CN116173505A - Method and device for controlling event execution in game, electronic equipment and storage medium - Google Patents

Method and device for controlling event execution in game, electronic equipment and storage medium Download PDF

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Publication number
CN116173505A
CN116173505A CN202211552384.9A CN202211552384A CN116173505A CN 116173505 A CN116173505 A CN 116173505A CN 202211552384 A CN202211552384 A CN 202211552384A CN 116173505 A CN116173505 A CN 116173505A
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China
Prior art keywords
event
game
target
execution
responding
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Pending
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CN202211552384.9A
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Chinese (zh)
Inventor
王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211552384.9A priority Critical patent/CN116173505A/en
Publication of CN116173505A publication Critical patent/CN116173505A/en
Pending legal-status Critical Current

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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/55Controlling game characters or game objects based on the game progress
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/537Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game using indicators, e.g. showing the condition of a game character on screen
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0481Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
    • G06F3/0482Interaction with lists of selectable items, e.g. menus
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/303Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device for displaying additional data, e.g. simulating a Head Up Display
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/30Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by output arrangements for receiving control signals generated by the game device
    • A63F2300/308Details of the user interface
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting
    • YGENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
    • Y02TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
    • Y02PCLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
    • Y02P90/00Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
    • Y02P90/02Total factory control, e.g. smart factories, flexible manufacturing systems [FMS] or integrated manufacturing systems [IMS]

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Human Computer Interaction (AREA)
  • Optics & Photonics (AREA)
  • General Engineering & Computer Science (AREA)
  • Theoretical Computer Science (AREA)
  • General Physics & Mathematics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a control method, a device, electronic equipment and a storage medium for executing an event in a game, and relates to the technical field of games. Responding to aiming operation aiming at a target game role in a game scene, and displaying an event list corresponding to the target game role; and responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event. The method and the device reduce the operation complexity of event execution in the game, thereby improving the execution efficiency of the game event and improving the game experience of the user.

Description

Method and device for controlling event execution in game, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and apparatus for controlling event execution in a game, an electronic device, and a storage medium.
Background
In a game, a player wants to control a game character to trigger a corresponding event, and needs to perform a step-by-step operation according to trigger logic. For example, in a chicken game, when a controlled game character needs to be replenished with liquid medicine, a backpack needs to be opened, and the liquid medicine is searched and selected in the backpack, so that the controlled game character can drink the liquid medicine. However, this manner of operation is cumbersome and affects the player's gaming experience.
Disclosure of Invention
The purpose of the application is to provide a control method, a device, an electronic device and a storage medium for executing an event in a game, which reduce the operation complexity of executing the event in the game, thereby improving the execution efficiency of the game event and improving the game experience of a user.
In a first aspect, the present application provides a method for controlling execution of an event in a game, applied to a terminal device, where the terminal device is configured to provide a graphical user interface, where the graphical user interface includes a game scene and a game character in the game scene, and the method includes:
responding to aiming operation for a target game role in a game scene, and displaying an event list corresponding to the target game role;
and responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
In a second aspect, the present application provides a control apparatus for executing an event in a game, applied to a terminal device, where the terminal device is configured to provide a graphical user interface, where the graphical user interface includes a game scene and a game character in the game scene, and the apparatus includes:
the display module is used for responding to aiming operation aiming at a target game role in a game scene and displaying an event list corresponding to the target game role;
and the control module is used for responding to the selection operation of the target event in the event list and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
In a third aspect, the present application provides an electronic device, comprising: a processor, a storage medium, and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor in communication with the storage medium via the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of a method of controlling the execution of an in-game event according to any of the preceding embodiments.
In a fourth aspect, the present application provides a computer-readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of a method of controlling the execution of an in-game event as described in any of the preceding embodiments.
The beneficial effects of the embodiment of the application are that: in the game, when a player aims at a target game role through a sight, the terminal equipment can respond to aiming operation for the target game role in a game scene and display an event list corresponding to the target game role, so that one or more events which are being executed by the target game role can be identified; and further, by responding to the selection operation of the target event in the event list, the controlled game role corresponding to the terminal equipment is controlled to execute the target event, and by adopting the mode, the corresponding event can be executed only through aiming and selection operation, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the game event is improved, and the game experience of a user is improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings that are needed in the description of the embodiments or the prior art will be briefly described below, and it is obvious that the drawings in the following description are some embodiments of the present application, and other drawings may be obtained according to these drawings without inventive effort for a person skilled in the art.
FIG. 1 is a flow chart of a method for controlling the execution of an in-game event according to an embodiment of the present application;
FIG. 2 is a schematic diagram of a method for controlling execution of an event in a game according to an embodiment of the present application;
FIG. 3 is a schematic diagram of an event list provided in an embodiment of the present application;
FIG. 4 is a block diagram of a control device for event execution in a game according to an embodiment of the present application;
fig. 5 shows a block diagram of an electronic device according to an embodiment of the present application.
Detailed Description
For the purposes of making the objects, technical solutions and advantages of the embodiments of the present application more clear, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is apparent that the described embodiments are only some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, which are generally described and illustrated in the figures herein, may be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, as provided in the accompanying drawings, is not intended to limit the scope of the application, as claimed, but is merely representative of selected embodiments of the application. All other embodiments, which can be made by those skilled in the art based on the embodiments of the present application without making any inventive effort, are intended to be within the scope of the present application.
The method of controlling the execution of in-game events in one embodiment of the present disclosure may be run on a local terminal device or a server. When the control method for event execution in the game runs on the server, the method can be realized and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device.
In an alternative embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud game. Taking cloud game as an example, cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presentation main body are separated, the storage and running of the control method of event execution in the game are completed on the cloud game server, and the role of the client device is used for receiving and sending data and presenting the game picture, for example, the client device can be a display device with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; but the cloud game server which performs information processing is a cloud. When playing the game, the player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, codes and compresses data such as game pictures and the like, returns the data to the client device through a network, and finally decodes the data through the client device and outputs the game pictures.
In an alternative embodiment, taking a game as an example, the local terminal device stores a game program and is used to present a game screen. The local terminal device is used for interacting with the player through the graphical user interface, namely, conventionally downloading and installing the game program through the electronic device and running. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal, or provided to the player by holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including game visuals, and a processor for running the game, generating the graphical user interface, and controlling the display of the graphical user interface on the display screen.
In a possible implementation manner, the embodiment of the application provides a method for controlling event execution in a game, and a graphical user interface is provided through a terminal device, where the terminal device may be the aforementioned local terminal device or the aforementioned client device in the cloud interaction system.
The graphical user interface comprises a game scene and game characters in the game scene, wherein the game characters can comprise controlled game characters controlled by current terminal equipment, teammate game characters belonging to the same battle team with the controlled game characters and enemy game characters belonging to different battle teams with the controlled game characters. Alternatively, for the character of the game under control, the graphical user interface may display an entire character model of the character of the game under control, a partial character model of the character of the game under control, or no character model of the character of the game under control. In practical applications, the switching may be performed by a game preset or player-triggered adjustment.
Fig. 1 shows a flowchart of a method for controlling event execution in a game according to an embodiment of the present application, where the method mainly includes the following steps:
step S102, responding to aiming operation aiming at a target game role in a game scene, and displaying an event list corresponding to the target game role.
The target game role in the game scene is one of the game roles displayed in the current graphical user interface, and the game role can be a teammate game role corresponding to the controlled game role or an enemy game role corresponding to the controlled game role.
Aiming operation of the target game character in the game scene can be operation of aiming the target game character through the control of the sight of the player, and when the player moves the sight to the target game character, an event list corresponding to the target game character can be displayed.
The event list corresponding to the target game role may include one or more events that the target game role is currently executing, for example, in a chicken eating game, the event list may include an equipment switching event, if the target game role has a task that is executing at the same time, the event list may further include a task execution event, and if the target game role is supplementing energy, the event list may further include a supplementing energy event, and so on.
The mode of the embodiment of the application can be applied to hand tour and end tour.
In one embodiment, when the player is applied to the hand tour, the player can aim the target game role through clicking/double clicking/long pressing and other operations, and then an event list corresponding to the target game role is displayed; in another embodiment, when the method is applied to the end game, the player can aim the target game role through controlling the movement of the mouse, moving the mouse cursor to the target game role, clicking, double clicking, long pressing and other operations, and then displaying an event list corresponding to the target game role.
Step S104, responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
The selection operation of the target event in the event list may be a selection operation for the target event triggered by the player, in one embodiment, the selection operation may be an operation of clicking the target event by the player, in another embodiment, the selection operation may be an operation of scrolling the mouse wheel by the player, and preferably, the selection operation may be a shooting operation for the target time by the player corresponding to the above-mentioned aiming operation.
In one embodiment, when the selection operation is a click operation, the selection operation may be applied to a hand tour or a terminal tour, and the player may select a target event by clicking an identifier of the target event in the event list displayed on the screen; when the above selection operation is an operation of scrolling the mouse wheel, the method can be applied to the end stream, after the event list is displayed, the currently selected target event can be displayed through highlighting or color identification, the player can select the operation which is required to be copied in the event list through scrolling the mouse wheel, and when the duration of stay on the target event exceeds a preset stay threshold value or after scrolling, the target event is clicked, and the selection of the target event is determined; when the selection operation is a design operation, the method can be applied to hand tour or end tour, and a player can select a targeted target event by triggering a shooting control.
After the target event is determined in any mode, the controlled game role corresponding to the terminal equipment can be controlled to execute the target event. That is, after the target event is selected, the controlled game character corresponding to the terminal device may directly execute the selected target event. For example, in a chicken eating game, when a player sees that a teammate game character is eating a drug, and just needs to eat the drug, the controlled game character directly executes the drug-eating event by selecting the drug-eating event of the teammate game character, without opening a backpack, selecting a corresponding drug, and clicking the drug.
According to the method for controlling the execution of the events in the game, when a player aims at a target game role through a sight, in the game, a terminal device can display an event list corresponding to the target game role by responding to aiming operation for the target game role in a game scene, so that one or more events which are executed by the target game role can be identified; and further, by responding to the selection operation of the target event in the event list, the controlled game role corresponding to the terminal equipment is controlled to execute the target event, and by adopting the mode, the corresponding event can be executed only through aiming and selection operation, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the game event is improved, and the game experience of a user is improved.
For ease of understanding, a method for controlling execution of an event in a game provided in the embodiments of the present application is described in detail below.
In an alternative embodiment, step S102 is: in response to aiming operation for a target game role in a game scene, displaying an event list corresponding to the target game role, wherein the following modes can be adopted in specific implementation:
and responding to the operation of controlling the sight to move to the preset position corresponding to the target game role in the game scene, and displaying an event list corresponding to the target game role. Wherein the target game character comprises a teammate game character or an enemy game character; the event list includes at least one event being executed in a current state of the target game character.
The movement of the control sight to the preset position corresponding to the target game character in the game scene may be any position on the target game character, or may be a certain position on the target game character, and in practical application, the control sight may be set according to the actual requirement, which is only an example and not particularly limited herein. Referring to fig. 2, when aiming a sight to a teammate, an ongoing event (such as an ongoing change of a device while taking a drug) may be detected, and by clicking on the ongoing event, my character (i.e., a game character under control) may also be caused to take the selected event, i.e., my character may also take the drug.
The event list may be displayed in a pop-up manner for characterizing all events currently being performed by the target game character, such as events that may include the game character opening a backpack to pick up a drug, pick up a bandage, switch weapons, sell equipment, squat, groveling, walk, run, dance, wear an appearance, pick up a task, perform a task, and the like. Referring to fig. 3, by aiming an enemy game character, it is possible to recognize that the enemy game character is changing an attack suit while taking medicine, and display an event being executed by the enemy game character by means of display.
In one embodiment, the target event may be an event that the target game character is executing, for example, when the target game character is selling the equipment, on the premise that the controlled game character also has the equipment, the controlled game character can directly sell the equipment by selecting the target event after aiming the target game character, without executing operations of searching the equipment, selecting the equipment, clicking the equipment and the like in the backpack, so that the operation steps of executing the event are simplified, and the executing efficiency is improved.
In another embodiment, the target event may be two or more events being executed by the target game character, and it may be understood that two or more events that may be selected simultaneously are events that do not conflict with each other, where the events do not conflict with each other may be not conflict with each other operationally, or may not conflict with each other at the game execution level. For example, when a target game character has taken a task in a game and the target game character is changing equipment, the task and the equipment can be taken as target events by determining that the task and the equipment are taken, so that the game character under control directly executes the two events, namely, the game character under control also takes the task and the equipment is changed at the same time.
After displaying the event list, in order not to affect other operations of the player in the game, a corresponding process may be performed with respect to displaying the event list, and in an optional embodiment, the method further includes:
step 1.1), responding to the position of the sight glass moving to the position outside the preset position in the preset display time period, and keeping the display of an event list corresponding to the target game role;
step 1.2), in response to an end event of a preset display period, canceling the display of the event list.
For the above step 1.1), the preset display period may be set to a period of the order of seconds, such as 1s, 2s, 3s, etc., so that the time list may be displayed when the sight is misaligned, thereby avoiding the occurrence of inconvenient operations when selecting the target event because of the sight movement.
In order to further improve the convenience of the user operation and provide the event list for the user, in an optional implementation manner, the graphical user interface may further include a locking control, where the locking control is used to lock the displayed event list. For the case that the locking control locks the event list, when in implementation, the method may include the following steps:
step 2.1), responding to the trigger aiming at the locking control, and locking and displaying the event list;
step 2.2), in response to the re-triggering of the lock control, cancelling the display of the event list.
In addition, when the lock control is locked and displayed, the lock display can be performed by setting the preset display time, and when the preset display time is locked and displayed, the display of the event list can be automatically canceled.
In an alternative embodiment, step S104 is: in response to the selection operation of the target event in the event list, the controlled game role corresponding to the terminal device is controlled to execute the target event, and when the method is implemented, the following modes can be adopted:
responding to shooting operation of a target event in the event list, and controlling a controlled game role corresponding to the terminal equipment to execute the target event; the event list is an event list corresponding to an event currently executed by a teammate game role or an enemy game role, and the target event at least comprises one or more of a device switching event, a task executing event, a prop using event and a game role activity event.
The shooting operation is the operation of triggering the shooting control or shooting triggering combination input by the player, and in this way, after aiming at the target game role, the shooting operation is easier to trigger, so that the operation convenience of the player is improved.
When the target event is a task execution event, in an alternative embodiment, the task to be executed may also be retrieved in response to a selection operation for the task execution event. That is, after a target game character takes a certain task in the game, if the task is displayed in the event list, the task can be taken by the controlled game character through selecting the task, so that a player corresponding to the controlled game character does not need to go to a task taking center to select the task for taking, the task taking step is simplified, and the game experience of the player is further improved.
Further, after receiving the task to be executed, the method may further execute the following steps when implemented:
step 3.1), acquiring the execution progress of the task to be executed; the execution progress of the task to be executed is the progress of the target game role executed;
step 3.2), responding to the execution operation aiming at the task to be executed, and updating the execution progress to obtain a target execution progress; the target execution progress is the combined execution progress corresponding to the target game role and the controlled game role.
In one embodiment, if the task to be executed is a team task, the target game character corresponding to the task time is taken as a teammate game character. After the task to be executed is acquired, the task execution progress of the teammate game role and the task execution progress of the manual game role can be combined, so that the total progress of the team after executing the task can be obtained.
In an alternative embodiment, when the target game character is an enemy game character, the method further includes interrupting an execution state of the enemy game character for the target event in response to a selection operation for the target event in the event list.
In one example, in the event that the enemy game character is being rescheduled with a bandage, the rescue of the enemy game may be interrupted by selecting an event of the use of the bandage for the personal game character, thereby facilitating further attack on the enemy game character.
In addition, in order to ensure that the operations in the game do not collide, the above-mentioned breaking operation for the enemy game character, that is, the breaking operation for the enemy game character in response to the selection operation of the target event in the event list, breaks the execution state of the enemy game character for the target event, and when in implementation, may include the following steps:
step 4.1), responding to a first selection triggering operation aiming at a target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event;
and 4.2), responding to a second selection triggering operation aiming at a target event in the event list, and launching attack to the enemy game role.
In an embodiment, the first selective triggering operation and the second selective triggering operation may be the same triggering operation, and the priority of the breaking operation and the attacking operation may be set to determine whether the first attack or the first breaking is performed after the triggering of the operations.
The first selection trigger operation and the second selection trigger operation may also be different trigger operations, such as when the first selection trigger operation is a single click operation, the second selection trigger operation may be a double click operation, a long press operation, or the like, so that the operations of breaking and attacking may be distinguished.
In summary, the embodiment of the application can execute the corresponding event only through aiming and selecting operations, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the game event is improved, and the game experience of a user is improved.
Fig. 4 is a schematic structural diagram of a control device for executing an event in a game according to an embodiment of the present application, where the device mainly includes the following parts:
a display module 42, configured to respond to an aiming operation for a target game character in a game scene, and display an event list corresponding to the target game character;
and the control module 44 is configured to control the controlled game character corresponding to the terminal device to execute the target event in response to the selection operation of the target event in the event list.
According to the control device for executing the event in the game, which is provided by the embodiment of the application, the corresponding event can be executed only through aiming and selecting operations, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the event in the game is improved, and the game experience of a user is improved.
In one possible embodiment, the display module 42 is further configured to:
responding to the operation of controlling the sight to move to a preset position corresponding to a target game role in a game scene, and displaying an event list corresponding to the target game role; wherein the target game character comprises a teammate game character or an enemy game character; the event list includes at least one event being executed in a current state of the target game character.
In a possible embodiment, the apparatus further comprises: a list display control module for:
responding to the situation that the sight moves to a position beyond the preset position in the preset display time period, and keeping the display of an event list corresponding to the target game role;
and canceling the display of the event list in response to an ending event of a preset display period.
In a possible embodiment, the graphical user interface further comprises a lock control; the device further comprises: a lock display module for:
responding to the trigger aiming at the locking control, and locking and displaying the event list;
in response to a re-trigger of the lock control, the display of the event list is cancelled.
In a possible embodiment, the control module is configured to:
responding to shooting operation of a target event in the event list, and controlling a controlled game role corresponding to the terminal equipment to execute the target event; the event list is an event list corresponding to an event currently executed by a teammate game role or an enemy game role, and the target event at least comprises one or more of a device switching event, a task executing event, a prop using event and a game role activity event.
In a possible embodiment, the apparatus further comprises: a task receiving module for:
and when the target event is a task execution event, responding to the selection operation aiming at the task execution event, and acquiring the task to be executed.
In a possible embodiment, the apparatus further comprises: the task progress merging module is used for:
acquiring the execution progress of a task to be executed; the execution progress of the task to be executed is the progress of the target game role executed;
responding to the execution operation aiming at the task to be executed, updating the execution progress to obtain a target execution progress; the target execution progress is the combined execution progress corresponding to the target game role and the controlled game role.
In a possible embodiment, when the target game character is an enemy game character, the apparatus further comprises: a state breaking module for:
and responding to the selection operation of the target event in the event list, and interrupting the execution state of the enemy game character aiming at the target event.
In a possible embodiment, the state breaking module is further configured to:
responding to a first selection triggering operation aiming at a target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event;
and responding to a second selection triggering operation aiming at a target event in the event list, and launching an attack to the enemy game character.
Fig. 5 shows a schematic structural diagram of an electronic device according to an embodiment of the present application, including: a processor 501, a storage medium 502 and a bus 503, the storage medium 502 storing machine readable instructions executable by the processor 501, when an electronic device runs a control method for in-game event execution as in the embodiment, the processor 501 and the storage medium 502 communicate through the bus 503, the processor 501 executes the machine readable instructions, the preamble of the processor 501 method item to perform the following steps:
responding to aiming operation for a target game role in a game scene, and displaying an event list corresponding to the target game role;
and responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
In a possible implementation, the processor 501, when executing a targeting operation for a target game role in a game scene, displays an event list corresponding to the target game role, is specifically configured to: responding to the operation of controlling the sight to move to a preset position corresponding to a target game role in the game scene, and displaying an event list corresponding to the target game role; wherein the target game character comprises a teammate game character or an enemy game character; the event list includes at least one event being executed in a current state of the target game character.
In one possible embodiment, the processor 501 is further configured to: responding to the situation that the sight moves to a position beyond the preset position in the preset display time period, and keeping the display of an event list corresponding to the target game role; and responding to the ending event of the preset display time period, and canceling the display of the event list.
In one possible embodiment, the graphical user interface further comprises a lock control; the processor 501 is further configured to: responding to the trigger aiming at the locking control to lock and display the event list; and responding to the re-triggering of the locking control, and canceling the display of the event list.
In a possible implementation manner, when executing the selection operation in response to the target event in the event list, the processor 501 is specifically configured to: responding to shooting operation of a target event in the event list, and controlling a controlled game role corresponding to the terminal equipment to execute the target event; the event list is an event list corresponding to an event currently executed by the teammate game role or the enemy game role, and the target event at least comprises one or more of a device switching event, a task executing event, a prop using event and a game role activity event.
In one possible embodiment, the processor 501 is further configured to: and when the target event is a task execution event, responding to the selection operation aiming at the task execution event, and taking the task to be executed.
In one possible embodiment, the processor 501 is further configured to: acquiring the execution progress of the task to be executed; the execution progress of the task to be executed is the progress of the target game role executed; responding to the execution operation aiming at the task to be executed, and updating the execution progress to obtain a target execution progress; and the target execution progress is the combined execution progress corresponding to the target game role and the controlled game role.
In one possible embodiment, when the target game character is an enemy game character, the processor 501 is further configured to: and responding to the selection operation of the target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event.
In a possible embodiment, the processor 501 is specifically configured to, when executing a selection operation in response to a target event in the event list, interrupt an execution state of the enemy game character for the target event: responding to a first selection triggering operation aiming at a target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event; and responding to a second selection triggering operation aiming at a target event in the event list, and launching an attack to the enemy game role.
By the method, the corresponding event can be executed only through aiming and selecting operations, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the game event is improved, and the game experience of a user is improved.
The embodiments of the present application also provide a computer readable storage medium having stored thereon a computer program which, when executed by a processor, performs the steps of:
responding to aiming operation for a target game role in a game scene, and displaying an event list corresponding to the target game role;
and responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
In a possible implementation manner, the processor is specifically configured to, when performing a targeting operation for a target game role in a game scene in response to displaying an event list corresponding to the target game role: responding to the operation of controlling the sight to move to a preset position corresponding to a target game role in the game scene, and displaying an event list corresponding to the target game role; wherein the target game character comprises a teammate game character or an enemy game character; the event list includes at least one event being executed in a current state of the target game character.
In one possible embodiment, the processor is further configured to: responding to the situation that the sight moves to a position beyond the preset position in the preset display time period, and keeping the display of an event list corresponding to the target game role; and responding to the ending event of the preset display time period, and canceling the display of the event list.
In one possible embodiment, the graphical user interface further comprises a lock control; the processor is further configured to: responding to the trigger aiming at the locking control to lock and display the event list; and responding to the re-triggering of the locking control, and canceling the display of the event list.
In a possible implementation manner, the processor is specifically configured to, when executing a selection operation in response to a target event in the event list, control a controlled game character corresponding to the terminal device to execute the target event: responding to shooting operation of a target event in the event list, and controlling a controlled game role corresponding to the terminal equipment to execute the target event; the event list is an event list corresponding to an event currently executed by the teammate game role or the enemy game role, and the target event at least comprises one or more of a device switching event, a task executing event, a prop using event and a game role activity event.
In one possible embodiment, the processor is further configured to: and when the target event is a task execution event, responding to the selection operation aiming at the task execution event, and taking the task to be executed.
In one possible embodiment, the processor is further configured to: acquiring the execution progress of the task to be executed; the execution progress of the task to be executed is the progress of the target game role executed; responding to the execution operation aiming at the task to be executed, and updating the execution progress to obtain a target execution progress; and the target execution progress is the combined execution progress corresponding to the target game role and the controlled game role.
In one possible embodiment, when the target game character is an enemy game character, the processor is further configured to: and responding to the selection operation of the target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event.
In a possible embodiment, the processor is specifically configured to, when executing a selection operation in response to a target event in the event list, interrupt an execution state of the enemy game character for the target event: responding to a first selection triggering operation aiming at a target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event; and responding to a second selection triggering operation aiming at a target event in the event list, and launching an attack to the enemy game role.
By the method, the corresponding event can be executed only through aiming and selecting operations, so that the operation complexity of executing the event in the game is reduced, the execution efficiency of the game event is improved, and the game experience of a user is improved.
In the embodiments of the present application, the computer program may also execute other machine readable instructions when executed by a processor to perform the methods as described in other embodiments, and the specific implementation of the method steps and principles are referred to in the description of the embodiments and are not described in detail herein.
In the embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other manners. The above-described apparatus embodiments are merely illustrative, for example, the division of the units is merely a logical function division, and there may be other manners of division in actual implementation, and for example, multiple units or components may be combined or integrated into another system, or some features may be omitted, or not performed. Alternatively, the coupling or direct coupling or communication connection shown or discussed with each other may be through some communication interface, device or unit indirect coupling or communication connection, which may be in electrical, mechanical or other form.
The units described as separate units may or may not be physically separate, and units shown as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units may be selected according to actual needs to achieve the purpose of the solution of this embodiment.
In addition, each functional unit in the embodiments provided in the present application may be integrated in one processing unit, or each unit may exist alone physically, or two or more units may be integrated in one unit.
The functions, if implemented in the form of software functional units and sold or used as a stand-alone product, may be stored in a computer-readable storage medium. Based on such understanding, the technical solution of the present application may be embodied essentially or in a part contributing to the prior art or in a part of the technical solution, in the form of a software product stored in a storage medium, including several instructions for causing a computer device (which may be a personal computer, a server, or a network device, etc.) to perform all or part of the steps of the methods described in the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a random access Memory (RAM, random Access Memory), a magnetic disk, or an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numerals and letters in the following figures denote like items, and thus once an item is defined in one figure, no further definition or explanation of it is required in the following figures, and furthermore, the terms "first," "second," "third," etc. are used merely to distinguish one description from another and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the foregoing examples are merely specific embodiments of the present application, and are not intended to limit the scope of the present application, but the present application is not limited thereto, and those skilled in the art will appreciate that while the foregoing examples are described in detail, the present application is not limited thereto. Any person skilled in the art may modify or easily conceive of the technical solution described in the foregoing embodiments, or make equivalent substitutions for some of the technical features within the technical scope of the disclosure of the present application; such modifications, changes or substitutions do not depart from the spirit and scope of the corresponding technical solutions. Are intended to be encompassed within the scope of this application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (12)

1. A method for controlling execution of an event in a game, the method being applied to a terminal device, the terminal device being configured to provide a graphical user interface, the graphical user interface including a game scene and a game character in the game scene, the method comprising:
responding to aiming operation for a target game role in a game scene, and displaying an event list corresponding to the target game role;
and responding to the selection operation of the target event in the event list, and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
2. The method for controlling execution of an in-game event according to claim 1, wherein displaying a list of events corresponding to a target game character in a game scene in response to an aiming operation for the target game character, comprises:
responding to the operation of controlling the sight to move to a preset position corresponding to a target game role in the game scene, and displaying an event list corresponding to the target game role; wherein the target game character comprises a teammate game character or an enemy game character; the event list includes at least one event being executed in a current state of the target game character.
3. The method of controlling the execution of an in-game event according to claim 2, characterized in that the method further comprises:
responding to the situation that the sight moves to a position beyond the preset position in the preset display time period, and keeping the display of an event list corresponding to the target game role;
and responding to the ending event of the preset display time period, and canceling the display of the event list.
4. The method of controlling in-game event execution of claim 1, wherein the graphical user interface further comprises a lock control; the method further comprises the steps of:
responding to the trigger aiming at the locking control to lock and display the event list;
and responding to the re-triggering of the locking control, and canceling the display of the event list.
5. The method for controlling the execution of an event in a game according to claim 2, wherein controlling the controlled game character corresponding to the terminal device to execute the target event in response to a selection operation of the target event in the event list, comprises:
responding to shooting operation of a target event in the event list, and controlling a controlled game role corresponding to the terminal equipment to execute the target event; the event list is an event list corresponding to an event currently executed by the teammate game role or the enemy game role, and the target event at least comprises one or more of a device switching event, a task executing event, a prop using event and a game role activity event.
6. The method of controlling in-game event execution of claim 5, further comprising:
and when the target event is a task execution event, responding to the selection operation aiming at the task execution event, and taking the task to be executed.
7. The method of controlling in-game event execution of claim 6, further comprising:
acquiring the execution progress of the task to be executed; the execution progress of the task to be executed is the progress of the target game role executed;
responding to the execution operation aiming at the task to be executed, and updating the execution progress to obtain a target execution progress; and the target execution progress is the combined execution progress corresponding to the target game role and the controlled game role.
8. The method of controlling in-game event execution according to claim 1, wherein when the target game character is an enemy game character, the method further comprises:
and responding to the selection operation of the target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event.
9. The method for controlling execution of an in-game event according to claim 8, wherein interrupting the execution state of the enemy game character for the target event in response to a selection operation of the target event in the event list, comprises:
responding to a first selection triggering operation aiming at a target event in the event list, and interrupting the execution state of the enemy game role aiming at the target event;
and responding to a second selection triggering operation aiming at a target event in the event list, and launching an attack to the enemy game role.
10. A control apparatus for event execution in a game, applied to a terminal device for providing a graphical user interface including a game scene and game characters in the game scene, the apparatus comprising:
the display module is used for responding to aiming operation aiming at a target game role in a game scene and displaying an event list corresponding to the target game role;
and the control module is used for responding to the selection operation of the target event in the event list and controlling the controlled game role corresponding to the terminal equipment to execute the target event.
11. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating over the bus when the electronic device is running, the processor executing the machine-readable instructions to perform the steps of a method of controlling the execution of an in-game event according to any one of claims 1 to 9.
12. A computer-readable storage medium, on which a computer program is stored, which computer program, when being executed by a processor, performs the steps of a method of controlling the execution of an in-game event according to any one of claims 1 to 9.
CN202211552384.9A 2022-12-05 2022-12-05 Method and device for controlling event execution in game, electronic equipment and storage medium Pending CN116173505A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211552384.9A CN116173505A (en) 2022-12-05 2022-12-05 Method and device for controlling event execution in game, electronic equipment and storage medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211552384.9A CN116173505A (en) 2022-12-05 2022-12-05 Method and device for controlling event execution in game, electronic equipment and storage medium

Publications (1)

Publication Number Publication Date
CN116173505A true CN116173505A (en) 2023-05-30

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