CN115990336A - Interaction method, device, computer equipment and storage medium - Google Patents

Interaction method, device, computer equipment and storage medium Download PDF

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Publication number
CN115990336A
CN115990336A CN202310117580.1A CN202310117580A CN115990336A CN 115990336 A CN115990336 A CN 115990336A CN 202310117580 A CN202310117580 A CN 202310117580A CN 115990336 A CN115990336 A CN 115990336A
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Prior art keywords
hook
display area
game scene
control
picture
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CN202310117580.1A
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Chinese (zh)
Inventor
周谱德
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Douyin Vision Co Ltd
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Douyin Vision Co Ltd
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Priority to CN202310117580.1A priority Critical patent/CN115990336A/en
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Abstract

The present disclosure provides an interaction method, apparatus, computer device, and storage medium, where the method includes: displaying a control picture of a first game scene in a target application; and responding to the on-hook operation of the user aiming at the first game scene, displaying a first on-hook picture display area and a first control picture display area, displaying the on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface related to the target application in the first control picture display area. In the embodiment of the disclosure, after the user hangs up for the first game scene, the user does not have the operation control right for the on-hook picture displayed in the first on-hook picture display area, but has the operation control right for the operable interface displayed in the first control picture display area, so that the user can hang up for some game scenes and play games in other game scenes at the same time, and the participation of the user in the on-hook process is improved.

Description

Interaction method, device, computer equipment and storage medium
Technical Field
The disclosure relates to the technical field of games, and in particular relates to an interaction method, an interaction device, computer equipment and a storage medium.
Background
In the network game, an on-hook function is generally provided. The player can actively give the virtual role controlled by the player to the on-hook system for hosting, so that the on-hook system replaces the player to control the game role in the game.
When the on-hook is selected, the player generally views the on-hook system from the viewing angle of the audience to replace the process of controlling the virtual character by the player, or directly exits the game, so that the participation of the player in the on-hook process is reduced, and the interaction process is limited.
Disclosure of Invention
The embodiment of the disclosure at least provides an interaction method, an interaction device, computer equipment and a storage medium.
In a first aspect, an embodiment of the present disclosure provides an interaction method, including:
displaying a control picture of a first game scene in a target application;
displaying a first on-hook picture display area and a first control picture display area in response to the on-hook operation of a user on the first game scene, displaying an on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area;
the user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
In an alternative embodiment, after the first manipulation screen display area displays the operable interface associated with the target application, the method further includes:
and responding to the trigger operation of entering the second game scene, and displaying the control picture of the second game scene in the first control picture display area.
In an alternative embodiment, after the first manipulation screen display area displays the manipulation screen of the second game scene, the method further includes:
responding to the on-hook operation aiming at the second game scene, and displaying prompt information of whether to end the on-hook state of the first game scene;
and responding to a confirmation operation of maintaining the on-hook state of the first game scene, newly adding a second on-hook picture display area to display the on-hook picture of the second game scene, and closing the first control picture display area or using the first control picture display area as the second on-hook picture display area to display the on-hook picture of the second game scene.
In an alternative embodiment, after the first on-hook screen display area displays the on-hook screen of the first game scene, the method further includes:
Responding to the on-hook ending operation aiming at the first game scene, and displaying prompt information of whether the on-hook state of the first game scene is ended;
and closing the first on-hook picture display area in response to the confirmation operation of ending the on-hook state of the first game scene, and displaying the control picture of the first game scene in the first control picture display area.
In an alternative embodiment, the method further comprises:
receiving broadcast information; the broadcast information is used for indicating whether to accept the control authority of the virtual roles corresponding to other users; the broadcast information is generated after the other users execute on-hook operation on the first game scene;
responding to the receiving operation of the control authority of the virtual roles corresponding to the other users, and newly adding a second control picture display area in the screen to display a target control picture; the target control picture is a picture of a current user controlling the virtual roles of the other users in the first game scene.
In an optional embodiment, after the second manipulation screen display area is added to the screen to display the target manipulation screen, the method further includes:
And responding to the on-hook operation aiming at the target control picture, newly adding a third on-hook picture display area in the screen to display the target on-hook picture corresponding to the other user, closing the second control picture display area, or displaying an operable interface associated with the target application in the second control picture display area.
In an optional implementation manner, after the third on-hook screen display area is newly added in the screen to display the target on-hook screen corresponding to the other user, the method further includes:
and responding to the ending on-hook operation of the target on-hook picture corresponding to the other user, and re-displaying the target control picture in the second control picture display area or releasing the control authority of the virtual role corresponding to the other user.
In a second aspect, an embodiment of the present disclosure further provides an interaction device, including:
the first display module is used for displaying a control picture of a first game scene in the target application;
the second display module is used for responding to the on-hook operation of the user on the first game scene, displaying a first on-hook picture display area and a first control picture display area, displaying the on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area;
The user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
In a third aspect, embodiments of the present disclosure further provide a computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication via the bus when the computer device is running, the machine-readable instructions when executed by the processor performing the steps of the first aspect, or any of the alternative embodiments of the first aspect.
In a fourth aspect, the presently disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the first aspect, or any of the alternative embodiments of the first aspect, described above.
In the interaction method provided by the embodiment of the disclosure, after the user hangs up for the first game scene, the first hang-up picture display area and the first control picture display area can be displayed in the screen, the user does not have the operation control right for the hang-up picture displayed in the first hang-up picture display area, but has the operation control right for the operable interface displayed in the first control picture display area, so that the user can hang up for certain game scenes and simultaneously can continue to perform related operations on the operable interface, thereby improving the participation feeling of the user in the hang-up process and improving the interaction experience.
The foregoing objects, features and advantages of the disclosure will be more readily apparent from the following detailed description of the preferred embodiments taken in conjunction with the accompanying drawings.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present disclosure, the drawings required for the embodiments are briefly described below, which are incorporated in and constitute a part of the specification, these drawings showing embodiments consistent with the present disclosure and together with the description serve to illustrate the technical solutions of the present disclosure. It is to be understood that the following drawings illustrate only certain embodiments of the present disclosure and are therefore not to be considered limiting of its scope, for the person of ordinary skill in the art may admit to other equally relevant drawings without inventive effort.
FIG. 1 is a flow chart of an interaction method according to an embodiment of the disclosure;
FIG. 2 is a schematic diagram of a manipulation screen of a first game scene according to an embodiment of the present disclosure;
FIG. 3 is a schematic flow chart of a first game scenario after a first game scenario is hung up, the second game scenario is entered;
Fig. 4 illustrates an effect schematic diagram of a first on-hook screen display area and a first manipulation screen display area provided by an embodiment of the present disclosure;
fig. 5 illustrates an effect schematic diagram of a first on-hook screen display area, a first manipulation screen display area, and a second on-hook screen display area provided by an embodiment of the present disclosure;
FIG. 6 is a schematic flow chart of a first game scenario hanging up, entering a second game scenario, and then hanging up the second game scenario according to an embodiment of the present disclosure;
fig. 7 illustrates an effect schematic diagram of a first on-hook screen display area, a first manipulation screen display area, and a third manipulation screen display area provided by an embodiment of the present disclosure;
FIG. 8 is a schematic diagram of a control screen and an on-hook screen provided by an embodiment of the present disclosure;
FIG. 9 is a schematic flow chart of a first game scene reentry after an on-hook to the first game scene provided by an embodiment of the present disclosure;
fig. 10 is a schematic diagram of a target hook screen and a manipulation screen according to an embodiment of the disclosure;
FIG. 11 illustrates a flow diagram of a multiple user participation target game scenario provided by an embodiment of the present disclosure;
FIG. 12 illustrates a schematic diagram of an interactive system provided by an embodiment of the present disclosure;
FIG. 13 is a schematic structural diagram of an interaction device according to an embodiment of the present disclosure;
fig. 14 shows a schematic structural diagram of a computer device according to an embodiment of the present disclosure.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present disclosure more apparent, the technical solutions in the embodiments of the present disclosure will be clearly and completely described below with reference to the drawings in the embodiments of the present disclosure, and it is apparent that the described embodiments are only some embodiments of the present disclosure, but not all embodiments. The components of the embodiments of the present disclosure, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present disclosure provided in the accompanying drawings is not intended to limit the scope of the disclosure, as claimed, but is merely representative of selected embodiments of the disclosure. All other embodiments, which can be made by those skilled in the art based on the embodiments of this disclosure without making any inventive effort, are intended to be within the scope of this disclosure.
In the online game, a player can actively give a virtual character controlled by the player to the on-hook system for hosting, so that the on-hook system replaces the player to control the behavior of the virtual character in the game.
When the on-hook is selected, the player generally views the on-hook system from the viewing angle of the audience to replace the process of controlling the virtual character by the player, and the player cannot continue to participate in the game; if the player wants to continue to participate in the game, the player needs to exit the on-hook, that is, the player cannot simultaneously carry out the on-hook and off-hook operations, so that the participation of the player in the on-hook process is reduced. In addition, after the player hangs up, the control right of the virtual character can be obtained by other players, but after the other players obtain the control right of the virtual character, the control right of the virtual character controlled by the player is lost in general.
Based on the above, the present disclosure provides an interaction method, after a user hangs up a first game scene, a first hang-up screen display area and a first control screen display area can be displayed in a screen, the user does not have operation control rights for the hang-up screen displayed in the first hang-up screen display area, but has operation control rights for an operable interface displayed in the first control screen display area, so that the user can hang up certain game scenes and simultaneously can continue to perform related operations on the game interface, thereby improving the participation feeling of a player in the hang-up process and improving the interaction experience.
The present invention is directed to a method for manufacturing a semiconductor device, and a semiconductor device manufactured by the method.
It should be noted that: like reference numerals and letters denote like items in the following figures, and thus once an item is defined in one figure, no further definition or explanation thereof is necessary in the following figures.
It will be appreciated that prior to using the technical solutions disclosed in the embodiments of the present disclosure, the user should be informed and authorized of the type, usage range, usage scenario, etc. of the personal information related to the present disclosure in an appropriate manner according to the relevant legal regulations.
For the sake of understanding the present embodiment, first, a detailed description will be given of an interaction method disclosed in the embodiments of the present disclosure, where an execution body of the interaction method provided in the embodiments of the present disclosure is generally a computer device with a certain computing capability.
Referring to fig. 1, a flow chart of an interaction method provided by an embodiment of the disclosure is shown, where the method includes S101 to S102, where:
S101: and displaying the control picture of the first game scene in the target application.
Here, the target application may include a target host application capable of running a plurality of sub-applications (each sub-application may correspond to one game, that is, one game scene, the sub-application may run in an environment provided by the target host application); the target application may also be a target game application in which a plurality of game scenes may be deployed; the target application may also correspond to a cloud gaming platform in which a plurality of game applications are integrated, each game application corresponding to one or more game scenes.
In the case that the target application is a game platform running a plurality of cloud games, the cloud games are not run on cloud game clients but run in cloud servers. The cloud server can render the game scene into a video and audio stream, then transmit the video and audio stream to the cloud game client through the network, and display the cloud game scene picture on the screen of the cloud game client.
When the client logs in to the target application, the user can display an operable interface associated with the target application on a screen of the client. When the target application is a target host application, the above-mentioned operable interface can display the main interface content of the target host application under the condition that no game scene is displayed, and can select to enter any game scene through the main interface; similarly, in the case that the target application is a target game application or a cloud game platform, the operable interface may first display the main interface content of the target game application or the cloud game platform, and when any game scene is entered in the main interface, the operable interface of the game scene may be displayed.
The user of the client has operation control rights for the operable interface. For example, a user may select a game scene at an operable interface that he wants to enter; after entering the game scene, the user can control the virtual character corresponding to the user to play in the entering game scene, and the like.
In one embodiment, a list of game scenes may be presented in an operable interface of the client. The game scene list may be displayed by means of a drop-down menu, for example. The game scene list may include an identification of a plurality of game scenes, such as a game scene number, a game scene image, a game scene name, and the like. The user can select any game scene, and the identification of any game scene can be triggered to enter the any game scene.
Here, in response to a trigger operation to enter the first game scene, the client may present a manipulation screen of the running first game scene on an operable interface of the screen. Fig. 2 shows a schematic diagram of a manipulation screen of a first game scene, which may be presented in a single screen. In a specific implementation, the operation screen of the first game scene may be displayed in full screen or may be displayed in a part of the screen. The user has operation control rights for the manipulation screen of the first game scene. The user can control the virtual character corresponding to the user to play the game in the first game scene.
S102: and responding to the on-hook operation of the user on the first game scene, displaying a first on-hook picture display area and a first control picture display area, displaying the on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area.
The user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
In one embodiment, the on-hook operation for the first game scenario may include a trigger operation of an on-hook control (e.g., an "on-hook" button) for the first game scenario. The on-hook control of the first game scene can be displayed in a control picture of the first game scene, and can also be displayed at a target position except for the control picture of the first game scene in a screen. For example, in fig. 2, an "on-hook" button may be shown in the upper right corner of the manipulation screen of the first game scene, and when the user clicks the "on-hook" button, the first game scene may be hooked.
Here, the first on-hook screen display area may have a first size, and the first manipulation screen display area may have a second size. The first on-hook screen display area may be displayed at a first location and the first manipulation screen display area may be displayed at a second location. In order to reduce the influence of the first on-hook screen display area on the display effect of the first manipulation screen display area and to ensure convenience for the user when manipulating the operable interface, in one embodiment, the first size of the first on-hook screen display area may be smaller than the second size of the first manipulation screen display area. The first on-hook screen display area may be displayed at an edge position of the screen and the first manipulation screen display area may be displayed at a middle position of the screen.
The user does not have the operation control right of the on-hook picture of the first game scene displayed in the first on-hook picture display area, namely, the user cannot continuously control the corresponding virtual character to play in the first game scene. The user has operation control right aiming at the operable interface displayed in the first control picture display area, and at the moment, the user can enter the second game scene at the operable interface and control the corresponding virtual character to play in the second game scene.
Here, through the first on-hook picture display area and the first control picture display area, a mode of controlling the game while the on-hook is provided, so that the user can hang up certain game scenes and simultaneously continue to perform related operations on the game interface. For example, a user may play a football in a football game scenario while hanging up on the basketball game scenario. For another example, in the case that the user needs to complete the sub-game tasks in the plurality of game scenes to complete the overall game task, the user can hang up a part of game scenes and play a game in the rest of game scenes, so that the plurality of game tasks can be simultaneously performed, and the purpose of completing the overall game task as soon as possible is achieved. And each display area can be switched between on-hook and off-hook respectively, so that the switching requirements of users on-hook and game play are met. Wherein the switching procedure for on-hook and off-hook will be described in more detail later.
In one embodiment, in response to a trigger operation to enter a second game scene, a manipulation screen of the second game scene is presented in a first manipulation screen presentation area.
Here, the triggering operation of entering the second game scene may be performed in an operable interface presented in the first manipulation screen presentation area. In one embodiment, the user may select a second game scene from the list of game scenes presented by the operable interface and enter the second game scene. The user may have operation control rights for the manipulation screen of the second game scene. The user can control the corresponding virtual object to play the game in the operation picture of the second game scene.
For ease of understanding of embodiments of the present disclosure, fig. 3 shows a schematic flow chart of entering a second game scenario after a first game scenario hangs up. In fig. 3, first, a user logs in to a target application at a client, and an operable interface associated with the target application can be displayed in a screen; then, the user can select a first game scene from a game scene list displayed on the operable interface and enter the first game scene, and the user can control the virtual character corresponding to the user to play in the first game scene; then, the user can execute an on-hook operation on the first game scene, and after the first game scene is on-hook, a first on-hook picture display area and a first control picture display area can be displayed; the first on-hook picture display area can display an on-hook picture of a first game scene, and the first control picture display area can display an operable interface associated with a target application; and then, the user can enter into the second game scene in the operable interface displayed in the first control picture display area, and control the virtual character corresponding to the user to play in the second game scene.
After the first control picture display area displays the control picture of the second game scene, the user can also execute the on-hook operation of the control picture of the second game scene, so that the switching of the second game scene from the off-hook to the on-hook is realized. In one embodiment, in response to an on-hook operation for the second game scenario, the client may present a hint information of whether to end the on-hook status of the first game scenario.
Here, the on-hook operation for the second game scenario may include a trigger operation of an on-hook control (e.g., an "on-hook" button) of the second game scenario. The on-hook control of the second game scene can be displayed in a control picture of the second game scene, and can also be displayed at a target position of the screen.
The user may perform a confirmation operation of ending the on-hook state of the first game scene, or may perform a confirmation operation of maintaining the on-hook state of the first game scene.
In response to a confirmation operation of ending the on-hook state of the first game scene, the client may display an on-hook screen of the second game scene in the first on-hook screen display area and display a manipulation screen of the first game scene in the first manipulation screen display area.
In response to a confirmation operation of maintaining the on-hook state of the first game scene, the client may newly add the second on-hook screen display area to display the on-hook screen of the second game scene, and close the first control screen display area, or use the first control screen display area as the second on-hook screen display area to display the on-hook screen of the second game scene.
Here, by displaying the prompt information of whether to end the on-hook state of the first game scene in response to the on-hook operation for the second game scene, the user can be prompted to end the on-hook of the first game scene, so that the number of on-hook can be reduced on a certain probability, and the game experience of the user is prevented from being influenced due to the fact that the number of on-hook is excessive on the screen.
In an embodiment, in response to an on-hook operation for the second game scene, the client may not display the prompt information about whether to end the on-hook state of the first game scene, directly add the second on-hook screen display area to display the on-hook screen of the second game scene, and close the first control screen display area, or directly use the first control screen display area as the second on-hook screen display area to display the on-hook screen of the second game scene, which is not repeated in specific process.
Fig. 4 shows an effect schematic of the first on-hook screen display area and the first manipulation screen display area. In fig. 4, the first on-hook screen display area may display an on-hook screen of the first game scene, and the first control screen display area may display a control screen of the second game scene. The first on-hook picture display area can be displayed at the upper left corner of the screen, and the first control picture display area can be displayed below the first on-hook picture display area and located at the middle position of the screen. The size of the first control screen display area may be greater than the size of the first on-hook screen display area. The upper right corner of the first on-hook screen display area may display an "end" button. The upper right corner of the first manipulation screen display area may display an "on hook" button. After the user clicks the end button in the first on-hook picture display area, the first on-hook picture display area can be closed, and a control picture of the first game scene is displayed on a single screen in the first control picture display area. After the user clicks the "on-hook" button in the first control screen display area, the on-hook screen of the second game scene can be displayed in the second on-hook screen display area, and the operable interface associated with the target application is displayed in the first control screen display area.
Here, the newly added second on-hook screen display area may have a third size. The second on-hook screen display area may be displayed at a third location. In order to reduce the influence of the first on-hook screen display area and the second on-hook screen display area on the display effect of the first control screen display area and to ensure convenience for the user when controlling the operable interface, in one embodiment, the first size of the first on-hook screen display area and the third size of the second on-hook screen display area may be smaller than the second size of the first control screen display area. The first on-hook picture display area and the second on-hook picture display area can be displayed at the edge positions of the screen, and the first control picture display area can be displayed at the middle positions of the screen. In one embodiment, the third size of the second on-hook screen display area may be the same as the first size of the first on-hook screen display area, and the second on-hook screen display area may be displayed in juxtaposition with the first on-hook screen display area at an edge position of the screen.
Fig. 5 shows an effect schematic of the first on-hook screen display area, the first manipulation screen display area, and the second on-hook screen display area. In fig. 5, the first on-hook screen display area may display an on-hook screen 1 of the first game scene, the second on-hook screen display area may display an on-hook screen 2 of the second game scene, and the first control screen display area may display an operable interface of the target application. The first on-hook picture display area and the second on-hook picture display area can be sequentially displayed on the upper edge of the screen according to the left-to-right sequence, and the first control picture display area can be displayed below the first on-hook picture display area and the second on-hook picture display area and is located in the middle of the screen. The first size of the first on-hook screen display area and the third size of the second on-hook screen display area may be the same, and the second size of the first manipulation screen display area may be greater than the first size of the first on-hook screen display area or the third size of the second on-hook screen display area. The upper right corners of the first and second on-hook picture display areas display an end button. After clicking the end button in the first on-hook picture display area, the user can close the first on-hook picture display area and display the control picture of the first game scene on a single screen in the first control picture display area, or after clicking the end button in the second on-hook picture display area, can close the second on-hook picture display area and display the control picture of the third game scene on a single screen in the first control picture display area.
For ease of understanding of the embodiments of the present disclosure, fig. 6 shows a schematic flow chart of a first game scenario, entering a second game scenario, and then hanging up the second game scenario. In fig. 6, first, a user logs in to a target application at a client, and an operable interface of the target application can be displayed in a screen; then, the user can select a first game scene from a game scene list displayed on the operable interface, and enter the first game scene, and control the virtual character corresponding to the user to play in the first game scene; then, the user can execute an on-hook operation on the first game scene, and after the first game scene is on-hook, a first on-hook picture display area and a first control picture display area can be displayed; the first on-hook picture display area displays an on-hook picture of a first game scene, and the first control picture display area displays an operable interface associated with a target application; then, the user can enter a second game scene through the operable interface displayed in the first control picture display area, and control the virtual character corresponding to the user to play in the first game scene; then, the user can execute on-hook operation of the second game scene, and the client can display prompt information of whether to end on-hook state of the first game scene on the screen; after the user executes the confirmation operation of finishing the on-hook state of the first game scene, the client can display the on-hook picture of the second game scene in the first on-hook picture display area and display the control picture of the first game scene in the first control picture display area; after the user executes the confirmation operation of maintaining the on-hook state of the first game scene, the client can newly add the second on-hook picture display area to display the on-hook picture of the second game scene, and display the operable interface associated with the target application in the first control picture display area.
After the first manipulation screen display area displays the manipulation screen of the second game scene, the user may further perform a trigger operation to enter the third game scene. In one embodiment, in response to a trigger operation for entering the third game scene, the client may newly add the third control screen display area to display the control screen of the third game scene.
Here, in one embodiment, the triggering operation to enter the third game scene may include selecting the third game scene from the game scene list and triggering the operation of the third game scene.
The newly added third manipulation screen display area may have a fourth size. The third manipulation screen display region may be displayed at the fourth position. In order to reduce the influence of the first on-hook screen display area, the first manipulation screen display area on the display effect of the second manipulation screen display area, and to ensure convenience when the user manipulates the manipulation screen of the second game scene and the manipulation screen of the third game scene, in one embodiment, the first size of the first on-hook screen display area may be smaller than the second size of the first manipulation screen display area and the fourth size of the third manipulation screen display area. The first on-hook screen display area may be displayed at an edge position of the screen, and the first manipulation screen display area and the third manipulation screen display area may be displayed at intermediate positions of the screen. In one embodiment, the fourth size of the third manipulation screen display area may be the same as the second size of the first manipulation screen display area, and the third manipulation screen display area may be displayed in parallel with the first manipulation screen display area at an intermediate position of the screen. In one embodiment, in view of the limited size of the screen, when the third control screen display area is newly added, the second size of the first control screen display area may be further reduced, and the reduced first control screen display area may be the same size as the third control screen display area.
Fig. 7 shows an effect schematic view of the first on-hook screen display area, the first manipulation screen display area, and the third manipulation screen display area. In fig. 7, the first on-hook screen display area may display an on-hook screen of the first game scene, the first control screen display area may display a control screen 1 of the second game scene, and the third control screen display area may display a control screen 2 of the third game scene. The first on-hook picture display area can be displayed at the upper left corner of the screen, and the first control picture display area and the fourth control picture display area can be respectively displayed below the first on-hook picture display area in parallel and are positioned at the middle position of the screen. The fourth size of the third manipulation screen display region and the second size of the first manipulation screen display region may be the same, and the second size of the first manipulation screen display region or the fourth size of the third manipulation screen display region is greater than the first size of the first on-hook screen display region. The upper right corner of the first on-hook picture display area displays an "end" button. After the user clicks the end button in the first on-hook screen display area, the first on-hook screen display area may be closed, and a control screen of the first game scene may be displayed in the first control screen display area or the third control screen display area. After the user clicks the "on hook" button in the first control picture display area, the on hook picture of the second game scene can be displayed in the fourth on hook picture display area, and the operable interface of the target application is displayed in the first control picture display area, or after the user clicks the "on hook" button in the third control picture display area, the on hook picture of the third game scene can be displayed in the fifth on hook picture display area, and the operable interface associated with the target application is displayed in the third control picture display area.
In implementations, the user may continue to enter multiple new game scenes and/or perform an on-hook operation on the manipulated visuals of the multiple game scenes presented in the screen. When a new game scene is entered or an on-hook operation is performed on a manipulation screen of the new game scene, a new on-hook screen presentation area may be added to the screen.
For example, fig. 8 shows a schematic diagram of a control screen and a hook screen, in which fig. 8 shows a hook screen of 3 game scenes, namely a hook screen 1 of a game scene 1, a hook screen 2 of a game scene 2, and a hook screen 3 of a game scene 3; and the control pictures with 2 game scenes are respectively a control picture 1 of a game scene 4 and a control picture 2 of a game scene 5.
The on-hook picture 1, the on-hook picture 2 and the on-hook picture 3 can be displayed above the screen in parallel, and the control picture 1 and the control picture 2 can be displayed below the 3 on-hook pictures in parallel. The sizes of the 3 on-hook pictures may be the same and the sizes of the 2 manipulation pictures may be the same. The size of the 3 on-hook pictures may be smaller than the size of the 2 manipulation pictures. The upper right corners of the 3 on-hook pictures can respectively show the 'end' buttons, and the upper right corners of the 2 control pictures can respectively show the 'on-hook' buttons.
When the user clicks the end button in any one of the 3 on-hook pictures, the on-hook picture display area where the on-hook picture is located can be closed, and the control picture of the game scene is displayed in the control picture display area where any one of the following 2 control pictures is located. When the user clicks the "on hook" button in any one of the 2 control frames, the on hook frame display area can be newly added to display the on hook frame of the game scene, and the operable interface is displayed in the original operation frame display area of the game scene. The user can also continue to execute the trigger operation of entering the new game scene in the current screen, and the new operation screen display area displays the operation screen of the new game scene.
After the on-hook picture of the first game scene is displayed in the on-hook picture display area, the user can execute the on-hook ending operation aiming at the first game scene, so that the switching of the first game scene from on-hook to off-hook is realized. In one embodiment, in response to an end hook operation for a first game scene, the client may close the first hook screen presentation area and present a single screen on the first control screen presentation area.
Here, the end hook operation for the first game scene may include a trigger operation of an end hook control (e.g., an "end" button) for the first game scene, a trigger operation for the first game scene. The end on-hook control of the first game scene can be displayed in an on-hook picture of the first game scene, and can also be displayed at a target position of a screen. For example, as shown in fig. 4, an "end" button may be displayed at the upper right corner of the on-hook screen of the first game scene, and when the user clicks the "end" button, the first on-hook screen display area may be closed, and the control screen of the first game scene may be displayed on a single screen in the first control screen display area.
In one embodiment, when there is no other display area in the screen other than the first hook screen display area and the first manipulation screen display area, the second size of the first manipulation screen display area may be increased after the first hook screen display area is closed, for example, the first manipulation screen display area may be displayed in the screen in full screen.
In one embodiment, after the user performs the end-of-hook operation for the first game scene, the client may display a prompt information about whether to end the on-hook state for the first game scene after responding to the end-of-hook operation for the first game scene.
Here, the user may perform an operation of confirming the on-hook state of the first game scene to end, or an operation of confirming the on-hook state of the first game scene to remain.
In response to a confirmation operation of ending the on-hook state of the first game scene, the client may close the first on-hook screen display area and display a control screen of the first game scene in the first control screen display area.
In response to a confirmation operation to maintain the on-hook status of the first game scene, the client may close the prompt and continue to display the on-hook screen of the first game scene.
Here, by responding to the on-hook ending operation for the first game scene, the prompt information of whether to end the on-hook state of the first game scene is displayed, the user can be prompted to end the on-hook of the first game scene, so that the number of on-hook can be reduced on a certain probability, and the game experience of the user is prevented from being influenced when the number of on-hook on the screen is excessive.
To facilitate an understanding of embodiments of the present disclosure, fig. 9 shows a schematic flow chart of re-entering a first game scenario after a first game scenario is hung up. In fig. 9, first, a user logs in to a target application at a client, and an operable interface associated with the target application is displayed; then, the user can select a first game scene from a game scene list displayed on the operable interface, and enter the first game scene, and control the virtual character corresponding to the user to play in the first game scene; next, the user may perform an on-hook operation for the first game scene, and after the first game scene is on-hook, the first on-hook screen display area and the first manipulation screen display area may be displayed; the first on-hook picture display area displays an on-hook picture of a first game scene, and the first control picture display area displays an operable interface of a target application; then, the user can execute the on-hook ending operation aiming at the first game scene, and the client can display prompt information of whether to end the on-hook state of the first game scene on a screen; after the user executes the confirmation operation of finishing the on-hook state of the first game scene, the client can close the first on-hook picture display area and display the control picture of the first game scene in the first control picture display area; after the user performs the confirmation operation of maintaining the on-hook state of the first game scene, the client may close the prompt information and continue to display the on-hook screen of the first game scene in the first on-hook screen display area, and display the operable interface in the first control screen display area.
The interaction method provided by the embodiment of the disclosure can also be applied to scenes in which a plurality of users participate in a game. The multiple users can respectively control the corresponding virtual characters to play in the target game scene.
In one embodiment, the client where the current user is located may receive broadcast information generated after the other users perform the on-hook operation with respect to the first game scene. The broadcast information is used for indicating whether to accept control rights of virtual roles corresponding to other users.
Here, the broadcast information may be broadcast by the server to other users in the same game queue corresponding to the user performing the on-hook operation, so that the other users in the same game queue of the user receive the control authority for the virtual character corresponding to the user.
And responding to the receiving operation of the control authority of the virtual roles corresponding to other users, and newly adding a second control picture display area in the screen to display the target control picture. The target manipulation screen is a screen on which the current user controls the virtual character of the other user in the first game scene.
After the current user executes the receiving operation of the control authority of the virtual roles corresponding to other users, the other users lose the control authority of the virtual roles corresponding to the other users, a second control image display area can be newly added in the screen of the current user, and the target control image of the virtual roles corresponding to the other users in the first game scene can be displayed in the second control image display area. The current user can control the virtual roles corresponding to the other users to play in the first game scene.
Here, the second manipulation screen display region may be displayed at a fifth position of the screen. In a specific implementation, the second manipulation screen display area may be displayed at a middle position of the screen. When the display area of the control picture where the virtual character corresponding to the current user is located is displayed in the screen, the second control picture display area can be displayed in parallel with the display area of the control picture where the virtual character corresponding to the current user is located at the middle position of the screen.
After the second control screen display area is newly added to display the target control screen, the current user may further execute an on-hook operation for the target control screen corresponding to the other controlled user, in an embodiment, in response to the on-hook operation for the target control screen, the client of the current user may newly add the third on-hook screen display area to display the target on-hook screen corresponding to the other user in the screen, and close the second control screen display area, or display an operable interface associated with the target application in the second control screen display area.
The on-hook operation for the target manipulation screen may include a trigger operation of an on-hook control (e.g., an "on-hook" button) of the target manipulation screen corresponding to the other user that has been controlled. The on-hook control of the target control picture can be displayed in the target control picture and also can be displayed at a target position in a screen.
Here, the third on-hook screen presentation area may be presented at a sixth position of the screen. In implementations, the third on-hook screen presentation area may be presented at an edge location of the screen. When the on-hook picture where the virtual character corresponding to the current user is located is displayed in the screen, the third on-hook picture display area can be displayed at the edge position of the screen in parallel with the on-hook picture where the virtual character corresponding to the current user is located.
In a specific implementation, a current user can hang up target operation and control pictures corresponding to a plurality of other users, after hanging up the target operation and control pictures of the plurality of other users, the obtained target on-hook pictures can be respectively displayed in each on-hook picture display area, and the on-hook picture display areas can be displayed in parallel at the edge positions of the screen. As shown in fig. 10, a schematic diagram of a target on-hook screen and a control screen is shown, where 3 target on-hook screens corresponding to other users, namely, a target on-hook screen a corresponding to a user a, a target on-hook screen B corresponding to a user B, and a target on-hook screen C corresponding to a user C. Three target on-hook pictures are displayed in parallel at the upper edge of the screen. The figure also shows a target control picture corresponding to 1 other user controlled by the current user, namely a target control picture D corresponding to the user D, wherein the target control picture D corresponding to the user D and the control picture of the current user are displayed below the target on-hook pictures corresponding to 3 other users in parallel. The sizes of the target on-hook screens corresponding to the 3 other users may be the same, and the target manipulation screen D corresponding to the user D controlled by the current user may be the same as the manipulation screen of the current user. The size of the target on-hook screen corresponding to the 3 other users may be smaller than the target manipulation screen D corresponding to the user D controlled by the current user, or smaller than the size of the manipulation screen of the current user. The right upper corners of the target on-hook pictures corresponding to the 3 other users are respectively provided with an end button, and the right upper corners of the target control picture D corresponding to the user D controlled by the current user and the control picture of the current user are respectively provided with an on-hook button. When the user clicks the end button in the target on-hook picture corresponding to any other user in the target on-hook pictures corresponding to the 3 other users, the on-hook picture display area where the target on-hook picture is located can be closed, and the control picture is displayed in the control picture display area where any control picture is located in the lower 2 control pictures. When the user clicks the target control picture D corresponding to the user D controlled by the current user or the on-hook button in the control picture of the current user, the on-hook picture display area can be newly added to display the on-hook picture corresponding to the user D controlled by the current user or the on-hook picture of the current user, and an operable interface is displayed in the on-hook picture display area where the target on-hook picture is originally located. The user can also continuously accept the operation of the control authority of the virtual character corresponding to the new other user in the current screen, and the newly added control picture display area displays the operation picture of the game scene where the virtual character corresponding to the new other user is located.
After the third on-hook picture display area is newly added in the screen to display the target on-hook picture corresponding to the other user, the user can also execute the on-hook ending operation on the target on-hook picture corresponding to the other user, and in one embodiment, the target control picture corresponding to the other user is re-displayed in the second control picture display area or the control authority of the virtual character corresponding to the other user is released in response to the on-hook ending operation on the target on-hook picture corresponding to the other user.
The end on-hook operation for the target on-hook screen corresponding to the other user may include a trigger operation for an end on-hook control (e.g., an "end" button) of the target on-hook screen, and a trigger operation for the target on-hook screen. The end on-hook control of the target on-hook picture can be displayed in the target on-hook picture and also can be displayed at a target position in a screen.
Responding to the ending on-hook operation of the target on-hook picture corresponding to other users, the control authority of the virtual roles corresponding to other users can be kept continuously, and the target control picture corresponding to other users can be displayed again in the second control picture display area; in response to the ending on-hook operation for the target on-hook picture corresponding to the other user, the control authority of the virtual character corresponding to the other user can be returned to the other user without possessing the control authority of the virtual character corresponding to the other user.
To facilitate an understanding of embodiments of the present disclosure, FIG. 11 illustrates a flow diagram of a scenario in which multiple users participate in a target game. In fig. 11, first, a user a, a user B, and a user C (the user a, the user B, and the user C may be users in the same game queue) respectively log into a target application at respective clients, and show an operable interface of the respective logged-in target application, and the user a, the user B, and the user C may respectively select at least one game scenario from the operable interfaces of the respective logged-in target applications to play a game; then, the user A can execute the on-hook operation on the selected target game scene, and the server can broadcast the broadcast information whether to accept the control authority of the virtual character corresponding to the user A or not to the user B and the user C; the user B can execute the control authority of accepting the virtual character corresponding to the user A, and a new operation picture display area is added in the screen of the user B to display a first control picture of the user B for controlling the virtual character corresponding to the user A in a target game scene; at this time, the user B may perform an on-hook operation on the first control screen or the second control screen, and newly add an on-hook screen display area in the screen of the user B to display a first on-hook screen corresponding to the user a after the on-hook operation is performed, or a second on-hook screen corresponding to the user C; the user C can execute the on-hook operation on the selected target game scene, and the server can broadcast to the user B whether to accept the broadcast information of the control authority of the virtual character corresponding to the user C; the user B can execute the control authority for accepting the virtual character corresponding to the user C, and a second control picture of the user B for controlling the virtual character corresponding to the user C in the target game scene is displayed by adding an operation picture display area in the screen of the user B; at this time, when the user B does not perform the on-hook operation on the first operation screen, the user B may perform the on-hook operation on the first operation screen or the second operation screen, and display the first on-hook screen corresponding to the user a after the on-hook operation is performed or the second on-hook screen corresponding to the user C in the newly added on-hook screen display area in the screen of the user B; after the user B performs the on-hook operation on the first control screen or the second control screen, the user B may further perform an end on-hook operation on the first on-hook screen or the second on-hook screen.
After the first game scene is hung up, a first on-hook picture display area and a first control picture display area can be displayed; the first on-hook picture display area displays an on-hook picture of a first game scene, and the first control picture display area displays an operable interface of a target application; then, the user can execute the on-hook ending operation aiming at the first game scene, and the client can display prompt information of whether to end the on-hook state of the first game scene on a screen; after the user executes the confirmation operation of finishing the on-hook state of the first game scene, the client can close the first on-hook picture display area and display the control picture of the first game scene in the first control picture display area; after the user performs the confirmation operation of maintaining the on-hook state of the first game scene, the client may close the prompt information and continue to display the on-hook screen of the first game scene in the first on-hook screen display area, and display the operable interface in the first control screen display area.
It will be appreciated by those skilled in the art that in the above-described method of the specific embodiments, the written order of steps is not meant to imply a strict order of execution but rather should be construed according to the function and possibly inherent logic of the steps.
Based on the same inventive concept, the embodiment of the disclosure further provides an interaction system corresponding to the interaction method in a cloud game scene, as shown in fig. 12, the interaction system 1200 may include a cloud game server cluster 1201, a cloud game management platform 1202 and a cloud game client cluster 1203; the cloud game server cluster 1201 may include at least one cloud game server therein, such as cloud game server 1, cloud game server 2, cloud game servers 3, … … cloud game server N; the cloud game management platform 1202 may include therein a configuration module 12021, a storage module 12022, a scheduling module 12023, a control module 12024, a rights management module 12025, and a transmission module 12026; the cloud game client cluster 1203 may include at least one cloud game client therein, for example, cloud game client 1, cloud game client 2, cloud game client 3, … … cloud game client N.
Each cloud game server can be used as equipment for actually running the cloud games to run the cloud games; each cloud game server may establish a communication connection with cloud game management platform 1202, and transmit cloud game related information to cloud game management platform 1202 through the communication connection; each cloud game server may also execute game manipulation instructions transmitted by cloud game management platform 1202 over a communication connection.
Each cloud game client can display an operable interface of the target application through a screen, so that a user enters a game scene to play through controlling the operable interface; each cloud game client may establish a communication connection with cloud game management platform 1202, through which game operation instructions of a user are transmitted to cloud game management platform 1202; each cloud game client may also receive game related information or the like that needs to be displayed in a screen, which is issued by the cloud game management platform 1202.
The configuration module 12021 is configured to configure a screen displayed on the cloud game client and configure game related information.
The storage module 12022 is used to store operation information of the user and game related information.
The scheduling module 12023 is configured to install, delete, update, online, and offline the cloud game to a designated cloud game server.
The control module 12024 is configured to control the operation authority of the user, and integrate the operation instruction of the user.
Rights management module 12025 is used to authenticate cloud game clients.
The transmission module 12026 is configured to report the game related information of the cloud game client to the cloud game server, and send the game related information of the cloud game server to the cloud game client.
Based on the same inventive concept, the embodiments of the present disclosure further provide an interaction device corresponding to the interaction method, and since the principle of solving the problem by the device in the embodiments of the present disclosure is similar to that of the embodiments of the present disclosure, the implementation of the device may refer to the implementation of the method, and the repetition is omitted.
Referring to fig. 13, a schematic structural diagram of an interaction device according to an embodiment of the disclosure is shown, where the device includes:
the first display module 1301 is configured to display a control screen of a first game scene in the target application;
a second display module 1302, configured to respond to an on-hook operation of the user on the first game scene, display a first on-hook screen display area and a first control screen display area, display an on-hook screen of the first game scene in the first on-hook screen display area, and display an operable interface associated with the target application in the first control screen display area;
the user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
In an alternative embodiment, after the first manipulation screen display area displays the operable interface associated with the target application, the apparatus further includes:
And the third display module is used for responding to the trigger operation of entering the second game scene and displaying the control picture of the second game scene in the first control picture display area.
In an alternative embodiment, after the first manipulation screen display area displays the manipulation screen of the second game scene, the apparatus further includes:
a fourth display module, configured to respond to an on-hook operation for the second game scene, and display prompt information about whether to end an on-hook state of the first game scene;
and the fifth display module is used for responding to the confirmation operation of keeping the on-hook state of the first game scene, newly adding a second on-hook picture display area to display the on-hook picture of the second game scene, closing the first control picture display area, or taking the first control picture display area as the second on-hook picture display area to display the on-hook picture of the second game scene.
In an alternative embodiment, after the first on-hook screen display area displays the on-hook screen of the first game scene, the apparatus further includes:
a sixth display module, configured to respond to an on-hook ending operation for the first game scene, and display prompt information about whether to end an on-hook state of the first game scene;
And the seventh display module is used for closing the first on-hook picture display area and displaying the control picture of the first game scene in the first control picture display area in response to the confirmation operation of ending the on-hook state of the first game scene.
In an alternative embodiment, the apparatus further comprises:
a receiving module for receiving broadcast information; the broadcast information is used for indicating whether to accept the control authority of the virtual roles corresponding to other users; the broadcast information is generated after the other users execute on-hook operation on the first game scene;
an eighth display module, configured to respond to an accepting operation of a control right of a virtual character corresponding to the other user, and newly add a second control screen display area to the screen to display a target control screen; the target control picture is a picture of a current user controlling the virtual roles of the other users in the first game scene.
In an optional embodiment, after the target manipulation screen is displayed by adding a second manipulation screen display area in the screen, the apparatus further includes:
and the ninth display module is used for responding to the on-hook operation aiming at the target control picture, newly adding a third on-hook picture display area in the screen to display the target on-hook picture corresponding to other users, closing the second control picture display area, or displaying an operable interface associated with the target application in the second control picture display area.
In an optional implementation manner, after the third on-hook screen display area is newly added in the screen to display the target on-hook screen corresponding to the other user, the device further includes:
and a tenth display module, configured to, in response to an ending on-hook operation for the target on-hook screen corresponding to the other user, redisplay the target control screen in the second control screen display area, or release control authority for the virtual character corresponding to the other user.
The process flow of each module in the apparatus and the interaction flow between the modules may be described with reference to the related descriptions in the above method embodiments, which are not described in detail herein.
Based on the same technical concept, the embodiment of the disclosure also provides computer equipment. Referring to fig. 14, a schematic diagram of a computer device 1400 according to an embodiment of the disclosure is provided, including a processor 1401, a memory 1402, and a bus 1403. The memory 1402 is configured to store execution instructions, including a memory 14021 and an external memory 14022; the memory 14021 is also referred to as an internal memory, and is used for temporarily storing operation data in the processor 1401 and data exchanged with the external memory 14022 such as a hard disk, and the processor 1401 exchanges data with the external memory 14022 through the memory 14021, and when the computer device 1400 is running, the processor 1401 and the memory 1402 communicate with each other through the bus 1403, so that the processor 1401 executes the following instructions:
Displaying a control picture of a first game scene in a target application;
displaying a first on-hook picture display area and a first control picture display area in response to the on-hook operation of a user on the first game scene, displaying an on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area;
the user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
The disclosed embodiments also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of the interaction method described in the method embodiments above. Wherein the storage medium may be a volatile or nonvolatile computer readable storage medium.
Embodiments of the present disclosure further provide a computer program product, where the computer program product carries program code, where instructions included in the program code may be used to perform steps of the interaction method described in the foregoing method embodiments, and specifically reference the foregoing method embodiments will not be described herein.
Wherein the above-mentioned computer program product may be realized in particular by means of hardware, software or a combination thereof. In an alternative embodiment, the computer program product is embodied as a computer storage medium, and in another alternative embodiment, the computer program product is embodied as a software product, such as a software development kit (Software Development Kit, SDK), or the like.
It will be clear to those skilled in the art that, for convenience and brevity of description, specific working procedures of the above-described system and apparatus may refer to corresponding procedures in the foregoing method embodiments, which are not described herein again. In the several embodiments provided in the present disclosure, it should be understood that the disclosed systems, devices, and methods may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in each embodiment of the present disclosure may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a non-volatile computer readable storage medium executable by a processor. Based on such understanding, the technical solution of the present disclosure may be embodied in essence or a part contributing to the prior art or a part of the technical solution, or in the form of a software product stored in a storage medium, including several instructions to cause a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the method described in the embodiments of the present disclosure. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (Random Access Memory, RAM), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present disclosure, and are not intended to limit the scope of the disclosure, but the present disclosure is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, it is not limited to the disclosure: any person skilled in the art, within the technical scope of the disclosure of the present disclosure, may modify or easily conceive changes to the technical solutions described in the foregoing embodiments, or make equivalent substitutions for some of the technical features thereof; such modifications, changes or substitutions do not depart from the spirit and scope of the technical solutions of the embodiments of the disclosure, and are intended to be included within the scope of the present disclosure. Therefore, the protection scope of the present disclosure shall be subject to the protection scope of the claims.

Claims (10)

1. An interaction method, comprising:
displaying a control picture of a first game scene in a target application;
displaying a first on-hook picture display area and a first control picture display area in response to the on-hook operation of a user on the first game scene, displaying an on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area;
The user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
2. The method of claim 1, wherein after the first dashboard presentation area presents the operable interface associated with the target application, the method further comprises:
and responding to the trigger operation of entering the second game scene, and displaying the control picture of the second game scene in the first control picture display area.
3. The method of claim 2, wherein after the first manipulation screen presentation area presents the manipulation screen of the second game scene, the method further comprises:
responding to the on-hook operation aiming at the second game scene, and displaying prompt information of whether to end the on-hook state of the first game scene;
and responding to a confirmation operation of maintaining the on-hook state of the first game scene, newly adding a second on-hook picture display area to display the on-hook picture of the second game scene, and closing the first control picture display area or using the first control picture display area as the second on-hook picture display area to display the on-hook picture of the second game scene.
4. The method of claim 1, wherein after the first on-hook screen presentation area presents the on-hook screen of the first game scene, the method further comprises:
responding to the on-hook ending operation aiming at the first game scene, and displaying prompt information of whether the on-hook state of the first game scene is ended;
and closing the first on-hook picture display area in response to the confirmation operation of ending the on-hook state of the first game scene, and displaying the control picture of the first game scene in the first control picture display area.
5. The method according to claim 1, wherein the method further comprises:
receiving broadcast information; the broadcast information is used for indicating whether to accept the control authority of the virtual roles corresponding to other users; the broadcast information is generated after the other users execute on-hook operation on the first game scene;
responding to the receiving operation of the control authority of the virtual roles corresponding to the other users, and newly adding a second control picture display area in the screen to display a target control picture; the target control picture is a picture of a current user controlling the virtual roles of the other users in the first game scene.
6. The method of claim 5, wherein after the second manipulation screen presentation area is added to the screen to present the target manipulation screen, the method further comprises:
and responding to the on-hook operation aiming at the target control picture, newly adding a third on-hook picture display area in the screen to display the target on-hook picture corresponding to the other user, closing the second control picture display area, or displaying an operable interface associated with the target application in the second control picture display area.
7. The method of claim 6, wherein after the displaying the target on-hook screen corresponding to the other user in the newly added third on-hook screen displaying area in the screen, the method further comprises:
and responding to the ending on-hook operation of the target on-hook picture corresponding to the other user, and re-displaying the target control picture in the second control picture display area or releasing the control authority of the virtual role corresponding to the other user.
8. An interactive apparatus, comprising:
the first display module is used for displaying a control picture of a first game scene in the target application;
The second display module is used for responding to the on-hook operation of the user on the first game scene, displaying a first on-hook picture display area and a first control picture display area, displaying the on-hook picture of the first game scene in the first on-hook picture display area, and displaying an operable interface associated with the target application in the first control picture display area;
the user has the operation control right for the operable interface and does not have the operation control right for the on-hook picture.
9. A computer device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory in communication via the bus when the computer device is running, the machine-readable instructions when executed by the processor performing the steps of the interaction method of any of claims 1 to 7.
10. A computer-readable storage medium, characterized in that it has stored thereon a computer program which, when executed by a processor, performs the steps of the interaction method according to any of claims 1 to 7.
CN202310117580.1A 2023-02-09 2023-02-09 Interaction method, device, computer equipment and storage medium Pending CN115990336A (en)

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