CN115810074A - Digital animation production method of digital ink-imitating woodcut - Google Patents
Digital animation production method of digital ink-imitating woodcut Download PDFInfo
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- CN115810074A CN115810074A CN202310069073.5A CN202310069073A CN115810074A CN 115810074 A CN115810074 A CN 115810074A CN 202310069073 A CN202310069073 A CN 202310069073A CN 115810074 A CN115810074 A CN 115810074A
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- 238000004519 manufacturing process Methods 0.000 title claims abstract description 30
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- 238000004364 calculation method Methods 0.000 description 4
- 238000004806 packaging method and process Methods 0.000 description 4
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- Y—GENERAL TAGGING OF NEW TECHNOLOGICAL DEVELOPMENTS; GENERAL TAGGING OF CROSS-SECTIONAL TECHNOLOGIES SPANNING OVER SEVERAL SECTIONS OF THE IPC; TECHNICAL SUBJECTS COVERED BY FORMER USPC CROSS-REFERENCE ART COLLECTIONS [XRACs] AND DIGESTS
- Y02—TECHNOLOGIES OR APPLICATIONS FOR MITIGATION OR ADAPTATION AGAINST CLIMATE CHANGE
- Y02P—CLIMATE CHANGE MITIGATION TECHNOLOGIES IN THE PRODUCTION OR PROCESSING OF GOODS
- Y02P90/00—Enabling technologies with a potential contribution to greenhouse gas [GHG] emissions mitigation
- Y02P90/30—Computing systems specially adapted for manufacturing
Abstract
The invention discloses a digital animation production method of a digital imitation ink print, belonging to the field of animation production, comprising S1, generating a collected image according to a preset AI model, and carrying out background preview video on the generated image corresponding to a plurality of combined images; s2, performing templated image-text video editing and previewing on the background preview video in the S1 to make a broadcast list consisting of the background preview video and corresponding broadcast items; according to the method, semantic information is obtained by performing semantic analysis processing on text information, and meanwhile, semantic triggering configuration is performed on the triggered limb animation through the semantic information; the linear interpolation processing is carried out through the voice visual position and the time information, and the voice in the video is processed, so that the processing of the image is realized, and the best effect is achieved.
Description
Technical Field
The invention relates to the technical field of animation production, in particular to a digital animation production method of a digital imitation ink print.
Background
The concept of the current generation print mainly refers to an art work which is created by an artist and is generated through a plate making and printing process, in particular to a picture which is carved or etched on a plate surface of wood, stone, hemp glue, copper, zinc and the like by a knife or chemicals and the like and then printed. The art of woodcut is always accompanied with the invention and development of printing technology. The ancient woodcut mainly refers to woodcut, and there are also a few coppers and colour-register printing omission. The unique knife taste and the unique wood taste make the Chinese painting have independent artistic value and status in the Chinese cultural artistic history.
The printing ink woodcut can only realize the final picture effect by the traditional handicraft, the printing ink of woodcut needs to use the brush to clear up the saw-dust at first after the woodcut sculpture, then puts into the rubber roll with the good printing ink of stirring and inhales the look, uses the rubber roll to copy on the painting at the good woodcut of clearing up, rolls repeatedly and colors evenly after, can directly print, and the printing ink woodcut animation is done to the very few printing ink woodcut animation in traditional animation field.
Video generation and output are carried out according to the input manuscript and voice and optional anchor emotion, background picture, video, standing posture, sitting posture and the like; only the drive from characters, sound to expressions can be realized; only pictures or prefabricated videos can be used as backgrounds for synthesis and output, and the three-dimensional image-text packaging content cannot be synthesized; and the playing control of the three-dimensional image-text packaging content in the video generation process cannot be carried out. The existing digital animation production method of the digital imitation ink print has the problems of insufficient flexibility and low video generation efficiency.
Disclosure of Invention
The invention aims to solve the problem that in the prior art, only the drive from characters, sound to expressions can be realized; only pictures or prefabricated videos can be used as backgrounds for synthesis and output, and the three-dimensional image-text packaging content cannot be synthesized; the playing control of the three-dimensional image-text packaging content in the video generation process can not be carried out, and the digital animation production method of the digital imitation ink print is provided.
In order to achieve the purpose, the invention adopts the following technical scheme:
a digital animation production method of a digital imitation ink print comprises S1, generating a collected image according to a preset AI model, and performing background preview video on the generated image corresponding to a plurality of combined images;
s2, performing templated image-text video editing and previewing on the background preview video in the S1 to make a broadcast list consisting of the background preview video and corresponding broadcast items;
s3, performing phoneme conversion processing on the voice information in the broadcast list in the S2, performing viseme conversion processing on the phonemes to obtain voice visemes aligned with the broadcast video time information, and simultaneously performing linear interpolation processing on the voice visemes and the time information;
s4, combining the broadcast items in the background preview video with the text content, so that the broadcast items are matched with the corresponding broadcast voice information;
and S5, corresponding the facial expression data corresponding to each broadcasting item to the broadcasting items, and rendering and synthesizing the corresponding facial expression data to obtain a synthesized video corresponding to each broadcasting item.
As a further description of the above scheme: in the digital special effect manufacturing process, digital special effect manufacturing is carried out on the multi-source materials, and the multi-source materials are synthesized.
As a further description of the above scheme: and processing the mouth shape animation in the video by the voice information, and managing the expression animation by the mouth shape animation obtained by the generation processing.
As a further description of the above scheme: and the S5 is used for carrying out AI inference on each broadcasting item in the broadcasting list or each broadcasting item in the broadcasting list corresponding to the broadcasting template so as to generate the corresponding blue background AI digital video.
As a further description of the above scheme: and performing semantic analysis processing on the text information to obtain semantic information, and performing semantic triggering configuration on the triggered limb animation through the semantic information.
As a further description of the above scheme: and performing linear interpolation processing on the visual position and the time information of the voice, and processing the voice in the video.
Compared with the prior art, the invention provides a digital animation production method of a digital imitation ink print, which has the following beneficial effects:
1. according to the digital animation production method of the digital imitation ink print, semantic analysis processing is carried out on text information to obtain semantic information, and meanwhile semantic trigger configuration is carried out on trigger limb animation through the semantic information; the linear interpolation processing is carried out through the voice visual position and the time information, and the voice in the video is processed, so that the processing of the image is realized, and the best effect is achieved.
2. According to the digital animation production method of the digital imitation ink print, harmonious transition is carried out among lenses by comprehensively utilizing technical methods such as deformation, light and color effects, and meanwhile, the same visual elements are adopted in different pictures to be connected in series, so that the pictures can be unified, the smoothness of the pictures is improved, and meanwhile, a certain mark is emphasized to a certain extent.
Drawings
FIG. 1 is a block diagram of a process of a digital animation production method of a digital imitation ink print according to the present invention.
Description of the preferred embodiment
The technical solutions in the embodiments of the present invention will be clearly and completely described below with reference to the drawings in the embodiments of the present invention, and it is obvious that the described embodiments are only a part of the embodiments of the present invention, and not all of the embodiments. All other embodiments, which can be derived by a person skilled in the art from the embodiments given herein without making any creative effort, shall fall within the protection scope of the present invention.
In the description of the present invention, it should be noted that the terms "center", "upper", "lower", "left", "right", "vertical", "horizontal", "inner", "outer", etc., indicate orientations or positional relationships based on the orientations or positional relationships shown in the drawings, and are only for convenience of description and simplicity of description, but do not indicate or imply that the device or element being referred to must have a particular orientation, be constructed and operated in a particular orientation, and thus, should not be construed as limiting the present invention; the terms "first," "second," and "third" are used for descriptive purposes only and are not to be construed as indicating or implying relative importance, and furthermore, unless otherwise explicitly stated or limited, the terms "mounted," "connected," and "connected" are to be construed broadly and may be, for example, fixedly connected, detachably connected, or integrally connected; can be mechanically or electrically connected; they may be connected directly or indirectly through intervening media, or they may be interconnected between two elements. The specific meanings of the above terms in the present invention can be understood in specific cases to those skilled in the art.
The first embodiment is as follows: referring to fig. 1, a digital animation production method of a digital imitation ink print comprises S1, generating a collected image according to a preset AI model, and performing background preview video on the generated image corresponding to a plurality of combined images;
s2, performing templated image-text video editing and previewing on the background preview video in the S1 to make a broadcast list consisting of the background preview video and corresponding broadcast items;
s3, performing phoneme conversion processing on the voice information in the broadcasting list in the S2, performing viseme conversion processing on the phonemes to obtain voice visemes aligned with the broadcasting video time information, and performing linear interpolation processing on the voice visemes and the time information;
s4, combining the broadcast items in the background preview video with the text content, so that the broadcast items are matched with the corresponding broadcast voice information;
s5, corresponding facial expression data corresponding to each broadcasting item to the broadcasting items, and rendering and synthesizing the facial expression data to obtain a synthesized video corresponding to each broadcasting item;
in the digital special effect manufacturing process, digital special effect manufacturing is carried out on the multi-source material, and the multi-source material is synthesized;
processing the mouth shape animation in the video screen by the voice information, and managing the expression animation of the mouth shape animation obtained by the generation processing;
s5, AI inference is carried out on each broadcasting item in the broadcasting list or each broadcasting item in the broadcasting list corresponding to the broadcasting template to generate a corresponding blue background AI digital video;
performing semantic analysis processing on the text information to obtain semantic information, and performing semantic triggering configuration on the triggered limb animation through the semantic information; performing linear interpolation processing through the voice visual position and the time information, and processing the voice in the video;
the digital animation production method divides the animation into frame-by-frame animation, deformation animation and path animation, can be divided into language production animation and software production animation from a production tool, can divide the animation into common animation and virtual reality animation according to whether an observer participates in the animation, can divide the animation into realistic animation and non-realistic animation from the expression of the animation, and can divide the animation into two-dimensional animation and three-dimensional animation according to the graphic space dimension;
the animation design from frame to frame can be completed by using functions moviein () and getfratme, etc. in Matlab, and animation from frame to frame can be played by using functions movie ();
in each subsection animation production method, a program is provided in the movie animation production, and the program completes a simple frame-by-frame animation;
M=moviein(16);
For j=1; 16
spbere(j);
axis equal
M(:,j)=getframe;
end
movie(M,10)
the program segment uses several functions of moviein (), getframe and movie (), and completes an animation converted from polyhedron into sphere, at the same time, the above-mentioned functions are general frame-by-frame animation making functions, and can be used for making various frame-by-frame animations;
the animation software provides a morphing animation function, firstly gives an initial shape of an object, then gives a termination shape, and each frame of the intermediate process is realized by interpolation calculation. The key of interpolation calculation is to find the corresponding vertexes of the initial moment and the final moment, then calculate the vertexes of the middle frames, and draw each frame by using a surf-like function, and the middle frames are given by the calculation of general deformation animation, so that although the calculation time is increased, a large amount of middle images do not need to be stored, and the storage space is saved;
p=peaks(11);
H=axes(Position',[0,0,1,1],visible,off)
For i=1;10
pl∞p/it
surf pl)
set(h,Zlim,[o 10])
axis off
pause(O,3)
End
when the program runs, the height of the curved surface is gradually reduced along with the increase of i, an animation effect is formed, and for better observation, the Z-axis range of a fixed coordinate system is set as [ 0] to be more specific;
in the process of three-dimensional object path animation production, the blanking problem needs to be processed, the blanking problem is processed according to the specific language or software used, for example, the Matlab language function can automatically realize blanking, and the three-dimensional software can also automatically process the blanking problem;
x=0;0,1;1;
y=sin(x);
h=axes(Poitio·[0,0,0.1,0,1])
for i=1:10
set(h·Position·[x(i),y(i),0,1,0,1])
sphere(15);
axis off
pause(0,1)
end
because the sinusoid in the program is a segment between 0-1 in the argument, it appears to move along a straight line, and the program resets the starting position of the drawing coordinate axis each time.
Second embodiment, as shown in fig. 1, a digital animation production method of a digital ink-imitated print comprises S1, generating a collected image according to a preset AI model, and performing a background preview video on the generated image corresponding to a plurality of combined images;
s2, performing templated image-text video editing and previewing on the background preview video in the S1 to make a background preview video and a broadcast list consisting of corresponding broadcast items;
s3, performing phoneme conversion processing on the voice information in the broadcasting list in the S2, performing viseme conversion processing on the phonemes to obtain voice visemes aligned with the broadcasting video time information, and performing linear interpolation processing on the voice visemes and the time information;
s4, combining the broadcast items in the background preview video with the text content, so that the broadcast items are matched with the corresponding broadcast voice information;
s5, corresponding facial expression data corresponding to each broadcasting item to the broadcasting items, and rendering and synthesizing the facial expression data to obtain a synthesized video corresponding to each broadcasting item;
the application of the animation synthesis method provides a wider creation space for movie creation and simultaneously provides higher requirements for creation of movie works, and the other effective application of the animation synthesis method is to connect lenses, wherein the lenses are connected but are combined together, and the method also comprises creation and expression of transition elements between the lenses; for example, in some movie works or news simulcast programs, scenes which occur once are played back and forth at the moment when a certain mark is used for scratching the picture, and are compared with the scenes which actually occur, and the special mark has a certain visual effect by a three-dimensional software making and animation synthesizing method; meanwhile, technical methods such as deformation, light, color effects and the like are comprehensively utilized to carry out harmonious transition among lenses, and the same visual elements are adopted in different pictures to be connected in series, so that the pictures can be unified, the smoothness of the pictures is improved, and a certain mark is emphasized to a certain extent;
not only can the pictures shot at different time and different places be harmoniously and uniformly combined on the color chromaticity, but also the theme characteristics can be highlighted through the overall control on the color chromaticity of the works, and the pictures directly participate in the rendering of the plot and the like; meanwhile, the works of the summary theme are also used for picture synthesis and processing in later-stage production by using an animation synthesis method, the application of the animation synthesis method has very important significance, and virtual scenes of picture writing production shot by a studio are combined, so that the purposes of facilitating shooting, saving expenses and creating certain special visual effect are achieved.
The above description is only for the preferred embodiment of the present invention, but the scope of the present invention is not limited thereto, and any person skilled in the art should be considered to be within the technical scope of the present invention, and the technical solutions and the inventive concepts thereof according to the present invention should be equivalent or changed within the scope of the present invention.
Claims (6)
1. A digital animation production method of a digital imitation ink print is characterized by comprising the following steps:
s1, generating an acquired image according to a preset AI model, and performing background preview video on the generated image corresponding to a plurality of combined images;
s2, performing templated image-text video editing and previewing on the background preview video in the S1 to make a broadcast list consisting of the background preview video and corresponding broadcast items;
s3, performing phoneme conversion processing on the voice information in the broadcast list in the S2, performing viseme conversion processing on the phonemes to obtain voice visemes aligned with the broadcast video time information, and simultaneously performing linear interpolation processing on the voice visemes and the time information;
s4, combining the broadcast items in the background preview video with the text content, so that the broadcast items are matched with the corresponding broadcast voice information;
and S5, corresponding the facial expression data corresponding to each broadcasting item to the broadcasting items, and rendering and synthesizing the corresponding facial expression data to obtain a synthesized video corresponding to each broadcasting item.
2. The method of claim 1, wherein in the digital special effect production process, the digital special effect production is performed on multi-source materials, and the multi-source materials are synthesized.
3. The method of claim 1, wherein the voice message is processed to generate a mouth-shape animation on the screen, and the mouth-shape animation generated by the voice message is managed to generate an expression animation.
4. The method for making digital animation of digital imitation ink prints according to claim 1, wherein S5 is configured to perform AI inference on each broadcast item in the broadcast list or each broadcast item in the broadcast list corresponding to the broadcast template to generate a corresponding blue background AI digital video.
5. The method for making digital animation of digital imitation ink prints according to claim 1, characterized in that semantic information is obtained by performing semantic analysis processing on the text information, and meanwhile, semantic trigger configuration is performed on trigger limb animation through the semantic information.
6. The method of claim 1, wherein the linear interpolation is performed by the audio viseme and time information, and the audio in the video is processed.
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Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101520903A (en) * | 2009-04-23 | 2009-09-02 | 北京水晶石数字科技有限公司 | Method for matching Chinese mouth shape of cartoon role |
CN101751692A (en) * | 2009-12-24 | 2010-06-23 | 四川大学 | Method for voice-driven lip animation |
CN104574477A (en) * | 2014-12-22 | 2015-04-29 | 北京像素软件科技股份有限公司 | Method and device for generating Chinese mouthing shapes of cartoon characters |
US20190042908A1 (en) * | 2018-09-17 | 2019-02-07 | Intel Corporation | Apparatus and methods for generating context-aware artificial intelligence characters |
CN114363712A (en) * | 2022-01-13 | 2022-04-15 | 深圳迪乐普智能科技有限公司 | AI digital person video generation method, device and equipment based on templated editing |
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Patent Citations (5)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
CN101520903A (en) * | 2009-04-23 | 2009-09-02 | 北京水晶石数字科技有限公司 | Method for matching Chinese mouth shape of cartoon role |
CN101751692A (en) * | 2009-12-24 | 2010-06-23 | 四川大学 | Method for voice-driven lip animation |
CN104574477A (en) * | 2014-12-22 | 2015-04-29 | 北京像素软件科技股份有限公司 | Method and device for generating Chinese mouthing shapes of cartoon characters |
US20190042908A1 (en) * | 2018-09-17 | 2019-02-07 | Intel Corporation | Apparatus and methods for generating context-aware artificial intelligence characters |
CN114363712A (en) * | 2022-01-13 | 2022-04-15 | 深圳迪乐普智能科技有限公司 | AI digital person video generation method, device and equipment based on templated editing |
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