CN115888082A - Information processing method and device in game, electronic equipment and medium - Google Patents

Information processing method and device in game, electronic equipment and medium Download PDF

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Publication number
CN115888082A
CN115888082A CN202211400886.XA CN202211400886A CN115888082A CN 115888082 A CN115888082 A CN 115888082A CN 202211400886 A CN202211400886 A CN 202211400886A CN 115888082 A CN115888082 A CN 115888082A
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China
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live broadcast
game
virtual character
virtual
displaying
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CN202211400886.XA
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Chinese (zh)
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王泽�
刘勇成
胡志鹏
袁思思
程龙
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Netease Hangzhou Network Co Ltd
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Netease Hangzhou Network Co Ltd
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Priority to CN202211400886.XA priority Critical patent/CN115888082A/en
Publication of CN115888082A publication Critical patent/CN115888082A/en
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Abstract

The application provides an information processing method, an information processing device, electronic equipment and a medium in a game, wherein the method comprises the following steps: if the second virtual character is in a live broadcast state, displaying a live broadcast instruction of the second virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character; receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located. The method and the device for detecting the virtual character of the game display the live operation control of the virtual character in the live state are used for detecting the virtual character of the game and displaying the live operation control of the virtual character in the live state, so that the player can directly and quickly operate through the live operation control, and the game experience of the player is improved.

Description

Information processing method and device in game, electronic equipment and medium
Technical Field
The application relates to the technical field of live broadcast, in particular to an information processing method and device in a game, electronic equipment and a medium.
Background
Under the rapid development of the internet, network games and live game play become important parts of the general entertainment market. In order to improve the leisure experience of the user and facilitate the operation of the user, more and more network games are accessed with the live broadcast function. Specifically, a client of a live broadcast platform or part of functions of the client are embedded in a game client, so that a game player can watch the live broadcast of the live broadcast platform in the game client.
Although a player who does not start a game in the prior art facilitates a live broadcast opening mode, for a game player in the game, if the player wants to watch live broadcast, the player needs to switch to a live broadcast platform interface to select, find a live broadcast room which the player wants to watch, and then operate the live broadcast room through a control of the live broadcast room. For game players in the game, the operation is complicated, the normal game process is influenced, and the game experience of the players is reduced.
Disclosure of Invention
In view of this, an object of the present application is to provide an information processing method, apparatus, electronic device and medium in a game, which simplify operations of a player and improve game experience.
In a first aspect, an embodiment of the present application provides an information processing method in a game, where the game includes a first virtual character and a second virtual character that are located in a game scene; the method comprises the following steps:
if the second virtual character is in a live broadcast state, displaying a live broadcast instruction of the second virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room in which the second virtual character is positioned.
In a second aspect, an embodiment of the present application provides an information processing method in a game, where the game includes a first virtual character located in a game scene; the method comprises the following steps:
if the first virtual character is in a live broadcast state, displaying a live broadcast instruction of the first virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the first virtual character is located.
In a third aspect, an embodiment of the present application provides an information processing apparatus in a game, where the game includes a first virtual character and a second virtual character located in a game scene; the device comprises:
the first display module is used for displaying a live broadcast instruction of the second virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the second virtual character is in a live broadcast state;
the second display module is used for receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located.
In a fourth aspect, an embodiment of the present application provides an information processing apparatus in a game, where the game includes a first virtual character located in a game scene; the device comprises:
the third display module is used for displaying a live broadcast instruction of the first virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the first virtual character is in a live broadcast state;
a fourth display module, configured to receive, through the game operation interface of the first terminal device, a live broadcast operation for the first virtual character; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the first virtual character is located.
In a fifth aspect, an embodiment of the present application provides an electronic device, which includes a memory, a processor, and a computer program stored on the memory and executable on the processor, where the processor implements the steps of the information processing method in the game when executing the computer program.
In a sixth aspect, the present application provides a computer-readable storage medium, on which a computer program is stored, where the computer program is executed by a processor to execute the steps of the information processing method in the game.
The technical scheme provided by the embodiment of the application can have the following beneficial effects:
if the second virtual role is in a live broadcast state, displaying a live broadcast instruction of the second virtual role on a game operation interface of first terminal equipment corresponding to the first virtual role; receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located. The method and the device for detecting the virtual character of the game have the advantages that the virtual character of the game is detected, the live operation control is displayed for the virtual character in the live state, so that a player can directly and quickly operate through the live operation control, and the game experience of the player is improved.
In order to make the aforementioned objects, features and advantages of the present application more comprehensible, preferred embodiments accompanied with figures are described in detail below.
Drawings
In order to more clearly illustrate the technical solutions of the embodiments of the present application, the drawings that are required to be used in the embodiments will be briefly described below, it should be understood that the following drawings only illustrate some embodiments of the present application and therefore should not be considered as limiting the scope, and for those skilled in the art, other related drawings can be obtained from the drawings without inventive effort.
FIG. 1 is a flow chart illustrating an information processing method in a game according to an embodiment of the present disclosure;
FIG. 2 is a diagram illustrating a first display diagram of a direct-playing operation control provided by an embodiment of the present application;
FIG. 3 is a diagram illustrating a second display of a first direct-play operation control provided by an embodiment of the present application;
FIG. 4 is a diagram illustrating a third display of a direct-play operation control provided by an embodiment of the present application;
FIG. 5 is a first operating functionality control display diagram provided by an embodiment of the present application;
fig. 6 shows a display diagram of a first live operation control and a second live operation control provided by an embodiment of the present application;
FIG. 7 is a diagram illustrating an information processing apparatus in a game provided by an embodiment of the present application;
FIG. 8 is a schematic diagram of an information processing apparatus in another game provided by an embodiment of the present application;
fig. 9 is a schematic structural diagram of an electronic device according to an embodiment of the present application.
Detailed Description
In order to make the purpose, technical solutions and advantages of the embodiments of the present application clearer, the technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it should be understood that the drawings in the present application are only for illustration and description purposes and are not used to limit the protection scope of the present application. Additionally, it should be understood that the schematic drawings are not necessarily drawn to scale. The flowcharts used in this application illustrate operations implemented according to some embodiments of the present application. It should be understood that the operations of the flow diagrams may be performed out of order, and steps without logical context may be performed in reverse order or simultaneously. One skilled in the art, under the guidance of this application, may add one or more other operations to, or remove one or more operations from, the flowchart.
In addition, the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. The components of the embodiments of the present application, generally described and illustrated in the figures herein, can be arranged and designed in a wide variety of different configurations. Thus, the following detailed description of the embodiments of the present application, presented in the accompanying drawings, is not intended to limit the scope of the claimed application, but is merely representative of selected embodiments of the application. All other embodiments, which can be derived by a person skilled in the art from the embodiments of the present application without making any creative effort, shall fall within the protection scope of the present application.
It should be noted that the term "comprising" will be used in the embodiments of the present application to indicate the presence of the features stated hereinafter, but does not exclude the addition of further features.
Under the rapid development of the internet, network games and live game play become important parts of the general entertainment market. In order to improve the leisure experience of users and facilitate the operation of the users, more and more network games are accessed with the live broadcast function. The method is characterized in that a client side or partial functions of a live broadcast platform are embedded in a game client side, so that a game player can watch the live broadcast of the live broadcast platform in the game client side.
Although a player who does not start a game in the prior art facilitates a live broadcast opening mode, for a game player in the game, if the player wants to watch live broadcast, the player needs to switch to a live broadcast platform interface to select, find a live broadcast room which the player wants to watch, and then operate the live broadcast room through a control of the live broadcast room. For game players in the game, the operation is complicated, the normal game process is influenced, and the game experience of the players is reduced.
Based on this, embodiments of the present application provide an information processing method, an apparatus, an electronic device, and a medium in a game, which are described below by way of embodiments.
Fig. 1 is a schematic flow chart illustrating an information processing method in a game according to an embodiment of the present application, where the game includes a first virtual character and a second virtual character located in a game scene; wherein, the method comprises steps S101-S104; specifically, the method comprises the following steps:
s101, if the second virtual character is in a live broadcast state, displaying a live broadcast instruction of the second virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
s102, receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal device or in a live broadcast room where the second virtual character is located;
the live operation control is displayed for the virtual character in the live state in the game, and different operation function controls are contained in the live operation control, so that a player in the game directly watches the live picture of the virtual character through the operation function control, the direct interactive operation is carried out on a live room, the operation of the player in the game is simplified, and the game experience is improved.
Some embodiments of the present application are described in detail below. The embodiments and features of the embodiments described below can be combined with each other without conflict.
In one embodiment of the application, an information processing method in a game runs on a server and provides a graphical user interface through a terminal device. The terminal device may be a local terminal device. When the interaction prompting method in the game is executed on the server, the control method can be implemented and executed based on a cloud interaction system, wherein the cloud interaction system comprises the server and the client device (i.e. the terminal device).
In an optional embodiment, various cloud applications may be run under the cloud interaction system, for example: and (5) cloud games. Taking a cloud game as an example, a cloud game refers to a game mode based on cloud computing. In the running mode of the cloud game, the running main body of the game program and the game picture presenting main body are separated, the storage and the running of the interactive prompting method in the game are finished on a cloud game server, and the client equipment is used for receiving and sending data and presenting the game picture, for example, the client equipment can be display equipment with a data transmission function close to a user side, such as a mobile terminal, a television, a computer, a palm computer and the like; however, the terminal device performing the information processing is a cloud game server in the cloud. When a game is played, a player operates the client device to send an operation instruction to the cloud game server, the cloud game server runs the game according to the operation instruction, data such as game pictures and the like are encoded and compressed, the data are returned to the client device through a network, and finally the data are decoded through the client device and the game pictures are output.
In an alternative embodiment, the terminal device may be a local terminal device. Taking a game as an example, the local terminal device stores a game program and is used for presenting a game screen. The local terminal device is used for interacting with the player through a graphical user interface, namely, a game program is downloaded and installed and operated through an electronic device conventionally. The manner in which the local terminal device provides the game operation interface to the player may include various ways, for example, the game operation interface may be rendered and displayed on a display screen of the terminal or provided to the player through holographic projection. For example, the local terminal device may include a display screen for presenting a game operation interface including a game screen and a processor for running the game, generating the game operation interface, and controlling display of the game operation interface on the display screen.
The terminal equipment runs the game, and the game scene and the virtual role of the game are displayed on the game operation interface of the terminal equipment. In order to distinguish virtual characters within a game, the present application takes any player as a target player, takes a target player control virtual character as a first virtual character, takes a player other than the target player as another player, and takes a virtual character controlled by another player as a second virtual character. The present application will be described with respect to a perspective of a target player (a game operation interface of a first terminal device manipulated by the target player), that is, the present application will be described with respect to a first virtual character manipulated by the target player as a first-person perspective. And displaying at least one second virtual character meeting the visual field condition of the first virtual character on the game operation interface. The second virtual character is a virtual character controlled by other players.
The target player controls a first virtual character to move in the target game scene through the terminal device, and the first virtual character can meet a second virtual character controlled by other players when moving in the target game scene. Here, the second virtual character is encountered to represent that the second virtual character meets the visual field condition of the first virtual character. The visual field condition in the present application is determined according to a specific game, and specifically includes at least one of the following: the distance between the second virtual character and the first virtual character is within a preset distance threshold range, and the second virtual character is not shielded.
For example, in some games, the view condition of the first virtual character is satisfied that the distance between the second virtual character and the first virtual character is within a preset distance threshold range and the second virtual character is not occluded. If the second avatar is within the preset distance threshold range of the first avatar but the second avatar is in a hiding state (e.g., hiding behind a stone), the second avatar does not satisfy the view field condition of the first avatar. The first virtual character moves (faces the back of the stone), and at the moment, because the distance between the second virtual character and the first virtual character is within the preset distance threshold range, and the second virtual character is no longer in a hiding state, the second virtual character at the moment meets the visual field condition of the first virtual character.
Optionally, in some games, the condition that the visual field of the first virtual character is satisfied is that the distance between the second virtual character and the first virtual character is within a preset distance threshold range. If the first virtual character is a leisure student, a swordsman stands at five hundred meters of the leisure student, a tiger monster stands at one thousand meters of the leisure student, and the preset distance threshold is six hundred meters, the swordsman meets the visual field condition of the leisure student at the moment, and the tiger monster does not meet the visual field condition of the leisure student. After the leisure student moves for a certain distance, the swordman and the tiger are strangely away from the leisure student by two hundred and fifty meters, so that the swordman and the tiger both meet the visual field condition of the leisure student at the moment.
S101, if the second virtual character is in a live broadcast state, displaying a live broadcast instruction of the second virtual character on a game operation interface of the first terminal device corresponding to the first virtual character.
The embodiment of the application detects all virtual roles, and the specific detection mode comprises server detection and self-detection of the terminal equipment. When the server detects the terminal equipment, the running process in the terminal equipment is detected, when the live process is detected, the virtual role controlled by the terminal equipment is represented to be in a live state, and otherwise, the virtual role is represented to be in a non-live state. When the terminal device detects the live broadcast process, the terminal device detects the running process of the terminal device, and when the live broadcast process is detected, a signal with a live broadcast process identifier is sent to the server to inform the server that the virtual role controlled by the terminal device is in a live broadcast state. When the terminal device detects that the live process is not detected, the terminal device does not send a signal to the server or sends a signal without a live process identifier so as to inform the server that the virtual role controlled by the terminal device is in a non-live state.
It should be noted that, the representation of the live broadcasting process enables all or part of the graphical user interfaces of the terminal devices to be shared with the user through the live broadcasting platform, and the user can view all or part of the content displayed on the graphical user interfaces shared by the terminal devices. The fact that the second virtual role is in a live broadcast state indicates that all or part of the graphical user interfaces shared by the terminal equipment comprise the second virtual role.
In order to facilitate the game player to watch live broadcast and interact with a live broadcast room, the embodiment of the application distinguishes the virtual character in the live broadcast state from the virtual character not in the live broadcast state, and for the virtual character in the live broadcast state, the embodiment of the application sets a live broadcast instruction for the virtual character. The live indication here includes at least an indication that the avatar handles the live state.
S102, receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located.
Optionally, the live broadcast operation for the second virtual character includes: entering a live broadcast room corresponding to the second virtual role, presenting a live broadcast gift control to the second virtual role, launching a barrage to the live broadcast room corresponding to the second virtual role, and the like.
Optionally, different live broadcast operations for the second virtual role may be distinguished through different operation controls, and may also be distinguished through different trigger operations.
For the second virtual character with the live broadcast indication, the target player can directly operate on the game operation interface of the first terminal device used by the target player. The result generated by the target player corresponding to the operation performed on the game operation interface of the first terminal device may be displayed on the game operation interface of the first terminal device or in the live broadcast room where the second virtual character is located.
Further, the live broadcast instruction of the second virtual character comprises a first live broadcast operation control, and the first live broadcast operation control of the second virtual character is displayed at a first preset position when the second virtual character is in a live broadcast state through detection of the second virtual character. The target player can perform triggering operation on the first direct-playing operation control, and after the first direct-playing operation control is triggered, a plurality of first operation function controls included in the first direct-playing operation control are displayed on the game operation interface of the first terminal wading pen.
According to the embodiment of the application, the live operation control is set for the virtual character, so that a player in a game can operate the live broadcasting room where the virtual character is located through the live operation control of the virtual character, the operation of the player is simplified, and the game experience is improved. And (4) the virtual roles which are not in the live broadcast state are not processed, and the virtual roles are displayed normally (the live broadcast operation control is not displayed). According to the embodiment of the application, when the second virtual role in the live broadcast state is detected, the first live broadcast operation control of the second virtual role is displayed at the first preset position.
In order to further improve game experience, in the embodiment of the present application, the first preset position is a preset position of the second virtual character, and the preset position of the second virtual character is determined according to the position of the second virtual character; the method displays a first live operation control by:
responding to the live broadcast state of any target second virtual role, and displaying a first live broadcast operation control of the target second virtual role at a preset position of the target second virtual role.
That is to say, in the embodiment of the present application, the position of the first live operation control is set relative to the position of the second virtual character, that is, after the relative positions of the first live operation control and the second virtual character are determined, the position of the first live operation control changes with the change of the position of the second virtual character. It is generally preferred that the first direct-play operational control be disposed in a vicinity (e.g., top, bottom, left, right, etc.) of the second avatar.
As shown in fig. 2, the virtual character in the dashed box is a first virtual character, and the remaining virtual characters are second virtual characters. Two second virtual roles exist in the visual field range of the first virtual role, all the virtual roles are detected, and when the second virtual role on the left side is detected to be in a live broadcast state, a first live broadcast operation control is displayed at the top position of the second virtual role on the left side. If the first virtual character and/or the second virtual character are/is moved, and the second virtual character in the live broadcast state does not meet the view field condition of the first virtual character after the movement, the second virtual character and the first live broadcast operation control of the second virtual character are not displayed on the game operation interface of the target player. Although the second virtual character and the first direct-playing operation control of the second virtual character are not displayed on the game operation interface of the target player, the second virtual character always displays the first direct-playing operation control at the top position as long as the second virtual character is in an online state and a live state in the game. If the second avatar leaves the game (offline) or is no longer in a live state, the second avatar's overhead position no longer displays the first live operating control.
In the embodiment of the present application, as an optional embodiment, after detecting the second virtual character in the live broadcast state, the embodiment of the present application further detects a live broadcast platform where the second virtual character is located. And determining a first live broadcast operation control corresponding to the live broadcast platform in which the second virtual role is positioned according to a preset incidence relation between the live broadcast platform and the live broadcast operation controls (different live broadcast platforms correspond to live broadcast operation controls of different styles), and then displaying.
On the other hand, in the embodiments of the present application, the first preset position is a preset position of the game operation interface, and the preset position of the game operation interface is determined on the game operation interface; the method displays a first direct-play operation control by:
and responding to the fact that at least one second virtual character is in a live broadcast state, and displaying a first live broadcast operation control of each second virtual character at a preset position of the game operation interface.
As another setting manner of the first preset position in the embodiment of the present application, the first preset position is a position predetermined on the game operation interface of the terminal device of the target player. That is, the first preset position in this manner is not changed on the game operation interface of the target player, and the content displayed at the first preset position is changed as the first virtual character and/or the second virtual character moves. In order to facilitate the distinction of users, in the embodiments of the present application, while displaying the first live-action control of the second virtual character, the identifier of the second virtual character is also displayed, and the identifier of the second virtual character and the first live-action control of the second virtual character are displayed in an associated manner.
As shown in fig. 3, the virtual character in the dashed box is a first virtual character, and the remaining virtual characters are second virtual characters. And three second virtual roles exist in the visual field condition of the first virtual role, the virtual roles are detected, and the second virtual role A and the second virtual role C are detected to be in a live broadcast state. The identifiers (ID, etc.) corresponding to the second virtual character a and the second virtual character C are displayed in the upper left square box, and the first live operation controls of the second virtual character a and the second virtual character C are also displayed in the upper left square box. The second avatar B is not shown in the upper left box in the live state. With the movement of the first virtual character and/or the second virtual character, if the second virtual character a is in a live state but the second virtual character a no longer satisfies the visual field condition of the first virtual character, the identification of the second virtual character a and the first live operation control of the second virtual character a are not displayed in the box at the upper left corner of the game operation interface of the target player. At this time, if the second virtual character a meets the visual field conditions of other first virtual characters, the identifier of the second virtual character a and the first direct-playing operation control of the second virtual character a are displayed in the preset area of the game operation interface of other first virtual characters. If other new second virtual characters in the live state appear in the visual field range of the first virtual character controlled by the target player, the box at the upper left corner of the game operation interface of the target player is displayed.
When the first preset position is a position predetermined on a game operation interface of the terminal device of the target player, in order to further improve the viewing effect of the target player, in the embodiment of the present application, when the first live operation control of the second virtual character is displayed, display modes of different levels are set. The specific level corresponding to the display mode is determined by the distance between each second virtual character (the second virtual character is a virtual character that satisfies the visual field condition of the first virtual character and is in a live broadcast state) and the first virtual character. The step of the control method for specifically displaying the first direct-playing operation control comprises the following steps: and responding that at least one second virtual character is in a live broadcast state, and displaying the first live broadcast operation control of each second virtual character at a preset position of the game operation interface in a display mode of the second virtual character corresponding to the level.
According to the embodiment of the application, a higher-level display mode is set for the second virtual character which is closer to the first virtual character, and the level of the display mode is gradually reduced as the distance between the second virtual character and the first virtual character is farther and farther. The display modes of different levels can be specifically represented in the position, size, color, background and the like of the display content. For example, the more forward (or centered) the display position indicates a higher level, the larger the font indicates a higher level.
As shown in fig. 4, the virtual character in the dashed box is a first virtual character, the remaining virtual characters are second virtual characters, and all three second virtual characters are in a live state. The distances between the three second virtual roles and the first virtual role are respectively a second virtual role A, a second virtual role B and a second virtual role C from near to far. When the three second virtual character identifiers and the first direct-playing operation control are displayed, the identifiers corresponding to the second virtual character a, the second virtual character B and the second virtual character C and the first direct-playing operation control become smaller gradually.
In order to facilitate the operation of the player, in the embodiment of the present application, a plurality of first operation function controls are disposed in the first direct-playing operation control. And displaying a plurality of first operation function controls contained in the first direct-playing operation control on the game operation interface through the triggering operation of the first direct-playing operation control. The target player is a viewer of the live broadcast room where the second virtual character in the live broadcast state is located, and therefore the plurality of first operation function controls are set according to the live broadcast control of the client corresponding to the live broadcast viewing user. For example, the first operation function control comprises a control for entering a live broadcast room, a control for delivering gifts, a control for launching a bullet screen, a control for reporting in the live broadcast room, a control for drawing a lottery in the live broadcast room, a control for reporting in the live broadcast room, a control for recharging in the live broadcast room and the like.
As shown in fig. 5, after the first live operation control is clicked, a plurality of first operation function controls included in the first live operation control are displayed: enter the direct broadcasting room control, brush the present control and launch the bullet screen control.
After the first operation function control is displayed on the game operation interface, the target player can select any one of the first operation function controls from the plurality of first operation function controls to click. And after clicking the selected first operation function control, displaying a corresponding operation result. In the embodiment of the application, the number of the first operation function controls is multiple, and corresponding results after different first operation function controls are triggered are different. The specific difference experiences whether the display position of the result corresponding to the first operation function control is displayed on the game operation interface of the target player or displayed in the live broadcast room where the second virtual character is located.
Due to the above differences, in the embodiments of the present application, the first operation function control is divided into the first live view control and the first live interaction control. The first live-cast picture control comprises a live-cast room entering control, wherein after the first live-cast picture control is triggered, an operation result corresponding to the first live-cast picture control is displayed on a game operation interface of the target player. After the control of entering the live broadcast room is clicked, displaying a live broadcast picture of the live broadcast room where the second virtual character is located on a game operation interface of the target player. The target player can also adjust the size of the live broadcast picture, specifically respond to the adjustment operation aiming at the live broadcast picture, and display the adjusted live broadcast picture on the game operation interface. After the first live-broadcast interaction control is triggered, an operation result corresponding to the first live-broadcast interaction control is displayed in a live broadcast room where the second virtual role is located. The first direct broadcasting interactive control comprises a gift sending control, a bullet screen sending control, a live broadcasting room reporting control, a live broadcasting room lottery drawing control, a live broadcasting room reporting control, a live broadcasting room recharging control and the like. In the specific implementation, the first live interaction control needs to interact for multiple times. Therefore, in the embodiment of the application, after the target player selects any one of the plurality of first direct-playing interactive controls, the interactive interface corresponding to the first direct-playing interactive control is displayed on the game operation interface of the target player, and the target player can display the interactive result corresponding to the interactive operation in the direct-playing room where the second virtual character is located only after the interactive interface performs the corresponding interactive operation.
For example, after the target player selects the gift-swiping control, the gift corresponding to the live broadcast platform where the second virtual character is located is displayed on the game operation interface of the target player, and after the target player selects the gift and the amount which the target player wants to send, the target player can see the gift of the amount selected by the target player sent by the target player in the live broadcast room where the second virtual character is located.
For another example, after the target player selects the bullet screen launching control, a bullet screen editing area is displayed on the game operation interface of the target player, and the user edits the bullet screen in the bullet screen editing area. For example, the target player edits a bullet screen that the wave operation is too busy, and after the bullet screen is clicked and sent, the bullet screen can see that the wave operation is too busy, which is sent by the target player, in a live broadcast room where the second virtual character is located.
In an embodiment of the present application, as an optional embodiment, in order to avoid that the display time of the first operation function control is too long and affects the normal game process of the player, the first operation function control in the embodiment of the present application is not always displayed, and when any of the following conditions is satisfied, the display of a plurality of first operation function controls is cancelled:
detecting no selection operation aiming at the plurality of first operation function controls within a preset waiting time;
detecting touch operation aiming at a display cancelling control within preset waiting time;
and displaying an operation result corresponding to the live broadcast operation on the game operation interface or in a live broadcast room where the second virtual character is located, and displaying prompt information corresponding to the operation result on the game operation interface.
In the embodiment of the present application, after the target player triggers the first direct playing operation control, if the first operation function control included in the first direct playing operation control is not used within the preset waiting time, the embodiment of the present application considers that the target player does not need to use the first operation function control, and at this time, if the first operation function control is displayed all the time, the display of the game screen of the target player will be affected, so the embodiment of the present application does not display the first operation function control any more. Secondly, the target player may mistakenly touch the first direct-playing operation control to cause the first operation function control to be displayed, and at this time, the target player actively clicks the display cancellation control (for example, an area except for the first direct-playing operation control and the first operation function control is set as the display cancellation control), and the first operation function control is no longer displayed on the game operation interface. In another case, the target player completes one triggering operation for the first operation function control, that is, the operation result is already displayed in the game operation interface or the live broadcast room in which the second virtual character is located. In order to avoid the delay problem caused by network and the like, according to the embodiment of the application, after the trigger operation is completed, the prompt information (including operation success information and operation failure information) corresponding to the operation result is displayed on the game operation interface. After the prompt message is displayed, the embodiment of the application cancels the display of the first operation function control.
In an embodiment of the present application, as an optional embodiment, the control method further includes: detecting that a first virtual character is in a live broadcast state, in this case, an embodiment of the present application not only displays a first live broadcast operation control for a second virtual character in the live broadcast state as described in the previous embodiment, but also displays a second live broadcast operation control for the first virtual character in the live broadcast state if the first virtual character is detected to be also in the live broadcast state in the embodiment of the present application, specifically: the method further comprises the following steps:
if the first virtual character is in a live broadcast state, displaying a live broadcast instruction of the first virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room in which the first virtual character is positioned.
Specifically, in response to that the first virtual character is in a live broadcast state, a second live broadcast operation control of the first virtual character is displayed at a second preset position;
responding to the triggering operation aiming at the second live operation control, and displaying a plurality of second operation function controls on the game operation interface;
and responding to the selection operation of the plurality of second operation function controls, and displaying an operation result corresponding to the selection operation on the game operation interface or in the live broadcast room where the first virtual character is located.
Since the embodiments of the present application are described in terms of the target player, it is characterized in that the detection that the first virtual character is in the live state means that the target player is playing a game and is live. When it is detected that a first virtual character of a target player is in a live state, embodiments of the present application display a second live operation control of the first virtual character. As shown in fig. 6, the virtual character in the dashed box is a first virtual character, and the remaining virtual characters are second virtual characters. After the virtual roles are detected, the first virtual role and the second virtual role on the left side are in live broadcasting states, and at the moment, a second live broadcasting operation control and a first direct broadcasting operation control are respectively displayed at the tops of the first virtual role and the second virtual role on the left side.
In an embodiment of the present application, the second preset position includes a preset position of the first virtual character, and the preset position of the first virtual character is determined according to the position of the first virtual character; the preset position of the game operation interface is determined on the game operation interface. The specific display mode of the second live operation control in this embodiment is the same as the display mode of the first live operation control in the above embodiment, and details are not repeated here.
The second operation function control comprises a second live broadcast picture control; the second operational functionality control comprises a second live interaction control. It should be noted that, at this time, since the target player operates the live broadcast room of the target player, the second operation function control included in the second live broadcast operation control is different from the first operation function control included in the first live broadcast operation control that the target player operates the live broadcast room of another person. The second live broadcast operation control also comprises a second live broadcast picture control and a second live broadcast interaction control, and the specific difference is present on the second live broadcast interaction control. Here, the second live interaction control includes: a bullet sending screen control, a live broadcast room seal control, a live broadcast room permission setting control and the like. The second live interaction control differs from the first live interaction control due to different permissions of different users (anchor and audience) in the live room. Other display modes in embodiments of the present application are the same as those in the above embodiments (the first virtual role is one, and display modes of different levels do not need to be set), and are not described herein again.
Fig. 7 is a schematic structural diagram illustrating an information processing apparatus in a game according to an embodiment of the present application, where the game includes a first virtual character and a second virtual character located in a game scene; the device comprises:
the first display module is used for displaying a live broadcast instruction of the second virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the second virtual character is in a live broadcast state;
the second display module is used for receiving live broadcast operation aiming at the second virtual role through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located.
The live broadcast indication of the second virtual role comprises a first live broadcast operation control; a first display module further configured to:
responding to the fact that at least one second virtual role is in a live broadcast state, and displaying a first live broadcast operation control of the second virtual role at a first preset position;
and responding to the triggering operation aiming at the first direct-playing operation control, and displaying a plurality of first operation function controls on a game operation interface of the first terminal equipment.
The first preset position is a preset position of the second virtual role, and the preset position of the second virtual role is determined according to the position of the second virtual role; the apparatus displays a first direct-play operation control by:
responding to the live broadcast state of any target second virtual role, and displaying a first live broadcast operation control of the target second virtual role at a preset position of the target second virtual role.
The first preset position is a preset position of the game operation interface, and the preset position of the game operation interface is determined on the game operation interface; the method displays a first direct-play operation control by:
and responding to the fact that at least one second virtual character is in a live broadcast state, and displaying a first live broadcast operation control of each second virtual character at a preset position of the game operation interface.
The first display module is further used for matching the display modes with different display grades for the live broadcast indication of each second virtual role according to the distance between each second virtual role and the first virtual role;
and responding that at least one second virtual role is in a live broadcast state, and displaying the first live broadcast operation control of each second virtual role at the first preset position in a display mode of a corresponding level of the live broadcast indication of the second virtual role.
The first operation function control comprises a first direct-playing picture control; displaying an operation result on the game operation interface by the following method:
and responding to the click operation aiming at the first live-broadcasting picture control, and displaying a live-broadcasting picture on the game operation interface.
The first operation function control comprises a first direct-playing interaction control; displaying an operation result corresponding to the live broadcast operation in a live broadcast room where the second virtual role is located in the following mode:
responding to the selection operation of the plurality of first direct-playing interactive controls, and displaying an interactive interface of the selected first direct-playing interactive control on the game operation interface;
and responding to the interactive operation aiming at the interactive interface, and displaying an interactive result corresponding to the interactive operation in the live broadcast room where the second virtual role is located.
Canceling the display of the plurality of first operation function controls when any one of the following conditions is satisfied:
detecting no selection operation aiming at the plurality of first operation function controls within a preset waiting time;
detecting a touch operation aiming at the display canceling control within preset waiting time;
and displaying an operation result corresponding to the live broadcast operation on the game operation interface or in a live broadcast room where the second virtual character is located, and displaying prompt information corresponding to the operation result on the game operation interface.
The first display module is further used for displaying a live broadcast instruction of the first virtual character on a game operation interface of a first terminal device corresponding to the first virtual character if the first virtual character is in a live broadcast state;
the second display module is further used for receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal device; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room in which the first virtual character is positioned.
In the embodiment of the present application, as an optional embodiment, the present application further provides another information processing method in a game, where the game includes a first virtual character located in a game scene; the method comprises the following steps:
if the first virtual character is in a live broadcast state, displaying a live broadcast instruction of the first virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the first virtual character is located.
The method specifically comprises the following steps: responding to the fact that the first virtual role is in a live broadcasting state, and displaying a second live broadcasting operation control of the first virtual role at a second preset position;
responding to the triggering operation aiming at the second live operation control, and displaying a plurality of second operation function controls on the game operation interface;
and responding to the selection operation of the plurality of second operation function controls, and displaying an operation result corresponding to the selection operation on the game operation interface or in a live broadcasting room where the first virtual character is located.
The second preset position is a preset position of the first virtual character, and the preset position of the first virtual character is determined according to the position of the first virtual character; the method displays a second live operation control in the following manner:
and responding to the live broadcast state of the first virtual role, and displaying a second live broadcast operation control of the target first virtual role at a preset position of the target first virtual role.
The second preset position is a preset position of the game operation interface, and the preset position of the game operation interface is determined on the game operation interface; the method displays a second live operation control in the following manner:
and responding to the fact that the first virtual character is in a live broadcast state, and displaying a second live broadcast operation control of the first virtual character at a preset position of the game operation interface.
The second operation function control comprises a second live broadcast picture control; the method comprises the following steps of displaying an operation result on the game operation interface in the following mode:
and responding to the click operation aiming at the second live broadcast picture control, and displaying a live broadcast picture on the game operation interface.
The second operation function control comprises a second live broadcast interaction control; the method displays an operation result corresponding to the selection operation in a live broadcast room where the first virtual role is located in the following mode:
responding to the selection operation of the plurality of second live broadcast interaction controls, and displaying the interaction interface of the selected second live broadcast interaction control on the game operation interface;
and responding to the interactive operation aiming at the interactive interface, and displaying an interactive result corresponding to the interactive operation in the live broadcast room where the first virtual character is located.
The method further comprises the following steps: canceling the display of the plurality of second operation function controls when any one of the following conditions is satisfied:
detecting no selection operation aiming at the plurality of second operation function controls within a preset waiting time;
detecting a touch operation aiming at the display canceling control within preset waiting time;
and displaying an operation result corresponding to the selection operation on the game operation interface or in a live broadcast room where the first virtual character is located, and displaying prompt information corresponding to the operation result on the game operation interface.
The embodiment aims at the situation that only the first virtual role is in the live broadcast state, and the rest second virtual roles are not in the live broadcast state. That is, only the first virtual character controlled by the target player exists on the game operation interface of the target player, and the second virtual character controlled by the other player does not exist yet. The specific content in this embodiment is the same as the second case content in the above embodiment (the first virtual character is one, and it is not necessary to set a display mode of different levels), and is not described herein again. If a second virtual role is in a live broadcast state subsequently, the first live broadcast operation control of the second virtual role is also displayed, and the specific display manner is the same as the content of the first case summarized in the above embodiment, which is not described herein again.
Fig. 8 is a schematic structural diagram illustrating an information processing apparatus in a game according to an embodiment of the present application, where the game includes a first virtual character located in a game scene; the device comprises:
the third display module is used for displaying a live broadcast instruction of the first virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the first virtual character is in a live broadcast state;
the fourth display module is used for receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal device or in a live broadcast room where the first virtual character is located
Specifically, in response to that the first virtual character is in a live broadcast state, a second live broadcast operation control of the first virtual character is displayed at a second preset position;
responding to the triggering operation aiming at the second live operation control, and displaying a plurality of second operation function controls on the game operation interface;
and responding to the selection operation of the plurality of second operation function controls, and displaying an operation result corresponding to the selection operation on the game operation interface or in the live broadcast room where the first virtual character is located.
The second preset position is a preset position of the first virtual character, and the preset position of the first virtual character is determined according to the position of the first virtual character; the fifth display module displays a second live operation control in the following mode:
and responding to the live broadcast state of the first virtual role, and displaying a second live broadcast operation control of the target first virtual role at a preset position of the target first virtual role.
The second preset position is a preset position of the game operation interface, and the preset position of the game operation interface is determined on the game operation interface; the fifth display module displays a second live operation control in the following way:
and responding that the first virtual character is in a live broadcast state, and displaying a second live broadcast operation control of the first virtual character at a preset position of the game operation interface.
The second operation function control comprises a second live broadcast picture control; the seventh display module displays an operation result on the game operation interface in the following way:
and responding to the click operation aiming at the second live broadcast picture control, and displaying a live broadcast picture on the game operation interface.
The second operation function control comprises a second live broadcast interaction control; the seventh display module displays an operation result corresponding to the selection operation in a live broadcast room where the first virtual role is located in the following manner:
responding to the selection operation of the plurality of second live broadcast interaction controls, and displaying the interaction interface of the selected second live broadcast interaction control on the game operation interface;
and responding to the interactive operation aiming at the interactive interface, and displaying an interactive result corresponding to the interactive operation in the live broadcast room where the first virtual character is located.
The fifth display module cancels display of the plurality of second operation function controls when any one of the following conditions is satisfied:
detecting no selection operation aiming at the plurality of second operation function controls within a preset waiting time;
detecting a touch operation aiming at the display canceling control within preset waiting time;
and displaying an operation result corresponding to the selection operation on the game operation interface or in a live broadcasting room where the first virtual character is located, and displaying prompt information corresponding to the operation result on the game operation interface.
As shown in fig. 9, an embodiment of the present application provides an electronic device for executing an information processing method in a game in the present application, where the device includes a memory, a processor, a bus, and a computer program stored in the memory and executable on the processor, where the processor executes the computer program to implement the steps of the information processing method in the game.
Specifically, the memory and the processor may be general-purpose memory and processor, which are not limited specifically, and when the processor runs the computer program stored in the memory, the information processing method in the game can be executed.
Corresponding to the information processing method in the game in the present application, an embodiment of the present application further provides a computer-readable storage medium, on which a computer program is stored, and the computer program is executed by a processor to perform the steps of the information processing method in the game.
Specifically, the storage medium can be a general-purpose storage medium, such as a removable disk, a hard disk, or the like, and when the computer program on the storage medium is executed, the information processing method in the game described above can be executed.
In the embodiments provided in the present application, it should be understood that the disclosed system and method may be implemented in other ways. The above-described system embodiments are merely illustrative, and for example, the division of the units is only one logical functional division, and there may be other divisions in actual implementation, and for example, a plurality of units or components may be combined or integrated into another system, or some features may be omitted, or not executed. In addition, the shown or discussed mutual coupling or direct coupling or communication connection may be an indirect coupling or communication connection of systems or units through some communication interfaces, and may be in an electrical, mechanical or other form.
The units described as separate parts may or may not be physically separate, and parts displayed as units may or may not be physical units, may be located in one place, or may be distributed on a plurality of network units. Some or all of the units can be selected according to actual needs to achieve the purpose of the solution of the embodiment.
In addition, functional units in the embodiments provided in the present application may be integrated into one processing unit, or each unit may exist alone physically, or two or more units are integrated into one unit.
The functions may be stored in a computer-readable storage medium if they are implemented in the form of software functional units and sold or used as separate products. Based on such understanding, the technical solution of the present application or portions thereof that substantially contribute to the prior art may be embodied in the form of a software product stored in a storage medium and including instructions for causing a computer device (which may be a personal computer, a server, or a network device) to execute all or part of the steps of the method according to the embodiments of the present application. And the aforementioned storage medium includes: a U-disk, a removable hard disk, a Read-Only Memory (ROM), a Random Access Memory (RAM), a magnetic disk, an optical disk, or other various media capable of storing program codes.
It should be noted that: like reference numbers and letters refer to like items in the following figures, and thus, once an item is defined in one figure, it need not be further defined or explained in subsequent figures, and moreover, the terms "first," "second," "third," etc. are used merely to distinguish one description from another, and are not to be construed as indicating or implying relative importance.
Finally, it should be noted that: the above-mentioned embodiments are only specific embodiments of the present application, and are used for illustrating the technical solutions of the present application, but not limiting the same, and the scope of the present application is not limited thereto, and although the present application is described in detail with reference to the foregoing embodiments, those skilled in the art should understand that: those skilled in the art can still make modifications or changes to the embodiments described in the foregoing embodiments, or make equivalent substitutions for some features, within the technical scope of the present disclosure; such modifications, changes or substitutions do not depart from the spirit and scope of the present disclosure, which should be construed in light of the above teachings. Are intended to be covered by the scope of the present application. Therefore, the protection scope of the present application shall be subject to the protection scope of the claims.

Claims (14)

1. An information processing method in a game is characterized in that the game comprises a first virtual character and a second virtual character which are positioned in a game scene; the method comprises the following steps:
if the second virtual character is in a live broadcast state, displaying a live broadcast instruction of the second virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the second virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located.
2. The method of claim 1, wherein the live indication of the second avatar comprises a first live operation control; the method further comprises the following steps:
responding to the fact that at least one second virtual role is in a live broadcast state, and displaying a first live broadcast operation control of the second virtual role at a first preset position;
and responding to the triggering operation aiming at the first direct playing operation control, and displaying a plurality of first operation function controls on a game operation interface of the first terminal equipment.
3. The method of claim 2, wherein the first predetermined location is a predetermined location of the second avatar, and the predetermined location of the second avatar is determined according to a location of the second avatar; the method displays a first direct-play operation control by:
responding to the live broadcast state of any target second virtual role, and displaying a first live broadcast operation control of the target second virtual role at a preset position of the target second virtual role.
4. The method according to claim 2, wherein the first preset position is a preset position of the game operation interface, and the preset position of the game operation interface is determined on the game operation interface; the method displays a first direct-play operation control by:
and responding to the fact that at least one second virtual character is in a live broadcast state, and displaying a first live broadcast operation control of each second virtual character at a preset position of the game operation interface.
5. The method of claim 2, further comprising:
matching display modes of different display levels for live broadcast instructions of the second virtual roles according to the distance between the second virtual roles and the first virtual roles;
and responding that at least one second virtual role is in a live broadcast state, and displaying the first live broadcast operation control of each second virtual role at the first preset position in a display mode of a corresponding level of the live broadcast indication of the second virtual role.
6. The method of claim 2, wherein the first operational functionality control comprises a first live view control; the method comprises the following steps of displaying an operation result on a game operation interface of the first terminal device in the following mode:
and responding to the click operation aiming at the first live-broadcast picture control, and displaying a live-broadcast picture on a game operation interface of the first terminal equipment.
7. The method in accordance with claim 2, wherein the first operational functionality control comprises a first direct-play interaction control; the method displays an operation result corresponding to the live broadcast operation in a live broadcast room where the second virtual role is located in the following mode:
responding to the selection operation of a plurality of first direct-playing interactive controls, and displaying the interactive interface of the selected first direct-playing interactive control on the game operation interface of the first terminal equipment;
and responding to the interactive operation aiming at the interactive interface, and displaying an interactive result corresponding to the interactive operation in the live broadcast room where the second virtual role is located.
8. The method of claim 2, further comprising: canceling the display of the plurality of first operation function controls when any one of the following conditions is satisfied:
detecting no selection operation aiming at the plurality of first operation function controls within a preset waiting time;
detecting a touch operation aiming at the display canceling control within preset waiting time;
and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located, and displaying prompt information corresponding to the operation result on the game operation interface of the first terminal equipment.
9. The method of claim 1, further comprising:
if the first virtual character is in a live broadcast state, displaying a live broadcast instruction of the first virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the first virtual character is located.
10. An information processing method in a game is characterized in that the game comprises a first virtual character positioned in a game scene; the method comprises the following steps:
if the first virtual character is in a live broadcast state, displaying a live broadcast instruction of the first virtual character on a game operation interface of first terminal equipment corresponding to the first virtual character;
receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the first virtual character is located.
11. An information processing device in a game is characterized in that the game comprises a first virtual character and a second virtual character which are positioned in a game scene; the device comprises:
the first display module is used for displaying a live broadcast instruction of the second virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the second virtual character is in a live broadcast state;
the second display module is used for receiving live broadcast operation aiming at the second virtual role through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room where the second virtual character is located.
12. An information processing device in a game is characterized in that the game comprises a first virtual character positioned in a game scene; the device comprises:
the third display module is used for displaying a live broadcast instruction of the first virtual character on a game operation interface of the first terminal equipment corresponding to the first virtual character if the first virtual character is in a live broadcast state;
the fourth display module is used for receiving live broadcast operation aiming at the first virtual character through the game operation interface of the first terminal equipment; and displaying an operation result corresponding to the live broadcast operation on the game operation interface of the first terminal equipment or in a live broadcast room in which the first virtual character is positioned.
13. An electronic device, comprising: a processor, a memory and a bus, the memory storing machine-readable instructions executable by the processor, the processor and the memory communicating over the bus when the electronic device is running, the machine-readable instructions when executed by the processor performing the steps of the in-game information processing method according to any one of claims 1 to 10.
14. A computer-readable storage medium, characterized in that the computer-readable storage medium has stored thereon a computer program which, when being executed by a processor, performs the steps of the information processing method in a game according to any one of claims 1 to 10.
CN202211400886.XA 2022-11-09 2022-11-09 Information processing method and device in game, electronic equipment and medium Pending CN115888082A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211400886.XA CN115888082A (en) 2022-11-09 2022-11-09 Information processing method and device in game, electronic equipment and medium

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211400886.XA CN115888082A (en) 2022-11-09 2022-11-09 Information processing method and device in game, electronic equipment and medium

Publications (1)

Publication Number Publication Date
CN115888082A true CN115888082A (en) 2023-04-04

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Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211400886.XA Pending CN115888082A (en) 2022-11-09 2022-11-09 Information processing method and device in game, electronic equipment and medium

Country Status (1)

Country Link
CN (1) CN115888082A (en)

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