CN114225395A - Game prop sorting method and device, electronic equipment and storage medium - Google Patents

Game prop sorting method and device, electronic equipment and storage medium Download PDF

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Publication number
CN114225395A
CN114225395A CN202111485591.2A CN202111485591A CN114225395A CN 114225395 A CN114225395 A CN 114225395A CN 202111485591 A CN202111485591 A CN 202111485591A CN 114225395 A CN114225395 A CN 114225395A
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China
Prior art keywords
virtual
item
target
target virtual
backpack
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Pending
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CN202111485591.2A
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Chinese (zh)
Inventor
林�智
胡志鹏
程龙
刘勇成
袁思思
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202111485591.2A priority Critical patent/CN114225395A/en
Publication of CN114225395A publication Critical patent/CN114225395A/en
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    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/52Controlling the output signals based on the game progress involving aspects of the displayed game scene
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/50Controlling the output signals based on the game progress
    • A63F13/53Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game
    • A63F13/533Controlling the output signals based on the game progress involving additional visual information provided to the game scene, e.g. by overlay to simulate a head-up display [HUD] or displaying a laser sight in a shooting game for prompting the player, e.g. by displaying a game menu
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/80Special adaptations for executing a specific game genre or game mode
    • A63F13/837Shooting of targets
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/80Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game specially adapted for executing a specific type of game
    • A63F2300/8076Shooting

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  • Engineering & Computer Science (AREA)
  • Multimedia (AREA)
  • Physics & Mathematics (AREA)
  • Optics & Photonics (AREA)
  • User Interface Of Digital Computer (AREA)

Abstract

The application provides a game property arrangement method and device, electronic equipment and a storage medium, and relates to the technical field of games. Wherein, the method comprises the following steps: in response to a pre-pick operation for the virtual package, presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package; in response to the picking operation of the first target virtual item in the virtual item capable of being picked, the first target virtual item is added into the virtual backpack and displayed.

Description

Game prop sorting method and device, electronic equipment and storage medium
Technical Field
The present application relates to the field of game technologies, and in particular, to a method and an apparatus for organizing game properties, an electronic device, and a storage medium.
Background
With the rapid development of internet technology, the people's growing entertainment culture needs, and the development of games has entered a new era. In some games, for example, shooting competition games, players can control virtual characters to pick up virtual items in game scenes, so as to continuously enrich virtual equipment of the players and improve the fighting capacity of the virtual characters.
In the existing game interaction process, if a virtual character controlled by a player encounters a virtual package, generally, the player needs to control the virtual character to open a virtual backpack of the player first, and if the virtual backpack is determined not to be filled, the player can open the virtual package again to pick up the virtual backpack, and a game prop needed in the virtual package is picked up into the virtual backpack.
It can be seen that the existing game prop arrangement method is simple, the arrangement process is complicated, and the problem of low arrangement efficiency exists.
Disclosure of Invention
An object of the present application is to provide a method and an apparatus for organizing game properties, an electronic device, and a storage medium, which can improve the organizing efficiency of game properties, in view of the above disadvantages in the prior art.
In order to achieve the above purpose, the technical solutions adopted in the embodiments of the present application are as follows:
in a first aspect, the present invention provides a method for organizing game items, in which a terminal device displays a graphical user interface, the graphical user interface includes a game interface, and the game interface includes: a virtual backpack that is a backpack already owned by a target virtual character manipulated by a player, and a virtual package that includes at least one pickable virtual prop, the method comprising:
in response to a pre-pick operation for the virtual package, presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package;
in response to a pick operation for a first target virtual item of the pickable virtual items, adding the first target virtual item to the virtual backpack and displaying.
In an alternative embodiment, the method further comprises:
in response to a replacement operation for a second target virtual item of the pickable virtual items and a third target virtual item of the existing virtual items, replacing the third target virtual item in the virtual backpack with the second target virtual item and discarding the third target virtual item.
In an alternative embodiment, said replacing a third target virtual item in the virtual backpack with a second target virtual item in the pickable virtual items and a third target virtual item in the existing virtual items in response to a replacement operation for the second target virtual item includes:
and replacing the third target virtual item in the virtual backpack with the second target virtual item in response to a dragging operation of moving the second target virtual item to a first preset display area of the third target virtual item or in response to a dragging operation of moving the third target virtual item to a second preset display area of the second target virtual item.
In an alternative embodiment, the method further comprises:
in response to a presentation operation for the virtual package, presenting at least one pickable virtual item in the virtual package;
in response to a first control operation directed to a fourth target virtual item of the pickable virtual items, presenting at least one existing virtual item of the virtual backpack that is of the same category as the fourth target virtual item;
in response to a replacement operation for a fifth target virtual item and the fourth target virtual item in at least one existing virtual item of the same category as the fourth target virtual item, replacing the fifth target virtual item in the virtual backpack with the fourth target virtual item, and replacing the fourth target virtual item in the virtual package with the fifth target virtual item.
In an alternative embodiment, said adding and presenting a first target virtual item of said pickable virtual items to said virtual backpack in response to a pick operation for said first target virtual item comprises:
and in response to the dragging operation of moving the first target virtual prop to the area to be assembled in the virtual backpack display interface, assembling and displaying the first target virtual prop into the virtual backpack.
In an alternative embodiment, the method further comprises:
responding to a second control operation aiming at the first target virtual prop, displaying preset information corresponding to the first target virtual prop in a preset area of a virtual knapsack display interface, and updating the virtual knapsack according to the second control operation.
In an optional embodiment, when the second control operation indicates a deletion operation, the updating the virtual backpack according to the second control operation includes:
removing the first target virtual item from the virtual backpack according to the deletion operation.
In an optional embodiment, when the second control operation indicates a wearing operation, the updating the virtual backpack according to the second control operation includes:
and controlling the target virtual character to wear the first target virtual prop according to the wearing operation, and updating the wearing state corresponding to the first target virtual prop in the virtual backpack display interface to be worn.
In an alternative embodiment, the virtual package comprises: parcels dropped by other virtual characters, and/or parcels preset in the game scene where the target virtual character is located.
In an alternative embodiment, when the virtual package is a package dropped off by other virtual characters, the virtual package is configured to be displayed with a preset icon; when the virtual package is a preset package in a game scene where a target virtual character is located, the virtual package is configured to identify the grade of the virtual package according to the grade of at least one pickable virtual item in the virtual package.
In a second aspect, the present invention provides a game item organizing device, which displays a graphical user interface through a terminal device, where the graphical user interface includes a game interface, and the game interface includes: virtual knapsack and virtual parcel, the virtual knapsack is the knapsack that the target virtual character that the player controlled has, the virtual parcel includes at least one virtual stage property that can pick up, game stage property finishing device includes:
a display module for displaying at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual parcel in response to a pre-pick operation for the virtual parcel;
a picking module, configured to add and display a first target virtual item in the virtual backpack in response to a picking operation for the first target virtual item.
In an optional embodiment, the pickup module is further configured to, in response to a replacement operation for a second target virtual item in the pickable virtual items and a third target virtual item in the existing virtual items, replace the third target virtual item in the virtual backpack with the second target virtual item and discard the third target virtual item.
In an optional embodiment, the pickup module is specifically configured to replace the third target virtual item in the virtual backpack with the second target virtual item in response to a drag operation of moving the second target virtual item to a first preset display area of the third target virtual item, or in response to a drag operation of moving the third target virtual item to a second preset display area of the second target virtual item.
In an alternative embodiment, the play item organizing device further comprises: a replacement module to display at least one pickable virtual item in the virtual package in response to a display operation for the virtual package;
in response to a first control operation directed to a fourth target virtual item of the pickable virtual items, presenting at least one existing virtual item of the virtual backpack that is of the same category as the fourth target virtual item;
in response to a replacement operation for a fifth target virtual item and the fourth target virtual item in at least one existing virtual item of the same category as the fourth target virtual item, replacing the fifth target virtual item in the virtual backpack with the fourth target virtual item, and replacing the fourth target virtual item in the virtual package with the fifth target virtual item.
In an optional embodiment, the pickup module is specifically configured to assemble and display the first target virtual item into the virtual backpack in response to a drag operation of moving the first target virtual item to an area to be assembled in a virtual backpack display interface.
In an optional embodiment, the display module is further configured to, in response to a second control operation for the first target virtual item, display preset information corresponding to the first target virtual item in a preset area of a virtual backpack display interface, and update the virtual backpack according to the second control operation.
In an optional implementation manner, when the second control operation indicates a deletion operation, the presentation module is specifically configured to remove the first target virtual item from the virtual backpack according to the deletion operation.
In an optional implementation manner, when the second control operation indicates a wearing operation, the display module is specifically configured to control the target virtual character to wear the first target virtual item according to the wearing operation, and update a wearing state corresponding to the first target virtual item in the virtual backpack display interface to be worn.
In an alternative embodiment, the virtual package comprises: parcels dropped by other virtual characters, and/or parcels preset in the game scene where the target virtual character is located.
In an alternative embodiment, when the virtual package is a package dropped off by other virtual characters, the virtual package is configured to be displayed with a preset icon; when the virtual package is a preset package in a game scene where a target virtual character is located, the virtual package is configured to identify the grade of the virtual package according to the grade of at least one pickable virtual item in the virtual package.
In a third aspect, the present invention provides an electronic device comprising: the game item tidying method comprises a processor, a storage medium and a bus, wherein the storage medium stores machine-readable instructions executable by the processor, when an electronic device runs, the processor and the storage medium are communicated through the bus, and the processor executes the machine-readable instructions to execute the steps of the game item tidying method according to any one of the preceding embodiments.
In a fourth aspect, the present invention provides a computer-readable storage medium, on which a computer program is stored, the computer program being executed by a processor to perform the steps of the game item arranging method according to any one of the preceding embodiments.
The beneficial effect of this application is:
according to the game prop arrangement method, the game prop arrangement device, the electronic equipment and the storage medium, the method can display the graphical user interface through the terminal equipment, the graphical user interface comprises a game interface, and the game interface comprises: a virtual backpack that is already owned by a target virtual character manipulated by a player, and a virtual package that includes at least one pickable virtual prop, the method comprising: in response to a pre-pick operation for the virtual package, presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package; in response to the picking operation of the first target virtual item in the virtual item capable of being picked, the first target virtual item is added into the virtual backpack and displayed.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
Fig. 1 is an architecture diagram of a cloud interaction system according to an embodiment of the present application;
fig. 2 is a schematic flow chart of a game item organizing method provided in the embodiment of the present application;
fig. 3 is a schematic flow chart of another method for organizing game items according to the embodiment of the present application;
FIG. 4 is a schematic view of a game interface provided in an embodiment of the present application;
FIG. 5 is a schematic view of another game interface provided by embodiments of the present application;
fig. 6 is a schematic flow chart of another method for organizing play objects according to the embodiment of the present application;
FIG. 7 is a schematic illustration of yet another game interface provided by an embodiment of the present application;
fig. 8 is a schematic flow chart of another method for organizing play objects according to the embodiment of the present application;
FIG. 9 is a schematic view of another game interface provided by embodiments of the present application;
fig. 10 is a functional block diagram of a game item organizing device according to an embodiment of the present application;
fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the objects, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are some embodiments of the present application, but not all embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations.
Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures.
In the existing shooting competition games, in order to improve the game interaction experience of players, the players can control virtual characters to pick up virtual props in game scenes so as to improve the fighting capacity of the players. However, because the existing game property arrangement method is simple, in the picking process, a player needs to control a virtual character to open a virtual backpack of the player first, and if the virtual backpack is determined to be not filled, a virtual package can be opened to pick up the game property.
In view of this, the present application provides a game item arrangement method, which can improve the arrangement efficiency of game items in a virtual backpack.
The game item arrangement method in one embodiment of the application can be operated on a terminal device or a server. The terminal device may be a local terminal device. When the game item arrangement method runs on the server, the game item arrangement method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system can comprise the server and the client device.
Fig. 1 is an architecture diagram of a cloud interaction system provided in an embodiment of the present application, and as shown in fig. 1, the system may include: a client device 10 and a server 20, wherein the client device 10 may be connected to the server 20 via a network 30.
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the cloud game operation mode, the game program operation main body and the game picture presentation main body are separated, the storage and operation of the transmission method of the game role are completed on the cloud game server, and the client device 10 is used for receiving and sending data and presenting the game picture, for example, the client device 10 may be a display device with a data transmission function near the user side, such as a mobile terminal, a television, a computer, a palmtop computer, and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device 10 to transmit an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as a game screen and the like are encoded and compressed, the data are returned to the client device 10 through a network, and finally, the data are decoded by the client device 10 and the game screen is output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the graphical user interface to the player may include a variety of ways, for example, it may be rendered for display on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a graphical user interface including a game screen and a processor for running the game, generating the graphical user interface, and controlling display of the graphical user interface on the display screen.
Fig. 2 is a schematic flow chart of a game item organizing method provided in an embodiment of the present application, where the method may display a graphical user interface through a terminal device, where the graphical user interface may include a game interface, and the game interface may include: a virtual backpack that is a backpack already owned by a target virtual character manipulated by a player, and a virtual package that may include at least one pickable virtual prop. For the virtual backpack, the target virtual character can wear the virtual backpack to fight in the game process, so that the target virtual character can take out the existing virtual item from the virtual backpack in time to replace or supply the item in the game fighting process. As shown in fig. 1, the method may include:
s101, responding to a pre-picking operation aiming at the virtual package, and displaying at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package.
Optionally, the virtual package may be a package preset in the game scene, and the virtual package may include: the virtual clothing equipment, the virtual guns, the virtual knives, the virtual ammunition, the virtual medicines and the like can be used by and worn by the target virtual character, of course, the application does not limit the categories of the virtual props which can be picked up in the virtual package, the virtual props can be composed of one or more categories of the pickable virtual props according to the actual application scene, and each category of the pickable virtual props can be composed of one or more than one. In some embodiments, the game interface may be a game combat interface, and the virtual package may be configured to be displayed at any position in the game scene, and of course, the application does not limit the number of virtual packages in the game combat interface, and may include one or more virtual packages.
In some embodiments, in the game process, the touch operations such as clicking, long pressing, heavy pressing, sliding, dragging and dragging can be acted on the virtual package based on the touch screen to generate the pre-picking operation for the virtual package, in response to the pre-picking operation, at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package can be displayed in the game interface, that is, in response to the pre-picking operation, the virtual items in the virtual backpack and the virtual package can be displayed simultaneously, and it can be seen that compared with the existing mode of respectively controlling the display, the embodiment of the application can realize quick display, and further can improve the sorting efficiency of the virtual items to a certain extent.
S102, responding to the picking operation of the first target virtual item in the pickable virtual items, adding the first target virtual item into the virtual backpack and displaying the first target virtual item.
Optionally, the first target virtual item in the virtual package may be acted on the first target virtual item in the pickable virtual items through touch operations such as clicking, long-pressing, heavy-pressing, sliding, dragging, and the like on the basis of the touch screen to generate a pickup operation for the first target virtual item, and in response to the pickup operation, the first target virtual item in the virtual package may be added to the virtual package and displayed. In addition, it can be understood that, through the above operations, since the first target virtual item has been added to the virtual backpack, the virtual package will cancel displaying the first target virtual item.
Based on the above description, it can be seen that, compared with the existing game item arrangement method, the virtual item in the virtual backpack and the virtual package can be simultaneously displayed through the pre-picking operation in the embodiment of the application, so that a player can conveniently and quickly arrange the existing virtual item in the virtual backpack, and the arrangement efficiency of the virtual item can be improved. It should be noted that, the arrangement in the embodiment of the present application may include, but is not limited to: the method includes the steps of adding a new virtual item into a virtual backpack, discarding an existing virtual item in the virtual backpack, replacing an existing virtual item in the virtual backpack, and the like, and can be different according to actual application scenarios.
Optionally, the first target virtual item may be any pickable virtual item in the virtual package, and of course, the application does not limit the number of the first target virtual items, and one or more first target virtual items may be included according to an actual application scenario.
To sum up, an embodiment of the present application provides a game property arrangement method, where the method may display a graphical user interface through a terminal device, where the graphical user interface includes a game interface, and the game interface includes: a virtual backpack that is already owned by a target virtual character manipulated by a player, and a virtual package that includes at least one pickable virtual prop, the method comprising: in response to a pre-pick operation for the virtual package, presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package; in response to the picking operation of the first target virtual item in the virtual item capable of being picked, the first target virtual item is added into the virtual backpack and displayed.
Fig. 3 is a schematic flow chart of another game item organizing method provided in the embodiment of the present application.
Optionally, as shown in fig. 3, the method further includes:
s201, in response to the replacement operation aiming at a second target virtual item in the pickable virtual items and a third target virtual item in the existing virtual items, replacing the third target virtual item in the virtual backpack with the second target virtual item, and discarding the third target virtual item.
Optionally, the replacing operation of the second target virtual item and the third target virtual item may be generated through touch operations such as clicking, long-time pressing, sliding, dragging, and the like on the basis of the touch screen, in response to the replacing operation, the third target virtual item in the virtual backpack may be replaced by the second target virtual item, and the third target virtual item is discarded, that is, the virtual item in the virtual backpack and the virtual package may be quickly replaced, and optionally, the replaced third target virtual item in the virtual backpack may be discarded at any position in the game scene, for example, the position of the target virtual character, or may be discarded in the virtual package, which is not limited herein.
Based on the above description, it can be understood that, through the operations of steps S101 and S102, since the first target virtual item has been added to the virtual backpack, in some embodiments, the third target virtual item may include the first target virtual item. Of course, the embodiments of the present application do not limit the categories and the numbers of the second target virtual items and the third target virtual items. Alternatively, both may be of the same category, or alternatively, may be of different categories; optionally, the second target virtual items may include one or more, and when the second target virtual items include a plurality of second target virtual items, the categories of the second target virtual items may be the same or different, and the third target virtual items may also include one or more third target virtual items, and when the third target virtual items include a plurality of third target virtual items, the categories of the third target virtual items may be the same or different, and are not limited herein.
Optionally, the above replacing, in response to the replacing operation for the second target virtual item in the pickable virtual items and the third target virtual item in the existing virtual items, the third target virtual item in the virtual backpack with the second target virtual item includes:
and in response to the dragging operation of moving the second target virtual item to the first preset display area of the third target virtual item, or in response to the dragging operation of moving the third target virtual item to the second preset display area of the second target virtual item, replacing the third target virtual item in the virtual backpack with the second target virtual item.
In some embodiments, in order to improve replacement efficiency, a drag operation of moving the second target virtual item to the first preset display area of the third target virtual item may be generated based on the touch screen, and in response to the drag operation, the third target virtual item in the virtual backpack may be replaced with the second target virtual item. The first preset display area of the third target virtual item may be a preset display area of the third target virtual item on the virtual backpack display interface, and the first preset display area may be used to display an icon, a name, a quantity, a use description, and the like of the third target virtual item, which is not limited herein.
In still other embodiments, in order to achieve flexibility of the replacement operation, the dragging operation may also be a dragging operation of moving the third target virtual item to a second preset display area of the second target virtual item, and accordingly, the second preset display area of the second target virtual item is a preset display area of the second target virtual item on the virtual package display interface, and the second preset display area may be used to display an icon, a name, a quantity, a use description, and the like of the second target virtual item, which is not limited herein. Optionally, in the replacement process, in order to facilitate the player to clearly know the replaced virtual item, the replaced virtual item may be differentially displayed in a preset display manner (for example, highlighted), so as to distinguish other virtual items that are not replaced, thereby avoiding misoperation of the player.
Fig. 4 is a schematic view of a game interface provided in the embodiment of the present application, and fig. 5 is a schematic view of another game interface provided in the embodiment of the present application.
For example, as shown in fig. 4, the target virtual character manipulated by the player is virtual character No. 1, and the game interface may include: virtual knapsack show interface and virtual parcel show interface, wherein, can see from this virtual knapsack show interface, this virtual knapsack includes: virtual prop a1 and virtual prop a2 in category a, and virtual prop C1 in category C, optionally category a may be a virtual gun, virtual prop a1 may be a pistol, and virtual prop a2 may be a submachine gun; category C may be virtual ammunition and virtual prop C1 may be a virtual poison gas bomb. Furthermore, as can be seen from the virtual package display interface, the virtual package includes virtual prop B1 and virtual prop B2 of category B, optionally category B may be virtual clothing equipment, virtual prop B1 may be a helmet, and virtual prop B2 may be armor. It can be seen from the above embodiments that, if a player needs to replace the virtual item C1 in the virtual backpack with the virtual item B2 in the virtual package, the player can drag the virtual item C1 to the second preset display area of the virtual item B2 or drag the virtual item B2 to the first preset display area of the virtual item C1 through a drag operation, and in response to the drag operation, the virtual item C1 in the virtual backpack can be replaced with the virtual item B2, so that the virtual backpack display interface and the virtual package display interface shown in fig. 5 are obtained.
According to an actual application scenario, the replaced virtual item C1 in the virtual backpack may also be discarded at any position in the game scenario, that is, the virtual package display interface in fig. 5 may not include virtual item C1, which is not limited herein. In addition, it can be seen that, in the replacement process, in order to facilitate the player to know the replaced virtual item, virtual item C1 and virtual item B2 may be displayed differently in a preset display manner, so as to distinguish other virtual items (virtual item a1, virtual item a2, and virtual item B1) that are not replaced, thereby avoiding misoperation of the player.
Fig. 6 is a schematic flow chart of another game item arranging method provided in the embodiment of the present application.
Optionally, as shown in fig. 6, the method further includes:
s301, in response to the display operation aiming at the virtual packages, displaying at least one pickable virtual item in the virtual packages.
In some embodiments, the display operation may be generated by the touch screen acting on the virtual package through a touch operation such as clicking, long-pressing, re-pressing, sliding, dragging, and the like, optionally, an icon, a name, and the like of the virtual package, which is not limited herein, and in response to the display operation, at least one pickable virtual item in the virtual package may be displayed.
Optionally, if the number of the pickable virtual items that can be displayed on the display interface of the virtual package is limited (for example, only 2, 3, or 5 items can be displayed at a time), that is, all the pickable items cannot be displayed, the pickable virtual items on the display interface may be displayed in batch, and the pickable virtual items on the display interface may be switched by the switching control of the display interface.
S302, responding to a first control operation aiming at a fourth target virtual item in the pickable virtual items, and displaying at least one existing virtual item which is in the same category as the fourth target virtual item in the virtual backpack.
In some embodiments, when at least one pickable virtual item in the virtual package is displayed, in order to facilitate a player to quickly replace the pickable virtual item in the virtual package, optionally, a fourth target virtual item in the pickable virtual item may be acted on by touch operations such as clicking, long pressing, re-pressing, sliding, dragging, and dragging based on a touch screen to generate a first control operation, in response to the first control operation, at least one existing virtual item in a virtual backpack that is of the same type as the fourth target virtual item may be displayed, and it can be seen that, by applying the embodiment of the present application, the existing virtual item in the virtual backpack that is of the same type as the fourth target virtual item may be quickly displayed to realize quick replacement.
Illustratively, the category of the fourth target virtual item is a virtual gun, and then at least one existing virtual item in the displayed virtual backpack, which is of the same category as the fourth target virtual item, is also a virtual gun, even if other virtual items such as a virtual cutter and a virtual cartridge are also included in the virtual backpack.
S303, in response to the replacement operation of the fifth target virtual item and the fourth target virtual item in at least one existing virtual item of the same type as the fourth target virtual item, replacing the fifth target virtual item in the virtual backpack with the fourth target virtual item, and replacing the fourth target virtual item in the virtual package with the fifth target virtual item.
Based on the above description, the replacing operation of the fifth target virtual item and the fourth target virtual item may refer to the replacing operation of the second target virtual item and the third target virtual item, which is not described herein again. In response to the replacement operation of the fifth target virtual item and the fourth target virtual item, the fifth target virtual item and the fourth target virtual item can be quickly replaced.
Of course, according to an actual application scenario, after the fifth target virtual item in the virtual backpack is replaced by the fourth target virtual item, the fifth target virtual item may also be discarded, and a specific discarding manner may refer to the foregoing discarding manner of the third target virtual item, which is not described herein again. The fourth target virtual item can be any pickable virtual item in the virtual package, and the fifth target virtual item can be any existing virtual item in the virtual backpack, which is of the same category as the fourth target virtual item.
Optionally, the adding and displaying the first target virtual item in the virtual backpack in response to the picking operation for the first target virtual item in the pickable virtual items includes:
and in response to the dragging operation of moving the first target virtual prop to the area to be assembled in the virtual backpack display interface, assembling and displaying the first target virtual prop into the virtual backpack.
The first target virtual item can be moved to an area to be assembled in the virtual backpack through dragging operation based on the touch screen, the first target virtual item can be assembled in the virtual backpack and displayed in response to the dragging operation, and it can be understood that the assembly action is completed through the dragging operation, so that a player can conveniently memorize and operate the assembly action.
Optionally, the area to be assembled in the virtual backpack display interface may be a free virtual item display area in the virtual backpack display interface, or may be any area in the virtual backpack display interface, for example, a last display area of a virtual item in the virtual backpack display interface, which is not limited herein.
FIG. 7 is a schematic view of another game interface provided in the embodiments of the present application. Continuing with the description based on the above example, as shown in fig. 7, in the case that virtual item B1 and virtual item C1 in the virtual package are displayed through the virtual package display interface, the player may act on virtual item B1 or virtual item C1 through a touch operation such as clicking, long-pressing, sliding, dragging, and the like based on the touch screen, optionally, as shown in fig. 7, if the player acts on virtual item B1 through long-pressing based on the touch screen to generate a first control operation for virtual item B1, in response to the first control operation, a virtual item in the virtual backpack, which is the same as virtual item B1 in the virtual backpack, that is, virtual item B2 may be displayed, in this case, see the above replacement process of virtual item B2 and virtual item C1, to complete replacement, and refer to the related description specifically, and will not be described in detail herein. By applying the embodiment of the application, under the condition that at least one virtual item can be picked up in the display virtual package, the virtual item can be replaced quickly, so that the arrangement mode of the virtual item is diversified, and the arrangement efficiency of the virtual item can be effectively improved.
Fig. 8 is a schematic flow chart of another method for organizing game items according to the embodiment of the present application.
Optionally, as shown in fig. 8, the method further includes:
s401, responding to a second control operation aiming at the first target virtual prop, displaying preset information corresponding to the first target virtual prop in a preset area of a virtual knapsack display interface, and updating the virtual knapsack according to the second control operation.
In some embodiments, in order to facilitate the player to browse, delete, wear, use, detach, and the like, the existing virtual item in the virtual backpack, optionally, the first target virtual item may be acted on by a touch operation such as clicking, long pressing, heavy pressing, sliding, dragging, and the like based on the touch screen to generate a second control operation, and the generated second control operation may indicate a browsing operation, a deleting operation, a wearing operation, a using operation, a detaching operation, and the like, which is not limited herein. In response to the second control operation, preset information corresponding to the first target virtual item may be displayed in a preset area of the virtual backpack display interface, and optionally, the preset information corresponding to the first target virtual item may include but is not limited to: the grade, name, instruction for use (e.g., using method, using effect, etc.), state of use (e.g., in use, not in use, etc.), etc. of the first target virtual item are not limited herein, and may be different according to the first target virtual item.
In addition, it can be further understood that, if the second control operation indicates an operation for governing the first target virtual item, such as a delete operation, a wear operation, a use operation, a detach operation, etc., the virtual backpack also needs to be updated according to the second control operation, and optionally, the update content may include, but is not limited to: the number, state, category, etc. of the existing virtual props in the virtual backpack are updated, which is not limited herein.
Of course, it should be noted that, for other existing virtual properties in the virtual backpack, in response to the second control operation on each existing virtual property, the preset information corresponding to each existing virtual property may be displayed in the preset area of the virtual backpack display interface, and the virtual backpack may be updated according to the second control operation.
Optionally, when the second control operation indicates a deletion operation, the updating the virtual backpack according to the second control operation may include:
removing the first target virtual item from the virtual backpack according to the deletion operation.
Optionally, if the second control operation indicates a delete operation, the first target virtual item may be removed from the virtual backpack in response to the delete operation, and it is understood that after removal, the virtual backpack display interface will cancel displaying the first target virtual item.
In addition, it can be understood that, in response to the deletion operation, the preset information corresponding to the first target virtual item is displayed in the preset area of the virtual backpack display interface, so that a user can conveniently determine whether to delete the first target virtual item according to the preset information corresponding to the first target virtual item, and the user is prevented from deleting the first target virtual item by mistake.
Optionally, when the second control operation indicates the wearing operation, the updating the virtual backpack according to the second control operation includes:
and controlling the target virtual character to wear the first target virtual prop according to the wearing operation, and updating the wearing state corresponding to the first target virtual prop in the virtual backpack display interface to be worn.
Optionally, when the second control operation indicates a wearing operation, the first target virtual item may be any wearable virtual item such as a virtual clothing equipment (e.g., a virtual armor), a virtual watch, a virtual headwear, a virtual necklace, and the like, which is not limited herein. Wherein, in response to this wearing operation, can control target virtual character and dress first target virtual stage property, can understand that, this moment, for the convenience of player accurately knows the virtual stage property that target virtual character wore, can update the wearing state that first target virtual stage property corresponds in the virtual knapsack show interface so, through the update, can update the wearing state that first target virtual stage property corresponds for having dressed to the realization has the real-time update of virtual stage property state in the virtual knapsack show interface.
FIG. 9 is a schematic view of another game interface provided in the embodiments of the present application. Continuing with the description based on the above example, as shown in fig. 9, the virtual backpack display interface may further include: optionally, during the game interaction, the player may drag virtual prop B1 to the first area to be assembled 31 through a drag operation based on the touch screen, and in response to the drag operation, virtual prop B1 may be assembled into a virtual backpack and displayed, that is, virtual prop B1 may be assembled to the first area to be assembled 31.
Continuing with the description of fig. 9, optionally, for the virtual item B2, the player may act on the virtual item B2 through a single click operation based on the touch screen, so that the generated second control operation indicates a browsing operation, and in response to the browsing operation, the preset information corresponding to the virtual item B2 may be displayed in the preset area of the virtual backpack display interface, as shown in fig. 9, the preset area 33 of the virtual backpack display interface may be a sub-interface of the virtual backpack display interface, and the preset information corresponding to the virtual item B2 may include a wearing effect of the virtual item B2. Of course, the display mode of the preset area is not limited thereto, and the specific content of the preset information is also not limited thereto.
In some embodiments, when virtual item B2 is an armor, the player may wear virtual item B2 by double-clicking the control target virtual character based on the touch screen, and in response to the wearing operation, may control the target virtual character to wear virtual item B2, and update the wearing state corresponding to virtual item B2 in the virtual backpack display interface to be worn. For the other types of virtual props, the description of virtual prop B2 can be referred to, and the description is not repeated here.
Of course, if the second control operation indicates a detachment operation, the target virtual character may be controlled to detach the first target virtual item, and the wearing state corresponding to the first target virtual item in the virtual backpack display interface is updated to be unworn.
Furthermore, if the second control operation indicates a use operation, the target virtual character can be controlled to assemble the first target virtual prop, and the use state corresponding to the first target virtual prop in the virtual backpack display interface is updated to be used. For the description of this part, the above wearing operation can be referred to similarly, and is not described herein again.
In some embodiments, the virtual package comprises: parcels dropped by other virtual characters, and/or parcels preset in the game scene where the target virtual character is located.
Alternatively, the other avatar may be a teammate of the target avatar, or alternatively, an enemy, without limitation. Optionally, the packages dropped by other virtual characters may be packages dropped after other virtual characters battle, or may be packages actively discarded during other virtual character games, which is not limited herein.
Optionally, the virtual packages may also be packages preset in a game scene in which the target virtual character is located, and it can be understood that, by presetting each virtual package in the game scene so as to control each virtual package to be picked up when the target virtual character moves, the game fun and the fighting enthusiasm of the player can be improved.
Optionally, when the virtual package is a package dropped by other virtual characters, the virtual package is configured to be displayed with a preset icon; when the virtual package is a preset package in a game scene where the target virtual character is located, the virtual package is configured to identify the level of the virtual package according to the level of at least one pickable virtual item in the virtual package.
In some embodiments, the virtual package includes packages dropped by other virtual characters, and when the target virtual character is a preset package in the game scene, in order to facilitate a player to quickly distinguish the source of each virtual package, optionally, a display mode of the virtual package may be configured according to the source of the virtual package, wherein if the virtual package is a package dropped by other virtual characters, the virtual package may be displayed with a preset icon; if the virtual package is a package preset in the game scene where the target virtual character is located, the level of the virtual package may be identified according to the level of at least one of the virtual packages that can pick up the virtual item, and optionally, different levels may be distinguished by using different display modes, for example, characters, colors, and the like. Optionally, the grade of each virtual parcel may be displayed at a position of the virtual parcel in the game scene, or may be displayed on a preset virtual parcel detail interface, which is not limited herein.
It will be appreciated that the interaction efficiency of a player may be improved by identifying a rating for a virtual package so that the player quickly determines whether the virtual package needs to be picked up.
For example, if a certain virtual package is a package preset in a game scene in which a target virtual character is located, and the virtual package includes a pickable virtual item, the level of the pickable virtual item may be obtained, and the level of the virtual package is identified according to the level of the pickable virtual item, where color distinction may be adopted, for example, if the level of the virtual package is identified by red, the level of the virtual package is higher, if the level of the virtual package is identified by gold, the level of the virtual package is general, and if the level of the virtual package is identified by white, the level of the virtual package is lower.
Based on this example, if the virtual package includes a plurality of pickable virtual items, the level of each pickable virtual item in the virtual package may be obtained, the highest level of the plurality of pickable virtual items may be determined, and the level of the virtual package may be identified according to the highest level. In still other embodiments, if the virtual package includes a plurality of categories of pickable virtual items, optionally, the highest level corresponding to each category of pickable virtual items may be obtained, and the level of the virtual package is dynamically identified according to the highest level corresponding to each category of pickable virtual items, for example, the highest level corresponding to each category of pickable virtual items may be alternately flashed at the position where the virtual package is located in the game scene. The virtual props which can be picked up in different categories can be distinguished by adopting different colors, the brighter the color is, the higher the grade of the virtual prop which can be picked up is, for example, the virtual prop which can be picked up in a certain category is marked by red, the grade corresponding to the deep red is higher than the grade corresponding to the light red, and of course, the specific setting mode is not limited to this.
Fig. 10 is a schematic diagram of functional modules of a game item organizing device provided in an embodiment of the present application, where the game item organizing device may display a graphical user interface through a terminal device, where the graphical user interface includes a game interface, and the game interface includes: the basic principle and the generated technical effect of the device are the same as those of the corresponding method embodiment, and for the sake of brief description, the non-mentioned parts in this embodiment can refer to the corresponding contents in the method embodiment. As shown in fig. 10, the play item organizing device 100 includes:
a presentation module 110 for presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual parcel in response to a pre-pick operation for the virtual parcel;
a picking module 120, configured to add and display a first target virtual item in the virtual backpack in response to a picking operation for the first target virtual item.
In an optional embodiment, the picking module 120 is further configured to, in response to a replacement operation for a second target virtual item in the pickable virtual items and a third target virtual item in the existing virtual items, replace the third target virtual item in the virtual backpack with the second target virtual item and discard the third target virtual item.
In an optional embodiment, the pickup module 120 is specifically configured to replace the third target virtual item in the virtual backpack with the second target virtual item in response to a drag operation of moving the second target virtual item to a first preset display area of the third target virtual item, or in response to a drag operation of moving the third target virtual item to a second preset display area of the second target virtual item.
In an alternative embodiment, the play item organizing device further comprises: a replacement module to display at least one pickable virtual item in the virtual package in response to a display operation for the virtual package;
in response to a first control operation directed to a fourth target virtual item of the pickable virtual items, presenting at least one existing virtual item of the virtual backpack that is of the same category as the fourth target virtual item;
in response to a replacement operation for a fifth target virtual item and the fourth target virtual item in at least one existing virtual item of the same category as the fourth target virtual item, replacing the fifth target virtual item in the virtual backpack with the fourth target virtual item, and replacing the fourth target virtual item in the virtual package with the fifth target virtual item.
In an optional embodiment, the picking module 120 is specifically configured to assemble and display the first target virtual item into the virtual backpack in response to a drag operation of moving the first target virtual item to an area to be assembled in a virtual backpack display interface.
In an optional embodiment, the display module 110 is further configured to, in response to a second control operation for the first target virtual item, display preset information corresponding to the first target virtual item in a preset area of a virtual backpack display interface, and update the virtual backpack according to the second control operation.
In an optional embodiment, when the second control operation indicates a deletion operation, the presentation module 110 is specifically configured to remove the first target virtual item from the virtual backpack according to the deletion operation.
In an optional embodiment, when the second control operation indicates a wearing operation, the display module 110 is specifically configured to control the target virtual character to wear the first target virtual item according to the wearing operation, and update a wearing state corresponding to the first target virtual item in the virtual backpack display interface to be worn.
The above-mentioned apparatus is used for executing the method provided by the foregoing embodiment, and the implementation principle and technical effect are similar, which are not described herein again.
These above modules may be one or more integrated circuits configured to implement the above methods, such as: one or more Application Specific Integrated Circuits (ASICs), or one or more microprocessors, or one or more Field Programmable Gate Arrays (FPGAs), etc. For another example, when one of the above modules is implemented in the form of a Processing element scheduler code, the Processing element may be a general-purpose processor, such as a Central Processing Unit (CPU) or other processor capable of calling program code. For another example, these modules may be integrated together and implemented in the form of a system-on-a-chip (SOC).
Fig. 11 is a schematic structural diagram of an electronic device according to an embodiment of the present application. As shown in fig. 11, the electronic device may include: a processor 210, a storage medium 220, and a bus 230, wherein the storage medium 220 stores machine-readable instructions executable by the processor 210, and when the electronic device is operated, the processor 210 communicates with the storage medium 220 via the bus 230, and the processor 210 executes the machine-readable instructions to perform the steps of the above-mentioned method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
Optionally, the present application further provides a computer-readable storage medium, on which a computer program is stored, and when the computer program is executed by a processor, the computer program performs the steps of the above method embodiments. The specific implementation and technical effects are similar, and are not described herein again.
In the several embodiments provided in the present application, it should be understood that the disclosed apparatus and method may be implemented in other ways. For example, the above-described apparatus embodiments are merely illustrative, and for example, a division of a unit is merely a logical division, and an actual implementation may have another division, for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection through some interfaces, devices or units, and may be in an electrical, mechanical or other form.
Units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments of the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit. The integrated unit can be realized in a form of hardware, or in a form of hardware plus a software functional unit.
The integrated unit implemented in the form of a software functional unit may be stored in a computer readable storage medium. The software functional unit is stored in a storage medium and includes several instructions to enable a computer device (which may be a personal computer, a server, or a network device) or a processor (processor) to execute some steps of the methods according to the embodiments of the present application. And the aforementioned storage medium includes: a U disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk or an optical disk, and other various media capable of storing program codes.
It is noted that, in this document, relational terms such as "first" and "second," and the like, may be used solely to distinguish one entity or action from another entity or action without necessarily requiring or implying any actual such relationship or order between such entities or actions. Also, the terms "comprises," "comprising," or any other variation thereof, are intended to cover a non-exclusive inclusion, such that a process, method, article, or apparatus that comprises a list of elements does not include only those elements but may include other elements not expressly listed or inherent to such process, method, article, or apparatus. Without further limitation, an element defined by the phrase "comprising an … …" does not exclude the presence of other identical elements in a process, method, article, or apparatus that comprises the element.
The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application. It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined and explained in subsequent figures. The above description is only a preferred embodiment of the present application and is not intended to limit the present application, and various modifications and changes may be made by those skilled in the art. Any modification, equivalent replacement, improvement and the like made within the spirit and principle of the present application shall be included in the protection scope of the present application.

Claims (13)

1. A game item arranging method is characterized in that a graphical user interface is displayed through terminal equipment, the graphical user interface comprises a game interface, and the game interface comprises: a virtual backpack that is a backpack already owned by a target virtual character manipulated by a player, and a virtual package that includes at least one pickable virtual prop, the method comprising:
in response to a pre-pick operation for the virtual package, presenting at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual package;
in response to a pick operation for a first target virtual item of the pickable virtual items, adding the first target virtual item to the virtual backpack and displaying.
2. The method of claim 1, further comprising:
in response to a replacement operation for a second target virtual item of the pickable virtual items and a third target virtual item of the existing virtual items, replacing the third target virtual item in the virtual backpack with the second target virtual item and discarding the third target virtual item.
3. The method of claim 2, wherein said replacing a third target virtual item in the virtual backpack with a second target virtual item in the pickable virtual items in response to a replacement operation for the second target virtual item and a third target virtual item in the existing virtual items comprises:
and replacing the third target virtual item in the virtual backpack with the second target virtual item in response to a dragging operation of moving the second target virtual item to a first preset display area of the third target virtual item or in response to a dragging operation of moving the third target virtual item to a second preset display area of the second target virtual item.
4. The method of claim 1, further comprising:
in response to a presentation operation for the virtual package, presenting at least one pickable virtual item in the virtual package;
in response to a first control operation directed to a fourth target virtual item of the pickable virtual items, presenting at least one existing virtual item of the virtual backpack that is of the same category as the fourth target virtual item;
in response to a replacement operation for a fifth target virtual item and the fourth target virtual item in at least one existing virtual item of the same category as the fourth target virtual item, replacing the fifth target virtual item in the virtual backpack with the fourth target virtual item, and replacing the fourth target virtual item in the virtual package with the fifth target virtual item.
5. The method of claim 1, wherein said adding and presenting a first target virtual item of the pickable virtual items in the virtual backpack in response to a pick operation for the first target virtual item comprises:
and in response to the dragging operation of moving the first target virtual prop to the area to be assembled in the virtual backpack display interface, assembling and displaying the first target virtual prop into the virtual backpack.
6. The method of claim 1, further comprising:
responding to a second control operation aiming at the first target virtual prop, displaying preset information corresponding to the first target virtual prop in a preset area of a virtual knapsack display interface, and updating the virtual knapsack according to the second control operation.
7. The method of claim 6, wherein updating the virtual backpack according to the second control operation when the second control operation indicates a delete operation comprises:
removing the first target virtual item from the virtual backpack according to the deletion operation.
8. The method of claim 6, wherein updating the virtual backpack according to the second control operation when the second control operation indicates a donning operation comprises:
and controlling the target virtual character to wear the first target virtual prop according to the wearing operation, and updating the wearing state corresponding to the first target virtual prop in the virtual backpack display interface to be worn.
9. The method of any of claims 1-8, wherein the virtual package comprises: parcels dropped by other virtual characters, and/or parcels preset in the game scene where the target virtual character is located.
10. The method of claim 9, wherein when the virtual package is a package dropped off by another virtual character, the virtual package is configured to be displayed with a preset icon; when the virtual package is a preset package in a game scene where a target virtual character is located, the virtual package is configured to identify the grade of the virtual package according to the grade of at least one pickable virtual item in the virtual package.
11. A game item collating device is characterized in that a graphical user interface is displayed through a terminal device, the graphical user interface comprises a game interface, and the game interface comprises: virtual knapsack and virtual parcel, the virtual knapsack is the knapsack that the target virtual character that the player controlled has, the virtual parcel includes at least one virtual stage property that can pick up, game stage property finishing device includes:
a display module for displaying at least one existing virtual item in the virtual backpack and at least one pickable virtual item in the virtual parcel in response to a pre-pick operation for the virtual parcel;
a picking module, configured to add and display a first target virtual item in the virtual backpack in response to a picking operation for the first target virtual item.
12. An electronic device, comprising: a processor, a storage medium and a bus, the storage medium storing machine-readable instructions executable by the processor, the processor and the storage medium communicating via the bus when the electronic device is operating, the processor executing the machine-readable instructions to perform the steps of the game item organizing method of any one of claims 1-10.
13. A computer-readable storage medium, characterized in that a computer program is stored on the computer-readable storage medium, which computer program, when being executed by a processor, performs the steps of the game item organizing method according to any one of claims 1-10.
CN202111485591.2A 2021-12-07 2021-12-07 Game prop sorting method and device, electronic equipment and storage medium Pending CN114225395A (en)

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Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023193605A1 (en) * 2022-04-08 2023-10-12 腾讯科技(深圳)有限公司 Virtual item processing method and apparatus, terminal, medium and program product

Cited By (1)

* Cited by examiner, † Cited by third party
Publication number Priority date Publication date Assignee Title
WO2023193605A1 (en) * 2022-04-08 2023-10-12 腾讯科技(深圳)有限公司 Virtual item processing method and apparatus, terminal, medium and program product

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