CN116617665A - Virtual character control method, device, electronic equipment and storage medium - Google Patents

Virtual character control method, device, electronic equipment and storage medium Download PDF

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Publication number
CN116617665A
CN116617665A CN202210134174.1A CN202210134174A CN116617665A CN 116617665 A CN116617665 A CN 116617665A CN 202210134174 A CN202210134174 A CN 202210134174A CN 116617665 A CN116617665 A CN 116617665A
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CN
China
Prior art keywords
virtual character
location
virtual
displacement
current
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Pending
Application number
CN202210134174.1A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202210134174.1A priority Critical patent/CN116617665A/en
Publication of CN116617665A publication Critical patent/CN116617665A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/58Controlling game characters or game objects based on the game progress by computing conditions of game characters, e.g. stamina, strength, motivation or energy level
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0484Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object, an image or a displayed text element, setting a parameter value or selecting a range
    • G06F3/04847Interaction techniques to control parameter settings, e.g. interaction with sliders or dials
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures

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  • Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • Human Computer Interaction (AREA)
  • Multimedia (AREA)
  • General Engineering & Computer Science (AREA)
  • Physics & Mathematics (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a virtual character control method, a virtual character control device, electronic equipment and a storage medium, and relates to the technical field of games. The method comprises the following steps: in response to a first control operation for a first location in the game scene, identifying, at the first location, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location; if the first number is not less than the preset number threshold, identifying a second number of virtual resources required for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene; the second number is smaller than the preset number threshold, and the fact that the safety displacement positions can be recommended to the player through at least one second position displayed through the identification and the second number corresponding to the second position is achieved, so that the player can perform subsequent other control operations and grasp game rhythms, and game interaction experience of the player is improved.

Description

Virtual character control method, device, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a virtual character control method, device, electronic apparatus, and storage medium.
Background
With the rapid development of internet technology, the growing entertainment culture demands of people have entered a new era, and in order to realize the diversity of games, players are often set in the games to control the controlled target virtual characters to jump to designated positions in the game scenes.
In the conventional game, when a player controls a virtual character to jump in a game scene, a great amount of blood of the virtual character is generally lost when the player controls the height of the virtual character to jump higher.
As can be seen, the existing virtual character control method is simpler, is unfavorable for the subsequent other control operations of the player, and has poor game interaction experience.
Disclosure of Invention
The application aims to overcome the defects in the prior art and provide a virtual character control method, a virtual character control device, electronic equipment and a storage medium, which can recommend a safe displacement position to a player so that the player can perform subsequent other control operations and grasp the game rhythm, and the game interaction experience of the player is improved.
In order to achieve the above purpose, the technical scheme adopted by the embodiment of the application is as follows:
in a first aspect, the present application provides a virtual character control method, providing a graphical user interface through a terminal device, the graphical user interface including at least one virtual character in a game scene, the method comprising:
In response to a first control operation for a first location in the game scene, identifying, at the first location, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location;
if the first number is not less than a preset number threshold, identifying a second number of virtual resources required for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene;
wherein the second number is less than the preset number threshold.
In an alternative embodiment, the graphical user interface further includes a displacement control, and the first control operation for the first position in the game scene includes: and touch operation taking the displacement control and the first position as the origin position.
In an alternative embodiment, the touch operation using the displacement control and the first position as the origin position includes:
a touch operation of sliding from the first position to the displacement control; and/or a touch operation of sliding from the displacement control to the first position.
In an alternative embodiment, the identifying and displaying at least one second location between the current location of the virtual character and the first location in the game scene includes:
and according to the maximum displacement distance corresponding to each displacement of the virtual character without consuming virtual resources, or according to the displacement distance of each successful displacement of the virtual character, at least one second position is marked and displayed between the current position of the virtual character and the first position in the game scene, wherein the displacement distance of each successful displacement of the virtual character refers to the displacement distance of the virtual resources which is not zero when the virtual character is displaced from the current position to the second position.
In an alternative embodiment, after identifying a second number of virtual resources required to display at least one second location and to be displaced from the current location of the virtual character to the second location between the current location of the virtual character and the first location in the game scene, the method further includes:
and controlling the virtual character to be displaced from the current position to the first safe position in response to a selection operation of the first safe position in the at least one second position.
In an alternative embodiment, the identifying, at a first location in the game scene, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location in response to a first control operation for the first location, includes:
determining a relative position difference between a current position of the virtual character and a first position in the game scene in response to a first control operation for the first position;
and calculating a first quantity of virtual resources required for shifting from the current position of the virtual character to the first position according to the relative position difference and the virtual resources required for each unit of shifting of the virtual character, and displaying the first quantity identification at the first position.
In an alternative embodiment, if the second position includes a plurality of positions, the controlling the virtual character to be displaced from the current position to the first safe position in response to the selection operation of the first safe position in the at least one second position includes:
and responding to continuous selection operation of at least two first safety positions in the plurality of second positions, and controlling the virtual character to sequentially shift from the current position to each first safety position according to the selection time corresponding to each first safety position.
In an alternative embodiment, the method further comprises:
and if the selection operation is not received within a preset time period, determining any safety position from at least one second position as the first safety position, and controlling the virtual character to be displaced from the current position to the first safety position.
In an optional implementation manner, after the virtual character is controlled to be displaced from the current position to the first safe position corresponding to the selection operation, the method further includes:
and responding to a second control operation, and controlling the virtual character to move from the first safe position to a second safe position corresponding to the second control operation.
In an alternative embodiment, after the responding to the first control operation for the first position in the game scene, the method further includes:
determining the displacement direction of the virtual character according to the current position of the virtual character and the first position;
and determining the type of virtual resources required to be consumed by the virtual character according to the displacement direction.
In an alternative embodiment, the method further comprises:
acquiring the number of virtual resources held by the virtual character;
and if the number of the virtual resources corresponding to the selection operation is determined to be greater than the number of the virtual resources held by the virtual character, displaying preset prompt information, wherein the preset prompt information is used for indicating that the number of the virtual resources held by the virtual character is insufficient.
In a second aspect, the present invention provides a virtual character control apparatus for providing a graphical user interface including at least one virtual character in a game scene through a terminal device, the apparatus comprising:
a response module for identifying, at a first location in the game scene, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location in response to a first control operation for the first location;
an identification module, configured to identify, in the game scene, a second number of virtual resources required to display at least one second location and to be displaced from the current location of the virtual character to the second location between the current location of the virtual character and the first location if the first number is not less than a preset number threshold; wherein the second number is less than the preset number threshold.
In an alternative embodiment, the graphical user interface further includes a displacement control, and the first control operation for the first position in the game scene includes: and touch operation taking the displacement control and the first position as the origin position.
In an alternative embodiment, the touch operation using the displacement control and the first position as the origin position includes:
a touch operation of sliding from the first position to the displacement control; and/or a touch operation of sliding from the displacement control to the first position.
In an optional implementation manner, the identification module is specifically configured to identify and display at least one second position between a current position of the virtual character and the first position in the game scene according to a maximum displacement distance corresponding to when the virtual character does not consume a virtual resource during each displacement, or according to a displacement distance of the virtual character during each successful displacement, where the displacement distance of the virtual character during each successful displacement refers to a displacement distance of the virtual resource, when the virtual character is displaced from the current position to the second position, where the virtual resource is not zero.
In an alternative embodiment, the identification module is further configured to control the virtual character to be displaced from the current position to the first safe position in response to a selection operation of the first safe position in the at least one second position.
In an alternative embodiment, the response module is specifically configured to determine, in response to a first control operation for a first position in the game scene, a relative position difference between a current position of the virtual character and the first position;
And calculating a first quantity of virtual resources required for shifting from the current position of the virtual character to the first position according to the relative position difference and the virtual resources required for each unit of shifting of the virtual character, and displaying the first quantity identification at the first position.
In an optional embodiment, if the second positions include a plurality of second positions, the identification module is further configured to, in response to a continuous selection operation of at least two first security positions in the plurality of second positions, control the virtual character to be sequentially displaced from the current position to each of the first security positions according to a selection time corresponding to each of the first security positions.
In an alternative embodiment, the virtual character control apparatus further includes: and the control module is used for determining any safety position from at least one second position to serve as the first safety position if the selection operation is not received within a preset time period, and controlling the virtual character to be displaced from the current position to the first safety position.
In an alternative embodiment, the control module is further configured to control, in response to a second control operation, the virtual character to be displaced from the first safe position to a second safe position corresponding to the second control operation.
In an optional embodiment, the response module is further configured to determine a displacement direction of the virtual character according to the current position of the virtual character and the first position;
and determining the type of virtual resources required to be consumed by the virtual character according to the displacement direction.
In an alternative embodiment, the virtual character control apparatus further includes: the display module is used for acquiring the number of virtual resources held by the virtual roles; and if the number of the virtual resources corresponding to the selection operation is determined to be greater than the number of the virtual resources held by the virtual character, displaying preset prompt information, wherein the preset prompt information is used for indicating that the number of the virtual resources held by the virtual character is insufficient.
In a third aspect, the present invention provides an electronic device comprising: a processor, a storage medium, and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor in communication with the storage medium via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of the virtual character control method as in any of the previous embodiments.
In a fourth aspect, the present application provides a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the virtual character control method as in any of the preceding embodiments.
The beneficial effects of the application are as follows:
the embodiment of the application provides a virtual character control method, a device, electronic equipment and a storage medium, wherein the method can provide a graphical user interface through terminal equipment, the graphical user interface comprises at least one virtual character in a game scene, and the method comprises the following steps: in response to a first control operation for a first location in the game scene, identifying, at the first location, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location; if the first number is not less than the preset number threshold, identifying a second number of virtual resources required for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene; the second number is smaller than the preset number threshold, and the fact that the safety displacement positions can be recommended to the player through at least one second position displayed through the identification and the second number corresponding to the second position is achieved, so that the player can perform subsequent other control operations and grasp game rhythms, and game interaction experience of the player is improved.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are needed in the embodiments will be briefly described below, it being understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and other related drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
Fig. 1 is a schematic diagram of a cloud interaction system according to an embodiment of the present application;
fig. 2 is a schematic flow chart of a virtual character control method according to an embodiment of the present application;
FIG. 3 is a schematic diagram of displacement of a virtual character according to an embodiment of the present application;
fig. 4 is a flow chart of another virtual character control method according to an embodiment of the present application;
fig. 5 is a flow chart of another virtual character control method according to an embodiment of the present application;
fig. 6 is a flowchart of another virtual character control method according to an embodiment of the present application;
fig. 7 is a flowchart of another virtual character control method according to an embodiment of the present application;
fig. 8 is a flowchart of another virtual character control method according to an embodiment of the present application;
Fig. 9 is a flowchart of another virtual character control method according to an embodiment of the present application;
fig. 10 is a schematic functional block diagram of a virtual character control device according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present application more apparent, the technical solutions of the embodiments of the present application will be clearly and completely described below with reference to the accompanying drawings in the embodiments of the present application, and it is apparent that the described embodiments are some embodiments of the present application, but not all embodiments of the present application. The components of the embodiments of the present application generally described and illustrated in the figures herein may be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the application, as presented in the figures, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the application without making any inventive effort, are intended to be within the scope of the application.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
In the existing game, a certain blood volume is consumed when a player controls the virtual character to jump in a game scene, but the amount of blood volume consumed each time cannot be known by the player, so that the follow-up other control operations of the player and the grasp of the player on the whole game process are not facilitated, and the game interaction experience is poor.
The virtual character control method in one embodiment of the present application may be run on a terminal device or a server. The terminal device may be a local terminal device. When the virtual character control method is operated on the server, the virtual character control method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system can comprise the server and the client device.
Fig. 1 is a schematic diagram of a cloud interaction system according to an embodiment of the present application, where, as shown in fig. 1, the system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the game character transmission method are completed on the cloud game server, the client device 10 is used for receiving and sending data and presenting the game picture, for example, the client device 10 can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the terminal device for information processing is cloud game server of cloud. When playing a game, a player operates the client device 10 to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device 10 through a network, and finally decodes and outputs the game pictures through the client device 10.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
Fig. 2 is a schematic flow chart of a virtual character control method according to an embodiment of the present application, where the method may provide a graphical user interface through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system, and the graphical user interface may include at least one virtual character in a game scene, as shown in fig. 2, and the method may include:
s101, in response to a first control operation for a first location in the game scene, identifying at the first location a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location.
Alternatively, the first control operation may be generated by applying a touch manner such as clicking, long pressing, sliding, dragging, etc. to the first position based on the touch screen, which is not limited herein. In response to the first control operation, a first number of virtual resources required for obtaining movement of the virtual character from the current position to the first position can be calculated and identified at the first position, so that a player can conveniently and intuitively know the number of virtual resources required for moving from the current position to the first position.
In some embodiments, the virtual resource may refer to blood volume of a virtual character, a virtual drug, etc., without limitation herein. Optionally, according to different application scenarios, the manner of the virtual character displacement may be: fly, jump, slide, etc., are not limited herein.
S102, if the first number is not smaller than a preset number threshold, identifying a second number of virtual resources needed for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene.
Wherein the second number is less than a preset number threshold. The preset number threshold may represent the maximum number of virtual resources allowed to be consumed when the virtual character moves safely, which may be customized by the player, or may be determined in real time according to the number of virtual resources held by the virtual character in the game scene, for example, when the virtual resource is the blood volume of the virtual character, the preset number threshold may be 1/2 of the total blood volume of the virtual character in the game scene, and of course, the specific setting mode is not limited thereto.
Based on the above description, in order to better understand the present application, taking the blood volume of the virtual character as an example, it can be seen that, if the first number is not less than the preset number threshold, the number of virtual resources required for explaining the virtual character to move from the current position to the first position is more, that is, the blood volume lost by the virtual character moving from the current position to the first position is more, which is not beneficial to the player to perform subsequent other control operations (such as controlling the virtual character release skill and initiating attack to the enemy virtual character), and is also not beneficial to the player to grasp the game rhythm as a whole, in this case, the embodiment of the present application can identify and display at least one second position between the current position and the first position of the virtual character in the game scene, and move from the current position to the second position of the virtual character, where the second number is less than the preset number threshold, that is, the at least one second position can be understood as the position when the virtual character is safely moved, and based on the explanation, the player can conveniently grasp the game rhythm as a game scene by identifying each second position displayed and the second position corresponding to the second position, and the second position can be conveniently used as the actual position to grasp the player in the game scene.
In some embodiments, there may be a relative position difference between the current position and the first position, and there may also be a relative position difference between the current position and the second position, and there may also be a relative position difference between the second position and the first position, which is not limited herein, and may be different according to the actual application scenario.
In summary, an embodiment of the present application provides a method for controlling virtual characters, where the method may provide a graphical user interface through a terminal device, where the graphical user interface includes at least one virtual character in a game scene, and the method includes: in response to a first control operation for a first location in the game scene, identifying, at the first location, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location; if the first number is not less than the preset number threshold, identifying a second number of virtual resources required for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene; the second number is smaller than the preset number threshold, and the fact that the safety displacement positions can be recommended to the player through at least one second position displayed through the identification and the second number corresponding to the second position is achieved, so that the player can perform subsequent other control operations and grasp game rhythms, and game interaction experience of the player is improved.
Optionally, the graphical user interface further includes a displacement control, for a first control operation of a first position in the game scene, including: and touch operation with the displacement control and the first position as the initial position.
The origin position is the start position and the end position. I.e. a first control operation for a first position in the game scene, may comprise: touch operation with the position of the displacement control as a starting position and the first position as a finishing position; or, the first position is taken as a starting position, and the position where the displacement control is positioned is taken as a final position. In some embodiments, the specific touch manner may be a continuous clicking operation based on the touch screen, for example, a continuous clicking operation of clicking the mobile control first and clicking the first position later, and in other embodiments, a sliding operation, a dragging operation, etc. may also be used, which is not limited herein.
Optionally, the touch operation using the displacement control and the first position as the origin position includes: sliding from the first position to a touch operation of the displacement control; and/or a touch operation of sliding from the displacement control to the first position.
In some embodiments, the first control operation may be a sliding operation performed by the player based on the sliding of the touch screen from the first position to the displacement control, or may be a sliding operation performed by the player based on the sliding of the touch screen from the displacement control to the first position, which is not limited herein, and may be flexibly set according to an actual application scenario. Of course, according to the actual application scenario, the user may be allowed to switch the two touch modes through the user-defined setting.
Optionally, the identifying and displaying at least one second position between the current position and the first position of the virtual character in the game scene includes:
and according to the maximum displacement distance corresponding to each displacement of the virtual character without consuming virtual resources, or according to the displacement distance of each successful displacement of the virtual character, at least one second position is marked and displayed between the current position and the first position of the virtual character in the game scene.
The displacement distance that the virtual character can successfully displace each time refers to the displacement distance that the virtual resource is not zero when the virtual character is displaced from the current position to the second position.
In some embodiments, when determining at least one second location between the current location and the first location of the avatar in the game scene and identifying the display, there may be two ways of determining:
mode one: and determining at least one second position and identifying display according to the corresponding maximum displacement distance when the virtual character does not consume virtual resources during each displacement and the position difference between the current position and the first position of the virtual character in the game scene.
Fig. 3 is a schematic displacement diagram of a virtual character according to an embodiment of the present application. For example, if the maximum displacement distance corresponding to each displacement (jump) of the virtual character M is 100 meters and the position difference between the current position O and the first position B is 380 meters, then 3 second positions, as shown in fig. 3, are respectively a position A1, a position A2 and a position A3, where the position difference between the position A3 and the first position B is 80 meters, the position difference between the current position O and the position A1, the position A1 and the position A2, and the position difference between the position A2 and the position A3 is 100 meters, respectively, it can be seen that, if the player controls the virtual character M to jump according to each recommended second position, it can be ensured that the virtual character M does not consume blood for each jump, and then after the virtual character M jumps to each second position, it can initiate virtual attacks to other opponents in time, thereby improving the winning rate and game experience of the player. Of course, in some embodiments, the division may also be performed according to an average division principle, and referring to the above description, if the virtual character needs to be controlled to jump from the current position O to the first position B, it is necessary to control the virtual character to jump at least 4 times to ensure that the virtual character does not consume blood volume during each displacement (jump), so that the displacement of the virtual character during each jumping can be determined to be 95 meters (380 meters/4=95 meters) according to the average division principle. Of course, the specific determination method is not limited to this, and may be different according to the actual application scenario.
Mode two: considering that in some game scenarios, the player wants to control the virtual character located at the current position to approach the first position as close as possible through one displacement, alternatively, at least one second position may be determined and displayed by identifying the position difference between the current position and the first position of the virtual character in the game scenario according to the displacement distance of each successful displacement of the virtual character. The displacement distance that the virtual character can successfully displace each time is related to the virtual resource currently held by the virtual character, it can be understood that the more virtual resources the virtual character currently holds, the more the displacement distance that the virtual character can successfully displace, otherwise, the more the displacement distance that the virtual character can successfully displace will be.
In the specific determination, a second position may be determined according to a displacement distance of the virtual character that can be successfully displaced at present, and after the player controls the virtual character to jump to the second position, considering that the player may further control the virtual character at the second position to accumulate virtual resources (for example, may acquire a certain blood volume by doing a task, etc.), optionally, the second position may be used as the current position, and according to the displacement distance of the virtual character that can be successfully displaced at present, a position difference between the current position of the virtual character and the first position in the game scene is iteratively determined and displayed.
For example, if the current blood volume of the virtual character is 70% of the total blood volume, if the virtual character is to be controlled to be displaced from the current position O to the first position B, and the position difference between the current position O and the first position B is 380 m, in this case, a second position may be determined between the current position O and the first position B according to the position point where the virtual character is allowed to be displaced in the game scene, it may be understood that the determined second position should be the position point where the virtual character is allowed to be displaced in the game scene, and the blood volume of the virtual character is not completely consumed, i.e., the virtual character is not dead when the virtual character is controlled to be displaced from the current position to the second position, for example, the remaining blood volume of the virtual character may be 20% of the total blood volume, so that the virtual character located at the current position may be controlled to be displaced to the first position by as few displacement times as possible, thereby improving the interaction efficiency of the player.
Fig. 4 is a flowchart of another virtual character control method according to an embodiment of the present application. Optionally, as shown in fig. 4, after identifying the second number of virtual resources required for displaying the at least one second location and shifting from the current location of the virtual character to the second location between the current location of the virtual character and the first location in the game scene, the method further includes:
S201, responding to the selection operation of the first safe position in the at least one second position, and controlling the virtual character to be displaced from the current position to the first safe position.
Based on the above description, the displacement position of the virtual character can be determined by identifying and displaying at least one second position and a second number corresponding to the second position in the game scene, so as to assist the player in combining the actual application scene and the number of virtual resources held by the virtual character.
In some embodiments, the first secure position may be any one of at least one second position, not limited herein. Optionally, the player may act on the first security position by clicking, long pressing, sliding, dragging, and other touch modes based on the touch screen to generate a selection operation for the first security position, and in response to the selection operation, the player may control the virtual character to be displaced (e.g., leap, jump, slide, etc.) from the current position to the first security position, so that the player may conveniently and quickly control the virtual character to be displaced.
Fig. 5 is a flowchart of another virtual character control method according to an embodiment of the present application. Optionally, as shown in fig. 5, in response to the first control operation for the first position in the game scene, identifying, at the first position, a first amount of virtual resources required to display a displacement from the current position of the virtual character to the first position includes:
S301, determining a relative position difference between the current position of the virtual character and the first position in response to a first control operation for the first position in the game scene.
The description of the first control operation may be referred to the relevant parts described above, and will not be repeated here. In response to the first control operation, a relative position difference between the current position and the first position of the virtual character may be determined, and optionally, the relative position difference may include a position difference in a horizontal direction and/or a position difference in a vertical direction, which is not limited herein.
S302, calculating a first quantity of virtual resources required for shifting from the current position of the virtual character to a first position according to the relative position difference and the virtual resources required for each unit of shifting of the virtual character, and displaying a first quantity identifier at the first position.
Alternatively, the virtual resources required by each unit of displacement of the virtual character may be the same or different, that is, the virtual resources required by each unit of displacement of the virtual character may be linear or nonlinear with respect to the relative position difference, which is not limited herein. Based on the above description, it can be seen that, according to the above calculation, the relative position difference and the virtual resources required by each displacement unit of the virtual character can be calculated to obtain the first number, and the first number identifier is displayed at the first position, so that it can be understood that, at this time, the player can clearly know the number of virtual resources required by the displacement according to the identified first number, and the player can conveniently plan the displacement route.
Optionally, if the second position includes a plurality of second positions, the controlling the virtual character to be displaced from the current position to the first safe position in response to the selection operation of the first safe position in the at least one second position includes:
and responding to continuous selection operation of at least two first safety positions in the plurality of second positions, and controlling the virtual character to sequentially move from the current position to each first safety position according to the selection time corresponding to each first safety position.
In some embodiments, considering that the player needs to control the virtual character to perform continuous displacement according to the plurality of second positions marked in the game scene, so as to improve the displacement efficiency of the player, optionally, a continuous selection operation may be generated by applying a touch manner such as continuous clicking, dragging, etc. to at least two first security positions in the plurality of second positions based on the touch screen, and in response to the continuous selection operation, a selection time corresponding to each first security position may be obtained, and according to the selection time corresponding to each first security position, the virtual character may be controlled to sequentially displace from the current position to each first security position, so as to achieve the purpose of continuous displacement.
For example, if the second positions displayed by the markers in the game scene include a plurality of second positions, the plurality of second positions displayed by the markers in the game scene are A5, A6, A7 and A8 respectively in the order from top to bottom and from left to right by taking the current position of the virtual character as the reference position. Alternatively, the player may sequentially act on the two first security positions A5 and A6 through a continuous clicking operation based on the touch screen to generate a continuous selection operation, and in response to the continuous selection operation, the virtual character may be controlled to be displaced from the current position to the A5 position and then from the A5 position to the A6 position. Of course, the specific control method is not limited thereto.
Fig. 6 is a flowchart of another virtual character control method according to an embodiment of the present application. Optionally, as shown in fig. 6, after identifying a second number of virtual resources required to display at least one second location and to be displaced from the current location of the virtual character to the second location between the current location and the first location of the virtual character in the game scene, the method further includes:
s401, if the selection operation is not received within a preset time period, determining any safety position from at least one second position as a first safety position, and controlling the virtual character to be displaced from the current position to the first safety position.
The preset time period may be set according to human experience, or may be customized by the player, alternatively, the value may be 10 seconds, 30 seconds, or the like, which is not limited herein. If the selection operation of the first safe position in the at least one second position is not received within the preset time period, considering that the selection operation cannot be timely made due to the fact that the player does not know the displacement mode in a familiar way in this case, optionally, at this time, any safe position can be determined from the at least one second position to serve as the first safe position, and the virtual character is controlled to be displaced from the current position to the first safe position, so that the player can be guided to perform a rapid displacement for helping the player. In addition, it can be appreciated that by applying the embodiment of the application, the progress of the game can be advanced under the condition that the player does not participate in interaction, and the game experience of the player is improved.
Fig. 7 is a flowchart of another virtual character control method according to an embodiment of the present application. Optionally, as shown in fig. 7, after the controlling the virtual character to be displaced from the current position to the first safe position corresponding to the selection operation, the method further includes:
s501, responding to a second control operation, and controlling the virtual character to move from the first safe position to a second safe position corresponding to the second control operation.
The second safety position corresponding to the second control operation may be any position other than the first safety position among the plurality of second positions, which is not limited herein. Optionally, the second control operation may be performed on the second safety position by clicking, long pressing, sliding, dragging, and other touch modes based on the touch screen to generate the second control operation, and in response to the second control operation, the virtual character may be controlled to be displaced from the first safety position to the second safety position, that is, by applying the embodiment of the present application, after the virtual character is controlled to be displaced to the first safety position to perform a game task (for example, accumulating blood volume, picking up virtual equipment, performing combat with other enemy virtual characters, etc.), the virtual character may be further controlled to be displaced from the first safety position to the second safety position, so that the player may flexibly adjust a displacement route according to an actual application scenario, thereby improving applicability of the present application.
Fig. 8 is a flowchart of another virtual character control method according to an embodiment of the present application. In some embodiments, in order to make the game play diversified, to improve the game interaction experience of the player, different virtual resources need to be consumed when the virtual character can be set to be displaced in different displacement directions. Optionally, as shown in fig. 8, after the above-mentioned responding to the first control operation for the first position in the game scene, the method further includes:
s601, determining the displacement direction of the virtual character according to the current position and the first position of the virtual character.
Alternatively, the relative position difference between the current position and the first position of the virtual character may be determined according to the current position and the first position of the virtual character, and if the relative position difference includes a position difference in a vertical direction, the displacement direction of the virtual character may be further determined according to the position difference in the vertical direction. Optionally, if the position difference in the vertical direction indicates that the current position of the virtual character is higher than the first position, determining that the displacement direction of the virtual character is the first displacement direction; otherwise, the displacement direction of the virtual character may be determined as the second displacement direction.
S602, determining the type of virtual resources required to be consumed by the virtual character according to the displacement direction.
Based on the above description, after determining the displacement direction of the virtual character, the type of virtual resource that the virtual character needs to consume may be further determined according to the displacement direction. For example, when the virtual character is displaced in the first displacement direction, the blood volume of the virtual character needs to be consumed, and when the virtual character is displaced in the second displacement direction, the virtual medicine owned by the virtual character needs to be consumed. Of course, the specific setting mode is not limited thereto. Depending on the actual application scenario, the virtual medicine held by the virtual character may be preferentially consumed when the virtual character is displaced in the second displacement direction, and the blood volume of the virtual character may be consumed when the virtual medicine is insufficient.
Fig. 9 is a flowchart of another virtual character control method according to an embodiment of the present application.
Optionally, as shown in fig. 9, the method further includes:
s701, obtaining the number of virtual resources held by the virtual character.
S702, if the number of virtual resources corresponding to the selection operation is determined to be greater than the number of virtual resources held by the virtual character, displaying preset prompt information, wherein the preset prompt information is used for indicating that the number of virtual resources held by the virtual character is insufficient.
Based on the above description, it is known that a certain number of virtual resources are required to be consumed for controlling the virtual character to move from the current position to the first secure position, that is, each selection operation needs to correspond to a certain number of virtual resources, in this case, considering that the number of virtual resources corresponding to the selection operation may be greater than the number of virtual resources held by the virtual character, it may be understood that at this time, the virtual character cannot be successfully moved from the current position to the first secure position due to the insufficient number of virtual resources held by the virtual character, so, in this case, in order to improve the game experience of the player, the player may be aware of the reason that the movement operation is unsuccessful, optionally, preset prompt information may be displayed in the graphical user interface, where the preset prompt information may be used to indicate that the number of virtual resources held by the virtual character is insufficient, and in this way, the game interaction experience of the player may be improved.
Fig. 10 is a schematic functional block diagram of a virtual character control apparatus according to an embodiment of the present application, where the apparatus may provide a graphical user interface through a terminal device, where the graphical user interface includes at least one virtual character in a game scene, and the basic principle and the technical effects of the apparatus are the same as those of the foregoing corresponding method embodiment, and for brevity, no reference is made to a part in this embodiment, which refers to the corresponding content in the method embodiment. As shown in fig. 10, the virtual character control apparatus 100 includes:
A response module 110 for identifying, at a first location in the game scene, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location in response to a first control operation for the first location;
an identification module 120, configured to identify, in the game scenario, a second number of virtual resources required to display at least one second location and to be displaced from the current location of the virtual character to the second location between the current location of the virtual character and the first location if the first number is not less than a preset number threshold; wherein the second number is less than the preset number threshold.
In an alternative embodiment, the graphical user interface further includes a displacement control, and the first control operation for the first position in the game scene includes: and touch operation taking the displacement control and the first position as the origin position.
In an alternative embodiment, the touch operation using the displacement control and the first position as the origin position includes:
a touch operation of sliding from the first position to the displacement control; and/or a touch operation of sliding from the displacement control to the first position.
In an optional implementation manner, the identification module is specifically configured to identify and display at least one second position between a current position of the virtual character and the first position in the game scene according to a maximum displacement distance corresponding to when the virtual character does not consume a virtual resource during each displacement, or according to a displacement distance of the virtual character during each successful displacement, where the displacement distance of the virtual character during each successful displacement refers to a displacement distance of the virtual resource, when the virtual character is displaced from the current position to the second position, where the virtual resource is not zero.
In an alternative embodiment, the identification module is further configured to control the virtual character to be displaced from the current position to the first safe position in response to a selection operation of the first safe position in the at least one second position.
In an alternative embodiment, the response module is specifically configured to determine, in response to a first control operation for a first position in the game scene, a relative position difference between a current position of the virtual character and the first position;
and calculating a first quantity of virtual resources required for shifting from the current position of the virtual character to the first position according to the relative position difference and the virtual resources required for each unit of shifting of the virtual character, and displaying the first quantity identification at the first position.
In an optional embodiment, if the second positions include a plurality of second positions, the identification module is further configured to, in response to a continuous selection operation of at least two first security positions in the plurality of second positions, control the virtual character to be sequentially displaced from the current position to each of the first security positions according to a selection time corresponding to each of the first security positions.
In an alternative embodiment, the virtual character control apparatus further includes: and the control module is used for determining any safety position from at least one second position to serve as the first safety position if the selection operation is not received within a preset time period, and controlling the virtual character to be displaced from the current position to the first safety position.
In an alternative embodiment, the control module is further configured to control, in response to a second control operation, the virtual character to be displaced from the first safe position to a second safe position corresponding to the second control operation.
In an optional embodiment, the response module is further configured to determine a displacement direction of the virtual character according to the current position of the virtual character and the first position;
and determining the type of virtual resources required to be consumed by the virtual character according to the displacement direction.
In an alternative embodiment, the virtual character control apparatus further includes: the display module is used for acquiring the number of virtual resources held by the virtual roles; and if the number of the virtual resources corresponding to the selection operation is determined to be greater than the number of the virtual resources held by the virtual character, displaying preset prompt information, wherein the preset prompt information is used for indicating that the number of the virtual resources held by the virtual character is insufficient.
The foregoing apparatus is used for executing the method provided in the foregoing embodiment, and its implementation principle and technical effects are similar, and are not described herein again.
The above modules may be one or more integrated circuits configured to implement the above methods, for example: one or more application specific integrated circuits (Application Specific Integrated Circuit, abbreviated as ASICs), or one or more microprocessors, or one or more field programmable gate arrays (Field Programmable Gate Array, abbreviated as FPGAs), etc. For another example, when a module above is implemented in the form of a processing element scheduler code, the processing element may be a general-purpose processor, such as a central processing unit (Central Processing Unit, CPU) or other processor that may invoke the program code. For another example, the modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application, where the electronic device may be the above-mentioned terminal device or a server. As shown in fig. 11, the electronic device may include: processor 210, storage medium 220, and bus 230, storage medium 220 storing machine-readable instructions executable by processor 210, processor 210 executing machine-readable instructions to perform steps of the method embodiments described above when the electronic device is operating, processor 210 communicating with storage medium 220 via bus 230. The specific implementation manner and the technical effect are similar, and are not repeated here.
Optionally, the present application further provides a computer readable storage medium, on which a computer program is stored, which when being executed by a processor performs the steps of the above-described method embodiments. The specific implementation manner and the technical effect are similar, and are not repeated here.
In the several embodiments provided by the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. For example, the apparatus embodiments described above are merely illustrative, e.g., the division of elements is merely a logical functional division, and there may be additional divisions of actual implementation, e.g., multiple elements or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be an indirect coupling or communication connection via some interfaces, devices or units, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed over a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments of the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit. The integrated units may be implemented in hardware or in hardware plus software functional units.
The integrated units implemented in the form of software functional units described above may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium, and includes several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) or a processor (english: processor) to perform part of the steps of the methods of the embodiments of the application. And the aforementioned storage medium includes: u disk, mobile hard disk, read-Only Memory (ROM), random access Memory (Random Access Memory, RAM), magnetic disk or optical disk, etc.
It should be noted that in this document, relational terms such as "first" and "second" and the like are used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Moreover, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising one … …" does not exclude the presence of other like elements in a process, method, article, or apparatus that comprises an element.
The above is only a preferred embodiment of the present application, and is not intended to limit the present application, but various modifications and variations can be made to the present application by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application. It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures. The above is only a preferred embodiment of the present application, and is not intended to limit the present application, but various modifications and variations can be made to the present application by those skilled in the art. Any modification, equivalent replacement, improvement, etc. made within the spirit and principle of the present application should be included in the protection scope of the present application.

Claims (14)

1. A virtual character control method, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface comprising at least one virtual character in a game scene, the method comprising:
in response to a first control operation for a first location in the game scene, identifying, at the first location, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location;
if the first number is not less than a preset number threshold, identifying a second number of virtual resources required for displaying at least one second position and shifting from the current position of the virtual character to the second position between the current position of the virtual character and the first position in the game scene;
wherein the second number is less than the preset number threshold.
2. The method of claim 1, wherein the graphical user interface further comprises a displacement control, the first control operation for a first location in the game scene comprising: and touch operation taking the displacement control and the first position as the origin position.
3. The method of claim 2, wherein the touch operation with the displacement control and the first position as the origin position comprises:
A touch operation of sliding from the first position to the displacement control; and/or the number of the groups of groups,
and touch operation of sliding from the displacement control to the first position.
4. The method of claim 1, wherein the identifying at least one second location between the current location of the virtual character and the first location in the game scene comprises:
and according to the maximum displacement distance corresponding to each displacement of the virtual character without consuming virtual resources, or according to the displacement distance of each successful displacement of the virtual character, at least one second position is marked and displayed between the current position of the virtual character and the first position in the game scene, wherein the displacement distance of each successful displacement of the virtual character refers to the displacement distance of the virtual resources which is not zero when the virtual character is displaced from the current position to the second position.
5. The method of claim 1, wherein the identifying between the current location of the virtual character and the first location in the game scene, after displaying at least one second location and the second amount of virtual resources required to be displaced from the current location of the virtual character to the second location, further comprises:
And controlling the virtual character to be displaced from the current position to the first safe position in response to a selection operation of the first safe position in the at least one second position.
6. The method of claim 1, wherein the identifying, at a first location in the game scene, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location in response to a first control operation for the first location comprises:
determining a relative position difference between a current position of the virtual character and a first position in the game scene in response to a first control operation for the first position;
and calculating a first quantity of virtual resources required for shifting from the current position of the virtual character to the first position according to the relative position difference and the virtual resources required for each unit of shifting of the virtual character, and displaying the first quantity identification at the first position.
7. The method of claim 5, wherein if the second location includes a plurality of locations, the controlling the virtual character to be displaced from the current location to the first safe location in response to the selection operation of the first safe location of the at least one second location includes:
And responding to continuous selection operation of at least two first safety positions in the plurality of second positions, and controlling the virtual character to sequentially shift from the current position to each first safety position according to the selection time corresponding to each first safety position.
8. The method of claim 5, wherein the method further comprises:
and if the selection operation is not received within a preset time period, determining any safety position from at least one second position as the first safety position, and controlling the virtual character to be displaced from the current position to the first safety position.
9. The method of claim 7, wherein the controlling the virtual character to move from the current position to the first safe position corresponding to the selection operation further comprises:
and responding to a second control operation, and controlling the virtual character to move from the first safe position to a second safe position corresponding to the second control operation.
10. The method of claim 1, wherein after the responding to the first control operation for the first location in the game scene, further comprising:
determining the displacement direction of the virtual character according to the current position of the virtual character and the first position;
And determining the type of virtual resources required to be consumed by the virtual character according to the displacement direction.
11. The method of claim 5, wherein the method further comprises:
acquiring the number of virtual resources held by the virtual character;
and if the number of the virtual resources corresponding to the selection operation is determined to be greater than the number of the virtual resources held by the virtual character, displaying preset prompt information, wherein the preset prompt information is used for indicating that the number of the virtual resources held by the virtual character is insufficient.
12. A virtual character control apparatus, characterized in that a graphical user interface is provided by a terminal device, the graphical user interface including at least one virtual character in a game scene, the apparatus comprising:
a response module for identifying, at a first location in the game scene, a first amount of virtual resources required to display a displacement from a current location of the virtual character to the first location in response to a first control operation for the first location;
an identification module, configured to identify, in the game scene, a second number of virtual resources required to display at least one second location and to be displaced from the current location of the virtual character to the second location between the current location of the virtual character and the first location if the first number is not less than a preset number threshold; wherein the second number is less than the preset number threshold.
13. An electronic device, comprising: a processor, a storage medium and a bus, said storage medium storing machine-readable instructions executable by said processor, said processor and said storage medium communicating over the bus when the electronic device is running, said processor executing said machine-readable instructions to perform the steps of the virtual character control method according to any one of claims 1-11.
14. A computer readable storage medium, characterized in that the computer readable storage medium has stored thereon a computer program which, when executed by a processor, performs the steps of the virtual character control method according to any one of claims 1-11.
CN202210134174.1A 2022-02-14 2022-02-14 Virtual character control method, device, electronic equipment and storage medium Pending CN116617665A (en)

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CN202210134174.1A CN116617665A (en) 2022-02-14 2022-02-14 Virtual character control method, device, electronic equipment and storage medium

Applications Claiming Priority (1)

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CN202210134174.1A CN116617665A (en) 2022-02-14 2022-02-14 Virtual character control method, device, electronic equipment and storage medium

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