CN109364489A - The dance movement processing method and processing device of based role game for play - Google Patents
The dance movement processing method and processing device of based role game for play Download PDFInfo
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- CN109364489A CN109364489A CN201811516431.8A CN201811516431A CN109364489A CN 109364489 A CN109364489 A CN 109364489A CN 201811516431 A CN201811516431 A CN 201811516431A CN 109364489 A CN109364489 A CN 109364489A
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- Prior art keywords
- dance movement
- animation data
- dance
- client
- server
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Classifications
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/71—Game security or game management aspects using secure communication between game devices and game servers, e.g. by encrypting game data or authenticating players
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/30—Interconnection arrangements between game servers and game devices; Interconnection arrangements between game devices; Interconnection arrangements between game servers
- A63F13/35—Details of game servers
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/60—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor
- A63F13/63—Generating or modifying game content before or while executing the game program, e.g. authoring tools specially adapted for game development or game-integrated level editor by the player, e.g. authoring using a level editor
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F13/00—Video games, i.e. games using an electronically generated display having two or more dimensions
- A63F13/70—Game security or game management aspects
- A63F13/79—Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- Business, Economics & Management (AREA)
- Computer Security & Cryptography (AREA)
- General Business, Economics & Management (AREA)
- Processing Or Creating Images (AREA)
Abstract
The present embodiments relate to game data processing technology fields, in particular to a kind of dance movement processing method and processing device of based role game for play.This method is before the animation data of the dance movement obtained to editor stores, verify that server-side to animation data, animation data can just be stored after being verified to dance movement database, since dance movement data lab setting is in client, so, the animation data of each dance movement only needs server-side to carry out one-time authentication, effectively reduce the number of giving out a contract for a project between client and server-side, logical time delay is reduced, the dancing between player and player is avoided and interacts and postpone.
Description
Technical field
The present embodiments relate to game data processing technology fields, play the part of trip in particular to a kind of based role
The dance movement processing method and processing device of play.
Background technique
In order to improve activity, sociability and the interest of player in gaming, the meeting a large amount of dancing of output is dynamic in game
Make, such as all kinds of animations such as ceremony, expression.With the continuous development of game, the dance movement of output is more, and player is managing this
A little dance movements are also more and more inconvenient, the existing administrative skill to dance movement in game frequently result in player and player it
Between dancing interaction postpone.
Summary of the invention
In view of this, the present invention provides a kind of dance movement processing method and processing devices of based role game for play.
The embodiment of the invention provides a kind of dance movement processing methods of based role game for play, are applied to and service
The client of communication connection is held, the client is preset with dance movement database, which comprises
The dance movement edit instruction for responding player's input generates corresponding dancing according to the dance movement edit instruction
Movement, the dance movement is shown;
The store instruction for the dance movement for responding player's input, extracts institute according to the store instruction
The animation data is sent to the server-side by the animation data for stating dance movement, makes the server-side to the animation number
According to being verified;
Judge whether to receive that the server-side sends is verified prompt information, is mentioned if receiving described be verified
Show information, the animation data is stored to the dance movement database.
Optionally, the step of client is provided with preview area, and the dance movement is shown, comprising:
The dance movement is shown in the preview area, wherein the preview area only opens the player
It puts.
Optionally, the step of verifying that the server-side to the animation data, comprising:
Judge that the server-side with the presence or absence of abnormal data in the animation data, if being not present in the animation data
Abnormal data determines that the animation data passes through verifying.
Optionally, the method also includes:
The call instruction for the dance movement for responding player input, according to the call instruction from the dance
It steps in action database and finds out the corresponding animation data of the dance movement;
The dance movement is generated according to the animation data found out, the dance movement of generation is shown.
Optionally, the client is connect with other client communications, and the client is provided with display area, will be generated
Dance movement the step of being shown, comprising:
The dance movement of generation is shown in the display area, wherein the display area is to the client
And other described clients are open.
The embodiment of the invention also provides a kind of dance movement processing units of based role game for play, are applied to and clothes
The client of business end communication connection, the client are preset with dance movement database, and described device includes:
Dance movement editor module, for responding the dance movement edit instruction of player's input, according to the dance movement
Edit instruction generates corresponding dance movement, and the dance movement is shown;
Animation data authentication module, for responding the store instruction for the dance movement of player's input, root
The animation data is sent to the server-side, made by the animation data that the dance movement is extracted according to the store instruction
The server-side verifies the animation data;
Animation data memory module, the server-side sends is verified prompt information for judging whether to receive,
If being verified prompt information described in receiving, the animation data is stored to the dance movement database.
Optionally, the client is provided with preview area, and the dance movement editor module is in the following manner by institute
Dance movement is stated to be shown:
The dance movement is shown in the preview area, wherein the preview area only opens the player
It puts.
Optionally, the animation data authentication module carries out the server-side to the animation data
Verifying:
Judge that the server-side with the presence or absence of abnormal data in the animation data, if being not present in the animation data
Abnormal data determines that the animation data passes through verifying.
Optionally, described device further include:
Dance movement calling module, for responding the call instruction for the dance movement of player's input, root
The corresponding animation data of the dance movement is found out from the dance movement database according to the call instruction;According to lookup
Animation data out generates the dance movement, and the dance movement of generation is shown.
Optionally, the client is connect with other client communications, and the client is provided with display area, the dance
Action invocation module is stepped in the following manner to be shown the dance movement of generation:
The dance movement of generation is shown in the display area, wherein the display area is to the client
And other described clients are open.
The embodiment of the invention also provides a kind of client, including memory, processor and storage are on a memory simultaneously
The computer program that can be run on a processor, the processor realize above-mentioned based role when executing the computer program
The dance movement processing method of game for play.
The embodiment of the invention also provides a kind of computer readable storage medium, the readable storage medium storing program for executing includes computer
Program, the above-mentioned based role of the client executing computer program controls the readable storage medium storing program for executing when running where are played the part of
The dance movement processing method of game.
Beneficial effect
The dance movement processing method and processing device of based role game for play provided in an embodiment of the present invention, to editing
To dance movement animation data stored before, verify that server-side to animation data, after being verified just can will
Animation data is stored to dance movement database, since dance movement data lab setting is in client, in this way, each dance movement
Animation data only need server-side to carry out one-time authentication, effectively reduce giving out a contract for a project time between client and server-side
Number, reduces logical time delay, avoids the dancing between player and player and interacts and postpones.
Further, the preview area of client setting voluntarily carries out the layout of dance movement for player, improves dance
The flexibility for stepping action management also improves the interactivity between player and player.
Detailed description of the invention
In order to illustrate the technical solution of the embodiments of the present invention more clearly, below will be to needed in the embodiment attached
Figure is briefly described, it should be understood that the following drawings illustrates only certain embodiments of the present invention, therefore is not construed as pair
The restriction of range for those of ordinary skill in the art without creative efforts, can also be according to this
A little attached drawings obtain other relevant attached drawings.
Fig. 1 is a kind of block diagram of client 10 provided by the embodiment of the present invention.
Fig. 2 is the schematic diagram of the common dance movement management method of one kind provided by the embodiment of the present invention.
Fig. 3 is a kind of principle of the dance movement processing method of based role game for play provided by the embodiment of the present invention
Figure.
Fig. 4 is a kind of process of the dance movement processing method of based role game for play provided by the embodiment of the present invention
Figure.
Fig. 5 is a kind of mould of the dance movement processing unit 20 of based role game for play provided by the embodiment of the present invention
Block block diagram.
Icon:
10- client;11- memory;12- processor;13- network module;14- editing area;15- preview area;16-
Display area;17- dance movement database;
The dance movement processing unit of 20- based role game for play;21- dance movement editor module;22- animation data
Authentication module;23- animation data memory module;
30- server-side.
Specific embodiment
In order to make the object, technical scheme and advantages of the embodiment of the invention clearer, below in conjunction with the embodiment of the present invention
In attached drawing, technical scheme in the embodiment of the invention is clearly and completely described, it is clear that described embodiment only
It is a part of the embodiments of the present invention, instead of all the embodiments.The present invention being usually described and illustrated herein in the accompanying drawings
The component of embodiment can be arranged and be designed with a variety of different configurations.
Therefore, the detailed description of the embodiment of the present invention provided in the accompanying drawings is not intended to limit below claimed
The scope of the present invention, but be merely representative of selected embodiment of the invention.Based on the embodiments of the present invention, this field is common
Technical staff's every other embodiment obtained without creative efforts belongs to the model that the present invention protects
It encloses.
It should also be noted that similar label and letter indicate similar terms in following attached drawing, therefore, once a certain Xiang Yi
It is defined in a attached drawing, does not then need that it is further defined and explained in subsequent attached drawing.
Inventor further investigation reveals that, the existing administrative skill to dance movement in game frequently result in player and player it
Between dancing interaction postpone.Inventor is big through further investigation discovery, the common method being managed to dance movement
It is more as shown in Fig. 2, client when choosing each dance movement, require to the corresponding animation data of server-side transmission for
Server-side is verified, and server-side can send notification instruction to client after the correctness for demonstrating the animation data, is permitted
Perhaps client executing dance movement.In this way, the contact of giving out a contract for a project between client and server-side is increased, it is big in Data Concurrent amount
When, it may cause animation data and update not in time, there are certain logical time delay, and then player is caused to select some
After dance movement, it may will lead to certain dynamic by certain time-delay just it is observed that game role executes the dance movement
Work postpones, and reduces activity and interactivity between player and player.
Defect present in the above scheme in the prior art, is that inventor is obtaining after practicing and carefully studying
As a result, therefore, the solution that the discovery procedure of the above problem and the hereinafter embodiment of the present invention are proposed regarding to the issue above
Scheme all should be the contribution that inventor makes the present invention in process of the present invention.
Based on the studies above, the embodiment of the invention provides a kind of dance movement processing methods of based role game for play
And device, the number of giving out a contract for a project between client and server-side can be effectively reduced, logical time delay is reduced, player is avoided and plays
Dancing interaction between family postpones.
Fig. 1 shows a kind of block diagram of client 10 provided by the embodiment of the present invention.In the embodiment of the present invention
Client 10 have data storage, transmission, processing function, as shown in Figure 1, client 10 includes: memory 11, processor
12, the dance movement processing unit 20 of network module 13 and based role game for play.
It is directly or indirectly electrically connected between memory 11, processor 12 and network module 13, to realize the biography of data
Defeated or interaction.It is electrically connected for example, these elements can be realized from each other by one or more communication bus or signal wire.
The dance movement processing unit 20 of based role game for play, the dance of the based role game for play are stored in memory 11
Stepping movement processing unit 20 includes that at least one can be stored in the memory 11 in the form of software or firmware (firmware)
In software function module, the processor 12 by the operation software program and module that are stored in memory 11, such as
The dance movement processing unit 20 of based role game for play in the embodiment of the present invention, thereby executing various function application and
Data processing, i.e. the dance movement processing method of based role game for play in the realization embodiment of the present invention.
Wherein, the memory 11 may be, but not limited to, random access memory (Random Access Memory,
RAM), read-only memory (Read Only Memory, ROM), programmable read only memory (Programmable Read-Only
Memory, PROM), erasable read-only memory (Erasable Programmable Read-Only Memory, EPROM),
Electricallyerasable ROM (EEROM) (Electric Erasable Programmable Read-Only Memory, EEPROM) etc..
Wherein, memory 11 is for storing program, and the processor 12 executes described program after receiving and executing instruction.
The processor 12 may be a kind of IC chip, the processing capacity with data.Above-mentioned processor 12
It can be general processor, including central processing unit (Central Processing Unit, CPU), network processing unit
(Network Processor, NP) etc..It may be implemented or execute each method, step disclosed in the embodiment of the present invention and patrol
Collect block diagram.General processor can be microprocessor or the processor is also possible to any conventional processor etc..
Network module 13 is used to establish the communication connection between client 10 and other communication terminal devices by network, real
The transmitting-receiving operation of existing network signal and data.Above-mentioned network signal may include wireless signal or wire signal.
It is appreciated that structure shown in FIG. 1 is only to illustrate, client 10 may also include than shown in Fig. 1 more or more
Few component, or with the configuration different from shown in Fig. 1.Each component shown in Fig. 1 can use hardware, software or its group
It closes and realizes.
The embodiment of the present invention also provides a kind of computer readable storage medium, and the readable storage medium storing program for executing includes computer journey
Sequence.Client 10 computer program controls the readable storage medium storing program for executing when running where executes following based role and plays the part of
The dance movement processing method of game.
Fig. 3 shows a kind of dance movement processing method of based role game for play provided by the embodiment of the present invention
Schematic diagram, as seen from the figure, client 10 and server-side 30 communicate to connect, and client 10 is provided with editing area 14, preview area
15 and display area 16, further, client 10 is additionally provided with dance movement database 17, in the present embodiment, by dancing
Action data 17 is configured in client 10, can be effectively reduced the number of giving out a contract for a project between client 10 and server-side 30, be reduced
Logical time delay, avoids the dancing between player and player and interacts and postpone, and specific implementation principle will be said in conjunction with Fig. 3
It is bright.
Fig. 4 shows a kind of dance movement processing method of based role game for play provided by the embodiment of the present invention
Flow chart.Method and step defined in the related process of the method is applied to client 10, can be real by the processor 12
It is existing.Detailed process shown in Fig. 4 will be described in detail below:
Step S21, the dance movement edit instruction of response player's input, generates corresponding according to dance movement edit instruction
Dance movement is shown by dance movement.
Fig. 3 is please referred to, player inputs dance movement edit instruction by the editing area 14 of client 10, wherein
Dance movement edit instruction can be inputted by mouse, keyboard or touch screen.Client 10 responds dance movement editor and refers to
It enables, corresponding dance movement is generated according to dance movement edit instruction, and dance movement is shown in preview area 15,
In, preview area 15 is opened into player, and in other words, player, can be in preview region after the editor for completing dance movement
Domain 15 is seen and opens the dance movement, and then decides whether to store the dance movement.
It is dynamic to extract dancing according to store instruction for step S22, the store instruction for dance movement of response player's input
Animation data is sent to server-side, verifies that server-side to animation data by the animation data of work.
If player is intended to store dance movement, store instruction can be inputted to client 10, the response of client 10 should
Store instruction extracts the animation data of dance movement according to store instruction, wherein animation data can be from editing area 14
It extracts.
Client 10 is sent to server-side 30 after extracting animation data, by animation data, makes server-side 30 to dynamic
Data are drawn to be verified.
Wherein, server-side 30 in the following manner verifies animation data:
Server-side 30 parses animation data after the animation data for receiving the transmission of client 10, searches dynamic
It draws and whether there is abnormal data in data, in the present embodiment, abnormal data can be plug-in data, be also possible to not carry peace
Other data of full agreement.
If abnormal data is not present in animation data, server-side 30 determines that animation data by verifying, is sent out to client 10
It send and is verified prompt information.
Step S23, judge whether to receive server-side transmission is verified prompt information.
It is appreciated that server-side 30 can be waited to return to verifying after animation data is sent to server-side 30 by client 10
Pass through prompt information.
If client 10 receives the prompt information that is verified of the transmission of server-side 30, steering step S24.
If client 10 do not receive server-side 30 transmission be verified prompt information, illustrate that animation data does not conform to
Method at this time can not store animation data.
Step S24 stores animation data to dance movement database.
Please refer to Fig. 3, if client 10 receive the transmission of server-side 30 be verified prompt information, show that this is dynamic
It is legal to draw data, animation data is stored to dance movement database 17.
It so, it is possible that client 10 is avoided, with the data interaction of server-side 30, effectively to subtract when calling animation data every time
Lack the number of giving out a contract for a project between client 10 and server-side 30, and then reduces logical time delay.
Optionally, when player needs with other player interactions, animation directly can be called from dance movement database 17
Data generate corresponding dance movement and are shown.
Specifically, Fig. 3 is please referred to, the calling for above-mentioned dance movement that client 10 responds player's input refers to
It enables, corresponding animation data is found out from dance movement database 17 according to call instruction, according to the animation data found out
Dance movement is generated, the dance movement of generation is shown in display area 16, it will be understood that display area 16 is to client
10 and other clients it is open, wherein client 10 is connect with other client communications.
By above description as it can be seen that compared to the prior art, the animation data of each dance movement only need server-side 30 into
Row one-time authentication is stored directly in the preconfigured dance movement database 17 of client 10 by the animation data of verifying,
And when repeatedly being called to the animation data later, it no longer needs to be verified by server-side 30, in this way, effectively reducing
Number of giving out a contract for a project between client 10 and server-side 30 also reduces the data processing pressure of server-side 30.
Further, the configuration of dance movement database 17 can effectively reduce client 10 and server-side in client 10
Logical time delay between 30, and then avoid the dancing between player and player and interact and be delayed, improve enlivening for player
Property.
Further, this method can be realized the voluntarily layout of dance movement, in this way, improving the spirit of dance movement management
The participation of activity and player, also improves the interactivity between player and player.
On the basis of the above, as shown in figure 5, the embodiment of the invention provides a kind of dancings of based role game for play to move
Deal with device 20, the dance movement processing unit 20 of the based role game for play include: dance movement editor module 21,
Animation data authentication module 22, animation data memory module 23.
Dance movement editor module 21, it is dynamic according to the dancing for responding the dance movement edit instruction of player's input
Make edit instruction and generate corresponding dance movement, the dance movement is shown.
Since dance movement editor module 21 is similar with the realization principle of step S21 in Fig. 4, do not say more herein
It is bright.
Animation data authentication module 22, for responding the store instruction for the dance movement of player's input,
The animation data is sent to the server-side by the animation data that the dance movement is extracted according to the store instruction,
Verify that the server-side to the animation data.
Since animation data authentication module 22 is similar with the realization principle of step S22 in Fig. 4, do not say more herein
It is bright.
Animation data memory module 23, for judging whether that receiving the prompt that is verified that the server-side is sent believes
Breath stores the animation data to the dance movement database if being verified prompt information described in receiving.
Since animation data memory module 23 and step S23 in Fig. 4 are similar with the realization principle of step S24, herein
Do not illustrate more.
To sum up, the dance movement processing method and processing device of based role game for play provided by the embodiment of the present invention is led to
The number of giving out a contract for a project that can be effectively reduced between client and server-side in client-side is crossed dance movement data lab setting, is dropped
Low logic delay, avoids the dancing between player and player from interacting and postpones.
In several embodiments provided by the embodiment of the present invention, it should be understood that disclosed device and method, it can also
To realize by another way.Device and method embodiment described above is only schematical, for example, in attached drawing
Flow chart and block diagram show that the devices of multiple embodiments according to the present invention, method and computer program product are able to achieve
Architecture, function and operation.In this regard, each box in flowchart or block diagram can represent module, a program
A part of section or code, a part of the module, section or code include that one or more is patrolled for realizing defined
Collect the executable instruction of function.It should also be noted that in some implementations as replacement, function marked in the box
It can occur in a different order than that indicated in the drawings.For example, two continuous boxes can actually be held substantially in parallel
Row, they can also be executed in the opposite order sometimes, and this depends on the function involved.It is also noted that block diagram and/or
The combination of each box in flow chart and the box in block diagram and or flow chart, can the function as defined in executing or dynamic
The dedicated hardware based system made is realized, or can be realized using a combination of dedicated hardware and computer instructions.
In addition, each functional module in each embodiment of the present invention can integrate one independent portion of formation together
Point, it is also possible to modules individualism, an independent part can also be integrated to form with two or more modules.
It, can be with if the function is realized and when sold or used as an independent product in the form of software function module
It is stored in a computer readable storage medium.Based on this understanding, technical solution of the present invention is substantially in other words
The part of the part that contributes to existing technology or the technical solution can be embodied in the form of software products, the meter
Calculation machine software product is stored in a storage medium, including some instructions are used so that a computer equipment (can be a
People's computer, client 10 or the network equipment etc.) execute all or part of step of each embodiment the method for the present invention
Suddenly.And storage medium above-mentioned includes: USB flash disk, mobile hard disk, read-only memory (ROM, Read-Only Memory), deposits at random
The various media that can store program code such as access to memory (RAM, Random Access Memory), magnetic or disk.
It should be noted that, in this document, the terms "include", "comprise" or its any other variant are intended to the packet of nonexcludability
Contain, so that the process, method, article or equipment for including a series of elements not only includes those elements, but also including
Other elements that are not explicitly listed, or further include for elements inherent to such a process, method, article, or device.
In the absence of more restrictions, the element limited by sentence "including a ...", it is not excluded that including the element
Process, method, article or equipment in there is also other identical elements.
The foregoing is only a preferred embodiment of the present invention, is not intended to restrict the invention, for the skill of this field
For art personnel, the invention may be variously modified and varied.All within the spirits and principles of the present invention, made any to repair
Change, equivalent replacement, improvement etc., should all be included in the protection scope of the present invention.
Claims (10)
1. a kind of dance movement processing method of based role game for play, which is characterized in that be applied to and server-side communication link
The client connect, the client are preset with dance movement database, which comprises
It is dynamic to generate corresponding dancing according to the dance movement edit instruction for the dance movement edit instruction for responding player's input
Make, the dance movement is shown;
The store instruction for the dance movement for responding player's input, extracts the dance according to the store instruction
The animation data is sent to the server-side by the animation data for stepping movement, make the server-side to the animation data into
Row verifying;
Judge whether to receive that the server-side sends is verified prompt information, described is verified prompt letter if receiving
Breath, the animation data is stored to the dance movement database.
2. dance movement processing method according to claim 1, which is characterized in that the client is provided with preview region
Domain, the step of the dance movement is shown, comprising:
The dance movement is shown in the preview area, wherein the preview area is only open to the player.
3. dance movement processing method according to claim 1, which is characterized in that make the server-side to the animation number
According to the step of being verified, comprising:
Judge that the server-side with the presence or absence of abnormal data in the animation data, if there is no abnormal in the animation data
Data determine that the animation data passes through verifying.
4. dance movement processing method according to claim 1, which is characterized in that the method also includes:
The call instruction for the dance movement of player's input is responded, it is dynamic from the dancing according to the call instruction
Make to find out the corresponding animation data of the dance movement in database;
The dance movement is generated according to the animation data found out, the dance movement of generation is shown.
5. dance movement processing method according to claim 4, which is characterized in that the client and other clients are logical
The step of letter connection, the client is provided with display area, the dance movement of generation is shown, comprising:
The dance movement of generation is shown in the display area, wherein the display area to the client and
Other described clients are open.
6. a kind of dance movement processing unit of based role game for play, which is characterized in that be applied to and server-side communication link
The client connect, the client are preset with dance movement database, and described device includes:
Dance movement editor module is edited for responding the dance movement edit instruction of player's input according to the dance movement
Instruction generates corresponding dance movement, and the dance movement is shown;
Animation data authentication module, for responding the store instruction for the dance movement of player's input, according to institute
The animation data that store instruction extracts the dance movement is stated, the animation data is sent to the server-side, is made described
Server-side verifies the animation data;
Animation data memory module, the server-side sends is verified prompt information for judging whether to receive, if connecing
It is verified prompt information described in receiving, the animation data is stored to the dance movement database.
7. dance movement processing unit according to claim 6, which is characterized in that the client is provided with preview region
The dance movement is shown by domain, the dance movement editor module in the following manner:
The dance movement is shown in the preview area, wherein the preview area is only open to the player.
8. dance movement processing unit according to claim 6, which is characterized in that the animation data authentication module passes through
Following manner verifies that the server-side to the animation data:
Judge that the server-side with the presence or absence of abnormal data in the animation data, if there is no abnormal in the animation data
Data determine that the animation data passes through verifying.
9. dance movement processing unit according to claim 6, which is characterized in that described device further include:
Dance movement calling module, for responding the call instruction for the dance movement of player's input, according to institute
It states call instruction and finds out the corresponding animation data of the dance movement from the dance movement database;According to what is found out
Animation data generates the dance movement, and the dance movement of generation is shown.
10. dance movement processing unit according to claim 9, which is characterized in that the client and other clients
Communication connection, the client are provided with display area, and the dance movement calling module is in the following manner by the dance of generation
Movement is stepped to be shown:
The dance movement of generation is shown in the display area, wherein the display area to the client and
Other described clients are open.
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