CN116966533A - Electronic chessboard equipment - Google Patents
Electronic chessboard equipment Download PDFInfo
- Publication number
- CN116966533A CN116966533A CN202311054116.9A CN202311054116A CN116966533A CN 116966533 A CN116966533 A CN 116966533A CN 202311054116 A CN202311054116 A CN 202311054116A CN 116966533 A CN116966533 A CN 116966533A
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- chess
- electromagnet
- control system
- chessboard
- chessmen
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- 230000006698 induction Effects 0.000 claims description 15
- 230000005674 electromagnetic induction Effects 0.000 claims description 8
- 241000209202 Bromus secalinus Species 0.000 claims description 5
- 239000000463 material Substances 0.000 claims description 5
- 239000002184 metal Substances 0.000 abstract description 11
- 238000000034 method Methods 0.000 description 10
- 238000005516 engineering process Methods 0.000 description 7
- 238000004519 manufacturing process Methods 0.000 description 7
- 230000000903 blocking effect Effects 0.000 description 4
- 238000010586 diagram Methods 0.000 description 4
- 238000013473 artificial intelligence Methods 0.000 description 2
- 230000005672 electromagnetic field Effects 0.000 description 2
- 239000012780 transparent material Substances 0.000 description 2
- 230000007423 decrease Effects 0.000 description 1
- 230000007547 defect Effects 0.000 description 1
- 230000000694 effects Effects 0.000 description 1
- 230000001939 inductive effect Effects 0.000 description 1
- 238000011031 large-scale manufacturing process Methods 0.000 description 1
- 229910001004 magnetic alloy Inorganic materials 0.000 description 1
- 230000001502 supplementing effect Effects 0.000 description 1
Classifications
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
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- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00694—Magnetic board games
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00173—Characteristics of game boards, alone or in relation to supporting structures or playing piece
- A63F3/00574—Connections between board and playing pieces
- A63F2003/0063—Magnetic
-
- A—HUMAN NECESSITIES
- A63—SPORTS; GAMES; AMUSEMENTS
- A63F—CARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
- A63F3/00—Board games; Raffle games
- A63F3/00643—Electric board games; Electric features of board games
- A63F2003/00646—Electric board games; Electric features of board games with illumination of playing field or playing piece
- A63F2003/00652—Light-emitting diodes
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- Engineering & Computer Science (AREA)
- Multimedia (AREA)
- General Engineering & Computer Science (AREA)
- Toys (AREA)
Abstract
The invention provides electronic chessboard equipment based on a physical chessboard, which fully utilizes the magnetic attraction characteristic of an electromagnet. The electromagnet under the chessboard can attract and move the nearest chessman when being opened. The switching action of the electromagnet array is precisely controlled by the control system, so that the electromagnets distributed in the array are orderly turned on or turned off according to a preset sequence. Meanwhile, the chessmen carry a magnetic metal device which can be attracted by magnetic force, so that the chessmen can be attracted by the electromagnet which is orderly opened and move according to a preset sequence, thereby realizing automatic and accurate chess movement of the chessmen on the chessboard. The invention successfully realizes automation of chess movement.
Description
Technical Field
The invention relates to chessboard equipment, in particular to electronic chessboard equipment special for an automation technology, and belongs to the technical field of sensors and automation.
Technical Field
At present, an entity chessboard for realizing automatic chess playing by artificial intelligence in chess games mainly depends on a technical method of a three-dimensional mechanical arm. The method is realized by using motor control and mechanical linkage and other advanced technologies. However, this approach presents some significant limitations and challenges.
First, three-dimensional robotic arm-based embodiments have complex manufacturing processes and high manufacturing costs, which limit their application and popularization in mass production. Secondly, although this technique may enable intelligent automatic movement of the pawns, the action of playing the pawns is slower, which may affect the fluency and overall experience of the game. In addition, the three-dimensional mechanical arm is large in volume and heavy in weight, so that the three-dimensional mechanical arm is inconvenient to carry and move, and flexible use of users in different occasions is limited. Most importantly, the physical chessboard of three-dimensional robotic arm based embodiments is vulnerable to human damage, which can lead to reliability and stability problems for the system.
In summary, although the technical solution based on the three-dimensional mechanical arm achieves the goal of playing chess with artificial intelligence, the problems of complexity, high cost, inconvenient carrying, vulnerability and the like of the manufacture still need to be further researched and improved.
Disclosure of Invention
In order to solve the problems of the prior art, the invention provides the electronic chessboard equipment based on the entity chessboard, which fully utilizes the magnetic attraction characteristic of the electromagnet, thereby realizing the automation of the chess moving action. Effectively solves the defects and disadvantages of the prior automatic chess playing technology.
The technical scheme adopted by the invention is as follows: the invention comprises a chessboard and a plurality of chessmen. The device also comprises an electromagnet, a magnetic metal absorbing device, a master sensing device, a slave sensing device, a prompting device and a control system, wherein the prompting device is connected with the control system.
The chessmen respectively comprise a magnetic attraction metal device which can be attracted by magnetic force, electromagnets which are connected with a control system are respectively arranged below the chessmen, and electromagnets which are connected with the control system are respectively arranged below the chessmen between the adjacent chessmen in the transverse direction and the vertical direction. By utilizing the magnetic attraction characteristic of the electromagnet, the electromagnet under the chessboard can attract the chessman containing the magnetic attraction metal device by utilizing the magnetic force generated by the electromagnet when the electromagnet is started, and only the chessman nearest to the electromagnet moves towards the chessman under the magnetic attraction of the chessman.
In order to ensure that only the chessmen closest to the electromagnet are attracted to the electromagnet under the magnetic force when the electromagnet is started, so as to prevent the chessmen from being attracted by mistake and move other chessmen which do not need to be moved, at least one electromagnet connected with a control system is arranged below a plurality of adjacent chessmen in the transverse and vertical directions of the chessboard.
The chessmen respectively comprise a slave sensing device, and a master sensing device connected with a control system is respectively arranged below the chessmen of the chessboard. By using the sensing technology, the master sensing device below the chess position can acquire the information of the slave sensing device contained in the chess pieces, so that the information of the chess pieces can be acquired, and the information of the chess pieces is transmitted back to the control system.
The control system is connected with the electromagnet and used for controlling and driving the electromagnet to work. The control system is connected with the main sensing device and is used for managing the main sensing device and acquiring signals transmitted by the main sensing device, so that information of the chessmen can be acquired.
A microprocessor in the control system grasps the layout condition of the chessmen on the chessboard in real time. When the chess needs to be moved, a microprocessor in the control system determines an optimal movement path in combination with the current chess piece layout. The control system then operates to switch on the electromagnet closest to the pawn in the moving direction. Then, the chessmen are attracted by the magnetic force of the electromagnet, attracted and moved to the position of the target electromagnet. Once the pawn is in place, the control system will operate to switch off the electromagnet, and then switch on the next electromagnet closest to the pawn in the moving direction, and enter the execution of the next cycle, and the process is circulated until the pawn is moved to the target chess position.
During the movement of the pawn, it may happen that the target pawn is blocked by other pawns. In order to cope with the situation, when planning the movement path of the chess pieces, the microprocessor in the control system firstly temporarily moves the chess pieces blocking the target chess pieces to other chess positions so as to enable the target chess pieces to pass smoothly. After the target chess pieces are successfully moved, the blocking chess pieces are moved back to the original positions, so that the chess game is ensured to be correctly carried out.
When the chess game is performed, the chessboard also needs to execute the operations of chess outgoing and chess incoming, otherwise, the chess game cannot be performed correctly, and the following three implementation technical schemes are provided.
The first technical scheme is as follows: the board includes a dispatch area. The original chess position area is marked as a chess playing area, and the area is used for main chess operation in a chess game. Meanwhile, an area called a dispatch area is additionally arranged on the chessboard for placing the chessmen which are already outgoing or to be incoming.
The second technical proposal is as follows: LEDs connected with the control system are respectively arranged below a plurality of chess positions of the chessboard, and the plurality of chess pieces comprise light-transmitting materials.
The third technical scheme is as follows: the plurality of chessmen respectively comprise electromagnetic induction LEDs.
The invention has simple manufacturing process and lower cost, is suitable for large-scale production, application and popularization, and has rapid automatic chess playing action, small volume, light weight and extremely convenient carrying. Most importantly, the anti-collision device is not easy to damage, has anti-falling and anti-collision characteristics, and has excellent reliability and stability.
Drawings
FIG. 1 is a schematic diagram of a checkerboard structure including a dispatch area;
figure 2 is a schematic diagram of a pawn structure;
FIG. 3 is a diagram of an electromagnet array connection including a dispatch area;
FIG. 4 is a diagram of a primary sensing device array connection including a dispatch area.
In the figure, a control system, a prompting device, an electromagnet, a main sensing device, a chess playing area, a dispatching area, a slave sensing device and a magnetic metal sucking device are respectively arranged in the figure, wherein the control system, the prompting device, the electromagnet, the main sensing device, the chess playing area, the dispatching area and the slave sensing device are respectively arranged in the figure, the control system, the prompting device, the electromagnet, the main sensing device, the chess playing area, the dispatching area and the metal sucking device are respectively arranged in the figure, the control system, the prompting device, the main sensing device, the electromagnet, the main sensing device, the chess playing area, the main sensing device, the.
Description of the embodiments
As shown in fig. 1, 2, 3 and 4, the invention comprises a chessboard and a plurality of chessmen. The magnetic attraction type magnetic induction device further comprises an electromagnet 4, a magnetic attraction metal device 21, a master induction device 5, a slave induction device 20, a prompt device 3 and a control system 1, wherein the prompt device 3 is connected with the control system 1.
The board is divided into 10 rows and 9 columns, and there are 90 pieces in total.
An electromagnet 4 is arranged under each chess position of the chessboard. An electromagnet 4 is arranged right below the middle position of each adjacent chess position in the transverse direction and the vertical direction of the chessboard. At the same time, the bottom area of each chessman is embedded with a magnetic attraction metal device 21 which can be attracted by magnetic force, so that the chessman can be attracted by the electromagnet 4 under the chessboard. By means of the magnetic attraction characteristic of the electromagnet 4, the electromagnet 4 under the chessboard can attract the chessmen comprising the magnetic attraction metal device 21 by utilizing the magnetic force generated by the electromagnet 4 when being started, and only the chessmen closest to the electromagnet 4 can move towards the chessmen under the magnetic attraction. The magnetically attracted metal device 21 is served by a small piece of soft magnetic alloy. The specific location of the magnetically attractable metal device 21 in the bottom area of the pawn is not critical.
In order to ensure that only the chessmen closest to the electromagnet 4 move towards the chessmen under the attraction of the magnetic force when the electromagnet is started, and prevent the chessmen from being mistakenly attracted and moving other chessmen which do not need to be moved, an electromagnet 4 is arranged right below the middle position of each transverse and vertical direction adjacent chessmen of the chessboard.
In this way, the distance between the other chessmen which do not need to be moved and the opened electromagnet 4 is at least one chessman, and the distance between the target chessman which need to be moved and the opened electromagnet 4 is only half of the chessman. As the distance increases, the magnetic force of the electromagnet 4 gradually decreases. The magnetic force of the electromagnet 4 can then be adjusted to a suitable level to ensure that the attractive force of the electromagnet 4 only causes the nearest target pawn to move towards it without affecting the pawns at other remote locations.
Therefore, the number of the electromagnets 4 arranged below the adjacent chess positions in the transverse direction and the vertical direction is increased, so that the chess pieces can be moved more reliably and stably. For example, two electromagnets 4 are arranged at equal intervals below the adjacent chess positions in the transverse direction, which means that the distance between the target chess pieces to be moved and the opened electromagnets 4 is only one third of the chess positions. Thus, the target pawn to be moved will be more attractive, thus making the pawn movement more reliable and stable. However, this is limited by the spacing between adjacent tiles. At the same time, this also results in problems of increased complexity of the manufacturing process, increased board weight, and increased parts and manufacturing costs involved.
The control system 1 is connected with each electromagnet 4 below the chessboard, and controls and drives the electromagnets 4 to work.
The electromagnet 4 adopts an array connection method. Specifically, the electromagnets 4 of each row are connected together first by one of their ports and then to the control system 1; at the same time, the electromagnets 4 of each column are connected together first through their other ports and then to the control system 1. In this way, the control system 1 can operate each electromagnet 4 by means of an array control method, that is, by means of a specific row and column combination, the control system 1 can position any one electromagnet 4 and realize the operation thereof.
A main induction device 5 is arranged under each chess position of the chessboard, and the induction device adopts the RFID technology, so that the main induction device 5 mainly consists of an RFID coil antenna. At the same time, the bottom area of each chessman is integrated with a secondary induction device 20, and the secondary induction device 20 mainly consists of an RFID tag. The master sensing device 5 below the chess position can acquire the information of the slave sensing device 20 carried by the chess pieces by using the sensing technology, so that the information of the chess pieces can be acquired, and the information of the chess pieces is transmitted back to the control system 1. The specific location of the slave sensing means 20 in the bottom area of the pawn is not critical.
The control system 1 is connected to each main induction device 5 below the board for managing the main induction devices 5 and obtaining signals transmitted by the main induction devices 5, thereby obtaining information of the chess pieces.
The main sensing device 5 adopts an array connection method. Specifically, the main sensing devices 5 of each row are connected together first through one port thereof, and then connected to the control system 1; at the same time, the primary sensing devices 5 of each column are first connected together through their other ports and then connected to the control system 1. In this way, the control system 1 can control and collect each main sensing device 5 by means of an array control method, that is, by means of a specific row and column combination, the control system 1 can locate any one main sensing device 5 and realize the control and collection thereof. In a specific operation, the control system 1 can control and collect one row of main sensing devices 5 at a time so as to increase the collection speed of the information of the chess pieces.
The microprocessor in the control system 1 grasps the layout situation of the chessmen on the chessboard in real time. When a movement of a chess is required, a microprocessor in the control system 1 determines an optimal movement path in combination with the current chess piece layout. Subsequently, the control system 1 operates to switch on the electromagnet 4 closest to the pawn in the moving direction. Then, the chess pieces are attracted by the magnetic force of the electromagnet 4, attracted and moved to the position of the target electromagnet 4. Once the pawn is in place, the control system 1 operates to switch off the electromagnet 4, and then switch on the next electromagnet 4 closest to the pawn in the moving direction, and to execute the next cycle, and the process is cycled until the pawn is moved to the target chess position.
During the movement of the pawn, it may happen that the target pawn is blocked by other pawns. To cope with this, the microprocessor in the control system 1 first temporarily moves the chess pieces blocking the target chess pieces to other chess positions when planning the movement path of the chess pieces, so that the target chess pieces can pass smoothly. After the target chess pieces are successfully moved, the blocking chess pieces are moved back to the original positions, so that the chess game is ensured to be correctly carried out.
The key task of the master sensing device 5 and the slave sensing device 20 is to enable the control system 1 to acquire the information of the chessmen, grasp the layout situation of the chessmen on the chessboard in real time, and the selection of the parts depends on the sensing technology. In particular, the same effects and performances are achieved by providing corresponding master sensing means 5 and slave sensing means 20 parts, and corresponding control system 1 circuitry, although other sensing techniques are employed.
When the chess game is performed, the chessboard also needs to execute the operations of chess outgoing and chess incoming, otherwise, the chess game cannot be performed correctly, and the following three implementation technical schemes are provided.
The first technical scheme is as follows: the board comprises a dispatch area 7. The original board space area is designated as playing area 6, which is used for the primary game operation in the game of chess. Meanwhile, an area called a dispatch area 7 is additionally arranged on the chessboard for placing outgoing or incoming chessmen, and a buffer storage position is provided for the chessmen. Specifically, in the course of a game, when a chess piece is to be discharged, the chess board will automatically move the chess piece to the dispatch area 7 for storage, and wait for the removal of the player. Similarly, during the course of a game, the player needs to feed the dispatch area 7 with pieces that may have to enter the play area 6, if necessary, and the board automatically moves these pieces from the dispatch area 7 to the target playing position in the play area 6 when necessary.
Although the dispatch area 7 and the play area 6 are functionally different, there is no difference in both technical features and technical implementation.
The dispatching area 7 is divided into a left side and a right side, each side is provided with 10 rows and 1 column, and 20 dispatching area 7 chess positions are added.
When the dispatch area 7 cannot accommodate more chesses to be delivered, the control system 1 pauses the game and activates the prompting device 3 to prompt the player to remove the chesses delivered from the dispatch area 7 in time. Similarly, when no chessmen are available in the dispatch area 7 for the playing area 6, the control system 1 will pause the game and activate the prompting device 3 to remind the player to timely replenish the chessman which may need to enter the playing area 6 into the dispatch area 7. After the player performs the corresponding operation and the control system 1 recognizes that the operation is completed, the control system 1 will turn off the prompting device 3 and the game of chess proceeds.
For board games with fewer pieces, more than the actual total number of pieces may be provided in the dispatch area 7, sufficient to accommodate all of the pieces. Therefore, the player does not need to participate in the operation of removing or supplementing the chessmen, and the experience of the player can be greatly improved.
The second technical proposal is as follows: an LED connected with the control system 1 is arranged below each chess position of the chessboard, and each chess comprises a light-transmitting material. Meanwhile, the chessboard surface is made of light-transmitting materials at the positions of the LEDs, so that light emitted by the LEDs can be emitted through the chessboard surface.
When a pawn is to be moved out of the office, the LED under the corresponding chess position will be turned on and lighted by the control system 1. Because the chessman contains the printing opacity material, the LED light of chessman below can see through the chessman for the person of playing chess can see corresponding chessman and be lighted. At the same time, the control system 1 activates the prompting device 3 to remind the player to remove the lightened chessmen. Similarly, when a chess piece needs to enter, the LEDs below the target chess position are turned on and emit light by the control system 1, and a player can see that the corresponding chess position is lighted. At the same time, the control system 1 activates the prompting device 3 to remind the player to place the correct chessmen on the lighted positions. After the player performs the corresponding operation and the control system 1 recognizes that the operation is completed, the control system 1 turns off the prompting device 3 and the LED, and the game continues.
The third technical scheme is as follows: for chess games in which only chess pieces are discharged and no chess pieces are entered in the chess game, an electromagnetic induction LED is arranged in each chess piece. An electromagnetic induction LED is an LED that emits light by inducing a change in an external electromagnetic field. If the electromagnet 4 below the chess position is turned on and off at a specific frequency, the electromagnetic induction LED above the corresponding chess position is lightened under the action of the alternating electromagnetic field generated by the electromagnet 4. Through specific mounting means, the light of electromagnetic induction LED can see through the surface of piece for the person of playing chess can see corresponding piece and be lighted. Specific mounting modes include, for example, the following: the pawn comprises a transparent material, the electromagnetic induction LED is arranged at a position very close to the surface of the pawn, or a light guide column made of the transparent material is used for guiding the light of the electromagnetic induction LED to the surface of the pawn, and the like.
When a piece is to be moved out of the game, the electromagnet 4 under the corresponding position is turned on and off at a specific frequency by the control system 1, and the player can see that the corresponding piece is lit. At the same time, the control system 1 activates the prompting device 3 to remind the player to remove the lightened chessmen. After the player performs the corresponding operation and the control system 1 recognizes that the operation is completed, the control system 1 will turn off the prompting device 3 and the electromagnet 4, and the game will continue.
Claims (1)
1. An electronic chessboard device, comprising a chessboard and a plurality of chessmen, which is characterized in that: the chess board is characterized by further comprising an electromagnet, a magnetic metal-attracting device, a master induction device, a slave induction device, a prompting device and a control system, wherein a plurality of chesses respectively comprise the slave induction device and the magnetic metal-attracting device which can be attracted by magnetic force, the electromagnet and the master induction device which are connected with the control system are respectively arranged below a plurality of chesses, the electromagnet which is connected with the control system is respectively arranged below the plurality of adjacent chesses in the transverse and vertical directions of the chessboard, and the prompting device is connected with the control system;
the chessboard comprises a dispatching area, or LEDs connected with the control system are respectively arranged below a plurality of chess positions of the chessboard, and the chess pieces comprise light-transmitting materials, or the chess pieces comprise electromagnetic induction LEDs.
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202311054116.9A CN116966533A (en) | 2023-08-21 | 2023-08-21 | Electronic chessboard equipment |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
---|---|---|---|
CN202311054116.9A CN116966533A (en) | 2023-08-21 | 2023-08-21 | Electronic chessboard equipment |
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Publication Number | Publication Date |
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CN116966533A true CN116966533A (en) | 2023-10-31 |
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Family Applications (1)
Application Number | Title | Priority Date | Filing Date |
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CN202311054116.9A Pending CN116966533A (en) | 2023-08-21 | 2023-08-21 | Electronic chessboard equipment |
Country Status (1)
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CN (1) | CN116966533A (en) |
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2023
- 2023-08-21 CN CN202311054116.9A patent/CN116966533A/en active Pending
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