CN116672717A - Game event processing method and device in game and electronic terminal - Google Patents

Game event processing method and device in game and electronic terminal Download PDF

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Publication number
CN116672717A
CN116672717A CN202310733307.1A CN202310733307A CN116672717A CN 116672717 A CN116672717 A CN 116672717A CN 202310733307 A CN202310733307 A CN 202310733307A CN 116672717 A CN116672717 A CN 116672717A
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CN
China
Prior art keywords
event
game
target
user interface
graphical user
Prior art date
Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.)
Pending
Application number
CN202310733307.1A
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Chinese (zh)
Inventor
钱子玮
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Publication date
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Priority to CN202310733307.1A priority Critical patent/CN116672717A/en
Publication of CN116672717A publication Critical patent/CN116672717A/en
Pending legal-status Critical Current

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Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • A63F13/56Computing the motion of game characters with respect to other game characters, game objects or elements of the game scene, e.g. for simulating the behaviour of a group of virtual soldiers or for path finding
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface

Abstract

The disclosure provides a processing method and device of game events in a game and an electronic terminal, relates to the technical field of games, and solves the technical problem that the operation process of a player on the game events is complicated. The method comprises the following steps: displaying an event control for a plurality of the game events in the graphical user interface; responsive to a first designated operation for the event control, displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface; responsive to a selection operation for a target event identification of the plurality of event identifications, displaying in the graphical user interface prompt information moving from a current location of the virtual object to a target event location; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.

Description

Game event processing method and device in game and electronic terminal
Technical Field
The disclosure relates to the technical field of games, and in particular relates to a method and a device for processing game events in a game and an electronic terminal.
Background
In many games available today, a player may control a virtual object to play some game event in a game scene. For example, in a racing game, due to the nature of the game, a player may control a vehicle to travel in a game scene, or may randomly refresh game events based on which the player may play.
Currently, players need to control the virtual objects to travel to the place of occurrence of a game event before entering the game event. However, the current operation procedure of controlling the virtual object to go to the place where the game event occurs is complicated, and the game experience of the player is reduced.
Disclosure of Invention
The invention aims to provide a processing method and device of a game event in a game and an electronic terminal, so as to relieve the technical problem that the operation process of a player aiming at the game event is complicated.
In a first aspect, an embodiment of the present disclosure provides a method for processing a game event in a game, where a game scene of the game includes a virtual object controlled by a terminal device, where the virtual object corresponds to a plurality of game events occurring in the game scene, and each of the game events corresponds to an event position occurring in the game scene; the method comprises the following steps:
Displaying an event control for a plurality of the game events in the graphical user interface;
responsive to a first designated operation for the event control, displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
responsive to a selection operation for a target event identification of the plurality of event identifications, displaying in the graphical user interface prompt information moving from a current location of the virtual object to a target event location; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
In a second aspect, a processing device for game events in a game is provided, a graphical user interface is provided through a terminal device, a game scene of the game includes a virtual object controlled by the terminal device, the virtual object corresponds to a plurality of game events occurring in the game scene, and each game event corresponds to an event position occurring in the game scene; comprising the following steps:
a first display module for displaying event controls for a plurality of the game events in the graphical user interface;
The second display module is used for responding to the first appointed operation aiming at the event control and displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
a third display module for displaying, in response to a selection operation for a target event identifier of the plurality of event identifiers, a hint information moving from a current location of the virtual object to a target event location in the graphical user interface; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
In a third aspect, an embodiment of the present disclosure further provides an electronic terminal, including a memory, and a processor, where the memory stores a computer program that can be executed on the processor, and the processor executes the method according to the first aspect.
In a fourth aspect, embodiments of the present disclosure further provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to perform the method of the first aspect described above.
The embodiment of the disclosure brings the following beneficial effects:
according to the processing method, the processing device and the electronic terminal for the game event in the game, event controls for a plurality of game events can be displayed in the graphical user interface, a plurality of event identifications corresponding to the game events are displayed in the graphical user interface in response to first appointed operation for the event controls, and in response to selection operation for target event identifications in the event identifications, prompt information for moving from the current position of the virtual object to the target event position is displayed in the graphical user interface, wherein the target event position is the event position of the target game event corresponding to the target event identifications in the game scene, and in the scheme, a plurality of event identifications corresponding to the game events can be displayed for selection by a player through the event controls for the game events, so that navigation routes to the occurrence positions corresponding to the game events selected by the player can be prompted quickly.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the embodiments of the present disclosure or the prior art, the drawings that are required in the detailed description or the prior art will be briefly described, it will be apparent that the drawings in the following description are some embodiments of the present disclosure, and other drawings may be obtained according to the drawings without inventive effort for a person of ordinary skill in the art.
Fig. 1 illustrates an application scenario schematic provided by an embodiment of the present disclosure;
fig. 2 shows a schematic structural diagram of a mobile phone according to an embodiment of the disclosure;
fig. 3 illustrates a schematic usage scenario of a touch terminal provided by an embodiment of the present disclosure;
FIG. 4 is a flowchart illustrating a method for processing in-game events according to an embodiment of the present disclosure;
fig. 5 is a schematic diagram of a touch terminal for displaying a graphical user interface according to an embodiment of the disclosure;
FIG. 6 is a schematic diagram of a touch terminal providing another display graphical user interface according to an embodiment of the present disclosure;
FIG. 7 is a schematic diagram of a touch terminal providing another display graphical user interface according to an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of a processing device for in-game events according to an embodiment of the present disclosure;
fig. 9 shows a schematic structural diagram of an electronic device according to an embodiment of the disclosure.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions of the present disclosure will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present disclosure, but not all embodiments. Based on the embodiments in this disclosure, all other embodiments that a person of ordinary skill in the art would obtain without making any inventive effort are within the scope of protection of this disclosure.
The terms "comprising" and "having" and any variations thereof, as referred to in the embodiments of the disclosure, are intended to cover non-exclusive inclusion. For example, a process, method, system, article, or apparatus that comprises a list of steps or elements is not limited to only those listed but may optionally include other steps or elements not listed or inherent to such process, method, article, or apparatus.
At present, a player can actively select a game event, and the main mode is that the player needs to search for the occurrence place of the game event after selecting the game event, the player also needs to set navigation to the occurrence place by himself/herself, and when a virtual object controlled by the player approaches to the occurrence place, the player decelerates to approach and stop, and then enters the game event. Thus, the current process of controlling the virtual object to travel to the place where the game event occurs is cumbersome. In addition, when the player operates the mobile phone in the process, the player needs to control not only the direction of the vehicle, but also the throttle brake, so that the interaction of events in the map is more complex, and the game experience of the player is lower.
Based on the above, the embodiment of the disclosure provides a method and a device for processing a game event in a game and an electronic terminal, and by the method, the technical problem that a player is complicated in operation process of the game event can be solved.
The method for processing in-game events in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the processing method of the game event in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the processing method of the game events in the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game pictures, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the disclosure provides a method for processing a game event in a game, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
For example, as shown in fig. 1, fig. 1 is a schematic view of an application scenario provided in an embodiment of the present disclosure. The application scenario may include a touch terminal (e.g., a mobile phone 102) and a server 101, and the touch terminal may communicate with the server 101 through a wired network or a wireless network. The touch terminal is used for running a virtual desktop, and through the virtual desktop, interaction with the server 101 can be performed, so that control over content in the server 101 is achieved.
The touch terminal of the present embodiment is illustrated by taking the mobile phone 102 as an example. The handset 102 includes Radio Frequency (RF) circuitry 110, memory 120, touch screen 130, processor 140, and the like. It will be appreciated by those skilled in the art that the handset construction shown in fig. 2 is not limiting of the handset and may include more or fewer components than shown, or may combine certain components, or split certain components, or a different arrangement of components. Those skilled in the art will appreciate that the touch screen 130 pertains to a User Interface (UI) and that the handset 102 may include fewer User interfaces than shown or otherwise.
RF circuitry 110 may also communicate with networks and other devices through wireless communications. The wireless communication may use any communication standard or protocol, including but not limited to global system for mobile communications (Global System of Mobile communication, GSM for short), general packet radio service (General Packet Radio Service, GPRS for short), code division multiple access (Code Division Multiple Access, CDMA for short), wideband code division multiple access (Wideband Code Division Multiple Access, WCDMA for short), long term evolution (Long Term Evolution, LTE for short), email, short message service (Short Messaging Service, SMS for short), and the like.
The memory 120 may be used to store software programs and modules that the processor 140 executes to perform various functional applications and data processing of the handset 102 by running the software programs and modules stored in the memory 120. The memory 120 may mainly include a storage program area and a storage data area, wherein the storage program area may store an operating system, an application program required for at least one function, and the like; the storage data area may store data created according to the use of the cell phone 102, etc. In addition, memory 120 may include high-speed random access memory, and may also include non-volatile memory, such as at least one magnetic disk storage device, flash memory device, or other volatile solid-state storage device.
The touch screen 130 may be used to display a graphical user interface and to receive user operations with respect to the graphical user interface. A particular touch screen 130 may include a display panel and a touch panel. The display panel may be configured in the form of a liquid crystal display (Liquid Crystal Display, LCD), an Organic Light-Emitting Diode (OLED), or the like. The touch panel may collect contact or non-contact operations on or near the user (e.g., operations on or near the touch panel by the user using any suitable object or accessory such as a finger 103, a stylus, etc., as shown in fig. 3) and generate preset operation instructions. In addition, the touch panel may include two parts, a touch detection device and a touch controller. The touch detection device detects the touch azimuth and the touch gesture of a user, detects signals brought by touch operation and transmits the signals to the touch controller; the touch controller receives touch information from the touch detection device, converts the touch information into information which can be processed by the processor, sends the information to the processor 140, and can receive and execute commands sent by the processor 140. In addition, the touch panel may be implemented by various types such as resistive, capacitive, infrared, and surface acoustic wave, or may be implemented by any technology developed in the future. Further, the touch panel may overlay the display panel, and a user may operate on or near the touch panel overlaid on the display panel according to a graphical user interface displayed by the display panel, and upon detection of an operation thereon or thereabout, the touch panel is transferred to the processor 140 to determine a user input, and the processor 140 then provides a corresponding visual output on the display panel in response to the user input. In addition, the touch panel and the display panel may be implemented as two independent components or may be integrated.
The processor 140 is a control center of the mobile phone 102, and uses various interfaces and lines to connect various parts of the entire mobile phone, and by running or executing software programs and/or modules stored in the memory 120, and invoking data stored in the memory 120, performs various functions of the mobile phone 102 and processes the data, thereby performing overall monitoring of the mobile phone.
Embodiments of the present disclosure are further described below with reference to the accompanying drawings.
Fig. 4 is a flowchart illustrating a method for processing a game event in a game according to an embodiment of the present disclosure. The method can be applied to a touch terminal (such as the mobile phone 102 shown in fig. 2) capable of presenting a graphical user interface, the graphical user interface is provided through a terminal device, a game scene of a game includes a virtual object controlled by the terminal device, the virtual object corresponds to a plurality of game events occurring in the game scene, and each game event corresponds to an event position occurring in the game scene. As shown in fig. 4, the method includes:
step S410, an event control for a plurality of game events is displayed in a graphical user interface.
In practical applications, for a racing-like game, as shown in fig. 5, an event control 501 for a plurality of game events may be added in a graphical user interface, and a player may operate the event control 501. It should be noted that, the event control 501 may correspond to a plurality of game events that may occur in the game scenario by the virtual object 502.
In an alternative embodiment, the event control may be a relatively large area on the graphical user interface or a relatively small area on the graphical user interface. The event controls may be square, rectangular, box-shaped, or other shapes (e.g., circular, etc.). The content presented by the graphical user interface may contain all of the event controls or may be part of the content hotspots. For example, when the event control is displayed enlarged in the graphical user interface, the local content of the content hotspots is displayed on the graphical user interface of the terminal device. The event control may be displayed in an upper left, upper right, or other location in the graphical user interface, and the exemplary embodiment is not limiting.
Step S420, in response to the first specified operation for the event control, displaying a plurality of event identifications corresponding to the plurality of game events in the graphical user interface.
The first designated operation can comprise a plurality of operation modes, so that the player can operate flexibly and conveniently. Illustratively, the first specifying operation includes any one or more of: clicking operation, sliding operation and operation with touch duration longer than the first preset duration.
For example, as shown in fig. 6, when the player holds the event control 501, a plurality of event identifications corresponding to a plurality of game events, such as six event identifications in fig. 6, are displayed in the graphical user interface, and if the player no longer touches the event control 501, the event identifications are canceled from being displayed in the graphical user interface.
In response to a selection operation for a target event identification among the plurality of event identifications, a hint information that moves from the current location of the virtual object to the target event location is displayed in the graphical user interface, step S430.
The target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
In this step, the player may select a target event identifier from a plurality of event identifiers, for example, the target event identifier 601 in the six event identifiers in fig. 6, as shown in fig. 6, after the first designated operation slides from the event control to the target event identifier 601, the touch is ended, and then a prompt message for moving from the current position of the virtual object to the target event position corresponding to the target event identifier is displayed in the graphical user interface.
For the prompt information, by taking the current position of the player vehicle as a starting point and the selected target event position as an end point, path planning is performed, and route navigation is displayed in a map, as shown in fig. 7, so as to guide the player to go to the occurrence place of the selected event through the route navigation corresponding to the event selected by the player.
In the embodiment of the disclosure, through the event control for a plurality of game events, a plurality of event identifications corresponding to the plurality of game events can be displayed for selection by a player, so that a navigation route to the occurrence position corresponding to the game event selected by the player can be prompted quickly, the usability of the player for event selection is improved, the control operation of the player on the virtual object is not required to be interrupted, the player can conveniently and quickly go to the occurrence position of the selected game event, and the fluency of game experience is ensured.
In practical application, for a racing game mode, a player can conveniently search a game event through an event control, so that the player can interact with the game event quickly and update navigation positioning information quickly, and the influence of related operation of the game event on control of a virtual object in the racing game during quick travel is greatly improved.
The above steps are described in detail below.
In some embodiments, the game event displaying the event identifier may be a game event whose event location is within a certain range from the virtual object, so that the display content of the event identifier is more reasonable and compact. As an example, the step S420 may include the steps of:
Step a), responding to a first appointed operation aiming at an event control, and determining the current position of a virtual object;
step b) determining a plurality of first event positions located within a preset range around the current position from the plurality of event positions;
and c), displaying a plurality of first event identifications corresponding to the plurality of first event positions in the graphical user interface.
As a possible implementation manner, game events occurring within a range of three kilometers (the range can be freely defined) are automatically collected around a vehicle (virtual object) currently driven by a player, and the game events are taken as game events displaying event identifications.
In the embodiment of the disclosure, the event identifications corresponding to all game events are not required to be displayed, and only the event identifications of the game events, the event positions of which are within a certain range from the virtual object, are displayed, so that the display content of the event identifications is more reasonable and simplified, and the interface is prevented from being blocked by excessive event identifications.
Based on the steps a), b) and c), the display sequence of the event identifications can be ordered according to the distance between the event position and the current virtual object, so that the player can conveniently and quickly find the target event identifications to be selected. As an example, the above step c) may include the steps of:
And d), displaying a plurality of first event identifications corresponding to a plurality of first game events which occur at the plurality of first event positions in the graphical user interface according to the sequence from the near to the far of the distance between the first event position and the current position.
For example, if the number of game events in the required distance range is greater than six (for example, the upper limit of the event list is limited to six), the game events are displayed in sequence from near to far according to the distance between the game event and the vehicle (virtual object), and displayed in the event list in turn from top to bottom, as shown in fig. 5, different game events may be represented by different icons (event identifiers) to distinguish different event types, and as shown in fig. 5, only the serial numbers represent different game events.
In the embodiment of the disclosure, a plurality of event identifications can be displayed according to the sequence from near to far between the event position and the current virtual object, so that a player can conveniently and quickly find out the target event identifications to be selected according to the sequence of the distances.
In some embodiments, the operation of the event control and the selection operation of the target event identifier may be a coherent operation, so that the player operation is more convenient and quick. As an example, the step S430 may include the steps of:
And e), responding to the first appointed operation to slide to a target event identifier in a plurality of event identifiers and ending the touch operation at the target event identifier, and displaying prompt information moving from the current position of the virtual object to the target event position in the graphical user interface.
In practical application, the player can freely select and slide the finger into the corresponding game event, for example, as shown in fig. 6, after the player presses the event control for a long time, the player does not lift the hand, but slides to the target event identifier 601 directly and then ends the touch control, at this time, when the player releases the finger, the prompt message that the player moves from the current position of the virtual object to the target event position corresponding to the target event identifier is displayed in the graphical user interface.
In the embodiment of the disclosure, the operation of the event control and the selection operation of the target event identifier can be a coherent integral operation, and the selection operation of the player on the target event identifier is more convenient and faster without clicking the touch again.
In some embodiments, the event identifier corresponding to the current touch position may prompt the player in a highlighting manner, so that the selection operation of the player on the event identifier is more accurate. As an example, after step S420, the method may further include the steps of:
And f), in response to a touch operation for a second event identifier in the plurality of event identifiers, highlighting the second event identifier in the graphical user interface.
For example, as shown in fig. 6, when the finger of the player touches the target event identifier 601 (i.e., the event identifier with the sequence number of one in fig. 6) from among the six event identifiers, the target event identifier 601 is highlighted in the graphical user interface.
In the embodiment of the disclosure, when the current touch position of the player corresponds to a certain event identifier, the event identifier can be highlighted to prompt the player of the currently selected event identifier, so that misoperation of the player is avoided, and the selection operation of the player on the event identifier is more accurate.
In some embodiments, a plurality of navigation paths to the target game event venue may be determined from the predetermined path priorities to make the navigation paths more suitable for reality in the game scenario. As an example, the step S430 may include the steps of:
step g) determining a plurality of paths moving from the current position of the virtual object to the target event position in response to a selection operation for the target event identification of the plurality of event identifications;
step h), determining a target path from a plurality of paths according to a preset path priority;
And i) displaying navigation information of the target path in the graphical user interface.
The preset path priority may include various situations, so that the path at the determined position is more flexible. Illustratively, the preset path priorities include any one or more of the following: the path length is shortest, the path passing difficulty is smallest, and the path passing duration is shortest.
In the embodiment of the disclosure, for a plurality of paths to a target game event occurrence place, the path to be navigated can be determined according to the preset path priority, so that the navigated path is more suitable for the actual situation of the virtual object in the game scene.
Based on the steps g), h) and i), the system can directly control the virtual object to go to the place corresponding to the target game event selected by the player, so as to reduce the control operation cost of the player on the virtual object. As an example, the above step i) may include the steps of:
and j) responding to the selection operation of the target event identifier in the event identifiers, controlling the virtual object to move to the target event position according to the target path, and displaying the navigation information of the target path in the graphical user interface.
As an alternative embodiment, path planning is performed with the current position of the vehicle (virtual object) controlled by the player as a starting point, the position of the selected target game event (target event position) as an end point, and the vehicle is automatically controlled to arrive at the position of the target game event according to the planned path.
In the embodiment of the disclosure, the system can directly control the virtual object to go to the place corresponding to the target game event selected by the player, and the player does not need to control the virtual object to go to the place through operation, so that the control operation cost of the player on the virtual object is reduced.
Based on the steps g), h) and i), various navigation information can be prompted on the small map so as to facilitate the player to observe the navigation condition. As an example, the above step i) may include the steps of:
and k), displaying navigation information of the target path, the target event position and the current position on a scene map corresponding to the game scene in the graphical user interface.
For example, path planning is performed with the current position of the vehicle (virtual object) controlled by the player as a start point and the position of the selected target game event (target event position) as an end point, and navigation information 701 of the path is displayed in the map to guide the player to the place where the selected event occurs through route navigation in the map, as shown in fig. 7.
In the embodiment of the disclosure, the navigation information in multiple aspects is prompted on the small map, so that players can conveniently and intuitively observe the current navigation condition.
In some embodiments, the navigation information may be displayed in a cancel manner by the player's operation, so as to save interface space and avoid affecting the player's view of the game scene. As an example, after step S430, the method may further include the steps of:
and step l), canceling display of prompt information in the graphical user interface in response to the second designated operation for the event control.
The second designated operation can have various operation modes, so that the player can operate more conveniently and flexibly. Illustratively, the second designated operation includes any one or more of: double-click operation, sliding operation, and operation in which the touch time period is longer than the second preset time period.
In the embodiment of the disclosure, the prompt information moving from the current position of the virtual object to the target event position can be canceled from being displayed through the operation of the player, so that the interface space is saved, and the influence on the observation of the game scene by the player is avoided.
FIG. 8 provides a schematic structural diagram of a processing device for in-game events. Providing a graphical user interface through a terminal device, wherein a game scene of the game comprises virtual objects controlled by the terminal device, the virtual objects correspond to a plurality of game events which occur in the game scene, and each game event corresponds to an event position which occurs in the game scene. As shown in fig. 8, the processing device 800 of the in-game event includes:
A first display module 801 for displaying event controls for a plurality of said game events in said graphical user interface;
a second display module 802, configured to display, in response to a first specified operation for the event control, a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
a third display module 803 for displaying, in response to a selection operation for a target event identification among the plurality of event identifications, a hint information moving from a current location of the virtual object to a target event location in the graphical user interface; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
Through the mode, the event control for a plurality of game events can display a plurality of event identifications corresponding to the game events for selection by a player, so that a navigation route to the corresponding occurrence position of the game event selected by the player can be quickly prompted, the usability of the player for event selection is improved, the control operation of the player on a virtual object is not required to be interrupted, the player can conveniently and quickly go to the selected game event occurrence position, the fluency of game experience is ensured, and the technical problem that the operation process of the player for the game event is complicated is solved.
In one possible embodiment, the second display module 802 is specifically configured to:
determining a current position of the virtual object in response to a first specified operation for the event control;
determining a plurality of first event positions located within a preset range around the current position from a plurality of event positions;
and displaying a plurality of first event identifications corresponding to the plurality of first event positions in the graphical user interface.
In one possible embodiment, the second display module 802 is further configured to:
and displaying a plurality of first event identifications corresponding to a plurality of first game events occurring at the plurality of first event positions in the graphical user interface according to the sequence from near to far between the first event position and the current position.
In one possible embodiment, the first specified operation includes any one or more of the following:
clicking operation, sliding operation and operation with touch duration longer than the first preset duration.
In one possible embodiment, the third display module 803 is specifically configured to:
and responding to the first appointed operation to slide to a target event identifier in the event identifiers and ending the touch operation at the target event identifier, and displaying prompt information moving from the current position of the virtual object to the target event position in the graphical user interface.
In one possible embodiment, the apparatus further comprises:
and a fourth display module, configured to respond to a touch operation for a second event identifier in the plurality of event identifiers, and highlight the second event identifier in the graphical user interface.
In one possible embodiment, the third display module 803 is specifically configured to:
determining a plurality of paths moving from a current location of the virtual object to a target event location in response to a selection operation for the target event identification of the plurality of event identifications;
determining a target path from the paths according to a preset path priority;
and displaying navigation information of the target path in the graphical user interface.
In a possible embodiment, the preset path priority includes any one or more of the following:
the path length is shortest, the path passing difficulty is smallest, and the path passing duration is shortest.
In one possible embodiment, the third display module 803 is further configured to:
and responding to the selection operation of the target event identifier in the event identifiers, controlling the virtual object to move to the target event position according to the target path, and displaying the navigation information of the target path in the graphical user interface.
In one possible embodiment, the third display module 803 is further configured to:
and displaying navigation information of the target path, the target event position and the current position on a scene map corresponding to the game scene in the graphical user interface.
In one possible embodiment, the apparatus further comprises:
and the cancellation module is used for canceling the display of the prompt information in the graphical user interface in response to the second designated operation for the event control.
In a possible embodiment, the second specifying operation includes any one or more of:
double-click operation, sliding operation, and operation in which the touch time period is longer than the second preset time period.
The processing device for the in-game event provided by the embodiment of the present disclosure has the same technical characteristics as the processing method for the in-game event provided by the foregoing embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
Fig. 9 shows a schematic structural diagram of an electronic device according to an embodiment of the disclosure, including: a processor 901, a storage medium 902 and a bus 903, the storage medium 902 storing machine readable instructions executable by the processor 901, the processor 901 communicating with the storage medium 902 via the bus 903 when the electronic device is running a 999 method as in the embodiment, the processor 901 executing the machine readable instructions, the processor 901 method steps being preceded by the steps of:
Displaying an event control for a plurality of the game events in the graphical user interface;
responsive to a first designated operation for the event control, displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
responsive to a selection operation for a target event identification of the plurality of event identifications, displaying in the graphical user interface prompt information moving from a current location of the virtual object to a target event location; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
In a possible embodiment, the processor, when executing the first specified operation for the event control, displays a plurality of event identifications corresponding to a plurality of game events in the graphical user interface, specifically is configured to:
determining a current position of the virtual object in response to a first specified operation for the event control;
determining a plurality of first event positions located within a preset range around the current position from a plurality of event positions;
and displaying a plurality of first event identifications corresponding to the plurality of first event positions in the graphical user interface.
In a possible embodiment, the processor is specifically configured to, when executing the displaying, in the graphical user interface, a plurality of first event identifications corresponding to the plurality of first event positions:
and displaying a plurality of first event identifications corresponding to a plurality of first game events occurring at the plurality of first event positions in the graphical user interface according to the sequence from near to far between the first event position and the current position.
In one possible embodiment, the first specified operation includes any one or more of the following:
clicking operation, sliding operation and operation with touch duration longer than the first preset duration.
In a possible embodiment, the processor is specifically configured to, when executing a selection operation in response to a target event identifier of the plurality of event identifiers, display, in the graphical user interface, a hint information that moves from a current location of the virtual object to a target event location:
and responding to the first appointed operation to slide to a target event identifier in the event identifiers and ending the touch operation at the target event identifier, and displaying prompt information moving from the current position of the virtual object to the target event position in the graphical user interface.
In one possible embodiment, the processor is further configured to:
in response to a touch operation for a second event identification of the plurality of event identifications, highlighting the second event identification in the graphical user interface.
In a possible embodiment, the processor is specifically configured to, when executing a selection operation in response to a target event identifier of the plurality of event identifiers, display, in the graphical user interface, a hint information that moves from a current location of the virtual object to a target event location:
determining a plurality of paths moving from a current location of the virtual object to a target event location in response to a selection operation for the target event identification of the plurality of event identifications;
determining a target path from the paths according to a preset path priority;
and displaying navigation information of the target path in the graphical user interface.
In a possible embodiment, the preset path priority includes any one or more of the following:
the path length is shortest, the path passing difficulty is smallest, and the path passing duration is shortest.
In a possible embodiment, the processor, when executing the navigation information for displaying the target path in the graphical user interface, is specifically configured to:
And responding to the selection operation of the target event identifier in the event identifiers, controlling the virtual object to move to the target event position according to the target path, and displaying the navigation information of the target path in the graphical user interface.
In a possible embodiment, the processor, when executing the navigation information for displaying the target path in the graphical user interface, is specifically configured to:
and displaying navigation information of the target path, the target event position and the current position on a scene map corresponding to the game scene in the graphical user interface.
In one possible embodiment, the processor is further configured to:
and in response to a second designated operation for the event control, cancelling display of the prompt information in the graphical user interface.
In a possible embodiment, the second specifying operation includes any one or more of:
double-click operation, sliding operation, and operation in which the touch time period is longer than the second preset time period.
Through the mode, the event control for a plurality of game events can display a plurality of event identifications corresponding to the game events for selection by a player, so that a navigation route to the corresponding occurrence position of the game event selected by the player can be quickly prompted, the usability of the player for event selection is improved, the control operation of the player on a virtual object is not required to be interrupted, the player can conveniently and quickly go to the selected game event occurrence position, the fluency of game experience is ensured, and the technical problem that the operation process of the player for the game event is complicated is solved.
In practical applications, the memory 901 may include a high-speed random access memory (Random Access Memory, simply referred to as RAM), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. Communication connection between the system network element and at least one other network element is achieved through at least one communication interface 904 (which may be wired or wireless), which may use the internet, a wide area network, a local network, a metropolitan area network, etc.
Bus 903 may be an ISA bus, a PCI bus, or an EISA bus, among others. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in fig. 9, but not only one bus or one type of bus.
The memory 901 is configured to store a program, and the processor 902 executes the program after receiving an execution instruction, where a method executed by an apparatus defined by a process disclosed in any embodiment of the disclosure may be applied to the processor 902 or implemented by the processor 902.
The processor 902 may be an integrated circuit chip having signal processing capabilities. In implementation, the steps of the methods described above may be performed by integrated logic circuitry in hardware or instructions in software in the processor 902. The processor 902 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but may also be a digital signal processor (Digital Signal Processing, DSP for short), application specific integrated circuit (Application Specific Integrated Circuit, ASIC for short), off-the-shelf programmable gate array (Field-Programmable Gate Array, FPGA for short), or other programmable logic device, discrete gate or transistor logic device, discrete hardware components. The various methods, steps and logic blocks of the disclosure in the embodiments of the disclosure may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of a method disclosed in connection with the embodiments of the present disclosure may be embodied directly in hardware, in a decoded processor, or in a combination of hardware and software modules in a decoded processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in a memory 901, and a processor 902 reads information in the memory 901, and in combination with its hardware, performs the steps of the above method.
The disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of:
displaying an event control for a plurality of the game events in the graphical user interface;
responsive to a first designated operation for the event control, displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
responsive to a selection operation for a target event identification of the plurality of event identifications, displaying in the graphical user interface prompt information moving from a current location of the virtual object to a target event location; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
In a possible embodiment, the processor, when executing the first specified operation for the event control, displays a plurality of event identifications corresponding to a plurality of game events in the graphical user interface, specifically is configured to:
determining a current position of the virtual object in response to a first specified operation for the event control;
Determining a plurality of first event positions located within a preset range around the current position from a plurality of event positions;
and displaying a plurality of first event identifications corresponding to the plurality of first event positions in the graphical user interface.
In a possible embodiment, the processor is specifically configured to, when executing the displaying, in the graphical user interface, a plurality of first event identifications corresponding to the plurality of first event positions:
and displaying a plurality of first event identifications corresponding to a plurality of first game events occurring at the plurality of first event positions in the graphical user interface according to the sequence from near to far between the first event position and the current position.
In one possible embodiment, the first specified operation includes any one or more of the following:
clicking operation, sliding operation and operation with touch duration longer than the first preset duration.
In a possible embodiment, the processor is specifically configured to, when executing a selection operation in response to a target event identifier of the plurality of event identifiers, display, in the graphical user interface, a hint information that moves from a current location of the virtual object to a target event location:
And responding to the first appointed operation to slide to a target event identifier in the event identifiers and ending the touch operation at the target event identifier, and displaying prompt information moving from the current position of the virtual object to the target event position in the graphical user interface.
In one possible embodiment, the processor is further configured to:
in response to a touch operation for a second event identification of the plurality of event identifications, highlighting the second event identification in the graphical user interface.
In a possible embodiment, the processor is specifically configured to, when executing a selection operation in response to a target event identifier of the plurality of event identifiers, display, in the graphical user interface, a hint information that moves from a current location of the virtual object to a target event location:
determining a plurality of paths moving from a current location of the virtual object to a target event location in response to a selection operation for the target event identification of the plurality of event identifications;
determining a target path from the paths according to a preset path priority;
and displaying navigation information of the target path in the graphical user interface.
In a possible embodiment, the preset path priority includes any one or more of the following:
the path length is shortest, the path passing difficulty is smallest, and the path passing duration is shortest.
In a possible embodiment, the processor, when executing the navigation information for displaying the target path in the graphical user interface, is specifically configured to:
and responding to the selection operation of the target event identifier in the event identifiers, controlling the virtual object to move to the target event position according to the target path, and displaying the navigation information of the target path in the graphical user interface.
In a possible embodiment, the processor, when executing the navigation information for displaying the target path in the graphical user interface, is specifically configured to:
and displaying navigation information of the target path, the target event position and the current position on a scene map corresponding to the game scene in the graphical user interface.
In one possible embodiment, the processor is further configured to:
and in response to a second designated operation for the event control, cancelling display of the prompt information in the graphical user interface.
In a possible embodiment, the second specifying operation includes any one or more of:
double-click operation, sliding operation, and operation in which the touch time period is longer than the second preset time period.
Through the mode, the event control for a plurality of game events can display a plurality of event identifications corresponding to the game events for selection by a player, so that a navigation route to the corresponding occurrence position of the game event selected by the player can be quickly prompted, the usability of the player for event selection is improved, the control operation of the player on a virtual object is not required to be interrupted, the player can conveniently and quickly go to the selected game event occurrence position, the fluency of game experience is ensured, and the technical problem that the operation process of the player for the game event is complicated is solved.
In the embodiments of the present disclosure, the computer program may also execute other machine readable instructions when executed by a processor to perform the method as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present disclosure, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
As another example, the flowchart and block diagrams in the figures illustrate the architecture, functionality, and operation of possible implementations of apparatus, methods and computer program products according to various embodiments of the present disclosure. In this regard, each block in the flowchart or block diagrams may represent a module, segment, or portion of code, which comprises one or more executable instructions for implementing the specified logical function(s). It should also be noted that in some alternative implementations, the functions noted in the block may occur out of the order noted in the figures. For example, two blocks shown in succession may, in fact, be executed substantially concurrently, or the blocks may sometimes be executed in the reverse order, depending upon the functionality involved. It will also be noted that each block of the block diagrams and/or flowchart illustration, and combinations of blocks in the block diagrams and/or flowchart illustration, can be implemented by special purpose hardware-based systems which perform the specified functions or acts, or combinations of special purpose hardware and computer instructions.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method for processing a game event in a game according to the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, but the present disclosure is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, it is not limited to the disclosure: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit of the corresponding technical solutions from the scope of the technical solutions of the embodiments of the present disclosure. Are intended to be within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (15)

1. A method for processing game events in a game, which is characterized in that a graphical user interface is provided through a terminal device, a game scene of the game comprises a virtual object controlled by the terminal device, the virtual object corresponds to a plurality of game events occurring in the game scene, and each game event corresponds to an event position occurring in the game scene; the method comprises the following steps:
displaying an event control for a plurality of the game events in the graphical user interface;
responsive to a first designated operation for the event control, displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
responsive to a selection operation for a target event identification of the plurality of event identifications, displaying in the graphical user interface prompt information moving from a current location of the virtual object to a target event location; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
2. The method of claim 1, wherein the displaying, in the graphical user interface, a plurality of event identifications corresponding to a plurality of the game events in response to a first specified operation for the event control, comprises:
Determining a current position of the virtual object in response to a first specified operation for the event control;
determining a plurality of first event positions located within a preset range around the current position from a plurality of event positions;
and displaying a plurality of first event identifications corresponding to the plurality of first event positions in the graphical user interface.
3. The method of claim 2, wherein displaying in the graphical user interface a plurality of first event identifications corresponding to the plurality of first event locations comprises:
and displaying a plurality of first event identifications corresponding to a plurality of first game events occurring at the plurality of first event positions in the graphical user interface according to the sequence from near to far between the first event position and the current position.
4. The method of claim 1, wherein the first specified operation comprises any one or more of:
clicking operation, sliding operation and operation with touch duration longer than the first preset duration.
5. The method of claim 1, wherein the displaying, in the graphical user interface, in response to the selection operation for the target event identification of the plurality of event identifications, a hint information to move from the current location of the virtual object to the target event location comprises:
And responding to the first appointed operation to slide to a target event identifier in the event identifiers and ending the touch operation at the target event identifier, and displaying prompt information moving from the current position of the virtual object to the target event position in the graphical user interface.
6. The method of claim 1, wherein after the displaying in the graphical user interface a plurality of event identifications corresponding to a plurality of the game events in response to the first specified operation for the event control, comprising:
in response to a touch operation for a second event identification of the plurality of event identifications, highlighting the second event identification in the graphical user interface.
7. The method of claim 1, wherein the displaying, in the graphical user interface, in response to the selection operation for the target event identification of the plurality of event identifications, a hint information to move from the current location of the virtual object to the target event location comprises:
determining a plurality of paths moving from a current location of the virtual object to a target event location in response to a selection operation for the target event identification of the plurality of event identifications;
Determining a target path from the paths according to a preset path priority;
and displaying navigation information of the target path in the graphical user interface.
8. The method of claim 7, wherein the preset path priorities include any one or more of:
the path length is shortest, the path passing difficulty is smallest, and the path passing duration is shortest.
9. The method of claim 7, wherein displaying navigation information of the target path in the graphical user interface comprises:
and responding to the selection operation of the target event identifier in the event identifiers, controlling the virtual object to move to the target event position according to the target path, and displaying the navigation information of the target path in the graphical user interface.
10. The method of claim 7, wherein displaying navigation information of the target path in the graphical user interface comprises:
and displaying navigation information of the target path, the target event position and the current position on a scene map corresponding to the game scene in the graphical user interface.
11. The method of claim 1, further comprising, after the displaying in the graphical user interface a hint information to move from the current location of the virtual object to a target event location in response to the selecting operation for a target event identification of the plurality of event identifications:
and in response to a second designated operation for the event control, cancelling display of the prompt information in the graphical user interface.
12. The method of claim 11, wherein the second specified operation comprises any one or more of:
double-click operation, sliding operation, and operation in which the touch time period is longer than the second preset time period.
13. A processing device for game events in a game, which is characterized in that a graphical user interface is provided through a terminal device, a game scene of the game comprises a virtual object controlled by the terminal device, the virtual object corresponds to a plurality of game events occurring in the game scene, and each game event corresponds to an event position occurring in the game scene; comprising the following steps:
a first display module for displaying event controls for a plurality of the game events in the graphical user interface;
The second display module is used for responding to the first appointed operation aiming at the event control and displaying a plurality of event identifications corresponding to a plurality of game events in the graphical user interface;
a third display module for displaying, in response to a selection operation for a target event identifier of the plurality of event identifiers, a hint information moving from a current location of the virtual object to a target event location in the graphical user interface; the target event position is an event position of the corresponding target game event in the game scene, wherein the target event position is the event position of the corresponding target game event in the game scene.
14. An electronic terminal comprising a memory, a processor, the memory having stored therein a computer program executable on the processor, characterized in that the processor implements the method of any of the preceding claims 1 to 12 when executing the computer program.
15. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to perform the method of any one of claims 1 to 12.
CN202310733307.1A 2023-06-19 2023-06-19 Game event processing method and device in game and electronic terminal Pending CN116672717A (en)

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