CN116943218A - Task execution method and device, storage medium and electronic equipment - Google Patents

Task execution method and device, storage medium and electronic equipment Download PDF

Info

Publication number
CN116943218A
CN116943218A CN202310666253.1A CN202310666253A CN116943218A CN 116943218 A CN116943218 A CN 116943218A CN 202310666253 A CN202310666253 A CN 202310666253A CN 116943218 A CN116943218 A CN 116943218A
Authority
CN
China
Prior art keywords
virtual
task
task execution
virtual card
cards
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310666253.1A
Other languages
Chinese (zh)
Inventor
柳青
Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.)
Tencent Technology Shenzhen Co Ltd
Original Assignee
Tencent Technology Shenzhen Co Ltd
Priority date (The priority date is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.)
Filing date
Publication date
Application filed by Tencent Technology Shenzhen Co Ltd filed Critical Tencent Technology Shenzhen Co Ltd
Priority to CN202310666253.1A priority Critical patent/CN116943218A/en
Publication of CN116943218A publication Critical patent/CN116943218A/en
Pending legal-status Critical Current

Links

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/45Controlling the progress of the video game
    • A63F13/46Computing the game score
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/70Game security or game management aspects
    • A63F13/79Game security or game management aspects involving player-related data, e.g. identities, accounts, preferences or play histories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/822Strategy games; Role-playing games
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/55Details of game data or player data management
    • A63F2300/5546Details of game data or player data management using player registration data, e.g. identification, account, preferences, game history
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/61Score computation
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • A63F2300/65Methods for processing data by generating or executing the game program for computing the condition of a game character
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/807Role playing or strategy games

Landscapes

  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Business, Economics & Management (AREA)
  • Computer Security & Cryptography (AREA)
  • General Business, Economics & Management (AREA)
  • Information Retrieval, Db Structures And Fs Structures Therefor (AREA)

Abstract

The application discloses a task execution method and device, a storage medium and electronic equipment. Wherein the method comprises the following steps: displaying N virtual card slots and first successful execution conditions of the first task under the condition that the target account executes the first task; responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence; and displaying a picture of successfully executing the first task under the condition that the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence. The application solves the technical problem that the interaction mode of the card game in the related technology is single.

Description

Task execution method and device, storage medium and electronic equipment
Technical Field
The present application relates to the field of computer technologies, and in particular, to a task execution method and apparatus, a storage medium, and an electronic device.
Background
In card game applications, a player often obtains a certain number of cards from a card library provided by a game to form a target card sequence, and then determines whether to successfully execute a target task according to task execution parameters corresponding to the card sequence.
For example, before the game starts, each player needs to select a hero, each hero has a corresponding initial life value, and a preset number of cards are selected from respective card groups according to the hero selected by the player, wherein the card groups comprise different types of cards, the different types of cards have different roles, and each card has a score attribute displayed thereon.
After entering the combat phase, the player of the attacker gives an attack to the other party by using different types of cards, wherein the attack force value is associated with the score attribute on each card, and in case of successful attack, the initial life value of the hero of the attacked player starts to drop. After different rounds of attack, if the life value of hero of one party is reduced to zero, the player with the life value of zero is determined to fail, and the game is ended.
In the card game described above, although a plurality of types of cards are included, the key that actually affects win-or-lose of the game is attribute information of each card, and each card includes only the score attribute. In other words, each card only comprises the attribute information in the score dimension, so that cards and related playing methods acquired by players are limited to numerical calculation mechanisms, and the playing methods and rules of single game play are relatively fixed, so that the problem of relatively single interaction mode of the card game is solved.
In view of the above problems, no effective solution has been proposed at present.
Disclosure of Invention
The embodiment of the application provides a task execution method and device, a storage medium and electronic equipment, which are used for at least solving the technical problem that the interaction mode of a card game is single.
According to an aspect of the embodiment of the present application, there is provided a task execution method including: displaying N virtual clamping grooves and first successful execution conditions of the first task under the condition that the target account executes the first task, wherein N and the first successful execution conditions are determined according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual clamping grooves are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2; responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence; and displaying a picture of successfully executing the first task under the condition that the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M attribute information in each virtual card in the first virtual card sequence.
Optionally, before displaying the screen on which the first task is successfully performed, the method further includes: under the condition that N Zhang Xuni cards are correspondingly placed in N virtual card slots to obtain a first virtual card sequence, determining task execution sub-parameters of the first virtual card sequence on M attributes to obtain M task execution sub-parameters; determining a first task execution parameter according to the M task execution sub-parameters; and judging whether the first task execution parameter meets the first successful execution condition.
Optionally, determining the task execution sub-parameters of the first virtual card sequence on the M attributes to obtain M task execution sub-parameters includes: determining an ith task execution subparameter of the first virtual card sequence on an ith attribute of the M attributes by the following steps, wherein i is a positive integer greater than or equal to 1 and less than or equal to M: determining the number of continuous virtual cards corresponding to the ith attribute in the first virtual card sequence to obtain the ith number, wherein the attribute information corresponding to the ith attribute in each of the continuous virtual cards is the same; when the i-th number is greater than or equal to 2, determining the i-th task execution sub-parameter as a value corresponding to the i-th number, wherein the greater the i-th number is, the greater the value corresponding to the i-th number is.
Optionally, determining the first task execution parameter according to the M task execution sub-parameters includes: determining a first task execution parameter to be equal to the sum of M task execution sub-parameters; or determining the first task execution parameter as a sum value equal to the sum value of the M task execution sub-parameters and the additional execution parameter, wherein the additional execution parameter is a preset parameter acquired when the first virtual card sequence is a first virtual verse card sequence and continuous virtual verse cards meeting the target condition exist in the first virtual verse card sequence, and the continuous virtual verse cards meeting the target condition refer to a preset poem formed by combining the content of the poems displayed in the continuous virtual verse cards; or determining the first task execution parameter to be equal to the sum value of the M task execution sub-parameters, the additional execution parameters and N initial execution parameters, wherein the N initial execution parameters are N preset initial values preset for the N Zhang Xuni verse card.
Optionally, the method further comprises: searching whether continuous virtual poem cards meeting target conditions exist in the first virtual poem card sequence; and acquiring additional execution parameters in the case that the continuous virtual verse cards meeting the target conditions exist.
Optionally, the determining whether the first task execution parameter meets the first successful execution condition includes: judging whether the first task execution parameter is greater than or equal to a first task execution parameter threshold value or not under the condition that the first successful execution condition represents the first task execution parameter threshold value corresponding to the first task; and under the condition that the first task execution parameter is greater than or equal to the first task execution parameter threshold value, determining that the first task execution parameter meets the first successful execution condition.
Optionally, the N and the first successful execution condition are determined according to an account attribute with a value of a first value; the method further comprises the following steps: under the condition that the target account executes the second task, P virtual clamping grooves and second successful execution conditions of the second task are displayed, wherein the P and the second successful execution conditions are obtained by determining according to account attributes with a second value, P is a positive integer greater than or equal to 2, the P virtual clamping grooves are used for placing P Zhang Xuni cards, P is different from N, and the first successful execution conditions are different from the second successful execution conditions; responding to a second triggering operation, selecting a P Zhang Xuni card from a second virtual card set of the target account, and correspondingly placing the P Zhang Xuni card in the P virtual card slots to obtain a second virtual card sequence; and displaying a picture of successful execution of the second task under the condition that the second task execution parameters corresponding to the second virtual card sequence meet the second successful execution conditions, wherein the second task execution parameters are parameters obtained by determining M task execution subparameters corresponding to M attributes of the second virtual card sequence, and the M task execution subparameters corresponding to M attributes of the second virtual card sequence are subparameters obtained by determining M attribute information in each virtual card in the second virtual card sequence.
Optionally, when the value of the account attribute represents the account level of the target account, the first successful execution condition represents a first task execution parameter threshold corresponding to the first task, and the first successful execution condition represents the execution of a second task execution parameter threshold corresponding to the second task, N is greater than P and/or the first task execution parameter threshold is less than the second task execution parameter threshold when the first value is less than the second value.
Optionally, the method further comprises: before displaying N virtual slots and a first successful execution condition of a first task, responding to a target account to start executing the first task, randomly selecting a value from a first value interval to obtain N, and randomly selecting a value from a third value interval to obtain a first task execution parameter threshold; before the second successful execution conditions of the P virtual card slots and the second task are displayed, responding to the target account to start executing the second task, randomly selecting a numerical value from a second numerical value interval to obtain P, and randomly selecting a numerical value from a fourth numerical value interval to obtain a second task execution parameter threshold; wherein when the first value is smaller than the second value, the value in the first value interval is larger than the value in the second value interval, and/or the value in the third value interval is smaller than the value in the fourth value interval.
Optionally, the method further comprises: before selecting an N Zhang Xuni card from a first virtual card set of the target account, displaying virtual cards allowed to be selected in the first virtual card set, wherein at least part of attribute information of at least part of virtual cards allowed to be selected are hidden.
Optionally, the N Zhang Xuni cards are correspondingly placed in N virtual slots, to obtain a first virtual card sequence, including: placing the selected N Zhang Xuni cards in N virtual card slots to obtain an initial virtual card sequence; and responding to the first group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain a first virtual card sequence.
Optionally, in response to the first set of position adjustment operations, exchanging virtual cards placed in at least some of the N virtual card slots to obtain a first virtual card sequence, including: under the condition that the position adjustment operation allowing merging exists in the first group of position adjustment operations, merging the position adjustment operation allowing merging in the first group of position adjustment operations to obtain a second group of position adjustment operations; and responding to the second group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain a first virtual card sequence.
Optionally, the method further comprises: in the process of exchanging virtual cards placed in at least part of the N virtual card slots, acquiring the exchange times of the exchanged virtual cards, and hiding at least part of attribute information of the exchanged virtual cards under the condition that the exchange times are greater than or equal to a preset threshold value; or in the process of exchanging virtual cards placed in at least part of the N virtual card slots, hiding one attribute information of the exchanged virtual cards every time the exchanged virtual cards are exchanged.
According to another aspect of the embodiment of the present application, there is also provided a task execution device, including: the first display unit is used for displaying N virtual card slots and first successful execution conditions of the first task under the condition that the target account executes the first task, wherein the N virtual card slots and the first successful execution conditions are obtained by determining according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual card slots are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2; the first processing unit is used for responding to a first triggering operation, selecting N Zhang Xuni cards in the first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence; the second display unit is configured to display a picture on which the first task is successfully executed when a first task execution parameter corresponding to the first virtual card sequence meets a first successful execution condition, where the first task execution parameter is a parameter determined according to M task execution sub-parameters corresponding to M attributes of the first virtual card sequence, and the M task execution sub-parameters are sub-parameters determined according to M attribute information in each virtual card in the first virtual card sequence.
According to a further aspect of embodiments of the present application, there is also provided a computer-readable storage medium having a computer program stored therein, wherein the computer program is configured to perform the task execution method described above when run.
According to yet another aspect of embodiments of the present application, there is also provided a computer program product comprising a computer program/instruction which, when executed by a processor, carries out the steps of the above method.
According to still another aspect of the embodiments of the present application, there is also provided an electronic device including a memory in which a computer program is stored, and a processor configured to execute the task execution method by the computer program.
According to the embodiment provided by the application, for a single game, the tasks with different difficulty levels are experienced by determining different numbers of virtual slots and first successful execution conditions according to different account attributes, so that the target account is changed along with the account attributes; meanwhile, as the execution result of the single-game card game can be determined by obtaining a plurality of task execution sub-parameters according to the attribute information of the virtual card in a plurality of dimensions, the playing method and rules of the card game have diversity for the single-game card game, so that the game experience of players is enriched, and the technical effect of increasing the interaction mode of the card game is realized.
Drawings
The accompanying drawings, which are included to provide a further understanding of the application and are incorporated in and constitute a part of this specification, illustrate embodiments of the application and together with the description serve to explain the application and do not constitute a limitation on the application. In the drawings:
FIG. 1 is a schematic illustration of an application scenario of an alternative task execution method according to an embodiment of the present application;
FIG. 2 is a flow chart of an alternative task execution method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an alternative task execution method according to an embodiment of the present application;
FIG. 4 is a schematic diagram of alternative verse attribute information, according to an embodiment of the present application;
FIG. 5 is a schematic diagram of an alternative first virtual verse card set according to an embodiment of the application;
FIG. 6 is a schematic diagram of an alternative determination of sub-parameters for task execution on various attributes in accordance with an embodiment of the present application;
FIG. 7 is a schematic illustration of an alternative determination of a first task execution parameter according to an embodiment of the present application;
FIG. 8 is a schematic diagram of an alternative determination of a second task execution parameter according to an embodiment of the present application;
FIG. 9 is a schematic diagram of an alternative first virtual verse card sequence and second virtual verse card sequence according to an embodiment of the application;
FIG. 10 is a schematic diagram (one) of an alternative positioning of virtual cards according to an embodiment of the present application;
FIG. 11 is a schematic diagram (II) of an alternative position adjustment of a virtual card according to an embodiment of the application;
FIG. 12 is an overall schematic of an alternative task execution method according to an embodiment of the present application;
FIG. 13 is an overall flow chart of an alternative task execution method according to an embodiment of the present application;
FIG. 14 is a schematic diagram of an alternative task performing device according to an embodiment of the present application;
fig. 15 is a schematic structural view of an alternative electronic device according to an embodiment of the present application.
Detailed Description
In order that those skilled in the art will better understand the present application, a technical solution in the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in which it is apparent that the described embodiments are only some embodiments of the present application, not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, shall fall within the scope of the present application.
It should be noted that the terms "first," "second," and the like in the description and the claims of the present application and the above figures are used for distinguishing between similar objects and not necessarily for describing a particular sequential or chronological order. It is to be understood that the data so used may be interchanged where appropriate such that the embodiments of the application described herein may be implemented in sequences other than those illustrated or otherwise described herein. Furthermore, the terms "comprises," "comprising," and "having," and any variations thereof, are intended to cover a non-exclusive inclusion, such that a process, method, system, article, or apparatus that comprises a list of steps or elements is not necessarily limited to those steps or elements expressly listed but may include other steps or elements not expressly listed or inherent to such process, method, article, or apparatus.
The technical scheme in the embodiment of the application can follow legal rules in the implementation process, and when the operation is executed according to the technical scheme in the embodiment, the used data can not relate to user privacy, and the safety of the data is ensured while the operation process is ensured to be a compliance method.
Noun interpretation:
And (3) game: including games running on mobile terminal devices, PC computers, and game hosts;
card game: card games, also known as card games, are originally one type of table games. The mobile phone card game mainly refers to a game which runs on a smart phone platform and is issued in a card form; card games are typically based on a specific rule, each card representing a character, item, capability or other element in the game; players compete with other players or challenge different tasks by using cards in their hands according to rules. Card games typically require the use of a specific card set, but some card games also allow players to create their own cards.
According to one aspect of the embodiment of the application, a task execution method is provided. As an alternative embodiment, the task execution method described above may be applied to, but not limited to, an application scenario as shown in fig. 1. In an application scenario as shown in fig. 1, terminal device 102 may be, but is not limited to being, in communication with server 106 via network 104, and server 106 may be, but is not limited to being, performing operations on database 108, such as, for example, write data operations or read data operations. The terminal device 102 may include, but is not limited to, a man-machine interaction screen, a processor, and a memory. The man-machine interaction screen described above may be, but is not limited to, N virtual slots, a first virtual card sequence, a screen on which the first task is successfully performed, and the like for display on the terminal device 102. The processor may be, but is not limited to being, configured to perform a corresponding operation in response to the man-machine interaction operation, or generate a corresponding instruction and send the generated instruction to the server 106. The memory is used for storing related processing data, such as account attributes of a target account, M task execution sub-parameters, a first task execution parameter and the like.
As an alternative, the following steps in the task execution method may be performed on the server 106: step S102, displaying N virtual clamping grooves and first successful execution conditions of the first task under the condition that the target account executes the first task, wherein N and the first successful execution conditions are determined according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual clamping grooves are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2; step S104, responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence; step S106, when the first task execution parameters corresponding to the first virtual card sequence meet the first successful execution conditions, displaying a picture that the first task is successfully executed, wherein the first task execution parameters are parameters obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M attribute information in each virtual card in the first virtual card sequence.
By adopting the mode, for a single game, tasks with different difficulty levels are experienced by determining different numbers of virtual card slots and first successful execution conditions according to different account attributes, so that the target account is changed along with the account attributes; meanwhile, as the execution result of the single-game card game can be determined by obtaining a plurality of task execution sub-parameters according to the attribute information of the virtual card in a plurality of dimensions, the playing method and rules of the card game have diversity for the single-game card game, so that the game experience of players is enriched, and the technical effect of increasing the interaction mode of the card game is realized.
In order to solve the problem that the interaction mode of the card game is single, a task execution method is provided in the embodiment of the present application, and fig. 2 is a flowchart of the task execution method according to the embodiment of the present application, where the flowchart includes the following steps:
step S202, displaying N virtual card slots and first successful execution conditions of the first task under the condition that the target account executes the first task, wherein N and the first successful execution conditions are determined according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual card slots are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2;
Step S204, responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence;
in step S206, when the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, a picture on which the first task is successfully executed is displayed, where the first task execution parameter is a parameter determined according to M task execution sub-parameters corresponding to M attributes of the first virtual card sequence, and the M task execution sub-parameters are sub-parameters determined according to M attribute information in each virtual card in the first virtual card sequence.
In order to facilitate understanding of the implementation process of the task execution method, in the embodiment of the present application, the virtual cards are taken as virtual verse cards, M verse attribute information corresponding to M attributes, and the first virtual card sequence is taken as a first virtual verse card sequence for explanation.
Assuming that the player controlled target account has a first set of virtual verse cards as shown in fig. 4, where the first set of virtual verse cards includes 25 virtual cards in total, exceeding the minimum number of cards 10 required for the current game (first task), the play function of the first task can be unlocked on the game master interface and the challenge button as shown in fig. 4 can be clicked into the initial page as shown in fig. 3 (a).
In the initial page shown in fig. 3 (a), there are displayed 4 virtual slots and the first successful execution condition of the current game (which may be understood as the target score or the first task execution parameter that the player wants to win the current round of game must reach).
It should be noted that, each virtual card in the first set of virtual poems has 4 pieces of poem attribute information corresponding to 4 attributes, as shown in fig. 4, where the virtual card includes 4 attributes such as dynasty, poem, word count, format, etc., each attribute corresponds to different pieces of poem attribute information, for example, the dynasty of the current virtual card is tangsheng, the poem is a white of a plum, the word count attribute is a five language, and the poem format attribute is a dead sentence.
It is to be readily understood that the manner of obtaining the N Zhang Xuni cards may be, but is not limited to, selecting from the first set of virtual poems owned by the target account, or selecting from a card group randomly assigned to the target account at the time of game play, where a card group randomly assigned includes a predetermined number of virtual cards.
It is obvious that the 4 pieces of the poem attribute information corresponding to the 4 attributes in each virtual card shown in fig. 4 are only an example, and not limited thereto, and for example, the number of the poem attribute information of each virtual card may be changed according to the account attribute (account level), for example, the higher the account level is, the greater the number of the poem attribute information of each virtual card is.
As can be seen intuitively from the initial page, in the process of executing the first task, by acquiring 4 virtual cards from the first virtual verse card set, the virtual cards are respectively placed in the 4 virtual card slots according to a preset sequence, so as to form a first virtual verse card sequence as shown in (b) in fig. 3.
According to preset task execution logic, 4 task execution sub-parameters corresponding to the 4 attributes are calculated, and according to the 4 task execution sub-parameters, a first task execution parameter corresponding to the first virtual verse card sequence is determined. That is, the score of the current card game is determined based on 4 virtual cards obtained by the player from the first virtual verse card set, and in the case where the score exceeds the target score 20, a picture of success of the challenge as shown in fig. 3 (c) is displayed.
The target score is determined from a preset score interval according to the account attribute of the target account. That is, for tasks (different games or different rounds) performed by the same account, the target score values are randomly generated, and the target scores generated by different games may be the same or different.
It is easy to understand that according to the account attributes of different accounts, virtual card slots with different numbers and first task execution parameter thresholds (target scores) can be randomly generated, so that the diversity of tasks is increased, and the game fun experience of players is enriched.
In addition, in this embodiment, the same task successful execution condition (that is, the same checkpoint) is set for the verse attribute information in multiple dimensions, so that the problem of low task execution efficiency caused by setting different subtask successful execution conditions for the verse attribute information in each dimension in the related art is avoided.
By adopting the mode, the tasks with different difficulty levels are experienced; meanwhile, as the execution result of the single-game card game can be determined by obtaining a plurality of task execution sub-parameters according to the attribute information of the virtual card in a plurality of dimensions, the playing method and rules of the card game have diversity for the single-game card game, so that the game experience of players is enriched, and the technical effect of increasing the interaction mode of the card game is realized.
In addition, in the technical scheme of the embodiment of the application, through introducing the ancient poetry content into the game, the unique game method rule and interaction mechanism not only improve the attention of the user to the card game, but also are more helpful for learning and memorizing the poetry content in the game, understand the traditional culture and realize the effect of teaching through lively activities.
As an alternative example, before displaying the screen on which the first task is successfully performed, the method further includes:
Under the condition that N Zhang Xuni cards are correspondingly placed in N virtual card slots to obtain a first virtual card sequence, determining task execution sub-parameters of the first virtual card sequence on M attributes to obtain M task execution sub-parameters;
determining a first task execution parameter according to the M task execution sub-parameters;
and judging whether the first task execution parameter meets the first successful execution condition.
The task execution sub-parameters of the first virtual verse card sequence on the M attributes may be, but not limited to, that the N Zhang Xuni card may obtain corresponding scores when each attribute meets a preset condition, for example, as shown in fig. 6, the dynasties of the 1# card, the 2# card and the 3# card are all the same, and the value of the task execution parameters on the dynasties attribute is 3, that is, the player may obtain 2 points; and the poeters of the # 1 card and the # 2 card are Libai, and the value of the task execution parameter on the poeter attribute is 1.
As an optional implementation manner, determining the task execution sub-parameters of the first virtual verse card sequence on the M attributes to obtain M task execution sub-parameters includes:
determining an ith task execution subparameter of the first virtual card sequence on an ith attribute of the M attributes by the following steps, wherein i is a positive integer greater than or equal to 1 and less than or equal to M:
Determining the number of continuous virtual cards corresponding to the ith attribute in the first virtual card sequence to obtain the ith number, wherein the attribute information corresponding to the ith attribute in each of the continuous virtual cards is the same;
when the i-th number is greater than or equal to 2, determining the i-th task execution sub-parameter as a value corresponding to the i-th number, wherein the greater the i-th number is, the greater the value corresponding to the i-th number is.
As shown in fig. 6, the manner of determining the sub-parameters of task execution on each of the 4 attributes of the first virtual verse card sequence, including the dynode, the poetry, the verse number and the format, is as follows:
(1) The dynasty attribute: if 2 virtual cards with the same dynasties are arranged on the adjacent card slots, 1 point can be obtained; if 3 virtual cards with the same dynasties are sequentially placed on the adjacent card slots, 3 points can be obtained; if 4 virtual cards with the same dynasties are sequentially placed on the adjacent card slots, 6 points and the like can be obtained;
as shown in fig. 6, the dynasties of 3 cards in the card slots 1 to 3 are the same, so that 3 points can be obtained, that is, the value of the 1 st task execution sub-parameter is 3.
(2) Poetry attribute: if 2 virtual cards of the same poetry are on the adjacent card slots, 1 point can be obtained; if 3 virtual cards with the same dynasties are sequentially placed on the adjacent card slots, 3 points can be obtained; if 4 virtual cards with the same dynasties are sequentially placed on the adjacent card slots, 6 points and the like can be obtained;
as shown in fig. 6, the poems of the 2 cards in the card slot 1 and the card slot 2 are respectively white, and 1 integral can be obtained, that is, the value of the 2 nd task execution subparameter is 1.
(3) Verse number attribute: if 2 virtual cards with the same poem number are arranged on the adjacent card slots, 1 point can be obtained; if 3 virtual cards with the same poem number are sequentially placed on the adjacent card slots, 3 points can be obtained; if 4 virtual cards with the same poem number are sequentially placed on the adjacent card slots, 6 points and the like can be obtained;
as shown in fig. 6, the number of the poems of the 3 cards in the card slots 1 to 3 is five, so that 3 points can be obtained, that is, the value of the 3 rd task execution subparameter is 3.
(4) Verse format attribute: if 2 virtual cards with the same verse format are arranged on the adjacent card slots, 1 point can be obtained; if 3 virtual cards with the same verse format number are sequentially placed on the adjacent card slots, 3 points can be obtained; if 4 virtual cards with the same verse format are placed on adjacent card slots in sequence, 6 points and the like can be obtained.
As shown in fig. 6, if the number of the poems of 3 cards on the card slots 1 to 3 is the same as the absolute term, 3 points can be obtained, that is, the value of the 4 th task execution sub-parameter is 3.
From the above process of determining the task execution sub-parameters on each of the 4 attributes, it can be seen that, for any one verse attribute, the greater the number of consecutive virtual verse cards having the same verse attribute information, the greater the value of the task execution sub-parameter on that verse attribute; otherwise, the smaller the value of the task execution sub-parameter on the verse attribute.
Obviously, after the placement sequence of the cards in the first virtual verse card sequence on each card slot is changed, the values of the sub-parameters of executing each task on the 4 attributes are also changed. In order to obtain a higher value, the player needs to memorize each attribute of each obtained virtual card and the position and sequence of each virtual card in the card slot, thereby improving the interest of the game.
In addition, in the embodiment of the application, task execution parameters corresponding to attribute information in multiple dimensions are set in one task, then all the task execution parameters are summarized to obtain task execution parameters of one task, and finally the task execution parameters are compared with task execution parameter thresholds of the current task to obtain a task execution result. In the related art, a successful execution condition (which may be understood as a checkpoint) is set for the task execution parameter on each attribute, and execution results can be obtained through multiple checkpoints when executing a task once.
Compared with the related art, the technical scheme in the embodiment of the application can reduce the setting of the successful execution conditions (checkpoints) of the task while increasing the attribute information in multiple dimensions, reduce the calculated amount and realize the technical effect of improving the task execution efficiency.
In order to increase the interest of the card game and the variability of the calculation method of the task execution parameters of the single game, besides the above 4 verse attributes, the verse content in the N virtual cards placed in the N card slots and the initial execution parameters of each virtual card also affect the task execution parameters of each task. Specifically, the method comprises the following steps:
determining a first task execution parameter to be equal to the sum of M task execution sub-parameters; or alternatively
Determining a first task execution parameter to be equal to the sum value of M task execution sub-parameters and additional execution parameters, wherein the additional execution parameters are preset parameters acquired when a first virtual verse card sequence is a first virtual verse card sequence and continuous virtual verse cards meeting target conditions exist in the first virtual verse card sequence, and the continuous virtual verse cards meeting the target conditions refer to verse contents displayed in the continuous virtual verse cards to be combined into a preset verse; or alternatively
And determining the first task execution parameter to be equal to the sum value of the M task execution sub-parameters, the additional execution parameters and N initial execution parameters, wherein the N initial execution parameters are N preset initial values preset for the N Zhang Xuni verse card.
For example, assuming n=4, the first virtual verse card sequence in the first task is shown in fig. 4, the initial execution parameters of the 1# cards to the 4# cards are respectively 5, 3, and 2, that is, the preset initial value of each virtual card is 5, 3, and 2 in turn.
The manner of determining the additional execution parameters according to the verse content of each virtual card includes, but is not limited to:
searching whether continuous virtual poem cards meeting target conditions exist in the first virtual poem card sequence;
and acquiring additional execution parameters in the case that the continuous virtual verse cards meeting the target conditions exist.
The method specifically comprises the following steps: (1) Judging whether the poems of two virtual cards on adjacent card slots belong to the same poem or not; (2) In the case of whether the verse content of two virtual cards on adjacent card slots belongs to the same verse, whether the ranking order (e.g., left to right) of the card slots is the correct ranking order.
If the poetry content of two virtual cards on adjacent card slots is the upper sentence relation in the same poetry, the accessory execution parameters are obtained, for example, each group of correct upper and lower sentence relation is added by 5 minutes.
For example, as shown in fig. 7, a 1# virtual card and a 2# virtual card are respectively placed on the card slot 1 and the card slot 2, and the verse content 1 "window of the two virtual cards is bright moon light, the frost on the ground" and the verse content 2 "are suspected to be bright moon, the low head thinking hometown" is the complete content in the tangshi "quiet night thinking", and the two are in an up-and-down sentence relationship.
The method for determining the first task execution parameter according to the 4 task execution sub-parameters on the 4 attributes of the dynia, poetry, poem, and the format, the 4 initial execution parameters of the 4 virtual cards and the additional execution parameters includes, but is not limited to, at least one of the following:
1) As shown in fig. 7 (a), the sum of 4 task execution sub-parameters over 4 attributes is determined as a first task execution parameter, e.g., S 1 =3+1+3+3=10;
2) As shown in fig. 7 (a) and (b), the sum value common to the 4 task execution sub-parameters and the additional execution parameters over the 4 attributes is determined as the first task execution parameter, e.g., S 2 =3+1+3+3+5=15;
3) As shown in fig. 7 (a) to (c), the sum value of the 4 task execution sub-parameters, the additional execution parameters and the 4 initial execution parameters on the 4 attributes is determined as the first task execution parameter, e.g., S 3 =3+1+3+3+5+5+5+3+2=30。
Through the method for determining the first task execution parameters, the change of each game can be increased, and the game fun experience of a player is enriched.
After determining the first task execution parameters, the player's execution results in the first task may be determined, but are not limited to, by:
judging whether the first task execution parameter is greater than or equal to a first task execution parameter threshold value or not under the condition that the first successful execution condition represents the first task execution parameter threshold value corresponding to the first task;
and under the condition that the first task execution parameter is greater than or equal to the first task execution parameter threshold value, determining that the first task execution parameter meets the first successful execution condition.
Assuming that the first task execution parameter threshold is 20, then at the first task execution parameter S 3 In the case of =30, the first task execution parameter S 3 And when the first task execution parameter is larger than the first task execution parameter threshold value, determining that the first task execution parameter meets the first successful execution condition, namely that the result of executing the first task by the player is victory.
Conversely, assuming that the first task execution parameter threshold is 20, then at the first task execution parameter S 2 In the case of =15, the first task execution parameter S 3 And if the first task execution parameter is smaller than the first task execution parameter threshold value, determining that the first task execution parameter does not meet the first successful execution condition, namely that the result of executing the first task by the player is failure.
It should be noted that, the first task execution parameter threshold is obtained randomly in a preset score interval according to the account attribute of the target line number, for example, if the current account level of the player is 10 levels, then the first task execution parameter threshold of the first task is randomly generated between [20,30 ]; assuming the player's current account level is 15, the first task performance parameter threshold is randomly generated between 30, 40.
In addition to the first task execution parameter threshold being determined according to the account attribute, when starting a game (each task), a preset number of slots are generated randomly according to the account attribute, which specifically includes:
n and the first successful execution condition are determined according to the account attribute with the value of the first value;
the method further comprises the following steps:
under the condition that the target account executes the second task, P virtual clamping grooves and second successful execution conditions of the second task are displayed, wherein the P and the second successful execution conditions are obtained by determining according to account attributes with a second value, P is a positive integer greater than or equal to 2, the P virtual clamping grooves are used for placing P Zhang Xuni cards, P is different from N, and the first successful execution conditions are different from the second successful execution conditions;
Responding to a second triggering operation, selecting a P Zhang Xuni card from a second virtual card set of the target account, and correspondingly placing the P Zhang Xuni card in the P virtual card slots to obtain a second virtual card sequence;
and displaying a picture of successful execution of the second task under the condition that the second task execution parameters corresponding to the second virtual card sequence meet the second successful execution conditions, wherein the second task execution parameters are parameters obtained by determining M task execution subparameters corresponding to M attributes of the second virtual card sequence, and the M task execution subparameters corresponding to M attributes of the second virtual card sequence are subparameters obtained by determining M attribute information in each virtual card in the second virtual card sequence.
Obviously, when the account attribute of the target account changes, the number P of virtual slots determined according to the changed account attribute is different from the number N of virtual slots determined according to the account attribute before the change, and similarly, the second task execution parameter threshold determined according to the changed account attribute is also different from the first task execution parameter threshold determined according to the account attribute before the change.
As an optional implementation manner, when the value of the account attribute represents the account level of the target account, the first successful execution condition represents a first task execution parameter threshold corresponding to the first task, and the first successful execution condition represents the second task execution parameter threshold corresponding to the second task to execute, N is greater than P and/or the first task execution parameter threshold is less than the second task execution parameter threshold when the first value is less than the second value.
The change relation among the account number level, the task execution parameter threshold value and the number of the virtual card slots at least comprises at least one of the following:
(1) The higher the account number level is, the higher the task execution parameter threshold value of the primary task is, and the smaller the number of the clamping grooves is;
(2) The higher the account number level is, the higher the task execution parameter threshold value of the primary task is, and the number of the clamping grooves is unchanged;
(3) The higher the account number level is, the unchanged the task execution parameter threshold value of the primary task is, and the smaller the number of the clamping grooves is.
For example, taking account level as account attribute as an example, assuming that the first value of the account attribute of the target account is 10 and the second value of the account attribute of the target account is 15, when executing the first task according to the target account with the account level of 10, the number of acquired card slots is 4 as shown in fig. 6, and the threshold value of the first task execution parameter is 20 (target score) as shown in (c) in fig. 3; when the second task is executed according to the target account with the account grade of 15, the number of the obtained clamping grooves is 3 as shown in fig. 8, and the threshold value of the second task execution parameter is 30.
For a single game, by determining different numbers of virtual card slots and first successful execution conditions according to different account attributes, the target account can enjoy experience brought by executing tasks with different difficulty levels in the same game application along with the change of the account attributes, so that complicated operations brought by switching different application programs due to different account attributes are avoided, the task execution time is reduced, and the technical effect of improving the task execution efficiency is realized.
By selecting 3 virtual cards from the second set of virtual verse cards owned by the target account, they are placed sequentially on card slots 1 to 3 as shown in fig. 8. And determining a second task execution parameter according to the step of calculating the first task execution parameter when executing the first task.
The method comprises the following specific steps:
s81, determining 4 task execution sub-parameters on 4 attributes;
(1) The dynasty attribute: as shown in fig. 8, when the dynasties of the 2 cards in the card slot 2 and the card slot 3 are the same, 1 point can be obtained, that is, the value of the 1 st task execution subparameter is 1;
(2) Poetry attribute: as shown in fig. 8, the poems of 2 cards in the card slot 2 and the card slot 3 are Li Shen, and 1 integral can be obtained, that is, the value of the 2 nd task execution sub-parameter is 1;
(3) Verse number attribute: as shown in fig. 8, the number of the poems of the 2 cards in the card slot 2 and the card slot 3 is five, 1 integral can be obtained, that is, the value of the 3 rd task execution subparameter is 1;
(4) Verse format attribute: as shown in fig. 8, the number of the poems of the 2 cards in the card slot 2 and the card slot 3 is the absolute term, and 1 integral can be obtained, that is, the value of the 4 th task execution sub-parameter is 1.
S82, determining additional execution parameters of the second task;
s82-1, judging whether the poetry content of two virtual cards on adjacent card slots belongs to the same poetry;
s82-2, in the case that the poetry content of two virtual cards on adjacent card slots belongs to the same poetry, whether the sequence of the card slots (for example, left to right) is the correct sequence of the upper and lower sentences;
s82-3, as shown in FIG. 8, the poetry content on the # 2 card and the # 3 card forms a poem, and then an additional execution parameter on the poem content attribute is 5 can be obtained.
S83, determining a second task execution parameter according to 4 task execution sub-parameters, 3 initial execution parameters and additional execution parameters of the 3 virtual cards on the 4 attributes such as the dynia, poetry, poem number and format.
As shown in fig. 8, the method for determining the second task execution parameter includes, but is not limited to, at least one of:
1) As shown in fig. 8 (a), the sum of 4 task execution sub-parameters over 4 attributes is determined as a second task execution parameter, e.g., S' 1 =1+1+1+1=4;
2) As shown in fig. 8 (a) and (b), the sum value common to the 4 task execution sub-parameters and the additional execution parameters over the 4 attributes is determined as the second task execution parameter, e.g., S' 2 =1+1+1+1+5=9;
3) As shown in fig. 8 (a) to (c), the sum value of the 4 task execution sub-parameters, the additional execution parameters, and the 3 initial execution parameters on the 4 attributes is determined as the second task execution parameter, e.g., S' 3 =1+1+1+1+5+2+3+3=17。
It should be noted that, for a single card game, the higher the target score (the threshold value of the task execution parameter) and the smaller the number of card slots, the higher the difficulty of the game will be, and therefore, with the increase of the account level of the target account, the difficulty of the game will also increase gradually. In other words, the higher the account number level (value of account attribute), the higher the target score, but the smaller the number of card slots in the single game.
As an alternative example, the method further includes:
before displaying N virtual slots and a first successful execution condition of a first task, responding to a target account to start executing the first task, randomly selecting a value from a first value interval to obtain N, and randomly selecting a value from a third value interval to obtain a first task execution parameter threshold;
Before the second successful execution conditions of the P virtual card slots and the second task are displayed, responding to the target account to start executing the second task, randomly selecting a numerical value from a second numerical value interval to obtain P, and randomly selecting a numerical value from a fourth numerical value interval to obtain a second task execution parameter threshold;
wherein when the first value is smaller than the second value, the value in the first value interval is larger than the value in the second value interval, and/or the value in the third value interval is smaller than the value in the fourth value interval.
As can be seen from the analysis of the above embodiments, the higher the account number level (the value of the account attribute), the higher the target score, but the smaller the number of slots in the single game.
When the target account starts each task, a numerical value is randomly selected from the first numerical value interval according to the current account level of the target account to be used as the number of the clamping grooves of the current task (game), wherein the account levels are different, and the numerical value intervals for each task to select are also different.
For example, when the account number grade is 10, selecting the number of the clamping slots of the first task from the first numerical intervals [4,6] to be 4; when the account number grade is 15, the number of the clamping grooves of the second task is 3 from the second numerical intervals [3,5 ].
Similarly, when a task execution parameter threshold of a primary task is generated according to the account level, randomly selecting a value 20 from a third value interval [20,30] as a first task execution parameter threshold; a value 30 is randomly selected from the fourth value interval 30,40 as the second task execution parameter threshold.
That is, in the same game application, the player can automatically match the card game with corresponding difficulty along with the change of the account level, so that the complex operation caused by the need of switching different application programs due to the different account levels is avoided, the task execution time is reduced, and the technical effect of improving the task execution efficiency is realized.
As an alternative example, the method further includes: before selecting an N Zhang Xuni card from a first virtual card set of the target account, displaying virtual cards allowed to be selected in the first virtual card set, wherein at least part of attribute information of at least part of virtual cards allowed to be selected are hidden.
In order to increase the difficulty of the card game, before 4 virtual cards are selected from the first virtual poem card set owned by the target account, part of virtual poem attribute information in the selected 4 virtual cards is allowed to be hidden, so that the difficulty of acquiring task execution sub-parameters and additional execution sub-parameters on each attribute is increased.
For example, as shown in fig. 9 (a), the poem format of the # 1 card is hidden, and the poer of the # 3 card is hidden; similarly, when 3 virtual cards are selected from the second set of virtual poems, part of the poem attribute information in the 3 virtual cards selected is allowed to be hidden, and as shown in fig. 9 (b), the poems of the 1# card are hidden, the dyns of the 2# card are hidden, and so on.
As an optional example, the placing N Zhang Xuni verse cards in N virtual slots correspondingly, to obtain the first virtual verse card sequence includes:
placing the selected N Zhang Xuni cards in N virtual card slots to obtain an initial virtual card sequence;
and responding to the first group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain a first virtual card sequence.
Assuming that 4 virtual cards are selected from the first set of virtual verses cards, an initial virtual verse card sequence as shown in fig. 10 is formed, wherein each virtual card slot is respectively provided with one virtual card, and the number of the virtual card slot is the same as the card number of the virtual card.
To obtain a higher first task execution parameter, the player may adjust the virtual cards on each card slot, for example, exchange 1 st time for 1 st virtual card on virtual card slot 1 with 3 rd virtual card on virtual card slot 3; exchanging the 3# virtual card on the virtual card slot 1 with the 2# virtual card on the virtual card slot 2 for the 2 nd time; and finally, carrying out 3 rd exchange on the 2# virtual card on the virtual card slot 1 and the 1# virtual card on the virtual card slot 3 to obtain a first virtual verse card sequence shown in fig. 10.
As an optional implementation manner, in response to the first set of position adjustment operations, exchanging virtual verse cards placed in at least some of the N virtual slots to obtain a first virtual verse card sequence, including:
under the condition that the position adjustment operation allowing merging exists in the first group of position adjustment operations, merging the position adjustment operation allowing merging in the first group of position adjustment operations to obtain a second group of position adjustment operations;
and responding to the second group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain a first virtual card sequence.
As can be seen from comparing fig. 10 and 11, the result of the 3 adjustment operations shown in fig. 10 is the same as the result of the 1 adjustment operation shown in fig. 11, i.e., the 3 adjustment operations shown in fig. 10 can be combined into the 1 adjustment operation.
In order to display the operation times of the player for carrying out position adjustment on the virtual cards on each virtual card slot, the attribute information on the hidden virtual cards can be determined according to the adjustment operation times, for example, the more the operation times of position adjustment are, the more the poem attribute information on the hidden virtual cards are, so that the number of trial and error times of the player is reduced, and the difficulty of task execution is increased.
For example, before the first position adjustment, the player needs to memorize the respective attribute information, the content of the poem and the initial execution parameters of each virtual card, so that as the number of position adjustment increases, two or more virtual cards with part of attribute information hidden and the same attribute information can be placed on the adjacent virtual card slots, thereby obtaining higher task execution sub-parameters.
Obviously, the more times the position is adjusted, the more the hidden verse attribute information is, and the smaller the probability that a player will place multiple virtual cards with the same attribute information or in a sentence-by-sentence relationship in adjacent positions.
In addition, to reduce the number of times a player adjusts a card, the player's adjustment of the virtual card may be limited, but not limited, by:
in the process of exchanging virtual cards placed in at least part of the N virtual card slots, acquiring the exchange times of the exchanged virtual cards, and hiding at least part of attribute information of the exchanged virtual cards under the condition that the exchange times are greater than or equal to a preset threshold value; or alternatively
In the process of exchanging virtual cards placed in at least part of the N virtual card slots, each time the exchanged virtual card is exchanged, one attribute information of the exchanged virtual card is hidden.
By the mode, the more the number of times that the player exchanges the virtual card, the more the hidden attribute information (the more difficult) is, the more difficult the card game is, so that the chance that the player has trial and error is effectively avoided, and the variability of single game is further enhanced.
In order to more clearly understand the task execution method, the overall schematic diagram shown in fig. 12 and the overall flowchart shown in fig. 13 are further described below.
For ease of understanding, the explanation will be given taking as an example a game in which one game is played, a target score is a task execution parameter threshold value of one game, and a virtual verse card set is a card library.
The method comprises the following specific steps:
s1302, entering a game;
s1304, judging whether the number of the lowest virtual cards is met;
as shown in fig. 12 (a), assuming that the number of virtual cards possessed by the player is 25, which is higher than the minimum card number 10, step S1306 is performed; otherwise, the process goes to step S1302.
S1306, unlocking the single play method by executing the target operation;
when the number of cards owned by the target account exceeds the number of the lowest virtual cards, the playing function of the card single game is automatically unlocked at the game main interface, and the card single game playing method is entered after the playing entrance challenge button is clicked.
S1308, displaying the target score and the card slot display number of the round of single game on the UI interface;
after unlocking the playing function of the current game, randomly generating a target score matched with the account attribute, the number of slots and an estimated score dynamically calculated by the client according to the virtual card in the current slot within a preset numerical range according to the account grade of the target account, for example, generating a target score 20, the number of slots being 5 and the estimated score being 10 as shown in (b) of fig. 12.
Overall, the higher the single-office target score, the smaller the number of card slots displayed, and the higher the difficulty of single-office play.
S1310, calling a player card library to generate an optional card sequence;
as shown in fig. 12 (c), the player selects (by sliding left and right, more virtual cards to be selected can be viewed) from the own card library, clicks on the selected virtual cards, and selects "card-out", and the system automatically arranges the selected virtual cards in the left-to-right order into the empty virtual card slots.
In addition, the virtual cards in the card library can be selected or the card positions can be adjusted through dragging operation and other modes so as to obtain different score values. The specific adjustment method may refer to the description in the above embodiment, and will not be repeated here.
It should be noted that, as shown in fig. 12 (d), clicking on the virtual card already placed in the card slot may generate a "retrieve" button, and if the player selects to retrieve, the virtual card will be retrieved into the card library, that is, the card is cancelled, which is specifically shown in fig. 12 (e).
Suppose that after the selection and position adjustment operations, a virtual verse card sequence as shown in fig. 12 (f) is obtained.
S1312, dynamically calculating and displaying the currently estimated player score by the client;
s1314, after the virtual cards are selected, all information of the current game (card combination sequence in the virtual card sequence, attribute information of each card, poem content and the like) is sent to the server by clicking a submit button as shown in (f) in FIG. 12;
s1316, the server calculates the score of the current game;
wherein each card includes 6 attributes: verse content attributes, score attributes (initial execution parameters), dynode attributes, verse word count attributes, format attributes, and the like.
The server calculates the final score by analyzing each item of attribute information of 5 cards placed in the card slot by the player and the arrangement sequence of the 5 cards in the card slot, and the specific calculation method can refer to the descriptions of fig. 7 and 8, which are not repeated here.
S1318, comparing the score with the target score, generating a comparison result and sending the comparison result to the client.
The server compares the target score with the player score and wins if the player score equals or exceeds the single target score; otherwise, the player fails.
After the comparison result is transmitted to the client, a screen of the challenge result as shown in (h) in fig. 12 is displayed in the client.
By adopting the mode, for a single game, tasks with different difficulty levels are experienced by determining different numbers of virtual card slots and first successful execution conditions according to different account attributes, so that the target account is changed along with the account attributes; meanwhile, as the execution result of the single-game card game can be determined by obtaining a plurality of task execution sub-parameters according to the attribute information of the virtual card in a plurality of dimensions, the playing method and rules of the card game have diversity for the single-game card game, so that the game experience of players is enriched, and the technical effect of increasing the interaction mode of the card game is realized.
It should be noted that, for simplicity of description, the foregoing method embodiments are all described as a series of acts, but it should be understood by those skilled in the art that the present application is not limited by the order of acts described, as some steps may be performed in other orders or concurrently in accordance with the present application. Further, those skilled in the art will also appreciate that the embodiments described in the specification are all preferred embodiments, and that the acts and modules referred to are not necessarily required for the present application.
According to another aspect of the embodiment of the present application, there is also provided a task performing device as shown in fig. 14, including:
a first display unit 1402, configured to display N virtual card slots and first successful execution conditions of the first task when the target account executes the first task, where N and the first successful execution conditions are determined according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual card slots are used for placing N Zhang Xuni cards, each virtual card has M attribute information corresponding to M attributes, and M is a positive integer greater than or equal to 2;
the first processing unit 1404 is configured to respond to a first trigger operation, select an N Zhang Xuni card from the first virtual card set, and correspondingly place the N Zhang Xuni card in N virtual card slots, so as to obtain a first virtual card sequence;
and a second display unit 1406, configured to display a picture on which the first task is successfully executed when a first task execution parameter corresponding to the first virtual card sequence meets a first successful execution condition, where the first task execution parameter is a parameter determined according to M task execution sub-parameters corresponding to M attributes of the first virtual card sequence, and the M task execution sub-parameters are sub-parameters determined according to M attribute information in each virtual card in the first virtual card sequence.
Optionally, the apparatus further includes:
the second processing unit is used for correspondingly placing N Zhang Xuni cards in N virtual slots before displaying a picture of successfully executing the first task, and determining task execution sub-parameters of the first virtual card sequence on M attributes under the condition of obtaining the first virtual card sequence to obtain M task execution sub-parameters;
the third processing unit is used for determining a first task execution parameter according to the M task execution sub-parameters;
and the judging unit is used for judging whether the first task execution parameter meets the first successful execution condition.
Optionally, the second processing unit includes:
the first processing module is configured to determine an ith task execution subparameter of the first virtual card sequence on an ith attribute of the M attributes, where i is a positive integer greater than or equal to 1 and less than or equal to M, by:
determining the number of continuous virtual cards corresponding to the ith attribute in the first virtual card sequence to obtain the ith number, wherein the attribute information corresponding to the ith attribute in each of the continuous virtual cards is the same;
when the i-th number is greater than or equal to 2, determining the i-th task execution sub-parameter as a value corresponding to the i-th number, wherein the greater the i-th number is, the greater the value corresponding to the i-th number is.
Optionally, the third processing unit includes:
the second processing module is used for determining the first task execution parameter to be equal to the sum value of M task execution sub-parameters; or alternatively
Determining the first task execution parameters as a sum value equal to the sum value of M task execution sub-parameters and additional execution parameters, wherein the additional execution parameters are preset parameters acquired when the first virtual card sequence is a first virtual verse card sequence and continuous virtual verse cards meeting the target conditions exist in the first virtual verse card sequence, and the continuous virtual verse cards meeting the target conditions refer to verse contents displayed in the continuous virtual verse cards to be combined into a preset poem; or alternatively
And determining the first task execution parameter to be equal to the sum value of the M task execution sub-parameters, the additional execution parameters and N initial execution parameters, wherein the N initial execution parameters are N preset initial values preset for the N Zhang Xuni verse card.
Optionally, the apparatus further includes:
the searching unit is used for searching whether continuous virtual poem cards meeting the target conditions exist in the first virtual poem card sequence;
and the acquisition unit is used for acquiring the additional execution parameters when the continuous virtual verse card meeting the target condition exists.
Optionally, the determining unit includes:
the judging module is used for judging whether the first task execution parameter is greater than or equal to the first task execution parameter threshold value or not under the condition that the first successful execution condition indicates the first task execution parameter threshold value corresponding to the first task;
and the third processing module is used for determining that the first task execution parameter meets the first successful execution condition under the condition that the first task execution parameter is greater than or equal to the first task execution parameter threshold value.
Optionally, the apparatus further includes:
the second display unit is used for displaying P virtual card slots and second successful execution conditions of the second task under the condition that the target account executes the second task, wherein the P and the second successful execution conditions are obtained by determining according to account attributes with values of the second value, P is a positive integer greater than or equal to 2, the P virtual card slots are used for placing P Zhang Xuni cards, P is different from N, and the first successful execution conditions are different from the second successful execution conditions;
the fourth processing unit is used for responding to the second triggering operation, selecting a P Zhang Xuni card from a second virtual card set of the target account, and correspondingly placing the P Zhang Xuni card in the P virtual card slots to obtain a second virtual card sequence;
And the third display unit is used for displaying a picture of successful execution of the second task under the condition that the second task execution parameter corresponding to the second virtual card sequence meets the second successful execution condition, wherein the second task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the second virtual card sequence, and the M task execution subparameters corresponding to M attributes of the second virtual card sequence are subparameters obtained by determining M attribute information in each virtual card in the second virtual card sequence.
When the value of the account attribute represents the account level of the target account, the first successful execution condition represents a first task execution parameter threshold corresponding to the first task, and the first successful execution condition represents the execution of a second task execution parameter threshold corresponding to the second task, N is greater than P and/or the first task execution parameter threshold is less than the second task execution parameter threshold.
Optionally, the apparatus further includes:
the fifth processing unit is used for responding to the target account to start executing the first task before displaying N virtual clamping grooves and the first successful execution condition of the first task, randomly selecting a value from a first value interval to obtain N, and randomly selecting a value from a third value interval to obtain a first task execution parameter threshold;
The sixth processing unit is used for responding to the target account to start executing the second task before displaying the P virtual clamping grooves and the second successful execution conditions of the second task, randomly selecting a numerical value from a second numerical value interval to obtain P, and randomly selecting a numerical value from a fourth numerical value interval to obtain a second task execution parameter threshold;
wherein when the first value is smaller than the second value, the value in the first value interval is larger than the value in the second value interval, and/or the value in the third value interval is smaller than the value in the fourth value interval.
Optionally, the apparatus further includes:
and the fourth display unit is used for displaying the virtual cards which are allowed to be selected in the first virtual card set before the N Zhang Xuni card is selected from the first virtual card set which is provided by the target account, wherein at least part of attribute information which is provided by at least part of virtual cards which are allowed to be selected in the first virtual card set is hidden.
Optionally, the first processing unit 1404 includes:
the placement module is used for placing the selected N Zhang Xuni cards in the N virtual card slots to obtain an initial virtual card sequence;
and the exchanging module is used for responding to the first group of position adjustment operation, exchanging the virtual cards placed in at least part of the virtual card slots in the N virtual card slots, and obtaining a first virtual card sequence.
Optionally, the switching module includes:
the merging sub-module is used for merging the position adjustment operations which are allowed to be merged in the first group of position adjustment operations under the condition that the position adjustment operations which are allowed to be merged exist in the first group of position adjustment operations, so as to obtain a second group of position adjustment operations;
and the exchange sub-module is used for responding to the second group of position adjustment operation, exchanging the virtual cards placed in at least part of the virtual card slots in the N virtual card slots, and obtaining a first virtual card sequence.
Optionally, the apparatus further includes:
a seventh processing unit, configured to obtain a number of exchanges of the exchanged virtual cards in a process of exchanging virtual cards placed in at least some of the N virtual card slots, and hide at least some attribute information of the exchanged virtual cards when the number of exchanges is greater than or equal to a preset threshold; or alternatively
In the process of exchanging virtual cards placed in at least part of the N virtual card slots, each time the exchanged virtual card is exchanged, one attribute information of the exchanged virtual card is hidden.
By applying the device to the tasks with different difficulty levels, the tasks with different numbers of virtual card slots and first successful execution conditions are determined according to different account attributes, so that the target account is experienced along with the change of the account attributes; meanwhile, as the execution result of the single-game card game can be determined by obtaining a plurality of task execution sub-parameters according to the attribute information of the virtual card in a plurality of dimensions, the playing method and rules of the card game have diversity for the single-game card game, so that the game experience of players is enriched, and the technical effect of increasing the interaction mode of the card game is realized.
It should be noted that, the embodiments of the task execution device herein may refer to the embodiments of the task execution method described above, and will not be described herein again.
According to still another aspect of the embodiment of the present application, there is also provided an electronic device for implementing the task performing method, which may be the terminal device shown in fig. 15. The present embodiment is described taking the electronic device as a background device as an example. As shown in fig. 15, the electronic device comprises a memory 1502 and a processor 1504, the memory 1502 having stored therein a computer program, the processor 1504 being arranged to perform the steps of any of the method embodiments described above by means of the computer program.
Alternatively, in this embodiment, the electronic device may be located in at least one network device of a plurality of network devices of the computer network.
Alternatively, in the present embodiment, the above-described processor may be configured to execute the following steps by a computer program:
s1, under the condition that a first task is executed by a target account, displaying N virtual clamping grooves and first successful execution conditions of the first task, wherein the N and the first successful execution conditions are obtained by determining according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual clamping grooves are used for placing N Zhang Xuni cards, each virtual card is provided with M attribute information corresponding to M attributes, and M is a positive integer greater than or equal to 2;
S2, responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence;
and S3, displaying a picture of successfully executing the first task when the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M attribute information in each virtual card in the first virtual card sequence.
Alternatively, as will be appreciated by those skilled in the art, the structure shown in fig. 15 is merely illustrative, and the electronic device may be a smart phone (such as an Android mobile phone, an iOS mobile phone, etc.), a tablet computer, a palmtop computer, a mobile internet device (Mobile Internet Devices, MID), a PAD, or a target terminal. Fig. 15 is not limited to the structure of the electronic device and the electronic apparatus described above. For example, the electronics can also include more or fewer components (e.g., network interfaces, etc.) than shown in fig. 15, or have a different configuration than shown in fig. 15.
The memory 1502 may be used to store software programs and modules, such as program instructions/modules corresponding to the task execution methods and apparatuses in the embodiments of the present application, and the processor 1504 executes the software programs and modules stored in the memory 1502 to perform various functional applications and data processing, i.e., implement the task execution methods described above. The memory 1502 may include high-speed random access memory, but may also include non-volatile memory, such as one or more magnetic storage devices, flash memory, or other non-volatile solid-state memory. In some examples, the memory 1502 may further include memory located remotely from the processor 1504, which may be connected to the terminal via a network. Examples of such networks include, but are not limited to, the internet, intranets, local area networks, mobile communication networks, and combinations thereof. The memory 1502 may be used for storing, but not limited to, M attribute information, M task execution sub-parameters, and a first task execution parameter. As an example, as shown in fig. 15, the memory 1502 may include, but is not limited to, a first display unit 1402, a first processing unit 1404, and a second display unit 1406 in the task performing device. In addition, other module units in the task execution device may be included, but are not limited to, and are not described in detail in this example.
Optionally, the transmission device 1506 is configured to receive or transmit data via a network. Specific examples of the network described above may include wired networks and wireless networks. In one example, the transmission device 1506 includes a network adapter (Network Interface Controller, NIC) that may be connected to other network devices and routers via a network cable to communicate with the internet or a local area network. In one example, the transmission device 1506 is a Radio Frequency (RF) module that is configured to communicate wirelessly with the internet.
In addition, the electronic device further includes: a display 1508 for displaying the azimuth indication information of the target sound; and a connection bus 1510 for connecting the respective module parts in the above-described electronic device.
In other embodiments, the target terminal or the server may be a node in a distributed system, where the distributed system may be a blockchain system, and the blockchain system may be a distributed system formed by connecting the plurality of nodes through a network communication. Among them, the nodes may form a Peer-To-Peer (P2P) network, and any type of computing device, such as a server, a terminal, etc., may become a node in the blockchain system by joining the Peer-To-Peer network.
According to yet another aspect of the present application, a computer program product or computer program is provided, the computer program product or computer program comprising computer instructions stored in a computer readable storage medium. The computer instructions are read from a computer readable storage medium by a processor of a computer device, and executed by the processor, to cause the computer device to perform the task execution method provided in various alternative implementations of the server verification process described above, where the computer program is configured to perform the steps in any of the method embodiments described above when run.
Alternatively, in the present embodiment, the above-described computer-readable storage medium may be configured to store a computer program for executing the steps of:
s1, under the condition that a first task is executed by a target account, displaying N virtual clamping grooves and first successful execution conditions of the first task, wherein the N and the first successful execution conditions are obtained by determining according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual clamping grooves are used for placing N Zhang Xuni cards, each virtual card is provided with M attribute information corresponding to M attributes, and M is a positive integer greater than or equal to 2;
S2, responding to a first triggering operation, selecting N Zhang Xuni cards in a first virtual card set, and correspondingly placing N Zhang Xuni cards in N virtual card slots to obtain a first virtual card sequence;
and S3, displaying a picture of successfully executing the first task when the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M attribute information in each virtual card in the first virtual card sequence.
Alternatively, in this embodiment, it will be understood by those skilled in the art that all or part of the steps in the methods of the above embodiments may be performed by a program for instructing the target terminal related hardware, and the program may be stored in a computer readable storage medium, where the storage medium may include: flash disk, read-Only Memory (ROM), random-access Memory (Random Access Memory, RAM), magnetic or optical disk, and the like.
The foregoing embodiment numbers of the present application are merely for the purpose of description, and do not represent the advantages or disadvantages of the embodiments.
The integrated units in the above embodiments may be stored in the above-described computer-readable storage medium if implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present application may be embodied in essence or a part contributing to the prior art or all or part of the technical solution in the form of a software product stored in a storage medium, comprising several instructions for causing one or more computer devices (which may be personal computers, servers or network devices, etc.) to perform all or part of the steps of the method of the various embodiments of the present application.
In the foregoing embodiments of the present application, the descriptions of the embodiments are emphasized, and for a portion of this disclosure that is not described in detail in this embodiment, reference is made to the related descriptions of other embodiments.
In several embodiments provided by the present application, it should be understood that the disclosed client may be implemented in other manners. The above-described embodiments of the apparatus are merely exemplary, and are merely a logical functional division, and there may be other manners of dividing the apparatus in actual implementation, for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some interfaces, units or modules, or may be in electrical or other forms.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in software functional units.
The foregoing is merely a preferred embodiment of the present application and it should be noted that modifications and adaptations to those skilled in the art may be made without departing from the principles of the present application, which are intended to be comprehended within the scope of the present application.

Claims (17)

1. A method of performing a task, comprising:
displaying N virtual card slots and first successful execution conditions of the first task, wherein the N virtual card slots and the first successful execution conditions are determined according to account attributes of the target account, N is a positive integer greater than or equal to 2, the N virtual card slots are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2;
Responding to a first triggering operation, selecting the N Zhang Xuni cards in a first virtual card set, and correspondingly placing the N Zhang Xuni cards in the N virtual card slots to obtain a first virtual card sequence;
and displaying a picture of successful execution of the first task under the condition that a first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M poem attribute information in each virtual card in the first virtual card sequence.
2. The method of claim 1, wherein prior to displaying the picture in which the first task was successfully performed, the method further comprises:
under the condition that N Zhang Xuni cards are correspondingly placed in the N virtual card slots to obtain the first virtual card sequence, determining task execution sub-parameters of the first virtual card sequence on the M attributes to obtain M task execution sub-parameters;
Determining the first task execution parameters according to the M task execution sub-parameters;
and judging whether the first task execution parameter meets the first successful execution condition.
3. The method of claim 2, wherein determining the task execution sub-parameters of the first virtual card sequence on the M attributes to obtain M task execution sub-parameters comprises:
determining an ith task execution subparameter of the first virtual card sequence on an ith attribute of the M attributes, wherein i is a positive integer greater than or equal to 1 and less than or equal to M, by the following steps:
determining the number of continuous virtual cards corresponding to the ith attribute in the first virtual card sequence to obtain the ith number, wherein attribute information corresponding to the ith attribute in each of the continuous virtual cards is the same;
and when the ith number is greater than or equal to 2, determining the ith task execution subparameter as a value corresponding to the ith number, wherein the greater the ith number is, the greater the value corresponding to the ith number is.
4. The method of claim 2, wherein determining the first task execution parameter from the M task execution sub-parameters comprises:
Determining the first task execution parameter to be equal to the sum of the M task execution sub-parameters; or alternatively
Determining the first task execution parameter to be equal to the sum value of the M task execution sub-parameters and additional execution parameters, wherein the additional execution parameters are preset parameters acquired when the first virtual verse card sequence is a first virtual verse card sequence and continuous virtual verse cards meeting target conditions exist in the first virtual verse card sequence, and the continuous virtual verse cards meeting the target conditions are combined into a preset verse by verse content displayed in the continuous virtual verse cards; or alternatively
And determining the first task execution parameter to be equal to the sum value of the M task execution sub-parameters, the additional execution parameters and N initial execution parameters, wherein the N initial execution parameters are N preset initial values preset for the N Zhang Xuni verse card.
5. The method according to claim 4, wherein the method further comprises:
searching whether continuous virtual poem cards meeting the target conditions exist in the first virtual poem card sequence;
And acquiring the additional execution parameters in the case that continuous virtual verse cards meeting the target conditions exist.
6. The method of claim 2, wherein the determining whether the first task execution parameter satisfies the first successful execution condition comprises:
judging whether the first task execution parameter is greater than or equal to a first task execution parameter threshold value or not under the condition that the first successful execution condition represents the first task execution parameter threshold value corresponding to the first task;
and under the condition that the first task execution parameter is larger than or equal to the first task execution parameter threshold value, determining that the first task execution parameter meets the first successful execution condition.
7. The method of claim 1, wherein the step of determining the position of the substrate comprises,
the N and the first successful execution condition are determined according to the account attribute with the value of the first value;
the method further comprises the steps of:
displaying P virtual clamping grooves and second successful execution conditions of the second task under the condition that the target account executes the second task, wherein the P and the second successful execution conditions are obtained by determining according to the account attribute with a second value, P is a positive integer greater than or equal to 2, the P virtual clamping grooves are used for placing P Zhang Xuni cards, P is different from N, and the first successful execution conditions are different from the second successful execution conditions;
Responding to a second triggering operation, selecting the P Zhang Xuni card from a second virtual card set of the target account, and correspondingly placing the P Zhang Xuni card in the P virtual card slots to obtain a second virtual card sequence;
and displaying a picture of successful execution of the second task under the condition that a second task execution parameter corresponding to the second virtual card sequence meets the second successful execution condition, wherein the second task execution parameter is a parameter determined according to M task execution subparameters corresponding to the M attributes of the second virtual card sequence, and the M task execution subparameters corresponding to the M attributes of the second virtual card sequence are subparameters determined according to the M attribute information in each virtual card in the second virtual card sequence.
8. The method according to claim 7, wherein N is greater than P when the first value is less than the second value, and/or the first task execution parameter threshold is less than the second task execution parameter threshold in a case where the value of the account attribute represents an account level of the target account, the first successful execution condition represents a first task execution parameter threshold corresponding to the first task, and the first successful execution condition represents a second task execution parameter threshold corresponding to the second task.
9. The method of claim 8, wherein the method further comprises:
before the N virtual clamping grooves and the first successful execution conditions of the first task are displayed, responding to the target account to start to execute the first task, randomly selecting a value from a first value interval to obtain N, and randomly selecting a value from a third value interval to obtain a first task execution parameter threshold;
before the P virtual clamping grooves and the second successful execution conditions of the second task are displayed, responding to the target account to start the second task to be executed, randomly selecting a value from a second value interval to obtain P, and randomly selecting a value from a fourth value interval to obtain a second task execution parameter threshold;
wherein when the first value is smaller than the second value, the value in the first value interval is larger than the value in the second value interval, and/or the value in the third value interval is smaller than the value in the fourth value interval.
10. The method according to any one of claims 1 to 9, further comprising:
and displaying the virtual cards allowed to be selected in the first virtual card set before the N Zhang Xuni cards are selected from the first virtual card set of the target account, wherein at least part of attribute information of at least part of the virtual cards allowed to be selected are hidden.
11. The method of any one of claims 1 to 9, wherein the placing the N Zhang Xuni cards in the N virtual slots, respectively, results in a first virtual card sequence, comprising:
placing the selected N Zhang Xuni cards in the N virtual card slots to obtain an initial virtual card sequence;
and responding to a first group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain the first virtual card sequence.
12. The method of claim 11, wherein the swapping virtual cards placed in at least some of the N virtual card slots in response to a first set of position adjustment operations results in the first virtual card sequence, comprising:
combining the position adjustment operations which are allowed to be combined in the first group of position adjustment operations under the condition that the position adjustment operations which are allowed to be combined exist in the first group of position adjustment operations, so as to obtain a second group of position adjustment operations;
and responding to the second group of position adjustment operation, exchanging virtual cards placed in at least part of the N virtual card slots to obtain the first virtual card sequence.
13. The method of claim 11, wherein the method further comprises:
in the process of exchanging virtual cards placed in at least part of the N virtual card slots, acquiring the exchange times of the exchanged virtual cards, and hiding at least part of attribute information of the exchanged virtual cards under the condition that the exchange times are greater than or equal to a preset threshold value; or alternatively
And hiding one attribute information of the exchanged virtual card every time the exchanged virtual card is exchanged in the process of exchanging the virtual cards placed in at least part of the N virtual card slots.
14. A task execution device, characterized by comprising:
the first display unit is used for displaying N virtual clamping grooves and first successful execution conditions of the first task under the condition that the target account executes the first task, wherein the N virtual clamping grooves and the first successful execution conditions are obtained by determining according to account attributes of the target account, N is a positive integer greater than or equal to 2, N virtual clamping grooves are used for placing N Zhang Xuni cards, M attribute information corresponding to M attributes is arranged in each virtual card, and M is a positive integer greater than or equal to 2;
The first processing unit is used for responding to a first triggering operation, selecting the N Zhang Xuni cards in the first virtual card set, and correspondingly placing the N Zhang Xuni cards in the N virtual card slots to obtain a first virtual card sequence;
and the second display unit is used for displaying a picture of successfully executing the first task when the first task execution parameter corresponding to the first virtual card sequence meets the first successful execution condition, wherein the first task execution parameter is a parameter obtained by determining M task execution subparameters corresponding to M attributes of the first virtual card sequence, and the M task execution subparameters are subparameters obtained by determining M attribute information in each virtual card in the first virtual card sequence.
15. A computer-readable storage medium, characterized in that the computer-readable storage medium comprises a stored program, wherein the program is executable by a terminal device or a computer to perform the method of any one of claims 1 to 13.
16. A computer program product comprising computer programs/instructions which, when executed by a processor, implement the steps of the method of any one of claims 1 to 13.
17. An electronic device comprising a memory and a processor, characterized in that the memory has stored therein a computer program, the processor being arranged to execute the method according to any of the claims 1 to 13 by means of the computer program.
CN202310666253.1A 2023-06-06 2023-06-06 Task execution method and device, storage medium and electronic equipment Pending CN116943218A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310666253.1A CN116943218A (en) 2023-06-06 2023-06-06 Task execution method and device, storage medium and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310666253.1A CN116943218A (en) 2023-06-06 2023-06-06 Task execution method and device, storage medium and electronic equipment

Publications (1)

Publication Number Publication Date
CN116943218A true CN116943218A (en) 2023-10-27

Family

ID=88457268

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202310666253.1A Pending CN116943218A (en) 2023-06-06 2023-06-06 Task execution method and device, storage medium and electronic equipment

Country Status (1)

Country Link
CN (1) CN116943218A (en)

Similar Documents

Publication Publication Date Title
US20240024784A1 (en) Server device, control method performed by the server device, program, and terminal device
CN108888958B (en) Virtual object control method, device, equipment and storage medium in virtual scene
CN109814955B (en) Method and device for determining formation capacity and electronic equipment
US10315112B2 (en) Apparatus and method for controlling object
US20170054662A1 (en) Systems and methods for facilitating gameplay within messaging feeds
US20150072779A1 (en) Game control device, game control method, program, recording medium, game system
US20230356082A1 (en) Method and apparatus for displaying event pop-ups, device, medium and program product
US10016686B2 (en) Game control device, game control method, a non-transitory computer-readable recording medium, and game system
US9868067B2 (en) Game control device, game control method, non-transitory computer-readable recording medium, and game system
CN118662907A (en) Method, system and storage medium for cross-platform consumption of objects within a game
CN111659125A (en) Game-based friend recommendation method and device and computer-readable storage medium
US11458406B2 (en) Progressive human user detection challenges with rewards
CN110975294A (en) Game fighting implementation method and terminal
CN116943218A (en) Task execution method and device, storage medium and electronic equipment
CN113946604B (en) Staged go teaching method and device, electronic equipment and storage medium
CN110543754A (en) memory, verification code implementation method, device and equipment
CN113996052A (en) Virtual button adjusting method and device, storage medium and electronic equipment
CN113893543A (en) Control method and device of virtual role, storage medium and electronic equipment
CN112530023A (en) Training intervention method and system
US9795889B2 (en) Game program and information processing device
CN115019575B (en) Full-true scene course processing method and device, electronic equipment and storage medium
KR102530298B1 (en) Malicious game detection
CN116617665A (en) Virtual character control method, device, electronic equipment and storage medium
JP7008970B2 (en) Game equipment, game execution methods, and programs
Steinmayr Designing Image Labeling Games For More Informative Tags

Legal Events

Date Code Title Description
PB01 Publication
PB01 Publication