CN116510296A - Command control method and device for game and electronic equipment - Google Patents

Command control method and device for game and electronic equipment Download PDF

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Publication number
CN116510296A
CN116510296A CN202310307323.4A CN202310307323A CN116510296A CN 116510296 A CN116510296 A CN 116510296A CN 202310307323 A CN202310307323 A CN 202310307323A CN 116510296 A CN116510296 A CN 116510296A
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China
Prior art keywords
target
command
virtual object
scene
game
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Pending
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CN202310307323.4A
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Chinese (zh)
Inventor
王兆博
何俊乐
王凤仪
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202310307323.4A priority Critical patent/CN116510296A/en
Publication of CN116510296A publication Critical patent/CN116510296A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • A63F13/5372Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen for tagging characters, objects or locations in the game scene, e.g. displaying a circle under the character controlled by the player
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/85Providing additional services to players
    • A63F13/87Communicating with other players during game play, e.g. by e-mail or chat
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • A63F2300/306Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display for displaying a marker associated to an object or location in the game field
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • A63F2300/53Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing
    • A63F2300/537Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers details of basic data processing for exchanging game data using a messaging service, e.g. e-mail, SMS, MMS
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The invention provides a command control method, a device and electronic equipment for a game, which respond to a first operation aiming at a target scene land block and display a first command window; the first command window comprises a plurality of first command identifications; in response to a triggering operation for a target first conductor identification, the target first conductor identification is displayed in a target scene plot, the target first conductor identification being used to indicate a movement location of a second virtual object associated therewith. The target scene land parcels are marked, and the identification information is broadcast to the second terminal equipment of team members, so that the target scene land parcels in the game picture of each team member display the mark, the team members know the target land parcels of the virtual object movement according to the marks on the scene land parcels, the operation is simple and quick, voice and message communication are not needed, command efficiency is improved, the winning rate of the battle and the game experience of the player are improved, and the running time and the electricity consumption of the terminal equipment are reduced by improving the communication efficiency of the player.

Description

Command control method and device for game and electronic equipment
Technical Field
The present invention relates to the field of game technologies, and in particular, to a method and an apparatus for controlling command of a game, and an electronic device.
Background
In a turn-by-turn game or other game, a player with command authority may set a first command identifier on a teammate-controlled virtual character and an enemy virtual character, where the first command identifier may indicate a skill release target, a skill release order, a released skill, and the like of the teammate-controlled virtual character. However, in some game preparation stages, there is a playing method that a player is required to control the virtual character to move, and a player with command right can only move the virtual character controlled by a command team through voice or text, if the command information is not heard or seen by the team, the command can be missed, the command efficiency is low, the player cannot concentrate in the game playing method, so that combat fails, the game experience of the player is affected, the communication cost of the player is improved, and therefore, the running time of the terminal equipment is prolonged, and the electric quantity of the terminal equipment is wasted.
Disclosure of Invention
Accordingly, the invention aims to provide a command control method, a device and an electronic device for a game, so as to improve the command efficiency and the combat success rate of command of a player, further improve the game experience of the player, and reduce the running time of a terminal device and the consumption of electric quantity by improving the communication efficiency of the player.
In a first aspect, an embodiment of the present invention provides a method for controlling command of a game, where a graphical user interface is provided by a first terminal device, where the graphical user interface includes at least a part of a game scene, the game scene includes a plurality of scene plots and a plurality of virtual objects, and the virtual objects are located in the scene plots, and the method includes: displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots; responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in a target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene land block in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
In a second aspect, an embodiment of the present invention provides a command control apparatus for a game, where a graphical user interface is provided by a first terminal device, where the graphical user interface includes at least a part of a game scene, the game scene includes a plurality of scene plots and a plurality of virtual objects, and the virtual objects are located in the scene plots, where the apparatus includes: displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots; responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in a target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene land block in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
In a third aspect, an embodiment of the present invention provides an electronic device, including a processor and a memory, where the memory stores computer executable instructions executable by the processor, and the processor executes the computer executable instructions to implement a command control method for a game according to any one of the first aspects.
In a fourth aspect, embodiments of the present invention provide a computer-readable storage medium storing computer-executable instructions that, when invoked and executed by a processor, cause the processor to implement a method of command control of a game of any one of the first aspects.
The embodiment of the invention has the following beneficial effects:
the invention provides a command control method, a device and electronic equipment for a game, which respond to a first operation aiming at a target scene land block and display a first command window; the first command window comprises a plurality of first command identifications; in response to a triggering operation for a target first conductor identification, the target first conductor identification is displayed in a target scene plot, the target first conductor identification being used to indicate a movement location of a second virtual object associated therewith. The target scene land parcels are marked, and the identification information is broadcast to the second terminal equipment of team members, so that the target scene land parcels in the game picture of each team member display the mark, the team members know the target land parcels of the virtual object movement according to the marks on the scene land parcels, the operation is simple and quick, voice and message communication are not needed, command efficiency is improved, the winning rate of the battle and the game experience of the player are improved, and the running time and the electricity consumption of the terminal equipment are reduced by improving the communication efficiency of the player.
Additional features and advantages of the invention will be set forth in the description which follows, and in part will be obvious from the description, or may be learned by practice of the invention. The objectives and other advantages of the invention will be realized and attained by the structure particularly pointed out in the written description and claims hereof as well as the appended drawings.
In order to make the above objects, features and advantages of the present invention more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the embodiments of the invention or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described, it being obvious that the drawings in the description below are some embodiments of the invention and that other drawings may be obtained from these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a command control method for a game provided by an embodiment of the invention;
fig. 2 is a schematic diagram of a command control method of a game according to an embodiment of the present invention;
FIG. 3 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
FIG. 4 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
FIG. 5 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
FIG. 6 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
FIG. 7 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
FIG. 8 is a schematic diagram of another method for controlling command of a game according to an embodiment of the present invention;
fig. 9 is a schematic flow chart of a command control method of a game according to an embodiment of the present invention;
fig. 10 is a schematic structural diagram of a command control method for a game according to an embodiment of the present invention;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present invention.
Detailed Description
For the purpose of making the objects, technical solutions and advantages of the embodiments of the present invention more apparent, the technical solutions of the present invention will be clearly and completely described below with reference to the accompanying drawings, and it is apparent that the described embodiments are some embodiments of the present invention, but not all embodiments. All other embodiments, which can be made by those skilled in the art based on the embodiments of the invention without making any inventive effort, are intended to be within the scope of the invention.
In the online round-robin game or other games, if a team plays copies, each team needs to cooperate together to smoothly pass through. In the computer game age, the grooves can be formed by voice, typing and the like. However, in the hand tour, the game interface provided by the mobile phone is limited, and the simultaneous operation of voice, typing and game is difficult, so that a developer develops a convenient communication mode, and the matching among the players is smoother by generating corresponding instructions, namely the command system in the game.
In the current round-making game or other games, a player with command right can set a first command identifier on a virtual character controlled by a teammate and an enemy virtual character, and the first command identifier can indicate a skill release target, a skill release sequence, a released skill and the like of the virtual character controlled by the teammate. However, in the preparation stage of some round-making games, there is usually a playing method for controlling the movement of the virtual character by the player, and the player with command right can only command the virtual character controlled by the teammate to move by voice or words, if the teammate does not hear or see the command information, the command instruction may be missed, the command efficiency is low, and the player cannot concentrate on the game playing method, so that the fight fails, and the game experience of the player is affected. Based on the above, the method, the device and the electronic equipment for controlling the game provided by the embodiment of the invention can be applied to the devices such as mobile phones, tablet computers, notebooks, computers and the like.
The command control method of the game in one embodiment of the present disclosure may be executed on a local terminal device or a server. When the command control method of the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the command control method of the game are completed on the cloud game server, and the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the invention provides a command control method of a game, and a graphical user interface is provided through terminal equipment, wherein the terminal equipment can be the aforementioned local terminal equipment or client equipment in the aforementioned cloud interaction system. The graphical user interface described above includes at least a portion of a game scene, where the portion of the game scene generally refers to a portion of the game scene in a first round of a target game task. Typically, a target game task includes a plurality of game rounds, such as a first round, a second round, and a third round. The game scene comprises a plurality of scene plots and a plurality of virtual objects, wherein the virtual objects are positioned in the scene plots. Wherein different virtual objects are located in different scene plots, the plurality of scene plots being used to provide a battlefield for the virtual objects. That is, after entering a target game mission (e.g., a game copy), the player can only control the virtual object to move in each scene block during the battle. In addition, the plurality of scene plots are scene positions where one or more virtual objects can move to in the game scene. Typically, a game scene is divided into a plurality of scene tiles, and the scene tiles within a preset range are displayed or all the scene tiles are displayed according to the positions of virtual objects in the game scene. Alternatively, games may provide scene plots of a specific size (e.g., 12 x 12;15 x 15 scene plots) in advance, and virtual objects may move and perform various game actions in the scene plots. The plurality of virtual objects comprise a first virtual object controlled by the first terminal device, a second virtual object belonging to the same game camp as the first virtual object, and a third virtual object belonging to a different game camp as the first virtual object.
As shown in fig. 1, the method comprises the steps of:
step S102, a first command window is displayed on a graphical user interface in response to a first operation aiming at a target scene block; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots;
the first operation may be a click operation, a double click operation, a long press operation, or the like. The target scene block may or may not have a virtual object. Optionally, in order to distinguish the operation of opening the first command window from the behavior configuration operation of the first virtual object, the first operation may be that the first command window is opened by pressing for a long time beyond a preset time. The plurality of first command identifiers comprise a plurality of types of identifiers, and the first command identifiers correspond to the virtual objects, and can be in one-to-one correspondence or one first command identifier corresponds to a plurality of virtual objects. For example, the first conductor identification may include a first type of identification (e.g., a number or letter), with different identifications corresponding to different virtual objects; the first conductor identification may also include a second type of identification, one identification corresponding to a plurality of virtual objects, etc. The first command window also typically includes plot information of the target scene plot. And if the virtual object exists on the target scene land, the first command window also comprises object information of the virtual object, command identification aiming at the virtual object and the like. The first virtual object is usually a virtual object with command right, and the command right of the first virtual object is usually given by a captain, and the captain can configure the command right for at least one virtual object belonging to the same game camp in general.
In actual implementation, a player corresponding to the first terminal device can perform a first operation on the target scene land block, display a first command window, display at least a plurality of first command identifications corresponding to the target scene land block in the first command window, and display land block information of the target scene land block. If the virtual object exists in the target scene land, at least object information of the virtual object, a corresponding command identifier and the like are displayed in the first command window. The first command identifier is used for commanding the second virtual object to move the position.
Illustratively, as shown in fig. 2, taking the example that no virtual object exists in the target scene land parcel as an example, the player presses the target scene land parcel for a long time, and displays a first command window in the graphical user interface, wherein the first command window comprises a plurality of first command identifications, and if a team comprises five virtual objects, five first command identifications can be included. Such as identifier a, identifier b, identifier c, identifier d, identifier e in fig. 2. Each identifier corresponds to a virtual object, for example, identifier a corresponds to virtual object a, identifier b corresponds to virtual object b, identifier c corresponds to virtual object c, identifier d corresponds to virtual object d, and identifier e corresponds to virtual object e.
In addition, during the first operation of the player on the target scene plot, an operation identifier of the first operation is displayed, for example, an arrow is displayed, and the arrow gradually fills the corresponding color with time as the player ages. After the first operation is completed, the target scene parcel is displayed in a designated display manner, such as highlighting or the like. After the command mark is completed, the target scene plot can restore the initial display mode.
Step S104, responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in a target scene plot in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene plot in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
The triggering operation may be a clicking operation, a touch operation, a long-press operation, or the like. For example, as shown in FIG. 3, the player may click on logo b, which is displayed on the target scene parcel. The identification b may also be displayed in the game interface corresponding to the team player as well. Specifically, a first command instruction is generated, wherein the first command instruction carries the relevant information of the target scene land parcel and the identifier b. And sending the first command instruction to the second terminal equipment, and providing a graphical user interface through the second terminal equipment, wherein the graphical user interface is the same as the graphical user interface provided by the first terminal equipment and indicates that the game viewing angles are different, the game scene picture in the graphical user interface provided by the first terminal equipment is the viewing angle picture of the first virtual object, and the game scene picture in the graphical user interface provided by the second terminal equipment is the viewing angle picture of the second virtual object. And displaying an identifier b, namely the target first command identifier, on a target scene land parcel of the game scene based on the first command instruction through the second terminal equipment. So that each player in the team can see the identity of the player's configuration with command rights.
In one possible manner, a scene area is set in the game scene in advance according to a plurality of scene plots, and the virtual object can complete a plurality of game rounds in the target game task in the scene area. First, during the preparation phase of the first game round, each player may control the virtual object in the scene plot to move in the scene plot, and may also conduct a command operation on the virtual object (such as commanding a target movement position of the virtual object or an executed skill of the virtual object and a specified target of the skill), where the game behavior of the virtual object on the scene plot, and the first command identifier on the scene plot, are synchronized to the game interface corresponding to each player. If the specified virtual object is controlled to move to the target scene parcel where the first command identifier is located, the target scene parcel may be set to the target movement position of the specified virtual object in the battle. After entering the combat phase of the first round, the designated virtual object will move to the target scene plot, performing a pre-configured skill, i.e., combat with the enemy virtual object.
The embodiment of the invention provides a command control method of a game, which responds to a first operation aiming at a target scene land block and displays a first command window; the first command window comprises a plurality of first command identifications; in response to a triggering operation for a target first conductor identification, the target first conductor identification is displayed in a target scene plot, the target first conductor identification being used to indicate a movement location of a second virtual object associated with the target first conductor identification. According to the method, the target scene plots are marked through the first command identification in the first command window, meanwhile, the identification information is broadcast to the second terminal equipment of team members, so that the target scene plots in the game picture of each team member display the marks, the team members can know the target plots of the virtual object movement according to the marks on the scene plots, command operation is simple and quick, voice and message communication are not needed, command efficiency, combat ratio and game experience of players are improved, and through improving communication efficiency of the players, running duration of the terminal equipment and consumption of electric quantity are reduced.
In one possible implementation manner, the plurality of first command identifiers include an object number, where the object number is preconfigured; if the target first conductor identification is a designated object number, the second virtual object associated with the target first conductor identification is a virtual object pre-marked with the designated object number.
The object number may be a numeric number or an alphabetic number, for example, 1, 2, 3, 4, or 5. Specifically, the configuration may be performed in advance according to game needs, if the game is a team of three people, the object numbers include 1, 2, 3, if the game is a team of four people, the object numbers include 1, 2, 3, 4, and if the game is a team of five people, the object numbers include: 1. 2, 3, 4, 5. The virtual object previously marked with the object number is usually marked in advance by a player having command rights.
Exemplary, as shown in fig. 4, five object numbers are included: 1. 2, 3, 4, 5. If the target first conductor identification is the designated object number "2", the second virtual object associated with the target first conductor identification is a virtual object pre-marked with the designated object number "2". It will be appreciated that teammates pre-labeled with the object number "2" virtual object are controlled to move to the scene parcel labeled with the object number "2" when seeing the object number "2" on the target scene parcel.
In another possible implementation manner, the plurality of first command identifiers includes a type identifier, where the type identifier is a type identifier of a type to which the second virtual object belongs; if the target first conductor identification is a type identification of the target type, the second virtual object associated with the target first conductor identification is a virtual object belonging to the target type.
Typically, each virtual object has its own type, which is typically referred to as the genre, type, etc. of the virtual object. The type identifier displayed in the first command window may be the type identifier of all types in the game, or may be the type identifier of the type to which the second virtual object belongs in the current game. If all the second virtual objects belong to the same type, only the type identifier of the one type is displayed, and if all the second virtual objects belong to three types, the type identifiers of the three types are displayed. For example, as shown in fig. 5, there are three type identifiers "a", "b", "c", and if the target first conductor identifier is the type identifier "b" of the target type, the second virtual object associated with the target first conductor identifier is a virtual object belonging to the target type. It will be appreciated that teammates controlling virtual objects belonging to the target type, when seeing type identifier "b" on the target scene parcel, will control the virtual object to move to the scene parcel marked with type identifier "b".
In another possible implementation manner, the plurality of first command identifiers include an object identifier, where the object identifier is an object identifier of a specific virtual object; if the target first conductor identification is an object identification of a particular virtual object, the second virtual object associated with the target first conductor identification is the particular virtual object.
The specific virtual object is a virtual object that is teammate to the first virtual object, and may or may not include the first virtual object. The object identification may be an object name of a particular virtual object, an image of the object, etc. For example, as shown in fig. 4, there are five object identifiers, image 1, image 2, image 3, image 4, image 5, and if the target first conductor identifier is image 4, the second virtual object associated with the target first conductor identifier is the virtual object d corresponding to image 4. It will be appreciated that teammates controlling the virtual object d corresponding to image 4 will control the virtual object d to move to the scene parcel marked with image 4 when seeing the identity of image 4 on the target scene parcel.
The first command window further includes: a first purge control and a second purge control; the method further comprises the following steps: deleting a target first command identifier displayed in the target scene land block in response to a triggering operation for the first clearing control; and deleting the first command identifiers displayed in all scene plots in response to the triggering operation for the second clearing control.
The first clearing control can only delete the first command identifier in the target scene block, and the second clearing control can delete the first command identifier in all scene blocks. For example, as shown in fig. 4 and 5, a player may click on a first purge control, delete a target first conductor identifier in a target scene parcel, click on a second purge control, and delete first conductor identifiers in all scene parcel.
If a target virtual object exists on the target scene land, the first command window further comprises: a second volatilized mark corresponding to the target virtual object; wherein the second volatile identifier is used for indicating target combat behaviors of the second virtual object.
The second virtual object and the first virtual object belong to the same game play, the target virtual object may be the second virtual object, one of the second virtual objects, other virtual objects except the second virtual object, which belong to the same game play as the first virtual object, or an enemy virtual object which belongs to a different game play as the first virtual object. The target combat behavior may be a moving position of the second virtual object, an execution object of the target skill, an attack order for the enemy virtual object, or the like. The second volatile identifier is usually a text identifier, for example, "reviving", "adding blood", "unsealing", "protecting", "fire collecting", "sealing", "object number", and the like. Typically, the different second volatile identifications are displayed according to the game play of the target virtual object. For example, the target virtual object and the first virtual object belong to the same game camp, and for example, as shown in fig. 6, command identifiers such as "reviving", "adding blood", "unsealing", "protecting" and the like may be displayed. Of course, preset object numbers (such as "1", "2", etc.) may also be displayed. Wherein the object number is used for indicating the moving position of the second virtual object; the second conductor of "reviving", "adding blood", "deblocking", "protecting", "fire collecting", "seal" and the like identifies a release target for indicating target skills of the second virtual object. If the target virtual object and the first virtual object belong to different game camps, command identifications such as fire collection, seal and the like can be displayed. The first command window also typically includes object information of the target virtual object, and illustratively, as shown in fig. 6, the object name and various attributes (combat attribute, skill information, object level, movement range, etc.) may be displayed.
In addition, if the target virtual object exists on the target scene plot, the content in the first command window can be displayed completely or respectively through the controls, and as shown in fig. 6, for example, the object control can be clicked to display the content related to the target virtual object, the plot control is clicked to display the content related to the target scene plot. If the target virtual object carries the sub-object, the sub-object control is displayed, and the player clicks the sub-object control, related content of the sub-object, such as object information of the sub-object, and a third command identifier corresponding to the sub-object, where the third command identifier is used to indicate a moving position or a target skill of the sub-object.
After the step of displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel, the method further comprises: and responding to the triggering operation aiming at the target second volatilization mark, displaying the target second volatilization mark on the target virtual object, generating a second volatilization instruction, and sending the second volatilization instruction to the second terminal equipment so as to display the target second volatilization mark on the target virtual object in the graphical user interface of the second terminal equipment. The implementation manners of the above steps are the same as those of the first command identifier for the target, and are not repeated here.
The first command window further includes: a third purge control and a fourth purge control; the method further comprises the following steps: deleting a target second volatilization mark displayed in the target virtual object in response to triggering operation aiming at the third clearing control; and deleting the second volatile identifications displayed in all the virtual objects in response to the triggering operation for the fourth clearing control.
Likewise, the third clearing control can only delete the second volatile identifier on the target virtual object, and the third clearing control can delete the second volatile identifiers in all the virtual objects. Illustratively, as in FIG. 6, the player may click on the third purge control, delete the target second volatile identifier on the target virtual object, click on the third purge control, and delete the second volatile identifiers on all virtual objects.
The second volatile identifier further comprises an object number; the first command window further comprises: customizing a control; the object number is determined by: responding to the triggering operation aiming at the user-defined control, and displaying an information input box; in response to an input operation for the information input box, the input object number is displayed in the first command window.
Illustratively, as shown in fig. 6 "+" is the custom control described above, and the player may click on the custom control to display an information input box in which the object number, e.g., the numerals "1", "2", etc., are input. The object number is displayed in the first command window after the input is completed. If the player clicks on the object number, the object number is displayed on the target virtual object. Similarly, if the player marks the object number in the target scene block, the virtual object marked with the object number needs to be moved to the scene block marked with the object number, so that the command of the moving position of the virtual object is realized.
After the step of displaying the target first conductor in the target scenario plot in response to the triggering operation for the target first conductor, the method further comprises: and responding to the fact that the target virtual object carries the sub-object, and displaying the identification corresponding to the sub-object in the target scene block.
For example, as shown in fig. 6, if the target virtual object carries a child object, a child object control is displayed, and the player clicks the child object control, and related content of the child object, such as object information of the child object, and a third command identifier corresponding to the child object, where the third command identifier is used to indicate a target combat behavior of the child object, etc.
Of course, after the player with command right performs the command mark, the teammate may choose not to execute the action corresponding to the command mark.
The step of displaying a first command window on the graphical user interface in response to a first operation on the target scene parcel, comprising: determining whether a first virtual object controlled by first terminal equipment has command rights; if so, displaying a first command window on the graphical user interface; if not, displaying a second volatilization window on the graphical user interface; the second swing window includes: and the land mass information of the target scene land mass.
If the virtual object does not exist on the target scene block, only the block information of the target scene block is displayed in the second volatilization window. As illustrated by way of example in fig. 7.
If the target virtual object exists on the target scene block, the second instruction window further comprises: object information of the target virtual object, and a plurality of interaction information corresponding to the target virtual object.
For example, the interaction information may be "praise", "sorry", "delegation" or the like. As illustrated by way of example in fig. 8. If the target virtual object also carries the sub-object, object information of the sub-object and a plurality of interaction information corresponding to the sub-object are also displayed.
In addition, in response to a triggering operation for the target interaction information, the interaction information is displayed on the target virtual object. As shown in fig. 8, if the player clicks "thank you", the interactive information that "the first virtual object represents thank you" is displayed on the target virtual object, but other forms of interactive information are also possible. For example, the special effect corresponding to "thank you" is also displayed.
After the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: and in response to receiving a third command instruction sent by the second terminal equipment, updating the first command identifier of the display target in the target scene land block into the first command identifier indicated by the third command instruction.
Because the captain can configure that a plurality of players have command rights, a plurality of players with command rights can simultaneously conduct command operations on the virtual object, and the final command operation is generally subject to. For example, client a is a command player, he marks "AA" on player a, all teammates' clients add a label "AA" to player a, but later a client B is command, he marks "BB" again on player a, the server will send again to all clients the "BB" label on player a in response to the last received label. The last instruction is the last display. That is, the mark may be cleaned and changed at any time.
The first terminal equipment is in communication connection with a server; after the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: responding to the fact that the first virtual object reenters the current game round after disconnection, and receiving a historical command identifier sent by a server; the historical command identifier is a command identifier of historical configuration in the current game object and a command identifier received by the history; and redisplaying the historical command identifiers on the corresponding scene plots and the virtual objects.
If the team member drops the line halfway or gets on the line again, the server will resynchronize the command received before to the player who gets on the line again or gets off the line again, so as to synchronize the lost message. If command is performed in a voice or text mode, after the player drops the line and reconnects, the previous command information is lost, in the embodiment, the problem of loss of the previous command information after the player drops the line and reconnects is solved by a command mark mode, the previous command mark can be synchronized, and the game experience of the player is further improved.
In the above manner, through the brand new command system, command team members reach the designated positions, and the team members can cooperate with each other by using corresponding skills and operations, and the most information is expressed in the least communication manner so as to face the fight of instant change. The communication cost is reduced, and the communication efficiency and the command efficiency are greatly improved.
Further, describing the game play mechanism of the game, before the step of displaying a first command window on the graphical user interface in response to a first operation with respect to the target scene parcel, the method further comprises:
(1) When the game enters an operation stage of a first round, determining a specified combat behavior of the first virtual object in response to a behavior configuration operation on the first virtual object;
For example, the control team virtual object team may be successful, i.e., the operational phase of the first round of the game may be entered. In the operation phase of the first round, the player may configure the target movement position of the first virtual object, configure the skill of the first virtual object, release the object for the skill, and so on. Of course, each team player may configure a target movement location, skill release object, etc. for the virtual object.
In addition, after the game enters the operation stage of the first round, the player can also conduct command identification setting aiming at the scene plots and the target virtual objects. That is, the above-described command process (command operation) may be generally performed when the game enters the operation phase of the first round.
Alternatively, the command process may be performed when the game enters the combat phase of the first round. The method specifically comprises the following steps: setting a first command identifier for a scene land block and setting a second command identifier for a target virtual object.
Optionally, the game is a round-making game, and in each round of the game, the game is settled according to each round, each round including: an operational phase and a combat phase. Therefore, after each game round is settled, the next round is entered, in the next game round, the terminal device corresponding to the first virtual object still performs command operation, meanwhile, the behavior configuration operation is performed on the first virtual object, after the operation is finished, the fight stage is entered, and corresponding game behaviors are executed in the fight based on the command operation and the configuration operation on the virtual object, and the fight is performed with the enemy virtual object. Until all game rounds in the target game mission are completed or the combat target is completed. In addition, after entering the combat phase. A command operation may also be performed on the second virtual object.
(2) When the game enters a combat stage of a first round, controlling a first virtual object to execute specified combat behaviors;
(3) When the game enters the operation stage of the second round, if the preset condition is met, the display of the target first command identifier and/or the target second command identifier is canceled; and if the preset condition is not met, continuously displaying the target first command identifier and/or the target second command identifier in the game scene.
The preset condition generally refers to that the current game round passes through the preset round, the second virtual object (target virtual object) is controlled to execute the target combat behavior corresponding to the second command identifier, the player moves to the target position (the scene land parcel marked with the target first command identifier), or the player with command right actively cancels the display of the command identifier. That is, the first command identifier and the second command identifier may be continuously displayed in the operation phase of the next round or the next N rounds, in addition to being displayed in the operation phase of the current round.
Specifically, if the first command identifier and/or the second command identifier are set in the first round, when the game enters the fourth round, the display of the first command identifier and/or the second command identifier is canceled. That is, the validity of the command identifier is three rounds, and after the number of rounds exceeding the validity, the display of the command identifier is automatically canceled.
And if the second virtual object is controlled to move to the scene land block marked with the target first command identifier, the target first command identifier is canceled from being displayed, and if the object number is displayed on the second virtual object in advance, the display is also canceled. And if the target virtual object executes the target combat behavior, canceling to display the target second volatilizing identifier. Similarly, if the second virtual object is not controlled to move to the scene plot marked with the target first command identifier, the target first command identifier is continuously displayed, and if the object number is displayed on the second virtual object in advance, the target first command identifier is also continuously displayed. And if the target virtual object is not controlled to execute the target combat behavior, continuously displaying the target second volatilizing identification.
Or if the player with command right actively cancels the first command mark, canceling to display the first command mark; if the player with command authority actively cancels the first command mark of the target, canceling and displaying the first command mark of the target; if the player with command right actively cancels the second volatilization mark, canceling to display the second volatilization mark; and if the player with command right actively cancels the target second volatilization mark, canceling to display the target second volatilization mark. If the player with command authority actively cancels the first command mark, canceling and displaying the first command mark; if the player with command authority does not actively cancel the target first command mark, continuously displaying the target first command mark; if the player with command right does not actively cancel the second volatilization mark, continuously displaying the second volatilization mark; and if the player with command right does not actively cancel the target second volatilization mark, continuously displaying the target second volatilization mark.
Referring to fig. 9, first, in response to a first operation for a target scene block, it is determined whether a first virtual object controlled by a first terminal device has command rights, if so, it is determined whether a virtual object exists in the target scene block, and if so, the displayed first command window includes object-related information and block-related information. If not, the displayed first command window includes only the parcel related information. And if the command right is not available, opening a second command window.
And responding to the triggering operation aiming at the command identifier, generating a command instruction, sending the command instruction to a server, judging whether a first virtual object controlled by the first terminal equipment has command right by the server, and if so, sending the command instruction to a team member client (second terminal equipment) in a broadcasting mode, and displaying the command identifier on the team member client. If not, the instruction is ignored.
Corresponding to the above embodiment of the method, the embodiment of the present invention provides a command control device for a game, where a graphical user interface is provided by a first terminal device, where the graphical user interface includes at least a part of a game scene, the game scene includes a plurality of scene plots and a plurality of virtual objects, and the virtual objects are located in the scene plots, as shown in fig. 10, and the device includes:
A first command window display module 1001 for displaying a first command window on a graphical user interface in response to a first operation for a target scene block; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots;
the first command identifier display module 1002 is configured to respond to a triggering operation for a target first command identifier, display the target first command identifier in a target scene plot in the game scene, generate a first command instruction, and send the first command instruction to the second terminal device, so that the target first command identifier is displayed on the target scene plot in the graphical user interface of the second terminal device; wherein the target first conductor identification is used for indicating the movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
The embodiment of the invention provides a command control device for a game, which responds to a first operation aiming at a target scene land block and displays a first command window; the first command window comprises a plurality of first command identifications; in response to a triggering operation for a target first conductor identification, the target first conductor identification is displayed in a target scene plot, the target first conductor identification being used to indicate a movement location of a second virtual object associated with the target first conductor identification. According to the method, the target scene plots are marked through the first command identification in the first command window, meanwhile, the identification information is broadcast to the second terminal equipment of team members, so that the target scene plots in the game picture of each team member display the marks, the team members can know the target plots of the virtual object movement according to the marks on the scene plots, command operation is simple and quick, voice and message communication are not needed, command efficiency, combat ratio and game experience of players are improved, and through improving communication efficiency of the players, running duration of the terminal equipment and consumption of electric quantity are reduced.
The plurality of first command identifiers comprise object numbers, and the object numbers are preconfigured; if the target first conductor identification is a designated object number, the second virtual object associated with the target first conductor identification is a virtual object pre-marked with the designated object number.
The plurality of first command identifiers comprise type identifiers, wherein the type identifiers are type identifiers of the type to which the second virtual object belongs; if the target first conductor identification is a type identification of the target type, the second virtual object associated with the target first conductor identification is a virtual object belonging to the target type.
The plurality of first command identifications comprise object identifications, wherein the object identifications are object identifications of specific virtual objects; if the target first conductor identification is an object identification of a particular virtual object, the second virtual object associated with the target first conductor identification is the particular virtual object.
The first command window further includes: a first purge control and a second purge control; the device further comprises a first command identifier deleting module, which is used for: deleting a target first command identifier displayed in the target scene land block in response to a triggering operation for the first clearing control; and deleting the first command identifiers displayed in all scene plots in response to the triggering operation for the second clearing control.
If a target virtual object exists on the target scene land, the first command window further comprises: a second volatilized mark corresponding to the target virtual object; wherein the second volatile identifier is used for indicating target combat behaviors of the second virtual object.
The device further comprises a second instruction identifier display module for: and responding to the triggering operation aiming at the target second volatilization mark, displaying the target second volatilization mark on the target virtual object, generating a second volatilization instruction, and sending the second volatilization instruction to the second terminal equipment so as to display the target second volatilization mark on the target virtual object in the graphical user interface of the second terminal equipment.
The first command window further includes: a third purge control and a fourth purge control; the device further comprises a second instruction identifier deleting module, which is used for: deleting a target second volatilization mark displayed in the target virtual object in response to triggering operation aiming at the third clearing control; and deleting the second volatile identifications displayed in all the virtual objects in response to the triggering operation for the fourth clearing control.
The second volatile identifier further comprises an object number; the first command window further includes: customizing a control; the object number is determined by: responding to the triggering operation aiming at the user-defined control, and displaying an information input box; in response to an input operation for the information input box, the input object number is displayed in the first command window.
The device further comprises: and the sub-object identification display module is used for responding to the fact that the target virtual object carries the sub-object and displaying the identification corresponding to the sub-object in the target scene land parcel.
The first command window display module is further configured to: determining whether a first virtual object controlled by first terminal equipment has command rights; if so, displaying a first command window on the graphical user interface; if not, displaying a second volatilization window on the graphical user interface; the second swing window includes: and the land mass information of the target scene land mass.
If the target virtual object exists on the target scene block, the second instruction window further includes: object information of the target virtual object, and a plurality of interaction information corresponding to the target virtual object.
The device also comprises an interactive information display module for: and responding to the triggering operation aiming at the target interaction information, and displaying the interaction information on the target virtual object.
The device further comprises: the first command identifier updating module is used for: and in response to receiving a third command instruction sent by the second terminal equipment, updating the first command identifier of the display target in the target scene land block into the first command identifier indicated by the third command instruction.
The first terminal equipment is in communication connection with a server; the device further comprises: a redisplay module for: responding to the fact that the first virtual object reenters the current game round after disconnection, and receiving a historical command identifier sent by a server; the historical command identifier is a command identifier of historical configuration in the current game object and a command identifier received by the history; and redisplaying the historical command identifiers on the corresponding scene plots and the virtual objects.
The game command control device provided by the embodiment of the invention has the same technical characteristics as the game command control method provided by the embodiment, so that the same technical problems can be solved, and the same technical effects can be achieved.
The embodiment also provides an electronic device, including a processor and a memory, where the memory stores machine executable instructions that can be executed by the processor, and the processor executes the machine executable instructions to implement the command control method of the game. The electronic device may be a server or a terminal device.
Referring to fig. 11, the electronic device includes a processor 100 and a memory 101, the memory 101 storing machine executable instructions that can be executed by the processor 100, the processor 100 executing the machine executable instructions to implement the command control method of the game described above.
Further, the electronic device shown in fig. 11 further includes a bus 102 and a communication interface 103, and the processor 100, the communication interface 103, and the memory 101 are connected through the bus 102.
The memory 101 may include a high-speed random access memory (RAM, random Access Memory), and may further include a non-volatile memory (non-volatile memory), such as at least one magnetic disk memory. The communication connection between the system network element and at least one other network element is implemented via at least one communication interface 103 (which may be wired or wireless), and may use the internet, a wide area network, a local network, a metropolitan area network, etc. Bus 102 may be an ISA bus, a PCI bus, an EISA bus, or the like. The buses may be classified as address buses, data buses, control buses, etc. For ease of illustration, only one bi-directional arrow is shown in FIG. 11, but not only one bus or type of bus.
The processor 100 may be an integrated circuit chip with signal processing capabilities. In implementation, the steps of the above method may be performed by integrated logic circuits of hardware in the processor 100 or by instructions in the form of software. The processor 100 may be a general-purpose processor, including a central processing unit (Central Processing Unit, CPU for short), a network processor (Network Processor, NP for short), etc.; but also digital signal processors (Digital Signal Processor, DSP for short), application specific integrated circuits (Application Specific Integrated Circuit, ASIC for short), field-programmable gate arrays (Field-Programmable Gate Array, FPGA for short) or other programmable logic devices, discrete gate or transistor logic devices, discrete hardware components. The disclosed methods, steps, and logic blocks in the embodiments of the present invention may be implemented or performed. A general purpose processor may be a microprocessor or the processor may be any conventional processor or the like. The steps of the method disclosed in connection with the embodiments of the present invention may be embodied directly in the execution of a hardware decoding processor, or in the execution of a combination of hardware and software modules in a decoding processor. The software modules may be located in a random access memory, flash memory, read only memory, programmable read only memory, or electrically erasable programmable memory, registers, etc. as well known in the art. The storage medium is located in the memory 101, and the processor 100 reads the information in the memory 101 and, in combination with its hardware, performs the steps of the method of the previous embodiment.
The processor in the electronic device may implement the following operations in the command control method of the game by executing machine executable instructions:
displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots; responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in a target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene land block in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
The plurality of first command identifiers comprise object numbers, and the object numbers are preconfigured; if the target first conductor identification is a designated object number, the second virtual object associated with the target first conductor identification is a virtual object pre-marked with the designated object number.
The plurality of first command identifiers comprise type identifiers, wherein the type identifiers are type identifiers of the type to which the second virtual object belongs; if the target first conductor identification is a type identification of the target type, the second virtual object associated with the target first conductor identification is a virtual object belonging to the target type.
The plurality of first command identifications comprise object identifications, wherein the object identifications are object identifications of specific virtual objects; if the target first conductor identification is an object identification of a particular virtual object, the second virtual object associated with the target first conductor identification is the particular virtual object.
The first command window further includes: a first purge control and a second purge control; the method further comprises the following steps: deleting a target first command identifier displayed in the target scene land block in response to a triggering operation for the first clearing control; and deleting the first command identifiers displayed in all scene plots in response to the triggering operation for the second clearing control.
If the target virtual object exists on the target scene land, the first command window further includes: a second volatilized mark corresponding to the target virtual object; wherein the second volatile identifier is used for indicating target combat behaviors of the second virtual object.
After the step of displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel, the method further comprises: and responding to the triggering operation aiming at the target second volatilization mark, displaying the target second volatilization mark on the target virtual object, generating a second volatilization instruction, and sending the second volatilization instruction to the second terminal equipment so as to display the target second volatilization mark on the target virtual object in the graphical user interface of the second terminal equipment.
The first command window further includes: a third purge control and a fourth purge control; the method further comprises the following steps: deleting a target second volatilization mark displayed in the target virtual object in response to triggering operation aiming at the third clearing control; and deleting the second volatile identifications displayed in all the virtual objects in response to the triggering operation for the fourth clearing control.
The second volatile identifier further comprises an object number; the first command window further comprises: customizing a control; the object number is determined by: responding to the triggering operation aiming at the user-defined control, and displaying an information input box; in response to an input operation for the information input box, the input object number is displayed in the first command window.
After the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: and responding to the fact that the target virtual object carries the sub-object, and displaying the identification corresponding to the sub-object in the target scene block.
In response to a first operation on the target scene parcel, displaying a first command window on the graphical user interface, comprising: determining whether a first virtual object controlled by first terminal equipment has command rights; if so, displaying a first command window on the graphical user interface; if not, displaying a second volatilization window on the graphical user interface; the second swing window includes: and the land mass information of the target scene land mass.
If the target virtual object exists on the target scene block, the second instruction window further includes: object information of the target virtual object, and a plurality of interaction information corresponding to the target virtual object.
The method further comprises the following steps: and responding to the triggering operation aiming at the target interaction information, and displaying the interaction information on the target virtual object.
After the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: and in response to receiving a third command instruction sent by the second terminal equipment, updating the first command identifier of the display target in the target scene land block into the first command identifier indicated by the third command instruction.
The first terminal equipment is in communication connection with a server; after the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: responding to the first virtual object to reenter the first game round after disconnection, and receiving a history command identifier sent by a server; the historical command identifier is a command identifier of historical configuration in the current game object and a command identifier received by the history; and redisplaying the historical command identifiers on the corresponding scene plots and the virtual objects.
The device also comprises a behavior configuration operation module, which is used for: and when the game enters an operation stage of a first round, determining a specified combat behavior of the first virtual object in response to a behavior configuration operation of the first virtual object.
The device also comprises a command identifier display control module which is used for: when the game enters a combat stage of a first round, controlling the first virtual object to execute the specified combat behavior; when the game enters the operation stage of the second round, if a preset condition is met, canceling to display the target first command identifier and/or the target second command identifier; and if the preset condition is not met, continuously displaying the target first command identifier and/or the target second command identifier in the game scene.
According to the method, the target scene plots are marked through the first command identification in the first command window, meanwhile, the identification information is broadcast to the second terminal equipment of team members, so that the target scene plots in the game picture of each team member display the marks, the team members can know the target plots of the virtual object movement according to the marks on the scene plots, command operation is simple and quick, voice and message communication are not needed, command efficiency, combat ratio and game experience of players are improved, and through improving communication efficiency of the players, running duration of the terminal equipment and consumption of electric quantity are reduced.
The present embodiment also provides a machine-readable storage medium storing machine-executable instructions that, when invoked and executed by a processor, cause the processor to implement the command control method of a game described above.
The machine-executable instructions stored on the machine-readable storage medium may implement the following operations in the command control method of the game by executing the machine-executable instructions:
displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots; responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in a target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene land block in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of the second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
The plurality of first command identifiers comprise object numbers, and the object numbers are preconfigured; if the target first conductor identification is a designated object number, the second virtual object associated with the target first conductor identification is a virtual object pre-marked with the designated object number.
The plurality of first command identifiers comprise type identifiers, wherein the type identifiers are type identifiers of the type to which the second virtual object belongs; if the target first conductor identification is a type identification of the target type, the second virtual object associated with the target first conductor identification is a virtual object belonging to the target type.
The plurality of first command identifications comprise object identifications, wherein the object identifications are object identifications of specific virtual objects; if the target first conductor identification is an object identification of a particular virtual object, the second virtual object associated with the target first conductor identification is the particular virtual object.
The first command window further includes: a first purge control and a second purge control; the method further comprises the following steps: deleting a target first command identifier displayed in the target scene land block in response to a triggering operation for the first clearing control; and deleting the first command identifiers displayed in all scene plots in response to the triggering operation for the second clearing control.
If the target virtual object exists on the target scene land, the first command window further includes: a second volatilized mark corresponding to the target virtual object; wherein the second volatile identifier is used for indicating target combat behaviors of the second virtual object.
After the step of displaying a first command window on the graphical user interface in response to a first operation for the target scene parcel, the method further comprises: and responding to the triggering operation aiming at the target second volatilization mark, displaying the target second volatilization mark on the target virtual object, generating a second volatilization instruction, and sending the second volatilization instruction to the second terminal equipment so as to display the target second volatilization mark on the target virtual object in the graphical user interface of the second terminal equipment.
The first command window further includes: a third purge control and a fourth purge control; the method further comprises the following steps: deleting a target second volatilization mark displayed in the target virtual object in response to triggering operation aiming at the third clearing control; and deleting the second volatile identifications displayed in all the virtual objects in response to the triggering operation for the fourth clearing control.
The second volatile identifier further comprises an object number; the first command window further comprises: customizing a control; the object number is determined by: responding to the triggering operation aiming at the user-defined control, and displaying an information input box; in response to an input operation for the information input box, the input object number is displayed in the first command window.
After the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: and responding to the fact that the target virtual object carries the sub-object, and displaying the identification corresponding to the sub-object in the target scene block.
In response to a first operation on the target scene parcel, displaying a first command window on the graphical user interface, comprising: determining whether a first virtual object controlled by first terminal equipment has command rights; if so, displaying a first command window on the graphical user interface; if not, displaying a second volatilization window on the graphical user interface; the second swing window includes: and the land mass information of the target scene land mass.
If the target virtual object exists on the target scene block, the second instruction window further includes: object information of the target virtual object, and a plurality of interaction information corresponding to the target virtual object.
The method further comprises the following steps: and responding to the triggering operation aiming at the target interaction information, and displaying the interaction information on the target virtual object.
After the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: and in response to receiving a third command instruction sent by the second terminal equipment, updating the first command identifier of the display target in the target scene land block into the first command identifier indicated by the third command instruction.
The first terminal equipment is in communication connection with a server; after the step of displaying the target first conductor in a target scene parcel within the game scene in response to a triggering operation for the target first conductor, the method further comprises: responding to the fact that the first virtual object reenters the current game round after disconnection, and receiving a historical command identifier sent by a server; the historical command identifier is a command identifier of historical configuration in the current game object and a command identifier received by the history; and redisplaying the historical command identifiers on the corresponding scene plots and the virtual objects.
In response to a first operation on the target scene parcel, prior to the step of displaying a first command window on the graphical user interface, the method further comprises: and when the game enters an operation stage of a first round, determining a specified combat behavior of the first virtual object in response to a behavior configuration operation of the first virtual object.
The method further comprises the following steps: when the game enters a combat stage of a first round, controlling the first virtual object to execute the specified combat behavior; when the game enters the operation stage of the second round, if a preset condition is met, canceling to display the target first command identifier and/or the target second command identifier; and if the preset condition is not met, continuously displaying the target first command identifier and/or the target second command identifier in the game scene.
According to the method, the target scene plots are marked through the first command identification in the first command window, meanwhile, the identification information is broadcast to the second terminal equipment of team members, so that the target scene plots in the game picture of each team member display the marks, the team members can know the target plots of the virtual object movement according to the marks on the scene plots, command operation is simple and quick, voice and message communication are not needed, command efficiency, combat ratio and game experience of players are improved, and through improving communication efficiency of the players, running duration of the terminal equipment and consumption of electric quantity are reduced.
The computer program product of the game command control method, device and system provided by the embodiment of the invention comprises a computer readable storage medium storing program codes, wherein the instructions included in the program codes can be used for executing the method described in the previous method embodiment, and specific implementation can be referred to the method embodiment and will not be repeated here.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again.
In addition, in the description of embodiments of the present invention, unless explicitly stated and limited otherwise, the terms "mounted," "connected," and "connected" are to be construed broadly, and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; can be directly connected or indirectly connected through an intermediate medium, and can be communication between two elements. The specific meaning of the above terms in the present invention will be understood by those skilled in the art in specific cases.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on this understanding, the technical solution of the present invention may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, comprising several instructions for causing a computer device (which may be a personal computer, a server, a network device, etc.) to perform all or part of the steps of the method according to the embodiments of the present invention. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
In the description of the present invention, it should be noted that the directions or positional relationships indicated by the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc. are based on the directions or positional relationships shown in the drawings, are merely for convenience of describing the present invention and simplifying the description, and do not indicate or imply that the devices or elements referred to must have a specific orientation, be configured and operated in a specific orientation, and thus should not be construed as limiting the present invention. Furthermore, the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above examples are only specific embodiments of the present invention for illustrating the technical solution of the present invention, but not for limiting the scope of the present invention, and although the present invention has been described in detail with reference to the foregoing examples, it will be understood by those skilled in the art that the present invention is not limited thereto: any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or perform equivalent substitution of some of the technical features, while remaining within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the present invention, and are intended to be included in the scope of the present invention. Therefore, the protection scope of the invention is subject to the protection scope of the claims.

Claims (20)

1. A method for controlling command of a game, wherein a graphical user interface is provided through a first terminal device, the graphical user interface including at least a portion of a game scene, the game scene including a plurality of scene plots and a plurality of virtual objects, the virtual objects being located in the scene plots, the method comprising:
displaying a first command window on the graphical user interface in response to a first operation for a target scene parcel; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots;
responding to a triggering operation aiming at a target first command identifier, displaying the target first command identifier in a target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to second terminal equipment so as to display the target first command identifier on the target scene land block in a graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of a second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
2. The method of claim 1, wherein the plurality of first conductor identifications comprises an object number, the object number being pre-configured;
and if the target first command identifier is a designated object number, the second virtual object associated with the target first command identifier is a virtual object marked with the designated object number in advance.
3. The method of claim 1, wherein the plurality of first conductor identifications comprises a type identification, the type identification being a type identification of a type to which the second virtual object belongs;
and if the target first command identifier is a type identifier of a target type, the second virtual object associated with the target first command identifier is a virtual object belonging to the target type.
4. The method of claim 1, wherein the plurality of first conductor identifications comprises an object identification, the object identification being an object identification of the particular virtual object;
and if the target first command identifier is the object identifier of the specific virtual object, the second virtual object associated with the target first command identifier is the specific virtual object.
5. The method of claim 1, wherein the first command window further comprises: a first purge control and a second purge control; the method further comprises the steps of:
deleting the target first command identifier displayed in the target scene land block in response to triggering operation for the first clearing control;
and deleting all the first command identifiers displayed in the scene plots in response to the triggering operation for the second clearing control.
6. The method of claim 1, wherein if a target virtual object exists on the target scene parcel, further comprising in the first command window: a second volatilized mark corresponding to the target virtual object; wherein the second volatile identifier is used for indicating target combat behaviors of the second virtual object.
7. The method of claim 6, wherein after the step of displaying a first command window on the graphical user interface in response to a first operation on the target scene parcel, the method further comprises:
and responding to a triggering operation aiming at a target second volatilization mark, displaying the target second volatilization mark on the target virtual object, generating a second volatilization instruction, and sending the second volatilization instruction to the second terminal equipment so as to display the target second volatilization mark on the target virtual character in a graphical user interface of the second terminal equipment.
8. The method of claim 7, wherein the first command window further comprises: a third purge control and a fourth purge control; the method further comprises the steps of:
deleting the target second volatilization mark displayed in the target virtual object in response to the triggering operation for the third clearing control;
and deleting all second volatilization identifications displayed in the virtual object in response to the triggering operation for the fourth clearing control.
9. The method of claim 6, wherein the second volatile identification further comprises an object number; the first command window further comprises: customizing a control;
the object number is determined by:
responding to the triggering operation aiming at the custom control, and displaying an information input box;
and responding to the input operation of the information input box, and displaying the input object number in the first command window.
10. The method of claim 1, wherein, in response to a triggering operation for a target first conductor identification, after the step of displaying the target first conductor identification in the target scene parcel within the game scene, the method further comprises:
And responding to the fact that the target virtual object carries the sub-object, and displaying the identification corresponding to the sub-object in the target scene block.
11. The method of claim 1, wherein the step of displaying a first command window on the graphical user interface in response to a first operation on the target scene parcel comprises:
determining whether a first virtual object controlled by the first terminal equipment has command rights;
if so, displaying a first command window on the graphical user interface;
if not, displaying a second volatilization window on the graphical user interface; the second swing window includes: and the land mass information of the target scene land mass.
12. The method of claim 11, wherein if a target virtual object exists on the target scene parcel, further comprising in the second volatilization window: object information of the target virtual object, and a plurality of interaction information corresponding to the target virtual object.
13. The method according to claim 12, wherein the method further comprises:
and responding to a triggering operation aiming at target interaction information, and displaying the interaction information on the target virtual object.
14. The method of claim 1, wherein, in response to a triggering operation for a target first conductor identification, after the step of displaying the target first conductor identification in the target scene parcel within the game scene, the method further comprises:
and in response to receiving a third command instruction sent by the second terminal equipment, updating the first command identifier displayed on the target scene plot into a first command identifier indicated by the third command instruction.
15. The method of claim 1, wherein the first terminal device is communicatively coupled to a server;
in response to a triggering operation for a target first conductor identification, after the step of displaying the target first conductor identification in the target scene parcel within the game scene, the method further comprises:
responding to the fact that the first virtual object reenters the current game round after disconnection, and receiving a historical command identifier sent by the server; the historical command identifier is a command identifier of historical configuration in the current game object and a command identifier received in a historical manner;
and redisplaying the historical command identifiers on the corresponding scene plots and the virtual objects.
16. The method of claim 1, wherein, in response to a first operation on the target scene parcel, prior to the step of displaying a first command window on the graphical user interface, the method further comprises:
and when the game enters an operation stage of a first round, determining a specified combat behavior of the first virtual object in response to a behavior configuration operation of the first virtual object.
17. The method of claim 16, wherein the method further comprises:
when the game enters a combat stage of a first round, controlling the first virtual object to execute the specified combat behavior;
when the game enters the operation stage of the second round, if a preset condition is met, canceling to display the target first command identifier and/or the target second command identifier; and if the preset condition is not met, continuously displaying the target first command identifier and/or the target second command identifier in the game scene.
18. A command control apparatus for a game, wherein a graphical user interface is provided by a first terminal device, the graphical user interface including at least a portion of a game scene, the game scene including a plurality of scene plots and a plurality of virtual objects, the virtual objects being located in the scene plots, the apparatus comprising:
A first command window display module for displaying a first command window on the graphical user interface in response to a first operation on a target scene plot; the first command window at least comprises: a plurality of first command identifiers corresponding to the target scene plots;
the first command identifier display module is used for responding to the triggering operation aiming at the target first command identifier, displaying the target first command identifier in the target scene land block in the game scene, generating a first command instruction, and sending the first command instruction to the second terminal equipment so as to display the target first command identifier on the target scene land block in the graphical user interface of the second terminal equipment; wherein the target first conductor identification is used for indicating a target movement position of a second virtual object associated with the target first conductor identification; the first virtual object controlled by the first terminal device and the second virtual object controlled by the second terminal device belong to the same camping.
19. An electronic device comprising a processor and a memory, the memory storing computer-executable instructions executable by the processor, the processor executing the computer-executable instructions to implement the method of commanding and controlling a game of any of claims 1-17.
20. A computer readable storage medium storing computer executable instructions which, when invoked and executed by a processor, cause the processor to implement the method of commanding control of a game according to any of claims 1 to 17.
CN202310307323.4A 2023-03-21 2023-03-21 Command control method and device for game and electronic equipment Pending CN116510296A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202310307323.4A CN116510296A (en) 2023-03-21 2023-03-21 Command control method and device for game and electronic equipment

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202310307323.4A CN116510296A (en) 2023-03-21 2023-03-21 Command control method and device for game and electronic equipment

Publications (1)

Publication Number Publication Date
CN116510296A true CN116510296A (en) 2023-08-01

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Family Applications (1)

Application Number Title Priority Date Filing Date
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Country Link
CN (1) CN116510296A (en)

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