CN115309320A - Man-machine interaction system of automobile driving simulator - Google Patents

Man-machine interaction system of automobile driving simulator Download PDF

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CN115309320A
CN115309320A CN202210931470.4A CN202210931470A CN115309320A CN 115309320 A CN115309320 A CN 115309320A CN 202210931470 A CN202210931470 A CN 202210931470A CN 115309320 A CN115309320 A CN 115309320A
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instruction
function
database
keys
key
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CN115309320B (en
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郑玲玲
郭学立
段春光
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Jilin University
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Jilin University
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    • GPHYSICS
    • G06COMPUTING; CALCULATING OR COUNTING
    • G06FELECTRIC DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • G06F3/0487Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser
    • G06F3/0488Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures
    • G06F3/04886Interaction techniques based on graphical user interfaces [GUI] using specific features provided by the input device, e.g. functions controlled by the rotation of a mouse with dual sensing arrangements, or of the nature of the input device, e.g. tap gestures based on pressure sensed by a digitiser using a touch-screen or digitiser, e.g. input of commands through traced gestures by partitioning the display area of the touch-screen or the surface of the digitising tablet into independently controllable areas, e.g. virtual keyboards or menus
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B9/00Simulators for teaching or training purposes
    • G09B9/02Simulators for teaching or training purposes for teaching control of vehicles or other craft
    • G09B9/04Simulators for teaching or training purposes for teaching control of vehicles or other craft for teaching control of land vehicles

Abstract

The invention relates to a man-machine interaction system of an automobile driving simulator, which comprises: the instruction database is divided into different function databases according to functions; the key template is used for setting corresponding instruction keys according to the instruction number in the instruction database, and the instruction keys in the key template establish corresponding relations with the instruction objects; the parameter reading module is used for reading various parameters of the current vehicle of the automobile driving simulator; the embedded control unit is used for establishing a corresponding relation between the instruction keys and the instruction objects; establishing an instruction object set, comparing the acquired parameters of the current vehicle with the instruction object set, and modifying the acquired parameters of the current vehicle according to the instruction object set to form an execution command; the automobile driving simulator is controlled to simulate according to the execution command, the problems that the human-computer interaction capability of the existing simulator system is insufficient, and the configuration and integration of the simulator system and the control of each subsystem are mainly carried out in a mode of manually inputting command strings in a monitoring system are solved.

Description

Man-machine interaction system of automobile driving simulator
Technical Field
The invention belongs to the technical field of human-computer interaction keyboards, and particularly relates to a human-computer interaction system of an automobile driving simulator.
Background
The driving simulator is complex in system structure and various in commands, mainly comprises subsystems such as a dynamic system, a sound system, an image system, a motion control system, a data recording system, a traffic simulation system and a monitoring system, can provide a real man-vehicle operation interface for a driver, can reproduce test working conditions on the simulator, supports tests with randomly embedded objects, and provides a foundation for developing an embedded system for the driving simulator. The simulator realizes the data integration of the embedded type rack and the driving simulator through the embedded type development platform. And a brake embedded model is built, and the calibration and modeling of the embedded type rack sensing and executing mechanism are realized. The problems of data communication, clock synchronization and simulation monitoring in the multi-platform concurrent simulation are solved, and the performance of the integrated platform is optimized.
The existing simulator system is insufficient in man-machine interaction capacity, configuration and integration of the simulator system and control of each subsystem are mainly performed in a mode of manually inputting command strings in a monitoring system, for example, twenty codes need to be manually input into embedded software when vehicle scenes are switched, so that time is wasted, typing errors are prone to occur, meanwhile, requirements on operators are too high, the simulator system is not suitable for equipment delivery customers to use, and later-stage secondary development is more difficult.
Disclosure of Invention
The technical problem to be solved by the invention is to provide a man-machine interaction system of an automobile driving simulator, which solves the problems that the man-machine interaction capability of the existing simulator system is insufficient, and the configuration, integration and control of each subsystem of the simulator system are mainly carried out in a mode of manually inputting command strings in a monitoring system.
The present invention is achieved in such a way that,
a human-computer interaction system of an automobile driving simulator comprises:
the system comprises an instruction database, a function database and a control module, wherein the instruction database is divided into different function databases according to functions, a plurality of instruction object sets are established in the function database, and each instruction object set comprises a plurality of instruction objects;
the key template is used for setting corresponding instruction keys according to the instruction number in the instruction database, and the instruction keys in the key template establish a first one-to-one corresponding relationship with the instruction objects;
the parameter reading module is used for reading various parameters of the current vehicle of the automobile driving simulator;
the embedded control unit is used for establishing a corresponding relation between the instruction keys and the instruction objects; searching an instruction object which has a corresponding relation with the instruction key according to the triggering of the instruction key, establishing an instruction object set, comparing each collected parameter of the current vehicle with the instruction object set, and modifying each collected parameter of the current vehicle according to the instruction object set to form an execution command; and simulating the automobile driving simulator according to the execution command.
Further, the function database includes a motion database, a simulation database, and a scenario database, and the motion database includes a set of instruction objects: the control system comprises vehicle overall control, vehicle motion process control, vehicle dynamics control, simulator sound system control, road traffic system control, simulator vision system control, simulator cabin induction control, projection system control and lighting system control; a set of instruction objects included in the simulation database: model adjustment control, simulator type adjustment control, weather condition control, time control, embedded mode, vehicle running record control and vehicle parameter curve; the scenario database comprises a set of instruction objects: the method comprises the following steps of driver viewpoint condition control, test field condition control, intelligent control and guided vehicle control.
Further, the key template is an entity keyboard, and the entity keyboard starts an instruction configuration module through an embedded control unit to establish or modify a corresponding relationship between keys in the key template and an instruction object.
Further, the physical keyboard comprises three interactive modules, each interactive module comprises function keys arranged in rows, a plurality of instruction keys corresponding to each function key are arranged below each function key, the interactive modules establish a one-to-one second corresponding relationship with the function database, the function keys establish a third corresponding relationship with a function instruction set under the function database in which the interactive modules establish the second corresponding relationship, and when the function keys are triggered, the embedded control unit points to the corresponding function database by judging the third corresponding relationship; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation.
Furthermore, the interactive module is provided with a main key, and when the main key is triggered, the embedded control unit points to the function database by judging the second corresponding relation.
Further, the movement, simulation and combined simulation of the scenes are carried out through combined triggering of the three interaction modules, when the interaction modules corresponding to the scene database are triggered, simulation scenes comprising the viewpoint condition of a driver, the test field condition and the guided vehicle are sequentially established on the human-computer interaction interface according to the sequence of triggered function keys, and scene elements are deleted or added through the function keys; when a function key corresponding to the simulation database is triggered, the simulator is placed in a scene established in the same human-computer interaction interface; and when the interaction module corresponding to the motion database is triggered, the simulator placed in the scene performs actual simulation motion according to the scene.
Furthermore, the human-computer interaction system also comprises an instruction configuration module, the instruction configuration module modifies the instruction object and establishes a new instruction correspondence, and the modification comprises the relationship change between the instruction object and the corresponding function key as well as the relationship establishment between the newly added instruction and the instruction key.
Furthermore, the key template has an expansion function, a new instruction object is established through the instruction configuration module and is placed into the corresponding function database through the embedded control unit, vacant instruction keys below the function keys corresponding to the function database are searched through the embedded control unit, a corresponding relation is established between the new instruction object and the vacant instruction keys according to the sequence from top to bottom, if the instruction keys in the function keys corresponding to the function database where the instruction object set corresponding to the newly established instruction object is located are full, the function keys are expanded, and if the function keys cannot be expanded, a warning prompt is sent.
Further, the key template is a virtual key, and is realized through a human-computer interaction interface, a first keyboard layout is formed through touch operation, the keyboard layout comprises three interactive keys, the interactive keys and the function database establish a one-to-one second corresponding relationship, the interactive keys are operated through touch to trigger the second keyboard layout, the second keyboard layout comprises function keys which are arranged according to rows, a plurality of instruction keys corresponding to the function keys are arranged below each function key, the function keys and a function instruction set under the function database establishing the second corresponding relationship with the interactive module where the function keys are located establish a third corresponding relationship, and when the function keys are triggered, the embedded control unit points to the corresponding function database by judging the third corresponding relationship; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation.
Furthermore, when the combination of the three interaction modules is triggered to perform combined simulation starting of motion, simulation and scenes, the virtual key is hidden to the lower layer of the simulation interface, and the virtual key is called to the upper layer to perform vertical split screen display and simultaneous display of the simulation interface and the virtual key by triggering any position of the simulation interface.
Compared with the prior art, the invention has the beneficial effects that:
the software and hardware of the invention adopt modularized design, the module can be used independently, the script database is designed according to the actual operating platform, and the invention can rapidly carry out secondary development, thereby improving the comprehensive design capability of the simulator system.
Drawings
Fig. 1 is a keyboard layout diagram of an interactive module according to an embodiment of the present invention;
fig. 2 is a block diagram of a human-computer interaction system according to the present invention provided in an embodiment of the present invention.
Detailed Description
In order to make the objects, technical solutions and advantages of the present invention more apparent, the present invention is further described in detail with reference to the following embodiments. It should be understood that the specific embodiments described herein are merely illustrative of the invention and are not intended to limit the invention.
Referring to fig. 1, a man-machine interaction system of a driving simulator of an automobile includes:
the system comprises an instruction database, a data processing module and a data processing module, wherein the instruction database is divided into different function databases according to functions, a plurality of instruction object sets are established in the function databases, and each instruction object set comprises a plurality of instruction objects;
the key template is used for setting corresponding instruction keys according to the instruction number in the instruction database, and the instruction keys in the key template establish a first one-to-one corresponding relationship with the instruction objects;
the parameter reading module is used for reading various parameters of the current vehicle of the automobile driving simulator;
the embedded control unit is used for establishing a corresponding relation between the instruction keys and the instruction objects; searching an instruction object corresponding to the instruction key according to the triggering of the instruction key, establishing an instruction object set, comparing the acquired parameters of the current vehicle with the instruction object set, and modifying the acquired parameters of the current vehicle according to the instruction object set to form an execution command; and controlling the automobile driving simulator to simulate according to the execution command.
The function database comprises a motion database, a simulation database and a scene database, and the motion database comprises an instruction object set: the control system comprises a vehicle overall control system, a vehicle motion process control system, a vehicle dynamics control system, a simulator sound system control system, a road traffic system control system, a simulator visual system control system, a simulator cabin sensing control system, a projection system control system and a lighting system control system; a set of instruction objects included in the simulation database: model adjustment control, simulator type adjustment control, weather condition control, time control, embedded mode, vehicle running record control and vehicle parameter curve; the context database comprises a set of instruction objects: the method comprises the following steps of driver viewpoint condition control, test field condition control, intelligent control and guided vehicle control. The plurality of instruction objects included in each instruction object set are the smallest units and correspond to the instruction keys one by one.
In the invention, the key template can be a physical keyboard or a virtual keyboard, and the embedded control unit starts the instruction configuration module to establish or modify the corresponding relation between the keys in the key template and the instruction object. If the keyboard is an entity keyboard, the keyboard comprises three entity interaction modules, each interaction module comprises function keys arranged in rows, a plurality of instruction keys corresponding to the function keys are arranged below each function key, the function keys and the instruction keys have certain intervals, the interaction modules and the function databases establish a one-to-one second corresponding relation, the three function databases respectively correspond to the three interaction modules, the function keys and a function instruction set under the function database establishing the second corresponding relation with the interaction module at which the function keys are positioned establish a third corresponding relation, and when the function keys are triggered, the embedded control unit points to the corresponding function databases by judging the third corresponding relation; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation. Each interactive module is provided with a main key, and when the main key is triggered, the embedded control unit points to the function database by judging the second corresponding relation. The three interactive modules can only be independently started, and when more than two total keys are pressed, the interactive module corresponding to the total key triggered after selection is selected.
The man-machine interaction system also comprises an instruction configuration module, wherein the instruction configuration module is used for modifying the instruction object and establishing a new instruction correspondence, and the modification comprises the relationship change between the instruction object and the corresponding function key as well as the relationship establishment between the newly added instruction and the instruction key. Thereby realizing modification and expansion for adapting to different operation requirements.
The key template has an expansion function, a new instruction object is established through the instruction configuration module and is placed in a corresponding function database through the embedded control unit, vacant instruction keys under the function keys corresponding to the function database are searched through the embedded control unit, a corresponding relation is established between the new instruction object and the vacant instruction keys according to the sequence from top to bottom, for the entity keyboard, if the instruction keys in the function keys corresponding to the function database where the instruction object set corresponding to the newly established instruction object is located are full, the function keys are expanded, and if the function keys cannot be expanded, a warning prompt is sent.
If the key template is a virtual key, virtual keyboard layout needs to be realized through a man-machine interactive display, a first keyboard layout is formed through touch operation, the keyboard layout comprises three interactive keys, the interactive keys and a function database establish a one-to-one second corresponding relation, the interactive keys in the second keyboard layout are triggered through touch operation, a second keyboard layout is formed, the second keyboard layout comprises function keys arranged according to rows, a plurality of instruction keys corresponding to the function keys are arranged below each function key, the function keys and a function instruction set under the function database establishing the second corresponding relation with an interactive module in which the function keys are located establish a third corresponding relation, and when the function keys are triggered, the embedded control unit points to the corresponding function database by judging the third corresponding relation; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation. Different from an entity keyboard, the key template has an expansion function, a new instruction object is established through the instruction configuration module and is placed into the corresponding function database through the embedded control unit, the spare instruction keys under the function keys corresponding to the function database are searched through the embedded control unit, and the corresponding relation between the new instruction object and the spare instruction keys is established according to the arrangement sequence from top to bottom. Is not constrained by space.
The three interaction modules can be triggered independently or more than two interaction modules are triggered in a combined mode to carry out movement, simulation and combined simulation of scenes, when the interaction modules corresponding to the scene database are triggered, simulation scenes comprising driver viewpoint conditions, test field conditions and a guided vehicle are sequentially established on a human-computer interaction interface according to the sequence of triggered function keys, and scene elements are deleted or added through the function keys; when a function key corresponding to the simulation database is triggered, the simulator is placed in a scene established in the same human-computer interaction interface; and when the interaction module corresponding to the motion database is triggered, the simulator placed in the scene performs actual simulation motion according to the scene.
When the combination of the three interactive modules is triggered to perform combined simulation starting of motion, simulation and scenes, the virtual keys are hidden to the lower layer of a simulation interface for displaying the virtual keys, the three virtual keys or a virtual keyboard related to the simulation interface are called to the upper layer by triggering any position of the simulation interface, the simulation interface and the virtual keyboard are divided into an upper screen and a lower screen and displayed simultaneously, a conversion virtual key is arranged, and conversion of different interactive modules is performed by converting the virtual keys.
In one embodiment, three human-computer interaction control modules are designed according to functions to be realized by the simulator, the three human-computer interaction control modules respectively correspond to simulator state operation, vehicle running environment change operation and vehicle running road condition operation, the size of each key is 15mm multiplied by 21mm multiplied by 3mm, the keys respectively correspond to one function in a database, and the communication mode of a keyboard and an embedded control unit is an RS232 mode and is powered through a USB. The invention is based on a UniButton embedded platform, realizes the connection between a human-computer interaction module and a database, and sends a corresponding instruction command into a simulator. The database is compiled by using an embedded computer, the content of the database comprises the environment, power and other multi-parameter variables in the driving process of the vehicle, and the database is divided into the following three aspects according to the realized functions: a motion database, a simulation database, and a scenario database.
During application, referring to fig. 2, firstly, various parameters of a current vehicle in the simulator are read, the parameters are sent to UniButton embedded platform software, database commands are read according to commands input by keys of the man-machine interaction module, adjustment is carried out according to the current state of the simulator, and adjustment commands are sent to the simulator to achieve operation of the commands.
The running keyboard corresponds to the motion database. The following functional operations are mainly implemented, the corresponding set of instruction objects including:
1) Set of instruction objects: and (4) overall control of the vehicle. The included instruction objects are: and simulating the suspension, stop, operation and reset of the vehicle to complete the functions of the suspension, stop, operation and reset of the simulated vehicle. The following is the same as above, preceded by a set of instruction objects and followed by the corresponding instruction objects:
2) And controlling the motion of the vehicle. The bottom position of the cockpit, the boarding position of a driver, the neutral position of the cockpit and the reset function of the cockpit.
3) And controlling the motion process of the vehicle. The method comprises the steps of a driver's somatosensory simulation mode, exiting of the somatosensory mode, starting of the test and stopping of the test.
4) And controlling vehicle dynamics. The dynamic mode starts running, pauses, stops and resets.
5) And controlling a simulator sound system. The sound system starts, stops, volume up and volume down.
6) And controlling a road traffic system. Pause, resume, stop, and reset of the traffic system.
7) And controlling a simulator vision system. And adjusting the high speed, mountain area, town and test scene modes of the visual scene.
8) And (5) induction control of the simulator cabin. Simulation, closing, stopping and resetting of cabin mechanics induction.
9) Control of the projection system. Turning on, turning off, powering on and powering off the projection system.
10 ) control of the lighting system. The light of the simulated environment hallway is turned on and off, and the light in the cabin is turned on and off.
The simulation keyboard corresponds to a simulation database and controls the simulation environment in the working process, and the simulation keyboard comprises an instruction object set and instruction objects:
1) And (5) model adjustment control. And completing the switching of the dynamic models including ASCL, A, B and C.
2) And adjusting and controlling the model of the simulator. Including the H2, A, B, C model.
3) And controlling weather conditions. Including 8 weather conditions of sunny, cloudy, foggy, cloudy, light rain, heavy rain, light snow and heavy snow.
4) And (5) controlling the time. Including four time points of early morning, noon, evening and midnight.
5) An embedded mode. Including co-simulation, exiting simulation, stop and reset.
6) And controlling the running record of the vehicle. Including start, stop, entry and exit.
7) Vehicle parameter curves. The method comprises a vehicle body state, a suspension state, an engine state, a gearbox state, a driving signal, wheel cylinder pressure, tire sideslip, tire slippage and stress curves of four tires.
The scenario keyboard corresponds to 1 scenario database for controlling scenario parameters in the working process, and the corresponding instruction object set and instruction objects are as follows:
1) And controlling the condition of the viewpoint of the driver. Including forward, backward, left, right, up, down, increasing and decreasing roll, increasing and decreasing pitch, increasing and decreasing yaw, etc. of the viewpoint.
2) And controlling the condition of the test field. The method comprises the steps of controlling the speed of different vehicles under the condition of double moving lines, controlling the speed of vehicles in a snake-shaped road section, controlling the speed of vehicles for emergency obstacle avoidance, controlling the speed of vehicles in a straight road section, and controlling the speed of vehicles in a double twisted line area and a circumferential area.
3) And (4) intelligent control. Longitudinal and lateral control of the vehicle, lane keeping condition and departure early warning.
4) And controlling the guided vehicle. Stopping the guided vehicle, keeping the speed constant, changing lanes and the like.
The above description is only for the purpose of illustrating the preferred embodiments of the present invention and is not to be construed as limiting the invention, and any modifications, equivalents and improvements made within the spirit and principle of the present invention are intended to be included within the scope of the present invention.

Claims (10)

1. A man-machine interaction system of an automobile driving simulator is characterized by comprising:
the system comprises an instruction database, a function database and a control module, wherein the instruction database is divided into different function databases according to functions, a plurality of instruction object sets are established in the function database, and each instruction object set comprises a plurality of instruction objects;
the key template is used for setting corresponding instruction keys according to the instruction number in the instruction database, and the instruction keys in the key template establish a first one-to-one corresponding relationship with the instruction objects;
the parameter reading module is used for reading various parameters of the current vehicle of the automobile driving simulator;
the embedded control unit is used for establishing a corresponding relation between the instruction keys and the instruction objects; searching an instruction object which has a corresponding relation with the instruction key according to the triggering of the instruction key, establishing an instruction object set, comparing each collected parameter of the current vehicle with the instruction object set, and modifying each collected parameter of the current vehicle according to the instruction object set to form an execution command; and simulating the automobile driving simulator according to the execution command.
2. The human-computer interaction system of a car driving simulator of claim 1,
the function database comprises a motion database, a simulation database and a scene database, and the motion database comprises an instruction object set: the control system comprises vehicle overall control, vehicle motion process control, vehicle dynamics control, simulator sound system control, road traffic system control, simulator vision system control, simulator cabin induction control, projection system control and lighting system control; a set of instruction objects included in the simulation database: model adjustment control, simulator type adjustment control, weather condition control, time control, embedded mode, vehicle running record control and vehicle parameter curve; the scenario database comprises a set of instruction objects: the method comprises the following steps of driver viewpoint condition control, test field condition control, intelligent control and guided vehicle control.
3. The human-computer interaction system of a car driving simulator of claim 2,
the key template is an entity keyboard, and the entity keyboard starts an instruction configuration module through an embedded control unit to establish or modify a corresponding relation between keys in the key template and an instruction object.
4. The human-computer interaction system of the automobile driving simulator according to claim 3, wherein the physical keyboard comprises three interaction modules, the interaction modules comprise function keys arranged in rows, a plurality of instruction keys corresponding to the function keys are arranged below each function key, the interaction modules establish a one-to-one second correspondence with the function database, the function keys establish a third correspondence with function instruction sets of the function database in which the interaction modules in which the function keys are arranged establish the second correspondence, and when the function keys are triggered, the embedded control unit points to the corresponding function database by judging the third correspondence; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation.
5. The human-computer interaction system of the automobile driving simulator according to claim 4, wherein the interaction module has a main button, and when the main button is triggered, the embedded control unit points to the function database by judging the second corresponding relationship.
6. The human-computer interaction system of the automobile driving simulator according to claim 4, wherein the combined simulation of motion, simulation and scene is performed by the combined trigger of the three interaction modules, when the interaction module corresponding to the scene database is triggered, the simulation scenes including the driver viewpoint situation, the test field situation and the guided vehicle are sequentially established on the human-computer interaction interface according to the sequence of the triggered function keys, and the scene elements are deleted or added through the function keys; when a function key corresponding to the simulation database is triggered, the simulator is placed in a scene established in the same human-computer interaction interface; and when the interaction module corresponding to the motion database is triggered, the simulator placed in the scene performs actual simulation motion according to the scene.
7. The human-computer interaction system of the automobile driving simulator according to claim 1, further comprising an instruction configuration module, wherein the instruction configuration module modifies an instruction object and establishes a new instruction correspondence, and the modification comprises a relationship change between the instruction object and the function database and the corresponding function key and a correspondence between a newly added instruction and the instruction key.
8. The human-computer interaction system of the automobile driving simulator according to claim 7, wherein the key template has an expansion function, a new command object is established through the command configuration module and is placed in the corresponding function database through the embedded control unit, and vacant command keys under the function keys corresponding to the function database are searched through the embedded control unit, the new command object and the vacant command keys are established in a corresponding relation according to an arrangement sequence from top to bottom, if the command keys corresponding to the newly established command object in the function database are full, the function keys are expanded, and if the function keys cannot be expanded, a warning prompt is given.
9. The man-machine interaction system of the automobile driving simulator according to claim 2, wherein the key templates are virtual keys, which are implemented through a man-machine interaction interface, and a first keyboard layout is formed through touch operation, the keyboard layout includes three interactive keys, the interactive keys establish a one-to-one second correspondence with the function database, and trigger the second keyboard layout through touch operation of the interactive keys, the second keyboard layout includes function keys arranged in rows, a plurality of instruction keys corresponding to the function keys are arranged below each function key, the function keys establish a third correspondence with a function instruction set of the function database in which the interactive module in which the function key is located establishes the second correspondence, and when the function keys are triggered, the embedded control unit points to the corresponding function database by judging the third correspondence; when the instruction key is triggered, the embedded control unit directly calls a corresponding instruction from the pointed function database by judging the first corresponding relation.
10. The human-computer interaction system of the automobile driving simulator according to claim 9, wherein when the combination of the three interaction modules is triggered to perform the combined simulation start of the motion, the simulation and the scene, the virtual key is hidden to the lower layer of the simulation interface, and the virtual key is moved to the upper layer by triggering any position of the simulation interface to perform the vertical split screen display and the simultaneous display of the simulation interface and the virtual key.
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刘宏: "汽车模拟驾驶三维视景仿真系统", 万方中国学位论文 *

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