the link configuration module, when an event in the scenario occurs, the action corresponding to the event can be executed.
According to the trigger event when the role in the scenario of the scenario to be constructed meets the specific condition, the corresponding role information and event information are associated by editing and configuring event information in the link configuration module of the role configuration unit corresponding to the role information, and based on the event information associated with the role information, the scenario killing engine can monitor the event of the role corresponding to each role information according to the association relation, namely monitor whether the role represented by each role information triggers the event represented by the associated event information.
That is, by associating the character information, the action information and the event information, the scenario killing engine can monitor the event triggered by a certain character, and when the event information associated with the character information corresponding to the monitored character occurs, the action information associated with the event information and the character information associated with the action information are acquired, and the action information is executed for the player corresponding to the character information. Therefore, interaction between the scenario killing engine and each online player is realized, and the development of scenarios is promoted.
Further, the method also comprises condition information, wherein the condition information is constructed according to the condition of the event triggering action in the scenario of the scenario to be constructed. That is, when the action information and the event information are associated, the action information and the event information are associated based on the condition information.
It should be noted that, the condition information is used to characterize what condition the event information meets to trigger the associated action information to be executed, that is, the condition information is used to determine when the event information occurs, and the scenario killing engine executes the action information associated with the event information based on the determination result.
When the event information is associated with the action information, one piece of event information is at least associated with one piece of action information through one piece of condition information, namely one piece of condition information can be configured into one or more different conditions, when one piece of event information is associated with one piece of action information, the condition information judges the event information, judges whether the event information meets the preset condition in the condition information or not, namely judges the corresponding event information or role information, and selects whether to execute the action information associated with the event information or not based on a judging result; when the event information is associated with more than two pieces of action information, the condition information judges the event information, judges which preset condition in the condition information is satisfied, and based on the judging result, the action information matched with the judging result is executed.
That is, one event information may be associated with two or more action information by one or more condition information. Further, the action information also includes priority information, when one event information is associated with more than two action information, different priorities are set for the more than two action information, and then when the action information meeting the condition is not unique, the action information with higher priority is executed.
In one possible implementation manner, the role information, the event information, the condition information and the action information in the template are edited and configured by using a preset script editor, and each newly-built role information, action information, event information and condition information are provided with global unique identifiers and are associated by the global unique identifiers. The script editor can newly establish role information, event information, condition information and action information, and can edit the role information, the event information, the condition information and the action information, so that a content producer, namely a script killer, can conveniently construct each link of the script killing through the script editor.
Furthermore, when the script editor is used for creating the role information, the event information, the condition information and the action information, the global unique identifiers are generated, and preferably, the global unique identifiers can be formed by four digits. For example, when creating the first character information, 0001 is generated as the global unique identifier of the character information, when creating the next event information, 0002 is generated as the global unique identifier of the event information, and when creating the next character information, 0003 is generated as the global unique identifier of the character information.
Further, when the script editor is used for constructing and associating the character information, the event information, the condition information and the action information, the script editor is used for constructing based on the character configuration units, wherein each character information corresponds to one character configuration unit, namely, each new character information corresponds to one character configuration unit, and the relation between the character information corresponding to the character configuration unit and the newly-built event information and action information is realized by newly-building the event information and the action information in the character configuration unit.
Specifically, when the character information is newly created, the character information contains at least one of editable character name, character gender, character identity, character skill or character campaigns, and the scenario killing author can edit the scenario according to the characters in the scenario of the scenario to be created. And after the new establishment of the role information is completed, generating a role configuration unit corresponding to the role information. Corresponding event information is newly established in the character configuration unit according to the event which can be triggered when the characters in the scenario of the scenario to be constructed meet the specific conditions, and corresponding action information is newly established in the character configuration unit according to the actions which can be executed by the characters in the scenario of the scenario to be constructed. When creating event information, the event information comprises at least one of selecting a certain option by a player, finding a certain scenario by the player or entering a certain round, and editing the scenario according to an event which can be triggered by a role in the scenario of the scenario to be built by a scenario killing author; when the action information is newly established, the action information comprises at least one of issuing a scenario to the character, issuing a clue to the character or ending the current round, and the scenario killing author can edit the scenario according to the triggerable operation of the character in the scenario of the scenario to be constructed.
Further, the generated character configuration unit comprises at least one link configuration module, and when event information and action information are newly built in the character configuration unit, the character configuration unit is constructed based on the link configuration module. It should be noted that the role configuration unit may be implemented by a pre-constructed template, that is, when a corresponding role configuration unit is generated corresponding to one role information, the pre-constructed role configuration unit template may be pushed and displayed directly according to the current role information. Meanwhile, the number of link configuration modules can be set according to actual conditions, for example: for a character configuration unit template file, a link configuration module may be configured. In the development process of corresponding on-line scenario killing according to different scenarios, the link configuration module can be added according to the scenarios of different scenarios. The character configuration unit is provided with the adding control and the deleting control of the link configuration module, and corresponding quantity selection input boxes can be configured for each control, so that when a game developer develops the online script killing, the operations of adding, deleting and the like of the link configuration module can be realized by directly triggering the corresponding control and adding the corresponding quantity.
Wherein, a link configuration module contains an event information and at least one action information. That is, when the event information and the action information are newly created, the event information and the action information located in one link configuration module constitute one scenario link in scenario killing, and one scenario link, i.e., at least one action made by the scenario killing engine according to player operations, are constructed in the link configuration module under the corresponding character configuration unit.
Specifically, when event information and action information are newly built in a link configuration module of a role configuration unit, one link configuration module contains one event information and at least one action information, the event information and the action information in the same link configuration module are regarded as being associated, and the event information is a triggering condition of the action information. The link configuration modules in the role configuration unit can be newly built, so that each link configuration module is newly built in the role configuration unit, corresponding event information and action information are newly built in the link configuration module, and the association among the role information, the event information and the condition information is further realized.
Furthermore, when new event information and action information are newly built in the link configuration module, new condition information can be simultaneously built for judging the occurrence of event information in the same link configuration module, when the new condition information is built, the condition information comprises at least one of the first round, the sex of the player character is male, the camping of the player character is X or none, and the scenario killing author can trigger the corresponding action to edit the scenario according to which condition is met by the event in the scenario of the scenario to be built, wherein the condition information is none, the event information is not judged, and the associated action information is directly executed.
When the link configuration module contains more than two pieces of action information, one piece of condition information can be established to be associated with more than two pieces of action information at the same time, that is, more than two pieces of judgment results which can be generated according to the condition information are respectively associated with the corresponding condition information through the global unique identification of the action information. Further, when the condition information is newly created, the condition information further includes a determination result, the determination result is constructed based on the condition, the determination result is at least one of yes, no, and a state where the player is in a state where the player is a, and the condition information is respectively associated with more than two pieces of action information through the determination result.
For example: and a link in the scenario to be constructed is that after the character A discovers the clue A, if the sex of the character is male, the scenario A is issued to the character, and if the sex of the character is female, the scenario B is issued to the character. Therefore, according to the gender of the character contained in the character information newly created by the scenario to be constructed, the global unique identifier of the character information is 0001, and a character configuration unit corresponding to the character information is generated; according to the links in the scenario to be constructed, a link configuration module is newly constructed in a role configuration unit, event information is newly constructed in the link configuration module, the global unique identifier of the event information is 0002, the newly constructed event information is discovery clue A, condition information is newly constructed, the global unique identifier of the condition information is 0003, the condition information is the role gender of the role information for judging the global unique identifier to be 0001, and further the judgment result of the condition information is that the role gender of the role information is male and the role gender of the role information is female; and then, two pieces of action information, wherein the global unique identifiers of the two pieces of action information are 0004 and 0005 respectively, the action information is that the sex of the character information is male and the action information with the global unique identifier of 0004 is associated in the judging result of the condition information, the action information is that the scenario A is issued to the character A, the action information is that the sex of the character information is female and the action information with the global unique identifier of 0005 is associated in the judging result of the condition information, and the action information is that the scenario B is issued to the character A. Thus, a link in the scenario to be constructed is constructed in the template.
In one possible implementation, the link configuration module further includes static information (such as script text content, multimedia content and clues) carried by the script itself, global event triggers, and the like.
By utilizing the method, based on the script to be constructed, the role information is constructed through the script editor, the link configuration module is constructed in the role configuration unit corresponding to the role information, and the corresponding event information, condition information and action information are constructed in the link configuration module. Thus, the corresponding script killing template file is constructed.
The script killing template file comprises character information files in the script and character configuration unit files corresponding to the characters, wherein the character configuration unit files comprise event configuration tables and action configuration tables; the event configuration table is constructed based on each event information in the character configuration unit, and the action configuration table is constructed based on each action information in the character configuration unit.
The constructed event processing configuration table, event configuration table and action configuration table are shown in fig. 3, wherein the event configuration table is used for event monitoring by the event configuration module of the script killing engine, the action configuration table is used for executing the triggered action by the action configuration module of the script killing engine, and the event processing configuration table is used for matching the action triggered by the event processing configuration module of the script killing engine to the monitored event.
Referring to fig. 3, the event processing configuration table includes an event, a condition and an action list, wherein the event is an event configuration table, and the action list is an action configuration table; each cell in the event configuration table is respectively the event information in the script killing template, each cell in the condition is respectively the condition information in the script killing template, and each cell in the action configuration table is respectively the action information in the script killing template.
Further, according to the association relation of each piece of event information, condition information and action information in the script killing template, the event processing configuration table is configured, namely the event information, the condition information and the action information in the same link configuration module in the script killing template are respectively positioned at the corresponding positions of each cell of the same row in the event processing configuration table, and when the event processing module of the script killing engine monitors the action triggered by event matching through the read event configuration table, the event processing module reads the condition information and the action information which are positioned in the same row with the corresponding event, so that the event information can be matched.
In one possible implementation manner, when the event processing configuration table is configured according to the association relation of each piece of event information, condition information and action information in the scenario killing template, the event processing configuration table is constructed based on the role configuration unit, that is, the event processing configuration table corresponding to each piece of role information is respectively constructed for each role configuration unit by using the method, and the executable data packet is constructed based on the event processing configuration table corresponding to each piece of role information.
According to another aspect of the present application, there is provided an online scenario-based interaction method, including: step S001: acquiring an executable data packet for analysis and execution of the scenario killing engine, wherein the executable data packet is generated based on any scenario killing template file; step S002: acquiring player operation of a user side, wherein the player operation is matched with event information in a script killing template file; step S003: based on player operation, obtaining matched action information through event information; step S004: and executing corresponding actions to the user side based on the action information.
The system and the method are suitable for the executable data package generated according to the scenario killing template file, so that the scenario killing engine interacts with each user terminal according to the scenario represented in the scenario killing template file to play the scenario killing game. The scenario killing engine realizes interaction with players at all user ends through the association relation among the role information, the event information and the action information in the scenario killing template file, and plays the scenario killing game.
Further, the executable data packet also contains condition information; when the matched action information is acquired through the event information, matching is performed based on the condition information.
Still further, referring to fig. 4, according to another aspect of the present application, there is also provided an on-line scenario killing template construction apparatus 100, including: a build module 110 and a generate module 120; the construction module 110 is configured to acquire character information in a scenario of the online scenario to be developed, which is currently input, and generate a corresponding character configuration unit according to the character information; the role configuration unit comprises a link configuration module, wherein the link configuration module is used for editing and configuring event information which can be triggered in the script of the role and action information which can be executed by the role in the script, and associating the event information with the action information according to the triggering relation of the event information and the action information in the script; the generating module 120 is configured to acquire event information and action information associated with the event information based on a link configuration module in the role configuration unit, and generate a scenario killing template file according to the acquired event information and the action information associated with the event information; the script killing template file comprises character information files in the script and character configuration unit files corresponding to the characters.
Still further, referring to fig. 5, according to another aspect of the present application, there is also provided an online scenario-killing operation device 200, including: the device comprises a parsing module 210, an input module 220, a matching module 230 and an execution module 240; a parsing module 210 configured to obtain an executable data packet for parsing and execution by the scenario-killing engine, the executable data packet being generated based on the scenario-killing template file of any one of claims 1 to 5; the input module 220 is configured to acquire player operations of the user side, wherein the player operations are matched with event information in the scenario killing template file; a matching module 230 configured to acquire matched action information through event information based on player operations; the execution module 240 is configured to execute a corresponding action to the user terminal based on the action information.
The foregoing description of embodiments of the application has been presented for purposes of illustration and description, and is not intended to be exhaustive or limited to the embodiments disclosed. Many modifications and variations will be apparent to those of ordinary skill in the art without departing from the scope and spirit of the various embodiments described. The terminology used herein was chosen in order to best explain the principles of the embodiments, the practical application, or the technical improvements in the marketplace, or to enable others of ordinary skill in the art to understand the embodiments disclosed herein.

Claims (6)

1. The method for constructing the online script killing template is characterized by comprising the steps of generating a script killing template file for developing an online script killing game and then constructing an executable data packet based on the script killing template file, and comprises the following steps:
acquiring character information in a scenario of the on-line scenario to be developed, which is input currently, and generating a character configuration unit file corresponding to the character information according to the character information;
Wherein, for each piece of the character information, when generating a character configuration unit file corresponding to the character information according to the character information, the method comprises the following steps: pushing a role configuration unit template associated with the role information, wherein the role configuration unit template is provided with an adding control of a link configuration module, the link configuration module is added on the role configuration unit template under the condition that the adding control of the link configuration module is triggered, event information, condition information and action information which are configured for the link configuration module and associated with the role information are acquired through the link configuration module, wherein the event information, the condition information and the action information which are input in the same link configuration module are associated and the associated action information is triggered under the condition that the occurred event information meets the condition information, the event information comprises at least one of a certain option selected by a player, the player finds a certain scenario or enters a certain scenario, the action information comprises at least one of issuing a certain scenario to the role, issuing a certain cue to the role or ending the current scenario, the condition information comprises at least one of the current scenario being a first scenario, the role being an active role, the active role being an active role, or the condition information being an active role, and the condition information being a passive role, and generating a profile based on the acquired event information, the condition information and the configuration unit information;
Generating the scenario killing template file according to the character information and the character configuration unit file corresponding to the character information; the script killing template file is used for configuring a script killing engine;
After the scenario killing template file is generated, the method further comprises the following steps:
Generating an event processing configuration table corresponding to each role information based on the scenario killing template file, specifically, creating a corresponding event processing configuration table for each role information in the scenario killing template file, and respectively locating the event information, the condition information and the action information associated in a role configuration unit file corresponding to the role information at positions corresponding to cells in the same row in the corresponding event processing configuration table, so as to obtain the event processing configuration table corresponding to each role information;
constructing an executable data packet according to the event processing configuration table corresponding to each role information;
Based on the executable data packet, enabling a scenario killing engine to acquire player operation of a user side, wherein the player operation is matched with the event information in the scenario killing template file; based on the player operation, obtaining matched action information through the event information; executing corresponding actions to the user terminal based on the action information; when the matched action information is acquired through the event information, matching is carried out based on the condition information, so that the automatic propulsion of the scenario game killing link is realized.
2. The method of claim 1, wherein the character information, the action information, and the event information are each provided with a globally unique identification.
3. The method of claim 1, wherein the character configuration unit file contains an event configuration table and an action configuration table;
The event configuration table is constructed based on each of the event information in the character configuration unit, and the action configuration table is constructed based on each of the action information in the character configuration unit.
4. An online script killing operation method, which is characterized by comprising the following steps:
Acquiring an executable data packet for analysis and execution of a scenario killing engine, wherein the executable data packet is generated based on a scenario killing template file constructed by the online scenario killing template construction method according to any one of claims 1 to 3;
Based on the executable data packet, enabling a scenario killing engine to acquire player operation of a user side, wherein the player operation is matched with the event information in the scenario killing template file; based on the player operation, obtaining matched action information through the event information; executing corresponding actions to the user terminal based on the action information; when the matched action information is acquired through the event information, matching is carried out based on the condition information, so that the automatic propulsion of the scenario game killing link is realized.
5. An on-line script killing template construction device, comprising: a construction module and a generation module;
The construction module is configured to acquire character information in a scenario of the online scenario to be developed, which is input currently, and generate character configuration unit files corresponding to the character information according to the character information;
Wherein, for each piece of the character information, when generating a character configuration unit file corresponding to the character information according to the character information, the method comprises the following steps: pushing a role configuration unit template associated with the role information, wherein the role configuration unit template is provided with an adding control of a link configuration module, the link configuration module is added on the role configuration unit template under the condition that the adding control of the link configuration module is triggered, event information, condition information and action information which are configured for the link configuration module and associated with the role information are acquired through the link configuration module, wherein the event information, the condition information and the action information which are input in the same link configuration module are associated and the associated action information is triggered under the condition that the occurred event information meets the condition information, the event information comprises at least one of a certain option selected by a player, the player finds a certain scenario or enters a certain scenario, the action information comprises at least one of issuing a certain scenario to the role, issuing a certain cue to the role or ending the current scenario, the condition information comprises at least one of the current scenario being a first scenario, the role being an active role, the active role being an active role, or the condition information being an active role, and the condition information being a passive role, and generating a profile based on the acquired event information, the condition information and the configuration unit information;
the generation module is configured to generate the scenario killing template file according to the character information and the character configuration unit file corresponding to the character information; the script killing template file is used for configuring a script killing engine;
The generating module is further configured to, after generating the scenario killing template file, further include:
Generating an event processing configuration table corresponding to each role information based on the scenario killing template file, specifically, creating a corresponding event processing configuration table for each role information in the scenario killing template file, and respectively locating the event information, the condition information and the action information associated in a role configuration unit file corresponding to the role information at positions corresponding to cells in the same row in the corresponding event processing configuration table to obtain the event processing configuration table corresponding to each role information;
constructing an executable data packet according to the event processing configuration table corresponding to each role information;
Based on the executable data packet, enabling a scenario killing engine to acquire player operation of a user side, wherein the player operation is matched with the event information in the scenario killing template file; based on the player operation, obtaining matched action information through the event information; executing corresponding actions to the user terminal based on the action information; when the matched action information is acquired through the event information, matching is carried out based on the condition information, so that the automatic propulsion of the scenario game killing link is realized.
6. An on-line scenario killing operation device, comprising: the analysis module and the execution module;
The analysis module is configured to acquire an executable data packet for analysis and execution of the scenario killing engine, wherein the executable data packet is generated based on the scenario killing template file constructed by the online scenario killing template construction method according to any one of claims 1 to 3;
The execution module is configured to enable a scenario killing engine to acquire player operations of a user side based on the executable data packet, wherein the player operations are matched with the event information in the scenario killing template file; based on the player operation, obtaining matched action information through the event information; executing corresponding actions to the user terminal based on the action information; when the matched action information is acquired through the event information, matching is carried out based on the condition information, so that the automatic propulsion of the scenario game killing link is realized.
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