CN115565424A - Battlefield exercise system based on man-machine confrontation - Google Patents

Battlefield exercise system based on man-machine confrontation Download PDF

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Publication number
CN115565424A
CN115565424A CN202211215935.2A CN202211215935A CN115565424A CN 115565424 A CN115565424 A CN 115565424A CN 202211215935 A CN202211215935 A CN 202211215935A CN 115565424 A CN115565424 A CN 115565424A
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CN
China
Prior art keywords
equipment
personnel
intelligent target
target
director
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CN202211215935.2A
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Chinese (zh)
Inventor
徐中节
李伟
常文超
孟祥廷
王泽阳
王震
马庆林
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Xian Aerospace Propulsion Institute
Xian Aerospace Yuanzheng Fluid Control Co Ltd
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Xian Aerospace Propulsion Institute
Xian Aerospace Yuanzheng Fluid Control Co Ltd
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Application filed by Xian Aerospace Propulsion Institute, Xian Aerospace Yuanzheng Fluid Control Co Ltd filed Critical Xian Aerospace Propulsion Institute
Priority to CN202211215935.2A priority Critical patent/CN115565424A/en
Publication of CN115565424A publication Critical patent/CN115565424A/en
Pending legal-status Critical Current

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    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/003Simulators for teaching or training purposes for military purposes and tactics

Abstract

The application discloses battlefield exercise system based on man-machine antagonism includes: the state acquisition device is arranged on the personnel participating in training and the equipment used by the personnel participating in training and is used for acquiring state data of the personnel and the equipment; the intelligent target is arranged in the exercise area; and the director conditioning server is in communication connection with the state acquisition device and the intelligent target, acquires the state data of personnel equipment and the state data of the intelligent target, determines the fighting state according to the state data of the personnel equipment and the state data of the intelligent target, and controls the intelligent target to execute corresponding exercise actions in the exercise area. This application adopts intelligent control's intelligent target as the party of reference, consequently only needs a party's personnel to take part in the training, and the manpower and the material that have not only significantly reduced caused because of a large amount of personnel and equipment reference are dropped into, press close to real battlefield environment moreover, have improved the authenticity of exercise.

Description

Battlefield exercise system based on man-machine confrontation
Technical Field
The application relates to the technical field of battlefield exercises, in particular to a battlefield exercise system based on man-machine confrontation.
Background
In order to refine personnel and equipment, troops or military areas often organize exercises. Through the exercise, not only can the personnel and the equipment be kept in the combat readiness state all the time, but also the cooperation among a plurality of troops and army species can be exercised, and meanwhile, the effectiveness of some new technical and tactics can be verified.
In the traditional exercise, people are mostly adopted to carry out on-site training and are mainly divided into a red party and a blue party, and the red party and the blue party carry out confrontation training under the command of respective commanders. The field, the battle environment and the like are closer to actual combat, so the exercise effect is better. However, two persons need to be exercised for each exercise, and the consumption of manpower and materials is relatively large. Aiming at the problem, a practice system based on a virtual technology is developed at present, the trainees do not need to go to a real field, and can perform online virtual confrontation practice by using special equipment.
Disclosure of Invention
The embodiment of the application provides a battlefield maneuver system based on man-machine confrontation, which is used for solving the problem that the on-line maneuver adopting a virtual technology in the prior art is not in the presence.
In one aspect, an embodiment of the present application provides a battlefield maneuver system based on human-computer confrontation, including:
the state acquisition device is arranged on the personnel participating in training and the equipment used by the personnel participating in training and is used for acquiring state data of the personnel and the equipment;
the intelligent target is arranged in the exercise area;
and the director conditioning server is in communication connection with the state acquisition device and the intelligent target, acquires the state data of personnel equipment and the state data of the intelligent target, determines the fighting state according to the state data of the personnel equipment and the state data of the intelligent target, and controls the intelligent target to execute corresponding exercise actions in the exercise area.
In one possible implementation manner, the method further includes: and the display device is in communication connection with the director conditioning server, and the director conditioning server also controls the display device to display the state data of personnel and equipment and the state data of the intelligent target.
In one possible implementation manner, the status data of the people and the equipment includes position data, the status data of the intelligent target also includes position data, the director conditioning server acquires a map of the exercise area, displays the map on the display device, and displays the people and the equipment and the intelligent target at corresponding positions on the map.
In one possible implementation, the status data of the persons and the equipment further includes whether to shoot, and if the persons and the equipment shoot, the director conditioning server determines the target targets shot by the persons and the equipment and determines the remaining life values of the target targets according to the shooting results.
In a possible implementation manner, the director conditioning server determines whether the target is in death or not according to the remaining life value of the target, and if the target is in death, the director conditioning server controls the target to be hidden.
In a possible implementation manner, the director conditioning server determines the hit targets according to the obtained target hit information, screens the shot people and equipment according to the time of shooting each person and equipment and the distance between each person and equipment and the hit targets, and takes the hit targets as target targets of the screened people and equipment.
In one possible implementation, the director conditioning server assigns people and equipment targets within the hit range to the intelligent target, when the intelligent target can damage the assigned people and equipment, the intelligent target shoots the assigned people and equipment, and the remaining life value of the shot people and equipment is determined according to the shooting result.
In one possible implementation mode, the director conditioning server determines whether the personnel and the equipment are in casualty or not according to the remaining life values of the personnel and the equipment, and if the personnel and the equipment are in casualty, the director conditioning server controls display units arranged on the personnel and the equipment to display casualty states of the personnel and the equipment.
In one possible implementation, the director conditioning server controls the intelligent target to move to an area of low risk index when the intelligent target cannot damage the assigned personnel and equipment and the assigned personnel and equipment can damage the intelligent target.
In one possible implementation, if the director conditioning server receives an instruction to end the exercise, or the casualty ratio of the people and equipment to the intelligent target reaches a predetermined value, the exercise is ended.
The battlefield exercise system based on man-machine confrontation has the following advantages:
the intelligent target adopting intelligent control is used as one party participating in training, so that only one party is needed to participate in training, manpower and material investment caused by participation of a large number of personnel and equipment are greatly reduced, the intelligent target is close to a real battlefield environment, and the reality of exercise is improved.
Drawings
In order to more clearly illustrate the embodiments of the present application or the technical solutions in the prior art, the drawings used in the description of the embodiments or the prior art will be briefly described below, it is obvious that the drawings in the following description are only some embodiments of the present application, and for those skilled in the art, other drawings can be obtained according to the drawings without creative efforts.
Fig. 1 is a schematic composition diagram of a battlefield exercise system based on man-machine confrontation according to an embodiment of the present application.
Detailed Description
The technical solutions in the embodiments of the present application will be clearly and completely described below with reference to the drawings in the embodiments of the present application, and it is obvious that the described embodiments are only a part of the embodiments of the present application, and not all of the embodiments. All other embodiments obtained by a person of ordinary skill in the art based on the embodiments in the present application without making any creative effort belong to the protection scope of the present application.
Fig. 1 is a schematic composition diagram of a battlefield exercise system based on man-machine confrontation according to an embodiment of the present application. The embodiment of the application provides a battlefield exercise system based on man-machine antagonism, includes:
the state acquisition device is arranged on the personnel participating in training and the equipment used by the personnel participating in training and is used for acquiring state data of the personnel and the equipment;
the intelligent target is arranged in the exercise area;
and the director conditioning server is in communication connection with the state acquisition device and the intelligent target, acquires the state data of personnel equipment and the state data of the intelligent target, determines the fighting state according to the state data of the personnel equipment and the state data of the intelligent target, and controls the intelligent target to execute corresponding exercise actions in the exercise area.
Illustratively, the state acquisition device can be equipped by personnel or installed on equipment used by personnel, for example, the state acquisition device can be arranged on a rifle used by a rifle master, a sniper gun used by a sniper or a tank driven by a tank master, and the like, the data acquired by the state acquisition device comprises data of the position, the posture and the like of the personnel and data of the position, the residual ammunition, the orientation direction, the pitch angle and the like of the equipment, the state data of the intelligent target comprises data of the position, the residual ammunition and the like, and meanwhile, each personnel, equipment and the intelligent target participating in the practice have corresponding weapon type identifiers, and the identifier data are stored in the director conditioning server.
The engagement state determined by the director conditioning server comprises whether a certain intelligent target is attacked or not, if so, the counterattack or withdrawal of the intelligent target is controlled according to a preset engagement rule, and whether a certain person and equipment are within the attack range of the intelligent target or not, and if so, the person or equipment is attacked according to the preset engagement rule.
In a possible embodiment, further comprising: and the display device is in communication connection with the director conditioning server, and the director conditioning server also controls the display device to display the state data of personnel and equipment and the state data of the intelligent target.
Illustratively, the director conditioning server may be located remotely from the exercise area, controlled by a commander of the intelligent targeting party. The display device may also be disposed near the director's conditioning server for displaying various data acquired and processed by the director's conditioning server. Specifically, the director conditioning server acquires a map of a exercise area, displays the map on a display device, and displays personnel, equipment and an intelligent target at a corresponding position on the map.
The map is a three-dimensional model which is made in advance by adopting data such as remote sensing images and conforms to the situation of the exercise area, and after the positions of the personnel and the equipment and the position of the intelligent target are obtained, the director tunes away from the server to display the icons of the personnel, the equipment and the intelligent target at the position corresponding to the real position on the map, so that the commander of the intelligent target or the trainee can know the real-time positions of the personnel and the equipment of the own party.
The intelligent target in the application is intelligent equipment for simulating the manufacture of real personnel and equipment, has the same size and shape as the personnel and the equipment, and can be divided into a fixed target and a movable target according to the functions of the personnel and the equipment, wherein the fixed target is a fixed position arranged in a practice area, the movable target is controlled by a driving device and moves at the speed according with the conditions of the real personnel and the equipment, meanwhile, both the fixed target and the movable target are provided with simulated weapon systems, the weapon systems do not launch real ammunition, but can simulate the real ammunition to generate a shooting behavior, the shooting behavior can be reported to a director conditioning server, and the director conditioning server determines whether to hit the target and the actual damage condition of the target.
In the embodiment of the present application, the smart target further has a detection capability, which can detect all persons and equipments within a preset detection radius through various detection sensors, such as optical sensors, electromagnetic sensors, etc., and in the detection, due to the limitation of the real terrain, persons and equipments within the detection range, which are obstructed by the inability to see through the terrain, need to be excluded. In addition, the method and the device also simulate the limitation of real days, time and reachable investigation distance, and correct the investigation range of each intelligent target.
After obtaining the target information of the personnel and equipment in the investigation range, including the types, distances, directions, quantities and the like of the personnel and equipment, the director conditioning server also merges the investigation range of each intelligent target and the inspected target information after a set period of time to form the investigation information of the target teams, and the investigation information can be displayed on a display device controlled by the intelligent target party.
In a possible embodiment, the status data of the persons and equipment further comprises whether to shoot, and if the persons and equipment shoot, the director conditioning server determines the target targets that the persons and equipment shoot, and determines the remaining life value of the target targets according to the shooting result.
Illustratively, images of each intelligent target can be acquired according to fixed or movably arranged image acquisition devices, and the director conditioning server analyzes and determines whether the intelligent target is hit, if so, the person and equipment hitting the intelligent target are determined, meanwhile, the remaining ammunition amount of the person and equipment is updated, and the director conditioning server can control the display device to display the shooting situation information of the person and equipment, such as the shooting action of the person and equipment, the shooting fire line, the shooting target and the remaining ammunition amount.
The method and the device adopt the rule that time matching is used as a main rule and space matching is used as an auxiliary rule to determine the personnel and equipment hitting the intelligent target. Specifically, for the people, the director conditioning server screens the shooting people according to the shooting time of each person and the distance between the shooting people and the hit targets after determining the hit targets, and takes the hit targets as the target targets of the screened people. For the equipment, the equipment to be shot can be screened according to the shooting time of each equipment and the distance between the equipment and the hit target, after a plurality of pieces of equipment are obtained through screening, the hit intelligent target is determined according to the data of the equipment such as the orientation direction, the pitch angle and the like, whether the hit intelligent target is matched with the hit intelligent target is judged, and if yes, the hit target is used as the target of the determined equipment.
After the target is determined, the damage value of the intelligent target by the personnel and the equipment can be determined according to the weapon type of the personnel and the equipment which take the shooting action, the protection type of the target and the hit position of the intelligent target. And subtracting the damage value from the current life value of the intelligent target to obtain the remaining life value of the intelligent target. After the remaining life value of the intelligent target is determined, the director conditioning server can also control the display device to display the hit state and the remaining life value of the intelligent target.
And after determining the residual life value of the intelligent target, the director conditioning server judges whether the residual life value is zero or a negative value, if so, the director conditioning server determines the intelligent target apoptosis, controls a display unit arranged on the intelligent target to display the apoptosis state, and simultaneously controls the intelligent target to stop moving. After a preset time, the intelligent target of the casualty is hidden.
In one possible embodiment, the director conditioning server assigns the intelligent targets with the targets of the persons and equipment within the hit range, when the intelligent targets can damage the assigned persons and equipment, the intelligent targets shoot at the assigned persons and equipment, and the remaining life value of the shot persons and equipment is determined according to the shooting result.
Illustratively, the director conditioning server may automatically assign the personnel and equipment within the hit range to each intelligent target according to the principles of battle, or may be assigned by the director of the intelligent target party.
After the personnel and equipment needing to be attacked are distributed, the director conditioning server also judges whether the intelligent target can effectively damage the distributed personnel and equipment according to the information such as the weapon type, the residual ammunition amount, the effective range, the types of the distributed personnel and equipment, the relative linear distance and the like of the intelligent target. The judgment standard is as follows: the weapon type of the intelligent target can damage the allocated personnel and equipment, the allocated personnel and equipment are located in the effective range of the intelligent target, and meanwhile the remaining ammunition amount of the intelligent target is larger than zero.
If the director conditioning server determines that the intelligent target cannot cause effective damage to the allocated personnel and equipment, whether the intelligent target can be damaged by the personnel and the equipment including the allocated personnel and equipment is judged firstly, and the judgment standard is as follows: the type of smart target can be damaged by the weapon type of the personnel and equipment, and the smart target is within effective range of the personnel and equipment. If the intelligent target is determined to be damaged by personnel and equipment, the director conditioning server calculates the danger index of the area where the intelligent target is located, controls the intelligent target to move to the area with low danger index according to the danger index of the current area and the danger index of the surrounding area, and the standard for calculating the danger index is as follows: areas where people and equipment are not in sight have a lower hazard index, areas outside the effective range of people and equipment have a lower hazard index, and areas within the effective range of the own intelligent target have a lower hazard index.
Controlling the intelligent target to shoot at the assigned personnel and equipment if the director conditioning server determines that the intelligent target can cause effective damage to the assigned personnel and equipment. After the intelligent target finishes the shooting action, the director conditioning server updates the remaining ammunition amount of the intelligent target, and meanwhile, the director conditioning server determines the actual hit probability and the actual damage value of the intelligent target according to the weapon type, the shooting distance, the types of the assigned personnel and equipment, the damage capability of the used ammunition, the hit probability and other data of the intelligent target. And then, after the aiming shooting time of the intelligent target, randomly judging whether the intelligent terminal hits the assigned personnel and equipment according to the actual hit probability obtained by calculation. The judging method comprises the following steps: a number between 0 and 1 is randomly drawn, and if the random number is less than or equal to the actual hit probability, the intelligent target is considered to hit the assigned personnel and equipment, otherwise, no hit is considered.
If the intelligent target hits the assigned personnel and equipment, the director conditioning server determines whether the personnel and the equipment are in casualty or not according to the remaining life values of the personnel and the equipment, and if the personnel and the equipment are in casualty, the director conditioning server controls display units arranged on the personnel and the equipment to display casualty states of the personnel and the equipment. Specifically, the actual damage value may be subtracted from the current life value of the personnel and equipment, i.e. the remaining life value of the personnel and equipment may be obtained. After obtaining the remaining life values of the personnel and the equipment, the director conditioning server can control the display units arranged on the personnel and the equipment to display the remaining life values. And, the director conditioning software also determines whether the remaining life value of the personnel and equipment is zero or negative, and if so, considers the personnel or equipment to be out of commission.
In one possible embodiment, if the director conditioning server receives an instruction to end the exercise, or the casualty ratio of the people and equipment to the intelligent target reaches a predetermined value, the exercise is ended.
For example, after the intelligent target is determined to be in death, the intelligent target cannot cause effective damage to the assigned personnel and equipment, the assigned personnel and equipment cannot be damaged, the intelligent target moves to an area with a low risk index, the assigned personnel and equipment are missed by the intelligent target, and the hit personnel and equipment are not in death, whether the exercise needs to be finished or not can be judged.
The commanders of the participating personnel and the equipping party or the commanders of the intelligent target party think that the preset target is achieved, and then an instruction for ending the exercise can be given. Or the director conditioning server can also calculate the casualty ratio by itself and determine whether the casualty ratio reaches a preset value. And if the director conditioning server does not receive the instruction of the exercise end or the casualty ratio of the personnel, equipment and the intelligent target does not reach a preset value, continuously monitoring the situation on the battlefield.
While the preferred embodiments of the present application have been described, additional variations and modifications in those embodiments may occur to those skilled in the art once they learn of the basic inventive concepts. Therefore, it is intended that the appended claims be interpreted as including the preferred embodiment and all changes and modifications that fall within the scope of the present application.
It will be apparent to those skilled in the art that various changes and modifications may be made in the present application without departing from the spirit and scope of the application. Thus, if such modifications and variations of the present application fall within the scope of the claims of the present application and their equivalents, the present application is intended to include such modifications and variations as well.

Claims (10)

1. A battlefield exercise system based on man-machine confrontation is characterized by comprising:
the state acquisition device is arranged on the personnel participating in training and the equipment used by the personnel participating in training and is used for acquiring state data of the personnel and the equipment;
the intelligent target is arranged in the exercise area;
and the director conditioning server is in communication connection with the state acquisition device and the intelligent target, acquires the state data of the personnel equipment and the state data of the intelligent target, determines a fighting state according to the state data of the personnel equipment and the state data of the intelligent target, and controls the intelligent target to execute corresponding exercise actions in the exercise area.
2. The human-machine-confrontation-based battlefield maneuver system as claimed in claim 1, further comprising:
and the display device is in communication connection with the director conditioning server, and the director conditioning server also controls the display device to display the state data of the personnel and the equipment and the state data of the intelligent target.
3. The human-computer countermeasure based battlefield maneuver system of claim 2, wherein the status data of the people and equipment includes location data, the status data of the intelligent target also includes location data, the director conditioning server obtains a map of the maneuver area, displays the map on the display device, and displays the people and equipment and the intelligent target at corresponding locations on the map.
4. The human-machine-confrontation-based battlefield drill system as claimed in claim 1, wherein the status data of the persons and the equipment further includes whether to shoot, and if the persons and the equipment shoot, the director conditioning server determines the target targets shot by the persons and the equipment and determines the remaining life values of the target targets according to the shooting results.
5. The human-machine countermeasure based battlefield maneuver system according to claim 4, wherein the director conditioning server determines whether the target is in death or not according to the remaining life value of the target, and if the target is in death, the director conditioning server controls the target to be hidden.
6. The human-computer-confrontation-based battlefield exercise system as claimed in claim 4, wherein the director conditioning server determines the hit targets according to the obtained target hit information, and screens the shot persons and equipment according to the time of shooting each person and equipment and the distance between the shot persons and equipment and the hit targets, and takes the hit targets as the target targets of the screened persons and equipment.
7. The human-machine-confrontation-based battlefield exercise system as claimed in claim 1, wherein the director conditioning server assigns the intelligent target with the targets of the persons and equipments within the range of the hit thereof, and when the intelligent target can damage the assigned persons and equipments, the intelligent target shoots the assigned persons and equipments, and determines the remaining life value of the shot persons and equipments according to the shooting result.
8. The human-computer countermeasure based battlefield exercise system of claim 7, wherein the director conditioning server determines whether the persons and equipment are in death according to the remaining life values of the persons and equipment, and if the persons and equipment are in death, the director conditioning server controls a display unit provided on the persons and equipment to display the death status of the persons and equipment.
9. The human-machine-confrontation-based battlefield maneuver system of claim 7, wherein the director conditioning server controls the intelligent target to move to an area of low risk index when the intelligent target is unable to damage assigned personnel and equipment and assigned personnel and equipment can damage the intelligent target.
10. The human-computer countermeasure based battlefield maneuver system of claim 1, wherein the maneuver is ended if the director conditioning server receives an instruction to end the maneuver or the casualty ratio of the personnel and equipment to the intelligent target reaches a predetermined value.
CN202211215935.2A 2022-09-30 2022-09-30 Battlefield exercise system based on man-machine confrontation Pending CN115565424A (en)

Priority Applications (1)

Application Number Priority Date Filing Date Title
CN202211215935.2A CN115565424A (en) 2022-09-30 2022-09-30 Battlefield exercise system based on man-machine confrontation

Applications Claiming Priority (1)

Application Number Priority Date Filing Date Title
CN202211215935.2A CN115565424A (en) 2022-09-30 2022-09-30 Battlefield exercise system based on man-machine confrontation

Publications (1)

Publication Number Publication Date
CN115565424A true CN115565424A (en) 2023-01-03

Family

ID=84745079

Family Applications (1)

Application Number Title Priority Date Filing Date
CN202211215935.2A Pending CN115565424A (en) 2022-09-30 2022-09-30 Battlefield exercise system based on man-machine confrontation

Country Status (1)

Country Link
CN (1) CN115565424A (en)

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